
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| nina | qcf+1 | h | 21 | i14~16 | +1~+3 | +3~+5 | +47a (+37) | * 5 chip damage on block, * bufferable |
| nina | ABK.2 | t | 15 | -3 | +3d | * Removes Recoverable Health * Throw break 2 * Powered up input: ABK.2,1,3,4,1+2 | ||
| nina | ABK.2 | t | 15 | -3 | +3d | * Removes Recoverable Health * Throw break 2 * Powered up input: ABK.1,2,3,4,1+2 | ||
| nina | BHS.1 | t | 8 | -3 | +3d | * Throw break 1 * Powered up input: BHS.1,3,1 * Alternate input: BTR.1 | ||
| nina | BHS.1+2 | t | 10,10 | -3 | +3d | * Removes Recoverable Health * Throw break 1+2 * Can side switch on hit * Powered up input: BHS.3,4,3,1+2 | ||
| nina | BTR.2 | t | 10 | -3 | +3d | * Throw break 2 * Powered up input: BTR.2,1,1+2 | ||
| nina | Back throw | t | 60 | +3d | * Removes Recoverable Health * Unbreakable * Can side switch on hit | |||
| nina | CHD.1 | t | 25 | +0d | +3d | * Removes Recoverable Health * Throw break 1 * Powered up input: CHD.3,4,1+2 | ||
| nina | HHD.1 | t | 20 | -9 | +3 | * Removes Recoverable Health * Throw break 1 * Powered up input: HHD.3,4,2+4 * Alternate name: Double Snap | ||
| nina | NTM.1 | t | 15 | -3 | +3d | * Removes Recoverable Health * Throw break 1 * Powered up input: NTM.1,1,2,1+2 | ||
| nina | NTM.2 | t | 25 | -3 | +3d | * Removes Recoverable Health * Throw break 2 * Powered up input: NTM.1,2,4,3,1+3 | ||
| nina | TSS.2 | t | 20 | +3d | * Removes Recoverable Health * Throw break 2 * Powered up input: TSS.1,2,4,3,1+3 | |||
| panda | f+2 | h | 11 | i12 | -13 | +3 | ||
| panda | u+1+2 | m | 24 | i18~23 | -4 / -3 HBS | +3 / +4 HBS | * Transition to HBS with input D or 3+4 * Low crush | |
| panda | d,df,f+2 | m | 15 | i17~18 | -8 | +3 | ||
| paul | H.2+3 | L,m,t | 9,23,25 | i18,i21,i38 | -14 | +3d | * Heat Smash * Balcony Break * Fully consumes Heat * Chip damage (8) * Transition to throw on 1st hit only * 40 damage with throw transition * 53 damage on 2nd + 3rd hit * t134 r49 on block * t124 on whiff | |
| paul | d+1,4,2 | m, L, m | 16, 15, 21 | i14~15, ,i21 | -14 | +3d (-6) | +35a (-12) | * Balcony Break * Elbow * Combo from 2nd CH +11d (+4) |
| paul | d+4,2,1+2 | L, m, m | 9, 23, 26 | i15, ,i26~27 | -17 | +3d (-6) | +35a (-12) | * Balcony Break * Move can be delayed 4f * Input can be delayed 4f * Combo from 1st CL with 4f delay +13d (+6) * Combo from 1st CH with 4f delay +13d (+6) * Combo from 2nd hit with 4f delay +13d (+6) * Perfect input window 21~22f after 2 input |
| paul | d+4,2:1+2 | L, m, m | 9, 23, 30 | i15, ,i26~27 | -17 | +3d (-6) | +35a (-12) | * Balcony Break * Move can be delayed 1f * Input can be delayed 1f * Combo from 1st CL with 1f delay +13d (+6) * Combo from 1st CH with 1f delay +13d (+6) * Combo from 2nd hit with 1f delay +13d (+6) * Perfect input window 21~22f after 2 input * Perfect input increases damage, wall carry |
| paul | DPD.df+4 | L | 17 | i17 | -13 | +3 | +24d | * Effective minimum startup 27f * Clean Hit range 1 * Damage without clean hit 20 |
| paul | FC.1+2 | t | 0 | i26 | -5 BT | +3d | * Throw break 1+2 * Transition to Takedown on hit | |
| raven | H.2+3 | m,t | 20,35 | i18~20 | +14g | +3a | * Heat Smash * Balcony Break * Transition to r20 SZN on block * 9 chip damage on block | |
| raven | 3 | m | 10 | ,i14~15 | -8~-7 | +3~+4 | ||
| raven | 4 | h | 16 | i12~13 | -7~-6 | +3~+4 | ||
| raven | f+3 | m | 18 | i17 | -9 | +3 | * Homing * Can transition to r30 BT at -6/+6 with B | |
| raven | b+2,2,1+2 | h, m, L | 12, 17, 20 | i15~17, ,i20~21 | -30~-29 | +3d | * Combo from 2nd CH * High crush 18~29 | |
| raven | BT.2,1 | h, h | 9, 10 | i10, i14 | -1 | +3 | * Combo from 1st hit * Can transition to r36 BT with B * Can transition to t31 r18 +3/+7 CD with F * Jails | |
| reina | 3+4 | m,m | 5,10 | i18 i26 | -8 | +3c | Spike * Low crush 9~26 | |
| reina | d+2 | m | 17 | i15 | +0c | +3c | +27d | * Spike * Elbow * Does not knockdown on counter hit after inputting d+2,H.1+2 |
| reina | b+1,1,3 | h, m, m | 14, 15, 13 | i18, ,i15~17 | -10 | +3 | * Can transition to SEN (+0/+13/+13) with input F * Cannot block up to i14 on empty transition on block * Combo from 2nd CH * Jails from 2nd block | |
| reina | b+2 | m | 14 | i16~17 | -9 | +3 | Homing | |
| reina | UNS.d+4 | L | 14 | i20 | -12 | +3 SEN | +13 SEN | * Transition to SEN on hit only * Transition to standing (+0/+10) on hit with B * High crush 6~35 |
| shaheen | 1,2,2 | h, h, m | 5, 9, 17 | i10, ,i20~21 | -11 | +3 | +58a | * Combo from 1st CH with 10F delay * Combo from 2nd CH with 10F delay * Move can be delayed by 10F * Input can be delayed by 12F * Cancel to SNK (-13/-2) with DF |
| shaheen | 1,2,3 | h, h, h | 5, 9, 18 | i10, ,i20 | -8 | +3 | * Transition to -1, +10 SNK with DF * Combo from 1st CH with 7F delay * Move can be delayed by 5F * Input can be delayed by 7F | |
| shaheen | 2,3 | h, h | 10, 13 | i10, i20 | -8 | +3 | * Transition to -1, +10 SNK with DF * Combo from 1st hit with 2F delay * Move cannot be delayed * Input can be delayed by 2F | |
| shaheen | 3 | h | 18 | i14 | -8 | +3 | * Transition to -1, +10 SNK with DF | |
| shaheen | b+3 | m | 17 | i19 | +1c | +3c | +14c | * 5 chip damage on block |
| shaheen | SNK.4 | L | 20 | i20~22 | -14 | +3c | +14c | |
| steve | 1,1 | h, h | 5, 7 | i10, i15 | -3 | +3 | * Combo from 1st hit with 4F delay * Jails from 1st block with 2F delay * Move can be delayed by 4F * Transition to LWV with 3 (-6/+0) * Transition to RWV with 4 (-6/+0) * Transition to SWY with b+3_4 (-6/+0) * Transition to r20? DCK with f+3_4 (-2/+4) ** r22? DCK FC cancel? | |
| steve | 1,2,1 | h, h, h | 5, 10, 15 | i10, ,i14 | -3 | +3 | * Combo from 1st CH or 2nd CH * Jail from 1st block * Transition to r19? PAB with f (-2/+4) * Transition to r18? FLK with b (-1/+5) ** r18? PAB/FLK FC cancel? | |
| steve | f+1+2,2 | m,h, m | 10,12, 20 | i15~16, i7~9, i18~19 | -13 | +3d | * Combo from 2nd hit | |
| steve | df+1,2 | m, h | 12, 13 | i13, i19 | -6 | +3 | +5 | * Combo from 1st hit * Cancel to r16? LWV with 3 (-16/-9) at frame 17 * Cancel to r16? RWV with 4 (-16/-9) at frame 17 * Cancel to r16? SWY with b+3_4 (-16/-9) at frame 17 * Cancel to r14? DCK with f+3_4 (-14/-7) at frame 17 ** r15? DCK FC cancel? |
| steve | WS.1 | m | 12 | i11~12 | -3 | +3 | +8 | |
| steve | WS.1,1 | m, h | 12, 7 | i11~12, i15 | -3 | +3 | * Combo from 1st hit * Combo from 1st CH with 11F delay * Move can be delayed by 11F * Transition to r22? LWV with 3 (-6/+0) * Transition to r22? RWV with 4 (-6/+0) * Transition to r22? SWY with b+3_4 (-6/+0) * Transition to r20? DCK with f+3_4 (-2/+4) * r22? DCK FC cancel? | |
| steve | WS.1,2 | m, m | 12, 17 | i11~12, i13~14 | -13 | +3c | +23d | * Spike * Combo from 1st hit with 1F delay * Combo from 1st CH with 11F delay * Jail from 1st block with 3F delay * Move can be delayed by 11F |
| steve | LWV.1,f+1 | m, m | 14, 9 | i14, i17 | -3 | +3 | * Combo from 1st hit with 10F delay * Jail from 1st block with 1F delay * Move can be delayed by 10F | |
| victor | 1,1,2 | h, h, h,h | 5, 5, 5,7 | i10, ,i17~18,i9~10 | -12 | +3 | * Weapon * Combo from 1st hit * Jail from 1st block * Transition to r27 PRF with F (-8/+7) | |
| victor | uf+3 | m | 17 | i18~19 | -9 | +3 | +36d | * Low crush 7-15 |
| victor | IAI.4 | L | 17 | i18~19 | -13 | +3 | +8 | |
| xiaoyu | 3+4 | m | 23 | i23 | -1c | +3c | +19a | * Spike * Transition to AOP with D (0, +4c, +20a) * Low crush 10~ |
| xiaoyu | FC.df+2 | L | 8 | i19 | -8 | +3 | * Transition to FC BT with DF_D_DB * High crush 1~27 | |
| xiaoyu | FC.df+2,1 | L, l | 8, 10 | i19, i18 | -8 | +3 | * Combo from 1st hit * Jail from 1st block * Transition to FC BT with DF_D_DB * High crush 1~45 | |
| xiaoyu | BT.f+1+2 | m | 21 | i23 | -8 | +3 | +5 | * Punch parry ** 50 damage, +20d ** Transition to BT * Parry state 1~5? |
| yoshimitsu | 3~4 | m,m | 6,22 | i17~18 i28~29 | -6 | +3 | * Jail from 1st attack * Enter DGF +5 +14 r18 with 1SS.U * Cannot transition after frame 29 * Low crush 12-37 * Floating state 38-40 | |
| yoshimitsu | f,F+1+2 | m | 22 | i22~24 | -8 | +3c | * Floor Break * Cannot be buffered * Visually similar to f,F+3+4 * Low crush 10~21 * Floating state 22~24 * Low crush 25~29 * Floating state 30~32 | |
| yoshimitsu | ws3 | m | 12 | i16 | -6 | +3 | ||
| yoshimitsu | BT.d+1 | L | 20 | i17~18 | -13 | +3 | +38a | Weapon * High crush 6~ |
| yoshimitsu | IND.3+4 | m,m | 6,22 | i17~18 i10~11 | -6 | +3 | * Homing * Enter DGF r18 with 1SS.U * Low crush 12-37 * Floating state 38-40 | |
| yoshimitsu | KIN.d+1 | L | 20 | i23~24 | -13 | +3 | +38a | * Weapon * Cancel to r34 FC with DB on frame 16 * High crush 22~ |
| yoshimitsu | NSS.KIN.d+1 | L | 17 | i23~24 | -13 | +3 | +38a | Cancel to r34 FC with DB on frame 16 * High crush 22~ |
| zafina | df+1,2 | m, m | 10, 16 | i13~14, i15~16 | -13 | +3 | * Combo from 1st hit with 3f delay | |
| zafina | df+4 | m | 14 | i13 | -13 | +3 | ||
| zafina | df+4,1 | m, m | 14, 22 | i13, i31 | -9 | +3a | * Heat Engager * Heat Dash +5, +43a (+35) * Balcony Break * Spike * Weapon * Combo from 1st hit * Cancel to FC -18 -2 r37 with D * Deal 10 recoverable damage to self without Heat * Interrupt with i11 from 1st block * 8 chip damage on block * Azazel's Power * Gain ORB on hit or heat activation | |
| zafina | db+2 | m | 17 | i13~14 | -13 | +3 | ||
| zafina | db+3 | L | 13 | i18 | -8 | +3 | * Cancel SCR transition -11 +0 t48 r30 with B | |
| alisa | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| alisa | 1,2,d+2 | h, h, l | 5, 10, 17 | i10, ,i27~28 | -11 | +2 | +33a | * Combo from 2nd CH * Input can be delayed 8f * Move can be delayed 7f |
| alisa | d+2 | M | 8 | i24~26 | -14 | +2c | Floor Break | |
| alisa | db+4 | L | 17 | i20~21 | -14 | +2c | +12g | * High crush 6~ |
| alisa | SS.4 | L | 16 | i24~25 | -12 | +2 | * High crush 6~35 | |
| alisa | SBT.1,2 | m, m | 12, 13 | i13~14, i18~19 | -9 | +2 | +7c | * Spike * Combo from 1st hit with 1f delay * Rest of the string is natural on CH * Low crush 26~64 * Floating state 65~67 |
| anna | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| anna | df+1,2 | m, h | 10, 10 | i13~14, i16 | -5 | +2 | +9 | * Combo from 1st hit * Jail from 1st block * Transition to HAM with F (+0/+7/+14) |
| armor-king | 2+3 | m | [12;12] | i16 | +1 | +2c | * Can also be done during BAD * Power crush 7~16 | |
| armor-king | f+2 | m | 12 | i15~16 | -11 | +2 | Elbow | |
| armor-king | d+3 | L | 14 | i17 | -12 | +2 | +9 | |
| armor-king | b+4 | m | 15 | i15~18 | -9 | +2 | ||
| armor-king | db+1+2 | th(h) | 40 | i12 | -6 | +2d | * Throw break 1+2 * Opponent left FUFA * Armor King recovers FUFA | |
| asuka | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| asuka | 2 | h | 9 | i12 | -7 | +2 | ||
| asuka | df+4 | m | 16 | i12 | -9 | +2 | ||
| asuka | b+2,1+2 | m, h | 12, 7 | i15, i21 | -9 | +2 | * Elbow * Jail from 1st attack with 5f delay * Combo from 1st CH with 9f delay * Input can be delayed 12F * Cancel to r15 FC with D | |
| asuka | f,F+2 | m | 16 | i15~16 | -9 | +2 | * Elbow * Transition to -9 +2 FC with D | |
| azucena | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| azucena | df+4 | m | 15 | i16~17 | -7 | +2 | ||
| azucena | b+4 | m | 10 | i15~16 | -9 | +2 | Knee | |
| azucena | LIB.3 | L | 15 | i16~17 | -9 | +2 | ||
| bryan | 1,2,3 | h, h, L | 5, 8, 15 | i10, ,i24 | -12 | +2 | +14a | * Combo from 1st CH or 2nd CH with 3F delay * Move cannot be delayed * Input can be delayed by 3F |
| bryan | 3,2,1 | m, m, m | 14, 11, 10 | i16, ,i20 | -9 | +2 | * Combo from 2nd hit * Combo from 1st CH | |
| bryan | 4,3 | h, m | 15, 12 | i12, i24~25 | -10 | +2 | Combo from 1st hit | |
| bryan | b+3,2,1 | m, h, m | 12, 12, 10 | ,i16, i20 | -9 | +2 | * Combo from 2nd hit * Combo from 1st CH | |
| bryan | SLS.2 | h | 16 | i15~16 | -6 | +2 | ||
| claudio | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| claudio | 1+2 | m | 20 | i17 | -14 | +2c | Spike | |
| claudio | d+1 | m | 14 | i17~18 | -8 | +2 | ||
| clive | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| clive | 1+2 | m | 21 | i13 | -9 | +2 | * Heat Engager * Heat Dash +5, +43d (+35d) * Balcony Break (airborne) * Weapon * On hit regain 5 additional recoverable health | |
| clive | d+1 | L | 14 | i18~19 | -13 | +2 | * High crush 6~ | |
| clive | GAR.4 | h | 10 | i10 | -4 | +2 | * Balcony Break * 13 damage with delayed input * 8 damage, 11 delayed input damage with ub+4 * Jump takes 17f, effective minimum startup i27 * js1~27 fs28~30 with ub+4 and u+4 * Low crush 1~31 * Floating state 32~34 | |
| devil-jin | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| devil-jin | df+3 | m | 12 | i16~17 | -9 | +2 | +2c on hit against crouching opponents | |
| devil-jin | df+4 | m | 10 | i13~14 | -9 | +2 | ||
| devil-jin | MCR.2,2 | m, M | 12, 20 | i15~16, i24-26 | -14c | +2a | * Heat Engager * Heat Dash +5, +67a (+50) * Spike * 6 chip damage on blocked Heat Dash * Combo from 1st hit with 2F delay * Opponent recovers FDFA on hit * Input can be delayed by 2F * Move cannot be delayed * Low crush 1~17 * Floating state 18~20 | |
| devil-jin | 1+3 | t | 35 | i12~14 | +0 | +2d | * Homing * Throw break: 1 or 2 * Can be done from FC * Transition to BT on break | |
| dragunov | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| dragunov | 1,2 | h, m | 5, 8 | i10, i18 | -9 | +2 | * Jail from 1st attack * Combo from 1st hit | |
| dragunov | 3 | m | 10 | i15~16 | -9 | +2 | ||
| dragunov | df+4 | m | 14 | i12 | -9 | +2 | ||
| dragunov | SS.2,1+2 | m, m,m | 16, 8,12 | i20~21, i27~29 i8~9 | -4 | +2c | * Combo from 1st hit | |
| eddy | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| eddy | 2 | h | 10 | i12 | -9 | +2 | ||
| eddy | 2,1 | h, h | 10, 13 | i12, i17~18 | -9 | +2 | Jail from 1st attack | |
| eddy | 3 | m | 12 | i14~15 | -9 | +2 | ||
| eddy | f+2,4 | m, l | 15, 17 | i18, i23~24 | -14c | +2 | +71a(+55) | * Combo from 1st CH with with 12f delay * Input can be delayed 17f * Move can be delayed 15f |
| eddy | db+4 | m | 14 | i17~18 | -8 | +2 | ||
| eddy | FUFT.b+3+4 | m | 25 | i16-28 | -15~-27 | +2a(-10~)+18a(+6) | * Floating state 1~11 * Low crush 12~ | |
| eddy | RLX.2,4 | m, h | 16, 17 | i18~19, i29~30 | -5 | +2 | * Combo from 1st hit * Transition to RLX with D (+3/+10) | |
| fahkumram | 3 | m | 11 | i13 | -9 | +2 | +9 | |
| fahkumram | d+2 | sl | 13 | i12 | -9 | +2 | * Elbow * High crush | |
| fahkumram | FC.2 | sl | 13 | i12 | -9 | +2 | * Elbow * High crush | |
| feng | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| feng | 1,1 | h, m | 5, 21 | i10, i25~26 | -11 | +2 | +61a | * Move can be delayed by 3F * Input can be delayed by 4F |
| feng | 3,3 | m, h | 15, 10 | i16, i17 | -9 | +2 | * Jail from 1st block with 2F delay * Combo from 1st hit with 10F delay | |
| feng | 4 | h | 17 | i11 | -9 | +2 | +27g | |
| feng | b+4 | m | 10 | i12~13 | -10 | +2 | ||
| heihachi | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| heihachi | f+2 | h | 13 | i15~16 | -9 | +2 | ||
| heihachi | d+1 | m | 12 | i16 | -9 | +2 | * Spike * Enter FC r28 with D | |
| heihachi | b+3 | h | 14 | i14~15 | -9 | +2 | * Homing | |
| hwoarang | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| hwoarang | f+1+2 | m | 17 | i15 | -9 | +2 | +14 | * Also possible during RFF |
| hwoarang | ws3+4 | m | 16 | i20~21 | -9 | +2 | * Alternate input: f,n,d,df+3+4 (CD.3+4) * Transition to BT | |
| hwoarang | RFS.f+4 | h,h | 8,8 | i8, i10 | +0 | +2 | +5 | * Jail from 1st block * +6 on 2nd CH * Remains in RFS * Power up during Heat |
| jack-8 | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| jack-8 | 2,1 | h, m | 10, 12 | i11, i16 | -3 | +2 | * Elbow * Combo from 1st hit * Jail from 1st block | |
| jack-8 | 3,1+2 | m, m | 18, 20 | i15, i25 | -11c | +2d | +48a | * Combos from 1st hit CH * Alternate input f+3,1+2 or ws3,1+2 |
| jack-8 | df+3 | m | 16 | i16 | -9 | +2 | ||
| jack-8 | b+2 | m | 27 | i19 | +2 | +2a | * Heat Engager * Heat Dash +5, +36a(+26) * Balcony Break * Gain GMC on Heat activation * Can be charged to power up | |
| jack-8 | b+3 | m | 14 | i16 | -9 | +2 | * | |
| jin | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| jin | 4~3 | M | 27 | i24~34 | -11~-2 | +2a~+12a | * Spike * Low crush 12~31 * Floating state 32~ | |
| jin | b+1 | h | 11 | i12 | -9 | +2 | ||
| jin | b+2,1 | m, m | 12, 10 | i15~16, i14~15 | -9 | +2 | * Jail from 1st block with ?F delay * Combo from 1st hit with 1f delay * Combo from 1st CH with 13f delay | |
| jin | FC.df+4 | L | 20 | i21~i22 | -26 | +2c | +69a (+53) | Transition to +12cg ZEN with F on hit * High crush 1~57 |
| jin | 1+3 | t | 35 | i12~i14 | +0 | +2d | * Homing * Throw break 1 or 2 * Jin recovers BT on break | |
| jun | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Gain 5 Kazama Essence on Heat Burst activation * Power crush 7~16 | |
| jun | 1,3 | h, L | 5, 12 | i10, i23 | -12 | +2 | +6c | * Combo from 1st CH with 2f delay |
| jun | df+1,1 | m, m | 10, 17 | i13~14, i24~25 | -11 | +2 | +13g | * Combo from 1st hit * Interrupt with i5 from 1st block |
| jun | db+2 | L | 15 | i23~24 | -12 | +2 | +14g | * High crush 15~ |
| jun | db+3 | L | 14 | i18 | -12 | +2 | +6c | |
| jun | b+2 | m | 10 | i14~15 | -9 | +2 | ||
| jun | b+2,1 | m, h | 10, 7 | i14~15, i15~16 | -9 | +2 | * Elbow * Combo from 1st hit with 5f? delay * Enter GEN +0 +11g r18 with F * Enter MIA +0 +11g r18 with B | |
| jun | f,F+3 | m | 23 | i18~19 | -9 | +2 | * Homing * Balcony Break (airborne) | |
| jun | ws1,1 | h, h | 14, 7 | i12~13, i15~16 | -9 | +2 | * Elbow * Combo from 1st hit * Enter GEN +0 +11g r18 with F * Enter MIA +0 +11g r18 with B | |
| kazuya | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| kazuya | 4 | h | 18 | i12 | -9 | +2 | +27d | Balcony Break (CH) |
| kazuya | df+4 | m | 10 | i13~14 | -9 | +2 | ||
| kazuya | DVK.db+3+4 | L | (10) | i24 | -19 | +2 | * Deals 10 recoverable damage on hit - Cannot K.O * Unparryable (projectile?) * Consumes 150F? of remaining Heat time * Transition to r10 CD with DF (-10?/+11) ** -10 on block when performing stance actions, cannot guard i23 moves ** Transition to r22 forward dash with f,n,f (-21?/+0) | |
| kazuya | 1+3 | th(h) | 35 | i12~14 | +0 | +2d | * Homing * Throw break: 1 or 2 * Recovers BT on break | |
| king | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| king | 3 | h | 17 | i15~16 | -9 | +2 | ||
| king | f+2 | m | 12 | i15~16 | -11 | +2s | * Elbow * Forces standing on hit? | |
| king | f+2,d+1 | m, m | 12, 15 | i15~16, i22 | -13c | +2c | * Floor Break * Move can be delayed by 10F * Input can be delayed by 12F | |
| king | b+1+3 | r(m) | 25 | i10 | +2d | Floor Break * Parry opponent's right punch. * Side Switch. Opponent recovers in FUFR. * Parry state 5~15? | ||
| king | BT.1+2 | h! | 45 | i26~30 | +2d | * Unblockable high attack. | ||
| king | AB1.1,1+2 | t | 12,18 | -3 | +2d | * 1 throw break. * Opponent recovers in FUFT. Max damage 50. | ||
| king | WallBack.b,b,ub | t / m | 45 / 21 | i43~48 / i44~63 | -8 | +2 / +15 | * Airborne from 5F, invincibility from 8 to 13F. * Unbreakable throw near wall, becomes air attack if throw not connected. * Side switch. Opponent recovers in FUFA. | |
| kuma | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| kuma | 2,1 | h, m | 10, 11 | i10, i16 | -3 | +2 | * Combo from 1st hit with 2F delay * +2c on crouching hit * Panda: Reduced vertical hitbox (does not hit as high) | |
| kuma | df+1 | m | 6 | i15~16 | -6 | +2 | ||
| kuma | df+2 | m | 10 | i15~16 | -9 | +2 | ||
| kuma | df+3 | m | 13 | i16 | -9 | +2 | * +2c on crouching hit | |
| kuma | db+1+2 | m,m | 4,4 | i14~15 | -9 | +2~3 | ||
| kuma | b+2 | m | 12 | i15 | -9 | +2 | ||
| kuma | ws1 | m | 13 | i13~15 | -11 | +2 | +7 | |
| kuma | FC.1 | l | 12 | i19~21 | -8 | +2c | * High crush 0~46 | |
| lars | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| lars | f+4,1 | m, m | 12, 8 | i17, i21~22 | -9 | +2 | Combo from 1st CH | |
| lars | f+4,1,2 | m, m, m | 12, 8, 8 | i17, ,i12 | -10 | +2 | Combo from 2nd hit | |
| lars | df+4 | m | 16 | i15~16 | -8 | +2 | ||
| lars | ws2,1 | m, m | 13, 17 | i13~14, i23~24 | -12 | +2c | +4d | * Combo from 1st hit |
| law | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| law | 3 | h | 12 | i12 | -9 | +2 | ||
| law | b+1 | m | 12 | i14 | -9 | +2 | * Transition to DSS with F ** (-4 oB, +7 oH) | |
| law | b+1,2 | m, m | 12, 12 | i14, i19 | -12 | +2 | * Combo from 1st hit with 11F delay * Move can be delayed by 14F * Transition to DSS with F ** (-10 oB, +4 oH) | |
| law | f,F+2 | m | 12 | i14~16 | -6 | +2 | +7 | |
| law | f,F+2,1 | m, h | 12, 12 | i14~16, i22~23 | -4 | +2 | * Combo from 1st hit with 8F delay * Combo from 1st CH with 13F delay * Move can be delayed by 17F * Input can be delayed by 19F | |
| law | BT.4 | h | 14 | i11 | -9 | +2 | ||
| lee | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| lee | 3~3 | h | 18 | i30? | -9 | +2 | * | |
| lee | 4 | h | 14 | i11 | -9 | +2 | +2s | |
| lee | f+2 | m | 12 | i14 | -9 | +2 | ||
| lee | d+4,n,4 | l, h | 7, 16 | i12, i23 | -9 | +2 | +27a (+17) | * Links to attacks from 4 (4,4:4, 4,3,4, etc.) * Combos from 1st hit CH |
| lee | uf+3 | m | 12 | i25 | -9 | +2 | * Low crush | |
| lee | ws1,2 | m, h | 12, 17 | i13, i20 | -7 | +2 | +7 | *Transition to -3, +6, +12 MS with F |
| leo | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| leo | db+4 | L | 11 | i20~22 | -31~-29 | +2 | +33a | * Clean hit +2 * Staggers on block * Causes float on hit if db+4,1 is input * High crush 11~ |
| leo | u+1 | m | 17 | i19~20 | -6~-5 | +2 | +22a (+5) | * Tornado * Balcony Break ** CH only ** Doesn't Balcony Break on airborne |
| leo | uf+1,1 | h, m | 8, 17 | i13, i19~20 | -6~-5 | +2 | +22a (+5) | * Tornado * Balcony Break ** CH only ** Doesn't Balcony Break on airborne |
| leo | ws4 | m | 8 | i11~12 | -9~-8 | +2 | Alternate input CD.4 | |
| leo | BOK.3+4 | L,L | 7,13 | i16~17,i12~14 | -13 | +2 | * High crush 1~ | |
| leo | KNK.1 | h | 12 | i18 | -9 | +2 | * Transition to r25 BOK with D (-7/+4) | |
| leroy | 2+3 | m | 12 (12) | i16 | +1 | +2c | * Heat Burst * Power crush | |
| leroy | 1,1 | h, m | 5, 7 | i10, i18~19 | -9~-8 | +2~+3 | * Combo from 1st hit CH * Slightly delayable * Jails unless delayed | |
| leroy | 3,3 | m, L | 14, 13 | i15, i18 | -14 | +2 | +15d | * Delayable * Combo from 1st hit |
| leroy | f+2 | h | 15 | i14~16 | -9~-7 | +2~+4 | Elbow | |
| leroy | f+2,3 | h, m | 15, 15 | i14~16, i18 | -10 | +2 | Combo from 1st hit | |
| leroy | b+1+2 | m | 17 | i12 | -10 | +2 | +60a | * Crumple stun +14F after CH |
| lidia | 2+3 | m | 12 | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b * 3 chip damage on block * Partially uses Heat * Power crush 7~62 | |
| lidia | 2,1,4 | h, h, h | 8, 10, 15 | i11, ,i22 | +2 | |||
| lidia | df+1 | m | 13 | i13 | -5 | +2 | ||
| lidia | qcf+1+2 | m | 18 | i16~17 | -12 | +2 | +2 | Alternate input: db+1+2 but does 3 less damage |
| lidia | FC.df+3 | L | 16 | i20 | -26 | +2c | * +12a on clean hit, 4 extra damage * High crush 1~ | |
| lili | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * RAB.2+3: i21 actual startup * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| lili | 1,2,4 | h, h, m | 5, 12, 20 | i10, ,i29~34 | -9~-4 | +2a (-7) | * Balcony Break * Input can be delayed 4f * Move can be delayed 3f * Powers up in Heat * Chip on block [6] * Low crush 22~42 * Floating state 43~45 | |
| lili | 3,2 | m, h | 12, 8 | i15~16, i27 | -5 | +2 | +10 | * Combo from 1st hit with 2f delay * Input can be delayed 2f * Move cannot be delayed * Enter DEW -2 +5 +14 r21 with F |
| lili | df+3+4,3+4 | M, m,m | 14, 5,20 | i24~29, i26~28 i5~6 | -7 | +2d | * Floor Break * Combo from 1st hit * +25a on hit when only the last kick connects * Low crush 15~36 * Floating state 37~39 | |
| lili | b+1 | m | 16 | i17 | -8 | +2 | +8 | * Enter DEW -2 +8 +14 r22 with F |
| lili | uf+3+4 | m | 15 | i15~18 | -9~-6 | +2~+5 | * Knee * Low crush 9~29 * Floating state 30~32 | |
| lili | DEW.1,4 | m, m | 12, 26 | i15~16, i25~31 | -9 | +2a (-7) | * Balcony Break * Combo from 1st CH with 7f delay * Input can be delayed 12f * Move can be delayed 10f * Chip damage on block [7] * Power up in Heat * Low crush 19~39 * Floating state 40~42 | |
| miary-zo | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| miary-zo | 1,1,2 | h, h, h,h | 5, 5, 4,8 | i10, ,i15~16 i11~12 | -11 | +2 | * Balcony Break (airborne) * Wall Crush +16g on hit * Hit vs BT +13d * Combo from 1st hit * Combo from 2nd hit with 7f delay * Input can be delayed 7f * Move can be delayed 4f * Enter MOR -8 +5 r28 with F on hit or block only | |
| miary-zo | f+4 | m | 12 | i18 | -6 | +2 | * Low crush 9~14 * Floating state 15~17 | |
| miary-zo | db+2 | m | 10 | i15 | -11 | +2 | ||
| miary-zo | db+2,3 | m, m | 10, 10 | i15, i23~24 | -11 | +2 | * Knee * Combo from 1st hit with 9f delay * Move can be delayed 8f | |
| miary-zo | b+2,3 | h, h | 10, 16 | i13, i18~19 | -9 | +2 | * Combos from 1st hit * Jails from 1st hit * Enter MOR -6 +5 r28 with F | |
| miary-zo | uf+2 | h | 14 | i17 | -2 | +2 | +3 | |
| miary-zo | uf+2,3 | h, L | 14, 14 | i17, i27~28 | -14 | +2c | * Combo from 1st hit | |
| nina | 1,2,1 | h, h, h | 5, 10, 17 | i10, ,i26~27 | -3 | +2 | * Combo from 2nd CH with 4f delay * Input can be delayed 6f | |
| nina | df+1,2 | m, h | 10, 10 | i13~14, i16 | -5 | +2 | +9 | * Jail from 1st attack with 1f delay * Enter SS -1 +6 +13 with D_U * Enter CD +0 +7 +14 with F * Links to 1 jab extensions |
| nina | df+3,3 | m, m | 13, 14 | i14, i28 | -10 | +2c | * Spike * Combo from 1st hit with 1f delay * Input can be delayed 10f | |
| nina | db+4 | L | 5 | i16~17 | -9a | +2 | * High crush 6~16 | |
| nina | uf+3+4 | m,t | 20,13 | i23~30 | -23a~-16a | +2d | * Balcony break on meaty hit * +9a (-1) on meaty hit * Transition to Heel Hold (HHD) chain throw on hit if the move connects on i23, otherwise knockdown * Throw is unbreakable, rest of the chain throw is breakable * Low crush 3~34 * Floating state 35~ | |
| panda | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| panda | 2,1 | h, m | 10, 11 | i10, i16 | -3 | +2 | * Combo from 1st hit with 2F delay * +2c on crouching hit * Panda: Reduced vertical hitbox (does not hit as high) | |
| panda | df+1 | m | 6 | i15~16 | -6 | +2 | ||
| panda | df+2 | m | 10 | i15~16 | -9 | +2 | ||
| panda | df+3 | m | 13 | i16 | -9 | +2 | * +2c on crouching hit | |
| panda | db+1+2 | mm | 4,4 | i14~15 | -9 | +2~3 | ||
| panda | b+2 | m | 12 | i15 | -9 | +2 | ||
| panda | ws1 | m | 13 | i13~15 | -11 | +2 | +7 | |
| panda | FC.1 | l | 12 | i19~21 | -8 | +2 | ||
| panda | HBS.1 | m | 10 | i12~13 | -13 | +2 | +12 | |
| paul | 2+3 | m | 12 | i16 | +1 | +2c | * Heat Burst * Consumes Heat * t92 on whiff * Cinematic freeze on frame 15 * Cancel to t42 r26 standing with b,b * Power crush 7~ | |
| paul | f+3 | h | 11 | i16~17 | -9 | +2 | * Homing | |
| paul | df+3 | m | 14 | i16 | -9 | +2 | ||
| paul | d+1 | m | 16 | i14~15 | -9 | +2 | +3c | * Spike * Transition to r27 FC with d |
| paul | b+1 | h | 10 | i12~13 | -9 | +2 | ||
| paul | ws1,2 | m, m | 16, 17 | i15~16, i20 | -11 | +2 | +3 | * Move can be delayed 10f * Input can be delayed 10f * Combo from 1st CH with 10f delay * Transition to t59 r19 SWA +1 +14g +15 from 39~44f with b |
| raven | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| raven | df+4 | m | 15 | i15~16 | -9~-8 | +2~+3 | ||
| raven | db+2,1,1 | m, h, sm | 13, 15, 24 | i13~14, ,i18~19 | -13 | +2a (-7) | * Balcony Break * Combo from 2nd CH * Available only on hit or block | |
| raven | H.db+2,1,1 | m, h, sm,sm | 13, 15, 24,30 | i13~14, ,i18~19, i39~47 | -3~+5 | +2a (-7) | * Balcony Break * Combo from 2nd CH * Available only on hit or block * Recovers Heat on hit | |
| raven | b+4,B+4 | m, M | 13, 24 | i14~15, i37~42 | +1c~+6c | +2c~+7c | +12a | Spike |
| raven | FC.df+3 | L | 17 | i20~22 | -9~-7 | +2~+4 | +30d | Alternate input: d,DF+3 * High crush 1~35 |
| raven | BT.2,2 | h, m | 9, 12 | i10, i21~22 | -9~-8 | +2~+3 | * Combo from 1st CH * Can shift to t45 r25 SZN at -7~-6/+8~+9 with input 3+4 or D | |
| raven | BT.2,2,1 | h, m, sm | 9, 12, 24 | i10, ,i18~19 | -13 | +2a (-7) | * Balcony Break * Available only on hit or block * Combo from 2nd hit * Combo from 1st CH | |
| raven | H.BT.2,2,1 | h, m, sm,sm | 9, 12, 24,30 | i10, ,i18~19, i39~47 | -3 | +2a (-7) | * Balcony Break * Combo from 1st hit * Available only on hit or block * Recover Heat on hit | |
| reina | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| reina | f+2,3 | h, m | 8, 16 | i13, i18~19 | -9 | +2 | +6 | * Jails from 1st hit without delay * Combo from 1st hit with 6F delay * Transition to SEN (-2/+9/+13) with input F * Cannot block up to i12 on empty transition on block * Can be delayed |
| reina | df+3+4 | m,h | 5,10 | i16,i5~9 | -15 | +2 | Transition to attack throw on CH * High crush 9~14 | |
| reina | f,F+2 | m | 14 | i12 | -9 | +2 | * Can transition to SEN (+2/+13) with input F * Cannot block up to i12 on empty transition on block | |
| reina | WGS.DF+4 | L | 6 | i16 | -23 | +2c | * 8 dmg if manual CD | |
| reina | WGS.DF+4,4 | L, L | 6, 16 | i16, i17~18 | -23 | +2 | +23a | * Combo from 1st hit * High crush |
| shaheen | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| shaheen | 2,1 | h, m | 10, 7 | i10, i17~18 | -4 | +2 | * Combo from 1st hit | |
| shaheen | f+2,4 | h, L | 10, 16 | i12, i22~23 | -13 | +2 | +29a | * Combo from 1st hit with 3F delay * Transition to -11, +4, +31a SNK with DF * Move can be delayed by 10F * Input can be delayed by 11F |
| shaheen | df+4,1 | m, m | 13, 10 | i14, i22~23 | -9 | +2 | * Transition to -2, +9 SNK with DF * Combo from 1st hit | |
| steve | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| steve | df+1,2~1 | m, h | 12, 20 | i13, i30~31 | -2 | +2 | +61a | * Transition to r14? FLK with b (+0/+4/+63a) ** r14? FLK FC cancel? |
| steve | b+1 | h | 10 | i13 | -14 | +2 | +61a | * Transition to r16? FLK with B (-1/+10/+69) ** r16? FLK FC cancel? |
| steve | qcf+2 | l | 18 | i19 | -18 | +2c | * Transition to r36? PAB with F (-18/+2c) ** r36? FC cancel? * High crush 10~ | |
| steve | DCK.1+2 | m,m | 3,3 | i16, i7 | -9 | +2 | ||
| steve | DCK.1+2,1+2 | m,m, m,m | 3,3, 3,3 | i16, i7, i5, i2 | -9 | +2 | * Combo from 1st hit * Jail from 1st block? | |
| steve | DCK.1+2,1+2,1+2 | m,m, m,m, m,m | 3,3, 3,3, 2,2 | i16, i7, ,i5, i2 | -9 | +2 | * Combo from 1st hit * Jail from 1st block? | |
| steve | OTG.d+1+2 | L | 16 | i17 | -11c | +2 | * Recovers in crouch * +0d (-8) on grounded hit | |
| steve | PAB.df+1 | m | 12 | i15~16 | -9 | +2 | ||
| steve | PAB.d+1 | l | 11 | i15~16 | -12 | +2 | * Alternate input: FC df1 * High crush 6~ | |
| victor | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| victor | 3 | h | 11 | i12~13 | -9 | +2 | ||
| victor | 1+2 | m | 17 | i15 | -9 | +2 | +46a | |
| victor | df+3 | m | 10 | i16 | -9 | +2 | ||
| victor | df+3,4 | m, m | 10, 14 | i16, i21 | -9 | +2 | * Knee * Combo from 1st CH | |
| victor | db+1,1 | m, m | 9, 9 | i14~15, i21~22 | -7 / -5 PRF | +2 / +4 PRF | * Transition to PRF with F * Combo from 1st hit | |
| victor | b,B+2+3 | ub(m) | 50 | i65~66 | +2 (-8) | * Balcony Break | ||
| xiaoyu | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| xiaoyu | f+3 | M | 14 | i16~18 | -9 | +2 | * Knee * Doesn't hit grounded if opponent is on-axis in FUFT | |
| xiaoyu | f+3+4,3+4 | m,m,m | 8,8,14 | i20~21 i4~5 i5~8 | +8 | +2d | * * Low crush 23~ | |
| xiaoyu | db+3 | L | 0 | i15 | +2c | +2c | +14 | * |
| xiaoyu | BT.db+4 | L | 0 | i15 | +2 | +2 | +14 | * Alternate input BT.df+4 |
| yoshimitsu | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~62 * On * cancel: * Floating state 12~20 * Low crush 21~29 * Floating state 30~32 | |
| yoshimitsu | d+2,2,NSS.d+1 | M, m, m | 12, 15, 17 | i16~17, ,i29~30 | -12 | +2c | +42a | * Floor Break * Input can be delayed 10f * Move can be delayed 9f |
| yoshimitsu | d+2,2,d+1 | M, m, m | 12, 15, 17 | i16~17, ,i29~30 | -12 | +2c | +42a | * Floor Break * Weapon * Input can be delayed 10f * Move can be delayed 9f * Last hit has shorter range and no Weapon property in NSS |
| yoshimitsu | db+2,2 | m, m | 8, 7 | i15, i10~14 | -9~-5 | +2~+6 | Combo from 1st hit | |
| yoshimitsu | db+2,2,2 | m, m, m | 8, 7, 6 | i15, ,i10~14 | -9~-5 | +2~+6 | Combo from 1st hit | |
| yoshimitsu | db+2,2,2,2 | m, m, m, m | 8, 7, 6, 5 | i15, ,i10~14 | -9~-5 | +2~+6 | Combo from 3rd CH | |
| yoshimitsu | db+2,2,2,2,2 | m, m, m, m, m | 8, 7, 6, 5, 4 | i15, ,i10~14 | -9~-5 | +2~+6 | * Combo from 4th hit * Combo from 3rd CH | |
| yoshimitsu | b+2 | m | 12 | i14~15 | -9 | +2 | Enter KIN r27 with n,1+2 | |
| yoshimitsu | b+2,2 | m, h | 12, 21 | i14~15, i22~23 | -9 | +2a | * Heat Engager * Heat Dash +5, +36a (+26) * Weapon * Combo from 1st with 1f delay * Combo from 1st CH with 7f delay * Input can be delayed 14f | |
| yoshimitsu | uf+1 | m | 10 | i17 | -10 | +2c | * Weapon | |
| yoshimitsu | b,B+1+4 | m! | 50 | i59~61 | +2a | * Weapon * Cannot be buffered * Poor hitbox, will go over crouching opponents sometimes | ||
| yoshimitsu | SS.1 | m | 21 | i17~18 | -9 | +2 | +27a (+17) | Sidestep adds minimum 9f, effective startup i26~27 |
| yoshimitsu | IND.2 | m | 7 | i39~43 | -8~-5 | +2~+6 | * Leads to db+2 extensions * Greater forward momentum than a standing db+2 | |
| yoshimitsu | KIN.2,1+2 | m, M | 15, 30 | i21~22, i32~34 | -15~-13 | +2a | * Balcony Break * Floor Break * Weapon * 6 chip damage on block * Power in NSS or Heat * -3d on backturned hit | |
| yoshimitsu | KIN.2,1+2* | m, M | 15, 30 | i21~22, i47~49 | +2~+4 | +2a | * Balcony Break * Floor Break * Weapon * 9 chip damage on block * Power in NSS or Heat * -3d on backturned hit | |
| yoshimitsu | KIN.b+2 | m | 15 | i15~16 | -9 | +2 | Weapon | |
| yoshimitsu | WFL.3 | m | 25 | i17 | -16 | +2a (-7) | * Balcony Break * Clean hit, 1st hit 25 > 37 damage * Transition to attack throw on close standing hit, +15a r43 FLE and 20 extra damage * Can side switch on throw hit * Low crush 1~ | |
| zafina | 2,1 | h, m | 8, 9 | i10, i23~25 | -6c | +2 | * Spike * Combo from 1st hit CH with 3f delay * Move can be delayed 1f | |
| zafina | 2,2 | h, m | 8, 12 | i10, i19-20 | -9 | +2 | +7 | * Combo from 1st hit CH with 6f delay * Input can be delayed 13f * Move can be delayed 11f |
| zafina | b+1 | m | 14 | i18 | -14 | +2 | * Transition to attack throw on standing or airborne front hit with 1+2 * 8f input window for attack throw (frames 10~17) | |
| alisa | 2,3 | h, m | 10, 8 | i12, i22~23 | -10 | +1 | * Knee * Combo from 1st CH with 2f delay | |
| alisa | f+4 | m | 14 | i16 | -9 | +1 | * Homing * Enter DES with 1+2 | |
| alisa | f+4,1,4 | m, h, m | 14, 14, 24 (19) | i16, ,i27~65 | -12~+26g | +1a | * Aerial combo from 2nd hit * i25-26 bounce, i25-26 travel, (---)/i35(27-65) travel then explosion , -3(-11) and -1(-9) for explosion then hit, respectively | |
| alisa | df+3 | m | 14 | i16 | -9 | +1 | ||
| alisa | df+3,3 | m, L | 14, 17 | i16, i23~24 | -12 | +1 | +14d | * Floor Break * Combo from 1st hit with 9f delay * Input can be delayed 16f * Move can be delayed 12f |
| alisa | b+2 | m | 12 | i18 | -9 | +1 | ||
| alisa | ub+4,1,1,2 | m, m, m, h | 10, 12, 9, 5 | i18, ,i24~25 | -10 | +1 | * Combo from 3rd hit * Combo from 1st CH | |
| anna | d+3,4 | L, h | 10, 14 | 16, i20 | -8 | +1 | * Combo from 1st CH | |
| anna | b+1 | m | 14 | i16~17 | -2 | +1 | ||
| anna | b+2 | h | 10 | i13~14 | -5 | +1 | * Homing | |
| anna | f,f,F+2 | m | 10 | i15~16 | -8 | +1 | ||
| armor-king | H.2+3 | m,t | 54 | i17, i42~43 | +9 | +1d | * Heat Smash * Balcony Break * Can also be done during BAD * Transition to attack throw on hit * 2nd hit 16dmg and +13a (-4) on hit after 1st whiff * Opponent left FUFT after attack throw * 5 chip damage on block | |
| armor-king | 1,2,1 | h, h, m | 5, 10, 14 | i10, ,i24~25 | -5 | +1 | +11 | * Combo from 2nd CH with 3F delay * Interrupt with i4 from 2nd block * Move can be delayed by 10F * Transition to r25 BAD with F (-19/-11) |
| armor-king | H.BAD.3,2 | m,M | 15,25 | i34~36 | +5 | +1a | * Balcony Break * Jail from 1st block * Opponent left FDFA * Partially uses remaining Heat time * 11 chip damage on block after absorbing an attack in power crush state | |
| armor-king | UT,1+2 | t | 25 | -9 | +1d | * 1+2 throw break. * Can also input at 3rd hit of Ultimate Punch. * Opponent recovers in FUFR. | ||
| asuka | b+2 | m | 12 | i15 | -4c | +1c | ||
| asuka | ws2,1,1,1,2,1 | m, h, m, h, m, sm | 18, 10, 8, 8, 6, 5 | i13~14, , | -10 | +1 | ||
| azucena | f+2 | h | 14 | i17~18 | -10 | +1 | ||
| azucena | f+4 | m | 16 | i17~18 | -8 | +1 | Homing | |
| azucena | d+3,3 | L, m | 10, 14 | i15, i23 | -13 | +1 | * Combo from 1st CH with 7f delay * Move can be delayed 10f | |
| azucena | Tackle.1+2 | t | 25 | -9 | +1d | * Throw break 1+2 | ||
| bryan | 1,4,3 | h, h, m | 5, 14, 15 | i10, ,i21 | -10 | +1 | Combo from 2nd CH with 5f delay | |
| bryan | 3,2 | m, m | 14, 11 | i16, i22 | -10 | +1 | Combo from 1st CH | |
| bryan | f+2 | m | 10 | i15 | -10 | +1 | ||
| bryan | f+2,1 | m, m | 10, 12 | i15, i10 | -10 | +1 | Jail from 1st attack | |
| bryan | f+4 | m | 10 | i18 | -9 | +1 | ||
| bryan | DF+1 | m | 8 | i15 | -5 | +1 | * DF must be held for the extensions | |
| bryan | DF+1,2 | m, m | 8, 20 | i15, i23 | -15 | +1 | +14a (+5) | * Combo from 1st hit * Alternate inputs: ** DF+1,1,2 ** DF+1,1,1,2 ** DF+1,1,1,1,2 * Balcony break on airborne hit * Interrupt with i3 from 1st block |
| bryan | uf+2 | m | 6 | i13 | -10 | +1 | ||
| bryan | uf+2,2 | m, m | 6, 4 | i13, i10 | -10 | +1 | * Combo from 1st hit with 7f delay * Move can be delayed 5f | |
| bryan | uf+2,2,2 | m, m, m | 6, 4, 4 | i13, ,i10 | -10 | +1s | Combo from 1st hit with 5f delay | |
| bryan | SS.2 | M | 15 | i17~18 | -9 | +1 | ||
| bryan | SLS.4 | m | 13 | i18 | -5 | +1 | +3 | |
| bryan | FC.db+1+2 | t | 45 | i11 | -6 | +1d | * Throw break 1+2 | |
| bryan | Left throw | t | 40 | -3 | +1d | * Floor Break * Throw break 1 * Side switch on hit | ||
| claudio | 3 | m | 14 | i14 | -10 | +1 | * Tracks sidestep right and sidewalk right completely? | |
| claudio | 1+3 | t | 35 | i12~14 | -3 | +1d | * Homing * Throw Break 1 or 2 | |
| claudio | Left throw | t | 40 | -3 | +1d | * Break: 1 * Opponent recovers in off-axis FUFT | ||
| claudio | Right throw | t | 40 | -3 | +1d | * Throw break 2 * Can side switch on hit * Opponent recovers in FUFT | ||
| claudio | uf+1+2 | t | 40 | i12 | -6 | +1d | * Throw break 1+2 * Side switch on hit * Can be buffered * Opponent recovers in FUFA | |
| clive | 2,2,1+2 | h, m, m,M | 11, 9, 10,18 | i12, ,i27~28 i23~24 | -13c | +1a | * Balcony Break * Spike * Weapon * Increases ZAN gauge by 0.70 on hit (0.30 + 0.40) * Increases ZAN gauge by 0.24 on block (0.10 + 0.14) * Increases ZAN gauge by 0.40 on hit if only the final hit connects * Increases ZAN gauge by 0.14 on block if only the final hit connects * Only deals recoverable damage * -4d on BT hit * Low crush 41~54 * Floating state 55~57 | |
| clive | 4 | m | 8 | i12 | -10 | +1 | ||
| clive | df+1,4 | m, m | 10, 12 | i14~15, i20~21 | -10 | +1 | * Knee * Combo from 1st hit | |
| devil-jin | b,f+2,1 | m, m | 12, 12 | i15~17, i14~15 | -10 | +1 | * Elbow * Combo from 1st hit with 15f delay * Jail from 1st attack with no delay * Move can be delayed 7f | |
| devil-jin | Back Throw | t | 50 | +1d | * Unbreakable * Side switch on hit | |||
| devil-jin | Left Throw | t | 43 | -3 | +1d | * Throw break 1 * Opponent recovers FUFA on hit | ||
| dragunov | 1,3 | h, h | 5, 14 | i10, i16~17 | -7 | +1 | +9 | * Jail from 1st attack * Combo from 1st hit |
| dragunov | f+3,3 | m, m | 11, 14 | i20, i17~20 | -10 | +1d / +1c | * Spike * Combo from 1st CH * Side switch on hit * +20 damage throw when hit from the front in close range ** Removes Recoverable Health * +1c on normal hit at long range | |
| dragunov | db+2,1 | m, m | 12, 10 | i14~15, i20~21 | -10 | +1 | +3 | * Combo from 1st hit with 9f delay * Input can be delayed 11f |
| dragunov | b+1 | m | 14 | i17 | -10 | +1 | ||
| dragunov | b+3+4 | h | 22 | i28~29 | -2 | +1d | * Transitions to throw on block front hit * +26a on side or back hit * Balcony break on airborne hit * Punch parry * Parry state 7~15 | |
| dragunov | b+3+4:1+2 | h, t | 22, 20 | i28~29, i28~29 | +1d | * Removes Recoverable Health * Unbreakable * Transitions to throw when blocked from the front * Just frame not required during Heat * Partially consumes remaining Heat time | ||
| dragunov | f,f,F+4 | m,t | 20,25 | i20~21 | -7 | +1d | * Tornado ** on wall hit only (Death's Fragrance) * Knee * Transition to attack throw on front standing or wall hit * Throw is unbreakable * Sometimes Side switches on hit | |
| dragunov | SS.2 | m | 16 | i20~21 | -10 | +1 | Spike | |
| dragunov | SS.2,3 | m, h,t | 16, 20,20 | i20~21, i18 | -9 | +1d | * Throw when hit from the front * Removes Recoverable Health * Side switch on front hit * +5 on side or BT hit * Combo from 1st hit | |
| dragunov | WR.F+3 | L,t | 20,20 | i17~18 | -15 | +1d | * Transition to attack throw on front standing hit * Must run for 32f to access this move * +27a on BT hit * Normally Side switches on hit * High crush 12~44 * Floating state 10~42 | |
| dragunov | 1+3 | t | 35 | i12~14 | -2 | +1d | * Throw break 1 or 2 * Homing | |
| dragunov | 2+4 | t | 35 | i12~14 | -2 | +1d | * Throw break 1 or 2 * Homing * Side switch on hit or break | |
| dragunov | Back throw | t | 50 | +1d | Unbreakable | |||
| dragunov | Left throw | t | 40 | -3 | +1d | * Throw break 1 | ||
| dragunov | Right throw | t | 40 | -3 | +1d | * Throw break 2 | ||
| dragunov | db+3~1+2 | t | 35 | i19~20 | +1d | * Side switch * Crouch throw * Cancel to FC with D, DB or DF * High crush 1~19 | ||
| dragunov | d+1+3 | t (m) | 35 | i12~14 | +1d | * Side switch * Crouch throw | ||
| eddy | df+3+4 | m,M | 10,16 | i18~19 i8~11 | -3~+0 | +1a | * Spike * +23a if only the 2nd hit connects * Floating state 9~26 | |
| eddy | db+3+4 | m,M | 12,12 | i20~22 | -6 | +1 | * Transition to FC * Floating state 18~30 | |
| fahkumram | db+2 | m | 16 | i16 | -10 | +1 | * High evasion | |
| fahkumram | db+2,2 | m, m | 16, 16 | i16, i25 | -13 | +1 | * Elbow * Combos from 1st hit | |
| feng | 4~3 | M | 25 | i28~i34 | -7 | +1c | +16a~+22a | 7 chip damage on block * Low crush 15~32 * Floating state 33~35 |
| feng | df+4,2 | m, m | 13, 13 | i15, i20~21 | -11 | +1 | +8 | * Combo from 1st hit with 8F delay |
| feng | b+1 | h | 17 | i10~11 | -12 | +1 | +36a (+28) | * Balcony Break on CH |
| heihachi | 3 | m | 10 | i15 | -4 | +1 | ||
| hwoarang | 3,3,2 | h, m, M | 15, 12, 20 | i14, ,i21~22 | -11 | +1c | * Combo from 2nd CH with 8F delay * Move can be delayed by 10F | |
| hwoarang | b+4 | h | 17 | i13~14 | -10 | +1 | +50a | * Transition to RFF |
| hwoarang | uf+3+4 | m,h | 10,8 | i14,i9 | -10 | +1 | * Jail from 1st block * Also possible during RFF * Transition to LFS with F (-2/+9) * Low crush 9~ | |
| hwoarang | LFS.3,2 | m, M | 10, 20 | i14, i21~22 | -11 | +1c | * Combo from 1st CH with 9?F delay * Move can be delayed by 10F | |
| hwoarang | LFS.uf+3+4 | m,h | 10,8 | i14, i9 | -10 | +1 | * Jails from 1st block * Transition to LFS with F (-2/+9) * Low crush 9~ | |
| hwoarang | RFF.b+3 | h | 17 | i13~14 | -10 | +1 | +50a | * Sidesteps to the right |
| hwoarang | RFF.df+4 | m | 12 | i13 | -7 | +1g | +1 | * Remains in RFF * Transition to RFS with F_B_D_U (+4/+13g/+13) |
| hwoarang | Back throw | th(h) | 60 | i12~14 | +1d | * Break: none * Opponent recovery on hit: FUFA * Also possible during RFF | ||
| hwoarang | f+2+3 | th(h) | 35 | i12 | +0 | +1d | * Break: 1+2 * Opponent recovery on hit: FUFA, sideswap * Sideswap on break * Possible in RFF, LFS and RFS | |
| jack-8 | db+1 | l | 13 | i12 | -12 | +1 | * | |
| jack-8 | b+3,2 | m, h | 14, 13 | i16, i22 | -4 | +1 | * Combo from 1st hit * Interrupt with i3 from 1st block * Transition to GMH with D ** (+0 oB, +5 oH) | |
| jack-8 | 1+3 | t | 35 | i12 | +0 | +1d | * Throw Break 1 or 2 * Swaps positions on break ** Transition to BT on break | |
| jack-8 | Left Throw | t | 40 | i12 | -3 | +1d | * Throw Break 1 * Balcony Break | |
| jin | Back throw | t | 50 | +1d | * Unbreakable * Side switch on hit | |||
| jun | 1+4,3 | SL,h, m | 5,8, 15 | i14 i17, i24~25 | -11~-10 | +1~+2 | Combo from 2nd CH | |
| jun | df+3+4 | m | 17 | i24~25 | -11 | +1 | ||
| jun | db+1 | m | 7 | i15~16 | -8 | +1 | ||
| kazuya | df+3+4,1 | m,h, m | 7,9, 15 | i18, i11 | -11 | +1 | ||
| kazuya | b+1 | h | 10 | i11 | -10 | +1 |