
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| fahkumram | 3,4~3* | m, m | 11, 23 | i13, i36 | +9 | +70a (+54) | * Tornado * Balcony Break * Effective startup i52 * Interrupt with i34 from 1st block * Interrupt with i23 from 1st hit * Cancel to r20 FC with F at frames 20-24 (frames 36-40 from 1st attack) ** Interrupt with i39? from 1st block ** Interrupt with i28? from 1st attack * 9 chip damage on block * Powered up with GRF | |
| fahkumram | 3,4~3*~B | m, m | 11, 25 | i13, i22 | -7 | +9 | * Homing * Balcony Break * Effective startup i54 * Interrupt with i36 from 3rd block * Interrupt with i25 from 3rd hit * Input B during frames 16-24 of Tornado Maw (charged) * Move can be delayed by 8F from Tornado Maw (charged) | |
| fahkumram | 3,4~4 | m, h | 11, 20 | i13, i16 | +3 | +13g | +30a | * Homing * Balcony Break * Strong Aerial Tailspin * Effective startup i29 * Interrupt with i11 from 1st block * 6 chip damage on block * Combos from 1st hit CH * Just frame input 3,4:4; effective startup i32 ** Input 4 during frames 14~16 of 3,4 ** Interrupt with i14 from 1st block ** Interrupt with i3? from 1st hit ** 24 damage, 7 chip damage, slightly different juggle properties |
| fahkumram | df+3+4 | m,m | 8,16 | i13 | -10 | +8 | * Good right sidestep tracking | |
| fahkumram | GRF.df+3+4,3 | m,m, m | 8,16, 23 | i13, i26 | -9 | +13g | * Consumes GRF * Partially consumes remaining Heat Time * Transition to +13g RAM on hit * Combos from 1st hit * 9 chip damage on block | |
| fahkumram | ws1 | m | 12 | i13 | -4 | +4 | * Elbow | |
| fahkumram | ws1,2 | m, h | 12, 25 | i13, i18 | -9 | +20a (11) | * Heat Engager * Heat Dash +43d (+35) * Elbow * Combo from 1st hit with 9F delay * Move can be delayed by 10F * Input can be delayed by 13F | |
| feng | b+1+2 | m | 31 | i13~14 | -19 | +18a (+13) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Shoulder | |
| feng | ws1 | m | 13 | i13 | -3 | +3 | ||
| feng | ws1,2 | m, m | 13, 16 | i13, i9 | -12 | -1 | * Jail from 1st block with 6F delay * Combo from 1st hit with 6F delay * Move can be delayed by 4F * Input can be delayed by 6F | |
| feng | ws1,2,1 | m, m, m | 13, 16, 20 | i13, ,i17~18 | -14 | +12a (+3) | +32a (+24) | * Balcony Break * Jail from 1st block with 2F delay * Combo from 2nd CH with 12F delay * Move can be delayed by 15F * Input can be delayed by 16F |
| feng | ws1,3 | m, h | 13, 20 | i13, i22~23 | -6 | +4c | * Heat Engager * Heat Dash +5, +43d (+35) * Combo from 1st hit with 3F delay * Move can be delayed by 10F * Input can be delayed by 12F * Unparryable by traditional kick parries (bug?) | |
| heihachi | f+2~1 | m | 20 | i13 | -11 | +6 | * Cancel to SS with D_U | |
| heihachi | f+2~1,1+2 | m, m | 20, 24 | i13, i26 | -13 | +11a (+2) | * Balcony Break * Combo from 1st hit | |
| heihachi | df+1 | m | 10 | i13~14 | -5 | +7 | ||
| heihachi | df+1,1 | m, h | 10, 8 | i13~14, i15 | -2 | +4 | * Combo from 1st hit | |
| heihachi | df+1,2 | m, m | 10, 20 | i13~14, i21 | -13 | +3 | * Combo from 1st hit | |
| heihachi | df+1,2* | m, m | 10, 28 | i13~14, i38~39 | +1 | +32a (+11) | * Reversal Break * Balcony Break * 9 chip damage on block * recover an additional 3 health on hit or block | |
| heihachi | df+1:2* | m, m | 10, 23 | i13~14, i28~29 | -9 | +19a (+14) | * Tornado * Reversal Break * Combo from 1st hit * 9 chip damage on block * 10 chip damage on block in heat * 11 chip damage on block with perfect frame input * 12 chip damage on block with perfect frame input in heat * Restores 3 additional recoverable health on hit or block * Restores 9 additional recoverable health on hit or block with perfect frame input * 23 damage upon releasing input within the 5f window (frames 1822) * 28 damage on a perfect input release exactly on frame 17 (gold spark) | |
| heihachi | df+2 | m | 8 | i13~14 | -7 | +4 | ||
| heihachi | df+2,1 | m, m | 8, 20 | i13~14, i20~21 | -17 | +12a (+5) | * Combo from 1st hit | |
| heihachi | WAR.df+2,1 | m, m | 8, 20 | i13~14, i20~21 | -17 | +66a (+50) | * Tornado * Combo from 1st hit * Chip Damage on block | |
| heihachi | df+4 | m | 10 | i13~14 | -6 | +5 | ||
| heihachi | df+4,2 | m, m | 10, 23 | i13~14, i20 | -12 | +9a (+0) | +55a | * Balcony Break * Combo from 1st hit with 9f delay |
| heihachi | f,F+1+2 | m | 22 | i13 | -8 | +22a (+12) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Chip damage on block * Gain 1 Ultimate Count on Heat activation | |
| heihachi | ws1 | m | 17 | i13~14 | -14 | +35d (+27) | * Balcony Break | |
| hwoarang | df+1 | m | 10 | i13~14 | -1 | +6 | * Also possible during RFF | |
| hwoarang | df+1,3 | m, m | 10, 15 | i13~14, i22~23 | -2 | +6 | * Combo from 1st hit * Transition to LFS | |
| hwoarang | df+3+4 | m,h,m | 7,4,17 | i13,i14,i24~25 | -14 | +4c | * Heat Engager * Heat Dash +5, +43d (+35) * Jails * 5 chip damage on block * Also possible during RFF | |
| hwoarang | b+4 | h | 17 | i13~14 | -10 | +1 | +50a | * Transition to RFF |
| hwoarang | u+2 | h | 18 | i13~15 | -9 | +15 | * Balcony Break * Homing * Also possible during RFF * Sidesteps to the left * Wall splats | |
| hwoarang | LFS.1 | h | 6 | i13 | +5 | +7 | ||
| hwoarang | RFF.b+3 | h | 17 | i13~14 | -10 | +1 | +50a | * Sidesteps to the right |
| hwoarang | RFF.df+4 | m | 12 | i13 | -7 | +1g | +1 | * Remains in RFF * Transition to RFS with F_B_D_U (+4/+13g/+13) |
| hwoarang | RFS.2 | h | 6 | i13 | +5 | +7 | * Transition to RFF * Links to RFF.2 extensions | |
| jack-8 | df+3+4 | m | 28 | i13 | -23 | +10a (+1) | * Balcony Break * Shoulder | |
| jack-8 | b+4 | m | 16 | i13 | -13 | -2 | -2s | * Knee |
| jack-8 | b+4,4 | m, M | 16, 21 | i13, i30 | -4c | +3d | * Combo from 1st CH * When comboing from 1st CH: ** Floor Break ** -8d on hit * Interrupt with i10 from 1st block | |
| jin | 4 | h | 15 | i13~14 | -9 | +10g | +13c | * Homing * Balcony Break |
| jin | 1+2 | m,m,m | 4,4,16 | i13 i8 i12 | -14 | +12a (+3) | * Balcony Break * Heat Engager * Heat Dash +43a (+35), +5 | |
| jin | df+1 | m | 10 | i13~14 | -3 | +4 | +6 | |
| jin | df+1,4 | m, h | 10, 18 | i13~14, i18~21 | -9 | +10g | +17a (+8) | * Balcony Break * Combo from 1st hit with 6f delay * Input can be delayed 10f * Move can be delayed 9f |
| jin | df+1,4~4 | m, m | 10, 24 | i13~14, i20 | -12 | +10a (+1) | * Balcony Break | |
| jin | ws1 | m | 7 | i13~i14 | -6 | +5 | ||
| jin | ws1,2 | m, m | 7, 19 | i13~i14, i19~20 | -8 | +3c | * Spike * Combo from 1st hit with 1f delay * Combo from 1st CH with 10f delay * Input can be delayed 13f * Enter ZEN -9 +2c r27 with F | |
| jin | ws1,3 | m, h | 7, 8 | i13~i14, i14 | -6 | +4 | * Jail from 1st attack * Transition to r25 backdash with B | |
| jin | ws1,3,2 | m, h, m | 7, 8, 4 | i13~i14, ,i18 | -11 | -6 | * Combo from 1st hit * Jail from 1st block | |
| jin | ws1,3,2,1 | m, h, m, m | 7, 8, 4, 3 | i13~i14, ,i10 | -11 | +3 | * Combo from 1st hit * Jail from 1st block | |
| jin | ws1,3,2,1,4 | m, h, m, m, l | 7, 8, 4, 3, 5 | i13~i14, ,i20~21 | -31 | +8 | Combo from 1st hit | |
| jin | ws1,3,2,1,4,2 | m, h, m, m, l, M | 7, 8, 4, 3, 5, 10 | i13~i14, ,i31~32 | -16 | -8 | * Combo from 1st hit * Spike * Low crush 8~28 * Floating state 29~31 | |
| jin | ws1,3~3 | m, m | 7, 20 | i13~i14, i23~i24 | +6 | +13c | * Spike * Enter Breaking Step +2 +9c with DF * +16a on BT hit | |
| jun | H.2+3 | m,m | 20,30 | i13 i32~75 | -6~+37g | +21a~+64a (-5~+38) | * Heat Smash * Balcony Break * Restores 32 recoverable on hit (16 on block) * 10 chip damage on block * Gain 8 Kazama Essence on normal hit and 6 on block or airborne hit | |
| jun | 1+2 | m | 26 | i13 | -12 | +28a | * Balcony Break * Heat Engager * Heat Dash +5, +43d (+35) * Gain 10 Kazama Essence on Heat activation | |
| jun | df+1 | m | 10 | i13~14 | -3 | +8 | ||
| jun | df+1,1 | m, m | 10, 17 | i13~14, i24~25 | -11 | +2 | +13g | * Combo from 1st hit * Interrupt with i5 from 1st block |
| jun | df+1,2 | m, h | 10, 12 | i13~14, i22~23 | -4 | +6 | +11 | * Combo from 1st hit * Interrupt with i4 from 1st block |
| jun | b+4 | m | 14 | i13~14 | -7 | +5 | Knee | |
| jun | b+4,2 | m, M | 14, 17 | i13~14, i22~23 | -13 | +5 | +28a (+18) | Combo from 1st hit with 8f delay |
| jun | ws2 | m | 12 | i13~14 | -8 | +5 | +32a | Hits grounded up-close only |
| jun | ws2,1 | m, m | 12, 20 | i13~14, i22~23 | -12 | +19a (10) | * Balcony Break * Combo from 1st hit | |
| jun | IZU.1 | h | 7 | i13~14 | -7 | +4 | Enter GEN -6, +5 r18 with F Enter MIA -6, +5 r18 with B | |
| jun | IZU.1,1 | h, h | 7, 26 | i13~14, i23~24 | -4 | +30a (+20) | * Balcony Break * Tornado * Combo from 1st hit with 6f delay * Restores 1 health on hit * Restores 1 additional recoverable on hit * Non-limb attack, unparryable by Asuka, Nina, etc * Gain 6 Kazama Essence on normal hit and 5 on airborne hit | |
| jun | IZU.1,2 | h, m | 7, 20 | i13~14, i24 | -13 | +6a | +15a | * Spike * Combo from 1st hit with 5f delay * Input can be delayed 6f |
| kazuya | df+4 | m | 10 | i13~14 | -9 | +2 | ||
| kazuya | df+4,4 | m, m | 10, 16 | i13~14, i15~16 | -15 | +0c | * Spike * Combo from 1st hit with 11?f delay * Move can be delayed 10?f | |
| kazuya | db+1 | m | 7 | i13 | -10 | +0 | ||
| kazuya | db+1,2 | m, M,M | 7, 8,15 | i13, i20 | -19 | +9a (-8) | * Heat Engager * Heat Dash +35a (+27a) on hit, +5 on block * Balcony Break * Recovers 60F of remaining Heat time on normal hit during Heat * 4 chip damage on block * Combo from 1st hit with 2F delay * Move cannot be delayed * Input can be delayed by 2F | |
| kazuya | ws1 | m | 10 | i13 | -5 | +5 | ||
| kazuya | ws1,2 | m, m | 10, 12 | i13, i22 | -12 | +73a(+57) | * Tornado * Combo from 1st hit | |
| kazuya | ws1+2 | m | 25 | i13 | -9 | +8 | +24a | |
| king | 4 | h | 20 | i13 | -5 | +6 | +31a | * Knocks down on CH for dash OTG throw. |
| king | df+2 | m | 12 | i13 | -6 | +4s | * Forces standing on hit. | |
| king | df+2,1 | m, h | 12, 15 | i13, i20~21 | -4 | +24a | * Combo from 1st CH with 13F delay * Move can be delayed by 13F | |
| king | BT.3 | M | 18 | i13~14 | -13 | +9s | +50d | * Tornado * Hits OTG. Forces standing on normal hit. * Crumple on CH for full combo. |
| king | BT.3:1+2 | M, t | 18, 20 | i13~14, | +0d | * Floor Break * Throw when hit standing in front close range. * Just frame input. | ||
| king | ss2+4 | t | 15 / 20 | i13 | -3 | +0d / +1d | * Homing * 2 throw break (except from behind). * RSSB2 from side/behind, RSSB1 from front, doesn't change to left/right/behind throw. * Opponent recovers in FUFT. * Throw can be canceled by input b/db. | |
| kuma | H.2+3 | M,M | 51 | i13~15, i45 | 0 | +33a (+23) | * Heat Smash * Balcony Break * 10 chip damage * Transition to attack throw on 1st hit * +20a (+10) 45dmg on 2nd hit if 1st hit misses | |
| kuma | 1+2 | m | 25 | i13~14 | -13 | +18g | * Balcony Break * Heat Engager * Forces crouch on hit | |
| kuma | ws1 | m | 13 | i13~15 | -11 | +2 | +7 | |
| kuma | ws1,2 | m, m | 13, 20 | i13~15, i18~19 | -13 | +6 (+20g) | +18cg | * Combo from 1st hit * Hold 2 to power up, up to 2 charge levels * Transition to HBS with input D or 3+4 * Tornado * Wall Crush +20g on hit * Balcony Break on CH |
| kuma | ws1,2* | m, m | 13, 28 | i13~15, i33 | -12 | +18cg | +31a (-2) | * Combo from 1st CH * Heat skips to Level 2 charge * Transition to HBS with input D or 3+4 (-12/+18cg/+34a (-2)) * Balcony Break * Tornado |
| kuma | ws1,2** | m, m | 13, 38 | i13~15, i44 | +3 | +27a (-9) | * Transition to HBS with input D or 3+4 * Balcony Break * Tornado * Reversal Break * chip damage on block * Heat reduces charge length (consumes partial Heat time) | |
| lars | f+1 | h | 10 | i13 | -5 | +6 | ||
| lars | f+1,2 | h, m | 10, 11 | i13, i12 | -5 | +6 | * Transition to SEN * Combo from 1st hit with 1F delay * Input can be delayed by 1F * Jails from 1st block * Transition to standing with B (-8/+3) | |
| lars | f+1,2,3 | h, m, m | 10, 11, 20 | i13, ,i24 | -5 | +22c | +49a | * Balcony Break * Combo from 2nd hit CH * Transition to DEN * Cancel DEN and transition to standing with input B (-12/+41d (-17)/+42a) * Forces tech backroll on hit ** Opponent recovers crouching |
| lars | f+1+4 | m | 28 | i13~14 | -18 | +18 (+8) | * Balcony Break * Shoulder | |
| lars | df+1 | m | 12 | i13 | -3 | +5 | ||
| lars | df+1,1 | m, h | 12, 12 | i13, i21 | -6 | +6 | * Combo from 1st hit with 1F delay * Input can be delayed by 1F * Transition to r19? DEN with D (-2/+10) | |
| lars | df+1,1,3 | m, h, m | 12, 12, 25 | i13, ,i25~26 | -12 | +16d | * Balcony Break * Combo from 2nd CH with 9F delay * Move can be delayed by 10F * Input can be delayed by 14F | |
| lars | df+1,3 | m, m | 12, 20 | i13, i24 | -12 | +13a (+4) | * Balcony Break * Combo from 1st CH with 1F delay * Input can be delayed by 1F | |
| lars | ws2 | m | 13 | i13~14 | -8 | +3 | * Transition to DEN with D (-12/-1) ** Retreats during stance transition * Transition to SEN with F (-5/+6) | |
| lars | ws2,1 | m, m | 13, 17 | i13~14, i23~24 | -12 | +2c | +4d | * Combo from 1st hit |
| lars | ws2,3 | m, h | 13, 20 | i13~14, i20 | -15 | -3 | * Combo from 1st hit * Transition to LEN with D (-11/+6) | |
| lars | SEN.3+4 | m,m | 22 (11) | i13~14,i18~19 | +0c | +22d (-13) | * Spike * 6 chip damage on block * Low crush 7~ | |
| law | 4 | h | 15 | i13 | -9 | +7 | ||
| law | 4,3 | h, h | 15, 12 | i13, i18 | -8 | +1 | +23a | * Combos from 1st hit * Transition to DSS with F ** (+7 oB, +16g, +38a (+31)) ** DSS allows full combo off of Magic 4 |
| law | 4,3,4 | h, h, h | 15, 12, 14 | i13, ,i20 | -6 | -1 | +31a (+24) | * Combos off of 1st hit CH * Transition to DSS with F ** (+7 oB, +12g, +44a (+37)) ** DSS allows full combo off of Magic 4 |
| law | 4,u+3 | h, m | 15, 23 | i13, i33 | -1 | +30a (+13) | Combos off of 1st hit CH * Low crush 23~ | |
| law | df+1 | m | 10 | i13 | -1 | +5 | First hit of Law's 10 String | |
| law | df+1,2 | m, h | 10, 24 | i13, i20~21 | -8 | +9 | * Weapon * Balcony Break * Strong Aerial Tailspin * Combos from 1st hit * Powered up in Heat | |
| law | df+1,3 | m, l | 10, 6 | i13, i20 | -16 | -5 | Combos from 1st hit | |
| law | df+1,3,2 | m, l, m | 10, 6, 6 | i13, ,i28 | -12 | -1 | Combos from 1st hit | |
| law | H.df+1,2 | m, h | 10, 27 | i13, i20~21 | -5 | +16a (+7) | * Weapon * Balcony Break * Strong Aerial Tailspin * Combos from 1st hit * Consumes 180F of remaining Heat Time * Restores 60F of remaining Heat Time on hit | |
| law | df+4 | m | 15 | i13 | -8 | +3 | ||
| law | df+4,3 | m, m | 15, 23 | i13, i29~31 | -14 | +68a (+52) | * Tornado * Combos from 1st hit CH * Low crush 14~ | |
| law | ws1 | m | 10 | i13 | -7 | -1 | * Transition to DSS with F ** (-5 oB, +1 oH) | |
| law | ws1,2 | m, h | 10, 25 | i13, i16 | -9 | +14c | * Balcony Break * Delayable * Forces tech backroll on hit | |
| lee | f+1+2 | h,h | 12,20 | i13 | -13 | +18a (+9) | Balcony Break | |
| lee | df+1 | m | 10 | i13 | -1 | +5 | ||
| lee | df+1,2 | m, h | 10, 5 | i13, i20 | -10 | +1 | * Combo from 1st hit with 2F delay * Move cannot be delayed | |
| lee | df+1,2,2 | m, h, h | 10, 5, 6 | i13, ,i22 | -18 | -7 | * Combo from 1st hit | |
| lee | df+1,2,2,1 | m, h, h, h | 10, 5, 6, 5 | i13, ,i13 | -10 | +1 | * Combo from 3rd CH | |
| lee | df+1,2,2,1,3 | m, h, h, h, h | 10, 5, 6, 5, 7 | i13, ,i22~23 | -26~-25 | -15~-14 | * Combo from 4th hit | |
| lee | df+1,2,2,1,3,3 | m, h, h, h, h, L | 10, 5, 6, 5, 7, 6 | i13, ,i24 | -25 | -14 | * Combo from 5th CH | |
| lee | df+4 | m | 14 | i13-14 | -9 | +5 | Transition to -9, +5 HMS with 3 | |
| lee | df+4,4 | m, h | 14, 22 | i13-14, i22-23 | -9 | +10g | * Heat Engager * Heat Dash +5, +34d * Combo from 1st hit with 7F delay | |
| lee | ws1 | m | 12 | i13 | -2 | +8 | * Automatically transitions to HMS on hit or block | |
| lee | ws1,2 | m, h | 12, 17 | i13, i20 | -7 | +2 | +7 | *Transition to -3, +6, +12 MS with F |
| lee | ws1,4 | m, h | 12, 20 | i13, i20 | -5 | +4 | *Transition to -8, +1 HMS with 3 | |
| lee | FC.3 | l | 10 | i13 | -17 | -6 | * * High crush | |
| leo | df+1 | m | 13 | i13~14 | -1~0 | +7 | ||
| leo | df+1,2 | m, h | 13, 20 | i13~14, i18 | -6 | +9d | +34d (+26) | * Tornado * Balcony Break * Combo from 1st CH with 7?F delay * Move can be delayed 8?F |
| leo | df+4 | m | 14 | i13 | -6 | +5 | ||
| leo | uf+1 | h | 8 | i13 | -1 | +6 | ||
| leo | uf+1,1 | h, m | 8, 17 | i13, i19~20 | -6~-5 | +2 | +22a (+5) | * Tornado * Balcony Break ** CH only ** Doesn't Balcony Break on airborne |
| leo | uf+1,2 | h, m | 8, 25 | i13, i20~21 | -14~-13 | +37d (-21) | Balcony Break * Combo from 1st hit * Gain LTG +22g on hit with 1+2 | |
| leo | ws3 | M | 9 | i13~14 | -6~-5 | +5 | Alternate input CD.3 | |
| leo | ws3,1 | M, m | 9, 9 | i13~14, i21 | -10 | +3 | * Combo from 1st hit * Enter BOK -4 +9 with d * Alternate input CD.3,1 | |
| leo | ws3,1,2 | M, m, h | 9, 9, 20 | i13~14, ,i24~25 | -9~-8 | +6d | +31d (+23) | * Combo from 1st CH or 2nd CH * Alternate input CD.3,1,2 |
| leo | ws1+2 | m | 25 | i13~15 | -14~-12 | +22g | * Gain LTG +3 on hit with 1+2 * Alternate input CD.1+2 | |
| leo | BOK.1 | m | 14 | i13 | -4 | +9 | * High crush 0~12 | |
| leo | BOK.1,2 | m, m | 14, 20 | i13, i17~18 | -14~-13 | +72 (+56) | * Tornado * Combo from 1st hit | |
| leo | KNK.2 | h | 20 | i13~14 | -4 | +22a (+13) | +58a | * Balcony Break |
| leroy | df+1 | m | 10 | i13~14 | -6 | +5 | ||
| leroy | df+1,4 | m, m | 10, 16 | i13~14, i18 | -9 | +3 | * Transition to HRM * Combo from 1st hit with 3F delay * Move can be delayed by 1F * Input can be delayed by 3F | |
| leroy | df+1,1+2 | m, h,h,h | 10, 3,3,3 | i13~14, i14,i6 (i7),i6 (i7) | -2 | +4 | * Combo from 1st hit * Power up during Heat (Consumes 150F of remaining Heat time) ** 12 damage on hit, and 6 chip damage on block ** Restores 60F of remaining Heat time on hit | |
| leroy | df+1,1+2,2 | m, h,h,h, m | 10, 3,3,3, 17 | i13~14, ,i24 | -10 | +3 | +33a (+25) | * Combo from 1st or 4th CH with 1F delay * Restores 150F of remaining Heat time on successful parry during Heat * Move cannot be delayed * Input can be delayed with 1F * Parry state 4~12 |
| leroy | df+4 | m | 14 | i13 | -6 | +6 | Transition to HRM | |
| leroy | df+4,3 | m, m | 14, 14 | i13, i20~21 | -9 | +7 | +37d (+29) | * Knee * Combo from 1st hit CH with 7F delay * Move can be delayed by 3F * Input can be delayed by 7F * Interrupt with i3 from 1st block |
| leroy | b+1 | h | 17 | i13 | -6 | +5 | Shifts to throw "Knee Snap" on front grounded CH | |
| leroy | CH b+1 | h,th | 20,25 | i13 | +0d | |||
| leroy | P:b+2,1 | m | 40 | i13 | +29a | * Alternate input: P:b+2,2 * power up during Heat (partially uses remaining Heat time) | ||
| leroy | ws1 | m | 14 | i13~14 | -7 | +3 | Elbow | |
| leroy | ws1,4 | m, m | 14, 16 | i13~14, i21 | -9 | +3 | * Transition to HRM * Combos from 1st hit | |
| leroy | P.b+2,1 | m | 35 | i13 | +21g | * Balcony Break * Alternate input: P.b+2,2 * power up during Heat (partially uses remaining Heat time) | ||
| lidia | H.f,F+2 | m | 22 | i13 | +5 | +17 | * Reversal Break * Transition to HRS on hit or block only * Partially uses remaining Heat time * Input H.f,f,F+2 to power up | |
| lidia | H.f,f,F+1 | h | 37 | i13~15 | +5 | +31a (+23) | * Tornado * Balcony Break * Transition to HAE on hit or block only * Cancel HAE transition with B * Partially uses remaining Heat time | |
| lidia | 4 | h | 14 | i13 | -8 | +1 | ||
| lidia | 4,3 | h, m | 14, 20 | i13, i29~30 | -14 | +27a | * Balcony Break * Combo from 1st CH * Low crush 20~36 * Floating state 37~45 | |
| lidia | df+1 | m | 13 | i13 | -5 | +2 | ||
| lidia | df+1,2 | m, h | 13, 10 | i13, i16~17 | -4 | +4 | Combo from 1st hit with 1f delay | |
| lidia | df+1,3 | m, m | 13, 17 | i13, i23 | -13 | +10a (+1) | +55a | * Balcony Break * Combo from 1st CH with 3f delay * Input can be delayed 6f * Move can be delayed 5f |
| lidia | b+2 | h | 14 | i13 | -9 | +1 | ||
| lidia | b+2,3 | h, m | 14, 14 | i13, i22 | -10 | +6 | +63a | * Knee * Combo from 1st hit with 7f delay * Input 3 on frames 12~14 to add 3 damage |
| lidia | f,F+2 | m | 20 | i13 | +5 | +15g | +17 | * Transition to HRS on hit or block only * Input f,f,F+2 to power up |
| lidia | f,f,F+1 | h | 24 | i13~15 | +6 | +24a (+19) | * Tornado * Balcony Break * 7 Chip damage on block | |
| lidia | ws1 | m | 12 | i13~14 | -3 | +4 | ||
| lidia | ws1,2 | m, h | 12, 18 | i13~14, i21~22 | +0 | +11 | * Combo from 1st hit with 1f delay * Transition to CAT on hit or block only | |
| lidia | ws1,4 | m, m | 12, 20 | i13~14, i21~22 | -13 | +21a (+16) | * Balcony Break * Knee * Combo from 1st hit with 1f delay | |
| lidia | CAT.3 | h | 20 | i13~14 | -4 | +11g | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break | |
| lidia | HAE.2 | m,m | 10,26/30/34 | i13, i20~21 | +6 | +14a | * Balcony Break * 7/11/12 chip damage on block * Power up based on Heaven and Earth level * +35a (-1) on hit with HAE level 3 * 2nd hit available on hit or block only | |
| lili | df+1 | m | 10 | i13 | -1 | +8 | ||
| lili | df+4 | m | 12 | i13~14 | -8 | -2 | +5 | * Knee |
| lili | df+4,4 | m, L | 12, 23 | i13~14, i20~21 | -13 | -2 | +8 | * Floor Break * Combo from 1st hit with 9f delay * Input can be delayed 13f * Move can be delayed 8f |
| lili | b+2 | h | 15 | i13 | -11 | +0 | ||
| lili | b+2,1 | h, m | 15, 13 | i13, i20~21 | -4 | +7 | +9 | * Elbow * Combo from 1st hit with 10f delay * Move can be delayed 12f * Enter BT -4 +7 +9 r22 with B * Enter DEW -4 +7 +9 r22 with F |
| lili | b+2,1,1+2 | h, m, m | 15, 13, 27 | i13, ,i23~24 | -12 | +20a (+10) | * Balcony Break * Combo from 2nd CH with 7f delay * Input can be delayed 7f * Move can be delayed 6f | |
| lili | f,f,F+1+2 | h,h | 9,16 | i13~14 i7~8 | +4 | +33d | * Strong Aerial Tailspin * Balcony Break * Chip damage on block [4] | |
| lili | ws1 | m | 10 | i13~14 | -11 | +0 | ||
| lili | ws1,2 | m, h | 10, 16 | i13~14, i22~23 | -3 | +8 | * Combo from 1st hit with 1f delay * Move cannot be delayed * Enter DEW -1 +10g~+11g +10~11 r19 with F | |
| lili | ws1,2,4 | m, h, L | 10, 16, 20 | i13~14, ,i22~23 | -14 | +12a | +43a | * Combo from 2nd CH with 7f delay * Input can be delayed 11f * Move can be delayed 10f * High crush 13~51 |
| lili | BT.1+2 | m,m | 5,20 | i13~14 i3~4 | -11c | +16a | * Floor Break | |
| miary-zo | 3 | m | 12 | i13~14 | -9 | +5 | ||
| miary-zo | 3,1 | m, m | 12, 10 | i13~14, i18~19 | -10 | +1 | * Jail from 1st attack * Enter MOR -7 +4 r25 with F | |
| miary-zo | 3,1,2 | m, m, m | 12, 10, 22 | i13~14, ,i16~18 | -14 | +28a (+13) | * Combo from 2nd CH with 11f delay * Jail from 1st block * Input can be delayed 11f * Move can be delayed 9f | |
| miary-zo | 3,2 | m, h | 12, 20 | i13~14, i26~28 | -6 | +24a (+14) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st hit with 5f delay * Move can be delayed 5f * Chip damage on block * Low crush 14~31 * Floating state 32~34 | |
| miary-zo | df+1 | m | 10 | i13 | -2 | +5 | ||
| miary-zo | df+1,1 | m, h | 10, 17 | i13, i19 | -3 | +5 | * Combo from 1st hit with 2f delay * Input can be delayed 2f * Move cannot be delayed * Enter MOR +0 +8 r22 with F | |
| miary-zo | df+1,1,2 | m, h, M | 10, 17, 20 | i13, ,i30 | -12 | +5a | +50a | * Spike * Weapon * Input can be delayed 1f * Move cannot be delayed * Chip damage on block |
| miary-zo | df+1,1,1+2 | m, h, M | 10, 17, 23 | i13, ,i27~28 | -17 | +35a (+25) | * Tornado * Weapon * Input can be delayed 1f * Move cannot be delayed * Chip damage on block * Recovers 3f faster on hit * High crush 17~26 | |
| miary-zo | df+1,4 | m, m | 10, 17 | i13, i18~19 | -13 | +6 | +35a (+25) | * Knee * Combo from 1st hit with 7f delay * Input can be delayed 9f * Move can be delayed 5f * Transition to BAO +6 r24 automatically on hit only * Cancel BAO transition -13 -6 +23a (+13) r36 with B * Low crush 11~34 * Floating state 35~37 |
| miary-zo | b+2 | h | 10 | i13 | -12 | +0 | * Homing | |
| miary-zo | b+2,3 | h, h | 10, 16 | i13, i18~19 | -9 | +2 | * Combos from 1st hit * Jails from 1st hit * Enter MOR -6 +5 r28 with F | |
| miary-zo | b+2,3,2 | h, h, h,h,h | 10, 16, 5,8,12 | i13, ,i27~29 i4~5 i5~6 | -6 | +21d | * Balcony Break * Weapon * Jail from 3rd attack * Chip damage on block | |
| miary-zo | ws1 | m | 12 | i13~14 | -8 | +7 | ||
| miary-zo | ws1,4 | m, m | 12, 20 | i13~14, i20 | -13 | +18a (+9) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st hit with 9f delay * Move can be delayed 9f | |
| miary-zo | BAO.1 | h | 12 | i13~14 | +4 | +9 | * Low crush 1~80 | |
| miary-zo | BAO.1,4 | h, m,m | 12, 5,20 | i13~14, i25~26 i7~8 | -5 | +24d | * Balcony Break * Floor Break * Combo from 1st hit with 1f delay * Input can be delayed 1f * Move cannot be delayed * 6 chip damage on block * Low crush 1~31 * Floating state 32~34 | |
| miary-zo | MOR.1 | m | 14 | i13 | -4 | +8 | * Good SSR tracking | |
| miary-zo | MOR.1,2 | m, h,h,h | 14, 5,8,12 | i13, i21~23 i4~5 i5~6 | -3 | +24d | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Weapon * Combo from 1st hit with 10f delay * Input can be delayed 10f * Move can be delayed 7f * Jail from 2nd attack * Chip damage on block | |
| miary-zo | MOR.1,4 | m, m | 14, 20 | i13, i22~23 | -13 | +6 | +35a (+25) | * Knee * Combo from 1st hit with 10f delay * Input can be delayed 10f * Move can be delayed 7f * Transition to BAO +6 r24 automatically on hit only * Cancel BAO transition -13 -6 r36 with B * Low crush 15~38 * Floating state 39~41 |
| nina | H.ws1,1+2 | m,h,h,h,h | 17,6,6,6,10 | i13~14,i25 i35 i39 i42 | -2 | +29a (+3) | * Balcony Break * Weapon * Combo from 1st hit * Jails from 2nd hit * Chip damage on block * Partially uses remaining Heat time | |
| nina | f+2 | h | 12 | i13 | -3 | +8 | ||
| nina | f+2,1 | h, m | 12, 12 | i13, i19~20 | -13 | -6s | * Combo from 1st CH with 9f delay | |
| nina | f+2,1,3 | h, m, M | 12, 12, 20 | i13, ,i27~29 | -15~-13 | +27a | * Tornado * Combo from 2nd hit with 2f delay * Combo from 1st CH * Input can be delayed 19f * Move can be delayed 18f * Low crush 26~40 * Floating state 41~43 | |
| nina | f+2,1,4 | h, m, h | 12, 12, 22 | i13, ,i25~27 | -3~-1 | +23a (+14) | +40a | * Balcony Break * Combo from 2nd hit with 4f delay * Combo from 1st CH * Input can be delayed 19f * Move can be delayed 18f |
| nina | df+1 | m | 10 | i13~14 | -1 | +5 | ||
| nina | df+1,2 | m, h | 10, 10 | i13~14, i16 | -5 | +2 | +9 | * Jail from 1st attack with 1f delay * Enter SS -1 +6 +13 with D_U * Enter CD +0 +7 +14 with F * Links to 1 jab extensions |
| nina | ws1 | m | 17 | i13~14 | -6 | +5 | ||
| nina | ws1,4 | m, m | 17, 20 | i13~14, i34~35 | -3c | +21d | * Spike * Move can be delayed 3f | |
| nina | ws1,1+2 | m, h,h,h | 17, 6,6,6 | i13~14, i25 i5 i5 | -9 | +34a (-24) | * Balcony Break * Weapon * Jail from 2nd attack * Chip damage on block * Powered up in heat | |
| nina | ws3 | m,t | 15 | i13 | -13 | +0d | * Knee * Transition to Triple Slaps chain throw automatically on standing front hit * Throw is unbreakable, rest of the chain throw is breakable | |
| nina | SS.2 | m | 15 | i13~14 | -14 | +33a (+23) | ||
| nina | f+1+3 | t | 15 | i13 | -2 | +1d | * Throw break 1 * Alternate input: qcf+1+3 | |
| nina | f+2+4 | t | 15 | i13 | -2 | +0 | * Throw break 2 * Alternate input: qcf+2+4 | |
| panda | 1+2 | m | 25 | i13~14 | -13 | +18g | * Balcony Break * Heat Engager * Forces crouch on hit | |
| panda | ws1 | m | 13 | i13~15 | -11 | +2 | +7 | |
| panda | ws1,2 | m, m | 13, 20 | i13~15, i18~19 | -13 | +6 (+20g) | +18 | * Hold 2 to power up, up to 2 charge levels * Transition to HBS with input D or 3+4 * Tornado * Wall Crush +20g on hit * Wallsplat on CH |
| panda | ws1,2* | m, m | 13, 28 | i13~15, i35 | -12 | +18c | +33a (-2) | * Heat skips to Level 2 charge * Transition to HBS with input D or 3+4 * Balcony Break * Tornado |
| panda | ws1,2** | m, m | 13, 38 | i13~15, i44 | +3 | +27a (-9) | * Transition to HBS with input D or 3+4 * Balcony Break * Tornado * chip damage on block * Cannot absorb with power crush * Heat reduces charge length (consumes partial Heat time) | |
| paul | H.qcf+2 | m | 51 | i13~14 | -13 | +26a (-10) FDFA | * Heat Dash +5, +36a (+26) * Balcony Break * Reversal Break * Consumes Heat * Chip damage (11) * Clean Hit range 2.3 * Heat Dash disables Clean Hit * 34 damage without Clean Hit | |
| paul | f+2 | h,t | 12,22 | i13 | -5 | +9 | * Heat Engager +9 * Heat Dash +5, +62a (+42) * Transition to throw on front hit * Transition to +7 DPD on hit with DF * +32a without throw transition | |
| paul | ws3 | M | 16 | i13~14 | -8 | +6 | * Knee | |
| paul | ws3,2 | M, h | 16, 21 | i13~14, i21~22 | -9 | +17d (+8) | +46a | * Balcony Break * Move can be delayed 12f * Input can be delayed 12f * Combo from 1st hit with 12f delay |
| paul | FC.D,U+4 | m | 40 | i13~18 | -49d | -9d (-24) | * Deals recoverable damage to self | |
| paul | qcf+2 | m | 45 | i13~14 | -17 | +26a (-10) FDFA | Heat Engager Balcony Break * H.CS.2 with Heat * Clean Hit range 2.3 * 30 damage without Clean Hit | |
| raven | db+2 | m | 13 | i13~14 | -4~-3 | +5~+6 | ||
| raven | db+2,1 | m, h | 13, 15 | i13~14, i22~23 | -1~+0 | +8~+9 | * Combo from 1st hit * Transition to r22 SZN (-4/+5) with 3+4 or D | |
| raven | db+2,1,1 | m, h, sm | 13, 15, 24 | i13~14, ,i18~19 | -13 | +2a (-7) | * Balcony Break * Combo from 2nd CH * Available only on hit or block | |
| raven | H.db+2,1,1 | m, h, sm,sm | 13, 15, 24,30 | i13~14, ,i18~19, i39~47 | -3~+5 | +2a (-7) | * Balcony Break * Combo from 2nd CH * Available only on hit or block * Recovers Heat on hit | |
| raven | ws2 | m | 17 | i13~14 | -8~-7 | +8~+9 | +37a (+27) | Elbow |
| raven | BT.f+3 | m | 17 | i13~14 | -5~-4 | +6 | +14 | * Knee * Can transition to r45 BT at -8/+3/+11 with input B |
| reina | 4 | h | 20 | i13~14 | -8 | +11g | +35a | * Balcony Break * Opponent is FUFA on CH |
| reina | f+2 | h | 8 | i13 | -9 | -3 | * Transition to r16 UNS (+0/+6) with u_d | |
| reina | f+2,3 | h, m | 8, 16 | i13, i18~19 | -9 | +2 | +6 | * Jails from 1st hit without delay * Combo from 1st hit with 6F delay * Transition to SEN (-2/+9/+13) with input F * Cannot block up to i12 on empty transition on block * Can be delayed |
| reina | df+1 | m | 8 | i13~14 | -3 | +4 | * Can transition to r18 SEN (-3/+4/+4) with input F * Cannot block up to i15 on empty transition on block | |
| reina | df+1,1 | m, h | 8, 10 | i13~14, i20 | -4 | +7 | * Combo from 1st hit with 4F delay * Move can be delayed by 5F * Input can be delayed by 7F | |
| reina | df+1,2 | m, m | 8, 20 | i13~14, i22~23 | -14 | +12a | * Heat Engager * Heat Dash +18g, +43d (+35) * Head * Combo from 1st hit with 2F delay * Move can be delayed by 5F * Input can be delayed by 7F | |
| reina | uf+1 | h | 15 | i13 | -9 | +8 | +17 | * Transitions to WRA (-/+8/+17) on hit |
| reina | ws1 | m | 12 | i13 | -13 | +13 SEN | Transitions to SEN on hit | |
| reina | SEN.2 | m | 20 | i13 | -4 | +8 | * Tornado * Transition to WRA (-4/+8) with D * Transition to WRA is safe (can cancel WRA with crouch dash early enough) | |
| shaheen | 4 | h | 16 | i13 | -10 | +1 | +1s | |
| shaheen | 4,1 | h, h | 16, 14 | i13, i18 | -5 | +5 | * +31a (+24) from 1st CH * Combo from 1st hit | |
| shaheen | 4,3 | h, h | 16, 21 | i13, i31 | -1 | +26a (+17) | +71a (51) | * Balcony Break |
| shaheen | 4,4 | h, m | 16, 25 | i13, i24~25 | -13 | +20d | * Aerial combo from 1st CH * When combo from 1st CH: Floor Break | |
| shaheen | df+1 | m | 12 | i13~14 | -1 | +5 | Tracks SSR/SWR completely | |
| shaheen | f:b+2 | h | 42 | i13 | -4 | +0d | * Tornado * Removes Recoverable Health * Transition to attack throw on standing front hit * Quick input properties during Heat * Partially restores remaining Heat time on hit * input must be less or equal to 6 frames * (example : 2 frames of f, 3 frames of neutral, 1 frame of b, then b+2) | |
| shaheen | ws3 | m | 9 | i13 | -11 | 0 | * Transition to -7, +4 SNK with DF | |
| shaheen | ws3,3 | m, m | 9, 25 | i13, i17 | -13 | +11a (+2) | +43a (-4) | * Tornado * Balcony Break |
| steve | df+1 | m | 12 | i13 | -2 | +5 | * Transition to LWV with 3 (-7/0) * Transition to RWV with 4 (-7/0) * Transition to SWY with b+3_4 (-7/0) * Transition to r20? DCK with f+3_4 (-5/+2) ** r22? DCK FC cancel? | |
| steve | df+1,2 | m, h | 12, 13 | i13, i19 | -6 | +3 | +5 | * Combo from 1st hit * Cancel to r16? LWV with 3 (-16/-9) at frame 17 * Cancel to r16? RWV with 4 (-16/-9) at frame 17 * Cancel to r16? SWY with b+3_4 (-16/-9) at frame 17 * Cancel to r14? DCK with f+3_4 (-14/-7) at frame 17 ** r15? DCK FC cancel? |
| steve | df+1,2~1 | m, h | 12, 20 | i13, i30~31 | -2 | +2 | +61a | * Transition to r14? FLK with b (+0/+4/+63a) ** r14? FLK FC cancel? |
| steve | df+1,2~2 | m, m | 12, 12 | i13, i37 | -10 | +36d (+28) | * Balcony Break | |
| steve | df+1,2~f+1+2 | m, h,h | 12, 8,12 | i13, i34, i9 | -3 | +0 | +3 | * Transition to r22? LWV with 3 (-4/-1/+2) * Transition to r22? RWV with 4 (-4/-1/+2) * Transition to r22? SWY with b+3_4 (-4/-1/+2) * Transition to r20? DCK with f+3_4 (-2/+1/+4) ** r22? DCK FC cancel? |
| steve | df+1,2~f+1+2,1 | m, h,h, m | 12, 8,12, 7 | i13, ,i17~18 | -19 | -8 | * Combo from 2nd CH | |
| steve | df+1,2~f+1+2,1,1 | m, h,h, m, m | 12, 8,12, 7, 8 | i13, ,i23~26 | -25 | -17 | * Combo from 3rd hit | |
| steve | df+1,2~f+1+2,1,1,2 | m, h,h, m, m, m | 12, 8,12, 7, 8, 8 | i13, ,i22~23 | -8 | * Combo from 4th hit | ||
| steve | df+1,2~f+1+2,1,1,2,1 | m, h,h, m, m, m, h | 12, 8,12, 7, 8, 8, 8 | i13, ,i15~15 | -9 | +5 | ||
| steve | b+1 | h | 10 | i13 | -14 | +2 | +61a | * Transition to r16? FLK with B (-1/+10/+69) ** r16? FLK FC cancel? |
| steve | b+1,2 | h, h | 10, 17 | i13, i17~18 | +3 | +8 | * Homing * Strong Aerial Tailspin * Combo from 1st hit * Transition to LNH * Transition to r34? standing with b (-1/+4) | |
| steve | b+1,2~1 | h, m | 10, 17 | i13, i30~31 | -8 | +4 | +63a | |
| steve | b+1,d+2 | h, l | 10, 10 | i13, i27~28 | -11 | +0 | * Combo from 1st hit * Transition to r25? PAB with f (-9/+2) * r25? PAB FC cancel? * High crush 13~ | |
| steve | b+1,d+2,1 | h, l, m | 10, 10, 10 | i13, ,i25~27 | -9 | +35a (+20a) | * Tornado * Combo from 2nd CH | |
| steve | WS.2 | m | 17 | i13~15 | -7 | +4 | * Transition to r22? LWV with 3 (-7/+4) * Transition to r22? RWV with 4 (-7/+4) * Transition to r22? SWY with b+3_4 (-7/+4) * Transition to r20? DCK with f+3_4 (-5/+6) * r22? DCK FC cancel? | |
| steve | WS.2,2 | m, m | 17, 15 | i13~15, i16~17 | -6 | +11 | * Combo from 1st hit with 5F delay * Jail from 1st block with no delay * Move can be delayed by 5F * Transition to LNH * Input b to cancel LNH at r29? (-10/+7) | |
| steve | ALB.d | sp | i13 | * Transition to r10 PAB with F after 20F | ||||
| steve | ALB.d,1 | sp, m | 34 | i13, i12 | -3 | +16a (+7) | * Balcony Break * ALB.d_u takes 37 frames, effective startup time is i49 | |
| steve | ALB.d,d+1 | sp, l | 30 | i13, i22 | -12 | +14d | * ALB.d_u takes 37 frames, effective startup time is i59 * High crush 6~ | |
| victor | 4 | h | 15 | i13~14 | -9 | +1 | ||
| victor | 4,3 | h, m | 15, 17 | i13~14, i23~24 | -10 | +5 | * Combo from 1st hit | |
| victor | 4,3,2 | h, m, m | 15, 17, 25 | i13~14, ,i25~26 | -13 | +34d (+13) | * Balcony Break * Combo from 2nd CH * Deals 7 chip damage on block | |
| victor | f+2 | h | 10 | i13~14 | -11 | +5 | ||
| victor | f+2,2 | h, h | 10, 10 | i13~14, i11 | -15 | -4 | * Combo from 1st hit | |
| victor | f+2,2,1 | h, h, m | 10, 10, 12 | i13~14, ,i13~14 | -11 | 0 | * Combo from 2nd CH | |
| victor | f+2,2,1,1 | h, h, m, m | 10, 10, 12, 25 | i13~14, ,i20~21 | -15 | +20 (+15) | * Balcony Break * Combo from 3rd hit * Combo from 2nd CH * Hit confirmable if (f22)1 is ch | |
| victor | f+2,2,2 | h, h, h,m,m | 10, 10, 7,5,20 | i13~14, ,i14,i12~13,i7~8 | -13 | +20a | * Balcony Break * Combo from 2nd CH | |
| victor | df+1 | m | 10 | i13~14 | -2 | +4 | ||
| victor | df+1,1 | m, h,h | 10, 7,7 | i13~14, i20 | -4 | +7 | * Combo from 1st hit | |
| victor | df+4 | m | 15 | i13~14 | -9 | +5 | * Knee | |
| victor | df+4,2 | m, h | 15, 16 | i13~14, i22 | -3 | +4 | * Strong Aerial Tailspin * Wall Crush +12g on hit * Combo from 1st hit * Deals 6 chip damage on blocked gunshot * Transitions to IAI (cannot cancel) | |
| victor | uf+1 | m | 9 | i13 | -9 | +4 | ||
| victor | uf+1,1 | m, m | 9, 21 | i13, i25~26 | -14 | +15gc | * Tornado * Balcony Break * Combo from 1st hit with 8F delay * Opponent recovers crouching on hit * Transition to PRF (-10/+19gc) with F * Cancel to IAI (-10/+3) with D or 3+4 | |
| victor | ws1+2 | m,m | 10,12 | i13~14,i9~10 | -8 | +8 | * Transition to PRF (-8/+8) with F | |
| victor | IAI.1 | m | 9 | i13~14 | -12 | +1 | ||
| victor | IAI.1,1 | m, m | 9, 21 | i13~14, i25~26 | -14 | +15g | * Tornado * Balcony Break * Combo from 1st hit with 9F delay * Move can be delayed by 10F * Input can be delayed by 11F * Opponent recovers crouching on hit * Transition to PRF with F (-10/+19gc) * Cancel to IAI with D or 3+4 (-11/+2) | |
| victor | IAI.1,2 | m, m | 9, 15 | i13~14, i22~24 | -19 | +25a (+10) | +25a (+10) | * Combo from 1st hit * Hit Confirmable 11F * Deals 6 chip damage on block * Low crush |
| victor | IAI.1,2,2 | m, m, m | 9, 15, 16 | i13~14, ,i23~24 | -18c | +8a (-27) | +8a (-27) | * Spike * Combo from 1st hit * Deals 15 (6+9) chip damage on block * is? * Low crush ? |
| victor | IAI.1,1+2 | m, h | 9, 23 | i13~14, i20~21 | +3 | +20a (-6) | +21a | * Homing * Combo from 1st hit * Deals 9 chip damage on block * Hit confirmable 11F * Opponent is FUFA on CH * Low crush |
| xiaoyu | b+4 | m | 10 | i13~14 | -11 | +0 | * | |
| xiaoyu | b+4,1 | m, m | 10, 20 | i13~14, i27 | -14 | +40d (-18) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st hit with 8F delay * Move can be delayed by 5F * Input can be delayed by 8F | |
| xiaoyu | ws2 | m | 17 | i13~14 | -3 | +7 | +38a (+28) | * Transition to standing by holding down any direction (-5, +5, +36a (+26)) |
| xiaoyu | AOP.2 | m | 10 | i13 | -11 | +0 | * | |
| xiaoyu | AOP.2,1 | m, m | 10, 20 | i13, i21 | -12 | +13a (+4) | * Heat Engager * Heat Dash +5, +43d (+35) * Combo from 1st hit with 7F delay * Move can be delayed by 12F * Cancel to BT with B ** (-14, -3) | |
| xiaoyu | BT.4 | M | 13 | i13~15 | -18 | +33a (+23) | * | |
| yoshimitsu | df+1 | m | 14 | i13 | -4 | +5 | ||
| yoshimitsu | df+1,2 | m, h | 14, 16 | i13, i25~26 | -4 | +14g | +39a | * Balcony Break * Combo from 1st CH with 2f delay * Move cannot be delayed |
| yoshimitsu | df+1,2,1 | m, h, M | 14, 16, 19 | i13, ,i26~27 | -12 | +17a (+10) | * Tornado * Weapon * Combo from 2nd CH +66a (+50) | |
| yoshimitsu | df+1,2,NSS.1 | m, h, M | 14, 16, 19 | i13, ,i26~27 | -12 | +17a (+10) | * Tornado * Combo from 2nd CH | |
| yoshimitsu | df+1,2,db+2 | m, h, m | 14, 16, 8 | i13, ,i15 | -5 | +6 | * Leads to db+2 extensions | |
| yoshimitsu | df+1,4 | m, m | 14, 17 | i13, i17 | -12 | +4 | * Jail from 1st attack with 2f delay * Input can be delayed 2f * Move cannot be delayed * 2nd hit can whiff at certain ranges, -20 on whiff | |
| yoshimitsu | ws1 | m | 12 | i13~14 | -10 | +1 | +6 | |
| yoshimitsu | ws1,1 | m, h | 12, 12 | i13~14, i18 | -11 | +0 | * Floor Break * Combo from 1st hit with 11f delay * Combo from 1st CH with 13f delay * Input can be delayed 13f * Move can be delayed 8f * Cancel to Spinning Evade -5 -16 r25 with b+3_b+4 | |
| yoshimitsu | ws1,1,1 | m, h, h | 12, 12, 12 | i13~14, ,i18 | -11 | +0 | * Floor Break * Combo from 1st CH with 12f delay * Input can be delayed 12f | |
| yoshimitsu | ws1,1,1,1 | m, h, h, m | 12, 12, 12, 25 | i13~14, ,i25~26 | +0c | +6c | * Floor Break * Combos from 3rd CH with 5f delay * Input can be delayed 12f | |
| yoshimitsu | ws1,2 | m, h | 12, 18 | i13~14, i25~26 | -4 | +14g | +39a | * Balcony Break * Combos from 1st hit with 4f delay * Combos from 1st CH with 9f delay * Input can be delayed 15f * Move can be delayed 13f |
| yoshimitsu | ws1,2,1 | m, h, M | 12, 18, 21 | i13~14, ,i26~27 | -12 | +17a (+10) | * Tornado * Weapon * Combo from 2nd CH | |
| yoshimitsu | ws1,2,db+2 | m, h, m | 12, 18, 8 | i13~14, ,i15 | -5 | +6 | Leads to db+2 extensions | |
| zafina | 3 | h | 17 | i13 | +0 | +9 | * Cancel SCR transition -8 +1 t40 r27 with B | |
| zafina | df+1 | m | 10 | i13~14 | -5 | +7 | ||
| zafina | df+1,2 | m, m | 10, 16 | i13~14, i15~16 | -13 | +3 | * Combo from 1st hit with 3f delay | |
| zafina | df+1,2,1 | m, m, m | 10, 16, 16 | i13~14, ,i25 | -12 | +7 | * Combo from 2nd hit CH with 12f delay * Interrupt with i1 from 2nd block * Transition to standing with B (-12/+4) | |
| zafina | df+1,2,1+2 | m, m, sm | 10, 16, 10,10 (7),20 (10) | i13~14, ,i37 | -9 | +17a (+16) | * Balcony Break * Weapon * Combo from 2nd hit CH with 2F delay * Deal 10 recoverable damage to self without Heat * Interrupt with i13 from 2nd block * 27 damage with aerial combo scaling * Gain ORB on hit * Azazel's Power * 16 chip damage on block * Available on 2nd hit or block only | |
| zafina | df+1,4 | m, h | 10, 18 | i13~14, i19~20 | -6 | +7 | * Balcony Break on airborne hit * Combo from 1st hit | |
| zafina | df+4 | m | 14 | i13 | -13 | +3 | ||
| zafina | df+4,1 | m, m | 14, 22 | i13, i31 | -9 | +3a | * Heat Engager * Heat Dash +5, +43a (+35) * Balcony Break * Spike * Weapon * Combo from 1st hit * Cancel to FC -18 -2 r37 with D * Deal 10 recoverable damage to self without Heat * Interrupt with i11 from 1st block * 8 chip damage on block * Azazel's Power * Gain ORB on hit or heat activation | |
| zafina | df+4,2 | m, m | 14, 20 | i13, i27~29 | -13 | +24a (+9) | * Tornado * Balcony Break * Combo from 1st hit * Interrupt with i7 from 1st block | |
| zafina | db+2 | m | 17 | i13~14 | -13 | +3 | ||
| zafina | db+2,1 | m, m | 17, 16 | i13~14, i25 | -12 | +7 | * Transition to standing with B (-12/+4) | |
| zafina | db+2,1+2 | m, sm | 17, 10,10 (7),20 (10) | i13~14, i37 | -9 | +17a (+16) | * Balcony Break * Weapon * Combo from 1st CH with 2F delay * Deal 10 recoverable damage to self without Heat * Interrupt with i13 from 1st block * 27 damage with aerial combo scaling * Gain ORB on hit * 16 chip damage on block * Azazel's Power * Available on 1st hit or block only | |
| zafina | MNT.1 | m | 12 | i13 | -6 | +5 | ||
| zafina | MNT.1,3 | m, h | 12, 12 | i13, i19 | 0 | +9 | * Jails from first attack * Cancel SCR transition -8 +1 t46 r27 with B | |
| zafina | MNT.2 | m | 19 | i13~14 | -14 | -3 | +57a | |
| zafina | MNT.2,1 | m, m | 19, 10 | i13~14, i18~19 | -14 | -3 | * Input can be delayed 5f | |
| zafina | MNT.2,1,4 | m, m, m | 19, 10, 25 | i13~14, ,i27~28 | -13 | +13a (+4) | * Balcony Break * Combo from 2nd hit | |
| zafina | SCR.3 | m | 15 | i13 | -6 | +5 | ||
| zafina | SCR.3,3 | m, h | 15, 20 | i13, i16 | +0 | +25a (+15) | * Balcony Break * Combo from 1st hit with 14f delay * Move can be delayed 9f | |
| alisa | 2 | h | 10 | i12 | -6 | +5 | ||
| alisa | 2,2 | h, h | 10, 22 | i12, i20~35 | -13~+2 | +15a (+5) | * Balcony Break * Combo from 1st hit * 2nd hit available on hit or block only | |
| alisa | 2,3 | h, m | 10, 8 | i12, i22~23 | -10 | +1 | * Knee * Combo from 1st CH with 2f delay | |
| alisa | 2,3,3 | h, m, m | 10, 8, 25 | i12, ,i20~22 | -11 | +16a (-7) | +61a (+41) | * Strong Aerial Tailspin * Balcony Break * Combo from 2nd hit with 9f delay * Input can be delayed 12f * Move can be delayed 11f * Low crush 13~41 * Floating state 42~44 |
| alisa | 2,3,4 | h, m, L | 10, 8, 20 | i12, ,i42~45 | -13 | +13d | * Low crush 24~39 * Floating state 40~42 | |
| alisa | df+4 | m | 13 | i12 | -7 | +4 | +4c on hit against crouching opponent | |
| alisa | FC.d+4 | l | 6 | i12 | -15 | -4 | * High crush 1~ | |
| alisa | DBT.1+2 | m,m,M,M | 5,5,5,20 | i12~15 i1~4 i1~5 i1~6 | +0 | +21a (+0) | * Balcony Break * Spike * Weapon * Jail from 1st attack * 6 chip damage on block * 9 chip damage on block in heat * Low crush 17~66 * Floating state 67~69 | |
| alisa | 1+3 | t | 35 | i12~14 | -7 | +0d | * Homing * Throw break: 1 or 2 * Opponent recovery on hit: FDFT * Side switch on break | |
| alisa | 2+4 | t | 35 | i12~14 | -5 | +0d | * Homing * Floor Break * Throw break: 1 or 2 * Opponent recovery on hit: FDFT * Side switch * Transition to DES with 1+2 | |
| alisa | uf+1+2 | t | 40 | i12~13 | -4 | +3 | * Throw break: 1+2 * Opponent recovery on hit: FUFT | |
| anna | d+4 | l | 6 | i12 | -15 | -4 | ||
| anna | d+4,1 | l, h | 6, 10 | i12, i25 | +0 | +6 | +11 | * Combo from 1st CH with 5f delay * Input can be delayed 9f * Cancel to SS -21 +7 r32 with U_D on frame 23 * Cancel to CJM -10 +1 r29 with B on frame 14 * r38 when blocking after SS |
| anna | d+4,1~4 | l, M | 6, 20 | i12, i27~31 | -14c | +0d | * Spike * Move cancel takes 6f * Low crush 13~28 | |
| anna | CJM.3 | m | 12 | i12~14 | -12 | +3 | ||
| anna | CJM.3,2 | m, m | 12, 24 | i12~14, i28~77 | -14~+35 | +21a (+11) | * Weapon * Combo from 1st hit * Chip damage on block | |
| anna | H.CJM.3,2 | m, m,m,m | 12, 9,9,32 | i12~14, i28~77 i41~90 i59~108 | -2~+47g | +26a (+0) | * Weapon * Combo from 1st hit * Jails from 2nd hit * Chip damage on block * Partially uses remaining Heat time | |
| anna | 1+3 | t | 35 | i12~14 | -6 | +0d | * Homing * Throw break 1 or 2 | |
| anna | 2+4 | t | 21 | i12~14 | -3 | +0d | * Homing * Throw break 1 or 2 * Side switch on hit | |
| anna | db+1+2 | t | 40 | i12 | -6 | +0d | * Throw break 1+2 | |
| anna | uf+1+2 | t | 30,10 | i12 | +0 | +29d (-32) | * Throw break 1+2 * Opponent can tech roll to reduce damage to 30 * 45 damage on wall splat * Side switch on break, Anna recovers side turned | |
| armor-king | df+4 | m | 15 | i12 | -4 | +7 | ||
| armor-king | b+1 | h | 12 | i12~13 | -7 | +5 | ||
| armor-king | b+1,2 | h, m | 12, 20 | i12~13, i20~21 | -12 | +8 | +11 | * Combo from 1st hit with 12F delay * Transition to r30 BAD with F (-12/+8/+11) * Move can be delayed by 10F * Input can be delayed by 12F |
| armor-king | ws2 | m | 17 | i12 | -9 | +3 | +27a | * On CH transition to True Dark Smash |
| armor-king | CH.ws2,2 | m,m | 20,22 (15) / 25 (17) | i12, i11~12 | +1 | +35a(+28) | * Power up with input f,d,df+2 | |
| armor-king | (Back Throw) | th(h) | 60 | i12~14 | ! | -4d | * Unbreakable throw * Opponent left FUFA | |
| armor-king | (Left Side Throw) | th(h) | 40 | i12~14 | -3 | +0d | * Balcony Break * Throw break 1 * Opponent left FDFA | |
| armor-king | (Right Side Throw) | th(h) | i12~14 | -3 | +0d | * Throw break 2 * Opponent left FDFA | ||
| armor-king | 1+3 | th(h) | 35 | i12~14 | -6 | +0 | * Homing * Throw break 1 or 2 * Opponent left FUFA | |
| armor-king | 2+4 | th(h) | 35 | i12~14 | -3 | +0d | * Homing * Throw break 1 or 2 * Opponent left FUFA | |
| armor-king | 2+4,d+1+2 | th(h) | 35, 38 | i12~14, | -10d | * Floor Break * Unbreakable throw extension * Opponent left FUFA | ||
| armor-king | db+1+2 | th(h) | 40 | i12 | -6 | +2d | * Throw break 1+2 * Opponent left FUFA * Armor King recovers FUFA | |
| armor-king | df+2+3 | th(h) | 40 | i12 | -3 | +0d | * Floor Break * Throw break 2 * Opponent left FUFT | |
| armor-king | d+1+3 | th(m) | 35 | i12~13 | ! | +0d | * Floor Break * Unbreakable * Opponent recovers FUFA | |
| armor-king | d+2+4 | th(m) | 35 | i12~13 | ! | +0d | * Heat Engager * Unable to Heat Dash * Partially restores remaining Heat Time * Unbreakable * Opponent recovers FUFA | |
| armor-king | f,n,d,df+1+3 | t | 20 | i12 | -3 | +0 | * 1 or 2 break depending on Armor King's input ** 1 for CD1+3/1+4, 2 for CD2+4/2+3 * Transition to DMD * Opponent recovers FDFT * Side switch on hit or break | |
| armor-king | uf+1+2 | th(h) | 40 | i12 | -6 | +0d | * Floor Break * Throw break 1+2 * Opponent left FUFA | |
| asuka | 2 | h | 9 | i12 | -7 | +2 | ||
| asuka | 2,1 | h, h | 9, 10 | i12, i18~19 | -6 | +6 | * Elbow * Jail from 1st attack with 1f delay | |
| asuka | 2,1,2 | h, h, m | 9, 10, 16 | i12, ,i26~27 | -10 | +16a (-1) | * Tornado * Balcony Break * Combo from 2nd CH with 1f delay * Interrupt with i8 from 2nd block | |
| asuka | 2,1,d+1+2 | h, h, m | 9, 10, 23 | i12, ,i28~30 | -9 | +3c | +38a | * Spike * Combo from 2nd CH with 1f delay * Cancel to r20 with B * Cancel to FC with D * Interrupt with i10 from 2nd block |
| asuka | 2,3 | h, m | 9, 20 | i12, i22~23 | -17 | +11a (-6) | * Balcony Break * Combo from 1st hit with 1f delay * Low crush 18~41 * Floating state 42~44 | |
| asuka | df+4 | m | 16 | i12 | -9 | +2 | ||
| asuka | b+1+4 | h,L | 15,8 | i12 i17~18 | -8 | +5 | +7 | Combo from 1st hit |
| asuka | b+1+4,3 | h,L, L | 15,8, 18 | i12 i17~18, i32~33 | -13 | -2 | +16a | Combo from 2nd CH |
| asuka | b+1+4,4 | h,L, m | 15,8, 23 | i12 i17~18, i25~26 | -14 | +5b | * Combo from 2nd CH * Balcony break on airborne hit | |
| asuka | hFC.4 | l | 6 | i12 | -15 | -4 | * High crush 1~ | |
| asuka | 1+3 | t | 35 | i12~14 | -2 | +0d | * Homing * Floor Break * Throw break 1 or 2 | |
| asuka | 2+4 | t | 35 | i12~14 | -2 | +0d | * Homing * Throw break 1 or 2 * Side switch on hit * Opponent recovers FDFA on hit | |
| asuka | df+2+3 | t | 40 | i12 | -6 | -6d | * Floor Break * Throw break 2 * Opponent recovers off-axis FUFT on hit * Can side switch on hit | |
| asuka | uf+1+2 | t | 40 | i12 | -3 | +0d | * Throw break 1+2 * Opponent recovers FUFA on hit | |
| azucena | 4 | h | 15 | i12~13 | -8 | +3 | +8 | |
| azucena | 4,1 | h, h | 15, 14 | i12~13, i21~22 | -2 | +4 | +6~+7 | * Combo from 1st hit * Unparryable by traditional punch parries (bug?) |
| azucena | 4,3 | h, M | 15, 20 | i12~13, i26~27 | -11 | +37a | * Balcony Break * Combo from 1st CH with 8f delay * Move can be delayed 12f | |
| azucena | FC.d+4 | l | 6 | i12 | -15 | -4 | * High crush 1~ | |
| azucena | 1+3 | t | 35 | i12~14 | -3 | +0d | * Throw break 1 or 2 | |
| azucena | 2+4 | t | 35 | i12~14 | -3 | +0d | * Throw break 1 or 2 * Side switch on hit and break | |
| azucena | d+1+3 | t(m) | 35 | i12~13 | +0d | * Heat Engager * Regains heat during heat * Crouch throw * Unbreakable * Can't Heat Dash cancel | ||
| bryan | 4 | h | 15 | i12 | -7 | +6 | ||
| bryan | 4,1 | h, h | 15, 15 | i12, i23~24 | -1 | +7 | * Combo from 1st hit * Transition to +8 +0 r15 SWA with B | |
| bryan | 4,3 | h, m | 15, 12 | i12, i24~25 | -10 | +2 | Combo from 1st hit | |
| bryan | 4,3,4 | h, m, m | 15, 12, 16 | i12, ,i24~25 | -12 | +14a (+5) | +33d (+25) | * Balcony Break * Hold to power up and deal more chip damage on block |
| bryan | 4,3,4* | h, m, m | 15, 12, 25 | i12, ,i40~41 | -6 | +35a (+9) | * Balcony Break * Chip damage on block | |
| bryan | 4,3,f+4 | h, m, h | 15, 12, 18 | i12, ,i24~25 | -5 | +6 | +31a (+21) | Combo from 2nd CH |
| bryan | ws3 | m | 17 | i12 | -10 | +4 | +33a (+27) | * Knee |
| bryan | ws3,4 | m, m | 17, 21 | i12, i28 | -10 | +4 | +29g | * Knee * Input can be delayed 10f * Interrupt with i8 from 1st block |
| bryan | 1+3 | t | 35 | i12~14 | -3 | -2d | * Floor Break * Throw break 1 or 2 | |
| bryan | 2+4 | t | 35 | i12~14 | -6 | +0d | * Floor Break * Throw break 1 or 2 * Side switch on hit | |
| bryan | uf+1+2 | t | 40 | i12 | -6 | -5d | * Floor Break * Throw break 1+2 | |
| claudio | 2 | h | 10 | i12 | -3 | +3 | ||
| claudio | 2,1 | h, m | 10, 13 | i12, i20 | -6 | +5 | Combo from 1st hit with 2f delay | |
| claudio | 2,1,2 | h, m, m | 10, 13, 25 | i12, ,i16~18 | -13 | +12a (+3) | * Heat Engager * Heat Dash +5, +62a (+42) * Strong Aerial Tailspin * Balcony Break * Combo from 2nd CH with 14f delay * Input can be delayed 15f * Move can be delayed 10f * Transition to r65 STB on hit without STB * -10a (-1) upon STB gain on an airborne hit * Interrupt with i1 from 1st block | |
| claudio | 4 | h | 13 | i12 | -11 | +5 | +9s | * Pseudo homing to sidestep left and sidewalk left? |
| claudio | 4,3 | h, h | 13, 14 | i12, i25~26 | +1 | +15g | * Homing * Balcony Break * Combo from 1st hit with 1f delay * +22a (+15) if the 1st hit counterhits * Low crush 17~30 | |
| claudio | STB.4,2 | h, sm | 13, 32 | i12, i28-36 | -19~-11 | +27a (+1) | * Tornado * Balcony Break * Weapon * Combo from 1st hit with 1f delay * 6 chip damage on block * 12 chip damage on block in heat * Consumes STB, but if in Heat, partially depletes the remaining Heat time instead | |
| claudio | f+2 | h | 9 | i12 | +0 | +6 | * Homing to sidestep left and sidewalk left? | |
| claudio | f+2,1 | h, m | 9, 12 | i12, i15~16 | -10 | +6c | * Spike * Combo from 1st hit | |
| claudio | f+2,1,1+2 | h, m, m | 9, 12, 25 | i12, ,i21~22 | -18 | +7a (-2) | * Balcony Break * Shoulder * Combo from 1st CH with 16F delay * Input can be delayed 16F * Move can be delayed 12F | |
| claudio | f+2,2 | h, m | 9, 20 | i12, i14 | -26 | +18a (-13) | * Balcony break on airborne hit * Combo from 1st hit * Transition to r67 STB on hit without STB * Tremendous backstep on block | |
| claudio | d+4 | l | 6 | i12 | -15 | -4 | * -4c on crouching hit * High crush 4~ | |
| claudio | ws1 | m | 12 | i12~13 | -4 | +7 | ||
| claudio | ws1,1 | m, h | 12, 15 | i12~13, i20 | -7 | +19g c | * Balcony Break * Transition to STB on hit without STB Frame advantage +44g on STB gain * Combo from 1st hit with 1f delay | |
| claudio | ws1,2 | m, M | 12, 12 | i12~13, i28~29 | -9 | +4 | * Tornado * Combo from 1st hit with 1f delay * Interrupt with i10 from 1st block |