
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| panda | f+1+2 | m | 16 | i18 | -15 | +18a | ||
| panda | f+1+2,1+2 | m, M | 16, 20 | i18, i30~31 | -14 | +65a (+49) | * Tornado * Combo from 1st hit * Grounded hit on off-axis hit against large body size characters? | |
| panda | f+3+4,1+2 | L, M | 20, 30 (24) | i28~30, i50~i60 | -16 | -13a | * Shoulder ** Body slam (unparryable) * 24 damage from 1st hit with grounded scaling * High crush 0~ | |
| panda | df+1 | m | 6 | i15~16 | -6 | +2 | ||
| panda | df+1,2 | m, m | 6, 9 | i15~16, i22~23 | -11 | -2 | * Combo from 1st CH | |
| panda | df+1,2,1+2 | m, m, M | 6, 9, 20 | i15~16, ,i25~26 | -14c | +17d | * Combo from 2nd hit with 9F delay * Combo from 1st CH * Move can be delayed by 8F * Input can be delayed by 10F | |
| panda | df+2 | m | 10 | i15~16 | -9 | +2 | ||
| panda | df+2,1 | m, m | 10, 12 | i15~16, i20~21 | -16 | +35a (+25) | * Combo from 1st hit with 4F delay * Input can be delayed by 4F * Move cannot be delayed | |
| panda | df+3 | m | 13 | i16 | -9 | +2 | * +2c on crouching hit | |
| panda | df+4 | m | 15 | i12 | -4 | +7 | ||
| panda | d+1+2 | M | 23 | i14~15 | -15 | +13d (+3) | * Balcony Break * Shoulder ** Body slam (unparryable) * 27 damage on clean hit | |
| panda | db+1,2 | h, M | 11, 20 | i14~15, i22~23 | -13 | +4 | +13c | * Spike * Combo from 1st hit * Hold 2 to power up, up to 2 charge levels * Transition to HBS with input D or 3+4 |
| panda | db+1,2* | h, M | 11, 20 | i14~15, i33~34 | -12 | +13c | +42a | * Spike * 8 chip damage on block * Heat skips to db+1,2** charge with i34~35 startup * Transition to HBS with D or 3+4 |
| panda | db+1,2** | h, M | 11, 30 | i14~15, i47~48 | +3 | +42a | * Spike * Reversal Break * 12 chip damage on block * Startup shortened during Heat: i34~35 startup (partially consumes Heat time) * Transition to HBS with D or 3+4 | |
| panda | db+1+2,1+2,2 | mm, mm, m | 4,4, 4,4, 18 | i14~15, ,i20~21 | -15 | +22a (+12) | ||
| panda | b+1 | M | 24 | i22~23 | -13 | +13a | * Balcony Break * Transition to -13 HBS with input D or 3+4 * 9 chip damage on block * 12 chip damage on block after absorbing an attack in power crush state * -3 on block after absorbing an attack in power crush state * Power crush 7~21 | |
| panda | b+2 | m | 12 | i15 | -9 | +2 | ||
| panda | b+2,1,1+2 | m, h, m | 12, 14, 20 | i15, ,i26 | -11 | +15a (+6) | * Balcony Break * Combos from 2nd hit CH | |
| panda | b+2,2 | m, m | 12, 15 | i15, i25 | -10 | +6 | Combos from 1st hit CH | |
| panda | b+2,2,1 | m, m, m | 12, 15, 25 | i15, ,i35~39 | -15 | +25a (+15) | * Tornado * Does not Tornado on wall hit * Combos from 2nd hit CH * Low crush | |
| panda | b+3+4 | m | 20 | i22~23 | -28 | +61a | * Alternate input: ws3+4 * Tornado | |
| panda | u+1+2 | m | 24 | i18~23 | -4 / -3 HBS | +3 / +4 HBS | * Transition to HBS with input D or 3+4 * Low crush | |
| panda | u+3+4 | m | 21 | i34~39 | +14cg | +20d | * Transition to SIT (cannot cancel) * Low crush | |
| panda | uf+1 | m | 20 | i26~28 | -6 | +22a | * Alternate input: ub+1 or u+1 * chip damage on block * Low crush | |
| panda | uf+2 | m | 20 | i28~30 | -6 | +30a | +65a (+45) | * Balcony Break * Homing * Tailspin * Alternate input: ub+2 or u+2 |
| panda | uf+3 | m | 13 | i16~17 | -13 | +30a (+20) | * Low crush | |
| panda | uf+3,4 | m, m | 13, 13 | i16~17, i10~12 | -11 | +30a (+20) / +21a (+14) | Less frame advantage occurs after Combo from last hit * Low crush | |
| panda | uf+3,4,1+2 | m, m, m | 13, 13, 22 | i16~17, ,i18~19 | -15 | +16a / -2a | * Spike * Transition to HBS with input D or 3+4 * Less frame advantage occurs after Combo from last hit | |
| panda | uf+4 | m | 20 | i29~30 | -6 | -10a (-20) | * Balcony Break * Low crush | |
| panda | uf+4,3 | m, m | 20, 25 | i29~30, i20~21 | +7 | +21a (+14) | * Balcony Break * Only connects on hit or block * Recovers in FUFT * Low crush | |
| panda | d,df,f+2 | m | 15 | i17~18 | -8 | +3 | ||
| panda | d,df,f+2,1 | m, m | 15, 25 | i17~18, i27 | -10 | +33a (+7) / HE | * Balcony Break * Heat Engager | |
| panda | f,F+2 | m | 23 | i19~21 | -19 | +45a (+35) | ||
| panda | f,F+1+2 | m | 30 | i37~38 | +8 HBS / +5 ROL | 52a HBS / +49a ROL | * Chip damage * Transition to HBS (cannot cancel into standing) * Transition to ROL with input F | |
| panda | f,f,F+3 | m | 30 | i22~23 | +6 | +13a (+3) | * Balcony Break * Chip damage on block | |
| panda | f,f,F+1+2 | m | 30 | i20~24 | +3 | +35d (-23) | * Balcony Break * Heat Engager * Chip damage * Transition to HBS with input D or 3+4 (does not shift when using Heat Dash) * Low crush * 21F | |
| panda | ws1 | m | 13 | i13~15 | -11 | +2 | +7 | |
| panda | ws1,2 | m, m | 13, 20 | i13~15, i18~19 | -13 | +6 (+20g) | +18 | * Hold 2 to power up, up to 2 charge levels * Transition to HBS with input D or 3+4 * Tornado * Wall Crush +20g on hit * Wallsplat on CH |
| panda | ws1,2* | m, m | 13, 28 | i13~15, i35 | -12 | +18c | +33a (-2) | * Heat skips to Level 2 charge * Transition to HBS with input D or 3+4 * Balcony Break * Tornado |
| panda | ws1,2** | m, m | 13, 38 | i13~15, i44 | +3 | +27a (-9) | * Transition to HBS with input D or 3+4 * Balcony Break * Tornado * chip damage on block * Cannot absorb with power crush * Heat reduces charge length (consumes partial Heat time) | |
| panda | ws2 | m | 20 | i15~16 | -12 | +29a (+19) | ||
| panda | ws3 | m | 21 | i18~20 | -9 | +17 (+8) | * Balcony Break * Homing | |
| panda | ws4 | m | 20 | i11~12 | -6 | +5 | ||
| panda | SS.1+2 | m | 23 | i22~23 | -3 | +6c | * 9 chip damage * Transition to +12 +3 HBS with D | |
| panda | FUFA.1+2 | m | 15 | i17~19 | -2 (-2) | +6 (+6) | +6 (+6) | * Transition to HBS (Cannot cancel) |
| panda | FUFT.d+1+2 | m | 21 | i30 | +17 | +37a | +37a | * Transition to SIT (Cannot cancel) |
| panda | HBS.1 | m | 10 | i12~13 | -13 | +2 | +12 | |
| panda | HBS.1,2 | m, m | 10, 20 | i12~13, i24~25 | -13 | +4 | +13c | *Hold 2 to power up, up to 2 charge levels |
| panda | HBS.1,2* | m, m | 10, 20 | i12~13, i33~34 | -12 | +13c | +49a | * chip damage on block * Heat skips to Level 2 charge |
| panda | HBS.1,2** | m, m | 10, 30 | i12~13, i44~45 | +3 | +49a | * chip damage on block * Cannot absorb with power crush * Heat reduces charge length (consumes partial Heat time) | |
| panda | HBS.1+2 | m | 24 | i19~22 | -15 | +79a | * Tornado | |
| panda | HBS.3+4 | M | 21 | i20~24 | -14 | +9a (-1) | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Panda: Decreased attack range and height hitbox (does not hit as deep) * Power crush 7~19 | |
| panda | HBS.df+1 | m | 23 | i25~27 | -7 | +20a (+11) | * Homing * Balcony Break * Strong Aerial Tailspin * 9 chip damage | |
| panda | HBS.df+2 | m | 20 | i15~16 | -17 | +35a (+25) | * Tornado | |
| panda | HBS.d+1+2 | m | 22 | i16~20 | -3 | +4 | +76a (+60) | * Tornado * Transition to HBS * Tornado on CH only * t44? r24? on hit * Panda: Increased vertical attack hitbox height. Decreased attack range and height hitbox on frames 18-20 (does not hit as deep or high) |
| panda | ROL.2 | m | 21 | i17~19 | -17 | +28a (+18) | ||
| panda | ROL.4 | m | 20 | i26~30 | +7 | +26a | Recovers in FUFT | |
| panda | SIT.2 | m | 18 | i19~21 | -12 | +73a (+57) | * Tornado | |
| panda | SIT.3+4 | m | 20 | i25 | -12 / -10 ROL | -4a / -2a ROL | * Transition to ROL with input F | |
| paul | 2+3 | m | 12 | i16 | +1 | +2c | * Heat Burst * Consumes Heat * t92 on whiff * Cinematic freeze on frame 15 * Cancel to t42 r26 standing with b,b * Power crush 7~ | |
| paul | H.1+2 | m | 35 | i28 | -9 | +30d (-6) FDFA | * Balcony Break * Reversal Break * Consumes Heat unless canceled * Chip damage (10) * Move can be delayed 11f (i39) * Charge begins on frame 1 * Requires 1~27f charge * Delayed startup from 17~27f charge * Cancel to t27~35 r1 CS from 17~35f with f ** Sidestep u can be buffered 2f after cancel ** CS attacks can be buffered from 26f ** Decaying 13f delay on CS attacks *** Decays to 0 delay 24f after cancel * Cancel to t41~49 r12 SWA from 17~35f with b ** Sidestep u can be buffered from 27f ** SWA attacks can be buffered from 26f * H.1+2* from 28~55f charge * Burning Fist at 56f charge | |
| paul | H.1+2* | m | 40 | i46 | +13g | +30d (-6) FDFA | * Balcony Break * Reversal Break * Consumes Heat unless canceled * Chip damage (16) * Move can be delayed 21f (i67) * Charge begins on frame 1 * Requires 28~55f charge * Delayed startup from 35~55f charge * Cancel to t27~35 r1 CS from 17~35f with f ** Sidestep u can be buffered 2f after cancel ** CS attacks can be buffered from 26f ** Decaying 13f delay on CS attacks *** Decays to 0 delay 24f after cancel * Cancel to t41~49 r12 SWA from 17~35f with b ** Sidestep u can be buffered from 27f ** SWA attacks can be buffered from 26f * H.1+2 from 1~27f charge * Burning Fist at 56f charge | |
| paul | H.qcf+2 | m | 51 | i13~14 | -13 | +26a (-10) FDFA | * Heat Dash +5, +36a (+26) * Balcony Break * Reversal Break * Consumes Heat * Chip damage (11) * Clean Hit range 2.3 * Heat Dash disables Clean Hit * 34 damage without Clean Hit | |
| paul | H.f+1+2* | m | 30 | i29~30 | +5c | +55a | * Balcony Break * Consumes Heat * Chip damage (13) * Requires 24f charge * f+1+2 from 0~23f charge | |
| paul | 1,2,3 | h, h, m | 5, 12, 7 | i10, ,i16~17 | -25 | -14 | * Combo from 1st hit * Jail from 1st hit * Cancel to 10 strings | |
| paul | 3 | m | 14 | i15~16 | -7 | +4 | ||
| paul | 1+2 | m | 30 | i28 | -10 | +20d (+10) | * Balcony Break * H.1+2 with Heat * Move can be delayed 11f (i39) * Charge begins on frame 1 * Requires 1~27f charge * Delayed startup from 17~27f charge * Cancel to t27 r1 CS from 17~35f with f ** Cancel can be delayed 8f ** Sidestep u can be buffered 2f after cancel ** CS attacks can be buffered from 26f ** Decaying 13f delay on CS attacks *** Decays to 0 delay 24f after cancel * Cancel to t41 r12 SWA from 17~35f with b * Cancel can be delayed 8f ** Sidestep u can be buffered from 27f ** SWA attacks can be buffered from 26f * 1+2* from 28~55f charge * Burning Fist at 56f charge | |
| paul | 1+2* | m | 35 | i46 | +3 | +20d (+10) | * Balcony Break * H.1+2* with Heat * Chip damage (10) * Move can be delayed 21f (i67) * Charge begins on frame 1 * Requires 28~55f charge * Delayed startup from 35~55f charge * Cancel to t27 r1 CS from 17~35f with f ** Cancel can be delayed 8f ** Sidestep u can be buffered 2f after cancel ** CS attacks can be buffered from 26f ** Decaying 13f delay on CS attacks *** Decays to 0 delay 24f after cancel * Cancel to t41 r12 SWA from 17~35f with b ** Cancel can be delayed 8f ** Sidestep u can be buffered from 27f ** SWA attacks can be buffered from 26f * 1+2 from 1~27f charge * Burning Fist at 56f charge | |
| paul | f+3,1 | h, m | 11, 21 | i16~17, i17 | -10 | +12d (+3) | * Homing * Balcony Break * Elbow * Combo from 1st hit | |
| paul | f+4 | m | 24 | i22 | -5 | +6 | * Heat Engager * Heat Dash +5, +62a (+42) * Homing * Low crush 9~22 | |
| paul | f+1+2 | m | 22 | i20~21 | +3c | +8c | +35d (+27) | * Balcony Break (CH only) * Chip damage (4) * Move can be delayed 9f (i29~30) * Delayed startup from 5~23f charge * f+1+2* at 24f charge * H.f+1+2* at 24f charge * Transition to 0, +5c DPD with DF |
| paul | f+1+2* | m | 26 | i29~30 | +7c | +20d FDFA | +55a | * Balcony Break * H.f+1+2* with Heat * Chip damage (10) * Requires 24f charge * f+1+2 from 0~23f charge * Transition to +4c, +17d DPD with DF |
| paul | f+1+4 | m | 25 | i21~23 | -14 | +41d (-17) | * Balcony Break * Shoulder * Sharp leftward movement on startup | |
| paul | df+1 | m | 11 | i14 | -2 | +4 | * Transition to r15 SWA +3 +9 from 2~14f, 16f with b | |
| paul | df+1,1,2 | m, h, m | 11, 9, 22 | i14, ,i22~23 | -9 | +32a (+24) | * Balcony Break * Combo from 2nd CH | |
| paul | df+1~b | m | 11 | i14, | +3 | +9 | * Sidestep u can be buffered from 16f * SWA attacks can be buffered from 24f * Transition to cs1~ r9 -1 -12 DPD from 32f with df | |
| paul | df+2 | m | 13 | i15~16 | -8 | +33a (+23) | * High evasion * +4s on crouching normal hit | |
| paul | df+3 | m | 14 | i16 | -9 | +2 | ||
| paul | df+3,4 | m, m | 14, 17 | i16, i21~22 | -10 | +6 | +59a | * Move can be delayed 14f * Input can be delayed 14f * Combo from 1st hit with 10f delay |
| paul | df+4 | m | 17 | i17~18 | -2 | +8 | +14 | * Knee |
| paul | d+1 | m | 16 | i14~15 | -9 | +2 | +3c | * Spike * Transition to r27 FC with d |
| paul | d+1,2 | m, m | 16, 26 | i14~15, i29 | -17 | +20d (+10) | * Balcony Break * H.d+1,2 with Heat * Move can be delayed 14f (i43) * Charge begins on frame 16 * Requires 0~26f charge * Delayed startup from 1~26f charge * Combo from 1st CH with 0~6f charge * d+1,2* at 27f charge | |
| paul | d+1,2* | m, m | 16, 39 | i14~15, i43 | +9 | +20d (+10) | * Balcony Break * H.d+1,2* with Heat * Chip damage (11) * Charge begins on frame 16 * Requires 27f charge * d+1,2 from 0~26f charge | |
| paul | d+1,4,2 | m, L, m | 16, 15, 21 | i14~15, ,i21 | -14 | +3d (-6) | +35a (-12) | * Balcony Break * Elbow * Combo from 2nd CH +11d (+4) |
| paul | H.d+1,2 | m, m | 16, 32 | i14~15, i29 | -13 | +29d (-7) FDFA | * Balcony Break * Reversal Break * Consumes Heat * Move can be delayed 14f (i43) * Charge begins on frame 16 * Requires 0~26f charge * Delayed startup from 1~26f charge * Combo from 1st CH with 0~6f charge * H.d+1,2* at 27f charge | |
| paul | H.d+1,2* | m, m | 16, 45 | i14~15, i43 | +12 | +30d (-6) FDFA | * Balcony Break * Guard Break * Reversal Break * Consumes Heat * Chip damage (13) * Charge begins on frame 16 * Requires 27f charge * H.d+1,2 from 0~26f charge | |
| paul | d+4,2 | L, m | 9, 23 | i15, i21 | -18 | -9 | * Elbow * Move can be delayed 3f * Input can be delayed 4f * Combo from 1st CL with 3f delay +5d (-2) * Combo from 1st CH with 3f delay +5d (-2) | |
| paul | d+4,2,1+2 | L, m, m | 9, 23, 26 | i15, ,i26~27 | -17 | +3d (-6) | +35a (-12) | * Balcony Break * Move can be delayed 4f * Input can be delayed 4f * Combo from 1st CL with 4f delay +13d (+6) * Combo from 1st CH with 4f delay +13d (+6) * Combo from 2nd hit with 4f delay +13d (+6) * Perfect input window 21~22f after 2 input |
| paul | d+4,2:1+2 | L, m, m | 9, 23, 30 | i15, ,i26~27 | -17 | +3d (-6) | +35a (-12) | * Balcony Break * Move can be delayed 1f * Input can be delayed 1f * Combo from 1st CL with 1f delay +13d (+6) * Combo from 1st CH with 1f delay +13d (+6) * Combo from 2nd hit with 1f delay +13d (+6) * Perfect input window 21~22f after 2 input * Perfect input increases damage, wall carry |
| paul | d+1+2 | m | 28 | i12~13 | -18 | +16d (+11) | +24d (+16) | * Balcony Break * Shoulder |
| paul | db+2 | M | 21 | i19~20 | -11 | +14d (-3) FDFA | +28a (+18) | * Tornado * Balcony Break |
| paul | db+1+2 | M | 21 | i20~21 | -14 | +30a (+22) | * Shoulder * Chip damage (11) if attack is absorbed * Power crush 7~19 | |
| paul | b+1,2 | h, m | 10, 21 | i12~13, i20~21 | -14 | +16d (-1) FDFA | * Tornado * Balcony Break * Move can be delayed 5f * Input can be delayed 5f * Combo from 1st hit with 5f delay | |
| paul | b+2 | m | 22 | i18 | -5c | +4c | * Spike | |
| paul | b+2,1 | m, m | 22, 22 | i18, i36 | -12 | 0c | +16d | * Move can be delayed 20f (i56) * Charge begins on frame 18 * Requires 0~41f charge * Delayed startup from 22~41f charge * Combo from 1st CH with 0~23f charge * b+2,1* / H.b+2,1* at 42f charge |
| paul | b+2,1* | m, M | 22, 27 | i18, i60~61 | +8 | +20d | +56a | * Balcony Break * H.b+2,1* with Heat * Chip damage (7) * Charge begins on frame 18 * Requires 42f charge * b+2,1 from 0~41f charge |
| paul | H.b+2,1* | m, m | 22, 35 | i18, i60~61 | +12 | +56a | * Balcony Break * Guard Break * Consumes Heat * Chip damage (13) * Charge begins on frame 18 * Requires 42f charge * b+2,1 from 0~41f charge | |
| paul | ub+2 | m | 22 | i18 | -5 | +14d | * Balcony Break * +21d (+14) on airborne opponent * Can be charged to power up | |
| paul | ub+2* | m | 30 | i27 | +1 | +17a | * Homing * Balcony Break * 9 chip damage | |
| paul | uf+3 | m | 15 | i15~16 | -16 | +25a (+15) | * Low crush 8~29 * Floating state 30~32 | |
| paul | uf+3,4 | m, m | 15, 10 | i15~16, i13~14 | -13 | +32a (+22) | * Combo from 1st hit +28a (+21) * Low crush 8~29 * Floating state 30~32 | |
| paul | uf+4 | m | 13 | i15~17 | -13 | +33a (+23) | * Low crush 8~29 * Floating state 30~32 | |
| paul | f,F+2 | m | 14 | i15~17 | -17 | -7 | * Elbow * Alternate input FC.df+2 | |
| paul | f,F+2,1 | m, m | 14, 20 | i15~17, i26 | -12 | +14d | * Balcony Break * Combo from 1st hit * Cancel to -21 -11 standing with B * Alternate input FC.df+2,1 | |
| paul | f,F+3 | m | 17 | i15~16 | -17 | +24a (+14) | * Low crush 10~31 * Floating state 32~34 | |
| paul | f,F+3,4 | m, m | 17, 10 | i15~16, i13~14 | -16 | +30a (+20) | * Combo from 1st hit +27a (+10) * Low crush 10~24 * Floating state 25~27 | |
| paul | f,F+3,4,f+4 | m, m, m | 17, 10, 18 | i15~16, ,i27~29 | -14 | +12d (+3) | * Balcony Break * Low crush 10~24 * Floating state 25~27 | |
| paul | f,F+4 | M | 20 | i27~34 | +2 | +18a | * Chip damage (8) * Low crush 14~31 * Floating state 32~34 | |
| paul | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | * Can be delayed 12f after jump * Additional range with delay * Low crush 8~29 * Floating state 30~32 | |
| paul | ws1 | m | 16 | i15~16 | -10 | -7 | +1 | |
| paul | ws1,2 | m, m | 16, 17 | i15~16, i20 | -11 | +2 | +3 | * Move can be delayed 10f * Input can be delayed 10f * Combo from 1st CH with 10f delay * Transition to t59 r19 SWA +1 +14g +15 from 39~44f with b |
| paul | ws1,2~b | m, m | 16, 17 | i15~16, , | +1 | +14g | +15 | * Sidestep u can be buffered from 44f * SWA attacks can be buffered from 51f * Transition to cs1~ r9 -10 +4 +5 DPD from 60f with df |
| paul | ws2 | m | 20 | i15~16 | -14 | +27a (+17) | ||
| paul | ws3 | M | 16 | i13~14 | -8 | +6 | * Knee | |
| paul | ws4 | m | 18 | i11~12 | -6 | +5 | ||
| paul | FC.D,U+4 | m | 40 | i13~18 | -49d | -9d (-24) | * Deals recoverable damage to self | |
| paul | qcf+2 | m | 45 | i13~14 | -17 | +26a (-10) FDFA | Heat Engager Balcony Break * H.CS.2 with Heat * Clean Hit range 2.3 * 30 damage without Clean Hit | |
| paul | qcf+3+4 | m | 22 | i19~20 | -9 | +35a (+27) | +74a (+58) | * Tornado * Balcony Break * Knee * High Evasion (brief) * Low crush 19~39 |
| paul | DPD.df+2 | m | 10 | i14 | -10 | +6 | * Balcony Break * Effective minimum startup 24f | |
| paul | DPD.df+2,3 | m, M | 10, 22 | i14, i25~26 | -13c | +10d FDFA | +46a | * Spike * Move can be delayed 10f * Input can be delayed 17f * Combo from 1st hit with 6f delay |
| paul | qcb+1 | M | 24 | i21~22 | +0c | +21d FDFA | +53a | * Chip damage (7) |
| paul | qcb+2 | m | 27 | i15 | -9 | +39d (-19) | * Heat Engager * Heat Dash +5, +36a (+26) * Clean Hit range 2.45 * Heat Dash disables Clean Hit * 21 damage without Clean Hit | |
| paul | qcb+3,2 | L, m | 14, 20 | i18~19, i27~28 | -10 | +6 | * Combo from 1st CH +20d (+13) | |
| paul | qcb+3,2,3 | L, m, M | 14, 20, 22 | i18~19, ,i25~26 | -13c | +10d FDFA | +46a | * Spike * Combo from 1st CH +15d (-20) FDFA * Move can be delayed 10f * Input can be delayed 17f |
| paul | qcb+1+2 | m | 22 | i16~17 | -14 | +37a (+27) | * Tornado * High evasion | |
| paul | H.f,F+2,1+2 | m, m | 14, 31 | i15~17, i29~30 | +1 | +25a (-1) | * Balcony Break * Consumes 300F of Heat * Combos from 1st hit * Jails from 1st hit * 7 chip damage | |
| paul | H.df+1+3,qcf+2 | t, m | 22, 21 | i12~13, i13~14 | +16d (-20) FDFA | * Balcony Break * Consumes Heat * Strict qcf input required (d,f does not work) * Perfect input window 55-56f | ||
| paul | df+1+3,qcf+2 | t, m | 22, 15 | i12~13, i13~14 | +16d (-20) FDFA | * Balcony Break * H.df+1+3,qcf+2 with Heat * Strict qcf input required (d,f does not work) * Perfect input window 55-56f * Perfect input increases damage, wall carry | ||
| paul | df+1+3:H.qcf+2 | t, m | 22, 26 | i12~13, i13~14 | +16d (-20) FDFA | * Balcony Break * Consumes Heat * Strict qcf input required (d,f does not work) * Perfect input window 55-56f * Perfect input increases damage, wall carry | ||
| paul | df+1+3:qcf+2 | t, m | 22, 20 | i12~13, i13~14 | +16d (-20) FDFA | * Balcony Break * H.df+1+3:qcf+2 with Heat * Strict qcf input required (d,f does not work) * Perfect input window 55-56f * Perfect input increases damage, wall carry | ||
| raven | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| raven | 1,2,4 | h, h, M | 5, 12, 20 | i10, ,i23~25 | -14~-12 | +15a (-2) | * Tornado * Balcony Break * Combo from 1st or 2nd CH * Low crush 23~42 * Floating state 43~45 | |
| raven | 3 | m | 10 | ,i14~15 | -8~-7 | +3~+4 | ||
| raven | 4~3,4 | m,m, m | 8,10, 20 | i16 i29~30, i33~34 | -14~-13 | +15a | * Balcony Break * Can be delayed | |
| raven | 1+2 | m | 20 | i14 | -9 | +15a | * Heat Engager * Heat Dash +45a (+35) on hit, +5 on block | |
| raven | f+2 | m | 10 | i15~16 | -12~-11 | -1~+0 | ||
| raven | f+2,3 | m, M | 10, 13 | i15~16, i21~22 | -9~-8 | +6c~+7c | * Spike * Combo from 1st hit * Can be delayed * Can transition to r27 SZN at -9~-8/+6c~+7c with 3+4 or D | |
| raven | f+3 | m | 18 | i17 | -9 | +3 | * Homing * Can transition to r30 BT at -6/+6 with B | |
| raven | f+3,2 | m, m | 18, 21 | i17, i30 | -14 | +10a (+1) | +30a (+22) | * Balcony Break * Combo from 1st hit |
| raven | df+1 | m | 13 | i14~15 | -2~-1 | +8~+9 | Pseudo-homing. Can only be sidewalked left at range | |
| raven | df+2 | m | 15 | i16~18 | -13~-11 | +30a (+20) | * Launches crouching opponent | |
| raven | df+2,4 | m, m | 15, 24 | i16~18, i12~13 | -15~-14 | +11a (+2) | Balcony Break | |
| raven | df+4 | m | 15 | i15~16 | -9~-8 | +2~+3 | ||
| raven | df+4,4 | m, M | 15, 16 | i15~16, i22~25 | -14~-13 | +6a | * Balcony Break * Combo from 1st hit with 7f delay * Input can be delayed 9f * Move can be delayed 8f | |
| raven | df+4,4,3 | m, M, M | 15, 16, 22 | i15~16, ,i27~30 | -6~-3 | +18a | * Low crush 1~27 * Floating state 28~30 | |
| raven | db+2 | m | 13 | i13~14 | -4~-3 | +5~+6 | ||
| raven | b+2,2 | h, m | 12, 17 | i15~17, i22 | -3 | +6 | +8 | * Elbow * Combo from 1st hit with 7F delay * Input can be delayed 13f |
| raven | b+2,2,3 | h, m, M | 12, 17, 20 | i15~17, ,i21~22 | -19~-18 | +12a (-5) | +26a (+16) | * Balcony Break * Combo from 2nd CH * Grounded hit can be inconsistent |
| raven | b+3 | M | 23 | i27~29 | +4~+6 | +15a | * Spike * Chip damage on block | |
| raven | b+4 | m | 13 | i14~15 | -9~-8 | -1~+0 | Knee | |
| raven | b+4,4 | m, m | 13, 20 | i14~15, i17~19 | -8~-6 | +6c~+8c | * Spike * Combo from 1st hit | |
| raven | b+4,B+4 | m, M | 13, 24 | i14~15, i37~42 | +1c~+6c | +2c~+7c | +12a | Spike |
| raven | b+4,B+4~3,3+4 | m, L, m | 13, 11, 15 | i14~15, ,i26~30 | -25~-21 | +6a | * Combo from 2nd hit with 4f delay * Input can be delayed 7f | |
| raven | b+1+2 | m | 30 | i28~30 | -15~-13 | +20a (+10) | * Balcony Break * Backswing blow * Evades on 6f | |
| raven | ub+1 | m | 11 | i16 | -6 | +5 | Can be performed during CD (Shadow Sprint) | |
| raven | ub+1,2 | m, m | 11, 13 | i16, i18~19 | -13~-12 | -2c~-1c | * Spike * Combo from 1st hit with 7f delay * Can be performed during CD (Shadow Sprint) | |
| raven | u+3,3,3 | h, L, M | 23, 18, 22 | i27~28, ,i27~30 | -6~-4 | +18a | * Alternate input: ub+3,3,3 * Can be performed during CD (Shadow Sprint) * Low crush 1~27 * Floating state 28~30 | |
| raven | uf+3 | M | 20 | i29~30 | -9 | +20a | * Spike * Can be performed during CD (Shadow Sprint) * Low crush 9~30 | |
| raven | uf+4 | m | 14 | i20~21 | -9~-8 | +22a (+12) | * Balcony Break * Can be performed during CD (Shadow Sprint) * Low crush 8~27 * Floating state 28~30 | |
| raven | uf+4,4 | m, m | 14, 20 | i20~21, i16~19 | -15 | +9g~12g | +21a | * Balcony Break * Alternate input: ub+4,4 or u+4,4 * Can cancel to r19 BT at -16~-15/+15a (+5) with B * Can be performed during CD (Shadow Sprint) |
| raven | uf+3+4 | m | 17 | i23~25 | -16~-14 | +14a | * Spike * Can be performed during CD (Shadow Sprint) * Low crush 8~26 | |
| raven | uf+3+4,4,2 | m, L, m | 17, 9, 21 | i23~25, ,i21 | -13 | +10a | Can be performed during CD (Shadow Sprint) | |
| raven | uf+3+4,3+4 | m, m | 17, 15 | i23~25, i20~24 | -25~-21 | +6a | Can be performed during CD (Shadow Sprint) | |
| raven | f,F+2 | m | 26 | i15~16 | -12~-11 | +15a (+5) | Heat Engager Heat Dash +36a (+26) Balcony Break | |
| raven | f,F+3 | m | 20 | i15~18 | -14~-11 | +43a (+29) | Balcony Break * Low crush 7~23 * Floating state 24~26 | |
| raven | f,F+4 | m | 21 | i15~17 | -10~-8 | +21a (+4) | Balcony Break | |
| raven | qcf+1 | m | 15 | i16 | -9 | +4 | +15a | * Elbow * Can transition to +0/+13/+24a t44 r24 SZN with 3+4 or D |
| raven | qcf+2~1 | m | 25 | i20~21 | -9~-8 | +24a (+14) | * Balcony Break * Chip damage on block * Actual startup is i40~41 | |
| raven | qcf+4 | M | 15 | i18~20 | -14~-12 | +32a (+22) | Tornado * Floating state 20~32 | |
| raven | uf,n,4 | m | 20 | i23~25 | -13~-11 | +32a (+22) | * Low crush 9~30 * Floating state 31~33 | |
| raven | f,f,F+3 | m | 20 | i22~24 | +4~+6 | +6a | * Floor Break * 6 chip damage on block * Low crush 14~34 * Floating state 35~37 | |
| raven | ws1 | m | 14 | i14~15 | -14~-13 | +35a (+25) | ||
| raven | ws2 | m | 17 | i13~14 | -8~-7 | +8~+9 | +37a (+27) | Elbow |
| raven | ws3 | m | 18 | i16~17 | -8~-7 | +0s | ||
| raven | ws4 | m | 18 | i11~12 | -7~-6 | +7~+8 | ||
| raven | ws3+4 | m | 20 | i16~18 | -12 | +7~+9 | * Heat Engager * Homing * Balcony Break * Heat Dash +62a (+42) on hit, +5 on block * Can cancel to r19 BT with B | |
| raven | (Back to wall).b,b,UB | m | 21 | i40~43 | +6~+9 | +28a (+19) | Balcony Break * is8~13 * Low crush ?~? * Floating state ?~? | |
| raven | BT.2,2 | h, m | 9, 12 | i10, i21~22 | -9~-8 | +2~+3 | * Combo from 1st CH * Can shift to t45 r25 SZN at -7~-6/+8~+9 with input 3+4 or D | |
| raven | BT.3,4 | h, m | 10, 17 | i10, i28~30 | +0~+2 | +1~+3 | +11g~+13g | * Combo from 1st hit with 2f delay * Input can be delayed 6f * Move can be delayed 5f * Forces crouch on CH |
| raven | BT.3,4,3 | h, m, M | 10, 17, 22 | i10, ,i27~30 | -6~-3 | +18a | Same move as (df+4,4),3 * Low crush 1~27 * Floating state 28~30 | |
| raven | BT.3,4,4 | h, m, M | 10, 17, 21 | i10, ,i32~34 | -9~-8 | +5a | * Spike * Combo from 2nd CH * Low crush 12~31 * Floating state 32~34 | |
| raven | BT.3,4,4,F | h, m, M | 10, 17, 21 | i10, , | -36 | * Will phase through opponent up-close * While vanished, Raven has no hurtbox * Low crush 18~49 * Floating state 50~52 | ||
| raven | BT.4 | m | 21 | i19~20 | -5~-4 | +44a (-14) | * Heat Engager * Heat Dash +36a (+26) on hit, +5 on block * Balcony Break * Low crush 6~19 | |
| raven | BT.1+2 | m | 23 | i15~16 | -13 | +30a (+22) | * Balcony Break * Frame advantage is -7 if an attack is absorbed * Chip damage on block if an attack is absorbed * Power crush 6~ | |
| raven | BT.b+2 | m | 14 | i16~17 | -2~-1 | +6~+7 | ||
| raven | BT.f,F+3 | m | 25 | i21~22 | -9~-8 | +8a | * High crush 4~22 | |
| raven | BT.f+1 | m | 18 | I16 | -8 | +6 | * Balcony Break * Transitions to throw on hit only * Opponent recovers BT on hit | |
| raven | BT.f+2 | m | 13 | i17~18 | -5~-4 | +6~+7 | ||
| raven | BT.f+2,3 | m, M | 13, 15 | i17~18, i24~25 | -7~-6 | +14c~+15c | * Spike * Combo from 1st CH with 5f delay * Input can be delayed 12f | |
| raven | BT.f+3 | m | 17 | i13~14 | -5~-4 | +6 | +14 | * Knee * Can transition to r45 BT at -8/+3/+11 with input B |
| raven | BT.f+3+4 | M | 24 | i25~27 | -9~-7 | +5a | Spike * Low crush 5~24 * Floating state 25~27 * High crush 28~51 | |
| raven | BT.f+3+4,F | M | 24 | i25~27, | -36 | -22 | * Will phase through opponent up-close * While vanished, Raven has no hurtbox * Low crush 18~49 * Floating state 50~52 | |
| raven | SZN.3 | m | 16 | i16~17 | -1 | +5~+6 | * Transition to BT (-1/+5) with B * Transition to FC (-1/+5) with D * Low crush 9~17 | |
| reina | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| reina | 1,1,2 | h, h, m | 5, 6, 12 | i10, ,i13 | -17 | +11 | * Combo from 1st hit with 11f delay * Hit-confirmable from 1st hit * Cancel transition with input B, frame advantage +2 * Wall Crush +23g on hit, +14g without transition * Transition to SEN on hit only * knockdown if hit in backturn | |
| reina | 1,2,3 | h, h, m | 5, 6, 10 | i10, ,i21~22 | -10 | +1 | * Knee * Combo from 2nd CH with 3f delay * Input can be delayed 3f * Move can be delayed 2f | |
| reina | 2,2,1 | h, h, m | 5, 5, 20 | i12, ,i22~23 | -14 | +12a | * Balcony Break * Spike * Head * Hit-confirmable from 1st hit * Combo from 2nd hit with 5f delay * Input can be delayed 10f * Move can be delayed 9f | |
| reina | 2,2,2 | h, h, m | 5, 5, 21 | i12, ,i29 | -4 | +6 | * Transition to r29? WRA (-4/+6) with D * Transition to WRA is safe (can be cancelled early enough with crouch dash) * Combo from 2nd hit only if the 2nd hit connects on i15, otherwise no combo * Input can be delayed 10f * Move can be delayed 9f * Interrupt with i11 from 2nd block | |
| reina | 2,2,2,1 | h, h, m, m | 5, 5, 21, 20 | i12, ,i35~37 | -15~13 | +30a (+20) | * Tornado * Combo from 3rd hit with 1f delay * Input can be delayed 4f * Move can be delayed 3f * Evasive, can go under jabs * Low crush 37~57 * Floating state 58~60 | |
| reina | 2,2,2,2 | h, h, m, m | 5, 5, 21, 25 | i12, ,i31 | -14 | +21a (+0) | * Balcony Break * Combo from 3rd hit with 4f delay * Move can be delayed 3f * Blue spark with input qcf+2 for 5 more damage | |
| reina | 3,4 | h, m | 12, 20 | i18~19, i20 | -14 | +50 (+19) | +54a | Combo from 1st hit |
| reina | H.3,4,4 | h, m, m | 12, 20, 28 | i18~19, ,i27 | -8 | +23a (+3) | * Balcony Break * Combo from 2nd hit | |
| reina | 1+2 | m | 25 | i12~13 | -10~-9 | +24a (+14) | ||
| reina | 3+4,4 | m,m, m | 5,10, 20 | i18 i26, i16 | -14 | +50 (+19) | +54a | Combo from 1st hit with 4f delay |
| reina | H.3+4,4,4 | m,m, m, m | 5,10, 20, 28 | i18 i26, ,i27 | -8 | +23a (+3) | * Balcony Break * Combo from 2nd hit | |
| reina | f+2,3 | h, m | 8, 16 | i13, i18~19 | -9 | +2 | +6 | * Jails from 1st hit without delay * Combo from 1st hit with 6F delay * Transition to SEN (-2/+9/+13) with input F * Cannot block up to i12 on empty transition on block * Can be delayed |
| reina | f+4 | m | 20 | i19~20 | +2c | +5c | +29d | * +13c on crouching hit * Opponent is FDFA on CH * Spike |
| reina | f+1+2 | m | 22 | i32 | -11 | +7 | * Wall Crush +19g on hit * High crush 6~24 | |
| reina | f+3+4 | m | 25 | i43 | -14 | +50 (+19) | +55a | * Cancel to r24 FC at earliest with input DB/D/DF * High crush 6~33 |
| reina | f+3+4* | m | 30 | i67 | +10 | +52a | * Cancel to r24 FC at earliest with input DB/D/DF * 9 chip damage in heat * High crush 6~57 | |
| reina | H.f+3+4*,4 | m, m | 30, 28 | i67, i27 | -8 | +23a (+3) | * Balcony Break * Combo from 1st block * does 19 damage if 1st connect on block or hit | |
| reina | H.f+3+4,4 | m, m | 25, 28 | i43, i27 | -8 | +23a (+3) | * Balcony Break * Combo from 1st hit | |
| reina | df+1 | m | 8 | i13~14 | -3 | +4 | * Can transition to r18 SEN (-3/+4/+4) with input F * Cannot block up to i15 on empty transition on block | |
| reina | df+1,2 | m, m | 8, 20 | i13~14, i22~23 | -14 | +12a | * Heat Engager * Heat Dash +18g, +43d (+35) * Head * Combo from 1st hit with 2F delay * Move can be delayed by 5F * Input can be delayed by 7F | |
| reina | df+2 | m | 13 | i15~16 | -12 | +30a (+20) | * +2 on hit on crouching opp. * +30a (+20) on CH on crouching opp. | |
| reina | df+4 | m | 14 | i15 | -4 | +7 | ||
| reina | df+4,2 | m, m | 14, 10 | i15, i18 | -8 | +6 | * Can transition to WRA (-6/+8/+8) with input D * Combo from 1st hit | |
| reina | df+3+4,4 | m,h, m | 5,10, 20 | i16,i5~9, i20 | -14 | +50 (+19) | +54a | Combo from 1st hit |
| reina | d+2 | m | 17 | i15 | +0c | +3c | +27d | * Spike * Elbow * Does not knockdown on counter hit after inputting d+2,H.1+2 |
| reina | H.d+2,1+2 | m, m | 17, 28 | i15, i12~13 | +7 UNS | +33a (+7) | * Balcony Break * Jail from 1st block * Combo from 1st hit * Transition to r20 +7 UNS on block * 5 chip damage on block * Consumes 300?F of remaining Heat time | |
| reina | db+4,1+2 | L, m | 7, 20 | i16, i15 | -12 | +39d (-19) | * Balcony Break * Combo from 1st CH even with delay * Can be delayed * CH-confirmable from 1st CH | |
| reina | b+1,1 | h, m | 14, 15 | i18, i22 | -10 | -4 | * Combo from 1st hit without delay * Can be delayed | |
| reina | b+1,1,3 | h, m, m | 14, 15, 13 | i18, ,i15~17 | -10 | +3 | * Can transition to SEN (+0/+13/+13) with input F * Cannot block up to i14 on empty transition on block * Combo from 2nd CH * Jails from 2nd block | |
| reina | b+1,1,3,3 | h, m, m, m | 14, 15, 13, 20 | i18, ,i32 | -16 | +48 (+17) | +53a | |
| reina | b+2 | m | 14 | i16~17 | -9 | +3 | Homing | |
| reina | b+1+2 | m | 20 | i18 | -13 | +14g | Balcony Break * Power crush 7~ | |
| reina | ub+4 | m | 13 | i17~18 | -13 | +16a (-1) | * Tornado * Balcony Break * Low crush 9~ | |
| reina | uf+3,1 | h, m | 10, 15 | i21~22, i16 | -5 | +5 | * +13c on crouching hit * Jails on 1st block * Combo from 1st hit | |
| reina | uf+4 | m | 15 | i17~18 | -13 | +70a (+54) | * Tornado * Low crush 9~ | |
| reina | uf+3+4,1+2 | mm, m | 10,10, 20 | i20,i4, i17 | -14 | -4 | * Combo from 1st hit | |
| reina | b,b,UB | m | 21 | i39-41 | +4c | +22a | Requires back close to wall to execute * Low crush | |
| reina | f,F+2 | m | 14 | i12 | -9 | +2 | * Can transition to SEN (+2/+13) with input F * Cannot block up to i12 on empty transition on block | |
| reina | f,F+3 | m | 20 | i20~22 | -3 | +20a | * Balcony Break * Heat Engager * Heat Dash +5, +67a (+50) * Spike | |
| reina | f,n,d,df:3 | M | 23 | i15~17 | -9 | +13a (-4) | +23a (+17) | * Balcony Break * 4 chip damage on block |
| reina | f,f,F+3 | m | 22 | i24~27 | +6 | +32a (+24) | * Balcony Break * Chip damage when guarded * Low crush | |
| reina | ws1 | m | 12 | i13 | -13 | +13 SEN | Transitions to SEN on hit | |
| reina | ws2 | m | 20 | i18 | -8 | +9 | +14c | Balcony Break |
| reina | ws3 | m | 14 | i15~16 | -10 | +1 | ||
| reina | ws4 | m | 10 | i11~12 | -6 | +5 | ||
| reina | ws4,4 | m, m | 10, 15 | i11~12, i17~18 | -17 | -1c | * Can transition to WRA (-10/+6/+6) with input D * Combo from 1st hit * Jails from 1st block | |
| reina | ws3+4 | m | 14 | i14~15 | -8 | +14 | * High crush | |
| reina | SSH.uf+3 | m | 22 | i30~33 | +6 | +32a (+24) | * Balcony Break | |
| reina | FC.df+3 | m | 25 | i20 | -17 | +54a (+34) | * Balcony Break * Can evade some mids * High crush 1~ | |
| reina | FC.df+4 | m | 20 | i15 | -14 | +54a | * Balcony Break | |
| reina | BT.4 | m | 20 | i17 | -14 | +54a | Strong Aerial Tailspin | |
| reina | SEN.1 | m | 12 | i16 | -14 | +1 | * Power crush 6~15 | |
| reina | SEN.1,2 | m, m | 12, 25 | i16, i26 | -16 | +21a (+0) | * Balcony Break * Blue spark with input qcf+2 for 5 extra damage * Hit-confirmable from 1st hit or if attack was absorbed * Combo from 1st hit even with 9?F delay * Can be delayed by 10?F * Becomes -9 on block if 1st hit absorbed an attack | |
| reina | SEN.2 | m | 20 | i13 | -4 | +8 | * Tornado * Transition to WRA (-4/+8) with D * Transition to WRA is safe (can cancel WRA with crouch dash early enough) | |
| reina | SEN.4 | M | 24 | i26~27 | +4 | +12d | * Deals chip damage on block * Spike * Low crush 8~16 * Floating state 17~19 | |
| reina | UNS.4 | m | 23 | i18~19 | -8 | +43a (-15) | * Balcony Break * Heat Engager * Heat Dash +5, +62a (+42) * 6 chip damage on block * Can be cancelled into crouch with DB/D/DF * High crush 6~16 | |
| reina | WDS.3 | m | 17 | i16~17 | -6 | +4 | +58a | |
| reina | WGS.1 | m | 24 | i19~21 | -22 | +24a (+14) | * 26 dmg if manual CD * High crush | |
| reina | WGS.1,3 | m, m | 24, 22 | i19~21, i26~30 | -12 | +18d (-17) | * Spike * Combo from 1st hit * Low crush | |
| reina | WGS.df+3 | M | 17 | i15~17 | -13 | +13a (-4) | +23a (+17) | * Becomes 22dmg Electric War God Kick during Heat (partially uses remaining Heat Time) ** 4 chip damage on block * 21dmg when performing f,n,d,DF+3/f,n,DF+3 without Heat |
| reina | WRA.1,4 | h, M | 12, 22 | i12, i25~26 | -9 | +9d | * Balcony Break * Spike * Combo from 1st hit | |
| reina | WRA.2 | m | 30 | i15~16 | -9 | +11a (+2) | * Balcony Break * Heat Engager * Heat Dash +5, +36a (+26) * Deals chip damage on block | |
| reina | WRA.3 | m | 17 | i28 | -6 | +22a (+12) | * Balcony Break * Deals 3 chip damage on block * Low crush 9~36 * Floating state 37~39 | |
| reina | WRA.3,4 | m, m | 17, 20 | i28, i18~19 | +6 | +17a (+16) | * Balcony Break * Deals 8 chip damage on block (11 total) * Can transition to WRA (+8/+19a (+18)/-) with input D * Jails from 1st block * Combo from 1st hit * gives wallsplat at specific distances from the wall * can hard wall break if 1st hit connect close to the wall * Available only on 1st hit or block * Low crush 9~36 * Floating state 37~39 | |
| reina | WRA.4,2 | M,M, m | 6,8, 8 | i17~18,i13, i15 | -18 | -7 | * Jails from 2nd block * Hit-confirmable from 2nd hit * Combo from 1st CH * Combo from 2nd hit * Can be delayed | |
| reina | WRA.4,2,2,1+2 | M,M, m, h, m | 6,8, 8, 4, 22 | i17~18,i13, ,i24~25 | -20 | +24 (+3) | * Balcony Break * Blue spark with input qcf+1+2 for 6 extra damage * Combo from 4th hit without delay * Can be delayed | |
| reina | WRA.1+2 | m | 30 | i15~16 | -13 | +16d | * Balcony Break * Power crush 6~14 | |
| reina | WRA.3+4 | M | 26 | i18~19 | +0c | +5d | * Spike * 7 chip damage on block * Opponent is FDFA on normal hit | |
| reina | WRA.d+4,3 | L, m | 9, 20 | i16~17, i21~22 | -16 | +48 (+17) | +53a | * Combo from 1st CH with 14f delay * Input can be delayed 15f * Move can be delayed 13f * CH-confirmable |
| shaheen | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| shaheen | H.f,F+1+2 | m | 15,25 (17) | i16~17 | +4c SNK | +27d (-8) | * Floor Break * Spike * 32 damage with scaling from 1st hit * Transition to SNK on hit or block * Consumes 450F of remaining Heat time * Low crush 28~ | |
| shaheen | 1,2,2 | h, h, m | 5, 9, 17 | i10, ,i20~21 | -11 | +3 | +58a | * Combo from 1st CH with 10F delay * Combo from 2nd CH with 10F delay * Move can be delayed by 10F * Input can be delayed by 12F * Cancel to SNK (-13/-2) with DF |
| shaheen | 1,2,4 | h, h, m | 5, 9, 20 | i10, ,i24~26 | -13 | +33a (+18) | * Tornado * Combo from 1st or 2nd CH with 2F delay * Move cannot be delayed * Input can be delayed by 2F | |
| shaheen | 2,1 | h, m | 10, 7 | i10, i17~18 | -4 | +2 | * Combo from 1st hit | |
| shaheen | 4,4 | h, m | 16, 25 | i13, i24~25 | -13 | +20d | * Aerial combo from 1st CH * When combo from 1st CH: Floor Break | |
| shaheen | f+3 | m | 17 | i20 | -5 | +6 | +13c | * Good right sidestep tracking * Transition to SNK (-3/+8/+15c) with DF * Low crush 13~ |
| shaheen | df+1 | m | 12 | i13~14 | -1 | +5 | Tracks SSR/SWR completely | |
| shaheen | df+2 | m | 13 | i15~16 | -7 | +34a (+24) | * Only launches standing opponents * +4s on hit against crouching opponents * Launches crouching on CH | |
| shaheen | df+3 | m | 20 | i17 | -13 | +21d | * Homing | |
| shaheen | df+4 | m | 13 | i14 | -7 | +0 | ||
| shaheen | df+4,1 | m, m | 13, 10 | i14, i22~23 | -9 | +2 | * Transition to -2, +9 SNK with DF * Combo from 1st hit | |
| shaheen | df+4,1,3 | m, m, m | 13, 10, 28 | i14, ,i27~28 | -13 | +19a (+9) | * Balcony Break * Combo from 2nd CH with 3F delay * Move can be delayed by 10F * Input can be delayed by 11F * Low crush | |
| shaheen | d+2 | m | 15 | i18~19 | -6 | +8 | * Jab evasion | |
| shaheen | db+2 | m | 11 | i14 | -10 | +1 | * Transition to SNK with input db+2,DF (-3/+8/+8) | |
| shaheen | b+1 | m | 20 | i19~20 | +0c | +6c | * Heat Engager * Heat Dash +67a (+50) * Transition to +0c, +6c FC with D | |
| shaheen | b+3 | m | 17 | i19 | +1c | +3c | +14c | * 5 chip damage on block |
| shaheen | b+4 | M | 23 | i17 | -15 | +4 | +29a (+23) | |
| shaheen | uf+1 | m | 25 | i24~25 | +1 | +20d | * Balcony Break * Heat Engager * Heat Dash +67a (+50) * 10 chip damage on block * during Heat, partially restore remaining Heat time * Cancel to FC with input uf+1,D * Low crush 9 | |
| shaheen | uf+3 | m | 22 | i25~26 | -7 | +24 | * Alternate input: ub+3 or u+3 * Low crush 9 | |
| shaheen | uf+4 | m | 13 | i15~17 | -13 | +33 (+23) | * Alternate input: ub+4 or u+4 * Low crush 9 | |
| shaheen | f,F+3 | m | 23 | i17 | -12 | +63 (+48) | * Tornado * Alternate input: f,f,F+3 * Hit throw which side switches * Low crush 13 | |
| shaheen | uf,n,4 | m | 20 | i23~25 | -13 | +32 (+22) | * Low crush | |
| shaheen | f,f,F+2 | m | 30 | i17~18 | +5 | +13c | * Balcony Break * chip damage on block * during Heat, partially restores remaining Heat time * Forces tech backroll on hit * Jab evasion | |
| shaheen | ws1 | m | 17 | i14 | -2 | +4 | +14 | |
| shaheen | ws2 | m | 21 | i16 | -17 | +57 | ||
| shaheen | ws3 | m | 9 | i13 | -11 | 0 | * Transition to -7, +4 SNK with DF | |
| shaheen | ws3,3 | m, m | 9, 25 | i13, i17 | -13 | +11a (+2) | +43a (-4) | * Tornado * Balcony Break |
| shaheen | ws4 | m | 16 | i11~12 | -6 | +5 | ||
| shaheen | SS.1+2 | m | 23 | i19~20 | +3 | +22g | +35a | * Partially restore remaining Heat time on hit * Sidestep takes 9f; effective startup i28 * 6 chip damage on block |
| shaheen | FC.df+2 | m | 21 | i18~19 | -9 | +17a (+8) | * Strong Aerial Tailspin * Balcony Break * Partially restore remaining Heat time on hit | |
| shaheen | BT.2 | m | 20 | i14~15 | -3 | +42a | ||
| shaheen | SNK.2 | M | 17 | i15~16 | -9 | +8 | +23a (+6) | Balcony BreakOn counterhit |
| shaheen | SNK.3 | m | 23 | i20 | -12 | +63 (+48) | * Tornado * Hit throw which side switches * Low crush 13 | |
| shaheen | SNK.1+2 | m | 21 | i19 | +4c | +8c | * Heat Engager * Heat Dash +67a (+50) * Floor Break * 6 chip damage on block | |
| shaheen | SNK.df+1 | m | 12 | i15~16 | -5 | +6 | * Good left sidestep tracking | |
| shaheen | SNK.df+1,3 | m, m | 12, 28 | i15~16, i27~28 | -13 | +19a (+9) | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Combo from 1st hit with 1F delay * Move can be delayed by 6F * Input can be delayed by 7F * Low crush | |
| steve | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| steve | 1,1,d+1 | h, h, m | 5, 7, 15 | i10, ,i25 | -6 | +0 | +5 | * Transition to r18? FLK with b (+0/+6/+11) ** r18? FLK FC cancel? * Move can be delayed by 3F |
| steve | 1,2,1,2 | h, h, h, m | 5, 10, 15, 15 | i10, ,i18-19 | -10 | +16a (+7) | * Balcony Break * Combo from 3rd CH * Transition to LWV with 3 (-6/+20a (+11)) * Transition to RWV with 4 (-6/+20a (+11)) * Transition to SWY with b+3_4 (-6/+20a (+11)) * Transition to r20? DCK with f+3_4 (-4/+22a (+13)) ** r22? DCK FC cancel? | |
| steve | 1,d+1 | h, m | 5, 15 | i10, i25 | -6 | +0 | +5 | * Transition to r18? FLK with b (+0/+6/+11) ** r18? FLK FC cancel? * Move can be delayed by 3F |
| steve | 2,1,2 | h, h, m | 12, 14, 22 | i12, ,i25 | -11 | +13a (+4) | * Balcony Break * Combo from 2nd CH with 3?F delay * Move can be delayed by 10?F | |
| steve | 2,2 | h, m | 12, 17 | i12, i22-24 | -14 | +6 | * Tornado * Combo from 1st hit | |
| steve | f+2 | m | 11 | i21~22 | -6 | +5 | ||
| steve | f+2,1~2 | m, m | 11, 20 | i21~22, i31 | -10 | +36d (+28) | * Balcony Break | |
| steve | f+2,2 | m, m | 11, 15 | i21~22, i16~17 | -6 | +11g | * Combo from 1st hit with 6F delay * Move can be delayed by 16F * Transition to LNH * Transition to r29? standing with b (-10/+7) | |
| steve | f+1+2,2 | m,h, m | 10,12, 20 | i15~16, i7~9, i18~19 | -13 | +3d | * Combo from 2nd hit | |
| steve | df+1 | m | 12 | i13 | -2 | +5 | * Transition to LWV with 3 (-7/0) * Transition to RWV with 4 (-7/0) * Transition to SWY with b+3_4 (-7/0) * Transition to r20? DCK with f+3_4 (-5/+2) ** r22? DCK FC cancel? | |
| steve | df+1,2~2 | m, m | 12, 12 | i13, i37 | -10 | +36d (+28) | * Balcony Break | |
| steve | df+1,2~f+1+2,1 | m, h,h, m | 12, 8,12, 7 | i13, ,i17~18 | -19 | -8 | * Combo from 2nd CH | |
| steve | df+1,2~f+1+2,1,1 | m, h,h, m, m | 12, 8,12, 7, 8 | i13, ,i23~26 | -25 | -17 | * Combo from 3rd hit | |
| steve | df+1,2~f+1+2,1,1,2 | m, h,h, m, m, m | 12, 8,12, 7, 8, 8 | i13, ,i22~23 | -8 | * Combo from 4th hit | ||
| steve | df+2 | m | 10 | i16~17 | -11 | +6 | +10c | * Transition to r22? LWV with 3 (-7/+10/+14c) * Transition to r22? RWV with 4 (-7/+10/+14c) * Transition to r22? SWY with b+3_4 (-7/+10/+14c) * Transition to r18? DCK with f+3_4 (-3/+14g/+18c~+19c) ** r19? DCK FC cancel? |
| steve | d+2,1 | l, m | 11, 8 | i17, i14~15 | -11 | -5 | +0 | * Combo from 1st CH with 13F delay * Move can be delayed by 13F * Transition to r22 LWV with 3 (-6/+0/+5) * Transition to r22 RWV with 4 (-6/+0/+5) * Transition to r22 SWY with b+3_4 (-6/+0/+5) * Transition to r20 DCK with f+3_4 (-4/+2/+7) * r22? DCK FC cancel? |
| steve | db+1+2 | m | 21 | i28 | -13 | +14 | * -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 7~ | |
| steve | b+1,2~1 | h, m | 10, 17 | i13, i30~31 | -8 | +4 | +63a | |
| steve | b+1,d+2,1 | h, l, m | 10, 10, 10 | i13, ,i25~27 | -9 | +35a (+20a) | * Tornado * Combo from 2nd CH | |
| steve | b+2 | m | 20 | i17 | -13 | +14 | * Can evade highs | |
| steve | ub+2~1 | m | 17 | i30~31 | -8 | +4 | +63a | |
| steve | u+2 | m | 14 | i17~19 | -15 | +34a (+24) | * Tornado * Low crush 12~32 | |
| steve | uf+1 | m | 18 | i19~21 | -6 | +5 | * Spike * Low crush 9~ | |
| steve | uf+2 | m | 20 | i22~25 | -14 | +52a | * Spike * Low crush 9~ | |
| steve | uf+4 | m | 20 | i23 | -9 | +22a (+5) | +36a (+26) | * Balcony Break * Low crush 9~ |
| steve | f,F+2 | m | 24 | i14~17 | -13c | +12d | * Spike | |
| steve | qcf+1 | m | 21 | i16 | -10 | +16a (+7) | Heat Engager Heat Dash (+5/+36a (+26)/+36a (+26)) * Balcony Break * Transition to r18? FLK with B (-3/+23a (+14)/+23a (+14)) ** r18? FLK FC cancel? | |
| steve | f,f,F+2 | m | 30 | i20~24 | +6 | +10d | Heat Engager Heat Dash (+5/+67a (+50)/-) * Balcony Break * Spike * 9 chip damage on block * Low crush 9~ | |
| steve | WS.1 | m | 12 | i11~12 | -3 | +3 | +8 | |
| steve | WS.1,2 | m, m | 12, 17 | i11~12, i13~14 | -13 | +3c | +23d | * Spike * Combo from 1st hit with 1F delay * Combo from 1st CH with 11F delay * Jail from 1st block with 3F delay * Move can be delayed by 11F |
| steve | WS.2 | m | 17 | i13~15 | -7 | +4 | * Transition to r22? LWV with 3 (-7/+4) * Transition to r22? RWV with 4 (-7/+4) * Transition to r22? SWY with b+3_4 (-7/+4) * Transition to r20? DCK with f+3_4 (-5/+6) * r22? DCK FC cancel? | |
| steve | WS.2,2 | m, m | 17, 15 | i13~15, i16~17 | -6 | +11 | * Combo from 1st hit with 5F delay * Jail from 1st block with no delay * Move can be delayed by 5F * Transition to LNH * Input b to cancel LNH at r29? (-10/+7) | |
| steve | FC.df+2 | m | 20 | i16~17 | -15 | +34a (+24) | Tornado | |
| steve | ALB.2 | m | 22 | i23 | -3 | +16a (+7) | Heat Engager Heat Dash (+5/+36a (+26)/-) * Balcony Break | |
| steve | ALB.d,1 | sp, m | 34 | i13, i12 | -3 | +16a (+7) | * Balcony Break * ALB.d_u takes 37 frames, effective startup time is i49 | |
| steve | DCK.1 | m | 17 | i19 | -7 | +58a (+27) | +34a (+24) | |
| steve | DCK.2 | m | 15 | i19 | -14 | +35a (+25) | ||
| steve | DCK.f+2~1 | m | 17 | i28~29 | -8 | +4 | +63a | |
| steve | EXD.1 | m | 21 | i19 | -7 | +44d (+36) | +41a (+31) | * 8 chip damage on block |
| steve | EXD.2 | m | 21 | i19 | -14 | +61a (+51) | * 6 chip damage on block | |
| steve | EXD.f+2~1 | m | 17 | i28~29 | -8 | +4 | +63a | |
| steve | FLK.1,1,1,2 | h, h, h, m | 14, 8, 8, 22 | i12, ,i20~22 | -12 | +17a (+0) | * Tornado * Combo from 3rd hit | |
| steve | FLK.1,1,2 | h, h, m | 14, 8, 22 | i12, ,i20~22 | -12 | +17a (+0) | * Tornado * Combo from 2nd CH * Same hit as (FLK.1,1,1),2 | |
| steve | FLK.1,1,f+1 | h, h, m | 14, 8, 17 | i12, ,i15 | -5 | +0 | +10d | * Spike * Combo from 2nd CH with 9F delay * Jail from 2nd block with no delay * Move can be delayed by 11F * Same hit as (FLK.1),f+1 |
| steve | FLK.1,2 | h, m | 14, 22 | i12, i20~22 | -12 | +17a (+0) | * Tornado * Combo from 1st CH * Same hit as (FLK.1,1,1),2 | |
| steve | FLK.1,f+1 | h, m | 14, 17 | i12, i15 | -5 | +0 | +10d | * Spike * Combo from 1st CH with 14F delay * Jail from 1st block with 3F delay * Move can be delayed by 14F |
| steve | FLK.2 | m | 21 | i18~19 | -5c | +7d | +42a | * Spike * 6 chip damage on block |
| steve | FLK.u+2 | m | 14 | i17~19 | -15 | +34a (+24) | * Tornado * Low crush 12~32 | |
| steve | LNH.1 | m | 21 | i14-15 | -9 | +15g | * Balcony Break * Heat Engager * Heat Dash +5g +43a(+35) * Homing * Transition to r18 FLK (-3/+21g) with B | |
| steve | LNH.2 | m | 22 | i16-17 | -13 | +61a (+51) | * Tornado | |
| steve | LWV.1 | m | 14 | i14 | -10 | +1 | * Input b to r18? FLK (-3/+8/+8) | |
| steve | LWV.1,1 | m, m | 14, 22 | i14, i24~26 | -13 | +28a (+19) | * Strong Aerial Tailspin * Balcony Break * Combo from 1st hit with 5F delay * Move can be delayed by 10F | |
| steve | LWV.1,2~1 | m, m | 14, 17 | i14, i30~31 | -8 | +4 | +63a | * Input 1 at frame 17 of LWV.1,2 |
| steve | LWV.1,f+1 | m, m | 14, 9 | i14, i17 | -3 | +3 | * Combo from 1st hit with 10F delay * Jail from 1st block with 1F delay * Move can be delayed by 10F | |
| steve | LWV.2 | m | 13 | i14~16 | -5 | +4 | * Transition to r10? PAB with f (-1/+8) * r10? PAB FC cancel? | |
| steve | LWV.2,1 | m, m | 13, 21 | i14~16, i19 | -8 | +4c | +7d | * Spike * Combo from 1st CH with 5F delay * Move can be delayed by 11F |
| steve | PAB.1,2,1 | h, h, m | 10, 14, 21 | i12~13, ,i18~20 | -13 | +8c | +44a | * Spike * Combo from 2nd CH with 8F delay * Jail from 1st block with no delay * Move can be delayed by 10F |
| steve | PAB.2~1 | m | 17 | i27~28 | -8 | +4 | +63a | |
| steve | PAB.b+1 | m | 15 | i17~18 | -19 | -6 | ||
| steve | PAB.b+1,1,2 | m, h, m | 15, 10, 12 | i17~18, ,i18~20 | -11 | -5 | * Combo from 2nd CH with 4F delay * Move can be delayed by 10F | |
| steve | PAB.b+1,1,2,1 | m, h, m, m | 15, 10, 12, 21 | i17~18, ,i21 | -10 | +16a (+7) | * Balcony Break * Combo from 3rd hit * Jail from 3rd block * Transition to r18? FLK with b (-3/+23a (+14)) ** r18? FLK FC cancel? | |
| steve | PAB.b+2 | m | 25 | i28~29 | -13 | +11a (+2) | * Balcony Break * Backswing Blow | |
| steve | PAB.df+1 | m | 12 | i15~16 | -9 | +2 | ||
| steve | PAB.df+1,1 | m, m | 12, 14 | i15~16, i19~20 | -10 | +1 | * Combo from 1st hit with 7F delay * Move can be delayed by 12f | |
| steve | PAB.df+1,1,2 | m, m, m | 12, 14, 12 | i15~16, ,i22 | -11 | -3 | * Combo from 2nd CH with 5F delay * Move can be delayed by 10F | |
| steve | PAB.df+1,1,2,1 | m, m, m, m | 12, 14, 12, 20 | i15~16, ,i16 | -13 | +17d | * Spike * Combo from 3rd hit with 2F delay * Jail from 3rd block with no delay * Move can be delayed by 2F | |
| steve | PAB.df+1,2~1 | m, m | 12, 17 | i15~16, i30~31 | -8 | +4 | +63a | |
| steve | PAB.df+2 | m | 16 | i16~17 | -10 | +31a (+21) | * Elbow | |
| steve | PAB.f+2 | m | 18 | i18~19 | -13 | +31a (+16) | ||
| steve | PAB.f+2,1 | m, m | 18, 24 | i18~19, i34~35 | +1 | +24a (+14) | * Balcony Break * Combo from 1st hit * Interruptible by i16 or faster moves | |
| steve | PAB.uf+2 | m | 23 | i17~19 | -15 | +34a (+24) | * Tornado * Low crush 9~ | |
| steve | RWV.1 | m | 13 | i14~16 | -5~-3 | +4~+6 | * Transition to r10? PAB with f (-1~+1/+8~+10) * r10? PAB FC cancel? | |
| steve | RWV.1,2~1 | m, m | 13, 17 | i14~16, i30~31 | -8 | +4 | +63a | * Input 1 at frame 17 of RWV.1,2 |
| steve | RWV.2 | m | 22 | i14 | -13 | +10a (+1) | +31a (+5) | * Balcony Break |
| steve | SWY.1 | m | 26 | i16~17 | -1c~+0c | +14c~+15c | * Can be +15c at farther ranges * 10 chip damage on block | |
| steve | SWY.2 | m | 30 | i17~18 | -18 | +36a | * High crush 1~ | |
| victor | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| victor | H.db+1+2 | m | 30 | i28~29 | +9 | +6a (-4) | * Weapon * Transitions to IAI * Partially uses remaining Heat time | |
| victor | H.u+1+2 | m | 46 | i31~32 | -4 | +0a (-1) | * Balcony Break * Weapon * Victor teleports overhead on frame 10 and descends downward for the rest of the startup; evades some highs and mids but vulnerable on descent (lows, throws, etc. hit) * Deals 23 chip damage on block * is10~? * Low crush ?~ | |
| victor | 1,2,1 | h, h, m | 5, 12, 20 | i10, ,i26~27 | -12 | +18a (+1) | +72a (+56a) | * Tornado * Balcony Break * Weapon * Combo from 2nd CH with 4F delay * Move can be delayed by 12F |
| victor | 4,3 | h, m | 15, 17 | i13~14, i23~24 | -10 | +5 | * Combo from 1st hit | |
| victor | 4,3,2 | h, m, m | 15, 17, 25 | i13~14, ,i25~26 | -13 | +34d (+13) | * Balcony Break * Combo from 2nd CH * Deals 7 chip damage on block | |
| victor | 1+2 | m | 17 | i15 | -9 | +2 | +46a | |
| victor | f+2,2,1 | h, h, m | 10, 10, 12 | i13~14, ,i13~14 | -11 | 0 | * Combo from 2nd CH | |
| victor | f+2,2,1,1 | h, h, m, m | 10, 10, 12, 25 | i13~14, ,i20~21 | -15 | +20 (+15) | * Balcony Break * Combo from 3rd hit * Combo from 2nd CH * Hit confirmable if (f22)1 is ch | |
| victor | f+4 | m | 15 | i14 | -10 | +0 | ||
| victor | f+4,2 | m, m | 15, 20 | i14, i26~27 | -12 | +5c | +7a / +5 | * Combo from 1st hit * CH on last hit or wallhit causes FDFA knockdown * Transition to IAI (-12/+5c/+7a) with D or 3+4 |
| victor | f+1+2 | m | 30 | i24~25 | +3 | +1a / HE | * Balcony Break * Heat Engager * Heat Dash +5, +67a (+50a) * Weapon * Deals 10 chip damage on block * Partially restores Heat on hit | |
| victor | df+1 | m | 10 | i13~14 | -2 | +4 | ||
| victor | df+2 | m | 14 | i15~16 | -14 | +31a (+21) | ||
| victor | df+3 | m | 10 | i16 | -9 | +2 | ||
| victor | df+3,4 | m, m | 10, 14 | i16, i21 | -9 | +2 | * Knee * Combo from 1st CH | |
| victor | df+4 | m | 15 | i13~14 | -9 | +5 | * Knee | |
| victor | df+3+4 | m | 28 | i14~15 | -17 | +16 (+11) | * Balcony Break | |
| victor | d+2 | m | 21 | i18 | +0 | +4 / HE | * Heat Engager * Heat Dash +5, +67a (+50a) * Weapon * 6 chip damage on block | |
| victor | db+1 | m | 9 | i14~15 | -9 | -2 | ||
| victor | db+1,1 | m, m | 9, 9 | i14~15, i21~22 | -7 / -5 PRF | +2 / +4 PRF | * Transition to PRF with F * Combo from 1st hit | |
| victor | b+1 | m | 11 | i14 | -13 / -5 PRF | -3 / +5 PRF | * Transition to PRF with F | |
| victor | b+3 | m | 15 | i17 | -9 | +4 |