
All Characters
All Characters Tekken 8 Frame Data
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| nina | H.f+3+4,2 | m, sm,sm,sm,sm | 12, 12,12,5,5 | i14, i30, i5, i6, i6 | -6 | +19a (+9) | * Balcony Break * Combo from 1st CH with 5F delay * Interrupt with i7 from 1st block * Available only from 1st hit or block * 12 chip damage on block * Consumes 180F of remaining Heat time * Move can be delayed by 4F * Input can be delayed by 5F | |
| nina | df+3 | m | 13 | i14 | -11 | +0 | +1 | |
| nina | df+3,1 | m, h | 13, 10 | i14, i30 | -8 | +3 | * Combo from 1st CH * Interrupt with i11 from 1st block * Whiffs vs SSR, SWR from 1st block ** Must delay SSR or perform SSR to delayed SWR * Move can be delayed by 10f * Cancel to SS -19 -8 -7 with D_U | |
| nina | df+3,1,2 | m, h, M | 13, 10, 20 | i14, ,i25~27 | -12c | +16d | +16a | * Balcony Break * Spike * Combo from 1st CH or 2nd hit * Interrupt with i5 from 2nd block * Opponent is FDFA on NH * Opponent is FUFT on CH, can combo |
| nina | df+3,2 | m, h | 13, 9 | i14, i19 | +1 | +5 | +12 | * Combo from 1st hit with 10f delay * Move cannot be interrupted * Enter SS 0 +4 +11 with D or U * Enter CD -1 +3 +10 t29 r10 with F * Enter SWA +8 +12 +19 with B |
| nina | df+3,2,1 | m, h, h | 13, 9, 6 | i14, ,i16 | -3 | +4 | * Combo from 2nd CH with 9f delay * Jail from 2nd block with 3f delay * Links to 10-hit combo | |
| nina | df+3,2,1,2 | m, h, h, h | 13, 9, 6, 6 | i14, ,i16 | +1 | * Jail from 3rd block with 2f delay * Combo from 3th CH with 9f delay * Move can be delayed by 11f | ||
| nina | df+3,2,1,2,1+2 | m, h, h, h, m | 13, 9, 6, 6, 22 | i14, ,i23 | -14 | +17a (+8) | +36d (+28) | * Balcony Break * Combo from 4th CH with 7f delay * Interrupt with i3 from 4th block * Move can be delayed 10f * Recovers 6F faster on hit (t116 r28) |
| nina | df+3,2,1,4 | m, h, h, L | 13, 9, 6, 12 | i14, ,i23 | -13 | -2 | * Combo from 3rd CH with 2f delay * Interrupt with i4 from 3rd block * -2c vs crouching opponents * Move can be delayed by 11f * High crush 10~55 | |
| nina | df+3,2,3 | m, h, m | 13, 9, 21 | i14, ,i19~20 | -17 | +36a (+26) | * Tornado * Combo from 2nd CH with 10f delay * Interrupt with i8 from 2nd block | |
| nina | df+3,2,4 | m, h, h | 13, 9, 22 | i14, ,i22 | -6 | +20a (+11) | +49a | * Balcony Break * Combo from 2nd CH with 8f delay * Interrupt with i2 from 2nd block * Move can be delayed by 9f |
| nina | df+3,3 | m, m | 13, 14 | i14, i28 | -10 | +2c | * Spike * Combo from 1st hit with 2f delay * Interrupt with i9 from 1st block * Whiffs vs SSR and SW from 1st block * Move can be delayed 10f | |
| nina | b+4 | h | 15 | i14 | -9 | +9 | +15 | |
| nina | b+3+4 | h | 16 | i14~15 | -5 | +6 | * Has good left sidestep tracking | |
| nina | b+3+4,3 | h, M | 16, 20 | i14~15, i28~29 | -15~-14 | +27a | * Tornado * Interrupt with i1 from 1st block * Low crush 31~43 * Floating state 44~46 | |
| nina | b+3+4,1+2 | h, h,h,h | 16, 6,6,6 | i14~15, i28 i5 i5 | -5 | +8cg | * Balcony Break * Weapon * Combo from 1st hit with 7F delay * Interrupt with i1 from 1st block * 12 chip damage on block * Powered up in heat * Forces tech back roll on hit | |
| nina | H.b+3+4,1+2 | h, h,h,h,h,h | 16, 6,6,6,[5],[5] | i14~15, i28, i5, i5, i6, i6 | -2 | +29a (+3) | * Balcony Break * Weapon * Combo from 1st hit with 7F delay * Interrupt with i1 from 1st block * 13 chip damage on block * Consumes 180F of remaining Heat time | |
| nina | ub+3 | m | 15 | i14 | -15 | -4 | * Low crush 6~26 * Floating state 27~29 | |
| nina | u+3 | m | 20 | i14 | -15 | +16a (+6) | Balcony Break * Low crush 6~26 * Floating state 27~29 | |
| nina | uf+3 | m | 18 | i14 | -10 | +21a (+11) | Balcony Break * Low crush 6~26 * Floating state 27~29 | |
| nina | f,F+2 | h | 20 | i14 | -4 | +32a (+24) | * Balcony Break * Cannot be buffered * Transition to CD r23 with F (+6/+42a (+34))) * 4 chip damage on block | |
| nina | SS.1 | m | 15 | i14~15 | -10 | +3 | * Enter CD +10g +23g with F * Enter SWA +10g +23g with B | |
| nina | SS.1,2 | m, m | 15, 15 | i14~15, i16~18 | -3 | +3 | * Jail from 1st block | |
| nina | FC.df+2 | m,t | 15,15 | i14 | -11 | -4d | Removes Recoverable Health | |
| nina | qcf+1 | h | 19 | i14~16 | +1~+3 | +3~+5 | +47a (+37) | * 5 chip damage on block, * bufferable |
| nina | qcf+4 | m | 15 | i14 | -8 | +6s | Knee | |
| nina | qcf+4,3 | m, h | 15, 23 | i14, i25 | -10 | +14a (+5) | * Balcony Break * Combo from 1st hit with 4f delay * Move cannot be interrupted * Move can be delayed 3f | |
| nina | qcf+4,3,1+2 | m, h, h,h,h | 15, 23, 6,6,6 | i14, ,i28,i5,i5 | -9 | +8c | * Balcony Break * Weapon * Aerial combo from 1st hit (+24a (-9)) * Interrupt with i2 from 2nd block * 12 chip damage on block * Powered up in heat * Forces tech backroll on hit | |
| nina | H.qcf+4,3,1+2 | m, h, h,h,h,h,h | 15, 23, 6 (4),6 (3),6 (2),[5] ([1]),[5] ([1]) | i14, ,i28, i5, i5, i6, i6 | -2 | +29a (+3) | * Balcony Break * Weapon * Airborne combo from 2nd hit (+13a (+12)) * Jails from 3rd hit * 13 chip damage on block * Consumes 180F of remaining Heat time | |
| panda | 4 | h | 20 | i14 | -6 | +5 | +30a | * Balcony Break on CH |
| panda | d+1+2 | M | 23 | i14~15 | -15 | +13d (+3) | * Balcony Break * Hip * 27 damage on clean hit | |
| panda | db+1 | h | 11 | i14~15 | -10 | +4 | +9 | |
| panda | db+1,2 | h, M | 11, 20 | i14~15, i22~23 | -13 | +4 | +13c | * Spike * Combo from 1st hit * Hold 2 to power up, up to 2 charge levels * Transition to HBS with input D or 3+4 |
| panda | db+1,2* | h, M | 11, 20 | i14~15, i33~34 | -12 | +13c | +42a | * Spike * 8 chip damage on block * Heat skips to db+1,2** charge with i34~35 startup * Transition to HBS with D or 3+4 |
| panda | db+1,2** | h, M | 11, 30 | i14~15, i47~48 | +3 | +42a | * Spike * Reversal Break * 12 chip damage on block * Startup shortened during Heat: i34~35 startup (partially consumes Heat time) * Transition to HBS with D or 3+4 | |
| panda | db+1+2 | mm | 4,4 | i14~15 | -9 | +2~3 | ||
| panda | db+1+2,1+2 | mm, mm | 4,4, 4,4 | i14~15, i15~16 | -11 | 0 | * Combos from 1st hit +10 CH but only on the last hit | |
| panda | db+1+2,1+2,2 | mm, mm, m | 4,4, 4,4, 18 | i14~15, ,i20~21 | -15 | +22a (+12) | ||
| panda | FDFA.1+2 | l | 10 | i14~16 | -12 | +6 | +6 | * Transition to HBS * Move is airborne, requires strong parry |
| paul | df+1 | m | 11 | i14 | -2 | +4 | * Transition to r15 SWA +3 +9 from 2~14f, 16f with b | |
| paul | df+1,1 | m, h | 11, 9 | i14, i20~21 | -5 | +5 | +8 | * Combo from 1st hit with 4f delay * Interrupt with i1 from 1st block * Move can be delayed 10f * Input can be delayed 11f |
| paul | df+1,1,2 | m, h, m | 11, 9, 22 | i14, ,i22~23 | -9 | +32a (+24) | * Balcony Break * Combo from 2nd CH * Interrupt with i3 from 2nd block | |
| paul | df+1~b | m | 11 | i14, | +3 | +9 | * Sidestep u can be buffered from 16f * SWA attacks can be buffered from 24f * Transition to cs1~ r9 -1 -12 DPD from 32f with df | |
| paul | d+1 | m | 16 | i14~15 | -9 | +2 | +3c | * Spike * Transition to r27 FC with d |
| paul | d+1,2 | m, m | 16, 26 | i14~15, i29 | -17 | +20d (+10) | * Balcony Break * H.d+1,2 with Heat * Move can be delayed 14f (i43) * Charge begins on frame 16 * Requires 0~26f charge * Delayed startup from 1~26f charge * Combo from 1st CH with 0~6f charge (i30) * d+1,2* at 27f charge * Interrupt with i10 from 1st block | |
| paul | d+1,2* | m, m | 16, 39 | i14~15, i43 | +9 | +20d (+10) | * Balcony Break * H.d+1,2* with Heat * Chip damage (11) * Charge begins on frame 16 * Requires 27f charge * d+1,2 from 0~26f charge * Interrupt with i24 from 1st block * Interrupt with i13 from 1st hit * Interrupt with i9 from 1st CH * Whiffs vs SS, SW from 1st block * Whiffs vs SSR, SWR from 1st hit or CH | |
| paul | d+1,4 | m, L | 16, 15 | i14~15, i19 | -31c | -17 | +14a FUFA | * Move cannot be delayed * Input can be delayed 5f * Combo from 1st CH with 5f delay * Interrupt with i6 from 1st block * Stagger low |
| paul | d+1,4,2 | m, L, m | 16, 15, 21 (14) | i14~15, ,i21 | -14 | +3d (-6) | +35a (-12) | * Balcony Break * Elbow * Airborne combo from 2nd CH +11d (+4) |
| paul | H.d+1,2 | m, m | 16, 32 | i14~15, i29 | -13 | +29d (-7) FDFA | * Balcony Break * Reversal Break * Consumes Heat * Move can be delayed 14f (i43) * Charge begins on frame 16 * Requires 0~26f charge * Delayed startup from 1~26f charge * Combo from 1st CH with 0~6f charge * Interrupt with i10 from 1st block * Whiffs vs SSR, SWR from 1st block * H.d+1,2* at 27f charge | |
| paul | H.d+1,2* | m, m | 16, 45 | i14~15, i43 | +12 | +30d (-6) FDFA | * Balcony Break * Guard Break * Reversal Break * Consumes Heat * Chip damage (13) * Charge begins on frame 16 * Requires 27f charge * Interrupt with i24 from 1st block * Interrupt with i13 from 1st hit * Interrupt with i9 from 1st CH * Whiffs vs SS, SW from 1st block * Whiffs vs SSR, SWR from 1st hit or CH * H.d+1,2 from 0~26f charge | |
| paul | b+3 | h | 16 | i14~15 | -6 | +31a (+25) | * Knee | |
| paul | DPD.df+2 | m | 10 | i14 | -10 | +6 | * Balcony Break * Effective minimum startup 24f | |
| paul | DPD.df+2,1 | m, h | 10, 30 | i14, i18~19 | +4 | +23d | * Tornado * Balcony Break * Move can be delayed 10f * Input can be delayed 17f * Combo from 1st hit with 10f delay * 9 chip damage on block | |
| paul | DPD.df+2,3 | m, M | 10, 22 | i14, i25~26 | -13c | +10d FDFA | +46a | * Spike * Move can be delayed 10f * Input can be delayed 17f * Combo from 1st hit with 6f delay |
| raven | 1+2 | m | 20 | i14 | -9 | +15a | * Heat Engager * Heat Dash +43d (+35) | |
| raven | df+1 | m | 13 | i14~15 | -2~-1 | +8~+9 | Pseudo-homing. Can only be sidewalked left at range | |
| raven | df+1,4 | m, sm | 13, 25 | i14~15, i18~27 | -13 | +6c | * Balcony Break * Spike * Weapon * Projectile * Combo from 1st hit * Interrupt with i1 * Available only on hit or block * Forces tech backroll on hit | |
| raven | H.df+1,4 | m, sm,sm | 13, 25,(30) | i14~15, i18~27, i44~45 | -3~-2 | +6cg | * Balcony Break * Spike * Combo from 1st hit with 5F delay * Interrupt with i1 from 1st block * Available only on hit or block * 2nd hit only available on block (jailing) * 20F timestop on hit * t78 r32 on hit * 11 chip damage on block * Consumes 240F of remaining Heat time on block * Forces tech backroll on hit * Move can be delayed by 1F * Input can be delayed by 5F * Low crush 51~54 * Floating state 55~57 | |
| raven | b+4 | m | 13 | i14~15 | -9~-8 | -1~+0 | Knee | |
| raven | b+4,4 | m, m | 13, 20 | i14~15, i17~19 | -8~-6 | +6c~+8c | * Spike * Combo from 1st hit * Jail from 1st block | |
| raven | b+4,B+4 | m, M | 13, 24 | i14~15, i37~42 | +1c~+6c | +2c~+7c | +12a | * Spike * Interrupt with i15 |
| raven | b+4,B+4~3 | m, L | 13, 11 | i14~15, i20 | -11 | +0 | * Interrupt with i29 * High crush 12~37 | |
| raven | b+4,B+4~3,3+4 | m, L, m | 13, 11, 15 | i14~15, ,i26~30 | -25~-21 | +6a | * Combo from 2nd hit with 4f delay * Interrupt with i6 * Input can be delayed 7f | |
| raven | ws1 | m | 14 | i14~15 | -14~-13 | +35a (+25) | ||
| raven | SZN.1 | h | 12 | i14~15 | +1 | +8~+9 | +13 | Transition to t30 r2? CD at +5~+6/+12~+13g/+17 with input F |
| raven | SZN.1,4 | h, sm | 12, 25 | i14~15, i18~27 | -13 | +6c | * Spike * Balcony Break * Combo from 1st hit * Available only on hit or block * Forces tech backroll on hit | |
| raven | H.SZN.1,4 | h, sm,sm | 12, 25,30 | i14~15, i18~27, i44~45 | -3~-2 | +6c | * Balcony Break * Spike * Combo from 1st hit * Available only on hit or block * Forces tech backroll on hit | |
| reina | ws3+4 | m | 14 | i14~15 | -8 | +14 | * High crush 1~13 | |
| reina | SEN.1+2 | m,m | 13,17 | i14~15,i12~13 | -6 WRA | +31a (+23) | * Tornado * Balcony Break * Transitions to r32? WRA after recovery | |
| shaheen | 3 | h | 18 | i14 | -8 | +3 | * Transition to -1, +10 SNK with DF | |
| shaheen | df+4 | m | 13 | i14 | -7 | +0 | ||
| shaheen | df+4,1 | m, m | 13, 10 | i14, i22~23 | -9 | +2 | * Transition to -2, +9 SNK with DF * Combo from 1st hit * Jail from 1st block with ?F delay | |
| shaheen | df+4,1,3 | m, m, m | 13, 10, 28 | i14, ,i27~28 | -13 | +19a (+9) | * Balcony Break * Combo from 2nd CH with 3F delay * Interrupt with i8 from 1st block * Move can be delayed by 10F * Input can be delayed by 11F * Low crush | |
| shaheen | df+4,3 | m, h | 13, 23 | i14, i23~24 | -4 | +23a (+14) | * Balcony Break * Combo from 1st hit * Move cannot be interrupted | |
| shaheen | db+2 | m | 11 | i14 | -10 | +1 | * Transition to SNK with input db+2,DF (-3/+8/+8) | |
| shaheen | db+2,1 | m, h | 11, 24 | i14, i20 | -11 | +15c | * Balcony Break * Heat Engager * Heat Dash +43d (+35) * Combo from 1st hit with 10?F delay * Interrupt with i2 from 1st block * Move can be delayed by 8F * Input can be delayed by 10F * Forces tech backroll on hit | |
| shaheen | b+2 | m(th) | 12,16 | i14~15 | -9 | -2d | * Removes Recoverable Health * Transition to attack throw on standing front hit | |
| shaheen | f,b+2 | h | 42 | i14 | -4 | +0d | * Tornado * Removes Recoverable Health * Transition to attack throw on standing front hit * Quick input properties during Heat * See also: f:b+2 | |
| shaheen | ws1 | m | 17 | i14 | -2 | +4 | +14 | |
| shaheen | BT.2 | m | 20 | i14~15 | -3 | +42a | ||
| steve | 1+2 | m,m | 7,21 | i14, i9~10 | -12 | +18a (+11) | * Heat Engager * Heat Dash +5, +43d (+35) | |
| steve | f,F+2 | m | 24 | i14~17 | -13c | +12d | * Spike | |
| steve | FLK.b+2 | h | 21 | i14~15 | -9 | +35d (+27) | * Tornado * Balcony Break * +0 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 8~13 | |
| steve | LNH.1 | m | 21 | i14-15 | -9 | +15g | * Balcony Break * Heat Engager * Heat Dash +5, +43d (+35) * Homing * Transition to r18 FLK (-3/+21g) with B | |
| steve | LWV.1 | m | 14 | i14 | -10 | +1 | * Input b to r18? FLK (-3/+8/+8) | |
| steve | LWV.1,1 | m, m | 14, 22 | i14, i24~26 | -13 | +28a (+19) | * Strong Aerial Tailspin * Balcony Break * Combo from 1st hit with 5F delay * Interrupt with i4 from 1st block * Move can be delayed by 10F | |
| steve | LWV.1,2 | m, h | 14, 14 | i14, i22~23 | +3 | +8 | * Strong Aerial Tailspin * Homing * Combo from 1st hit with 7F delay * Interrupt with i2 from 1st block * Move can be delayed by 10F * Transition to LNH * Input b to cancel LNH at r34? (-1/+4/+4) | |
| steve | LWV.1,2~1 | m, m | 14, 17 | i14, i30~31 | -8 | +4 | +63a | * Input 1 at frame 17 of LWV.1,2 * Interrupt with i15 from 1st block * Interrupt with i4 from 1st hit * Whiffs vs SWL from 1st block (must perform delayed sidewalk by performing SSL -> SWL) |
| steve | LWV.1,f+1 | m, m | 14, 9 | i14, i17 | -3 | +3 | * Combo from 1st hit with 10F delay * Jail from 1st block with 1F delay * Move can be delayed by 10F | |
| steve | LWV.1,f+1,1 | m, m, h | 14, 9, 8 | i14, ,i16 | +3 | +7 | +68a | * Combo from 1st or 2nd hit * Transition to r14? FLK with b (+4/+8/+69a) * r14? FLK FC cancel? * Move cannot be interrupted |
| steve | LWV.2 | m | 13 | i14~16 | -5 | +4 | * Shoulder * Transition to r10? PAB with f (-1/+8) * r10? PAB FC cancel? | |
| steve | LWV.2,1 | m, m | 13, 21 | i14~16, i19 | -8 | +4c | +7d | * Spike * Combo from 1st CH with 5F delay * Interrupt with i2 from 1st block * Move can be delayed by 11F |
| steve | LWV.1+2 | h | 20 | i14 | -9 | +8 | +35d (+27) | * Balcony Break |
| steve | PAB.2 | h | 19 | i14 | +5 | +14c | * Homing * Transition to standing with B (+1/+10c) * Punch parry ** +0d and 25 damage on a successful parry * 5 chip damage on block * Parry state 7?-13 | |
| steve | RWV.1 | m | 13 | i14~16 | -5~-3 | +4~+6 | * Shoulder * Transition to r10? PAB with f (-1~+1/+8~+10) * r10? PAB FC cancel? | |
| steve | RWV.1,2 | m, h | 13, 17 | i14~16, i22~23 | +3 | +8 | * Strong Aerial Tailspin * Homing * Combo from 1st hit with 2F delay * Interrupt with i5 from 1st block * Move can be delayed by 11F * Transition into LNH * Input b to cancel LNH at r34? (-1/+4/+4) | |
| steve | RWV.1,2~1 | m, m | 13, 17 | i14~16, i30~31 | -8 | +4 | +63a | * Input 1 at frame 17 of RWV.1,2 * Interrupt with i18 from 1st block * Interrupt with i9 from 1st hit * Whiffs vs SSL, SWL from 1st block |
| steve | RWV.2 | m | 22 | i14~15 | -13 | +10a (+1) | +31a (+5) | * Balcony Break |
| victor | f+4 | m | 15 | i14 | -10 | +0 | ||
| victor | f+4,1 | m, h | 15, 21 | i14, i23~24 | -4 | +18a (+9) | * Balcony Break * Heat Engager * Heat Dash +5, +43d (+35) * Weapon * Combo from 1st hit | |
| victor | f+4,2 | m, m | 15, 20 | i14, i26~27 | -12 | +5c | +7d | * Weapon * Combo from 1st hit * CH on last hit or wallhit causes FDFA knockdown * Transition to IAI (-12/+5c/+7a) with D or 3+4 |
| victor | df+3+4 | m | 28 | i14~15 | -17 | +16a (+11) | * Balcony Break * Shoulder | |
| victor | db+1 | m | 9 | i14~15 | -9 | -2 | * Weapon | |
| victor | db+1,1 | m, m | 9, 9 | i14~15, i21~22 | -7 | +2 | * Weapon * Transition to PRF with F (-5/+4) * Combo from 1st hit | |
| victor | b+1 | m | 11 | i14 | -13 | -3 | * Weapon * Transition to PRF r25 with F (-5/+5) with 9F delay | |
| victor | b+1,2 | m, h,th | 11, 16(15) | i14, i20 | -8 | +0 | * Combo from 1st CH with 10F delay * Move cannot be interrupted * Move can be delayed by 9F * Input can be delayed by 10F * Side switch after attack throw connects | |
| victor | ws2 | m | 15 | i14~15 | -8 | +6 | +35a (+25) | * Weapon |
| victor | ws3 | h | 16 | i14~15 | -14 | +6 | ||
| victor | ws3,2 | h, sm | 16, 23 | i14~15, i30~32 | -9 | +17a (+10a) | +35a | * Tornado * Weapon * Projectile * Combo from 1st hit * 6 chip damage on block |
| xiaoyu | 3 | h | 17 | i14~15 | -11 | +22a | * | |
| xiaoyu | df+1 | m | 13 | i14 | -2 | +9 | * Transition to standing by holding any direction (-4, +7) * High crush 6~14 | |
| xiaoyu | df+2 | m | 15 | i14 | -6 | +7 | * | |
| xiaoyu | df+2,3 | m, h | 15, 23 | i14, i23~24 | -1 | +35a (+9) | * Balcony Break * Cancel to r15 FC with DB, D, or DF (-3, -16) * Combo from 1st hit with 8F delay * Interrupt with i6 from 1st block * Move can be delayed by 6F * Input can be delayed by 9F | |
| xiaoyu | df+2,1+2 | m, m | 15, 25 | i14, i24~25 | -14 | +21a (+16) | * Balcony Break * Shoulder * Combo from 1st hit with 7F delay * Interrupt with i7 from 1st block * Move can be delayed by 6F * Input can be delayed by 9F | |
| xiaoyu | d+3 | L | 12 | i14 | -12 | -3 | +1 | * * High crush 6~ |
| xiaoyu | d+3,4 | L, h | 12, 21 | i14, i25~26 | +0 | +26a (+17) | * Balcony Break * Combo from 1st CH * Interrupt with i9 from 1st block * Whiffs vs SSR, SWR from 1st block | |
| xiaoyu | While in the air 3 | m | 30 | i14 | -2 | +29d | * Strong Aerial Tailspin * Balcony Break * Transition to AOP with D (-3, +28) * Low crush | |
| xiaoyu | f,F+3 | M | 12 | i14~15 | -5 | +6 | +12 | * |
| xiaoyu | f,F+1+2 | m | 12 | i14~16 | -9 | +5 | ||
| xiaoyu | f,F+1+2,1+2 | m, m | 12, 20 | i14~16, i19~20 | -8 | +7c | +43a | * Spike * Combo from 1st hit with 8F delay * Jail from 1st block with no delay * Move can be delayed by 14F * Input can be delayed by 16F |
| xiaoyu | ws1+2 | m | 12 | i14~16 | -9 | +5 | ||
| xiaoyu | ws1+2,1+2 | m, m | 12, 20 | i14~16, i19~20 | -8 | +7c | +43a | * Spike * Combo from 1st hit with 8F delay * Jail from 1st block with no delay * Move can be delayed by 14F * Input can be delayed by 16F |
| xiaoyu | HYP.4 | h | 20 | i14 | -2 | +57a | * Balcony Break | |
| xiaoyu | f+2+3 | t | 20 | i14 | -2 | +20a | * Balcony Break * Throw Break 1+2 * 16 additional damage on wall splat * Side Swap | |
| yoshimitsu | b+2 | m | 12 | i14~15 | -9 | +2 | Enter KIN r27 with 1+2 | |
| yoshimitsu | b+2,1 | m, M | 12, 20 | i14~15, i27~28 | -17 | +28a (+18) | * Weapon * Combo from 1st CH with 2f delay * Enter KIN r30 with 1+2 * Input can be delayed 14f * Low crush 28~49 * Floating state 50~52 | |
| yoshimitsu | b+2,2 | m, h | 12, 21 | i14~15, i22~23 | -9 | +2a | * Heat Engager * Heat Dash +43d (+35) * Weapon * Combo from 1st hit with 1f delay * Combo from 1st CH with 7f delay * Interrupt with i3 from 1st block * Input can be delayed 14f | |
| yoshimitsu | b+2,NSS.1 | m, m | 12, 17 | i14~15, i27~28 | -17 | +28a (+18) | * Enter KIN r30 with 1+2 * Combo from 1st CH with 2f delay * Input can be delayed 14f * Low crush 28~49 * Floating state 50~52 | |
| yoshimitsu | b+2,NSS.2 | m, h | 12, 18 | i14~15, i22~23 | -9 | +0 | * Heat Engager * Heat Dash +5, +43d (+35) * Combo from 1st with 1f delay * Combo from 1st CH with 7f delay * Input can be delayed 14f | |
| yoshimitsu | f,n,d,df+2 | m | 20 | i14~15 | -13 | +6g | +58a (+38) | * Balcony Break * Weapon * Can be buffered * Can be performed in FC * High crush 6~14 |
| zafina | 4 | h | 19 | i14~15 | -6 | -1 | +19a (+10) | Balcony break on airborne hit |
| zafina | f+4 | h | 13 | i14~15 | -6 | +22a | ||
| zafina | SCR.2 | m | 17 | i14 | -7 | +7 | ||
| zafina | SCR.2,1 | m, m | 17, 25 | i14, i21 | -6 | +30a (+20) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Weapon * Combo from 1st hit * 10 chip damage on block * Interrupt with i5 from 1st block * Deal 10 recoverable damage to self without Heat * Gain ORB on hit * Azazel's Power | |
| zafina | SCR.2,2 | m, m | 17, 17 | i14, i22 | -10 | +8c | +8a | * Spike * Combo from 1st hit with 6f delay * Delay does not change the timing of the attack * Interrupt with i6 from 1st block * Whiffs vs SSR, SWR from 1st block |
| zafina | TRT.3 | m | 16 | i14~i15 | -7 | +5c | +19c | * Spike * Floating state 1~49? |
| zafina | WR.f+4 | L | 21 | i14~30 | -52~-36 | -7a | * Enter BT -52 -7a with U * Enter TRT -52 -7a r35 with D * Zafina must run for 32f to access this move * Floating state 14~40 | |
| alisa | 3 | m | 10 | i13~14 | -12~-11 | -1~+0 | ||
| alisa | 3,2 | m, h | 10, 20 | i13~14, i26~27 | -2 | +20a (+11) | * Heat Engager * Heat Dash +5, +43d (+35) * Homing * Balcony Break * Weapon * Combo from 1st hit * Interrupt with i6 from 1st block * 6 chip damage on block * 10 chip damage on block in Heat * Does not transition to DES when using Heat Dash | |
| alisa | 3,f+2 | m, m | 10, 20 | i13~14, i24~28 i1~4 i1~4 i1~4 i1 | -12 | +5 | * Weapon * Combo from 1st hit * Interrupt with i4 from 1st block * 2 chip damage on block * 6 chip damage on block in Heat | |
| alisa | 4 | h | 24 | i13~14 | -5 | +14g | +38a | * Homing * Balcony Break * Enter DES with 1+2 * Hit vs BT +21a (+12) |
| alisa | df+1 | m | 10 | i13 | -6 | +5 | +8 | * +5c on hit against crouching opponent |
| alisa | df+1,1 | m, h | 10, 20 | i13, i30~31 | +1 | +8 | * Balcony Break (airborne) * Combo from 1st CH with 2f delay * Interrupt with i12 from 1st block * Move cannot be delayed | |
| alisa | df+1,1,2 | m, h, h | 10, 20, 28 | i13, ,i22~25 | +6 | +8 | * Weapon * Combo from 2nd hit * 2 chip damage on block * 8 chip damage on block in heat | |
| alisa | df+1,4 | m, m | 10, 17 | i13, i26~27 | -11 | +3c | +13c | * Floor Break * Combo from 1st CH * Interrupt with i7 from 1st block * Transition to DES with 1+2 |
| alisa | f,f,F+2 | h | 30 | i13~15 | +5~+7 | +28a (+20) | * Balcony Break * 9 chip damage on block * Enter DES with 1+2 * Low crush 3~27 * Floating state 28~30 | |
| alisa | ws1 | M | 12 | i13~14 | -12 | -1 | * Elbow | |
| alisa | ws1,2 | M, h | 12, 12 | i13~14, i24~25 | -5 | +6 | * Combo from 1st hit * Enter DES with 1+2 | |
| alisa | ws1,2,3 | M, h, m | 12, 12, 23 | i13~14, ,i25~26 | -10 | +33a (+23) | * Combo from 2nd CH with 5f delay * Input can be delayed 10f * Enter DES with 1+2 | |
| alisa | CLK(Two spins).3 | m | 22 | i13~14 | +0 | +63a (+43) | * Balcony Break * Effective startup time is i32~33? * 8 chip damage on block | |
| alisa | CLK.3 | m | 20 | i13~14 | -9 | +12g | * Strong Aerial Tailspin * Balcony Break * Combo from 1st hit * Power up after 2 or more spins (i19?) * Interrupt with i8 from 1st block | |
| alisa | DES.1 | m,m,h,h,h,m | 35 | i13~18 i1~5 i1~7 i1~5 i1~4 i16~17 | -9 | +17a | * Weapon * 3 chip damage on block * 7 chip damage on block in heat * Final hit available only on hit | |
| alisa | SBT.1 | m | 12 | i13~14 | -15 | +0 | * Low crush 26~46 * Floating state 47~49 | |
| alisa | SBT.1,2 | m, m | 12, 13 | i13~14, i18~19 | -9 | +2 | +7c | * Spike * Combo from 1st hit with 1f delay * Rest of the string is natural on CH * Low crush 26~64 * Floating state 65~67 |
| alisa | SBT.1,2,1 | m, m, m | 12, 13, 7 | i13~14, ,i20~21 | -12 | -20 | -12 | * Combo from 2nd CH * Less safe on hit than on block without CH * Low crush 26~102 * Floating state 103~105 |
| alisa | SBT.1,2,1,3+4 | m, m, m, m,m | 12, 13, 7, 33 | i13~14, ,i18 | -18 | +4a (-13) | * Balcony Break * Combo from 3rd hit * Combo from 2nd CH * Transition to DES with input SBT.1,2,1,3+4,1+2 * Low crush 26~150 * Floating state 151~153 | |
| anna | H.2+3 | m | 23, 10 (50) | i13~14, i22~23 | -5 | +0d | * Heat Smash * Reversal Break * Balcony Break * Transition to attack throw on hit (50 damage) * Fragile debuff on hit, opponent receives chip damage from any attack, removed when land a hit on you * Jails * +17a (+0) on 2nd hit * 6 chip damage on block * High crush 6~27 | |
| anna | df+1 | m | 10 | i13~14 | -1 | +5 | ||
| anna | df+1,2 | m, h | 10, 10 | i13~14, i16 | -5 | +2 | * Combo from 1st hit * Jail from 1st block * Transition to HAM +0 +7 with F | |
| anna | df+1,2,3 | m, h, m | 10, 10, 20 | i13~14, ,i24~25 | -12 | +19a (+2) | * Tornado * Balcony Break * Move can be delayed by 10F * Cancel to CJM -17 -10 -3 r35 with B on frame 20 * Low crush 17~26 * Floating state 27~29 | |
| anna | df+1,2,4 | m, h, h | 10, 10, 22 | i13~14, ,i17~20 | -5 | +20a (+11) | * Balcony Break * Input can be delayed 10f * Move can be delayed 8f | |
| anna | b+2 | h | 10 | i13~14 | -5 | +1 | * Homing | |
| anna | b+2,2 | h, h | 10, 20 | i13~14, i18~19 | -9 | +5 | * Balcony Break (airborne) * Combo from 1st hit * Female characters can slap back with 2 on hit * Jails from 1st attack | |
| anna | uf+1 | h | 6 | i13 | -4 | +7 | ||
| anna | uf+1,3 | h, m | 6, 17 | i13, i15 | -16 | +7 | +51a | * Jail from 1st block with 4F delay * Combo from 1st CH with 12f delay * Input can be delayed 12f * Move can be delayed 11f |
| anna | uf+1,3,3+4 | h, m, m,m | 6, 17, 6,10 | i13, ,i32~34 i11~12 | -4 | +78a (+62) | * Tornado * Balcony Break * Knee * Combo from 2nd hit with 5f delay * Combo from 1st CH * Interrupt with i12 from 1st block * Whiffs vs SSR from 1st block * +27a (+18) if only the last hit connects * Instant Tornado on hit * Low crush 34~46 | |
| anna | qcf+1 | h | 20 | i13~17 | +1~+5 | +3~+7 | +47a (+37) | * Elbow * Bufferable * Chip damage on block * Perfect input d,df,f#1, f and 1 must be pressed on the same frame, grants +3 damage and increased chip damage on block |
| anna | ws1 | m | 10 | i13~14 | -8 | +5 | ||
| anna | ws1,2 | m, M | 10, 17 | i13~14, i18~19 | -13 | +9g | * Strong Aerial Tailspin * Transition to r30 TOM on hit automatically * Combo from 1st hit with 10F delay * Input can be delayed 10F * Move can be delayed 10F | |
| anna | HAM.1 | h | 20 | i13~14 | +6 | +30a (+20) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Elbow * 6 chip damage on block * Recovers 5f faster on hit or block | |
| armor-king | 4 | h | 17 | i13 | -5 | +6 | +6s | |
| armor-king | 4,3 | h, h | 17, 18 | i13, i25~26 | +0 | +9 | +27d | * Balcony Break on 2nd CH * Combo from 1st hit with 5F delay * Combo from 1st CH with 5F delay (+23a (+16)) * Interrupt with i5 from 1st block * Whiffs vs SSR, SWR from 1st block * i18 r17 cancel with B (-16/-5) * Move can be delayed by 6F |
| armor-king | f+1+4 | m | 28 | i13~15 | -19 | +17a (+12) | * Balcony Break * Shoulder | |
| armor-king | df+1 | m | 12 | i13~14 | -3 | +7 | * Recovers 1F faster on hit (t33 r19) * Jab evasion? | |
| armor-king | df+1,2 | m, h | 12, 19 | i13~14, i18~19 | -6 | +8 | +12c | * Tornado * Combo on 1st CH with 8F delay * 4f timestop on CH * Interrupt with i1 from 1st block * Move can be delayed 8F * Input can be delayed 9F |
| armor-king | b+2 | m | 10 | i13 | -11 | +0c | ||
| armor-king | b+2,1 | m, m | 10, 8 | i13, i18 | -12 | -1 | * Combo from 1st hit * Move cannot be interrupted * Move is delayed 2f * Move cannot be delayed * Input cannot be delayed | |
| armor-king | b+2,1,2 | m, m, h | 10, 8, 20 | i13, ,i25~26 | -7 | +19a (+10) | * Balcony Break * Combo from 1st or 2nd CH with 5F delay * Interrupt with i5 from 2nd block * Move can be delayed by 20F | |
| armor-king | ws3 | m | 12 | i13~14 | -6 | +6 | Knee | |
| armor-king | ws3,1 | m, m | 12, 24 | i13~14, i24~25 | -13 | +28a (+2) | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Combo from 1st hit with 6F delay * Interrupt with i6 from 1st block * Whiffs vs SSR from 1st block (Not possible with big bodies) * Move can be delayed by 5F * Input can be delayed by 6F | |
| armor-king | BT.3 | M | 20 | i13~14 | -14 | +49a | * Tornado * Unparryable by traditional kick parries (bug?) | |
| asuka | df+1 | m | 10 | i13~14 | -3 | +8 | ||
| asuka | df+1,2 | m, h,t | 10, 13,25 | i13~14, i22 | -3 | +0d | * Floor Break * Combo from 1st CH with 2f delay * Combo from 1st hit when off-axis to the left or right * Interrupt with i2 from 1st block * Input can be delayed 7f * +18a on off-axis hit, +16a on BT hit * Transition to attack throw on standing front hit * Won't transition to throw if opponent is too far (Jack-8 range 3.3~), gives +13 on hit instead | |
| asuka | df+1,4 | m, m | 10, 22 | i13~14, i23~24 | -12 | +22a (+17) | +59a | * Balcony Break * Combo from 1st CH with 1f delay * Interrupt with i3 from 1st block * Input can be delayed 7f |
| asuka | uf+1 | h | 12 | i13 | -9 | +3 | * Has good left sidestep tracking | |
| asuka | uf+1,2 | h, m | 12, 19 | i13, i26~27 | -11 | +13g | * Balcony Break * Strong Aerial Tailspin * Combo from 1st hit * Interrupt with i6 from 1st block * Cancel to FC r34 with D at frame 20 (-3/-15) | |
| asuka | ws2 | m | 18 | i13~14 | -8 | +8 | Elbow | |
| asuka | ws2,1 | m, h | 18, 10 | i13~14, i22 | -2 | +9 | * Combo from 1st hit with 3f delay * Interrupt with i6 from 1st block * Whiffs vs SSR, SWR from 1st block * Continues into 10 strings | |
| asuka | ws2,1,1 | m, h, m | 18, 10, 8 | i13~14, , | -23 | -12 | ||
| asuka | ws2,1,1,1 | m, h, m, h | 18, 10, 8, 8 | i13~14, , | -25 | -14 | ||
| asuka | ws2,1,1,1,2 | m, h, m, h, m | 18, 10, 8, 8, 6 | i13~14, , | -11 | +0 | ||
| asuka | ws2,1,1,1,2,1 | m, h, m, h, m, sm | 18, 10, 8, 8, 6, 5 | i13~14, , | -10 | +1 | ||
| asuka | ws2,1,1,1,2,1,4 | m, h, m, h, m, sm, m | 18, 10, 8, 8, 6, 5, 7 | i13~14, , | -16 | -6 | ||
| asuka | ws2,1,1,1,2,1,4,3 | m, h, m, h, m, sm, m, l | 18, 10, 8, 8, 6, 5, 7, 7 | i13~14, , | -25 | -9 | ||
| asuka | ws2,1,1,1,2,1,4,3,3+4 | m, h, m, h, m, sm, m, l, m,m | 18, 10, 8, 8, 6, 5, 7, 7, 25,25 | i13~14, , | -11 | KND | ||
| asuka | ws2,1,1,1,2,1+4 | m, h, m, h, m, sll,h | 18, 10, 8, 8, 6, 7,5 | i13~14, , | -33 | -7 | ||
| asuka | ws2,1,1,1,2,1+4,1 | m, h, m, h, m, sll,h, h | 18, 10, 8, 8, 6, 7,5, 6 | i13~14, , | -10 | -43 | ||
| asuka | ws2,1,1,1,2,1+4,1,3+4 | m, h, m, h, m, sll,h, h, l,m | 18, 10, 8, 8, 6, 7,5, 6, 5,24 | i13~14, , | -43 | LNC | ||
| asuka | ws2,1,1,3 | m, h, m, m | 18, 10, 8, 10 | i13~14, ,i21 | +11a (+1) | * Balcony Break | ||
| asuka | ws2,1+2 | m, t | 18, 12 | i13~14, i24~25 | -5 | +17 | * Combo from 1st hit with 3f delay * Interrupt with i6 from 1st block * Whiffs vs SSR, SWR from 1st block * Move can be delayed 2f * Links to Destabilizer (f+1+3_f+2+4) extensions on hit * +9 on BT hit | |
| asuka | SS.2 | m | 23 | i13~14 | -13 | +13a (+4) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break (airborne) * Gain NWG on Heat activation | |
| azucena | df+1 | m | 11 | i13~14 | -3 | +8 | ||
| azucena | df+1,4 | m, h | 11, 13 | i13~14, i17~18 | -7 | +4 | * Jail from 1st block * Combo from 1st hit * Enter BT -5 +6 r23 with B | |
| azucena | df+1,4,1 | m, h, h | 11, 13, 20 | i13~14, ,i22~23 | -5 | +18cg | +56a | * Balcony Break * Combo from 2nd CH with 7f delay * Move can be delayed 8f delay * Interrupt with i3 from 1st block * Whiffs vs SSR from 1st block * Cancel to LIB r35 with F at frame 15 (-17/-6) * Forces tech back roll on hit |
| azucena | df+1,4,1~2 | m, h, M | 11, 13, 23 | i13~14, ,i18~19 | -10 | +12c | * Spike * Interrupt with i14 from 1st block | |
| azucena | ws1 | m | 17 | i13~14 | -8 | +6 | +32a (+26) | Only hits grounded up-close and off-axis |
| azucena | LIB.1 | h | 14 | i13 | +3 | +8 | * 4 chip damage on block | |
| azucena | LIB.1,2 | h, h | 14, 20 | i13, i24~25 | -5 | +17a (+8) | * Balcony Break * Combo from 1st hit with 6f delay * Input can be delayed 9f * Move can be delayed 7f * Move cannot be interrupted * 6 chip damage on block * Cancel to BT -15 -10 r40 with B at frame 20 | |
| bob | 4 | h | 15 | i13 | -9 | +4 | +9s | * |
| bob | 4,3 | h, h | 15, 15 | i13, i19~20 | -9 | +6 | * Combo from 1st hit with 2F delay * Airborne combo from 1st CH with 2F delay (+21a (+14)) * Interrupt with i1 from 1st block * Move cannot be delayed * Input can be delayed by 2F | |
| bob | 4,3,4 | h, h, M | 15, 15, 20 | i13, ,i28~33 | -10 | +4c | +3d | * Spike * Combo from 2nd CH with 6F delay * Airborne combo from 1st CH (-7d) * Interrupt with i6 from 1st block * Low crush 18~35 |
| bob | 4,4 | h, M | 15, 22 | i13, i32~37 | +2c | +5d | * Spike * Airborne combo from 1st CH with 2F delay (-7d) * Interrupt with i14 from 1st block * Whiffs vs SS, SW from 1st block * Low crush 19~37 | |
| bob | df+4 | h | 12 | i13~14 | -6 | +5 | * | |
| bob | df+4,3 | h, h | 12, 23 | i13~14, i20~21 | -8 | +4 | * Combo from 1st hit with 3F delay * Interrupt with i2 from 1st block * Transition to BAL r20 with F (+12g/+0) ** FC r37 transition with no input (Cannot block i17 moves when transitioning on block) * Move can be delayed by 2F * Input can be delayed by 3F | |
| bob | df+4,4 | h, m | 12, 24 | i13~14, i25~26 | -13 | +11a (+2) | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Knee * Combo from 1st hit with 3F delay * Interrupt with i7 from 1st block * Whiffs vs SSR from 1st block (inconsistent; more consistent when using sidestep stance moves) * Move can be delayed by 2F * Input can be delayed by 3F * Floating state 24~34 | |
| bob | b+2 | m | 12 | i13~14 | -5 | +6 | * | |
| bob | b+2,1 | m, m | 12, 23 | i13~14, i23 | -13 | +7 | * Elbow * Spike * Combo from 1st hit with 1F delay * Transition to BAL r27 with F on hit (+12g) ** FC r50 transition with no input (Cannot block i11 moves) * Interrupt with i5 from 1st block * Move cannot be delayed * Input can be delayed by 1F | |
| bob | b+2,2 | m, h | 12, 12 | i13~14, i18 | -3 | +8 | * Combo from 1st hit with 4F delay * Move cannot be interrupted * Move can be delayed by 3F * Input can be delayed by 4F | |
| bob | b+2,2,4 | m, h, m | 12, 12, 13 | i13~14, ,i22 | -13 | +3 | * Knee * Combos from 2nd CH with 8F delay * Interrupt with i2 from 2nd block * Move can be delayed by 10F | |
| bob | b+2,2,4,4 | m, h, m, h | 12, 12, 13, 20 | i13~14, ,i23~24 | -7 | +18a (+9) | * Balcony Break * Combo from 2nd CH or 3rd hit with 3F delay * Interrupt with i3 from 3rd block | |
| bob | f,n,d,df+1 | h | 21 | i13~14 (i16+) | -4 | +78a (+62) | * Balcony Break * Instant Tornado on hit * Can also be performed with f,n,df#1 (i15+) * 4 chip damage on block * Recovers 2F faster on hit or block (t36 r22) | |
| bob | ws1 | m | 11 | i13~15 | -11 | +0 | * Elbow | |
| bob | ws1,2 | m, h | 11, 23 | i13~15, i24~25 | -5 | +8a (-1) | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Elbow * Combo from 1st hit with 6F delay * Interrupt with i4 from 1st block * 20f timestop on hit * 4 chip damage on block * Low crush 23~37 * Floating state 38~40 | |
| bob | ws1,3 | m, M | 11, 25 | i13~15, i25~26 | -13 | +11a (+2) | * Balcony Break * Hip * Combo from 1st hit * Interrupt with i5 from 1st block | |
| bryan | df+2 | m | 12 | i13 | -6 | +5 | Elbow | |
| bryan | df+2,1 | m, h | 12, 11 | i13, i16 | -4 | +5 | * Combo from 1st hit * Move cannot be interrupted * Enter SWA -1 +8 r15 with b | |
| bryan | df+2,3 | m, m | 12, 20 | i13, i23 | -13 | +8 | +59a | * Combo from 1st CH with 5F delay * Interrupt with i3 from 1st block |
| bryan | uf+2 | m | 6 | i13 | -10 | +1 | ||
| bryan | uf+2,2 | m, m | 6, 4 | i13, i10 | -10 | +1 | * Combo from 1st hit with 7f delay * Jail from 1st block with ?F delay * Move can be delayed 5f | |
| bryan | uf+2,2,2 | m, m, m | 6, 4, 4 | i13, ,i10 | -10 | +1s | * Combo from 1st hit with 5f delay * Jail from 1st block with ?F delay | |
| bryan | uf+2,2,2,3 | m, m, m, m | 6, 4, 4, 20 | i13, ,i22~23 | -15 | +30a (+12) | * Knee * Combo from 3rd hit with 5f delay * Interrupt with i2 from 1st block | |
| bryan | SNE.uf+2,2,2,2 | m, m, m, m | 6, 4, 4, 9 | i13, ,i10 | -12 | -1s | * Combo from 1st hit * Consumes SNE * Chip damage on block (2) | |
| bryan | SNE.uf+2,2,2,2,2 | m, m, m, m, m | 6, 4, 4, 9, 9 | i13, ,i10 | -12 | -2s | * Combo from 1st hit * Jail from 1st block with ?F delay * Chip damage 2 (22%) on block | |
| bryan | SNE.uf+2,2,2,2,2,3 | m, m, m, m, m, m | 6, 4, 4, 9, 9, 23 | i13, ,i22~23 | -15 | +3a | * Knee * Combo from 3rd or 4th or 5th hit ** +35a (+17) from 3rd hit ** +31a (+13) from 4th hit ** +30a (+12) from 5th hit * 9 chip damage (39%) on block * Interrupt with i1 from 5th block | |
| bryan | f,F+2 | h | 29 | i13 | -9 | +15cg | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * 8 chip damage on block * Forces tech back roll on hit | |
| bryan | FC.df+2 | m | 12 | i13 | -9 | +4 | Elbow | |
| bryan | FC.df+2,1 | m, h | 12, 25 | i13, i22~23 | -8 | +34a (+8) | * Balcony Break * Combo from 1st hit with 7f delay * Interrupt with i1 from 1st block * Input can be delayed 11f * Move can be delayed 10f | |
| bryan | SNE.f,F+1+2 | h | 30 | i13 | -9 | +23a (+18) | * Balcony Break * Consumes SNE * Can not be buffered * Chip damage 10 (30%) on block * Strong parry, parries all mid or high attacks except charge moves, throws and unlockables * On a successful parry, the attack is canceled and Bryan automatically retaliates * Unparryable with traditional parries, Asuka, Nina, etc * Consumes 300f of Heat * Parry state 2~10 | |
| bryan | SNE.f,F+1+2,P | h, m | 30, 20 | i13, i13~14 | 0 | +25a (+20) | * Balcony Break * Chip damage on block (8) * Consumes SNE * Initial attack absorbing animating takes 9 frames (pc1~9), effective startup is i22~23 * Power crush 1~14 | |
| bryan | qcb+1 | h | 22 | i13~14 | +1 | +19cg | +72a (+56) | * Tornado * Balcony Break * 4 chip damage on block * Forces tech back roll on hit |
| claudio | df+4 | m | 14 | i13 | -8 | +3 | ||
| claudio | d+1+2 | m | 28 | i13~14 | -18 | +7a (-2) | * Balcony Break * Shoulder | |
| claudio | b+3 | m | 14 | i13 | -4 | +7 | * Knee * Completely homing to SSL/SSR/SWR? | |
| claudio | b+3,n,3 | m, m | 14, 21 | i13, i24~25 | -12 | +9c | +14 | * Spike * Combo from 1st CH with 6f delay * Interrupt with i5 from 1st block * Input can be delayed 9f * Move can be delayed 8f |
| claudio | f,f,F+2 | h | 40 | i13~16 | +6 | +24a (+19) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Transition to r51 STB without STB and Heat * Frame advantage +1a (-4) on STB gain * 8 chip damage on block * Cannot be buffered * Low crush 3~26 * Floating state 27~29 | |
| claudio | STB.f,f,F+1+2 | h | 45 | i13~16 | +8g~+11g | +28a (+18) | * Balcony Break * 22 chip damage on block * Consumes STB * Consumes 300F of remaining Heat time * Assuming i19 startup from buffered manual input (temporary tracking score result) * Low crush 3~26 * Floating state 27~29 | |
| clive | 1+2 | m | 21 | i13 | -9 | +2 | * Heat Engager * Heat Dash +5, +43d (+35d) * Balcony Break (airborne) * Weapon * On hit regain 5 additional recoverable health | |
| clive | ws1 | m | 11 | i13~14 | -4 | +3 | +8 | * Elbow * Enter PHX -1 +6 +11 r23 with F or 4 on hit or block |
| clive | ws1,2 | m, m | 11, 19 | i13~14, i26~27 | -12 | +9 | +21a | * Balcony Break * Weapon * Combo from 1st hit with 3f delay * Combo from 1st CH with 8f delay * Interrupt with i3 from 1st block * Input can be delayed 8f * Increases ZAN gauge by 0.50 on hit * Increases ZAN gauge by 0.14 on block |
| devil-jin | df+1 | m | 11 | i13 | -6 | +5 | +9 | |
| devil-jin | df+1,2 | m, h | 11, 20 | i13, i17 | -9 | +26a (+16) | * Balcony Break * Combo on 1st hit with 6F delay * Combo on 1st CH with 10F delay * Interrupt with i3 from 1st block * Move can be delayed by 4F * Input can be delayed by 10F | |
| devil-jin | df+1,4 | m, m | 11, 23 | i13, i20~21 | -13 | +16cg | +31d (+23d) | * Balcony Break * Combo on 1st CH with 10F delay * Interrupt with i5 from 1st block * Transition to MCR r33 with F on hit or CH (+16cg/+31d (+23d)) ** -9 on an empty MCR transition on hit * +11d on BT hit * Move can be delayed by 5F * Input can be delayed by 10F |
| devil-jin | df+4 | m | 10 | i13~14 | -9 | +2 | ||
| devil-jin | df+4,4 | m, m | 10, 16 | i13~14, i13~14 | -15 | -4c | * Floor Break * Jail from 1st block with 3F delay * Combo from 1st hit with 10F delay * Move can be delayed 10F | |
| devil-jin | ws1 | m | 12 | i13~14 | -6 | +5 | +9 | |
| devil-jin | ws1,1 | m, h | 12, 10 | i13~14, i30~32 | +11 MCR | +16 MCR | * Strong Aerial Tailspin * Balcony Break On air hit * Weapon * Projectile (unparryable) * Combo from 1st CH with 1F delay * Interrupt with i12 from 1st block * Whiffs vs SSR, SWR from 1st block * Transition to MCR r29 on block or hit only ** -14/-9 on an empty MCR transition * 2 chip damage on block * Move cannot be delayed * Input can be delayed by 1F | |
| devil-jin | ws1,2 | m, m | 12, 15 | i13~14, i22 | -11 | +6 | +10 | * Combo from 1st hit with 7F delay * Combo from 1st CH with 10F delay * Interrupt with i4 from 1st block * Transition to MCR r25 with F on hit or CH (+14/+17) ** -11/-8 on an empty MCR transition * Move can be delayed 9F * Input can be delayed 10F |
| devil-jin | ws1,4 | m, h | 12, 21 | i13~14, i24~25 | -5 | +17a (+8) | * Balcony Break * Combo from 1st hit with 4f delay * Interrupt with i6 from 1st block * Whiffs vs SSR from 1st block * Input can be delayed 4f * Move can be delayed 3f | |
| dragunov | df+1 | m | 13 | i13 | -2 | +7 | Enter -2, -11 PGR with 3+4 (or d+3+4) | |
| dragunov | df+1,4 | m, h | 13, 23 | i13, i22~23 | -7 | +22a (+13) | +58a | * Balcony Break * Combo from 1st CH with 8f delay * Interrupt with i2 from 1st block * Input can be delayed 12f |
| eddy | 4 | m | 10 | i13~14 | -9 | +7 | ||
| eddy | 4,4 | m, m | 10, 20 | i13~14, i30~31 | -7 | +12g | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st CH with 4f delay * Input can be delayed 7f * Low crush 22~33 * Floating state 34~36 | |
| eddy | df+1 | m | 10 | i13 | -3 | +6 | ||
| eddy | df+1,3 | m, h | 10, 21 | i13, i26~27 | -7 | +22a (+5) | * Tornado * Balcony Break * Combo from 1st hit with 2f delay * Input can be delayed 10f * Move can be delayed 9f * Low crush 16~43 * Floating state 44~46 | |
| eddy | b+3 | m | 10 | i13~14 | -9 | +8 | * Knee | |
| eddy | b+3,3 | m, M | 10, 21 | i13~14, i26~28 | -15 | +33a(+23) | * Transition to RLX * Combo from 1st CH with 7F delay * Interrupt with i6 from 1st block | |
| eddy | ws1 | h | 6 | i13~14 | -6 | +5 | * Elbow | |
| eddy | ws1,3 | h, M | 6, 14 | i13~14, i19~21 | -15 | +38a(+20) | * Transition to RLX * Combo from 1st hit | |
| eddy | ws1,4 | h, h | 6, 23 | i13~14, i23~25 | -7 | +8 | * Balcony Break * Strong Aerial Tailspin * Combos from 1st hit | |
| eddy | FC.4 | l | 6 | i13 | -15 | -4 | * Hits grounded up-close | |
| fahkumram | 3 | m | 11 | i13 | -9 | +2 | +9 | |
| fahkumram | 3,1 | m, h | 11, 12 | i13, i18 | -3 | +7 | * Combo from 1st hit with 2F delay * Move cannot be interrupted * Move cannot be delayed * Input can be delayed by 2F | |
| fahkumram | 3,1,2 | m, h, h | 11, 12, 20 | i13, ,i21~22 | +0 | +38d (+30) | * Balcony Break * Tornado * Combo from 2nd CH with 6F delay * Interrupt with i3 from 2nd block * Move can be delayed by 5F * Input can be delayed by 6F | |
| fahkumram | 3,1,4 | m, h, m | 11, 12, 23 | i13, ,i21 | -14 | +8d (-1) | * Balcony Break * Combo from 2nd CH with 6F delay * Interrupt with i3 from 2nd block * Move can be delayed by 5F * Input can be delayed by 6F | |
| fahkumram | 3,1,d+4 | m, h, L | 11, 12, 15 | i13, ,i20 | -15 | -4 | +0d | * Combo from 2nd CH with 6F delay * Shift to attack throw Murderous Sweep and gain GRF on CH * Interrupt with i2 |
| fahkumram | 3,4 | m, m | 11, 18 | i13, i19 | -12 | +24g | +34d (+26) | * Knee * Wallbreak on CH * Combo from 1st hit CH with 7F delay * Move can be delayed by 5F * Input can be delayed by 7F |
| fahkumram | 3,4~3 | m, m | 11, 20 | i13, i18 | -7 | +9 | +37d (+29) | * Tornado * Balcony Break on CH * Effective startup i34 * Interrupt with i16 from 1st block * Interrupt with i5 from 1st hit * Combo from 1st CH with no delay * Move cannot be delayed * Input can be delayed by 15F * Can be charged |
| fahkumram | 3,4~3* | m, m | 11, 23 | i13, i36 | +9 | +70a (+54) | * Tornado * Balcony Break * Effective startup i52 * Interrupt with i34 from 1st block * Interrupt with i23 from 1st hit * Cancel to r20 FC with F at frames 20-24 (frames 36-40 from 1st attack) ** Interrupt with i39? from 1st block ** Interrupt with i28? from 1st attack * 9 chip damage on block * Powered up with GRF | |
| fahkumram | 3,4~3*~B | m, m | 11, 25 | i13, i22 | -7 | +9 | * Homing * Balcony Break * Effective startup i54 * Interrupt with i36 from 3rd block * Interrupt with i25 from 3rd hit * Input B during frames 16-24 of Tornado Maw (charged) * Move can be delayed by 8F from Tornado Maw (charged) | |
| fahkumram | 3,4~4 | m, h | 11, 20 | i13, i16 | +3 | +13g | +30a | * Homing * Balcony Break * Strong Aerial Tailspin * Effective startup i29 * Interrupt with i11 from 1st block * 6 chip damage on block * Combos from 1st hit CH * Interrupt with i11 from 1st block * Just frame input 3,4:4; effective startup i32 ** 24 damage, 7 chip damage, slightly different juggle properties ** Input 4 during frames 14~16 of 3,4 ** Interrupt with i14 from 1st block or i3? from 1st hit |
| fahkumram | df+3+4 | m,m | 8,16 | i13 | -10 | +8 | * Good right sidestep tracking | |
| fahkumram | GRF.df+3+4,3 | m,m, m | 8,16, 23 | i13, i26 | -9 | +13g | * Consumes GRF * Partially consumes remaining Heat Time * Transition to +13g RAM on hit * Combos from 1st hit * 9 chip damage on block | |
| fahkumram | ws1 | m | 12 | i13~14 | -4 | +4 | * Elbow | |
| fahkumram | ws1,2 | m, h | 12, 25 | i13~14, i18~19 | -9 | +20a (11) | * Heat Engager * Heat Dash +43d (+35) * Elbow * Balcony Break * Combo from 1st hit with 8F delay * Move can be delayed by 10F * Input can be delayed by 12F | |
| feng | b+1+2 | m | 31 | i13~14 | -19 | +18a (+13) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Shoulder | |
| feng | ws1 | m | 13 | i13 | -3 | +3 | ||
| feng | ws1,2 | m, m | 13, 16 | i13, i9 | -12 | -1 | * Jail from 1st block with 6F delay * Combo from 1st hit with 6F delay * Move can be delayed by 4F * Input can be delayed by 6F | |
| feng | ws1,2,1 | m, m, m | 13, 16, 20 | i13, ,i17~18 | -14 | +12a (+3) | +32a (+24) | * Balcony Break * Jail from 1st block with 2F delay * Combo from 2nd CH with 12F delay * Move can be delayed by 15F * Input can be delayed by 16F |
| feng | ws1,3 | m, h | 13, 20 | i13, i22~23 | -6 | +4c | * Heat Engager * Heat Dash +43d (+35) * Combo from 1st hit with 3F delay * Move can be delayed by 10F * Input can be delayed by 12F * Unparryable by traditional kick parries (bug?) | |
| heihachi | f+2~1 | m | 20 | i13 | -11 | +6 | * Cancel to SS with D_U | |
| heihachi | f+2~1,1+2 | m, m | 20, 24 | i13, i26 | -13 | +11a (+2) | * Balcony Break * Combo from 1st hit | |
| heihachi | df+1 | m | 10 | i13~14 | -5 | +7 | * Decreased opponent blockstun when performing df+1,1 (r18 -> r14) | |
| heihachi | df+1,1 | m, h | 10, 8 | i13~14, i15 | -2 | +4 | * Combo from 1st hit * Interrupt with i1 from 1st block | |
| heihachi | df+1,2 | m, m | 10, 20 | i13~14, i21 | -13 | +3 | * Combo from 1st hit | |
| heihachi | df+1,2* | m, m | 10, 28 | i13~14, i38~39 | +1 | +32a (+11) | * Reversal Break * Balcony Break * 11 chip damage on block * Interrupt with i21 from 1st block * Interrupt with i9 from 1st hit * Whiffs vs SS and SW from 1st block * Whiffs vs SSR and SWR from 1st hit * Recover an additional 3 health on hit or block | |
| heihachi | df+1:2* | m, m | 10, 23 | i13~14, i28~29 | -9 | +19a (+14) | * Tornado * Reversal Break * Combo from 1st hit * 9 chip damage on block * 11 chip damage on block with perfect frame input * Restores 3 additional recoverable health on hit or block * Restores 9 additional recoverable health on hit or block with perfect frame input * 23 damage upon releasing input within the 5f window (frames 1822) * 28 damage on a perfect input release exactly on frame 17 (gold spark) | |
| heihachi | df+2 | m | 8 | i13~14 | -7 | +4 | ||
| heihachi | df+2,1 | m, m | 8, 20 | i13~14, i20~21 | -17 | +12a (+5) | * Combo from 1st hit | |
| heihachi | WAR.df+2,1 | m, m | 8, 20 | i13~14, i20~21 | -17 | +66a (+50) | * Tornado * Combo from 1st hit * 6 chip damage on block | |
| heihachi | df+4 | m | 10 | i13~14 | -6 | +5 | ||
| heihachi | df+4,2 | m, m | 10, 23 | i13~14, i20 | -12 | +9a (+0) | +55a | * Balcony Break * Combo from 1st hit with 9f delay |
| heihachi | f,F+1+2 | m | 22 | i13 | -8 | +22a (+12) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * 4 chip damage on block * Gain 1 Ultimate Count on Heat activation | |
| heihachi | ws1 | m | 17 | i13~14 | -14 | +35d (+27) | * Balcony Break | |
| hwoarang | df+1 | m | 10 | i13~14 | -1 | +6 | * Also possible during RFF | |
| hwoarang | df+1,3 | m, m | 10, 15 | i13~14, i22~23 | -2 | +6 | * Combo from 1st hit * Transition to LFS | |
| hwoarang | df+3+4 | m,h,m | 7,4,17 | i13,i14,i24~25 | -14 | +4c | * Heat Engager * Heat Dash +5, +43d (+35) * Jails * 5 chip damage on block * Also possible during RFF | |
| hwoarang | b+4 | h | 17 | i13~14 | -10 | +1 | +50a | * Transition to RFF |
| hwoarang | u+2 | h | 18 | i13~15 | -9 | +15g | * Balcony Break * Homing * Also possible during RFF * Sidesteps to the left * Wall splats | |
| hwoarang | LFS.1 | h | 6 | i13 | +5 | +7 | ||
| hwoarang | RFF.b+3 | h | 17 | i13~14 | -10 | +1 | +50a | * Sidesteps to the right |
| hwoarang | RFF.df+4 | m | 12 | i13 | -7 | +1g | +1 | * Remains in RFF * Transition to RFS with F_B_D_U (+4/+13g/+13) |
| hwoarang | RFS.2 | h | 6 | i13 | +5 | +7 | * Transition to RFF * Links to RFF.2 extensions | |
| jack-8 | df+3+4 | m | 28 | i13 | -23 | +10a (+1) | * Balcony Break * Shoulder | |
| jack-8 | b+4 | m | 16 | i13 | -13 | -2 | -2s | * Knee |
| jack-8 | b+4,4 | m, M | 16, 21 | i13, i30 | -4c | +3d | * Combo from 1st CH * When comboing from 1st CH: ** Floor Break ** -8d on hit * Interrupt with i10 from 1st block | |
| jin | 4 | h | 15 | i13~14 | -9 | +10g | +13c | * Homing * Balcony Break |
| jin | 1+2 | m,m,m | 4,4,16 | i13 i8 i12 | -14 | +12a (+3) | * Balcony Break * Heat Engager * Heat Dash +5, +43d (+35) | |
| jin | df+1 | m | 10 | i13~14 | -3 | +4 | +6 | |
| jin | df+1,4 | m, h | 10, 18 | i13~14, i18~21 | -9 | +10g | +17a (+8) | * Balcony Break * Combo from 1st hit with 6f delay * Interrupt with i1 from 1st block * Input can be delayed 10f * Move can be delayed 9f |
| jin | df+1,4~4 | m, m | 10, 24 | i13~14, i20 | -12 | +10a (+1) | * Balcony Break * Interrupt with i17 from 1st block * Interrupt with i10 from 1st hit * Whiffs vs SSR, SW from 1st block * Whiffs vs SS, SW from 1st hit | |
| jin | ws1 | m | 7 | i13~14 | -6 | +5 | ||
| jin | ws1,2 | m, m | 7, 19 | i13~14, i19~20 | -8 | +3c | * Spike * Combo from 1st hit with 1f delay * Combo from 1st CH with 10f delay * Move cannot be interrupted * Input can be delayed 13f * Enter ZEN -9 +2c r27 with F | |
| jin | ws1,3 | m, h | 7, 8 | i13~14, i14 | -6 | +4 | * Jail from 1st block * Transition to r26 backdash with B | |
| jin | ws1,3,2 | m, h, m | 7, 8, 4 | i13~14, ,i18 | -11 | -6 | * Combo from 1st hit * Jail from 1st block | |
| jin | ws1,3,2,1 | m, h, m, m | 7, 8, 4, 3 | i13~14, ,i10 | -11 | +3 | * Combo from 1st hit * Jail from 1st block | |
| jin | ws1,3,2,1,4 | m, h, m, m, l | 7, 8, 4, 3, 5 | i13~14, ,i20~21 | -31 | +8 | * Combo from 1st hit * Interrupt with i3 from 1st block | |
| jin | ws1,3,2,1,4,2 | m, h, m, m, l, M | 7, 8, 4, 3, 5, 10 | i13~14, ,i31~32 | -16 | +15a | * Balcony Break * Spike * Airborne combo from 1st hit (-8d) * 4 chip damage on block * Low crush 8~28 * Floating state 29~31 | |
| jin | ws1,3~3 | m, m | 7, 20 | i13~14, i23~24 | +6 | +13c | * Spike * Interrupt with i15 from 1st block * Interrupt with i4 from 1st hit * Whiffs vs SSL, SW from 1st block * Enter Breaking Step +2 +9c with DF * +16a on BT hit | |
| jun | H.2+3 | m,m | 20,30 | i13 i32~75 | -6~+37g | +21a~+64a (-5~+38) | * Heat Smash * Balcony Break * Restores 32 recoverable on hit (16 on block) * 10 chip damage on block * Gain 8 Kazama Essence on normal hit and 6 on block or airborne hit | |
| jun | 1+2 | m | 26 | i13 | -12 | +28a | * Balcony Break * Heat Engager * Heat Dash +43d (+35) * Gain 10 Kazama Essence on Heat activation | |
| jun | df+1 | m | 10 | i13~14 | -3 | +8 | ||
| jun | df+1,1 | m, m | 10, 17 | i13~14, i24~25 | -11 | +5 | +13g | * Combo from 1st hit * Interrupt with i5 from 1st block |
| jun | df+1,2 | m, h | 10, 12 | i13~14, i22~23 | -4 | +6 | +11 | * Combo from 1st hit with 1F delay * Interrupt with i4 from 1st block * Move cannot be delayed * Input can be delayed by 1F |
| jun | b+4 | m | 14 | i13~14 | -7 | +5 | Knee | |
| jun | b+4,2 | m, M | 14, 17 | i13~14, i22~23 | -13 | +12g | +28a (+18) | * Combo from 1st hit with 8f delay * Move cannot be interrupted |
| jun | ws2 | m | 12 | i13~14 | -8 | +5 | +32a | Hits grounded up-close only |
| jun | ws2,1 | m, m | 12, 20 | i13~14, i22~23 | -12 | +19a (10) | * Balcony Break * Combo from 1st hit * Interrupt with i3 from 1st block | |
| jun | IZU.1 | h | 7 | i13~14 | -7 | +4 | Enter GEN -6, +5 r18 with F Enter MIA -6, +5 r18 with B | |
| jun | IZU.1,1 | h, h | 7, 26 | i13~14, i23~24 | -4 | +22d | * Balcony Break * Tornado * Combo from 1st hit with 6f delay * Interrupt with i4 from 1st block * Restores 1 health on hit * Restores 1 additional recoverable on hit * Non-limb attack, unparryable by Asuka, Nina, etc * Gain 6 Kazama Essence on normal hit and 5 on airborne hit | |
| jun | IZU.1,2 | h, m | 7, 20 | i13~14, i24 | -13 | +6a | +15a | * Spike * Combo from 1st hit with 5F delay * Interrupt with i5 from 1st block * Move can be delayed by 6F |
| kazuya | df+4 | m | 10 | i13~14 | -9 | +2 | ||
| kazuya | df+4,4 | m, m | 10, 16 | i13~14, i15~16 | -15 | +0c | * Spike * Combo from 1st hit with 10f delay * Jail from 1st block with 3f delay | |
| kazuya | db+1 | m | 7 | i13~14 | -10 | +0 | ||
| kazuya | db+1,2 | m, M,M | 7, 8,15 | i13~14, i20~21, i7~9 | -19 | +9a (-8) | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Combo from 1st hit with 1F delay * Jail from 1st block with 1F delay * Move cannot be delayed * Input can be delayed by 1F * 4 chip damage on block | |
| kazuya | ws1 | m | 10 | i13~14 | -5 | +5 | ||
| kazuya | ws1,2 | m, m | 10, 12 | i13~14, i22~23 | -12 | +73a(+57) | * Tornado * Combo from 1st hit * Interrupt with i2 from 1st block | |
| kazuya | ws1+2 | m | 25 | i13~14 | -9 | +8 | +24a | |
| king | 4 | h | 20 | i13 | -5 | +6 | +31d | Balcony Break (CH) |
| king | df+2 | m | 12 | i13 | -6 | +4 | ||
| king | df+2,1 | m, h | 12, 15 | i13, i20~21 | -4 | +24a | * Balcony Break (airborne) * Combo from 1st CH with 13f delay * Move can be delayed 13f | |
| king | BT.3 | M | 18 | i13~14 | -13 | +9s | +50d | * Tornado * Hits OTG. Forces standing on normal hit. * Crumple on CH for full combo. |
| king | BT.3:1+2 | M, t | 18, 20 | i13~14, | +0d | * Floor Break * Throw when hit standing in front close range. * Just frame input. | ||
| king | ss2+4 | t | 15 / 20 | i13 (i38) | -3 | +0d / +1d | * Homing * 2 throw break (except from behind). * i38 effective startup animation * RSSB2 from side/behind, RSSB1 from front, doesn't change to left/right/behind throw. * Opponent recovers in FUFT. * Cancel to r35 FC with b (cs1~35). * High crush 1~25 | |
| kuma | H.2+3 | M,M | 51 | i13~15, i45 | 0 | +33a (+23) | * Heat Smash * Balcony Break * 10 chip damage * Transition to attack throw on 1st hit * +20a (+10) 45dmg on 2nd hit if 1st hit misses | |
| kuma | 1+2 | m | 25 | i13~14 | -13 | +18cg | * Balcony Break * Heat Engager * Heat Dash +43d (+35) * Forces crouch on hit | |
| kuma | ws1 | m | 13 | i13~15 | -11 | +2 | +7 | |
| kuma | ws1,2 | m, m | 13, 20 | i13~15, i18~19 | -13 | +6 (+20g) | +18cg | * Combo from 1st hit * Hold 2 to power up, up to 2 charge levels * Transition to HBS with input D or 3+4 * Tornado * Wall Crush +20g on hit * Balcony Break on CH |
| kuma | ws1,2* | m, m | 13, 28 | i13~15, i33 | -12 | +18cg | +31a (-2) | * Combo from 1st CH * Heat skips to Level 2 charge * Transition to HBS with input D or 3+4 (-12/+18cg/+34a (-2)) * Balcony Break * Tornado |
| kuma | ws1,2** | m, m | 13, 38 | i13~15, i44 | +3 | +27a (-9) | * Transition to HBS with input D or 3+4 * Balcony Break * Tornado * Reversal Break * chip damage on block * Heat reduces charge length (consumes partial Heat time) | |
| kunimitsu | f+2 | h | 12 | i13 | -9 | +2 | ||
| kunimitsu | f+2,3 | h, h | 12, 20 | i13, i16~18 | -6 | +20a (+11) | * Combo from 1st hit with 8f delay * Input can be delayed 8f * Move can be delayed 3f | |
| kunimitsu | df+1 | m | 10 | i13~14 | -2 | +5 | ||
| kunimitsu | df+1,2 | m, m | 10, 12 | i13~14, i18~19 | -10 | +1 | * Weapon * Combo from 1st CH with 7f delay * Input can be delayed 9f * Move can be delayed 8f * Move cannot be interrupted | |
| kunimitsu | df+1,2,2 | m, m, M | 10, 12, 20 | i13~14, ,i22~23 | -14c | +8a | * Balcony Break * Spike * Combo from 2nd hit with 1f delay * Input can be delayed 1f * Move cannot be delayed * Interrupt with i2 from 2nd block * Combo from 1st CH * Chip damage on block | |
| kunimitsu | df+1,3 | m, h | 10, 20 | i13~14, i21 | -9 | +5 | +44a (+34) | * Tornado * Combo from 1st Ch with 4f delay * Input can be delayed 9f * Move can be delayed 8f * Interrupt with i3 from 1st block |
| kunimitsu | qcf+2 | M | 24 | i13~14 | -12c | +8a | * Balcony Break * Spike * Weapon * Bufferable * 2 chip damage on block * Hit vs BT +3d | |
| kunimitsu | ws2 | m | 14 | i13~14 | -9 | +1 | * Weapon | |
| kunimitsu | ws2,1 | m, m | 14, 20 | i13~14, i20 | -13 | +18a (+9) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Weapon * Combo from 1st hit with 9f delay * Interrupt with i1 from 1st block * Input can be delayed 9f * Move can be delayed 6f | |
| kunimitsu | MUS.4 | m | 30 | i13~15 | -14 | -8a | * Floor Break * Massive pushback, difficult to punish without walls * Low crush 1~28 * Floating state 29~31 | |
| kunimitsu | SET.uf+4 | m,t | 8,16 | i13~14 | -14 | +0d | * Floor Break * Shift to Attack Throw when hit from the front * Hit vs BT/Side +8a (+1) * Low crush 11~32 * Floating state 33~35 | |
| lars | f+1 | h | 10 | i13 | -5 | +6 | ||
| lars | f+1,2 | h, m | 10, 11 | i13, i12 | -5 | +6 | * Transition to SEN * Combo from 1st hit with 1F delay * Input can be delayed by 1F * Jails from 1st block * Transition to standing with B (-8/+3) | |
| lars | f+1,2,3 | h, m, m | 10, 11, 20 | i13, ,i24 | -5 | +22c | +49a | * Balcony Break * Combo from 2nd hit CH * Interrupt with i4 from 1st block * Transition to DEN * Cancel DEN and transition to standing with input B (-12/+41d (-17)/+42a) * Forces tech backroll on hit ** Opponent recovers crouching |
| lars | f+1+4 | m | 28 | i13~14 | -18 | +18a (+8) | * Balcony Break * Shoulder | |
| lars | df+1 | m | 12 | i13 | -3 | +5 | Recovers 2F faster on hit (t33 r20) | |
| lars | df+1,1 | m, h | 12, 12 | i13, i21 | -6 | +6 | * Combo from 1st hit with 1F delay * Interrupt with i2 from 1st block * Transition to DEN r25 with D (-2/+10) * Move cannot be delayed * Input can be delayed by 1F | |
| lars | df+1,1,3 | m, h, m | 12, 12, 25 | i13, ,i25~26 | -12 | +15cg | * Balcony Break * Combo from 2nd CH with 10F delay * Interrupt with i5 from 1st block * Move can be delayed by 10F * Input can be delayed by 14F * Forces tech back roll on hit | |
| lars | df+1,3 | m, m | 12, 20 | i13, i24 | -12 | +13a (+4) | * Balcony Break * Combo from 1st CH with 1F delay * Interrupt with i5 from 1st block * Move cannot be delayed * Input can be delayed by 1F | |
| lars | ws2 | m | 13 | i13~14 | -8 | +3 | * Transition to DEN r30 with D (-12/-1) ** Retreats during stance transition * Transition to SEN r23 with F (-5/+6) * Jab evasion (from frames 1 to 11?) | |
| lars | ws2,1 | m, m | 13, 17 | i13~14, i23~24 | -12c | +2c | +4d | * Combo from 1st hit * Interrupt with i4 |
| lars | ws2,3 | m, h | 13, 20 | i13~14, i20 | -15 | -3 | * Combo from 1st hit with 6F delay * Interrupt with i7 * Move cannot be delayed * Transition to LEN r34 with D (-11/+6) | |
| lars | SEN.3+4 | m,m | 6,16 (23) | i13~14,i18~19 | +0c | +22d (-13) | * Floor Break * Jail from 1st block * 6 chip damage on block * +17d and balcony break on 2nd hit * Low crush 7~35 * Floating state 36~38 | |
| law | 4 | h | 15 | i13 | -9 | +7 | +7s | |
| law | 4,3 | h, h | 15, 12 | i13, i18~19 | -8 | +1 | * Combo from 1st hit * Airborne combo from 1st CH (+24a (+17)) * Transition to DSS with F (+7/+16g/+39a (+32)) | |
| law | 4,3,4 | h, h, h | 15, 12, 14 | i13, ,i20 | -6 | -1 | +31a (+24) | * Airborne combo from 1st CH (+31a (+24)/+44a (+37)) * Transition to DSS with F (+7/+12g/+43a (+33)) |
| law | 4,u+3 | h, m | 15, 23 | i13, i33 | -1 | +30a (+13) | Move can be delayed by 4F * Low crush 23~ | |
| law | df+1 | m | 10 | i13 | -1 | +5 | First hit of Law's 10 String | |
| law | df+1,2 | m, h | 10, 24 | i13, i20~21 | -8 | +9 | * Weapon * Balcony Break * Strong Aerial Tailspin * Combo from 1st hit with 2F delay * Interrupt wiht i2 * Powered up in Heat * Move cannot be delayed | |
| law | df+1,3 | m, l | 10, 6 | i13, i20 | -16 | -5 | * Combo from 1st hit with 2F delay * Interrupt with i2 * Move cannot be delayed * Links to 10-hit combo | |
| law | df+1,3,2 | m, l, m | 10, 6, 6 | i13, ,i28 | -12 | -1 | * Combo from 1st hit * Interrupt with i8 | |
| law | H.df+1,2 | m, h | 10, 27 | i13, i20~21 | -5 | +16a (+7) | * Weapon * Balcony Break * Strong Aerial Tailspin * Combo from 1st hit with 2F delay * Interrupt with i2 * Consumes 120F of remaining Heat Time * Move cannot be delayed * 5 chip damage on block | |
| law | df+4 | m | 15 | i13 | -8 | +3 | ||
| law | df+4,3 | m, m | 15, 23 | i13, i29~31 | -14 | +68a (+52) | * Tornado * Instant tornado * Combo from 1st CH * Low crush 14~ | |
| law | ws1 | m | 10 | i13 | -7 | -1 | * Transition to DSS with F ** (-5 oB, +1 oH) | |
| law | ws1,2 | m, h | 10, 25 | i13, i16 | -9 | +14c | * Balcony Break * Delayable * Forces tech backroll on hit | |
| lee | f+1+2 | h,h | 12,20 | i13, i14~15 | -13 | +18a (+9) | * Balcony Break * Jails from 1st block * Combo from 1st hit | |
| lee | df+1 | m | 10 | i13~14 | -1 | +5 | Links to 10-hit combo | |
| lee | df+1,2 | m, h | 10, 5 | i13~14, i20 | -10 | +1 | * Combo from 1st hit with 2F delay * Move cannot be delayed | |
| lee | df+1,2,2 | m, h, h | 10, 5, 6 | i13~14, ,i22 | -18 | -7 | * Combo from 1st hit | |
| lee | df+1,2,2,1 | m, h, h, h | 10, 5, 6, 5 | i13~14, ,i13 | -10 | +1 | * Combo from 3rd CH |