
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| miary-zo | df+1,4 | m, m | 10, 17 | i13, i18~19 | -13 | +6 | +35a (+25) | * Knee * Combo from 1st hit with 7f delay * Input can be delayed 9f * Move can be delayed 5f * Transition to BAO +6 r24 automatically on hit only * Cancel BAO transition -13 -6 +23a (+13) r36 with B * Low crush 11~34 * Floating state 35~37 |
| miary-zo | db+2,4 | m, m | 10, 17 | i15, i22~23 | -13 | +6 | +35a (+25) | * Knee * Combo from 1st hit with 9f delay * Move can be delayed by 8F * Transition to BAO +6 r24 automatically on hit only * Cancel BAO transition -13 -6 +23a (+13) r36 with B * Low crush 15~38 * Floating state 39~41 |
| miary-zo | u+4 | m | 17 | i16~17 | -13 | +6 | +35a (+25) | * Knee * Transition to BAO +6 r24 automatically on hit only * Cancel BAO transition -13 -6 +23a (+13) r36 with B * Low crush 9~32 * Floating state 33~35 |
| miary-zo | uf+2,4 | h, m | 14, 20 | i17, i31~32 i5~6 | -11 | +6c | * Floor Break * Combo from 1st hit CH * Low crush 15~34 * Floating state 35~37 | |
| miary-zo | uf+3 | h,h,m | 6,6,12 | i18~19 i9~10 i9~10 | -7 | +6 | * Balcony Break (airborne) * Weapon * Low crush 9~38 * Floating state 39~41 | |
| miary-zo | f,F+3 | m | 19 | i20~21 | -9 | +6 | * Strong Aerial Tailspin * Homing * Balcony Break (airborne) | |
| miary-zo | MOR.1,4 | m, m | 14, 20 | i13, i22~23 | -13 | +6 | +35a (+25) | * Knee * Combo from 1st hit with 10f delay * Input can be delayed 10f * Move can be delayed 7f * Transition to BAO +6 r24 automatically on hit only * Cancel BAO transition -13 -6 r36 with B * Low crush 15~38 * Floating state 39~41 |
| miary-zo | MOR.4,3 | L, h | 10, 14 | i17, i22~23 | -13 | +6 | * Balcony Break (airborne) * Combo from 1st hit | |
| nina | d+4,1 | l, h | 6, 10 | i12, i24 | +0 | +6 | +11 | * Combo from 1st CH with 6f delay * Input can be delayed 9f * Cancel to SS -21 -10 with D_U |
| nina | b+3 | m | 10 | i18 | -6 | +6c | Spike | |
| nina | b+3+4 | h | 16 | i14~15 | -5 | +6 | ||
| nina | SS.4 | L | 14 | i20 | -14 | +6c | Sidestep adds minimum 9f, effective startup i29 * High crush 6~39 | |
| nina | qcf+4 | m | 15 | i14 | -8 | +6s | Knee | |
| nina | hFC.1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f * +6c on crouching hit * High crush 1~ | |
| nina | qcb,B+1+3 | t | 15 | i12 | +6c | * Unbreakable * qcb,B+2+4 | ||
| panda | 2 | h | 10 | i10 | -1 | +6 | ||
| panda | f+3+4 | L | 20 | i28~30 | -23 | +6a | * Unparryable (bug?) * High crush 6~ | |
| panda | d+1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f * +6c on crouching hit * High crush 4~ | |
| panda | db+4 | l | 20 | i21~22 | -23 | +6 | +74a (+58) | * Tornado * High crush 6~ |
| panda | b+2,2 | m, m | 12, 15 | i15, i25 | -10 | +6 | Combos from 1st hit CH | |
| panda | ws1,2 | m, m | 13, 20 | i13~15, i18~19 | -13 | +6 (+20g) | +18 | * Hold 2 to power up, up to 2 charge levels * Transition to HBS with input D or 3+4 * Tornado * Wall Crush +20g on hit * Wallsplat on CH |
| panda | SS.1+2 | m | 23 | i22~23 | -3 | +6c | * 9 chip damage * Transition to +12 +3 HBS with D | |
| panda | FDFA.1+2 | l | 10 | i14~16 | -12 | +6 | +6 | * Transition to HBS * Move is airborne, requires strong parry |
| panda | FUFA.1+2 | m | 15 | i17~19 | -2 (-2) | +6 (+6) | +6 (+6) | * Transition to HBS (Cannot cancel) |
| panda | SIT.1,1 | l, l | 15, 13 | i21~22, i25~26 | -12 | +6 | Combo from 1st CH | |
| paul | 2 | h | 8 | i10 | +0 | +6 | ||
| paul | f+4 | m | 24 | i22 | -5 | +6 | * Heat Engager * Heat Dash +5, +62a (+42) * Homing * Low crush 9~22 | |
| paul | df+3,4 | m, m | 14, 17 | i16, i21~22 | -10 | +6 | +59a | * Move can be delayed 14f * Input can be delayed 14f * Combo from 1st hit with 10f delay |
| paul | db+1 | sl | 5 | i10 | -5 | +6 | * Transition to r24 standing with f * High crush | |
| paul | ws3 | M | 16 | i13~14 | -8 | +6 | * Knee | |
| paul | DPD.df+2 | m | 10 | i14 | -10 | +6 | * Balcony Break * Effective minimum startup 24f | |
| paul | qcb+3,2 | L, m | 14, 20 | i18~19, i27~28 | -10 | +6 | * Combo from 1st CH +20d (+13) | |
| paul | b+1+4 | t | 40 | i11 | -2 | +6d FUFA | * Throw break 1 * Side switch | |
| raven | f+2,3 | m, M | 10, 13 | i15~16, i21~22 | -9~-8 | +6c~+7c | * Spike * Combo from 1st hit * Can be delayed * Can transition to r27 SZN at -9~-8/+6c~+7c with 3+4 or D | |
| raven | df+4,4 | m, M | 15, 16 | i15~16, i22~25 | -14~-13 | +6a | * Balcony Break * Combo from 1st hit with 7f delay * Input can be delayed 9f * Move can be delayed 8f | |
| raven | d+1 | sl | 5 | i10 | -5 | +6 | * Can recover standing with f * High crush 4~ | |
| raven | b+2,2 | h, m | 12, 17 | i15~17, i22 | -3 | +6 | +8 | * Elbow * Combo from 1st hit with 7F delay * Input can be delayed 13f |
| raven | b+4,4 | m, m | 13, 20 | i14~15, i17~19 | -8~-6 | +6c~+8c | * Spike * Combo from 1st hit | |
| raven | b+4,B+4~3,3+4 | m, L, m | 13, 11, 15 | i14~15, ,i26~30 | -25~-21 | +6a | * Combo from 2nd hit with 4f delay * Input can be delayed 7f | |
| raven | u+3 | h | 23 | i27~28 | +2 | +6~+7 | * Strong Aerial Tailspin * Chip damage on block * Alternate input: ub+3 * Can be performed during CD (Shadow Sprint) * Low crush 9~30 * Floating state 31~33 | |
| raven | uf+3+4,3+4 | m, m | 17, 15 | i23~25, i20~24 | -25~-21 | +6a | Can be performed during CD (Shadow Sprint) | |
| raven | f,f,F+3 | m | 20 | i22~24 | +4~+6 | +6a | * Floor Break * 6 chip damage on block * Low crush 14~34 * Floating state 35~37 | |
| raven | FC.1 | sl | 5 | i10 | -5 | +6 | Can recover standing with f * High crush 1~ | |
| raven | BT.b+2 | m | 14 | i16~17 | -2~-1 | +6~+7 | ||
| raven | BT.d+1 | sl | 5 | i10 | -5 | +6 | * High crush 1~ | |
| raven | BT.f+1 | m | 18 | I16 | -8 | +6 | * Balcony Break * Transitions to throw on hit only * Opponent recovers BT on hit | |
| raven | BT.f+2 | m | 13 | i17~18 | -5~-4 | +6~+7 | ||
| raven | BT.f+3 | m | 17 | i13~14 | -5~-4 | +6 | +14 | * Knee * Can transition to r45 BT at -8/+3/+11 with input B |
| reina | 2,2,2 | h, h, m | 5, 5, 21 | i12, ,i29 | -4 | +6 | * Transition to r29? WRA (-4/+6) with D * Transition to WRA is safe (can be cancelled early enough with crouch dash) * Combo from 2nd hit only if the 2nd hit connects on i15, otherwise no combo * Input can be delayed 10f * Move can be delayed 9f * Interrupt with i11 from 2nd block | |
| reina | df+4,2 | m, m | 14, 10 | i15, i18 | -8 | +6 | * Can transition to WRA (-6/+8/+8) with input D * Combo from 1st hit | |
| reina | d+1 | sl | 5 | i10 | -5 | +6 | * Returns to standing when input F * High crush 4~ | |
| reina | b+1 | h | 14 | i18 | -4 | +6 | ||
| shaheen | 2 | h | 10 | i10 | +0 | +6 | ||
| shaheen | f+3 | m | 17 | i20 | -5 | +6 | +13c | * Good right sidestep tracking * Transition to SNK (-3/+8/+15c) with DF * Low crush 13~ |
| shaheen | b+1 | m | 20 | i19~20 | +0c | +6c | * Heat Engager * Heat Dash +67a (+50) * Transition to +0c, +6c FC with D | |
| shaheen | SNK.df+1 | m | 12 | i15~16 | -5 | +6 | * Good left sidestep tracking | |
| steve | 2,1 | h, h | 12, 14 | i12, i19 | -5 | +6 | * Combo from 1st hit * Jail from 1st block * Transition to r15? PAB with f (+2/+13g/+13) * Transition to r14? FLK with b (+3/+14g/+14) ** r14? PAB/FLK FC cancel? | |
| steve | 2,2 | h, m | 12, 17 | i12, i22-24 | -14 | +6 | * Tornado * Combo from 1st hit | |
| steve | df+2 | m | 10 | i16 | -11 | +6 | +10c | * Transition to r22? LWV with 3 (-7/+10/+14c) * Transition to r22? RWV with 4 (-7/+10/+14c) * Transition to r22? SWY with b+3_4 (-7/+10/+14c) * Transition to r18? DCK with f+3_4 (-2/+15g/+19c) ** r19? DCK FC cancel? |
| steve | db+1 | sl | 5 | i10 | -5 | +6 | * Transition to standing with f * High crush 4~ | |
| victor | H.db+1+2 | m | 30 | i28~29 | +9 | +6a (-4) | * Weapon * Transitions to IAI * Partially uses remaining Heat time | |
| victor | d+1,1 | l, h | 7, 15 | i16, i18 | -7 | +6 | * Combo from 1st CH * -26 on 1st block | |
| victor | ws2 | m | 15 | i14~15 | -8 | +6 | +35a (+25) | |
| victor | ws3 | h | 16 | i14~15 | -14 | +6 | ||
| xiaoyu | 2 | h | 8 | i10 | -2 | +6 | * | |
| xiaoyu | b+1+3 | +6 | * Transition to BT on successful parry * Alternate input b+2+4 * Also possible during HYP and BT * Parry state 5~12? | |||||
| xiaoyu | f,F+2 | m | 12 | i15 | -5 | +6 | * | |
| xiaoyu | f,F+3 | m | 12 | i14~15 | -5 | +6 | +12g | * |
| xiaoyu | ws3 | m | 22 | i22~23 | +3c | +6c | +51a | * |
| xiaoyu | FC.1 | sl | 5 | i10 | -5 | +6 | * High crush 1~34 | |
| xiaoyu | FC.3,2,1 | L, h, h | 11, 6, 6 | i15~17, ,i14 | -1 | +6 | +10g | * Transition to HYP with B (-2, +5) * Combo from 2nd hit * Jail from 2nd block |
| xiaoyu | AOP.1 | m | 11 | i18 | -5 | +6 | * Transition to HYP with B (-2, +9) | |
| xiaoyu | BT.2 | h | 9 | i12 | +0 | +6 | * | |
| xiaoyu | BT.2,1 | h, h | 9, 8 | i12, i14 | -1 | +6 | +10 | * Transition to HYP with B (-2, +5) * Combos from 1st hit * Jail from 1st block |
| yoshimitsu | f+2,db+2 | h, m | 18, 8 | i17~18, i15 | -5 | +6 | * Input can be delayed 2f * Move cannot be delayed * Leads to db+2 extensions | |
| yoshimitsu | df+1,2,db+2 | m, h, m | 14, 16, 8 | i13, ,i15 | -5 | +6 | * Leads to db+2 extensions | |
| yoshimitsu | df+2+3 | m | 18 | i17~18 | -13 | +6g | +58a (+38) | * Balcony Break * Weapon * Can be performed in FC * Faster startup and 20 damage with input f,n,d,df+2 * High crush 9~17 |
| yoshimitsu | db+2 | m | 8 | i15 | -5 | +6 | ||
| yoshimitsu | uf+2 | L | 25 | i35~36 | -16 | +6g | +25a | * Weapon * Cancel to r47 FC with D on frame 27 * Low crush 10~29 * Floating state 30~32 |
| yoshimitsu | f,n,d,df+2 | m | 20 | i14~15 | -13 | +6g | +58a (+38) | * Balcony Break * Weapon * Can be buffered * Can be performed in FC * High crush 6~14 |
| yoshimitsu | ws1,1,1,1 | m, h, h, m | 12, 12, 12, 25 | i13~14, ,i25~26 | +0c | +6c | * Floor Break * Combos from 3rd CH with 5f delay * Input can be delayed 12f | |
| yoshimitsu | ws1,2,db+2 | m, h, m | 12, 18, 8 | i13~14, ,i15 | -5 | +6 | Leads to db+2 extensions | |
| yoshimitsu | FC.d+1 | sl | 5 | i10 | -5 | +6 | * Transition to r25? with f * Transition input can be delayed 16f * High crush 1~ | |
| yoshimitsu | DGF.3 | L | 18 | i22~23 | -13 | +6c | +28a | Airborne attack, can't be low parried * Low crush 1~18 |
| yoshimitsu | KIN.b+1+2 | m! | 25 | i46 | +6a | * Weapon * Backswing blow * Unavailable in NSS * Move is delayed by 5f | ||
| yoshimitsu | NSS.db+1 | sl | 5 | i10 | -5 | +6 | * Transition to r24 with f * High crush 4~ | |
| zafina | f,F+4 | m | 16 | i17~19 | -8 | +6 | * Homing * | |
| zafina | FC.d+1 | sl | 5 | i10 | -5 | +6 | * Transition to r24 with f * Transition input can be delayed 16f * High crush 1~ | |
| alisa | 1,1 | h, h | 5, 18 | i10, i21 | -3 | +5 | +14a | * Combo from 1st hit with 4f delay * Input can be delayed 8f * Enter DES with 1+2 |
| alisa | 2 | h | 10 | i12 | -6 | +5 | ||
| alisa | 3,f+2 | m, m | 10, 20 | i13~14, i24~28 i1~4 i1~4 i1~4 i1 | -12 | +5 | * Weapon * Combo from 1st hit * 2 chip damage on block * 6 chip damage on block in heat | |
| alisa | df+1 | m | 10 | i13 | -6 | +5 | +8 | * +5c on hit against crouching opponents |
| alisa | db+2,2 | m, m | 10, 10 | i18~19, i19~20 | -9 | +5 | * Combo from 1st hit with 12f delay * Input can be delayed 15f * Move can be delayed 14f * Enter DES with 1+2 | |
| alisa | b+3 | m | 22 | i20~22 | -8 | +5a (-4) | * Homing * Balcony Break | |
| alisa | f,F+2 | m | 18 | i16~17 | -18 | +5a | * Balcony Break | |
| alisa | FC.1+2 | L,L | 10,16 | i21~23 i6~8 | -11c | +5c | * Enter DES with n,1+2 * High crush 1~55 | |
| alisa | DES.b+2,1 | m, m,SL,SL,SL,SL | 17, 8,5,5,5,5 | i18~20, i20~21 i1~6 i1~5 i1~5 i1~3 | -3c | +5 | * Spike * Weapon * Combo from 1st hit with 17F delay * Move can be delayed by 10F * Input can be delayed by 23F * 3 chip damage on block * 7 chip damage on block in heat | |
| anna | df+1 | m | 10 | i13~14 | -1 | +5 | ||
| anna | df+4 | L | 17 | i16~17 | -15 | +5c | +25d | * Pseudo homing to SSR side |
| anna | d+3,4,1 | L, h, m | 10, 14, 20 | 16, ,i29~30 | -3 | +5c | +21a | * Spike * Combo from 2nd hit * Combo from 1st CH |
| anna | db+1,2 | m, m | 16, 20 | i16~18, i25~26 | -13 | +5 | * Balcony Break (airborne) * Combo from 1st CH with 8f delay * Input can be delayed 15f | |
| anna | b+1,2 | m, h | 14, 12 | i16~17, i24 | -11 | +5 | * Combo from 1st hit * Jails from 1st attack | |
| anna | b+2,2 | h, h | 10, 20 | i13~14, i18~19 | -9 | +5 | * Balcony Break (airborne) * Combo from 1st hit * Female characters can slap back with 2 on hit * Jails from 1st attack | |
| anna | uf+3+4 | M,M | 4,18 | i25~28 | -3c | +5c | * Spike * Low crush 9~26 | |
| anna | f,F+3 | m | 14 | i15 | -11 | +5 | * | |
| anna | ws1 | m | 10 | i13~14 | -8 | +5 | ||
| anna | ws4 | m | 16 | i11~12 | -6 | +5 | ||
| armor-king | f+3,2 | m, m | 12, 13 | i15~16, i20~21 | -11 | +5 | * Combo from 1st hit * Transition to CD with DF (+15, -1) | |
| armor-king | df+3 | m | 17 | i17~18 | -5 | +5 | +49a | Knee |
| armor-king | d+2 | m | 17 | i17~18 | -5 | +5 | +13 | |
| armor-king | b+1 | h | 12 | i12~13 | -7 | +5 | ||
| armor-king | uf+3 | m | 17 | i19~21 | -8 | +5 | +35a (+25) | Knee * Low crush |
| armor-king | f,f,n,2 | L | 20 | i19 | -13 | +5 | +10 | * Transition to BAD on hit with F (+8/+13) * High crush 8~37 |
| armor-king | ws4 | m | 20 | i11~12 | -6 | +5 | ||
| asuka | b+1+4 | h,L | 15,8 | i12 i17~18 | -8 | +5 | +7 | Combo from 1st hit |
| asuka | b+1+4,4 | h,L, m | 15,8, 23 | i12 i17~18, i25~26 | -14 | +5b | * Combo from 2nd CH * Balcony break on airborne hit | |
| asuka | FC.3+4 | m,m | 10,10 | i21~22 i9~10 | -6 | +5c | Transition to r22 FC with D * Low crush 5~19 * Floating state 20~22 | |
| azucena | f+2,1 | h, m | 14, 17 | i17~18, i22~23 | -10 | +5 | * Combo from 1st hit with 7f delay * Move can be delayed 8f | |
| azucena | f+3 | m | 15 | i18 | -4 | +5 | ||
| azucena | df+3 | m | 17 | i17~18 | -5 | +5 | +59a | Knee |
| azucena | d+2 | m | 15 | i17~18 | -9 | +5 | ||
| azucena | ws4 | m | 13 | i11~12 | -6 | +5 | ||
| azucena | FC.df+4 | L | 23 | i17~18 | -15 | +5 | +24d | * Transition to r33 LIB on hit only * High crush 1~ |
| azucena | LIB.4,1 | m, h | 14, 10 | i15~16, i23~24 | -1 | +5 | +10 | * Combo from 1st hit with 9f delay * Launches from first counter hit |
| bryan | df+2 | m | 12 | i13 | -6 | +5 | Elbow | |
| bryan | df+2,1 | m, h | 12, 11 | i13, i16 | -4 | +5 | * Combo from 1st hit * Enter SWA -1 +8 r15 with b | |
| bryan | d+1+2,3 | m,m, l | 10,15, 20 | i17, i27~28 | -13 | +5 | +25a | |
| bryan | ws4 | m | 16 | i11~12 | -6 | +5 | ||
| bryan | SLS.2,4 | h, m | 16, 22 | i15~16, i16~17 | -10 | +5a | * Tornado * Knee * Combo from 1st hit with 4f delay * Gain SNE on hit, -12a * Low crush 9~26 * Floating state 27~29 | |
| bryan | qcb+3 | l | 23 | i19~20 | -13 | +5 | +26a | Balcony break on airborne hit |
| claudio | 2,1 | h, m | 10, 13 | i12, i20 | -6 | +5 | Combo from 1st hit with 2f delay | |
| claudio | 4 | h | 13 | i12 | -11 | +5 | +9s | * Pseudo homing to sidestep left and sidewalk left? |
| claudio | df+2 | m | 19 | i14 | -13 | +5 | +57a | * Gain STB on counterhit * Completely homing to SSL/SWL? |
| claudio | df+3,2 | m, h | 12, 10 | i14, i15 | -1 | +5 | * Combo from 1st hit with 14f delay * Input can be delayed 14f * Move can be delayed 9f | |
| claudio | ws4 | m | 18 | i11~12 | -6 | +5 | ||
| clive | df+2,2 | m,m, m | 5,10, 20 | i15~16 i26~27, i18~19 | +5a (-2) | * Weapon * Available only as combo from 2nd hit * Available on standing hit only * Low crush 9~ | ||
| clive | df+4 | m | 13 | i14 | -9 | +5 | ||
| clive | d+2 | sl | 8 | i11 | -6 | +5 | +5c on crouching hit * High crush 4~ | |
| clive | b+3,P,1+2 | m,t | 35 | i20~21 | -13 | +5d | * Reversal Break * Weapon * Increases ZAN gauge by 0.72 on hit * Increases ZAN gauge by 0.10 on block * Transition to attack throw on hit * Side switch on hit * is1~20 | |
| clive | PHX.2,2 | m, m,t | 12, 8,18 | i15, i20 | -13 | +5d / +5a (-4) | * Balcony Break * Weapon * Combo from 1st hit * Transition to attack throw on hit * Cancel throw transition with B * Increases ZAN gauge by 0.72 on hit * Increases ZAN gauge by 0.40 on hit without throw * Increases ZAN gauge by 0.10 on block without throw * Side switch on hit | |
| devil-jin | H.2+3 | m,h,t | 20,22,10 | i18~28 | +11 MCR | +5d | * Heat Smash * Jail from 1st attack * Transition to attack throw on hit * Transition to MCR on block only ** -14 on an empty MCR transition * Can cancel transition to MCR on block with B at +2~+12 * 5 chip damage on block * Low crush 15~52 * Floating state 53~55 | |
| devil-jin | df+1 | m | 11 | i13 | -6 | +5 | +9 | |
| devil-jin | b+1 | h | 10 | i12 | -6 | +5 | Tracks SSR/SWR completely | |
| devil-jin | ws1 | m | 12 | i13~14 | -6 | +5 | +9 | |
| devil-jin | OTG.d+1+2 | L | 25 | i23~31 | -16~-8 | +5a~+13a | * Weapon * Projectile (unparryable) * Balcony break on CH * Typically connects grounded on frames i25~26 of startup at -14~-13/+12a~+13a(+0a~+1a) | |
| dragunov | f+3 | m | 11 | i20 | -6 | +5 | Enter SNK +0 +11 r19 with DF | |
| dragunov | df+3 | m | 16 | i17~20 | -6~-3 | +5c~+8c | * Spike * +20 damage throw when hit from the front in close range * Removes Recoverable Health | |
| dragunov | d+3,4 | L, m | 13, 18 | i17~18, i28 | -11 | +5 | +23g | * Spike * Combo from 1st CH |
| dragunov | d+4,1 | L, h | 12, 8 | i15~16, i14~15 | -11 | +5 | Combo from 1st CH with 1f delay | |
| dragunov | d+1+2 | 40 | +5d | * Parries lows except weapons * Can side switch on a successful parry * 100% recoverable damage * Parry state 5~15 * High crush 1~25 | ||||
| dragunov | b+4,2,1 | m, m, h | 15, 10, 17 | i14, ,i23~24 | +1 | +5 | +14c | * Combo from 2nd hit with 7F delay * Move can be delayed by 10F |
| eddy | 1+2 | m | 17 | i20 | +3c | +5c | +14c | * Spike * Elbow |
| eddy | d+2,3 | m, M | 10, 20 | i17~18, i24~25 | -4c | +5c | * Combos from 1st CH * Transition to RLX | |
| eddy | db+3 | L | 21 | i28 | -14c | +5c | +21a | * Has good right sidestep tracking |
| eddy | db+3+4,4 | m,M, m | 12,12, 10 | i20~22, i21~22 | -8 | +5 | ||
| eddy | u+3 | M | 30 | i38~42 | +0 | +5a(-5) | * Balcony Break * 9 chip damage on block * Low crush 10~42? | |
| eddy | uf+1 | m | 12 | i14~15 | -5 | +5 | ||
| eddy | ws1 | h | 6 | i13~14 | -6 | +5 | * Elbow | |
| eddy | RLX.1,3 | L, m | 11, 17 | i17, i25~26 | -14 | +5c | +42a | * Transition to RLX * Combo from 1st CH with 5F delay * Move can be delayed by 9F * Input can be delayed by 10F |
| fahkumram | 1,2 | h, h | 5, 8 | i10, i10 | -3 | +5 | * Jail from 1st attack with 2f delay | |
| fahkumram | ws4 | m | 20 | i11 | -6 | +5 | ||
| feng | 2 | h | 8 | i10 | -3 | +5 | ||
| feng | df+4 | m | 13 | i15 | -6 | +5 | ||
| heihachi | df+3 | m | 10 | i15~16 | -6 | +5 | * Knee | |
| heihachi | df+4 | m | 10 | i13~14 | -6 | +5 | ||
| heihachi | H.uf+4,1 | m, M | 17, 30 | i24~26, i25~30 | +2 | +5a | * Balcony Break * Chip damage on block * Consumes 180F of remaining Heat time * Combo from 1st hit * Jail from 1st block | |
| hwoarang | H.RFS.f+4 | h,h | 8,10 | i8, i10 | +0 | +5 | * Jail from 1st block * Remains in RFS * 2 chip damage on block | |
| hwoarang | 4 | h | 14 | i11~12 | -6 | +5 | ||
| hwoarang | 4,3 | h, m | 14, 16 | i11~12, i22 | -6 | +5 | +20a (+11) | * Balcony Break on CH * Combo from 1st hit * +5c on crouching hit * Cancel the second hit and transition to r8 LFS with F (-6/+5) |
| hwoarang | ws3+4,3 | m, M | 16, 20 | i20~21, i21~26 | -6 | +5c~+10c | +29d | * Combo from 1st hit with 7F delay * Input can be delayed by 7F * Move cannot be delayed |
| hwoarang | SS.4 | l | 18 | i19~20 | -13 | +5c | +31a | * Transition to RFF |
| hwoarang | RFF.d+3+4 | L | 19 | i19 | -11 | +5 | +15g | * Remains in RFF |
| hwoarang | RFS.f+3 | m | 18 | i20~21 | -10 | +5 | +15a (+6) | * Homing * Increased chip damage scaling on block during heat ** 5 chip damage on block in heat |
| jack-8 | 2,3 | h, m | 10, 18 | i11, i19 | -13 | +5 | +30d (+22) | * Knee * Balcony Break on airborne hit or CH * Combo from 1st hit * 2nd hit Balcony Break on CH |
| jack-8 | 3 | m | 18 | i15 | -9 | +5 | * Knee * Transition to GMH with D ** (+2 oB, +16g oH, +16 ch) * Alternate input f+3 or ws3 | |
| jack-8 | f+1 | m | 13 | i14 | -6 | +5 | * Effectively homing? | |
| jack-8 | f+1,2 | m, h | 13, 12 | i14, i22 | -6 | +5 | Combos from 1st hit | |
| jack-8 | f+2 | h | 22 | i10 | -12 | +5 | +32a (+24) | |
| jack-8 | f+4~1 | h | 80 | i65 | ! | +5 | Unblockable | |
| jack-8 | df+4 | m | 17 | i15 | -9 | +5 | +14c | |
| jack-8 | ws4 | m | 20 | i11 | -6 | +5 | * | |
| jack-8 | FC.1,1 | l, l | 10, 14 | i19, i31 | -12 | +5 | * * High crush | |
| jack-8 | FC.db+1,1 | l, m | 14, 10 | i14, i24 | -6 | +5 | * Spike * High crush | |
| jack-8 | qcb+2 | t | 45 | i11 | -2 | +5d | * Throw Break 2 | |
| jin | b+3 | m | 17 | i16 | -6 | +5 | * Knee * Enter ZEN -2 +9 r20 with F | |
| jin | ws1 | m | 7 | i13~i14 | -6 | +5 | ||
| jun | 1,2,4 | h, h, m | 5, 8, 16 | i10, ,i27~28 | -12 | +5 | +15a (+6) | * Balcony Break (airborne) * Combo from 2nd CH with 3f delay * Input can be delayed 9f |
| jun | b+4 | m | 14 | i13~14 | -7 | +5 | Knee | |
| jun | b+4,2 | m, M | 14, 17 | i13~14, i22~23 | -13 | +5 | +28a (+18) | Combo from 1st hit with 8f delay |
| jun | uf+3 | m | 17 | i20~21 | -6 | +5 | +30a | Balcony Break (airborne) * Low crush 11~27 * Floating state 28~30 |
| jun | ws1 | h | 14 | i12~13 | -6 | +5 | ||
| jun | ws2 | m | 12 | i13~14 | -8 | +5 | +32a | Hits grounded up-close only |
| jun | ws1+2 | m | 20 | i21 | -2 | +5 | +14 +63a | * Elbow * Cancel to r39 FC with D on frame 20 |
| jun | FC.3+4 | m,m | 10,10 | i21~22 i23~24 | -6 | +5c | * Transition to r24 FC with D * Low crush 5~19 * Floating state 20~22 | |
| jun | IZU.f+1+2 | m | 21 | i16~17 | -6 | +5 | +25 | * Homing * Balcony Break (airborne) * Only i15 or faster attacks guaranteed on CH * Jab evasion * Gain 6 Kazama Essence on normal hit and 5 on airborne hit |
| kazuya | DVK.1,1,2,F | h, h, m, t | 5, 6, 14, 8 | i10, ,i30?,i5?,i5?,i5? | +5d BT | * Consumes 120F? of remaining Heat time * Opponent recovers FDFT * Available only on 3rd standing/crouching hit | ||
| kazuya | f+3 | m | 22 | i17 | -13 | +5 | +54a(+23) | Balcony Break on air hit |
| kazuya | df+2 | m | 22 | i14 | -12 | +5 | +59a | * Homing * Balcony Break on air hit * Crumple stun +13F after CH |
| kazuya | df+3,2 | m, m | 13, 15 | i18, | -11 | +5 | * Combo from 1st hit with 10F delay | |
| kazuya | b+1+2 | m | 21 | i22 | -8 | +5 | * Heat Engager * Heat Dash +36a (+26a) on hit * 6 chip damage on block | |
| kazuya | f,F+4 | M | 22 | i17~18 | -9 | +5 | +29a(+23) | |
| kazuya | ws1 | m | 10 | i13 | -5 | +5 | ||
| king | 1,2,1 | h, h, m | 5, 15, 10 | i10, ,i24~25 | -4 | +5s | +10s | * Forces standing on hit. * Move can be delayed by 9F * Jail from 2nd normal hit with 4F delay * Starter of 10 Strings, 3rd~5th hits are combo. |
| king | 3,2 | h, m | 17, 18 | i15~16, i20~21 | -9 | +5c | * Elbow * Move can be delayed by 10F * Input can be delayed by 11F | |
| king | df+1,2 | m, m | 15, 15 | i14~15, i20~21 | -10 | +5s | * Combo from 1st hit with 5F delay * Combo from 1st CH with 10F delay * Jail from 1st block with 5F delay * Move can be delayed by 11F * Input can be delayed by 13F | |
| king | d+1,2 | s.l,m | 5,13 | i10,i15~17 | -11 | +5s | * Jail from 1st block * Combo from 1st CH * Forces standing on hit. | |
| king | d+3+4,4,4,2 | L, L, L, m | 14, 7, 7, 10 | i16, ,i28 | -15 | +5 | * Balcony Break | |
| king | b+1,2 | h, h | 13, 20 | i12, i19~20 | -13 | +5 | +70a(+54)* | * Tornado * Combo from 1st hit with 8F delay * Combo from 1st CH with 10F delay * Launches opponent if b+1 on CH. * Move can be delayed by 6F * Input can be delayed by 10F |
| king | f,f,n,2 | L,(t) | 17,(30) | i18 | -13 | +5s/(0d) | * i19 startup with buffered input * Shifts to throw on front grounded CH. * Unexecutable at long range from opponent * High crush 6~29 | |
| king | ws4 | m | 20 | i11~12 | -6 | +5 | ||
| king | JGR.2 | h | 24 | i18~19 | +3 | +5a | * Strong Aerial Tailspin * 4 chip damage on block. * Power up into JGR.2* after 30F? or during Heat ** Partially uses remaining Heat time during Heat. | |
| king | JGS.4 | h | 40/42/52 | i17~18 | +8/+15 | +5a(-4)/+10a(+1) | * Balcony Break * Guard Break * Chip damage on block. * On block / hit increases up to 2nd spin. * Damage increase up to 3rd spin. | |
| king | JGS.df+4 | m | 30/36/45 | i17~19 | -16/+8 | +5a(-4) | Balcony Break * On block increases up to 2nd spin. * Damage increase up to 3rd spin. | |
| kuma | 4 | h | 20 | i14 | -6 | +5 | +30a | * Balcony Break on CH |
| kuma | f+4 | h | 22 | i15 | -6 | +5 | +30a | * Balcony Break on CH |
| kuma | ws4 | m | 20 | i11~12 | -6 | +5 | ||
| kuma | HBS.1 | M | 10 | i12 | -13 | +5 | +12 | * Elbow |
| kuma | hcb,f+1+2 | th(h) | 50 | i11 | +0 | +5 | * Throw break: 1+2 * 60 dmg if opponent hits the wall * Opponent status on hit: FUFA * Side switch on throw break and hit | |
| lars | H.LEN.1 | L,t | 20,15 | i16~17 | -12c | +5d | * Consumes 300F of remaining Heat time * 6 chip damage on block * Side switch on hit throw * Opponent is left FUFA * High crush 1~50 | |
| lars | df+1 | m | 12 | i13 | -3 | +5 | ||
| lars | db+4 | l | 19 | i20~21 | -26 | +5c | +29a | * High crush 6~ |
| lars | f,F+4 | l | 12 | i21 | -31 | +5 | ||
| lars | ws4 | m | 16 | i11~12 | -6 | +5 | ||
| lars | FC.df+2 | m | 19 | i15~16 | -8 | +5 | +63a | |
| lars | DEN.3 | m | 23 | i22~23 | +5 | +5 | * Heat Engager * Heat Dash +5, +34a (+27) * Homing * Transition to SEN (cannot cancel, does not transition when using Heat Dash) * 9 chip damage on block * Low crush 8~ | |
| law | H.2+3 | m,t | 24,4,5,5,5,7 (50) | i14 | +11g | +5 | * Heat Smash * Balcony Break * Transitions to DSS on block * 8 chip damage on block | |
| law | 1,2,2,1+2 | h, h, m, m | 5, 8, 10, 23 | i10, ,i19 | -13 | +5a (-4) | Balcony Break | |
| law | 2,2,1+2 | h, m, m | 8, 10, 20 | i10, ,i19 | -13 | +5a (-4) | * Balcony Break * Combos from 2nd hit CH * Delay-able | |
| law | 3+4,4 | m,m, h | 5,10, 25 | i14~15, i11, i30 | +7 | +5c | * Balcony Break * Combos from 1st hit * 5 chip damage on block * Forces tech backroll on hit * Alternate input DSS.3+4,4 * Low crush 22~ | |
| law | df+1 | m | 10 | i13 | -1 | +5 | First hit of Law's 10 String | |
| law | uf+3+4 | l | 27 | i29 | -24 | +5 | Alternate input DSS.uf+3+4 * Low crush 8~30? | |
| law | BT.2,2 | m, m | 17, 20 | i15, i14 | -14 | +5c | * Elbow * Combos from 1st hit * Delay-able * Forces tech backroll on hit | |
| law | DSS.f+4 | h | 36 (40) | i19 | +7 | +5c | * Balcony Break * 7 chip damage on block * 12 chip damage on block (Just Frame) * Forces tech backroll on hit * While transitioning to DSS from other moves, it is possible to input DSS.f+4 as a Just Frame (ex; 4,3~F:DSS.f+4) for 4 more damage. | |
| lee | 1,2:4 | h, h, m | 5, 9, 12 | i10, ,i18 | -12 | +5 | +58a | * Jail from 1st attack * Combo from 2nd hit with 1f delay * Move can be input by pressing 4 during frames 10-13 of 1,2 * Transition to r44 -14 +3 HMS with 3 |
| lee | df+1 | m | 10 | i13 | -1 | +5 | ||
| lee | df+3,2 | m, h | 13, 13 | i14~15, i19 | -10 | +5 | * Combo from 1st hit with 5F delay * Move can be delayed by 4F * Input can be delayed by 5F | |
| lee | df+4 | m | 14 | i13-14 | -9 | +5 | Transition to -9, +5 HMS with 3 | |
| lee | ws4 | m | 16 | i11 | -6 | +5 | * Transition to -9, +2 HMS with 3 | |
| lee | FC.df,d,DF:3 | l | 26 | i18~24 | -15~-9 | +5 | +5d | * * Frame advantage on block depends on spacing.: Ranges from -15 up close, to -9 at tip range. * Perfect Input not required during Heat * Perfect input when DF and 3 are input during the same frame * Partially consumes remaining Heat Time, while Perfect input restores Heat Time * Is not bufferable from full crouch (regular version gets buffered instead) * High crush * Low crush |
| lee | FC.df,d,DF+3 | l | 20 | i18~24 | -15~-9 | +5 | +5d | * * Frame advantage on block depends on spacing: Ranges from -15 up close, to -9 at tip range. * Bufferable from full crouch * High crush * Low crush |
| lee | MS.3+4 | l | 20 | i25~31 | -15~-9 | +5c | +5d | * High crush * Low crush |
| leo | 2 | h | 9 | i11 | -1 | +5 | ||
| leo | df+4 | m | 14 | i13 | -6 | +5 | ||
| leo | df+2+3 | L | 20 | i21~22 | -12~-11 | +5 | +21d | * High crush 6~ |
| leo | d+1 | m | 18 | i18~19 | -2~-1 | +5 | +13 | * Spike * Enter FC with d |
| leo | db+2 | m | 16 | i16~17 | -9~-8 | +5 | ||
| leo | b+4 | m | 13 | i18 | -8 | +5 | ||
| leo | ws3 | M | 9 | i13~14 | -6~-5 | +5 | Alternate input CD.3 | |
| leroy | df+1 | m | 10 | i13~14 | -6 | +5 | ||
| leroy | db+3 | L | 12 | i20~21 | -8~-7 | +5~+6 | +14c | Transition to HRM * High crush |
| leroy | b+1 | h | 17 | i13 | -6 | +5 | Shifts to throw "Knee Snap" on front grounded CH | |
| leroy | uf+1 | h | 17 | i16~17 | -9 | +5 | * Reversal (partially restores remaining Heat time when successful during Heat) * Follow-up upon successful reversal with input 1 or 2 * Parry state 6~13 | |
| leroy | ws4 | m | 16 | i11~12 | -6 | +5 | ||
| leroy | HRM.2 | h | 14 | i12~13 | -6~-5 | +5~+6 | ||
| leroy | HRM.1+2 | m,h,h,h | 3,3,3,3 | i14 | -2 | +5 | * 12 damage total * Power up during Heat (partially uses remaining Heat time) | |
| lidia | df+3 | m | 15 | i14~15 | -8 | +5 | Knee | |
| lidia | db+3+4 | m | 21 | i22 | -3 | +5 | * Has low parry effect * Does not parry weapon lows * Parry state 5~13 | |
| lidia | b+3,1 | m, m | 16, 10 | i17~18, i23~24 | -11~-10 | +5 | +14 | Combo from 1st hit |
| lidia | CAT.4,3+4 | L, M | 14, 25 | i19~20, i38~39 | -14 | +5a | * Spike * Combo from 1st CH * Low crush 21~25 * Floating state 26~39 | |
| lidia | WLF.4 | L,M | 10,20 | i20,i23~25 | -14c | +5c | * Floor Break * Second hit available on hit or block only * Power up based on Heaven and Earth level **HAE lvl.0 30 damage **HAE lvl.1 32 damage **HAE lvl.2 34 damage **HAE lvl.3 38 damage *** lvl.3 +2d on hit | |
| lili | u+3,3 | m, m | 20, 15 | i22~23, i28 | -12 | +5c | * Combo from 1st hit * Input can be delayed 13f * Move cannot be delayed * Enter DEW -3 +14c r21 with F * Low crush 22~48 * Floating state 49~51 | |
| lili | f,F+3 | m | 15 | i22 | -12 | +5c | * Enter DEW -3 +14c r21 with F * Low crush 7~27 * Floating state 28~30 | |
| lili | BT.d+2 | L | 17 | i16 | -12 | +5c | +14d | * High crush 4~ |
| miary-zo | 3 | m | 12 | i13~14 | -9 | +5 | ||
| miary-zo | f+2 | m | 23 | i20 | -13 | +5 | * Balcony Break (airborne) * Punch Sabaki, +30d (+22) and Balcony Break on successful parry * Parry state 5~10 | |
| miary-zo | df+1 | m | 10 | i13 | -2 | +5 | ||
| miary-zo | df+1,1 | m, h | 10, 17 | i13, i19 | -3 | +5 | * Combo from 1st hit with 2f delay * Input can be delayed 2f * Move cannot be delayed * Enter MOR +0 +8 r22 with F | |
| miary-zo | df+1,1,2 | m, h, M | 10, 17, 20 | i13, ,i30 | -12 | +5a | +50a | * Spike * Weapon * Input can be delayed 1f * Move cannot be delayed * Chip damage on block |
| miary-zo | df+4 | m | 17 | i16 | -4 | +5 | +57a | * Knee * Enter MOR -1 +8 +60a r26 with F |
| miary-zo | db+3 | L | 21 | i22~23 | -26 | +5c | +44a | * Stagger on block * High crush 8~ |
| nina | 4,3 | h, m | 15, 20 | i11, i29~30 | -2c | +5c | +21a | Spike |
| nina | f+4 | m | 15 | i21~22 | -5 | +5 | * Enter SS +2 +12 with D_U * Low crush 12~21 * Floating state 22~24 | |
| nina | df+1 | m | 10 | i13~14 | -1 | +5 | ||
| nina | df+3,2 | m, h | 13, 12 | i14, i19 | +1 | +5 | +12 | * Combo from 1st hit with 10f delay * Enter SS 0 +4 +11 with D or U * Enter CD -1 +3 +10 t29 r10 with F * Enter SWA +8 +12 +19 with B |
| nina | d+1 | sl | 5 | i10 | -5 | +5 | * Transition to r24? with f * High crush 4~ | |
| nina | b+2,2 | h, h | 12, 16 | i12, i14~15 | -6 | +5 | * Combo from 1st hit with 1?f delay * Jail from 1st block with 1?f delay * Move can be delayed 1?f | |
| nina | b+1+2 | m,m | 5,20 | i16 i8~10 | -4 | +5a | * Removes Recoverable Health * Balcony break on airborne hit * Combo from 1st hit only if the second hit connects on i8 * 2nd hit available only as combo from 1st * If the second hit connects on i9~10, frame advantage on hit will be -16 * Powered up in heat | |
| nina | u+4 | M | 21 | i23~28 | +0c~+5c | +5g~+10g | +22a | * Spike * Opponent recovers crouching on hit * Low crush 7~30 * Floating state 31~33 |
| nina | uf+4,3,4 | h, L, h | 23, 10, 14 | i18, ,i20 | -6 | +5 | * Combo from 2nd hit * Enter SS -5 +6 with D_U | |
| nina | ws1 | m | 17 | i13~14 | -6 | +5 | ||
| panda | 4 | h | 20 | i14 | -6 | +5 | +30a | * Balcony Break on CH |
| panda | f+4 | h | 22 | i15 | -6 | +5 | +30a | * Balcony Break on CH |
| panda | ws4 | m | 20 | i11~12 | -6 | +5 | ||
| panda | f,df,d,db,b,f+1+2 | th(h) | 50 | i11 | 0 | +5 | * Throw break: 1+2 * Opponent status on hit: FUFA * Side switch on hit | |
| paul | df+1,1 | m, h | 11, 9 | i14, i20~21 | -5 | +5 | +8 | * Combo from 1st hit with 4f delay * Move can be delayed 10f * Input can be delayed 10f |
| paul | ws4 | m | 18 | i11~12 | -6 | +5 | ||
| raven | 3,3 | m, h | 10, 16 | ,i14~15, i17~18 | -8~-7 | +5~+6 | * Combo from 1st hit * Jail from 1st block | |
| raven | db+2 | m | 13 | i13~14 | -4~-3 | +5~+6 | ||
| raven | db+3 | L | 19 | i28~29 | -12~-11 | +5~+6 | +39d | Cannot be low parried * Low crush 8~24 * Floating state 25~27 * High crush 28~ |
| raven | ub+1 | m | 11 | i16 | -6 | +5 | Can be performed during CD (Shadow Sprint) | |
| raven | b,B+2 | m,h | 15,21 | i17~18 i30~31 | -10~-9 | +5~+6 | * Balcony Break * Jail from 1st attack * Parries high or mid punches or kicks * Parry state 1?~ | |
| raven | qcf+2 | L | 18 | i22~23 | -12~-11 | +5~+6 | +14~+15 | Cancel to r41? BT with qcf+2~B * High crush 10~45 |
| raven | BT.1 | h | 7 | i8 | -1~+0 | +5~+6 | ||
| raven | BT.3,4,4 | h, m, M | 10, 17, 21 | i10, ,i32~34 | -9~-8 | +5a | * Spike * Combo from 2nd CH * Low crush 12~31 * Floating state 32~34 | |
| raven | BT.b+2,4 | m, h | 14, 13 | i16~17, i17~18 | +0 | +5 | * Transition to BT (+0/+5) with B * Transition to FC (+0/+5) with D * Combos from 1st hit CH * Jail from 1st attack with 3f delay | |
| raven | BT.f+4,1 | L, h | 13, 15 | i16, i22~23 | -9~-8 | +5~+6 | * Tornado * Combo from 1st hit * Can transition to r26 t36 SZN at -6~-5/+8~+9 with 3+4 or D | |
| raven | BT.f+3+4 | M | 24 | i25~27 | -9~-7 | +5a | Spike * Low crush 5~24 * Floating state 25~27 * High crush 28~51 | |
| raven | SZN.3 | m | 16 | i16~17 | -1 | +5~+6 | * Transition to BT (-1/+5) with B * Transition to FC (-1/+5) with D * Low crush 9~17 | |
| raven | BT.f+1+2,P | t | 25 | +5d | Opponent recovers FUFA | |||
| reina | 3 | h | 12 | i18~19 | -11 | +5 | Homing * High crush 8~17 | |
| reina | f+4 | m | 20 | i19~20 | +2c | +5c | +29d | * +13c on crouching hit * Opponent is FDFA on CH * Spike |
| reina | uf+3,1 | h, m | 10, 15 | i21~22, i16 | -5 | +5 | * +13c on crouching hit * Jails on 1st block * Combo from 1st hit | |
| reina | ws4 | m | 10 | i11~12 | -6 | +5 | ||
| reina | WRA.3+4 | M | 26 | i18~19 | +0c | +5d | * Spike * 7 chip damage on block * Opponent is FDFA on normal hit | |
| shaheen | 4,1 | h, h | 16, 14 | i13, i18 | -5 | +5 | * +31a (+24) from 1st CH * Combo from 1st hit | |
| shaheen | df+1 | m | 12 | i13~14 | -1 | +5 | Tracks SSR/SWR completely | |
| shaheen | ws4 | m | 16 | i11~12 | -6 | +5 | ||
| shaheen | SNK.1 | h | 10 | i12 | -1 | +5 | +14 | |
| steve | 2 | h | 12 | i12 | -1 | +5 | ||
| steve | f+2 | m | 11 | i21~22 | -6 | +5 | ||
| steve | f+2,2,1+2 | m, m, m,m,m | 11, 15, 5,8,20 | i21~22, ,i18~19, i7~8, i16 | -12 | +5c | * Combo from 2nd CH * Spike * Floor Break | |
| steve | df+1 | m | 12 | i13 | -2 | +5 | * Transition to LWV with 3 (-7/0) * Transition to RWV with 4 (-7/0) * Transition to SWY with b+3_4 (-7/0) * Transition to r20? DCK with f+3_4 (-5/+2) ** r22? DCK FC cancel? | |
| steve | df+1,2~f+1+2,1,1,2,1 | m, h,h, m, m, m, h | 12, 8,12, 7, 8, 8, 8 | i13, ,i15~15 | -9 | +5 | ||
| steve | uf+1 | m | 18 | i19~21 | -6 | +5 | * Spike * Low crush 9~ | |
| steve | Back throw | t | 55 | +5d | * Unbreakable * Sideswitch * Opponent left FUFT | |||
| victor | 2,1 | h, h | 10, 12 | i12~13, i16 | -6 / -4 PRF | +5 / +7 PRF | * Weapon * Transition to PRF with F * Combo from 1st hit | |
| victor | 3,1+2 | h, h,h | 11, 9,10 | i12~13, i19~20,i8~9 | -9 | +5 | * Combo from 1st hit *delayable | |
| victor | 4,3 | h, m | 15, 17 | i13~14, i23~24 | -10 | +5 | * Combo from 1st hit | |
| victor | f+2 | h | 10 | i13~14 | -11 | +5 | ||
| victor | f+4,2 | m, m | 15, 20 | i14, i26~27 | -12 | +5c | +7a / +5 | * Combo from 1st hit * CH on last hit or wallhit causes FDFA knockdown * Transition to IAI (-12/+5c/+7a) with D or 3+4 |
| victor | df+4 | m | 15 | i13~14 | -9 | +5 | * Knee | |
| victor | b+2 | h | 5 | i10 | -6 | +5 | +14 | * Deals recoverable damage only; cannot cause a K.O. |
| victor | ws4 | m | 16 | i11~12 | -6 | +5 | ||
| victor | PRF.2,2 | m, m | 9, 13 | i12~13, i13~14 | -4 IAI | +5 IAI | * Combo from 1st hit * Transition to IAI (Cannot cancel) | |
| victor | PRF.b+2 | h | 5 | i10 | -6 | +5 | +14 | * Deals recoverable damage only; cannot cause a K.O. |
| xiaoyu | f+2,1 | m, h | 12, 14 | i16~17, i20 | -6 | +5 | +7 | * Combo from 1st hit * Jails from 1st block * Transition to HYP with B (+0, +11) |
| xiaoyu | db+2 | L | 13 | i18~19 | -8 | +5c | +12 | * * High crush 6~ |
| xiaoyu | b+2 | m | 13 | i15~16 | -6 | +5 | * Homing * Transition to BT | |
| xiaoyu | f,F+1+2 | m | 12 | i14~16 | -9 | +5 | ||
| xiaoyu | ws1+2 | m | 12 | i14~16 | -9 | +5 | ||
| xiaoyu | FC.df+4,4 | L, L | 13, 13 | i18~20, i27~29 | -6 | +5 | * Combo from 1st hit CH * Alternate input AOP.f+4,4 * High crush 1~ | |
| xiaoyu | AOP.f+4,4 | L, L | 13, 13 | i18~20, i27~29 | -6 | +5 | * Combos from 1st hit CH * Alternate input FC.df+4,4 * High crush 1~ | |
| xiaoyu | BT.2,2 | h, m | 9, 12 | i12, i21~23 | -7 | +5 | * Combos from 1st CH | |
| xiaoyu | BT.2,2,1 | h, m, m,M,M | 9, 12, 7,7,7 | i12, ,i12~14,i17~19,i21~27 | -11 | +5c | * Transition to AOP with D (-10, +5) * Combos from 2nd hit | |
| yoshimitsu | 2 | h | 10 | i11 | -1 | +5 | +8 | |
| yoshimitsu | 3 | m | 12 | i15~16 | -9 | +5 | ||
| yoshimitsu | df+1 | m | 14 | i13 | -4 | +5 | ||
| yoshimitsu | b+1,1 | h, h | 8, 9 | i17, i11~12 | +4 | +5 | +10 | * Combo from 1st hit * Can transition to Spinning Evade with b+3 or b+4 |
| yoshimitsu | b+1,1,1 | h, h, h | 8, 9, 10 | i17, ,i11~12 | +4 | +5 | +10 | * Combo from 1st hit * Can transition to Spinning Evade with b+3 or b+4 |
| yoshimitsu | b+1,1,1,1 | h, h, h, h | 8, 9, 10, 12 | i17, ,i11~12 | +4 | +5 | +10 | * Combo from 3rd CH * Can transition to Spinning Evade with b+3 or b+4 |
| yoshimitsu | b+1,1,1,1,1 | h, h, h, h, h | 8, 9, 10, 12, 14 | i17, ,i11~12 | +4 | +5 | +10 | * Combo from 4th hit * Combo from 3rd CH * Can transition to Spinning Evade with b+3 or b+4 |
| yoshimitsu | u+1 | m | 20 | i24~25 | -4 | +5c | +50a | * Floor Break * Weapon * Low crush 9~27 * Floating state 28~30 |
| yoshimitsu | f,F+3 | m | 20 | i23~24 | -4 | +5 | * Enter KIN r25 +3 +12 with 1+2 * Cannot be buffered | |
| yoshimitsu | ws2,NSS.1 | m, h | 13, 16 | i15~16, i23 | -6 | +5 | * Elbow * Combo from 1st hit | |
| yoshimitsu | ws4 | m | 14 | i11~12 | -6 | +5 | * Enter KIN r24 with 1+2 * Enter NSS r24 with B | |
| yoshimitsu | FC.d+2 | sl | 8 | i11 | -4 | +5 | * High crush 1~ | |
| yoshimitsu | BT.1,2 | h, m | 16, 18 | i15, i25 | -5 | +5 | +63a | * Balcony Break (airborne) * Elbow * Combo from 1st CH |
| yoshimitsu | NSS.IND.1 | M | 15 | i48~51 | -8c | +5a | * Floor Break * Same animation as the ending of NSS.qcf+1 * Low crush 30~52 * Floating state 53~55 | |
| yoshimitsu | NSS.qcf+1 | M | 30 | i53~56 | -8c | +5a | * Floor Break * Can be buffered * Can be performed in FC * Low crush 10~55 * Floating state 56~58 | |
| yoshimitsu | NSS.u+1 | m | 24 | i25~26 | -4 | +5c | +15a | Floor Break * Low crush 9~27 * Floating state 28~30 |
| zafina | f+1+2 | m,m | 16,22 | i19~20 i13~14 | -9 | +5a (-5) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Jab evasion? * Second hit available only on hit or block * 8 chip damage on block * Deal 10 recoverable damage to self without Heat * Azazel's Power * Gain ORB on hit or heat activation | |
| zafina | d+3 | L | 14 | i22 | -15 | +5c | +24d | * Transition to MNT -13 +7c +26d r32 with D * Evasive (can go under some mids) * High crush 6~ |
| zafina | db+1+2,1+2 | L, m | 10, 20 | i28~29, i33 | -16 | +5a (-4) | * Combos from 1st hit * Tornado when combo from first hit only. * +37a (-10) on combo from first hit * Balcony Break on airborn hit | |
| zafina | f,F+3,1 | m, m | 20, 24 | i20~22, i18 | -16 | +5a | * Balcony Break * Combo from 1st CH with 13F delay * Input can be delayed by 13F * Move cannot be delayed | |
| zafina | FC.d+2 | sl | 8 | i11 | -4 | +5 | * High crush 1~ | |
| zafina | MNT.1 | m | 12 | i13 | -6 | +5 | ||
| zafina | SCR.3 | m | 15 | i13 | -6 | +5 | ||
| zafina | TRT.1 | L | 13 | i18 | -11 | +5 | +15a | |
| zafina | TRT.3 | m | 16 | i14~i15 | -7 | +5c | +19c | * Spike * Floating state 1~49? |
| alisa | f+2,3 | m, h | 12, 8 | i17~18, i22 | -8 | +4 | * Balcony Break ** on airborne hit * Combo from 1st CH with 1f delay * Transition to r40 DES with 1+2 * Low crush 17~38 * Floating state 39~41 | |
| alisa | df+4 | m | 13 | i12 | -7 | +4 | ||
| alisa | f,F+1+2 | m,m | 5,10 | i17~18 i12~13 | -9 | +4 | +13 | 13 extra damage on CH, 28 in total |
| alisa | DBT.3 | L | 17 | i16~20, i1~5 | -14 | +4c~+8c | +28a | * Frame advantage +8c~+12c on shallow hit, +32 on CH * Listed states are on hit only * Low crush 26~34 * High crush 35~ * Floating state 34~38 |
| alisa | DES.d+1 | L,L,L,L,L | 17 | i20~24 i1~5 i1~5 i1~5 i1~3 | -13 | +4 | * Weapon * Combo from any hit * 1 chip damage on block * 6 chip damage on block in heat * High crush 4~48 | |
| alisa | OTG.db+1+2 | L | 25 | i25~27 | -14 | +4a | * Spike * Weapon | |
| alisa | SBT.1,2,1,3+4 | m, m, m, m,m | 12, 13, 7, 33 | i13~14, ,i18 | -18 | +4 (-13) | * Balcony Break * Combo from 3rd hit * Combo from 2nd CH * Transition to DES with input SBT.1,2,1,3+4,1+2 * Low crush 26~150 * Floating state 151~153 | |
| alisa | SBT.3 | L | 17 | i16~20, i1~5 | -14 | +4c~+8c | +28a | * Frame advantage +8c~+12c on shallow hit, +32 on CH * Listed states are on hit only * Low crush 26~34 * High crush 35~ * Floating state 34~38 |
| anna | 3,2 | m, m | 17, 20 | i14~16, i20 | -11c | +4c | * Spike * Combo from 1st hit | |
| anna | f+2 | h | 14 | i14 | -2 | +4 | * Elbow | |
| anna | df+3,1,4 | m, h, h | 13, 10, 20 | i14, ,i15~16 | -3 | +4 | * Combo from 1st CH * Combo from 2nd hit with 10f delay * Input can be delayed 10f * Move can be delayed 8f * Jail from 2nd attack | |
| anna | df+3,2 | m, h | 13, 9 | i14, i19 | -2 | +4 | +10 | * Combo from 1st hit with 10f delay * Input can be delayed 10f * Enter HAM -2 +4 +10 r21 with F |
| anna | f,F+3,3 | m, L | 14, 14 | i15, i25 | -14 | +4c | +14 | * Combo from 1st hit with 5f delay * High crush 1~ |
| armor-king | df+2 | m | 21 | i15~16 | -12 | +4 | +22a | |
| armor-king | b+1+2 | m | 0 | i16~17 | +0 | +4 | +15 | |
| armor-king | BAD.2 | m | 12 | i15~16 | -7 | +4 | ||
| armor-king | FUFT.b+3+4 | m | 25 | i16~28 | -25 | +4a(-6) | Balcony Break * Faster than normal spring kick and knocks down. | |
| asuka | 1,1 | h, m | 5, 15 | i10, i24 | -7 | +4 | * Combo from 1st CH with 3f delay * Links to f+1 extensions * Interrupt with i4 from 1st block | |
| asuka | 1+4,2,4 | sl,h, h, m | 5,8, 10, 26 | i14 i17, ,i24 | -9 | +4 | +17a (+8) | * Combo from 3rd CH * Balcony break on CH |
| asuka | f+1 | m | 17 | i20 | -7 | +4 | ||
| asuka | db+3 | L | 17 | i20 | -12 | +4c | +14g | |
| asuka | db+4,4 | L, L | 14, 15 | i22~24, i31~33 | -7 | +4 | +35a | Transition to r22 FC with D * High crush 1~49 |
| asuka | db+4,4,4 | L, L, L | 14, 15, 16 | i22~24, ,i31~33 | -7 | +4 | +35a | Transition to r22 FC with D * High crush 1~49 |
| asuka | b+2,1 | m, m | 12, 14 | i15, i28 | -7 | +4 | * Combo from 1st CH * Links to f+1 extensions | |
| asuka | b+4,2 | m, m | 17, 12 | i15~16, i18~19 | -12 | +4c | * Spike * Knee * Input can be delayed 14f | |
| asuka | ws1 | m | 12 | i14~15 | -7 | +4 | ||
| azucena | 3 | m | 13 | i14 | -7 | +4 | ||
| azucena | 4,1 | h, h | 15, 14 | i12~13, i21~22 | -2 | +4 | +6~+7 | * Combo from 1st hit * Unparryable by traditional punch parries (bug?) |
| azucena | df+1,4 | m, h | 11, 13 | i13~14, i17~18 | -7 | +4 | * Jail from 1st attack with 1f delay * Enter BT -5 +6 r23 with B | |
| azucena | db+3 | L | 14 | i16~17 | -7 | +4 | ||
| azucena | b+4,3 | m, m | 10, 10 | i15~16, i23~24 | -10 | +4 | * Knee * Combo from 1st hit with 6f delay | |
| azucena | BT.3 | L | 23 | i19~20 | -13 | +4 LIB | +14c | * Strong Aerial Tailspin * Balcony break on airborne hit * Transition to LIB on hit |
| bryan | 1,4 | h, h | 5, 14 | i10, i15 | -7 | +4 | Jail from 1st attack | |
| bryan | 1,4,2 | h, h, h | 5, 14, 18 | i10, ,i24 | -7 | +4 | +53a | * Combo from 2nd CH with 10f delay * Input can be delayed 18f * Move can be delayed 16f * Cancel into 1,4,2,1 with f+1 * Cancel into 1,4,2,4 with f+4 * Interrupt with i8 from 3rd block |
| bryan | f+3 | m | 18 | i16~18 | +0~+2 | +4~+6 | +50a | Knee |
| bryan | db+1+2 | m,h | 8,16 | i15 i12 | -9 | +4 | * Heat Engager * Heat Dash +5, +43a (+35) * Balcony break on airborne hit * Jail from 1st attack | |
| bryan | b+2 | h | 18 | i17 | -7 | +4 | +53a | * Cancel into b+2,1 with f+1 * Cancel into b+2,4 with f+4 |
| bryan | b+3 | m | 12 | i19 | -7 | +4 | Enter SLS +1 +12g +12 r18 with f | |
| bryan | b+3,1+2 | m, m | 12, 25 | ,i22 | -6 | +4c | +20d | * Spike * Combo from 1st CH with 8f delay * Input can be delayed 12 * Move can be delayed 10 |
| bryan | ws3 | m | 17 | i12 | -10 | +4 | +33a (+27) | * Knee |
| bryan | ws3,4 | m, m | 17, 21 | i12, i28 | -10 | +4 | +29g | * Knee * Input can be delayed 10f * Interrupt with i8 from 1st block |