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All Characters Tekken 8 Frame Data

CharCommandHit levelDamageStartupBlockHitCounter hitNotes
steve2,1,2h, h, m12, 14, 22i12, ,i25-11+13a (+4)
* Balcony Break
* Combo from 2nd CH with 3?F delay
* Interrupt with i6 from 1st block
* Move can be delayed by 10?F
jack-82,1,1+2h, m, h,h,h,h,h10, 12, 10,6,6,6,20i11, ,i33~36, i8~14, i3~6, i7~13, i5~6-4+13d
* Interrupt with i7 from 1st block
* Jails from 3rd block
* Duckable
* Chip damage on block (10)
jun2,1,1+2h, m, h7, 9, 21i12, ,i22+2+22cg
* Balcony Break
* Elbow
* Combo from 2nd CH with 9f delay
* Interrupt with i6 from 2nd block
* Forces tech backroll on hit
lee2,1,1h, h, m10, 8, 18i10, ,i20~21-12+3+26a
* Combo from 2nd CH with 4F delay
* Interrupt with i6 from 1st block
* Recovers 2F faster on hit (t82 r28)
* Move cannot be delayed
* Input can be delayed by 4F
armor-king2,1h, m10, 15i10, i23~24-3+7
* Combo from 1st hit
* Interrupt with i3 from 1st block
* t53 r19 on hit
asuka2,1h, h9, 10i12, i18~19-6+6
* Elbow
* Jail from 1st attack with 1f delay
azucena2,1h, m9, 11i10, i17~18-7+3
* Combo from 1st hit with 4f delay
* Jail from 1st attack with 2f delay
bob2,1h, m8, 10i10, i23~25-7+0+3
* Combo from 1st hit with 2F delay
* Interrupt with i3 from 1st block
* Move can be delayed by 7F
claudio2,1h, m10, 13i12, i20-6+5
* Combo from 1st hit with 2f delay
* Interrupt with i2 from 1st block
clive2,1h, h11, 20i12, i17~18-13+8a (-1)
* Balcony Break
* Weapon
* Jail from 1st block
* Combo from 1st hit
* Input 1 during the 1st hit animation on frames 10~12 to add +3 damage
dragunov2,1h, h10, 10i10, i12-3+8
* Jail from 1st attack
* Combo from 1st hit
* Enter SNK -1 +10 r20 with DF
* Enter -3, -14 PGR with 3+4 (or d+3+4)
eddy2,1h, h10, 13i12, i17~18-9+2
Jail from 1st attack
fahkumram2,1h, h13, 20i12~13, i20~21-12+15a (+6)
* Balcony Break
* Elbow
* Combo from 1st hit with 5F delay
* Interrupt with i1
* r29 on hit
jack-82,1h, m10, 12i11, i16-3+2
* Elbow
* Combo from 1st hit
* Jail from 1st block
jin2,1h, m9, 9i10, i16~17-3+6
* Jail from 1st block with 2f delay
* Combo from 1st hit with 2f delay
* Same animation as df+1
jun2,1h, m7, 9i12, i21-6+7
* Elbow
* Combo from 1st hit with 9f delay
* Interrupt with i1 from 1st block
* Input can be delayed 10f
king2,1h, m10, 15i10, i23~24-3+8
* Combo from 1st hit
kuma2,1h, m10, 11i10, i16-3+2
* Combo from 1st hit with 2F delay
* +2c on crouching hit
* Panda: Reduced vertical hitbox (does not hit as high)
lars2,1h, m10, 12i10, i20~21-6+8
* Combo from 1st hit with 3f delay
* Interrupt with i3 from 1st block
* Input can be delayed 3f
* Move cannot be delayed
lee2,1h, h10, 8i10, i15~17-5+6
* Jail from 1st block with 4F delay
* Combo from 1st hit with 5F delay
* Combo from 1st CH with 7F delay
* Transition to HMS r22 with 3+4 (-5/+6)
** Cancel to r9 standing or FC with b_db_d_df (Cannot block i14)
** Cancel to r1 standing or r7 FC with u_d~d_db_d_df
* Move can be delayed by 5F
* Input can be delayed by 7F
leo2,1h, h9, 12i11, i16~17-7~-6+4
* Jail from 1st block
* Combo from 1st hit
leroy2,1h, m10, 12i12, i12~13-7~-6+4~+5
* Elbow
* Jail from 1st block
lidia2,1h, h8, 10i11, i20~21+1
panda2,1h, m10, 11i10, i16-3+2
* Combo from 1st hit with 2F delay
* +2c on crouching hit
* Panda: Reduced vertical hitbox (does not hit as high)
shaheen2,1h, m10, 7i10, i17~18-4+2
* Combo from 1st hit
steve2,1h, h12, 14i12, i19-5+6
* Combo from 1st hit
* Jail from 1st block
* Transition to r15? PAB with f (+2/+13g/+13)
* Transition to r14? FLK with b (+3/+14g/+14)
** r14? PAB/FLK FC cancel?
victor2,1h, h10, 12i12~13, i16-6+5
* Weapon
* Combo from 1st hit with 6F delay
* Transition to PRF with F (-4/+7)
* Move cannot be delayed
* Input can be delayed by 6F
xiaoyu2,1h, m8, 10i10, i19-4+7
* Combo from 1st CH
* Jail from 1st block
* Transition to standing by holding any direction (-4, +7)
yoshimitsu2,1h, m10, 23i11, i26~27-9+12a
* Balcony Break
* Weapon
* Combo from 1st CH with 1f delay
* Move cannot be delayed
* Cancel to -12 -6 r30 with B
* Interrupt with i8 from 1st block
* Replaced by a different move in NSS
zafina2,1h, m8, 9i10, i23~25-6c+2c
* Spike
* Combo from 1st hit CH with 3f delay
* Interrupt with i5 from 1st block
* Move can be delayed 1f
alisa2h10i12-6+5
anna2h10i10-3+3
* Enter HAM +1 +7 with F
armor-king2h10i10+1+7
asuka2h9i12-7+2
azucena2h9i10+0+9
bob2h8i10+0+6
*
bryan2h10i10+1+7
claudio2h10i12-3+3
clive2h11i12+0+7
Weapon
devil-jin2h9i10+0+9
dragunov2h10i10+0+9
eddy2h10i12-9+2
fahkumram2h13i12~13-8+3
* Elbow
feng2h8i10-3+5
heihachi2h10i11+0+9
hwoarang2h9i10+0+8+9
* Transition to LFS with 3 (+3/+11g/+12)
* Transition to RFS with 4 (+3/+11g/+12)
* +19, +27, +28 in framedata display (bug?)
* 70% scaling on next hit
jack-82h10i11+1+9
* Recovers 2f faster on hit or block (t29 r18)
jin2h9i10+0+9
jun2h7i12-4+7
kazuya2h12i12-3+8
king2h10i10+1+7
kuma2h10i10-1+6
kunimitsu2h12i12-5+1
* Weapon
lars2h10i10+0+8
law2h8i10+0+6
lee2h10i10+1+7
leo2h9i11-1+5
leroy2h10i12+0+9
lidia2h8i11+0+8
lili2h8i10+0+8
miary-zo2h10i11-2+9
nina2h10i10+1+7
panda2h10i10-1+6
paul2h8i10+0+6
raven2h9i10-1+8
reina2h5i12-4+7
shaheen2h10i10+0+6
steve2h12i12-1+5
victor2h10i12~13-12-2
* Weapon
xiaoyu2h8i10-2+6
*
yoshimitsu2h10i11-1+5+8
zafina2h8i10-7-1
jack-81+4*,1m35/45/55/199i17(68/93/118~)!+70d
* Balcony Break
* Unblockable
jack-81+4:df+1M30i20~23-17+66a (+50)
* Tornado
* Instant Tornado
* Just frame version of 1+4,df+1
* Alternate input hcf:df+1 to power up
jack-81+4,df+1M21i22~, i20~23-17+52a (+42)
* Tornado
* Non just frame version of 1+4:df+1
* Alternate input hcf,df+1 to power up
jun1+4,3,4SL,h, m, L5,8, 15, 17i14 i17, ,i25~26-13~-12+4c~+5c+26a
* Combo from 3rd CH
* Interrupt with i4 from 3rd block
jun1+4,3,1SL,h, m, m5,8, 15, 20i14 i17, ,i33~34-13~-12+17a (+10)
* Interrupt with i12 from 3rd block
* Whiffs vs SWL from 3rd block
asuka1+4,3sl,h, m5,8, 25i14 i17, i31~33-2+29a (+20)
* Balcony Break
* Strong Aerial Tailspin
* 4 chip on block
* Cancel to r18 with B
* Interrupt with i18 from 2nd block
* Interrupt with i17 from 2nd hit
* Whiffs vs SS, SW from 2nd block or hit
* Last input can be held to power up
** Interrupt with i39 from 2nd block
** Interrupt with i38 from 2nd hit
** Whiffs vs delayed SS, SW from 2nd block or hit
* Link to attack from Spinning Heel Drop (f+3)
jun1+4,3SL,h, m5,8, 15i14 i17, i24~25-11~-10+1~+2
* Combo from 2nd CH
* Interrupt with i19 from 1st block
* Interrupt with i3 from 2nd block
* Whiffs vs SS, SW from 1st block (SSR/SWR more consistent w/ big bodies)
asuka1+4,2,d+4sl,h, h, L5,8, 10, 15i14 i17, ,i24~25-23+27d
* Combo from 3rd CH
* Interrupt with i4 from 3rd block
* Cancel to FC -7 -18 r37 with DB
* High crush 10~38
jun1+4,2,d+4SL,h, h, L5,8, 10, 15i14 i17, ,i24~25-23~-22+27a
* Combo from 3rd CH
* Interrupt with i4 from 3rd block
* High crush 10~38
asuka1+4,2,4sl,h, h, m5,8, 10, 26i14 i17, ,i24-9+4+17a (+8)
* Balcony Break (CH)
* Combo from 3rd CH
* Interrupt with i4 from 3rd block
jun1+4,2,4SL,h, h, m5,8, 10, 23i14 i17, ,i24-15+11a (+2)
* Combo from 3rd CH
* Interrupt with i4 from 3rd block
asuka1+4,2sl,h, h5,8, 10i14 i17, i19-2+9
* Combo from 2nd CH
* Move cannot be interrupted
devil-jin1+4,2SL,h, m5,5, 20i16~17,i14, i24~25-12+72a (+56)
* Tornado
* Combo from 2nd CH
* Interrupt with i4 from 2nd block
* 6 chip damage on block
jun1+4,2SL,h, h5,8, 10i14 i17, i19-2+9
* Combo from 2nd CH
* Interrupt with i16 from 1st block
* Move cannot be interrupted from 2nd block
* Whiffs vs SS, SW from 1st block (SSR/SWR more consistent w/ big bodies)
jack-81+4,1m25i22~, i17(43~)+21g+7a (-2)+39d (-8)
* Balcony Break
* Alternate input hcf,1 to power up
* Chip damage on block (7)
asuka1+4sl,h5,8i14 i17-3-3+4
* Jail from 1st attack
clive1+4m10-75i22-15+9a (ZAN1)
* Removes Recoverable Health (ZAN5 only)
* Weapon
* Increases ZAN gauge by 0.20 on ZAN1 hit
* Increases ZAN gauge by 0.10 on ZAN1 block
* Transitions to attack throw on hit with ZAN2-5
* Resets ZAN gauge on hit with ZAN2-5
* Damage increases with ZAN gauge level:
* ZAN1: 10
* ZAN2: 45
* ZAN3: 48
* ZAN4: 58
* ZAN5: 75
devil-jin1+4SL,h5,5i16~17,i14-3+4
* -17 from 1st block
* Can be performed in reverse during backturn (Fox Step)
heihachi1+4SL[10;10]i17+2+21g
* Reversal Break
* Balcony Break
* Can only be used once per match
* Ultimate Count 3 required to use
* Can be used while in FUJ
* Opponent recovers crouching on hit
* Cannot cause a K.O
jack-81+4i22~
* Alternate input hcf
* Can be held for up to 5 spins
jun1+4SL,h5,8i14 i17-3 / -19-3+4
* -19 from 1st block
* CH advantage listed is for the 2nd hit
leroy1+4L16i100~279-26~+153+24~+203
* 1 chip damage on block
* Power up during Heat (Consumes 150F? of remaining Heat time)
** +70a~249a on hit
nina1+4m,m4,20i15~16 i13~14-5+4c+6c
* Spike
* Transition to CD r25 with F (-2/+7c/+10c)
* Second hit is +7c on CH if the first hit whiffs
reina1+4
* Transition to WGS with DF after 14 frames
* Execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF
* High crush 1~30
yoshimitsu1+4m20i6~9-20+14c
* Weapon
* 70% proration on standing hit
* Recovers 12f faster on hit
* Hit vs BT +11d (FDFT)
* Power up in NSS or Heat
* Can be done from Crouch Level 1
azucena1+3+4*
* Regenerates heat
* Heat meter won't disappear, even if it fully depletes
armor-king1+3+4h!25i37~44+12g?
* Extremely high hitbox
azucena1+3+4
bryan1+3+4m!0i28~31+16
* Cancellable with any input on frames 1~31
* Gain SNE
* -34 if not cancelled
feng1+3+4
jin1+3+4
kuma1+3+4sp
kunimitsu1+3+4
leroy1+3+4sp
* Strong Attack Reversal
* Follow-up upon successful reversal with input 1 or 2 to Chain Punch: Branch
* Parry state 20~100
lidia1+3+4
miary-zo1+3+4
* Low crush 13~123
* Floating state 124~126
panda1+3+4sp
xiaoyu1+3+4
* Low crush 8~15
alisa1+3t35i12~14-7+0d
* Homing
* Throw break: 1 or 2
* Opponent recovery on hit: FDFT
* Side switch on break
anna1+3t35i12~14-6+0d
* Homing
* Throw break 1 or 2
armor-king1+3th(h)35i12~14-6+0
* Homing
* Throw break 1 or 2
* f+1+3: Extended range, i15~17, t50 r33
* Opponent left FUFA
asuka1+3t35i12~14-2+0d
* Homing
* Floor Break
* Throw break 1 or 2
azucena1+3t35i12~14-3+0d
* Homing
* Throw break 1 or 2
bob1+3t35i12~14-3+0d
* Homing
* Throw break 1 or 2
* Opponent recovers FDFT
bryan1+3t35i12~14-3-2d
* Floor Break
* Homing
* Throw break 1 or 2
claudio1+3t35i12~14-3+1d
* Homing
* Throw Break 1 or 2
clive1+3t35i12~14-5+0d
* Homing
* Throw break 1 or 2
* Can be done from FC
* Opponent recovers in FUFA state
devil-jin1+3t35i12~14+0+2d
* Homing
* Throw break: 1 or 2
* Can be done from FC
* Transition to BT on break
dragunov1+3t35i12~14-2+1d
* Homing
* Throw break 1 or 2
* Opponent recovers in FUFA
eddy1+3th(h)35i12~14-5-7d
* Floor Break
* Homing
* Throw break: 1 or 2
* Opponent recovers in FUFA
fahkumram1+3t35i12-3+0d
* Homing
* Throw break 1 or 2
feng1+3t35i12~14-6-4d
* Homing
* Throw break 1 or 2
heihachi1+3t35i12~14-3-1d
* Homing
* Throw break 1 or 2
hwoarang1+3th(h)35i12~14-3-5d
* Homing
* Break: 1 or 2
* Opponent recovery on hit: FDFT
* Sideswap on break
jack-81+3t35i12+0+1d
* Homing
* Throw Break 1 or 2
* Swaps positions on break
** Transition to BT on break
jin1+3t35i12~14+0+2d
* Homing
* Throw break 1 or 2
* Jin recovers BT on break
jun1+3t35i12~14+0+0d
* Homing
* Throw break 1 or 2
kazuya1+3th(h)35i12~14+0+2d
* Homing
* Throw break: 1 or 2
* Recovers BT on break
king1+3t35i12~14-6+0d
* Homing
* 1 or 2 throw break.
* Input f+1+3 to increase throw range, but its startup is 3 frames slower.
* f+1+3: i15~17, t50 r33
* Opponent recovers in FUFA.
* Side switch on successful throw break
kuma1+3th(h)35i12~14-3+1
* Homing
* Throw break: 1 or 2
* Opponent status on hit: FUFT
kunimitsu1+3t35i12~14+0+0d
* Homing
* Throw break: 1 or 2
* Opponent recovers in FUFL.
lars1+3t35i12~14-3+1
* Spike
* Homing
* Throw break: 1 or 2
* Opponent status on hit: FUFA
law1+3t35i12~14-3+0d
* Homing
* Throw break 1 or 2
lee1+3t35i12~14-3-2d
* Homing
* Throw break 1 or 2
leo1+3t35i12~14-3+0d
* Homing
* Throw break 1 or 2
leroy1+3t35i12~14-3
* Floor Break
* Homing
* Throw break: 1 or 2
* Opponent status on hit: FUFT perpendicular
lidia1+3t35i12~14-3+4
* Homing
* Throw break: 1 or 2
* Opponent on break: standing
lili1+3t35i12~14-3+0d
* Homing
* Floor Break
* Throw break 1 or 2
* Becomes a wall throw on a wall-splatted opponent
miary-zo1+3t35i12~14-9-5d
* Floor Break
* Homing
* Throw break 1 or 2
* Transition to WAL on throw break if Miary Zo makes contact with a wall
nina1+3t35i12~14-6-2
* Homing
* Throw break 1 or 2
* Opponent recovers FUFA
panda1+3th(h)35i12~14-3+1
* Homing
* Throw break: 1 or 2
* Opponent status on hit: FUFT
paul1+3t35i12~14-6+1d FUFA
* Homing
* Throw break 1 or 2
* Side switch
raven1+3t35i12~14-6+0d
* Homing
* Throw break 1 or 2
reina1+3th(h)35i12~14-3+0
* Floor Break
* Homing
* Throw break 1 or 2
* Opponent recovery on hit: FUFA off-axis to the left
shaheen1+3th(h)35i12~14-3+0d
* Homing
* Throw escape: 1 or 2
* Opponent status on hit: FUFA
steve1+3t35i12~14-6+0d
* Homing
* Throw break 1 or 2
* Opponent left FUFA
victor1+3t35i12~14-3-2
* Homing
* Throw break: 1 or 2
* Opponent recovery on hit: FDFT
xiaoyu1+3t35i12-6+1d
* Homing
* Throw break 1 or 2
yoshimitsu1+3t35i12~14-3+1d
* Homing
* Throw break 1 or 2
zafina1+3t35i12~14-4+0d
* Homing
* Throw break 1 or 2
alisa1+2+4
steve1+2+4
law1+2+3+4~1,3h, l10, 10i12, i19-13-1
* Combos from 1st hit
* Alternate input:
** uf+1,3
** b,B+2+3~1,3
law1+2+3+4~1h10i12-5+6
* Alternate input:
** uf+1
** b,B+2+3~1,3
bob1+2+3+4*
* Can't block for 5 seconds
* CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)''
* 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)''
* Attacks taken will be CH for 5 seconds
* Low crush 55~82
* Floating state 83~85
feng1+2+3+4*
* Can't block for 5 seconds
* CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)''
* 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)''
* Attacks taken will be CH for 5 seconds
raven1+2+3+4,b,f,1+2m!60,i59~61+21a (+11)
Balcony Break Cannot be blocked
* High crush 12~42
azucena1+2+3+4,3+4m!54i75-8a
Base damage is 45
law1+2+3+4,2h22i14+1+15a+50a
* Balcony Break
* 6 chip damage on block
asuka1+2+3+4,1+2m,t0,0i16-6+3
* Throw break 1+2
* Works on standing or crouching opponent
* Tackle is reversed on the player on break
* Opponent recovers FUFT on hit
alisa1+2+3+4
* Cannot block for 5 seconds
* CH state for 5 seconds
* Transition to DES with 1+2
* Low crush 11~49
* Floating state 50~52
asuka1+2+3+4
* Transition to Ultimate Tackle throw with 1+2
* Cannot block for 5 seconds
* CH state for 5 seconds
azucena1+2+3+4
* Can't block for 5 seconds
* CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)''
* 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)''
* Attacks taken will be CH for 5 seconds
bob1+2+3+4
* Can't block for 5 seconds
* CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)''
* 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)''
* Attacks taken will be CH for 5 seconds
bryan1+2+3+4
* Can't block for 5 seconds
* CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)''
* 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)''
* Attacks taken will be CH for 5 seconds
claudio1+2+3+4
* Can't block for 5 seconds
* CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)''
* 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)''
* Attacks taken will be CH for 5 seconds
clive1+2+3+4
* Can't block for 5 seconds
* CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)''
* 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)''
* Attacks taken will be CH for 5 seconds
devil-jin1+2+3+4
* Can't block for 5 seconds
* CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)''
* 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)''
* Attacks taken will be CH for 5 seconds
* Low crush 6~47
* Floating state 48~50
dragunov1+2+3+4
* Can't block for 5 seconds
* CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)''
* 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)''
* Attacks taken will be CH for 5 seconds
eddy1+2+3+4
fahkumram1+2+3+4
feng1+2+3+4
heihachi1+2+3+4
* Can't block for 5 seconds
* CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)''
* 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)''
* Attacks taken will be CH for 5 seconds
hwoarang1+2+3+4
jack-81+2+3+4
jin1+2+3+4
* Can't block for 5 seconds
* CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)''
* 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)''
* Attacks taken will be CH for 5 seconds
jun1+2+3+4
* Can't block for 5 seconds
* CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)''
* 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)''
* Attacks taken will be CH for 5 seconds
kazuya1+2+3+4sp-
* Shift to charging
king1+2+3+4
* Takes some time to charge and can cancel into anything.
* After charged next hit by either side becomes counter hit.
kuma1+2+3+4
kunimitsu1+2+3+4
* Can't block for 5 seconds
* CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)''
* 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)''
* Attacks taken will be CH for 5 seconds
lars1+2+3+4sp
law1+2+3+4
law1+2+3+4
lee1+2+3+4
leo1+2+3+4
Gain LTG
leroy1+2+3+4sp
lidia1+2+3+4
* Can't block for 5 seconds
* CH state for 5 seconds
lili1+2+3+4
* Can't block for 5 seconds
* CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)''
* 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)''
* Attacks taken will be CH for 5 seconds
miary-zo1+2+3+4
* Can't block for 5 seconds
* CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)''
* 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)''
* Attacks taken will be CH for 5 seconds
nina1+2+3+4
* Can't block for 5 seconds
* CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)''
* 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)''
* Attacks taken will be CH for 5 seconds
panda1+2+3+4
paul1+2+3+4
raven1+2+3+4
* CH state for 5 seconds
* Can't block for 5 seconds
reina1+2+3+4sp
shaheen1+2+3+4sp
steve1+2+3+4
victor1+2+3+4sp
xiaoyu1+2+3+4
yoshimitsu1+2+3+4
* Can't block for 5 seconds
* CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)''
* 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)''
* Attacks taken will be CH for 5 seconds
zafina1+2+3+4
* Can't block for 5 seconds
* CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)''
* 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)''
* Attacks taken will be CH for 5 seconds
alisa1+2+3
Can transition to DES with held input 1+2
yoshimitsu1+2+3m0i22~40-8~+10g+0~+18+16~+34
* Weapon
* Can hit grounded when up-close and off-axis
lidia1+2**m30i65+7+55a
* 9 chip damage on block
* Hold for 55 frames
paul1+2**m!40i71+20d (+10)
* Balcony Break
* H.1+2** with Heat
* Charge begins on frame 1
* Requires 56f charge
* 1+2 from 1~27f charge
* 1+2* from 28~55f charge
lidia1+2*m25i42~64-5+32a (+24)
* Balcony Break
* Cancel with input b,b or f,f
* Hold for 31~54 frames
* 5 chip damage on block
paul1+2*m35i46+3+20d (+10)
* Balcony Break
* H.1+2* with Heat
* Chip damage (10)
* Move can be delayed 21f (i67)
* Charge begins on frame 1
* Requires 28~55f charge
* Delayed startup from 35~55f charge
* Cancel to t27 r1 CS from 17~35f with f
** Cancel can be delayed 8f
** Sidestep u can be buffered 2f after cancel
** CS attacks can be buffered from 26f
** Decaying 13f delay on CS attacks
*** Decays to 0 delay 24f after cancel
* Cancel to t41 r12 SWA from 17~35f with b
** Cancel can be delayed 8f
** Sidestep u can be buffered from 27f
** SWA attacks can be buffered from 26f
* 1+2 from 1~27f charge
* Burning Fist at 56f charge
yoshimitsu1+2,PM,M10,12i15~18 i3~6+1c~+4c+14a
* is1~20
* Low crush 11~42
* Floating state 43~45
zafina1+2,4,4m, m, m17, 10, 20i16~17, ,i30~31-11+19a
* Balcony break on airborne hit
* Combo from 2nd hit CH with 1f delay
* Can pick up from the ground with db+3 for a juggle
* Interrupt with i12 from 2nd block
* Whiffs vs SSR from 2nd block
armor-king1+2,4m, m10, 17i17~19, i19~20-13+8+58a
* Combo from 1st hit with 11F delay
* Interrupt with i3 from 1st block
* Move cannot be delayed
* Input can be delayed by 11F
zafina1+2,4m, m17, 10i16~17, i24~25-10+1+6
* Combo from 1st hit with 1f delay
* Interrupt with i6 from 1st block
king1+2,3m, h17, 25i18, i24~25-3+12a (+3)
* Tornado
* Balcony Break
* Combo from 1st hit with 2f delay
* Combo from 1st CH with 3f delay
* Move can be delayed 3f
* Interrupt with i5 from 1st block
armor-king1+2,2m, h10, 20i17~19, i18-3+16a
* Combo from 1st hit with 11F delay
* Interrupt with i2 from 1st block
* Move cannot be delayed
* Input can be delayed by 11F
bryan1+2,2m, m15, 20i17~18, i26~27-14+51d (+20)
* Combo from 1st hit with delay
* Interrupt with i6 from 1st block
claudio1+2,1+2,2m, t, t20, 10, 18i17, ,i17-5d or +0d
* Combo from 1st hit
* Gain STB on hit
* -5d vs FUFT when gaining STB
* +0d vs FUFA if already STB
* Deals 20 damage with input b,f+2
* Not a timed input
* Transition to r101 STB on hit without STB
leroy1+2,1+2,1h,h,h, h,h,h, m9, 9, 20i14, ,i17~18-17~-16+7a(-2)~+8a(-1)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Elbow
* Combo from 1st hit
* Delayable
* jails
bob1+2,1+2m, m18, 20i19~20, i18~19-15+11a (-6)+26a (+18)
* Balcony Break
* Combo from 1st hit with 5F delay
* Move cannot be interrupted
* Move can be delayed by 16F
* Input can be delayed by 20F
claudio1+2,1+2m, t20, 10i17, i17+0
* Combo from 1st hit
* Only comes out on standing hit
* Doesn't work at tip range
* Doesn't work in the side or back
* Not a timed input
leroy1+2,1+2h,h,h, h,h,h9, 9i14, i9-27
* Power up during Heat (partially uses remaining Heat time)
* Combo from 1st hit
* jails
bryan1+2,1m, h15, 15i17~18, i23~24-1+6
* Combo from 1st hit
* Interrupt with i3 from 1st block
* Enter SWA +0 +7 r15 with b
king1+2,1m, m17, 21i18, i22-13+12a (+3)
* Balcony Break
* Combo from 1st hit with 1f delay
* Input can be delayed 1f
* Move cannot be delayed
* Interrupt with i5 from 1st block
* Cancel to -18 -9 -7 r35 with B on frame 19
alisa1+2m22i19~20-4+15d
* Heat Engager
* Heat Dash +5, +67a (+50)
* Balcony Break
* Spike
* Head
* 6 chip damage on block
* Hit vs BT +10d
anna1+2m[5;5]i16~18+1+9+14
* Homing
* Enter TOM +3 +8 with F on hit only
* 100% recoverable damage
armor-king1+2m10i17~19-10+0
* Elbow
* Transition to r15 BT with B (-10/+0)
asuka1+2m21i16-9+27a
azucena1+2h17i15-8+13g+56a
Balcony Break
* High crush 8~15
bob1+2m18i19~20-13+0c
* Spike
* Transition to BAL r23 with F on hit or block (+1/+14c)
** FC r46 transition with no input (cannot block i22 moves after transition on block)
bryan1+2m15i17~18-7+6
Homing
claudio1+2m20i17-14+2c
Floor Break
clive1+2m21i13-9+2
* Heat Engager
* Heat Dash +5, +43d (+35d)
* Balcony Break (airborne)
* Weapon
* On hit regain 5 additional recoverable health
devil-jin1+2m,m12,25i17 i25~26-12+7
* Homing
* Balcony Break
* Interrupt with i1 from 1st block
* 1st forces crouching against crouching opponents (opponents recover standing after 2nd hit)
* +14a (+5) on BT hit
dragunov1+2m25i21~22-14+19a
* Balcony Break
* Spike
* -9 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
* Power crush 7~20
eddy1+2m17i20+3c+5c+14c
* Spike
* Elbow
feng1+2m20i21~22-13+8
* Wall Crush +20g on hit
* Elbow
* Punch sabaki
* +14 on successful parry
* Parry state 5~9
heihachi1+2m25i12-10+24a (+14)
* Balcony Break
hwoarang1+2
* Transition to BT
jack-81+2m,m8,14i15~16-13+67a (+51)
* Tornado
* Homing
* Instant Tornado
* High evasion from frames 4? to 12?
jin1+2m,m,m4,4,16i13 i8 i12-14+12a (+3)
* Balcony Break
* Heat Engager
* Heat Dash +5, +43d (+35)
jun1+2m26i13-12+28a
* Balcony Break
* Heat Engager
* Heat Dash +43d (+35)
* Gain 10 Kazama Essence on Heat activation
kazuya1+2m,m5,20i12, i15-13+13a
Balcony Break
king1+2m17i18-11-2+0
* Elbow
kuma1+2m25i13~14-13+18cg
* Balcony Break
* Heat Engager
* Heat Dash +43d (+35)
* Forces crouch on hit
kunimitsu1+2
* Actionable after 17f
* Stance moves can be delayed by 18F
* Transition to r22 BT with B
* Transition to r14 SET with F
lars1+2m25i25-12+7d
* Spike
* -7 on block and chip damage on successful attack absorption
* Power crush 7~24
law1+2M20i16~17-13~12+12a (+5)+66a (+50)
* Tornado
* Weapon
* Partially uses remaining Heat Time in heat
* Instant Tornado on CH
lee1+2m20i21~22-1+3+26a
* Homing
* Spike
* Transition to HMS r25 with 3+4 (+2/+6/+29a)
* Cancel to r1 standing or r1 FC with d_db_d_df
leo1+2m25i22-12+11a (+2)
* Balcony Break
* -7 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
* Power crush 7~21
leroy1+2h,h,h9i14-24
* Power up during Heat (partially uses remaining Heat time)
lidia1+2m20i31-9+17g
* Balcony Break
* Cancel with b,b or f,f
* Opponent recovers crouching on hit
* Hold for 20~30 frames
lili1+2m26i12~13-12+20a (+10)
* Balcony Break
miary-zo1+2m,h8,16i15 i11~12-9+4
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break (airborne)
* Wall Crush +16g on hit
* Jail from 1st attack
* Good right sidestep tracking
* Hit vs BT +18a (+9)
nina1+2m19i16~17-3+8
Homing
panda1+2m25i13~14-13+18cg
* Balcony Break
* Heat Engager
* Heat Dash +43d (+35)
* Forces crouch on hit
paul1+2m30i28-10+20d (+10)
* Balcony Break
* H.1+2 with Heat
* Move can be delayed 11f (i39)
* Charge begins on frame 1
* Requires 1~27f charge
* Delayed startup from 17~27f charge
* Cancel to t27 r1 CS from 17~35f with f
** Cancel can be delayed 8f
** Sidestep u can be buffered 2f after cancel
** CS attacks can be buffered from 26f
** Decaying 13f delay on CS attacks
*** Decays to 0 delay 24f after cancel
* Cancel to t41 r12 SWA from 17~35f with b
* Cancel can be delayed 8f
** Sidestep u can be buffered from 27f
** SWA attacks can be buffered from 26f
* 1+2* from 28~55f charge
* Burning Fist at 56f charge
raven1+2m20i14-9+15a
* Heat Engager
* Heat Dash +43d (+35)
reina1+2m25i12~13-10~-9+24a (+14)
steve1+2m,m7,21i14, i9~10-12+18a (+11)
* Heat Engager
* Heat Dash +5, +43d (+35)
victor1+2m17i15-9+4+46a
* Weapon
xiaoyu1+2m24i20~21-7+20a
*
yoshimitsu1+2
* Transition to r17 FC with D
* Strong Attack Reversal: parries all highs or mids, except throws, unblockables and charge moves
* Parry state 3~9
zafina1+2m17i16~17-12+4+25a
Spike
yoshimitsu1,NSS.1h, m5, 22i10, i23-9+22a (+17)
* Floor Break
* Weapon
* Combo from 1st hit with 1f delay
* Input can be delayed 3f
* Interrupt with i4 from 1st block
* 8 chip damage on block
* Recovers 1 base health or 6 additional recoverable health on hit
* Recovers 1 base health when remaining recoverable health is 5 or less
* 1,H.1: Consumes 90F of remaining Heat time
clive1,f+2h, h5, 22i10, i25~26+1+13g
* Balcony Break
* Weapon
* Combo from 1st CH
* Input can be delayed 2f
* 6 chip damage on block
* +20a (+11) on BT hit
bob1,d+4h, l5, 13i10, i22-12-1
* Combo from 1st hit with 3F delay
* Interrupt with i3 from 1st block
* -1c on crouching hit
xiaoyu1,d+2,1+2h, m, m5, 10, 24i10, ,i29~31-12+17a
* Combo from 2nd hit CH
* Interrupt with i11 from 2nd block
* Whiffs vs SSL, SWL from 2nd block
xiaoyu1,d+2h, m5, 10i10, i20~23-3+8+10
* Combo from 1st hit with 5F delay
* Interrupt with i1 from 1st block
* Move can be delayed by 10F
* Transition to standing with 1,D+2 or 1,d+2,F (-4, +7, +9)
* Transition to HYP with 1,d+2~B (-2, +9, +11)
steve1,d+1h, m5, 15i10, i25-6+0+5
* Transition to r18? FLK with b (+0/+6/+11)
** r18? FLK FC cancel?
* Interrupt with i7 from 1st block
* Move can be delayed by 3F
heihachi1,b+2,4h, m, m5, 17, 30i10, ,i39+5+30a (+9)
* Balcony Break
* Interrupt with i10 from 2nd block
* May whiff vs delayed SWL (SSL -> late SWL, inconsistent)
* 12 chip damage on block
* Low crush 17~39
heihachi1,b+2,2h, m, m5, 17, 17i10, ,i25~26-13c+6c
* Spike
* Head
* Jail from 2nd block
* Combo from 1st CH or 2nd hit
heihachi1,b+2,1h, m, m5, 17, 20i10, ,i35~39-15+30a (+20)
* Combo from 2nd CH
* Interrupt with i6 from 2nd block
* Low crush 38~61
heihachi1,b+2h, m5, 17i10, i22-2+8
* Combo from 1st CH with 3f delay
* Interrupt with i6 from 1st block
* Can be powercrushed by i22 or faster power crushes
* Input can be delayed 10f
* Move can be delayed 7f
* Enter FUJ r30 with D at frame 25
bryan1,4,3,3h, h, m, h5, 14, 15, 18i10, ,i23-7+7+14a
* Combo from 3rd CH
* Interrupt with i3 from 3rd block
bryan1,4,3h, h, m5, 14, 15i10, ,i21-10+1
* Combo from 2nd CH with 5f delay
* Interrupt with i1 from 1st block
bryan1,4,2,4h, h, h, m5, 14, 18, 21i10, ,i30~31-5+40a (+14)
* Strong Aerial Tailspin
* Balcony Break
* Airborne combo from 3rd CH (+38a (+31))
* Whiffs vs SS, SW from 3rd block
* Interrupt with i16 from 3rd block
* Interrupt with i5 from 3rd hit
* Low crush 16~31
* Floating state 32~34
bryan1,4,2,1,4h, h, h, h, m5, 14, 18, 16, 21i10, ,i25~26-10+37a
* Tornado
* Strong Aerial Tailspin
* Can hit grounded while off-axis
* Airborne combo from 4th hit (+73a (+57))
* Interrupt with i2 from 4th block
bryan1,4,2,1,2h, h, h, h, h5, 14, 18, 16, 22i10, ,i24-9+15cg
* Balcony Break
* Jail from 4th block with ?F delay
* Combo from 4th hit with ?F delay
* Forces tech back roll on hit
* Input can be delayed 1f
bryan1,4,2,1h, h, h, h5, 14, 18, 16i10, ,i19+0+55a
* Airborne combo from 3rd CH (+55a, 100% scaling)
* Enter SLS +7 +62a r13 with f
* Cancel to r9 SS with u_d
* Interrupt with i1 from 3rd block
* Input can be delayed 8f
* Move can be delayed 6f
bryan1,4,2h, h, h5, 14, 18i10, ,i24-7+4+53a
* Combo from 2nd CH with 10f delay
* Input can be delayed 18f
* Move can be delayed 16f
* Interrupt with i8 from 3rd block
* Whiffs vs SSR, SWR from 1st block
* Crouch assist bufferable from 1st block or hit
* Cancel into 1,4,2,1 with f+1
** Interrupt with i21 from 1st block
** Interrupt with i10 from 1st hit
** Whiffs vs SWR from 1st block
** Whiffs vs SS, SW from 1st hit
* Cancel into 1,4,2,4 with f+4
** Interrupt with i35 from 1st block
** Interrupt with i24 from 1st hit
** Whiffs vs SSR, SW from 1st block
** Whiffs vs SS, SW from 1st hit
nina1,4,1h, h, m5, 17, 21i10, ,i25~26-11+15g+67a (+47a)
* Balcony Break
* Interrupt with i1 from 2nd block
anna1,4h, L5, 12i10, i22~23-13-2
* Combo from 1st hit
* High crush 10~
bob1,4h, h5, 15i10, i16-6+5
* Jails from 1st block with 2F delay
* Combo from 1st hit with 3F delay
bryan1,4h, h5, 14i10, i15-7+4
Jail from 1st attack
fahkumram1,4h, h5, 17i10, i17~18-8+8
* Combo from 1st hit with 2F delay
* Move cannot be interrupted
* Move cannot be delayed
* Input can be delayed by 2F
lars1,4h, L5, 10i10, i22-12+1
* Combo from 1st CH with 2f delay
* Interrupt with i3 from 1st block
* Move can be delayed 2f
* Transition to LEN -12 +3 r32 with D
leo1,4h, h5, 17i10, i16-2+11
* Knee
* Jail from 1st block
* Combo from 1st hit
* Can be punished with an i14 mid or i16 high crush mid (when Heat Burst is not activated)
lidia1,4h, h5, 17i10, i19-8+1
* Combo from 1st hit with 4f delay
* Move cannot be interrupted
* Balcony break on airborne hit
nina1,4h, h5, 17i10, i17~18-4+1+50a
* Combo from 1st hit
* Move cannot be interrupted
* Move can be delayed 2f
paul1,4h, L5, 8i10, i23-11c+1
* Combo from 1st CH
* Interrupt with i4 from 1st block
* High crush 14~
zafina1,4h, m5, 17i10, i19~20-5+8+42a
* Tornado
* Combo from 1st hit with 3f delay
* Interrupt with i2 from 1st block
* Move can be delayed 1f
lee1,3:3:3h, h, m, h5, 5, 4, 14i10, ,i21-17+14a
* Combo from 1st hit
* Input 3 during frames 8-9? of previous hit
* Interrupt from i1 from 1st block
* 20f timestop on hit
* Consumes 240F of remaining Heat time without perfect input
* 5 chip damage on block
* Low crush 10~17
* Floating state 18~20
lee1,3:3h, h, m5, 5, 4i10, ,i9-11+0
* Jail from 1st block
* Combo from 1st hit
* Input 3 during frames 13-16 of previous hit
* Bufferable during Heat
jin1,3,4h, L, l5, 9, 17i10, ,i23-13+3+29a
* Combo from 2nd CH with 7f delay
* Cannot low parry on 2nd hit
* Interrupt with i3 from 2nd block
* Input can be delayed 12f
dragunov1,3,2~1+2h, h, t5, 14, 40i10, ,i29~32+5-2d
* Homing
* Input 1+2 at frame 21 of 1,3,2
* i50 effective startup
* Throw break: 1+2
** Unbreakable during Heat
** Consumes 180F of remaining Heat time
* Cancel to r28 with B
dragunov1,3,2h, h, m5, 14, 20i10, ,i22~23-13+41a
* Spike
* Combo from 2nd CH
* Interrupt with i4 from 1st block
dragunov1,3,1h, h, h5, 14, 10i10, ,i27~28-3+8
* Combo from 2nd CH
* Interrupt with i8 from 1st block
* Whiffs vs SS, SW from 1st block
* Links to 10-hit strings
asuka1,3h, l5, 10i10, i21-11+0
* Combo from 1st hit with 2f delay
* Combo from 1st CH with 3f delay
* Interrupt with i1 from 1st block
claudio1,3h, l5, 11i10, i22-12-1
* Combo from 1st CH with 3f delay
* Interrupt with i4 from 1st block
* Input can be delayed 5f
* Move can be delayed 4f
dragunov1,3h, h5, 14i10, i16~17-7+1+9
* Jail from 1st attack
* Combo from 1st hit
eddy1,3h, m5, 16i10, i23~24-14+7c
* Floor Break
* Combo from 1st hit with 2f delay
feng1,3h, h5, 19i10, i16~17-5+8~+9
* Combo from 1st hit with 4F delay
* Move cannot be interrupted
* Move can be delayed by 1F
* Input can be delayed by 4F
jin1,3h, L5, 9i10, i16~17-12-1
* Combo from 1st hit with 4f delay
* Grounded hit can be inconsistent
jun1,3h, L5, 12i10, i23-12+2+6c
* Combo from 1st CH with 2f delay
* Interrupt with i5 from 1st block
lee1,3h, h5, 5i10, i16-11+0
* Jail from 1st block with 2F delay
* Combo from 1st hit with 4F delay
* Move can be delayed by 4F
miary-zo1,3h, m5, 10i10, i20-6+0
* Combo from 1st hit with 4f delay
* Interrupt with i1 from 1st block
* Move can be delayed 4f
* +0c on crouching hit
* Links to 10-hit strings
victor1,3h, L5, 11i10, i21~22-12-1
* Combo from 1st hit with 2F delay
* -1c on crouching hit
zafina1,3h, h5, 14i10, i17~18-2+7
* Combo from 1st hit with 3f delay
* Jail from 1st attack with 1f delay
* Move can be delayed 2f
* Cancel SCR transition -8 +1 t55 r26 with B
lee1,2:4h, h, m5, 9, 12i10, ,i18-12+5+58a
* Jail from 1st block
* Combo from 2nd hit with 1f delay
* Input 4 during frames 10-13 of 1,2
* Consumes 60F of remaining Heat time without perfect input
* 4 chip damage on block
* Move cannot be delayed
* Transition to HMS r33 with 3 (-14/+3/+57a)
** Cancel to r11 standing or FC with b_db_d_df (Cannot block i25)
** Cancel to r1 standing or r7 FC with u_d~d_db_d_df (Cannot block i15)
law1,2,uf+3,4h,h,Special,M20i15-12+31a (+21)
anna1,2,uf+1+2h, h, h5, 8, 13i10, ,i21~65-14~+10+33a (+18)
* Weapon
* Combo from 2nd CH with 9f delay
* Input can be delayed 10f
* Move can be delayed 5f
* Chip damage on block
* Recovers 7f slower on block
hwoarang1,2,f+4h, h, h5, 10, 20i10, ,i24~25-2+35d (+27)
* Balcony Break
* Combo from 2nd CH with 3F delay
* Move can be delayed by 4F
* Low crush 14~
hwoarang1,2,f+3h, h, m5, 10, 14i10, ,i21-8+9
* Wall Crush +21g on hit
* Combo from 2nd CH with 4F delay
king1,2,d+2+4h, h, t5, 15, 35i10, ,i27+1d
* Floor Break
* Crouch throw, unbreakable
* Interrupt with i8 from 1st block
* Opponent recovers in FDFA
alisa1,2,d+2*h, h, l5, 10, 22i10, ,i36~37-10+34a
* Interrupt with i17 from 1st block
* Input can be delayed 8f
* Move can be delayed 7f
alisa1,2,d+2h, h, l5, 10, 17i10, ,i27~28-11+2+33a
* Combo from 2nd CH
* Interrupt with i8 from 1st block
* Input can be delayed 8f
* Move can be delayed 7f
eddy1,2,4~4h, h, h5, 12, 27i10, ,i18~20+8~+10+42d (-16)
* Balcony Break
* Interrupt with i11
* Whiffs vs SSL, SSR, SWR from 1st block
* Tech roll to r45 FC on frames 30~31
* Low crush 7~32
eddy1,2,4~3h, h, L5, 12, 20i10, ,i32~33-14c+18a
* Interrupt with i25
* Whiffs vs SWL and SWR from 1st block
* High crush 32~
heihachi1,2,4*h, h, h5, 8, 27i10, ,i31~32+6+67a (+51)
* Tornado
* Balcony Break
* Instant Tornado
* 28F minimum charge
* Interrupt with i11 from 1st block
* Move cannot be interrupted from 1st hit (crouch assist bufferable)
* Realign properties from 1st block or hit
* 8 chip damage on block
fahkumram1,2,4,4h, h, h, L5, 8, 10, 15i10, ,i25-15-4+0d
* Combo from 3rd hit
* Interrupt with i6 from 3rd block
* Shift to attack throw Murderous Sweep and gain GRF on CH
fahkumram1,2,4,3~4*~Bh, h, h, m5, 8, 10, 25i10, ,i22-7+6
* Homing
* Balcony Break
* Effective startup i53
* Interrupt with i34 from 3rd block
* Interrupt with i22 from 3rd hit
* Input B during frames 16-24 of Eruption Maw (charged)
* Move can be delayed by 8F from Eruption Maw (charged)
fahkumram1,2,4,3~4*h, h, h, m5, 8, 10, 25i10, ,i36~37+9+73a (+57)
* Knee
* Unparryable
* Instant Tornado on hit
* Chip damage on block
* Effective startup i51~52
* Interrupt with i32 from 3rd block
* Interrupt with i20 from 3rd hit
* Whiffs vs SS, SW from 3rd block
* Whiffs vs SWL from 3rd hit (SSR/SWR inconsistent)
* Cancel to r20 FC with F at frames 16-24 (frames 31-39 from 3rd attack)
** Interrupt with i33? mid/low from 3rd block
** Interrupt with i21? mid/low from 3rd hit
* Move can be delayed by 2F
* Power up in Heat or GRF
fahkumram1,2,4,3~4h, h, h, m5, 8, 10, 20i10, ,i21~22-5+9+44a
* Knee
* Can be charged with held input
* Effective startup i36~37
* Interrupt with i17 from 3rd block
* Interrupt with i5 from 3rd hit
* Move can be delayed by 2F
* Recovers 2f slower on hit or block
fahkumram1,2,4,3h, h, h, h5, 8, 10, 14i10, ,i19~20-7+6+29a
* Balcony Break (airborne)
* Combo from 3rd hit
* Move cannot be interrupted
kazuya1,2,4,3h, h, L, m5, 8, 18, 25i10, ,i32-2+24a (+15)+69a
* Balcony Break
* Combo from 3rd CH with no delay
* Interrupt with i13 from 3rd block
* Interrupt with i2 from 3rd hit
* Whiffs vs SSL from 3rd block
* Move can be delayed 11f
anna1,2,4h, h, h5, 8, 22i10, ,i22-6+20a (+11)+49a
* Balcony Break
* Combo from 2nd CH with 8F delay
* Interrupt with i2
* Move can be delayed by 10F
asuka1,2,4h, m, m5, 8, 18i10, ,i18~19-12+18a (-1)
* Balcony Break
* Combo from 1st CH or 2nd CH with 1f delay
* Move cannot be interrupted
* Move cannot be delayed
* Input can be delayed by 1F
bryan1,2,4h, h, h5, 8, 24i10, ,i20-5+20a (+11)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Combo from 1st CH or 2nd CH with 3f delay
* Interrupt with i2 from 1st block
* Move can be delayed 2F
* Input can be delayed by 3F
devil-jin1,2,4h, h, m5, 8, 10i10, ,i11-10+4
* Knee
* Jail from 1st block
* Combo from 1st hit
* Move is delayed 6F
* Input cannot be delayed
eddy1,2,4h, h5, 12i10, ,+6+17
* Low crush 7~37
* Floating state 38~40
fahkumram1,2,4h, h, h5, 8, 10i10, ,i17-9+6
* Move cannot be interrupted
* Input can be delayed 2f
* Move cannot be delayed
heihachi1,2,4h, h, h5, 8, 21i10, ,i22~23-9+16cg+52a
* Balcony Break
* Tornado
* Combo from 2nd CH with 2f delay or 8F charge delay (i30~31)
* Interrupt with i2 from 2nd block
* Can be charged with up to 27F (i31~32)
* Move can be delayed by 1F
* Input can be delayed by 2F
jin1,2,4h, h, h5, 12, 26i10, ,i20~22-4+23a (+14)
* Balcony Break
* Combo from 3rd hit with 7f delay
* Interrupt with i6 from 1st block
* Input can be delayed 9f
* Move can be delayed 4f
jun1,2,4h, h, m5, 8, 16i10, ,i27~28-12+5+15a (+6)
* Balcony Break (airborne)
* Wall Crush +17g on hit and 3 chip damage
* Not a true combo on 2nd hit or CH (bug? breaks neutral guard)
* Interrupt with i5 from 1st block
* Input can be delayed 9f
kazuya1,2,4h, h, L5, 8, 18i10, ,i23~24-14c-3+0c
* Combo from 2nd CH with 7f delay
* Interrupt with i3 from 1st block
* -3c on crouching hit
kunimitsu1,2,4h, h, m5, 8, 20i10, ,i23~24-14+12d
* Balcony Break
* Combo from 1st CH with 3F delay
* Interrupt with i3 from 1st block
* Hit vs BT +9d
* Low crush 12~32
* Floating state 33~35
lee1,2,4h, h, m5, 9, 10i10, ,i18-12-1+58a
* Jail from 1st block
* Combo from 2nd hit
* Transition to HMS r33 with 3 (-14/-3/+57a)
** Cancel to r11 standing or FC with b_db_d_df (Cannot block i25)
** Cancel to r1 standing or r7 FC with u_d~d_db_d_df (Cannot block i15)
* Consumes 60F of remaining Heat time without perfect input
leo1,2,4h, h, L5, 10, 15i10, ,i24-13+3+8a
* Combo from 2nd CH with 6F delay
* Interrupt with i4 from 1st block
* Move can be delayed by 11F
leroy1,2,4h, h, m5, 9, 11i10, ,i16-9+3
* Transition to HRM
* Combo from 1st hit
* Jail from 1st block
lidia1,2,4h, h, l5, 8, 15i10, ,i26-13+3+26a
* Input can be delayed 8f
* Interrupt with i7 from 2nd block
* Can be low parried on hit
* Can hit grounded while off-axis
lili1,2,4h, h, m5, 12, 20i10, ,i29~34-9~-4+2a (-7)
* Balcony Break
* Input can be delayed 4f
* Move can be delayed 3f
* Interrupt with i11 from 1st block
* Whiffs vs SS, SW from 1st block
* Powers up in Heat
* Chip on block [6]
* Low crush 21~41
* Floating state 42~44
nina1,2,4h, h, h5, 10, 22i10, ,i22-6+20a (+11)+49a
* Balcony Break
* Combo from 2nd CH with 8f delay
* Interrupt with i2 from 1st block
* Input can be delayed 10f
raven1,2,4h, h, M5, 12, 20i10, ,i23~25-14~-12+15a (-2)
* Tornado
* Balcony Break
* Combo from 1st or 2nd CH
* Interrupt with i4
* Low crush 23~42
* Floating state 43~45
shaheen1,2,4h, h, m5, 9, 20i10, ,i24~26-13+33a (+18)
* Tornado
* Combo from 1st or 2nd CH with 2F delay
* Interrupt with i6 from 1st block
* Move cannot be delayed
* Input can be delayed by 2F
asuka1,2,3*h, m, m5, 8, 26i10, ,i52~53+6+28a (+19)
* Balcony Break
* Strong Aerial Tailspin
* 10 chip damage on block
* Cancel to r15 with B
* Interrupt with i36 from 2nd block
* Interrupt with i22 from 2nd hit
* Whiffs vs delayed SS, SW from 2nd block or hit
devil-jin1,2,3,4h, h, m, m5, 8, 25, 30i10, ,i36~38+0~+2+11c~+13c
* Floor Break
* Interrupt with i7 from 3rd block
* Whiffs vs SSL, SWL from 3rd block
reina1,2,3,4h, h, m, h5, 6, 10, 21i10, ,i22~23-4+21a (+12)
* Strong Aerial Tailspin
* CH-confirmable from 2nd CH
* Combo from 3rd hit with 5f delay
* Input can be delayed 10f
* Move can be delayed 8f
* Interrupt with i5 from 3rd block
asuka1,2,3h, m, m5, 8, 24i10, ,i31~33-2+29a (+20)
* Balcony Break
* Strong Aerial Tailspin
* 4 chip damage on block
* Cancel to r18 with B
* Interrupt with i15 from 2nd block
* Whiffs vs SS, SW from 2nd block
* Interrupt with i1 from 2nd hit
* Last input can be held to power up
bryan1,2,3h, h, L5, 8, 15i10, ,i24-12+2+14a
* Combo from 1st CH with no delay
* Combo from 2nd CH with 3F delay
* Interrupt with i8 from 1st block
* Move cannot be delayed
* Input can be delayed by 3F
devil-jin1,2,3h, h, m5, 8, 25i10, ,i29~31+4+24a
* Floor Break
* Input can be delayed 1f
* Move cannot be delayed
* Interrupt with i10 from 2nd block
* Whiffs vs SS, SW from 2nd block
eddy1,2,3h, h, h5, 12, 21i10, ,i24~25-9+21a (+11)
* Balcony Break
* Combo from 1st or 2nd CH with 4F delay
* Interrupt from 2nd block with i5
jin1,2,3h, h, m5, 12, 20i10, ,i24~26+0+31d
* Spike
* Interrupt with i10 from 1st block
* Whiffs vs SSR, SWR from 1st block
* Input can be delayed 9f
* Move can be delayed 4f
law1,2,3h, h, m5, 8, 10i10, ,i15-5+13g
* Wall Crush +24g on hit
* Knee
* Combos from 1st hit CH
* Jails from 1st attack
leroy1,2,3h, h, h5, 9, 21i10, ,i23~24-6~-5+20a(+11)~+21a(+13)
* Balcony Break
* Combo from 2nd hit CH
* Low crush
lidia1,2,3h, h, h5, 8, 27i10, ,i26~27-6+20a (+11)
* Balcony Break
* Interrupt with i7 from 1st block
* Whiffs vs SSL, SWL from 1st block
* Input can be delayed 3f
* Low crush 16~31
lili1,2,3h, h, L5, 12, 13i10, ,i26-13-2+6c
* Combo from 2nd CH
* Interrupt with i7 from 1st block
* High crush 10~45
paul1,2,3h, h, m5, 12, 7i10, ,i16~17-25-14
* Combo from 1st hit
* Jail from 1st hit
* Cancel to 10 strings
reina1,2,3h, h, m5, 6, 10i10, ,i21~22-10+1
* Knee
* Combo from 2nd CH with 3f delay
* Input can be delayed 3f
* Move can be delayed 2f
shaheen1,2,3h, h, h5, 9, 18i10, ,i20-8+3
* Transition to -1, +10 SNK with DF
* Combo from 1st CH with 7F delay
* Interrupt with i2 from 1st block
* Move can be delayed by 5F
* Input can be delayed by 7F
zafina1,2,3h, h, h5, 9, 12i10, ,i200+9
* Combo from 2nd hit CH with 8f delay
* Interrupt with i1
* Move can be delayed 7f
* Cancel SCR transition -9 +0 t71 r28 with B
kazuya1,2,2~3h, h, m5, 8, 23i10, ,i23-9+6
* Input 3 at frame 16
* Interrupt with i21 from 2nd block
* Interrupt with i10 from 2nd hit
* Whiffs vs SS from 2nd block
* Whiffs vs SSL, SWL from 2nd hit
* i39 effective startup
heihachi1,2,2~1,1+2h, h, m, m5, 8, 20, 24i10, ,i26-13+11a (+2)
* Balcony Break
* Combo from 2nd CH or 3rd hit with 10F delay
* Interrupt with i8 from 3rd block
* Move can be delayed by 12F
* Input can be delayed by 14F
heihachi1,2,2~1h, h, m5, 8, 20i10, ,i13-11+6
* Combo from 2nd CH
* Input 1 at frame 13 (effective startup i26)
* Interrupt with i8 from 1st block
* Whiffs vs SSL, SWL from 1st block
* Cancel to SS -5 -16 with D_U
king1,2,2+4h, h, t5, 15, 30i10, ,i30-6+1d
* Tornado
* Throw break 2
* Interrupt with i12 from 1st block
* Can side switch on hit
lee1,2,2,3h, h, m, h5, 9, 14, 23i10, ,i21~23-3+17a (+8)
* Balcony Break
* Combo from 2nd CH or 3rd hit with 8F delay
* Transition to HMS r37 with 4 (-9/+11a (+2a))
** Cancel to r14 standing or FC with b_db_d_df (Cannot block i23)
** Cancel to r1 standing or r7 FC with u_d~d_db_d_df (Cannot block i10)
* Interrupt with i6 from 3rd block
* Whiffs vs SSR from 3rd block
* Move can be delayed 13F
* Input can be delayed 17F
law1,2,2,2h, h, m, h5, 8, 10, 15i10, ,i13-9+4+9d
* Combos from 1st or 3rd hit CH
* Delay-able
* Transition to DSS with F
** (-4 oB, +9g oH, +14d CH)
law1,2,2,1+2h, h, m, m5, 8, 10, 23i10, ,i19-13+5a (-4)
Balcony Break
alisa1,2,2h, h, h5, 10, 20i10, ,i20~35-9~+6+21a (+6)
* Tornado
* Balcony Break (airborne)
* Weapon
* Combo from 2nd CH with 1f delay
* Interrupt with i1 from 1st block
* 6 chip damage on block
anna1,2,2h, h, M5, 8, 20i10, ,i26~27-8+12+76a (+60)
* Transition to HAM on hit automatically
* Interrupt with i11
* Whiffs vs SSR from 1st block
bob1,2,2h, h, m5, 10, 20i10, ,i20~21-14+5
* Heat Engager
* Heat Dash +43d (+35)
* Balcony Break
* Combo from 1st CH with 3F delay
* Interrupt with i1 from 1st block
* Move can be delayed by 2F
* Input can be delayed by 3F
devil-jin1,2,2h, h, h5, 8, 12i10, ,i17-12+4
* Combo from 1st hit with 11F delay
* Jail from 2nd hit with 2F delay
* Move can be delayed 9F
* Input can be delayed 11F
feng1,2,2h, h, h5, 9, 12i10, ,i17-13+3
* Combo from 1st hit with 3F delay
* Jails attack inputs with 2F delay (crouch assist bufferable)
* Duckable
* Transition to BT with B (-11/+5)
heihachi1,2,2h, h, h5, 8, 12i10, ,i17-12+4
* Jail from 1st block with 2F delay
* Combo from 1st hit with 2F delay
* Enter FUJ -9 +4 r30 with D on frame 22
* Move cannot be delayed
* Input can be delayed by 2F
jun1,2,2h, h, h5, 8, 12i10, ,i16~17+4+11+20c
* Homing
* Combo from 2nd hit with 9F delay
* Jails attack inputs with 1F delay (crouch assist bufferable)
* Duckable
* Restores 2 health on hit
* Gain 6 Kazama Essence on normal hit and 5 on airborne hit
kazuya1,2,2h, h, h5, 8, 12i10, ,i17-12+4
* Combo from 1st hit
* Combo from 2nd hit with 2f delay
* Jail from 1st block with 2f delay
* Input can be delayed 2f
* Move cannot be delayed
kunimitsu1,2,2h, h, h5, 8, 10i10, ,i20~21-12+5
* Balcony Break (airborne)
* Weapon
* Combo from 1st hit
* Move cannot be interrupted
* Transition to BT with B
law1,2,2h, h, m5, 8, 10i10, ,i20-8+4+4
Combos from 1st hit CH
lee1,2,2h, h, m5, 9, 14i10, ,i20~21-13-2
* Combo from 2nd CH with 7F delay
* Interrupt with i2 from 1st block
* Move can be delayed 5F
* Input can be delayed 7F
lidia1,2,2h, h, m5, 8, 10i10, ,i22-8+8
* Combo from 1st hit with 3f delay
* Interrupt with i3 from 1st block
* Transition to CAT on hit or block only
* CAT transition is -16
miary-zo1,2,2h, h, h5, 6, 20i10, ,i28~30-7+14d+67a (+51)
* Tornado
* Balcony Break
* Weapon
* Combo from 1st CH
* Interrupt with i8 from 1st block
* Whiffs vs SSR, SWR from 1st block
* Chip damage on block
* Instant Tornado on CH
* Hit vs BT +11d
reina1,2,2h, h, h5, 6, 14i10, ,i17-14+0
* Jail from 2nd block with 2F delay
* Combo from 2nd hit with 2F delay
* Combo from 2nd CH with 3F delay
* Move can be delayed by 1F
* Input can be delayed by 3F
* Transition to UNS r26 with u_d (-7/+7)
shaheen1,2,2h, h, m5, 9, 17i10, ,i20~21-11+3+58a
* Combo from 1st CH or 2nd CH with 10F delay
* Interrupt with i2 from 1st block
* Move can be delayed by 10F
* Input can be delayed by 12F
* Cancel to SNK (-13/-2) with DF
nina1,2,1+2h, h, m5, 10, 22i10, ,i23-14+17a (+8)+36d (+28)
* Balcony Break
* Combo from 2nd CH with 7f delay
* Move can be delayed 10f
* Interrupt with i3 from 2nd block
* Recovers 6F faster on hit (r28 t71)
king1,2,1,d+2+4h, h, m, t5, 15, 10, 35i10, ,i28~30+1d
* Floor Break
* Crouch throw, unbreakable
* Opponent recovers in FDFA
steve1,2,1,d+2h, h, h, l5, 10, 15, 19i10, ,i26~27-12+1c+14d
* Transition to r30 FC with d_db
* Interrupt with i9 from 1st block
* High crush 10~
anna1,2,1,4h, h, h, h5, 8, 4, 18i10, ,i20~21+4+32a (+22)
* Tornado
* Chip damage on block
* String jails vs hits (string duckable)
* Floating state 20~39
fahkumram1,2,1,4h, h, m, m5, 8, 15, 23i10, ,i21~22-14+13a (+4)
* Balcony Break
* Knee
* Combo from 3rd hit with 10f delay
* Interrupt with i4 from 1st block
* Input can be delayed 12f
* Move can be delayed 10f
leo1,2,1,4h, h, h, h5, 10, 16, 30i10, ,i21~23-6~-4+32a (+6)
* Balcony Break
* Combo from 2nd CH or 3rd hit
* Interrupt with i2 from 3rd block
king1,2,1,2+4h, h, m, t5, 15, 10, 40i10, ,i26~28-3+0d
* Throw break 2
* Can side switch on hit
anna1,2,1,2h, h, h, m5, 8, 4, 24i10, ,i23~72-14~+35+21a (+11)
* Weapon
* Combo from 3rd CH
* Interrupt with i1
* 4 chip damage on block
steve1,2,1,2h, h, h, m5, 10, 15, 15i10, ,i18~19-10+16a (+7)
* Balcony Break
* Combo from 3rd CH
* Move cannot be interrupted
* Transition to LWV with 3 (-6/+20a (+11))
* Transition to RWV with 4 (-6/+20a (+11))
* Transition to SWY with b+3_4 (-6/+20a (+11))
* Transition to r20? DCK with f+3_4 (-4/+22a (+13))
** r22? DCK FC cancel?
nina1,2,1,1+2h, h, h, h,h,h5, 10, 17, 6,6,6i10, ,i25 i32 i39-9+8c
* Balcony Break
* Weapon
* Jail from 3rd block
* Combo from 2nd CH with 4F? delay
* 12 chip damage on block
* Power up in Heat
* Forces tech backroll on hit
* Move cannot be delayed
* Input can be delayed by 4F
leo1,2,1,1h, h, h, m5, 10, 16, 21i10, ,i18-13+12a (+3)
* Balcony Break
* Elbow
* Combo from 2nd CH or 3rd hit
* Move cannot be interrupted
* Move is delayed 1F
* Move cannot be delayed
* Input cannot be delayed
anna1,2,1h, h, h5, 8, 4i10, ,i16-4+0
* Jail from 1st attack with 3f delay
* Combo from 1st hit with 4f delay
* Input can be delayed 10f
armor-king1,2,1h, h, m5, 10, 14i10, ,i24~25-5+1+11
* Combo from 2nd CH with 3F delay
* Interrupt with i4 from 2nd block
* Move can be delayed by 10F
* Cancel to r38 BAD with F (-19/-11) at frame 13
bryan1,2,1h, h, m5, 8, 18i10, ,i19-6+6+30d
* Combo from 1st CH with no delay
* Combo from 2nd CH with 10F delay
* Move cannot be interrupted
* Move can be delayed by 10F
dragunov1,2,1h, m, m5, 8, 20i10, ,i19~20-14+15cg
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Combo from 1st or 2nd CH
* Jail from 1st block
* Opponent recovers Crouching
fahkumram1,2,1h, h, m5, 8, 15i10, ,i17~18-10+3
* Move cannot be interrupted
* Move can be delayed by 10F
* Input can be delayed by 12F
jin1,2,1h, h, m5, 12, 20i10, ,i20~22-16+31a (+21)
* Tornado
* Combo from 2nd CH with 7f delay
* Interrupt with i6 from 1st block
* Input can be delayed 9f
* Move can be delayed 4f
* 6 chip damage on block
* Low crush 20~49
* Floating state 50~52
king1,2,1h, h, m5, 15, 10i10, ,i24~25-4+5+10
* Jail from 2nd hit with 4f delay
* Move can be delayed 9f
* Interrupt with i5 from 1st block
* Starter of 10 Strings, 3rd~5th hits are combo
<Showing 6001-6400 of 6584 moves>