
All Characters
All Characters Tekken 8 Frame Data
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| heihachi | OTG.d+4 | L | 30 | i19~20 | -14 | -3a (-11) | * Spike | |
| heihachi | Left throw | t | 40 | -3 | -3d | * Throw break 1 | ||
| hwoarang | LFS.2,2,3 | m, h, h | 15, 7, 10 | i16, ,i14~17 | -6~-3 | -3~+0 | * Combo from 2nd hit (1st active frame only) * Combo from 2nd CH * Interrupt from 2nd block with i3 | |
| hwoarang | LFS.2,2,3,4 | m, h, h, L | 15, 7, 10, 7 | i16, ,i22 | -14 | -3 | ||
| jack-8 | d+2,1 | sl, l | 8, 6 | i11, i24 | -14 | -3 | * Alternate input FC.2,1 Combos from 1st hit First two hits of 10 hit combo | |
| jack-8 | hFC.2,1 | sl, l | 8, 6 | i11, i24 | -14 | -3 | * Alternate input d+2,1 * Combos from 1st hit * First two hits of 10 hit combo * Interrupt with i4 from 1st block | |
| jack-8 | 2+4 | t | 35 | i12 | -6 | -3d | * Homing * Throw Break 1 or 2 * Swaps positions on break * Side Switch | |
| jin | d+3 | l | 7 | i15~16 | -14 | -3 | ||
| jin | d+3,4 | l, h | 7, 10 | i15~16, i20~21 | -11 | -3 | * Combo from 1st CH * Interrupt with i1 from 1st block | |
| jun | 1+4 | SL,h | 5,8 | i14 i17 | -3 / -19 | -3 | +4 | * -19 from 1st block * CH advantage listed is for the 2nd hit |
| jun | db+4,1+4 | L, sl,h | 14, 5 (3),8 (4) | i22~24, i22 i17 | -3 | -3 | +4 | * Combo from 1st CH with 8F delay * Airborne combo from 2nd or 3rd CH with 8F delay (+29a (+22)) * Interrupt with i12 from any block * Links to 1+4 extensions * Alternate inputs: ** db+4,4,n,1+4 (t124) ** db+4,4,4,1+4 (t156) * Move cannot be delayed * Input can be delayed by 8F * CH advantage listed is for the last hit |
| kazuya | 1,2,4 | h, h, L | 5, 8, 18 | i10, ,i23~24 | -14c | -3 | +0c | * Combo from 2nd CH with 7f delay * Interrupt with i3 from 1st block * -3c on crouching hit |
| kazuya | f,n,d,DF+4 | L | 15 | i16 | -23 | -3c | +20a | |
| kazuya | FC.db+1+2 | th(h) | 40 | i12~14 | -6 | -3d | Throw break: 1+2 | |
| king | df+4 | l | 10 | i14~15 | -14 | -3 | ||
| king | db+4 | L | 20 | i29~31 | -17a | -3d | +27d | * r41 FC on hit * High crush 6~14 * Low crush 16~29 * Floating state 30~65 |
| king | DHH.1+2,1+2 | t | 15 | -6 | -3d | * 1 throw break. * Opponent recovers in FDFT. | ||
| kunimitsu | 4 | h | 15 | i12~13 | -9 | -3 | ||
| kunimitsu | d+3 | L | 11 | i16~17 | -14 | -3 | -3c on crouching hit | |
| kunimitsu | b+1+2 | m,t | 13,25 | i15~16 | -7 | -3a | * Balcony Break (airborne) * Transitions to attack throw on grounded hit automatically * Does not transition on BT hit * Hit vs BT +9 | |
| kunimitsu | 2+4 | t | 35 | i12~14 | +0 | -3d | * Floor Break * Homing * Throw break: 1 or 2 * Side switch * Opponent recovers in FDFA. | |
| lars | d+3 | l | 8 | i15 | -14 | -3 | ||
| lars | d+3,1(wall stun) | l, h,h, m | 8, 4,10, 27 | i15, ,i35~36 | -3a (-15) | * Spike? | ||
| lars | f,F+4,3 | l, m | 12, 20 | i21, i28 | -16 | -3 | ||
| lars | ws2,3 | m, h | 13, 20 | i13~14, i20 | -15 | -3 | * Combo from 1st hit with 6F delay * Interrupt with i7 * Move cannot be delayed * Transition to LEN r34 with D (-11/+6) | |
| lars | DEN.3+4 | L | 21 | i22~23 | -14 | -3 | +5c | * Transition to SEN with input F (-7/+4/+12c) |
| law | 3,3 | h, m | 12, 17 | i12, i27 | -14 | -3 | +53a (+22) | * Combos from 1st hit CH * Delay-able |
| law | d+3 | l | 8 | i16 | -14 | -3 | Transition to FC with D | |
| lee | 4,3 | h, h | 14, 14 (9) | i11, i18 | -14 | -3 | +2 | * Combo from 1st hit * Airborne combo from 1st CH (+19a (+12)) * Move cannot be interrupted |
| lee | b+3 | l | 9 | i15 | -14 | -3 | ||
| lee | Left Throw | t | 40 | i12~14 | -3 | -3d | Throw break 1 | |
| leo | b+1+2,1+2 | m, m | 15, 13 | i17~18, i21~22 | -14~-13 | -3 | +7 | * Shoulder * Combo from 1st hit * Jail from 1st block with ?F delay |
| leo | Back throw | t | 50 | i12~14 | -3d | * Deals 10 more damage at the wall | ||
| lili | 3 | m | 12 | i15~16 | -11 | -3 | ||
| lili | H.3+4,3+4 | h,h,m,M,t | 10,10,15,20 | i23~24, i14~15, i36~38, i9~11, | +7 | -3d | * Homing * Floor Break * Shift to attack throw on 1st hit (45dmg) * +20a (-15) on 2nd hit * +21a (-14) on 3rd hit * Balcony Break +15a on 4th hit * Jail from 1st block * Input 3+4 by frame 21 * Consumes 300F of remaining Heat time * Low crush 22~36 * Floating state 37~39 * Low crush 61~85 * Floating state 86~88 | |
| miary-zo | f,f,F+2 | h | 12 | i14 | -9 | -3 | ||
| miary-zo | 2+4 | t | 35 | i12~14 | -6 | -3d | * Floor Break * Homing * Throw break 1 or 2 * Side switch on hit and throw break | |
| miary-zo | Right Throw | t | 40 | i12~14 | -3 | -3d | * Floor Break * Homing * Throw break 2 * Side switch on hit | |
| nina | 3,3 | h, h | 14, 4 | i14, i17 | -14 | -3 | Jail from 1st attack | |
| nina | 3,3,3 | h, h, h | 14, 4, 6 | i14, ,i17 | -14 | -3 | * Jail from 1st block * Duckable | |
| nina | b+2 | h | 12 | i12 | -14 | -3 | * Homing * Female characters can slap back with 2 on hit | |
| panda | H.2+3 | m | 50 | i15~16 | +9 | -3d | * Heat Smash * Floor Break * Balcony Break * Alternate input: H.HBS.2+3 * Transition to +8 ROL with F on block only * Transition to +13g HBS with D or 3+4 on block only * 9 chip damage on block * Floor breaks if 1st hit connects, or if 2nd hit connects on airborne opponent * Balcony breaks if only 2nd hit connects on standing opponent * Low crush | |
| raven | b+2 | h | 12 | i15~17 | -14~-12 | -3~-1 | ||
| raven | Left throw | t | 40 | -3 | -3d | * Floor Break * Throw break 1 * Side switch on hit | ||
| reina | f+2 | h | 8 | i13 | -9 | -3 | * Transition to r16 UNS (+0/+6) with u_d | |
| reina | db+2 | l,l | 10,12 | i20~21,i9~10 | -16 | -3 | +3c | |
| reina | SEN.1+3 | th(h) | 12 | i16 | -3 | * Throw break: none * Opponent recovery on hit: FUFA | ||
| steve | f+1+2 | m,h | 10,12 | i15~16, i7~9 | -14 | -3 | * Jail from 1st block | |
| steve | PAB.df+1,1,2 | m, m, m | 12, 14, 12 | i15~16, ,i22 | -11 | -3 | * Combo from 2nd CH with 5F delay * Interrupt with i4 from 2nd block * Whiffs vs SSR, SWR from 2nd block * Move can be delayed by 10F | |
| victor | b+1 | m | 11 | i14 | -13 | -3 | * Weapon * Transition to PRF r25 with F (-5/+5) with 9F delay | |
| victor | IAI.d+1+2 | l,l | 10,20 | i20~21,i14~15 | -29 | -3 | * Weapon * Unparryable (weapon low,low) | |
| victor | Back throw | t | 50 | i12~14 | -3 | * Throw break: none * Opponent recovery on hit: FUFA | ||
| xiaoyu | d+3 | L | 12 | i14 | -12 | -3 | +1 | * * High crush 6~ |
| xiaoyu | AOP.uf+3,4 | m, M | 14, 17 | i15~17, i15~17 | -14 | -3 | +22g | * Alternate input AOP.ub+3,4 AOP.u+3,4 * Interrupt with i6 from 1st block |
| yoshimitsu | H.2+3 | M,m,m,m | 51 | i18~19 | +4 | -3d | * Heat Smash * Reversal Break * Balcony Break * Recovers 4 base health or 14 additional recoverable health on hit * Enter DGF +10 r29 with U on block * Transition to attack throw after 1st hit * 9 chip damage on block * Jail from 1st attack * Low crush 68~89 * Floating state 90~92 | |
| yoshimitsu | NSS.b,B+1+4 | m! | 40 | i65~70 | -3a (-12) | +29a (-18) | Balcony Break | |
| yoshimitsu | Right throw | t | 40 | -3 | -3d | Throw break 2 | ||
| zafina | d+2 | m | 17 | i19~20 | -16c | -3c | +17a | * Spike |
| zafina | d+4 | L | 8 | i17~18 | -19 | -3 | +7 | |
| zafina | db+4 | L | 14 | i21~22 | -12 | -3 | +3 | * Transition to -13 -4 +2 MNT with D * High crush 6~40 |
| zafina | MNT.2 | m | 19 | i13~14 | -14 | -3 | +57a | |
| zafina | MNT.2,1 | m, m | 19, 10 | i13~14, i18~19 | -14 | -3 | * Jail from 1st block with ?F delay * Input can be delayed 5f | |
| zafina | MNT.4 | L | 13 | i17~18 | -19 | -3 | +7 | * Enter TRT with D * High crush 1~62 |
| zafina | SCR.d+3 | l | 10 | i18 | -6 | -3 | +9c | * "Punish" with i12 if Zafina uses SCR.4 * Can hit grounded when off-axis |
| alisa | b+4 | m | 17 | i15~16 | -13 | -4 | +54a | Knee |
| alisa | uf+4 | m | 8 | i15~16 | -15 | -4 | * Low crush 9~37 * Floating state 38~40 | |
| alisa | FC.d+4 | l | 6 | i12 | -15 | -4 | * High crush 1~ | |
| alisa | FC.db+1+2 | t | 45 | i11 | -4 | -4 | * Throw break: 1+2 * Opponent recovery on hit: FUFA * Side switch | |
| anna | 4,2 | h, h | 15, 12 | i11, i25~26 | -8 | -4 | * Combo from 1st CH * Interrupt with i5 * Whiffs vs SSR from 1st block | |
| anna | d+4 | l | 6 | i12 | -15 | -4 | ||
| armor-king | d+4 | l | 6 | i14 | -15 | -4 | * -4c on crouching hit * High crush 4~48 | |
| armor-king | hFC.4 | l | 6 | i14 | -15 | -4 | * -4c on crouching hit * High crush 1~ | |
| armor-king | (Back Throw) | th(h) | 60 | i12~14 | ! | -4d | * Unbreakable throw * Opponent left FUFA | |
| asuka | hFC.4 | l | 6 | i12 | -15 | -4 | * High crush 1~ | |
| azucena | uf+1,P | h, t | 18, 25 | i18~19, | -4d | Opponent recovers FUFA | ||
| azucena | FC.d+4 | l | 6 | i12 | -15 | -4 | * High crush 1~ | |
| bob | uf+3+4 | L,h | 10,12 | i21, i10 | -25,-15 | -4 | * * Low crush 24~30 * Floating state 31~33 | |
| bob | hFC.4 | l | 6 | i12 | -15 | -4 | * -4c on crouching hit * High crush 1~ | |
| bryan | DF+1,1 | m, m | 8, 2 | i15, i10 | -10 | -4 | * Jail from 1st block with 9F delay * Combo from 1st hit with 14F delay * Move can be delayed 16F | |
| bryan | DF+1,1,1 | m, m, m | 8, 2, 2 | i15, ,i10 | -10 | -4 | * Jail from 1st block with 8?F delay * Combo from 1st hit with 14F delay * Move can be delayed by 25F | |
| bryan | DF+1,1,1,1 | m, m, m, m | 8, 2, 2, 2 | i15, ,i10 | -10 | -4 | * Jail from 1st block with 8?F delay * Combo from 1st hit with 14F delay * Move can be delayed by 25F | |
| claudio | d+4 | l | 6 | i12 | -15 | -4 | * -4c on crouching hit * High crush 4~ | |
| claudio | b+4,3 | m, h | 10, 14 | i17, i22~23 | -12 | -4 | +1 | * Homing * Combo from 1st hit with no delay * Combo from 1st CH with 8f delay * Interrupt with i2 from 1st block * Input can be delayed 12F |
| clive | f+2 | m | 10 | i15 | -12 | -4 | * Weapon | |
| clive | d+4 | l | 6 | i12 | -15 | -4 | * -4c on crouching hit * High crush 4~ | |
| devil-jin | df+4,4 | m, m | 10, 16 | i13~14, i13~14 | -15 | -4c | * Floor Break * Jail from 1st block with 3F delay * Combo from 1st hit with 10F delay * Move can be delayed 10F | |
| devil-jin | d+4 | l | 6 | i12 | -15 | -4 | * -4c on crouching hit * High crush 4~ | |
| devil-jin | f,n,d,df+1,UF | m, t | 30, 10 | i22~24, | -4d | * Floor Break * Transition to attack throw on hit * Available only on hit * Opponent recovers FDFA on hit | ||
| devil-jin | FLY.4,2,1,UF | M, m, m, t | 10, 20 (14), 20 (14/10), 14 (10/7/6) | i20~21, , | -4d | * Floor Break * Airborne combo from 1st hit * Transition to attack throw on hit * Available only on hit * Opponent recovers FDFA on hit * Low crush 1~ | ||
| devil-jin | MCR.4,2,1,UF | M, m, m, t | 10, 20 (14), 20 (14/10), 14 (10/7/6) | i20~21, , | -4d | * Floor Break * Airborne combo from 1st hit * Transition to attack throw on hit * Available only on hit * Opponent recovers FDFA on hit * Low crush 1~ | ||
| dragunov | FC.df+1 | L | 8 | i16~17 | -13 | -4 | ||
| eddy | FC.4 | l | 6 | i13 | -15 | -4 | * Hits grounded up-close | |
| eddy | RLX.3 | L | 12 | i16~17 | -26c | -4 | +27a | * Transition to FC * Stagger low * High crush 1~50 |
| eddy | uf+1+2 | th(h) | 40 | i12~14 | -6 | -4a (-34) | * Throw break: 1+2 * Opponent recovers in FUFA * 45dmg on wall splat (Opponent recovers in FDFT) ** -4d? minimum hit frames on wall splat (higher frame advantage when wall splatted from a further distance) | |
| fahkumram | 1,2,4,4 | h, h, h, L | 5, 8, 10, 15 | i10, ,i25 | -15 | -4 | +0d | * Combo from 3rd hit * Interrupt with i6 from 3rd block * Shift to attack throw Murderous Sweep and gain GRF on CH |
| fahkumram | 3,1,d+4 | m, h, L | 11, 12, 15 | i13, ,i20 | -15 | -4 | +0d | * Combo from 2nd CH with 6F delay * Shift to attack throw Murderous Sweep and gain GRF on CH * Interrupt with i2 |
| fahkumram | 4,4 | h, L | 10, 15 | i12, i25 | -15 | -4 | +0d | * Combos from 3rd hit * Shift to attack throw Murderous Sweep and gain GRF on CH |
| fahkumram | d+3,4,4 | L, h, L | 11, 10, 15 | i16, ,i25 | -15 | -4 | +0d | * Combos from 3rd hit * Shift to attack throw Murderous Sweep and gain GRF on CH |
| fahkumram | d+4 | L | 18 | i14 | -15 | -4 | +0d | * Shift to attack throw Murderous Sweep and gain GRF on CH |
| fahkumram | hFC.4 | l | 6 | i12 | -15 | -4 | * -4c on crouching hit * High crush 1~ | |
| feng | d+3+4 | l | 6 | i12 | -15 | -4 | * -4c on crouching hit * High crush 4~46 | |
| feng | db+2 | l | 10 | i20~21 | -15 | -4 | -4c on crouching hit * High crush 6~30 | |
| feng | BT.d+3 | L | 20 | i18~20 | -26c | -4~-2 | +70a (+54) | * Has clean hit effect (+70a (+54)) * -4~-2 on normal hit * High crush 6~52 |
| feng | KNP.4 | l | 10 | i18 | -31c | -4 | Stagger low | |
| feng | 1+3 | t | 35 | i12~14 | -6 | -4d | * Homing * Throw break 1 or 2 | |
| feng | Back Throw | t | 50 | -4d | * Cannot break throw | |||
| feng | Right Throw | t | 40 | -3 | -4d | * Throw break 2 | ||
| heihachi | df+3,1+2 | m, h,m,m | 10, 3,3,3 | i15~16, i14 i9 i8 | -15 | -4 | * Jail from 1st attack | |
| heihachi | FUJ.4 | L | 20 | i18~19 | -14 | -4 | +12g | * Spike |
| heihachi | Right throw | t | 45 | -3 | -4d | * Floor Break * Throw break 2 | ||
| hwoarang | df+3 | m | 12 | i22~23 | -14~-13 | -4~-3 | * Cancel and transition to r1 LFS with F_U_D at frame 20 of move startup * Power up if an attack is absorbed ** Reversal Break ** 2 chip damage on block ** -9 on block * Power crush 7~21 | |
| hwoarang | LFS.df+3 | m | 12 | i22~23 | -14 | -4 | * Cancel and transition to r1 LFS with F_U_D at frame 20 of move startup * Power up if an attack is absorbed ** Reversal Break ** 2 chip damage on block ** -9 on block * Power crush 7~21 | |
| hwoarang | RFF.df+2+3 | m | 12 | i22~23 | -14 | -4 | * Power up if an attack is absorbed ** Reversal Break ** 2 chip damage on block ** -9 on block * Cancel and transition to r1 LFS with F_U_D at frame 20 of move startup * Power crush 7~ | |
| hwoarang | hFC.4 | l | 6 | i12 | -15 | -4 | * -4c on crouching hit * High crush 1~ | |
| jack-8 | d+4 | l | 10 | i16 | -15 | -4 | * Alternate input FC.d+4 * High crush 4 | |
| jack-8 | hFC.4 | l | 10 | i16 | -15 | -4 | * Alternate input d+4 * High crush 1 | |
| jin | db+2 | m | 12 | i16 | -10 | -4 | ||
| jin | df+2+4 | t | 40 | i12 | -2 | -4d | * Throw break 2 | |
| jun | b+1+3,P | t | 25 | -4d | * Opponent recovers FDFT | |||
| kazuya | d+4 | l | 6 | i12 | -15 | -4 | * -4c on crouching hit * High crush 4~ | |
| kazuya | BT.d+3 | l | 6 | i12 | -15 | -4 | * High crush 1~ | |
| kazuya | hFC.4 | l | 6 | i12 | -15 | -4 | * -4c on crouching hit * High crush 1~ | |
| kazuya | Right throw | th(h) | 40 | i12~14 | -3 | -4d | Throw break: 2 | |
| king | d+4 | l | 6 | i14 | -15 | -4 | ||
| kuma | 1,1 | h, m | 5, 8 | i10, i22~23 | -15 | -4c | * Combo from 1st hit CH with 2F delay * Move can be delayed by 3F | |
| kuma | d+4 | l | 10 | i16 | -15 | -4 | * -4c on crouching hit * High crush 4~ | |
| kuma | SIT.3+4 | M | 20 | i25 | -12 / -10 ROL | -4a / -2a ROL | * Transition to ROL with input SIT.F | |
| kunimitsu | d+3,4,1 | L, h, sm,t | 11, 12, 10,28 | i16~17, ,i26~37 | -13 | -4d | * Weapon * Combo from 2nd hit with 1f delay * Combo from 1st CH * Interrupt with i6 from 2nd block * Input can be delayed 1f * Move cannot be delayed * Recovers 11f faster on block (t115 r38) * Transitions to attack throw automatically on hit * 15 scaled damage on attack throw * Shift to Piercing Kunai Throw with F (Side switch on hit) | |
| kunimitsu | qcf+1 | sm,t | 10,28 | i15~26 | -13 | -4d | * Weapon * Bufferable * Block advantage is always -13 * Transitions to attack throw on hit * 25 total scaled damage | |
| kunimitsu | qcf+1,F | sm,t | 10,28 | i15~26 | -13 | -4d | * Weapon * Bufferable * Block advantage is always -13 * Transitions to attack throw on hit * 25 total scaled damage * Available on hit only * Side switch on hit | |
| kunimitsu | BT.2 | h,t | 10,20 | i19~20 | -7 | -4d | * Balcony Break (airborne) * Weapon * Transitions to attack throw on front standing hit * Hit vs BT/Side +5 * Chip damage and +0 block advantage on successful attack absorption * Power crush 7~18 | |
| kunimitsu | hFC.4 | l | 6 | i12 | -15 | -4 | * High crush 1~ | |
| law | BT.d+3 | l | 6 | i12 | -15 | -4 | ||
| lee | db+4 | l | 6 | i12 | -15 | -4 | Alternate input FC.4 * High crush | |
| lee | ws3,3 | M, m | 16, 11 | i10, i15 | -15 | -4c | * Transition to -15, -4 HMS with 4 * Combos from 1st hit | |
| lee | FC.4 | l | 6 | i12 | -15 | -4 | * Alternate input db+4 * High crush | |
| leo | d+3+4 | l | 7 | i12 | -15 | -4 | * High crush 4~ | |
| leo | hFC.4 | l | 6 | i12 | -15 | -4 | ||
| leroy | db+4 | L | 13 | i17 | -15 | -4c | +36d | * High crush 6~51 |
| lidia | f+3 | m | 12 | i17~18 | -11 | -4 | +6 | * Low crush 6~15 |
| lidia | d+2 | L | 12 | i18 | -14 | -4 | +12 | * High crush 6~ |
| lidia | d+4 | l | 6 | i12 | -15 | -4 | * High crush 4~ | |
| lidia | hFC.4 | l | 6 | i12 | -15 | -4 | * High crush 1~ | |
| lili | d+2,2 | m, h | 16, 10 | i16~17, i17~18 | -10 | -4 | -2 | * Jail from 1st attack with 6f delay * Combo from 1st hit with ?f delay * Input can be delayed 13f * Move can be delayed 11f * Transition to r25 RAB (-7/-1/+1) with b+3 or b+4 |
| lili | d+4 | l | 6 | i12 | -15 | -4 | * High crush 4~ | |
| lili | FC.4 | l | 6 | i12 | -15 | -4 | * High crush 1~ | |
| lili | DEW.1 | m | 12 | i15~16 | -9 | -4 | +2 | * Elbow |
| miary-zo | f+1+2 | m,m | 3,3 | ,i14~15 i8~9 | -10 | -4 | ||
| miary-zo | df+3+4 | L | 17 | i21 | -15 | -4 | +6a | * High crush 6~45 |
| nina | d+4 | l | 6 | i12 | -15 | -4 | * High crush 4~ | |
| nina | ub+3 | m | 15 | i14 | -15 | -4 | * Low crush 6~26 * Floating state 27~29 | |
| nina | FC.df+2 | m,t | 15,15 | i14 | -11 | -4d | Removes Recoverable Health | |
| nina | hFC.4 | l | 6 | i12 | -15 | -4 | * -4c on crouching hit * High crush 1~ | |
| panda | 1,1 | h, m | 5, 8 | i10, i22~23 | -15 | -4c | * Combo from 1st hit CH with 2F delay * Move can be delayed by 3F | |
| panda | d+4 | l | 10 | i16 | -15 | -4 | * -4c on crouching hit * High crush 4~ | |
| panda | SIT.3+4 | m | 20 | i25 | -12 / -10 ROL | -4a / -2a ROL | * Transition to ROL with input F | |
| paul | db+3 | L | 12 | i15~i17 | -18c | -4 | * -4c on crouching hit * High crush | |
| paul | db+4 | L | 6 | i12 | -15c | -4 | * High crush | |
| raven | qcf+3 | h,t | 16,14 | i16~17 | -7~-6 | -4d | * Spike * Transitions to attack throw on front hit only, otherwise launch +33a (+23) | |
| raven | FC.4 | l | 6 | i12 | -15 | -4 | * High crush 1~ | |
| raven | BT.d+4 | l | 6 | i12 | -15 | -4 | * High crush 1~ | |
| raven | Back throw | t | 50 | -4d | * Floor Break * Unbreakable | |||
| raven | Right throw | t | 40 | -3 | -4d | * Floor Break * Throw break 2 | ||
| reina | d+4 | l | 6 | i12 | -15 | -4 | * -4c on crouching hit * High crush 4~ | |
| reina | b+1,1 | h, m | 14, 15 | i18, i22 | -10 | -4 | * Combo from 1st hit with 8F delay * Interrupt with i3 from 1st block * Move can be delayed by 10F * Input can be delayed by 12F | |
| reina | uf+3+4,1+2 | mm, m | 10,10, 20 | i20,i4, i17 | -14 | -4 | * Combo from 1st hit | |
| reina | SSH.3 | L | 26 | i22 | -26 | -4c | * i42 effective startup | |
| reina | WRA.d+4 | L | 9 | i16~17 | -15 | -4 | +2 | * High crush 6~50 |
| shaheen | d+3+4 | l | 6 | i12 | -15 | -4 | * -4c on crouching hit * High crush 4~ | |
| victor | f+2,2 | h, h | 10, 10 | i13~14, i11 | -15 | -4 | * Weapon * Combo from 1st hit | |
| victor | 2+4 | t | 35 | i12~14 | -3 | -4 | * Homing * Throw break: 1 or 2 * Opponent recovery on hit: opp. side FDFT off-axis to the right | |
| victor | Right throw | t | 40 | i12~14 | -3 | -4 | * Throw break: 2 * Opponent recovery on hit: opp. side FDFT off-axis to the right | |
| victor | uf+1+2 | t | 40 | i12~14 | -3 | -4 | * Floor Break * Throw break: 1+2 * Opponent recovery on hit: FUFA | |
| xiaoyu | d+4 | l | 6 | i12 | -15 | -4 | * Alternate input FC.4 | |
| xiaoyu | u+4,1 | m, h | 20, 4 | i23~26, i18 | -10 | -4 | -1 | * |
| xiaoyu | hFC.3 | L | 11 | i15~17 | -15 | -4 | * High crush 1~49 | |
| xiaoyu | hFC.4 | l | 6 | i12 | -15 | -4 | * * High crush 1~46 | |
| yoshimitsu | d+3 | L | 12 | i15~17 | -18~-16 | -4~-2 | Most commonly impacts on frame 16, except when tracking right * High crush 4~ | |
| yoshimitsu | d+4 | l | 6 | i12 | -15 | -4 | * High crush 4~ | |
| yoshimitsu | uf+3+4 | M | 20 | i31~35 | -16~-12 | -4a | * Floor Break * In 1SS cancel to DGF r41 with 1+2 on frame 23 * In 1SS enter FLE r28 with d+1+2 * In 1SS enter IND r28 with d+1+2 (or NSS.d+1+2) * On hit, transitions to -4a r49 backward jump automatically * Landing on opponent's head, transitions to -48a (-58) r75 hop automatically, hitting Yoshimitsu during this animation forces him into BT * Low crush 10~32 * Floating state 33~35 | |
| yoshimitsu | NSS.ub+1+3,1+2 | m!, h | 50, 15 | i51~65, i18~19 | -15 | -4 | +45a | Floor Break |
| yoshimitsu | hFC.d+4 | l | 6 | i12 | -15 | -4 | * High crush 1~ | |
| zafina | d+2,4 | m, m | 17, 10 (7) | i19~20, i26 | -22 | -4 | -4c | * Spike * Combo from 1st hit * Airborne combo from 1st CH * Move cannot be interrupted * Transition to TRT r44 with D (-22/-4/-4c) * High crush 56~84 * Floating state 6~55 |
| zafina | FC.d+4 | l | 6 | i12 | -15 | -4 | * High crush 1~ | |
| zafina | SCR.d+4 | L | 20 | i24~30 | -25 | -4a | * Enter MNT with D * High crush 10~ | |
| zafina | TRT.4 | m | 10 | i26 | -22 | -4 | -4c | * Transition to TRT with D * Floating state 1~70? |
| alisa | db+2 | m | 10 | i18~19 | -18 | -5 | ||
| alisa | b+1+3,P | m! | 25 | i20~21 | -5a (-14) | +27a (-20) | * Balcony Break * Interrupt with i2 or i19 mid extension after parry * High crush 1~39 | |
| alisa | Left throw | t | 40 | -3 | -5d | * Throw break: 1 * Opponent recovery on hit: FDFA * Can side switch on hit | ||
| armor-king | 3+4,1+2 | M, M,t | 14, 25,5 | i25~32, i24~34 | +0c | -5d | * Transition to attack throw on close range front hit * +2c~+12c on mid hit * Interrupt with i13 from 1st block * Whiffs vs SS, SW from 1st block * Opponent left FUFA * Armor King recovers FUFL on hit, and FDFL on block * Low crush 9~34 * Floating state 35~37 | |
| armor-king | OTG.d+4 | L | 18 | i19~21 | -16c | -5d (-13) | * -5 on hit when opponent is standing * -5c on crouching hit | |
| bob | f,n,d,df+3 | m | 16 | i16~17 | -10 | -5s | * Knee * Low crush 14~27 * Floating state 28~30 | |
| bryan | uf+1+2 | t | 40 | i12 | -6 | -5d | * Floor Break * Throw break 1+2 | |
| claudio | 1+2,1+2,2 | m, t, t | 20, 10, 18 | i17, ,i17 | -5d or +0d | * Combo from 1st hit * Gain STB on hit * -5d vs FUFT when gaining STB * +0d vs FUFA if already STB * Deals 20 damage with input b,f+2 * Not a timed input * Transition to r101 STB on hit without STB | ||
| devil-jin | f,n,d,DF+4 | L | 7 | i16 | -23c | -5c | ||
| devil-jin | SS.2,U | m, m!,M! | 25, 35 (24), 40 (20) | i17~18, i37~38 i22~60 | -5a | * Only available as combo from 1st hit * 44 damage with scaling | ||
| dragunov | b+1+3 | 25 | -5d | * Parries mid and high punches and kicks * +1d on a successful kick parry * 100% recoverable damage * Sometimes Side switches on hit * Parry state 5~12 | ||||
| eddy | d+4 | L | 10 | i15~16 | -16c | -5 | * Transition to FC * High crush 6~50 | |
| eddy | d+1+3 | th(m) | 30 | i12~13 | -5 | * Heat Engager * Throw break: none | ||
| fahkumram | d+3 | L | 11 | i16 | -16 | -5 | ||
| feng | BT.1+4 | t | 45 | i12~14 | -6 | -5d | * Throw break 1+2 | |
| hwoarang | RFS.d+3 | L | 13 | i15 | -13 | -5 | +2 | * Transition to RFF * 3 chip damage on block in heat * cs10~19 crush state when canceled into followup * High crush 10~25 |
| hwoarang | 1+3 | th(h) | 35 | i12~14 | -3 | -5d | * Homing * Break: 1 or 2 * Opponent recovery on hit: FDFT * Sideswap on break | |
| hwoarang | RFF.1+3 | th(h) | 45 | i12 | -6 | -5d | * Break: 1+2 * Opponent recovery on hit: FUFA, sideswap | |
| hwoarang | qcb+3 | th(h) | 45 | i11 | -2 | -5d | * Floor Break * Break: 1 * Opponent recovery on hit: FUFA, sideswap | |
| hwoarang | uf+1+2 | th(h) | 40 | i12 | -6 | -5d | * Break: 1+2 * Opponent recovery on hit: FUFA * Also possible during RFF | |
| jack-8 | db+3,4,3,4 | l, l, l, l | 15, 12, 12, 12 | i21, ,i27 | -16 | -5 | * Interrupt with i7 from 3rd block | |
| jack-8 | db+3,4,3,4,3,4 | l, l, l, l, l, l | 15, 12, 12, 12, 12, 12 | i21, ,i27 | -16 | -5 | * Interrupt with i7 from 5th block | |
| jack-8 | db+1+2 | l,l | 8,21 | i18 | -70 | -5d | * Floor Break | |
| jin | f+3 | m | 12 | i14 | -16 | -5 | ||
| kazuya | DVK.f,n,d,df+1 | m,th | 23,15 | i20~22 | -16 | -5d | * Floor Break * Consumes 120F of remaining Heat time on throw hit * Throw can be canceled with B * Opponent recovers FDFA * Low crush 20~41 * Floating state 42~44 | |
| kazuya | DVK.f,n,d,DF+4,1,1 | L, m, m,th | 15, 24 (16), 17,15 | i16, ,i24~26 | -19 | -5d | * Floor Break * Consumes 600F of remaining Heat time on throw hit * Combo from 1st hit with 9F delay * Move can be delayed by 7F * Input can be delayed by 9F * Low crush 24~ | |
| king | f+3,1+2 | m, t | 18, 20 | i15~16, | -5d | * Input 1+2 during frames 2~20 of f+3 * Shifts to throw on front grounded hit * Can side switch on hit | ||
| king | AIR.d+1+3 | t(a) | 15 | i12~13 | -5d | * Cannot throw break. * Opponent recovers in FDFL. | ||
| king | WALL.f,hcf+1 | t(w) | 65(70) | i10 | -5d | * Cannot throw break. Also converts from RKO. * (f,hcf+1_2): Input all 6 directions of throw, press df for 1-3F, at most 1F of f followed by f+1 or f+2 for blue spark (+5 damage). * (f,f,F+2+4): Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage). * Opponent recovers in FUFR. | ||
| kunimitsu | H.2+3 | m,t | 50 | i14~15 | +3 | -5d | * Heat Smash * Reversal Break * Balcony Break * Transition to attack throw on hit * 10 chip damage on block * High evasion at frame 6? * Low crush 20~44 * Floating state 45~47 | |
| kunimitsu | (Airborne).ub+3+4 | m,t | 15,15 | i19 | -17 | -5d | * Balcony Break * Transitions to attack throw on front airborne hit * Does not transition on BT hit * Hit vs BT +36a (+26) * 17 total scaled damage * Low crush 9~40 * Floating state 41~43 | |
| kunimitsu | BT.1+4 | t | 45 | i12~14 | +0 | -5d | * Throw break: 1+2 * Opponent recovers in FDFA | |
| law | df+1,3 | m, l | 10, 6 | i13, i20 | -16 | -5 | * Combo from 1st hit with 2F delay * Interrupt with i2 * Move cannot be delayed * Links to 10-hit combo | |
| lee | ws3,3,D+3,3 ... | M, m, l, h | 16, 11, 8, 10 | i10, ,i24 | -16 | -5 | * D+3,3 can be repeated infinitely * Can shift to Infinite Kick Chain: Middle with n,3 after the 4th, 6th, and 8th high attacks * Combos from 3rd hit | |
| lee | Back Throw | t | 50 | i12~14 | ! | -5d | Unbreakable | |
| leroy | OTG.db+2 | l | i17~18 | -16 | -5 | Power up during Heat (partially uses remaining Heat time) | ||
| lidia | d+3 | l | 9 | i15 | -16 | -5 | +5 | Can hit grounded off-axis |
| miary-zo | H.2+3 | m,th | 52 | i17~18 | +6 | -5d | * Heat Smash * Floor Break * Transition to BAO +6 r24 automatically on block only Cancel BAO transition -13 -6 +23a (+13) r36 with B * 6 chip damage on block * Low crush | |
| miary-zo | b+3,4 | m, h | 9, 13 | i16~17, i24 | -13 | -5 | * Combo from 1st hit * Interrupt with i5 from 1st block * Low crush 14~42 * Floating state 43~45 | |
| miary-zo | ub+1 | m,t | 13,8,29 | i17 | -15 | -5d | * Floor Break * Transitions to attack throw on front hit only * Hit vs BT +16a (+9) * Side switch on hit | |
| miary-zo | uf+1 | m,t | 13,8,29 | i17 | -15 | -5d | * Floor Break * Transitions to attack throw on front hit only * Hit vs BT +16a (+9) | |
| miary-zo | 1+3 | t | 35 | i12~14 | -9 | -5d | * Floor Break * Homing * Throw break 1 or 2 * Transition to WAL on throw break if Miary Zo makes contact with a wall | |
| nina | 3 | h | 14 | i14 | -16 | -5 | ||
| nina | 2+4,2 | t | 25 | +0 | -5d | * Unbreakable * Side switch | ||
| raven | FC.df+3+4 | L,sm | 17,25 | i18~20 i34~36 | -23~-21 | -5a | * Spike * Transition to r20 SZN on hit only * Second hit available on hit only ** Airborne spike on 1st and 2nd hit * High crush 1~17 | |
| steve | d+2 | l | 11 | i17 | -18 | -5 | * High crush 6~ | |
| steve | d+2,1 | l, m | 11, 8 | i17, i14~15 | -11 | -5 | +0 | * Combo from 1st CH with 13F delay * Move cannot be interrupted from 1st block or hit * Move can be delayed by 13F * Transition to r22 LWV with 3 (-6/+0/+5) * Transition to r22 RWV with 4 (-6/+0/+5) * Transition to r22 SWY with b+3_4 (-6/+0/+5) * Transition to r20 DCK with f+3_4 (-4/+2/+7) * r22? DCK FC cancel? |
| steve | PAB.b+1,1,2 | m, h, m | 15, 10, 12 | i17~18, ,i18~20 | -11 | -5 | * Combo from 2nd CH with 4F delay * Move cannot be interrupted * Move can be delayed by 10F | |
| alisa | f,F+3 | m | 12 | i18~19 | -14 | -6 | * Low crush 15~41 * Floating state 42~44 | |
| alisa | FC.d+3 | L | 10 | i16 | -17 | -6 | * High crush 1~ | |
| alisa | DBT.f+2,2 | L, m | 13, 25 (17) | i19~20, i35~37 | -33 | -6a (-13) | * Balcony Break * Weapon * Combo from 1st hit * 7 chip damage on block * 10 chip damage on block in heat * Low crush 35~67 * Floating state 68~70 | |
| anna | d+3 | L | 10 | 16 | -17 | -6 | * High crush 4~ | |
| anna | db+3+4 | L | 18 | i24 | -26 | -6 | * Clean hit -4 on hit, +3 damage * High crush 6~ | |
| armor-king | BM.2,1,2,1 | t | 5,5,5,15 | +0 | -6d | * Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1) * Throw break the 1st/4th hit by input the opposite to King's 1st/4th button. * Opponent recovers FDFT * AK recovers FUFA on throw break | ||
| asuka | H.2+3 | m,t | 12,11,27 | i16 | +10g | -6 | * Heat Smash * Floor Break * 7 chip damage on block * Transition to attack throw on hit * +15a if only the last hit connects * +11d (-24) if only the last two hits connect * 2nd hit damage 11 > 18 if 1st hit whiffs * 3rd hit damage 27 > 30 if 1st hit whiffs * Hit level becomes m,m,m on block/whiff * Low crush 5~ | |
| asuka | ws2,1,1,1,2,1,4 | m, h, m, h, m, sm, m | 18, 10, 8, 8, 6, 5, 7 | i13~14, , | -16 | -6 | ||
| asuka | hFC.3 | L | 10 | i16 | -17 | -6 | * High crush 1~ | |
| asuka | df+2+3 | t | 40 | i12 | -6 | -6d | * Floor Break * Throw break 2 * Opponent recovers off-axis FUFT on hit * Can side switch on hit | |
| azucena | FC.d+3 | L | 10 | i16 | -17 | -6 | * High crush 1~ | |
| bob | hFC.3 | L | 12 | i16 | -16 | -6 | -2c on crouching hit * High crush 1~ | |
| bryan | ub+1+2 | m,m | 5,2 | i15 i12 | -16 | -6 | * Combo from 1st hit | |
| bryan | ub+1+2,1,2 | m,m, m, m | 5,2, 2, 2 | i15 i12, ,i11 | -16 | -6 | * Combo from 1st hit * Jail from 1st block with ?F delay * 11f input window- | |
| bryan | ub+1+2,1,2,1,2 | m,m, m, m, m, m | 5,2, 2, 2, 2, 2 | i15 i12, ,i9 | -16 | -6 | * Combo from 1st hit * Jail from 1st block with ?F delay * 8f input window | |
| bryan | ub+1+2,1,2,1,2,1,2 | m,m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2 | i15 i12, ,i7 | -16 | -6 | * Combo from 1st hit * Jail from 1st block with ?F delay * 6f input window | |
| bryan | ub+1+2,1,2,1,2,1,2,1,2 | m,m, m, m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2, 2, 2 | i15 i12, ,i5 | -16 | -6 | * Combo from 1st hit * Jail from 1st block with ?F delay * 4f input window | |
| claudio | d+3 | L | 10 | i16 | -17 | -6 | * -6c on crouching hit * High crush 4~ | |
| clive | d+3 | L | 10 | i16 | -17 | -6 | * -6c on crouching hit * High crush 4~ | |
| devil-jin | 3 | m | 16 | i17~19 | -12 | -6 | ||
| devil-jin | db+3 | L | 10 | i16 | -17 | -6 | * -6c on crouching hit * High crush 4~ | |
| devil-jin | FLY.4,2,1+2 | M, m, m!,M! | 10, 20 (14), 14 (10/7), 20 (10/8) | i20~21, ,i27~28 i22~60 | -6a | * Available only as airborne combo from 2nd hit * Low crush 1~ | ||
| devil-jin | MCR.4,2,1+2 | M, m, m!,M! | 10, 20 (14), 14 (10/7), 20 (10/8) | i20~21, ,i27~28 i22~60 | -6a | * Available only as airborne combo from 2nd hit * Low crush 1~ | ||
| devil-jin | df+2+3 | t | 40 | i12 | -2 | -6d | * Floor Break * Throw break 2 * Can be done from FC | |
| dragunov | ub+3 | m | 16 | i17~21 | -17 | -6 | * Low crush 9~27 * Floating state 28~30 | |
| eddy | ub+4 | m | 12 | i19~21 | -17 | -6 | * Floating state 20~? | |
| eddy | Right throw | th(h) | 40 | -3 | -6d | * Throw break: 2 * Opponent recovers in FDFL | ||
| fahkumram | b+2 | h | 17 | i14~15 | -15 | -6 | ||
| fahkumram | RAM.3 | m | 20 | i21 | -11 | -6 | ||
| fahkumram | hFC.3 | L | 10 | i16 | -17 | -6 | * -6c on crouching hit * High crush 1~ | |
| feng | d+3 | L | 10 | i16 | -17 | -6 | * -6c on crouching hit * High crush 4~52 | |
| feng | Left Throw | t | 40 | -3 | -6d | * Throw break 1 | ||
| hwoarang | d+4 | l | 7 | i19 | -17 | -6 | +4s | * Also possible during RFF * High crush 6~55 |
| hwoarang | LFS.d+3 | L | 7 | i16 | -17 | -6 | * -6c on crouching hit | |
| hwoarang | hFC.3 | L | 10 | i16 | -17 | -6 | * -6c on crouching hit * High crush 1~ | |
| hwoarang | 2+4,B | th(h) | 40 | i12~14 | -2 | -6d | * Homing * Break: 2 * Opponent recovery on hit: FUFA, sideswap * Transition to BT on hit | |
| jack-8 | d+3 | l | 12 | i20 | -17 | -6 | * Alternate input FC.d+3 * High crush 4 | |
| jack-8 | hFC.3 | l | 12 | i20 | -17 | -6 | * Alternate input d+3 * High crush 1 | |
| jin | ws1,3,2 | m, h, m | 7, 8, 4 | i13~14, ,i18 | -11 | -6 | * Combo from 1st hit * Jail from 1st block | |
| jun | df+2+3 | t | 40 | i12 | -6 | -6d | * Throw break 2 * Floor Break | |
| kazuya | d+3 | L | 10 | i16 | -17 | -6 | * -6c on crouching hit * High crush 4~ | |
| kazuya | hFC.3 | L | 10 | i16 | -17 | -6 | * -6c on crouching hit * High crush 1~ | |
| king | hFC.3 | L | 10 | i18 | -17 | -6 | * Get extra range by FC.df+3/CD.DF+3. | |
| king | qcb+1+2 | t | 50 | i11 | -6 | -6d | * Floor Break * Homing during heat * 1+2 throw break * Side switch * King recovers in BT * Opponent recovers in FUFA. | |
| kuma | d+3 | L | 12 | i20 | -17 | -6 | * -6c on crouching hit * High crush 4~ | |
| kuma | FC.df+2,1,1+2 | m, h, M | 12, 12, 6 | i18~19, ,i22~23 | -17 | -6 | * Interrupt with i6 from 2nd block | |
| kuma | FC.df+2,1,1+2,3,1+2,3+4,1+2,2 | m, h, M, L, M, m, m, m | 12, 12, 6, 5, 6, 6, 7, 6 | i18~19, ,i20~22 | -17 | -6 | * Interrupt with i21? from 7th block * Can SSL/SSR and SWL/SWR from 7th block | |
| kunimitsu | hFC.3 | L | 10 | i16 | -17 | -6 | * High crush 1~ | |
| law | 1,1 | h, h | 5, 5 | i10, i18 | -8 | -6 | +6 | * CH frames also apply to combo from 1st CH |
| law | hFC.3 | l | 10 | i16 | -17 | -6 | * High crush 4~ | |
| law | uf+1+2,1,2,1+2 | t | 40 | i12 | -6 | -6d | * Throw break 1+2 * Floor Break | |
| lee | FC.3 | l | 10 | i13 | -17 | -6 | * * High crush | |
| leo | d+3 | l | 10 | i16 | -17 | -6 | * High crush 4~ | |
| leo | hFC.3 | l | 10 | i16 | -17 | -6 | ||
| leroy | f+3,1+2 | m, h,h,h | 14, 5,5,5 | i14~15, i13,i9,i7 | -8 | -6 | * Jail from 1st block with 1F delay * Combo from 1st CH with 1F delay * Power up during Heat (18dmg, 12 chip damage) * Consumes 120F of remaining Heat Time * Move cannot be delayed * Input can be delayed by 1F | |
| lidia | hFC.3 | L | 10 | i16 | -17 | -6 | * High crush 1~ | |
| lili | FC.3 | L | 10 | i16 | -17 | -6 | * High crush 1~ | |
| miary-zo | b,B+2+3 | m! | 30 | i62~63 | -6d | * Balcony Break | ||
| miary-zo | Left Throw | t | 40 | i12~14 | -3 | -6d | * Floor Break * Homing * Throw break 1 | |
| nina | f+2,1 | h, m | 12, 12 | i13, i19~20 | -13 | -6s | * Combo from 1st CH with 9f delay * Jail from 1st block with ?F delay | |
| nina | d+3 | L | 10 | i16 | -17 | -6 | * High crush 4~ | |
| nina | uf,n,D+3 | L | 15 | i43 | -17 | -6 | * Low crush 9~30 * Floating state 31~33 * High crush 34~53 | |
| nina | hFC.3 | L | 10 | i16 | -17 | -6 | * -6c on crouching hit * High crush 1~ | |
| nina | STB.2 | t | 5 (7) | +0 | -6d | * Removes Recoverable Health * Unbreakable * Side switch * Power up with input 2,1,3 (+2 damage) | ||
| panda | d+3 | L | 12 | i20 | -17 | -6 | * -6c on crouching hit * High crush 4~ | |
| paul | f,F+3,4,d+4 | m, m, L | 17, 10, 15 | i15~16, ,i27~28 | -17c | -6 | * Interrupt with i15 from 1st block * Whiffs vs SWL from 1st block * Move cannot be delayed * Input can be delayed by 6F * Low crush 10~24 * Floating state 25~27 * High crush 58~101 | |
| raven | FC.3 | L | 10 | i16 | -17 | -6 | * High crush 1~ | |
| reina | FC.d+3 | l | 10 | i16 | -17 | -6 | * High crush 1~ | |
| shaheen | db+3 | L | 12 | i20~21 | -17 | -6 | ||
| steve | PAB.b+1 | m | 15 | i17~18 | -19 | -6 | ||
| victor | d+1 | L | 7 | i16 | -17 | -6 | * Weapon * Cannot be parried (weapon low) * High crush 6~52 | |
| yoshimitsu | hFC.d+3 | L | 10 | i16 | -17 | -6 | * High crush 1~ | |
| zafina | f+2 | m | 17 | i19 | -18 | -6 | +52a | |
| zafina | ub+3 | m | 19 | i22~23 | -17 | -6 | * Balcony break on airborne hit * Low crush 8~31 * Floating state 32~34 | |
| zafina | FC.d+3 | l | 10 | i16 | -17 | -6 | * High crush 1~ | |
| anna | OTG.d+3+4 | L | 30 | i17~18 | -17 | -7d | * Spike | |
| asuka | ws2,1,1,1,2,1+4 | m, h, m, h, m, sll,h | 18, 10, 8, 8, 6, 7,5 | i13~14, , | -33 | -7 | ||
| bob | d+3 | L | 12 | i19~20 | -18 | -7 | * -7c on crouching hit * High crush 6~56 | |
| bryan | b,B+4 | M | 24 | i21~33 | -19~-7 | -7a~+5a | Spike * Low crush 18~32 * Floating state 33~ | |
| claudio | f+1+2 | m | 8 | i16 | -18 | -7 | ||
| claudio | f,F+2 | m | 14 | i14~16 | -18 | -7 | * Elbow * i15 fastest startup when buffered during blockstun. i17 fastest startup when unbuffered | |
| devil-jin | df+3,2 | m, m | 12, 10 | i16~17, i19 | -13 | -7 | * Combo from 1st hit * Move cannot be interrupted | |
| eddy | db+2 | L | 10 | i18~19 | -18c | -7 | -2 | * High crush 6~55 |
| eddy | 1+3 | th(h) | 35 | i12~14 | -5 | -7d | * Floor Break * Homing * Throw break: 1 or 2 * Opponent recovers in FUFA | |
| hwoarang | 3,3 | h, m | 15, 12 | i14, i18 | -13 | -7 | -2 | * Jail from 1st block * Combo from 1st CH * -7c on crouching hit * Transition to r17 LFS with F (+2/+8/+13) |
| hwoarang | uf+3 | m | 11 | i28~29 | -6 | -7 | * Also possible during RFF * Low crush 9~ | |
| hwoarang | LFS.3 | m | 10 | i14 | -13 | -7 | -2 | * Transition to r17 LFS with F (+2/+8/+13) * -7c on crouching hit |
| hwoarang | LFS.uf+3 | m | 11 | i28~29 | -6 | -7 | * Low crush 9~ | |
| jin | db+2,2 | m, h | 12, 11 | i16, i8 | -12 | -7 | * Jail from 1st block * Combo from 1st hit * +43a from 1st CH | |
| kazuya | ub+1+2 | h | 32 | i41~56 | -7c~+8c | * Balcony Break * 9 chip damage on block * Forces tech backroll on hit ** Opponent recovers crouching | ||
| king | b+3:1+2 | h, t | 23, 15 | i16~18, | -7d | * Shifts to throw on front grounded hit * Input 1+2 during frames 2~17 of b+3 * Side switch on hit | ||
| king | uf+2 | M | 40 | i47~53 | -17d (-17) | -7d | * Floor Break * Elbow * u+2 to jump vertical (js9~), ub+2 to jump back (js9~) * Auto switch side if fly over opponent * Opponent forced crouching on block * Low crush 10~53 * Floating state 55~80 | |
| king | DHH.2,1,3,4 | t | 12,13 / 32 | -6 | -7d(-40) | * 2 throw break. * Mash 1/2/3/4 to roll in midscreen to reduce damage, on wall splat damage is 32. * Opponent recovers in FUFT if fails to roll. | ||
| kuma | FC.df+2,1,1+2,3 | m, h, M, L | 12, 12, 6, 5 | i18~19, ,i32~33 | -18 | -7 | * Interrupt with i15 from 3rd block | |
| kunimitsu | db+3,3 | l, l | 8, 7 | i18, i15~17 | -19 | -7 | * Jail from 1st attack * High crush 1~ | |
| kunimitsu | db+3,3,3 | l, l, l | 8, 7, 7 | i18, ,i15~17 | -19 | -7 | * Jail from 1st block * Combo from 2nd CH * Interrupt with i13 from 2nd block * High crush 1~ | |
| kunimitsu | db+3,3,3,3 | l, l, l, l | 8, 7, 7, 5 | i18, ,i15~17 | -19 | -7 | * Jail from 1st block * Combo from 3rd CH * High crush 1~ | |
| kunimitsu | db+3,3,3,3,3 | l, l, l, l, l | 8, 7, 7, 5, 5 | i18, ,i15~17 | -19 | -7 | * Jail from 1st block * Combo from 4th CH * High crush 1~ | |
| lee | f+3 | m | 6 | i15 | -18 | -7 | ||
| lee | f+3,3 | m, m | 6, 3 | i15, i8 | -18 | -7 | * Jail from 1st block * Combo from 1st hit | |
| lee | f+3,3,3 | m, m, h | 6, 3, 3 | i15, ,i8 | -18 | -7 | * Jail from 1st block with 1F delay * Combo from 1st hit with 1F delay * Move cannot be delayed * Input can be delayed by 1F | |
| lee | f+3,3,3,3 | m, m, h, h | 6, 3, 3, 3 | i15, ,i8~9 | -18 | -7 | * Jail from 1st block with 1F delay * Combo from 1st hit with 1F delay * Move cannot be delayed * Input can be delayed by 1F | |
| lee | df+1,2,2 | m, h, h | 10, 5, 6 | i13~14, ,i22 | -18 | -7 | * Combo from 1st hit | |
| leo | d+4,2 | L, h | 13, 23 | i16~17, i26~27 | -5~-4 | -7d | +3d | * Combo from 1st CH * Interrupt with i7 from 1st block * Whiffs vs SSR, SWR from 1st block * Gain LTG -11d -1d on hit with 1+2 |
| miary-zo | uf+4 | m | 10 | i15~16 | -15 | -7s | * Low crush 9~31 * Floating state 32~34 | |
| nina | OTG.d+3+4 | L | 30 (21) | i17~18 | -17 | -7d | Spike | |
| paul | f,F+2 | m | 14 | i15~17 | -17 | -7 | * Elbow * Alternate input FC.df+2 | |
| paul | ws1 | m | 16 | i15~16 | -10 | -7 | +1 | |
| reina | WRA.4,2 | M,M, m | 6,8, 8 | i17~18,i13, i15 | -18 | -7 | * Jails from 2nd block with 4F delay * Combo from 1st CH or 2nd hit with 14F delay * Move can be delayed by 10F * Input can be delayed by 14F | |
| yoshimitsu | db+3,3 | l, l | 8, 7 | i18~19, i15~17 | -19 | -7 | * Combo from 1st hit * Enter IND r20 with d+3+4 * High crush 1~ | |
| yoshimitsu | db+3,3,3 | l, l, l | 8, 7, 7 | i18~19, ,i15~17 | -19~-17 | -7~-5 | * Combo from 2nd CH * Enter IND r20 with d+3+4 * High crush 1~ | |
| yoshimitsu | db+3,3,3,3 | l, l, l, l | 8, 7, 7, 5 | i18~19, ,i15~17 | -19 | -7 | * Combo from 3rd CH * Enter IND r20 with d+3+4 * High crush 1~ | |
| yoshimitsu | db+3,3,3,3,3 | l, l, l, l, l | 8, 7, 7, 5, 5 | i18~19, ,i15~17 | -19 | -7 | * Combo from 4th CH * Enter IND r20 with d+3+4 * High crush 1~ | |
| yoshimitsu | b+1,1,db+3,3 | h, h, l, l | 8, 9, 7, 5 | i17, ,i15~17 | -19 | -7 | * Combo from 3rd CH * Can combo to db+3 extensions * Enter IND r20 with d+3+4 * Can be performed after one or three b+1 * High crush 1~ | |
| zafina | WR.f+4 | L | 21 | i14~30 | -52~-36 | -7a | * Enter BT -52 -7a with U * Enter TRT -52 -7a r35 with D * Zafina must run for 32f to access this move * Floating state 14~40 | |
| alisa | ub+4,1 | m, m | 10, 12 | i18, i25~27 | -21 | -8 | Combo from 1st CH * High crush 24~ | |
| armor-king | OTG.d+4,4 | L, L | 18, 8 (5) | i19~21, i18~21 | -16c | -8d | * Floor Break * Scaled combo from 1st hit on grounded opponent * -5 on hit when opponent is standing * -5c on crouching hit | |
| armor-king | OTG.d+4,4,4 | L, L, L | 18, 8 (5), 6 (3) | i19~21, ,i18~21 | -16c | -8d | * Floor Break (Airborne) * Scaled combo from 1st hit on grounded opponent * -5 on hit when opponent is standing | |
| azucena | 1+2+3+4,3+4 | m! | 54 | i75 | -8a | Base damage is 45 | ||
| clive | df+1,2 | m, h | 10, 13 | i14~15, i23 | -16 | -8 | * Strong Aerial Tailspin * Weapon * Combo from 1st hit * Enter PHX +6 +14 r21 with F or 4 on hit or block | |
| eddy | uf+3 | m | 15 | i26~28 | -10c | -8c | +12a | * Transition to HSP with input F (-14/-12/+8a) * Low crush 13~ |
| hwoarang | db+4 | L | 14 | i16 | -12 | -8 | -1 | * Transition to r20 RFS with F (-1/+3/+10) * Also possible during RFF |
| jack-8 | db+3,4,3 | l, l, l | 15, 12, 12 | i21, ,i27 | -19 | -8 | * Interrupt with i7 from 2nd block | |
| jack-8 | db+3,4,3,4,3 | l, l, l, l, l | 15, 12, 12, 12, 12 | i21, ,i27 | -19 | -8 | * Interrupt with i7 from 4th block | |
| king | df+4,3,d+4 | l, h, L | 10, 11, 20 | i14~15, ,i33~35 | -10d | -8a | +22a | * Recovers in FC on hit * Low crush 25~36 * Floating state 37~62 |
| kuma | FC.df+2,1,1+2,3,1+2 | m, h, M, L, M | 12, 12, 6, 5, 6 | i18~19, ,i26~27 | -19 | -8 | * Interrupt with i10 from 4th block * Can SSR hit from 4th block | |
| kunimitsu | MUS.4 | m | 30 | i13~15 | -14 | -8a | * Floor Break * Massive pushback, difficult to punish without walls * Low crush 1~28 * Floating state 29~31 | |
| lee | ws3,3,DF+3 | M, m, m | 16, 11, 10 | i10, ,i26 | -19 | -8 | * Combos from 2nd hit CH | |
| lee | ws3,3,DF+3,3 ... | M, m, m, h | 16, 11, 10, 10 | i10, ,i26 | -16 | -8 | * DF+3,3 can be repeated infinately * Can shift to Infinite Kick Chain: Low with D+3 after the 4th, 6th, and 8th high attacks * Combos from 3rd hit | |
| lee | ws3,3,D+3 | M, m, l | 16, 11, 8 | i10, ,i26 | -19 | -8 | * Combos from 2nd hit CH | |
| nina | uf+4,3 | h, L | 22, 10 | i18, i18 | -19 | -8 | * Combo from 1st CH * Move cannot be interrupted * High crush 35~64 | |
| raven | 3~4,F | m,M | 10,16 | i25~26 i31~36, | -39~-36 | -8 | Will phase through opponent up-close * is8~30 * Low crush 13~41 * Floating state 42~44 | |
| reina | OTG.d+4 | L | 14 (11) | i19 | -19 | -8 / -8a (-16) | 22 (17) dmg if done with input OTG.d+4 alone | |
| steve | df+1,2~f+1+2,1 | m, h,h, m | 12, 8,12, 7 | i13~14, ,i17~18 | -19 | -8 | * Combo from 2nd CH | |
| steve | df+1,2~f+1+2,1,1,2 | m, h,h, m, m, m | 12, 8,12, 7, 8, 8 | i13~14, ,i22~23 | -8 | * Combo from 4th hit | ||
| yoshimitsu | f+3+4 | m,M,M,M | 18,3,3,3 | i21~25 | -13~-9 | -8a (-15) | * Balcony Break * Floor Break * Head * Floor break occurs on 4th hit * Transition to FLE on hit only * Attacks after 1st only come out on hit * Combo from 1st hit does 2,1,1 damage * Combo does 2 extra damage from FLE.n * Cancel to r65 BT earliest on frame 10 with b * Automatically transitions to r55 IND on self-wallsplat * Total and recovery frames on hit r19 t88 | |
| zafina | d+1 | m | 11 | i12 | -16 | -8 | -3c | * Spike |
| alisa | ub+4,1,1 | m, m, m | 10, 12, 9 | i18, ,i21 | -20 | -9 | * Elbow * Combo from 2nd hit * Combo from 1st CH | |
| asuka | ws2,1,1,1,2,1,4,3 | m, h, m, h, m, sm, m, l | 18, 10, 8, 8, 6, 5, 7, 7 | i13~14, , | -25 | -9 | ||
| azucena | f,f,F+3 | m | 10 | i15~16 | -14 | -9 | Knee * Low crush 9~36 * Floating state 37~39 | |
| dragunov | d+4 | L | 12 | i15~16 | -15 | -9 | -4 | |
| eddy | 2+4 | th(h) | 35 | i12~14 | -6 | -9d | * Floor Break * Homing * Throw break: 1 or 2 * Sideswitch on break * Opponent recovers in FDFA | |
| hwoarang | LFS.2,2,3,4,3 | m, h, h, L, m | 15, 7, 10, 7, 7 | i16, ,i31 | -9 | -9 | * Interrupt from 4th block with i13 | |
| jack-8 | db+3 | l | 15 | i21 | -20 | -9 | * | |
| jack-8 | db+3,4 | l, l | 15, 12 | i21, i27 | -16 | -9 | * Interrupt with i7 from 1st block | |
| jun | uf+4 | m | 10 | i16~18 | -20 | -9s | * Low crush 10~40 * Floating state 41~43 | |
| king | d+3+4 | L | 14 | i16 | -25 | -9 | * On CH, can access Stagger Kicks Flurry (d+3+4,4,4,4) * Can be done from Crouch Level 1 * High crush 6~ | |
| king | d+3+4,4 | L, L | 14, 7 | i16, i29 | -25 | -9 | * Combo from 1st CH * High crush 1~ | |
| king | d+3+4,4,4 | L, L, L | 14, 7, 7 | i16, ,i29 | -25 | -9 | * Combo from 2nd CH * High crush 1~ | |
| leo | b+1+3,P.2 | m | 30 | i14~15 | -9~-8 | -9a | * Balcony Break * Combo from parry * Gain LTG on hit * +9a on hit during LTG | |
| leroy | HRM.b+3 | L | 12 | i20~21 | -26 | -9 | -9c on crouching hit | |
| paul | d+4,2 | L, m | 9, 23 | i15, i21 | -18 | -9 | * Elbow * Move can be delayed 3f * Input can be delayed 4f * Combo from 1st CL with 3f delay +5d (-2) * Combo from 1st CH with 3f delay +5d (-2) | |
| paul | FC.D,U+4 | m | 40 | i13~18 | -49d | -9d (-24) | * Deals recoverable damage to self | |
| paul | DPD.df+3+4 | m,M | 32,10 | i18~23,i51~61 | -49d | -9d (-24) | * Effective minimum startup 28f * t112 on hit * Deals recoverable damage to self * Low crush 16~35 * Floating state 36~62 * FDFA * 63~92 | |
| yoshimitsu | b+1,1,db+3 | h, h, l | 8, 9, 7 | i17, ,i13~14 | -20 | -9 | * Combo from 1st hit * Can combo to DB+3 extensions * Can be performed after one or three b+1 * High crush 10~ | |
| yoshimitsu | f,F+3+4 | m | 15 | i22~24 | -20 | -9c | * Floor Break * Cannot be buffered * Visually similar to f,F+1+2 * Low crush 10~27 * Floating state 28~30 | |
| armor-king | 2+4,d+1+2 | th(h) | 35, 38 | i12~14, | -10d | * Floor Break * Unbreakable throw extension * Input d+1+2 by frame 101 * Opponent left FUFA | ||
| armor-king | FDFL.db+1+3 | th(g) | 0 | i18~20 | +8 | -10d | * 1 or 2 throw break, depending on Armor King's input. * Transitions to Back Mount (BM), which has the Ultimate Punch followup * Opponent recovers in FDFT. | |
| clive | H.2+3 | m,t,m,m,m,m,m,m | 55 | i18 | +5 | -10 | * Heat Smash * Balcony Break * Transition to attack throw on 1st hit * 45 damage Balcony Break on 1st whiff * Recover 27-45 recoverable health on hit: * Regain 18?-19? additional recoverable health on hit * Recover 19 recoverable health on 1st whiff and 2nd hit: * Regain 12? additional recoverable health on 1st whiff and 2nd hit * 10 chip damage on block * Low crush 23~117 * Floating state 118~120 | |
| dragunov | uf+1+2 | t | 40 | i12 | -6 | -10d | * Floor Break * Throw break: 1+2 * Side switch on hit | |
| heihachi | H.d+3,2 | M, SM | 25, 25 | i22~23, i30 | +0 | -10a (-20) | * Tornado * Reversal Break * Combo from 1st hit * 12 Chip damage on block * Consumes 300f of remaining Heat time | |
| heihachi | uf+3 | m | 17 | i28~29 | -10 | -10a (-20) | * Balcony Break * 2nd hit available only on hit or block * Low crush 9~ | |
| heihachi | FUJ.3 | m | 17 | i28~29 | -10 | -10a (-20) | * Balcony Break * 2nd hit available only on hit or block * Low crush 8~ | |
| hwoarang | LFS.2,2,3,4,3,4 | m, h, h, L, m, m | 15, 7, 10, 7, 7, 8 | i16, ,i22~24 | -21 | -10 | * Combo from 5th hit | |
| jack-8 | uf+1+2 | t | 35 | i11 | -6 | -10d | * Throw Break 1+2 * Floor Break | |
| king | MMD6.2,4,3,1,1+3/ MMD6.2,4,3,1,2+4 | t | 31 | -6 | -10d | * 1 or 2 throw break, depending on King's input. * Opponent recovers in FUFA. Max Damage 116. |