mokujin

mokujin

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CharCommandHit levelDamageStartupBlockHitCounter hitNotes
liliu+4m15i15~17-13+19a (+9)+33a (+23)
* Balcony Break
* Low crush 9~27
* Floating state 28~30
pandaws1,2*m, m13, 28i13~15, i35-12+18c+33a (-2)
* Heat skips to Level 2 charge
* Transition to HBS with input D or 3+4
* Balcony Break
* Tornado
xiaoyu4h15i11-9+8+33a
* Balcony Break on CH
alisad+3L17i23~32-10~-1+8c~+17c+32a
BKP transition is -18~-10
* Low crush 9~23
* Floating state 24~26
asuka4h18i11-9+7+32a
Balcony break on CH
azucenaws1m17i13~14-8+6+32a (+26)
Only hits grounded up-close and off-axis
bryand+2,3m, m17, 21i14~15, i22-10+16a (-1)+32a (+18)
* Balcony Break
* Knee
* Combo from 1st CH with 10f delay
* Move can be delayed 9f
eddyf+3,4h, m16, 25i16~18, i29~31-11~-9+15a (+6)+32a
* Balcony Break
* Combo from 1st hit
* Cancel to HSP -14 -2 r40 with F on frame 20
* Floating state 25~46
fengws1,2,1m, m, m13, 16, 20i13, ,i17~18-14+12a (+3)+32a (+24)
* Balcony Break
* Jail from 1st block with 2F delay
* Combo from 2nd CH with 12F delay
* Move can be delayed by 15F
* Input can be delayed by 16F
jack-84h18i16-4+7+32a (+22)
Balcony Break on CH
jack-8f+2h22i10-12+5+32a (+24)
jack-8f+4h20i17-4+7+32a (+22)
* Balcony Break on CH
jun4h17i12-9+7+32d
junws2m12i13~14-8+5+32a
Hits grounded up-close only
kazuyadf+1,df+2m, m11, 22i15~16, i22-8+18c+32a(+22)
* Tornado
* Balcony Break
* Combo from 1st hit with 5F delay
* Move can be delayed by 2F
* Input can be delayed by 5F
larsb+2,1m, m12, 17i15, i15-10+4+32a
* Combo from 1st hit with 15F delay
* Move can be delayed by 10F
* Input can be delayed by 15F
leouf+2,1m, m15, 17i18~21, i25~26-8~-7+4+32d
* Combo from 1st hit
** +23a (+16)
* Low crush 0~12
liliuf+4,3M, m18, 25i25~29, i24-9+15d+32d (+24)
* Tornado
* Balcony Break
* Combo from 1st hit with 10f delay
* Input can be delayed 13f
* Move can be delayed 7f
paul4h17i12-7+7+32d
* Balcony Break (CH only)
stevePAB.d+2l25i28~29-12+7+32a
* High crush 6~
xiaoyub+3h22i18~19+3+8c+32d
* Chip on block [6]
* Unparryable by traditional kick parries (bug?)
* Transition to BT
zafinaSCR.1,4h, m12, 18i10~11, i22-6+7+32a
* Spike
* Combo from 1st hit
* Unparryable with traditional kick parries
bryan4,3,f+4h, m, h15, 12, 18i12, ,i24~25-5+6+31a (+21)
Combo from 2nd CH
devil-jindf+1,4m, m11, 23i13, i20~21-13+16g+31d (+23d)
* Balcony Break
* Opponent recovers crouching on normal hit
* Transition to MCR with F on hit or CH (+16g/+31d (+23d))
** -9 on an empty MCR transition on hit
* Combo on 1st CH with 10f delay
* Move can be delayed 5f
dragunovf+2,4h, m16, 24i19~20, i19~20-7+28a (+23)+31a (+25)
* Balcony Break
* Knee
* Combo from 1st CH with 10f delay
* Input can be delayed 10f
eddyHSP.4m10i12~13-1+10+31a
* Transition to HSP
* Floating state 1~36?
fengSS.2h18i15+3+9+31g
* Homing
* Transition to BT
hwoarangSS.4l18i19~20-13+5c+31a
* Transition to RFF
hwoarangBT.d+3L20i18~19-13-2+31a
* High crush 4~50
kazuyaf+4m20i19~20+4c+7c+31d
Spike
king4h20i13-5+6+31a
* Knocks down on CH for dash OTG throw.
kumaws1,2*m, m13, 28i13~15, i33-12+18cg+31a (-2)
* Combo from 1st CH
* Heat skips to Level 2 charge
* Transition to HBS with input D or 3+4 (-12/+18cg/+34a (-2))
* Balcony Break
* Tornado
law4,3,4h, h, h15, 12, 14i13, ,i20-6-1+31a (+24)
* Combos off of 1st hit CH
* Transition to DSS with F
** (+7 oB, +12g, +44a (+37))
** DSS allows full combo off of Magic 4
leo4h17i12-7+6+31a
leows3,1,2M, m, h9, 9, 20i13~14, ,i24~25-9~-8+6d+31d (+23)
* Combo from 1st CH or 2nd CH
* Alternate input CD.3,1,2
leroydb+1,3m, h12, 17i16~17, i18~190~+1+8~+9+31a
* delayable
* Combo from 1st hit
lidiab+4h21i16-3+6+31a
* Homing
* Balcony break on airborne or CH
steveRWV.2m22i14-13+10a (+1)+31a (+5)
*
Balcony Break
yoshimitsuFLE.1+2m16i18~19-9+4+31a (+21)
* Tornado
* Head
* High crush 6~17
yoshimitsuIND.4L18i47~48-26+4c+31a
* Homing
* Enter IND -26 +8 +35a r24 with d+3+4
* High crush 1~
yoshimitsuhFC.df+4L18i18~19-26+4c+31a
* Homing
* Enter IND -26 +8c +35a r24 with d+3+4
* Can be done from Crouch Level 1
* High crush 1~
annaf,F+3+4m,m,m8,8,10i15~16 i8~11 i7~8+0+9+30a (+23)
* CH advantage is for the first hit
* Low crush 13~
armor-king(2 steps or more) wr4l20i20~24-21+0d+30a
* Low crush
asukaSS.4h18i17~21-6~-2+7~+11+30a
devil-jinb+4M20i17~18-8+6+30a (+24)
Opponent recovers FDFA on grounded hit
dragunovf,F+2m20i15~16-12+15a+30d (+22)
* Balcony Break
* Spike
eddyFC.df+4L25i24~25-21c+9+30a
* Transition to HSP
* Floating state 26~
fahkumram3,4~4m, h11, 20i13, i16+3+13g+30a
* Homing
* Balcony Break
* Strong Aerial Tailspin
* Effective startup i29
* Interrupt with i11 from 1st block
* 6 chip damage on block
* Combos from 1st hit CH
* Just frame input 3,4:4; effective startup i32
** Input 4 during frames 14~16 of 3,4
** Interrupt with i14 from 1st block
** Interrupt with i3? from 1st hit
** 24 damage, 7 chip damage, slightly different juggle properties
fahkumramf+3,2,4~4m, m, h16, 13, 20i17, ,i16+3+13g+30a
* Homing
* Balcony Break
* Strong Aerial Tailspin
* 6 chip damage on block
* Combos from 1st hit CH
* Just frame input 3,4:4
* 24 damage, 7 chip damage, slightly different juggle properties
fahkumramdf+1,4~4m, h12, 20i15, i16+3+13g+30a
* Homing
* Balcony Break
* Strong Aerial Tailspin
* 6 chip damage on block
* Combos from 1st hit CH
* Just frame input 3,4:4
* 24 damage, 7 chip damage, slightly different juggle properties
fengub+1m20i25~26-15+10a (+1)+30a (+22)
Balcony Break
jack-82,3h, m10, 18i11, i19-13+5+30d (+22)
* Knee
* Balcony Break on airborne hit or CH
* Combo from 1st hit
* 2nd hit Balcony Break on CH
junuf+3m17i20~21-6+5+30a
Balcony Break (airborne)
* Low crush 11~27
* Floating state 28~30
kuma4h20i14-6+5+30a
* Balcony Break on CH
kumaf+4h22i15-6+5+30a
* Balcony Break on CH
leof,F+4,3,4m, h, L12, 23, 17i19, ,i29~31-12~-10-1+30a
* Low crush 0~7
* Floating state 8~10
* High crush 20~
leoqcf+2,1m, m14, 17i17, i18~19-6~-5+10+30d
* Wall Crush on hit +22g
* Elbow
* Combo from 1st hit with 8F delay
* Move can be delayed by 4F
* Input can be delayed by 8F
leroy2,1,2,1h, m, h, m10, 12, 17, 21i12, ,i21~23-13~-11+16a(-1)~+18a(+3)+30a(+20)
* Balcony Break
* Tornado
* Elbow
* Combo from 3rd hit
* Delayable
panda4h20i14-6+5+30a
* Balcony Break on CH
pandaf+4h22i15-6+5+30a
* Balcony Break on CH
ravenf+3,2m, m18, 21i17, i30-14+10a (+1)+30a (+22)
* Balcony Break
* Combo from 1st hit
ravenFC.df+3L17i20~22-9~-7+2~+4+30d
Alternate input: d,DF+3
* High crush 1~35
annab+1,2,2m, h, m14, 12, 24i16~17, ,i26~27-12+20a (+15)+29d (+21)
* Balcony Break (airborne)
* Elbow
* Combo from 1st CH
* Combo from 2nd CH with 9f delay
* Input can be delayed 15f
bryanb,df+4l25i29-13+14g+29a
* Cancel to r26 with B
bryanws3,4m, m17, 21i12, i28-10+4+29g
* Knee
* Input can be delayed 10f
* Interrupt with i8 from 1st block
devil-jinf+2,4m, m14, 17i17~18, i15-11+0+29a (+23)
* Knee
* Combo from 1st hit with 15F delay
* Move can be delayed 13F
* Input can be delayed by 15F
fahkumram1,2,4,3h, h, h, h5, 8, 10, 14i10, ,i19~20-7+6+29a
* Balcony Break (airborne)
* Combo from 3rd hit
fahkumram4,3h, h10, 14i12, i19-7+6+29a
* Combos from 1st hit
fahkumramd+3,4,3L, h, h11, 10, 14i16, ,i19-7+6+29a
* Combos from 1st hit CH
fengws4m18i11~12-7+7+29g
hwoarangws3+4,3m, M16, 20i20~21, i21~26-6+5c~+10c+29d
* Combo from 1st hit with 7F delay
* Input can be delayed by 7F
* Move cannot be delayed
jin1,3,4h, L, l5, 9, 17i10, ,i23-13+3+29a
* Combo from 2nd CH with 7f delay
* Input can be delayed 12f
jin3,1,4h, h, l17, 7, 18i14, ,i18-13+3+29a
* Combo from 2nd CH with 9f delay
* Input can be delayed 14f
* Move can be delayed 12f
kazuyaf,F+4M22i17~18-9+5+29a(+23)
larsdb+4l19i20~21-26+5c+29a
* High crush 6~
leoSS.1+2m30i19-9+14a (+5)+29d
* Balcony Break
reinaf+4m20i19~20+2c+5c+29d
* +13c on crouching hit
* Opponent is FDFA on CH
* Spike
shaheenf+2,4h, L10, 16i12, i22~23-13+2+29a
* Combo from 1st hit with 3F delay
* Transition to -11, +4, +31a SNK with DF
* Move can be delayed by 10F
* Input can be delayed by 11F
shaheenb+4M23i17-15+4+29a (+23)
xiaoyuSS.4l19i18-13-2+29a
*
* High crush 6~
yoshimitsuNSS.b,B+1+4m!40i65~70-3a (-12)+29a (-18)
Balcony Break
zafinad+1,1m, m11, 17i12, i17~18-12+19a (+12)+29a (+23)
* Combo from 1st hit CH with 18f delay
* Input can be delayed 18f
* Move can be delayed 10f
zafinaub+4m18i17~18-13+19a (+9)+29a (+19)
* Balcony Break
* Recovers 2f faster on hit (t48 r30)
* Low crush 9~30
* Floating state 31~33
alisaDBT.3L17i16~20, i1~5-14+4c~+8c+28a
* Frame advantage +8c~+12c on shallow hit, +32 on CH
* Listed states are on hit only
* Low crush 26~34
* High crush 35~
* Floating state 34~38
alisaSBT.3L17i16~20, i1~5-14+4c~+8c+28a
* Frame advantage +8c~+12c on shallow hit, +32 on CH
* Listed states are on hit only
* Low crush 26~34
* High crush 35~
* Floating state 34~38
anna4,2,1+2h, h, m15, 2, 21i11, ,i27-15+8a (-1)+28d (+20)
* Tornado
* Balcony Break
* Combo from 2nd hit
* Combo from 1st CH
annaf+1+2m21i17-13+19a (+14)+28d (+20)
* Tornado
* Balcony Break
claudiof+4m23i22~23+4c+4c+28d
clive2,2,1h, m, m11, 9, 18i12, ,i17~18-13+8a (-1)+28d(+20d)
* Balcony Break
* Weapon
* Combo from 1st CH
* Combo from 2nd CH with 10f? delay
* Jail from 1st block with up to ?F delay
* Input 1 during the 2nd hit animation on frames 21~23 to add +3 damage
fahkumramdf+3l15i20-13-1c+28g
heihachif,n,d,DF+4L15i16~17-23+8c+28a
heihachiRAI.4L15i19~20-23+8c+28a
* Links to f,n,d,DF+4 extensions
heihachiWAR.f,n,d,DF+4L15i16~17-14+8c+28a
* No stagger on block
* Links to f,n,d,DF+4 extensions
hwoaranguf+2m22i26+5c+6c+28d
* Also possible during RFF
* Low crush 13~
junb+4,2m, M14, 17i13~14, i22~23-13+5+28a (+18)
Combo from 1st hit with 8f delay
kingBT.d+4l20i22~24-14-2d+28d
* Recovers in FDFT on block and whiff.
* Also can be done in backturn crouching.
* Low crush 11~
leob+2+3m21i30~31-8~-7+23g+28a
* Parries high and mid punches
* Hit after parry is the same as on CH
* Parry state 5~9
leroyHRM.b+4L17i20~21-13+4c+28a
Homing
* High crush
lidiaf+4,3,4m, m, m8, 10, 23i17, ,i27~28-10+19a (+12)+28a (+22)
* Tornado
* Combo from 2nd CH
pauldb+2M21i19~20-11+14d (-3) FDFA+28a (+18)
* Tornado
* Balcony Break
shaheend+1L16i20~21-13+4+28g
* Partially restores remaining Heat time on hit
* High crush 6~52
yoshimitsud+2,2M, m12, 15i16~17, i22~23-12+7g+28a (+22)
* Weapon
* Combo from 1st hit with 13f delay
* Input can be delayed 16f
* Move can be delayed 10f
* In 1SS Enter NSS r31 with B
yoshimitsuDGF.3L18i22~23-13+6c+28a
Airborne attack, can't be low parried
* Low crush 1~18
zafinaSS.1+2m22i17~18-2c+8c+28a
* Spike
armor-king4,3h, h17, 18i13, i25~26+0+9+27d
* Balcony Break on 2nd CH
* Combo from 1st hit with 5F delay
* Combo from 1st CH with 5F delay (+23a (+16))
* i18 r17 cancel with B (-16/-5)
* Move can be delayed by 6F
armor-kingd+3+4,1l, h15, 12i17, i20~21-9+15g+27d
* Balcony Break
* Combo from 1st CH
armor-kingdb+4L20i29~31-17d-3d+27a
* Opponent recovers FDFA
* Armor King recovers in crouch on hit and FDFT on block
* High crush 6~14
* Low crush 16~
armor-kingb+1+3,2m17i17-9+3+27a
* On CH transition to True Dark Smash
armor-kingws2m17i12-9+3+27a
* On CH transition to True Dark Smash
azucenaws4,1,3m, h, m13, 10, 28i11~12, ,i22~23-13+10a (+1)+27a
* Balcony Break
* Combo from 2nd CH with 7f delay
* Move can be delayed 10f
* Cancel to BT -16 -8 r20 with B
claudioSS.4L20i20~21-12+6c+27d
* Side step takes 9f, effective startup i29
* Tracking and range notes:
* Assuming i29 startup with 9f left sidestep
* SSL4 range: 2.45
* SSR4 range: 2.39
* Pseudo homing low?
eddyd+3L17i21~22-14c+4c+27g
* High crush 6~54
eddyRLX.3L12i16~17-26c-4+27a
* Transition to FC
* High crush 1~50
feng4h17i11-9+2+27g
fengdf+4,3m, h13, 23i15, i23~24-4+15g+27a
* Balcony Break
* Combo from 1st hit with 7F delay
kazuya4h18i12-9+2+27d
Balcony Break (CH)
kazuyad+1+2L20i23-14c+3c+27a
* High crush 6~
kingdb+4L20i29~31-17a-3d+27d
* r41 FC on hit
* High crush 6~14
* Low crush 16~29
* Floating state 30~
leed+4,n,4l, h7, 16i12, i23-9+2+27a (+17)
* Links to attacks from 4 (4,4:4, 4,3,4, etc.)
* Combos from 1st hit CH
leof+3h23i20~210~+1+4+27a
* Enter BOK +2 +6 +29a with d
leodf+3m22i17~19-9~-7+6a (-3)+27a (-9)
* Homing
* Balcony Break
ninad,DF+4L20i20~24-37+14a+27a
Faster version of df+3+4
* High crush 1~
reinad+2m17i15+0c+3c+27d
* Spike
* Elbow
* Does not knockdown on counter hit after inputting d+2,H.1+2
xiaoyuAOP.3L19i25-16+0+27a
*
* High crush
xiaoyuBT.d+4L19i20~22-26-1+27d
* Instant Tornado
* Clean hit damage: 20
* +27d on clean hit
* High crush 8~
yoshimitsuSS.1m21i17~18-9+2+27a (+17)
Sidestep adds minimum 9f, effective startup i26~27
armor-kingBAD.3m20i20~21-13+11a(+2)+26d
* Balcony Break
* Has good right sidestep tracking
* Power up if an attack is absorbed
** Reversal Break
** 8 chip damage on block
** -9 on block
* Power crush 7~19
armor-kingBAD.4L23i17~18-13+3c+26a
bryanqcb+3l23i19~20-13+5+26a
Balcony break on airborne hit
devil-jindb+2L15i21~22-13+3c+26a
* 4 chip damage on block
* High crush 6~
heihachif+4m20i19~20+4+7c+26d
* Spike
* Enter FUJ r27 with D
* +15c against a crouching opponent
heihachif,n,d,DF+4,4L, L15, 10i16~17, i24-10+3c+26a
* +26a if previous hit connects
heihachif,n,d,DF+4,4,4L, L, L15, 10, 8i16~17, ,i24-10+3c+26a
* +26a if previous hit connects
hwoarangRFS.df+4m17i17~19+1+8c+26a
* Increased chip damage scaling on block during heat
** 4 chip damage on block in heat
jun1+4,3,4SL,h, m, L5,8, 15, 17i14 i17, ,i25~26-13~-12+4c~+5c+26a
Combo from 3rd CH
jundf+3+4,4m, L17, 17i24~25, i25~26-13+4c+26a
Combo from 1st CH
junGEN.1L22i20~21-12+3c+26a
* Has good left sidestep tracking
* High crush 11~
lawBT.d+4l17i23-13+6c+26d
leeH.df+3+4m35i16~17+0+26a+26a
* Homing
* Balcony Break
* 7 chip damage on block
* Partially consumes remaining Heat Time
* Transition to +0, +26a MS with F
lee2,1,1h, h, m10, 8, 18i10, ,i20-12+3+26a
*
lee1+2m20i21-1+3+26a
* Homing
* Floor Break
* Transition to +2, +6, +29a HMS with 3+4
leeuf+3,1m, m12, 18i25, i21-12+3+26a
Combos from 1st hit
lidia1,2,4h, h, l5, 8, 15i10, ,i26-13+3+26a
* Input can be delayed 8f
* Interrupt with i7 from 2nd block
* Can be low parried on hit
* Can hit grounded while off-axis
liliFC.df+3L19i19-28-18~-9-2~+7+26a
* Can be done from Crouch Level 1
* High crush 10~47
ravenb+2,2,3h, m, M12, 17, 20i15~17, ,i21~22-19~-18+12a (-5)+26a (+16)
* Balcony Break
* Combo from 2nd CH
* Grounded hit can be inconsistent
victorIAI.2m23i16~17-9+15 (+5)+26a
* Balcony Break
* Tornado
* Deals 9 chip damage on block
* FUFA knockdown on CH
annadf+4L17i16~17-15+5c+25d
* Pseudo homing to SSR side
annaSS.3M23i21~23+4c+8c+25d
* Spike
* Sidestep adds minimum 9f, effective startup i30~32
asukaFC.df+2L10i16~17-11+0+25g
* Only i17 or faster guaranteed on CH
* High crush 1~
bryand+1+2,3m,m, l10,15, 20i17, i27~28-13+5+25a
bryanFC.df+4m21i15~16-10+13g+25d
Balcony Break
* High crush 1~14
bryanSNE.FC.df+3l24i20-13+7+25a
* Balcony Break
* Consumes SNE
* Unparryable
cliveb+4M20i18~19-9+16g+25a (+19a)
* Balcony Break
* Steel pedal, opponent recovers in FUFT
* Opponent recovers crouching on standing hit
hwoarangRFF.b+2m17i16~17+4~+5+6c~+7c+25d~+26d
* 5 chip damage on block
* Remains in RFF
junIZU.f+1+2m21i16~17-6+5+25
* Homing
* Balcony Break (airborne)
* Only i15 or faster attacks guaranteed on CH
* Jab evasion
* Gain 6 Kazama Essence on normal hit and 5 on airborne hit
kazuyadf+3,2,1m, m, m13, 15, 21i18, -14+8(-1)+25
* Tornado
* Balcony Break
* Combo from 2nd CH
* Can be delayed 16F
kingdb+3L17i23-14+4c+25a
* Tracks left side.
* Flip over on grounded hit
* High crush 6~
leeFC.df+4l17i16~17-14+3c+25d
* Transition to -14, +3, +25d HMS with 3
* High crush
leof+2,2h, m14, 21i14~16, i23~24-12~-11+8+25d
* Combo from 1st hit with 6F delay
* Move can be delayed by 10F
* Input can be delayed by 12F
lili1,1,3h, h, M5, 16, 17i10, ,i20~21-15+6d+25a
* Combo from 2nd CH with 6f delay
* Input can be delayed 6f
* Move can be delayed 5f
* Recovers 4f faster on hit
* Steel pedal
victorIAI.1,2m, m9, 15i13~14, i22~24-19+25a (+10)+25a (+10)
* Combo from 1st hit
* Hit Confirmable 11F
* Deals 6 chip damage on block
* Low crush
yoshimitsuuf+2L25i35~36-16+6g+25a
* Weapon
* Cancel to r47 FC with D on frame 27
* Low crush 10~29
* Floating state 30~32
yoshimitsuKIN.3L17i25~32-16~-9+13a+25a
* Low crush 10~20
* Floating state 21~23
* High crush 24~
zafina1+2m17i16~17-12+4+25a
Spike
annad+2m17i16~17+1+7c+24d
* Spike
azucenaFC.df+4L23i17~18-15+5+24d
* Transition to r33 LIB on hit only
* High crush 1~
devil-jinb+1+2m21i20~21+3c+7c+24d
* Spike
* Opponent recovers FDFA on CH
* 4 chip damage on block
dragunovdf+3+4m19i22~24-7+12g+24d
* Strong Aerial Tailspin
* Homing
* Balcony Break
kazuyaws1+2m25i13-9+8+24a
pauld+1+2m28i12~13-18+16d (+11)+24d (+16)
* Balcony Break
* Shoulder
paulDPD.df+4L17i17-13+3+24d
* Effective minimum startup 27f
* Clean Hit range 1
* Damage without clean hit 20
xiaoyuu+4m20i23~26-7+4c+24a
* Spike
* Transition to FC with D (-7, +4c, +24a)
* Transition with AOP with d+1+2 (-9, +2, +22)
* Low crush 9~
xiaoyuuf+4m20i23~26-7+4c+24a
* Spike
* Transition to FC with D (-7, +4c, +24a)
* Transition with AOP with d+1+2 (-9, +2, +22)
* Low crush 9~
zafinad+3L14i22-15+5c+24d
* Transition to MNT -13 +7c +26d r32 with D
* Evasive (can go under some mids)
* High crush 6~
annaCJM.1+2M23i17~18+2c+8c+23d
* Spike
* 4 chip damage on block
dragunovd+3,4L, m13, 18i17~18, i28-11+5+23g
* Spike
* Combo from 1st CH
junf+1+2h0i12+2+26g+23
* Balcony Break (airborne)
* Transition to r20 MIA on hit only
* Deals 6 damage to self (4 recoverable)
* Power up in Heat (ps5~12)
* Unparryable
* Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit
junIZU.4L10i19-37-1c+23a
* High crush 13~
law4,3h, h15, 12i13, i18-8+1+23a
* Combos from 1st hit
* Transition to DSS with F
** (+7 oB, +16g, +38a (+31))
** DSS allows full combo off of Magic 4
reinaf,n,d,df:3M23i15~17-9+13a (-4)+23a (+17)
* Balcony Break
* 4 chip damage on block
reinaWGS.DF+4,4L, L6, 16i16, i17~18-23+2+23a
* Combo from 1st hit
* High crush
reinaWGS.df+3M17i15~17-13+13a (-4)+23a (+17)
* Becomes 22dmg Electric War God Kick during Heat (partially uses remaining Heat Time)
** 4 chip damage on block
* 21dmg when performing f,n,d,DF+3/f,n,DF+3 without Heat
shaheenSNK.2M17i15~16-9+8+23a (+6)
Balcony BreakOn counterhit
steveWS.1,2m, m12, 17i11~12, i13~14-13+3c+23d
* Spike
* Combo from 1st hit with 1F delay
* Combo from 1st CH with 11F delay
* Jail from 1st block with 3F delay
* Move can be delayed by 11F
armor-kingdf+2m21i15~16-12+4+22a
dragunovf+4,4h, h16, 11i14~15, i20~21-11+0+22a (+15)
* Balcony Break
** Only on CH
* Combo from 1st hit with 5f delay
jack-8f,F+3M22i26+4+9c+22a
* Transition to FC with D
jack-8GMH.3M28i24+4+9c+22a
* Floor Break
* Transition to FC with D
** (+7 oH, +2 oB)
jinws3m20i16~18-9+10g+22a
* Homing
* Balcony Break
jinZEN.3m20i17~i18-9+10g+22a
* Homing
* Balcony Break
* +17a (+8) on BT hit
kingdf+4,3,d+4l, h, L10, 11, 20i14~15, ,i33~35-10-8a FC+22a FC
* Recovers in crouch on hit.
* Otherwise recovers in FDFT.
* Low crush 25~
leou+1m17i19~20-6~-5+2+22a (+5)
* Tornado
* Balcony Break
** CH only
** Doesn't Balcony Break on airborne
leouf+1,1h, m8, 17i13, i19~20-6~-5+2+22a (+5)
* Tornado
* Balcony Break
** CH only
** Doesn't Balcony Break on airborne
leoBT.1+2m21i11-20+1a (-8)+22a (-14)
* Balcony Break
* Elbow
lidiaWLF.2M21i15~16-7+22a (+5)+22a (+5)
* Balcony Break
* Steel pedal
ninau+4M21i23~28+0c~+5c+5g~+10g+22a
* Spike
* Opponent recovers crouching on hit
* Low crush 7~30
* Floating state 31~33
xiaoyub+2,2m, L13, 15i15~16, i21~23-7+4+22a
* Transition to BT
* Combo from 1st hit with 9F delay
* Move can be delayed by 6F
* Input can be delayed by 11F
xiaoyuAOP.uf+3,4m, M14, 17i15, i15-14-3+22g
* Alternate input AOP.ub+3,4 AOP.u+3,4
annad+3,4,1L, h, m10, 14, 2016, ,i29~30-3+5c+21a
* Spike
* Combo from 2nd hit
* Combo from 1st CH
clivews1,2m, m11, 19i13~14, i26~27-12+9+21a
* Balcony Break
* Weapon
* Combo from 1st hit with 3f delay
* Combo from 1st CH with 8f delay
* Input can be delayed 8f
* Increases ZAN gauge by 0.40 on hit
* Increases ZAN gauge by 0.14 on block
eddydf+2m19i14~15-5+6+21a (+4)
* Balcony Break
** on CH
* Elbow
eddydb+3L21i28-14c+5c+21a
* Has good right sidestep tracking
kazuyadb+2m23i20-9c+7c+21d
Spike
lawuf+2h21i19~20-1+9+21d
* Weapon
* Strong Aerial Tailspin
* Balcony Break
* 4 chip damage
leeH.d+1+2m30i18~19+6+21a (+11)+21a (+11)
* Balcony Break
* 6 chip damage on block
* Partially consumes remaining Heat Time
* Transition to +8, +21a (+11) HMS with 3+4
leodf+2+3L20i21~22-12~-11+5+21d
* High crush 6~
lidiad+1m20i19~20-7c+6c+21d
Spike
nina4,3h, m15, 20i11, i29~30-2c+5c+21a
Spike
ninaf,F+4M20i28~32-10~-6+9g~+13g+21a
* Spike
* Tech roll to r32 FC on frames 29~34
* 5 recoverable self-damage on whiff without tech roll
* Clean hit on block +16g~+20g, 30 damage
* Opponent recovers crouching
* Cannot be buffered
* Low crush 4~
ninaqcf+3L17i19~28-20~-11+0c~+9c+21a
* High crush 10~49
paulqcb+3L14i18~19-21c-10g+21a
* High crush 1~
ravenuf+4,4m, m14, 20i20~21, i16~19-15+9g~12g+21a
* Balcony Break
* Alternate input: ub+4,4 or u+4,4
* Can cancel to r19 BT at -16~-15/+15a (+5) with B
* Can be performed during CD (Shadow Sprint)
victorIAI.1,1+2m, h9, 23i13~14, i20~21+3+20a (-6)+21a
* Homing
* Combo from 1st hit
* Deals 9 chip damage on block
* Hit confirmable 11F
* Opponent is FUFA on CH
* Low crush
victorIAI.1+2h30i20~21+3+20 (-6)+21a
* Homing
* Deals 12 chip damage on block
* Opponent is FUFA on CH
* Low crush 10
bryanb+3,1+2m, m12, 25,i22-6+4c+20d
* Spike
* Combo from 1st CH with 8f delay
* Input can be delayed 12
* Move can be delayed 10
dragunovdb+3+4L23i20~21-31+3g+20a
Balcony break on airborne hit
fengb+4,2m, h10, 19i12~13, i22-6+3+20cg
* Balcony Break on CH
* Combo from 1st hit with 7F delay
* Move can be delayed by 6F
* Input can be delayed by 7F
* Transition to CD with df on hit or block (-1/+8/+25cg)
** Transition to r1 FC with DF~db (-2/+7/+24cg)
hwoarang4,3h, m14, 16i11~12, i22-6+5+20a (+11)
* Balcony Break on CH
* Combo from 1st hit
* +5c on crouching hit
* Cancel the second hit and transition to r8 LFS with F (-6/+5)
jun1,2,2h, h, h5, 8, 12i10, ,i16~17+4+11+20c
* Homing
* Combo from 2nd hit
* Jail from 2nd block with 1f delay
* Restores 2 health on hit
* Gain 6 Kazama Essence on normal hit and 5 on airborne hit
junf+3,2m, h13, 17i16, i20~21+4+11+20c
* Homing
* Combo from 1st hit with 10F delay
* Move can be delayed by 5F
* Input can be delayed by 10F
* Restores 2 health on hit
* Gain 6 Kazama Essence on normal hit and 5 on airborne hit
junu+2h17i23~24+4+11+20c
* Homing
* Restores 2 health and 2 recoverable on hit
* Gain 6 Kazama Essence on normal hit and 5 on airborne hit
kazuyaf,n,d,DF+4L15i16-23-3c+20a
liliuf+3+4,3m, h15, 18i15~18, i13-4+14g (+18w)+20a (+10)
* Balcony Break (CH)
* Wall Crush +18g on hit
* Combo from 1st hit with 12f delay
* Input can be delayed 12f
* Move cannot be delayed
paulqcf+3L18i18~19-14c+0+20a
* Clean hit range 2.0
* 17 damage on hit without Clean Hit
* +7 on CH without Clean Hit
* High crush 7~40
yoshimitsu4h16i12~13-11+0+20a (+10)
Balcony Break (airborne)
devil-jinuf+3m21i28~29+3c+7c+19a
* Spike
* Low crush 9~29
* Floating state 30~32
eddyHSP.1M21i23~25+6+8c+19d
* Elbow
* Transition to RLX
* 6 Chip damage on block
* Floating state 1~12
hwoarang3,3,4h, m, h15, 12, 15i14, ,i21~23+8+19g+19
* Transition to RFS
* Combo from 2nd CH with 8F delay
* Move can be delayed by 10F
hwoarangd+3,4l, h7, 13i17, i21~23+8g~+10g+14g~+16g+19~+21
* Transition to RFS
* Combo from 1st hit
hwoarangLFS.3,4m, h10, 15i14, i21~23+8+19g+19
* Transition to RFS
* Combo from 1st CH with 9?F delay
* Move can be delayed by 10F
hwoarangLFS.d+3,4L, h7, 13i16, i21~23+8g~+10g+14g~+16g+19~+21
* Combo from 1st hit with 1F delay
* Move cannot be delayed
* Input can be delayed by 1F
* Transition to RFS
hwoarangRFF.d+3,4L, h10, 13i18, i21~23+8g~+10g+14g~+16g+19~+21
* Combo from 1st hit
* Transition to RFS
jack-8FC.df+4,2m, M10, 17i12, i20-14+4c+19d
* Elbow
jin2,1,4h, m, m9, 9, 18i10, ,i18~20-10+3+19c
* Balcony Break on CH
* Combo from 2nd CH with 8f delay
* Input can be delayed 10f
* Forces tech backroll on CH
jinuf+2m18i15~i16-10~-9+6~+7+19a (+10)
* Balcony break on CH
* Evasive, can avoid some attacks due to built-in sidestep
leeHMS.1+2m,m10,15i15-5+6+19a (+10)
* On CH:
Balcony Break
leo3,2,4h, h, m15, 10, 14i14, ,i22~23+9~+10+15g+19
* Knee
* Combo from 2nd CH
leof+4m14i17~18+9~+10+15g+19
* Knee
* Stance moves may be delayed by 11F
* Enter CD -5 +1 +5 with df
leob+1,4m, m17, 14i18~19, i23+9+15g+19
* Knee
* Combo from 1st CH
leob+4,1~4m, m13, 14i18, i17~18+9~+10+15g+19
* Knee
* Combo from 1st hit
* Enter CD -5 +1 +5 with df
leoBOK.4m14i20+9+15g+19
* Knee
* Same move as f+4
lilidf+3m20i20~22+3c+8c+19a
* Floor Break
xiaoyu3+4m23i23-1c+3c+19a
* Spike
* Transition to AOP with D (0, +4c, +20a)
* Low crush 10~
zafina4h19i14~15-6-1+19a (+10)
Balcony break on airborne hit
zafinaMNT.d+4L19i20~27-22~-15+4c~+11c+19a~+26a
* Knee
* Evasive (can go under mids)
* High crush 1~
zafinaTRT.3m16i14~i15-7+5c+19c
* Spike
* Floating state 1~49?
alisaDES.b+2m17i18~20-12+0+18a
* Weapon
* 5 chip damage on block
* 6 chip damage on block in heat
azucena1,1h, m5, 15i10, i24~25-10+8+18a
* Combo from 1st hit with 1f delay
* Transition to LIB on standing hit only
* Move can be delayed 8f
hwoarangf+4h21i17~23+7~+13+18g~+24g+18~+24
* +10~+16 guaranteed on CH depending on frame advantage
* Transition to RFS
hwoarangdf+4m20i16~17-8~-7+8~+9+18a (+9)
* Homing
* Balcony Break on CH
* Transition to RFF
* Wall splats
jund+2m18i20~21-4c+9c+18a
Spike
junFC.df+2L12i16~17-11+0+18
Only i14 or faster attacks guaranteed on CH
* High crush 1~
kingb+1,4h, m13, 23i12, i26~28-10+1d+18(-17)*
* Combo from 1st CH with no delay.
* Recovers in FUFT.
* Move can be delayed by 6F
* Input can be delayed by 10F
kingf,f,n,1+2m0i9+0+7s+18s
* i10 startup with buffered input
* Forces Standing on hit.
* Allows follow up on CH.
kumaws1,2m, m13, 20i13~15, i18~19-13+6 (+20g)+18cg
* Combo from 1st hit
* Hold 2 to power up, up to 2 charge levels
* Transition to HBS with input D or 3+4
* Tornado
* Wall Crush +20g on hit
* Balcony Break on CH
pandaws1,2m, m13, 20i13~15, i18~19-13+6 (+20g)+18
* Hold 2 to power up, up to 2 charge levels
* Transition to HBS with input D or 3+4
* Tornado
* Wall Crush +20g on hit
* Wallsplat on CH
alisab+2,1m, m12, 17i18, i25~26-13+3c+17a
* Spike
* Combo from 1st hit with 7f delay
* Move can be delayed 12f
annab+4m17i19~21-9+11g+17g
* Strong Aerial Tailspin
* Homing
* Balcony Break on CH
* Transition to r24 HAM on hit automatically
asuka1+4,2,4sl,h, h, m5,8, 10, 26i14 i17, ,i24-9+4+17a (+8)
* Combo from 3rd CH
* Balcony break on CH
feng3,3,4m, h, l15, 10, 23i16, ,i25~26-12+7c+17a
* Combo from 2nd CH with 5F delay
* Cancel to r16 BT with B (-13/-2)
* Move can be delayed by 10F
* Input can be delayed by 11F
hwoarangdb+3L12i19-13-1+17g
* Also possible during RFF
* High crush 6~51
jindf+1,4m, h10, 18i13~14, i18~21-9+10g+17a (+8)
* Balcony Break
* Combo from 1st hit with 6f delay
* Input can be delayed 10f
* Move can be delayed 9f
kazuyadb+4L18i20-12+4+17g
Flips over on grounded hit
lawDSS.1h14i12-1+7+17c
* 4 chip damage on block
* Transition to DSS
leed+3l17i16-15-1+17a
Transition to -15, -1, +17a HMS with 4
* High crush 6~
leoKNK.4L18i20-12+4c+17d
* Spike
* Enter CD -10 +6c +19d with df
lidiaf,F+2m20i13+5+15g+17
* Transition to HRS on hit or block only
* Input f,f,F+2 to power up
lidiaSS.2m18i18-1c+10c+17c
* Floor Break
* Elbow
* Transition to HRS
paulb+4L14i20~21-12c+4+17g
reinauf+1h15i13-9+8+17
* Transitions to WRA (-/+8/+17) on hit
zafinad+2m17i19~20-16c-3c+17a
* Spike
asukab+1+4,3h,L, L15,8, 18i12 i17~18, i32~33-13-2+16a
Combo from 2nd CH
bryan2,3h, m10, 14i10, i16-10+6+16a (+7)
* Combo from 1st hit with 1f delay
* CH frames also apply to combo from 1st CH
* Balcony break on CH
feng4~3M25i28~i34-7+1c+16a~+22a
7 chip damage on block
* Low crush 15~32
* Floating state 33~35
fengBT.d+1l20i20~21-13c+4+16a
* High crush 15~52
fengKNP.1l20i20~21-13c+4+16a
* High crush 15~52
hwoarangLFS.f+4m18i17~18-10+6+16a (+7)
* Homing
* Balcony Break on CH
jack-8f,F+1m22i15~16-6+8c+16d
* Elbow
* Transition to GMH with D
* (+4 oB, +8c oH, +16d cH)
kazuyaDVK.OTG.db+1+2L20i24~29-13~-8+13a (+1)+16d
* Balcony Break on airborne hit
* +6c on standing normal hit
* Consumes 90F? of remaining Heat time
lawss3l17i18-13+7+16c
* Transition to DSS on hit
ninadf+3,1,2m, h, M13, 10, 20i14, ,i25~27-12c+16a+16a
* Balcony Break
* Spike
* Combo from 2nd hit
* Combo from 1st CH
* Opponent is closer on CH, can combo
paulb+2,1m, m22, 22i18, i36-120c+16d
* Move can be delayed 20f (i56)
* Charge begins on frame 18
* Requires 0~41f charge
* Delayed startup from 22~41f charge
* Combo from 1st CH with 0~23f charge
* b+2,1* / H.b+2,1* at 42f charge
victorb+1+2h25i19~20-9+16d+16d
* Balcony Break
* 7 chip damage on block
* Power crush 7~
yoshimitsu1+2+3m0i22~40-8~+10g+0~+18+16~+34
* Weapon
* Can hit grounded when up-close and off-axis
armor-kingb+1+2m0i16~17+0+4+15
bryanSS.1h23i17~18-5+8+15c
Balcony break on airborne hit
eddyf,F+3L20i21~22-14c+6c+15c
* Transition to RLX on hit
* Transition to FC on block or whiff
* High crush 15~33
hwoarangRFF.d+3+4L19i19-11+5+15g
* Remains in RFF
hwoarangRFS.f+3m18i20~21-10+5+15a (+6)
* Homing
* Increased chip damage scaling on block during heat
** 5 chip damage on block in heat
jun1,2,4h, h, m5, 8, 16i10, ,i27~28-12+5+15a (+6)
* Balcony Break (airborne)
* Combo from 2nd CH with 3f delay
* Input can be delayed 9f
junIZU.1,2h, m7, 20i13~14, i24-13+6a+15a
* Spike
* Combo from 1st hit with 5f delay
* Input can be delayed 6f
leroy3,3m, L14, 13i15, i18-14+2+15d
* Delayable
* Combo from 1st hit
ninab+4h15i14-9+9+15
paulws1,2~bm, m16, 17i15~16, ,+1+14g+15
* Sidestep u can be buffered from 44f
* SWA attacks can be buffered from 51f
* Transition to cs1~ r9 -10 +4 +5 DPD from 60f with df
ravenqcf+1m15i16-9+4+15a
* Elbow
* Can transition to +0/+13/+24a t44 r24 SZN with 3+4 or D
victorf,f,F+1+2L,L10,14i18, i14~15-14+4 IAI+15g
* Transition to r18 IAI at +4 on hit
* High crush 15~
yoshimitsuNSS.u+1m24i25~26-4+5c+15a
Floor Break
* Low crush 9~27
* Floating state 28~30
zafinaTRT.1L13i18-11+5+15a
alisa1,1h, h5, 18i10, i21-3+5+14a
* Combo from 1st hit with 4f delay
* Input can be delayed 8f
* Enter DES with 1+2
alisadf+3,3m, L14, 17i16, i23~24-12+1+14a
* Spike
* Combo from 1st hit with 9f delay
* Input can be delayed 16f
* Move can be delayed 12f
anna1+2m[5;5]i16~18+1+9+14
* Homing
* Enter TOM +3 +8 with F on hit only
* 100% recoverable damage
annadf+1,2,4m, h, h10, 10, 22i13~14, ,i17~20-5+20a (+11)+14c
* Balcony Break
* Combo from 2nd CH with 10f delay
* Input can be delayed 10f
* Move can be delayed 8f
annaf,F+3,3m, L14, 14i15, i25-14+4c+14
* Combo from 1st hit with 5f delay
* High crush 1~
annaSS.2L12i20~21-12+0+14g
* Sidestep adds minimum 9f, effective startup i29~30
* High crush 6~
annaCJM.1h17i11~12+0+7+14
asuka1,1,3h, m, m5, 15, 17i10, ,i21~22-5+6+14c
* Combo from 2nd CH with 9f delay
* Input can be delayed 10f
asukaf+1,3m, m17, 17i20, i21~22-5+6+14c
* Combo from 1st CH with 9f delay
* Input can be delayed 10f
asukadb+3L17i20-12+4c+14g
asukaws1+2m20i21-2+13g +25w+14 +63a
* Wall Crush +25g on hit
* Elbow
* Cancel to r18 FC with D
azucenaBT.3L23i19~20-13+4 LIB+14c
* Strong Aerial Tailspin
* Balcony break on airborne hit
* Transition to LIB on hit
bryan1,2,3h, h, L5, 8, 15i10, ,i24-12+2+14a
* Combo from 1st CH or 2nd CH with 3F delay
* Move cannot be delayed
* Input can be delayed by 3F
bryan1,4,3,3h, h, m, h5, 14, 15, 18i10, ,i23-7+7+14a
Combo from 3rd CH
bryanDF+1,2m, m8, 20i15, i23-15+1+14a (+5)
* Combo from 1st hit
* Alternate inputs:
** DF+1,1,2
** DF+1,1,1,2
** DF+1,1,1,1,2
* Balcony break on airborne hit
* Interrupt with i3 from 1st block
claudiof+3h18i18+1+15g+14
* Homing
* Balcony Break
* +22a (+13) on BT hit
* Low crush 9~24
claudiob+3,n,3m, m14, 21i13, i24~25-10+9c+14
* Spike
* Combo from 1st CH with 6f delay
* Input can be delayed 9f
* Move can be delayed 8f
devil-jinf,n,d,DF+4,4L, m7, 28i16, i25~26-16+7c+14a
* Spike
* Combo from 1st hit
devil-jinws3m16i14-11+9+14
* Knee
* Transition to MCR with F on hit or CH (+14/+23)
** -12/-3 on an empty MCR transition
dragunovb+4,2,1m, m, h15, 10, 17i14, ,i23~24+1+5+14c
* Combo from 2nd hit with 7F delay
* Move can be delayed by 10F
eddy1+2m17i20+3c+5c+14c
* Spike
* Elbow
eddydf+4L14i18-12+0+14g
fahkumramf+4m26i25+3c+8c+14c
* Floor Break
fengSTC.4l20i20-13+3+14
heihachiws2m20i18-8+8+14c
* Balcony break on airborne hit
hwoarangf+1+2m17i15-9+2+14
* Also possible during RFF
hwoarangb+2h18i14-4+6+14c
* Elbow
* Good right sidestep tracking
hwoarangLFS.d+4L17i20~21-12+4+14d
* Transition to RFF
hwoarangRFF.b+1h18i14-4+6+14c
* Elbow
* Has good left sidestep tracking
jack-8df+4m17i15-9+5+14c
junf+1m15i20+0+9+14
* Restores 2 health and 2 recoverable on hit
* Gain 6 Kazama Essence on normal hit and 5 on airborne hit
jundb+2L15i23~24-12+2+14g
* High crush 15~
junws1+2m20i21-2+5+14 +63a
* Elbow
* Cancel to r39 FC with D on frame 20
larsb+1m17i15~17-9+4+14a (+5)
* Homing
* Balcony Break on CH
leob+1+4h,l6,12i19~21-12~-10+3+14
leroydb+3L12i20~21-8~-7+5~+6+14c
Transition to HRM
* High crush
leroySS.4L17i18~19-12+4+14
* Can be delayed
lidiadf+2m17i15+0+11+14 (+24g)
* Strong Aerial Tailspin
* Elbow
* Transition to CAT on hit or block only
lidiab+3,1m, m16, 10i17~18, i23~24-11~-10+5+14
Combo from 1st hit
lidiaSS.4h21i16~17-6+16g+14
Balcony Break
liliBT.d+2L17i16-12+5c+14d
* High crush 4~
pauldf+4m17i17~18-2+8+14
* Knee
pauld+1,4m, L16, 15i14~15, i19-31c-17+14a FUFA
* Move can be delayed 5f
* Input can be delayed 5f
* Combo from 1st CH with 5f delay
pauld+4L9i15-31c+14a FUFA+14a
* Clean Hit range 1.59
* 8 damage, -17 on hit without Clean Hit
* Stagger state on block
ravenqcf+2L18i22~23-12~-11+5~+6+14~+15
Cancel to r41? BT with qcf+2~B
* High crush 10~45
ravenBT.f+3m17i13~14-5~-4+6+14
* Knee
* Can transition to r45 BT at -8/+3/+11 with input B
reinaws2m20i18-8+9+14c
Balcony Break
reinaWRA.1h12i12-4+8+14c
* Homing
* Deals chip damage on block
* Transition to SEN (+0/+13/+18c) with input F
* Transition to UNS (+0/+12/+18c) with u_d
* Cannot block up to i14 on empty transition on block
shaheenf+2,4,4h, L, h10, 16, 21i12, ,i26~27-7+10g+14c
* Strong Aerial Tailspin
* Balcony Break
* Aerial combo from 2nd CH
shaheenb+3m17i19+1c+3c+14c
* 5 chip damage on block
shaheenws1m17i14-2+4+14
shaheenSNK.1h10i12-1+5+14
shaheenSNK.4L20i20~22-14+3c+14c
steve1,2,1,d+2h, h, h, l5, 10, 15, 19i10, ,i26-27-12+1c+14d
* Transition to r30 FC with d_db
* High crush 10~
stevedb+2l21i26-12+1c+14d
* Transition to r30 FC with d_db
* High crush 6~
steveALB.d+2l17i34-12+1c+14d
* High crush 6~
victorb+2h5i10-6+5+14
* Deals recoverable damage only; cannot cause a K.O.
victorPRF.1L15i19~20-12+4c+14g
* High crush 6~50
victorPRF.b+2h5i10-6+5+14
* Deals recoverable damage only; cannot cause a K.O.
xiaoyudb+3L0i15+2c+2c+14
*
xiaoyudb+4L14i18-12+4c+14
* This move is +20 on a traded hit
xiaoyuBT.db+4L0i15+2+2+14
* Alternate input BT.df+4
zafinaf,F+3m20i20~22+4+9c+14c
* Spike
* Cancel SCR transition +4 +9c +14c t51 r29 with B
alisadf+1,4m, m10, 17i13, i26~27-11+3c+13c
* Spike
* Combo from 1st CH
* Transition to DES with 1+2
alisaf,F+1+2m,m5,10i17~18 i12~13-9+4+13
13 extra damage on CH, 28 in total
annadb+4L14i17~18-13+6c+13
* Transition to r26 HAM on hit automatically
* Cancel HAM transition -13 +1c +8 with B
armor-kingd+2m17i17~18-5+5+13
azucenaFC.df+3L17i18~19-13+3c+13c
* High crush 1~
claudiodb+3L17i21~22-15~-14+3c+13c
* High crush 6~
claudiof,F+4m20i15~17-1~+1+6~+8+13~+15
* Knee
* i16 startup when buffering f,n. i18 fastest startup when unbuffered
* Low crush 11~28
* Floating state 29~31
clivePHX.4L15i15~16-13-1c+13c
* High crush 6~
dragunovd+1m18i18~19+1c+8c+13d
Elbow
dragunovd+2L14i18~19-13-1c+13g
* High crush 6~
fahkumramd+1M20i18-5+8c+13c
* Elbow
fengFC.df+1l19i21~22-13c-2+13g
-2c on crouching opponent
* High crush 1~53
fengCD.1+2m25i16~17+0c+7c+13
Head
hwoarangRFF.b+4h21i18~19-9+12g+13c
* Balcony Break
* High crush 6~17
jin4h15i13~14-9+10g+13c
* Homing
* Balcony Break
jindb+4l18i20~21-13+3+13g
jun1,1h, m5, 15i10, i25-1+8+13
* Combo from 1st hit with 1f delay
* Restores 2 health and 2 recoverable on hit
* Gain 6 Kazama Essence on normal hit and 5 on airborne hit
jundf+1,1m, m10, 17i13~14, i24~25-11+2+13g
* Combo from 1st hit
* Interrupt with i5 from 1st block
junws1,4,2h, m, L14, 16, 17i12~13, ,i23~24-16+0c+13a
* Spike
* Combo from 2nd CH
* High crush 17~
kazuyadf+3,1m, h13, 17i18, -7+15g+13c
* Elbow
* Combo from 1st hit with 8F delay
kumadb+1,2h, M11, 20i14~15, i22~23-13+4+13c
* Spike
* Combo from 1st hit
* Hold 2 to power up, up to 2 charge levels
* Transition to HBS with input D or 3+4
kumaHBS.1,2M, M10, 23i12, i24~25-13+6c+13c
* Combo from 1st hit with 20?F (charge) delay
* Hold 2 to power up, up to 2 charge levels
* Move can be delayed by 10F by holding 2
larsdf+2m15i14-3+9+13c
* Elbow
* Transition to SEN
* Recover 30F heat on transition
* Transition to standing with B (-11/+1/+5c)
lawdb+3l15i17-13+3c+13g
leed+2m17i18-6+8+13
* Jab evasion
leod+1m18i18~19-2~-1+5+13
* Spike
* Enter FC with d
ninadb+3L17i20-13+4c+13a
pandadb+1,2h, M11, 20i14~15, i22~23-13+4+13c
* Spike
* Combo from 1st hit
* Hold 2 to power up, up to 2 charge levels
* Transition to HBS with input D or 3+4
pandaHBS.1,2m, m10, 20i12~13, i24~25-13+4+13c
*Hold 2 to power up, up to 2 charge levels
ravend+4L18i21-13-2+13g
* High crush 6~
ravenSZN.4L21i17~24-14~-7+4~+11g+13a~+20a
* High crush 6~
reinaSS.4l17i18~19-13+0+13g
reinaUNS.d+4L14i20-12+3 SEN+13 SEN
* Transition to SEN on hit only
* Transition to standing (+0/+10) on hit with B
* High crush 6~35
shaheenf+3m17i20-5+6+13c
* Good right sidestep tracking
* Transition to SNK (-3/+8/+15c) with DF
* Low crush 13~
alisadb+4L17i20~21-14+2c+12g
* High crush 6~
anna2,3h, m10, 14i10, i19~20-3+8+12
* Jail from 1st attack
* Combo from 1st hit with ?f delay
* Input can be delayed 2f
annaws3m20i11~12-3+8+12
armor-kingf+4M21i23~25+3c+7c+12c
armor-kingdf+1,2m, h12, 19i13~14, i18~19-6+8+12c
* Tornado
* Combo on 1st CH
<Showing 401-800 of 6205 moves>