
All Characters
All Characters Tekken 8 Frame Data
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| steve | qcf+2 | l | 18 | i19 | -18 | +2c | * Transition to r36? PAB with F (-18/+2c) ** r36? FC cancel? * High crush 10~ | |
| victor | H.u+1+2 | M | 46 | i31~32 | -4 | +0a (-1) | * Balcony Break * Weapon * Victor teleports overhead on frame 10 and descends downward for the rest of the startup; evades some highs and mids but vulnerable on descent (lows, throws, etc. hit) * 15 chip damage on block * Consumes 450F of remaining Heat time * Low crush 10~26 * Floating state 27~29 | |
| victor | u+1+2 | M | 32 | i31~32 | -20c | +1a | * Weapon * 9 chip damage on block * Victor teleports overhead on frame 10 and descends downward for the rest of the startup; evades some highs and mids but vulnerable on descent (lows, throws, etc. hit) * Low crush 10~26 * Floating state 27~29 | |
| victor | IAI.1+2 | h | 30 | i20~21 | +3 | +20 (-6) | +21a | * Homing * Weapon * 12 chip damage on block * Opponent is FUFA on CH * Low crush 10 |
| xiaoyu | 3+4 | M | 23 | i23~25 | -1c | +3c | +19a | * Spike * Transition to AOP r30 with D (+0/+4c/+20a) ** AOP transition is r32 on whiff * Low crush 10~22 * Floating state 23~25 |
| xiaoyu | AOP.uf+3 | m | 14 | i15~17 | -17 | +27a (+17) | * Alternate input AOP.ub+3, AOP.u+3 * AOP.u+3: No forward momentum * AOP.ub+3: Backwards momentum * Low crush 10~35 * Floating state 36~38 | |
| xiaoyu | BT.f,F+3+4 | M (t) | 15 (43) | i39 | +4 | +39a | * Unbreakable throw when connecting at close range on front standing hit * Chip on block [9] * Low crush 10~ | |
| yoshimitsu | 2,d+3 | h, L | 10, 11 | i11, i22 | -12 | -1 | * Combo from 1st hit with 2f delay * Interrupt with i4 from 1st block * Input can be delayed 2f * Move cannot be delayed * High crush 10~ | |
| yoshimitsu | b+1,1,db+3 | h, h, l | 8, 9, 7 | i17, ,i13~14 | -20 | -9 | * Combo from 1st hit * Can combo to DB+3 extensions * Can be performed after one or three b+1 * High crush 10~ | |
| yoshimitsu | uf+2 | L | 25 | i35~36 | -16 | +6g | +25a | * Weapon * Cancel to r47 FC with D on frame 27 * Low crush 10~29 * Floating state 30~32 |
| yoshimitsu | uf+3+4 | M | 20 | i31~35 | -16~-12 | -4a | * Floor Break * In 1SS cancel to DGF r41 with 1+2 on frame 23 * In 1SS enter FLE r28 with d+1+2 * In 1SS enter IND r28 with d+1+2 (or NSS.d+1+2) * On hit, transitions to -4a r49 backward jump automatically * Landing on opponent's head, transitions to -48a (-58) r75 hop automatically, hitting Yoshimitsu during this animation forces him into BT * Low crush 10~32 * Floating state 33~35 | |
| yoshimitsu | f,F+3+4 | m | 15 | i22~24 | -20 | -9c | * Floor Break * Cannot be buffered * Visually similar to f,F+1+2 * Low crush 10~27 * Floating state 28~30 | |
| yoshimitsu | qcf+1 | h,h,M | 24,15,35 | i28~34 i37 i58~60 | +0~+2 | +30a | * Floor Break 2nd and 3rd * Weapon * 14 chip damage on block * Can be buffered * Can be performed in FC * 1st and 2nd hits connect only vs airborne opponent * Low crush 10~55 * Floating state 56~58 | |
| yoshimitsu | KIN.3 | L | 17 | i25~32 | -16~-9 | +13a | +25a | * Low crush 10~20 * Floating state 21~23 * High crush 24~ |
| yoshimitsu | NSS.qcf+1 | M | 30 | i53~56 | -8c | +5a | * Floor Break * Can be buffered * Can be performed in FC * Low crush 10~55 * Floating state 56~58 | |
| zafina | SCR.d+4 | L | 20 | i24~30 | -25 | -4a | * Enter MNT with D * High crush 10~ | |
| alisa | 1+2+3+4 | * Cannot block for 5 seconds * CH state for 5 seconds * Transition to DES with 1+2 * Low crush 11~49 * Floating state 50~52 | ||||||
| armor-king | 3+4 | M | 14 | i25~32 | -7 | +3 | * BT.3+4 spins backwards and recovers frontfacing * Low crush 11~36 * Floating state 37~39 | |
| armor-king | f,n,d,DF+4 | m | 22 | i16~18 | -9 | +28a (+20) | * Balcony Break * Tornado * Knee * Low crush 11~27 * Floating state 28~30 | |
| asuka | uf+3 | m | 17 | i20~21 | -3 | +8 | +33a | * Low crush 11~27 * Floating state 28~30 |
| bob | f,F+3 | h | 18 | i18~19 | -6 | +32a | * Balcony Break * Strong Aerial Tailspin * Transition to CD r26 with DF (+2/+40a) * Has good left sidestep tracking * Low crush 11~27 * Floating state 28~30 | |
| claudio | f,F+4 | m | 20 | i15~17 | -1~+1 | +6~+8 | +13~+15 | * Knee * i16 startup when buffering f,n. i18 fastest startup when unbuffered * Low crush 11~28 * Floating state 29~31 |
| eddy | SS.3+4 | h,h | 6,10 | i14~15 | -7 | +31a(+24) | * Transition to FC * Low crush 11~30 * Floating state 31~? * High crush ?~? | |
| hwoarang | RFS.uf+4 | m | 20 | i17~18 | -13 | +30a (+20) | * Tornado * Transition to RFF * 6 chip damage on block in heat * Low crush 11~33 * Floating state 34~36 | |
| jin | H.f,F+1+2 | m | 20 | i21~23 | +5 | +24cg | * Balcony Break * Strong Aerial Tailspin * Transition to DVS r32 on hit or block ** Stance moves can be delayed by 9F ** Transition to r42 FC with no input * Consumes 240f of Heat time * Cancel transition and recover Standing with B (-1/+18cg) * 4 chip damage on block * Low crush 11~48 * Floating state 49~51 | |
| jun | H.GEN.1,1+2 | L,M | 14,26 (18) | i20~21 i26~41 | -14 | +25a (+7) | * Reversal Break * Balcony Break * Jail from 1st block * Airborne combo from 1st hit * Has good left sidestep tracking * Restores 6 recoverable (3 on block) * 5 chip damage on block * Consumes 600F of remaining Heat time * Gain 5 Kazama Essence on normal hit, airborne hit or block * High crush 11~21 | |
| jun | uf+3 | m | 17 | i20~21 | -6 | +5 | +30a | Balcony Break (airborne) * Low crush 11~27 * Floating state 28~30 |
| jun | GEN.1 | L | 22 | i20~21 | -12 | +3c | +26a | * Has good left sidestep tracking * High crush 11~ |
| king | BT.d+4 | l | 20 | i22~24 | -14 | -2d | +28d | * Transitions to FC r40 on hit * Also can be done in backturn crouching. * Low crush 11~25 * Floating state 26~55 |
| king | JGR.3 | m | 30 | i22~23 | -9 | +12d (+2) | * Balcony Break * Homing * Power up into JGR.3* after 30F? or during Heat ** Partially uses remaining Heat time during Heat. * Low crush 11~30 * Floating state 31~33 | |
| king | JGR.3* | m | 34 | i22~23 | +2 | +21a (-5) | * Balcony Break * Homing * Effective startup i52~53? * 10 chip damage on block * Partially uses remaining Heat time during Heat * Low crush 11~30 * Floating state 31~33 | |
| kunimitsu | 3+4 | h | 18 | i21~22 | -1 | +21a (+12) | * Strong Aerial Tailspin * Balcony Break * Low crush 11~30 * Floating state 31~33 | |
| kunimitsu | MUS.2 | L | 25 | i25 | -18 | +21d | +39a | Weapon * High crush 11~43 |
| kunimitsu | SET.uf+4 | m,t | 8,16 | i13~14 | -14 | +0d | * Floor Break * Shift to Attack Throw when hit from the front * Hit vs BT/Side +8a (+1) * Low crush 11~32 * Floating state 33~35 | |
| lars | uf+3+4 | sp | * Low crush 11~38 * Floating state 39~41 | |||||
| law | f+3+4 | M | 20 | i25~26 | -2 | +7c | +49a | Alternate input DSS.f+3+4 * Low crush 11~ |
| law | f,F+3 | M | 30 | i23~26 | +0c | +7d | * Spike * 6 chip damage * Low crush 11~26 * Floating state 27~29 | |
| leo | db+4 | L | 11 | i20~22 | -31~-29 | +2 | +33a | * Clean hit +2 * Staggers on block * Causes float on hit if db+4,1 is input * High crush 11~ |
| lidia | uf+3 | M | 28 | i25~27 | -9 | +15cg | * Balcony Break * Spike * Forces tech backroll on hit * Low crush 11~24 * Floating state 25~27 | |
| lidia | f,F+3 | M | 21 | i19~20 | -14 | +30a (+20) | Tornado * Low crush 11~19 | |
| lidia | CAT.4 | L | 14 | i19~20 | -6 | +8c | +33a | * Transition to WLF on hit or block only * Crouching state ends early on frame 20 when transitioning to WLF * WLF transition is -14 * Powered up based on Heaven and Earth Level * HAE lvl.1 16 damage * HAE lvl.2 18 damage * HAE lvl.3 20 damage * High crush 11~31 |
| lidia | CAT.b,B | * Low crush 11~25 * Floating state 26~28 | ||||||
| lidia | HRS.b,B | * Low crush 11~25 * Floating state 26~28 | ||||||
| lidia | WLF.b,B | * Low crush 11~25 * Floating state 26~28 | ||||||
| lili | f+3+4 | m,M | 6,20 | i18~20 i11~13 | -9 | +1d | * Floor Break * Jail from 1st attack * +12d on hit if the first kick whiffs * Low crush 11~27 * Floating state 28~30 | |
| lili | f,F+3+4 | m | 30 | i19~25 | -2~+4 | +4a (-5) | * Balcony Break * Powers up in Heat * Chip damage on block [9] * Low crush 11~31 * Floating state 32~34 | |
| miary-zo | df+1,4 | m, m | 10, 17 | i13, i18~19 | -13 | +6 | +35a (+25) | * Knee * Combo from 1st hit with 7f delay * Interrupt with i3 from 1st block * Input can be delayed 9f * Move can be delayed 5f * Transition to BAO +6 r24 automatically on hit only * Cancel BAO transition -13 -6 +23a (+13) r36 with B * Low crush 11~34 * Floating state 35~37 |
| reina | uf+3 | h | 10 | i21~22 | -10 | +1 | * Low crush 11~ | |
| victor | PRF.3 | m | 21 | i15~17 | -8 | +15c | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Knee * Forces tech backroll on hit * Low crush 11~23 * Floating state 24~25 | |
| yoshimitsu | 1+2,P | M,M | 10,12 | i15~18 i3~6 | +1c~+4c | +14a | * is1~20 * Low crush 11~42 * Floating state 43~45 | |
| yoshimitsu | DB+1+2 | * Continues as long as DB is held * Transition to r25 releasing db * Actionable after 10f, mashing delays follow-ups * Follow-ups are fastest with inputs timed on frame 11 * High crush 11~ | ||||||
| yoshimitsu | u+3+4 | M,M | 10,12 | i39~42 i3~6 | +1c~+4c | +24a | * Floor Break * Floor break occurs on 2nd hit * Evades some mid attacks from frames ?-? * Yoshimitsu becomes invisible on frames 15~30 but can still be floated * Low crush 11~42 * Floating state 43~45 | |
| zafina | df+3,d+4 | m, L | 15, 15 | i15~16, i25~26 | -14 | +1c | * Combo from 1st hit * Interrupt with i7 from 1st block * High crush 11~ | |
| zafina | d+4,3 | L, h | 8, 10 | i17~18, i19 | -6 | +36a (+26) | * Combo from 1st hit CH with 11f delay * Interrupt with i3 from 1st block * Move can be delayed 9f * Low crush 11~17 * Floating state 18~20 | |
| alisa | b+1 | m | 15 | i15~16 | -5 | +8 | * High crush 12~ | |
| alisa | b,B+1+4 | h! | 50 | i63~84 | +37a (-18) | * Balcony Break * Weapon * Low crush 12~79 * Floating state 80~82 | ||
| armor-king | BT.1+4 | M! | 20 | i41~47 | +0d | * Armor King recovers FDFR on close hit on frames 41~42 (t91 r49 fs43~91), and FUFT on far hit (frames 43 to 47) or whiff * Low crush 12~42 * Floating state 43~47 | ||
| armor-king | FUFT.b+3+4 | m | 25 | i16~28 | -25 | +4a (-6) | * Balcony Break * Faster than normal spring kick and knocks down. * Floating state 1~11 * Low crush 12~34 * Floating state 35~45 | |
| bob | u+3+4 | M | 20 | i24~28 | +1 | +6c | * Spike * 4 chip damage on block * Low crush 12~29 | |
| devil-jin | b,f+2,1,4 | m, m, M | 12, 12, 21 | i15~17, ,i26~29 | -8c | +14a | * Floor Break * Interrupt with i13 from 1st block * Whiffs vs SS, SW from 1st block * Move can be delayed by 14f * Input can be delayed by 20f * Low crush 12~20 * Floating state 21~23 | |
| dragunov | SNK.3 | L,t | 17,20 | i17~18 | -16 | +0 | +1d/(+26a) | * Throw when CH from the front or on airborne hit in close range ** Called "Needle Hold" in-game * +26a on CH from distance * Floating state 10~42 * High crush 12~52 |
| dragunov | WR.F+3 | L,t | 20,20 | i17~18 | -15 | +1d | * Transition to attack throw on front standing hit * Must run for 32f to access this move * +27a on BT hit * Normally Side switches on hit * High crush 12~44 * Floating state 10~42 | |
| eddy | f,F+4 | M | 25 | i19~20 | -12 | +37a (+27) | * Tornado * Transition to HSP * Low crush 12~26 * Floating state 27~ | |
| eddy | FUFT.b+3+4 | m | 25 | i16-28 | -15~-27 | +2a(-10~)+18a(+6) | * Floating state 1~11 * Low crush 12~ | |
| fahkumram | df+1,2 | m, M | 12, 20 | i15~16, i27~28 | -13 | +12d | * Floor Break * Elbow * Combo from 1st hit with 3F delay * Grants GRF on hit * Interrupt with i7 from 1st block * Move can be delayed by 2F * Input can be delayed by 4F * Low crush 12~27 | |
| feng | 2,4,1 | h, m, m | 8, 15, 25 | i10, ,i24 | -12 | +24a (+14) | Balcony Break * Combo from 2nd CH with 6F delay * Interrupt with i6 from 1st block * Move can be delayed by 10F * Input can be delayed by 12F * Cancel to BT with B (-13/-2) * Low crush 12~19 | |
| hwoarang | LFS.4~3 | h,h | 17,26 | i15~16 (i20~21), i8~9 | +6 | +24a (+14) | * Balcony Break * 7 chip damage on block * Jail from 1st block * i20 actual startup: cancel takes 5f * Input 4 on frame 1 to power up ** 45dmg on hit, 8 chip damage on block * Low crush 12~ | |
| jack-8 | 2,1,uf | h, m | 10, 12 | i11, , | +1 | +6 | * Recover in crouch * Move can be delayed by 4F * Input can be delayed by 14F * Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2) * Low crush 12 | |
| jack-8 | 2,1,uf+1+2 | h, m, m | 10, 12, 20 | i11, ,i21~22 | +5 GMH | +17c GMH | * Strong Aerial Tailspin * Transition to GMH on hit or block * Interrupt with i13 from 1st block * Interrupt with i8 from 1st hit * Whiffs vs SS, SWR from 1st block * Whiffs vs SSR from 1st hit * Input can be delayed by 14F * Move cannot be delayed * 4 chip damage on block * Low crush 12 | |
| jack-8 | GMH.ub | js12 | *Recover in crouch * Low crush 12 | |||||
| jack-8 | GMH.uf | js12 | * Recover in crouch * Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2) * Low crush 12 | |||||
| jin | 4~3 | M | 27 | i24~34 | -11~-2 | +2a~+12a | * Spike * Low crush 12~31 * Floating state 32~ | |
| king | f,F+2+3 | M,t | 20,15 | i21~43 | -16c~+2c | -19c~+3c/-5d | * Forces crouching on block and hit. * Throw when hit standing in front close range. * Low crush 12~ | |
| kunimitsu | 1,2,4 | h, h, m | 5, 8, 20 | i10, ,i23~24 | -14 | +12d | * Balcony Break * Combo from 1st CH with 3F delay * Interrupt with i3 from 1st block * Hit vs BT +9d * Low crush 12~32 * Floating state 33~35 | |
| kunimitsu | u+3+4 | M,M | 10,12 | i39~42 i4~6 | +1c | +24a | * Spike * Kunimitsu is invisible on frames 12~29, but can still be hit * Low crush 12~42 * Floating state 43~45 | |
| lars | uf+3 | m,m | 12,14 (20) | i16~17,i15~18 | -26 | +33a (+15) | * Knee * Second hit available on 1st hit (t75 r38, js12~61, fs62~64) * Transition to FC on hit * Low crush 12~44 * Floating state 45~47 | |
| lars | DEN.n,F | sp | * Transition to SEN * Stance moves can be delayed by 20F * High crush 12~39 | |||||
| leo | db+2,4 | m, h | 16, 24 | i16~17, i24~26 | -9~-7 | +12a (+3) | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * Combo from 1st hit with 14F delay * Interrupt with i1 from 1st block * Low crush 12~ | |
| lidia | f,f,F+3 | m | 30 | i23~25 | +6 | +11cg | * Balcony Break * 9 Chip damage on block * Forces tech backroll on hit * Low crush 12~33 * 34~36 | |
| lili | df+3+4 | M | 14 | i24~29 | -4~+1 | +27a | * Low crush 12~30 | |
| lili | b+3 | * Actionable after 20f * Stance duration 40f, cannot input moves on frame 26~ * Stance moves can be buffered * Transition to r29? DEW with F * Low crush 12~22 * Floating state 23~25 | ||||||
| lili | BT.b+3 | * Actionable after 20f * Stance duration 40f, cannot input moves on frame 26~ * Stance moves can be buffered * Transition to r29? DEW with F * Low crush 12~22 * Floating state 23~25 | ||||||
| lili | DEW.3+4 | h,h | 6,19 | i12~14 i5~6 | +6 | +17g | * Strong Aerial Tailspin * Balcony Break * Jail from 1st attack * Enter RAB +0 +11 r31 with b+3 or b+4 * Hit vs BT +24a (+15) * Low crush 12~22 * Floating state 23~25 | |
| miary-zo | d+3 | L | 14 | i20 | -14 | +1 | +12g | Weapon * High crush 12~ |
| nina | f+4 | m | 15 | i21~22 | -5 | +5 | * Enter SS +2 +12 with D_U * Low crush 12~24 | |
| raven | b+4,B+4~3 | m, L | 13, 11 | i14~15, i20 | -11 | +0 | * Interrupt with i29 * High crush 12~37 | |
| raven | 1+2+3+4,b,f,1+2 | m! | 60 | ,i59~61 | +21a (+11) | Balcony Break Cannot be blocked * High crush 12~42 | ||
| raven | BT.3,4,4 | h, m, M | 10, 17, 21 | i10, ,i32~34 | -9~-8 | +5a | * Spike * Combo from 2nd CH * Interrupt with i5 * Low crush 12~31 * Floating state 32~34 | |
| raven | BT.f,f,f | * Will phase through opponent up-close * While vanished, Raven has no hurtbox * Low crush 12?~41 * Floating state 42~44 | ||||||
| reina | SSH.uf+3 | m | 22 | i30~33 | +6 | +32a (+24) | * Balcony Break * i50~53 effective startup * 6 chip damage on block * Floating state 1~13 * Low crush 12~37 * Floating state 38~40 | |
| steve | u+2 | m | 14 | i17~19 | -15 | +34a (+24) | * Tornado * Low crush 12~32 | |
| steve | FLK.u+2 | m | 14 | i17~19 | -15 | +34a (+24) | * Tornado * Low crush 12~32 | |
| xiaoyu | HYP.3+4 | h | 20 | i25 | +8 | +30a | * Strong Aerial Tailspin * Cancel to BT with B * Chip on block [8] * Low crush 12~ | |
| yoshimitsu | 3~4 | m,m | 6,22 | i17~18 i28~29 | -6 | +3 | * Jail from 1st attack * Enter DGF +5 +14 r18 with 1SS.U * Cannot transition after frame 29 * Low crush 12~37 * Floating state 38~40 | |
| yoshimitsu | IND.3 | m | 15 | i32~38 | -31 | -2a (-12) | * Balcony Break * Automatically recovers to r55 IND on self-wallsplat * Low crush 12~34 * Floating state 35~90 | |
| yoshimitsu | IND.3+4 | m,m | 6,22 | i17~18 i10~11 | -6 | +3 | * Homing * Transition to DGF r18 with 1SS.U (+5/+14) * Low crush 12~37 * Floating state 38~40 | |
| alisa | 2,3,3 | h, m, m | 10, 8, 25 | i12, ,i20~22 | -11 | +16a (-7) | +61a (+41) | * Strong Aerial Tailspin * Balcony Break * Combo from 2nd hit with 9f delay * Interrupt with i2 from 1st block * Input can be delayed 12f * Move can be delayed 11f * Low crush 13~41 * Floating state 42~44 |
| anna | d+4,1~4 | l, M | 6, 20 | i12, i27~31 | -14c | +0d | * Spike * Move cancel takes 6f * Low crush 13~28 | |
| anna | uf+4 | m | 24 | i18~20 | -18 | +27a (+17) | * Tornado * 18 damage when using ub+4 * Low crush 13~31 * Floating state 32~34 | |
| anna | f,F+3+4 | m,m,m | 8,8,10 | i15~16 i8~11 i7~8 | +0 | +9 | +30a (+23) | * CH advantage is for the first hit * Low crush 13~ |
| armor-king | df+3+4 | SM,t | 15,30 | i28~35 | -11~-18? | +17d/-7c~0c | * Throw only when opponent standing close. * Cannot throw break. * Transition to BT r129? after attack throw * Low crush 13~37 * Floating state 38~40 | |
| armor-king | OTG.d+4,4,3+4 | L, L, SM | 18, 8 (5), 20 | i19~21, ,i30~32 | -17c | +0d | * Combos from 1st hit on grounded opponent * +5 on hit when opponent is standing * Low crush 13~32 | |
| bob | u+1+2 | m | 15 | i16~18 | -11 | -3 | * Head * Slight jab evasion? * Transition to BAL r23 on hit or block with F (+0/+8) * FC r46 transition with no input (Cannot block i23 and i15 moves on block or hit transitions respectively) * Low crush 13~24 * Floating state 25~27 | |
| claudio | 3+4 | M | 28 | i24~26 | -11c | +4a | * Floor Break * Low crush 13~22 * Floating state 23~25 | |
| dragunov | f+3+4 | h | 25 | i25~26 | -13 | +41a | * Tech-rollable on frames 34~38 * Low crush 13~37 * Floating state 38~40 * gs41~ | |
| eddy | uf+3 | m | 15 | i26~28 | -10c | -8c | +12a | * Transition to HSP with input F (-14/-12/+8a) * Low crush 13~ |
| hwoarang | uf+2 | m | 22 | i26 | +5c | +6c | +28d | * Also possible during RFF * Low crush 13~ |
| hwoarang | RFF.2,3 | h, h | 6, 24 | i10, i19~20 | -9 | +20g | * Balcony Break * Tornado * Forces crouch on hit * Combo from 1st hit with 2F delay * Input can be delayed by 2F * Move cannot be delayed * Low crush 13~ | |
| jun | IZU.4 | L | 10 | i19 | -37 | -1c | +23a | Stagger low * High crush 13~ |
| king | df+3+4 | SM,t | 30,15 | i28~35 | -12d~-18d | +18d | * Floor Break * Transition to attack throw on up-close front standing hit * Recovers in BT on throw success * -7c~+0c on far/BT/Side hit * Can perform a special downed animation when hitting the ground with D * Low crush 13~37 * Floating state 38~40 | |
| king | uf+3 | M | 23 | i22~29 | -10d | -1d | * Floor Break * King lands off-axis on block * Low crush 13~32 * 33~35 | |
| leo | qcf+2,4 | m, h | 14, 26 | i17, i25~28 | -4~-1 | +10d (+0) | * Balcony Break * Combo from 1st hit with 8F delay * Interrupt with i9 from 1st block * Whiffs vs SS and SW from 1st block * Move can be delayed by 4F * Input can be delayed by 8F * 7 chip damage on block * Low crush 13~ | |
| leo | KNK.3 | m | 13 | i20~21 | -13 | +28a (+18) | * Low crush 13~31 * Floating state 32~34 | |
| leroy | HRM.f+4 | M | 21 | i26~29 | +0 | +40a | 8 chip damage on block * Low crush 13~30 | |
| lili | ws1,2,4 | m, h, L | 10, 16, 20 | i13~14, ,i22~23 | -14 | +12a | +43a | * Combo from 2nd CH with 7f delay * Interrupt with i4 from 2nd block * Input can be delayed 11f * Move can be delayed 10f * High crush 13~51 |
| miary-zo | 1+3+4 | * Low crush 13~123 * Floating state 124~126 | ||||||
| miary-zo | MOR.u+1+2 | m | 16 | i16~17 | -2 | +4 | * Low crush 13~29 * Floating state 30~32 | |
| raven | 3~4,F | m,M | 10,16 | i25~26 i31~36, | -39~-36 | -8 | Will phase through opponent up-close * is8~30 * Low crush 13~41 * Floating state 42~44 | |
| raven | BT.3+4 | m,m | 5,16 | i15 i34~35 | -14 | +34a (+24) | * Low crush 13~31 * Floating state 32~34 | |
| shaheen | f+3 | m | 17 | i20 | -5 | +6 | +13c | * Good right sidestep tracking * Transition to SNK (-3/+8/+15c) with DF * Low crush 13~ |
| shaheen | f,F+3 | m | 23 | i17 | -12 | +63 (+48) | * Tornado * Alternate input: f,f,F+3 * Hit throw which side switches * Low crush 13 | |
| shaheen | SNK.3 | m | 23 | i20 | -12 | +63 (+48) | * Tornado * Hit throw which side switches * Low crush 13 | |
| steve | b+1,d+2 | h, l | 10, 10 | i13~14, i27~28 | -11 | +0 | * Combo from 1st hit * Interrupt with i10 from 1st block * Transition to r25? PAB with f (-9/+2) * r25? PAB FC cancel? * High crush 13~ | |
| yoshimitsu | f,F+4 | m | 20 | i15~16 | -6 | +37a (+23) | * Balcony Break * Knee * Cannot be buffered * -12 if Yoshimitsu holds back to turn around and block * Low crush 13~21 * Floating state 22~24 | |
| alisa | (Back to wall).b,b,UB | Side switch * is8~13 * Low crush 14~70 * Floating state 71~73 | ||||||
| anna | f,f,F+4 | m | 28 | i19~20 | +3 | +19a (+9) | * Balcony Break * 8 chip damage on block * Hitstop 20f on hit * Low crush 14~29 * Floating state 30~32 | |
| armor-king | 3+4(hold) | M, t (h) | 14, 40 | i25~32, i35 | +0 | * Floor Break * Shift to attack throw on front grounded hit * Interrupt with i24 from 1st block * Interrupt with i14 from 1st hit * Whiffs vs SS, SW from 1st block or hit * Cannot throw break * Opponent is left FUFL * Low crush 14~38 * Floating state 39~41 | ||
| armor-king | f,F+3+4 | h | 35 | i23~24 | -10 | +10cg | * Balcony Break * Forces tech back roll on hit * 10 chip damage on block * Low crush 14~39 * Floating state 40~60 | |
| armor-king | BAD.db+1+2 | m,t | 18,15 | i14~17 | -18c | +0d | * Shift to attack throw on grounded, airborne, and backturn hit * Recovers standing r66 on hit * Opponent is left FUFT on hit * Low crush 14~34 * Floating state 35~60 | |
| asuka | (Back to wall).b,b,UB | m | 21 | i39~41 | +4c~+6c | +22a | * Floating state 5~13 * Low crush 14~33 * Floating state 34~36 | |
| azucena | (Back to wall).b,b,UB | m | 25 | i27~33 | +1~+7 | +7a (-3) | Balcony Break * Floating state 5~13 * is8~13 * Low crush 14~36 * Floating state 37~62 | |
| bob | db+4,4 | L, m | 15, 14 | i24~25, i25~27 | -12 | -2 | * Spike * Combo from 1st CH * Interrupt with i6 from 1st block * Whiffs vs SSR, SWR from 1st block * Low crush 14~28 * Floating state 29~31 | |
| bob | f,F+4 | m | 12 | i22~23 | -9 | +2 | * Homing * +2c on crouching hit * Low crush 14~26 * Floating state 27~29 | |
| bob | f,n,d,df+3 | m | 16 | i16~17 | -10 | -5s | * Knee * Low crush 14~27 * Floating state 28~30 | |
| bryan | (Back to wall).b,b,UB | m | 25 | i29~33 | -1 | +19cg | * Balcony Break * Bryan * Fahkumram * Heihachi * Kazuya * Lars * Law * Forces tech back roll on hit * Floating state 5~13 * is8~13 * Low crush 14~46 * Floating state 47~49 | |
| claudio | (back to wall).b,b,ub | m | 21 | i36~38 | +0c | +8a | * Floating state 5~13 * Low crush 14~32 * Floating state 33~35 | |
| devil-jin | 4~3 | M | 21 | i29-32 | -7c | +14a | * Floor Break * Parryable by traditional kick parries * Effective startup i30 * Low crush 14~23 * Floating state 24~26 | |
| devil-jin | (back to wall).b,b,UB | m | 21 | i36~38 | +0c | +8a | * Floating state 5~13 * is8~13 * Low crush 14~45 * Floating state 46~48 | |
| eddy | H.qcf+4 | h | 35 | i22~23 | +7 | +34a(+8) | * Balcony Break * 7 chip damage on block * Transition to RLX * Low crush 14~? | |
| feng | (Back to wall).b,b,UB | m | 21 | i39~41 | +4c~+6c | +22a | * Floating state 5~13 * is8~13 * Low crush 14~46 * Floating state 47~49 | |
| hwoarang | 1,2,f+4 | h, h, h | 5, 10, 20 | i10, ,i24~25 | -2 | +35d (+27) | * Balcony Break * Combo from 2nd CH with 3F delay * Move can be delayed by 4F * Low crush 14~ | |
| hwoarang | 2,f+4 | h, h | 9, 20 | i10, i24~25 | -2 | +35d (+27) | * Balcony Break * Combo from 1st CH with 3F delay * Low crush 14~ | |
| hwoarang | (Back to wall).b,b,UB | m | 21 | i36~38 | +0c | +8a | * Low crush 14?~32? | |
| jun | (Back to wall).b,b,UB | m | 21 | i39~41 | +4c~+6c | +22a | * Floating state 5~13 * is8~13 * Low crush 14~46 * Floating state 47~49 | |
| kunimitsu | (Back to wall).b,b,UB | M | 21 | i37~38 | -3c | +15a | * Floor Break * Weapon * Floating state 5~13 * is8~13 * Low crush 14~31 * Floating state 32~34 | |
| kunimitsu | SET.1,2,3 | h, h, M | 8, 13, 23 | i10~11, ,i33~34 | -4 | +25d | * Floor Break * Combo from 2nd CH * Interrupt with i12 from 1st block * Whiffs vs SS, SW from 1st block * Available on hit or block only * Low crush 14~33 * Floating state 34~36 | |
| lars | (Back to wall).b,b,UB | m | 25 | i29~33 | -1 | +19cg | * Balcony Break * Bryan * Fahkumram * Heihachi * Kazuya * Lars * Law * Forces tech back roll on hit * Floating state 5~13 * is8~13 * Low crush 14~46 * Floating state 47~49 | |
| lars | SEN.3 | M | 20 | i14~16 | -13 | +29a (+19) | * Recovers 3F faster on hit (t45 r29) * Low crush 14~39 * Floating state 40~42 | |
| law | 3+4 | m,m | 5,10 | i14~15, i11 | -13 | +3 | Alternate input DSS.3+4 * Low crush 14~ | |
| law | df+4,3 | m, m | 15, 23 | i13, i29~31 | -14 | +68a (+52) | * Tornado * Instant tornado * Combo from 1st CH * Low crush 14~ | |
| law | (Back to wall).b,b,UB | m | 25 | i29~33 | -1 | +19cg | * Balcony Break * Forces tech backroll on hit * Floating state 5~13 * is8~13 * Low crush 14~46 * Floating state 47~49 | |
| lee | f+3+4 | M,M | 10,20 | i30~32, i2~4 | +4c | +8c | * Spike * 9 chip damage on block * Low crush 14~30 * Floating state 31~33 | |
| lidia | ws3 | m | 20 | i14~15 | -12 | +32a (+24) | +71a (+55) | * Balcony Break * Tornado * Knee * Low crush 14~22 * Floating state 23~25 |
| miary-zo | 3,2 | m, h | 12, 20 | i13~14, i26~28 | -6 | +24a (+14) | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Combo from 1st hit with 5f delay * Interrupt with i4 from 1st block * Move can be delayed 5f * 4 chip damage on block * Low crush 14~31 * Floating state 32~34 | |
| miary-zo | b+3,4 | m, h | 9, 13 | i16~17, i24 | -13 | -5 | * Combo from 1st hit * Interrupt with i5 from 1st block * Low crush 14~42 * Floating state 43~45 | |
| paul | 1,4 | h, L | 5, 8 | i10, i23 | -11c | +1 | * Combo from 1st CH * Interrupt with i4 from 1st block * High crush 14~ | |
| paul | f,F+4 | M | 20 | i27~34 | +2 | +18a | * Chip damage (8) * Low crush 14~31 * Floating state 32~34 | |
| raven | 4~3 | m,m | 8,10 | i16 i29~30 | -16~-15 | +31a (+21) | Recovery listed is for the second hit * Low crush 14~27 * Floating state 28~30 | |
| raven | u+3,3 | h, L | 23, 18 | i27~28, i31~32 | -16~-15 | +16a | * Transitions to r76 Ki Charge on hit only * Alternate input: ub+3,3 * Interrupt with i4 * Hit cancels 1st hit's 2nd active frame * Can be performed during CD (Shadow Sprint) * High crush 14~39 | |
| raven | f,f,F+3 | m | 20 | i22~24 | +4~+6 | +6a | * Floor Break * 6 chip damage on block * Low crush 14~34 * Floating state 35~37 | |
| reina | SSH.uf | sp | * Floating state 1~13 * Low crush 14~30 * Floating state 31~33 | |||||
| yoshimitsu | BDS.3 | m | 23 | i17~30 | -15~-2 | -13~+0 | Can hit from the front of the opponent attacks into it * Low crush 14~27 * Floating state 28~30 | |
| yoshimitsu | KIN.u+1+2 | Can be counterhit on frames 1~19 * Low crush 14~ | ||||||
| yoshimitsu | MED.3 | m,M | 15,15 | i17~28 i28~39 | +2~+13 | +43a | * Floor Break * BT.d+3 is guaranteed on meaty block * 1st hit only connects if the opponent is close enough * Low crush 14~41 * Floating state 42~44 | |
| alisa | f,F+3 | m | 12 | i18~19 | -14 | -6 | * Low crush 15~41 * Floating state 42~44 | |
| alisa | f,F+3,4 | m, h | 12, 15 | i18~19, i19~20 | -10 | +20a (+11) | * Balcony Break * Combo from 1st hit * Jail from 1st block * Enter DES with 1+2 * Low crush 15~48 * Floating state 49~51 | |
| alisa | SS.4,1+2 | L, h,h,h,m | 16, 5,5,5,5 | i24~25, i18~19 i3~5 i5~7 i4~5 | -10 | +8 | * Spike * Combo from 1st CH * Low crush 15~34 * Floating state 35~37 | |
| alisa | BKP.3 | m | 30 | i24~27 | -9 | +72a | Balcony Break * Low crush 15~40 * Floating state 41~43 | |
| alisa | H.f,F+2,1+2 | m, m,m,m,m,m | 18, 28 | i16~17, i22~23 | +3 | +25a (-1) | * Balcony Break * Weapon * Combo from 1st hit * Jail from 1st block * 7 chip damage on block * Consumes 210F of remaining Heat time * Low crush 15~58 * Floating state 59~61 | |
| armor-king | u+1+2* | m! | 45 | i67 | +11a | * Low crush 15~63 * Floating state 64~66 | ||
| asuka | b+2,4 | m, L | 12, 14 | i15, i33~35 | -11 | +0 | +3 | * Links to db+4 extensions * Interrupt with i7 from 1st block * Can be low parried from block or hit * Transition to r22 FC with D * High crush 15~ |
| azucena | H.b+2,F | +4 | +26a | * Strong Aerial Tailspin * Homing * 70% scaling on combo * Consumes 210f of remaining Heat time * 7 Chip damage on block * Low crush 15~30 * Floating state 31~33 | ||||
| azucena | f+4,4 | m, h | 16, 21 | i17~18, i24~25 | -7 | +19a (+10) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st hit * Interrupt with i3 from 1st block * Cancel 2nd hit into BT -19 -10 r39 with B at frame 19 * Low crush 15~23 * Floating state 24~26 | |
| bob | f,f,F+3+4 | M | 27 | i26~33 | +0 | +2cg | * Balcony Break * Forces tech back roll on hit * 5 chip damage on block * Low crush 15~35 * Floating state 36~38 | |
| bob | ws3,3+4 | h, M | 17, 28 (19) | i17~18, i33~41 | -4c | +17d | * Spike * Airborne combo from 1st hit (-8d) * Interrupt with i8 from 1st block * Low crush 15~37 * Floating state 38~40 | |
| devil-jin | H.2+3 | m,h,t | 20,22,10 | i18~28 | +11 MCR | +5d | * Heat Smash * Balcony Break * Jail from 1st attack * Transition to attack throw on hit * Transition to MCR r29 on block only ** -14 on an empty MCR transition * Cancel to r37 on block with B (+2~+12) * 5 chip damage on block * +48? (+8?) on wall hit * Low crush 15~52 * Floating state 53~55 | |
| devil-jin | H.f,n,d,DF+4,3 | L, SM | 7, 26 (18) | i16, i31 | +72a (+56a) | * Tornado * Available only on hit * 18 damage with combo scaling from 1st * Consumes 600F of remaining Heat timer on hit or block or whiff * +70a (+54) FUFA on BT hit * Low crush 15~27 * Floating state 28~30 | ||
| dragunov | b+2,1,3 | m, h, l | 14, 11, 17 | i15, ,i29~31 | -26 | -2c | +1d | * Clean hit +4 * Interrupt with i11 from 1st block * Shift to Clipping Heel Hook on close range CH * High crush 15~50 |
| eddy | uf+3+4 | m,h | 10,14 | i17~18 | -13 | +32a (+25) | * Balcony Break * Strong Aerial Tailspin * +20a if only the 2nd hit connects * Low crush 15~ | |
| eddy | f,F+3 | L | 20 | i21~22 | -14c | +6c | +15c | * Transition to RLX r33 on hit * High crush 15~33 |
| fahkumram | H.2+3 | m,m (t) | 50 | i16~17 | +7 | +0d | * Heat Smash * Balcony Break * Transition to Attack Throw on hit * 55dmg on wall hit * 2nd hit damage 25 * +27a (+1) If only last hit connects on standing opponent * 5 chip damage on block * Low crush 15~43 | |
| feng | 4~3 | M | 25 | i28~i34 | -3 | +1c | +16a~+22a | 7 chip damage on block * Low crush 15~32 * Floating state 33~35 |
| feng | db+1,2,4 | m, m, M | 15, 18, 30 | i16, ,i31 | -7 | -3a | * Floor Break * Combo from 2nd CH with 2F delay * Interrupt with i11 from 2nd block * Whiffs vs SS, SW from 2nd block * Move cannot be delayed * Input can be delayed by 2F * Low crush 15~31 * Floating state 32~34 | |
| feng | BT.d+1 | l | 20 | i20~21 | -13c | +4 | +16a | * High crush 15~52 |
| feng | KNP.1 | l | 20 | i20~21 | -13c | +4 | +16a | * High crush 15~52 |
| feng | KNP.3 | m | 20 | i22~23 | -14 | +77a (+55) | * Tornado * Low crush 15~30 * Floating state 31~33 | |
| feng | KNP.3+4 | M | 30 | i31~34 | -7 | -3d | * Low crush 15 | |
| hwoarang | f,f,F+4 | h | 28 | i18~19 | +5 | +8 | * 11 chip damage on block * Also possible during RFF * Sideswaps and leaves opponent backturned on hit * Transition to BT on block * Low crush 15~ | |
| jack-8 | df+1+3 | SM | 20 | i30~49 | -18c~+1c | +0a~+19a | * Transition to 25dmg +3d high attack throw on close range standing hit * -12c~-10c on block on average * Low crush 15~? | |
| jack-8 | FC.df+3+4*,uf | m | 32 | i30~35, | +4 | +29d (+21d) | * Recover in crouch * Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2) * Low crush 15 | |
| jack-8 | FC.df+3+4*,uf+1+2 | m, m | 32, 20 | i30~35, i21~22 | +5 GMH | +17c GMH | * Transition to GMH on hit or block * Combo from 1st hit * Interrupt with i10 from 1st block * WHiffs vs SSR from 1st block * Input can be delayed by 14F * Move cannot be delayed * 4 chip damage on block * Low crush 15 | |
| jack-8 | FC.df+3+4,uf | m | 28 | i21, | -1 | +14g | * Recover in crouch * Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2) * Low crush 15 | |
| jack-8 | FC.df+3+4,uf+1+2 | m, m | 28, 20 | i21, i21~22 | +5 GMH | +17c GMH | * Transition to GMH on hit or block * Interrupt with i15 from 1st block * Whiffs vs SS, SW from 1st block * Input can be delayed by 14F * Move cannot be delayed * 4 chip damage on block * Low crush 15 | |
| jack-8 | GMH.uf+1+2 | m | 20 | i21~22 | +5 GMH | +17c GMH | * Transition to GMH on hit or block * Input can be delayed by 14F * 4 chip damage on block * Low crush 15 | |
| jun | db+2 | L | 17 | i23~24 | -12 | +2 | +14g | * High crush 15~54 |
| kuma | FC.df+2,1,1+2,3,1+2,3+4 | m, h, M, L, M, m | 12, 12, 6, 5, 6, 6 | i18~19, ,i25~26 | -12 | -1 | * Interrupt with i8 from 5th block * Can SSL/SSR and SWL/SWR from 5th block * Low crush 15~27 * Floating state ? * High crush 28~ | |
| kunimitsu | 4,2 | h, h | 15, 13 | i12~13, i19~20 | -3 | +6 | * Balcony Break (airborne) * Weapon * Transition to BT * Jail from 1st attack with 1F delay * Combo from 1st hit with 1F delay * Input can be delayed 1f * Move cannot be delayed * Low crush 15~25 * Floating state 26~28 | |
| lee | 2,1,4 | h, h, L | 10, 8, 18 | i10, ,i25~26 | -15 | +1 | +11 | * Combo from 2nd CH with 3F delay * Interrupt with i10 from 1st block * Move can be delayed by 8F * Input can be delayed by 11F * High crush 15~56 |
| lidia | f+3,4 | m, h | 12, 21 | i17~18, i21~23 | +5 | +17 | * Combo from 1st CH with 10f delay * Move can be delayed 7f * Can be ducked on hit * Interrupt with i5 from 1st block * Power up with input qcf+4, adds 2 damage * Balcony break on airborne hit * Transitions to HRS * 6 chip damage on block * Low crush 15~27 * Floating state 28~30 | |
| lili | H.RAB.4 | m | 36 | i23~29 | +5 | +20~26a (-6~+0) | * Balcony Break * Partially consumes remaining Heat Time * Low crush 15~ | |
| lili | df+3+4,3+4 | M, m,m | 14, 5,20 | i24~29, i26~28 i5~6 | -7 | +2d | * Floor Break * Combo from 1st hit * Interrupt with i13 from 1st block * Whiffs vs SS, SW from 1st block * +25a on hit when only the last kick connects * Low crush 15~36 * Floating state 37~39 | |
| lili | RAB.4 | m | 24 | i23~29 | -2~+4 | +4a (-5) | * Balcony Break * Chip damage on block [9] * Powered up during Heat * Low crush 15~36 * Floating state 37~39 | |
| miary-zo | db+2,4 | m, m | 10, 17 | i15, i22~23 | -13 | +6 | +35a (+25) | * Knee * Combo from 1st hit with 9f delay * Interrupt with i3 from 1st block * Move can be delayed by 8F * Transition to BAO +6 r24 automatically on hit only * Cancel BAO transition -13 -6 +23a (+13) r36 with B * Low crush 15~38 * Floating state 39~41 |
| miary-zo | uf+2,4 | h, m | 14, 20 | i17, i31~32 i5~6 | -11 | +6c | * Floor Break * Combo from 1st hit CH * Interrupt with i4 from 1st block * Low crush 15~34 * Floating state 35~37 | |
| miary-zo | MOR.1,4 | m, m | 14, 20 | i13, i22~23 | -13 | +6 | +35a (+25) | * Knee * Combo from 1st hit with 10f delay * Interrupt with i1 from 1st block * Input can be delayed 10f * Move can be delayed 7f * Transition to BAO +6 r24 automatically on hit only * Cancel BAO transition -13 -6 r36 with B * Low crush 15~38 * Floating state 39~41 |
| reina | WGS.DF+4 | L | 6/8 | i16 | -23 | +2c | * 8 dmg if manual CD * High crush 15~55 | |
| shaheen | SS.2 | L | 14 | i20 | -12 | +1c | * Sidestep takes 9f; effective startup i29 * High crush 15~ | |
| victor | f,f,F+1+2 | L,L | 10,14 | i18, i14~15 | -14 | +4 IAI | +15g IAI | * Weapon * Transition to IAI r29 on hit (+4/+15g) * Unparryable (weapon low) * High crush 15~50 |
| alisa | ub+4,1,1,2,1,1,3+4,3,2,2 | m, m, m, h, h, m,M,M, L, m, M, M,M,h,h | 10, 12, 9, 5, 5, 3,3,3, 7, 15, 20, 2,2,2,20 | i18, ,i13~16 1~5 i1~6 i1~8 | -23 | +3a (-15) | * Weapon * Combo from 9th hit * Last chainsaw hit rarely connects because of its high hitbox, -17 if blocked * 1 chip damage on block * 3 chip damage on block in heat * Low crush 16~ | |
| anna | d+1+2 | L | 20 | i24~25 | -18 | +6c | * Balcony Break (airborne) * Weapon * Chip damage on block * High crush 16~53 | |
| anna | db+3 | L | 21 | i30~32 | -26 | +68a (+52) | * Stagger on block * Instant Tornado on hit * High crush 16~63 | |
| anna | f,F+4 | M | 20 | i31~34 | +5 | +19a | * Spike * Enter CJM +6 +20a r28 with B * 4 chip damage on block * Low crush 16~31 | |
| armor-king | db+4 | L | 20 | i29~31 | -17 FDFT | -3d | +27a | * Opponent recovers FDFA * Transitions to FDFT * Transitions to r41 FC on hit (t71 r41 fs30~34, cs35~71) * High crush 6~14 * Low crush 16~29 * Floating state 30~65 |
| azucena | uf+3+4 | m,M | 10,18 | i21~22, i10~12 | +4~+6 | +8c | * Spike * Transition to BT r33 with B * 8 chip damage on block * Low crush 16~36 * Floating state 37~39 | |
| bryan | 1,4,2,4 | h, h, h, m | 5, 14, 18, 21 | i10, ,i30~31 | -5 | +40a (+14) | * Strong Aerial Tailspin * Balcony Break * Airborne combo from 3rd CH (+38a (+31)) * Whiffs vs SS, SW from 3rd block * Interrupt with i16 from 3rd block * Interrupt with i5 from 3rd hit * Low crush 16~31 * Floating state 32~34 | |
| bryan | b+2,4 | h, m | 18, 21 | i17, i30-31 | -5 | +40a (+14) | * Strong Aerial Tailspin * Balcony Break * Airborne combo from 1st CH (+39a (+32)) * Interrupt with i16 from 1st block * Whiffs vs SS, SW from 1st block * Interrupt with i4 from 1st hit * Low crush 16~31 * Floating state 32~34 | |
| devil-jin | d+3+4 | m,m | 5,20 | i15-16 i15-16 | -15 | +30a (+20) | * Low crush 16~30 | |
| eddy | df+1,3 | m, h | 10, 21 | i13, i26~27 | -7 | +22a (+5) | * Tornado * Balcony Break * Combo from 1st hit with 2f delay * Input can be delayed 10f * Move can be delayed 9f * Low crush 16~43 * Floating state 44~46 | |
| eddy | RLX.4,3 | m, m | 14, 25 | i15~16, i28~30 | -13 | +16a | * Heat Engager * Heat Dash +5, +67a (+50) * Balcony Break * Combo from 1st hit with 9F delay * Move can be delayed by 8F * Low crush 16~34 * Floating state 35~37 | |
| hwoarang | 3~4 | m,m | 11,21 | i22,i7 | -3 | +26a (+16) | * Balcony Break * Input 4 on frames 1 to 5 * Input 4 on frame 1 to power up ** 37dmg, +1 oB, +42a (+16) oH * Low crush 16~ | |
| jin | d+3+4 | m,m | 5,15 | i15 i10~12 | -19 | +32a (+22) | Can be performed in reverse during backturn (Fox Step) * Low crush 16~31 * Floating state 32~34 | |
| jun | GEN.4 | h | 24 | i26~28 | +4~+6 | +26a (+17) | * Homing * Balcony Break * Low crush 16~33 * Floating state 34~36 | |
| king | db+4 | L | 20 | i29~31 | -17a | -3d | +27d | * r41 FC on hit * High crush 6~14 * Low crush 16~29 * Floating state 30~65 |
| king | b+1,4 | h, m | 13, 23 | i12, i26~28 | -10d | +1d | * Spike * Combo from 1st CH with 4f delay * Move can be delayed by 6f * Input can be delayed by 10f * Low crush 16~35 * Floating state 36~38 | |
| kunimitsu | f,d,df+2 | M,h | 15,21 | i14~15 i25~26 | -17~-16 | +73a (+57) | * Tornado * Weapon * 2nd hit available only as combo from 1st hit * Bufferable * 29 total scaled damage * 3 chip damage on block * Low crush 16~36 * Floating state 37~39 | |
| lars | H.LEN.2 | m | 25 | i16~17 | -9 | +29d | * Tornado * Elbow * Consumes 240F of remaining Heat time * 10 chip damage on block * High crush 1~15 * Low crush 16~34 | |
| lars | LEN.2 | m | 25 | i16~17 | -9 | +25 (+15) | * Tornado * Elbow * 8 chip damage on block * Powers up during Heat (Uses Heat Time, Tornado launches on hit) * High crush 1~15 * Low crush 16~ | |
| lee | HMS.u+4 | M | 20 | i26~27 | +5c | +8c | +13c | * 6 chip damage on block * 4f timestop on CH * Low crush 16~27 * Floating state 28~30 |
| leo | LTG.f+2,4,3 | h, h, M | 14, 16, 20 | i14~16, ,i32~35 | -3c~? | +16d | * Balcony Break * Spike * Combo from 1st hit * Jail from 1st block with ?F delay * Transition to BOK with D (0c~?/+19d~+22d * 8 chip damage on block * Consumes 240F of heat timer during heat * Low crush 16~ | |
| lidia | 1,2,3 | h, h, h | 5, 8, 27 | i10, ,i26~27 | -6 | +20a (+11) | * Balcony Break * Interrupt with i7 from 1st block * Whiffs vs SSL, SWL from 1st block * Input can be delayed 3f * Low crush 16~31 | |
| lidia | 3+4 | m,m | 6,20 | i20~21, i18 | +0 | +23g | * Jail from 1st attack * Balcony break on airborne hit * Transition to CAT on hit or block only * Low crush 16~40 | |
| lili | db+3+4 | L | 20 | i24~25 | -18 | +3d | +33a | * High crush 16~ |
| lili | u+3 | m | 20 | i22~23 | -16 | +25a (+15) | * Enter DEW -13 +28a (+18) r31 with F * Low crush 16~33 * Floating state 34~36 | |
| nina | 4,4,4 | h, h, L | 15, 21, 20 | i11, ,i30~31 | -12 | +4c | +46a | * Balcony break on airborne hit * Combo from 2nd CH * Interrupt with i5 from 2nd block * High crush 16~55 |
| paul | DPD.df+3+4 | m,M | 32,10 | i18~23,i51~61 | -49d | -9d (-24) | * Effective minimum startup 28f * t112 on hit * Deals recoverable damage to self * Low crush 16~35 * Floating state 36~62 * FDFA * 63~92 | |
| yoshimitsu | uf+3+4,3 | M, M,M | 20, 10,10 | i31~35, i39~42 i3~6 | -4c~-1c | +27a | * Floor Break * Floor break occurs on 3rd hit * Evades mid attacks from frames ?-? * Low crush 16~47 * Floating state 48~50 | |
| yoshimitsu | FLE.d | * Evades mids from frames 7-12 * Can be canceled into other FLE moves (except FLE.n) * Low crush 1~3 * Floating state 4~15 * High crush 4~15 * Low crush 16~30 | ||||||
| alisa | f+2,3 | m, h | 12, 8 | i17~18, i22 | -8 | +4 | * Balcony Break (airborne) * Combo from 1st CH with 1f delay * Interrupt with i4 from 1st block * Move cannot be delayed * Transition to r40 DES with 1+2 * Low crush 17~38 * Floating state 39~41 | |
| alisa | b+4,3 | m, m | 17, 20 | i15~16, i29~30 | -11 | +6c | +10a | * Spike * Combo from 1st hit * Enter DES with 1+2 * Low crush 17~24 * Floating state 25~27 |
| alisa | BKP.4 | m | 30 | i18~23 | -9~-4 | +31a (+21) | * Tornado * Knee * Low crush 17~52 * Floating state 53~55 | |
| alisa | DBT.1 | h,h,h,h,h,h | 30 | i24~28 i1~6 i1~6 i1~6 i1~6 i1~2 | +9 | +11g | * Weapon * Jail from 1st attack * 3 chip damage on block * 12 chip damage on block in heat * Low crush 17~34 * Floating state 35~37 | |
| alisa | DBT.2 | M,M,h,h,h | 25 | i16~18 i1~5 i1~5 i1~5 i1~1 | -14 | +32a (+14) | * Weapon * Jail from 1st attack * 2 chip damage on block * 4 chip damage on block in heat * Low crush 17~66 * Floating state 67~69 | |
| alisa | DBT.2,1 | M,M,h,h,h, h | 25, 45 | i16~18 i1~5 i1~5 i1~5 i1~1, i26~28 | -12c~-10c | +14a | * Balcony Break * Spike * -28 on whiff * -11c on block on average * 13 chip damage on block * 18 chip damage on block in heat * Low crush 17~100 * Floating state 101~103 | |
| alisa | DBT.4 | M | 22,5 | i17~19 | -27 | +68a | Steel pedal * Low crush 17~62 * Floating state 63~65 | |
| alisa | DBT.1+2 | m,m,M,M | 5,5,5,20 | i12~15 i1~4 i1~5 i1~6 | +0 | +21a (+0) | * Balcony Break * Spike * Weapon * Jail from 1st attack * 6 chip damage on block * 9 chip damage on block in heat * Low crush 17~66 * Floating state 67~69 | |
| alisa | DBT.f+1 | M,t | 49 | i19~21 | -9 | +0d | * Weapon * Transition to attack throw on front standing or airborne hit * 14 damage +3c vs BT opponent * 4 chip damage on block * 7 chip damage on block in heat * Low crush 17~32 * Floating state 33~35 | |
| anna | 3 | m | 17 | i14~16 | -6 | +3 | * Knee * Floating state 14~16 * Low crush 17~27 * Floating state 28~30 | |
| anna | df+1,2,3 | m, h, m | 10, 10, 20 | i13~14, ,i24~25 | -12 | +19a (+2) | * Tornado * Balcony Break * Move can be delayed by 10F * Cancel to CJM -17 -10 -3 r35 with B on frame 20 * Low crush 17~26 * Floating state 27~29 | |
| armor-king | uf+3 | m | 17 | i19~21 | -8 | +5 | +35a (+25) | Knee * Low crush 17~24 * Floating state 25~27 |
| azucena | UB,b | sp | Transition to r28 LIB with F (js17~36, fs37~39, cs47~63) * Low crush 17~36 * Floating state 37~39 | |||||
| azucena | f,F+3 | M | 20 | i15~17 | -14~-12 | +35a (+25) | Tornado * Low crush 17~37 * Floating state 38~40 | |
| bob | ub+3+4,4 | m,m, m | 6,6, 23 (16) | i18, i10, i29~31 | -11 | +20a (+11)/+21a (+14) | * Balcony Break * Airborne combo from 1st hit (+21a (+14)) * Interrupt with i6 from 1st block * Low crush 17~31 | |
| bob | f,n,d,df+2 | M | 24 | i16~17 | -23 | +76a | * Tornado * Parryable * Recovers 5F faster on hit (t60 r43) * Low crush 17~39 * Floating state 40~42 | |
| bob | BAL.3+4 | M | 28 | i29~33 | -13c | +13d | * Floor Break * Hip * Floating state 1~16 * Low crush 17~29 * Floating state 30~32 | |
| claudio | 4,3 | h, h | 13, 14 | i12, i25~26 | +1 | +15g | * Homing * Balcony Break * Combo from 1st hit with 1f delay * +22a (+15) if the 1st hit counterhits * Interrupt with i6 from 1st block * Low crush 17~30 | |
| heihachi | 1,b+2,4 | h, m, m | 5, 17, 30 | i10, ,i39 | +5 | +30a (+9) | * Balcony Break * Interrupt with i10 from 2nd block * May whiff vs delayed SWL (SSL -> late SWL, inconsistent) * 12 chip damage on block * Low crush 17~39 | |
| heihachi | f,n,d,DF+4,4,4,3 | L, L, L, h | 15, 10, 8, 30 | i16~17, ,i25~28 | +9 | +45a | * Balcony Break * 10 chip damage on block * Can be performed after any number of f,n,d,DF+4 lows ** Not duckable from the 2nd and 3rd lows * Low crush 17~ | |
| heihachi | RAI.1 | M | 38 | i17~18 | -11 | +12a (+2) | * Gains Reversal Break during Warrior Instinct * High crush 6~14 * Low crush 17~43 * Floating state 44~46 | |
| heihachi | WAR.RAI.1 | M | 38 | i17~19 | -8~-6 | +12a (+2) | * Reversal Break * 11 chip damage on block * High crush 6~14 * Low crush 17~39 * Floating state 40~42 | |
| hwoarang | ws2,3 | m, h | 12, 10 (15) | i15~16, i23~25 | +3 | +72a (+56) / +10 | * Tornado * Combo from 1st hit ** +72a (+56) from 1st hit ** Balcony Break from 1st hit * Transition to LFS * Low crush 17~ | |
| jin | df+2,4 | m, m | 12, 19 | i16~17, i26~27 | -12 | +9 | * Balcony Break * Strong Aerial Tailspin * Combo from 1st hit with 1F delay * Interrupt with i5 from 1st block * Move cannot be delayed * Input can be delayed by 1F * 3 chip damage on block * Low crush 17~39 * Floating state 40~42 | |
| jun | ws1,4,2 | h, m, L | 14, 16, 17 | i12~13, ,i23~24 | -16 | +0c | +13a | * Spike * Combo from 2nd CH * Interrupt with i5 from 2nd block * High crush 17~ |
| jun | ws3 | M | 16 | i14~15 | -13 | +25a (+5) | * Low crush 17~33 * Floating state 34~36 | |
| kuma | u+1+2 | m | 24 | i18~23 | -8f | +6 | +8a | * Transition to HBS with D or 3+4 (-7/+7/+9a) * Low crush 17~33 * Floating state 34~36 |
| kunimitsu | b+4 | M | 15 | i18~19 | -8 | +6 | * Low crush 17~30 * Floating state 31~33 | |
| leo | f,F+4 | m | 12 | i19 | -13 | +28a (+18) | * Low crush 17 | |
| leo | qcf+3+4 | m,m | 6,20 | i18~20 i22~24 | -6~-4 | +13g | * Homing * Balcony Break * Low crush 17~ | |
| leroy | f+4,4 | m, h | 14, 24 | i16~17, i28~30 | -6 | +20a (+11) | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * Combo from 1st hit with 6F delay * Interrupt with i6 from 1st block * Low crush 17~29 * Floating state 30~32 | |
| lili | 3,2,3 | m, h, h | 12, 8, 22 | i15~16, ,i24~27 | -9~-6 | +13a (+4) | * Balcony Break * Combo from 2nd CH with 4f delay * Interrupt with i8 from 2nd block * Whiffs vs SSR, SWR from 2nd block * Input can be delayed 4f * Move cannot be delayed * Low crush 17~35 * Floating state 36~38 | |
| lili | H.DEW.1,4 | m, m | 12, 30 | i15~16, i25~31 | +5 | +20~26a (-6~+0) | * Balcony Break * Combos from 1st hit CH * Interrupt with i5 from 1st block * 16 chip damage on block * Partially consumes remaining Heat time * Low crush 17~ | |
| miary-zo | df+1,1,1+2 | m, h, M | 10, 17, 23 | i13, ,i27~28 | -17 | +35a (+25) | * Tornado * Weapon * Interrupt with i5 from 2nd block * Input can be delayed 1f * Move cannot be delayed * Chip damage on block * Recovers 3f faster on hit * High crush 17~26 | |
| reina | f,f,F+4 | h | 23 | i26~27 | +4 | +31a (+5) | * Strong Aerial Tailspin * Balcony Break * Homing * Transition to WRA r29 with D (+8/+35a (+9)) * 4 chip damage on block * Low crush 17~26 * Floating state 27~29 | |
| yoshimitsu | f,n,d,df+1 | M | 22 | i17~18 | -17 | +35a (+25a) | * Weapon * Can be buffered * Enter KIN r30 with 1+2 * Can be performed from FC * Low crush 17~39 * Floating state 40~42 | |
| yoshimitsu | NSS.f,n,d,df+1 | m | 19 | i17~18 | -17 | +35a (+25a) | * Weapon * Can be buffered * Enter KIN r30 with 1+2 * Can be performed from FC * Low crush 17~39 * Floating state 40~42 | |
| alisa | DES.f+3 | * Cancel to r33? standing block with DBT.B * Transition to r50? Evasive Action with DBT.u_d * Low crush 18~40 * Floating state 41~43 | ||||||
| anna | db+3+4,4 | L, h | 18, 23 | i24, i29~30 | -9 | +14a (+5) | * Balcony Break * Combo from 1st hit on clean hit * Combo from 1st CH with no clean hit * Low crush 18~29 * Floating state 30~32 | |
| asuka | 2,3 | h, m | 9, 20 | i12, i22~23 | -17 | +11a (-6) | * Balcony Break * Combo from 1st hit with 1f delay * Interrupt with i1 from 1st block * Low crush 18~41 * Floating state 42~44 | |
| azucena | H.2+3 | m,m,t | 15,9,29 | i15~16 | +6 | +0a | * Heat Smash * Reversal Break * Balcony Break * 7 chip damage on block * Transition to attack throw on hit * Enter LIB +6 automatically on block/whiff * +15a if only the last hit connects * +30a (+20) if only the last two hits connect * 2nd hit damage 9 > 15 if 1st hit whiffs * 3rd hit damage 29 > 30 if 1st hit whiffs * Hit level becomes m,h,m on block/whiff * Spike on the last hit if the first two whiff * Jab evasion (frames 7 to 10?) * Low crush 18~57 * Floating state 58~60 | |
| azucena | f+2,1,4 | h, m, m | 14, 17, 23 | i17~18, ,i24~25 | -14 | +19a (+9) | * Balcony Break * Combo from 2nd CH with 10f delay * Interrupt with i4 from 2nd block * Low crush 18~38 * Floating state 39~41 | |
| bob | 4,3,4 | h, h, M | 15, 15, 20 | i13, ,i28~33 | -10 | +4c | +3d | * Spike * Combo from 2nd CH with 6F delay * Airborne combo from 1st CH (-7d) * Interrupt with i6 from 1st block * Low crush 18~35 |
| bryan | b,B+4 | M | 24 | i21~33 | -19~-7 | -7a~+5a | Spike * Low crush 18~32 * Floating state 33~ | |
| claudio | uf+3+4 | m,m | 10,12 | i17,i10~11 | -11 | +9 | * First hit can be parried * Low crush 18~35 | |
| clive | PHX.3+4 | m | 20 | i28~29 | +7 | +18a (+8) | * Homing * Balcony Break * 6 chip damage on block * Low crush 18~39 * Floating state 40~42 | |
| devil-jin | f+3 | * Stance moves can be delayed by 10f * Low crush 18~32 * Floating state 33~35 | ||||||
| eddy | uf+1,4 | m, h | 12, 25 | i14~15, i29~30 | -8 | +11g | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Combo from 1st hit * Low crush 18~? | |
| fahkumram | uf+3+4 | m,h | 10,20 | i18~19 i7~8 | -11 | +16a (-1) | * Tornado * Balcony Break * Knee * Low crush 18~42 | |
| feng | FC.df+2 | m | 21 | i18 | -14 | +55a | * High crush 18~40 | |
| king | df+4,3,4 | l, h, m | 10, 11, 27 | i14~15, ,i28~29 | -15 | +6a (-3) | +47a (+16) | * Balcony Break * Combo from 2nd CH. * Transition to BT -8 +13a (+4) +54a (+23) r31 with B * BT transition is -14 * Low crush 18~36 * Floating state 37~39 |
| lars | H.2+3 | m,M | 55 | i18~19, i38~41 | +12c | +0d / +81a | * Heat Smash * Floor Break * Transition to 30dmg attack throw on 1st hit * 2nd hit +81a 25dmg on 1st block or whiff * Transition to r35 DEN (+12c/+81a) * Transition to r37 standing with B (+10c/+79a) * 7 chip damage on block * Opponent recovers FDFA * Low crush 18~60 * Floating state 61~63 | |
| leroy | df+3+4 | h | 23 | i18~19 | -2 | +70a(+54)~+71a(+55) | * Tornado * 9 chip damage on block * Has jab evasion properties * Recovers 3F faster on hit (t52 r33) * Low crush 18~31 * Floating state 32~34 | |
| raven | b+2,2,1+2 | h, m, L | 12, 17, 20 | i15~17, ,i20~21 | -30~-29 | +3d | * Combo from 2nd CH * Interrupt with i6 from 1st block * Move is delayed 6F * Move cannot be delayed * Input cannot be delayed * High crush 18~29 | |
| raven | BT.3,4,4,F | h, m, M | 10, 17, 21 | i10, , | -36 | * Will phase through opponent up-close * While vanished, Raven has no hurtbox * Low crush 18~49 * Floating state 50~52 | ||
| raven | BT.b+2,3 | m, m,m | 14, 5,16 | i16~17, i20 i39~40 | -14 | +34a (+24) | * Combo from 1st CH * Interrupt with i1 * Low crush 18~36 * Floating state 37~39 | |
| raven | BT.f,F+3+4 | L | 17 | i23~30 | -18~-11 | +24a | * Floating state 13~21 * High crush 18~49 | |
| raven | BT.f+3+4,F | M | 24 | i25~27, | -36 | -22 | * Will phase through opponent up-close * While vanished, Raven has no hurtbox * Low crush 18~49 * Floating state 50~52 | |
| shaheen | D*,u+2 | h | 35 | i17~18 | +6 | +30d | * Balcony Break * Tornado * Alternate input: SNK.D*,u+2 * 12 chip damage on block * FUFA knockdown on hit * Powered up during Heat * Read more * Low crush 18~ | |
| xiaoyu | ub+3 | m | 23 | i20~21 | -13 | +36a (+26) | * Tornado * Transition to AOP * Low crush 18~ | |
| bob | 4,4 | h, M | 15, 22 | i13, i32~37 | +2c | +5d | * Spike * Airborne combo from 1st CH with 2F delay (-7d) * Interrupt with i14 from 1st block * Whiffs vs SS, SW from 1st block * Low crush 19~37 | |
| bob | df+1,d+1 | m, M | 13, 20 | i14, i26~27 | -13c | +6c | +13c | * Elbow * Spike * Combo from 1st CH with 1F delay * Interrupt with i6 from 1st block * Recovers 4F faster on hit (t72 r32) * Move can be delayed by 7F * Input can be delayed by 8F * Low crush 19~29 * Floating state 30~32 |
| bob | d+2,4 | m, m | 12, 21 | i15, i17 | -13 | +14a (+7) | * Balcony Break * Jail from 1st block with 2F delay * Combo from 1st hit with 2F delay * Low crush 19~32 * Floating state 33~35 | |
| eddy | f+3+4 | m | 25 | i19~21 | -9 | +18a (+8) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * 5 chip damage on block * Floating state 9~18 * Low crush 19~32 * Floating state 33~35 | |
| eddy | b+2,4 | m, h | 12, 23 | i15~16, i25~26 | -7 | +14a(+5) | * Combo from 1st hit with 7F delay * Interrupt with i4 from 1st block * Move can be delayed by 6F * Input can be delayed by 7F * Low crush 19~23 * Floating state 24~26 | |
| heihachi | f,n,d,df:1 | M | 33 | i19~21 | -11 | +26a (+16) | * 9 chip damage on block * Low crush 19~40 * Floating state 41~43 | |
| heihachi | f,n,d,df+1 | m | 30 | i19~21 | -15 | +30a (+20) | * Becomes Electric/Omen Thunder God Fist (f,n,df#1) during Heat, partially uses remaining Heat Time * Low crush 19~40 * Floating state 41~43 | |
| heihachi | f,n,df:1 | M | 38 | i19~21 | -11 | +25a (+15) | * 11 chip damage on block * Low crush 19~40 * Floating state 41~43 | |
| hwoarang | 4,4,4 | h, h, h | 14, 13, 17 | i11~12, ,i25~26 | -2 | +8 | * Transition to RFF * Combo from 2nd CH with 1F delay * Cancel and transition to r15 RFS with F (-17/-6) * Input can be delayed by 1F * Move cannot be delayed * Low crush 19~ | |
| hwoarang | RFS.u+4 | h | 17 | i25~26 | -2 | +8 | * Homing * Transition to RFF * Link to LFF.(4,4,4),4 extension * 5 chip damage on block in heat * Low crush 19~23 * Floating state 24~26 | |
| kunimitsu | f+3+4 | m,h | 10,13 | i15 i13 | -5 | +23a (+6) | * Balcony Break * BT transition is -11 * Low crush 19~24 * Floating state 25~27 | |
| law | d+3+4,3 | l, m | 7, 23 | i12, i29 | -14 | +14a | * Balcony Break * Combos from 1st hit CH * Alternate input hFC.4,3 * Low crush 19~ | |
| lili | f+3+4,3,4 | m,M, M, M | 6,20, 20, 20 | i18~20 i11~13, ,i19~23 | -20 | +10 (+3) | * Combo from 1st hit * Input can be delayed 12f * Move can be delayed 11f * Interrupt with i3 from 2nd block * Huge pushback on block, difficult to punish * Steel pedal * Low crush 19~43 * Floating state 44~46 | |
| lili | DEW.1,4 | m, m | 12, 26 | i15~16, i25~31 | -9 | +2a (-7) | * Balcony Break * Combo from 1st CH with 7f delay * Interrupt with i5 from 1st block * Input can be delayed 12f * Move can be delayed 10f * Chip damage on block [7] * Power up in Heat * Low crush 19~39 * Floating state 40~42 | |
| miary-zo | f+1+2,1+2,3+4 | m,m, m,m,m, m,m | 3,3, 3,2,2, 5,12 | ,i14~15 i8~9, ,i16~17 i6~7 | -22 | +6a (-11) | * Balcony Break * Jail from 1st attack with 1f delay * Input can be delayed 1f * Move cannot be delayed * Low crush 19~28 * Floating state 29~31 | |
| miary-zo | b+1,4 | h, h | 10, 21 | i12~13, i22~23 | -13 | +16a (-1) | * Tornado * Balcony Break * Combo from 1st hit with 3f delay * Interrupt with i3 from 1st block * Move can be delayed 3f * Launches opponent if first hit is CH +71a (+55) * Low crush 19~39 * Floating state 40~42 | |
| nina | f,f,F+3,3 | m, M | 10, 20 | i20~21, i32~35 | -4~-1 | +17a | * Spike * Combo from 1st hit * Interrupt with i8 from 1st block * Whiffs vs SSR, SWR from 1st block * 6 chip damage on block * Low crush 19~34 * Floating state 35~37 | |
| paul | qcf+3+4 | m | 22 | i19~20 | -9 | +35a (+27) | +74a (+58) | * Tornado * Balcony Break * Knee * High Evasion (brief) * Low crush 19~39 |
| reina | WGS.1 | m | 24/26 | i19~21 | -22 | +24a (+14) | * 26 dmg if manual CD * Low crush 19~40 * Floating state 41~43 | |
| alisa | d+3+4 | L | 20 | i27~i28 | -37 | +67a (+51) | * Homing * Instant Tornado * Stagger on block * Enter DES with 1+2 * High crush 20~40 * Floating state 5~55 | |
| alisa | uf+1 | m,m,m | 19,19,20 | i19~20 i25 i17 | -13 | +68a (+52) | * Tornado * Transition to SBT on hit with 3_4 * Transition to DBT on hit with f+3_f+4 * 2nd and 3rd hit available only as combo from 1st hit * Low crush 20~40 * Floating state 41~43 | |
| anna | ROLL.4 | h | 21 | i20 (i40) | +7 | +32a (+22) | * Tornado * 6 chip damage on block * Roll adds minimum 20f, effective startup i40 * High crush 39~69 * Low crush 20~35 * Floating state 36~38 | |
| azucena | db+3+4 | m | 30 | i26~30 | -16~-12 | +15a (+5) | * Balcony Break * Backswing blow * Low crush 20~35 * Floating state 36~38 | |
| azucena | LIB.1+2 | M | 23 | i18~19 | -14 | +38a (+28) | * Tornado * Cancel to r20 BT with B * Low crush 20~30 * Floating state 31~33 | |
| bob | b,B+2+3 | h! | 25 | i48~50 | +13d | * Strong Aerial Tailspin * Low crush 20~47 * Floating state 48~50 | ||
| claudio | db+1+2 | M | 20 | i17~18 | -12 | +8a (-9) | +62a (+46) | * Tornado * Balcony Break * High crush 6~16 * Low crush 20~32 * Floating state 33~35 |
| claudio | STB.db+1+2 | M | 25 | i17~18 | -9 | +62a (+46) | * Tornado * 5 chip damage on block * Consumes STB * Consumes 240F of remaining Heat time * High crush 6~16 * Low crush 20~32 * Floating state 33~35 | |
| clive | uf+2 | m,m,m | 10,12 (8),12 (6) | i20, i4, i3 | -17 | +14a (+7) | * 3 chip damage on block * 24 damage in total with scaling * Low crush 20~45 * Floating state 46~48 | |
| devil-jin | 3+4 | * Low crush 20~58 * Floating state 59~61 | ||||||
| dragunov | uf+3+4 | t | 35 | i38~42 | -12d | Unbreakable (avoid by ducking) * Low crush 20~46 * Floating state 47~49 | ||
| eddy | H.3+4 | m | 20 | i20~22 | +5 | +66a(+50) | * Tornado * Transition to HSP * 4 chip damage on block * High crush 6~11? * Floating state 11?~? * Low crush 20~? | |
| feng | 3~4 | m | 27 | i34~36 | -7c | +19a | * Transition to BT with B (-2c/+24a) * Low crush 20~34 * Floating state 35~37 | |
| feng | f,F+4,3 | m, m | 15, 21 | i19~20, i20~21 | -14 | +32a (+22) | * Combo from 1st hit with 11F delay * Interrupt with i1 from 1st block * Move can be powered up by delaying input by at least 8F (25 damage and +34a (+24)) * Recovers 1F faster on hit (t72 r31) * Low crush 20 | |
| hwoarang | 4,4,4,4 | h, h, h, h | 14, 13, 17, 20 | i11~12, ,i31~32 | +0 | +10cg | * Balcony Break * Tornado * Combo from 3rd hit with 3F delay * Input can be delayed by 3F * Move cannot be delayed * 6 chip damage on block * Forces tech back roll on hit * Alternate input:(RFS.u+4),4 * Low crush 20~ | |
| hwoarang | RFS.u+4,4 | h, h | 17, 20 | i25~26, i31~32 | +0 | +10cg | * Balcony Break * Tornado * Combo from 3rd hit with 3F delay * Input can be delayed by 3F * Move cannot be delayed * 6 chip damage on block * Forces tech back roll on hit * Alternate input:(RFS.u+4),4 * Low crush 20~ | |
| jin | 1,2,1 | h, h, m | 5, 12, 20 | i10, ,i20~22 | -16 | +31a (+21) | * Tornado * Combo from 2nd CH with 7f delay * Interrupt with i6 from 1st block * Input can be delayed 9f * Move can be delayed 4f * 6 chip damage on block * Low crush 20~49 * Floating state 50~52 | |
| jun | IZU.3 | m,h | 10,16 | i16~15 i14~15 | -6 | +12a (+3) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Jail from 1st attack * Gain 10 Kazama Essence on Heat activation * Low crush 20~53 * Floating state 54~56 | |
| kazuya | f,n,d,df+1 | m | 23 | i20~22 | -16 | +29a (+19) | * Tornado * Low crush 20~41 * Floating state 42~44 | |
| kazuya | DVK.3+4 | M! | 30 | i60~90 | -49cg~-19cg | * Balcony Break * -45c~-41c on average * Consumes 150F of remaining Heat time * Forces tech back roll on hit * Low crush 20~134 * Floating state 135~137 | ||
| kazuya | DVK.f,n,d,df+1 | m,th | 23,15 | i20~22 | -16 | -5d | * Floor Break * Consumes 120F of remaining Heat time on throw hit * Throw can be canceled with B * Opponent recovers FDFA * Low crush 20~41 * Floating state 42~44 | |
| kunimitsu | H.2+3 | m,t | 50 | i14~15 | +3 | -5d | * Heat Smash * Reversal Break * Balcony Break * Transition to attack throw on hit * 10 chip damage on block * High evasion at frame 6? * Low crush 20~44 * Floating state 45~47 | |
| lars | d+1+2 | l | 25 | i24~25 | -20 | +9d | * High crush 20~ | |
| lee | f+3,3,3,3,3,4 | m, m, h, h, h, h | 6, 3, 3, 3, 3, 25 (17) | i15, ,i23~24 | -9 | +27a (+12) | * Tornado * Combo from 2nd or 3rd hit with 7F delay * Combo from 4th hit with 6F delay * Airborne combo from 5th hit with 11F delay (+70a (+54)) * 4 can be input after the 2nd hit on-wards * Interrupt with i4 from 1st block * Perfect Input not required during Heat * Consumes 60F of remaining Heat Time without perfect input * Move can be delayed by 16F ** Input can be delayed by 17F from 2nd or 3rd * f+3,3,4: t86 * f+3,3,3,4: t95 * f+3,3,3,3,4: t104 * Low crush 20~42 * Floating state 43~45 | |
| lee | f+3,3,3,3,3:4 | m, m, h, h, h, h | 6, 3, 3, 3, 3, 26 (18) | i15, ,i23~24 | -9 | +27a (+12) | * Tornado * Combo from 2nd to 4th hit * Airborne combo from 5th hit (+70a (+54)) * 4 must be input during frames 7-9 of previous hit * Interrupt with i4 from 1st block * 4 can be input after the 2nd hit on-wards * 10 chip damage on block * Perfect Input not required during Heat * Consumes 60F of remaining Heat Time without perfect input * Move cannot be delayed * Low crush 20~42 * Floating state 43~45 | |
| leo | uf+2 | m | 15 | i18~21 | -14~-11 | +18a (+11) | * Enter BOK -11 +21a (+14) with d * Low crush 20~ | |
| lidia | 4,3 | h, m | 14, 20 | i13, i29~30 | -14 | +27a | * Balcony Break * Combo from 1st CH * Interrupt with i7 from 1st block * Low crush 20~36 * Floating state 37~45 | |
| yoshimitsu | df+1+4 | M | 20 | i20~21 | -17 | +35a (+25) | * Weapon * Can be performed in FC * Recovers 7f faster on hit * Transition to r34 KIN with 1+2 * Transition to r30 KIN with 1+2 only when performing KIN.f+2 immediately after * Faster startup and 22 damage with input f,n,d,df+1 * Low crush 20~42 * Floating state 43~45 | |
| yoshimitsu | NSS.df+1+4 | m | 19 | i20~21 | -17 | +35a (+25) | * Enter KIN r37 with 1+2 * Can be buffered * Can be performed in FC * Power up input NSS.f,n,d,df+1 * Replaced by 1SS.df+1+4 when performed in BT * Low crush 20~42 * Floating state 43~45 | |
| zafina | f,f,F+1+2 | h | 20 | i20~21 | +6 | +32a | * Strong Aerial Tailspin * Homing * Balcony Break * 8 chip damage on block * Low crush 20~39 * Floating state 40~ | |
| alisa | d+2,4 | M, M | 8, 20 | i24~26, i18~21 | -9 | +28a (+13a) | * Combo from 1st hit * Enter DES with 1+2 * Low crush 21~43 * Floating state 44~46 | |
| alisa | b+2,3 | m, m | 12, 22 | i18, i23~24 | -15 | +9a (-8) | * Tornado * Balcony Break * Combo from 1st hit with 9f delay * Move can be delayed 12f * Low crush 21~60 * Floating state 61~63 | |
| anna | df+3,1,1 | m, h, M | 13, 10, 25 | i14, ,i30~42 | -11~+1 | +9a (-1) | * Balcony Break * Weapon * Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you * Unpunishable on block due to pushback * Interrupt with i12 from 2nd block * 5 Chip damage on block * Low crush 21~50 * Floating state 51~53 | |
| anna | df+3,1,2 | m, h, M | 13, 10, 35 | i14, ,i30~42 | -11~+1 | +3d | * Balcony Break * Weapon * Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you * Unpunishable on block due to pushback * Interrupt with i12 from 2nd block * 7 Chip damage on block * Low crush 21~50 * Floating state 51~53 | |
| bob | BAL.3 | m | 25 | i24~25 | +4 | +17a (+0) | * Balcony Break * Tornado * Low crush 21~25 * Floating state 26~43 | |
| eddy | RLX.4,3+4 | m, m | 14, 27 | i15~16, i34~36 | -13 | +22a (+12) | * Balcony Break * Combo from 1st hit with 5f delay * Move can be delayed by 8f * Cancel to HSP -21 -5 r23 with F * Floating state 1~20 * Low crush 21~40 * Floating state 41~43 | |
| feng | f+3,4 | m, m | 10, 15 | i21, i23~24 | -16 | +33a (+23) | * Tornado * Combo from 1st hit * Interrupt with i2 from 1st block * Low crush 21~43 * Floating state 44~46 | |
| kazuya | f,n,d,DF+4,4 | L, h | 15, 27 (18) | i16, i30~31 | -9 | +17a (+8) / +10a (+9) | * Balcony Break * Airborne combo from first hit (+10a (+9)) * Low crush 21~46 * Floating state 47~49 | |
| king | d+2+3 | M | 25 | i30~35 | -8~-3 | +0c~+5c | * Floor Break * Elbow * Opponent cannot tech roll on FUFT hit * Low crush 21~32 * Floating state 33~35 * Floating state 37~54 | |
| kuma | f,f,F+1+2 | m | 30 | i20~24 | +3 | +9c | * Balcony Break * Heat Engager * Heat Dash +5, +36a (+26) * 9 chip damage on block * Transition to HBS with D or 3+4 (+3/+9c; does not shift when using Heat Dash) * Forces tech backroll on hit * Panda: shorter attack hitbox range, reduced vertical height (does not hit as deep or high) * Low crush 21~35 * Floating state 36~38 | |
| kunimitsu | H.u+1+2 | m,m,m | 8,10,20 | i16 i9 i20 | +5 | +25a (+1) | * Balcony Break * Weapon * Consumes 240F of remaining Heat Time * 7 chip damage on block * Low crush 21~30 * Floating state 31~33 | |
| kunimitsu | 2,2,2,2,2 | h, m, h, h, M | 12, 14, 16, 16, 18 | i12, ,i19~20 | -12 | +19a (+2) | +33a (+23) | * Tornado * Weapon * Move cannot be interrupted * Move cannot be delayed * Input can be delayed 7f * Low crush 21~35 * Floating state 36~38 |
| kunimitsu | f,F+2 | M | 18 | i19~20 | -12 | +19a (+2) | +33a (+22) | * Tornado * Balcony Break * Weapon * Low crush 21~35 * Floating state 36~38 |
| kunimitsu | qcf+1+2 | m | 25 | i20~21 | -9 | +6a | * Tornado * Balcony Break * Weapon * Bufferable * 5 chip damage on block * Low crush 21~38 * Floating state 39~41 | |
| kunimitsu | KAT.3,2 | M, M | 8, 8 | i18~25, i20~22 | -16 | +34a (+24) | * Weapon * Combo from 1st hit with 3f delay * Interrupt with i9 from 1st block * Whiffs vs SSR or SWR from 1st block (inconsistent) * Input can be delayed 3f * Move cannot be delayed * Steel pedal * Low crush 21~38 * Floating state 39~41 | |
| lars | f,F+3+4 | l,l | 26 | i19~20 | -16 | +0c | * High crush 21~ | |
| lidia | CAT.4,3+4 | L, M | 14, 25 | i19~20, i38~39 | -18 | +5a | * Spike * Combo from 1st CH * Jails from 1st hit * HAE lvl.3: *** Combos from 1st hit and decreases Heaven and Earth level by 1 * Low crush 21~25 * Floating state 26~39 | |
| lili | 1,2,4 | h, h, m | 5, 12, 20 | i10, ,i29~34 | -9~-4 | +2a (-7) | * Balcony Break * Input can be delayed 4f * Move can be delayed 3f * Interrupt with i11 from 1st block * Whiffs vs SS, SW from 1st block * Powers up in Heat * Chip on block [6] * Low crush 21~41 * Floating state 42~44 | |
| miary-zo | f+4,4 | m, h | 12, 15 | i18, i26 | -5 | +9 | * Combo from 1st hit with 1f delay * Interrupt with i2 from 1st block * Input can be delayed 1f * Move cannot be delayed * Low crush 21~22 * Floating state 23~25 | |
| miary-zo | f,f,F+3 | m | 30 | i23~26 | +6~+9 | +19a (+9) | * Balcony Break * Chip damage on block * Transition to BAO +6 r34 automatically on hit or block only * Cancel BAO transition with B * Low crush 21~35 * Floating state 36~38 | |
| nina | 4,4 | h, h | 15, 21 | i11, i28~39 | -7 | +4 | * Balcony break on airborne hit * Airborne combo from 1st CH (+19a (+12)) * Interrupt with i8 from 1st block * Low crush 21~34 * Floating state 35~37 | |
| raven | UB,b,3+4 | m!,m!,M! | 20,20,20 | ,i38~40 i46~49 i51~54 | -19a | Spike * Low crush 21~56 | ||
| yoshimitsu | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * 46f timestop at frame 14 of activation (t92) * Cancel to r87 with b,b on frame 42 (frame 28 of timestop) ** t41 r27 effective recovery * 20f timestop on block or hit * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~62 * On * cancel: * Floating state 12~20 * Low crush 21~29 * Floating state 30~32 | |
| alisa | DES.d+2 | L,L,L | 3,3,17 | i22~23 | -14 | +0c | * Homing * Weapon * Combo from any hit * Transition to DBT (-22/+4) with 3_4 * 5 chip damage on block * 7 chip damage on block in heat * High crush 22~91 | |
| claudio | b+4,4 | m, m | 10, 16 | i17, i28~29 | -13 | +30a (+20) | * Tornado * Combo from 1st CH with 2f delay * Input can be delayed 12F * Interrupt with i8 from 1st block * Whiffs vs SS, SW from 1st block * Low crush 22~37 * Floating state 38~40 | |
| devil-jin | f,n,d,df+1 | m | 30 | i22~24 | -16~-14 | +29a (+19) | * Active frame 1 range: 2.36 * Active frame 2 range: 2.52 * Low crush 22~43 * Floating state 44~46 | |
| devil-jin | FLY.4,2,1 | M, m, m | 10, 20 (14), 20 (14/10) | i20~21, ,i22~24 | -16 | +29a (+19a) / +17a (+10) / +16a (+9) | * Airborne combo from 1st hit or 2nd hit with 24F delay (+17a (+10) or +16a (+9)) * Interrupt with i24 from 2nd block * Whiffs vs SS, SW from 2nd block * Move cannot be delayed * Input is delayed by 24F * Effective startup i45~47 * Low crush 22~43 * Floating state 44~46 | |
| devil-jin | MCR.4,2,1 | M, m, m | 10, 20 (14), 20 (14/10) | i20~21, ,i22~24 | -16 | +29a (+19a) / +17a (+10) / +16a (+9) | * Airborne combo from 1st hit or 2nd hit with 24F delay (+17a (+10) or +16a (+9)) * Interrupt with i24 from 2nd block * Whiffs vs SS, SW from 2nd block * Move cannot be delayed * Input is delayed by 24F * Effective startup i45~47 * Low crush 22~43 * Floating state 44~46 | |
| dragunov | 4,4 | h, m | 10, 23 | i12, i35~36 | +5 | +29a (+20) | +46a | * Balcony Break * 6 chip damage on block * Interrupt with i15 from 1st block * Interrupt with i8 from 1st hit * Whiffs vs SS, SW from 1st block * Whiffs vs SSR, SWR from 1st hit * Low crush 22~42 * Floating state 43~45 |
| eddy | 4,4 | m, m | 10, 20 | i13~14, i30~31 | -7 | +12g | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st CH with 4f delay * Input can be delayed 7f * Low crush 22~33 * Floating state 34~36 | |
| eddy | db+4,4 | m, h | 14, 27 | i17~18, i33~34 | +1 | +35a (+9) | * Balcony Break * Combo from 1st hit * Interrupt with i8 * Mandinga level increases by 1 on hit * Becomes +19a(-7) on hit when gaining Mandinga * 8 chip damage on block * Low crush 22~30 * Floating state 31~33 | |
| hwoarang | RFS.d+4,3,4 | L, h, h | 15, 12 (8), 20 (10) | i20~21, ,i27~28 | -9 | +28a (+2) / +10a (+9) | * Balcony Break * Combo from 2nd CH * Airborne combo from 1st CH (+10a (+9)) * Interrupt with i4 from 2nd block * Power up in Heat: 25dmg and 7 chip damage on block * Low crush 22~34 * Floating state 35~37 | |
| hwoarang | H.RFS.d+4,3,4 | L, h, h | 15, 12 (8), 25 (12) | i20~21, ,i27~28 | -9 | +28a (+2) / +10a (+9) | * Balcony Break * Combo from 2nd hit * Airborne combo from 1st hit (+10a (+9)) * 9 chip damage on block in heat * Low crush 22~34 * Floating state 35~37 | |
| hwoarang | H.RFS.d+4,3,4 | L, h, h | 15, 12 (8), 25 (12) | i20~21, ,i27~28 | -9 | +28a (+2) / +10a (+9) | * Balcony Break * Combo from 2nd hit * Airborne combo from 1st hit (+10a (+9)) * Interrupt with i4 from 2nd block * 9 chip damage on block in heat * Low crush 22~34 * Floating state 35~37 | |
| jin | DVS.1 | m | 25 | i20~22 | -9 | +36d | * Tornado * Jab evasion * 7 chip damage on block * Low crush 22~43 * Floating state 44~46 | |
| jun | IZU.4,1 | L, M | 10, 21 | i19, i19~20 | -14~-13 | +14a (+3) | * Balcony Break * 2nd hit only available as combo from 1st hit * DA: +9 damage on hit (30) * Deals 18 damage to self (12 recoverable) * Unparryable * Gain 20 Kazama Essence on normal or airborne hit * Low crush 22~38 * Floating state 39~41 | |
| king | df+3,4 | m, h | 17, 23 | i14, i30 | +0 | +28d | * Balcony Break (airborne) * Combo from 1st CH * Duckable on normal hit * Available only on 1st hit or block * Low crush 22~41 * Floating state 42~55 | |
| kunimitsu | df+3,2 | m, L | 14, 20 | i17~18, i28~29 | -15 | +1c | * Balcony Break (airborne) * Weapon * Combo from 1st CH * Cancel to FC -13 -5 -3 r34 with D * Interrupt with i6 from 1st block * High crush 22~35 | |
| law | 3+4,4 | m,m, h | 5,10, 25 | i14~15, i11, i30 | +7 | +5c | * Balcony Break * Combos from 1st hit * 5 chip damage on block * Forces tech backroll on hit * Alternate input DSS.3+4,4 * Low crush 22~ | |
| lee | 4,3,4 | h, h, m | 14, 14 (9), 25 (12) | i11, ,i30~32 | -9 | +42a | * Tornado * Combo from 2nd CH with 5F delay * Airborne combo from 1st CH (+80a (+64)) * Interrupt with i10 from 2nd block * Whiffs vs SSR, SW from 2nd block (SSL inconsistent on big bodies) * Recovers 5F faster on hit (t85 r24) * Move can be delayed by 7F * Low crush 22~40 * Floating state 41~43 | |
| leroy | HRM.2,3 | h, h | 14, 23 | i12~13, i24~25 | -9~-8 | +16a (-1) | +34a | * Tornado * 9 chip damage on block * Combo from 1st hit with 5F delay * Move can be delayed by 10F * Low crush 22~35 * Floating state 36~38 |
| lili | 3+4 | h,h | 10,20 | i23~24 i14~15 | -2 | +20a (+11) | * Heat Engager * Heat Dash +5, +43d (+35) * Homing * Balcony Break * Jail from 1st attack * Chip damage on block [8] * Low crush 22~36 * Floating state 37~39 | |
| lili | u+3,3 | m, m | 20, 15 | i22~23, i28 | -12 | +5c | * Combo from 1st hit * Interrupt with i22 from 1st block * Whiffs vs SS, SW from 1st block * Input can be delayed 13f * Move cannot be delayed * Enter DEW -3 +14c r21 with F * Low crush 22~48 * Floating state 49~51 | |
| yoshimitsu | f+3,4 | h, m | 24, 20 | i16~17, i23~24 | -6 | +37a (+23) | * Knee * 2nd hit delayed 18f * Interrupt with i17 from 1st block * Low crush 22~29 * Floating state 30~32 | |
| yoshimitsu | KIN.d+1 | L | 20 | i23~24 | -13 | +3 | +38a | * Weapon * Cancel to r34 FC with DB on frame 16 * High crush 22~ |
| yoshimitsu | NSS.KIN.d+1 | L | 17 | i23~24 | -13 | +3 | +38a | Cancel to r34 FC with DB on frame 16 * High crush 22~ |
| bob | ws1,2 | m, h | 11, 23 | i13~15, i24~25 | -5 | +8a (-1) | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Elbow * Combo from 1st hit with 6F delay * Interrupt with i4 from 1st block * 20f timestop on hit * 4 chip damage on block * Low crush 23~37 * Floating state 38~40 | |
| bob | H.BAL.1,4 | m, m,m (t) | 16, 11,20 (14) | i15~17, i24~25 | +4 | +0d | * Floor Break * Balcony Break +17a from 3rd hit * Shift to attack throw r86 on front hit * Combo from 1st hit with 8F delay * 25dmg with scaling from 2nd hit * Move cannot be interrupted * +22a (-13) on back hit * Consumes 240F of remaining Heat Time * Low crush 23~58 * Floating state 59~73 | |
| clive | H.2+3 | m,t,m,m,m,m,m,m | 55 | i18 | +5 | -10 | * Heat Smash * Balcony Break * Transition to attack throw on 1st hit * 45 damage Balcony Break on 1st whiff * Recover 27-45 recoverable health on hit: * Regain 18?-19? additional recoverable health on hit * Recover 19 recoverable health on 1st whiff and 2nd hit: * Regain 12? additional recoverable health on 1st whiff and 2nd hit * 10 chip damage on block * Low crush 23~117 * Floating state 118~120 | |
| kunimitsu | uf+2 | M,M | 9,20 | i17~18 i22~24 | -14~-12 | +11a | * Floor Break * Weapon * Low crush 23~34 * Floating state 35~37 | |
| lars | df+3,3 | m, m | 15, 24 (16) | i16, i25~26 | -15 | +29a (+14a) | * Combo from 1st hit with 2F delay * 16 damage with scaling from 1st hit * Interrupt with i4 from 1st block * Input can be delayed by 2F * Move cannot be delayed * Low crush 23~50 * Floating state 51~53 | |
| law | 4,u+3 | h, m | 15, 23 | i13, i33 | -1 | +30a (+13) | Move can be delayed by 4F * Low crush 23~ | |
| law | f,F+4 | M | 17 | i20~21 | -9 | +19cg | Balcony Break * Low crush 23~36 * Floating state 37~39 | |
| leroy | SS.3+4 | m,m | 20,6 | i20~21, i9~10 | +3 | +8 | * Transitions to HRM * Low crush 23~36 |