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All Characters Tekken 8 Frame Data

CharCommandHit levelDamageStartupBlockHitCounter hitNotes
bobws1,2m, h11, 23i13~15, i24~25-5+8a (-1)
* Heat Engager
* Heat Dash +43d (+35)
* Balcony Break
* Elbow
* Combo from 1st hit with 6F delay
* Interrupt with i4 from 1st block
* 20f timestop on hit
* 4 chip damage on block
* Low crush 23~37
* Floating state 38~40
bobws3h17i17~18-8~-7+17a (+8)
* Balcony Break
* Homing
bobBAL.1,2m, h16, 21i15~17, i24~25+1+28a (+18)
* Heat Engager
* Heat Dash +43d (+35)
* Balcony Break
* Combo from 1st hit with 8F delay
* Move cannot be interrupted (crouch assist bufferable)
bryan1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
bryan1,2h, h5, 8i10, i12-3+8+9
* Jail from 1st block
* Combo from 1st hit
bryan1,2,4h, h, h5, 8, 24i10, ,i20-5+20a (+11)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Combo from 1st CH or 2nd CH with 3f delay
* Interrupt with i2 from 1st block
* Move can be delayed 2F
* Input can be delayed by 3F
bryan1,4h, h5, 14i10, i15-7+4
Jail from 1st attack
bryan1,4,2h, h, h5, 14, 18i10, ,i24-7+4+53a
* Combo from 2nd CH with 10f delay
* Input can be delayed 18f
* Move can be delayed 16f
* Interrupt with i8 from 3rd block
* Whiffs vs SSR, SWR from 1st block
* Crouch assist bufferable from 1st block or hit
* Cancel into 1,4,2,1 with f+1
** Interrupt with i21 from 1st block
** Interrupt with i10 from 1st hit
** Whiffs vs SWR from 1st block
** Whiffs vs SS, SW from 1st hit
* Cancel into 1,4,2,4 with f+4
** Interrupt with i35 from 1st block
** Interrupt with i24 from 1st hit
** Whiffs vs SSR, SW from 1st block
** Whiffs vs SS, SW from 1st hit
bryan1,4,2,1h, h, h, h5, 14, 18, 16i10, ,i19+0+55a
* Airborne combo from 3rd CH (+55a, 100% scaling)
* Enter SLS +7 +62a r13 with f
* Cancel to r9 SS with u_d
* Interrupt with i1 from 3rd block
* Input can be delayed 8f
* Move can be delayed 6f
bryan1,4,2,1,2h, h, h, h, h5, 14, 18, 16, 22i10, ,i24-9+15cg
* Balcony Break
* Jail from 4th block with ?F delay
* Combo from 4th hit with ?F delay
* Forces tech back roll on hit
* Input can be delayed 1f
bryan1,4,3,3h, h, m, h5, 14, 15, 18i10, ,i23-7+7+14a
* Combo from 3rd CH
* Interrupt with i3 from 3rd block
bryan2h10i10+1+7
bryan3,3m, h14, 13i16, i23-6+6
* Combo from 1st CH
* Interrupt with i3 from 1st block
bryan3,3,2m, h, h14, 13, 20i16, ,i22~23-7+43a (+33)
* Tornado
* Combo from 2nd CH
* Interrupt with i3 from 2nd block
bryan4h15i12-7+6
bryan4,1h, h15, 15i12, i23~24-1+7
* Combo from 1st hit
* Interrupt with i3 from 1st block
* Transition to +8 +0 r15 SWA with B
bryan4,3,f+4h, m, h15, 12, 18i12, ,i24~25-5+6+31a (+21)
* Combo from 2nd CH
* Interrupt with i5 from 2nd block
* Whiffs vs SSR from 2nd block
bryan1+2,1m, h15, 15i17~18, i23~24-1+6
* Combo from 1st hit
* Interrupt with i3 from 1st block
* Enter SWA +0 +7 r15 with b
bryanf+1+2h22i20~21+1+19d
* Balcony Break
* Elbow
* 6 chip damage on block
bryandf+2,1m, h12, 11i13, i16-4+5
* Combo from 1st hit
* Move cannot be interrupted
* Enter SWA -1 +8 r15 with b
bryand+3,2l, h10, 22i16, i21-7+35a (+9)
* Balcony Break
* Combo from 1st CH
* Interrupt with i1 from 1st block
* Gain SNE on hit with 1+2
bryanb+1+3,P.2h30,i13~14-10+6cg
* Balcony Break
* Gain SNE on hit
* SNE gain is r25
* +14cg if Bryan has SNE already
* Forces tech back roll on hit
* Chip damage on block
bryanb+2h18i17-7+4+53a
* Cancel into b+2,1 with f+1
* Cancel into b+2,4 with f+4
bryanb+2,1h, h18, 16i17, i19+0+55
* Airborne combo from 1st CH (+55a, 100% scaling)
* Enter SLS +7 +62a r13 with f
* Move cannot be interrupted
* Cancel to r9 SS with u_d
* Input can be delayed 17f
* Move can be delayed 16f
bryanb+2,1,2h, h, h18, 16, 22i17, ,i24-9+15cg
* Balcony Break
* Combo from 1st CH or 2nd hit with ?F delay
* Jail from 2nd block with ?F delay
* Forces tech back roll on hit
bryanb+3,2m, h12, 12i19, i16-4+7
* Combo from 1st CH
* Interrupt with i5 from 1st block
* Whiffs vs SSR from 1st block
bryanb+3,4,1,2,1m, m, m, m, h12, 18, 5, 7, 3i19,
bryanb+3,4,1,2,1,4m, m, m, m, h, h12, 18, 5, 7, 3, 8i19,
bryanb+3,4,1,2,1,4,2m, m, m, m, h, h, h12, 18, 5, 7, 3, 8, 5i19,
bryanb+3,4,1,2,1,4,2,1m, m, m, m, h, h, h, h12, 18, 5, 7, 3, 8, 5, 5i19,
bryanb+3,4,1,2,1,4,2,1,4,2m, m, m, m, h, h, h, h, m, h12, 18, 5, 7, 3, 8, 5, 5, 10, 20i19,
bryanf,F+2h29i13-9+15cg
* Heat Engager
* Heat Dash +43d (+35)
* Balcony Break
* 8 chip damage on block
* Forces tech back roll on hit
bryanf,F+4h32i16~19-9c~-6c+15a
* Homing
* Balcony Break (airborne)
* Chip damage on block (9)
* Initial side step can evade some attacks
bryanf,n,b+2h20i14~15-7+43a (+33)
* Tornado
* Can be buffered
bryanSS.1h23i17~18-5+15c
Balcony Break (airborne)
bryanSS.2,1M, h15, 20i17~18, i21~22-9+17cg
* Heat Engager
* Heat Dash +62a (+42)
* Balcony Break
* Elbow
* Combo from 1st hit with 8f delay
* Interrupt with i1 from 1st block
* Input can be delayed 11f
* Move can be delayed 10f
* Cancel to r35 with B (-15/-1)
* Forces tech back roll on hit
bryanFC.df+2,1m, h12, 25i13, i22~23-8+34a (+8)
* Balcony Break
* Combo from 1st hit with 7f delay
* Interrupt with i1 from 1st block
* Input can be delayed 11f
* Move can be delayed 10f
bryanSLS.2h16i15~16-6+2
bryanSLS.4,1m, h13, 13i18, i27+0+55a
* Combo from 1st CH
* Interrupt with i2 from 1st block
* Cancel to SS -12 -5 -3 r9 with u_d
bryanSLS.4,1,2m, h, h13, 13, 22i18, ,i24-9+15cg
* Balcony Break
* Combo from 2nd hit
* Jail from 2nd block with ?F delay
* Forces tech back roll on hit
bryanSNE.f,F+1+2h30i13-9+23a (+18)
* Balcony Break
* Consumes SNE
* Can not be buffered
* Chip damage 10 (30%) on block
* Strong parry, parries all mid or high attacks except charge moves, throws and unlockables
* On a successful parry, the attack is canceled and Bryan automatically retaliates
* Unparryable with traditional parries, Asuka, Nina, etc
* Consumes 300f of Heat
* Parry state 2~10
bryanqcb+1h22i13~14+1+19cg+72a (+56)
* Tornado
* Balcony Break
* 4 chip damage on block
* Forces tech back roll on hit
bryanqcb+2,4m, h16, 25i15~16, i22~25-9c+15a
* Balcony Break (airborne)
* Combo from 1st hit with 10f delay
* Interrupt with i3 from 1st block
* Move is delayed 3f
* Move can be delayed 7f
* 7 chip damage on block
claudio1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
claudio1,2h, h5, 12i10, i13~14-3+8
* Jail from 1st attack with 5f delay
* Input can be delayed 5f
* Move can be delayed 4f
claudio2h10i12-3+3
claudio3,2m, h14, 22i14~15, i22~23-6+25a (+16)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Transition to r55 STB on hit without STB
* -6a (-13) upon STB gain on an airborne hit
* Interrupt with i5 from 1st block
claudio4h13i12-11+5+9s
* Pseudo homing to sidestep left and sidewalk left?
claudio4,3h, h13, 14i12, i25~26+1+15g
* Homing
* Balcony Break
* Combo from 1st hit with 1f delay
* +22a (+15) if the 1st hit counterhits
* Interrupt with i6 from 1st block
* Low crush 17~30
claudiof+2h9i12+0+6
* Homing to sidestep left and sidewalk left?
claudiof+3h18i18+1+15g+14
* Homing
* Balcony Break
* +22a (+13) on BT hit
* Low crush 9~24
claudiof+3+4h18i17~18-4+19a
* Balcony Break (airborne)
* 3 chip damage on block
* Has good right sidestep tracking
claudiodf+3,2m, h12, 10i14, i15-1+5
* Combo from 1st hit with 14f delay
* Move cannot be interrupted
* Input can be delayed 14f
* Move can be delayed 9f
claudiodb+4,3L, h7, 10i15, i18-11+0
* Combo from 1st hit with 1f delay
* -30 from 1st block
claudiob+2h25i14~15-9+9a
* Tornado
* Pseudo homing?
claudiob+4,1m, h10, 18i17, i20~21+1+4
* Tornado
* Balcony break on airborne hit
* Combo from 1st hit with no delay
* Combo from 1st CH with 10f delay
* Move cannot be interrupted
* Input can be delayed 12F
* 5 chip damage on block
claudiob+4,3m, h10, 14i17, i22~23-12-4+1
* Homing
* Combo from 1st hit with no delay
* Combo from 1st CH with 8f delay
* Interrupt with i2 from 1st block
* Input can be delayed 12F
claudiof,F+2,2m, h14, 20i14~16, i14~15-2c+6c
* Spike
* Combo from 1st hit with 13f delay
* Interrupt with i2 from 1st block
* Input can be delayed 13f
* Move can be delayed 6f
claudiof,f,F+2h40i13~16+6+24a (+19)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Transition to r51 STB without STB and Heat
* Frame advantage +1a (-4) on STB gain
* 8 chip damage on block
* Cannot be buffered
* Low crush 3~26
* Floating state 27~29
claudiows1,1m, h12, 15i12~13, i20-7+19g c
* Balcony Break
* Transition to STB on hit without STB
** Frame advantage +44g on STB gain
* Combo from 1st hit with 1f delay
* Interrupt with i1 from 1st block
claudioSTB.f,f,F+1+2h45i13~16+8g~+11g+28a (+18)
* Balcony Break
* 22 chip damage on block
* Consumes STB
* Consumes 300F of remaining Heat time
* Assuming i19 startup from buffered manual input (temporary tracking score result)
* Low crush 3~26
* Floating state 27~29
clive1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
clive1,1h, h5, 13i10, i18~19-3+6
* Jail from 1st block
* Combo from 1st hit
* Enter PHX -3 +6 r23 with F or 4 on hit or block at frame 25
clive1,f+2h, h5, 22i10, i25~26+1+13g
* Balcony Break
* Weapon
* Combo from 1st CH
* Input can be delayed 2f
* 6 chip damage on block
* +20a (+11) on BT hit
clive2h11i12+0+7
Weapon
clive2,1h, h11, 20i12, i17~18-13+8a (-1)
* Balcony Break
* Weapon
* Jail from 1st block
* Combo from 1st hit
* Input 1 during the 1st hit animation on frames 10~12 to add +3 damage
clive4,4m, h8, 13i12, i25-8+0
* Combo from 1st hit
* Input can be delayed 3f
* Enter PHX +6 +14 r21 with F or 4 on hit or block
clivef+2,1m, h10, 13i15, i21~22+1+20g
* Balcony Break
* Combo from 1st hit
clivedf+1,2m, h10, 13i14~15, i23-16-8
* Strong Aerial Tailspin
* Weapon
* Combo from 1st hit
* Enter PHX +6 +14 r21 with F or 4 on hit or block
clivedb+1h10i17~18+0+4+12a
* Homing
* 5 chip damage on block
cliveb+2h20i20~21-6+9
* Strong Aerial Tailspin
* Balcony Break
* Weapon
* Enter PHX +4 +23 r24 with F or 4 on block or hit
* Hit vs BT +15a (+6)
* Effectively homing?
cliveuf+2,2m,m,m, h10,12 (8),12 (6), 30 (12)i20, i4, i3, i16+0+24a (-14) / +11a (+1)
* Balcony Break
* Combo from 1st hit with 14F delay
* Move cannot be delayed
* +11a (+1) from 4th hit
* 3 chip damage on block
* 36 damage in total with scaling
* Last hit available on hit or block only
* Low crush 1~43
* Floating state 44~46
cliveqcf+1h5i20-31-12~-10+8cg~+10cg
* Balcony Break
* Weapon
* Hold to power up
* 1 chip damage on block
* Cancel to r15 PHX with 4 or F from frames 10-16
* Transitions to unbreakable throw from i23-31 5,10 +3
* Throw deals recoverable damage only
* Forces tech backroll on hit
cliveqcf+1*h10i30-41-5~-3+16a~+18a (+6~+8)
* Balcony Break
* Weapon
* 2 chip damage on block
* Cancel to r25 PHX with 4 or F from frames 10-16
* Transitions to unbreakable throw from i33-41 10,15 +3
* Throw deals recoverable damage only
cliveGAR.3h12i12-3+21a (-4a)
* Balcony Break
* 15 damage with delayed input
* +6 on hit with ub+3
* Jump takes 17f, effective minimum startup i29
* Low crush 1~29
* Floating state 30~32
cliveGAR.4h10i10-4+2
* Balcony Break
* 13 damage with delayed input
* 8 damage, 11 delayed input damage with ub+4
* Jump takes 17f, effective minimum startup i27
* js1~27 fs28~30 with ub+4 and u+4
* Low crush 1~31
* Floating state 32~34
devil-jin1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
devil-jin1,1h, h5, 6i10, i15-1+8
* Jail from 1st attack with 3F delay
* Combo from 1st hit with 3F delay
devil-jin1,2h, h5, 8i10, i10-3+8
* Jail from 1st attack with 4F delay
* Combo from 1st hit with 4F delay
devil-jin1,2,2h, h, h5, 8, 12i10, ,i17-12+4
* Combo from 1st hit with 11F delay
* Jail from 2nd hit with 2F delay
* Move can be delayed 9F
* Input can be delayed 11F
devil-jin2h9i10+0+9
devil-jin2,2h, h9, 20i10, i17-13-2
* Jail from 1st attack with 2f delay
* Move cannot be delayed
devil-jin3,1m, h16, 11i17~19, i29~30+2+8
* Combo from 1st hit
* Interrupt with i3 from 1st block
* Move cancels 2nd and 3rd active frames of 3
devil-jin3,1,f,Fm, h16, 11i17~19, ,-2+4
devil-jin4h24i17~18-5+10g
* Homing
* Balcony Break
* 7 chip damage on block
* +17a (+8) on BT hit
devil-jindf+1,2m, h11, 20i13, i17-9+26a (+16)
* Balcony Break
* Combo on 1st hit with 6F delay
* Combo on 1st CH with 10F delay
* Interrupt with i3 from 1st block
* Move can be delayed by 4F
* Input can be delayed by 10F
devil-jinb+1h10i12-6+5
Tracks SSR/SWR completely
devil-jinb+2h11i14~16-13-2
devil-jinu+1+2h27i18-35
Hits airborne opponents only
devil-jinuf+1h10i21~23+11~+13 MCR+16~+18 MCR
* Strong Aerial Tailspin
* Weapon
* Balcony Break on airborne hit
* Projectile (unparryable)
* Transition to MCR r29 on hit or block only
** -14/-9 on an "empty" transition
* r47 opponent hitstun
* 2 chip damage on block
devil-jinuf+2h25i20~23-4+25a
* Homing
* Balcony break on airborne hit
devil-jinb,f+2,3m, h12, 21i15~17, i19~20-5+16cg
* Balcony Break
* Combo from 1st hit with 6F delay
* Interrupt with i4 from 1st block
* Opponent recovers crouching on hit
* Transition to MCR r35 with F on hit (+14)
** -11 on an empty MCR transition
* Move cannot be delayed
* Input can be delayed by 6F
* +11d (+9d MCR) on BT hit
devil-jinf,n,d,df:2h23i11~12 (i14+)+5+39a (+29)
* 4 chip damage on block
* Can also be performed with f,n,df#2 (i13+)
devil-jinf,n,d,df+2h20i11~12 (i15+)-10+39a (+29)
* Turns into EWGF (f,n,d,df#2) while in heat
* Consumes 70F of remaining heat time while in heat
* 4 chip damage on block while in heat
devil-jinws1,1m, h12, 10i13~14, i30~32+11 MCR+16 MCR
* Strong Aerial Tailspin
* Balcony Break On air hit
* Weapon
* Projectile (unparryable)
* Combo from 1st CH with 1F delay
* Interrupt with i12 from 1st block
* Whiffs vs SSR, SWR from 1st block
* Transition to MCR r29 on block or hit only
** -14/-9 on an empty MCR transition
* 2 chip damage on block
* Move cannot be delayed
* Input can be delayed by 1F
devil-jinws1,4m, h12, 21i13~14, i24~25-5+17a (+8)
* Balcony Break
* Combo from 1st hit with 4f delay
* Interrupt with i6 from 1st block
* Whiffs vs SSR from 1st block
* Input can be delayed 4f
* Move can be delayed 3f
devil-jinFLY.1h20i18~19-3+67a (+47)
* Strong Aerial Tailspin
* Balcony Break
* +22a (+13) on BT hit
* Low crush 1~12
* Floating state 13~15
devil-jinFLY.4,1M, h10, 20i20~21, i40~41+1+71a (+51)
* Strong Aerial Tailspin
* Balcony Break
* Interrupt with i19 from 1st block
* Whiffs vs SW from 1st block
* +40a (+33) on neutral guard hit from 1st hit
* +26a (+17) on BT hit
* Low crush 1~
devil-jinMCR.4,1M, h10, 20i20~21, i40~41+1+71a (+51)
* Strong Aerial Tailspin
* Balcony Break
* Interrupt with i19 from 1st block
* Whiffs vs SW from 1st block
* +40a (+33) on neutral guard hit from 1st hit
* +26a (+17) on BT hit
* Low crush 1~
dragunov1h5i10+1+8
* Recovers 2f faster on hit or block (t27 r17)
* Increased tracking and different animation when 1,3 is input
dragunov1,1h, h5, 8i10, i20-4+7
* Combo from 1st hit
* Interrupt with i1 from 1st block
dragunov1,3h, h5, 14i10, i16~17-7+1+9
* Jail from 1st attack
* Combo from 1st hit
dragunov1,3,1h, h, h5, 14, 10i10, ,i27~28-3+8
* Combo from 2nd CH
* Interrupt with i8 from 1st block
* Whiffs vs SS, SW from 1st block
* Links to 10-hit strings
dragunov2h10i10+0+9
dragunov2,1h, h10, 10i10, i12-3+8
* Jail from 1st attack
* Combo from 1st hit
* Enter SNK -1 +10 r20 with DF
* Enter -3, -14 PGR with 3+4 (or d+3+4)
dragunov2,1,3h, h, h10, 10, 24i10, ,i18~19-9+14cg
* Balcony Break
* Interrupt with i2 from 1st block
* Forces tech back roll on hit
* Input can be delayed 14f
* Move can be delayed 10f
dragunov3,1m, h10, 8i15~16, i21~22-2+7
* Combo from 1st hit
* Interrupt with i3 from 1st block
* Enter SNK -3 +6 r23 with DF
dragunov3,1,4m, h, h10, 8, 24i15~16, ,i22~23-9+16cg
* Balcony Break
* Combo from 2nd CH with 7f delay
* Interrupt with i2 from 2nd block
* Input can be delayed 11f
* Move can be delayed 10f
dragunov4h10i12-9-1+2
dragunov4,1h, h10, 17i12, i17~18-4+8
* Balcony Break (airborne)
* Combo from 1st hit
* Jails attack inputs from 1st block (movement bufferable)
* Duckable
* Recovers 3f faster on hit or block
dragunovf+2h16i19~20-8+3+8
Elbow
dragunovf+4h16i14~15-7+8
Knee
dragunovf+4,3h, h16, 22i14~15, i30~32-9+20a
* Tornado
* Balcony Break
* Combo from 1st hit with 3f delay
* Interrupt with i14 from 1st block
* Whiffs vs SS, SW from 1st block
dragunovf+4,4h, h16, 11i14~15, i20~21-11+0+22a (+15)
* Balcony Break
** Only on CH
* Combo from 1st hit with 5f delay
* Interrupt with i4 from 1st block
dragunovf+4,4,3h, h, h16, 11, 17i14~15, ,i22~23-5+21a (+12)
* Balcony Break
* Interrupt with i6 from 2nd block
dragunovf+1+2h27i16~17-9+35d
* Balcony Break
* Elbow
dragunovf+3+4h25i25~26-13+41a
* Tech-rollable on frames 34~38
* Low crush 13~37
* Floating state 38~40
* gs41~
dragunovdf+1,4m, h13, 23i13, i22~23-7+22a (+13)+58a
* Balcony Break
* Combo from 1st CH with 8f delay
* Interrupt with i2 from 1st block
* Input can be delayed 12f
dragunovd+3,2L, h13, 18i17~18, i24~25-8+6
* Combo from 1st CH
* Interrupt with i5 from 1st block
dragunovd+4,1L, h12, 8i15~16, i14~15-11+5
* Combo from 1st CH with 1f delay
* -27 from 1st block
dragunovd+4,1,3L, h, h12, 8, 21i15~16, ,i15~16-16+9a (+0)
* Balcony Break
* Combo from 1st CH or 2nd hit
* Jails from 2nd block
* Interrupt with i12 from 1st block
* Whiffs vs SS, SW from 1st block
dragunovd+4,4L, h12, 23i15~16, i22~23-14+16a (+6)
* Balcony Break
* Combo from 1st CH
* Interrupt with i3 from 1st block
dragunovb+2,1m, h14, 11i15, i17~19-5+6
* Combo from 1st hit with 3F delay
* Move cannot be interrupted
* Move cannot be delayed
* Input can be delayed by 3F
dragunovb+3h17i14~15-9+11g
* Homing
* Balcony Break
* +18a (+9) on BT hit
* Transitions to throw on counterhit from the front
* 20 damage, +1d
* Removes Recoverable Health
dragunovb+4,2,1m, m, h15, 10, 17i14, ,i23~24+1+5+14c
* Combo from 1st CH or 2nd hit with 7F delay
* Interrupt with i3 from 1st block
* Move can be delayed by 10F
dragunovb+4,3m, h15, 16i14, i17~18-9+21a (+12)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Combo from 1st hit with 1f delay
* Jails attack inputs (movement bufferable)
* Duckable
dragunovb+3+4h22i28~29-2+1d
* Balcony Break (airborne)
* Transitions to throw on block front hit
* +26a on side or back hit
* Punch parry
* Parry state 7~15
dragunovub+1h17i15~16-4+8+18g
* Balcony Break (airborne)
dragunovub+2h18i20-5+9+53a
Sidesteps left
dragunovuf+1h20i14-9+12c
* Tornado
* Balcony Break
dragunovf,F+3h35i21~23+5+30a (+4)
* Homing
* Balcony Break
* 14 chip damage on block
dragunovws1,2m, h11, 14i12~13, i22~23-7+10g
* Balcony Break
* Combo from 1st hit
* Interrupt with i4 from 1st block
dragunovSS.2,1+2,4m, m,m, h16, 8,12, 28i20~21, ,i26~27-10+45a
* Move can be delayed by 15F
* Interrupt with i6 from 3rd block
* Whiffs vs SSR, SWR from 3rd block
dragunovSNK.1h20i15~16-8+51a
* Balcony Break (airborne)
eddyH.qcf+4h35i22~23+7+34a(+8)
* Balcony Break
* 7 chip damage on block
* Transition to RLX
* Low crush 14~?
eddy1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
eddy1,2h, h5, 12i10, i10-3+8
* Jail from 1st block with 4f delay
* Combo from 1st hit with 4f delay
* Enter HSP -5 +6 r24 with F
eddy1,2,3h, h, h5, 12, 21i10, ,i24~25-9+21a (+11)
* Balcony Break
* Combo from 1st or 2nd CH with 4F delay
* Interrupt from 2nd block with i5
eddy1,2,4h, h5, 12i10, ,+6+17
* Low crush 7~37
* Floating state 38~40
eddy1,2,4~4h, h, h5, 12, 27i10, ,i18~20+8~+10+42d (-16)
* Balcony Break
* Interrupt with i11
* Whiffs vs SSL, SSR, SWR from 1st block
* Tech roll to r45 FC on frames 30~31
* Low crush 7~32
eddy2h10i12-9+2
eddy2,1h, h10, 13i12, i17~18-9+2
Jail from 1st attack
eddyf+3h16i16~18-5+7
Homing
eddydf+1,3m, h10, 21i13, i26~27-7+22a (+5)
* Tornado
* Balcony Break
* Combo from 1st hit with 2f delay
* Input can be delayed 10f
* Move can be delayed 9f
* Low crush 16~43
* Floating state 44~46
eddydb+4,4m, h14, 27i17~18, i33~34+1+35a (+9)
* Balcony Break
* Combo from 1st hit
* Interrupt with i8
* Mandinga level increases by 1 on hit
* Becomes +19a(-7) on hit when gaining Mandinga
* 8 chip damage on block
* Low crush 22~30
* Floating state 31~33
eddyb+2,4m, h12, 23i15~16, i25~26-7+14a(+5)
* Combo from 1st hit with 7F delay
* Interrupt with i4 from 1st block
* Move can be delayed by 6F
* Input can be delayed by 7F
* Low crush 19~23
* Floating state 24~26
eddyb+4h14i21~22+0+8
eddyb+3+4h28i20~21-9+21a(+11)
* Balcony Break
* +0 and 10 chip damage on block after attack absorption
* Power crush 7~19
eddyu+4~4h27i18~20+8+42d(-16)
Balcony Break
* Low crush 7?~
eddyu+1+2h20i16~17+0+18d
* Low crush 9~
eddyuf+1,4m, h12, 25i14~15, i29~30-8+11g
* Heat Engager
* Heat Dash +43d (+35)
* Balcony Break
* Combo from 1st hit
* Low crush 18~?
eddyqcb+4h25i21~22+3+34a (+8)
* Homing
* Balcony Break
* Mandinga level increases on hit
* Becomes +19a (-7) r45 on hit when Mandinga level increases
* 10f timestop on hit
* 7 chip damage on block
* Low crush 10~21
eddyws1h6i13~14-6+5
* Elbow
eddyws1,4h, h6, 23i13~14, i23~25-7+8
* Balcony Break
* Strong Aerial Tailspin
* Combos from 1st hit
eddyws4,4m, h13, 10i11~13, i26~27-4+8
Combos from 1st hit
eddyHSP.3,3m, h10, 10i17~18, i27~28-3+8
Combos from 1st hit
eddyHSP.3,3,3m, h, h10, 10, 23i17~18, ,i30~31-5+13cg
* Tornado
* Balcony Break
* Transition to RLX
* Combo from 1st CH with 4F delay
* Move can be delayed by 7F
eddyRLX.2,4m, h16, 17i18~19, i29~30-5+2
* Combo from 1st hit
* Interrupt with i8 from 1st block
* Whiffs vs SWR from 1st block
* Transition to RLX r24 with D (+3/+10)
* Floating state 21~30
eddyRLX.3,3L, h12, 30i16~17, i25~26-13+12a (+3) / +7a (+6)
* Balcony Break
* Combo from 1st clean hit
* Jails from 1st hit
* +7a (+6) from 1st clean hit
* Mandinga level increases by 1 on hit
** Becomes -3a (-6) on 2nd hit when gaining Mandinga
* Clean hit less consistent vs SSR?
fahkumram1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
fahkumram1,2h, h5, 8i10, i10-3+5
* Jail from 1st block with 2f delay
* Combo from 1st hit with 2F delay
fahkumram1,2,4h, h, h5, 8, 10i10, ,i17-9+6
* Move cannot be interrupted
* Input can be delayed 2f
* Move cannot be delayed
fahkumram1,2,4,3h, h, h, h5, 8, 10, 14i10, ,i19~20-7+6+29a
* Balcony Break (airborne)
* Combo from 3rd hit
* Move cannot be interrupted
fahkumram1,4h, h5, 17i10, i17~18-8+8
* Combo from 1st hit with 2F delay
* Move cannot be interrupted
* Move cannot be delayed
* Input can be delayed by 2F
fahkumram2h13i12~13-8+3
* Elbow
fahkumram2,1h, h13, 20i12~13, i20~21-12+15a (+6)
* Balcony Break
* Elbow
* Combo from 1st hit with 5F delay
* Interrupt with i1
* r29 on hit
fahkumram3,1m, h11, 12i13, i18-3+7
* Combo from 1st hit with 2F delay
* Move cannot be interrupted
* Move cannot be delayed
* Input can be delayed by 2F
fahkumram3,1,2m, h, h11, 12, 20i13, ,i21~22+0+38d (+30)
* Balcony Break
* Tornado
* Combo from 2nd CH with 6F delay
* Interrupt with i3 from 2nd block
* Move can be delayed by 5F
* Input can be delayed by 6F
fahkumram3,4~4m, h11, 20i13, i16+3+13g+30a
* Homing
* Balcony Break
* Strong Aerial Tailspin
* Effective startup i29
* Interrupt with i11 from 1st block
* 6 chip damage on block
* Combos from 1st hit CH
* Interrupt with i11 from 1st block
* Just frame input 3,4:4; effective startup i32
** 24 damage, 7 chip damage, slightly different juggle properties
** Input 4 during frames 14~16 of 3,4
** Interrupt with i14 from 1st block or i3? from 1st hit
fahkumram4h10i12-12+3
* r27 on hit
fahkumram4,3h, h10, 14i12, i19-7+6+29a
* Combos from 1st hit
fahkumramf+3,2,1m, m, h16, 13, 20i17~18, ,i19~20-5+24a (+15)
* Balcony Break
* Combos from 2nd hit
* Delayable
fahkumramf+3,2,4~4m, m, h16, 13, 20i17~18, ,i16~17+3+13g+30a
* Homing
* Balcony Break
* Strong Aerial Tailspin
* 6 chip damage on block
* Combos from 2nd hit
* Just frame input 3,4:4
* 24 damage, 7 chip damage, slightly different juggle properties
fahkumramdf+1,4m, h12, 23i15~16, i25~26-5+20a (+11)
* Heat Engager
* Heat Dash +62a (+42)
* Knee
* Combo from 1st hit with 4F delay
* Interrupt with i3 from 1st block
* 4 chip damage on block
fahkumramdf+1,4~4m, h12, 20i15~16, i16+3+13g+30a
* Homing
* Balcony Break
* Strong Aerial Tailspin
* 6 chip damage on block
* Combos from 1st hit CH
* Just frame input 3,4:4
** 24 damage, 7 chip damage, slightly different juggle properties
** Interrupt with i16 from 1st block or i7 from 1st hit
* Interrupt with i13 from 1st block
* Interrupt with i4 from 1st hit
fahkumramdf+2,3m, h10, 11i15, i21-13+52cs
* Balcony Break
* Combos from 1st hit
fahkumramdf+4,1m, h15, 25i16, i22-6+14a (+5)
* Balcony Break
* Combos from 1st hit
fahkumramd+3,4L, h11, 10i16, i20-9+6
* Combos from 1st hit CH
fahkumramd+3,4,3L, h, h11, 10, 14i16, ,i19-7+6+29a
* Combos from 1st hit CH
fahkumramdb+4h23i20~21-6+35d
* Strong Aerial Tailspin
* Balcony Break
* Recovers 1f slower on block
* High crush 6~19
fahkumramb+2h17i14~15-15-6
fahkumramb+2,1h, h17, 25i14~15, i21~22-9+15a (+6)
* Balcony Break
* Combo from 1st hit
* Interrupt with i2 from 1st block
fahkumramb+3h27i16~17-7+15a (+6)
* Heat Engager
* Heat Dash +43d (+35)
* Homing
* Balcony Break
* 5 chip damage on block
fahkumramuf+2h20i18~19-7+22a (+13)
* Balcony Break
* Elbow
* +0 and 8 chip damage on block after attack absorption
* Power crush 7~17
fahkumramb,f+4h25i18~19+6+47a
* Reversal Break
* Has good left sidestep tracking
* Crumple stun
* 20f timestop on hit
* Recovers 3f faster on hit (t57 r38)
* 10 chip damage on block
fahkumramws1,2m, h12, 25i13~14, i18~19-9+20a (11)
* Heat Engager
* Heat Dash +43d (+35)
* Elbow
* Balcony Break
* Combo from 1st hit with 8F delay
* Move can be delayed by 10F
* Input can be delayed by 12F
fahkumramRAM.3,4m, h20, 25i21, i24-9+13a
* Balcony Break
* Combos from 1st hit
* 10 chip damage on block
* Jail from 1st attack
fengH.b+1h20i10~11-8+36a (+28)
* Balcony Break
* Consumes 210F of remaining Heat time
feng1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
feng1,2h, h5, 9i10, i10-3+8
* Jail from 1st block with 4F delay
* Combo from 1st hit with 4F delay
feng1,2,2h, h, h5, 9, 12i10, ,i17-13+3
* Combo from 1st hit with 3F delay
* Jails attack inputs with 2F delay (crouch assist bufferable)
* Duckable
* Transition to BT with B (-11/+5)
feng1,3h, h5, 19i10, i16~17-5+8~+9
* Combo from 1st hit with 4F delay
* Move cannot be interrupted
* Move can be delayed by 1F
* Input can be delayed by 4F
feng2h8i10-3+5
feng3,3m, h15, 10i16, i17-9+2
* Jail from 1st block with 2F delay
* Combo from 1st hit with 10F delay
feng4h17i11-9+2+27g
fengf+3,2m, h10, 17i21, i21~22-3+8+43a (+35)
* Combo from 1st hit with 7F delay
* Move cannot be interrupted
fengf+4h19i18~19-9+52a
* Good left sidestep tracking
* Transition to r22 BT with B (-5/+56a)
fengf+1+2h25i19~20-9+13a (+4)
* Balcony Break
* Has good left sidestep tracking
* +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
* Power crush 7~18
fengdf+4,3m, h13, 23i15, i23~24-4+15g+27a
* Balcony Break
* Combo from 1st hit with 7F delay
* Interrupt with i3 from 1st block
fengdb+1,4m, h15, 23i16, i24~25-2+24a (+15)
* Balcony Break
* Combo from 1st hit with 7F delay
* Interrupt with i6 from 1st block
* Move can be delayed by 8F
* Input can be delayed by 10F
fengb+1h17i10~11-12+1+36a (+28)
* Balcony Break on CH
fengb+4,2m, h10, 19i12~13, i22-6+3+20cg
* Balcony Break on CH
* Combo from 1st hit with 7F delay
* Interrupt with i2 from 1st block
* Move can be delayed by 6F
* Input can be delayed by 7F
* Transition to CD with df on hit or block (-1/+8/+25cg)
** Transition to r1 FC with DF~db (-2/+7/+24cg)
fenguf+3+4,3M,h,h, h10,10,7 (10), 23 (11)i24,i4~6,i3~4, i17~18-6+14c
* Balcony Break
* Tornado
* Aerial combo from 1st hit
* Jails from 3rd block (3rd hit only blockable by big characters)
* Interrupt with i3 from 2nd block
* Previous hit crouching state is canceled when 3 is input
** Previous hit is cs6~23 when extension is delayed by at least 21F
* Input can be delayed by 37F
* Move cannot be delayed
* Duckable from 2nd block (by normal bodies)
* Forces tech backroll on normal hit
* Floating state 1~2
* Low crush 3~16
* Floating state 17~19
fengws1,3m, h13, 20i13, i22~23-6+4c
* Heat Engager
* Heat Dash +43d (+35)
* Combo from 1st hit with 3F delay
* Move can be delayed by 10F
* Input can be delayed by 12F
* Unparryable by traditional kick parries (bug?)
fengSS.2h18i15+3+9+31g
* Homing
* Transition to BT
fengFC.df+4,1l, h13, 10i19~20, i20~21-2+6
* Combo from 1st hit
* -20 from 1st block
fengBT.1h12i12-3+14
fengKNP.2h20i14-9+22a (+12)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
fengKNP.4,1+2l, h10, 35 (24)i18, i28-6+15a (+6)
* Balcony Break
* Shoulder
* Aerial combo from 1st hit (+30a (+20))
fengSTC.2h18i14~15+0+25g
* Transition to BT with B (+3/+28g)
* Transition to CD on hit or block with DF (+4/+29g)
** Transition to r1 FC with DF~db (+0/+28g)
fengSTC.3h25i22~23+6+23d
* Homing
* Balcony Break
* 7 chip damage on block
heihachi1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
heihachi1,1h, h5, 6i10, i10-5+6
* Jail from 1st block with 3f delay
* Combo from 1st hit with 3F delay
heihachi1,2h, h5, 8i10, i10-3+8
* Combo from 1st hit with 4f delay
* Move can be delayed 3f
* Input can be delayed by 4F
heihachi1,2,2h, h, h5, 8, 12i10, ,i17-12+4
* Jail from 1st block with 2F delay
* Combo from 1st hit with 2F delay
* Enter FUJ -9 +4 r30 with D on frame 22
* Move cannot be delayed
* Input can be delayed by 2F
heihachi1,2,4h, h, h5, 8, 21i10, ,i22~23-9+16cg+52a
* Balcony Break
* Tornado
* Combo from 2nd CH with 2f delay or 8F charge delay (i30~31)
* Interrupt with i2 from 2nd block
* Can be charged with up to 27F (i31~32)
* Move can be delayed by 1F
* Input can be delayed by 2F
heihachi1,2,4*h, h, h5, 8, 27i10, ,i31~32+6+67a (+51)
* Tornado
* Balcony Break
* Instant Tornado
* 28F minimum charge
* Interrupt with i11 from 1st block
* Move cannot be interrupted from 1st hit (crouch assist bufferable)
* Realign properties from 1st block or hit
* 8 chip damage on block
heihachi2h10i11+0+9
heihachi4h21i15~16-9+16cg+52a
* Tornado
* Balcony Break
* Can be charged with up to 20F (i24~25)
heihachi4*h27i24~25+6+67a (+51)
* Tornado
* Balcony Break
* 21F minimum charge
* Tornado on standing hit
* 8 chip damage on block
heihachif+2h13i15~16-9+2
heihachif+1+2h15i12-14+14c
* Spike
* Head
heihachidf+1,1m, h10, 8i13~14, i15-2+4
* Combo from 1st hit
* Interrupt with i1 from 1st block
heihachib+3h14i14~15-9+2
* Homing
heihachib+3,2h, h14, 20i14~15, i20-1+15g
* Combo from 1st hit with 4f delay
* Interrupt with i1 from 1st block
heihachiub+2h25i18~19-6+14c
* Balcony Break
* Parries mid or high punches
* Forces backroll on normal hit
* 28dmg, +22a (+12) on successful parry
* Balcony Break
* Parry state 5~12
heihachif,n,d,DF+4,4,4,3L, L, L, h15, 10, 8, 30i16~17, ,i25~28+9+45a
* Balcony Break
* 10 chip damage on block
* Can be performed after any number of f,n,d,DF+4 lows
** Not duckable from the 2nd and 3rd lows
* Low crush 17~
heihachif,n,d,df:2h23i11~12+5+39a (+29)
* Chip damage on block
* Can be performed without the d input: f,n,df#2
heihachif,n,d,df+2h20i11~12-10+39a (+29)
* Becomes Electric Wind God Fist (f,n,d,df#2) during Heat, partially uses remaining Heat Time
heihachif,f,F+1+2h20i15+3+6d
* Spike
* Transition to r32 +6 +9d RAI with F
* 4 Chip damage on block
* Low crush 3~23
heihachiFUJ.1h13i12~13-4+7
heihachiFUJ.1,1h, h13, 20i12~13, i17~18-2+34a (+9)
* Heat Engager
* Heat Dash +5, +34a (+27)
* Balcony Break
* Combo from 1st hit with 9f delay
* Move can be delayed 7f
* Gain 1 Ultimate Count on Heat activation
heihachiRAI.2h25i17~18+10+51a
* Strong Aerial Tailspin
* Homing
* Guard Break
* Chip damage on block
heihachiWAR.f,f,F+1+2h20i15~16+6+6d
* Removes Recoverable Health
* Spike
* Transition to +9 +9d RAI with F
* 8 chip damage on block
* Low crush 3~23
* Floating state 24~26
hwoarangH.RFS.f+4,4h,h, h8,10, 9i8, i10, i23-6+39a
* Tornado
* Combo from 1st or 2nd hit
* Transition to RFF
* Consumes 300F of remaining Heat time
* Interrupt with i3 from 1st block
* 2 chip damage on block
hwoarang1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
hwoarang1,1h, h5, 8i10, i12-3+8
* Jail from 1st block
* Combo from 1st hit
hwoarang1,1,3,3h, h, L, h5, 8, 10, 14i10, ,i20-14+4
* Combo from 3rd hit with 1F delay
* Move can be delayed by 10F
hwoarang1,2h, h5, 10i10, i10-3+6
* Jail from 1st block with 4F delay
* Combo from 1st hit with 4F delay
* Transition to LFS with 3 (+3/+12g?/+12)
* Transition to RFS with 4 (+3/+12g?/+12)
hwoarang1,2,f+4h, h, h5, 10, 20i10, ,i24~25-2+35d (+27)
* Balcony Break
* Combo from 2nd CH with 3F delay
* Move can be delayed by 4F
* Low crush 14~
hwoarang2h9i10+0+8+9
* Transition to LFS with 3 (+3/+11g/+12)
* Transition to RFS with 4 (+3/+11g/+12)
* +19, +27, +28 in framedata display (bug?)
* 70% scaling on next hit
hwoarang2,f+4h, h9, 20i10, i24~25-2+35d (+27)
* Balcony Break
* Combo from 1st CH with 3F delay
* Low crush 14~
hwoarang3h15i14-7+4
hwoarang3,3,4h, m, h15, 12, 15i14, ,i21~23+8+19g+19
* Transition to RFS
* Combo from 2nd CH with 8F delay
* Move can be delayed by 10F
hwoarang3,3,f+4h, m, h15, 12, 20i14, ,i21~27-1+40a (+14)
* Balcony Break
* -1 on block on average. Frame advantage may range from -4~+2 on block
* Combo from 2nd CH with 5F delay
* Move can be delayed by 10F
hwoarang4h14i11~12-6+5
hwoarang4,4h, h14, 13i11~12, i16-1+10g+10
* Jail from 1st block
* Combo from 1st hit
* Transition to RFS
hwoarang4,4,4h, h, h14, 13, 17i11~12, ,i25~26-2+8
* Transition to RFF
* Combo from 2nd CH with 1F delay
* Cancel and transition to r15 RFS with F (-17/-6)
* Input can be delayed by 1F
* Move cannot be delayed
* Low crush 19~
hwoarang4,4,4,4h, h, h, h14, 13, 17, 20i11~12, ,i31~32+0+10cg
* Balcony Break
* Tornado
* Combo from 3rd hit with 3F delay
* Input can be delayed by 3F
* Move cannot be delayed
* 6 chip damage on block
* Forces tech back roll on hit
* Alternate input:(RFS.u+4),4
* Low crush 20~
hwoarangf+4h21i17~23+7~+13+18g~+24g+18~+24
* +11~+17 guaranteed on CH depending on frame advantage
* Transition to RFS
hwoarangd+3,4l, h7, 13i17, i21~23+8g~+10g+14g~+16g+19~+21
* Transition to RFS
* Combo from 1st hit
hwoarangd+4,4l, h7, 22i19, i20-13+69a (+53)
* Tornado
* Jail from 1st normal hit
* Combo from 1st CH
* Also possible during RFF
hwoarangdb+4,4L, h14, 21i16, i17~19-1~+1+24a~+26a
* Combo from 1st CH
hwoarangb+2h18i14-4+6+14c
* Elbow
* Good right sidestep tracking
hwoarangb+4h17i13~14-10+1+50a
* Transition to RFF
hwoarangu+2h18i13~15-9+15g
* Balcony Break
* Homing
* Also possible during RFF
* Sidesteps to the left
* Wall splats
hwoarangu+3h25i20+5+44a (+38)
* Also possible during RFF
* Transition to LFS
* Low crush 9~
hwoaranguf+4h12i22~23-2+4
* Also possible during RFF
* Transition to RFS
* Low crush 10~
hwoarangf,f,F+4h28i18~19+5+8
* 11 chip damage on block
* Also possible during RFF
* Sideswaps and leaves opponent backturned on hit
* Transition to BT on block
* Low crush 15~
hwoarangws2,3m, h12, 10 (15)i15~16, i23~25+3+72a (+56) / +10
* Tornado
* Combo from 1st hit
** +72a (+56) from 1st hit
** Balcony Break from 1st hit
* Transition to LFS
* Low crush 17~
hwoarangSS.3,3m, h13, 16i18~19, i9~10+3+14g+14
* Jail from 1st block
* Combo from 1st hit
* +34a (+27) on 1st CH
* Transition to LFS
hwoarangLFS.1h6i13+5+7
hwoarangLFS.2,2m, h15, 7i16, i20+0+4+9
Combo from 1st hit
hwoarangLFS.2,2,3m, h, h15, 7, 10i16, ,i14~17-6~-3-3~+0
* Combo from 2nd hit (1st active frame only)
* Combo from 2nd CH
* Interrupt from 2nd block with i3
hwoarangLFS.2,2,3,4,3,4,4,4m, h, h, L, m, m, l, h15, 7, 10, 7, 7, 8, 7, 10i16, ,i23-28+23a (+13)
* Interrupt from 7th block with i3
hwoarangLFS.2,2,3,4,3,4,4,4,4,3m, h, h, L, m, m, l, h, m, h15, 7, 10, 7, 7, 8, 7, 10, 21 (14), 42 (21)i16, ,i16~19+3+4a (-6)
* Balcony Break
* Airborne combo from 8th hit
* Combo from 9th hit
* Jail from 9th block
* Low crush 5~
hwoarangLFS.3,4m, h10, 15i14, i21~23+8+19g+19
* Transition to RFS
* Combo from 1st CH with 9?F delay
* Move can be delayed by 10F
hwoarangLFS.3,f+4m, h10, 20i14, i21~27-1+40a (+14)
* Balcony Break
* Combo from 1st CH with 6?F delay
* -1 on block on average. Frame advantage may range from -4~+2 on block
hwoarangLFS.4h24i14~16+4+27a (+18)
* Balcony Break
* Transition to RFS
* Low crush 8~27
* Floating state 28~30
hwoarangLFS.b+4,3m, h15, 20i16~17, i16~19+0+20a (+11)
* Balcony Break
* Combo from 1st CH
* Jail from 1st block
* 6 chip damage on block
* Transition to RFF
* Low crush 5~
hwoarangLFS.d+3,4L, h7, 13i16, i21~23+8g~+10g+14g~+16g+19~+21
* Combo from 1st hit with 1F delay
* Move cannot be delayed
* Input can be delayed by 1F
* Transition to RFS
hwoarangRFF.1h10i10+0+6
* Remains in RFF
hwoarangRFF.2h6i10+2+8
* Remains in RFF
hwoarangRFF.2,1h, h6, 10i10, i10+0+6
* Jail from 1st block with 2F delay
* Combo from 1st hit with 2F delay
* Remains in RFF
hwoarangRFF.2,3h, h6, 24i10, i19~20-9+20g
* Balcony Break
* Tornado
* Forces crouch on hit
* Combo from 1st hit with 2F delay
* Input can be delayed by 2F
* Move cannot be delayed
* Low crush 13~
hwoarangRFF.2,4h, h6, 9i10, i12-8+3g+3
* Jail from 1st block with 2F delay
* Combo from 1st hit with 2F delay
* Input can be delayed by 2F
* Move cannot be delayed
* Remains in RFF
* Transition to RFS with F_B_D_U (+4/+16g/+16)
** i14 RFS? guaranteed on CH
hwoarangRFF.2,4,4h, h, h6, 9, 23i10, ,i18~19-5+41a
* Balcony Break
* Jail from 2nd block with no delay
** Does not jail from 2nd hit
* Combo from 2nd CH with 9F delay
* Move can be delayed by 10F
hwoarangRFF.3,4m, h13, 16i16, i27~28+10g~+11g+21g~+22g+11~+12
* Combo from 1st hit
* Transition to RFS
* Cancel and transition to r8? RFS with F (-12/-1)
hwoarangRFF.3~4h27i27~30+4~+7+46a~+49
* Strong Aerial Tailspin
* Homing
* Balcony Break
* Clean hit, 35dmg
* Input 4 on frames 1~4
* 10 chip damage on block
* Power crush 8~26
hwoarangRFF.4h9i12-8+3
* Remains in RFF
* Transition to RFS with F_B_D_U (+4/+16g/+16)
** i13 RFS followups guaranteed on CH?
hwoarangRFF.4,4h, h9, 23i12, i18~19-5+41a
* Balcony Break
* Jail from 1st block with no delay
* Combo from 1st CH with 9F delay
* Move can be delayed by 10F
hwoarangRFF.b+1h18i14-4+6+14c
* Elbow
* Has good left sidestep tracking
hwoarangRFF.b+3h17i13~14-10+1+50a
* Sidesteps to the right
hwoarangRFF.b+4h21i18~19-9+12g+13c
* Balcony Break
* High crush 6~17
hwoarangRFF.d+3,4L, h10, 13i18, i21~23+8g~+10g+14g~+16g+19~+21
* Combo from 1st hit
* Transition to RFS
hwoarangRFF.f+1h5i10+1+8
hwoarangRFF.f+1,2h, h5, 10i10, i10-3+6
* Jail from 1st block with 4F delay
* Combo from 1st hit with 4F delay
hwoarangRFF.f+3h21i14~17+12~+15+23~+26
* Transition to LFS
* Transition to r44? BT with B (-11~-8/+0~+3)
hwoarangRFS.2h6i13+5+7
* Transition to RFF
* Links to RFF.2 extensions
hwoarangRFS.3h24i14~16+4+27a (+18)
* Balcony Break
* Transition to LFS
* Sidesteps to the left
* 7 chip damage on block in heat
* Low crush 8~26
* Floating state 27~29
hwoarangRFS.d+3,3L, h13, 28i15, i25~27-2+34a (+8)
* Balcony Break
* Combo from 1st CH with 4F delay
* Opponent can buffer crouch assist on 1st normal hit (Input moves with df_d_db inputs)
* Interrupt with i9 from 1st block
* Whiffs vs SSR from 1st block
* Move cannot be delayed
* Input can be delayed by 4F
* 11 chip damage on block
* 14 chip damage on block in heat
hwoarangRFS.d+4,3L, h15, 12 (8)i20~21, i25-9-1 / +20a (+13)
* Combo from 1st hit
* Airborne combo from 1st CH or 1st normal hit during Heat (+20a (+13))
* 3 chip damage on block during Heat
hwoarangRFS.d+4,3,4L, h, h15, 12 (8), 20 (10)i20~21, ,i27~28-9+28a (+2) / +10a (+9)
* Balcony Break
* Combo from 2nd CH
* Airborne combo from 1st CH (+10a (+9))
* Interrupt with i4 from 2nd block
* Power up in Heat: 25dmg and 7 chip damage on block
* Low crush 22~34
* Floating state 35~37
hwoarangH.RFS.d+4,3L, h15, 12 (8)i20~21, i25-9-1 / +20a (+13)
* Consumes 600F of remaining Heat time
* Airborne combo from 1st hit in heat (+20a (+13))
* 3 chip damage on block in heat
hwoarangH.RFS.d+4,3,4L, h, h15, 12 (8), 25 (12)i20~21, ,i27~28-9+28a (+2) / +10a (+9)
* Balcony Break
* Combo from 2nd hit
* Airborne combo from 1st hit (+10a (+9))
* 9 chip damage on block in heat
* Low crush 22~34
* Floating state 35~37
hwoarangH.RFS.d+4,3,4L, h, h15, 12 (8), 25 (12)i20~21, ,i27~28-9+28a (+2) / +10a (+9)
* Balcony Break
* Combo from 2nd hit
* Airborne combo from 1st hit (+10a (+9))
* Interrupt with i4 from 2nd block
* 9 chip damage on block in heat
* Low crush 22~34
* Floating state 35~37
hwoarangRFS.f+4,4h,h, h8,8, 9i8, i10, i23-6+75a (+59)
* Tornado
* Combo from 1st or 2nd CH
* +39a on hit during heat
* Interrupt with i3 from 1st block
* Transition to RFF
* 2 chip damage on block during Heat
hwoarangRFS.u+4h17i25~26-2+8
* Homing
* Transition to RFF
* Link to LFF.(4,4,4),4 extension
* 5 chip damage on block in heat
* Low crush 19~23
* Floating state 24~26
hwoarangRFS.u+4,4h, h17, 20i25~26, i31~32+0+10cg
* Balcony Break
* Tornado
* Combo from 3rd hit with 3F delay
* Input can be delayed by 3F
* Move cannot be delayed
* 6 chip damage on block
* Forces tech back roll on hit
* Alternate input:(RFS.u+4),4
* Low crush 20~
jack-81h10i12-2+6+9
jack-81,2h, h10, 24i12, i19-2+30a
* Balcony Break
* Combo from 1st hit CH with 9F delay
* Interrupt with i9 from 1st block
* Whiffs vs SSR, SWR from 1st block
* Input can be delayed by 9F
* Move cannot be delayed
jack-82h10i11+1+9
* Recovers 2f faster on hit or block (t29 r18)
jack-83,2m, h18, 20i15~16, i23-9+18cg
* Balcony Break
* Combos from 1st hit
* Interrupt with i2 from 1st block
* Forces tech back roll on hit
* Alternate input f+3,2 or ws3,2
jack-84h18i16-4+7+32a (+22)
Balcony Break on CH
jack-8f+1,1m, h13, 25i14~15, i25-7+8d (-1)+40d (-7)
* Combos from 1st hit
* Interrupt with i6 from 1st block
* Whiffs vs SSR from 1st block
jack-8f+1,2m, h13, 12i14~15, i22~23-6+5
* Balcony Break
* Combos from 1st hit
* Interrupt with i3 from 1st block
jack-8f+2h22i10-12+5+32a (+24)
jack-8f+4h20i17-4+7+32a (+22)
* Balcony Break on CH
jack-8f+4~1h80i65!+5
Unblockable
jack-8df+1,2m, h12, 10i14, i29-12-1
* Combos from 1st hit CH
* Interrupt with i8 from 1st block
* Whiffs vs SSR, SWR from 1st block
* Delayable
jack-8df+1,2,1m, h, h12, 10, 2i14, ,i15-10-2
* Jail from 2nd block with ?F delay
* On air hit +22a (+15)
* Combos from 2nd hit
* Combos from 1st hit CH
jack-8df+1,2,1,2m, h, h, h12, 10, 2, 20i14, ,i9-18+35d (-23)
* Balcony Break
* Jail from 2nd block with ?F delay
* On air hit +12 (+5)
* Combos from 2nd hit
* Combos from 1st hit CH
jack-8df+2,1m, h13, 16 (24)i15, i21-32+40a (+22)
* Transition to GMH with D
** (+45a (+27) oH)
* 16 damage with scaling from 1st hit
* Can be charged to power up
jack-8df+2,1*m, h13, 22 (32)i15, i35-46+69a (+53)
* Tornado
* Transition to GMH with D
* Gain GMC on hit
** (+70a (+54) oH))
* 28 damage with scaling from 1st hit
jack-8df+3,2m, h16, 20i16, i20-7+25d
* Balcony Break
* Elbow
* Move cannot be interrupted
jack-8db+3, ... 1+2l, h15, 21i21, i34+14g+17cg
* Balcony Break
* Interrupt with i14 from 1st block
* Interrupt with i3 from 1st hit
* Forces tech backroll on hit
jack-8b+3,2m, h14, 13i16, i22-4+1
* Combo from 1st hit
* Interrupt with i3 from 1st block
* Whiffs vs SSR from 1st block
* Transition to GMH with D
** (+0 oB, +5 oH)
jack-8b+3,2,2m, h, h14, 13, 20i16, ,i25-9+18cg
* Balcony Break
* Interrupt with i5 from 2nd block
* Whiffs vs SSR from 1st block
* Can be charged to power up
* Forces tech back roll on hit
jack-8ub+1+2h30i20-9+23d
* Balcony Break
* Homing
* -2 and 12 chip damage on block after attack absorption
* Power crush 7
jack-8u+1+2h23i19-13+49a (+39)
*
jack-8uf+1h10i17+71a (+55)
* Tornado
* Only hits airborne opponents
* Transition to GMH with D
** (+75a (+59))
* Can be charged to power up
* Alternate input ub+1, u+1
jack-8uf+1*h32i35+69a (+53)
* Tornado
* Only hits airborne opponents
* Transition to GMH with D
** (+70a (+54))
* Gain GMC on hit
* Alternate input ub+1*, u+1*
jack-8ws2,4m, h10, 26i14, i16+4+21a (+11)
* Balcony Break
* Combos from 1st hit
* Interrupt with i3 from 1st block
* Chip damage on block (7)
jack-8ss2h20i17+9+35d (+27)
* Balcony Break
* Transition to GMH with D
** (+9 oB, +35d (+27) oH)
* Chip damage on block (6)
jack-8FC.df+1,2,1,1m, m, m, h5, 8, 11, 30i23, ,i21+15+13BT
* Guard Break
* Interrupt with i9 from 1st block
jack-8FC.df+2,f+1m, h12, 23i17, i19-4+32a
* Balcony Break
* Combos from 1st hit
* Interrupt with i2 from 1st block
* High crush
jack-8GMC.2h42i20 pc1+11+31a (+5)
* Tornado
* Guard Break
* Reversal Break
* Balcony Break
* Partially uses remaining Heat time
* 4 chip damage on block
* Power crush 1
jack-8GMH.2h40i20+11g+21d (+11)
* Balcony Break
* Tornado
jack-8GMH.4h30i14~18+4+21d (+11)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* 9 chip damage on block
* Gain GMC on Heat activation
jin1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
jin1,2h, h5, 12i10, i10-3+6
Jail from 1st attack with 4f delay
jin1,2,4h, h, h5, 12, 26i10, ,i20~22-4+23a (+14)
* Balcony Break
* Combo from 3rd hit with 7f delay
* Interrupt with i6 from 1st block
* Input can be delayed 9f
* Move can be delayed 4f
jin2h9i10+0+9
jin2,4h, h9, 20i10, i24~27-13+7
* Balcony Break
* Combo from 1st hit with 2f delay
* Interrupt with i4 from 1st block
* Whiffs vs SSR from 1st block
* Enter ZEN -6, +14g r26 with F
jin3h17i14-7+4
jin3,1h, h17, 7i14, i20-1+7
* Combo from 1st hit
* Move cannot be interrupted
* Enter ZEN +4 +12 r15 with F
jin4h15i13~14-9+10g+13c
* Homing
* Balcony Break
jinf+3,3m, h12, 14i14, i20-8+8
* Combo from 1st hit with 8F delay
* Interrupt with i1 from 1st block
* Move can be delayed by 7F
* Input can be delayed by 8F
* Enter ZEN -7 +9 r26 with F
* Transition to Special Move backdash with B
jindf+1,4m, h10, 18i13~14, i18~21-9+10g+17a (+8)
* Balcony Break
* Combo from 1st hit with 6f delay
* Interrupt with i1 from 1st block
* Input can be delayed 10f
* Move can be delayed 9f
jind+3,4l, h7, 10i15~16, i20~21-11-3
* Combo from 1st CH
* Interrupt with i1 from 1st block
jindb+2,2m, h12, 11i16, i8-12-7
* Jail from 1st block
* Combo from 1st hit
* +43a from 1st CH
jindb+3h28i19~21-10~-8+17a
Balcony break on airborne hit
* High crush 4~21
jinb+1h11i12-9+2
jinb+1,2h, h11, 20i12, i22~24-10+32a (+17)
* Tornado
* Combo from 1st hit with 8f delay
* Interrupt with i2 from 1st block
jinb,f+2,1m, h15, 14i15~16, i21-5+6+9
* Combo from 1st hit with 8f delay
* Interrupt with i2 from 1st block
* Input can be delayed 12f
jinf,F+3,1m, h20, 5i23~25, i15+1+7
* Airborne combo from 1st hit (+33a (+26))
* Links to 1 jab extensions (e.g. f,F+3,1,2,4)
* Jails attack inputs (crouch assist bufferable)
* Duckable
jinws1,3m, h7, 8i13~14, i14-6+4
* Jail from 1st block
* Transition to r26 backdash with B
jinws4,4m, h13, 15i11~12, i19~20-7+4
* Combo from 1st hit with 1f delay
* Interrupt with i1 from 1st block
* Move cannot be delayed
jinf,n,d,df:2h25i11~12+5~+6+76a (+60)
* Balcony Break
* Recovers 3f faster on hit or block (t36 r24)
* 5 chip damage on block
jinf,n,d,df+2h20i11~12-10+76a (+60)
* Balcony Break
* Turns into EWHF (CD.df#2) while in heat
* Recovers 4F faster on hit (t36 r24)
jinZEN.2h20i18~19-5+17a (+8)
* Homing
* Balcony Break
* Strong Aerial Tailspin
* 6 chip damage on block
* +0 on block and 8 chip damage after absorbing an attack
* Power crush 6~20
jinZEN.3+4h25i21~27+9g~+15g+19a (+9)
* Balcony Break
* Enter Breaking Step +8 +18a (+8) r32 with DF on frame 40
* 10 chip damage on block
* Low crush 10~32
* Floating state 33~35
junH.f+1+2,Ph0i12+40g
* Sabaki, parries mid or high punches or kicks
* Consumes 240F of remaining Heat time
* Parry state 5~
jun1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
jun1,2h, h5, 8i10, i16-3+6
* Jail from 1st attack with 2f delay
* Combo from 1st hit with 2f delay
* Transition to r16 SS with u_d (+1/-13, +10g/-4?)
** r16 when attacking in SS stance
** r30? when exiting SS stance
jun1,2,2h, h, h5, 8, 12i10, ,i16~17+4+11+20c
* Homing
* Combo from 2nd hit with 9F delay
* Jails attack inputs with 1F delay (crouch assist bufferable)
* Duckable
* Restores 2 health on hit
* Gain 6 Kazama Essence on normal hit and 5 on airborne hit
jun2h7i12-4+7
jun2,1,4,3h, m, m, h7, 9, 12, 21i12, ,i25-9+13a (+4)
* Balcony Break
* Combo from 3rd CH with 5F delay
* Interrupt with i5 from 1st block
* Input can be delayed 10f
jun2,1,1+2h, m, h7, 9, 21i12, ,i22+2+22cg
* Balcony Break
* Elbow
* Combo from 2nd CH with 9f delay
* Interrupt with i6 from 2nd block
* Forces tech backroll on hit
jun3,1m, h14, 20i14~15, i14~15-4+22cg
* Tornado
* Balcony Break
* Combo from 1st hit with 9F delay
* Interrupt with i4 from 1st block
* Forces tech back roll on hit
* Move can be delayed by 6F
* Input can be delayed by 9F
* Gain 6 Kazama essence on normal hit and 5 on airborne hit
jun4h17i12-9+7+32d
jun1+4,2SL,h, h5,8, 10i14 i17, i19-2+9
* Combo from 2nd CH
* Interrupt with i16 from 1st block
* Move cannot be interrupted from 2nd block
* Whiffs vs SS, SW from 1st block (SSR/SWR more consistent w/ big bodies)
junf+3,2m, h13, 17i16, i20~21+4+11+20c
* Homing
* Combo from 1st hit with 10F delay
* Interrupt with i5 from 1st block
* Move can be delayed by 5F
* Input can be delayed by 10F
* Restores 2 health on hit
* Gain 6 Kazama Essence on normal hit and 5 on airborne hit
junf+4h21i19~21+3~+5+13~+15
* Balcony Break (airborne)
* Homing
junf+1+2h(5)i12+2+26g+23
* Balcony Break (airborne)
* Transition to r20 MIA on hit only
* Deals 5 recoverable damage
* Cannot cause a K.O.
* Deals 6 damage to self (4 recoverable)
* Power up in Heat (ps5~12)
* Unparryable
* Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit
junf+2+3h21i28~29+0+25a
* Balcony Break (airborne)
* Punch sabaki
* Crumple stun launcher (+51a) on parry effect
* Parry state 4~15
jundf+1,2m, h10, 12i13~14, i22~23-4+6+11
* Combo from 1st hit with 1F delay
* Interrupt with i4 from 1st block
* Move cannot be delayed
* Input can be delayed by 1F
jund+4,4L, h10, 20i15, i25~26-9+13a (+4)
* Balcony Break
* Combo from 1st CH
* Interrupt with i6 from 1st block
junb+2,1m, h10, 7i14~15, i15~16-9+2
* Elbow
* Combo from 1st hit with 15F delay
* Interrupt with i4 from 1st block
* Enter GEN +0 +11g r18 with F
* Enter MIA +0 +11g r18 with B
* Move can be delayed by 5F
* Input can be delayed by 15F
junb+2,1,4m, h, h10, 7, 24i14~15, ,i23~25-8~-7+16cg
* Balcony Break
* Combo from 2nd CH with 6f delay
* Interrupt with i4 from 2nd block
* Move can be delayed 14f
* Forces tech back roll on hit
junu+2h17i23~24+4+11+20c
* Homing
* Restores 2 health and 2 recoverable on hit
* Gain 6 Kazama Essence on normal hit and 5 on airborne hit
* Stance moves can be delayed by 15F
junf,F+2,3m, h16, 22i16~17, i20~21-8~-7+29a (+14)
* Combo from 1st hit with 8f delay
* Move cannot be interrupted
junws1h14i12~13-6+5
junws1,1h, h14, 7i12~13, i15~16-9+2
* Elbow
* Combo from 1st hit with 4F delay
* Move cannot be interrupted
* Enter GEN +0 +11g r18 with F
* Enter MIA +0 +11g r18 with B
* Move cannot be delayed
* Input can be delayed by 4F
junws1,1,4h, h, h14, 7, 24i12~13, ,i23~25-8+16c
* Balcony Break
* Combo from 2nd CH with 6f delay
* Interrupt with i4 from 2nd block
* Move can be delayed by 14f
* +13d on BT hit
* Forces tech backroll on hit
junGEN.4h24i26~28+4~+6+26a (+17)
* Homing
* Balcony Break
* Low crush 16~33
* Floating state 34~36
junIZU.1h7i13~14-7+4
Enter GEN -6, +5 r18 with F
Enter MIA -6, +5 r18 with B
junIZU.1,1h, h7, 26i13~14, i23~24-4+22d
* Balcony Break
* Tornado
* Combo from 1st hit with 6f delay
* Interrupt with i4 from 1st block
* Restores 1 health on hit
* Restores 1 additional recoverable on hit
* Non-limb attack, unparryable by Asuka, Nina, etc
* Gain 6 Kazama Essence on normal hit and 5 on airborne hit
kazuya1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
kazuya1,1h, h5, 6i10, i15-1+6
* Jail from 1st block with 3f delay
* Combo from 1st hit with 3f delay
kazuya1,2h, h5, 8i10, i10-3+8
* Jail from 1st block with 4f delay
* Combo from 1st hit with 4f delay
* Move can be delayed 4f
kazuya1,2,2h, h, h5, 8, 12i10, ,i17-12+4
* Combo from 1st hit
* Combo from 2nd hit with 2f delay
* Jail from 1st block with 2f delay
* Input can be delayed 2f
* Move cannot be delayed
kazuya2h12i12-3+8
kazuya3h12i14-8+4
kazuya3,1h, h12, 10i14, i19-1+7
* Combo from 1st hit
* Move cannot be interrupted
* Transition to CD r16?~r25? with df (+2 +10)
** CD recovery depends on input
** r24 forward dash with df,n,f,n,f
** r17: cd3, cd1+2
** r19: cd1 (i22~24), ws3 (i23~25)
** r25: cd2 (i19~20), cd4 (i24), ws4 (i19~20)
** Cannot buffer attack inputs or sidewalks during forward dash transition
kazuya4h18i12-9+2+27a
Balcony Break (CH)
kazuyadf+1,2m, h11, 20i15~16, i18+0c+9c
* Heat Engager
* Heat Dash +67a (+50a)
* Combo from 1st hit with 4F delay
* Interrupt with i3 from 1st block
* Move is delayed 4F
* Move cannot be delayed
* Input can be delayed by 4F
* 6 chip damage on block
kazuyadf+1,4m, h11, 20i15~16, i16~17-11+42a
* Balcony Break
* Combo from 1st hit with 4F delay
* Interrupt with i1 from 1st block
* Move is delayed 4F
* Move cannot be delayed
* Input can be delayed by 4F
* Recovers 6F faster on hit (t61 r24)
kazuyadf+3,1m, h13, 17i18~19, i22~23-6+15g+13c
* Balcony Break
* Elbow
* Combo from 1st hit with 7F delay
* Interrupt with i2 from 1st block
* 4f timestop on CH
kazuyab+1h10i11-10+1
kazuyab+2,2,1+2m, m, h12, 14, 20i14, ,i28~32-8+38d (-20)
* Balcony Break
* Chip damage when guarded
kazuyab+2,4m, h12, 12i14, i22-3+8
* Combo from 1st hit
* Can be delayed 10F
* Combo can be delayed 5F from hit
kazuyab+3h15i18-8+3
kazuyab+3,1h, h15, 10i18, i12+0+6
* Jails
* Combo from 1st hit
kazuyab+4h20i17-5+16g
* Heat Engager
* Heat Dash +5, +43d (+35)
* Homing
* 6 chip damage on block
kazuyaub+1+2h32i41~56-7c~+8c
* Balcony Break
* 9 chip damage on block
* Forces tech backroll on hit
** Opponent recovers crouching
kazuyauf+2h17i15-12+9
* Balcony Break on air hit
kazuyaf,n,d,DF+4,4L, h15, 27 (18)i16, i30~31-9+17a (+8) / +10a (+9)
* Balcony Break
* Airborne combo from first hit (+10a (+9))
* Low crush 21~46
* Floating state 47~49
kazuyaf,n,d,df:2h23i11~12+5+39a (+29)
* 5 chip damage on block
* Actual startup i14 (i13 if done from Mist Step)
kazuyaf,n,d,df+2h20i11~12-10+39a (+29)
Becomes Electric Wind God Fist during Heat (Consumes 60F of remaining Heat Time)
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