
All Characters
All Characters Tekken 8 Frame Data
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| raven | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * 46f timestop at frame 14 of activation (t92) * Cancel to r87 with b,b on frame 42 (frame 28 of timestop) ** t41 r27 effective recovery * 20f timestop on block or hit * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| raven | f+1+2 | h,m | 10,20 | i18~19, i7 | -13 | +30a (+4) | * Balcony Break * -9 and 12 chip damage after attack absorption * Power crush 7~17 | |
| raven | f,F+3 | m | 20 | i15~18 | -14~-11 | +43a (+29) | * Balcony Break * Knee * Low crush 7~23 * Floating state 24~26 | |
| reina | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| reina | df+4,2,3 | m, m, h | 14, 10, 20 | i15, ,i27 | -8 | +35a | +71a (+55) | * Tornado * Combo from 2nd CH with 8F delay * Move can be delayed by 9F * Input can be delayed by 10F * High crush 7~15 |
| reina | b+1+2 | m | 20 | i18 | -13 | +14cg | * Balcony Break * -8 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 7~17 | |
| shaheen | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * 46f timestop at frame 14 of activation (t92) * Cancel to r87 with b,b on frame 42 (frame 28 of timestop) ** t41 r27 effective recovery * 20f timestop on block or hit * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| shaheen | b+3+4 | h | 25 | i16 | -9 | +19a (+9) | * Balcony Break * +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~15 | |
| steve | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| steve | db+1+2 | m | 21 | i28~29 | -13 | +29a (+21) | * -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 7~27 | |
| victor | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * 46f timestop at frame 14 of activation (t92) * Cancel to r87 with b,b on frame 42 (frame 28 of timestop) ** t41 r27 effective recovery * 20f timestop on block or hit * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| victor | b+1+2 | h | 25 | i19~20 | -9 | +16cg | * Balcony Break * Weapon * Forces tech back roll on hit * 7 chip damage on block * +0 and 10 chip damage on block after attack absorption * Power crush 7~18 | |
| victor | uf+3 | m | 17 | i18~19 | -9 | +3 | +36d | * Low crush 7-15 |
| xiaoyu | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| xiaoyu | ub+4 | M | 20 | i22~24 | -13 | +13d (-4) | * Tornado * Balcony Break * Power crush 7~21 | |
| yoshimitsu | f+4 | m | 20 | i18 | -13 | +21a (+11) | * Balcony Break * -9 on block after absorbing an attack * 8 chip damage on attack absorption * Power crush 7~17 | |
| yoshimitsu | NSS.d+1+2 | * High crush 7~ * Floating state 7~ | ||||||
| zafina | b+3 | m | 23 | i24~26 | -14 | +12a | * Balcony Break * Spike * -9 frame advantage and 9 chip damage on block after absorbing an attack in power crush state * Power crush 7~23 | |
| zafina | b+3,ORB.1+2 | m | 13,8,(20)14 | i24~26 | -9 | -14a (-15) | * Balcony Break * Consumes ORB * Consumes 240F of remaining Heat time * Deals 3 additional damage when Zafina's remaining health is below 48 * 8 chip damage on block ** 13 chip damage on block when Zafina's remaining health is below 48 * -9 frame advantage and 17 chip damage on block after absorbing an attack in power crush state ** 22 chip damage when Zafina's remaining health is below 48 * Available only on hit or block * Jail from 1st block * Power crush 7~23 | |
| zafina | MNT.uf+3 | M | 25 | i26~28 | -9c | +11d | * Spike * Enter MNT with D * Low crush 7~23 * Floating state 24~26 * High crush 27~50 | |
| zafina | SCR.4 | M | 20 | i15~16 | -18 | +58a (+42) | * Tornado * -8 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 7~14 | |
| zafina | SCR.b+1+2 | L | 20 | i16 | -18 | +23g | * Weapon * Evasive (can go under some mids) * Deal 10 recoverable damage to self without Heat * Gain ORB on hit * Azazel's Power * High crush 7~35 | |
| zafina | TRT.1+2 | m,M | 7,20 | i19~20 i9~10 | -12c | +14a | * Balcony Break on airborne hit * Homing * Low crush 7~24 * Floating state 25~27 | |
| alisa | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| anna | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| anna | CJM.uf+4 | m | 22 | i15~16 | -13 | +30a (+20) | * Tornado * Low crush 8~29 * Floating state 30~32 | |
| anna | HAM.3 | L | 17 | i20~21 | -14 | -3 | +6c | * Homing * Transition to CJM r25 with B (-7/+4/+13c) * High crush 8~ |
| armor-king | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| armor-king | u+1+2 | m | 25 | i35~36 | +2c | +22a | * Low crush 8~29 * Floating state 30~32 | |
| armor-king | uf+3+4 | m | 23 | i32~38 | -7 | +22a (+9) | * Can tech roll * -17 on tech roll * Ukemi input timing 6F * Low crush 8~38 * Floating state 39~65 | |
| armor-king | f,f,n,2 | L | 20 | i19 | -13 | +5 | +10 | * Transition to BAD r29 on hit with F (+8/+13) * High crush 8~37 |
| asuka | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| azucena | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| azucena | 1+2 | h | 17 | i15 | -8 | +13g | +56a | Balcony Break * High crush 8~15 |
| azucena | d+1+2 | l | [21;21] | i25~26 | -4 | +0d | * Transition to throw on front standing hit only * 18 damage to Azucena when hitting crouching opponent (block) * Damage on hit and block is recoverable health * Cannot KO Azucena when blocked * r41 FC on whiff * High crush 8~ * Floating state 25~ | |
| azucena | LIB.P (Low) | m,m | 15,20 | i7~8 i11~12 | +8 | * Restores recoverable health * Will cause a juggle on lows with float properties * is1~6 * Floating state 7 * Low crush 8~19 * Floating state 20~22 | ||
| bob | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| bob | f+3+4 | sp | * Transition to BAL * Transition to FC r48 with no input * Stance moves can be delayed by 18F * Cannot block in stance * High crush 8~48 | |||||
| bryan | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| claudio | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| clive | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| devil-jin | R.df+1+2 | m,t | 10-15,3-5,42-60 | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Opponent recovers FDFA on hit * Power crush 8~20 * Low crush 8~17 | |
| devil-jin | b+3 | M | 24 | i29~32 | -18~-15 | +10a~+13a | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * 6 chip damage on heat dash * Backswing blow * Max distance from opponent when performed at tip range: ~3.82-3.83 (frames 16-19?) * +5d~8d on BT hit * Low crush 8~33 * Floating state 34~36 | |
| devil-jin | uf+4 | m | 21 | i18 | -8 | +11 | * Heat Engager * Heat Dash +62a (+42) * Balcony Break * +18a (+9) on BT hit * Low crush 8~18 | |
| dragunov | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| dragunov | PGR.3 | l | 21 | i18~19 | -26 | -1d | * Homing * Shift to Clipping Heel Hook on front hit only for 20 more damage * +3 on hit from the side or back * High crush 8~50 | |
| dragunov | SNK.3+4 | m | 20 | i17~18 | -13 | +27g | * Knee * Absorb a hit to transition to Snap Knee Assault ** +1d 45dmg total * -7 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 8~16 | |
| eddy | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| eddy | b+4,4,3 | h, M,M, M | 14, 6,6, 10 | i21~22, ,i28~30 | +4c | +14a | * Combo from 1st CH or 3rd hit with * 3 Chip damage on block * Low crush 8~27 * Floating state 28~30 | |
| fahkumram | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| feng | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| feng | db+1+2,2 | m, l | 13, 10 | i21~22, i29~30 | -12 | +14g | * Combo from 1st CH with 4F delay * Interrupt with i6 from 1st block * Move can be delayed by 10F * Input can be delayed by 12F * -1c on crouching hit * High crush 8~60 | |
| feng | STC.1 | m | 20 | i20~21 | -15 | +38a | * -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 8~19 | |
| heihachi | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| heihachi | db+2 | L | 25 | i23~25 | -18 | +6c | * Spike * High crush 8~ | |
| heihachi | FUJ.3 | m | 17 | i28~29 | -10 | -10a (-20) | * Balcony Break * 2nd hit available only on hit or block * Low crush 8~ | |
| hwoarang | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Possible during RFF, LFS and RFS * Power crush 8~ | |
| hwoarang | u+3+4 | m | 20 | i25~26 | -7 | +24a | * Also possible during RFF * Low crush 8~ | |
| hwoarang | LFS.4 | h | 24 | i14~16 | +4 | +27a (+18) | * Balcony Break * Transition to RFS * Low crush 8~27 * Floating state 28~30 | |
| hwoarang | LFS.b+3 | m | 23 | i20~22 | -12 | +14 | * Balcony Break * Power up if an attack is absorbed ** Reversal Break ** 9 chip damage on block ** -8 on block * Transition to RFF * Power crush 8~19 | |
| hwoarang | RFF.3~4 | h | 27 | i27~30 | +4~+7 | +46a~+49 | * Strong Aerial Tailspin * Homing * Balcony Break * Clean hit, 35dmg * Input 4 on frames 1~4 * 10 chip damage on block * Power crush 8~26 | |
| hwoarang | RFS.3 | h | 24 | i14~16 | +4 | +27a (+18) | * Balcony Break * Transition to LFS * Sidesteps to the left * 7 chip damage on block in heat * Low crush 8~26 * Floating state 27~29 | |
| hwoarang | RFS.b+4 | m | 23 | i20~22 | -12 | +14g | * Balcony Break * -8 block advantage and 9 chip damage on block after attack absorption * 6 chip damage on block in heat * Recovers 5F slower on block (t54 r32) * Power crush 8~19 | |
| jack-8 | R.df+1+2 | M,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| jack-8 | uf+3+4 | M | 23 | i34 js8 | +13cg | +20d | * Spike * Automatically transitions to SIT on hit or block * Low crush 8 | |
| jin | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| jin | d+2 | L | 22 | i22~23 | -14 | +4c | +25d | * Balcony break on airborne hit * High crush 8~55 |
| jin | ws1,3,2,1,4,2 | m, h, m, m, l, M | 7, 8, 4, 3, 5, 10 | i13~14, ,i31~32 | -16 | +15a | * Balcony Break * Spike * Airborne combo from 1st hit (-8d) * 4 chip damage on block * Low crush 8~28 * Floating state 29~31 | |
| jin | f,n,d,DF+4,2 | l, M | 12, 28 | i20~21, i31~32 | -16 | +21a | * Balcony Break * Spike * Airborne combo from 1st hit (-2d) * 8 chip damage on block * Low crush 8~28 * Floating state 29~31 | |
| jin | ZEN.1+2 | L,t | 10,20 | i21, i61 | -14 | +4 | * Wall Crush +8 on hit * Transition to attack throw on standing hit from the front * Transition to +5 CD with DF after throw * High crush 8~21 | |
| jin | ZEN.u+1 | m | 20 | i14~16 | -16 | +31a (+21) | * Tornado * 6 chip damage on block * Low crush 8~43 * Floating state 44~46 | |
| jun | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| jun | d+1+2 | M | 28 | i26 | -9 | +72a (+56) | * Tornado * Chip damage (11) on block * Divine Aura: 12 chip damage on block * Divine Aura: +4 damage on hit (32) * Deals 12 damage to self (8 recoverable) * Unparryable (projectile) * Gain 8 Kazama Essence on normal hit and 6 on block or airborne hit * High crush 8~24 | |
| jun | u+4 | m | 21 | i22~23 | -3~-2 | +22a | * Balcony Break (airborne) * Low crush 8~28 * Floating state 29~31 | |
| jun | GEN.2 | m,t | 16,32 | i16~17 | -13~-12 | +0d | * Transition to attack throw on front standing or airborne hit * Deals 12 damage to self (8 recoverable) * Frame advantage is -9 if an attack is absorbed * Chip damage on block if an attack is absorbed * +10a (+1) and Balcony Break on BT hit * Gain 8 Kazama Essence on normal hit or airborne hit * Power crush 8~15 | |
| jun | IZU.1+2 | M | 24 | i21~22 | -12 | +19a | * Balcony Break * Spike * Frame advantage is -6c if an attack is absorbed * Power crush 8~20 | |
| jun | MIA.1+2 | m | 17 | i20~21 | +4 | +11g | * Homing * Strong Aerial Tailspin * Balcony Break on airborne hit * Transitions to IZU on hit or block * Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit * High crush 8~21 | |
| kazuya | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| king | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| king | BT.1+4 | M! | 30 | i41~47 | +6d | * Unblockable mid attack. * Low crush 8~ | ||
| kuma | R.df+1+2 | M,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| kuma | u+3+4 | m | 21 | i34~39 | +10 | +20 | * Transition to SIT (cannot cancel) * Low crush 8~36 * Floating state 37~39 * High crush 51~ | |
| kuma | f,F+2 | M | 23 | i19~21 | -19 | +45a (+35) | * High crush 8~18 | |
| kunimitsu | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| kunimitsu | uf+3+4 | * Actionable after 18f * Transition to FC on frame 40~ * Low crush 8~30 * Floating state 31~33 | ||||||
| lars | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| lars | DEN.3 | m | 23 | i22~23 | +5 | +5 | * Heat Engager * Heat Dash +5, +43d (+35) * Homing * Transition to SEN (cannot cancel, does not transition when using Heat Dash) * 9 chip damage on block * Low crush 8~ | |
| law | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| law | uf+3+4 | l | 27 | i29 | -24 | +5 | Alternate input DSS.uf+3+4 * Low crush 8~30? | |
| lee | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| lee | HMS.3 | h,t | 21,20 | i18~19 | -3 | +0d | * Strong Aerial Tailspin * Homing * Shifts to throw on hit from the front * 6 chip damage on block * +1 and 8 chip damage on block after attack absorption * Power crush 8~17 | |
| leo | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| leo | BOK.1+2 | M | 21 | i20~21 | -12~-11 | +15a | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Spike * Power crush 8~19 | |
| leo | KNK.3+4 | L | 24 | i24~25 | -26 | +19a | * High crush 8~55 | |
| leroy | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| leroy | HRM.b+4 | L | 17 | i20~21 | -13 | +4c | +28a | Homing * High crush 8~37 |
| lidia | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| lidia | HRS.1+2 | L | 17 | i20~21 | -18 | -1c | +67a (+51) | * Powered up based on Heaven and Earth Level ** HAE lvl.1 19 damage ** HAE lvl.2 21 damage ** HAE lvl.3 23 damage +21a on hit, and decreases HAE level by 1 * High crush 8~ |
| lili | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| lili | BT.d+3+4 | L | 25 | i20~22 | -26 | +19a | * Transition to t63 r41 with F (cs8~46) * Stagger on block * High crush 8~41 | |
| miary-zo | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| miary-zo | f+4,4,4 | m, h, h | 12, 15, 30 | i18, ,i30~31 | -9 | +14d | * Balcony Break * Interrupt with i9 from 2nd block * Whiffs vs SS, SW from 2nd block * Input can be delayed 1f * Move cannot be delayed * Hit vs BT +11d * Low crush 8~34 * Floating state 35~37 | |
| miary-zo | db+3 | L | 21 | i22~23 | -26 | +5c | +44a | * Stagger on block * High crush 8~ |
| nina | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| panda | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| paul | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * 114f cinematic freeze on frame 8 * t193 r56 on block * t134 on whiff * Power crush 8~ | |
| paul | uf+3 | m | 15 | i15~16 | -16 | +25a (+15) | * Low crush 8~29 * Floating state 30~32 | |
| paul | uf+3,4 | m, m | 15, 10 | i15~16, i13~14 | -13 | +32a (+22) | * Jail from 1st block * Combo from 1st hit +28a (+21) * Low crush 8~29 * Floating state 30~32 | |
| paul | uf+4 | m | 13 | i15~17 | -13 | +33a (+23) | * Low crush 8~29 * Floating state 30~32 | |
| paul | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | * Can be delayed 12f after jump * Additional range with delay * Low crush 8~29 * Floating state 30~32 | |
| raven | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| raven | db+3 | L | 19 | i28~29 | -12~-11 | +5~+6 | +39d | Cannot be low parried (bug?) * Low crush 8~24 * Floating state 25~27 * High crush 28~ |
| raven | uf+4 | m | 14 | i20~21 | -9~-8 | +22a (+12) | * Balcony Break * Can be performed during CD (Shadow Sprint) * Low crush 8~27 * Floating state 28~30 | |
| raven | uf+3+4 | m | 17 | i23~25 | -13 | +17a | * Spike * Can be performed during CD (Shadow Sprint) * Low crush 8~26 | |
| reina | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| reina | 3 | h | 12 | i18~19 | -11 | +5 | Homing * High crush 8~17 | |
| reina | f,F+3+4 | h | 22 | i16~19 | -2 | +23c | +49a | * Balcony Break * Forces tech backroll on hit * Low crush 8~27 * Floating state 28~30 |
| reina | SEN.4 | M | 24 | i26~27 | +4 | +12d | * Deals chip damage on block * Spike * Low crush 8~16 * Floating state 17~19 | |
| shaheen | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| steve | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| steve | FLK.b+2 | h | 21 | i14~15 | -9 | +35d (+27) | * Tornado * Balcony Break * +0 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 8~13 | |
| victor | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| victor | IAI.3 | m,th(m) | 13 (25) | i17 | -13 | +25 (+10) | * Knee * Power crush 8~16 | |
| xiaoyu | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| xiaoyu | 1+3+4 | * Low crush 8~15 | ||||||
| xiaoyu | BT.d+4 | L | 19 | i20~22 | -26 | -1 | +27d | * Instant Tornado * Clean hit damage: 20 * +27d on clean hit * High crush 8~ |
| yoshimitsu | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| yoshimitsu | d+1+2 | * Unavailable in NSS * Cancel to r38 standing with db (FLE.db) * Low crush 8~17 * Floating state 18~20 | ||||||
| yoshimitsu | db+1 | L | 12 | i26~28 | -11~-9 | +4~+6 | +7~+9 | Unavailable in NSS * High crush 8~ |
| yoshimitsu | b+1+2 | * Cannot block during transition * High crush 8~50 | ||||||
| yoshimitsu | u+1+2 | * Cancel to r12 with db_d_df (js1~10) * Unavailable in NSS * Actionable after 15 frames, except when using DGF.2 which can be performed after 10 frames * Low crush 8~ | ||||||
| yoshimitsu | KIN.f+1+2 | m | 20 | i24~25 | +14c | +14c | +49a | * Weapon * Transition to FLE on hit or block only * Power up in NSS or Heat * Low crush 8~ |
| yoshimitsu | NSS.KIN.f+1+2 | m | 20 | i24~25 | +14c | +14c | +49a | * Weapon * Transition to FLE on hit or block only * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less * H.KIN.f+1+2: Consumes 90F of remaining Heat time * Low crush 8~ |
| yoshimitsu | NSS.b+1+2 | * Cannot block during transition * High crush 8~50 | ||||||
| zafina | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| zafina | ub+3 | m | 19 | i22~23 | -17 | -6 | * Balcony break on airborne hit * Low crush 8~31 * Floating state 32~34 | |
| zafina | uf+3 | m | 19 | i22~23 | -8 | +19a | * Strong Aerial Tailspin * Balcony Break * Transition to MNT -8 +19a with D * No forward movement when using input ub+3 * Low crush 8~31 * Floating state 32~34 | |
| zafina | MNT.1+2 | m | 21 | i20 | -12 | +18a | * Spike * -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 8~19 | |
| zafina | TRT.2 | M | 24 | i34~36 | -13 | +38a | * Tornado * Recover 4f faster on hit (t64 r28) * -9 frame advantage and 9 chip damage on block after absorbing an attack in power crush state * Power crush 8~33 | |
| alisa | H.2+3 | m,m,m,M | 50 | i20~21, i1~2, i1, i33 | +8 | -17d | * Heat Smash * Balcony Break * Shift to attack throw on 1st hit * -1a (-10) on last hit, +1a (-8) when transitioning to SBT/DBT * Transition to DES r55 with 1+2 (+8/-17d) * Transition to SBT r53 with 3_4 (+10/-15d) * Transition to DBT r53 with f+3_f+4 (+10/-15d) * 8 chip damage on block * Low crush 9~90 * Floating state 91~93 | |
| alisa | d+3 | L | 17 | i23~32 | -10~-1 | +8c~+17c | +32a | FC recovery transition is -19~-10/-1c~+8c * Low crush 9~23 * Floating state 24~26 |
| alisa | ub+4 | m | 10 | i18 | -9 | +7 | * Low crush 9~31 * Floating state 32~34 | |
| alisa | ub+4,1,1,2,1,1,3+4,3 | m, m, m, h, h, m,M,M, L, m | 10, 12, 9, 5, 5, 3,3,3, 7, 15 | i18, ,i20~21 | -65 | -40 | * Combo from 7th hit * Low crush 9~ | |
| alisa | uf+3 | m | 15 | i17~18 | -52 | -25 | * Transition to SBT with input 3_4 * Transition to DBT with input f+3_f+4 * on * whiff: * Low crush 9~31 * Floating state 32~34 * oh * hit/block: * Low crush 9~61 * Floating state 62~64 | |
| alisa | uf+3,2 | m, m | 15, 30 | i17~18, i17~22 | -14 | +6c | * Balcony Break * Spike * Combo from 1st hit * Available only as a combo from 1st hit * Forces tech backroll on hit * Low crush 9~58 * Floating state 59~75 * High crush 76~85 | |
| alisa | uf+4 | m | 8 | i15~16 | -15 | -4 | * Low crush 9~37 * Floating state 38~40 | |
| alisa | uf+4,4 | m, M | 8, 8 | i15~16, i24~26 | -13 | +45a (+37) | * Spike * Jail from 1st block * Move cannot be delayed * Low crush 9~41 * Floating state 42~44 | |
| alisa | uf+3+4 | M | 20 | i38~40 | +0~+3 | +9 | Spike * Low crush 9~41 | |
| alisa | ub,b | sp | * Low crush 9~40 * Floating state 41~43 | |||||
| alisa | CLK.d+3 | L | 20 | i30~31 | -12 | +73a (+57) | * 8 chip damage on block * High crush 9~ | |
| anna | uf+3 | m | 22 | i23~24 | +0 | +27d | * Balcony Break * Low crush 9~30 * Floating state 31~33 | |
| anna | uf+3+4 | M,M | 4,18 | i25~28 | -3c | +5c | * Spike * Low crush 9~26 | |
| anna | ub,b | sp | * Low crush 9~40 * Floating state 41~43 | |||||
| anna | f,f,F+3 | L | 12 | i16~20 | -20 | -2c | * * High crush 9~ | |
| anna | CJM.uf+1 | M | 25 | i19~31 | -11~+1 | +9a (-1) | * Balcony Break * 5 chip damage on block * Unpunishable on block due to pushback * Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you * Low crush 9~37 * Floating state 38~40 | |
| anna | CJM.uf+2 | M | 35 | i19~31 | -11~+1 | +3a | * Balcony Break * 7 chip damage on block * Unpunishable on block due to pushback * Low crush 9~37 * Floating state 38~40 | |
| anna | CJM.uf+3 | m | 22 | i23~24 | +0 | +27d | * Balcony Break * Low crush 9~30 * Floating state 31~33 | |
| armor-king | 3+4,2 | M, M | 14, 25 | i25~32, i17~i34 | -18d | -16a (-52) | * Balcony Break * Elbow * Combo from 1st hit * Opponent recovers FDFA; opponent cannot tech roll * Interrupt with i8 from 1st block * Whiffs vs SSR, SWR from 1st block * AK recovers standing on hit (t136 r62) * Low crush 9~37 * Floating state 38~40 | |
| armor-king | 3+4,1+2 | M, M,t | 14, 25,5 | i25~32, i24~34 | +0c | -5d | * Transition to attack throw on close range front hit * +2c~+12c on mid hit * Interrupt with i13 from 1st block * Whiffs vs SS, SW from 1st block * Opponent left FUFA * Armor King recovers FUFL on hit, and FDFL on block * Low crush 9~34 * Floating state 35~37 | |
| armor-king | uf+4 | m | 13 | i15~17 | -13 | +33a (+23) | * Low crush 9~30 * Floating state 31~33 | |
| armor-king | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | * Low crush 9~21 * Floating state 22~24 | |
| armor-king | f,f,F+3+4 | m | 40 | i28~34 | +17g | +6cg | * Balcony Break * Forces tech backroll on hit * Low crush 9~40 * Floating state 41~70 | |
| asuka | u+1+2 | m | 20 | i31~32 | -13c~-12c | +19a | * Spike * 6 chip damage on block * Power up when using NWG or in Heat * Low crush 9~31 | |
| asuka | uf+4 | m | 25 | i20~21 | -13 | +31a (+21) | * Recovers 4F faster on hit (t49 r28) * Low crush 9~30 * Floating state 31~33 | |
| asuka | ub,b | sp | * Perform f,f,f+3 (Ame-no-Uzume) with 3; i68~72 effective startup * Low crush 9~40 * Floating state 41~43 | |||||
| asuka | NWG.u+1+2 | M | 33 | i31~32 | +8~+9 | +44a | * Floor Break * 13 chip damage on block * Consumes NWG * Consumes 180F of remaining Heat time * Low crush 9~31 | |
| azucena | uf+4 | M | 22 | i24~26 | -8 | +21a | * Spike *20 damage when u+4 or ub+4 input is used * Low crush 9~26 | |
| azucena | f,f,F+3 | m | 10 | i15~16 | -14 | -9 | Knee * Low crush 9~36 * Floating state 37~39 | |
| azucena | BT.3+4 | M | 23 | i27~29 | -5c~-3c | +20a | * Spike * 6 chip damage on block * Evasive, can evade mids and some highs * Low crush 9~29 | |
| bob | 3+4,4 | M,M, m | 14, 14, 14 | i25, i8, i28~29 | -14 | +16a | * Spike * Interrupt with i8 from 1st block * Whiffs vs SS, SW from 1st block * Move cannot be delayed * Input can be delayed by 1F * Low crush 9~30 * Floating state 31~33 | |
| bob | ub+4 | * Transition to BAL r51 with F at frame 38 * Low crush 9~33 * Floating state 34~36 | ||||||
| bob | u+3 | M | 20 | i22~23 | +3 | +7 | +9c | * Spike * Transition to BAL r23 with F (+7/+12g/+16c) ** FC r49 transition with no input (Cannot block i16 and i11 moves after block and hit transitions respectively) * Low crush 9~20 |
| bob | uf+3 | m | 20 | i20 | -13 | +33a (+23) | * Recovers 2F faster on hit (t51 r31) * Low crush 9~26 * Floating state 27~29 | |
| bob | uf+4 | m | 20 | i26~28 | -4 | +22a | * Spike * Low crush 9~28 * Floating state 29~31 | |
| bob | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22a) | * * Low crush 9~30 * Floating state 31~33 | |
| bryan | H.2+3 | m,m,t | 20,20,35 | i16, i18~19 | +9 | -1d | * Heat Smash * Reversal Break * Spike * Transition to attack throw on 1st or 2nd hit (55dmg total) * 5 chip damage on block * Low crush 9~36 * Floating state 37~39 | |
| bryan | uf+3 | m | 15 | i27~28 | -2 | +15 | * Low crush 9~28 * Floating state 29~31 | |
| bryan | uf+4 | m | 20 | i24~26 | -5 | +26a | Spike * Low crush 9~32 * Floating state 33~35 | |
| bryan | uf+3+4 | m | 22 | i16~17 | -7 | +8a | * Tornado * Knee * Gain SNE on hit * Low crush 9~26 * Floating state 27~29 | |
| bryan | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | Jump takes 9 frames * Low crush 9~30 * Floating state 31~33 | |
| bryan | SLS.2,4 | h, m | 16, 22 | i15~16, i16~17 | -10 | +5a | * Tornado * Knee * Combo from 1st hit with 4f delay * Jail from 1st block with ?F delay * Gain SNE on hit, -12a * Low crush 9~26 * Floating state 27~29 | |
| claudio | f+3 | h | 18 | i18 | +1 | +15g | +14 | * Homing * Balcony Break * +22a (+13) on BT hit * Low crush 9~24 |
| claudio | uf+2 | m | 21 | i21 | +4c | +20a | * Heat Engager * Heat Dash +5, +67a (+50) * Balcony Break * Spike * Transition to r49 STB on hit without STB and Heat * Transition to FC r30 with D * 4 chip damage on block * Low crush 9~22 | |
| claudio | uf+3 | m | 22 | i23~25 | -6 | +23d | * Floor Break * 20 damage with input ub+3 * 21 damage with input u+3 * Linear move? * No tracking to SSL/SWL side? * Low crush 9~26 * Floating state 27~29 | |
| claudio | uf+4 | m | 13 | i15~17 | -13 | +33a (+23) | * Low crush 9~30 * Floating state 31~33 | |
| claudio | uf,n,4 | m | 20 | i23~i25 | -13 | +32a (+22a) | * Low crush 9~30 * Floating state 31~33 | |
| clive | f+3 | M | 15 | i20~21 | -14 | +37a | * Spike * 3 chip damage on block * Low crush 9~24 * Floating state 25~27 | |
| clive | df+2,2 | m,m, m | 5,10, 20 | i15~16 i26~27, i18~19 | +5a (-2) | * Weapon * Available only as combo from 2nd hit * Available on standing hit only * Low crush 9~ | ||
| clive | uf | * Low crush 9~43 | ||||||
| devil-jin | u+4 | m | 22 | i20~21 | -25 | +15a (+5) | * Tornado * May evade some highs during frames 5-9 * Might evade some mids during frames 7-9 * Increased evasion when performed from crouching state * Enter FLY +35a (+25) with ub_u_uf on hit * Low crush 9~44 * Floating state 45~47 | |
| devil-jin | uf+3 | m | 21 | i28~29 | +3c | +13 | * Floor Break * +24d on BT hit * Low crush 9~25 * Floating state 26~28 | |
| dragunov | ub+3 | m | 16 | i17~21 | -17 | -6 | * Low crush 9~27 * Floating state 28~30 | |
| dragunov | ub+4 | m | 21 | i22~23 | -16~17 | +11a | * Balcony Break (airborne) * Low crush 9~27 * Floating state 28~30 | |
| dragunov | u+3 | m | 16 | i17~21 | -13 | +14a (+4) | Balcony Break * Low crush 9~27 * Floating state 28~30 | |
| dragunov | u+4 | m | 21 | i22~23 | -12~13 | +15a | * Balcony Break (airborne) * Low crush 9~27 * Floating state 28~30 | |
| dragunov | uf+2 | M | 20 | i30-31 | -5 | +42a | Floor Break * Low crush 9~30 | |
| dragunov | uf+3 | m | 16 | i17~21 | -7 | +20a (+10) | Balcony Break * Low crush 9~27 * Floating state 28~30 | |
| dragunov | uf+4 | m | 21 | i22~23 | -9 | +19a | * Balcony Break (airborne) * Low crush 9~27 * Floating state 28~30 | |
| dragunov | uf,n,4 | m | 20 | i23~i25 | -13 | +32a (+22a) | * Low crush 9~30 * Floating state 31~33 | |
| eddy | u+1+2 | h | 20 | i16~17 | +0 | +18d | * Low crush 9~ | |
| eddy | uf+4 | m | 20 | i22~24 | -9 | +12 | * Strong Aerial Tailspin * Homing * Balcony Break * Transition to RLX on hit * Low crush 9~ | |
| eddy | b,ub | * Transition to r66 RLX * Can perform Trovo with 3 (i69~71 effective startup) * Low crush 9~40 * Floating state 41~42 * High crush 52~ | ||||||
| eddy | uf,n,4 | m | 20 | i23~25 | -13 | +32a(+22) | * Low crush 9~ | |
| eddy | f,f,F+3 | m | 30 | i25~27 | +8 | +14a (+4) | * Balcony Break * Transition to HSP r38 on block * ub,b+3: i69~71 effective startup * 9 chip damage on block * Low crush 9~35 * Floating state 36~38 | |
| eddy | MD1.HSP.b+4 | M | 23 | i23~25 | +5 | +15d | * Floor Break * Transition to RLX r37 with D (cs50~62) * 6 chip damage on block * Floating state 1~8 * Low crush 9~23 * Floating state 24~49 | |
| eddy | MD2.HSP.b+4 | M | 23 | i23~25 | +5 | +36a | * Floor Break * Transition to RLX r37 with D (cs50~62) * 6 chip damage on block * Floating state 1~8 * Low crush 9~23 * Floating state 24~49 | |
| fahkumram | uf+1 | m | 20 | i28 | +6 | +24d | * Floor Break * Elbow * ub+1,u+1: no forward momentum * 4 chip damage on block * Low crush 9~28 | |
| fahkumram | uf+3 | m | 23 | i14~15 | -14 | +9a (+0) | * Heat Engager * Heat Dash +43d (+35) * Knee * Balcony Break * Recovers 3F faster on hit (t50 r35) * Low crush 9~26 * Floating state 27~29 | |
| fahkumram | uf+4 | m | 22 | i20~21 | -16 | +66a (+55) | * Tornado * Balcony Break * Instant tornado * Low crush 9~19 | |
| fahkumram | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22a) | * Low crush 9~30 * Floating state 31~33 | |
| fahkumram | SS.4 | m | 23 | i15~16 | -11 | +38a | * Tornado * Knee * Sidestep adds 9f, effective move startup: i24 * Low crush 9~15 | |
| feng | u+2 | M | 25 | i38~40 | +2c | +10 | 7 chip damage on block * Low crush 9~35 * Floating state 36~38 | |
| feng | uf+3 | m | 16 | i22~23 | -7 | +22a | * Strong Aerial Tailspin * No forward momentum with input u+3 * Low crush 9~32 * Floating state 33~35 | |
| feng | uf+4 | m | 13 | i15~17 | -13 | +33a (+23) | * Recovers 2F faster on hit (t46 r29) * Low crush 9~28 * Floating state 29~31 | |
| feng | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | * Low crush 9 | |
| heihachi | uf+3 | m | 17 | i28~29 | -10 | -10a (-20) | * Balcony Break * 2nd hit available only on hit or block * Low crush 9~ | |
| heihachi | uf+4 | m | 17 | i24~26 | -9 | +43a | * Homing * Balcony Break * Low crush 9~29 * Floating state 31~32 | |
| hwoarang | u+3 | h | 25 | i20 | +5 | +44a (+38) | * Also possible during RFF * Transition to LFS * Low crush 9~ | |
| hwoarang | u+4 | m | 18 | i16~18 | +3 | +11g | +11 | * Also possible during RFF * Transition to RFS * Low crush 9~ |
| hwoarang | uf+3 | m | 11 | i28~29 | -6 | -7 | * Also possible during RFF * Low crush 9~ | |
| hwoarang | uf+3+4 | m,h | 10,8 | i14,i9 | -10 | +1 | * Jail from 1st block * Also possible during RFF * Transition to LFS with F (-2/+9) * Low crush 9~ | |
| hwoarang | LFS.uf+3 | m | 11 | i28~29 | -6 | -7 | * Low crush 9~ | |
| hwoarang | LFS.uf+3+4 | m,h | 10,8 | i14, i9 | -10 | +1 | * Jails from 1st block * Transition to LFS with F (-2/+9) * Low crush 9~ | |
| hwoarang | RFF.df+3 | m | 21 | i22~24 | +1 | +6 | * Homing * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Remains in RFF (transitions to LFF on Heat activation or when using Heat Dash) * Low crush 9~ | |
| hwoarang | RFS.uf+3 | M | 22 | i24~27 | -7 | +19d | * 6 chip damage on block in heat * Low crush 9~25 | |
| jack-8 | H.uf+3 | L | [16] | i19 | -12 | +8c | * Spike * Only deals recoverable damage * Cannot K.O. * Automatically transitions to GMH on hit * Partially uses remaining heat time * 3 chip damage on block * Unparryable * u+3/ub+3: less forward movement * Low crush 9 | |
| jack-8 | uf+2 | m | 25 | i24~25 | +4c | +13c | +11d | * Elbow * Low crush 9 |
| jack-8 | uf+3 | L | [8] | i23 | -12 | +8c GMH | * Spike * Only deals recoverable damage * Cannot K.O. * Only spikes when hit up close * Automatically transitions to GMH on hit * Unparryable * u+3/ub+3: less forward movement * Low crush 9 | |
| jin | ub+4 | m | 15 | i15~17 | -13 | +19a (+9) | +33a (+23a) | Balcony Break * Low crush 9~20 * Floating state 21~23 |
| jin | uf+3 | m | 17 | i22~23 | -9 | +6 | +59a | * Low crush 9~23 * Floating state 24~26 |
| jin | uf+4 | m | 13 | i15~17 | -13 | +33a (+23a) | * Low crush 9~20 * Floating state 21~23 | |
| jin | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22a) | * Low crush 9~30 * Floating state 31~33 | |
| jun | uf+3+4 | m,M | 5,21 | i20~23 i2~6 | -8~-4 | +18a | * Spike * Low crush 9~30 | |
| jun | ub,b | sp | * Low crush 9~40 * Floating state 41~43 | |||||
| kazuya | DVK.uf+1,3 | m, M | 16, 20 | i20, i30 | -9 | +17a (+0) | * Balcony Break * Consumes 180F? of remaining Heat time * Jail from 1st block * Combo from 1st hit * Available only on 1st hit or block * Low crush 9~27 * Floating state 28~30 | |
| kazuya | uf+3 | m | 25 | i19 | -9 | +17(+9) | * Balcony Break * Low crush 9~ | |
| kazuya | uf+4 | m | 16 | i25 | -12 | -1 | * Balcony Break on air hit * Low crush 9~ | |
| kazuya | f,n,d,df+3 | h | 30 | i18~27 | -9 | +12a (+2) | * Balcony Break * 12 chip damage on block * Low crush 9~31 * Floating state 32~34 | |
| kazuya | uf,n,4 | m | 20 | i23 | -13 | +32a(+22) | * Low crush 9~ | |
| kazuya | BT.u+3 | m | 18 | i9 | -12 | +19a (+9) | * Low crush 9~24 * Floating state 25~27 | |
| kazuya | DVK.f,n,d,df+3 | h,t | 30,20 | i18~27,i20~30 | -2~+8 | +0d | * Consumes 180F of remaining Heat time * Extension available only on hit or block * Extension can be canceled with b * 16 chip damage on block * Low crush 9~ | |
| king | f+4 | m | 25 | i18~20 | -9 | +12a (+3) | * Homing * Balcony Break * Low crush 9~25 * Floating state 26~28 | |
| king | ub+4 | m | 15 | i15~16 | -13 | +19a (+9) | +33a (+23) | * Balcony Break * Knee * Jump in-place knee, stubby range * Low crush 9~28 * Floating state 29~31 |
| king | u+1+2 | m | 25 | i35~36 | +2c | +22a | * Floor Break * Parryable by traditional punch parries * Low crush 9~33 | |
| king | u+1+2* | m! | 40 | i67 | +11d | * Floor Break * Auto switch side if fly over opponent * Low crush 9~60 | ||
| king | uf+4 | m | 13 | i15~16 | -13 | +33a (+23) | * Knee * Recovers 2f faster on hit * Low crush 9~23 * Floating state 24~26 | |
| king | f,F+3+4 | h | 25 | i28~30 | 0 | +24d(-34) | * Wall Crush +2gc on block * Balcony Break * Chip damage on block. (extra near wall) * Forces crouch on wall crush * Recovers FUFT on whiff. * 7 chip damage on block. * 10 chip damage on block as wall crush. * 10 chip damage on block in heat. * 13 chip damage on block as wall crush in heat. * Low crush 9~ | |
| king | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | * Low crush 9~30 * Floating state 31~33 | |
| king | f,f,F+3+4 | m | 40 | i28~34 | +17 | +32d(-26) | Balcony Break * Low crush 9~ | |
| kuma | uf+3 | m | 13 | i16~17 | -13 | +30a (+20) | * Panda: Very slightly increased vertical hitbox height (hits higher) * Low crush 9~32 * Floating state 33~35 | |
| kuma | uf+4 | m | 20 | i29~30 | -6 | -10a (-20) | * Balcony Break * Low crush 9~30 * Floating state 31~33 | |
| kuma | f,F+1+2 | M | 30 | i37~38 | +8 HBS | +52a HBS | * 9 chip damage on block * Transition to HBS * Transition to ROL r35 fs39~ with F (+5/+49a) * Panda: Reduced vertical hitbox (does not hit as high) * Low crush 9~35 | |
| kuma | HBS.f+3+4 | L | 25 | i16~22 | -11 | +37a (+28) | +69a (+22) | * Balcony Break * Hip * Transition to SIT during attack active frames * Unparryable? * Very short hitbox reach * Low crush 9~21 * Floating state 22~ |
| kunimitsu | ub+3+4 | m,t | 15,7,13 | i19 | -17 | +31a (+26) | * Tornado * Transitions to attack throw on front hit * Does not transition on BT hit * Hit vs BT +36a (+26) * Low crush 9~40 * Floating state 41~43 | |
| kunimitsu | uf+3 | m,m | 13,20 | i15~16 i13~14 | -13~-12 | +25a (+18) | * Knee * 2nd hit available on hit or block only * 27 total scaled damage * Low crush 9~32 * Floating state 33~35 | |
| kunimitsu | uf+4 | m | 22 | i24~25 | -8 | +20a | Balcony Break (airborne) * Low crush 9~26 | |
| kunimitsu | f,F+4 | m | 11 | i9~11 | -17~-15 | -1~+1 | Knee * Low crush 9~25 * Floating state 26~28 | |
| kunimitsu | ws3 | m | 16 | i15~16 | -13 | +32a (+22) | * Low crush 9~25 * Floating state 26~28 | |
| kunimitsu | (Airborne).ub+3+4 | m,t | 15,15 | i19 | -17 | -5d | * Balcony Break * Transitions to attack throw on front airborne hit * Does not transition on BT hit * Hit vs BT +36a (+26) * 17 total scaled damage * Low crush 9~40 * Floating state 41~43 | |
| lars | uf+4 | m | 20 | i25~27 | -8 | +42a | * Has high and mid evasive frames from frames 4? to 10? * Increased evasion when performed from crouching state or LEN * Low crush 9~29 * Floating state 30~32 | |
| lars | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | * Low crush 9~30 * Floating state 31~33 | |
| law | ub+3 | * Transition to Slide Step with DF * Alternate input u+3 * Low crush 9~ | ||||||
| law | UF+4 | m | 23 | i18 | -17 | +28a (+18) | * Alternate input ** UB+4, U+4, FC.ub+4, FC.u+4, FC.uf+4 * 18 dmg when performed with UB+4 or FC.ub+4 * Low crush 9~ | |
| law | uf+3 | m | 20 | i18 | -8 | +16c | * Heat Engager * Heat Dash +5, +36d (+26) * Balcony Break * Forces tech backroll on hit * Low crush 9~ | |
| law | uf+4 | m | 14 | i15 | -13 | +33a (+23) | * Low crush 9~ | |
| lee | HMS.u+3 | m | 32 | i20~22 | -9 | +23d (+13) | * Balcony Break * Transition to FC r30 with D * 20f timestop on hit * 9 chip damage on block * Low crush 9~29 * Floating state 30~32 | |
| leo | ub+3 | M | 26 | i24~27 | +0c~+3c | +6c | +53a | * Low crush 9~ |
| leo | ub+4 | m | 15 | i15~16 | -13~-12 | +19a (+9) | +33a (+23) | * Balcony Break * Same move as uf+4 * Low crush 9~ |
| leo | uf+3 | m | 21 | i17~21 | -9~-5 | +13a (+4) | Balcony Break * Can input with u+3 ** Less forward movement and deals 20 damage * Low crush 9~ | |
| leo | uf+4 | m | 15 | i15~16 | -13~-12 | +33a (+23) | * Can input with u+4 ** Less forward movement * Low crush 9~ | |
| leo | f,F+3 | M | 20 | i26~29 | -7c~-4c | +3d | * Enter BOK +0 +10d with d * Low crush 9~ | |
| leo | uf,n,4 | m | 20 | i23~25 | -13~-11 | +32a (+22) | * Low crush 9~ | |
| leroy | uf+4 | m | 22 | i23~25 | -8~-6 | +21a | Alternate input: ub+4 or u+4 * Low crush 9 | |
| lidia | uf+4 | m,h | 10,23 (16) | i15~16,i13 | -5 | +69a (+53) | * Balcony Break * Tornado * Transition to CAT on hit or block only * 2nd hit available only as airborne combo from 1st hit * CAT transition is -13 * Low crush 9~30 * Floating state 31~33 | |
| lidia | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | * Low crush 9~30 * Floating state 31~33 | |
| lidia | HRS.3 | m | 21 | i22~24 | -4 | +14 | * Strong Aerial Tailspin * Balcony Break * Homing * 4 chip damage on block * Low crush 9~27 * Floating state 28~30 | |
| lili | d+1 | L | 10 | i18~19 | -11 | +0 | * Transition to FC with D * High crush 9~29 | |
| lili | u+4 | m | 15 | i15~17 | -13 | +19a (+9) | +33a (+23) | * Balcony Break * Low crush 9~27 * Floating state 28~30 |
| lili | uf+3 | m | 13 | i15~17 | -13~-11 | +30a (+20) | * Recovers 3f faster on hit * Low crush 9~30 * Floating state 31~33 | |
| lili | uf+4 | M | 18 | i25~29 | -12~-8 | +1c~+5c | * Enter BT -7~-3 +6c~+10c r28 with B * Low crush 9~29 * Floating state 30~32 | |
| lili | uf+3+4 | m | 15 | i15~18 | -9~-6 | +2~+5 | * Knee * Low crush 9~29 * Floating state 30~32 | |
| lili | uf,n,4 | m | 20 | i23~25 | -13~-11 | +32a (+22) | * Low crush 9~30 * Floating state 31~33 | |
| miary-zo | f+4 | m | 12 | i18 | -6 | +2 | * Low crush 9~14 * Floating state 15~17 | |
| miary-zo | f+3+4 | m | 10 | i18 | -9 | +3 | * Low crush 9~18 * Floating state 19~21 | |
| miary-zo | d+1+2 | M | 23 | i19~20 | -17 | +35a (+25) | * Tornado * Weapon * Chip damage on block * Recovers 3f faster on hit * High crush 9~18 | |
| miary-zo | b+4 | m | 19 | i19 | -2 | +22a (+13) | +39a | * Balcony Break * Good right sidestep tracking * Low crush 9~35 * Floating state 36~38 |
| miary-zo | b+3+4 | * Transition to WAL r20 on contact with wall * d+3+4 foreground jump, u+3+4 background jump (r60 js9~34 fs35~37) * Low crush 9~35 * Floating state 36~38 | ||||||
| miary-zo | u+3 | m | 17 | i17~18 | -9 | +27g | +40a | * Weapon * Opponent recovers crouching on hit * Low crush 9~28 * Floating state 29~31 |
| miary-zo | u+4 | m | 17 | i16~17 | -13 | +6 | +35a (+25) | * Knee * Transition to BAO +6 r24 automatically on hit only * Cancel BAO transition -13 -6 +23a (+13) r36 with B * Low crush 9~32 * Floating state 33~35 |
| miary-zo | u+1+2 | m | 20 | i22 | +4 | +13c | * Floor Break * Chip damage on block * Hit vs BT +25d * Low crush 9~22 | |
| miary-zo | uf+3 | h,h,m | 6,6,12 | i18~19 i9~10 i9~10 | -7 | +6 | * Balcony Break (airborne) * Weapon * Low crush 9~38 * Floating state 39~41 | |
| miary-zo | uf+4 | m | 10 | i15~16 | -15 | -7s | * Low crush 9~31 * Floating state 32~34 | |
| miary-zo | uf+3+4 | m | 18 | i25~16 | -5 | +20a | * Spike * Cancel to r50 with UB * Low crush 9~30 * Floating state 31~33 | |
| nina | uf+4 | h | 22 | i18 | -9 | -1 | * Low crush 9~30 * Floating state 31~33 | |
| nina | uf,n,D+3 | L | 15 | i43 | -17 | -6 | * Low crush 9~30 * Floating state 31~33 * High crush 34~53 | |
| panda | H.uf+3+4 | m | 21 (8) | i16~17 | +12g | +7a | * Alternate input: H.ROL.uf+3+4 * Uses 240F of remaining heat time * Transition to SIT (cannot cancel) * Low crush 9? | |
| paul | f+4 | m | 24 | i22 | -5 | +6 | * Heat Engager * Heat Dash +43d (+35) * Homing * Low crush 9~22 | |
| paul | uf+2 | h | 26 | i22~23 | +5 | +17a | * Heat Engager * Heat Dash +5, +67a (+50) * Balcony Break * Chip damage (6) * Transition to +2, +14a r35 DPD with DF (cs25~58) * Low crush 9~24 | |
| raven | u+3 | h | 23 | i27~28 | +2 | +6~+7 | * Strong Aerial Tailspin * 9 chip damage on block * Alternate input: ub+3 * Can be performed during CD (Shadow Sprint) * Low crush 9~30 * Floating state 31~33 | |
| raven | uf+3 | M | 20 | i29~30 | -9 | +20a | * Spike * Can be performed during CD (Shadow Sprint) * Low crush 9~30 | |
| raven | uf,n,4 | m | 20 | i23~25 | -13~-11 | +32a (+22) | * Low crush 9~30 * Floating state 31~33 | |
| raven | SZN.3 | m | 16 | i16~17 | -1 | +5~+6 | * Transition to BT (-1/+5) with B * Transition to FC (-1/+5) with D * Low crush 9~17 | |
| reina | 3+4 | m,m | 5,10 | i18 i26 | -8 | +3c | Spike * Low crush 9~26 | |
| reina | df+3+4 | m,h | 5,10 | i16,i5~9 | -15 | +2 | Transition to attack throw on CH * High crush 9~14 | |
| reina | ub+4 | m | 13 | i17~18 | -13 | +16a (-1) | * Tornado * Balcony Break * Low crush 9~ | |
| reina | uf+4 | m | 15 | i17~18 | -13 | +70a (+54) | * Tornado * Low crush 9~ | |
| reina | uf+3+4 | mm | 10,10 | i20,i4 | -10 | -1 | * Low crush 9~ | |
| reina | WRA.3 | m | 17 | i28 | -6 | +22a (+12) | * Balcony Break * 3 chip damage on block * Low crush 9~36 * Floating state 37~39 | |
| shaheen | uf+1 | m | 25 | i24~25 | +1 | +20d | * Balcony Break * Heat Engager * Heat Dash +67a (+50) * 10 chip damage on block * Cancel to FC with input uf+1,D * Low crush 9 | |
| shaheen | uf+3 | m | 22 | i25~26 | -7 | +24 | * Alternate input: ub+3 or u+3 * Low crush 9 | |
| shaheen | uf+4 | m | 13 | i15~17 | -13 | +33 (+23) | * Alternate input: ub+4 or u+4 * Low crush 9 | |
| steve | uf+1 | m | 18 | i19~21 | -6 | +5 | * Spike * Low crush 9~ | |
| steve | uf+2 | m | 20 | i22~25 | -14 | +52a | * Spike * Low crush 9~ | |
| steve | uf+3 | l | 20 | i36~37 | -12 | +9 | * Low crush 9~ | |
| steve | uf+4 | m | 20 | i23~24 | -9 | +22a (+5) | +36a (+26) | * Balcony Break * Low crush 9~ |
| steve | f,f,F+2 | m | 30 | i20~24 | +6 | +10d | Heat Engager Heat Dash (+5, +67a (+50)) * Balcony Break * Spike * 9 chip damage on block * Low crush 9~ | |
| steve | PAB.uf+2 | m | 23 | i17~19 | -15 | +34a (+24) | * Tornado * Low crush 9~ | |
| victor | uf+4 | m,sm | 12,16 | i15~17, i28~30 | -19 | +73a (+57a) | * Tornado * Followup available only on 1st hit * Low crush 9 | |
| xiaoyu | H.2+3 | m,m,m,M | 8,10,12,20 (50) | i15~16, i9~10, i7~8, i15~17 | +9 | +0d | * Heat Smash * Balcony Break * Shift to attack throw on 1st hit (50 damage) * +9a (-8) BT or +5a (-12) standing from 2nd hit * Transition to standing r42 with F_B_U_D (+5 oB) * 7 chip damage on block * Low crush 9~40 * Floating state 41~43 * Floating state 69~99 | |
| xiaoyu | f+3+4 | * Transition to AOP with D * Low crush 9~ | ||||||
| xiaoyu | u+4 | m | 20 | i23~26 | -7 | +4c | +24a | * Spike * Transition to FC with D (-7, +4c, +24a) * Transition with AOP with d+1+2 (-9, +2c, +22) * Low crush 9~ |
| xiaoyu | uf+1 | L | 15 | i33 | -7 | +10g c | * Cancel to r42? FC with D * Low crush 9~ | |
| xiaoyu | uf+2 | m | 23 | i26~27 | +6 | +7c | +49a | * Spike * Transition to standing with F (+4, +5c, +47a) * Alternate input u+2 * Chip on block [6] * Low crush 9~ |
| xiaoyu | uf+3 | m | 13 | i16~17 | -13 | +29a (+19) | * Low crush 9~ | |
| xiaoyu | uf+4 | m | 20 | i23~26 | -7 | +4c | +24a | * Spike * Transition to FC with D (-7, +4c, +24a) * Transition with AOP with d+1+2 (-9, +2c, +22) * Low crush 9~ |
| xiaoyu | uf+3+4 | m,m,m | 8,10,12 | i16~17, i10~11, i8~9 | -1 | +4d | * Balcony Break * Spike * Transition to BT on block or whiff * Transition to standing on hit * Low crush 9~ | |
| xiaoyu | f,F+3+4 | M | 23 | i37~45 | -3 | +39a | * Spike * Chip on block [9] * Low crush 9~ | |
| xiaoyu | uf,n,4 | m | 20 | i23~24 | -18 | +27a (+17) | * * Low crush 9~ | |
| xiaoyu | BT.1,2 | m, m | 17, 20 | i16~18, i24~25 | -13 | +17a | * Tornado * Balcony Break * Combo from 1st hit * Interrupt with i6 from 1st block * Move is delayed 2F * Move cannot be delayed * Cancel to r15 FC with D at frame 18 (-16/-7/+53a) * Low crush 9~18 * Floating state 19~21 | |
| xiaoyu | BT.3+4 | m | 25 | i18~19 | -16 | +10a (+1) | +33a | * Balcony Break * Transition to BT * Low crush 9 |
| xiaoyu | BT.f+3+4 | * Transition to FC BT * High crush 1~8 * Low crush 9~ * High crush 28~30 | ||||||
| xiaoyu | BT.uf+1 | L | 15 | i33 | -7 | +12 | * Transition to AOP * Cancel to FC with D * Alternate input BT.u+1 * Low crush 9~ | |
| yoshimitsu | df+2+3 | m | 18 | i17~18 | -13 | +6g | +58a (+38) | * Balcony Break * Weapon * Can be performed in FC * Faster startup and 20 damage with input f,n,d,df+2 * High crush 9~17 |
| yoshimitsu | ub+1 | m | 17 | i24~25 | -5 | +4c | * Floor Break * Weapon * Performs u+1 with a vertical jump * Low crush 9~27 * Floating state 28~30 | |
| yoshimitsu | ub+4 | m | 17 | i20~22 | -19 | +12a (+2) | * Balcony Break * Floor Break * Low crush 9~32 * Floating state 33~35 | |
| yoshimitsu | u+1 | m | 20 | i24~25 | -4 | +5c | +50a | * Floor Break * Weapon * Low crush 9~27 * Floating state 28~30 |
| yoshimitsu | uf+1+3 | M! | 40 | i113~114 | +30a | * Floor Break * Weapon * Cancel to r64 DGF with 1+2 on frame 34 * Cancel to r60 DGF with 1+2 on frame 35, delayable up to frame 92 * Becomes a different move in NSS * Low crush 9~110 * Floating state 111~113 | ||
| yoshimitsu | uf+1+3<d | M | 30 | i83~84 | -1 | +34a | * Floor Break * Weapon * 12 chip damage on block * Input during frames 35-60 of uf+1+3 * Low crush 9~80 * Floating state 81~83 | |
| yoshimitsu | uf+1+3,b | M! | 35 | i93~94 | +24a | * Floor Break * Weapon * Cancel to r106 DGF with 1+2 on frame 79 * Input during frames 1-31 of uf+1+3 * Yoshimitsu will transition to BT if the opponent is far * Low crush 9~90 * Floating state 91~93 | ||
| yoshimitsu | uf+1+3,d | M | 25 | i55~56 | -3 | +34a | * Floor Break * Weapon * 10 chip damage on block * Input during frames 1-31 of uf+1+3 * Low crush 9~52 * Floating state 53~55 | |
| yoshimitsu | uf+3 | m | 15 | i15 | -13 | +32a (+22) | * Knee * Can evade jabs at frames 5-7 * Low crush 9~33 * Floating state 34~36 | |
| yoshimitsu | uf+4 | m | 21 | i20~22 | -9 | +22a | * Homing * Balcony Break * Floor Break * Low crush 9~32 * Floating state 33~35 | |
| yoshimitsu | uf+3+4,3+4 | M, m | 20, 25 | i31~35, i25~26 | -13 | +52a (+42) | * Tornado * Combo from 1st hit * High crush 9~27 * Floating state 15~55 | |
| yoshimitsu | NSS.ub+1 | m | 21 | i25~26 | -5 | +4c | Floor Break * Low crush 9~27 * Floating state 28~30 | |
| yoshimitsu | NSS.uf+1+3 | * Low crush 9~35 * Floating state 36~38 | ||||||
| yoshimitsu | NSS.u+1 | m | 24 | i25~26 | -4 | +5c | +15a | Floor Break * Low crush 9~27 * Floating state 28~30 |
| yoshimitsu | NSS.u+1+2 | L | 18 | i27~29 | +5 | +21g | * Floor Break * Can't be low parried * Opponent recovers crouching * Low crush 9~24 * Floating state 25~ | |
| zafina | db+1+2 | L | 10 | i28~29 | -16 | +15a | * High crush 9~66 | |
| zafina | ub+4 | m | 18 | i17~18 | -13 | +19a (+9) | +29a (+19) | * Balcony Break * Recovers 2f faster on hit (t48 r30) * Low crush 9~30 * Floating state 31~33 |
| zafina | uf+4 | m | 18 | i17~18 | -13 | +29a (+19) | * Recovers 2 frames faster on hit (t48 r30) * Low crush 9~30 * Floating state 31~33 | |
| zafina | ub,b | sp | * Transition to r55 MNT with 3+4 (js9~25, cs31~55) at frame 25 * Low crush 9~40 * Floating state 41~43 | |||||
| anna | 1,4 | h, L | 5, 12 | i10, i22~23 | -13 | -2 | * Combo from 1st hit * High crush 10~ | |
| asuka | 1+4,2,d+4 | sl,h, h, L | 5,8, 10, 15 | i14 i17, ,i24~25 | -23 | +27d | * Combo from 3rd CH * Interrupt with i4 from 3rd block * Cancel to FC -7 -18 r37 with DB * High crush 10~38 | |
| asuka | d+1+2 | L | 17 | i20 | -18 | +3a | * Floor Break * Can be done from Crouch Level 1 * High crush 10~39 | |
| asuka | b+3 | m | 15 | i16~17 | -19 | +22a (+12) | * Low crush 10~37 * Floating state 38~40 | |
| azucena | uf+3 | h | 20 | i21~22 | -16a | +36a | * Low crush 10~30 * Floating state 31~65 | |
| bob | b+3+4 | m | 26 | i18~20 | -7 | +18a (+8) | * Balcony Break * Hip * 20F timestop on hit * 5 chip damage on block * Low crush 10~22 * Floating state 23~25 | |
| bob | u+1+2,4 | m, h | 15, 20 | i16~18, i18~19 | -8 | -2d | * Tornado * Combo from 1st hit with 13F delay * Interrupt with i7 from 1st block * Move cannot be delayed * Input can be delayed by 13F * Low crush 10~27 * Floating state 28~30 | |
| devil-jin | uf+3+4 | m,m | 8,20 | i16~17 i13~14 | -16 | +7cg | * Balcony Break * Forces tech back roll on hit * Pseudo homing to SSL/SWL side * +4d on BT hit * Low crush 10~47 * Floating state 48~50 | |
| devil-jin | f,F+4 | m | 22 | i20~21 | -6 | +16cg | +55a | * Balcony Break on normal hit * Active frame 1 range: 3.70 * +11a (+2) on BT hit * Low crush 10~30 * Floating state 31~33 |
| eddy | f+4,3+4 | m, L,L | 13, 7,7 | i23~25, i22~24 i5~6 | -24c | +12a | * Transition to RLX on hit or whiff * Combo from 1st CH * Floating state 1~70 * High crush 10~86 | |
| eddy | b+1,4,3+4 | m, m, L | 15, 10, 7,7 | i14~15, ,i22~24 | -24c | +12 | * Combo from 1st CH or 2nd hit with 3F delay * Interrupt with i2 from 1st block * Move cannot be delayed * Input can be delayed by 3F * Floating state 1~46 * High crush 10~54 | |
| eddy | u+3 | M | 30 | i38~42 | +0 | +5a(-5) | * Balcony Break * 9 chip damage on block * Low crush 10~42? | |
| eddy | qcb+4 | h | 25 | i21~22 | +3 | +34a (+8) | * Homing * Balcony Break * Mandinga level increases on hit * Becomes +19a (-7) r45 on hit when Mandinga level increases * 10f timestop on hit * 7 chip damage on block * Low crush 10~21 | |
| feng | f+4,4 | h, l | 19, 16 (11) | i18~19, i33~33 | -31 | +27a | * Aerial combo from 1st hit (+19a (+12)) with 5F delay * Interrupt with i17 from 1st block * Move cannot be delayed * Input can be delayed by 5F * High crush 10~42 | |
| feng | SS.4 | l | 19 | i20~22 | -31c | -3~-1 | +71a (+55) | * Has a clean hit effect (+71a (+55) on hit) * -3~-1 on hit with no clean hit * High crush 10~31 |
| heihachi | 4~3 | M | 25 | i35~37 | -11a | +21a | * Spike * Low crush 10~37 * Floating state 38~ | |
| hwoarang | uf+4 | h | 12 | i22~23 | -2 | +4 | * Also possible during RFF * Transition to RFS * Low crush 10~ | |
| hwoarang | RFS.3~4 | m,m | 11,21 | i16,i7 | -3 | +42a (+16) | * Balcony Break * Jail from 1st block * 9 chip damage on block in heat * Input 4 on frames 1 to 7 * Input 4 on frame 1 to power up ** 37dmg on hit, +1 on block ** 14 chip damage on block in heat * +26a (+16) on 2nd hit * Low crush 10~26 * Floating state 27~29 | |
| hwoarang | RFS.d+3 | L | 13 | i15 | -13 | -5 | +2 | * Transition to RFF * 3 chip damage on block in heat * cs10~19 crush state when canceled into followup * High crush 10~25 |
| jin | f+3+4 | * Enter Breaking Step r20 with DF * Steps forward * Actionable after 10f * High crush 10~39 | ||||||
| jin | ZEN.3+4 | h | 25 | i21~27 | +9g~+15g | +19a (+9) | * Balcony Break * Enter Breaking Step +8 +18a (+8) r32 with DF on frame 40 * 10 chip damage on block * Low crush 10~32 * Floating state 33~35 | |
| jun | 1+4,2,d+4 | SL,h, h, L | 5,8, 10, 15 | i14 i17, ,i24~25 | -23~-22 | +27a | * Combo from 3rd CH * Interrupt with i4 from 3rd block * High crush 10~38 | |
| jun | b+3 | m | 20 | i16~17 | -19~-18 | +22a (+12) | * Low crush 10~37 * Floating state 38~40 | |
| jun | uf+4 | m | 10 | i16~18 | -20 | -9s | * Low crush 10~40 * Floating state 41~43 | |
| kazuya | 4~3 | m,M | 18,25 (17) | i31~33 i2~4 | -11a | -1a | * Floor Break * Airborne combo from 1st hit * +21a on hit if the 1st hit whiffs * Low crush 10~37 * Floating state 38~40 | |
| king | uf+2 | M | 40 | i47~53 | -17d (-17) | -7d | * Floor Break * Elbow * u+2 to jump vertical (js9~), ub+2 to jump back (js9~) * Auto switch side if fly over opponent * Opponent forced crouching on block * Low crush 10~53 * Floating state 55~80 | |
| kunimitsu | u+2 | L | 25 | i35~36 | -16 | +6 | +25a | * Weapon * Cancel to r47 FC with D * Low crush 10~27 * Floating state 28~30 |
| kunimitsu | MUS.3+4 | * Initial uf+3+4 jump takes 35f * Evasive jump, can side switch * Low crush 10~42 * Floating state 43~45 | ||||||
| lee | 1,3:3:3 | h, h, m, h | 5, 5, 4, 14 | i10, ,i21 | -17 | +14a | * Combo from 1st hit * Input 3 during frames 8-9? of previous hit * Interrupt from i1 from 1st block * 20f timestop on hit * Consumes 240F of remaining Heat time without perfect input * 5 chip damage on block * Low crush 10~17 * Floating state 18~20 | |
| leo | BOK.3 | h | 30 | i21 | +5 | +15a | * Homing * Balcony Break * 9 chip damage on block * Low crush 10~30 * Floating state 31~33 | |
| lidia | qcf+4 | h | 21 | i17~19 | +5 | +17 | * Homing * Transitions to HRS * 8 Chip damage on block * Low crush 10~22 * Floating state 23~25 | |
| lili | 1,2,3 | h, h, L | 5, 12, 13 | i10, ,i26 | -13 | -2 | +6c | * Combo from 2nd CH * Interrupt with i7 from 1st block * High crush 10~45 |
| lili | 2,3 | h, L | 8, 13 | i10, i26 | -13 | -2 | +6c | * Combo from 1st hit * Interrupt with i6 from 1st block * High crush 10~45 |
| lili | FC.df+3 | L | 19 | i19-28 | -18~-9 | -2~+7 | +26a | * High crush 10~47 |
| nina | df+3,2,1,4 | m, h, h, L | 13, 9, 6, 12 | i14, ,i23 | -13 | -2 | * Combo from 3rd CH with 2f delay * Interrupt with i4 from 3rd block * -2c vs crouching opponents * Move can be delayed by 11f * High crush 10~55 | |
| nina | uf+1 | m | 20 | i26 | -5 | +26a | Spike * Low crush 10~26 | |
| nina | qcf+3 | L | 17 | i19~28 | -20~-11 | +0c~+9c | +21a | * High crush 10~49 |
| paul | f,F+3 | m | 17 | i15~16 | -17 | +24a (+14) | * Low crush 10~31 * Floating state 32~34 | |
| paul | f,F+3,4 | m, m | 17, 10 | i15~16, i13~14 | -16 | +30a (+20) | * Airborne combo from 1st hit with 2F delay +27a (+10) * Jail from 1st block with 2F delay * Move cannot be delayed * Input can be delayed by 2F * Low crush 10~24 * Floating state 25~27 | |
| paul | f,F+3,4,4 | m, m, h | 17, 10, 25 | i15~16, ,i23~25 | -5 | +62a (+42) | * Balcony Break * Interrupt with i11 from 1st block * Whiffs vs SSR, SWR (inconsistent?) * Move cannot be delayed * Input can be delayed by 6F * Low crush 10~24 * Floating state 25~27 | |
| paul | f,F+3,4,d+4 | m, m, L | 17, 10, 15 | i15~16, ,i27~28 | -17c | -6 | * Interrupt with i15 from 1st block * Whiffs vs SWL from 1st block * Move cannot be delayed * Input can be delayed by 6F * Low crush 10~24 * Floating state 25~27 * High crush 58~101 | |
| paul | f,F+3,4,f+4 | m, m, m | 17, 10, 18 | i15~16, ,i27~29 | -14 | +12d (+3) | * Balcony Break * Interrupt with i15 from 1st block * Move cannot be delayed * Input can be delayed by 6F * Low crush 10~24 * Floating state 25~27 | |
| raven | UB,b | * Low crush 10~38 * Floating state 39~41 | ||||||
| raven | qcf+2 | L | 18 | i22~23 | -12~-11 | +5~+6 | +14~+15 | Cancel to r41? BT with qcf+2~B * High crush 10~45 |
| reina | ub+1+2 | sp | * Transition to WGS r50 with DF ** Execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after transition * Low crush 10~24 * Floating state 25~27 | |||||
| reina | u+1+2 | sp | * Transition to Wind God Step r36 with input DF ** Execute EWGF or EWGK by inputting 2/3 exactly one frame after transition * Low crush 10~24 * Floating state 25~27 | |||||
| reina | SEN.3+4 | L,h | 10,12 | i20~21, i35~36 | -29/-11 | +4 | * Homing * -29 stagger block on 1st block * -11 on 2nd block * High crush 10~34 | |
| reina | WGS.DF+4,4 | L, L | 6/8, 16 | i16, i17~18 | -23 | +2 | +23a | * Combo from 1st hit * High crush 10~55 |
| steve | 1,2,1,d+2 | h, h, h, l | 5, 10, 15, 19 | i10, ,i26~27 | -12 | +1c | +14d | * Transition to r30 FC with d_db * Interrupt with i9 from 1st block * High crush 10~ |