
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| kuma | SIT.3+4 | M | 20 | i25 | -12 / -10 ROL | -4a / -2a ROL | * Transition to ROL with input SIT.F | |
| lars | H.LEN.2 | m | 20 | i16~17 | -9 | +65a (+49) | * Tornado * Elbow * Consumes 240F of remaining Heat time * 9 chip damage on block * High crush 1~15 * Low crush 16~34 | |
| lars | 1,1,1 | h, m, m | 5, 8, 20 | i10, ,i25~26 | -12 | +17a | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 2nd hit with 4F delay * Combo from 1st CH with 4F delay * Move can be delayed by 5F | |
| lars | f+1,2,3 | h, m, m | 10, 11, 20 | i13, ,i24 | -5 | +22c | +49a | * Balcony Break * Combo from 2nd hit CH * Transition to DEN * Cancel DEN and transition to standing with input B (-12/+41d (-17)/+42a) * Forces tech backroll on hit ** Opponent recovers crouching |
| lars | f+4,1,2,1 | m, m, m, m | 12, 8, 8, 20 | i17, ,i24~25 | -14 | +19 (+9) | * Balcony Break * Combo from 3rd CH | |
| lars | f+1+2 | m | 20 | i15~16 | -13 | +28 | ||
| lars | df+1,3 | m, m | 12, 20 | i13, i24 | -12 | +13a (+4) | * Balcony Break * Combo from 1st CH with 1F delay * Input can be delayed by 1F | |
| lars | b+3,4 | m, h | 14, 20 | i17, i23~24 | -8 | +19 (+10) | * Balcony Break | |
| lars | b+1+2 | m,m | 4,20 | i21~22,i8~9 | -9 | +9 | * Balcony Break * Homing * Can evade jabs from range | |
| lars | uf+4 | m | 20 | i25~27 | -8 | +42a | * Has high and mid evasive frames * Increased evasion when performed from crouching state * Low crush 9~ | |
| lars | uf+3+4,4 | sp, m,t | 20,20 | ,i17~18 | -4 | 0 | * Low crush 1~ | |
| lars | f,F+2 | M | 20 | i21~22 | -13 | +35a | * Tornado * Transition to SEN on hit with input F (+37a) ** Switches sides | |
| lars | f,F+4,3 | l, m | 12, 20 | i21, i28 | -16 | -3 | ||
| lars | f,F+1+2 | m | 20 | i16~17 | -9 | +14 (+5) | +59a (+39) | * Elbow * Balcony Break * 4 chip damage on block |
| lars | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | * Low crush | |
| lars | ws2,3 | m, h | 13, 20 | i13~14, i20 | -15 | -3 | * Combo from 1st hit * Transition to LEN with D (-11/+6) | |
| lars | SS.2 | m | 20 | i16~17 | -7 | +22d | * 4 chip damage on block | |
| lars | DEN.1,2 | h, h | 14, 20 | i11~12, i14~15 | -6 | +21c | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Jail from 1st block * Combo from 1st hit with 6F delay? * Move cannot be delayed * Input can be delayed by 6F * Forces tech backroll on hit | |
| lars | DEN.1+2 | h | 20 | i12~13 | -10 | +63a (+47) | * Tornado * Balcony Break | |
| lars | LEN.1 | L | 20 | i16~17 | -12 | +4c | * High crush 1~ | |
| lars | SEN.3 | M | 20 | i14~16 | -13 | +29a (+19) | * Low crush 14~ | |
| law | 1,1,1 | h, h, m | 5, 5, 20 | i10, ,i20 | -12 | +15c | * Heat Engager * Heat Dash +5, +36a (+26) * Combos from 1st or 2nd hit CH * Balcony Break * Forces tech backroll on hit | |
| law | 1,2,uf+3,4 | h,h,Special,M | 20 | i15 | -12 | +31a (+21) | ||
| law | 2,2,1+2 | h, m, m | 8, 10, 20 | i10, ,i19 | -13 | +5a (-4) | * Balcony Break * Combos from 2nd hit CH * Delay-able | |
| law | 3,4 | h, h | 12, 20 | i12, i22 | -10 | +19a (+10) | * Combos from 1st hit * Balcony Break | |
| law | 1+2 | M | 20 | i16~17 | -13~12 | +12a (+5) | +66a (+50) | * Tornado * Weapon * Partially uses remaining Heat Time in heat * Instant Tornado on CH |
| law | f+1+2 | m | 20 | i20 | +3c | +8c | +55a | Transition to FC with D |
| law | f+3+4 | M | 20 | i25~26 | -2 | +7c | +49a | Alternate input DSS.f+3+4 * Low crush 11~ |
| law | db+4 | l | 20 | i26 | -37 | +15a | Homing * High crush 6~ | |
| law | ub+3,4 | M | 20 | i15 | -12 | +31a (+21) | ||
| law | uf+3 | m | 20 | i18 | -8 | +16c | * Heat Engager * Heat Dash +5, +36d (+26) * Balcony Break * Forces tech backroll on hit * Low crush 9~ | |
| law | f,F+2,3 | m, h | 12, 20 | i14~16, i16 | -14 | +11c | * Tornado * Balcony Break * Jail from 1st block with 6F delay * Combo from 1st hit with 13F delay * Move can be delayed by 11F * Input can be delayed by 13F * Forces tech backroll on hit | |
| law | uf,n,4 | m | 20 | i19 | -15 | +30a (+20) | * Low crush | |
| law | ws2 | m | 20 | i15 | -18 | +31a (+21) | ||
| law | BT.2,2 | m, m | 17, 20 | i15, i14 | -14 | +5c | * Elbow * Combos from 1st hit * Delay-able * Forces tech backroll on hit | |
| law | BT.1+2 | h | 20 | i15 | +1 | +16g | * Balcony Break * Homing * Jab evasion | |
| law | DSS.2 | h | 20 | i14 | +1 | +15a | +50a | * Balcony Break * 6 chip damage on block |
| law | DSS.f+1 | m | 20 (24) | i14 | -11 | +12c | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * 4 chip damage on block * 7 chip damage on block (Just Frame) * Forces tech backroll on hit * While transitioning to DSS from other moves, it is possible to input as a Just Frame (ex; 4,3~F:DSS.f+1) for 4 more damage on hit and 3 more chip damage on block. | |
| lee | 2,1,3 | h, h, h | 10, 8, 20 | i10, ,i24 | -4 | +20a (+11) | +65a (+45) | * Balcony Break |
| lee | 3~3:4 | h, t | 18, 20 | i30?, | ! | +0d | * Unbreakable * Input 4 on frame 31? from previous hit * Perfect Input not required during Heat * Partially consumes remaining Heat Time, while Perfect input restores Heat Time | |
| lee | 1+2 | m | 20 | i21 | -1 | +3 | +26a | * Homing * Floor Break * Transition to +2, +6, +29a HMS with 3+4 |
| lee | f+1+2 | h,h | 12,20 | i13 | -13 | +18a (+9) | Balcony Break | |
| lee | f+3+4 | M,M | 10,20 | i30 | +4c | +8c | Floor Break 9 chip damage * Low crush | |
| lee | df+3,2,3 | m, h, m | 13, 13, 20 | i14~15, ,i22 | -14 | +13c g | * Heat Engager * Heat Dash +5, +42a (+27) * Balcony Break * Combo from 1st or 2nd CH with 7F delay * Move can be delayed by 10F * Input can be delayed by 11F | |
| lee | b+4 | m | 20 | i20 | -3 | +7c | +64a | * Floor Break * Spike * Transition to -2, +8c, +65a HMS with 3 * +18d on crouching opponent |
| lee | ub+3 | M | 20 | i18 | -13 | +20a (+13) | +74a (+58) | * Tornado * Low crush |
| lee | b,n,4 | l | 20 | i21 | -13 | +3 | +12 | * * High crush |
| lee | uf,n,4 | m | 20 | i23 | -13 | +32a (+22) | * Low crush | |
| lee | ws1,4 | m, h | 12, 20 | i13, i20 | -5 | +4 | *Transition to -8, +1 HMS with 3 | |
| lee | FC.df,d,DF+3 | l | 20 | i18~24 | -15~-9 | +5 | +5d | * * Frame advantage on block depends on spacing: Ranges from -15 up close, to -9 at tip range. * Bufferable from full crouch * High crush * Low crush |
| lee | HMS.1,1,1 | h, h, h | 7, 7, 20 | i12, ,i20 | -7 | +44d (-14) | * Heat Engager * Heat Dash +5, +34d * Balcony Break * Combo from 1st hit | |
| lee | HMS.3 | h,t | 21,20 | i18 | -3 | +0d | * Strong Aerial Tailspin * Homing * Shifts to throw on hit from the front * 6 chip damage * Power crush 8~ | |
| lee | HMS.4 | l | 20 | i22 | -13 | +4c | +72a (+56) | * Instant Tornado on CH * High crush 6~ |
| lee | HMS.u+4 | M | 20 | i26~29 | +5c | +8c | * * Low crush 16~ | |
| lee | MS.3+4 | l | 20 | i25~31 | -15~-9 | +5c | +5d | * High crush * Low crush |
| lee | uf+1+2 | t | 20 | i12~14 | -3 | +23d | * Throw break 1+2 * Alternate input HMS.uf+1+2 | |
| leo | 2,2 | h, m | 9, 20 | i11, i22 | -12 | +6 | Combo from 1st Hit | |
| leo | LTG.f+2,4,3 | h, h, M | 14, 16, 20 | i14~16, ,i32~35 | +3c~+7c | +16d | * Balcony Break * Spike * Combo from 1st hit * Transition to BOK with D (+6c~+10c/+19d~+22d * 8 chip damage on block * Consumes 240F of heat timer during heat * Low crush 16~ | |
| leo | df+1,2 | m, h | 13, 20 | i13~14, i18 | -6 | +9d | +34d (+26) | * Tornado * Balcony Break * Combo from 1st CH with 7?F delay * Move can be delayed 8?F |
| leo | df+2+3 | L | 20 | i21~22 | -12~-11 | +5 | +21d | * High crush 6~ |
| leo | LTG.db+4,1,1+2 | L, m, m | 11, 27, 20 | i20~22, ,i15~16 | -15~-14 | +6a (-3) | * Balcony Break * Shoulder * Combo from 1st hit ** +27a (+17) * 8 chip damage on block * Partially consumes remaining heat time during heat | |
| leo | db+1+2,1 | m, m | 17, 20 | i21~23, i17~18 | -12~-11 | +22a (+17) | * Balcony Break * Combo from 1st hit with delay | |
| leo | b+4,1 | m, m | 13, 20 | i18, i30~31 | -12~-11 | +15a (+6) | ** Balcony Break * Combo from 1st hit * Cancel to FC -16 -3 with D | |
| leo | f,F+3 | M | 20 | i26~29 | -7c~-4c | +3d | * Enter BOK +0 +10d with d * Low crush 9~ | |
| leo | uf,n,4 | m | 20 | i23~25 | -13~-11 | +32a (+22) | * Low crush 9~ | |
| leo | ws3,1,2 | M, m, h | 9, 9, 20 | i13~14, ,i24~25 | -9~-8 | +6d | +31d (+23) | * Combo from 1st CH or 2nd CH * Alternate input CD.3,1,2 |
| leo | FC.df+3 | L | 20 | i21~23 | -26~-24 | +37a | ||
| leo | BOK.1,2 | m, m | 14, 20 | i13, i17~18 | -14~-13 | +72 (+56) | * Tornado * Combo from 1st hit | |
| leo | qcf+3+4 | m,m | 6,20 | i18~20 i22~24 | -6~-4 | +13g | * Homing * Balcony Break * Low crush 17~ | |
| leo | KNK.1,4 | h, h | 12, 20 | i18, i22~24 | +4 | +32a (+6) | * Strong Aerial Tailspin * Balcony Break * Combo from 1st hit with 7F delay * Transition to r18 BOK with D (+8/+32a (+6)) * 4 chip damage on block * Move can be delayed by 10F * Input can be delayed by 12F | |
| leo | KNK.2 | h | 20 | i13~14 | -4 | +22a (+13) | +58a | * Balcony Break |
| leo | KNK.1+2 | M | 20 | i22~24 | -6 | +21 | +41a (+31) | * Tornado * Balcony Break ** On non-CH grounded connect * 6 chip damage on block |
| leroy | H.b+1+2 | 20 | -9 | +35a (+27) | * Balcony Break * Consumes 210F of remaining Heat time * Crumple stun +14F after CH | |||
| leroy | 2,2 | h, h | 10, 20 | i12, i25~26 | -7~-6 | +7~+8 | * Elbow * chip damage on block | |
| leroy | 1+2,1+2,1 | h,h,h, h,h,h, m | 9, 9, 20 | i14, ,i17~18 | -17~-16 | +7a(-2)~+8a(-1) / HE | * Heat Engager * Balcony Break * Elbow * Combo from 1st hit * Delayable * jails | |
| leroy | f+2,3,4 | h, m, m | 15, 15, 20 | i14~16, ,i21~22 | -9 | +8 | +38d (+30) | * Knee * Transition to HRM * Combo from 2nd hit CH |
| leroy | f+3,1+2,4 | m, h, m | 14, 15, 20 | i14~15, i20~21 | -16~-15 | +13a (+6) | * Tornado * Natural combo from 2nd hit | |
| leroy | f+1+2 | m | 20 | i17~18 | -13 | +20a (+15) | * Balcony Break * Elbow * Power crush | |
| leroy | db+1,2 | m, M | 12, 20 | i16~17, i21~22 | -12~-11 | +17a(+0) | * Tornado * Balcony Break * Combo from 1st hit | |
| leroy | f,F+3 | h | 20 | i18~23 | -2~+3 | +33d | * Strong Aerial Tailspin * Balcony Break * 6 chip damage on block * Low crush | |
| leroy | qcf+2 | h | 20 | i16~17 | -6~-5 | +29a (+22) | * Elbow * 4 chip damage on block | |
| leroy | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | * Low crush | |
| leroy | SS.1+2 | h,h,h | 3, 3, 20 | i14, i6, i6 | +7 | +25g | * Balcony Break * Opponent recovers crouching on hit * 8 chip damage on block * Power up during Heat (partially uses remaining Heat time) | |
| leroy | HRM.4,1+2 | M, M,m | 13, 5,20 | i11~12, i24~25 i8~9 | -14~-13 | +27a (+12) | Tornado | |
| leroy | HRM.1+2,1 | m,h,h,h, m | 3,3,3,3, 20 | i14, i17~18 | -17 | +7a(-2)/HE | * Heat Engager * Heat Dash +5g +36a(+26) * Balcony Break * Elbow * Jailing * Delayable | |
| lidia | 2,2 | h, h | 8, 20 | i11, i20 | -4 | +11g | * Strong Aerial Tailspin * Balcony Break * Combo from 1st hit with 4f delay * Transition to CAT on hit or block only * CAT transition is -12 | |
| lidia | 4,3 | h, m | 14, 20 | i13, i29~30 | -14 | +27a | * Balcony Break * Combo from 1st CH * Low crush 20~36 * Floating state 37~45 | |
| lidia | 1+2 | m | 20 | i31 | -9 | +17g | * Balcony Break * Cancel with b,b or f,f * Opponent recovers crouching on hit * Hold for 20~30 frames | |
| lidia | 3+4 | m,m | 6,20 | i20~21, i18 | +0 | +23g | * Jail from 1st attack * Balcony break on airborne hit * Transition to CAT on hit or block only * Low crush 16~40 | |
| lidia | f+1+2,3,1+2 | h,m, m, m,m | 5,4, 5, 4,20 | i14, i9~10, ,i14,i22 | -15 | +20d (+15) | * Heat Engager * Heat Dash +5, +43d (+35) * Power up with input qcf+1+2 (adds 5 dmg to last hit) * Jail from any attack | |
| lidia | df+3,4 | m, m | 15, 20 | i14~15, i22 | -12 | +31a (+23) | * Balcony Break * Combo from 1st CH with 2f delay | |
| lidia | df+4,2 | m, h | 12, 20 | i15, i26 | -8 | +11d | * Tornado * Elbow * Combo from 1st hit with 1f delay * Balcony break on airborne hit | |
| lidia | d+1 | m | 20 | i19~20 | -7c | +6c | +21d | Spike |
| lidia | d+3,1,2 | l, h, h | 9, 8, 20 | i15, ,i17 | -6 | +17c | * Tornado * Balcony Break * Combo from 2nd hit * Combo from 1st CH * Forces tech backroll on hit | |
| lidia | uf+1,P | m, h | 18, 20 | i23, i16 | +11g | * Balcony Break * Input P:2 to deal 23 damage | ||
| lidia | f,F+2 | m | 20 | i13 | +5 | +15g | +17 | * Transition to HRS on hit or block only * Input f,f,F+2 to power up |
| lidia | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | * Low crush 9~30 * Floating state 31~33 | |
| lidia | ws1,4 | m, m | 12, 20 | i13~14, i21~22 | -13 | +21a (+16) | * Balcony Break * Knee * Combo from 1st hit with 1f delay | |
| lidia | ws3 | m | 20 | i14~15 | -12 | +32a (+24) | +71a (+55) | * Balcony Break * Tornado * Knee * Low crush 14~22 * Floating state 23~25 |
| lidia | CAT.3 | h | 20 | i13~14 | -4 | +11g | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break | |
| lidia | HRS.4 | m | 20 | i28 | +8 | +22d | +44a | * Spike * 6 chip damage on block * Transition to WLF on hit or block only |
| lidia | P.b+1+3 | h,h,h | 5,5,20 | i16, i16, i16 | +23a (+18) | Input 2 within a 2f window (15~16) on the second punch, adds 2 damage * 15 * 16 | ||
| lidia | WLF.4 | L,M | 10,20 | i20,i23~25 | -14c | +5c | * Floor Break * Second hit available on hit or block only * Power up based on Heaven and Earth level **HAE lvl.0 30 damage **HAE lvl.1 32 damage **HAE lvl.2 34 damage **HAE lvl.3 38 damage *** lvl.3 +2d on hit | |
| lili | H.BT.2+3 | l,M,M,M | 15,5,5,20 | i16 i27~28 i6~8 i20~22 | -8 | +23a (+5) | * Heat Smash * Homing * Balcony Break * 5 chip damage * High crush 4~? * Low crush 25~? | |
| lili | 1,2,4 | h, h, m | 5, 12, 20 | i10, ,i29~34 | -9~-4 | +2a (-7) | * Balcony Break * Input can be delayed 4f * Move can be delayed 3f * Powers up in Heat * Chip on block [6] * Low crush 22~42 * Floating state 43~45 | |
| lili | 2,4 | h, h | 8, 20 | i10, i22~26 | -2~+2 | +24a (+15) | * Balcony Break * Combo from 1st hit with 5f delay * Move can be delayed 10f | |
| lili | 3,1 | m, m | 12, 20 | i15~16, i27~28 | -13 | +14d | * Heat Engager * Heat Dash +5 +36a (+26) * Balcony Break * Combo from 1st hit * +11d on BT hit | |
| lili | 3+4 | h,h | 10,20 | i23~24 i14~15 | -2 | +20a (+11) | * Heat Engager * Heat Dash +5 +62a (+42) * Homing * Balcony Break * Jail from 1st attack * Chip damage on block [8] * Low crush 22~36 * Floating state 37~39 | |
| lili | H.3+4,3+4 | h,h,m,M | 10,10,15,20 | i23~24 i14~15 i36~38 i9~11 | +7 | +20d(-15) | * Homing * Floor Break * Partially consumes remaining Heat time * Low crush 22? | |
| lili | f+2,3 | h, m | 10, 20 | i12~13, i22~23 | -15 | +24a (+7) | * Balcony Break * Combo from 1st hit with 4f delay * Move can be delayed 8f | |
| lili | f+3+4 | m,M | 6,20 | i18~20 i11~13 | -9 | +1d | * Floor Break * Jail from 1st attack * +12d on hit if the first kick whiffs * Low crush 11~27 * Floating state 28~30 | |
| lili | f+3+4,3 | m,M, M | 6,20, 20 | i18~20 i11~13, i30~33 | -8 | +23a | * Floor Break * Combo from 1st hit * Input can be delayed 3f * Move cannot be delayed * Interrupt with i15 from 1st block | |
| lili | f+3+4,3,4 | m,M, M, M | 6,20, 20, 20 | i18~20 i11~13, ,i19~23 | -20 | +10 (+3) | * Combo from 1st hit * Input can be delayed 12f * Move can be delayed 11f * Interrupt with i3 from 2nd block * Huge pushback on block, difficult to punish * Steel pedal * Low crush 19~43 * Floating state 44~46 | |
| lili | df+3 | m | 20 | i20~22 | +3c | +8c | +19a | * Floor Break |
| lili | df+3+4,3+4 | M, m,m | 14, 5,20 | i24~29, i26~28 i5~6 | -7 | +2d | * Floor Break * Combo from 1st hit * +25a on hit when only the last kick connects * Low crush 15~36 * Floating state 37~39 | |
| lili | db+4 | L | 20 | i30~31 | -24 | +76a (+60) | * Homing * Snake Edge * Instant Tornado * Stagger on block * High crush 7~37 | |
| lili | db+3+4 | L | 20 | i24~25 | -18 | +3d | +33a | * High crush 16~ |
| lili | u+3 | m | 20 | i22~23 | -16 | +25a (+15) | * Enter DEW -13 +28a (+18) r31 with F * Low crush 16~33 * Floating state 34~36 | |
| lili | u+3,3,3+4 | m, m, m,m | 20, 15, 5,20 | i22~23, ,i27~29 i5~6 | -8 | +13d | * Floor Break * Combo from 1st hit * Available only on hit or block * Low crush 1~27 * Floating state 28~32 | |
| lili | f,F+2 | m | 20 | i16 | -13 | +21a | * Balcony Break (airborne) | |
| lili | f,F+3,3+4 | m, m,m | 15, 5,20 | i22, i27~29 i5~6 | -8 | +13d | * Floor Break * Combo from 1st hit * Available only on hit or block * Floating state 1~3 | |
| lili | uf,n,4 | m | 20 | i23~25 | -13~-11 | +32a (+22) | * Low crush 9~30 * Floating state 31~33 | |
| lili | ws1,2,4 | m, h, L | 10, 16, 20 | i13~14, ,i22~23 | -14 | +12a | +43a | * Combo from 2nd CH with 7f delay * Input can be delayed 11f * Move can be delayed 10f * High crush 13~51 |
| lili | SS.3 | M | 20 | i16~17 | -9 | +35d (+27) | * Balcony Break * Sidestep takes 9f, effective startup i25~26 * Hit vs BT +15d | |
| lili | BT.1,2 | h, M | 8, 20 | i8, i24~26 | -13 | +16a (-1) | * Tornado * Balcony Break * Combo from 1st hit with 6f delay * Move can be delayed 10f * Low crush 27~39 * Floating state 40~42 | |
| lili | BT.3,4 | m, m | 12, 20 | i14~15, i30~33 | -12 | +39d (+31) | * Balcony Break * Combo from 1st hit * Low crush 26~43 * Floating state 44~46 | |
| lili | BT.4 | m,M | 10,20 | i26~28 i21~22 | -7 | +11d | * Floor Break * Combo from 1st hit * 2nd kick is delayed 6f, effective startup of 2nd hit i28~29 * Floating state 13~48 | |
| lili | BT.1+2 | m,m | 5,20 | i13~14 i3~4 | -11c | +16a | * Floor Break | |
| lili | BT.d+3,4 | L, m | 8, 20 | i17~19, i22~24 | -13 | +27a (+12) | * Combo from 1st CH | |
| lili | DEW.1,2 | m, m | 12, 20 | i15~16, i23~24 | -14 | +20a (+10) | +54a | * Balcony Break * Combo from 1st hit with 3f delay * Move can be delayed 18f * Cancel to BT -14 -9 -3 r35 with B |
| lili | DEW.2,1 | m, m | 13, 20 | i14, i22~23 | -13 | +17d | * Heat Engager * Heat Dash +5 +67a (+50) * Balcony Break * Spike * Combo from 1st hit with 9f delay * Input can be delayed 14f * Move can be delayed 10f | |
| lili | RAB.2 | m | 20 | i20~21 | -9 | +13d | * Heat Engager * Heat Dash +5 +36a (+26) * Balcony Break * Powered up during Heat: 24 damage | |
| lili | RAB.3 | L | 20 | i20~21 | -13 | +3c | +70a (+54) | * Homing * Instant Tornado on CH * Powered up during Heat: 22 damage and KND on normal hit * High crush 6~ |
| miary-zo | 1,2,2 | h, h, h | 5, 6, 20 | i10, ,i28~30 | -7 | +14d | +67a (+51) | * Tornado * Balcony Break * Weapon * Combo from 1st CH * Chip damage on block * Instant Tornado on CH * Hit vs BT +11d |
| miary-zo | 2,2 | h, h | 10, 20 | i11, i28~30 | -7 | +14d | +67a (+51) | * Tornado * Balcony Break * Weapon * Combo from 1st hit with 2f delay * Move can be delayed 2f * Chip damage on block * Instant Tornado on CH * Hit vs BT +11d |
| miary-zo | 3,2 | m, h | 12, 20 | i13~14, i26~28 | -6 | +24a (+14) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st hit with 5f delay * Move can be delayed 5f * Chip damage on block * Low crush 14~31 * Floating state 32~34 | |
| miary-zo | 4,4 | h, h | 12, 20 | i12, i29~30 | -13 | +6 | * Jail from 1st attack * Transition to BAO +6 r26 automatically on hit only * Cancel BAO transition -13 +0 r32 with B * Low crush 30~50 * Floating state 51~53 | |
| miary-zo | f+4,2 | m, m | 12, 20 | i18, i31 | -9 | +16a (+7) | * Balcony Break * Weapon * Combo from 1st hit with 1f delay * Input can be delayed 1f * Move cannot be delayed * Chip damage on block * Interrupt with i7 from 1st block * f+4,d+2 to push opponenet to foreground * f+4,u+2 to push opponenet to background * Power up in Heat | |
| miary-zo | f+3+4,2 | m, m | 10, 20 | i18, i29~30 | -20 | +64a (+48) | * Tornado * Combo from 1st hit with 2f delay * Input can be delayed 2f * Move cannot be delayed * Chip damage on block * Instant Tornado on hit * Can hit grounded when off-axis, steel pedal effect * Low crush 31~55 * Floating state 56~58 | |
| miary-zo | df+1,1,2 | m, h, M | 10, 17, 20 | i13, ,i30 | -12 | +5a | +50a | * Spike * Weapon * Input can be delayed 1f * Move cannot be delayed * Chip damage on block |
| miary-zo | df+3,3 | m, m | 15, 20 | i20~21, .i26~27 | -13 | +15a (+6) | * Balcony Break * Weapon | |
| miary-zo | d+2 | M | 20 | i26 | -4c | +8d | +53a | * Spike * Weapon * Chip damage on block |
| miary-zo | u+1+2 | m | 20 | i22 | +4 | +13c | * Floor Break * Chip damage on block * Hit vs BT +25d * Low crush 9~22 | |
| miary-zo | uf+2,4 | h, m | 14, 20 | i17, i31~32 i5~6 | -11 | +6c | * Floor Break * Combo from 1st hit CH * Low crush 15~34 * Floating state 35~37 | |
| miary-zo | ws1,4 | m, m | 12, 20 | i13~14, i20 | -13 | +18a (+9) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st hit with 9f delay * Move can be delayed 9f | |
| miary-zo | ws3 | m | 20 | i20 | +4 | +7c | +54a | * Spike * Hit vs BT +14d |
| miary-zo | BAO.1,4 | h, m,m | 12, 5,20 | i13~14, i25~26 i7~8 | -5 | +24d | * Balcony Break * Floor Break * Combo from 1st hit with 1f delay * Input can be delayed 1f * Move cannot be delayed * 6 chip damage on block * Low crush 1~31 * Floating state 32~34 | |
| miary-zo | BAO.4 | L,m | 18,20 | i18~19 i27~28 | -24 | -2d | +66a (+50) | * Tornado * Jab evasion? * 2nd available only on hit or block * Low crush 1~43 * Floating state 44~46 |
| miary-zo | MOR.1,4 | m, m | 14, 20 | i13, i22~23 | -13 | +6 | +35a (+25) | * Knee * Combo from 1st hit with 10f delay * Input can be delayed 10f * Move can be delayed 7f * Transition to BAO +6 r24 automatically on hit only * Cancel BAO transition -13 -6 r36 with B * Low crush 15~38 * Floating state 39~41 |
| miary-zo | MOR.2 | M | 20 | i15~16 | -6 | +18a (+1) | +72a (+56) | * Tornado * Balcony Break * Elbow * Jab evasion? * Steel pedal |
| miary-zo | MOR.3 | m | 20 | i17 | -13 | +12a (+3) | * Balcony Break * Block advantage -9 on successful attack absorption, deals chip damage * Power crush 7~16 | |
| miary-zo | H.MOR.4,3,1+2 | L, h, m | 10, 14, 20 | i17, ,i29~30 | -17 | +14a (-3) | * Balcony Break * Weapon * Combos from 1st hit * Partially consumes remaining Heat Time * High crush | |
| nina | 3,3,3,4 | h, h, h, h | 14, 4, 6, 20 | i14, ,i24 | -6 | +20a (+11) | * Balcony Break * Combo from 3rd CH with 6f delay * Input can be delayed 10f | |
| nina | 3,4 | h, h | 14, 20 | i14, i22 | -6 | +20a (+11) | * Balcony Break * Combo from 1st hit with 8f delay * Input can be delayed 10f | |
| nina | 4,3 | h, m | 15, 20 | i11, i29~30 | -2c | +5c | +21a | Spike |
| nina | 4,4,4 | h, h, L | 15, 21, 20 | i11, ,i30~31 | -12 | +4c | +46a | * Balcony break on airborne hit * Combo from 2nd CH * High crush 16~55 |
| nina | 1+4 | m,m | 4,20 | i15~16 i13~14 | -5 | +4c | +6c | * Spike * Transition to CD with F * Second hit is +7c on CH if the first hit whiffs |
| nina | 3+4 | m | 20 | i18~19 | -10 | +11g | * Balcony Break * Homing * Enter CD -6 +15g t34 r15 with F | |
| nina | f+2,1,3 | h, m, M | 12, 12, 20 | i13, ,i27~29 | -15~-13 | +27a | * Tornado * Combo from 2nd hit with 2f delay * Combo from 1st CH * Input can be delayed 19f * Move can be delayed 18f * Low crush 26~40 * Floating state 41~43 | |
| nina | f+3 | h,h | 10,20 | i14~15 i10~11 | +3~+4 | +24a (+15) | +54a | * Balcony Break * Does not jail * 2nd hit is homing |
| nina | df+3,1,2 | m, h, M | 13, 10, 20 | i14, ,i25~27 | -12c | +16a | +16a | * Balcony Break * Spike * Combo from 2nd hit * Combo from 1st CH * Opponent is closer on CH, can combo |
| nina | d+2,2 | L, M | 13, 20 | i20, i28~29 | -12 | +17a (+0) | +71a (+55) | * Tornado * Balcony Break * Combo from 1st CH |
| nina | d+3,4,3 | L, h, m | 10, 14, 20 | i16, ,i29~30 | -7 | +22a | * Balcony Break * Spike * Combo from 2nd hit * Combo from 1st CH * Interrupt with i5 from 2nd block | |
| nina | db+2 | m | 20 | i24~25 | -5 | +8 | +11 +61a | * Strong Aerial Tailspin * Homing |
| nina | b+2,2,2 | h, h, h | 12, 16, 20 | i12, ,i25~26 | -9 | +9g | +45a | * Balcony Break * Combo from 1st CH * Combo from 2nd CH with 5f delay * Cancel to SS -25 -14 with D_U * If Nina uses a SS attack after the cancel, interrupt with i22 on block, i11 on hit * Input can be delayed 13f |
| nina | b+1+2 | m,m | 5,20 | i16 i8~10 | -4 | +5a | * Removes Recoverable Health * Balcony break on airborne hit * Combo from 1st hit only if the second hit connects on i8 * 2nd hit available only as combo from 1st * If the second hit connects on i9~10, frame advantage on hit will be -16 * Powered up in heat | |
| nina | b+3+4,3 | h, M | 16, 20 | i14~15, i28~29 | -15~-14 | +27a | Tornado * Low crush 31~43 * Floating state 44~46 | |
| nina | u+3 | m | 20 | i14 | -15 | +16a (+6) | Balcony Break * Low crush 6~26 * Floating state 27~29 | |
| nina | uf+1 | m | 20 | i26 | -5 | +26a | Spike * Low crush 10~26 | |
| nina | uf+3 | m | 20 | i14 | -10 | +21a (+11) | Balcony Break * Low crush 6~26 * Floating state 27~29 | |
| nina | d,DF+4 | L | 20 | i20~24 | -37 | +14a | +27a | Faster version of df+3+4 * High crush 1~ |
| nina | f,F+2 | h | 20 | i14 | -4 | +32a (+24) | * Balcony Break * Cannot be buffered * Transition to +6, +42d CD with F | |
| nina | f,F+4 | M | 20 | i28~32 | -10~-6 | +9g~+13g | +21a | * Spike * Tech roll to r32 FC on frames 29~34 * 5 recoverable self-damage on whiff without tech roll * Clean hit on block +16g~+20g, 30 damage * Opponent recovers crouching * Cannot be buffered * Low crush 4~ |
| nina | uf,n,D+3,4,3 | L, h, m | 15, 14, 20 | i43, ,i29~30 | -7 | +22a | * Balcony Break * Spike * Combo from 2nd hit * Combo from 1st CH * Interrupt with i5 from 2nd block | |
| nina | f,f,F+3,3 | m, M | 10, 20 | i20~21, i32~35 | -4~-1 | +17a | * Spike * Combo from 1st hit * Chip damage on block * Low crush 19~34 * Floating state 35~37 | |
| nina | ws1,4 | m, m | 17, 20 | i13~14, i34~35 | -3c | +21d | * Spike * Move can be delayed 3f | |
| nina | qcb+4 | M | 20 | i19~20 | -12 | +68a (+52) | * Tornado | |
| nina | HHD.1 | t | 20 | -9 | +3 | * Removes Recoverable Health * Throw break 1 * Powered up input: HHD.3,4,2+4 * Alternate name: Double Snap | ||
| nina | TSS.2 | t | 20 | +3d | * Removes Recoverable Health * Throw break 2 * Powered up input: TSS.1,2,4,3,1+3 | |||
| panda | 4 | h | 20 | i14 | -6 | +5 | +30a | * Balcony Break on CH |
| panda | f+2,1 | h, h | 11, 20 | i12, i20 | -5 | +36a (+10) | * Balcony Break * Combo from 1st hit with 9F delay * Move can be delayed by 13F | |
| panda | f+1+2,1+2 | m, M | 16, 20 | i18, i30~31 | -14 | +65a (+49) | * Tornado * Combo from 1st hit * Grounded hit on off-axis hit against large body size characters? | |
| panda | f+3+4 | L | 20 | i28~30 | -23 | +6a | * Unparryable (bug?) * High crush 6~ | |
| panda | df+1,2,1+2 | m, m, M | 6, 9, 20 | i15~16, ,i25~26 | -14c | +17d | * Combo from 2nd hit with 9F delay * Combo from 1st CH * Move can be delayed by 8F * Input can be delayed by 10F | |
| panda | db+1,2 | h, M | 11, 20 | i14~15, i22~23 | -13 | +4 | +13c | * Spike * Combo from 1st hit * Hold 2 to power up, up to 2 charge levels * Transition to HBS with input D or 3+4 |
| panda | db+1,2* | h, M | 11, 20 | i14~15, i33~34 | -12 | +13c | +42a | * Spike * 8 chip damage on block * Heat skips to db+1,2** charge with i34~35 startup * Transition to HBS with D or 3+4 |
| panda | db+4 | l | 20 | i21~22 | -23 | +6 | +74a (+58) | * Tornado * High crush 6~ |
| panda | b+2,1,1+2 | m, h, m | 12, 14, 20 | i15, ,i26 | -11 | +15a (+6) | * Balcony Break * Combos from 2nd hit CH | |
| panda | b+1+2 | h,m | 10,20 | i18~19 i12~13 | -8 | +13d / HE | * Balcony Break * Floor Break * Heat Engager * Homing * chip damage * Transition to HBS with input D or 3+4 (does not shift when using Heat Dash) | |
| panda | b+3+4 | m | 20 | i22~23 | -28 | +61a | * Alternate input: ws3+4 * Tornado | |
| panda | uf+1 | m | 20 | i26~28 | -6 | +22a | * Alternate input: ub+1 or u+1 * chip damage on block * Low crush | |
| panda | uf+2 | m | 20 | i28~30 | -6 | +30a | +65a (+45) | * Balcony Break * Homing * Tailspin * Alternate input: ub+2 or u+2 |
| panda | uf+4 | m | 20 | i29~30 | -6 | -10a (-20) | * Balcony Break * Low crush | |
| panda | ws1,2 | m, m | 13, 20 | i13~15, i18~19 | -13 | +6 (+20g) | +18 | * Hold 2 to power up, up to 2 charge levels * Transition to HBS with input D or 3+4 * Tornado * Wall Crush +20g on hit * Wallsplat on CH |
| panda | ws2 | m | 20 | i15~16 | -12 | +29a (+19) | ||
| panda | ws4 | m | 20 | i11~12 | -6 | +5 | ||
| panda | HBS.1,2 | m, m | 10, 20 | i12~13, i24~25 | -13 | +4 | +13c | *Hold 2 to power up, up to 2 charge levels |
| panda | HBS.1,2* | m, m | 10, 20 | i12~13, i33~34 | -12 | +13c | +49a | * chip damage on block * Heat skips to Level 2 charge |
| panda | HBS.df+2 | m | 20 | i15~16 | -17 | +35a (+25) | * Tornado | |
| panda | ROL.3 | l | 20 | i18~26 | -18 | +33a | Recovers in FUFT | |
| panda | ROL.4 | m | 20 | i26~30 | +7 | +26a | Recovers in FUFT | |
| panda | SIT.3+4 | m | 20 | i25 | -12 / -10 ROL | -4a / -2a ROL | * Transition to ROL with input F | |
| paul | f,F+2,1 | m, m | 14, 20 | i15~17, i26 | -12 | +14d | * Balcony Break * Combo from 1st hit * Cancel to -21 -11 standing with B * Alternate input FC.df+2,1 | |
| paul | f,F+4 | M | 20 | i27~34 | +2 | +18a | * Chip damage (8) * Low crush 14~31 * Floating state 32~34 | |
| paul | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | * Can be delayed 12f after jump * Additional range with delay * Low crush 8~29 * Floating state 30~32 | |
| paul | ws2 | m | 20 | i15~16 | -14 | +27a (+17) | ||
| paul | qcf+1+2 | L | 20 | i32~33 | -12c | +71a (+55) | * Cancel to t41 FC with B * High crush 1~33 | |
| paul | qcb+3,2 | L, m | 14, 20 | i18~19, i27~28 | -10 | +6 | * Combo from 1st CH +20d (+13) | |
| paul | df+1+3:qcf+2 | t, m | 22, 20 | i12~13, i13~14 | +16d (-20) FDFA | * Balcony Break * H.df+1+3:qcf+2 with Heat * Strict qcf input required (d,f does not work) * Perfect input window 55-56f * Perfect input increases damage, wall carry | ||
| raven | 1,2,4 | h, h, M | 5, 12, 20 | i10, ,i23~25 | -14~-12 | +15a (-2) | * Tornado * Balcony Break * Combo from 1st or 2nd CH * Low crush 23~42 * Floating state 43~45 | |
| raven | 3,3,4 | m, h, h | 10, 16, 20 | ,i14~15, ,i26~27 | -9 | +39a (-19) | +66a (+50) | * Balcony Break * Combo from 2nd CH * Cancel to r18 BT at -16~-15/-3~-2 with B |
| raven | 4~3,4 | m,m, m | 8,10, 20 | i16 i29~30, i33~34 | -14~-13 | +15a | * Balcony Break * Can be delayed | |
| raven | 1+2 | m | 20 | i14 | -9 | +15a | * Heat Engager * Heat Dash +45a (+35) on hit, +5 on block | |
| raven | f+1+2 | h,m | 10,20 | i18~19, i26 | -13 | +30a (+4) | * Balcony Break * Frame advantage is -9 if an attack is absorbed ** 8 chip damage on block after absorbing an attack * Power crush 7~ | |
| raven | b+2,2,3 | h, m, M | 12, 17, 20 | i15~17, ,i21~22 | -19~-18 | +12a (-5) | +26a (+16) | * Balcony Break * Combo from 2nd CH * Grounded hit can be inconsistent |
| raven | b+2,2,1+2 | h, m, L | 12, 17, 20 | i15~17, ,i20~21 | -30~-29 | +3d | * Combo from 2nd CH * High crush 18~29 | |
| raven | b+4,4 | m, m | 13, 20 | i14~15, i17~19 | -8~-6 | +6c~+8c | * Spike * Combo from 1st hit | |
| raven | uf+3 | M | 20 | i29~30 | -9 | +20a | * Spike * Can be performed during CD (Shadow Sprint) * Low crush 9~30 | |
| raven | uf+4,4 | m, m | 14, 20 | i20~21, i16~19 | -15 | +9g~12g | +21a | * Balcony Break * Alternate input: ub+4,4 or u+4,4 * Can cancel to r19 BT at -16~-15/+15a (+5) with B * Can be performed during CD (Shadow Sprint) |
| raven | UB,b,3+4 | m!,m!,M! | 20,20,20 | ,i38~40 i46~49 i51~54 | -19a | Spike * Low crush 21~56 | ||
| raven | f,F+3 | m | 20 | i15~18 | -14~-11 | +43a (+29) | Balcony Break * Low crush 7~23 * Floating state 24~26 | |
| raven | qcf+1+2 | m,m | 10,20 | i24 i35 | +2 | +11a (+2) | * Balcony Break | |
| raven | uf,n,4 | m | 20 | i23~25 | -13~-11 | +32a (+22) | * Low crush 9~30 * Floating state 31~33 | |
| raven | f,f,F+3 | m | 20 | i22~24 | +4~+6 | +6a | * Floor Break * 6 chip damage on block * Low crush 14~34 * Floating state 35~37 | |
| raven | H.f,f,F+3,4 | m, sm | 20, 20 | i22~24, i43~44 | +7~+8 | +72a (+56) | * Tornado * Partially uses remaining Heat time * Available only on hit or block * 6 chip damage on block | |
| raven | ws3+4 | m | 20 | i16~18 | -12 | +7~+9 | * Heat Engager * Homing * Balcony Break * Heat Dash +62a (+42) on hit, +5 on block * Can cancel to r19 BT with B | |
| raven | BT.d+2 | L | 20 | i20~21 | -12 | +4 | +38d | * Transition to Blind Fall (standing) on hit * Transition to +4 BT (Blind Labyrinth) with B on hit * Transition to +4 FC (Blind Fall) with D on hit * High crush 4~ |
| reina | 2,2,1 | h, h, m | 5, 5, 20 | i12, ,i22~23 | -14 | +12a | * Balcony Break * Spike * Head * Hit-confirmable from 1st hit * Combo from 2nd hit with 5f delay * Input can be delayed 10f * Move can be delayed 9f | |
| reina | 2,2,2,1 | h, h, m, m | 5, 5, 21, 20 | i12, ,i35~37 | -15~13 | +30a (+20) | * Tornado * Combo from 3rd hit with 1f delay * Input can be delayed 4f * Move can be delayed 3f * Evasive, can go under jabs * Low crush 37~57 * Floating state 58~60 | |
| reina | 3,4 | h, m | 12, 20 | i18~19, i20 | -14 | +50 (+19) | +54a | Combo from 1st hit |
| reina | 4 | h | 20 | i13~14 | -8 | +11g | +35a | * Balcony Break * Opponent is FUFA on CH |
| reina | 3+4,4 | m,m, m | 5,10, 20 | i18 i26, i16 | -14 | +50 (+19) | +54a | Combo from 1st hit with 4f delay |
| reina | f+4 | m | 20 | i19~20 | +2c | +5c | +29d | * +13c on crouching hit * Opponent is FDFA on CH * Spike |
| reina | df+1,2 | m, m | 8, 20 | i13~14, i22~23 | -14 | +12a | * Heat Engager * Heat Dash +18g, +43d (+35) * Head * Combo from 1st hit with 2F delay * Move can be delayed by 5F * Input can be delayed by 7F | |
| reina | df+4,2,3 | m, m, h | 14, 10, 20 | i15, ,i27 | -8 | +35a | +71a (+55) | * Tornado * Combo from 2nd CH with 8F delay * Move can be delayed by 9F * Input can be delayed by 10F * High crush 7~15 |
| reina | df+3+4,4 | m,h, m | 5,10, 20 | i16,i5~9, i20 | -14 | +50 (+19) | +54a | Combo from 1st hit |
| reina | db+4,1+2 | L, m | 7, 20 | i16, i15 | -12 | +39d (-19) | * Balcony Break * Combo from 1st CH even with delay * Can be delayed * CH-confirmable from 1st CH | |
| reina | b+1,1,3,3 | h, m, m, m | 14, 15, 13, 20 | i18, ,i32 | -16 | +48 (+17) | +53a | |
| reina | b+4 | h | 20 | i18 | -8 | +35a | +71a (+55) | * Tornado * High crush 6~17 |
| reina | b+1+2 | m | 20 | i18 | -13 | +14g | Balcony Break * Power crush 7~ | |
| reina | uf+3+4,1+2 | mm, m | 10,10, 20 | i20,i4, i17 | -14 | -4 | * Combo from 1st hit | |
| reina | f,F+3 | m | 20 | i20~22 | -3 | +20a | * Balcony Break * Heat Engager * Heat Dash +5, +67a (+50) * Spike | |
| reina | ws2 | m | 20 | i18 | -8 | +9 | +14c | Balcony Break |
| reina | FC.df+4 | m | 20 | i15 | -14 | +54a | * Balcony Break | |
| reina | BT.4 | m | 20 | i17 | -14 | +54a | Strong Aerial Tailspin | |
| reina | SEN.2 | m | 20 | i13 | -4 | +8 | * Tornado * Transition to WRA (-4/+8) with D * Transition to WRA is safe (can cancel WRA with crouch dash early enough) | |
| reina | WGS.DF+4,2 | L, h | 6, 20 | i16, i24 | -22 | -1 | * Can transition to WRA (-15/+6/+6) with input D * Combo from 1st hit | |
| reina | WRA.3,4 | m, m | 17, 20 | i28, i18~19 | +6 | +17a (+16) | * Balcony Break * Deals 8 chip damage on block (11 total) * Can transition to WRA (+8/+19a (+18)/-) with input D * Jails from 1st block * Combo from 1st hit * gives wallsplat at specific distances from the wall * can hard wall break if 1st hit connect close to the wall * Available only on 1st hit or block * Low crush 9~36 * Floating state 37~39 | |
| reina | WRA.d+4,3 | L, m | 9, 20 | i16~17, i21~22 | -16 | +48 (+17) | +53a | * Combo from 1st CH with 14f delay * Input can be delayed 15f * Move can be delayed 13f * CH-confirmable |
| reina | WRA.1+3 | t (h) | 20 | i16 | +10d | * Unbreakable * Opponent recovery on hit: FUFT * Does 35 damage on wall hit | ||
| shaheen | 1,2,4 | h, h, m | 5, 9, 20 | i10, ,i24~26 | -13 | +33a (+18) | * Tornado * Combo from 1st or 2nd CH with 2F delay * Move cannot be delayed * Input can be delayed by 2F | |
| shaheen | f+3+4 | M,M | 20 | i22~23 | +3c | +11c | * 6 chip damage on block * Transitions to SNK * Floor Break | |
| shaheen | df+3 | m | 20 | i17 | -13 | +21d | * Homing | |
| shaheen | db+3,4 | L, h | 12, 20 | i20~21, i18 | -13 | +68a (+52) | * Tornado *Counter hit combo from 1st hit * High crush | |
| shaheen | b+1 | m | 20 | i19~20 | +0c | +6c | * Heat Engager * Heat Dash +67a (+50) * Transition to +0c, +6c FC with D | |
| shaheen | uf,n,4 | m | 20 | i23~25 | -13 | +32 (+22) | * Low crush | |
| shaheen | FC.df+4,1 | L, h | 16, 20 | i16~17, i26 | -2 | +24a (+15) | * Balcony Break * Combo from 1st CH | |
| shaheen | BT.2 | m | 20 | i14~15 | -3 | +42a | ||
| shaheen | SNK.4 | L | 20 | i20~22 | -14 | +3c | +14c | |
| steve | f+2,1~2 | m, m | 11, 20 | i21~22, i31 | -10 | +36d (+28) | * Balcony Break | |
| steve | f+2,2,1+2 | m, m, m,m,m | 11, 15, 5,8,20 | i21~22, ,i18~19, i7~8, i16 | -12 | +5c | * Combo from 2nd CH * Spike * Floor Break | |
| steve | f+1+2,2 | m,h, m | 10,12, 20 | i15~16, i7~9, i18~19 | -13 | +3d | * Combo from 2nd hit | |
| steve | df+1,2~1 | m, h | 12, 20 | i13, i30~31 | -2 | +2 | +61a | * Transition to r14? FLK with b (+0/+4/+63a) ** r14? FLK FC cancel? |
| steve | b+2 | m | 20 | i17 | -13 | +14 | * Can evade highs | |
| steve | b+1+2 | m,h | 8,20 | i16,i12 | -8 | +19d | * Balcony Break | |
| steve | H.b+1+2,1+2 | m,h,m,h,m | 8,4,3,3,20 | i16,i12,i12,i12,i19 | -4 | +36a (+10) | * Balcony Break * Jails from 1st hit * Transition to FLK (+3/+43a(+17)) with B * 8 chip damage on block * Partially uses remaining heat time | |
| steve | uf+2 | m | 20 | i22~25 | -14 | +52a | * Spike * Low crush 9~ | |
| steve | uf+3 | l | 20 | i36~37 | -12 | +9 | * Low crush 9~ | |
| steve | uf+4 | m | 20 | i23 | -9 | +22a (+5) | +36a (+26) | * Balcony Break * Low crush 9~ |
| steve | FC.df+2 | m | 20 | i16~17 | -15 | +34a (+24) | Tornado | |
| steve | PAB.df+1,1,2,1 | m, m, m, m | 12, 14, 12, 20 | i15~16, ,i16 | -13 | +17d | * Spike * Combo from 3rd hit with 2F delay * Jail from 3rd block with no delay * Move can be delayed by 2F | |
| steve | PAB.df+1,2 | m, h | 12, 20 | i15~16, i17-18 | +3 | +8 | * Strong Aerial Tailspin * Homing * Combo from 1st hit with 8F delay * Transition to LNH * Transition to standing with B (-1/+4) | |
| victor | 1,2,1 | h, h, m | 5, 12, 20 | i10, ,i26~27 | -12 | +18a (+1) | +72a (+56a) | * Tornado * Balcony Break * Weapon * Combo from 2nd CH with 4F delay * Move can be delayed by 12F |
| victor | f+2,2,2 | h, h, h,m,m | 10, 10, 7,5,20 | i13~14, ,i14,i12~13,i7~8 | -13 | +20a | * Balcony Break * Combo from 2nd CH | |
| victor | f+4,2 | m, m | 15, 20 | i14, i26~27 | -12 | +5c | +7a / +5 | * Combo from 1st hit * CH on last hit or wallhit causes FDFA knockdown * Transition to IAI (-12/+5c/+7a) with D or 3+4 |
| victor | db+3 | h | 20 | i19~20 | -11 | +67a (+51a) | * Tornado * Balcony Break * High crush 6 | |
| victor | b+4 | h | 20 | i18~19 | -2 | +13 | * Homing * Balcony Break | |
| victor | ws1 | m | 20 | i15~16 | -16 | +53a | ||
| victor | IAI.4,2 | L, h | 17, 20 | i18~19, i26~27 | -5 | +26 (+0) | +55a (+35a) | Strong Aerial Tailspin * Balcony Break * Combo from 1st CH * Deals 8 chip damage on block |
| victor | IAI.d+1+2 | l,l | 10,20 | i20~21,i14~15 | -29 | -3 | ||
| victor | PRF.2,2,1 | m, m, h | 9, 13, 20 | i12~13, ,i12~13 | -1 | +12 | +55a | * Strong Aerial Tailspin * Balcony Break * Combo from 2nd CH |
| victor | PRF.4 | h | 20 | i18~19 | -2 | +13 | * Homing * Balcony Break | |
| xiaoyu | 1,2,1 | h, h, m | 5, 8, 20 | i10, ,i16~17 | -9 | +14a (+5) | * Balcony Break * Combo from 2nd CH with 10F delay * Jail from 2nd block with 3F delay | |
| xiaoyu | f+2,1,4 | m, h, m | 12, 14, 20 | i16~17, ,i26~27 | -13 | +17a (+8) | +62a (+42) | * Balcony Break * Combo from 2nd CH with 6F delay * Move can be delayed by 10F |
| xiaoyu | H.f+2,1,2 | m, h, m | 12, 14, 20 | i16~17, ,i26~28 | +6 | +23d | +50a | * Balcony Break * Spike * Partially uses remaining Heat time * Combo from 1st hit with no delay * Combo from 2nd CH with 6F delay * Move can be delayed by 5-10F * Transition to standing with F (+4, +21d, +47a) * Low crush |
| xiaoyu | f+3,1,4 | M, m, M | 14, 8, 20 | i16~18, ,i26 | -22 | +62a (+46) | * Tornado * Instant Tornado * Combo from 2nd hit CH | |
| xiaoyu | f+3,1,1+2 | M, m, m,M | 14, 8, 6,20 | i16~18, ,i16~18 i5~6 | -12 | +7c | * Spike * Combo from 2nd CH | |
| xiaoyu | b+4,1 | m, m | 10, 20 | i13~14, i27 | -14 | +40d (-18) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st hit with 8F delay * Move can be delayed by 5F * Input can be delayed by 8F | |
| xiaoyu | ub+4 | M | 20 | i22~24 | -13 | +13d (-4) | * Tornado * Balcony Break * Power crush 7~21 | |
| xiaoyu | u+4 | m | 20 | i23~26 | -7 | +4c | +24a | * Spike * Transition to FC with D (-7, +4c, +24a) * Transition with AOP with d+1+2 (-9, +2, +22) * Low crush 9~ |
| xiaoyu | u+1+2,2,1 | m,m, m, m | 5,5, 12, 20 | i16~18 i2~4, ,i27~28 | -12 | +16a (+7) | * Balcony Break * Combo from 2nd hit * Combo from 1st CH * Cancel to BT with B (-19/-8) | |
| xiaoyu | uf+4 | m | 20 | i23~26 | -7 | +4c | +24a | * Spike * Transition to FC with D (-7, +4c, +24a) * Transition with AOP with d+1+2 (-9, +2, +22) * Low crush 9~ |
| xiaoyu | f,F+1,3 | m, h | 13, 20 | i15, i18~19 | -1 | +20a (+11) | * Balcony Break * Combos from 1st hit | |
| xiaoyu | f,F+1,4 | m, m | 13, 20 | i15, i21~22 | -12 | +22d | * Combos from 1st CH | |
| xiaoyu | f,F+2,1 | m, m | 12, 20 | i15, i27~28 | -12 | +16a (+7) | * Balcony Break * Combo from 1st hit with 2F delay * Move can be delayed by 12F * Cancel to BT with B (-19,-8) | |
| xiaoyu | f,F+4 | h | 20 | i20~23 | +9 | +13g c | +58a (+38) | * Strong Aerial Tailspin * Balcony Break * Transition to HYP on hit or block * Chip on block [6] |
| xiaoyu | f,F+1+2,1+2 | m, m | 12, 20 | i14~16, i19~20 | -8 | +7c | +43a | * Spike * Combo from 1st hit with 8F delay * Jail from 1st block with no delay * Move can be delayed by 14F * Input can be delayed by 16F |
| xiaoyu | uf,n,4 | m | 20 | i23~24 | -18 | +27a (+17) | * * Low crush 9~ | |
| xiaoyu | f,f,F+3 | m | 20 | i23~30 | +7 | +29a (+19) | * Balcony Break * Transition to AOP * Chip on block [9] * Alternate input wr3 * Low crush 3~ | |
| xiaoyu | ws2* | m | 20 | i22~23 | -3 | +38a (+28) | * Transition to standing by holding down any direction (-5, +36a (+26)) | |
| xiaoyu | ws4 | m | 20 | i11~13 | -10 | +20a (+13) | * | |
| xiaoyu | ws1+2,1+2 | m, m | 12, 20 | i14~16, i19~20 | -8 | +7c | +43a | * Spike * Combo from 1st hit with 8F delay * Jail from 1st block with no delay * Move can be delayed by 14F * Input can be delayed by 16F |
| xiaoyu | AOP.1,4 | m, M | 11, 20 | i18, i25 | -9 | +15d (-2) | * Tornado * Balcony Break * Combo from 1st hit with 4F delay * Move can be delayed by 11F * Input can be delayed by 12F | |
| xiaoyu | AOP.2,1 | m, m | 10, 20 | i13, i21 | -12 | +13a (+4) | * Heat Engager * Heat Dash +5, +43d (+35) * Combo from 1st hit with 7F delay * Move can be delayed by 12F * Cancel to BT with B ** (-14, -3) | |
| xiaoyu | BT.1,2 | m, m | 17, 20 | i16~18, i24~25 | -13 | +17a | * Tornado * Balcony Break * Combo from 1st hit * Cancel to r15 FC (-16/-7/+53a) with D * Low crush 9~21 | |
| xiaoyu | BT.1+2,4 | m,m, h | 6,6, 20 | i16~18,i3~5, i23~24 | +3 | +19a (+10) | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * Combo from 1st hit with 15F delay * Move can be delayed by 8F * Input can be delayed by 17F * 6 chip damage on block | |
| xiaoyu | BT.d+3,4 | L, h | 12, 20 | i16, i19 | -5 | +20a (+11) | +37a | * Strong Aerial Tailspin * Balcony Break * Combo from 1st CH with 12F delay * Move can be delayed by 10F * Input can be delayed by 12F |
| xiaoyu | HYP.4 | h | 20 | i14 | -2 | +57a | * Balcony Break | |
| xiaoyu | HYP.3+4 | h | 20 | i25 | +8 | +30a | * Strong Aerial Tailspin * Cancel to BT with B * Chip on block [8] * Low crush 12~ | |
| xiaoyu | H.f,F+1,2 | m, m | 13, 20 | i15, i26~28 | +6 | +24d | +50a | * Balcony Break * Partially uses remaining Heat time * Combos from 1st hit * Transition to with F (+4, +22d, +48a) * Low crush |
| xiaoyu | BT.f+2+3 | t | 20 | i31~33 | -2 | +20cs | * Homing * Balcony Break * Throw Break 1+2 * 16 additional damage on wall splat * Cancel to FC with D * Low crush 1~ | |
| xiaoyu | f+2+3 | t | 20 | i14 | -2 | +20cs | * Balcony Break * Throw Break 1+2 * 16 additional damage on wall splat * Side Swap | |
| yoshimitsu | H.DGF.f+1+2 | h,h,h | 10,10,20 | i16~17 i11~12 i11~12 | +4 | +18a (+9) | * Homing * Balcony Break * Weapon * Jail from 1st block * Combo from 1st hit * 16 chip damage on block * Recovers 1 base health or 5 additional recoverable health on hit * Consumes 90F of remaining Heat time * Low crush 1~65 | |
| yoshimitsu | 3,1 | m, h | 12, 20 | i15~16, i22~24 | +7 | +18g | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * Weapon * Combo from 1st hit * 4 chip damage on block * Does not transition to DGF during Heat activation or Heat Dash * Power up in NSS or Heat * Recovers in 1SS * Low crush 26~ | |
| yoshimitsu | 4,4,4 | h, h, h | 16, 16, 20 | i12~13, ,i24~25 | -4 | +18a (+9) | * Balcony Break * Combo from 2nd CH with 4f delay * Move cannot be delayed | |
| yoshimitsu | 1+4 | m | 20 | i6~9 | -20 | +14c | * Weapon * 70% proration on standing hit * Recovers 12f faster on hit * Hit vs BT +11d (FDFT) * Power up in NSS or Heat | |
| yoshimitsu | f+3,4 | h, m | 24, 20 | i16~17, i23~24 | -6 | +37a (+23) | * Knee * 2nd hit delayed 18f * Interrupt with i17 from 1st block * Low crush 22~29 * Floating state 30~32 | |
| yoshimitsu | f+4 | m | 20 | i18 | -13 | +21a (+11) | * Balcony Break * -9 on block after absorbing an attack * 8 chip damage on attack absorbtion * Power crush 7~17 | |
| yoshimitsu | df+3,1 | m, M | 10, 20 | i17~18, i23~24 | -9 | +4c | +6a | * Floor Break * Weapon * Combo from 1st hit * 4 chip damage on block * Power up in NSS or Heat * Input can be held to transition to d+1* |
| yoshimitsu | df+1+4 | M | 20 | i20~21 | -17 | +35a (+25) | * Weapon * Can be performed in FC * Recovers 7f faster on hit * Transition to r34 KIN with 1+2 * Transition to r30 KIN with 1+2 only when performing KIN.f+2 immediately after * Faster startup and 22 damage with input f,n,d,df+1 * Low crush 20~42 * Floating state 43~45 | |
| yoshimitsu | d+1*(1),n | M! | 20 | i55~56 | +4c | +6a | * Floor Break * Weapon * Slowly realigns while charging * Can be canceled with b* | |
| yoshimitsu | d+2,2,1 | M, m, h | 12, 15, 20 | i16~17, ,i19~20 | -9 | +8a (-1) | * Balcony Break * Weapon * Input can be delayed 10f * Move can be delayed 9f | |
| yoshimitsu | d+2,2,NSS.1 | M, m, h | 12, 15, 20 | i16~17, ,i19~20 | -9 | +8a (-1) | * Balcony Break * Input can be delayed 10f * Move can be delayed 9f | |
| yoshimitsu | d+1+4,B+1,1 | m!, m!, m! | 60, 18, 20 | i29~30, ,i1~18 | -29a | * Weapon * 6 self damage | ||
| yoshimitsu | db+1,2 | L, m | 12, 20 | i26~28, i25~26 | -13~12 | +0~+1 | +6g~+7g | * Balcony Break (airborne or CH) * Combo from 1st with 1f delay * Combo from 1st CH with 8f delay * Input can be delayed 8f |
| yoshimitsu | b+2,1 | m, M | 12, 20 | i14~15, i27~28 | -17 | +28a (+18) | * Weapon * Combo from 1st CH with 2f delay * Enter KIN r30 with 1+2 * Input can be delayed 14f * Low crush 28~49 * Floating state 50~52 | |
| yoshimitsu | u+1 | m | 20 | i24~25 | -4 | +5c | +50a | * Floor Break * Weapon * Low crush 9~27 * Floating state 28~30 |
| yoshimitsu | uf+3+4 | M | 20 | i31~35 | -16~-12 | -4a | * Floor Break * In 1SS cancel to DGF r41 with 1+2 on frame 23 * In 1SS enter FLE r28 with d+1+2 * In 1SS enter IND r28 with d+1+2 (or NSS.d+1+2) * On hit, transitions to -4a r49 backward jump automatically * Landing on opponent's head, transitions to -48a (-58) r75 hop automatically, hitting Yoshimitsu during this animation forces him into BT * Low crush 10~32 * Floating state 33~35 | |
| yoshimitsu | b,B+1+4,B | m | 20 | i22~25 | -20 | +14c | * Weapon * 70% proration on standing hit * Recovers 12f faster on hit * Hit vs BT +11d (FDFT) * Power up in NSS or Heat | |
| yoshimitsu | f,F+3 | m | 20 | i23~24 | -4 | +5 | * Enter KIN r25 +3 +12 with 1+2 * Cannot be buffered | |
| yoshimitsu | f,F+4 | m | 20 | i15~16 | -6 | +37a (+23) | * Balcony Break * Knee * Cannot be buffered * -12 if Yoshimitsu holds back to turn around and block * Low crush 13-21 * Floating state 22-24 | |
| yoshimitsu | f,F+3+4,1+2,3+4 | m, m, m | 15, 15, 20 | i22~24, ,i27 | -13 | +52a (+42) | * Tornado * Combo from 2nd hit * Combo from 1st CH * Tremendous forward travel * Low crush 1~13 * Floating state 14~54 | |
| yoshimitsu | f,n,d,df+2 | m | 20 | i14~15 | -13 | +6g | +58a (+38) | * Balcony Break * Weapon * Can be buffered * Can be performed in FC * High crush 6~14 |
| yoshimitsu | ws3,2 | m, m | 12, 20 | i16, i32 | -12c | +0a | * Floor Break * Weapon * Combo from 1st hit | |
| yoshimitsu | BT.3 | m | 20 | i24~26 | -3~-1 | +11a | Floor Break * Low crush 6~29 * Floating state 30~32 | |
| yoshimitsu | BT.d+1 | L | 20 | i17~18 | -13 | +3 | +38a | Weapon * High crush 6~ |
| yoshimitsu | FLE.2 | L | 20 | i24~28 | -12~-8 | +30a | * Side switches on close hit * Can combo to ws4 on no side switch * Floating state 1~ * High crush 6~ | |
| yoshimitsu | IND.3,3+4 | m, m | 15, 20 | i32~38, i27 | -13 | +52a (+42) | * Tornado * Combo from 1st hit * Tremendous forward travel * Low crush 1~13 * Floating state 14~54 | |
| yoshimitsu | KIN.1,NSS.1 | m, m,m | 10, 5,20 | i17, i23~24 i14~15 | -1 | +37a (+29) | * Balcony Break * Floor Break * Weapon * Combo from 1st hit with 2f delay * 4 chip damage on block * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less | |
| yoshimitsu | KIN.1+4 | m | 20 | i10~13 | -20 | +14c | * Weapon * 70% proration on standing hit * Recovers 12f faster on hit * Hit vs BT +11d (FDFT) * Power up in NSS or Heat | |
| yoshimitsu | KIN.d+1 | L | 20 | i23~24 | -13 | +3 | +38a | * Weapon * Cancel to r34 FC with DB on frame 16 * High crush 22~ |
| yoshimitsu | KIN.f+1+2 | m | 20 | i24~25 | +14c | +14c | +49a | * Weapon * Transition to FLE on hit or block only * Power up in NSS or Heat * Low crush 8~ |
| yoshimitsu | MED.1+4 | m | 20 | i6~9 | -20 | +14c | * Weapon * 70% proration on standing hit * Recovers 12f faster on hit * Hit vs BT +11d (FDFT) * Power up in NSS or Heat | |
| yoshimitsu | NSS.1+4 | m | 20 | i8~11 | -20 | +14 +64a | * Strong Aerial Tailspin * Weapon * Knockdown against BT opponent, +19a (+9) * 4 chip damage on block * Recovers 1 base health or 6 additional recoverable health on hit | |
| yoshimitsu | NSS.FC.DF+1,2 | l, L | 12, 20 | i25~26, i25~26 | -14 | +14 | * Floor Break * Combo from 1st hit * Interrupt with i7 from 1st block * High crush 1~45 | |
| yoshimitsu | NSS.KIN.1+4 | m | 20 | i12~15 | -20 | +14 +64a | * Strong Aerial Tailspin * Weapon * Knockdown against BT opponent, +19a (+9) * 4 chip damage on block * Recovers 1 base health or 6 additional recoverable health on hit | |
| yoshimitsu | NSS.KIN.f+1+2 | m | 20 | i24~25 | +14c | +14c | +49a | * Weapon * Transition to FLE on hit or block only * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less * Partially uses remaining Heat time * Low crush 8~ |
| yoshimitsu | NSS.b,B+1+4,B | m | 20 | ,i22~25 | -20 | +14 +64a | * Strong Aerial Tailspin * Weapon * Knockdown against BT opponent, +19a (+9) * 4 chip damage on block * Recovers 1 base health or 6 additional recoverable health on hit | |
| yoshimitsu | NSS.f+3+4 | m | 20 | i21~25 | -13~-9 | +20a (+11) | * Balcony Break * Head * Cancel to r55 BT with b * Enter IND +12a (+3) r29 with d+3+4 on hit * Automatically recovers to r55 IND on self-wallsplat * Recovers 12f faster on hit * +20a on side hit | |
| zafina | 1+2,4,4 | m, m, m | 17, 10, 20 | i16~17, ,i30~31 | -11 | +19a | * Balcony break on airborne hit * Combo from 2nd hit CH with 1f delay * Can pick up from the ground with db+3 for a juggle * Interrupt with i12 from 2nd block | |
| zafina | df+1,2,1+2 | m, m, sm | 10, 16, 10,10 (7),20 (10) | i13~14, ,i37 | -9 | +17a (+16) | * Balcony Break * Weapon * Combo from 2nd hit CH with 2F delay * Deal 10 recoverable damage to self without Heat * Interrupt with i13 from 2nd block * 27 damage with aerial combo scaling * Gain ORB on hit * Azazel's Power * 16 chip damage on block * Available on 2nd hit or block only | |
| zafina | df+4,2 | m, m | 14, 20 | i13, i27~29 | -13 | +24a (+9) | * Tornado * Balcony Break * Combo from 1st hit * Interrupt with i7 from 1st block | |
| zafina | db+2,1+2 | m, sm | 17, 10,10 (7),20 (10) | i13~14, i37 | -9 | +17a (+16) | * Balcony Break * Weapon * Combo from 1st CH with 2F delay * Deal 10 recoverable damage to self without Heat * Interrupt with i13 from 1st block * 27 damage with aerial combo scaling * Gain ORB on hit * 16 chip damage on block * Azazel's Power * Available on 1st hit or block only | |
| zafina | db+1+2,1+2 | L, m | 10, 20 | i28~29, i33 | -16 | +5a (-4) | * Combos from 1st hit * Tornado when combo from first hit only. * +37a (-10) on combo from first hit * Balcony Break on airborn hit | |
| zafina | b+4,4 | m, m | 14, 20 | i22~23, i20~22 | -14 | +9a (+0) | +41a (-6) | * Balcony Break * Combos from 1st hit with 16f delay * Move can be delayed 9f |
| zafina | uf+2 | m | 20 | i36~37 | -9 | +60a | * Strong Aerial Tailspin * Homing * High crush 6~35 | |
| zafina | f,F+2 | h | 20 | i15~16 | +1 | +21a (+12) | +38a | * Homing * Balcony Break * 6 chip damage on block |
| zafina | f,F+3 | m | 20 | i20~22 | +4 | +9c | +14c | * Spike * Cancel SCR transition +4 +9c +14c t51 r29 with B |
| zafina | f,f,F+1+2 | h | 20 | i20~21 | +6 | +32a | * Strong Aerial Tailspin * Homing * Balcony Break * 8 chip damage on block * Low crush 20~39 * Floating state 40~ | |
| zafina | ws2 | m | 20 | i18~19 | -14 | +28a (+18) | * Tornado * Enter MNT -40 +2a (-8) r60 with D | |
| zafina | MNT.df+3 | m | 20 | i15~16 | -17 | +19g | * Balcony break on airborne hit * Hitbox extends to both legs, can hit while Zafina is BT * Floating state 10~43 | |
| zafina | SCR.3,3 | m, h | 15, 20 | i13, i16 | +0 | +25a (+15) | * Balcony Break * Combo from 1st hit with 14f delay * Move can be delayed 9f | |
| zafina | SCR.4 | M | 20 | i15~16 | -18 | +58a (+42) | * Tornado * -8 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 8~14 | |
| zafina | SCR.1+2 | m | 20 | i17~19 | +6 | +17a | * Spike * Enter TRT with D | |
| zafina | SCR.3+4 | m,m | 10,20 | i18~19 i6~8 | -12 | +8g | * Strong Aerial Tailspin * Balcony Break * Jail from 1st attack * Low crush 6~22 * Floating state 23~25 | |
| zafina | SCR.b+1+2 | L | 20 | i16 | -18 | +23g | * Weapon * Evasive (can go under some mids) * Deal 10 recoverable damage to self without Heat * Gain ORB on hit * Azazel's Power * High crush 7~35 | |
| zafina | SCR.d+4 | L | 20 | i24~30 | -25 | -4a | * Enter MNT with D * High crush 10~ | |
| zafina | TRT.1+2 | m,M | 7,20 | i19~20 i9~10 | -12c | +14a | * Balcony Break on airborne hit * Homing * Low crush 7~24 * Floating state 25~27 | |
| zafina | TRT.d+1+2 | L | 20 | i25 | -21 | +10a | ||
| alisa | u+1+2 | m | 21 | i33~34 | -5 | +56a | * Spike * Low crush 7~33 * Floating state 34~36 | |
| alisa | BKP.1 | h | 21 | i11~13 | +4~+6 | +27a (+1) | * Strong Aerial Tailspin * Balcony Break * 9 chip damage on block * Transition to SBT at +6/+29 (+3) with 3 or 4 * Transition to DBT at +6/+29 (+3) with f+3 or f+4 | |
| alisa | DES.f+1 | h | 21 | i11~13 i1~3 i1~3 i1~3 i1~3 i1~3 i1~1 | +3 | +9 | * Weapon * 1 chip damage on block * 7 chip damage on block in heat | |
| anna | 4,2,1+2 | h, h, m | 15, 2, 21 | i11, ,i27 | -15 | +8a (-1) | +28d (+20) | * Tornado * Balcony Break * Combo from 2nd hit * Combo from 1st CH |
| anna | f+1+2 | m | 21 | i17 | -13 | +19a (+14) | +28d (+20) | * Tornado * Balcony Break |
| anna | db+3 | L | 21 | i30~32 | -26 | +68a (+52) | * Stagger on block * Instant Tornado on hit * High crush 16~63 | |
| anna | b+1+2 | m | 21 | i20~21 | -13 | +20a (+15) | * Balcony Break * -8 frame advantage and 9 chip damage on block after absorbing an attack in power crush state * Power crush 7~19 | |
| anna | f,F+2 | h | 21 | i17~18 | +4 | +15d | * Homing * Balcony Break (airborne) * Weapon * 6 chip damage on block | |
| anna | ROLL.4 | h | 21 | i20 | +7 | +32a (+22) | +57a | * Tornado * Chip damage on block * Roll adds minimum 20f, effective startup i40 * High crush 39~69 * Low crush 20~35 * Floating state 36~38 |
| anna | TOM.4 | L | 21 | i15 | -13 | +28g | ||
| anna | 2+4 | t | 21 | i12~14 | -3 | +0d | * Homing * Throw break 1 or 2 * Side switch on hit | |
| armor-king | f+4 | M | 21 | i23~25 | +3c | +7c | +12c | |
| armor-king | f+1+2 | m | 21 | i22~23 | -12 | +22g | * Strong Aerial Tailspin * Transition to BAD on hit only with F (+26g) * -6 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 7~21 | |
| armor-king | df+2 | m | 21 | i15~16 | -12 | +4 | +22a | |
| armor-king | ub+1 | h | 21 | i24~25 | +5 | +39d (+31) | * Balcony Break * Homing * 5 chip damage on block * Powered up in during Heat | |
| asuka | 1+2 | m | 21 | i16 | -9 | +27a | ||
| asuka | 3+4 | m,M | 10,21 | i23~24 i6~8 | -6 | +25a | * Spike * Cancel to FC with D * r44 on grounded hit * Low crush 5~33 * Floating state 34~36 | |
| asuka | f+4 | h | 21 | i19~21 | +3 | +28a | * Homing * Balcony break on CH | |
| asuka | f+2+3 | h | 21 | i23~24 | +0 | +25a | * Balcony Break * Sabaki, parries high or mid punches * +51a on a successful parry * Parry state 4~15 | |
| asuka | db+4,3 | L, h | 14, 21 | i22~24, i17 | -3 | +39a (+29) | Combo from 1st CH with 1f delay | |
| asuka | b+4,2,3 | m, m, M | 17, 12, 21 | i15~16, ,i20~23 | -16 | +15a (-2) | * Balcony Break * Combo from 2nd hit with 6f delay * Move can be delayed 3f * Gain NWG on hit with 1 | |
| asuka | f,F+2,1 | m, h | 16, 21 | i15~16, i21~22 | -5 | +19c | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Elbow * Combo from 1st hit with 6f delay * Combo from 1st CH with 10f delay * Input can be delayed 12f * Move can be delayed 10f * Gain Naniwa Gusto on Heat activation * Forces tech backroll on hit | |
| asuka | (Back to wall).b,b,UB | m | 21 | i39~41 | +4c~+6c | +22a | * Floating state 5~13 * Low crush 14~33 * Floating state 34~36 | |
| azucena | 2,1,2 | h, m, h | 9, 11, 21 | i10, ,i24~25 | -5 | +20a (+3) | * Tornado * Balcony Break * Combo from 2nd CH with 5f delay * Move can be delayed 10f | |
| azucena | f+3,4 | m, m | 15, 21 | i18, i24~25 | -11 | +8 | +52a | * Combo from 1st hit with 6f delay * Input can be delayed for 8f * Move can be delayed for 7f |
| azucena | f+4,4 | m, h | 16, 21 | i17~18, i24~25 | -7 | +19a (+10) | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * Combo from 1st hit * Cancel 2nd hit into BT -19 -10 r20 with B * Low crush 15~23 * Floating state 24~26 | |
| azucena | d+3,3,4 | L, m, m | 10, 14, 21 | i15, ,i25~26 | -14 | +15a (-2) | * Tornado * Balcony Break * Combo from 2nd CH with 10f delay | |
| azucena | b+2 | h | 21 | i18~19 | +2 | +22a (+13) | * Balcony Break * Homing * 6 chip damage on block * 7 chip damage on block during heat | |
| azucena | b+3 | m | 21 | i19 | +2c | +8c | * Heat Engager * Heat Dash +5, +67a (+50) * Spike * 6 chip damage on block * 7 chip damage on block during heat | |
| azucena | f,F+4 | M | 21 | i25~27 | +0~+2 | +13c~+15c | * Spike * Guaranteed 13f or faster mid on hit * 70% scaling on combo * Chip damage on block | |
| azucena | BT.1,4 | h, m | 9, 21 | i10~11, i24~25 | -11 | +8 | +53a | * Combo from 1st hit * Combo from 1st CH with 2f delay * Move can be delayed 10f * Will not combo if the kick impacts on i25 |