
All Characters
All Characters Tekken 8 Frame Data
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| lee | f+3,3,3,3,3,4 | m, m, h, h, h, h | 6, 3, 3, 3, 3, 25 (17) | i15, ,i23~24 | -9 | +27a (+12) | * Tornado * Combo from 2nd or 3rd hit with 7F delay * Combo from 4th hit with 6F delay * Airborne combo from 5th hit with 11F delay (+70a (+54)) * 4 can be input after the 2nd hit on-wards * Interrupt with i4 from 1st block * Perfect Input not required during Heat * Consumes 60F of remaining Heat Time without perfect input * Move can be delayed by 16F ** Input can be delayed by 17F from 2nd or 3rd * f+3,3,4: t86 * f+3,3,3,4: t95 * f+3,3,3,3,4: t104 * Low crush 20~42 * Floating state 43~45 | |
| lee | f+3,3,3,3,3:4 | m, m, h, h, h, h | 6, 3, 3, 3, 3, 26 (18) | i15, ,i23~24 | -9 | +27a (+12) | * Tornado * Combo from 2nd to 4th hit * Airborne combo from 5th hit (+70a (+54)) * 4 must be input during frames 7-9 of previous hit * Interrupt with i4 from 1st block * 4 can be input after the 2nd hit on-wards * 10 chip damage on block * Perfect Input not required during Heat * Consumes 60F of remaining Heat Time without perfect input * Move cannot be delayed * Low crush 20~42 * Floating state 43~45 | |
| leroy | HRM.4,1+2 | M, M,m | 13, 5,20 | i11~12, i24~25 i8~9 | -14~-13 | +27a (+12) | * Tornado * Combo from 1st hit with 3F delay * Interrupt with i8 from 1st block * Move cannot be delayed * Input can be delayed by 3F | |
| lidia | 4,3 | h, m | 14, 20 | i13, i29~30 | -14 | +27a | * Balcony Break * Combo from 1st CH * Interrupt with i7 from 1st block * Low crush 20~36 * Floating state 37~45 | |
| lidia | CAT.1+2 | m | 25 | i16 | -1 | +27g | +37 (+29) | * Tornado * Transition to WLF on hit or block only |
| lili | df+3+4 | M | 14 | i24~29 | -4~+1 | +27a | * Low crush 12~30 | |
| lili | BT.d+3,4 | L, m | 8, 20 | i17~19, i22~24 | -13 | +27a (+12) | * Combo from 1st CH * Interrupt with i4 from 1st block | |
| miary-zo | u+3 | m | 17 | i17~18 | -9 | +27g | +40a | * Weapon * Opponent recovers crouching on hit * Low crush 9~28 * Floating state 29~31 |
| nina | f+2,1,3 | h, m, M | 12, 12, 20 | i13, ,i27~29 | -15~-13 | +27a | * Tornado * Aerial combo from 1st CH with 2f delay (+63a (+47)) * Interrupt with i5 from 1st block * Input can be delayed 19f * Move can be delayed 18f * Low crush 26~40 * Floating state 41~43 | |
| nina | b+3+4,3 | h, M | 16, 20 | i14~15, i28~29 | -15~-14 | +27a | * Tornado * Interrupt with i1 from 1st block * Low crush 31~43 * Floating state 44~46 | |
| panda | ws1,2** | m, m | 13, 38 | i13~15, i44 | +3 | +27a (-9) | * Transition to HBS with input D or 3+4 * Balcony Break * Tornado * chip damage on block * Cannot absorb with power crush * Heat reduces charge length (consumes partial Heat time) | |
| paul | f,F+2,2 | m, L | 14, 21 | i15~17, i36~38 | -19c | +27a | * Cancel to -28 -18 FC with B * Interrupt with i18 from 1st block * Whiffs vs SSL, SW from 1st block * Alternate input FC.df+2,2 * High crush 33~83 | |
| paul | ws2 | m | 20 | i15~16 | -14 | +27a (+17) | ||
| paul | qcb+1 | M | 24 | i21~22 | +0c | +27d FDFA | +53a | * Floor Break * Floor Breaks even on a standing or crouching opponent * Chip damage (7) |
| shaheen | H.f+1+2 | m,m | 15,25 (17) | i16~17 | +4c SNK | +27d (-8) | * Floor Break * Spike * 32 damage with scaling from 1st hit * +21a from 2nd hit ** Balcony Break from 2nd hit only * Transition to SNK r27 on hit or block * Consumes 450F of remaining Heat time * Opponent recovers in FDFA * Low crush 28~48 * Floating state 49~51 | |
| steve | d+2,1,2 | l, m, h | 11, 8, 17 | i17, ,i24~25 | -2 | +27a (+18) | +56a | * Balcony Break * Combo from 2nd CH * Interrupt with i6 from 2nd block |
| xiaoyu | While landing 3 | L | 19 | i15 | -18 | +27a | * | |
| xiaoyu | uf,n,4 | m | 20 | i23~24 | -18 | +27a (+17) | * * Low crush 9~ | |
| xiaoyu | AOP.uf+3 | m | 14 | i15~17 | -17 | +27a (+17) | * Alternate input AOP.ub+3, AOP.u+3 * AOP.u+3: No forward momentum * AOP.ub+3: Backwards momentum * Low crush 10~35 * Floating state 36~38 | |
| yoshimitsu | ub+1+2 | M | 25 | i24~25 | -8c | +27a (+17) | * Balcony Break * Weapon * 5 chip damage on block * Power up in NSS or Heat | |
| yoshimitsu | uf+3+4,1,4 | M, h, m | 20, 8, 15 | i31~35, ,i17~28 i28~39 | -14~+13g | +27a (+17a) | Combos from 1st (requires wall) * Low crush 29~56 * Floating state 57~59 | |
| yoshimitsu | uf+3+4,3 | M, M,M | 20, 10,10 | i31~35, i39~42 i3~6 | -4c~-1c | +27a | * Floor Break * Floor break occurs on 3rd hit * Evades mid attacks from frames ?-? * Low crush 16~47 * Floating state 48~50 | |
| yoshimitsu | BT.1,3 | h, h | 16, 25 | i15, i25~26 | -7 | +27a (+17) | * Balcony Break * Combo from 1st CH * Interrupt with i5 from 1st block | |
| yoshimitsu | NSS.FC.DF+1 | l | 12 | i25~26 | -16 | +27a | * High crush 1~34 | |
| alisa | d+2,4 | M, M | 8, 20 | i24~26, i18~21 | -9 | +28a (+13a) | * Combo from 1st hit * Enter DES with 1+2 * Low crush 21~43 * Floating state 44~46 | |
| alisa | f,F+2,3 | m, m | 18, 25 | i16~17, i22~24 | -13 | +28a (+2) | * Balcony Break * Combo from 1st hit with ~7~8?F delay (character-dependent) * Input can be delayed 14F * Move can be delayed 8F | |
| alisa | f,f,F+2 | h | 30 | i13~15 | +5~+7 | +28a (+20) | * Balcony Break * 9 chip damage on block * Enter DES with 1+2 * Low crush 3~27 * Floating state 28~30 | |
| anna | TOM.4 | L | 21 | i15 | -13 | +28g | ||
| armor-king | f,n,d,DF+4 | m | 22 | i16~18 | -9 | +28a (+20) | * Balcony Break * Tornado * Knee * Low crush 11~27 * Floating state 28~30 | |
| armor-king | ws3,1 | m, m | 12, 24 | i13~14, i24~25 | -13 | +28a (+2) | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Combo from 1st hit with 6F delay * Interrupt with i6 from 1st block * Whiffs vs SSR from 1st block (Not possible with big bodies) * Move can be delayed by 5F * Input can be delayed by 6F | |
| asuka | 1,2,3* | h, m, m | 5, 8, 26 | i10, ,i52~53 | +6 | +28a (+19) | * Balcony Break * Strong Aerial Tailspin * 10 chip damage on block * Cancel to r15 with B * Interrupt with i36 from 2nd block * Interrupt with i22 from 2nd hit * Whiffs vs delayed SS, SW from 2nd block or hit | |
| asuka | f+3* | m | 26 | i52~i53 | +6~+7 | +28a (+19) | * Balcony Break * Chip damage on block * Cancel to r55? with B | |
| asuka | f+3** | m! | 28 | i70~71 | +28a (+19) | * Balcony Break * Cancel to r58? with B | ||
| asuka | f+4 | h | 21 | i19~21 | +3 | +28a | * Homing * Balcony Break (CH) | |
| azucena | df+2 | m | 12 | i15~16 | -13 | +28a (+18) | Launches crouching opponent | |
| bob | BAL.1,2 | m, h | 16, 21 | i15~17, i24~25 | +1 | +28a (+18) | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Combo from 1st hit with 8F delay * Move cannot be interrupted (crouch assist bufferable) | |
| bryan | f,F+3 | m | 25 | i24~25 | -13 | +28a (-8) | +39a (-8) | * Balcony Break * Gain SNE on hit with 1+2 * SNE gain is r25 * Chip damage on block (7) * Hitstop 20f on hit |
| claudio | STB.d+1,2 | m, M | 14, 23 | i17~18, i28 | +6 | +28a (+13) | * Tornado * Combo from 1st hit * 4 chip damage on block * Interrupt with i8 from 1st block * Whiffs vs SSL, SWL from 1st block * Consumes STB * Consumes 240F of remaining Heat time | |
| claudio | STB.ws1,2 | m, M | 12, 23 | i12~13, i28~29 | +6 | +28a (+13) | * Tornado * Combo from 1st hit with 1f delay * Interrupt with i9 from 1st block * Whiffs vs SSL, SWL from 1st block * 4 chip damage on block * Consumes STB * Consumes 240F of remaining Heat time | |
| claudio | STB.f,f,F+1+2 | h | 45 | i13~16 | +8g~+11g | +28a (+18) | * Balcony Break * 22 chip damage on block * Consumes STB * Consumes 300F of remaining Heat time * Assuming i19 startup from buffered manual input (temporary tracking score result) * Low crush 3~26 * Floating state 27~29 | |
| dragunov | f+2,4 | h, m | 16, 24 | i19~20, i19~20 | -7 | +28a (+23) | +31a (+25) | * Balcony Break * Knee * Combo from 1st CH with 10f delay * Move cannot be interruptable * Input can be delayed 10f |
| dragunov | df+2 | m | 14 | i15~16 | -12 | +28a (+18) | Launches crouching opponent | |
| dragunov | ws2 | m | 15 | i15~16 | -12 | +28a (+18) | ||
| feng | FUFT.b+3+4 | m | 20 | i30~33 | -3~0 | +28d (+18) | * Balcony Break * Floating state 1~27 * Low crush 28~ | |
| heihachi | WAR.1,1,2 | h, h, m | 5, 6, 20 | i10, ,i18 | -17 | +28a (+2) | * Balcony Break * Combo from 1st hit with 12f delay * 6 chip damage on block | |
| heihachi | ub+1+2* | m | 27 | i29 | +4 | +28d | * Floor Break | |
| heihachi | f,n,d,DF+3 | L | 24 | i33~34 | -23 | +28a | * Low crush 5~28 | |
| heihachi | uf+1+4 | t | 30 | i12 i48 | -6 | +28d (-30) | * Balcony Break * Throw break 1+2 * Headbutt can be reversed with input 1 or 2 or 3 or 4 * Only works on Male characters and Reina | |
| hwoarang | RFS.d+4,3,4 | L, h, h | 15, 12 (8), 20 (10) | i20~21, ,i27~28 | -9 | +28a (+2) / +10a (+9) | * Balcony Break * Combo from 2nd CH * Airborne combo from 1st CH (+10a (+9)) * Interrupt with i4 from 2nd block * Power up in Heat: 25dmg and 7 chip damage on block * Low crush 22~34 * Floating state 35~37 | |
| hwoarang | H.RFS.d+4,3,4 | L, h, h | 15, 12 (8), 25 (12) | i20~21, ,i27~28 | -9 | +28a (+2) / +10a (+9) | * Balcony Break * Combo from 2nd hit * Airborne combo from 1st hit (+10a (+9)) * 9 chip damage on block in heat * Low crush 22~34 * Floating state 35~37 | |
| hwoarang | H.RFS.d+4,3,4 | L, h, h | 15, 12 (8), 25 (12) | i20~21, ,i27~28 | -9 | +28a (+2) / +10a (+9) | * Balcony Break * Combo from 2nd hit * Airborne combo from 1st hit (+10a (+9)) * Interrupt with i4 from 2nd block * 9 chip damage on block in heat * Low crush 22~34 * Floating state 35~37 | |
| jun | 1+2 | m | 26 | i13 | -12 | +28a | * Balcony Break * Heat Engager * Heat Dash +43d (+35) * Gain 10 Kazama Essence on Heat activation | |
| jun | f+3,4 | m, M | 13, 22 | i16, i20~22 | -13~-11 | +28a (+13) | * Tornado * Combo from 1st hit with 10F delay * Interrupt with i5 from 1st block * Move can be delayed by 5F * Input can be delayed by 10F | |
| king | df+3,4 | m, h | 17, 23 | i14, i30 | +0 | +28d | * Balcony Break (airborne) * Combo from 1st CH * Duckable on normal hit * Available only on 1st hit or block * Low crush 22~41 * Floating state 42~55 | |
| kuma | ROL.2 | m | 21 | i17~19 | -17 | +28a (+18) | ||
| lars | f+1+2 | m | 20 | i15~16 | -13 | +28 | ||
| law | ub+1,1+2,2 | h,h,h,h | 3,3,3,25 | i12,i6,i6,i13 | -14 | +28a (+13) | * Combos from 1st CH * Jails from 1st to 4st attack * Last hit delay-able * Frame data for 1st, 2nd and 3rd hits: ** (-9 oB, -3 oH) | |
| law | UF+4 | m | 23 | i18 | -17 | +28a (+18) | * Alternate input ** UB+4, U+4, FC.ub+4, FC.u+4, FC.uf+4 * 18 dmg when performed with UB+4 or FC.ub+4 * Low crush 9~ | |
| lee | uf+3+4 | h | 30 | i22 | +5 | +28d (+20) | * Balcony Break * Transition to +8, +31d (+23) HMS with 3+4 * 9 chip damage * Low crush | |
| lee | FC.UF+4 | m | 25 | i18~28 | -17 | +28a (+18) | * Transition to -17, +28a (+18) HMS with 3 * Alternate input FC.UB+4, FC.U+4 * Low crush | |
| leo | df+2 | m | 15 | i15~16 | -13~-12 | +28a (+18) | ||
| leo | f,F+4 | m | 12 | i19 | -13 | +28a (+18) | * Low crush 17 | |
| leo | ws2 | m | 17 | i15~16 | -13~-12 | +28a (+18) | ||
| leo | KNK.3 | m | 13 | i20~21 | -13 | +28a (+18) | * Low crush 13~31 * Floating state 32~34 | |
| leo | KNK.3,4 | m, m | 13, 18 (16) | i20~21, i15~17 | -12 | +28a (+18) / +80a (+64) | * Tornado * Jail from 1st block * Airborne combo from 1st hit (+80a (+64)) * Recovers 2F faster on hit (t67 r30) * Low crush 1~Low crush 16 * Floating state 17~19 | |
| leroy | HRM.1,2 | m, h | 17, 17 | i24~25, i20~21 | -3 | +28g | +59a | * Elbow * Jail from 1st block with no delay * Duckable * Combo from 1st hit with 11F delay * Combo from 1st hit on successful parry * Move can be delayed by 10F * Input can be delayed by 11F |
| miary-zo | 3,1,2 | m, m, m | 12, 10, 22 | i13~14, ,i16~18 | -14 | +28a (+13) | * Combo from 2nd CH with 11f delay * Jail from 1st block with ?F delay * Input can be delayed 11f * Move can be delayed 9f | |
| nina | ws2 | m | 15 | i15~16 | -13 | +28a (+18) | ||
| panda | ROL.2 | m | 21 | i17~19 | -17 | +28a (+18) | ||
| raven | df+2,3 | m, h | 15, 17 | i16~18, i12~13 | -8~-7 | +28a (+19) | Balcony Break | |
| raven | (Back to wall).b,b,UB | m | 21 | i40~43 | +6~+9 | +28a (+19) | Balcony Break * is8~13 * Floating state 18~26 * Low crush 27~45 * Floating state 46~48 | |
| shaheen | db+4 | h | 23 | i20 | -13 | +28 (+18) | * Tornado * High crush 6 | |
| steve | LWV.1,1 | m, m | 14, 22 | i14, i24~26 | -13 | +28a (+19) | * Strong Aerial Tailspin * Balcony Break * Combo from 1st hit with 5F delay * Interrupt with i4 from 1st block * Move can be delayed by 10F | |
| yoshimitsu | b+2,1 | m, M | 12, 20 | i14~15, i27~28 | -17 | +28a (+18) | * Weapon * Combo from 1st CH with 2f delay * Enter KIN r30 with 1+2 * Input can be delayed 14f * Low crush 28~49 * Floating state 50~52 | |
| yoshimitsu | b+2,NSS.1 | m, m | 12, 17 | i14~15, i27~28 | -17 | +28a (+18) | * Enter KIN r30 with 1+2 * Combo from 1st CH with 2f delay * Input can be delayed 14f * Low crush 28~49 * Floating state 50~52 | |
| yoshimitsu | SS.2 | m | 22 | i16~17 | -13 | +28a (+18) | * Tornado * Sidestep adds minimum 9f, effective startup i25~26 | |
| zafina | ws2 | M | 20 | i18~19 | -14 | +28a (+18) | * Tornado * Enter MNT -40 +2a (-8) r67 with D at frame 26 | |
| anna | CJM.P | m | 20 | i15~16 | -14 | +29a (+19) | * Tornado * Tornado launch on hit * is1~ | |
| anna | uf+1+2 | t | 30,10 | i12 | +0 | +29d (-32) | * Throw break 1+2 * Opponent can tech roll to reduce damage to 30 * 45 damage on wall splat * Side switch on break, Anna recovers side turned | |
| armor-king | ub+1+2* | m | 24 | i50~52 | +0 | +29a | * Tornado * 7 chip damage on block * Sidesteps to the right * Opponent recovers FUFA * Powered up during Heat | |
| asuka | 1,2,3 | h, m, m | 5, 8, 24 | i10, ,i31~33 | -2 | +29a (+20) | * Balcony Break * Strong Aerial Tailspin * 4 chip damage on block * Cancel to r18 with B * Interrupt with i15 from 2nd block * Whiffs vs SS, SW from 2nd block * Interrupt with i1 from 2nd hit * Last input can be held to power up | |
| asuka | 1+4,3 | sl,h, m | 5,8, 25 | i14 i17, i31~33 | -2 | +29a (+20) | * Balcony Break * Strong Aerial Tailspin * 4 chip on block * Cancel to r18 with B * Interrupt with i18 from 2nd block * Interrupt with i17 from 2nd hit * Whiffs vs SS, SW from 2nd block or hit * Last input can be held to power up ** Interrupt with i39 from 2nd block ** Interrupt with i38 from 2nd hit ** Whiffs vs delayed SS, SW from 2nd block or hit * Link to attack from Spinning Heel Drop (f+3) | |
| asuka | f+3 | m | 24 | i31~i33 | -2~+0 | +29a (+20) | * Balcony Break * Chip damage on block * Cancel to r33 with B | |
| asuka | f,F+1+2 | M | 20 | i19~20 | -6 | +29a (+14) | +68a (+52) | * Tornado * 4 chip damage on block * Grounded hit can be inconsistent sometimes |
| bob | db+4,4,3,3 | L, m, h, M | 15, 14, 12, 18 | i24~25, ,i35~38 | -12 | +29d | * Spike * Combo from 3rd CH * Interrupt with i10 from 3rd block | |
| claudio | df+3,1 | m, m | 12, 18 | i14, i17~19 | -14 | +29a (+14) | * Tornado * Combo from 1st hit with 14f delay * Interrupt with i3 from 1st block * Input can be delayed 14f * Move can be delayed 8f | |
| claudio | b+4,2 | m, m | 10, 20 | i17, i20 | -11 | +29a (+3) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Combo from 1st hit with no delay * Combo from 1st CH with 10f delay * Trade with i1 from 1st block? * Input can be delayed 12F * Transition to r45 STB on hit without STB and Heat | |
| devil-jin | b+2,1 | h, m | 11, 21 | i14~16, i30-31 | -16 | +29a (+19) | * Tornado * Interrupt with i13 from 1st block * Can evade some jab interrupts * Move cannot be delayed * Input can be delayed by 1F * Low crush 30~51 * Floating state 52~54 | |
| devil-jin | f,n,d,df+1 | m | 30 | i22~24 | -16~-14 | +29a (+19) | * Active frame 1 range: 2.36 * Active frame 2 range: 2.52 * Low crush 22~43 * Floating state 44~46 | |
| devil-jin | FLY.4,2,1 | M, m, m | 10, 20 (14), 20 (14/10) | i20~21, ,i22~24 | -16 | +29a (+19a) / +17a (+10) / +16a (+9) | * Airborne combo from 1st hit or 2nd hit with 24F delay (+17a (+10) or +16a (+9)) * Interrupt with i24 from 2nd block * Whiffs vs SS, SW from 2nd block * Move cannot be delayed * Input is delayed by 24F * Effective startup i45~47 * Low crush 22~43 * Floating state 44~46 | |
| devil-jin | MCR.4,2,1 | M, m, m | 10, 20 (14), 20 (14/10) | i20~21, ,i22~24 | -16 | +29a (+19a) / +17a (+10) / +16a (+9) | * Airborne combo from 1st hit or 2nd hit with 24F delay (+17a (+10) or +16a (+9)) * Interrupt with i24 from 2nd block * Whiffs vs SS, SW from 2nd block * Move cannot be delayed * Input is delayed by 24F * Effective startup i45~47 * Low crush 22~43 * Floating state 44~46 | |
| dragunov | 4,4 | h, m | 10, 23 | i12, i35~36 | +5 | +29a (+20) | +46a | * Balcony Break * 6 chip damage on block * Interrupt with i15 from 1st block * Interrupt with i8 from 1st hit * Whiffs vs SS, SW from 1st block * Whiffs vs SSR, SWR from 1st hit * Low crush 22~42 * Floating state 43~45 |
| dragunov | db+2,1,2 | m, m, m | 12, 10, 20 | i14~15, ,i25 | -14 | +29a (+23) | * Combo from 2nd CH with 6f delay * Interrupt with i6 * Whiffs vs SSR from 2nd block * Input can be delayed 14f | |
| eddy | RLX.3+4 | M | 24 | i17~18 | -18 | +29a(+19) | Tornado * Floating state 1~56 | |
| feng | ws2 | m | 17 | i15~16 | -7 | +29g | +78a (+62) | * Tornado (CH Only) |
| heihachi | b+2* | m | 30 | i39~40 | +5 | +29a (+21) | * Strong Aerial Tailspin * Reversal Break * Balcony Break * Chip damage on block * Enter RAI +8 +32a (+24) r27 with F | |
| jack-8 | 2,1,2 | h, m, m | 10, 12, 20 | i11, ,i33-34 | -12 | +29a (+19) | * Interrupt with i7 from 1st block * Whiffs vs SSR, SWR from 1st block | |
| jack-8 | FC.df+2,1,2 | m, m, m | 12, 10, 10 | i17, ,i27 | -12 | +29a (+19) | * Combos from 1st hit CH * Interrupt with i8 from 2nd block * Whiffs vs SSR, SWR from 2nd block * High crush | |
| jack-8 | FC.df+3+4*,uf | m | 32 | i30~35, | +4 | +29d (+21d) | * Recover in crouch * Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2) * Low crush 15 | |
| jun | df+2 | m | 14 | i16~17 | -12 | +29a (+19) | * Launches crouching opponent * Increased tracking when f2,1+2's input is buffered late | |
| jun | f,F+2,3 | m, h | 16, 22 | i16~17, i20~21 | -8~-7 | +29a (+14) | * Combo from 1st hit with 8f delay * Move cannot be interrupted | |
| kazuya | uf+4,4 | m, l | 16, 12 | i25, | -23 | +29a | Combo from 1st CH | |
| kazuya | f,n,d,df+1 | m | 23 | i20~22 | -16 | +29a (+19) | * Tornado * Low crush 20~41 * Floating state 42~44 | |
| kuma | ws2 | m | 20 | i15~16 | -12 | +29a (+19) | ||
| lars | H.LEN.2 | m | 25 | i16~17 | -9 | +29d | * Tornado * Elbow * Consumes 240F of remaining Heat time * 10 chip damage on block * High crush 1~15 * Low crush 16~34 | |
| lars | df+3,3 | m, m | 15, 24 (16) | i16, i25~26 | -15 | +29a (+14a) | * Combo from 1st hit with 2F delay * 16 damage with scaling from 1st hit * Interrupt with i4 from 1st block * Input can be delayed by 2F * Move cannot be delayed * Low crush 23~50 * Floating state 51~53 | |
| lars | DEN.1+2 | h | 24 | i12~13 | -1 | +29a | * Tornado * Balcony Break * 4 chip damage on block | |
| lars | SEN.3 | M | 20 | i14~16 | -13 | +29a (+19) | * Recovers 3F faster on hit (t45 r29) * Low crush 14~39 * Floating state 40~42 | |
| lee | f,F+4 | h | 22 | i16 | -5 | +29a | * * High crush 5~ | |
| leroy | P:b+2,1 | m | 40 | i13,i | -10 | +29a | * Elbow (last two hits) * Alternate input: P:b+2,2 * Power up during Heat (recovers heat) | |
| leroy | qcf+2 | h | 20 | i16~17 | -6~-5 | +29a (+22) | * Elbow * 4 chip damage on block | |
| lidia | ws2 | m | 15 | i15~16 | -12 | +29a (+19) | Tornado | |
| lili | b+1+2 | m | 28 | i23~24 | -12 | +29a (-7) | * Balcony Break * Backswing blow * Hit vs BT +8 (-1) | |
| miary-zo | H.u+3,2 | m, m | 17, 27 | i17~18, i30~32 | -9 | +29a | * Tornado * Weapon * Combos from 1st hit * Jail from 1st block with ?F delay * Available only on hit or block * 5 chip damage on block * Partially consumes remaining Heat Time * Low crush | |
| miary-zo | MOR.1+2 | m | 23 | i26 | +6 | +29d | +84a (+64) | * Spike * Transition to BAO automatically on hit or block only * Cancel BAO transition +6 +23d +83a (+63) r31 with B * Chip damage on block * Low crush 6~24 |
| nina | H.1,2,1,1+2 | h, h, h, h,h,h,h,h | 5, 10, 17, 6,6,6,[5],[5] | i10, ,i25,i6,i6,i5,i5 | -2 | +29a (+3) | * Balcony Break * Weapon * Jail from 3rd attack * Combo from 2nd CH with 4F? delay * 13 chip damage on block * Consumes 180F of remaining Heat time * Move cannot be delayed * Input can be delayed by 4F | |
| nina | H.df+1,2,1,1+2 | m, h, h, h,h,h,h,h | 10, 10, 17, 6,6,6,[5],[5] | i13~14, ,i25,i6,i6,i5,i5 | -2 | +29a (+3) | * Balcony Break * Weapon * Jail from 3rd attack * Combo from 2nd CH with 4F? delay * 13 chip damage on block * Consumes 180F of remaining Heat time * Move cannot be delayed * Input can be delayed by 4F | |
| nina | H.b+3+4,1+2 | h, h,h,h,h,h | 16, 6,6,6,[5],[5] | i14~15, i28, i5, i5, i6, i6 | -2 | +29a (+3) | * Balcony Break * Weapon * Combo from 1st hit with 7F delay * Interrupt with i1 from 1st block * 13 chip damage on block * Consumes 180F of remaining Heat time | |
| nina | H.ws1,1+2 | m, h,h,h,h,h | 17, 6,6,6,[5],[5] | i13~14, i25, i5, i6, i6, i6 | -2 | +29a (+3) | * Balcony Break * Weapon * Combo from 1st hit * Jails from 2nd hit * 13 chip damage on block * Consumes 180F of remaining Heat time | |
| nina | H.ws4,3,1+2 | m, h, h,h,h,h,h | 15, 24, 6 (4),6 (3),6 (2),[5] ([1]),[5] ([1]) | i11~12, ,i28, i5, i5, i6, i6 | -2 | +29a (+3) | * Balcony Break * Weapon * Airborne combo from 2nd hit (+13a (+12)) * Jails from 3rd hit * 13 chip damage on block * Consumes 180F of remaining Heat time | |
| nina | H.SS.1+2,1+2 | m, sm,sm,sm,sm | 22, 8,8,[5],[5] | i19, i30,i5,i6,i6 | -2 | +29a (+3) | * Balcony Break * Weapon * Combo from 1st hit * Jails from 1st block * 10 chip damage on block * Consumes 180F of remaining Heat time | |
| nina | H.qcf+4,3,1+2 | m, h, h,h,h,h,h | 15, 23, 6 (4),6 (3),6 (2),[5] ([1]),[5] ([1]) | i14, ,i28, i5, i5, i6, i6 | -2 | +29a (+3) | * Balcony Break * Weapon * Airborne combo from 2nd hit (+13a (+12)) * Jails from 3rd hit * 13 chip damage on block * Consumes 180F of remaining Heat time | |
| nina | uf+1+2 | t | 30,10 | i12 | +0 | +29a (-32) | ||
| panda | ws2 | m | 20 | i15~16 | -12 | +29a (+19) | ||
| paul | H.d+1,2 | m, m | 16, 32 | i14~15, i29 | -13 | +29d (-7) FDFA | * Balcony Break * Reversal Break * Consumes Heat * Move can be delayed 14f (i43) * Charge begins on frame 16 * Requires 0~26f charge * Delayed startup from 1~26f charge * Combo from 1st CH with 0~6f charge * Interrupt with i10 from 1st block * Whiffs vs SSR, SWR from 1st block * H.d+1,2* at 27f charge | |
| steve | db+1+2 | m | 21 | i28~29 | -13 | +29a (+21) | * -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 7~27 | |
| xiaoyu | b+1+2 | M,M | 8,12 | i15~16 i5~6 | -13 | +29a (+19) | * | |
| xiaoyu | uf+3 | m | 13 | i16~17 | -13 | +29a (+19) | * Low crush 9~ | |
| xiaoyu | While in the air 3 | m | 30 | i14 | -2 | +29d | * Strong Aerial Tailspin * Balcony Break * Transition to AOP with D (-3, +28) * Low crush | |
| xiaoyu | f,f,F+3 | m | 20 | i23~30 | +7g~+14g | +29a (+19) | * Balcony Break * Transition to AOP * Chip on block [9] * Alternate input wr3 * Low crush 3~31 * Floating state 32~34 | |
| yoshimitsu | KIN.f+1* | M,M,M,M,M,M | 6,6,6,6,6,10 | i19~20 i6~7 i7~8 i6~7 i7~8 i7~8 | -12 | +29a (+14) | * Weapon * Combos from any hit * 14 chip damage on block * Powers in NSS or Heat | |
| yoshimitsu | NSS.KIN.f+1* | M,M,M,M,M,M | 6,6,6,6,6,12 | i19~20 i6~7 i7~8 i6~7 i7~8 i7~8 | -9 | +29a (+14) | * Weapon * Combos from any hit * 14 chip damage on block * Recovers 5 base health or 10 additional recoverable health on hit * Recovers 1 base health on hit when remaining recoverable health is 10-15 * Recovers 2/3/4 base health on hit when remaining recoverable health is 9-8/7-6/5-4 * Recovers 5 base health on hit when remaining recoverable health is 3 or less * H.KIN.f+1*: Consumes 90F of remaining Heat time | |
| yoshimitsu | NSS.f+1+2 | M | 29 | i20 | -7 | +29a (+3) | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * Weapon * 8 chip damage on block * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less * Extended range * H.f+1+2: Consumes 270F of heat timer during heat * Steel pedal | |
| zafina | uf+4 | m | 18 | i17~18 | -13 | +29a (+19) | * Recovers 2 frames faster on hit (t48 r30) * Low crush 9~30 * Floating state 31~33 | |
| alisa | DES.f+2,1,2 | m,m, m,m, m,m | 9, 9, 23 | i15 i1~1, ,i23~24 i4~5 | -13 | +30a | * Heat Engager * Heat Dash +5, +62a (+42) * Weapon * Combo from 1st or 2nd CH with 3?F delay * Move cannot be delayed * 6 chip damage on block * 7 chip damage on block in heat | |
| anna | CJM.uf+4 | m | 22 | i15~16 | -13 | +30a (+20) | * Tornado * Low crush 8~29 * Floating state 30~32 | |
| anna | HAM.1 | h | 20 | i13~14 | +6 | +30a (+20) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Elbow * 6 chip damage on block * Recovers 5f faster on hit or block | |
| asuka | d+3+4 | l,h | 5,15 | i14 i9~12 | -8 | +30a (+20) | * Combo from 1st CH * -25 if 1st hit is blocked * Low crush 5~42 * Floating state 43~45 | |
| bryan | uf+2,2,2,3 | m, m, m, m | 6, 4, 4, 20 | i13, ,i22~23 | -15 | +30a (+12) | * Knee * Combo from 3rd hit with 5f delay * Interrupt with i2 from 1st block | |
| claudio | b+4,4 | m, m | 10, 16 | i17, i28~29 | -13 | +30a (+20) | * Tornado * Combo from 1st CH with 2f delay * Input can be delayed 12F * Interrupt with i8 from 1st block * Whiffs vs SS, SW from 1st block * Low crush 22~37 * Floating state 38~40 | |
| claudio | uf+3+4,2 | m,m, m | 10,12, 14 | i17,i10~11, i20 | -12 | +30a (+4) | * Balcony Break * Gain STB on hit (+21a (-5) r50) * Combo from 1st hit * 20f timestop on hit * Interrupt with i1 from 1st block | |
| clive | df+2 | m,m | 5,10 | i15~16 i26~27 | -13 | +30a (+20) | * Weapon * 2nd hit available only on hit or block | |
| devil-jin | d+3+4 | m,m | 5,20 | i15-16 i15-16 | -15 | +30a (+20) | * Low crush 16~30 | |
| dragunov | f,F+3 | h | 35 | i21~23 | +5 | +30a (+4) | * Homing * Balcony Break * 14 chip damage on block | |
| feng | f,F+4 | m | 15 | i19~20 | -15 | +30a (+20) | ||
| heihachi | 1,b+2,1 | h, m, m | 5, 17, 20 | i10, ,i35~39 | -15 | +30a (+20) | * Combo from 2nd CH * Interrupt with i6 from 2nd block * Low crush 38~61 | |
| heihachi | 1,b+2,4 | h, m, m | 5, 17, 30 | i10, ,i39 | +5 | +30a (+9) | * Balcony Break * Interrupt with i10 from 2nd block * May whiff vs delayed SWL (SSL -> late SWL, inconsistent) * 12 chip damage on block * Low crush 17~39 | |
| heihachi | b+4 | m | 23 | i18~19 | -8 | +30a (+4) | +53a | * Balcony Break * 6 chip damage on block * Has good left sidestep tracking * Recovers 11F faster on hit or block (t54 r35) |
| heihachi | uf+3,4 | m, m | 17, 20 | i28~29, i20~21 | +4 | +30a (+23) | * Strong Aerial Tailspin * Balcony Break * Chip damage on block * Unavailable on whiff * Low crush 1~ | |
| heihachi | f,n,d,df+1 | m | 30 | i19~21 | -15 | +30a (+20) | * Becomes Electric/Omen Thunder God Fist (f,n,df#1) during Heat, partially uses remaining Heat Time * Low crush 19~40 * Floating state 41~43 | |
| heihachi | FUJ.3,4 | m, m | 17, 20 | i28~29, i20~21 | +4 | +30a (+23) | * Strong Aerial Tailspin * Balcony Break * Combo from 1st hit * Jail from 1st block * 8 chip damage on block * Unavailable on whiff * Low crush 1~ | |
| hwoarang | RFS.uf+4 | m | 20 | i17~18 | -13 | +30a (+20) | * Tornado * Transition to RFF * 6 chip damage on block in heat * Low crush 11~33 * Floating state 34~36 | |
| jack-8 | 1,2 | h, h | 10, 24 | i12, i19 | -2 | +30a | * Balcony Break * Combo from 1st hit CH with 9F delay * Interrupt with i9 from 1st block * Whiffs vs SSR, SWR from 1st block * Input can be delayed by 9F * Move cannot be delayed | |
| jack-8 | GMH.f+2 | m | 34 | i17 | -13 | +30a (+4) | * Balcony Break | |
| jin | H.df+2,1+2 | m, m | 12, 25 | i16~17, i24~25 | +2 | +30a (+4) | * Balcony Break * Combo from 1st hit * Jail from 1st block * Consumes 240F of remaining Heat time * 5 chip damage on block | |
| jun | d+3+4 | l,h | 5,15 | i14 i24~27 | -6 | +30a (+20) | * Combo from 1st CH * Jail from 1st attack * -25 if 1st hit is blocked * Low crush 5~27 * Floating state 28~30 | |
| jun | b+2,1,2 | m, h, M | 10, 7, 22 | i14~15, ,i23 | -9 | +30a (+15) | +69a (+53) | * Tornado * Weapon * Projectile * Combo from 2nd CH with 6F delay * Interrupt with i4 from 2nd block * 9 chip damage on block * Deals 12 damage to self (8 recoverable) * Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit * Move can be delayed by 14f |
| jun | b+3,2 | m, M | 20, 22 (15) | i16~17, i20 | -9 | +30a (+15) | +69a (+53) | * Tornado * Weapon * Projectile * Airborne combo from 1st hit with 25F delay (+67a (+51)) * Interrupt with i26 from 1st block * Whiffs vs SW from 1st block * Chip damage (8) on block * Deals 12 damage to self (8 recoverable) * Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit * Move cannot be delayed |
| jun | uf+2 | M | 24 | i19 | -9 | +30a (+15) | +69a (+53) | * Tornado * 9 chip damage on block * Deals 12 damage to self (8 recoverable) * Unparryable * Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit * High crush 6~16 |
| jun | ws1,1,2 | h, h, M | 14, 7, 22 | i12~13, ,i23 | -9 | +30a (+15) | +69a (+53) | * Tornado * Combo from 2nd CH with 6f delay * Interrupt with i4 from 2nd block * Move can be delayed by 14f * 8 chip damage on block * Deals recoverable self-damage when not in Heat * Unparryable * Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit |
| king | f,f,F+3 | m | 25 | i20~25 | +3 | +30(+22) | * Balcony Break * Knee * 7 chip damage on block. * 10 chip damage on block in heat. | |
| kuma | uf+2 | m | 20 | i28~30 | -6 | +30a | +65a (+45) | * Balcony Break * Homing * Strong Aerial Tailspin * Alternate input: ub+2 or u+2 |
| kuma | uf+3 | m | 13 | i16~17 | -13 | +30a (+20) | * Panda: Very slightly increased vertical hitbox height (hits higher) * Low crush 9~32 * Floating state 33~35 | |
| kuma | uf+3,4 | m, m | 13, 13 | i16~17, i10~12 | -11 | +30a (+20) / +21a (+14) | * Less frame advantage occurs after Combo from last hit * Panda: Very slightly increased vertical hitbox height on frames 11~12 (hits lower) * Low crush 1~17 * Floating state 18~20 | |
| kunimitsu | df+2 | M | 13 | i15~16 | -14 | +30a (+20) | * Weapon * Can launch crouching opponent * Recovers 5f faster on hit | |
| law | H.1+2 | -8~-7 | +30a | +66a (+50) | * Tornado * Weapon * Consumes 240F remaining Heat Time on block or whiff * Alternate input DSS.1+2 | |||
| law | 4,u+3 | h, m | 15, 23 | i13, i33 | -1 | +30a (+13) | Move can be delayed by 4F * Low crush 23~ | |
| law | f+2~1 | m | 24 | i19~20 | +4 | +30a (+4) | +54a | * Balcony Break * 4 chip damage on block * Transition to DSS with F (+6/+32a (+6)/+56a) * Alternate input DSS.f+2~1 |
| law | d+2,3 | sl, m | 8, 21 | i11, i23 | -15 | +30a (+20) | * Combos from 1st hit CH * Tornado | |
| law | db+4,4 | l, m | 20, 27 | i26, i37 | -8 | +30a (+12) | * Low crush | |
| law | f,F+2,f+1+2 | m, m | 12, 24 | i14~16, i31~32 | +4 | +30a (+4) | +54a | * Combo from 1st CH with 4F delay * Transition to DSS with F (+6/+32a (+6)/+56a) * 4 chip damage on block * Move can be delayed by 17F * Input can be delayed by 19F |
| law | uf,n,4 | m | 20 | i19 | -15 | +30a (+20) | * Low crush | |
| lidia | f,F+3 | M | 21 | i19~20 | -14 | +30a (+20) | Tornado * Low crush 11~19 | |
| lidia | WLF.1 | m | 24 | i22~36 | +2 | +30a (+22) | * Tornado * Balcony Break * Cancel with b,b or f,f on frames 10~18 * 7 Chip damage on block * Jab evasion | |
| lili | uf+3 | m | 13 | i15~17 | -13~-11 | +30a (+20) | * Recovers 3f faster on hit * Low crush 9~30 * Floating state 31~33 | |
| panda | uf+2 | m | 20 | i28~30 | -6 | +30a | +65a (+45) | * Balcony Break * Homing * Tailspin * Alternate input: ub+2 or u+2 |
| panda | uf+3 | m | 13 | i16~17 | -13 | +30a (+20) | * Low crush | |
| panda | uf+3,4 | m, m | 13, 13 | i16~17, i10~12 | -11 | +30a (+20) / +21a (+14) | Less frame advantage occurs after Combo from last hit * Low crush | |
| paul | H.1+2 | m | 35 | i28 | -9 | +30d (-6) FDFA | * Balcony Break * Reversal Break * Consumes Heat unless canceled * Chip damage (10) * Move can be delayed 11f (i39) * Charge begins on frame 1 * Requires 1~27f charge * Delayed startup from 17~27f charge * Cancel to t27~35 r1 CS from 17~35f with f ** Sidestep u can be buffered 2f after cancel ** CS attacks can be buffered from 26f ** Decaying 13f delay on CS attacks *** Decays to 0 delay 24f after cancel * Cancel to t41~49 r12 SWA from 17~35f with b ** Sidestep u can be buffered from 27f ** SWA attacks can be buffered from 26f * H.1+2* from 28~55f charge * Burning Fist at 56f charge | |
| paul | H.1+2* | m | 40 | i46 | +13g | +30d (-6) FDFA | * Balcony Break * Reversal Break * Consumes Heat unless canceled * Chip damage (16) * Move can be delayed 21f (i67) * Charge begins on frame 1 * Requires 28~55f charge * Delayed startup from 35~55f charge * Cancel to t27~35 r1 CS from 17~35f with f ** Sidestep u can be buffered 2f after cancel ** CS attacks can be buffered from 26f ** Decaying 13f delay on CS attacks *** Decays to 0 delay 24f after cancel * Cancel to t41~49 r12 SWA from 17~35f with b ** Sidestep u can be buffered from 27f ** SWA attacks can be buffered from 26f * H.1+2 from 1~27f charge * Burning Fist at 56f charge | |
| paul | H.1+2** | m! | 50 | i71 | +30d (-6) FDFA | * Balcony Break * Reversal Break * Consumes Heat * Charge begins on frame 1 * Requires 56f charge * H.1+2 from 1~27f charge * H.1+2* from 28~55f charge | ||
| paul | H.d+1,2* | m, m | 16, 45 | i14~15, i43 | +12 | +30d (-6) FDFA | * Balcony Break * Guard Break * Reversal Break * Consumes Heat * Chip damage (13) * Charge begins on frame 16 * Requires 27f charge * Interrupt with i24 from 1st block * Interrupt with i13 from 1st hit * Interrupt with i9 from 1st CH * Whiffs vs SS, SW from 1st block * Whiffs vs SSR, SWR from 1st hit or CH * H.d+1,2 from 0~26f charge | |
| paul | db+1+2 | M | 21 | i20~21 | -14 | +30a (+22) | * Shoulder * -9 block advantage and 8 chip damage on block after attack absorption * Power crush 7~19 | |
| paul | f,F+3,4 | m, m | 17, 10 | i15~16, i13~14 | -16 | +30a (+20) | * Airborne combo from 1st hit with 2F delay +27a (+10) * Jail from 1st block with 2F delay * Move cannot be delayed * Input can be delayed by 2F * Low crush 10~24 * Floating state 25~27 | |
| raven | f+1+2 | h,m | 10,20 | i18~19, i7 | -13 | +30a (+4) | * Balcony Break * -9 and 12 chip damage after attack absorption * Power crush 7~17 | |
| raven | df+2 | m | 15 | i16~18 | -13~-11 | +30a (+20) | * Elbow? * Launches crouching opponents * Unparryable by standard parries (bug?) | |
| raven | BT.1+2 | m | 23 | i15~16 | -13 | +30a (+22) | * Balcony Break * -7 and 9 chip damage on block on attack absorption * Power crush 6~14 | |
| reina | 2,2,2,1 | h, h, m, m | 5, 5, 21, 20 | i12, ,i35~37 | -15~13 | +30a (+20) | * Tornado * Combo from 3rd hit with 1f delay * Input can be delayed 4f * Move can be delayed 3f * Evasive, can go under jabs * Low crush 37~57 * Floating state 58~60 | |
| reina | df+2 | m | 13 | i15~16 | -12 | +30a (+20) | * +2 on hit on crouching opp. * +30a (+20) on CH on crouching opp. | |
| shaheen | D*,u+2 | h | 35 | i17~18 | +6 | +30d | * Balcony Break * Tornado * Alternate input: SNK.D*,u+2 * 12 chip damage on block * FUFA knockdown on hit * Powered up during Heat * Read more * Low crush 18~ | |
| xiaoyu | AOP.1,2 | m, h | 11, 15 | i18, i21~22 | -3 | +30g | * Combo from 1st hit with 9F delay * Interrupt with i2 from 1st block * Move can be delayed by 11F * Input can be delayed by 12F | |
| xiaoyu | HYP.3+4 | h | 20 | i25 | +8 | +30a | * Strong Aerial Tailspin * Cancel to BT with B * Chip on block [8] * Low crush 12~ | |
| yoshimitsu | H.DGF.1 | M | 26 | i30~31 | +2 | +30d | +46a | * Floor Break * Weapon * 13 chip damage on block * Recovers 1 base health or 6 additional recoverable health on hit * Consumes 240F of remaining Heat time * Low crush 1~27 |
| yoshimitsu | uf+1+3 | M! | 40 | i113~114 | +30a | * Floor Break * Weapon * Cancel to r64 DGF with 1+2 on frame 34 * Cancel to r60 DGF with 1+2 on frame 35, delayable up to frame 92 * Becomes a different move in NSS * Low crush 9~110 * Floating state 111~113 | ||
| yoshimitsu | qcf+1 | h,h,M | 24,15,35 | i28~34 i37 i58~60 | +0~+2 | +30a | * Floor Break 2nd and 3rd * Weapon * 14 chip damage on block * Can be buffered * Can be performed in FC * 1st and 2nd hits connect only vs airborne opponent * Low crush 10~55 * Floating state 56~58 | |
| yoshimitsu | FLE.2 | L | 20 | i24~28 | -12~-8 | +30a | * Side switches on close hit * Can combo to ws4 on no side switch * Floating state 1~ * High crush 6~ | |
| yoshimitsu | FLE.n,FLE.d | M, M | 7, 0 | i2~60, i10 | +30a (+20) | * Available only on hit * Evades mids from frames 7-12 * Can be cancelled into other FLE moves (except FLE.n) * Low crush 1~30 | ||
| yoshimitsu | KIN.b+2,1 | m, M | 15, 19 | i15~16, i23~24 | -12 | +30a (+20) | * Tornado * Weapon * Combo from 1st hit | |
| zafina | SCR.2,1 | m, m | 17, 25 | i14, i21 | -6 | +30a (+20) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Weapon * Combo from 1st hit * 10 chip damage on block * Interrupt with i5 from 1st block * Deal 10 recoverable damage to self without Heat * Gain ORB on hit * Azazel's Power | |
| zafina | TRT.df+1 | M | 30 | i19~20 | +6 | +30a (+15) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Weapon * 12 chip damage on block * Deal 8 recoverable damage to self without Heat * Gain ORB on hit or heat activation * Azazel's Power | |
| alisa | f,f,F+3,4 | m, m | 15, 20 | i18~19, i20~22 | -7 | +31a (+5) | * Balcony Break * Combo from 1st hit * Jail from 1st block * Low crush 3~50 * Floating state 51~53 | |
| alisa | BKP.4 | m | 30 | i18~23 | -9~-4 | +31a (+21) | * Tornado * Knee * Low crush 17~52 * Floating state 53~55 | |
| armor-king | ws1 | m | 16 | i15~16 | -12 | +31a (+21) | * Elbow * Recovers 2F faster on hit (t44 r29) | |
| asuka | uf+4 | m | 25 | i20~21 | -13 | +31a (+21) | * Recovers 4F faster on hit (t49 r28) * Low crush 9~30 * Floating state 31~33 | |
| bryan | b+1+3 | +31 | * Parries high or mid punches * Parry state 5~12 | |||||
| bryan | qcb+4 | M | 23 | i17~18 | -12 | +31a (+21) | * Recovers 2f faster on hit (t48 r30) | |
| claudio | df+1,2 | m, m | 10, 15 | i15~16, i23~24 | -15 | +31a (+21) | * Combo from 1st hit with 1f delay * Interrupt with i4 from 1st block | |
| clive | db+1,1 | h, m,m | 10, 7,20 | i17~18, i21~22 i18~19 | +31d (+10d) | * Tornado * Homing * Balcony Break * Available only as combo from 1st hit * Input 1 during the 2nd hit animation on frames 18~21 to add +5 damage | ||
| clive | f,f,F+2 | m | 20 | i24~26 | -4 | +31d (+10) | * Balcony Break * Weapon * Enter PHX +8 +43d (+22) r26 with F or 4 on hit or block * 4 chip damage on block | |
| devil-jin | b,f+1+2 | m | 6,6,6,6,6,6 | i25 i6 i6 i6 i6 i6 | -17 | +31a (-2) | * Weapon * Projectile (unparryable) * 17 damage on hit with scaling * 6 chip damage on block * Low crush 24~80 * Floating state 81~83 | |
| eddy | df+3 | m | 17 | i15~18 | -18~-16 | +31a (+21) | Tornado * Floating state 19~33 | |
| eddy | uf+3,3 | m, m | 15, 20 | i26~28, i21~24 | -18 | +31a(+21) | Tornado | |
| eddy | SS.3+4 | h,h | 6,10 | i14~15 | -7 | +31a(+24) | * Transition to FC * Low crush 11~30 * Floating state 31~? * High crush ?~? | |
| feng | f+4,2 | h, m | 19, 24 (16) | i18~19, i24~25 | -14 | +31a (+16) | * Tornado * Aerial combo from 1st hit (+70a (+54)) with 5F delay * Interrupt with i9 from 1st block * Whiffs vs SSR, SWR from 1st block * Move cannot be delayed * Input can be delayed by 5F | |
| feng | df+4,2,1+2 | m, m, M | 13, 13, 21 | i15, ,i34~35 | -19 | +31a (+16) | * Tornado * Shoulder * Combo from 2nd CH with 4F delay * Interrupt with i14 from 2nd block * Interrupt with i2 from 2nd hit * Whiffs vs SSR, SWR from 2nd block * Move can be delayed by 9F * Input can be delayed by 10F | |
| feng | db+1,2,4,3+4 | m, m, M, m | 15, 18, 30, 20 | i16, ,i39~42 | -3~0 | +31a (+21) | * Balcony Break * Same attack as Spring Up (FUFT.b+3+4) * Interrupt with i10 from 3rd block * Whiffs vs SS, SW from 3rd block * Move can be delayed by 12F * Low crush 38~45 * Floating state 46~48 | |
| feng | KNP.3+4,3+4 | M, m | 30, 20 | i31~34, i39~42 | -3~0 | +31a (+21) | * Balcony Break * Same attack as Spring Up (FUFT.b+3+4) * Interrupt with i10 from 3rd block * Whiffs vs SS, SW from 3rd block * Move can be delayed by 12F * Low crush 38 | |
| heihachi | f,n,d,df+3 | m | 30 | i27~28 | +11g | +31a (+10) | * Tornado * Balcony Break * Chip damage on block * Low crush 5~28 | |
| jack-8 | df+2 | m | 13 | i15 | -14 | +31a (+21) | ||
| jack-8 | df+2+3 | m | 26 | i22 | -9 | +31d (-5) | * Balcony Break * Alternate input b,db,d,df+2 to power up ** 31dmg * Alternate input is completely bufferable | |
| jack-8 | b,db,d,df+2 | m | 31 | i22 | -9 | +31d (-5) | * Balcony Break * Alternate input df+2+3 | |
| jack-8 | GMC.2 | h | 42 | i20 pc1 | +11 | +31a (+5) | * Tornado * Guard Break * Reversal Break * Balcony Break * Partially uses remaining Heat time * 4 chip damage on block * Power crush 1 | |
| jin | 1,2,1 | h, h, m | 5, 12, 20 | i10, ,i20~22 | -16 | +31a (+21) | * Tornado * Combo from 2nd CH with 7f delay * Interrupt with i6 from 1st block * Input can be delayed 9f * Move can be delayed 4f * 6 chip damage on block * Low crush 20~49 * Floating state 50~52 | |
| jin | 1,2,3 | h, h, m | 5, 12, 20 | i10, ,i24~26 | +0 | +31d | * Spike * Interrupt with i10 from 1st block * Whiffs vs SSR, SWR from 1st block * Input can be delayed 9f * Move can be delayed 4f | |
| jin | d+3,4,3 | l, h, m | 7, 10, 21 | i15~16, ,i24~25 | -12 | +31d (+23) | * Tornado * Balcony Break * Combo from 2nd CH with 2f delay * Interrupt with i5 from 1st block * Input can be delayed 10f | |
| jin | ZEN.u+1 | m | 20 | i14~16 | -16 | +31a (+21) | * Tornado * 6 chip damage on block * Low crush 8~43 * Floating state 44~46 | |
| kuma | 2,1,2 | h, m, m | 10, 11, 22 | i10, ,i33~34 | -14 | +31a (+21) | ||
| kunimitsu | ub+3+4 | m,t | 15,7,13 | i19 | -17 | +31a (+26) | * Tornado * Transitions to attack throw on front hit * Does not transition on BT hit * Hit vs BT +36a (+26) * Low crush 9~40 * Floating state 41~43 | |
| kunimitsu | uf+1 | h,t | 22,20 | i16~27 | +31a (+26) | * Tornado * Weapon * Only hits airborne opponents * Transitions to attack throw on airborne hit * Does not transition on BT hit or after Tornado * Hit vs BT or after Tornado +15a (+8) * 25 total scaled damage | ||
| lars | SEN.4 | h | 19 | i17~18 | +4 | +31a | * Strong Aerial Tailspin * Homing * Balcony Break * 7 chip damage on block | |
| law | 1,2,uf+3,4 | h,h,Special,M | 20 | i15 | -12 | +31a (+21) | ||
| law | b+1+2 | m | 21 | i20 | -14 | +31a (+23) | Balcony Break * Power crush 7~ | |
| law | ub+3,4 | M | 20 | i15 | -12 | +31a (+21) | ||
| law | ws2 | m | 20 | i15 | -18 | +31a (+21) | ||
| lee | uf+4 | m | 14 | i15 | -13 | +31a (+21) | * Knee * Alternate input ub+4, u+4 * Low crush | |
| leo | LTG.KNK.4,1+2 | L, m,m | 18, 13,14 (20) | i20~21, i20~21,i31~32 | -14~-13 | +31a (+13) | * Balcony Break * 35 damage with scaling from 1st hit * Combo from 1st hit * +15a (-2) on 2nd whiff and 3rd hit * Consumes 450F of heat timer during heat | |
| leroy | FC.df+4,1 | L, m | 14, 15 | i15~16, i20~21 | -13~-12 | +31a (+21) | Combos from 1st hit CH | |
| lidia | H.f,f,F+1 | h | 37 | i13~15 | +5 | +31a (+23) | * Tornado * Balcony Break * Transition to HAE on hit or block only * Cancel HAE transition with B * Partially uses remaining Heat time | |
| lidia | df+3,4 | m, m | 15, 20 | i14~15, i22 | -12 | +31a (+23) | * Balcony Break * Combo from 1st CH with 2f delay | |
| lili | df+2 | m | 15 | i16~17 | -11 | +31a (+21) | * Enter BT with b * Recovers 2f faster on hit * Launches crouching opponent | |
| panda | 2,1,2 | h, m, m | 10, 11, 22 | i10, ,i33~34 | -14 | +31a (+21) | ||
| paul | b+3 | h | 16 | i14~15 | -6 | +31a (+25) | * Knee | |
| raven | 4~3 | m,m | 8,10 | i16 i29~30 | -16~-15 | +31a (+21) | Recovery listed is for the second hit * Low crush 14~27 * Floating state 28~30 | |
| reina | 2~1 | m,m | 4,18 | i11(~14) | -14 | +31d (+23) | * Balcony Break * Spike * Just frame if 2 is held for exactly one frame and then 1 on the next frame. Hits for 26 damage. * 5f input window * tracks to the left | |
| reina | f,f,F+4 | h | 23 | i26~27 | +4 | +31a (+5) | * Strong Aerial Tailspin * Balcony Break * Homing * Transition to WRA r29 with D (+8/+35a (+9)) * 4 chip damage on block * Low crush 17~26 * Floating state 27~29 | |
| reina | SSH.uf+4 | h | 28 | i32~33 | +4 | +31a (+5) | * Balcony Break * Homing * i52~53 effective startup * 5 chip damage on block * Transition to WRA r29 with D (+8/+35a (+9)) * Floating state 1~22 * Low crush 23~32 * Floating state 33~35 | |
| reina | SEN.1+2 | m,m | 13,17 | i14~15,i12~13 | -6 WRA | +31a (+23) | * Tornado * Balcony Break * Transitions to r32? WRA after recovery | |
| steve | PAB.df+2 | m | 16 | i16~17 | -10 | +31a (+21) | * Elbow | |
| steve | PAB.f+2 | m | 18 | i18~19 | -13 | +31a (+16) | ||
| victor | df+2 | m | 14 | i15~16 | -14 | +31a (+21) | * Weapon * Recovers 3f faster on hit (t48 r32) | |
| alisa | df+2 | m | 16 | i16~17 | -9 | +32a (+22) | * +7 on hit against crouching opponent * Does not launch crouching opponent except on CH | |
| alisa | b+3+4 | m | 22 | i18~19 | -17 | +32a (+22) | * Tornado * Low crush 5~34 * Floating state 35~52 | |
| alisa | ub+3+4,1+2 | M, m | 25, 20 | i37~39, i26~27 | -14 | +32a (+22) | Head * Low crush 48~67 * Floating state 68~70 | |
| alisa | DBT.2 | M,M,h,h,h | 25 | i16~18 i1~5 i1~5 i1~5 i1~1 | -14 | +32a (+14) | * Weapon * Jail from 1st attack * 2 chip damage on block * 4 chip damage on block in heat * Low crush 17~66 * Floating state 67~69 | |
| anna | 1,2,1,4 | h, h, h, h | 5, 8, 4, 18 | i10, ,i20~21 | +4 | +32a (+22) | * Tornado * Chip damage on block * String jails vs hits (string duckable) * Floating state 20~39 | |
| anna | df+2 | m | 12 | ,i15~16 | -12 | +32a (+22) | * Launches crouching opponent | |
| anna | SS.1+2 | m,m | 5,7 | i19~20 i5~9 | -11 | +32a (+22) | * Sidestep adds minimum 9f, effective startup i28~29 | |
| anna | ROLL.3 | m | 27 | i10~11 (i30~31) | -9 | +32d (+24) | * Balcony Break * Roll adds minimum 20f, effective startup i30~31 * High crush 1~43 | |
| anna | ROLL.4 | h | 21 | i20 (i40) | +7 | +32a (+22) | * Tornado * 6 chip damage on block * Roll adds minimum 20f, effective startup i40 * High crush 39~69 * Low crush 20~35 * Floating state 36~38 | |
| armor-king | db+2,4,2 | m, h, m | 12, 20, 24 | i14, ,i30~31 | -12 | +32a (+6) | * Balcony Break * Combo from 2nd CH with 5F delay * Interrupt with i5 from 2nd block * Move can be delayed by 4F * Input can be delayed by 5F | |
| armor-king | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | * Low crush 9~21 * Floating state 22~24 | |
| asuka | db+2 | m | 22 | i20~21 | -11 | +32a (+22) | Tornado * High crush 3~17 | |
| asuka | f,f,F+1+2 | h | 24 | i17~18 | +4 | +32a (+6) | +67a (+51) | * Tornado * Homing * Balcony Break * 4 chip damage on block * Instant Tornado on CH * Unparryable by traditional punch parries (running attack) |
| asuka | NWG.f,F+1+2 | M | 24 | i19~20 | +2 | +32a | +68a (+52) | * Tornado * 7 chip damage on block * Consumes NWG * Consumes 300F of remaining Heat time * Grounded hit can be inconsistent sometimes * Unparryable with traditional punch parries (bug?) |
| azucena | H.LIB.P (High) | m | 25 | i17~18 | -8 | +32a | * Restores 5 recoverable health on successful parry * Opponent recovers FUFA * is1~17 | |
| azucena | ws2 | m | 14 | i15~16 | -13 | +32a (+22) | ||
| azucena | LIB.3+4 | h | 25 | i16~17 | -2 | +32a | * Strong Aerial Tailspin * Homing * Balcony Break * 7 chip damage on block * +3 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~15 | |
| bob | f,F+3 | h | 18 | i18~19 | -6 | +32a | * Balcony Break * Strong Aerial Tailspin * Transition to CD r26 with DF (+2/+40a) * Has good left sidestep tracking * Low crush 11~27 * Floating state 28~30 | |
| bob | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22a) | * * Low crush 9~30 * Floating state 31~33 | |
| bryan | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | Jump takes 9 frames * Low crush 9~30 * Floating state 31~33 | |
| claudio | uf,n,4 | m | 20 | i23~i25 | -13 | +32a (+22a) | * Low crush 9~30 * Floating state 31~33 | |
| clive | df+1,2,1 | m, h, m | 10, 13, 15 | i14~15, ,i26~27 | -15 | +32a (+11) | * Balcony Break * Weapon * Combo from 1st hit * Input 1 during the 2nd hit animation on frames 21~23 to add +3 damage | |
| devil-jin | f,n,d,df+1+2 | m | 25 | i26~27 | -5 | +32d (+24d) | * Homing * Balcony Break * 7 chip damage on block * Opponent recovers FUFA on CH * +12d on BT hit | |
| dragunov | qcb+2 | m | 23 | i26~27 | -15 | +32a | * Tornado * Elbow | |
| dragunov | uf,n,4 | m | 20 | i23~i25 | -13 | +32a (+22a) | * Low crush 9~30 * Floating state 31~33 | |
| eddy | uf+2 | m | 21 | i22~23 | -13 | +32a(+24) | Balcony Break | |
| eddy | uf+3+4 | m,h | 10,14 | i17~18 | -13 | +32a (+25) | * Balcony Break * Strong Aerial Tailspin * +20a if only the 2nd hit connects * Low crush 15~ | |
| eddy | uf,n,4 | m | 20 | i23~25 | -13 | +32a(+22) | * Low crush 9~ | |
| fahkumram | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22a) | * Low crush 9~30 * Floating state 31~33 | |
| feng | f,F+4,3 | m, m | 15, 21 | i19~20, i20~21 | -14 | +32a (+22) | * Combo from 1st hit with 11F delay * Interrupt with i1 from 1st block * Move can be powered up by delaying input by at least 8F (25 damage and +34a (+24)) * Recovers 1F faster on hit (t72 r31) * Low crush 20 | |
| feng | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | * Low crush 9 | |
| heihachi | df+1,2* | m, m | 10, 28 | i13~14, i38~39 | +1 | +32a (+11) | * Reversal Break * Balcony Break * 11 chip damage on block * Interrupt with i21 from 1st block * Interrupt with i9 from 1st hit * Whiffs vs SS and SW from 1st block * Whiffs vs SSR and SWR from 1st hit * Recover an additional 3 health on hit or block | |
| heihachi | WAR.1+2 | m | 31 | i12 | -10 | +32a (+24) | * Balcony Break * 9 chip damage on block | |
| hwoarang | 3,3,3 | h, m, m | 15, 12, 15 | i14, ,i21 | -14 | +32d (+24) | * Balcony Break * Combo from 2nd CH with 8F delay * Move can be delayed by 10F | |
| hwoarang | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | * Also possible during RFF * Low crush | |
| hwoarang | LFS.3,3 | m, m | 10, 15 | i14, i21 | -14 | +32d (+24) | * Balcony Break * Combo from 1st CH with 9?F delay * Move can be delayed by 10F | |
| hwoarang | LFS.uf+4 | M | 20 | i19~20 | -14 | +32a (+22) | * Tornado * Low crush 6~18 | |
| jack-8 | f+1+2 | m,m | 12,20 | i27~28, i2~3 | -12 | +32d (+6) | * Balcony Break * -6 and 12 chip damage on block after attack absorption * * Power crush 7~26 | |
| jack-8 | FC.df+2,f+1 | m, h | 12, 23 | i17, i19 | -4 | +32a | * Balcony Break * Combos from 1st hit * Interrupt with i2 from 1st block * High crush | |
| jin | H.2+3,4 | m,h,m | 50 | i15~16 | +9 | +32a (-4) | * Heat Smash * Reversal Break * Balcony Break * 7 chip damage on block * Jail from 1st attack | |
| jin | d+3+4 | m,m | 5,15 | i15 i10~12 | -19 | +32a (+22) | Can be performed in reverse during backturn (Fox Step) * Low crush 16~31 * Floating state 32~34 | |
| jin | b+1,2 | h, h | 11, 20 | i12, i22~24 | -10 | +32a (+17) | * Tornado * Combo from 1st hit with 8f delay * Interrupt with i2 from 1st block | |
| jin | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22a) | * Low crush 9~30 * Floating state 31~33 | |
| jin | f,n,d,df+1 | m | 20 | i16~17 | -13 | +32a (+22) | * Tornado * Turns into CD.df#1 while in heat * Jab evasion | |
| jin | ZEN.1,2 | m, m | 14, 21 | i16~17, i23~24 | -14 | +32a (+6) | * Heat Engager * Heat Dash +36a (+26) * Balcony Break * Combo from 1st hit with 6f delay * Interrupt with i5 from 1st block * Input can be delayed 12f * Move can be delayed 11f * Cancel to Breaking Step -22 -11 r40 with DF on frame 20 | |
| jun | f+2,1+2 | M, M | 20, 20 | i17~18, i29~32 | -9 | +32a (+17) | * Heat Engager * Heat Dash +5, +42a (+27) * Balcony Break * Jail from 1st attack * Chip damage (8) on block * Deals 18 damage to self (12 recoverable) * Available only on hit or block * Gain 16 Kazama Essence on Heat activation * Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit | |
| kazuya | uf,n,4 | m | 20 | i23 | -13 | +32a(+22) | * Low crush 9~ | |
| king | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | * Low crush 9~30 * Floating state 31~33 | |
| king | f,f,F+3+4 | m | 40 | i28~34 | +17 | +32d(-26) | Balcony Break * Low crush 9~ | |
| king | JGR.2* | h | 28 | i18~19 | +8 | +32a | * Balcony Break * Effective startup i48~49? * 8 chip damage on block * Partially uses remaining Heat time during Heat | |
| kunimitsu | ws3 | m | 16 | i15~16 | -13 | +32a (+22) | * Low crush 9~25 * Floating state 26~28 | |
| lars | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | * Low crush 9~30 * Floating state 31~33 | |
| lee | uf,n,4 | m | 20 | i23 | -13 | +32a (+22) | * Low crush | |
| lee | ws2,3 | m, m | 12, 24 | i14, i20 | -13 | +32a (+22) | * Tornado * Combos from 1st hit | |
| lee | MS.3,4 | m, m | 10, 10 | i15, i15 | -13 | +32a (+22) | * | |
| leo | 1,2,1,4 | h, h, h, h | 5, 10, 16, 30 | i10, ,i21~23 | -6~-4 | +32a (+6) | * Balcony Break * Combo from 2nd CH or 3rd hit * Interrupt with i2 from 3rd block | |
| leo | uf,n,4 | m | 20 | i23~25 | -13~-11 | +32a (+22) | * Low crush 9~ | |
| leo | KNK.1,4 | h, h | 12, 20 | i18~19, i22~24 | +4 | +32a (+6) | * Strong Aerial Tailspin * Balcony Break * Combo from 1st hit with 7F delay * Interrupt with i4 from 1st block * Transition to BOK r32 with D (+8/+32a (+6)) * 4 chip damage on block * Move can be delayed by 10F * Input can be delayed by 11F | |
| leroy | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | * Low crush | |
| lidia | 1+2* | m | 25 | i42~64 | -5 | +32a (+24) | * Balcony Break * Cancel with input b,b or f,f * Hold for 31~54 frames * 5 chip damage on block | |
| lidia | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | * Low crush 9~30 * Floating state 31~33 | |
| lidia | ws3 | m | 20 | i14~15 | -12 | +32a (+24) | +71a (+55) | * Balcony Break * Tornado * Knee * Low crush 14~22 * Floating state 23~25 |
| lidia | HRS.3+4 | h | 28 | i20~21 | +6 | +32d | * Homing * Transitions to WLF | |
| lili | b+1,4 | m, m | 16, 22 | i17, i25~26 | -11 | +32a (+17) | * Tornado * Combo from 1st hit with 5f delay * Interrupt with i5 from 1st block * Input can be delayed 10f * Move can be delayed 9f | |
| lili | uf,n,4 | m | 20 | i23~25 | -13~-11 | +32a (+22) | * Low crush 9~30 * Floating state 31~33 | |
| miary-zo | f,F+2,2 | m, m | 14, 14,4,10 | i15~16, i22~23 i5 i5 | -9 | +32a (+6) | * Balcony Break * Weapon * Combo from 1st hit * Jail from 1st block * Available only on hit or block * Chip damage on block * Power up in Heat | |
| miary-zo | ws2 | m | 15 | i15~16 | -13 | +32a (+22) | * Jab evasion? | |
| nina | f,F+2 | h | 20 | i14 | -4 | +32a (+24) | * Balcony Break * Cannot be buffered * Transition to CD r23 with F (+6/+42a (+34))) * 4 chip damage on block | |
| nina | qcf+2 | M | 25 | i16~17 | -8 | +32a (+17) | * Heat Engager * Heat Dash +5, +42a (+27) * Balcony Break | |
| paul | df+1,1,2 | m, h, m | 11, 9, 22 | i14, ,i22~23 | -9 | +32a (+24) | * Balcony Break * Combo from 2nd CH * Interrupt with i3 from 2nd block | |
| paul | uf+3,4 | m, m | 15, 10 | i15~16, i13~14 | -13 | +32a (+22) | * Jail from 1st block * Combo from 1st hit +28a (+21) * Low crush 8~29 * Floating state 30~32 | |
| paul | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | * Can be delayed 12f after jump * Additional range with delay * Low crush 8~29 * Floating state 30~32 | |
| raven | qcf+4 | M | 15 | i18~20 | -14~-12 | +32a (+22) | Tornado * Floating state 20~32 | |
| raven | uf,n,4 | m | 20 | i23~25 | -13~-11 | +32a (+22) | * Low crush 9~30 * Floating state 31~33 | |
| reina | f,f,F+3 | m | 22 | i24~27 | +6 | +32a (+24) | * Balcony Break * 6 chip damage on block * Low crush 3~34 * Floating state 35~37 | |
| reina | SSH.uf+3 | m | 22 | i30~33 | +6 | +32a (+24) | * Balcony Break * i50~53 effective startup * 6 chip damage on block * Floating state 1~13 * Low crush 12~37 * Floating state 38~40 | |
| shaheen | uf,n,4 | m | 20 | i23~25 | -13 | +32 (+22) | * Low crush | |
| steve | DCK.1+2,1+2,1+2,1+2 | m,m, m,m, m,m, m,m | 3,3, 3,3, 2,2, 2,12 | i16, i7, ,i7, i9 | -12 | +32a (+22) | * Combo from 1st hit * Jail from 1st block? | |
| victor | ub+2* | m | 22 | i28~29 | +3 | +32a | +66a (+50) | * Weapon * Balcony Break * Tornado on CH * Transition to PRF +4 +33a with F |
| yoshimitsu | uf+3 | m | 15 | i15 | -13 | +32a (+22) | * Knee * Can evade jabs at frames 5-7 * Low crush 9~33 * Floating state 34~36 | |
| yoshimitsu | BDS.1 | h! | 25 | i21~40 | +32a~+51a | |||
| yoshimitsu | FLE.uf | m | 25 | i30~45 | +10g~25g | +32a | * Balcony Break * 10 chip damage on block * Opponent recovers crouching on block * Low crush 1~ | |
| zafina | df+2 | m | 13 | i16~17 | -12 | +32a (+22) | * Launches crouching opponent * Can evade some highs | |
| zafina | f,f,F+1+2 | h | 20 | i20~21 | +6 | +32a | * Strong Aerial Tailspin * Homing * Balcony Break * 8 chip damage on block * Low crush 20~39 * Floating state 40~ | |
| zafina | MNT.4,3 | L, m | 13, 23 | i17~18, i27 | -30 | +32a (+22) | * Tornado * Combo from 1st CH * Interrupt with i8 from 1st block * Floating state 10~63 | |
| zafina | MNT.df+2 | m | 10 | i19~20 | -9 | +32a (+22) | ||
| alisa | ws1,2,3 | M, h, m | 12, 12, 23 | i13~14, ,i25~26 | -10 | +33a (+23) | * Combo from 2nd CH with 5f delay * Input can be delayed 10f * Enter DES with 1+2 | |
| alisa | ws2 | m | 24 | i17~18 | -13 | +33a (+23) | * Tornado * Transition to SBT 3_4 * Transition to DBT f+3_f+4 | |
| alisa | ws1+2** | m | 28 | i39~40 | +0 | +33a | * Homing * 11 chip damage on block | |
| alisa | DES.f+1+2 | m,m,m,m,m,m,m,m | 29 | i23~27 i1~5 i1~4 i1~4 i1~5 i1~5 i1~4 i1~1 | +1 | +33a | * Weapon * Combo from any hit * Transition to DBT (+4/+36a) with 3_4 * 5 chip damage on block * 8 chip damage on block in heat | |
| anna | 1,2,uf+1+2 | h, h, h | 5, 8, 13 | i10, ,i21~65 | -14~+10 | +33a (+18) | * Weapon * Combo from 2nd CH with 9f delay * Input can be delayed 10f * Move can be delayed 5f * Chip damage on block * Recovers 7f slower on block | |
| anna | 2,uf+1+2 | h, h | 10, 13 | i10, i21~65 | -14~+10 | +33a (+18) | * Weapon * Input can be delayed 10f * Move can be delayed 5f * 2 chip damage on block * Recovers 7f slower on block | |
| anna | df+3,2,uf+1+2 | m, h, h | 13, 9, 13 | i14, ,i21~65 | -14~+10 | +33a (+18) | * Weapon * Combo from 2nd CH with 10f delay * Input can be delayed 10f * Move can be delayed 5f * Chip damage on block * Recovers 7f slower on block | |
| anna | f,F+1+2* | m | 30 | i27~29 | +5~+7 | +33a (+12) | * Balcony Break * 12 chip damage on block | |
| anna | HAM.2,2 | m, M | 12, 23 | i15~16, i22~23 | -14 | +33a | * Tornado * Weapon * Combo from 1st hit * Transition to r34 TOM on hit automatically * Jails attack inputs from 1st block * Steel Pedal * 6 chip damage on block | |
| armor-king | ub+1+2 | m | 20 | i30~31 | -14 | +33d (+25) | * Balcony Break * Sidesteps to the right * +13d on BT hit | |
| armor-king | uf+4 | m | 13 | i15~17 | -13 | +33a (+23) | * Low crush 9~30 * Floating state 31~33 | |
| asuka | f+2 | M | 20 | i17~18 | -18 | +33a (+23) | * Cancel to r26 FC with D * Gain NWG on hit with 1 * Hit advantage becomes +26a (+16) on NWG gain | |
| asuka | b+3,2 | m, M | 15, 20 (14) | i16~17, i17~18 | -20 | +33a (+23) | * Airborne combo from 1st hit (+19a (+1)) * Cancel to r11 with D * Gain NWG on hit with 1 * Interrupt with i23 on 1st block * Whiffs vs SSL, SWL from 1st block | |
| asuka | NWG.f,f,F+1+2 | h | 26 | i17~18 | +7 | +33a | +67a (+51) | * Tornado * Homing * Balcony Break * Wall Crush +18g~19g on block * 7 chip damage on block * Increased attack range * Consumes NWG * Consumes 300F of remaining Heat time * Unparryable by traditional punch parries (running attack) |
| azucena | db+1+2 | M | 23 | i20~21 | -21 | +33a (+23) | Steel pedal * High crush 6~21 | |
| bob | db+1+2 | m | 16 | i17~18 | -13 | +33a (+23) | * Strong jab evasion (frames 5 to 13?) | |
| bob | uf+3 | m | 20 | i20 | -13 | +33a (+23) | * Recovers 2F faster on hit (t51 r31) * Low crush 9~26 * Floating state 27~29 | |
| bob | ws2,1 | m, m | 10, 10 | i14, i28~31 | -20 | +33a (+23) | * Tornado * Combo from 1st hit with 2F delay * Interrupt with i8 from 1st block * Whiffs vs SSL, SWL from 1st block | |
| bryan | SLS.2,1 | h, m | 16, 23 | i15~16, i15~16 | -11 | +33a (+18) | * Combo from 1st hit with 4f delay * Jail from 1st block with ?F delay | |
| bryan | SNE.b+1+2 | m,m | 9,15 | i20 i14 | +4 | +33d (+25) | * Balcony Break * Elbow * Consumes SNE * Chip damage on block (6) | |
| claudio | uf+4 | m | 13 | i15~17 | -13 | +33a (+23) | * Low crush 9~30 * Floating state 31~33 | |
| eddy | b+3,3 | m, M | 10, 21 | i13~14, i26~28 | -15 | +33a(+23) | * Transition to RLX * Combo from 1st CH with 7F delay * Interrupt with i6 from 1st block | |
| fahkumram | f+2,1 | m, M | 14, 22 | i15~16, i20~21 | -14 | +33a (+18) | * Combo from 1st hit with 1F delay * Move cannot be delayed * Input can be delayed by 1F * Recovers 3F faster on hit (t69 r31) | |
| fahkumram | f,F+4 | m | 25 | i22~23 | -13 | +33a | * Homing * Balcony Break | |
| feng | f+3,4 | m, m | 10, 15 | i21, i23~24 | -16 | +33a (+23) | * Tornado * Combo from 1st hit * Interrupt with i2 from 1st block * Low crush 21~43 * Floating state 44~46 | |
| feng | uf+4 | m | 13 | i15~17 | -13 | +33a (+23) | * Recovers 2F faster on hit (t46 r29) * Low crush 9~28 * Floating state 29~31 | |
| feng | ws3 | m | 15 | i15~16 | -12 | +33a (+23) | ||
| jin | uf+4 | m | 13 | i15~17 | -13 | +33a (+23a) | * Low crush 9~20 * Floating state 21~23 | |
| jun | f+2 | M | 20 | i17~18 | -18 | +33a (+23) | * Cancel to r26 FC with D * Increased tracking when f2,1+2's input is buffered late | |
| jun | GEN.3,2 | M, M | 14, 16 | i17~20, i24 | -9 | +33a (+18) | * Combo from 1st hit with 8f delay * Move cannot be interrupted * Deals 12 damage to self (8 recoverable) * Unparryable * Move can be delayed by 10F * Gain 8 Kazama Essence on normal hit and 6 on block or airborne hit | |
| king | uf+4 | m | 13 | i15~16 | -13 | +33a (+23) | * Knee * Recovers 2f faster on hit * Low crush 9~23 * Floating state 24~26 | |
| kuma | H.2+3 | M,M | 51 | i13~15, i45 | 0 | +33a (+23) | * Heat Smash * Balcony Break * 10 chip damage * Transition to attack throw on 1st hit * +20a (+10) 45dmg on 2nd hit if 1st hit misses | |
| kuma | qcf+2,1 | m, m | 15, 25 | i17~18, i27 | -10 | +33a (+7) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Combo from 1st hit with 5F delay * Interrupt with i5 | |
| kuma | ROL.3 | l | 20 | i18~26 | -18 | +33a | Recovers in FUFT | |
| lars | uf+3 | m,m | 12,14 (20) | i16~17,i15~18 | -26 | +33a (+15) | * Knee * Second hit available on 1st hit (t75 r38, js12~61, fs62~64) * Transition to FC on hit * Low crush 12~44 * Floating state 45~47 | |
| law | uf+4 | m | 14 | i15 | -13 | +33a (+23) | * Low crush 9~ | |
| leo | uf+4 | m | 15 | i15~16 | -13~-12 | +33a (+23) | * Can input with u+4 ** Less forward movement * Low crush 9~ | |
| leroy | df+2,1+2 | m, h,m | 7, 5,10 | i15~16, i19~20, i11~12 | -18 | +33a (+23) | * Jail from 1st block * Combo from 1st hit | |
| leroy | f,F+3 | h | 20 | i18~23 | -2~+3 | +33d | * Strong Aerial Tailspin * Balcony Break * 6 chip damage on block * Low crush | |
| lidia | db+3+4,P.1 | m, h | 21, 21 | i22, i16 | +33a (+25) | * Balcony Break * Combo from 1st hit * Just frame input within a 2f window (21~22) adds 2 damage | ||
| lili | f,f,F+1+2 | h,h | 9,16 | i13~14 i7~8 | +4 | +33d | * Strong Aerial Tailspin * Balcony Break * Chip damage on block [4] | |
| miary-zo | f,f,F+2,1 | h, h | 12, 14 | i14, i17~18 | +1 | +33d (+25) | * Balcony Break * Elbow * Jail from 1st attack * Chip damage on block * Enter MOR +4 +36d (+28) r27 with F on hit or block only | |
| miary-zo | BAO.2 | M | 24 | i23~25 | -18 | +33a (+23) | * Tornado * Weapon * Steel pedal * Low crush 1~50 * Floating state 51~53 | |
| nina | H.b+1+2 | m,m,h,h,h,h | 5,20,2,2,3,3 | i16, i8~10, i28, i5, i5, i6 | +0 | +33a (+7) | * Balcony Break * Weapon * Removes Recoverable Health * Combo from 1st hit only if the second hit connects on i8 * 2nd hit available only as combo from 1st * If the second hit connects on i9~10, frame advantage on hit will be -16~-15 * Jails * t109? r33 FC on hit * 20f timestop on hit * Consumes 240F of remaining Heat time * 15 chip damage on block | |
| nina | SS.2 | m | 15 | i13~14 | -14 | +33a (+23) | ||
| panda | d,df,f+2,1 | m, m | 15, 25 | i17~18, i27 | -10 | +33a (+7) / HE | * Balcony Break * Heat Engager | |
| panda | ROL.3 | l | 20 | i18~26 | -18 | +33a | Recovers in FUFT | |
| paul | df+2 | m | 13 | i15~16 | -8 | +33a (+23) | * High evasion * +4s on crouching normal hit | |
| paul | uf+4 | m | 13 | i15~17 | -13 | +33a (+23) | * Low crush 8~29 * Floating state 30~32 | |
| paul | qcf+1 | h | 21 | i16~17 | -4 | +33a (+26) | * Elbow * Chip damage (4) | |
| reina | H.d+2,1+2 | m, m | 17, 28 | i15, i12~13 | +5 UNS | +33a (+7) | * Balcony Break * Jail from 1st block * Combo from 1st hit * Transition to UNS r34 on block (+5) * 5 chip damage on block * Consumes 300F of remaining Heat time | |
| shaheen | 1,2,4 | h, h, m | 5, 9, 20 | i10, ,i24~26 | -13 | +33a (+18) | * Tornado * Combo from 1st or 2nd CH with 2F delay * Interrupt with i6 from 1st block * Move cannot be delayed * Input can be delayed by 2F | |
| shaheen | uf+4 | m | 13 | i15~17 | -13 | +33 (+23) | * Alternate input: ub+4 or u+4 * Low crush 9 | |
| victor | f,F+2 | m | 24 | i18~20 | -16 | +33a (+23a) | * Tornado * Weapon * 7 chip damage on block * Jab evasion from frame 6 to 17? | |
| xiaoyu | BT.2,1,4 | h, h, M | 9, 8, 15 | i12, ,i18~20 | -18 | +33a (+23) | * Combo from 2nd CH with 11F delay * Jail from 2nd block with no delay * Move can be delayed by 14F | |
| xiaoyu | BT.4 | M | 13 | i13~15 | -18 | +33a (+23) | * | |
| xiaoyu | hFC.3,2,1,4 | L, h, h, M | 11, 6, 6, 12 | i15~17, ,i18~20 | -18 | +33a (+23) | * Combo from 3rd hit CH with 11F delay * Jail from 3rd block with no delay * Move can be delayed by 14F | |
| alisa | 1,2,d+2* | h, h, l | 5, 10, 22 | i10, ,i36~37 | -10 | +34a | * Interrupt with i17 from 1st block * Input can be delayed 8f * Move can be delayed 7f | |
| asuka | FC.df+3 | m | 20 | i17 | -9 | +34a (+26) | Balcony Break | |
| bob | (back to wall).b,b,UB | m | 21 | i35~38 | +1 | +34d | * Floating state 5~7 * is8~24 * Floating state 25~33 * Low crush 34~37 * Floating state 38~40 | |
| bryan | FC.df+2,1 | m, h | 12, 25 | i13, i22~23 | -8 | +34a (+8) | * Balcony Break * Combo from 1st hit with 7f delay * Interrupt with i1 from 1st block * Input can be delayed 11f * Move can be delayed 10f | |
| eddy | H.qcf+4 | h | 35 | i22~23 | +7 | +34a(+8) | * Balcony Break * 7 chip damage on block * Transition to RLX * Low crush 14~? | |
| eddy | qcb+4 | h | 25 | i21~22 | +3 | +34a (+8) | * Homing * Balcony Break * Mandinga level increases on hit * Becomes +19a (-7) r45 on hit when Mandinga level increases * 10f timestop on hit * 7 chip damage on block * Low crush 10~21 | |
| eddy | (back to wall).b,b,UB | m | 21 | i35~38 | +1 | +34d | * Floating state 5~7 * is8~24 * Floating state 25~33 * Low crush 34~37 * Floating state 38~40 |