mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
miary-zodf+1,4m, m10, 17i13, i18~19-13+6+35a (+25)
* Knee
* Combo from 1st hit with 7f delay
* Input can be delayed 9f
* Move can be delayed 5f
* Transition to BAO +6 r24 automatically on hit only
* Cancel BAO transition -13 -6 +23a (+13) r36 with B
* Low crush 11~34
* Floating state 35~37
miary-zodb+2,4m, m10, 17i15, i22~23-13+6+35a (+25)
* Knee
* Combo from 1st hit with 9f delay
* Move can be delayed by 8F
* Transition to BAO +6 r24 automatically on hit only
* Cancel BAO transition -13 -6 +23a (+13) r36 with B
* Low crush 15~38
* Floating state 39~41
miary-zou+4m17i16~17-13+6+35a (+25)
* Knee
* Transition to BAO +6 r24 automatically on hit only
* Cancel BAO transition -13 -6 +23a (+13) r36 with B
* Low crush 9~32
* Floating state 33~35
miary-zouf+2,4h, m14, 20i17, i31~32 i5~6-11+6c
* Floor Break
* Combo from 1st hit CH
* Low crush 15~34
* Floating state 35~37
miary-zouf+3h,h,m6,6,12i18~19 i9~10 i9~10-7+6
* Balcony Break (airborne)
* Weapon
* Low crush 9~38
* Floating state 39~41
miary-zof,F+3m19i20~21-9+6
* Strong Aerial Tailspin
* Homing
* Balcony Break (airborne)
miary-zoMOR.1,4m, m14, 20i13, i22~23-13+6+35a (+25)
* Knee
* Combo from 1st hit with 10f delay
* Input can be delayed 10f
* Move can be delayed 7f
* Transition to BAO +6 r24 automatically on hit only
* Cancel BAO transition -13 -6 r36 with B
* Low crush 15~38
* Floating state 39~41
miary-zoMOR.4,3L, h10, 14i17, i22~23-13+6
* Balcony Break (airborne)
* Combo from 1st hit
ninad+4,1l, h6, 10i12, i24+0+6+11
* Combo from 1st CH with 6f delay
* Input can be delayed 9f
* Cancel to SS -21 -10 with D_U
ninab+3m10i18-6+6c
Spike
ninab+3+4h16i14~15-5+6
ninaSS.4L14i20-14+6c
Sidestep adds minimum 9f, effective startup i29
* High crush 6~39
ninaqcf+4m15i14-8+6s
Knee
ninahFC.1sl5i10-5+6
* Transition to Standing with f
* +6c on crouching hit
* High crush 1~
ninaqcb,B+1+3t15i12+6c
* Unbreakable
* qcb,B+2+4
panda2h10i10-1+6
pandaf+3+4L20i28~30-23+6a
* Unparryable (bug?)
* High crush 6~
pandad+1sl5i10-5+6
* Transition to Standing with f
* +6c on crouching hit
* High crush 4~
pandadb+4l20i21~22-23+6+74a (+58)
* Tornado
* High crush 6~
pandab+2,2m, m12, 15i15, i25-10+6
Combos from 1st hit CH
pandaws1,2m, m13, 20i13~15, i18~19-13+6 (+20g)+18
* Hold 2 to power up, up to 2 charge levels
* Transition to HBS with input D or 3+4
* Tornado
* Wall Crush +20g on hit
* Wallsplat on CH
pandaSS.1+2m23i22~23-3+6c
* 9 chip damage
* Transition to +12 +3 HBS with D
pandaFDFA.1+2l10i14~16-12+6+6
* Transition to HBS
* Move is airborne, requires strong parry
pandaFUFA.1+2m15i17~19-2 (-2)+6 (+6)+6 (+6)
* Transition to HBS (Cannot cancel)
pandaSIT.1,1l, l15, 13i21~22, i25~26-12+6
Combo from 1st CH
paul2h8i10+0+6
paulf+4m24i22-5+6
* Heat Engager
* Heat Dash +5, +62a (+42)
* Homing
* Low crush 9~22
pauldf+3,4m, m14, 17i16, i21~22-10+6+59a
* Move can be delayed 14f
* Input can be delayed 14f
* Combo from 1st hit with 10f delay
pauldb+1sl5i10-5+6
* Transition to r24 standing with f
* High crush
paulws3M16i13~14-8+6
* Knee
paulDPD.df+2m10i14-10+6
* Balcony Break
* Effective minimum startup 24f
paulqcb+3,2L, m14, 20i18~19, i27~28-10+6
* Combo from 1st CH +20d (+13)
paulb+1+4t40i11-2+6d FUFA
* Throw break 1
* Side switch
ravenf+2,3m, M10, 13i15~16, i21~22-9~-8+6c~+7c
* Spike
* Combo from 1st hit
* Can be delayed
* Can transition to r27 SZN at -9~-8/+6c~+7c with 3+4 or D
ravendf+4,4m, M15, 16i15~16, i22~25-14~-13+6a
* Balcony Break
* Combo from 1st hit with 7f delay
* Input can be delayed 9f
* Move can be delayed 8f
ravend+1sl5i10-5+6
* Can recover standing with f
* High crush 4~
ravenb+2,2h, m12, 17i15~17, i22-3+6+8
* Elbow
* Combo from 1st hit with 7F delay
* Input can be delayed 13f
ravenb+4,4m, m13, 20i14~15, i17~19-8~-6+6c~+8c
* Spike
* Combo from 1st hit
ravenb+4,B+4~3,3+4m, L, m13, 11, 15i14~15, ,i26~30-25~-21+6a
* Combo from 2nd hit with 4f delay
* Input can be delayed 7f
ravenu+3h23i27~28+2+6~+7
* Strong Aerial Tailspin
* Chip damage on block
* Alternate input: ub+3
* Can be performed during CD (Shadow Sprint)
* Low crush 9~30
* Floating state 31~33
ravenuf+3+4,3+4m, m17, 15i23~25, i20~24-25~-21+6a
Can be performed during CD (Shadow Sprint)
ravenf,f,F+3m20i22~24+4~+6+6a
* Floor Break
* 6 chip damage on block
* Low crush 14~34
* Floating state 35~37
ravenFC.1sl5i10-5+6
Can recover standing with f
* High crush 1~
ravenBT.b+2m14i16~17-2~-1+6~+7
ravenBT.d+1sl5i10-5+6
* High crush 1~
ravenBT.f+1m18I16-8+6
* Balcony Break
* Transitions to throw on hit only
* Opponent recovers BT on hit
ravenBT.f+2m13i17~18-5~-4+6~+7
ravenBT.f+3m17i13~14-5~-4+6+14
* Knee
* Can transition to r45 BT at -8/+3/+11 with input B
reina2,2,2h, h, m5, 5, 21i12, ,i29-4+6
* Transition to r29? WRA (-4/+6) with D
* Transition to WRA is safe (can be cancelled early enough with crouch dash)
* Combo from 2nd hit only if the 2nd hit connects on i15, otherwise no combo
* Input can be delayed 10f
* Move can be delayed 9f
* Interrupt with i11 from 2nd block
reinadf+4,2m, m14, 10i15, i18-8+6
* Can transition to WRA (-6/+8/+8) with input D
* Combo from 1st hit
reinad+1sl5i10-5+6
* Returns to standing when input F
* High crush 4~
reinab+1h14i18-4+6
shaheen2h10i10+0+6
shaheenf+3m17i20-5+6+13c
* Good right sidestep tracking
* Transition to SNK (-3/+8/+15c) with DF
* Low crush 13~
shaheenb+1m20i19~20+0c+6c
* Heat Engager
* Heat Dash +67a (+50)
* Transition to +0c, +6c FC with D
shaheenSNK.df+1m12i15~16-5+6
* Good left sidestep tracking
steve2,1h, h12, 14i12, i19-5+6
* Combo from 1st hit
* Jail from 1st block
* Transition to r15? PAB with f (+2/+13g/+13)
* Transition to r14? FLK with b (+3/+14g/+14)
** r14? PAB/FLK FC cancel?
steve2,2h, m12, 17i12, i22-24-14+6
* Tornado
* Combo from 1st hit
stevedf+2m10i16-11+6+10c
* Transition to r22? LWV with 3 (-7/+10/+14c)
* Transition to r22? RWV with 4 (-7/+10/+14c)
* Transition to r22? SWY with b+3_4 (-7/+10/+14c)
* Transition to r18? DCK with f+3_4 (-2/+15g/+19c)
** r19? DCK FC cancel?
stevedb+1sl5i10-5+6
* Transition to standing with f
* High crush 4~
victorH.db+1+2m30i28~29+9+6a (-4)
* Weapon
* Transitions to IAI
* Partially uses remaining Heat time
victord+1,1l, h7, 15i16, i18-7+6
* Combo from 1st CH
* -26 on 1st block
victorws2m15i14~15-8+6+35a (+25)
victorws3h16i14~15-14+6
xiaoyu2h8i10-2+6
*
xiaoyub+1+3+6
* Transition to BT on successful parry
* Alternate input b+2+4
* Also possible during HYP and BT
* Parry state 5~12?
xiaoyuf,F+2m12i15-5+6
*
xiaoyuf,F+3m12i14~15-5+6+12g
*
xiaoyuws3m22i22~23+3c+6c+51a
*
xiaoyuFC.1sl5i10-5+6
* High crush 1~34
xiaoyuFC.3,2,1L, h, h11, 6, 6i15~17, ,i14-1+6+10g
* Transition to HYP with B (-2, +5)
* Combo from 2nd hit
* Jail from 2nd block
xiaoyuAOP.1m11i18-5+6
* Transition to HYP with B (-2, +9)
xiaoyuBT.2h9i12+0+6
*
xiaoyuBT.2,1h, h9, 8i12, i14-1+6+10
* Transition to HYP with B (-2, +5)
* Combos from 1st hit
* Jail from 1st block
yoshimitsuf+2,db+2h, m18, 8i17~18, i15-5+6
* Input can be delayed 2f
* Move cannot be delayed
* Leads to db+2 extensions
yoshimitsudf+1,2,db+2m, h, m14, 16, 8i13, ,i15-5+6
* Leads to db+2 extensions
yoshimitsudf+2+3m18i17~18-13+6g+58a (+38)
* Balcony Break
* Weapon
* Can be performed in FC
* Faster startup and 20 damage with input f,n,d,df+2
* High crush 9~17
yoshimitsudb+2m8i15-5+6
yoshimitsuuf+2L25i35~36-16+6g+25a
* Weapon
* Cancel to r47 FC with D on frame 27
* Low crush 10~29
* Floating state 30~32
yoshimitsuf,n,d,df+2m20i14~15-13+6g+58a (+38)
* Balcony Break
* Weapon
* Can be buffered
* Can be performed in FC
* High crush 6~14
yoshimitsuws1,1,1,1m, h, h, m12, 12, 12, 25i13~14, ,i25~26+0c+6c
* Floor Break
* Combos from 3rd CH with 5f delay
* Input can be delayed 12f
yoshimitsuws1,2,db+2m, h, m12, 18, 8i13~14, ,i15-5+6
Leads to db+2 extensions
yoshimitsuFC.d+1sl5i10-5+6
* Transition to r25? with f
* Transition input can be delayed 16f
* High crush 1~
yoshimitsuDGF.3L18i22~23-13+6c+28a
Airborne attack, can't be low parried
* Low crush 1~18
yoshimitsuKIN.b+1+2m!25i46+6a
* Weapon
* Backswing blow
* Unavailable in NSS
* Move is delayed by 5f
yoshimitsuNSS.db+1sl5i10-5+6
* Transition to r24 with f
* High crush 4~
zafinaf,F+4m16i17~19-8+6
* Homing
*
zafinaFC.d+1sl5i10-5+6
* Transition to r24 with f
* Transition input can be delayed 16f
* High crush 1~
alisa1,1h, h5, 18i10, i21-3+5+14a
* Combo from 1st hit with 4f delay
* Input can be delayed 8f
* Enter DES with 1+2
alisa2h10i12-6+5
alisa3,f+2m, m10, 20i13~14, i24~28 i1~4 i1~4 i1~4 i1-12+5
* Weapon
* Combo from 1st hit
* 2 chip damage on block
* 6 chip damage on block in heat
alisadf+1m10i13-6+5+8
* +5c on hit against crouching opponents
alisadb+2,2m, m10, 10i18~19, i19~20-9+5
* Combo from 1st hit with 12f delay
* Input can be delayed 15f
* Move can be delayed 14f
* Enter DES with 1+2
alisab+3m22i20~22-8+5a (-4)
* Homing
* Balcony Break
alisaf,F+2m18i16~17-18+5a
* Balcony Break
alisaFC.1+2L,L10,16i21~23 i6~8-11c+5c
* Enter DES with n,1+2
* High crush 1~55
alisaDES.b+2,1m, m,SL,SL,SL,SL17, 8,5,5,5,5i18~20, i20~21 i1~6 i1~5 i1~5 i1~3-3c+5
* Spike
* Weapon
* Combo from 1st hit with 17F delay
* Move can be delayed by 10F
* Input can be delayed by 23F
* 3 chip damage on block
* 7 chip damage on block in heat
annadf+1m10i13~14-1+5
annadf+4L17i16~17-15+5c+25d
* Pseudo homing to SSR side
annad+3,4,1L, h, m10, 14, 2016, ,i29~30-3+5c+21a
* Spike
* Combo from 2nd hit
* Combo from 1st CH
annadb+1,2m, m16, 20i16~18, i25~26-13+5
* Balcony Break (airborne)
* Combo from 1st CH with 8f delay
* Input can be delayed 15f
annab+1,2m, h14, 12i16~17, i24-11+5
* Combo from 1st hit
* Jails from 1st attack
annab+2,2h, h10, 20i13~14, i18~19-9+5
* Balcony Break (airborne)
* Combo from 1st hit
* Female characters can slap back with 2 on hit
* Jails from 1st attack
annauf+3+4M,M4,18i25~28-3c+5c
* Spike
* Low crush 9~26
annaf,F+3m14i15-11+5
*
annaws1m10i13~14-8+5
annaws4m16i11~12-6+5
armor-kingf+3,2m, m12, 13i15~16, i20~21-11+5
* Combo from 1st hit
* Transition to CD with DF (+15, -1)
armor-kingdf+3m17i17~18-5+5+49a
Knee
armor-kingd+2m17i17~18-5+5+13
armor-kingb+1h12i12~13-7+5
armor-kinguf+3m17i19~21-8+5+35a (+25)
Knee
* Low crush
armor-kingf,f,n,2L20i19-13+5+10
* Transition to BAD on hit with F (+8/+13)
* High crush 8~37
armor-kingws4m20i11~12-6+5
asukab+1+4h,L15,8i12 i17~18-8+5+7
Combo from 1st hit
asukab+1+4,4h,L, m15,8, 23i12 i17~18, i25~26-14+5b
* Combo from 2nd CH
* Balcony break on airborne hit
asukaFC.3+4m,m10,10i21~22 i9~10-6+5c
Transition to r22 FC with D
* Low crush 5~19
* Floating state 20~22
azucenaf+2,1h, m14, 17i17~18, i22~23-10+5
* Combo from 1st hit with 7f delay
* Move can be delayed 8f
azucenaf+3m15i18-4+5
azucenadf+3m17i17~18-5+5+59a
Knee
azucenad+2m15i17~18-9+5
azucenaws4m13i11~12-6+5
azucenaFC.df+4L23i17~18-15+5+24d
* Transition to r33 LIB on hit only
* High crush 1~
azucenaLIB.4,1m, h14, 10i15~16, i23~24-1+5+10
* Combo from 1st hit with 9f delay
* Launches from first counter hit
bryandf+2m12i13-6+5
Elbow
bryandf+2,1m, h12, 11i13, i16-4+5
* Combo from 1st hit
* Enter SWA -1 +8 r15 with b
bryand+1+2,3m,m, l10,15, 20i17, i27~28-13+5+25a
bryanws4m16i11~12-6+5
bryanSLS.2,4h, m16, 22i15~16, i16~17-10+5a
* Tornado
* Knee
* Combo from 1st hit with 4f delay
* Gain SNE on hit, -12a
* Low crush 9~26
* Floating state 27~29
bryanqcb+3l23i19~20-13+5+26a
Balcony break on airborne hit
claudio2,1h, m10, 13i12, i20-6+5
Combo from 1st hit with 2f delay
claudio4h13i12-11+5+9s
* Pseudo homing to sidestep left and sidewalk left?
claudiodf+2m19i14-13+5+57a
* Gain STB on counterhit
* Completely homing to SSL/SWL?
claudiodf+3,2m, h12, 10i14, i15-1+5
* Combo from 1st hit with 14f delay
* Input can be delayed 14f
* Move can be delayed 9f
claudiows4m18i11~12-6+5
clivedf+2,2m,m, m5,10, 20i15~16 i26~27, i18~19+5a (-2)
* Weapon
* Available only as combo from 2nd hit
* Available on standing hit only
* Low crush 9~
clivedf+4m13i14-9+5
clived+2sl8i11-6+5
+5c on crouching hit
* High crush 4~
cliveb+3,P,1+2m,t35i20~21-13+5d
* Reversal Break
* Weapon
* Increases ZAN gauge by 0.72 on hit
* Increases ZAN gauge by 0.10 on block
* Transition to attack throw on hit
* Side switch on hit
* is1~20
clivePHX.2,2m, m,t12, 8,18i15, i20-13+5d / +5a (-4)
* Balcony Break
* Weapon
* Combo from 1st hit
* Transition to attack throw on hit
* Cancel throw transition with B
* Increases ZAN gauge by 0.72 on hit
* Increases ZAN gauge by 0.40 on hit without throw
* Increases ZAN gauge by 0.10 on block without throw
* Side switch on hit
devil-jinH.2+3m,h,t20,22,10i18~28+11 MCR+5d
* Heat Smash
* Jail from 1st attack
* Transition to attack throw on hit
* Transition to MCR on block only
** -14 on an empty MCR transition
* Can cancel transition to MCR on block with B at +2~+12
* 5 chip damage on block
* Low crush 15~52
* Floating state 53~55
devil-jindf+1m11i13-6+5+9
devil-jinb+1h10i12-6+5
Tracks SSR/SWR completely
devil-jinws1m12i13~14-6+5+9
devil-jinOTG.d+1+2L25i23~31-16~-8+5a~+13a
* Weapon
* Projectile (unparryable)
* Balcony break on CH
* Typically connects grounded on frames i25~26 of startup at -14~-13/+12a~+13a(+0a~+1a)
dragunovf+3m11i20-6+5
Enter SNK +0 +11 r19 with DF
dragunovdf+3m16i17~20-6~-3+5c~+8c
* Spike
* +20 damage throw when hit from the front in close range
* Removes Recoverable Health
dragunovd+3,4L, m13, 18i17~18, i28-11+5+23g
* Spike
* Combo from 1st CH
dragunovd+4,1L, h12, 8i15~16, i14~15-11+5
Combo from 1st CH with 1f delay
dragunovd+1+240+5d
* Parries lows except weapons
* Can side switch on a successful parry
* 100% recoverable damage
* Parry state 5~15
* High crush 1~25
dragunovb+4,2,1m, m, h15, 10, 17i14, ,i23~24+1+5+14c
* Combo from 2nd hit with 7F delay
* Move can be delayed by 10F
eddy1+2m17i20+3c+5c+14c
* Spike
* Elbow
eddyd+2,3m, M10, 20i17~18, i24~25-4c+5c
* Combos from 1st CH
* Transition to RLX
eddydb+3L21i28-14c+5c+21a
* Has good right sidestep tracking
eddydb+3+4,4m,M, m12,12, 10i20~22, i21~22-8+5
eddyu+3M30i38~42+0+5a(-5)
*
Balcony Break
* 9 chip damage on block
* Low crush 10~42?
eddyuf+1m12i14~15-5+5
eddyws1h6i13~14-6+5
* Elbow
eddyRLX.1,3L, m11, 17i17, i25~26-14+5c+42a
* Transition to RLX
* Combo from 1st CH with 5F delay
* Move can be delayed by 9F
* Input can be delayed by 10F
fahkumram1,2h, h5, 8i10, i10-3+5
* Jail from 1st attack with 2f delay
fahkumramws4m20i11-6+5
feng2h8i10-3+5
fengdf+4m13i15-6+5
heihachidf+3m10i15~16-6+5
* Knee
heihachidf+4m10i13~14-6+5
heihachiH.uf+4,1m, M17, 30i24~26, i25~30+2+5a
* Balcony Break
* Chip damage on block
* Consumes 180F of remaining Heat time
* Combo from 1st hit
* Jail from 1st block
hwoarangH.RFS.f+4h,h8,10i8, i10+0+5
* Jail from 1st block
* Remains in RFS
* 2 chip damage on block
hwoarang4h14i11~12-6+5
hwoarang4,3h, m14, 16i11~12, i22-6+5+20a (+11)
* Balcony Break on CH
* Combo from 1st hit
* +5c on crouching hit
* Cancel the second hit and transition to r8 LFS with F (-6/+5)
hwoarangws3+4,3m, M16, 20i20~21, i21~26-6+5c~+10c+29d
* Combo from 1st hit with 7F delay
* Input can be delayed by 7F
* Move cannot be delayed
hwoarangSS.4l18i19~20-13+5c+31a
* Transition to RFF
hwoarangRFF.d+3+4L19i19-11+5+15g
* Remains in RFF
hwoarangRFS.f+3m18i20~21-10+5+15a (+6)
* Homing
* Increased chip damage scaling on block during heat
** 5 chip damage on block in heat
jack-82,3h, m10, 18i11, i19-13+5+30d (+22)
* Knee
* Balcony Break on airborne hit or CH
* Combo from 1st hit
* 2nd hit Balcony Break on CH
jack-83m18i15-9+5
* Knee
* Transition to GMH with D
** (+2 oB, +16g oH, +16 ch)
* Alternate input f+3 or ws3
jack-8f+1m13i14-6+5
* Effectively homing?
jack-8f+1,2m, h13, 12i14, i22-6+5
Combos from 1st hit
jack-8f+2h22i10-12+5+32a (+24)
jack-8f+4~1h80i65!+5
Unblockable
jack-8df+4m17i15-9+5+14c
jack-8ws4m20i11-6+5
*
jack-8FC.1,1l, l10, 14i19, i31-12+5
*
* High crush
jack-8FC.db+1,1l, m14, 10i14, i24-6+5
* Spike
* High crush
jack-8qcb+2t45i11-2+5d
* Throw Break 2
jinb+3m17i16-6+5
* Knee
* Enter ZEN -2 +9 r20 with F
jinws1m7i13~i14-6+5
jun1,2,4h, h, m5, 8, 16i10, ,i27~28-12+5+15a (+6)
* Balcony Break (airborne)
* Combo from 2nd CH with 3f delay
* Input can be delayed 9f
junb+4m14i13~14-7+5
Knee
junb+4,2m, M14, 17i13~14, i22~23-13+5+28a (+18)
Combo from 1st hit with 8f delay
junuf+3m17i20~21-6+5+30a
Balcony Break (airborne)
* Low crush 11~27
* Floating state 28~30
junws1h14i12~13-6+5
junws2m12i13~14-8+5+32a
Hits grounded up-close only
junws1+2m20i21-2+5+14 +63a
* Elbow
* Cancel to r39 FC with D on frame 20
junFC.3+4m,m10,10i21~22 i23~24-6+5c
* Transition to r24 FC with D
* Low crush 5~19
* Floating state 20~22
junIZU.f+1+2m21i16~17-6+5+25
* Homing
* Balcony Break (airborne)
* Only i15 or faster attacks guaranteed on CH
* Jab evasion
* Gain 6 Kazama Essence on normal hit and 5 on airborne hit
kazuyaDVK.1,1,2,Fh, h, m, t5, 6, 14, 8i10, ,i30?,i5?,i5?,i5?+5d BT
* Consumes 120F? of remaining Heat time
* Opponent recovers FDFT
* Available only on 3rd standing/crouching hit
kazuyaf+3m22i17-13+5+54a(+23)
Balcony Break on air hit
kazuyadf+2m22i14-12+5+59a
* Homing
* Balcony Break on air hit
* Crumple stun +13F after CH
kazuyadf+3,2m, m13, 15i18, -11+5
* Combo from 1st hit with 10F delay
kazuyab+1+2m21i22-8+5
* Heat Engager
* Heat Dash +36a (+26a) on hit
* 6 chip damage on block
kazuyaf,F+4M22i17~18-9+5+29a(+23)
kazuyaws1m10i13-5+5
king1,2,1h, h, m5, 15, 10i10, ,i24~25-4+5s+10s
* Forces standing on hit.
* Move can be delayed by 9F
* Jail from 2nd normal hit with 4F delay
* Starter of 10 Strings, 3rd~5th hits are combo.
king3,2h, m17, 18i15~16, i20~21-9+5c
* Elbow
* Move can be delayed by 10F
* Input can be delayed by 11F
kingdf+1,2m, m15, 15i14~15, i20~21-10+5s
* Combo from 1st hit with 5F delay
* Combo from 1st CH with 10F delay
* Jail from 1st block with 5F delay
* Move can be delayed by 11F
* Input can be delayed by 13F
kingd+1,2s.l,m5,13i10,i15~17-11+5s
* Jail from 1st block
* Combo from 1st CH
* Forces standing on hit.
kingd+3+4,4,4,2L, L, L, m14, 7, 7, 10i16, ,i28-15+5
* Balcony Break
kingb+1,2h, h13, 20i12, i19~20-13+5+70a(+54)*
* Tornado
* Combo from 1st hit with 8F delay
* Combo from 1st CH with 10F delay
* Launches opponent if b+1 on CH.
* Move can be delayed by 6F
* Input can be delayed by 10F
kingf,f,n,2L,(t)17,(30)i18-13+5s/(0d)
* i19 startup with buffered input
* Shifts to throw on front grounded CH.
* Unexecutable at long range from opponent
* High crush 6~29
kingws4m20i11~12-6+5
kingJGR.2h24i18~19+3+5a
* Strong Aerial Tailspin
* 4 chip damage on block.
* Power up into JGR.2* after 30F? or during Heat
** Partially uses remaining Heat time during Heat.
kingJGS.4h40/42/52i17~18+8/+15+5a(-4)/+10a(+1)
* Balcony Break
* Guard Break
* Chip damage on block.
* On block / hit increases up to 2nd spin.
* Damage increase up to 3rd spin.
kingJGS.df+4m30/36/45i17~19-16/+8+5a(-4)
Balcony Break
* On block increases up to 2nd spin.
* Damage increase up to 3rd spin.
kuma4h20i14-6+5+30a
* Balcony Break on CH
kumaf+4h22i15-6+5+30a
* Balcony Break on CH
kumaws4m20i11~12-6+5
kumaHBS.1M10i12-13+5+12
* Elbow
kumahcb,f+1+2th(h)50i11+0+5
* Throw break: 1+2
* 60 dmg if opponent hits the wall
* Opponent status on hit: FUFA
* Side switch on throw break and hit
larsH.LEN.1L,t20,15i16~17-12c+5d
* Consumes 300F of remaining Heat time
* 6 chip damage on block
* Side switch on hit throw
* Opponent is left FUFA
* High crush 1~50
larsdf+1m12i13-3+5
larsdb+4l19i20~21-26+5c+29a
* High crush 6~
larsf,F+4l12i21-31+5
larsws4m16i11~12-6+5
larsFC.df+2m19i15~16-8+5+63a
larsDEN.3m23i22~23+5+5
* Heat Engager
* Heat Dash +5, +34a (+27)
* Homing
* Transition to SEN (cannot cancel, does not transition when using Heat Dash)
* 9 chip damage on block
* Low crush 8~
lawH.2+3m,t24,4,5,5,5,7 (50)i14+11g+5
* Heat Smash
* Balcony Break
* Transitions to DSS on block
* 8 chip damage on block
law1,2,2,1+2h, h, m, m5, 8, 10, 23i10, ,i19-13+5a (-4)
Balcony Break
law2,2,1+2h, m, m8, 10, 20i10, ,i19-13+5a (-4)
* Balcony Break
* Combos from 2nd hit CH
* Delay-able
law3+4,4m,m, h5,10, 25i14~15, i11, i30+7+5c
* Balcony Break
* Combos from 1st hit
* 5 chip damage on block
* Forces tech backroll on hit
* Alternate input DSS.3+4,4
* Low crush 22~
lawdf+1m10i13-1+5
First hit of Law's 10 String
lawuf+3+4l27i29-24+5
Alternate input DSS.uf+3+4
* Low crush 8~30?
lawBT.2,2m, m17, 20i15, i14-14+5c
* Elbow
* Combos from 1st hit
* Delay-able
* Forces tech backroll on hit
lawDSS.f+4h36 (40)i19+7+5c
* Balcony Break
* 7 chip damage on block
* 12 chip damage on block (Just Frame)
* Forces tech backroll on hit
* While transitioning to DSS from other moves, it is possible to input DSS.f+4 as a Just Frame (ex; 4,3~F:DSS.f+4) for 4 more damage.
lee1,2:4h, h, m5, 9, 12i10, ,i18-12+5+58a
* Jail from 1st attack
* Combo from 2nd hit with 1f delay
* Move can be input by pressing 4 during frames 10-13 of 1,2
* Transition to r44 -14 +3 HMS with 3
leedf+1m10i13-1+5
leedf+3,2m, h13, 13i14~15, i19-10+5
* Combo from 1st hit with 5F delay
* Move can be delayed by 4F
* Input can be delayed by 5F
leedf+4m14i13-14-9+5
Transition to -9, +5 HMS with 3
leews4m16i11-6+5
* Transition to -9, +2 HMS with 3
leeFC.df,d,DF:3l26i18~24-15~-9+5+5d
* * Frame advantage on block depends on spacing.: Ranges from -15 up close, to -9 at tip range.
* Perfect Input not required during Heat
* Perfect input when DF and 3 are input during the same frame
* Partially consumes remaining Heat Time, while Perfect input restores Heat Time
* Is not bufferable from full crouch (regular version gets buffered instead)
* High crush
* Low crush
leeFC.df,d,DF+3l20i18~24-15~-9+5+5d
* * Frame advantage on block depends on spacing: Ranges from -15 up close, to -9 at tip range.
* Bufferable from full crouch
* High crush
* Low crush
leeMS.3+4l20i25~31-15~-9+5c+5d
* High crush
* Low crush
leo2h9i11-1+5
leodf+4m14i13-6+5
leodf+2+3L20i21~22-12~-11+5+21d
* High crush 6~
leod+1m18i18~19-2~-1+5+13
* Spike
* Enter FC with d
leodb+2m16i16~17-9~-8+5
leob+4m13i18-8+5
leows3M9i13~14-6~-5+5
Alternate input CD.3
leroydf+1m10i13~14-6+5
leroydb+3L12i20~21-8~-7+5~+6+14c
Transition to HRM
* High crush
leroyb+1h17i13-6+5
Shifts to throw "Knee Snap" on front grounded CH
leroyuf+1h17i16~17-9+5
* Reversal (partially restores remaining Heat time when successful during Heat)
* Follow-up upon successful reversal with input 1 or 2
* Parry state 6~13
leroyws4m16i11~12-6+5
leroyHRM.2h14i12~13-6~-5+5~+6
leroyHRM.1+2m,h,h,h3,3,3,3i14-2+5
* 12 damage total
* Power up during Heat (partially uses remaining Heat time)
lidiadf+3m15i14~15-8+5
Knee
lidiadb+3+4m21i22-3+5
* Has low parry effect
* Does not parry weapon lows
* Parry state 5~13
lidiab+3,1m, m16, 10i17~18, i23~24-11~-10+5+14
Combo from 1st hit
lidiaCAT.4,3+4L, M14, 25i19~20, i38~39-14+5a
* Spike
* Combo from 1st CH
* Low crush 21~25
* Floating state 26~39
lidiaWLF.4L,M10,20i20,i23~25-14c+5c
* Floor Break
* Second hit available on hit or block only
* Power up based on Heaven and Earth level
**HAE lvl.0 30 damage
**HAE lvl.1 32 damage
**HAE lvl.2 34 damage
**HAE lvl.3 38 damage
*** lvl.3 +2d on hit
liliu+3,3m, m20, 15i22~23, i28-12+5c
* Combo from 1st hit
* Input can be delayed 13f
* Move cannot be delayed
* Enter DEW -3 +14c r21 with F
* Low crush 22~48
* Floating state 49~51
lilif,F+3m15i22-12+5c
* Enter DEW -3 +14c r21 with F
* Low crush 7~27
* Floating state 28~30
liliBT.d+2L17i16-12+5c+14d
* High crush 4~
miary-zo3m12i13~14-9+5
miary-zof+2m23i20-13+5
* Balcony Break (airborne)
* Punch Sabaki, +30d (+22) and Balcony Break on successful parry
* Parry state 5~10
miary-zodf+1m10i13-2+5
miary-zodf+1,1m, h10, 17i13, i19-3+5
* Combo from 1st hit with 2f delay
* Input can be delayed 2f
* Move cannot be delayed
* Enter MOR +0 +8 r22 with F
miary-zodf+1,1,2m, h, M10, 17, 20i13, ,i30-12+5a+50a
* Spike
* Weapon
* Input can be delayed 1f
* Move cannot be delayed
* Chip damage on block
miary-zodf+4m17i16-4+5+57a
* Knee
* Enter MOR -1 +8 +60a r26 with F
miary-zodb+3L21i22~23-26+5c+44a
* Stagger on block
* High crush 8~
nina4,3h, m15, 20i11, i29~30-2c+5c+21a
Spike
ninaf+4m15i21~22-5+5
* Enter SS +2 +12 with D_U
* Low crush 12~21
* Floating state 22~24
ninadf+1m10i13~14-1+5
ninadf+3,2m, h13, 12i14, i19+1+5+12
* Combo from 1st hit with 10f delay
* Enter SS 0 +4 +11 with D or U
* Enter CD -1 +3 +10 t29 r10 with F
* Enter SWA +8 +12 +19 with B
ninad+1sl5i10-5+5
* Transition to r24? with f
* High crush 4~
ninab+2,2h, h12, 16i12, i14~15-6+5
* Combo from 1st hit with 1?f delay
* Jail from 1st block with 1?f delay
* Move can be delayed 1?f
ninab+1+2m,m5,20i16 i8~10-4+5a
* Removes Recoverable Health
* Balcony break on airborne hit
* Combo from 1st hit only if the second hit connects on i8
* 2nd hit available only as combo from 1st
* If the second hit connects on i9~10, frame advantage on hit will be -16
* Powered up in heat
ninau+4M21i23~28+0c~+5c+5g~+10g+22a
* Spike
* Opponent recovers crouching on hit
* Low crush 7~30
* Floating state 31~33
ninauf+4,3,4h, L, h23, 10, 14i18, ,i20-6+5
* Combo from 2nd hit
* Enter SS -5 +6 with D_U
ninaws1m17i13~14-6+5
panda4h20i14-6+5+30a
* Balcony Break on CH
pandaf+4h22i15-6+5+30a
* Balcony Break on CH
pandaws4m20i11~12-6+5
pandaf,df,d,db,b,f+1+2th(h)50i110+5
* Throw break: 1+2
* Opponent status on hit: FUFA
* Side switch on hit
pauldf+1,1m, h11, 9i14, i20~21-5+5+8
* Combo from 1st hit with 4f delay
* Move can be delayed 10f
* Input can be delayed 10f
paulws4m18i11~12-6+5
raven3,3m, h10, 16,i14~15, i17~18-8~-7+5~+6
* Combo from 1st hit
* Jail from 1st block
ravendb+2m13i13~14-4~-3+5~+6
ravendb+3L19i28~29-12~-11+5~+6+39d
Cannot be low parried
* Low crush 8~24
* Floating state 25~27
* High crush 28~
ravenub+1m11i16-6+5
Can be performed during CD (Shadow Sprint)
ravenb,B+2m,h15,21i17~18 i30~31-10~-9+5~+6
* Balcony Break
* Jail from 1st attack
* Parries high or mid punches or kicks
* Parry state 1?~
ravenqcf+2L18i22~23-12~-11+5~+6+14~+15
Cancel to r41? BT with qcf+2~B
* High crush 10~45
ravenBT.1h7i8-1~+0+5~+6
ravenBT.3,4,4h, m, M10, 17, 21i10, ,i32~34-9~-8+5a
* Spike
* Combo from 2nd CH
* Low crush 12~31
* Floating state 32~34
ravenBT.b+2,4m, h14, 13i16~17, i17~18+0+5
* Transition to BT (+0/+5) with B
* Transition to FC (+0/+5) with D
* Combos from 1st hit CH
* Jail from 1st attack with 3f delay
ravenBT.f+4,1L, h13, 15i16, i22~23-9~-8+5~+6
* Tornado
* Combo from 1st hit
* Can transition to r26 t36 SZN at -6~-5/+8~+9 with 3+4 or D
ravenBT.f+3+4M24i25~27-9~-7+5a
Spike
* Low crush 5~24
* Floating state 25~27
* High crush 28~51
ravenSZN.3m16i16~17-1+5~+6
* Transition to BT (-1/+5) with B
* Transition to FC (-1/+5) with D
* Low crush 9~17
ravenBT.f+1+2,Pt25+5d
Opponent recovers FUFA
reina3h12i18~19-11+5
Homing
* High crush 8~17
reinaf+4m20i19~20+2c+5c+29d
* +13c on crouching hit
* Opponent is FDFA on CH
* Spike
reinauf+3,1h, m10, 15i21~22, i16-5+5
* +13c on crouching hit
* Jails on 1st block
* Combo from 1st hit
reinaws4m10i11~12-6+5
reinaWRA.3+4M26i18~19+0c+5d
* Spike
* 7 chip damage on block
* Opponent is FDFA on normal hit
shaheen4,1h, h16, 14i13, i18-5+5
* +31a (+24) from 1st CH
* Combo from 1st hit
shaheendf+1m12i13~14-1+5
Tracks SSR/SWR completely
shaheenws4m16i11~12-6+5
shaheenSNK.1h10i12-1+5+14
steve2h12i12-1+5
stevef+2m11i21~22-6+5
stevef+2,2,1+2m, m, m,m,m11, 15, 5,8,20i21~22, ,i18~19, i7~8, i16-12+5c
* Combo from 2nd CH
* Spike
* Floor Break
stevedf+1m12i13-2+5
* Transition to LWV with 3 (-7/0)
* Transition to RWV with 4 (-7/0)
* Transition to SWY with b+3_4 (-7/0)
* Transition to r20? DCK with f+3_4 (-5/+2)
** r22? DCK FC cancel?
stevedf+1,2~f+1+2,1,1,2,1m, h,h, m, m, m, h12, 8,12, 7, 8, 8, 8i13, ,i15~15-9+5
steveuf+1m18i19~21-6+5
* Spike
* Low crush 9~
steveBack throwt55+5d
* Unbreakable
* Sideswitch
* Opponent left FUFT
victor2,1h, h10, 12i12~13, i16-6 / -4 PRF+5 / +7 PRF
* Weapon
* Transition to PRF with F
* Combo from 1st hit
victor3,1+2h, h,h11, 9,10i12~13, i19~20,i8~9-9+5
* Combo from 1st hit
*delayable
victor4,3h, m15, 17i13~14, i23~24-10+5
* Combo from 1st hit
victorf+2h10i13~14-11+5
victorf+4,2m, m15, 20i14, i26~27-12+5c+7a / +5
* Combo from 1st hit
* CH on last hit or wallhit causes FDFA knockdown
* Transition to IAI (-12/+5c/+7a) with D or 3+4
victordf+4m15i13~14-9+5
* Knee
victorb+2h5i10-6+5+14
* Deals recoverable damage only; cannot cause a K.O.
victorws4m16i11~12-6+5
victorPRF.2,2m, m9, 13i12~13, i13~14-4 IAI+5 IAI
* Combo from 1st hit
* Transition to IAI (Cannot cancel)
victorPRF.b+2h5i10-6+5+14
* Deals recoverable damage only; cannot cause a K.O.
xiaoyuf+2,1m, h12, 14i16~17, i20-6+5+7
* Combo from 1st hit
* Jails from 1st block
* Transition to HYP with B (+0, +11)
xiaoyudb+2L13i18~19-8+5c+12
*
* High crush 6~
xiaoyub+2m13i15~16-6+5
* Homing
* Transition to BT
xiaoyuf,F+1+2m12i14~16-9+5
xiaoyuws1+2m12i14~16-9+5
xiaoyuFC.df+4,4L, L13, 13i18~20, i27~29-6+5
* Combo from 1st hit CH
* Alternate input AOP.f+4,4
* High crush 1~
xiaoyuAOP.f+4,4L, L13, 13i18~20, i27~29-6+5
* Combos from 1st hit CH
* Alternate input FC.df+4,4
* High crush 1~
xiaoyuBT.2,2h, m9, 12i12, i21~23-7+5
* Combos from 1st CH
xiaoyuBT.2,2,1h, m, m,M,M9, 12, 7,7,7i12, ,i12~14,i17~19,i21~27-11+5c
* Transition to AOP with D (-10, +5)
* Combos from 2nd hit
yoshimitsu2h10i11-1+5+8
yoshimitsu3m12i15~16-9+5
yoshimitsudf+1m14i13-4+5
yoshimitsub+1,1h, h8, 9i17, i11~12+4+5+10
* Combo from 1st hit
* Can transition to Spinning Evade with b+3 or b+4
yoshimitsub+1,1,1h, h, h8, 9, 10i17, ,i11~12+4+5+10
* Combo from 1st hit
* Can transition to Spinning Evade with b+3 or b+4
yoshimitsub+1,1,1,1h, h, h, h8, 9, 10, 12i17, ,i11~12+4+5+10
* Combo from 3rd CH
* Can transition to Spinning Evade with b+3 or b+4
yoshimitsub+1,1,1,1,1h, h, h, h, h8, 9, 10, 12, 14i17, ,i11~12+4+5+10
* Combo from 4th hit
* Combo from 3rd CH
* Can transition to Spinning Evade with b+3 or b+4
yoshimitsuu+1m20i24~25-4+5c+50a
* Floor Break
* Weapon
* Low crush 9~27
* Floating state 28~30
yoshimitsuf,F+3m20i23~24-4+5
* Enter KIN r25 +3 +12 with 1+2
* Cannot be buffered
yoshimitsuws2,NSS.1m, h13, 16i15~16, i23-6+5
* Elbow
* Combo from 1st hit
yoshimitsuws4m14i11~12-6+5
* Enter KIN r24 with 1+2
* Enter NSS r24 with B
yoshimitsuFC.d+2sl8i11-4+5
* High crush 1~
yoshimitsuBT.1,2h, m16, 18i15, i25-5+5+63a
* Balcony Break (airborne)
* Elbow
* Combo from 1st CH
yoshimitsuNSS.IND.1M15i48~51-8c+5a
* Floor Break
* Same animation as the ending of NSS.qcf+1
* Low crush 30~52
* Floating state 53~55
yoshimitsuNSS.qcf+1M30i53~56-8c+5a
* Floor Break
* Can be buffered
* Can be performed in FC
* Low crush 10~55
* Floating state 56~58
yoshimitsuNSS.u+1m24i25~26-4+5c+15a
Floor Break
* Low crush 9~27
* Floating state 28~30
zafinaf+1+2m,m16,22i19~20 i13~14-9+5a (-5)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Jab evasion?
* Second hit available only on hit or block
* 8 chip damage on block
* Deal 10 recoverable damage to self without Heat
* Azazel's Power
* Gain ORB on hit or heat activation
zafinad+3L14i22-15+5c+24d
* Transition to MNT -13 +7c +26d r32 with D
* Evasive (can go under some mids)
* High crush 6~
zafinadb+1+2,1+2L, m10, 20i28~29, i33-16+5a (-4)
* Combos from 1st hit
* Tornado when combo from first hit only.
* +37a (-10) on combo from first hit
* Balcony Break on airborn hit
zafinaf,F+3,1m, m20, 24i20~22, i18-16+5a
* Balcony Break
* Combo from 1st CH with 13F delay
* Input can be delayed by 13F
* Move cannot be delayed
zafinaFC.d+2sl8i11-4+5
* High crush 1~
zafinaMNT.1m12i13-6+5
zafinaSCR.3m15i13-6+5
zafinaTRT.1L13i18-11+5+15a
zafinaTRT.3m16i14~i15-7+5c+19c
* Spike
* Floating state 1~49?
alisaf+2,3m, h12, 8i17~18, i22-8+4
* Balcony Break
** on airborne hit
* Combo from 1st CH with 1f delay
* Transition to r40 DES with 1+2
* Low crush 17~38
* Floating state 39~41
alisadf+4m13i12-7+4
alisaf,F+1+2m,m5,10i17~18 i12~13-9+4+13
13 extra damage on CH, 28 in total
alisaDBT.3L17i16~20, i1~5-14+4c~+8c+28a
* Frame advantage +8c~+12c on shallow hit, +32 on CH
* Listed states are on hit only
* Low crush 26~34
* High crush 35~
* Floating state 34~38
alisaDES.d+1L,L,L,L,L17i20~24 i1~5 i1~5 i1~5 i1~3-13+4
* Weapon
* Combo from any hit
* 1 chip damage on block
* 6 chip damage on block in heat
* High crush 4~48
alisaOTG.db+1+2L25i25~27-14+4a
* Spike
* Weapon
alisaSBT.1,2,1,3+4m, m, m, m,m12, 13, 7, 33i13~14, ,i18-18+4 (-13)
* Balcony Break
* Combo from 3rd hit
* Combo from 2nd CH
* Transition to DES with input SBT.1,2,1,3+4,1+2
* Low crush 26~150
* Floating state 151~153
alisaSBT.3L17i16~20, i1~5-14+4c~+8c+28a
* Frame advantage +8c~+12c on shallow hit, +32 on CH
* Listed states are on hit only
* Low crush 26~34
* High crush 35~
* Floating state 34~38
anna3,2m, m17, 20i14~16, i20-11c+4c
* Spike
* Combo from 1st hit
annaf+2h14i14-2+4
* Elbow
annadf+3,1,4m, h, h13, 10, 20i14, ,i15~16-3+4
* Combo from 1st CH
* Combo from 2nd hit with 10f delay
* Input can be delayed 10f
* Move can be delayed 8f
* Jail from 2nd attack
annadf+3,2m, h13, 9i14, i19-2+4+10
* Combo from 1st hit with 10f delay
* Input can be delayed 10f
* Enter HAM -2 +4 +10 r21 with F
annaf,F+3,3m, L14, 14i15, i25-14+4c+14
* Combo from 1st hit with 5f delay
* High crush 1~
armor-kingdf+2m21i15~16-12+4+22a
armor-kingb+1+2m0i16~17+0+4+15
armor-kingBAD.2m12i15~16-7+4
armor-kingFUFT.b+3+4m25i16~28-25+4a(-6)
Balcony Break
* Faster than normal spring kick and knocks down.
asuka1,1h, m5, 15i10, i24-7+4
* Combo from 1st CH with 3f delay
* Links to f+1 extensions
* Interrupt with i4 from 1st block
asuka1+4,2,4sl,h, h, m5,8, 10, 26i14 i17, ,i24-9+4+17a (+8)
* Combo from 3rd CH
* Balcony break on CH
asukaf+1m17i20-7+4
asukadb+3L17i20-12+4c+14g
asukadb+4,4L, L14, 15i22~24, i31~33-7+4+35a
Transition to r22 FC with D
* High crush 1~49
asukadb+4,4,4L, L, L14, 15, 16i22~24, ,i31~33-7+4+35a
Transition to r22 FC with D
* High crush 1~49
asukab+2,1m, m12, 14i15, i28-7+4
* Combo from 1st CH
* Links to f+1 extensions
asukab+4,2m, m17, 12i15~16, i18~19-12+4c
* Spike
* Knee
* Input can be delayed 14f
asukaws1m12i14~15-7+4
azucena3m13i14-7+4
azucena4,1h, h15, 14i12~13, i21~22-2+4+6~+7
* Combo from 1st hit
* Unparryable by traditional punch parries (bug?)
azucenadf+1,4m, h11, 13i13~14, i17~18-7+4
* Jail from 1st attack with 1f delay
* Enter BT -5 +6 r23 with B
azucenadb+3L14i16~17-7+4
azucenab+4,3m, m10, 10i15~16, i23~24-10+4
* Knee
* Combo from 1st hit with 6f delay
azucenaBT.3L23i19~20-13+4 LIB+14c
* Strong Aerial Tailspin
* Balcony break on airborne hit
* Transition to LIB on hit
bryan1,4h, h5, 14i10, i15-7+4
Jail from 1st attack
bryan1,4,2h, h, h5, 14, 18i10, ,i24-7+4+53a
* Combo from 2nd CH with 10f delay
* Input can be delayed 18f
* Move can be delayed 16f
* Cancel into 1,4,2,1 with f+1
* Cancel into 1,4,2,4 with f+4
* Interrupt with i8 from 3rd block
bryanf+3m18i16~18+0~+2+4~+6+50a
Knee
bryandb+1+2m,h8,16i15 i12-9+4
* Heat Engager
* Heat Dash +5, +43a (+35)
* Balcony break on airborne hit
* Jail from 1st attack
bryanb+2h18i17-7+4+53a
* Cancel into b+2,1 with f+1
* Cancel into b+2,4 with f+4
bryanb+3m12i19-7+4
Enter SLS +1 +12g +12 r18 with f
bryanb+3,1+2m, m12, 25,i22-6+4c+20d
* Spike
* Combo from 1st CH with 8f delay
* Input can be delayed 12
* Move can be delayed 10
bryanws3m17i12-10+4+33a (+27)
* Knee
bryanws3,4m, m17, 21i12, i28-10+4+29g
* Knee
* Input can be delayed 10f
* Interrupt with i8 from 1st block
<Showing 3201-3600 of 6205 moves>