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All Characters Tekken 8 Frame Data

CharCommandHit levelDamageStartupBlockHitCounter hitNotes
victorf+2,2,2h, h, h,m,m10, 10, 7,5,20i13~14, ,i14,i12~13,i7~8-13+20a
* Balcony Break
* Weapon
* Combo from 2nd CH
clivef+2,2,1+2m, m, M10, 7, 18i15, ,i27~28-13c+9a
* Balcony Break
* Spike
* Weapon
* Combo from 1st CH
* Combo from 2nd hit
* Interrupt with i8 from 2nd block
* Increases ZAN gauge by 0.70 on hit
* Increases ZAN gauge by 0.30 on block
* Only deals recoverable damage
* Input can be delayed by 8F
* Move cannot be delayed
stevef+2,2,1+2m, m, m,m,m11, 15, 5,8,20i21~22, ,i18~19, i7~8, i16-12+5c
* Combo from 2nd CH
* Move cannot be interrupted
* Spike
* Floor Break
victorf+2,2,1,1h, h, m, m10, 10, 12, 25i13~14, ,i20~21-15+20 (+15)
* Balcony Break
* Weapon
* Combo from 3rd hit
* Combo from 2nd CH
* Hit confirmable if (f22)1 is ch
victorf+2,2,1h, h, m10, 10, 12i13~14, ,i13~14-11+0
* Weapon
* Combo from 2nd CH
claudiof+2,2h, m9, 20i12, i14-26+18a (-13)
* Balcony break on airborne hit
* Combo from 1st hit
* Jail from 1st block with ?F delay
* Transition to r67 STB on hit without STB
* Tremendous backstep on block
clivef+2,2m, m10, 7i15, i17~18-8+3
* Weapon
* Combo from 1st CH
* Jail from 1st block
* Enter PHX -5 +6 r30 with F or 4 on hit or block
heihachif+2,2h, m13, 10i15~16, i22~23-13-2
* Combo from 1st hit with 4f delay
* Enter FUJ -2 +9 r25 with D
leof+2,2h, m14, 21i14~16, i23~24-12~-11+8+25d
* Combo from 1st hit with 6F delay
* Move cannot be interrupted
* Move can be delayed by 10F
* Input can be delayed by 12F
stevef+2,2m, m11, 15i21~22, i16~17-6+11g
* Combo from 1st hit with 6F delay
* Jail from 1st block with ?F delay
* Move can be delayed by 16F
* Transition to LNH
* Transition to r29? standing with b (-10/+7)
victorf+2,2h, h10, 10i13~14, i11-15-4
* Weapon
* Combo from 1st hit
stevef+2,1~2m, m11, 20i21~22, i31-10+36d (+28)
* Balcony Break
* Interrupt with i16 from 1st block
* Whiffs vs SSR, SWR from 1st block
junf+2,1+2M, M20, 20i17~18, i29~32-9+32a (+17)
* Heat Engager
* Heat Dash +5, +42a (+27)
* Balcony Break
* Jail from 1st attack
* Chip damage (8) on block
* Deals 18 damage to self (12 recoverable)
* Available only on hit or block
* Gain 16 Kazama Essence on Heat activation
* Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit
azucenaf+2,1,4h, m, m14, 17, 23i17~18, ,i24~25-14+19a (+9)
* Balcony Break
* Combo from 2nd CH with 10f delay
* Interrupt with i4 from 2nd block
* Low crush 18~38
* Floating state 39~41
bryanf+2,1,4m, m, m10, 12, 20i15, ,i18~19-13+3a
* Balcony Break (airborne)
* Combo from 1st or 2nd hit
* Jail from 1st or 2nd block with ?F delay
* Gain SNE on hit with 1+2
* SNE gain is r25
ninaf+2,1,4h, m, h12, 12, 22i13, ,i25~27-3~-1+23a (+14)+40a
* Balcony Break
* Aerial combo from 1st CH with 4f delay (+24a (+17))
* Interrupt with i3 from 1st block
* Input can be delayed 19f
* Move can be delayed 18f
xiaoyuf+2,1,4m, h, m12, 14, 20i16~17, ,i26~27-13+17a (+8)+62a (+42)
* Balcony Break
* Combo from 2nd CH with 6F delay
* Interrupt with i6 from 1st block
* Whiffs vs SWL from 1st block
* Move can be delayed by 10F
ninaf+2,1,3h, m, M12, 12, 20i13, ,i27~29-15~-13+27a
* Tornado
* Aerial combo from 1st CH with 2f delay (+63a (+47))
* Interrupt with i5 from 1st block
* Input can be delayed 19f
* Move can be delayed 18f
* Low crush 26~40
* Floating state 41~43
fengf+2,1,2m, m, m10, 10, 28i15, ,i13~14-19+19a (+14)
* Balcony Break
* Shoulder
* Combo from 2nd hit with 12F delay
* Jail from 2nd block with 6F delay
* Move can be delayed by 10F
* Input can be delayed by 16F
claudiof+2,1,1+2h, m, m9, 12, 25i12, ,i21~22-18+7a (-2)
* Balcony Break
* Shoulder
* Combo from 1st CH with 16F delay
* Move cannot be interrupted
* Input can be delayed 16F
* Move can be delayed 12F
alisaf+2,1m, m12, 20i17~18, i24-12+14g
* Heat Engager
* Heat Dash +5, +62a (+42)
* Balcony Break
* Weapon
* Combo from 1st hit
* Interrupt with i5
* 6 chip damage on block
* 10 chip damage on block in heat
* Opponent recovers crouching on hit
* Does not transition to DES when using Heat Dash
armor-kingf+2,1m, h12, 25i15~16, i18~19-9+16a
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Combo from 1st hit with 5F delay
* Combo from 1st CH with 11F delay
* Trade with i1?
* Move can be delayed by 10F
* Input can be delayed by 11F
* Opponent recovers in FDFA
azucenaf+2,1h, m14, 17i17~18, i22~23-10+5
* Combo from 1st hit with 7f delay
* Interrupt with i3 from 1st block
* Move can be delayed 8f
bryanf+2,1m, m10, 12i15, i10-10+1
Jail from 1st attack
claudiof+2,1h, m9, 12i12, i15~16-10+6c
* Floor Break
* Combo from 1st hit
* Jail from 1st block with ?F delay
clivef+2,1m, h10, 13i15, i21~22+1+20g
* Balcony Break
* Combo from 1st hit
fahkumramf+2,1m, M14, 22i15~16, i20~21-14+33a (+18)
* Combo from 1st hit with 1F delay
* Move cannot be delayed
* Input can be delayed by 1F
* Recovers 3F faster on hit (t69 r31)
fengf+2,1m, m10, 10i15, i19-8+3
* Combo from 1st CH with 1F delay
* Move cannot be interrupted
* Move can be delayed by 10F
* Input can be delayed by 11F
kingf+2,1m, h12, 25i15~16, i15~16-9+16a
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Combo from 1st hit with 3f delay
* Interrupt with i1? (or i0?)
* Move can be delayed 10f
* Input can be delayed 11f
* Hit vs BT +11d
kumaf+2,1h, h11, 20i12, i20-5+36a (+10)
* Balcony Break
* Combo from 1st hit with 9F delay
* Move can be delayed by 13F
larsf+2,1h, h10, 15i12, i13-5+6
* Combo from 1st hit
* Jails
* Transition to SEN
* Cancel SEN and transition to standing with input B (-6/+5)
leef+2,1m, h12, 22i14~15, i19~20-10+16cg
* Balcony Break
* Combo from 1st hit with 10F delay
* Interrupt with i1 from 1st block
* 20f timestop on hit
* Forces tech back roll on hit
* Move can be delayed by 11F
* Input can be delayed by 12F
ninaf+2,1h, m12, 12i13, i19~20-13-6s
* Combo from 1st CH with 9f delay
* Jail from 1st block with ?F delay
pandaf+2,1h, h11, 20i12, i20-5+36a (+10)
* Balcony Break
* Combo from 1st hit with 9F delay
* Move can be delayed by 13F
stevef+2,1m, h11, 12i21~22, i15-5+1
* Combo from 1st hit with 7F delay
* Move cannot be interrupted
* Move can be delayed by 16F
* Transition to r15? PAB with f (+0/+4)
* Transition to r14? FLK with b (+1/+5)
** r14? PAB/FLK FC cancel?
xiaoyuf+2,1m, h12, 14i16~17, i20-6+5+7
* Combo from 1st hit
* Jails from 1st block with ?F delay
* Transition to HYP with B (+0, +11)
yoshimitsuf+2,1h, M18, 21i17~18, i26~27-12+17a (+10)
* Tornado
* Weapon
* Combo from 1st CH +66a (+50)
alisaf+2m12i17~18-4+7
* Enter DES with 1+2
annaf+2h14i14-2+4
* Elbow
armor-kingf+2m12i15~16-11+2
Elbow
asukaf+2M20i17~18-18+33a (+23)
* Cancel to r26 FC with D
* Gain NWG on hit with 1
* Hit advantage becomes +26a (+16) on NWG gain
azucenaf+2h14i17~18-10+1
bobf+2h10i12-7+3
*
bryanf+2m10i15-10+1
claudiof+2h9i12+0+6
* Homing to sidestep left and sidewalk left?
clivef+2m10i15-12-4
* Weapon
devil-jinf+2m14i17~18-8+3
Floor Break
dragunovf+2h16i19~20-8+3+8
Elbow
eddyf+2m15i18-9+6
fahkumramf+2m14i15~16-9+0
fengf+2m10i15-8+3+10g
heihachif+2h13i15~16-9+2
hwoarangf+2m15i16-2+9
* Transition to RFF
jack-8f+2h22i10-12+5+32a (+24)
junf+2M20i17~18-18+33a (+23)
* Cancel to r26 FC with D
* Increased tracking when f2,1+2's input is buffered late
kazuyaf+2m23i20-12+13a (+4)
* Tornado
* Balcony Break
* -8 block advantage and 9 chip damage on block after attack absorption
* Power crush 7~19
kingf+2m12i15~16-11+2
* Elbow
kumaf+2h11i12-13+3
kunimitsuf+2h12i13-9+2
larsf+2h10i12-6+3
lawf+2h10i12+0+6
* Can route into:
** Rave War Combo (f+2,2,2), or
** Blazing Fist Combo (f+2,2,1+2)
* Alternate input DSS.f+2
leef+2m12i14~15-9+2
leof+2h14i14~160~+2+6
leroyf+2h15i14~16-9~-7+2~+4
* Elbow
* Has good left sidestep tracking
lidiaf+2h10i12-7+4
Elbow
lilif+2h10i12~13-9-1
miary-zof+2m23i20-13+5
* Balcony Break (airborne)
* Punch Sabaki, +30d (+22) and Balcony Break on successful parry
* Parry state 5~10
ninaf+2h12i13-3+8
pandaf+2h11i12-13+3
paulf+2h,t12,22i13-5+9
* Heat Engager +9
* Heat Dash +5, +43d (+35)
* Transition to throw on front hit
* Transition to +7 DPD r27 on hit with DF at frame 93
* +32a without throw transition
ravenf+2m10i15~16-12~-11-1~+0
reinaf+2h8i13-9-3
* Transition to r16 UNS (+0/+6) with u_d
shaheenf+2h10i12-8-2
stevef+2m11i21~22-6+5
victorf+2h10i13~14-11+5
xiaoyuf+2m12i16~17-5+4
yoshimitsuf+2h18i17~18-4+14g+39a
Balcony Break
zafinaf+2m17i19-18-6+52a
armor-kingf+1+4m28i13~15-19+17a (+12)
* Balcony Break
* Shoulder
dragunovf+1+4t40i11-2+0d
* Throw break 1
* Side switch on hit
* Opponent recovers in FDFT
kingf+1+4m21i17~19+3+7
* Chest attack, unparryable by Asuka, Nina, etc
kunimitsuf+1+4t38i11-3 BT+0d
* Throw break: 1
* Side switch
* Kunimitsu and the opponent recover in BT on break
* Opponent recovers in FUFA
* SET.1+4: i15 (t43 r28)
larsf+1+4m28i13~14-18+18a (+8)
* Balcony Break
* Shoulder
paulf+1+4m25i21~23-14+15cg
* Balcony Break
* Shoulder
* Sharp leftward movement w/ i5? startup
* Forces tech back roll on hit
asukaf+1+3t0i19~20+17
* -3 when exiting stance with no input
ninaf+1+3t15i13-2+1d
* Throw break 1
* Alternate input: qcf+1+3
paulf+1+2*m26i29~30+7c+20d FDFA+55a
* Balcony Break
* H.f+1+2* with Heat
* Chip damage (10)
* Requires 24f charge
* f+1+2 from 0~23f charge
* Transition to +4c, +17d DPD with DF
lidiaf+1+2,3,1+2h,m, m, m,m5,4, 5, 4,20i14, i9~10, ,i14,i22-15+20d (+15)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Power up with input qcf+1+2 (adds 5 dmg to last hit)
* Jail from any attack
lidiaf+1+2,3h,m, m5,4, 5i14, i9~10, i16-13-2
* Knee
* Jail from 1st attack
stevef+1+2,2m,h, m10,12, 20i15~16, i7~9, i18~19-13+3d
* Combo from 2nd hit
* Move cannot be interrupted
miary-zof+1+2,1+2,3+4m,m, m,m,m, m,m3,3, 3,2,2, 5,12,i14~15 i8~9, ,i16~17 i6~7-22+6a (-11)
* Balcony Break
* Jail from 1st attack with 1f delay
* Input can be delayed 1f
* Move cannot be delayed
* Low crush 19~28
* Floating state 29~31
claudiof+1+2,1+2m, m8, 16i16, i18-14+4a
* Combo from 1st hit with 11f delay
* Jail from 1st block with no delay
* Input can be delayed 11f
* Move can be delayed 10f
kumaf+1+2,1+2m, M16, 20i18, i30~31-14+65a (+49)
* Tornado
* Combo from 1st hit with 2F delay
* Interrupt with i8 from 1st block
* Grounded hit on off-axis hit against large body size characters?
miary-zof+1+2,1+2m,m, m,m,m3,3, 3,2,2,i14~15 i8~9, i14~15 i7~8 i7~8-13+3
* Jail from 1st block with ?F delay
pandaf+1+2,1+2m, M16, 20i18, i30~31-14+65a (+49)
* Tornado
* Combo from 1st hit with 2F delay
* Interrupt with i8 from 1st block
* Grounded hit on off-axis hit against large body size characters?
alisaf+1+2m25i14~15-12+14g
* Balcony Break
* Enter SBT -16 +10g r25 with 3_4
* Enter DBT -16 +10g r25 with f+3_f+4
* Opponent recovers crouching
annaf+1+2m21i17-13+19a (+14)+28d (+20)
* Tornado
* Balcony Break
armor-kingf+1+2m22i22~23-12+22g
* Strong Aerial Tailspin
* Transition to BAD r28 on hit only with F (+26g)
* -6 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
* Power crush 7~21
asukaf+1+2h26i15~16-9+19a (+9)
* Balcony Break
* Elbow
* +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
* Power crush 7~14
azucenaf+1+2h25i16~17-9+23a (+18)
* Balcony Break
* +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
* Power crush 7~15
bobf+1+2m23i16~17-14+12a (+3)
* Balcony Break
* Body slam
* 9 chip damage and -9 on block after attack absorption
* Recovers 1F faster on hit (t49 r32)
* Power crush 7~15
bryanf+1+2h22i20~21+1+19d
* Balcony Break
* Elbow
* 6 chip damage on block
claudiof+1+2m8i16-18-7
clivef+1+2m,m10,18i16~17 i19-12+20a (+10)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Weapon
* 5 chip damage on block
dragunovf+1+2h27i16~17-9+35d
* Balcony Break
* Elbow
eddyf+1+2
* Auto low parry ps20~79? at Mandinga Level 1
** Transition to Ogum Mandinga on successful parry
* Transition to HSP
* Cannot block in stance
** Must transition to r25 RLX with HSP.d_u to block in 25 frames
* Floating state 14~53
* Parry state 20~79
* (MD1/2)
fahkumramf+1+2m25i21~22-4+24a (+14)
* Heat Engager
* Heat Dash +36a (+26)
* Balcony Break
* 7 chip damage on block
fengf+1+2h25i19~20-9+13a (+4)
* Balcony Break
* Has good left sidestep tracking
* +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
* Power crush 7~18
heihachif+1+2h15i12-14+14c
* Spike
* Head
hwoarangf+1+2m17i15-9+2+14
* Also possible during RFF
jack-8f+1+2m,m12,20i27~28, i2~3-12+32d (+6)
* Balcony Break
* -6 and 12 chip damage on block after attack absorption
*
* Power crush 7~26
jinf+1+2h,h14,24i14 i9~10-6+21a (+11)
* Balcony Break
* Jail from 1st attack
* 7 chip damage on block
junf+1+2h(5)i12+2+26g+23
* Balcony Break (airborne)
* Transition to r20 MIA on hit only
* Deals 5 recoverable damage
* Cannot cause a K.O.
* Deals 6 damage to self (4 recoverable)
* Power up in Heat (ps5~12)
* Unparryable
* Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit
kazuyaf+1+2m20i25-9+11a (+2)
* Balcony Break
* Parries high and mid punches
* 25 damage, +38d (+17) on successful parry
* Parry state 3~10
kingf+1+2h23i16~17+0~+1+10d
kumaf+1+2m16i18-15+18a
Pseudo-homing?
kunimitsuf+1+2m23i17~18-6+9a (+0)
* Heat Engager
* Heat Dash +5, +45a (+35)
* Balcony Break
* Weapon
* 4 chip damage on block
larsf+1+2m20i15~16-13+28
lawf+1+2m20i20+3c+8c+55a
Transition to FC with D
leef+1+2h,h12,20i13, i14~15-13+18a (+9)
* Balcony Break
* Jails from 1st block
* Combo from 1st hit
leof+1+2m24i17~18-14~-13+10a (+1)+56a
* Balcony Break
* Shoulder
leroyf+1+2m20i17~18-13+20a (+15)
* Balcony Break
* Elbow
* -9 and 8 chip damage on block after absorption
* Power crush 7~16
lidiaf+1+2h,m5,4i14, i9~10-10+1
Jail from 1st attack
lilif+1+2m17i14~15-7+4c+12c
* Floor Break
* Transition to BT -3 +8cg +8 with B
miary-zof+1+2m,m3,3,i14~15 i8~9-10-4
ninaf+1+2m24i17-14+11a (+2)
* Balcony Break
* -8 and 9 chip damage on block after attack absorption
* Power crush 7~16
pandaf+1+2m16i18-15+18a
Pseudo-homing?
paulf+1+2m22i20~21+3c+8c+35d (+27)
* Balcony Break (CH only)
* Chip damage (4)
* Move can be delayed 9f (i29~30)
* Delayed startup from 5~23f charge
* f+1+2* at 24f charge
* H.f+1+2* at 24f charge
* Transition to 0, +5c DPD with DF
ravenf+1+2h,m10,20i18~19, i7-13+30a (+4)
* Balcony Break
* -9 and 12 chip damage after attack absorption
* Power crush 7~17
reinaf+1+2m22i32-11+7
* Wall Crush +19g on hit
* Transition to SSH r20 with 3_uf_uf+3_uf+4
* High crush 6~17
stevef+1+2m,h10,12i15~16, i7~9-14-3
* Jail from 1st block
victorf+1+2m30i24~25+3+1a
* Balcony Break
* Heat Engager
* Heat Dash +5, +67a (+50)
* Weapon
* 9 chip damage on block
xiaoyuf+1+2m30i12~13-16+15d (+10)
* Balcony Break
* Shoulder
yoshimitsuf+1+2M23i20-12+8a (-1)
* Heat Engager
* Heat Dash +5, +62a (+42)
* Balcony Break
* Weapon
* 4 chip damage on block
* Power up in NSS or Heat (29 damage and extended range)
zafinaf+1+2m,m16,22i19~20 i13~14-9+5a (-5)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Jab evasion?
* Second hit available only on hit or block
* 8 chip damage on block
* Deal 10 recoverable damage to self without Heat
* Azazel's Power
* Gain ORB on hit or heat activation
asukaf+1,4m, L17, 26i20, i25~27-26+24a
* Homing
* Combo from 1st CH
* Input can be delayed 15f
* Interrupt with i10 from 1st block
* Cancel to FC -24 -13 r43? with DB
* High crush 6~
asukaf+1,3m, m17, 17i20, i21~22-5+6+14c
* Combo from 1st CH with 9f delay
* Interrupt with i1 from 1st block
* Input can be delayed 10f
larsf+1,2,3h, m, m10, 11, 20i13, ,i24-5+22c+49a
* Balcony Break
* Combo from 2nd hit CH
* Interrupt with i4 from 1st block
* Transition to DEN
* Cancel DEN and transition to standing with input B (-12/+41d (-17)/+42a)
* Forces tech backroll on hit
** Opponent recovers crouching
jack-8f+1,2,2*m, h, m13, 12, 40i14~15, ,i61-10+13d (-13)
* Balcony Break
* Wall Crush +0g on block; 3 additional chip damage
* Gain GMC on hit or block
* Interrupt with i42 from 2nd block
* Interrupt with i30 from 2nd hit
* Whiffs vs SS, SW from 2nd block or hit
* 16 chip damage on block
jack-8f+1,2,2m, h, m13, 12, 22i14~15, ,i33~34+3+3a
* Can be charged to power up
* Interrupt with i14 from 2nd block
* Interrupt with i3 from 1st hit
jack-8f+1,2,1m, h, m13, 12, 20i14~15, ,i26~27-12+65a (+49)
* Tornado
* Instant Tornado
* Interrupt with i7 from 1st block
jack-8f+1,2m, h13, 12i14~15, i22~23-6+5
* Balcony Break
* Combos from 1st hit
* Interrupt with i3 from 1st block
larsf+1,2h, m10, 11i13, i12-5+6
* Transition to SEN
* Combo from 1st hit with 1F delay
* Input can be delayed by 1F
* Jails from 1st block
* Transition to standing with B (-8/+3)
jack-8f+1,1m, h13, 25i14~15, i25-7+8d (-1)+40d (-7)
* Combos from 1st hit
* Interrupt with i6 from 1st block
* Whiffs vs SSR from 1st block
asukaf+1m17i20-7+4
jack-8f+1m13i14~15-6+5
* Effectively homing?
junf+1m15i20+0+9+14
* Restores 2 health and 2 recoverable on hit
* Recover to standing with B (t48 r28)
* Gain 6 Kazama Essence on normal hit and 5 on airborne hit
larsf+1h10i13-5+6
leef:F+2h26i15+2+18gc+69a (+53)
* Tornado
* Balcony Break
* Transition to +5, +21gc, +72a (+56) MS with F
* 11 chip damage
Perfect Input not required during Heat
Partially consumes remaining Heat Time
shaheenf:b+2h42i13-4+0d
* Tornado
* Removes Recoverable Health
* Transition to attack throw on standing front hit
* Quick input properties during Heat
* input must be less or equal to 6 frames
* (example : 2 frames of f, 3 frames of neutral, 1 frame of b, then b+2)
hwoarangf,n,df:4m18i16-8+59a (+49)
* Tornado
* 3 chip damage on block
* Also possible during RFF.
* The 4 input can be delayed up to 10 frames after df input during RFF.
heihachif,n,df:1M38i19~21-11+25a (+15)
* 11 chip damage on block
* Low crush 19~40
* Floating state 41~43
kazuyaf,n,DFsp
* Cannot be buffered
* Connect to Wind God Step
* Cost: 2F
heihachif,n,d,DF+4,4,4,n+4,4L, L, L, m, m15, 10, 8, 10, 20i16~17, ,i15-15+0c
* Spike
* Combo from 4th hit with 11?F delay
* Enter FUJ -9 +6c r31 with D
* Can be performed after any number of f,n,d,DF+4 lows
heihachif,n,d,DF+4,4,4,n+4L, L, L, m15, 10, 8, 10i16~17, ,i24~25-3+8
* Can be performed after any number of f,n,d,DF+4 lows
heihachif,n,d,DF+4,4,4,3L, L, L, h15, 10, 8, 30i16~17, ,i25~28+9+45a
* Balcony Break
* 10 chip damage on block
* Can be performed after any number of f,n,d,DF+4 lows
** Not duckable from the 2nd and 3rd lows
* Low crush 17~
heihachif,n,d,DF+4,4,4,1L, L, L, m15, 10, 8, 20i16~17, ,i23~24-15+25a (+18)
* Can be performed after any number of f,n,d,DF+4 lows
* Low crush ?~
heihachif,n,d,DF+4,4,4L, L, L15, 10, 8i16~17, ,i24-10+3c+26a
* +26a if previous hit connects
devil-jinf,n,d,DF+4,4L, m7, 28i16, i25~26-16+7c+14a
* Spike
* Combo from 1st hit
heihachif,n,d,DF+4,4L, L15, 10i16~17, i24-10+3c+26a
* +26a if previous hit connects
kazuyaf,n,d,DF+4,4L, h15, 27 (18)i16, i30~31-9+17a (+8) / +10a (+9)
* Balcony Break
* Airborne combo from first hit (+10a (+9))
* Low crush 21~46
* Floating state 47~49
jinf,n,d,DF+4,2l, M12, 28i20~21, i31~32-16+21a
* Balcony Break
* Spike
* Airborne combo from 1st hit (-2d)
* 8 chip damage on block
* Low crush 8~28
* Floating state 29~31
bobf,n,d,DF+4,1+2L, m16, 25 (17)i18~19, i25-17+7a (+6) / +2d
* Balcony Break
* Airborne combo from 1st hit (+7a (+6))
devil-jinf,n,d,DF+4,1+2L, SM7, 14 (9)i16, i29~40+58a (+42)
* Tornado
* Available only on hit
* Opponent recovers FUFA on hit
* 9 damage with scaling from previous hit
kazuyaf,n,d,DF+4,1L, m15, 24 (16)i16, i26-16+16a (+7) / +17a (+10)
* Balcony Break
* Airborne combo from first hit (+17a (+10))
armor-kingf,n,d,DF+4m22i16~18-9+28a (+20)
* Balcony Break
* Tornado
* Knee
* Low crush 11~27
* Floating state 28~30
bobf,n,d,DF+4L16i18~19-28-1
* Stagger low
devil-jinf,n,d,DF+4L7i16-23c-5c
heihachif,n,d,DF+4L15i16~17-23+8c+28a
jinf,n,d,DF+4l12i20~21-31+8c
kazuyaf,n,d,DF+4L15i16-23-3c+20a
bobf,n,d,df+3,4m, M16, 30 (21)i16~17, i26-11c+16a (+6) / +21a (+11)
* Balcony Break
* Combo from 1st hit
* Interrupt with i1 from 1st block
* 20f timestop on hit
* Low crush 1~25
* Floating state 26~28
bobf,n,d,df+3,2m, h16, 27 (18)i16~17, i23~24+3+19a / +24a (-11)
* Balcony Break
* Spike (airborne)
* Airborne combo from 1st hit (+24d (-11))
* Jails attack inputs from 1st block (crouch assist bufferable)
* Transition to FC r30 with D (+3/+19a/+25a (-10))
* Duckable
* 5 chip damage on block
* Low crush 1~33
* Floating state 34~36
armor-kingf,n,d,DF+3h!30i35~37+19a (+10)
* Balcony Break
* Cancel to r41 standing with B at frame 19
* 20f timestop on hit
bobf,n,d,df+3m16i16~17-10-5s
* Knee
* Low crush 14~27
* Floating state 28~30
devil-jinf,n,d,DF+3L24i33~34-23-2a
* Opponent recovers FDFA on hit
* Active frame 1 range: 3.89
* Hold df for at least 13F after inputting f,n,d,df+3
* Low crush 5~28
devil-jinf,n,d,df+3M25i26~28-8c+16a
* Floor Break
* 7 chip damage on block
* Active frame 1 range: 3.62
* Active frame 2 range: 3.63?
* Low crush 5~28
heihachif,n,d,DF+3L24i33~34-23+28a
* Low crush 5~28
heihachif,n,d,df+3m30i27~28+11g+31a (+10)
* Tornado
* Balcony Break
* Chip damage on block
* Low crush 5~28
kazuyaf,n,d,df+3h30i18~27-9+12a (+2)
* Balcony Break
* 12 chip damage on block
* Low crush 9~31
* Floating state 32~34
armor-kingf,n,d,df+2h20i11~12 (i14+)-10+36a (+26)
* Can also be performed with f,n,df#2 (i13+)
* Recovers 1F faster on hit(t39 r27)
bobf,n,d,df+2M24i16~17-23+76a
* Tornado
* Parryable
* Recovers 5F faster on hit (t60 r43)
* Low crush 17~39
* Floating state 40~42
devil-jinf,n,d,df+2h20i11~12 (i15+)-10+39a (+29)
* Turns into EWGF (f,n,d,df#2) while in heat
* Consumes 70F of remaining heat time while in heat
* 4 chip damage on block while in heat
heihachif,n,d,df+2h20i11~12-10+39a (+29)
* Becomes Electric Wind God Fist (f,n,d,df#2) during Heat, partially uses remaining Heat Time
jinf,n,d,df+2h20i11~12-10+76a (+60)
* Balcony Break
* Turns into EWHF (CD.df#2) while in heat
* Recovers 4F faster on hit (t36 r24)
kazuyaf,n,d,df+2h20i11~12-10+39a (+29)
Becomes Electric Wind God Fist during Heat (Consumes 60F of remaining Heat Time)
yoshimitsuf,n,d,df+2m20i14~15-13+6g+58a (+38)
* Balcony Break
* Weapon
* Can be buffered
* Can be performed in FC
* High crush 6~14
armor-kingf,n,d,df+1+3t20i12 (i17)-3+0
* 1 or 2 break depending on Armor King's input
** 1 for CD1+3/1+4, 2 for CD2+4/2+3
* Transition to DMD
* i20 fastest possible startup in neutral (f,n,d,df,1+3_2+4)
** df and 1+3_2+4 cannot be input on the same frame
* Opponent recovers FDFT
* Side switch on hit or break
bobf,n,d,df+1+2*m33i28+4+39a
* Balcony Break
* Charge for 23-28F
* 6 chip damage on block
armor-kingf,n,d,df+1+2h![5]i35~38+23g
*On hit, gives a special stun that makes throws unbreakable for the stun duration
*Comes out faster in heat
*Cannot K.O
bobf,n,d,df+1+2m20i15-10+24a (+14)
* Balcony Break
* Can be charged to power up
* i28 latest uncharged startup with max charge delay
devil-jinf,n,d,df+1+2m25i26~27-5+32d (+24d)
* Homing
* Balcony Break
* 7 chip damage on block
* Opponent recovers FUFA on CH
* +12d on BT hit
kazuyaf,n,d,df+1+2m33i24+5+25a (+15)
* Tornado
* Balcony Break
* 20f timestop on hit
* 9 chip damage on block
devil-jinf,n,d,df+1,UFm, t30, 10i22~24, -4d
* Floor Break
* Transition to attack throw on hit
* Available only on hit
* Opponent recovers FDFA on hit
armor-kingf,n,d,df+1h20i15~16+5+16a
* 6 chip damage on block
* 20f timestop on hit
* Recovers 8F faster on hit (t38 r22)
* Opponent left FDFA on hit
bobf,n,d,df+1h21i13~14 (i16+)-4+78a (+62)
* Balcony Break
* Instant Tornado on hit
* Can also be performed with f,n,df#1 (i15+)
* 4 chip damage on block
* Recovers 2F faster on hit or block (t36 r22)
devil-jinf,n,d,df+1m30i22~24-16~-14+29a (+19)
* Active frame 1 range: 2.36
* Active frame 2 range: 2.52
* Low crush 22~43
* Floating state 44~46
heihachif,n,d,df+1m30i19~21-15+30a (+20)
* Becomes Electric/Omen Thunder God Fist (f,n,df#1) during Heat, partially uses remaining Heat Time
* Low crush 19~40
* Floating state 41~43
jinf,n,d,df+1m20i16~17-13+32a (+22)
* Tornado
* Turns into CD.df#1 while in heat
* Jab evasion
kazuyaf,n,d,df+1m23i20~22-16+29a (+19)
* Tornado
* Low crush 20~41
* Floating state 42~44
yoshimitsuf,n,d,df+1M22i17~18-17+35a (+25a)
* Weapon
* Can be buffered
* Enter KIN r30 with 1+2
* Can be performed from FC
* Low crush 17~39
* Floating state 40~42
reinaf,n,d,df:3M23i15~17-9+13a (-4)+23a (+17)
* Balcony Break
* 4 chip damage on block
devil-jinf,n,d,df:2h23i11~12 (i14+)+5+39a (+29)
* 4 chip damage on block
* Can also be performed with f,n,df#2 (i13+)
heihachif,n,d,df:2h23i11~12+5+39a (+29)
* Chip damage on block
* Can be performed without the d input: f,n,df#2
jinf,n,d,df:2h25i11~12+5~+6+76a (+60)
* Balcony Break
* Recovers 3f faster on hit or block (t36 r24)
* 5 chip damage on block
kazuyaf,n,d,df:2h23i11~12+5+39a (+29)
* 5 chip damage on block
* Actual startup i14 (i13 if done from Mist Step)
reinaf,n,d,df:2h23i11~12 (~i13)+5+35a (+25)
* 4 chip damage on block
heihachif,n,d,df:1M33i19~21-11+26a (+16)
* 9 chip damage on block
* Low crush 19~40
* Floating state 41~43
jinf,n,d,df:1M22i16~17-13+36a (+26)
* Tornado
* 4 chip damage on block
* Jab evasion
* Recovers 4F faster on hit (t44 r27)
devil-jinf,n,d,df,UF
* Can access wr3 by inputting 3 on frames 1~2
* Unable to act from frames 3~26
* Low crush 1~20
* Floating state 21~23
heihachif,n,d,df,UF
* Unable to act from frames 3~27
* Low crush 1~21
* Floating state 22~24
jinf,n,d,df,UF
* Can access wr3 by inputting 3 on frames 1~2
* Can access uf1+2 by inputting 1+2 on frames 1~2
* Unable to act from frames 3~26
* Low crush 1~20
* Floating state 21~23
armor-kingf,n,d,df
* Cannot be buffered
* Stance moves can be buffered out of heat dash
* Recovers in FC at frame 20
* Cancel to SS with u
* Cancel to standing block with b from frames 1 to 9
bobf,n,d,df
* Cannot be buffered
* Stance moves can be buffered out of heat dash
* Recovers in FC at frame 20
* Cancel to SS with u
* Cancel to standing block with b from frames 1 to 9
devil-jinf,n,d,df
* Cannot be buffered
* Stance moves can be buffered out of heat engager or heat dash
* Recovers in FC at frame 20
* Cancel to sidestep with u
* Cancel to block with b from frames 1 to 6
* Cancel to t1~t3 hFC with b from frames 7 to 9
heihachif,n,d,df
* Cannot be buffered
* Stance moves can be buffered out of heat dash
* Cancel to SS with u
* Cancel to block with b
hwoarangf,n,d,df
* Cannot be buffered
* Stance moves can be buffered out of heat dash
* Recovers in FC at frame 20
* Cancel to sidestep with u
* Cancel to block with b
jinf,n,d,df
* Cannot be buffered
* Stance moves can be buffered out of heat dash
* Cancel to sidestep with u
* Cancel to block with b
kazuyaf,n,d,DFsp
* Cannot be buffered
* Stance moves can be buffered out of heat engager or heat dash
* Recovers in FC at frame 20
* Cancel to sidestep with u
* Cancel to block with b from frames 1 to 6
* Cancel to t1~t3 hFC with b from frames 7 to 9
kingf,n,d,df
* Duck high while moving forward.
* Input f,n,d,df,f+(button) for instant ws moves.
* 1st f cannot be held more than 10 frames.
larsf,n,b+2,1m, m10, 10i14, i16-18+47a (+39)
* Jail from 1st block with ?F delay
* Combo from 1st hit with ?F delay
bryanf,n,b+2h20i14~15-7+43a (+33)
* Tornado
* Can be buffered
larsf,n,b+2m10i14-120
hwoarangf,n,4
* Transition to RFS
* Sidesteps to the left
* Can move forwards and backwards with F and B
* Can sidestep with U and D
* Cannot block or crouch in stance
leef,n
* Transitions to MS
* Alternate input HMS.f,n
* Can perform standing actions except for 3 and 3+4?
* High crush
reinaf,n
* Can transition to WGS with input DF
* Punch parry, transitions to WGS on successful parry with +10
* Stance moves are unbufferable
* Parry state 2~8
kingf,hcf+2t50(55)i12~14-6+1d
* Homing during heat
* 2 throw break
* Input all directions, df for 1-3F, f for 0-1F, and f+2 to execute bluespark.
* i13 startup for Bluespark throw with buffered input
* 55 damage on bluespark
* 18F throw break window on bluespark
* 7F throw break window on CH bluespark
* f,b,d,f are required inputs for normal throw
* Opponent recovers in FUFL.
devil-jinf,hcf+1+2t45i12-6+0d
* Throw break 1+2
* Side switch on hit when done on opponent's front and left sides from P1 side
* Sideswap on hit when done on opponent's left side from P2 side
* Can be done from FC
armor-kingf,hcf+1th(h)40(45)/70,5i10-7-20d (-50)
* Homing during Heat
* Throw break 1
* Perform tech ukemi to reduce 5 damage.
* Side switch
* 70 damage on wall splat regardless of input.
* Input all directions, df for 1-3F, f for 0-1F, and f+1 to execute bluespark.
* f,b,d,f are required inputs for normal throw
* i11 startup for Bluespark throw with buffered input
* BAD.1+3: i14 startup (t43). Cannot execute blue spark variant
* Opponent recovers in FDFT.
kingf,hcf+1t45(50)/70,5i10-13-22d(-50)
* Homing during heat
* 1 throw break
* Side switch
* Input all directions, df for 1-3F, f for 0-1F, and f+1 to execute bluespark.
* i11 startup for Bluespark throw with buffered input
* 50 damage on bluespark
* 18F throw break window on bluespark
* 7F throw break window on CH bluespark
* Perform tech ukemi to reduce 5 damage.
* 70 damage on wall splat regardless of input.
* f,b,d,f are required inputs for normal throw
* Opponent recovers in FUFT.
fahkumramf,F+4~3,2L, m15, 20i19~20, i25~26+0~+1+13d (-4)
* Balcony Break
* Elbow
* Powered up in GRF
* Combo from 1st CH
* Move is delayed 2F
* Move cannot be interrupted from 1st hit (Cannot be counterhit)
* Input cannot be delayed
* 6 chip damage on block
* Inconsistent grounded hit
fahkumramf,F+4~3L15i19~20-23+1c
* Stagger on block
* Input 3 at frame 18 of f,F+4
* Effective startup i37~38, cancel adds 18f
fahkumramf,F+4~1m20i21-3c+8c+32d
* Spike (CH)
* Floor Break
* Input 1 at frame 18 of f,F+4
* Effective startup i39, cancel adds 18f
* 6 chip damage on block
bobf,F+4,4m, m12, 20i22~23, i14~16-12+11a (+2)
* Balcony Break
* Combo from 1st hit
* Available on hit or block only
* Input cannot be delayed
* Low crush 1~27
* Floating state 28~30
leof,F+4,3,4m, h, L12, 23, 17i19, ,i29~31-12~-10-1+30a
* Low crush 0~7
* Floating state 8~10
* High crush 20~
fengf,F+4,3m, m15, 21i19~20, i20~21-14+32a (+22)
* Combo from 1st hit with 11F delay
* Interrupt with i1 from 1st block
* Move can be powered up by delaying input by at least 8F (25 damage and +34a (+24))
* Recovers 1F faster on hit (t72 r31)
* Low crush 20
larsf,F+4,3l, m12, 20i21, i28-16-3
leof,F+4,3m, h12, 23i19, i12-14+20 (+11)
* Balcony Break
* Jail from 1st block
* Combo from 1st hit +28a (+21)
* Low crush 0~12
lidiaf,F+4,3m, m12, 16i18, i24~25-27+17a (+2)
* Combo from 1st hit
* Transition to attack throw on airborne hit for additional damage that increases based on Heaven and Earth level
* HAE lvl.3:
*** Removes Recoverable Health
*** Decreases HAE lvl by 1 on hit
* Low crush 27~46
* Floating state 47~49
kunimitsuf,F+4,2m, h11, 23i9~11, i13~14-17~-16+10c
* Balcony Break
* Spike
* Weapon
* Jail from 1st attack with 1f delay
* Forces tech backroll on hit
* Low crush 1~15
* Floating state 16~18
larsf,F+4,2l, h12, 15i21, i24-7+11
* Cannot cancel DEN transition (cannot block i36 moves?)
* Combo from 1st hit
leroyf,F+4,2m, m16, 21i16~17, i27~28-14~-13+34a (+19)+43a (-33)
* Tornado
* Combos from 1st hit
* Has evasive properties
alisaf,F+4m,m14,22i22~29 i34~39-9~-2+9a (+0)
* Balcony Break
* Knee
* Transition to attack throw on front hit only
* +8a (-1) on BT hit
* Just frame input: Input 1 during frames 16-19? to add 5 more dmg
annaf,F+4M20i31~34+5+19a
* Spike
* Enter CJM +6 +20a r28 with B
* 4 chip damage on block
* Low crush 16~31
armor-kingf,F+4m25i14-8+13cg
* Heat Engager
* Heat Dash +36a (+26)
* Balcony Break
* Forces tech back roll on hit
asukaf,F+4h23i20~21-3+66a (+46)
* Strong Aerial Tailspin
* Balcony Break
* Low crush 6~21
* Floating state 22~24
azucenaf,F+4M25i25~27+0c~+2c+13c~+15c
* Spike
* Guaranteed 13f or faster mid on hit
* 70% scaling on combo
* 7 chip damage on block
bobf,F+4m12i22~23-9+2
* Homing
* +2c on crouching hit
* Low crush 14~26
* Floating state 27~29
bryanf,F+4h32i16~19-9c~-6c+15a
* Homing
* Balcony Break (airborne)
* Chip damage on block (9)
* Initial side step can evade some attacks
claudiof,F+4m20i15~17-1~+1+6~+8+13~+15
* Knee
* i16 startup when buffering f,n. i18 fastest startup when unbuffered
* Low crush 11~28
* Floating state 29~31
devil-jinf,F+4m22i20~21-6+16cg+55a
* Balcony Break on normal hit
* Active frame 1 range: 3.70
* +11a (+2) on BT hit
* Low crush 10~30
* Floating state 31~33
dragunovf,F+4M21i26~28-1+13c
Floor Break
* Floating state 10~30
eddyf,F+4M25i19~20-12+37a (+27)
* Tornado
* Transition to HSP
* Low crush 12~26
* Floating state 27~
fahkumramf,F+4m25i22~23-13+33a
* Homing
* Balcony Break
fengf,F+4m15i19~20-15+30a (+20)
hwoarangf,F+4m22i17~18-7+19a (+10)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Also possible during RFF
* Transition to RFF (does not transition on Heat activation or when using Heat Dash)
jack-8f,F+4m32i16-10+15d (+5)
* Tornado
* Balcony Break
* Chip damage on block (12)
jinf,F+4m32i17~18-7+22a (+12)
Balcony Break
kazuyaf,F+4M22i17~18-9+5+29a(+23)
kingf,F+4m,(t)25,(14)i15-15+14a(+4)+1d
* Tornado
* Balcony Break
* Shifts to 14dmg throw on front grounded CH.
kunimitsuf,F+4m11i9~11-17~-15-1~+1
Knee
* Low crush 9~25
* Floating state 26~28
larsf,F+4l12i21-31+5
lawf,F+4M17i20~21-9+19cg
Balcony Break
* Low crush 23~36
* Floating state 37~39
leef,F+4h22i16-5+29a
*
* High crush 5~
leof,F+4m12i19-13+28a (+18)
* Low crush 17
leroyf,F+4m16i16~17-4~-3+9~+10g
Transition to HRM
lidiaf,F+4m12i18-13-2
lilif,F+4L23i22~23-12+4
* Floor Break
* Enter BT -6 +10g +10 r24 with B
* Different stun animation on CH, but no change in frame advantage without BT entry
ninaf,F+4M20i28~32-10~-6+9g~+13g+21a
* Spike
* Tech roll to r32 FC on frames 29~34
* 5 recoverable self-damage on whiff without tech roll
* Clean hit on block +16g~+20g, 30 damage
* Opponent recovers crouching
* Cannot be buffered
* Low crush 4~
paulf,F+4M20i27~34+2+18a
* Chip damage (8)
* Low crush 14~31
* Floating state 32~34
ravenf,F+4m21i15~17-10~-8+21a (+4)
Balcony Break
xiaoyuf,F+4h20i20~23+9+13g c+58a (+38)
* Strong Aerial Tailspin
* Balcony Break
* Transition to HYP on hit or block
* Chip on block [6]
yoshimitsuf,F+4m20i15~16-6+37a (+23)
* Balcony Break
* Knee
* Cannot be buffered
* -12 if Yoshimitsu holds back to turn around and block
* Low crush 13~21
* Floating state 22~24
zafinaf,F+4m16i17~19-8+6
* Homing
*
yoshimitsuf,F+3+4,1+2,3+4m, m, m15, 15, 20i22~24, ,i27-13+52a (+42)
* Tornado
* Combo from 2nd hit
* Combo from 1st CH
* Tremendous forward travel
* Low crush 1~13
* Floating state 14~54
yoshimitsuf,F+3+4,1+2m, m15, 15i22~24, i12~18-31-2a (-12)
* Balcony Break
* Combo from 1st CH
* Tremendous forward travel
* Automatically recovers to r55 IND on self-wallsplat
* Low crush 24~46
* Floating state 47~90
annaf,F+3+4m,m,m8,8,10i15~16 i8~11 i7~8+0+9+30a (+23)
* CH advantage is for the first hit
* Low crush 13~
armor-kingf,F+3+4h35i23~24-10+10cg
* Balcony Break
* Forces tech back roll on hit
* 10 chip damage on block
* Low crush 14~39
* Floating state 40~60
eddyf,F+3+4m,M10,20i23~24, i5~7+5+17a
* Balcony Break
* Cancel to r35 HSP with n,f at frame 17
* 6 chip damage on block
* Floating state 8~31
kingf,F+3+4h25i28~300+24d(-34)
* Wall Crush +2gc on block
* Balcony Break
* Chip damage on block. (extra near wall)
* Forces crouch on wall crush
* Recovers FUFT on whiff.
* 7 chip damage on block.
* 10 chip damage on block as wall crush.
* 10 chip damage on block in heat.
* 13 chip damage on block as wall crush in heat.
* Low crush 9~
larsf,F+3+4l,l26i19~20-16+0c
* High crush 21~
lawf,F+3+4t10i14-3+55a (+28)
Throw break 1+2
lilif,F+3+4m30i19~25-2~+4+4a (-5)
* Balcony Break
* Powers up in Heat
* Chip damage on block [9]
* Low crush 11~31
* Floating state 32~34
reinaf,F+3+4h22i16~19-2+23c+49a
* Balcony Break
* Forces tech backroll on hit
* Low crush 8~27
* Floating state 28~30
xiaoyuf,F+3+4M23i37~45-3+39a
* Spike
* Chip on block [9]
* Low crush 9~
yoshimitsuf,F+3+4m15i22~24-20-9c
* Floor Break
* Cannot be buffered
* Visually similar to f,F+1+2
* Low crush 10~27
* Floating state 28~30
zafinaf,F+3+4m,m10,21i21 i8~12-11+15a (+6)
* Balcony Break
* Enter MNT -12 +14a (+5) with D
* Low crush 6~23
* Floating state 24~26
bryanf,F+3*m33i34~35+8+71a
* Balcony Break
* Gain SNE on hit with 1+2
* Chip damage on block (9)
* Hitstop 20f on hit
paulf,F+3,4,f+4m, m, m17, 10, 18i15~16, ,i27~29-14+12d (+3)
* Balcony Break
* Interrupt with i15 from 1st block
* Move cannot be delayed
* Input can be delayed by 6F
* Low crush 10~24
* Floating state 25~27
paulf,F+3,4,d+4m, m, L17, 10, 15i15~16, ,i27~28-17c-6
* Interrupt with i15 from 1st block
* Whiffs vs SWL from 1st block
* Move cannot be delayed
* Input can be delayed by 6F
* Low crush 10~24
* Floating state 25~27
* High crush 58~101
alisaf,F+3,4,4m, h, m12, 15, 25i18~19, ,i27~29-10+20a
* Balcony Break
* Combo from 2nd hit
* Enter DES with 1+2
paulf,F+3,4,4m, m, h17, 10, 25i15~16, ,i23~25-5+62a (+42)
* Balcony Break
* Interrupt with i11 from 1st block
* Whiffs vs SSR, SWR (inconsistent?)
* Move cannot be delayed
* Input can be delayed by 6F
* Low crush 10~24
* Floating state 25~27
alisaf,F+3,4m, h12, 15i18~19, i19~20-10+20a (+11)
* Balcony Break
* Combo from 1st hit
* Jail from 1st block
* Enter DES with 1+2
* Low crush 15~48
* Floating state 49~51
paulf,F+3,4m, m17, 10i15~16, i13~14-16+30a (+20)
* Airborne combo from 1st hit with 2F delay +27a (+10)
* Jail from 1st block with 2F delay
* Move cannot be delayed
* Input can be delayed by 2F
* Low crush 10~24
* Floating state 25~27
junf,F+3,3+4m, m,m23, 12,15i18~19, i35~36 i5~6+3+14a
* Spike
* 7 chip damage on block
* Interrupt with i11 from 1st block
* Interrupt with i5 from 1st hit
* Whiffs vs SSR from 1st block
* +14d on BT hit
* Floating state 25~39
lilif,F+3,3+4m, m,m15, 5,20i22, i27~29 i5~6-8+13d
* Floor Break
* Combo from 1st hit
* Interrupt with i7 from 1st block
* Whiffs vs SSR, SWR from 1st block
* Available only on hit or block
* Floating state 1~3
annaf,F+3,3m, L14, 14i15, i25-14+4c+14
* Combo from 1st hit with 5f delay
* Interrupt with i3 from 1st block
* High crush 25~58
claudiof,F+3,2*m, m8, 4,20i15~16, i20~21,i39~40+0+14cg
* Tornado
* Balcony Break
* 6 chip damage on block
* Gain STB on hit or block
* Interrupt with i16 from 1st block
* Whiffs vs SS, SW (SSR preferred with shorter charge inputs)
* Forces tech back roll on hit
annaf,F+3,2m, M14, 20i15, i28~29-7+20d
* Heat Engager
* Heat Dash +5, +67a (+50)
* Balcony Break
* Spike
* Weapon
* Combo from 1st hit with 5f delay
* Interrupt with i6 from 1st block
* 6 chip damage on block
claudiof,F+3,2m, m8, 4,13i15~16, i20~21,i16~17-13+22a (+17)
* Tornado
* 2 chip damage on block
* Can be charged
* Has roughly 5 levels of charge
* Combos from 1st hit if uncharged
* Jail from 1st block with ?F of charge
jinf,F+3,1m, h20, 5i23~25, i15+1+7
* Airborne combo from 1st hit (+33a (+26))
* Links to 1 jab extensions (e.g. f,F+3,1,2,4)
* Jails attack inputs (crouch assist bufferable)
* Duckable
zafinaf,F+3,1m, m20, 24i20~22, i18-16+5a
* Balcony Break
* Combo from 1st CH with 13F delay
* Move cannot be interrupted
* Input can be delayed by 13F
* Move cannot be delayed
alisaf,F+3m12i18~19-14-6
* Low crush 15~41
* Floating state 42~44
annaf,F+3m14i15-11+5
*
armor-kingf,F+3h23i17~19+2+15a (+6)
* Balcony Break
* Homing
* 6 chip damage on block
asukaf,F+3m23i20~21-9+11g+35a
* Homing
* Balcony Break
azucenaf,F+3M20i15~17-14~-12+35a (+25)
Tornado
* Low crush 17~37
* Floating state 38~40
bobf,F+3h18i18~19-6+32a
* Balcony Break
* Strong Aerial Tailspin
* Transition to CD r26 with DF (+2/+40a)
* Has good left sidestep tracking
* Low crush 11~27
* Floating state 28~30
bryanf,F+3m25i24~25-13+28a (-8)+39a (-8)
* Balcony Break
* Gain SNE on hit with 1+2
* SNE gain is r25
* Chip damage on block (7)
* Hitstop 20f on hit
claudiof,F+3m8i15~16-8-1
dragunovf,F+3h35i21~23+5+30a (+4)
* Homing
* Balcony Break
* 14 chip damage on block
eddyf,F+3L20i21~22-14c+6c+15c
* Transition to RLX r33 on hit
* High crush 15~33
fahkumramf,F+3L20i21-14+4
fengf,F+3M33i32~33+8c+8c
* 9 chip damage on block
* Transition to r28 STC with f (+8c/+8c)
heihachif,F+3m21i20~22-3c+56a
* Spike
hwoarangf,F+3M24i20~24+6+6c
* Transition to RFF
jack-8f,F+3M22i26+4+9c+22a
* Transition to FC with D
jinf,F+3m20i23~25-4+24a
* Spike
junf,F+3m23i18~19-9+2
* Homing
* Balcony Break (airborne)
kazuyaf,F+3m21i20~22-3c+46a
* Spike
lawf,F+3M30i23~26+0c+7d
* Spike
* 6 chip damage
* Low crush 11~26
* Floating state 27~29
leef,F+3m23i14~15-9+21d (+11)
* Heat Engager
* Heat Dash +36a (+26)
* Balcony Break
* Slight low profile
leof,F+3M20i26~29-7c~-4c+3d
* Enter BOK +0 +10d with d
* Low crush 9~
leroyf,F+3h20i18~23-2~+3+33d
* Strong Aerial Tailspin
* Balcony Break
* 6 chip damage on block
* Low crush
lidiaf,F+3M21i19~20-14+30a (+20)
Tornado
* Low crush 11~19
lilif,F+3m15i22-12+5c
* Enter DEW -3 +14c r21 with F
* Low crush 7~27
* Floating state 28~30
miary-zof,F+3m19i20~21-9+6
* Strong Aerial Tailspin
* Homing
* Balcony Break (airborne)
ninaf,F+3M24i15-14+8+52a
Cannot be buffered
paulf,F+3m17i15~16-17+24a (+14)
* Low crush 10~31
* Floating state 32~34
ravenf,F+3m20i15~18-14~-11+43a (+29)
* Balcony Break
* Knee
* Low crush 7~23
* Floating state 24~26
reinaf,F+3m20i20~22-3+20a
* Balcony Break
* Heat Engager
* Heat Dash +5, +67a (+50)
* Spike
shaheenf,F+3m23i17-12+63 (+48)
* Tornado
* Alternate input: f,f,F+3
* Hit throw which side switches
* Low crush 13
xiaoyuf,F+3M12i14~15-5+6+12
*
yoshimitsuf,F+3m20i23~24-4+5
* Enter KIN r25 +3 +12 with 1+2
* Cannot be buffered
zafinaf,F+3m20i20~22+4+9c+14c
* Spike
* Cancel SCR transition +4 +9c +14c t51 r29 with B
kingf,F+2+3M,t20,15i21~43-16c~+2c-19c~+3c/-5d
* Forces crouching on block and hit.
* Throw when hit standing in front close range.
* Low crush 12~
jack-8f,F+2*m3534-15+61a
* Tornado
* Gain GMC on hit or block
* 14 chip damage on block
yoshimitsuf,F+2:2m, t15, 18i15, +8d
* Transitions to attack throw only on front hit (air hit OK)
* 3f perfect input window on frames 13~15, +2 damage
* After hit, enter IND r20 with d+3+4
paulf,F+2:1m, h14, 24i15~17, i15-1+37d (+11)
* Balcony Break
* Chip damage (7)
* Combo from 1st hit
* Input 1 on frames 14 to 19
* Jails attack inputs from 1st block (movement buffering prioritized)
* Duckable
* Alternate input FC.df+2:1
lawf,F+2,f+1+2m, m12, 24i14~16, i31~32+4+30a (+4)+54a
* Combo from 1st CH with 4F delay
* Transition to DSS with F (+6/+32a (+6)/+56a)
* 4 chip damage on block
* Move can be delayed by 17F
* Input can be delayed by 19F
asukaf,F+2,3*m, m16, 26i15~16, i38~39+7+39a
* Interrupt with i18 from 1st block
* Interrupt with i7 from 1st hit
* Whiffs vs SSL, SW from 1st block
* 10 chip damage on block
alisaf,F+2,3m, m18, 25i16~17, i22~24-13+28a (+2)
* Balcony Break
* Combo from 1st hit with ~7~8?F delay (character-dependent)
* Input can be delayed 14F
* Move can be delayed 8F
asukaf,F+2,3m, M16, 22i15~16, i27~28-7+15a
* Balcony Break
* Combo from 1st CH with 5f delay
* Interrupt with i7 from 1st block
* Input can be delayed 12f
* Move can be delayed 10f
junf,F+2,3m, h16, 22i16~17, i20~21-8~-7+29a (+14)
* Combo from 1st hit with 8f delay
* Move cannot be interrupted
lawf,F+2,3m, h12, 20i14~16, i16-14+11c
* Tornado
* Balcony Break
* Jail from 1st block with 6F delay
* Combo from 1st hit with 13F delay
* Move can be delayed by 11F
* Input can be delayed by 13F
* Forces tech backroll on hit
claudiof,F+2,2m, h14, 20i14~16, i14~15-2c+6c
* Spike
* Combo from 1st hit with 13f delay
* Interrupt with i2 from 1st block
* Input can be delayed 13f
* Move can be delayed 6f
junf,F+2,2m, m16, 22i16~17, i21-13+8a+53a
* Tornado
* Balcony Break
* Elbow
* Combo from 1st hit with 8f delay
* Interrupt with i1 from 1st block
* +7F crumple stun on CH
leroyf,F+2,2m, m8, 13i14~15, i17~18-15~-14+55~+56
Combos from 1st hit
miary-zof,F+2,2m, m14, 14,4,10i15~16, i22~23 i5 i5-9+32a (+6)
* Balcony Break
* Weapon
* Combo from 1st hit
* Jail from 1st block
* Available only on hit or block
* Chip damage on block
* Power up in Heat
paulf,F+2,2m, L14, 21i15~17, i36~38-19c+27a
* Cancel to -28 -18 FC with B
* Interrupt with i18 from 1st block
* Whiffs vs SSL, SW from 1st block
* Alternate input FC.df+2,2
* High crush 33~83
asukaf,F+2,1+2m, m16, 25i15~16, i25~26-13+23a (+13)
* Balcony Break
* Combo from 1st hit with 2F delay
* Combo from 1st CH with 7f delay
* Interrupt with i5 from 1st block
* Input can be delayed 12f
* Move can be delayed 10f
* Gain Naniwa Gusto on hit, advantage becomes +0a (-10)
claudiof,F+2,1+2m, m14, 14,20i14~16, i14~16-13+10a (+1)
* Balcony Break
* Combo from 1st hit with 10f delay
* Interrupt with i3 from 1st block
* Input can be delayed 13f
* Move can be delayed 10f
* Transition to r57 STB on hit without STB
* Frame advantage -14a (-23) on STB gain
lawf,F+2,1,3m, h, m12, 12, 23i14~16, ,i28~30-13+11a
* Balcony Break
* Combo from 2nd hit CH with 1F delay
* Move can be delayed by 17F
* Input can be delayed by 18F
asukaf,F+2,1m, h16, 21i15~16, i21~22-5+19cg
* Heat Engager
* Heat Dash +36a (+26)
* Balcony Break
* Elbow
* Combo from 1st hit with 6f delay
* Combo from 1st CH with 12f delay
* Interrupt with i1 from 1st block
* Input can be delayed 12f
* Move can be delayed 10f
* Gain Naniwa Gusto on Heat activation
* Forces tech backroll on hit
lawf,F+2,1m, h12, 12i14~16, i22~23-4+2
* Combo from 1st hit with 8F delay
* Combo from 1st CH with 13F delay
* Move can be delayed by 17F
* Input can be delayed by 19F
paulf,F+2,1m, m14, 20i15~17, i26-12+14a
* Balcony Break
* Combo from 1st hit
* Interrupt with i8 from 1st block
* Whiffs vs SWR from 1st block (SSL, SSR and SWL inconsistent depending on character)
* Cancel to -21 -11 standing r40 with B at frame 20
* Alternate input FC.df+2,1
xiaoyuf,F+2,1m, m12, 20i15, i27~28-12+16a (+7)
* Balcony Break
* Combo from 1st hit with 2F delay
* Move can be delayed by 12F
* Interrupt with i7 from 1st block
* Cancel to BT with B (-19,-8)
alisaf,F+2m18i16~17-18+5a
* Balcony Break
annaf,F+2h21i17~18+4+2a
* Homing
* Balcony Break (airborne)
* Weapon
* 6 chip damage on block
armor-kingf,F+2m20i16~17-6+6+44a
asukaf,F+2m16i15~16-9+2
* Elbow
* Transition to -9 +2 FC r30 with D at frame 18
* Has good right sidestep tracking
bobf,F+2m21i14-8+14a
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
bryanf,F+2h29i13-9+15cg
* Heat Engager
* Heat Dash +43d (+35)
* Balcony Break
* 8 chip damage on block
* Forces tech back roll on hit
claudiof,F+2m14i14~16-18-7
* Elbow
* i15 fastest startup when buffered during blockstun. i17 fastest startup when unbuffered
clivef,F+2m21i19~20-7+13a+38a
* Balcony Break
* Spike
* Weapon
* Increases ZAN gauge by 0.50 on hit
* Increases ZAN gauge by 0.14 on block
* Only deals recoverable damage
devil-jinf,F+2m24i15~16-8+15a (+6)
* Heat Engager
* Heat Dash +36a (+26)
* Balcony Break
* 7 chip damage on block
* Active frame 1 range: 2.73
dragunovf,F+2m20i15~16-12+15a+30d (+22)
* Balcony Break
* Spike
* Cancel to Feint & Catch with 1+2 at frame 14
fengf,F+2m25i18~19-9+16a (+7)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
heihachif,F+2M22i19~21-16+37a (+27)
* Tornado
jack-8f,F+2m23i18-16+53a (+43)
* Strong Aerial Tailspin?
* Can be charged to power up
jinf,F+2m22i14~15-8+15a (+6)
* Heat Engager
* Heat Dash +36a (+26)
* Balcony Break
* 6 chip damage on block
junf,F+2m16i16~17-12+3
* Transition to GEN +1 +16g r18 with F on frame 21 with 10F delay
* Transition to MIA +1 +16g r18 with B on frame 21 with 10F delay
kazuyaf,F+2m20i16-9+13cg
* Heat Engager
* Heat Dash +36a (+26a)
* Balcony Break
* 6 chip damage on block
* Forces tech back roll on hit
kingf,F+2m21i31~32+7+12c
* Elbow
* Forces crouching on hit.
* Allow crouching throw on hit.
* 6 chip damage on block.
* 8 chip damage on block in heat.
kumaf,F+2M23i19~21-19+45a (+35)
* High crush 8~18
kunimitsuf,F+2M18i19~20-12+19a (+2)+33a (+22)
* Tornado
* Balcony Break
* Weapon
* Low crush 21~35
* Floating state 36~38
larsf,F+2M20i21~22-13+35a
* Tornado
* Transition to SEN on hit with input F (+37a)
** Switches sides
lawf,F+2m12i14~16-6+2+7
leef,F+2h23i15+2+18gc+69a (+53)
* Tornado
* Balcony Break
* Transition to +5, +21gc, +72a (+56) MS with F
* 6 chip damage
leof,F+2m25i14~15-9~-8+8a
* Balcony Break
* Gain LTG -9a on hit with 1+2
* 5 chip damage on block
leroyf,F+2m8i14~15-11~-100~+1
lidiaf,F+2m20i13+5+15g+17
* Transition to HRS on hit or block only
* Input f,f,F+2 to power up
lilif,F+2m20i16-13+21a
* Balcony Break (airborne)
miary-zof,F+2m14i15~16-9+7
ninaf,F+2h20i14-4+32a (+24)
* Balcony Break
* Cannot be buffered
* Transition to CD r23 with F (+6/+42a (+34)))
* 4 chip damage on block
pandaf,F+2m23i19~21-19+45a (+35)
paulf,F+2m14i15~17-17-7
* Elbow
* Alternate input FC.df+2
ravenf,F+2m26i15~16-12~-11+15a (+5)
Heat Engager
Heat Dash +36a (+26)
Balcony Break
reinaf,F+2m14i12-9+2
* Transition to SEN r22 with F (+2/+13)
* Cannot block up to i12 on empty transition on block
stevef,F+2m24i14~17-13c+12d
* Spike
victorf,F+2m24i18~20-16+33a (+23a)
* Tornado
* Weapon
* 7 chip damage on block
* Jab evasion from frame 6 to 17?
xiaoyuf,F+2m12i15-5+6
*
yoshimitsuf,F+2m15i15-9+4
* Elbow
* Cannot be buffered
* Increased pushback on CH
zafinaf,F+2h20i15~16+1+21a (+12)+38a
* Homing
* Balcony Break
* 6 chip damage on block
yoshimitsuf,F+1+4,nm!60i45,
yoshimitsuf,F+1+4,Fm!, m!60, 185i45, i35~37-60a
* Weapon
* 200 self-damage during 1st recovery frame
* Dealing lethal damage will award the victory to Yoshimitsu
jack-8f,F+1+4M (L)25i21~30 (i31~40)-82~-73-88~-79
* i31~40 Low attack on landing
** (-110~-101 oB, -65~-56 oH)
* Low crush
yoshimitsuf,F+1+4m!60i45-65a
* Weapon
* Cannot be buffered
* 60 self-damage during 1st recovery frame
* NSS.f,F+1+4 will always cancel into f,F+1+4,n
* Dealing lethal damage will award the victory to Yoshimitsu
* Holding any direction will trigger the attack, not just forward
annaf,F+1+2*m30i27~29+5~+7+33a (+12)
* Balcony Break
* 12 chip damage on block
fengf,F+1+2*m30i39~40+6+22a (+12)
* Balcony Break
* 12 chip damage on block
* Becomes Essence of Nian Zhang Mie Ba in Heat
<Showing 2801-3200 of 6584 moves>