
All Characters
All Characters Tekken 8 Frame Data
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| steve | 2,1,2 | h, h, m | 12, 14, 22 | i12, ,i25 | -11 | +13a (+4) | * Balcony Break * Combo from 2nd CH with 3?F delay * Interrupt with i6 from 1st block * Move can be delayed by 10?F | |
| jack-8 | 2,1,1+2 | h, m, h,h,h,h,h | 10, 12, 10,6,6,6,20 | i11, ,i33~36, i8~14, i3~6, i7~13, i5~6 | -4 | +13d | * Interrupt with i7 from 1st block * Jails from 3rd block * Duckable * Chip damage on block (10) | |
| jun | 2,1,1+2 | h, m, h | 7, 9, 21 | i12, ,i22 | +2 | +22cg | * Balcony Break * Elbow * Combo from 2nd CH with 9f delay * Interrupt with i6 from 2nd block * Forces tech backroll on hit | |
| lee | 2,1,1 | h, h, m | 10, 8, 18 | i10, ,i20~21 | -12 | +3 | +26a | * Combo from 2nd CH with 4F delay * Interrupt with i6 from 1st block * Recovers 2F faster on hit (t82 r28) * Move cannot be delayed * Input can be delayed by 4F |
| armor-king | 2,1 | h, m | 10, 15 | i10, i23~24 | -3 | +7 | * Combo from 1st hit * Interrupt with i3 from 1st block * t53 r19 on hit | |
| asuka | 2,1 | h, h | 9, 10 | i12, i18~19 | -6 | +6 | * Elbow * Jail from 1st attack with 1f delay | |
| azucena | 2,1 | h, m | 9, 11 | i10, i17~18 | -7 | +3 | * Combo from 1st hit with 4f delay * Jail from 1st attack with 2f delay | |
| bob | 2,1 | h, m | 8, 10 | i10, i23~25 | -7 | +0 | +3 | * Combo from 1st hit with 2F delay * Interrupt with i3 from 1st block * Move can be delayed by 7F |
| claudio | 2,1 | h, m | 10, 13 | i12, i20 | -6 | +5 | * Combo from 1st hit with 2f delay * Interrupt with i2 from 1st block | |
| clive | 2,1 | h, h | 11, 20 | i12, i17~18 | -13 | +8a (-1) | * Balcony Break * Weapon * Jail from 1st block * Combo from 1st hit * Input 1 during the 1st hit animation on frames 10~12 to add +3 damage | |
| dragunov | 2,1 | h, h | 10, 10 | i10, i12 | -3 | +8 | * Jail from 1st attack * Combo from 1st hit * Enter SNK -1 +10 r20 with DF * Enter -3, -14 PGR with 3+4 (or d+3+4) | |
| eddy | 2,1 | h, h | 10, 13 | i12, i17~18 | -9 | +2 | Jail from 1st attack | |
| fahkumram | 2,1 | h, h | 13, 20 | i12~13, i20~21 | -12 | +15a (+6) | * Balcony Break * Elbow * Combo from 1st hit with 5F delay * Interrupt with i1 * r29 on hit | |
| jack-8 | 2,1 | h, m | 10, 12 | i11, i16 | -3 | +2 | * Elbow * Combo from 1st hit * Jail from 1st block | |
| jin | 2,1 | h, m | 9, 9 | i10, i16~17 | -3 | +6 | * Jail from 1st block with 2f delay * Combo from 1st hit with 2f delay * Same animation as df+1 | |
| jun | 2,1 | h, m | 7, 9 | i12, i21 | -6 | +7 | * Elbow * Combo from 1st hit with 9f delay * Interrupt with i1 from 1st block * Input can be delayed 10f | |
| king | 2,1 | h, m | 10, 15 | i10, i23~24 | -3 | +8 | * Combo from 1st hit | |
| kuma | 2,1 | h, m | 10, 11 | i10, i16 | -3 | +2 | * Combo from 1st hit with 2F delay * +2c on crouching hit * Panda: Reduced vertical hitbox (does not hit as high) | |
| lars | 2,1 | h, m | 10, 12 | i10, i20~21 | -6 | +8 | * Combo from 1st hit with 3f delay * Interrupt with i3 from 1st block * Input can be delayed 3f * Move cannot be delayed | |
| lee | 2,1 | h, h | 10, 8 | i10, i15~17 | -5 | +6 | * Jail from 1st block with 4F delay * Combo from 1st hit with 5F delay * Combo from 1st CH with 7F delay * Transition to HMS r22 with 3+4 (-5/+6) ** Cancel to r9 standing or FC with b_db_d_df (Cannot block i14) ** Cancel to r1 standing or r7 FC with u_d~d_db_d_df * Move can be delayed by 5F * Input can be delayed by 7F | |
| leo | 2,1 | h, h | 9, 12 | i11, i16~17 | -7~-6 | +4 | * Jail from 1st block * Combo from 1st hit | |
| leroy | 2,1 | h, m | 10, 12 | i12, i12~13 | -7~-6 | +4~+5 | * Elbow * Jail from 1st block | |
| lidia | 2,1 | h, h | 8, 10 | i11, i20~21 | +1 | |||
| panda | 2,1 | h, m | 10, 11 | i10, i16 | -3 | +2 | * Combo from 1st hit with 2F delay * +2c on crouching hit * Panda: Reduced vertical hitbox (does not hit as high) | |
| shaheen | 2,1 | h, m | 10, 7 | i10, i17~18 | -4 | +2 | * Combo from 1st hit | |
| steve | 2,1 | h, h | 12, 14 | i12, i19 | -5 | +6 | * Combo from 1st hit * Jail from 1st block * Transition to r15? PAB with f (+2/+13g/+13) * Transition to r14? FLK with b (+3/+14g/+14) ** r14? PAB/FLK FC cancel? | |
| victor | 2,1 | h, h | 10, 12 | i12~13, i16 | -6 | +5 | * Weapon * Combo from 1st hit with 6F delay * Transition to PRF with F (-4/+7) * Move cannot be delayed * Input can be delayed by 6F | |
| xiaoyu | 2,1 | h, m | 8, 10 | i10, i19 | -4 | +7 | * Combo from 1st CH * Jail from 1st block * Transition to standing by holding any direction (-4, +7) | |
| yoshimitsu | 2,1 | h, m | 10, 23 | i11, i26~27 | -9 | +12a | * Balcony Break * Weapon * Combo from 1st CH with 1f delay * Move cannot be delayed * Cancel to -12 -6 r30 with B * Interrupt with i8 from 1st block * Replaced by a different move in NSS | |
| zafina | 2,1 | h, m | 8, 9 | i10, i23~25 | -6c | +2c | * Spike * Combo from 1st hit CH with 3f delay * Interrupt with i5 from 1st block * Move can be delayed 1f | |
| alisa | 2 | h | 10 | i12 | -6 | +5 | ||
| anna | 2 | h | 10 | i10 | -3 | +3 | * Enter HAM +1 +7 with F | |
| armor-king | 2 | h | 10 | i10 | +1 | +7 | ||
| asuka | 2 | h | 9 | i12 | -7 | +2 | ||
| azucena | 2 | h | 9 | i10 | +0 | +9 | ||
| bob | 2 | h | 8 | i10 | +0 | +6 | * | |
| bryan | 2 | h | 10 | i10 | +1 | +7 | ||
| claudio | 2 | h | 10 | i12 | -3 | +3 | ||
| clive | 2 | h | 11 | i12 | +0 | +7 | Weapon | |
| devil-jin | 2 | h | 9 | i10 | +0 | +9 | ||
| dragunov | 2 | h | 10 | i10 | +0 | +9 | ||
| eddy | 2 | h | 10 | i12 | -9 | +2 | ||
| fahkumram | 2 | h | 13 | i12~13 | -8 | +3 | * Elbow | |
| feng | 2 | h | 8 | i10 | -3 | +5 | ||
| heihachi | 2 | h | 10 | i11 | +0 | +9 | ||
| hwoarang | 2 | h | 9 | i10 | +0 | +8 | +9 | * Transition to LFS with 3 (+3/+11g/+12) * Transition to RFS with 4 (+3/+11g/+12) * +19, +27, +28 in framedata display (bug?) * 70% scaling on next hit |
| jack-8 | 2 | h | 10 | i11 | +1 | +9 | * Recovers 2f faster on hit or block (t29 r18) | |
| jin | 2 | h | 9 | i10 | +0 | +9 | ||
| jun | 2 | h | 7 | i12 | -4 | +7 | ||
| kazuya | 2 | h | 12 | i12 | -3 | +8 | ||
| king | 2 | h | 10 | i10 | +1 | +7 | ||
| kuma | 2 | h | 10 | i10 | -1 | +6 | ||
| kunimitsu | 2 | h | 12 | i12 | -5 | +1 | * Weapon | |
| lars | 2 | h | 10 | i10 | +0 | +8 | ||
| law | 2 | h | 8 | i10 | +0 | +6 | ||
| lee | 2 | h | 10 | i10 | +1 | +7 | ||
| leo | 2 | h | 9 | i11 | -1 | +5 | ||
| leroy | 2 | h | 10 | i12 | +0 | +9 | ||
| lidia | 2 | h | 8 | i11 | +0 | +8 | ||
| lili | 2 | h | 8 | i10 | +0 | +8 | ||
| miary-zo | 2 | h | 10 | i11 | -2 | +9 | ||
| nina | 2 | h | 10 | i10 | +1 | +7 | ||
| panda | 2 | h | 10 | i10 | -1 | +6 | ||
| paul | 2 | h | 8 | i10 | +0 | +6 | ||
| raven | 2 | h | 9 | i10 | -1 | +8 | ||
| reina | 2 | h | 5 | i12 | -4 | +7 | ||
| shaheen | 2 | h | 10 | i10 | +0 | +6 | ||
| steve | 2 | h | 12 | i12 | -1 | +5 | ||
| victor | 2 | h | 10 | i12~13 | -12 | -2 | * Weapon | |
| xiaoyu | 2 | h | 8 | i10 | -2 | +6 | * | |
| yoshimitsu | 2 | h | 10 | i11 | -1 | +5 | +8 | |
| zafina | 2 | h | 8 | i10 | -7 | -1 | ||
| jack-8 | 1+4*,1 | m | 35/45/55/199 | i17(68/93/118~) | ! | +70d | * Balcony Break * Unblockable | |
| jack-8 | 1+4:df+1 | M | 30 | i20~23 | -17 | +66a (+50) | * Tornado * Instant Tornado * Just frame version of 1+4,df+1 * Alternate input hcf:df+1 to power up | |
| jack-8 | 1+4,df+1 | M | 21 | i22~, i20~23 | -17 | +52a (+42) | * Tornado * Non just frame version of 1+4:df+1 * Alternate input hcf,df+1 to power up | |
| jun | 1+4,3,4 | SL,h, m, L | 5,8, 15, 17 | i14 i17, ,i25~26 | -13~-12 | +4c~+5c | +26a | * Combo from 3rd CH * Interrupt with i4 from 3rd block |
| jun | 1+4,3,1 | SL,h, m, m | 5,8, 15, 20 | i14 i17, ,i33~34 | -13~-12 | +17a (+10) | * Interrupt with i12 from 3rd block * Whiffs vs SWL from 3rd block | |
| asuka | 1+4,3 | sl,h, m | 5,8, 25 | i14 i17, i31~33 | -2 | +29a (+20) | * Balcony Break * Strong Aerial Tailspin * 4 chip on block * Cancel to r18 with B * Interrupt with i18 from 2nd block * Interrupt with i17 from 2nd hit * Whiffs vs SS, SW from 2nd block or hit * Last input can be held to power up ** Interrupt with i39 from 2nd block ** Interrupt with i38 from 2nd hit ** Whiffs vs delayed SS, SW from 2nd block or hit * Link to attack from Spinning Heel Drop (f+3) | |
| jun | 1+4,3 | SL,h, m | 5,8, 15 | i14 i17, i24~25 | -11~-10 | +1~+2 | * Combo from 2nd CH * Interrupt with i19 from 1st block * Interrupt with i3 from 2nd block * Whiffs vs SS, SW from 1st block (SSR/SWR more consistent w/ big bodies) | |
| asuka | 1+4,2,d+4 | sl,h, h, L | 5,8, 10, 15 | i14 i17, ,i24~25 | -23 | +27d | * Combo from 3rd CH * Interrupt with i4 from 3rd block * Cancel to FC -7 -18 r37 with DB * High crush 10~38 | |
| jun | 1+4,2,d+4 | SL,h, h, L | 5,8, 10, 15 | i14 i17, ,i24~25 | -23~-22 | +27a | * Combo from 3rd CH * Interrupt with i4 from 3rd block * High crush 10~38 | |
| asuka | 1+4,2,4 | sl,h, h, m | 5,8, 10, 26 | i14 i17, ,i24 | -9 | +4 | +17a (+8) | * Balcony Break (CH) * Combo from 3rd CH * Interrupt with i4 from 3rd block |
| jun | 1+4,2,4 | SL,h, h, m | 5,8, 10, 23 | i14 i17, ,i24 | -15 | +11a (+2) | * Combo from 3rd CH * Interrupt with i4 from 3rd block | |
| asuka | 1+4,2 | sl,h, h | 5,8, 10 | i14 i17, i19 | -2 | +9 | * Combo from 2nd CH * Move cannot be interrupted | |
| devil-jin | 1+4,2 | SL,h, m | 5,5, 20 | i16~17,i14, i24~25 | -12 | +72a (+56) | * Tornado * Combo from 2nd CH * Interrupt with i4 from 2nd block * 6 chip damage on block | |
| jun | 1+4,2 | SL,h, h | 5,8, 10 | i14 i17, i19 | -2 | +9 | * Combo from 2nd CH * Interrupt with i16 from 1st block * Move cannot be interrupted from 2nd block * Whiffs vs SS, SW from 1st block (SSR/SWR more consistent w/ big bodies) | |
| jack-8 | 1+4,1 | m | 25 | i22~, i17(43~) | +21g | +7a (-2) | +39d (-8) | * Balcony Break * Alternate input hcf,1 to power up * Chip damage on block (7) |
| asuka | 1+4 | sl,h | 5,8 | i14 i17 | -3 | -3 | +4 | * Jail from 1st attack |
| clive | 1+4 | m | 10-75 | i22 | -15 | +9a (ZAN1) | * Removes Recoverable Health (ZAN5 only) * Weapon * Increases ZAN gauge by 0.20 on ZAN1 hit * Increases ZAN gauge by 0.10 on ZAN1 block * Transitions to attack throw on hit with ZAN2-5 * Resets ZAN gauge on hit with ZAN2-5 * Damage increases with ZAN gauge level: * ZAN1: 10 * ZAN2: 45 * ZAN3: 48 * ZAN4: 58 * ZAN5: 75 | |
| devil-jin | 1+4 | SL,h | 5,5 | i16~17,i14 | -3 | +4 | * -17 from 1st block * Can be performed in reverse during backturn (Fox Step) | |
| heihachi | 1+4 | SL | [10;10] | i17 | +2 | +21g | * Reversal Break * Balcony Break * Can only be used once per match * Ultimate Count 3 required to use * Can be used while in FUJ * Opponent recovers crouching on hit * Cannot cause a K.O | |
| jack-8 | 1+4 | i22~ | * Alternate input hcf * Can be held for up to 5 spins | |||||
| jun | 1+4 | SL,h | 5,8 | i14 i17 | -3 / -19 | -3 | +4 | * -19 from 1st block * CH advantage listed is for the 2nd hit |
| leroy | 1+4 | L | 16 | i100~279 | -26~+153 | +24~+203 | * 1 chip damage on block * Power up during Heat (Consumes 150F? of remaining Heat time) ** +70a~249a on hit | |
| nina | 1+4 | m,m | 4,20 | i15~16 i13~14 | -5 | +4c | +6c | * Spike * Transition to CD r25 with F (-2/+7c/+10c) * Second hit is +7c on CH if the first hit whiffs |
| reina | 1+4 | * Transition to WGS with DF after 14 frames * Execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF * High crush 1~30 | ||||||
| yoshimitsu | 1+4 | m | 20 | i6~9 | -20 | +14c | * Weapon * 70% proration on standing hit * Recovers 12f faster on hit * Hit vs BT +11d (FDFT) * Power up in NSS or Heat * Can be done from Crouch Level 1 | |
| azucena | 1+3+4* | * Regenerates heat * Heat meter won't disappear, even if it fully depletes | ||||||
| armor-king | 1+3+4 | h! | 25 | i37~44 | +12g? | * Extremely high hitbox | ||
| azucena | 1+3+4 | |||||||
| bryan | 1+3+4 | m! | 0 | i28~31 | +16 | * Cancellable with any input on frames 1~31 * Gain SNE * -34 if not cancelled | ||
| feng | 1+3+4 | |||||||
| jin | 1+3+4 | |||||||
| kuma | 1+3+4 | sp | ||||||
| kunimitsu | 1+3+4 | |||||||
| leroy | 1+3+4 | sp | * Strong Attack Reversal * Follow-up upon successful reversal with input 1 or 2 to Chain Punch: Branch * Parry state 20~100 | |||||
| lidia | 1+3+4 | |||||||
| miary-zo | 1+3+4 | * Low crush 13~123 * Floating state 124~126 | ||||||
| panda | 1+3+4 | sp | ||||||
| xiaoyu | 1+3+4 | * Low crush 8~15 | ||||||
| alisa | 1+3 | t | 35 | i12~14 | -7 | +0d | * Homing * Throw break: 1 or 2 * Opponent recovery on hit: FDFT * Side switch on break | |
| anna | 1+3 | t | 35 | i12~14 | -6 | +0d | * Homing * Throw break 1 or 2 | |
| armor-king | 1+3 | th(h) | 35 | i12~14 | -6 | +0 | * Homing * Throw break 1 or 2 * f+1+3: Extended range, i15~17, t50 r33 * Opponent left FUFA | |
| asuka | 1+3 | t | 35 | i12~14 | -2 | +0d | * Homing * Floor Break * Throw break 1 or 2 | |
| azucena | 1+3 | t | 35 | i12~14 | -3 | +0d | * Homing * Throw break 1 or 2 | |
| bob | 1+3 | t | 35 | i12~14 | -3 | +0d | * Homing * Throw break 1 or 2 * Opponent recovers FDFT | |
| bryan | 1+3 | t | 35 | i12~14 | -3 | -2d | * Floor Break * Homing * Throw break 1 or 2 | |
| claudio | 1+3 | t | 35 | i12~14 | -3 | +1d | * Homing * Throw Break 1 or 2 | |
| clive | 1+3 | t | 35 | i12~14 | -5 | +0d | * Homing * Throw break 1 or 2 * Can be done from FC * Opponent recovers in FUFA state | |
| devil-jin | 1+3 | t | 35 | i12~14 | +0 | +2d | * Homing * Throw break: 1 or 2 * Can be done from FC * Transition to BT on break | |
| dragunov | 1+3 | t | 35 | i12~14 | -2 | +1d | * Homing * Throw break 1 or 2 * Opponent recovers in FUFA | |
| eddy | 1+3 | th(h) | 35 | i12~14 | -5 | -7d | * Floor Break * Homing * Throw break: 1 or 2 * Opponent recovers in FUFA | |
| fahkumram | 1+3 | t | 35 | i12 | -3 | +0d | * Homing * Throw break 1 or 2 | |
| feng | 1+3 | t | 35 | i12~14 | -6 | -4d | * Homing * Throw break 1 or 2 | |
| heihachi | 1+3 | t | 35 | i12~14 | -3 | -1d | * Homing * Throw break 1 or 2 | |
| hwoarang | 1+3 | th(h) | 35 | i12~14 | -3 | -5d | * Homing * Break: 1 or 2 * Opponent recovery on hit: FDFT * Sideswap on break | |
| jack-8 | 1+3 | t | 35 | i12 | +0 | +1d | * Homing * Throw Break 1 or 2 * Swaps positions on break ** Transition to BT on break | |
| jin | 1+3 | t | 35 | i12~14 | +0 | +2d | * Homing * Throw break 1 or 2 * Jin recovers BT on break | |
| jun | 1+3 | t | 35 | i12~14 | +0 | +0d | * Homing * Throw break 1 or 2 | |
| kazuya | 1+3 | th(h) | 35 | i12~14 | +0 | +2d | * Homing * Throw break: 1 or 2 * Recovers BT on break | |
| king | 1+3 | t | 35 | i12~14 | -6 | +0d | * Homing * 1 or 2 throw break. * Input f+1+3 to increase throw range, but its startup is 3 frames slower. * f+1+3: i15~17, t50 r33 * Opponent recovers in FUFA. * Side switch on successful throw break | |
| kuma | 1+3 | th(h) | 35 | i12~14 | -3 | +1 | * Homing * Throw break: 1 or 2 * Opponent status on hit: FUFT | |
| kunimitsu | 1+3 | t | 35 | i12~14 | +0 | +0d | * Homing * Throw break: 1 or 2 * Opponent recovers in FUFL. | |
| lars | 1+3 | t | 35 | i12~14 | -3 | +1 | * Spike * Homing * Throw break: 1 or 2 * Opponent status on hit: FUFA | |
| law | 1+3 | t | 35 | i12~14 | -3 | +0d | * Homing * Throw break 1 or 2 | |
| lee | 1+3 | t | 35 | i12~14 | -3 | -2d | * Homing * Throw break 1 or 2 | |
| leo | 1+3 | t | 35 | i12~14 | -3 | +0d | * Homing * Throw break 1 or 2 | |
| leroy | 1+3 | t | 35 | i12~14 | -3 | * Floor Break * Homing * Throw break: 1 or 2 * Opponent status on hit: FUFT perpendicular | ||
| lidia | 1+3 | t | 35 | i12~14 | -3 | +4 | * Homing * Throw break: 1 or 2 * Opponent on break: standing | |
| lili | 1+3 | t | 35 | i12~14 | -3 | +0d | * Homing * Floor Break * Throw break 1 or 2 * Becomes a wall throw on a wall-splatted opponent | |
| miary-zo | 1+3 | t | 35 | i12~14 | -9 | -5d | * Floor Break * Homing * Throw break 1 or 2 * Transition to WAL on throw break if Miary Zo makes contact with a wall | |
| nina | 1+3 | t | 35 | i12~14 | -6 | -2 | * Homing * Throw break 1 or 2 * Opponent recovers FUFA | |
| panda | 1+3 | th(h) | 35 | i12~14 | -3 | +1 | * Homing * Throw break: 1 or 2 * Opponent status on hit: FUFT | |
| paul | 1+3 | t | 35 | i12~14 | -6 | +1d FUFA | * Homing * Throw break 1 or 2 * Side switch | |
| raven | 1+3 | t | 35 | i12~14 | -6 | +0d | * Homing * Throw break 1 or 2 | |
| reina | 1+3 | th(h) | 35 | i12~14 | -3 | +0 | * Floor Break * Homing * Throw break 1 or 2 * Opponent recovery on hit: FUFA off-axis to the left | |
| shaheen | 1+3 | th(h) | 35 | i12~14 | -3 | +0d | * Homing * Throw escape: 1 or 2 * Opponent status on hit: FUFA | |
| steve | 1+3 | t | 35 | i12~14 | -6 | +0d | * Homing * Throw break 1 or 2 * Opponent left FUFA | |
| victor | 1+3 | t | 35 | i12~14 | -3 | -2 | * Homing * Throw break: 1 or 2 * Opponent recovery on hit: FDFT | |
| xiaoyu | 1+3 | t | 35 | i12 | -6 | +1d | * Homing * Throw break 1 or 2 | |
| yoshimitsu | 1+3 | t | 35 | i12~14 | -3 | +1d | * Homing * Throw break 1 or 2 | |
| zafina | 1+3 | t | 35 | i12~14 | -4 | +0d | * Homing * Throw break 1 or 2 | |
| alisa | 1+2+4 | |||||||
| steve | 1+2+4 | |||||||
| law | 1+2+3+4~1,3 | h, l | 10, 10 | i12, i19 | -13 | -1 | * Combos from 1st hit * Alternate input: ** uf+1,3 ** b,B+2+3~1,3 | |
| law | 1+2+3+4~1 | h | 10 | i12 | -5 | +6 | * Alternate input: ** uf+1 ** b,B+2+3~1,3 | |
| bob | 1+2+3+4* | * Can't block for 5 seconds * CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)'' * 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)'' * Attacks taken will be CH for 5 seconds * Low crush 55~82 * Floating state 83~85 | ||||||
| feng | 1+2+3+4* | * Can't block for 5 seconds * CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)'' * 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)'' * Attacks taken will be CH for 5 seconds | ||||||
| raven | 1+2+3+4,b,f,1+2 | m! | 60 | ,i59~61 | +21a (+11) | Balcony Break Cannot be blocked * High crush 12~42 | ||
| azucena | 1+2+3+4,3+4 | m! | 54 | i75 | -8a | Base damage is 45 | ||
| law | 1+2+3+4,2 | h | 22 | i14 | +1 | +15a | +50a | * Balcony Break * 6 chip damage on block |
| asuka | 1+2+3+4,1+2 | m,t | 0,0 | i16 | -6 | +3 | * Throw break 1+2 * Works on standing or crouching opponent * Tackle is reversed on the player on break * Opponent recovers FUFT on hit | |
| alisa | 1+2+3+4 | * Cannot block for 5 seconds * CH state for 5 seconds * Transition to DES with 1+2 * Low crush 11~49 * Floating state 50~52 | ||||||
| asuka | 1+2+3+4 | * Transition to Ultimate Tackle throw with 1+2 * Cannot block for 5 seconds * CH state for 5 seconds | ||||||
| azucena | 1+2+3+4 | * Can't block for 5 seconds * CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)'' * 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)'' * Attacks taken will be CH for 5 seconds | ||||||
| bob | 1+2+3+4 | * Can't block for 5 seconds * CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)'' * 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)'' * Attacks taken will be CH for 5 seconds | ||||||
| bryan | 1+2+3+4 | * Can't block for 5 seconds * CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)'' * 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)'' * Attacks taken will be CH for 5 seconds | ||||||
| claudio | 1+2+3+4 | * Can't block for 5 seconds * CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)'' * 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)'' * Attacks taken will be CH for 5 seconds | ||||||
| clive | 1+2+3+4 | * Can't block for 5 seconds * CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)'' * 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)'' * Attacks taken will be CH for 5 seconds | ||||||
| devil-jin | 1+2+3+4 | * Can't block for 5 seconds * CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)'' * 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)'' * Attacks taken will be CH for 5 seconds * Low crush 6~47 * Floating state 48~50 | ||||||
| dragunov | 1+2+3+4 | * Can't block for 5 seconds * CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)'' * 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)'' * Attacks taken will be CH for 5 seconds | ||||||
| eddy | 1+2+3+4 | |||||||
| fahkumram | 1+2+3+4 | |||||||
| feng | 1+2+3+4 | |||||||
| heihachi | 1+2+3+4 | * Can't block for 5 seconds * CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)'' * 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)'' * Attacks taken will be CH for 5 seconds | ||||||
| hwoarang | 1+2+3+4 | |||||||
| jack-8 | 1+2+3+4 | |||||||
| jin | 1+2+3+4 | * Can't block for 5 seconds * CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)'' * 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)'' * Attacks taken will be CH for 5 seconds | ||||||
| jun | 1+2+3+4 | * Can't block for 5 seconds * CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)'' * 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)'' * Attacks taken will be CH for 5 seconds | ||||||
| kazuya | 1+2+3+4 | sp | - | * Shift to charging | ||||
| king | 1+2+3+4 | * Takes some time to charge and can cancel into anything. * After charged next hit by either side becomes counter hit. | ||||||
| kuma | 1+2+3+4 | |||||||
| kunimitsu | 1+2+3+4 | * Can't block for 5 seconds * CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)'' * 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)'' * Attacks taken will be CH for 5 seconds | ||||||
| lars | 1+2+3+4 | sp | ||||||
| law | 1+2+3+4 | |||||||
| law | 1+2+3+4 | |||||||
| lee | 1+2+3+4 | |||||||
| leo | 1+2+3+4 | Gain LTG | ||||||
| leroy | 1+2+3+4 | sp | ||||||
| lidia | 1+2+3+4 | * Can't block for 5 seconds * CH state for 5 seconds | ||||||
| lili | 1+2+3+4 | * Can't block for 5 seconds * CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)'' * 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)'' * Attacks taken will be CH for 5 seconds | ||||||
| miary-zo | 1+2+3+4 | * Can't block for 5 seconds * CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)'' * 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)'' * Attacks taken will be CH for 5 seconds | ||||||
| nina | 1+2+3+4 | * Can't block for 5 seconds * CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)'' * 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)'' * Attacks taken will be CH for 5 seconds | ||||||
| panda | 1+2+3+4 | |||||||
| paul | 1+2+3+4 | |||||||
| raven | 1+2+3+4 | * CH state for 5 seconds * Can't block for 5 seconds | ||||||
| reina | 1+2+3+4 | sp | ||||||
| shaheen | 1+2+3+4 | sp | ||||||
| steve | 1+2+3+4 | |||||||
| victor | 1+2+3+4 | sp | ||||||
| xiaoyu | 1+2+3+4 | |||||||
| yoshimitsu | 1+2+3+4 | * Can't block for 5 seconds * CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)'' * 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)'' * Attacks taken will be CH for 5 seconds | ||||||
| zafina | 1+2+3+4 | * Can't block for 5 seconds * CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)'' * 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)'' * Attacks taken will be CH for 5 seconds | ||||||
| alisa | 1+2+3 | Can transition to DES with held input 1+2 | ||||||
| yoshimitsu | 1+2+3 | m | 0 | i22~40 | -8~+10g | +0~+18 | +16~+34 | * Weapon * Can hit grounded when up-close and off-axis |
| lidia | 1+2** | m | 30 | i65 | +7 | +55a | * 9 chip damage on block * Hold for 55 frames | |
| paul | 1+2** | m! | 40 | i71 | +20d (+10) | * Balcony Break * H.1+2** with Heat * Charge begins on frame 1 * Requires 56f charge * 1+2 from 1~27f charge * 1+2* from 28~55f charge | ||
| lidia | 1+2* | m | 25 | i42~64 | -5 | +32a (+24) | * Balcony Break * Cancel with input b,b or f,f * Hold for 31~54 frames * 5 chip damage on block | |
| paul | 1+2* | m | 35 | i46 | +3 | +20d (+10) | * Balcony Break * H.1+2* with Heat * Chip damage (10) * Move can be delayed 21f (i67) * Charge begins on frame 1 * Requires 28~55f charge * Delayed startup from 35~55f charge * Cancel to t27 r1 CS from 17~35f with f ** Cancel can be delayed 8f ** Sidestep u can be buffered 2f after cancel ** CS attacks can be buffered from 26f ** Decaying 13f delay on CS attacks *** Decays to 0 delay 24f after cancel * Cancel to t41 r12 SWA from 17~35f with b ** Cancel can be delayed 8f ** Sidestep u can be buffered from 27f ** SWA attacks can be buffered from 26f * 1+2 from 1~27f charge * Burning Fist at 56f charge | |
| yoshimitsu | 1+2,P | M,M | 10,12 | i15~18 i3~6 | +1c~+4c | +14a | * is1~20 * Low crush 11~42 * Floating state 43~45 | |
| zafina | 1+2,4,4 | m, m, m | 17, 10, 20 | i16~17, ,i30~31 | -11 | +19a | * Balcony break on airborne hit * Combo from 2nd hit CH with 1f delay * Can pick up from the ground with db+3 for a juggle * Interrupt with i12 from 2nd block * Whiffs vs SSR from 2nd block | |
| armor-king | 1+2,4 | m, m | 10, 17 | i17~19, i19~20 | -13 | +8 | +58a | * Combo from 1st hit with 11F delay * Interrupt with i3 from 1st block * Move cannot be delayed * Input can be delayed by 11F |
| zafina | 1+2,4 | m, m | 17, 10 | i16~17, i24~25 | -10 | +1 | +6 | * Combo from 1st hit with 1f delay * Interrupt with i6 from 1st block |
| king | 1+2,3 | m, h | 17, 25 | i18, i24~25 | -3 | +12a (+3) | * Tornado * Balcony Break * Combo from 1st hit with 2f delay * Combo from 1st CH with 3f delay * Move can be delayed 3f * Interrupt with i5 from 1st block | |
| armor-king | 1+2,2 | m, h | 10, 20 | i17~19, i18 | -3 | +16a | * Combo from 1st hit with 11F delay * Interrupt with i2 from 1st block * Move cannot be delayed * Input can be delayed by 11F | |
| bryan | 1+2,2 | m, m | 15, 20 | i17~18, i26~27 | -14 | +51d (+20) | * Combo from 1st hit with delay * Interrupt with i6 from 1st block | |
| claudio | 1+2,1+2,2 | m, t, t | 20, 10, 18 | i17, ,i17 | -5d or +0d | * Combo from 1st hit * Gain STB on hit * -5d vs FUFT when gaining STB * +0d vs FUFA if already STB * Deals 20 damage with input b,f+2 * Not a timed input * Transition to r101 STB on hit without STB | ||
| leroy | 1+2,1+2,1 | h,h,h, h,h,h, m | 9, 9, 20 | i14, ,i17~18 | -17~-16 | +7a(-2)~+8a(-1) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Elbow * Combo from 1st hit * Delayable * jails | |
| bob | 1+2,1+2 | m, m | 18, 20 | i19~20, i18~19 | -15 | +11a (-6) | +26a (+18) | * Balcony Break * Combo from 1st hit with 5F delay * Move cannot be interrupted * Move can be delayed by 16F * Input can be delayed by 20F |
| claudio | 1+2,1+2 | m, t | 20, 10 | i17, i17 | +0 | * Combo from 1st hit * Only comes out on standing hit * Doesn't work at tip range * Doesn't work in the side or back * Not a timed input | ||
| leroy | 1+2,1+2 | h,h,h, h,h,h | 9, 9 | i14, i9 | -2 | 7 | * Power up during Heat (partially uses remaining Heat time) * Combo from 1st hit * jails | |
| bryan | 1+2,1 | m, h | 15, 15 | i17~18, i23~24 | -1 | +6 | * Combo from 1st hit * Interrupt with i3 from 1st block * Enter SWA +0 +7 r15 with b | |
| king | 1+2,1 | m, m | 17, 21 | i18, i22 | -13 | +12a (+3) | * Balcony Break * Combo from 1st hit with 1f delay * Input can be delayed 1f * Move cannot be delayed * Interrupt with i5 from 1st block * Cancel to -18 -9 -7 r35 with B on frame 19 | |
| alisa | 1+2 | m | 22 | i19~20 | -4 | +15d | * Heat Engager * Heat Dash +5, +67a (+50) * Balcony Break * Spike * Head * 6 chip damage on block * Hit vs BT +10d | |
| anna | 1+2 | m | [5;5] | i16~18 | +1 | +9 | +14 | * Homing * Enter TOM +3 +8 with F on hit only * 100% recoverable damage |
| armor-king | 1+2 | m | 10 | i17~19 | -10 | +0 | * Elbow * Transition to r15 BT with B (-10/+0) | |
| asuka | 1+2 | m | 21 | i16 | -9 | +27a | ||
| azucena | 1+2 | h | 17 | i15 | -8 | +13g | +56a | Balcony Break * High crush 8~15 |
| bob | 1+2 | m | 18 | i19~20 | -13 | +0c | * Spike * Transition to BAL r23 with F on hit or block (+1/+14c) ** FC r46 transition with no input (cannot block i22 moves after transition on block) | |
| bryan | 1+2 | m | 15 | i17~18 | -7 | +6 | Homing | |
| claudio | 1+2 | m | 20 | i17 | -14 | +2c | Floor Break | |
| clive | 1+2 | m | 21 | i13 | -9 | +2 | * Heat Engager * Heat Dash +5, +43d (+35d) * Balcony Break (airborne) * Weapon * On hit regain 5 additional recoverable health | |
| devil-jin | 1+2 | m,m | 12,25 | i17 i25~26 | -12 | +7 | * Homing * Balcony Break * Interrupt with i1 from 1st block * 1st forces crouching against crouching opponents (opponents recover standing after 2nd hit) * +14a (+5) on BT hit | |
| dragunov | 1+2 | m | 25 | i21~22 | -14 | +19a | * Balcony Break * Spike * -9 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~20 | |
| eddy | 1+2 | m | 17 | i20 | +3c | +5c | +14c | * Spike * Elbow |
| feng | 1+2 | m | 20 | i21~22 | -13 | +8 | * Wall Crush +20g on hit * Elbow * Punch sabaki * +14 on successful parry * Parry state 5~9 | |
| heihachi | 1+2 | m | 25 | i12 | -10 | +24a (+14) | * Balcony Break | |
| hwoarang | 1+2 | * Transition to BT | ||||||
| jack-8 | 1+2 | m,m | 8,14 | i15~16 | -13 | +67a (+51) | * Tornado * Homing * Instant Tornado * High evasion from frames 4? to 12? | |
| jin | 1+2 | m,m,m | 4,4,16 | i13 i8 i12 | -14 | +12a (+3) | * Balcony Break * Heat Engager * Heat Dash +5, +43d (+35) | |
| jun | 1+2 | m | 26 | i13 | -12 | +28a | * Balcony Break * Heat Engager * Heat Dash +43d (+35) * Gain 10 Kazama Essence on Heat activation | |
| kazuya | 1+2 | m,m | 5,20 | i12, i15 | -13 | +13a | Balcony Break | |
| king | 1+2 | m | 17 | i18 | -11 | -2 | +0 | * Elbow |
| kuma | 1+2 | m | 25 | i13~14 | -13 | +18cg | * Balcony Break * Heat Engager * Heat Dash +43d (+35) * Forces crouch on hit | |
| kunimitsu | 1+2 | * Actionable after 17f * Stance moves can be delayed by 18F * Transition to r22 BT with B * Transition to r14 SET with F | ||||||
| lars | 1+2 | m | 25 | i25 | -12 | +7d | * Spike * -7 on block and chip damage on successful attack absorption * Power crush 7~24 | |
| law | 1+2 | M | 20 | i16~17 | -13~12 | +12a (+5) | +66a (+50) | * Tornado * Weapon * Partially uses remaining Heat Time in heat * Instant Tornado on CH |
| lee | 1+2 | m | 20 | i21~22 | -1 | +3 | +26a | * Homing * Spike * Transition to HMS r25 with 3+4 (+2/+6/+29a) * Cancel to r1 standing or r1 FC with d_db_d_df |
| leo | 1+2 | m | 25 | i22 | -12 | +11a (+2) | * Balcony Break * -7 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~21 | |
| leroy | 1+2 | h,h,h | 9 | i14 | -2 | 4 | * Power up during Heat (partially uses remaining Heat time) | |
| lidia | 1+2 | m | 20 | i31 | -9 | +17g | * Balcony Break * Cancel with b,b or f,f * Opponent recovers crouching on hit * Hold for 20~30 frames | |
| lili | 1+2 | m | 26 | i12~13 | -12 | +20a (+10) | * Balcony Break | |
| miary-zo | 1+2 | m,h | 8,16 | i15 i11~12 | -9 | +4 | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break (airborne) * Wall Crush +16g on hit * Jail from 1st attack * Good right sidestep tracking * Hit vs BT +18a (+9) | |
| nina | 1+2 | m | 19 | i16~17 | -3 | +8 | Homing | |
| panda | 1+2 | m | 25 | i13~14 | -13 | +18cg | * Balcony Break * Heat Engager * Heat Dash +43d (+35) * Forces crouch on hit | |
| paul | 1+2 | m | 30 | i28 | -10 | +20d (+10) | * Balcony Break * H.1+2 with Heat * Move can be delayed 11f (i39) * Charge begins on frame 1 * Requires 1~27f charge * Delayed startup from 17~27f charge * Cancel to t27 r1 CS from 17~35f with f ** Cancel can be delayed 8f ** Sidestep u can be buffered 2f after cancel ** CS attacks can be buffered from 26f ** Decaying 13f delay on CS attacks *** Decays to 0 delay 24f after cancel * Cancel to t41 r12 SWA from 17~35f with b * Cancel can be delayed 8f ** Sidestep u can be buffered from 27f ** SWA attacks can be buffered from 26f * 1+2* from 28~55f charge * Burning Fist at 56f charge | |
| raven | 1+2 | m | 20 | i14 | -9 | +15a | * Heat Engager * Heat Dash +43d (+35) | |
| reina | 1+2 | m | 25 | i12~13 | -10~-9 | +24a (+14) | ||
| steve | 1+2 | m,m | 7,21 | i14, i9~10 | -12 | +18a (+11) | * Heat Engager * Heat Dash +5, +43d (+35) | |
| victor | 1+2 | m | 17 | i15 | -9 | +4 | +46a | * Weapon |
| xiaoyu | 1+2 | m | 24 | i20~21 | -7 | +20a | * | |
| yoshimitsu | 1+2 | * Transition to r17 FC with D * Strong Attack Reversal: parries all highs or mids, except throws, unblockables and charge moves * Parry state 3~9 | ||||||
| zafina | 1+2 | m | 17 | i16~17 | -12 | +4 | +25a | Spike |
| yoshimitsu | 1,NSS.1 | h, m | 5, 22 | i10, i23 | -9 | +22a (+17) | * Floor Break * Weapon * Combo from 1st hit with 1f delay * Input can be delayed 3f * Interrupt with i4 from 1st block * 8 chip damage on block * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less * 1,H.1: Consumes 90F of remaining Heat time | |
| clive | 1,f+2 | h, h | 5, 22 | i10, i25~26 | +1 | +13g | * Balcony Break * Weapon * Combo from 1st CH * Input can be delayed 2f * 6 chip damage on block * +20a (+11) on BT hit | |
| bob | 1,d+4 | h, l | 5, 13 | i10, i22 | -12 | -1 | * Combo from 1st hit with 3F delay * Interrupt with i3 from 1st block * -1c on crouching hit | |
| xiaoyu | 1,d+2,1+2 | h, m, m | 5, 10, 24 | i10, ,i29~31 | -12 | +17a | * Combo from 2nd hit CH * Interrupt with i11 from 2nd block * Whiffs vs SSL, SWL from 2nd block | |
| xiaoyu | 1,d+2 | h, m | 5, 10 | i10, i20~23 | -3 | +8 | +10 | * Combo from 1st hit with 5F delay * Interrupt with i1 from 1st block * Move can be delayed by 10F * Transition to standing with 1,D+2 or 1,d+2,F (-4, +7, +9) * Transition to HYP with 1,d+2~B (-2, +9, +11) |
| steve | 1,d+1 | h, m | 5, 15 | i10, i25 | -6 | +0 | +5 | * Transition to r18? FLK with b (+0/+6/+11) ** r18? FLK FC cancel? * Interrupt with i7 from 1st block * Move can be delayed by 3F |
| heihachi | 1,b+2,4 | h, m, m | 5, 17, 30 | i10, ,i39 | +5 | +30a (+9) | * Balcony Break * Interrupt with i10 from 2nd block * May whiff vs delayed SWL (SSL -> late SWL, inconsistent) * 12 chip damage on block * Low crush 17~39 | |
| heihachi | 1,b+2,2 | h, m, m | 5, 17, 17 | i10, ,i25~26 | -13c | +6c | * Spike * Head * Jail from 2nd block * Combo from 1st CH or 2nd hit | |
| heihachi | 1,b+2,1 | h, m, m | 5, 17, 20 | i10, ,i35~39 | -15 | +30a (+20) | * Combo from 2nd CH * Interrupt with i6 from 2nd block * Low crush 38~61 | |
| heihachi | 1,b+2 | h, m | 5, 17 | i10, i22 | -2 | +8 | * Combo from 1st CH with 3f delay * Interrupt with i6 from 1st block * Can be powercrushed by i22 or faster power crushes * Input can be delayed 10f * Move can be delayed 7f * Enter FUJ r30 with D at frame 25 | |
| bryan | 1,4,3,3 | h, h, m, h | 5, 14, 15, 18 | i10, ,i23 | -7 | +7 | +14a | * Combo from 3rd CH * Interrupt with i3 from 3rd block |
| bryan | 1,4,3 | h, h, m | 5, 14, 15 | i10, ,i21 | -10 | +1 | * Combo from 2nd CH with 5f delay * Interrupt with i1 from 1st block | |
| bryan | 1,4,2,4 | h, h, h, m | 5, 14, 18, 21 | i10, ,i30~31 | -5 | +40a (+14) | * Strong Aerial Tailspin * Balcony Break * Airborne combo from 3rd CH (+38a (+31)) * Whiffs vs SS, SW from 3rd block * Interrupt with i16 from 3rd block * Interrupt with i5 from 3rd hit * Low crush 16~31 * Floating state 32~34 | |
| bryan | 1,4,2,1,4 | h, h, h, h, m | 5, 14, 18, 16, 21 | i10, ,i25~26 | -10 | +37a | * Tornado * Strong Aerial Tailspin * Can hit grounded while off-axis * Airborne combo from 4th hit (+73a (+57)) * Interrupt with i2 from 4th block | |
| bryan | 1,4,2,1,2 | h, h, h, h, h | 5, 14, 18, 16, 22 | i10, ,i24 | -9 | +15cg | * Balcony Break * Jail from 4th block with ?F delay * Combo from 4th hit with ?F delay * Forces tech back roll on hit * Input can be delayed 1f | |
| bryan | 1,4,2,1 | h, h, h, h | 5, 14, 18, 16 | i10, ,i19 | +0 | +55a | * Airborne combo from 3rd CH (+55a, 100% scaling) * Enter SLS +7 +62a r13 with f * Cancel to r9 SS with u_d * Interrupt with i1 from 3rd block * Input can be delayed 8f * Move can be delayed 6f | |
| bryan | 1,4,2 | h, h, h | 5, 14, 18 | i10, ,i24 | -7 | +4 | +53a | * Combo from 2nd CH with 10f delay * Input can be delayed 18f * Move can be delayed 16f * Interrupt with i8 from 3rd block * Whiffs vs SSR, SWR from 1st block * Crouch assist bufferable from 1st block or hit * Cancel into 1,4,2,1 with f+1 ** Interrupt with i21 from 1st block ** Interrupt with i10 from 1st hit ** Whiffs vs SWR from 1st block ** Whiffs vs SS, SW from 1st hit * Cancel into 1,4,2,4 with f+4 ** Interrupt with i35 from 1st block ** Interrupt with i24 from 1st hit ** Whiffs vs SSR, SW from 1st block ** Whiffs vs SS, SW from 1st hit |
| nina | 1,4,1 | h, h, m | 5, 17, 21 | i10, ,i25~26 | -11 | +15g | +67a (+47a) | * Balcony Break * Interrupt with i1 from 2nd block |
| anna | 1,4 | h, L | 5, 12 | i10, i22~23 | -13 | -2 | * Combo from 1st hit * High crush 10~ | |
| bob | 1,4 | h, h | 5, 15 | i10, i16 | -6 | +5 | * Jails from 1st block with 2F delay * Combo from 1st hit with 3F delay | |
| bryan | 1,4 | h, h | 5, 14 | i10, i15 | -7 | +4 | Jail from 1st attack | |
| fahkumram | 1,4 | h, h | 5, 17 | i10, i17~18 | -8 | +8 | * Combo from 1st hit with 2F delay * Move cannot be interrupted * Move cannot be delayed * Input can be delayed by 2F | |
| lars | 1,4 | h, L | 5, 10 | i10, i22 | -12 | +1 | * Combo from 1st CH with 2f delay * Interrupt with i3 from 1st block * Move can be delayed 2f * Transition to LEN -12 +3 r32 with D | |
| leo | 1,4 | h, h | 5, 17 | i10, i16 | -2 | +11 | * Knee * Jail from 1st block * Combo from 1st hit * Can be punished with an i14 mid or i16 high crush mid (when Heat Burst is not activated) | |
| lidia | 1,4 | h, h | 5, 17 | i10, i19 | -8 | +1 | * Combo from 1st hit with 4f delay * Move cannot be interrupted * Balcony break on airborne hit | |
| nina | 1,4 | h, h | 5, 17 | i10, i17~18 | -4 | +1 | +50a | * Combo from 1st hit * Move cannot be interrupted * Move can be delayed 2f |
| paul | 1,4 | h, L | 5, 8 | i10, i23 | -11c | +1 | * Combo from 1st CH * Interrupt with i4 from 1st block * High crush 14~ | |
| zafina | 1,4 | h, m | 5, 17 | i10, i19~20 | -5 | +8 | +42a | * Tornado * Combo from 1st hit with 3f delay * Interrupt with i2 from 1st block * Move can be delayed 1f |
| lee | 1,3:3:3 | h, h, m, h | 5, 5, 4, 14 | i10, ,i21 | -17 | +14a | * Combo from 1st hit * Input 3 during frames 8-9? of previous hit * Interrupt from i1 from 1st block * 20f timestop on hit * Consumes 240F of remaining Heat time without perfect input * 5 chip damage on block * Low crush 10~17 * Floating state 18~20 | |
| lee | 1,3:3 | h, h, m | 5, 5, 4 | i10, ,i9 | -11 | +0 | * Jail from 1st block * Combo from 1st hit * Input 3 during frames 13-16 of previous hit * Bufferable during Heat | |
| jin | 1,3,4 | h, L, l | 5, 9, 17 | i10, ,i23 | -13 | +3 | +29a | * Combo from 2nd CH with 7f delay * Cannot low parry on 2nd hit * Interrupt with i3 from 2nd block * Input can be delayed 12f |
| dragunov | 1,3,2~1+2 | h, h, t | 5, 14, 40 | i10, ,i29~32 | +5 | -2d | * Homing * Input 1+2 at frame 21 of 1,3,2 * i50 effective startup * Throw break: 1+2 ** Unbreakable during Heat ** Consumes 180F of remaining Heat time * Cancel to r28 with B | |
| dragunov | 1,3,2 | h, h, m | 5, 14, 20 | i10, ,i22~23 | -13 | +41a | * Spike * Combo from 2nd CH * Interrupt with i4 from 1st block | |
| dragunov | 1,3,1 | h, h, h | 5, 14, 10 | i10, ,i27~28 | -3 | +8 | * Combo from 2nd CH * Interrupt with i8 from 1st block * Whiffs vs SS, SW from 1st block * Links to 10-hit strings | |
| asuka | 1,3 | h, l | 5, 10 | i10, i21 | -11 | +0 | * Combo from 1st hit with 2f delay * Combo from 1st CH with 3f delay * Interrupt with i1 from 1st block | |
| claudio | 1,3 | h, l | 5, 11 | i10, i22 | -12 | -1 | * Combo from 1st CH with 3f delay * Interrupt with i4 from 1st block * Input can be delayed 5f * Move can be delayed 4f | |
| dragunov | 1,3 | h, h | 5, 14 | i10, i16~17 | -7 | +1 | +9 | * Jail from 1st attack * Combo from 1st hit |
| eddy | 1,3 | h, m | 5, 16 | i10, i23~24 | -14 | +7c | * Floor Break * Combo from 1st hit with 2f delay | |
| feng | 1,3 | h, h | 5, 19 | i10, i16~17 | -5 | +8~+9 | * Combo from 1st hit with 4F delay * Move cannot be interrupted * Move can be delayed by 1F * Input can be delayed by 4F | |
| jin | 1,3 | h, L | 5, 9 | i10, i16~17 | -12 | -1 | * Combo from 1st hit with 4f delay * Grounded hit can be inconsistent | |
| jun | 1,3 | h, L | 5, 12 | i10, i23 | -12 | +2 | +6c | * Combo from 1st CH with 2f delay * Interrupt with i5 from 1st block |
| lee | 1,3 | h, h | 5, 5 | i10, i16 | -11 | +0 | * Jail from 1st block with 2F delay * Combo from 1st hit with 4F delay * Move can be delayed by 4F | |
| miary-zo | 1,3 | h, m | 5, 10 | i10, i20 | -6 | +0 | * Combo from 1st hit with 4f delay * Interrupt with i1 from 1st block * Move can be delayed 4f * +0c on crouching hit * Links to 10-hit strings | |
| victor | 1,3 | h, L | 5, 11 | i10, i21~22 | -12 | -1 | * Combo from 1st hit with 2F delay * -1c on crouching hit | |
| zafina | 1,3 | h, h | 5, 14 | i10, i17~18 | -2 | +7 | * Combo from 1st hit with 3f delay * Jail from 1st attack with 1f delay * Move can be delayed 2f * Cancel SCR transition -8 +1 t55 r26 with B | |
| lee | 1,2:4 | h, h, m | 5, 9, 12 | i10, ,i18 | -12 | +5 | +58a | * Jail from 1st block * Combo from 2nd hit with 1f delay * Input 4 during frames 10-13 of 1,2 * Consumes 60F of remaining Heat time without perfect input * 4 chip damage on block * Move cannot be delayed * Transition to HMS r33 with 3 (-14/+3/+57a) ** Cancel to r11 standing or FC with b_db_d_df (Cannot block i25) ** Cancel to r1 standing or r7 FC with u_d~d_db_d_df (Cannot block i15) |
| law | 1,2,uf+3,4 | h,h,Special,M | 20 | i15 | -12 | +31a (+21) | ||
| anna | 1,2,uf+1+2 | h, h, h | 5, 8, 13 | i10, ,i21~65 | -14~+10 | +33a (+18) | * Weapon * Combo from 2nd CH with 9f delay * Input can be delayed 10f * Move can be delayed 5f * Chip damage on block * Recovers 7f slower on block | |
| hwoarang | 1,2,f+4 | h, h, h | 5, 10, 20 | i10, ,i24~25 | -2 | +35d (+27) | * Balcony Break * Combo from 2nd CH with 3F delay * Move can be delayed by 4F * Low crush 14~ | |
| hwoarang | 1,2,f+3 | h, h, m | 5, 10, 14 | i10, ,i21 | -8 | +9 | * Wall Crush +21g on hit * Combo from 2nd CH with 4F delay | |
| king | 1,2,d+2+4 | h, h, t | 5, 15, 35 | i10, ,i27 | +1d | * Floor Break * Crouch throw, unbreakable * Interrupt with i8 from 1st block * Opponent recovers in FDFA | ||
| alisa | 1,2,d+2* | h, h, l | 5, 10, 22 | i10, ,i36~37 | -10 | +34a | * Interrupt with i17 from 1st block * Input can be delayed 8f * Move can be delayed 7f | |
| alisa | 1,2,d+2 | h, h, l | 5, 10, 17 | i10, ,i27~28 | -11 | +2 | +33a | * Combo from 2nd CH * Interrupt with i8 from 1st block * Input can be delayed 8f * Move can be delayed 7f |
| eddy | 1,2,4~4 | h, h, h | 5, 12, 27 | i10, ,i18~20 | +8~+10 | +42d (-16) | * Balcony Break * Interrupt with i11 * Whiffs vs SSL, SSR, SWR from 1st block * Tech roll to r45 FC on frames 30~31 * Low crush 7~32 | |
| eddy | 1,2,4~3 | h, h, L | 5, 12, 20 | i10, ,i32~33 | -14c | +18a | * Interrupt with i25 * Whiffs vs SWL and SWR from 1st block * High crush 32~ | |
| heihachi | 1,2,4* | h, h, h | 5, 8, 27 | i10, ,i31~32 | +6 | +67a (+51) | * Tornado * Balcony Break * Instant Tornado * 28F minimum charge * Interrupt with i11 from 1st block * Move cannot be interrupted from 1st hit (crouch assist bufferable) * Realign properties from 1st block or hit * 8 chip damage on block | |
| fahkumram | 1,2,4,4 | h, h, h, L | 5, 8, 10, 15 | i10, ,i25 | -15 | -4 | +0d | * Combo from 3rd hit * Interrupt with i6 from 3rd block * Shift to attack throw Murderous Sweep and gain GRF on CH |
| fahkumram | 1,2,4,3~4*~B | h, h, h, m | 5, 8, 10, 25 | i10, ,i22 | -7 | +6 | * Homing * Balcony Break * Effective startup i53 * Interrupt with i34 from 3rd block * Interrupt with i22 from 3rd hit * Input B during frames 16-24 of Eruption Maw (charged) * Move can be delayed by 8F from Eruption Maw (charged) | |
| fahkumram | 1,2,4,3~4* | h, h, h, m | 5, 8, 10, 25 | i10, ,i36~37 | +9 | +73a (+57) | * Knee * Unparryable * Instant Tornado on hit * Chip damage on block * Effective startup i51~52 * Interrupt with i32 from 3rd block * Interrupt with i20 from 3rd hit * Whiffs vs SS, SW from 3rd block * Whiffs vs SWL from 3rd hit (SSR/SWR inconsistent) * Cancel to r20 FC with F at frames 16-24 (frames 31-39 from 3rd attack) ** Interrupt with i33? mid/low from 3rd block ** Interrupt with i21? mid/low from 3rd hit * Move can be delayed by 2F * Power up in Heat or GRF | |
| fahkumram | 1,2,4,3~4 | h, h, h, m | 5, 8, 10, 20 | i10, ,i21~22 | -5 | +9 | +44a | * Knee * Can be charged with held input * Effective startup i36~37 * Interrupt with i17 from 3rd block * Interrupt with i5 from 3rd hit * Move can be delayed by 2F * Recovers 2f slower on hit or block |
| fahkumram | 1,2,4,3 | h, h, h, h | 5, 8, 10, 14 | i10, ,i19~20 | -7 | +6 | +29a | * Balcony Break (airborne) * Combo from 3rd hit * Move cannot be interrupted |
| kazuya | 1,2,4,3 | h, h, L, m | 5, 8, 18, 25 | i10, ,i32 | -2 | +24a (+15) | +69a | * Balcony Break * Combo from 3rd CH with no delay * Interrupt with i13 from 3rd block * Interrupt with i2 from 3rd hit * Whiffs vs SSL from 3rd block * Move can be delayed 11f |
| anna | 1,2,4 | h, h, h | 5, 8, 22 | i10, ,i22 | -6 | +20a (+11) | +49a | * Balcony Break * Combo from 2nd CH with 8F delay * Interrupt with i2 * Move can be delayed by 10F |
| asuka | 1,2,4 | h, m, m | 5, 8, 18 | i10, ,i18~19 | -12 | +18a (-1) | * Balcony Break * Combo from 1st CH or 2nd CH with 1f delay * Move cannot be interrupted * Move cannot be delayed * Input can be delayed by 1F | |
| bryan | 1,2,4 | h, h, h | 5, 8, 24 | i10, ,i20 | -5 | +20a (+11) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st CH or 2nd CH with 3f delay * Interrupt with i2 from 1st block * Move can be delayed 2F * Input can be delayed by 3F | |
| devil-jin | 1,2,4 | h, h, m | 5, 8, 10 | i10, ,i11 | -10 | +4 | * Knee * Jail from 1st block * Combo from 1st hit * Move is delayed 6F * Input cannot be delayed | |
| eddy | 1,2,4 | h, h | 5, 12 | i10, , | +6 | +17 | * Low crush 7~37 * Floating state 38~40 | |
| fahkumram | 1,2,4 | h, h, h | 5, 8, 10 | i10, ,i17 | -9 | +6 | * Move cannot be interrupted * Input can be delayed 2f * Move cannot be delayed | |
| heihachi | 1,2,4 | h, h, h | 5, 8, 21 | i10, ,i22~23 | -9 | +16cg | +52a | * Balcony Break * Tornado * Combo from 2nd CH with 2f delay or 8F charge delay (i30~31) * Interrupt with i2 from 2nd block * Can be charged with up to 27F (i31~32) * Move can be delayed by 1F * Input can be delayed by 2F |
| jin | 1,2,4 | h, h, h | 5, 12, 26 | i10, ,i20~22 | -4 | +23a (+14) | * Balcony Break * Combo from 3rd hit with 7f delay * Interrupt with i6 from 1st block * Input can be delayed 9f * Move can be delayed 4f | |
| jun | 1,2,4 | h, h, m | 5, 8, 16 | i10, ,i27~28 | -12 | +5 | +15a (+6) | * Balcony Break (airborne) * Wall Crush +17g on hit and 3 chip damage * Not a true combo on 2nd hit or CH (bug? breaks neutral guard) * Interrupt with i5 from 1st block * Input can be delayed 9f |
| kazuya | 1,2,4 | h, h, L | 5, 8, 18 | i10, ,i23~24 | -14c | -3 | +0c | * Combo from 2nd CH with 7f delay * Interrupt with i3 from 1st block * -3c on crouching hit |
| kunimitsu | 1,2,4 | h, h, m | 5, 8, 20 | i10, ,i23~24 | -14 | +12d | * Balcony Break * Combo from 1st CH with 3F delay * Interrupt with i3 from 1st block * Hit vs BT +9d * Low crush 12~32 * Floating state 33~35 | |
| lee | 1,2,4 | h, h, m | 5, 9, 10 | i10, ,i18 | -12 | -1 | +58a | * Jail from 1st block * Combo from 2nd hit * Transition to HMS r33 with 3 (-14/-3/+57a) ** Cancel to r11 standing or FC with b_db_d_df (Cannot block i25) ** Cancel to r1 standing or r7 FC with u_d~d_db_d_df (Cannot block i15) * Consumes 60F of remaining Heat time without perfect input |
| leo | 1,2,4 | h, h, L | 5, 10, 15 | i10, ,i24 | -13 | +3 | +8a | * Combo from 2nd CH with 6F delay * Interrupt with i4 from 1st block * Move can be delayed by 11F |
| leroy | 1,2,4 | h, h, m | 5, 9, 11 | i10, ,i16 | -9 | +3 | * Transition to HRM * Combo from 1st hit * Jail from 1st block | |
| lidia | 1,2,4 | h, h, l | 5, 8, 15 | i10, ,i26 | -13 | +3 | +26a | * Input can be delayed 8f * Interrupt with i7 from 2nd block * Can be low parried on hit * Can hit grounded while off-axis |
| lili | 1,2,4 | h, h, m | 5, 12, 20 | i10, ,i29~34 | -9~-4 | +2a (-7) | * Balcony Break * Input can be delayed 4f * Move can be delayed 3f * Interrupt with i11 from 1st block * Whiffs vs SS, SW from 1st block * Powers up in Heat * Chip on block [6] * Low crush 21~41 * Floating state 42~44 | |
| nina | 1,2,4 | h, h, h | 5, 10, 22 | i10, ,i22 | -6 | +20a (+11) | +49a | * Balcony Break * Combo from 2nd CH with 8f delay * Interrupt with i2 from 1st block * Input can be delayed 10f |
| raven | 1,2,4 | h, h, M | 5, 12, 20 | i10, ,i23~25 | -14~-12 | +15a (-2) | * Tornado * Balcony Break * Combo from 1st or 2nd CH * Interrupt with i4 * Low crush 23~42 * Floating state 43~45 | |
| shaheen | 1,2,4 | h, h, m | 5, 9, 20 | i10, ,i24~26 | -13 | +33a (+18) | * Tornado * Combo from 1st or 2nd CH with 2F delay * Interrupt with i6 from 1st block * Move cannot be delayed * Input can be delayed by 2F | |
| asuka | 1,2,3* | h, m, m | 5, 8, 26 | i10, ,i52~53 | +6 | +28a (+19) | * Balcony Break * Strong Aerial Tailspin * 10 chip damage on block * Cancel to r15 with B * Interrupt with i36 from 2nd block * Interrupt with i22 from 2nd hit * Whiffs vs delayed SS, SW from 2nd block or hit | |
| devil-jin | 1,2,3,4 | h, h, m, m | 5, 8, 25, 30 | i10, ,i36~38 | +0~+2 | +11c~+13c | * Floor Break * Interrupt with i7 from 3rd block * Whiffs vs SSL, SWL from 3rd block | |
| reina | 1,2,3,4 | h, h, m, h | 5, 6, 10, 21 | i10, ,i22~23 | -4 | +21a (+12) | * Strong Aerial Tailspin * CH-confirmable from 2nd CH * Combo from 3rd hit with 5f delay * Input can be delayed 10f * Move can be delayed 8f * Interrupt with i5 from 3rd block | |
| asuka | 1,2,3 | h, m, m | 5, 8, 24 | i10, ,i31~33 | -2 | +29a (+20) | * Balcony Break * Strong Aerial Tailspin * 4 chip damage on block * Cancel to r18 with B * Interrupt with i15 from 2nd block * Whiffs vs SS, SW from 2nd block * Interrupt with i1 from 2nd hit * Last input can be held to power up | |
| bryan | 1,2,3 | h, h, L | 5, 8, 15 | i10, ,i24 | -12 | +2 | +14a | * Combo from 1st CH with no delay * Combo from 2nd CH with 3F delay * Interrupt with i8 from 1st block * Move cannot be delayed * Input can be delayed by 3F |
| devil-jin | 1,2,3 | h, h, m | 5, 8, 25 | i10, ,i29~31 | +4 | +24a | * Floor Break * Input can be delayed 1f * Move cannot be delayed * Interrupt with i10 from 2nd block * Whiffs vs SS, SW from 2nd block | |
| eddy | 1,2,3 | h, h, h | 5, 12, 21 | i10, ,i24~25 | -9 | +21a (+11) | * Balcony Break * Combo from 1st or 2nd CH with 4F delay * Interrupt from 2nd block with i5 | |
| jin | 1,2,3 | h, h, m | 5, 12, 20 | i10, ,i24~26 | +0 | +31d | * Spike * Interrupt with i10 from 1st block * Whiffs vs SSR, SWR from 1st block * Input can be delayed 9f * Move can be delayed 4f | |
| law | 1,2,3 | h, h, m | 5, 8, 10 | i10, ,i15 | -5 | +13g | * Wall Crush +24g on hit * Knee * Combos from 1st hit CH * Jails from 1st attack | |
| leroy | 1,2,3 | h, h, h | 5, 9, 21 | i10, ,i23~24 | -6~-5 | +20a(+11)~+21a(+13) | * Balcony Break * Combo from 2nd hit CH * Low crush | |
| lidia | 1,2,3 | h, h, h | 5, 8, 27 | i10, ,i26~27 | -6 | +20a (+11) | * Balcony Break * Interrupt with i7 from 1st block * Whiffs vs SSL, SWL from 1st block * Input can be delayed 3f * Low crush 16~31 | |
| lili | 1,2,3 | h, h, L | 5, 12, 13 | i10, ,i26 | -13 | -2 | +6c | * Combo from 2nd CH * Interrupt with i7 from 1st block * High crush 10~45 |
| paul | 1,2,3 | h, h, m | 5, 12, 7 | i10, ,i16~17 | -25 | -14 | * Combo from 1st hit * Jail from 1st hit * Cancel to 10 strings | |
| reina | 1,2,3 | h, h, m | 5, 6, 10 | i10, ,i21~22 | -10 | +1 | * Knee * Combo from 2nd CH with 3f delay * Input can be delayed 3f * Move can be delayed 2f | |
| shaheen | 1,2,3 | h, h, h | 5, 9, 18 | i10, ,i20 | -8 | +3 | * Transition to -1, +10 SNK with DF * Combo from 1st CH with 7F delay * Interrupt with i2 from 1st block * Move can be delayed by 5F * Input can be delayed by 7F | |
| zafina | 1,2,3 | h, h, h | 5, 9, 12 | i10, ,i20 | 0 | +9 | * Combo from 2nd hit CH with 8f delay * Interrupt with i1 * Move can be delayed 7f * Cancel SCR transition -9 +0 t71 r28 with B | |
| kazuya | 1,2,2~3 | h, h, m | 5, 8, 23 | i10, ,i23 | -9 | +6 | * Input 3 at frame 16 * Interrupt with i21 from 2nd block * Interrupt with i10 from 2nd hit * Whiffs vs SS from 2nd block * Whiffs vs SSL, SWL from 2nd hit * i39 effective startup | |
| heihachi | 1,2,2~1,1+2 | h, h, m, m | 5, 8, 20, 24 | i10, ,i26 | -13 | +11a (+2) | * Balcony Break * Combo from 2nd CH or 3rd hit with 10F delay * Interrupt with i8 from 3rd block * Move can be delayed by 12F * Input can be delayed by 14F | |
| heihachi | 1,2,2~1 | h, h, m | 5, 8, 20 | i10, ,i13 | -11 | +6 | * Combo from 2nd CH * Input 1 at frame 13 (effective startup i26) * Interrupt with i8 from 1st block * Whiffs vs SSL, SWL from 1st block * Cancel to SS -5 -16 with D_U | |
| king | 1,2,2+4 | h, h, t | 5, 15, 30 | i10, ,i30 | -6 | +1d | * Tornado * Throw break 2 * Interrupt with i12 from 1st block * Can side switch on hit | |
| lee | 1,2,2,3 | h, h, m, h | 5, 9, 14, 23 | i10, ,i21~23 | -3 | +17a (+8) | * Balcony Break * Combo from 2nd CH or 3rd hit with 8F delay * Transition to HMS r37 with 4 (-9/+11a (+2a)) ** Cancel to r14 standing or FC with b_db_d_df (Cannot block i23) ** Cancel to r1 standing or r7 FC with u_d~d_db_d_df (Cannot block i10) * Interrupt with i6 from 3rd block * Whiffs vs SSR from 3rd block * Move can be delayed 13F * Input can be delayed 17F | |
| law | 1,2,2,2 | h, h, m, h | 5, 8, 10, 15 | i10, ,i13 | -9 | +4 | +9d | * Combos from 1st or 3rd hit CH * Delay-able * Transition to DSS with F ** (-4 oB, +9g oH, +14d CH) |
| law | 1,2,2,1+2 | h, h, m, m | 5, 8, 10, 23 | i10, ,i19 | -13 | +5a (-4) | Balcony Break | |
| alisa | 1,2,2 | h, h, h | 5, 10, 20 | i10, ,i20~35 | -9~+6 | +21a (+6) | * Tornado * Balcony Break (airborne) * Weapon * Combo from 2nd CH with 1f delay * Interrupt with i1 from 1st block * 6 chip damage on block | |
| anna | 1,2,2 | h, h, M | 5, 8, 20 | i10, ,i26~27 | -8 | +12 | +76a (+60) | * Transition to HAM on hit automatically * Interrupt with i11 * Whiffs vs SSR from 1st block |
| bob | 1,2,2 | h, h, m | 5, 10, 20 | i10, ,i20~21 | -14 | +5 | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Combo from 1st CH with 3F delay * Interrupt with i1 from 1st block * Move can be delayed by 2F * Input can be delayed by 3F | |
| devil-jin | 1,2,2 | h, h, h | 5, 8, 12 | i10, ,i17 | -12 | +4 | * Combo from 1st hit with 11F delay * Jail from 2nd hit with 2F delay * Move can be delayed 9F * Input can be delayed 11F | |
| feng | 1,2,2 | h, h, h | 5, 9, 12 | i10, ,i17 | -13 | +3 | * Combo from 1st hit with 3F delay * Jails attack inputs with 2F delay (crouch assist bufferable) * Duckable * Transition to BT with B (-11/+5) | |
| heihachi | 1,2,2 | h, h, h | 5, 8, 12 | i10, ,i17 | -12 | +4 | * Jail from 1st block with 2F delay * Combo from 1st hit with 2F delay * Enter FUJ -9 +4 r30 with D on frame 22 * Move cannot be delayed * Input can be delayed by 2F | |
| jun | 1,2,2 | h, h, h | 5, 8, 12 | i10, ,i16~17 | +4 | +11 | +20c | * Homing * Combo from 2nd hit with 9F delay * Jails attack inputs with 1F delay (crouch assist bufferable) * Duckable * Restores 2 health on hit * Gain 6 Kazama Essence on normal hit and 5 on airborne hit |
| kazuya | 1,2,2 | h, h, h | 5, 8, 12 | i10, ,i17 | -12 | +4 | * Combo from 1st hit * Combo from 2nd hit with 2f delay * Jail from 1st block with 2f delay * Input can be delayed 2f * Move cannot be delayed | |
| kunimitsu | 1,2,2 | h, h, h | 5, 8, 10 | i10, ,i20~21 | -12 | +5 | * Balcony Break (airborne) * Weapon * Combo from 1st hit * Move cannot be interrupted * Transition to BT with B | |
| law | 1,2,2 | h, h, m | 5, 8, 10 | i10, ,i20 | -8 | +4 | +4 | Combos from 1st hit CH |
| lee | 1,2,2 | h, h, m | 5, 9, 14 | i10, ,i20~21 | -13 | -2 | * Combo from 2nd CH with 7F delay * Interrupt with i2 from 1st block * Move can be delayed 5F * Input can be delayed 7F | |
| lidia | 1,2,2 | h, h, m | 5, 8, 10 | i10, ,i22 | -8 | +8 | * Combo from 1st hit with 3f delay * Interrupt with i3 from 1st block * Transition to CAT on hit or block only * CAT transition is -16 | |
| miary-zo | 1,2,2 | h, h, h | 5, 6, 20 | i10, ,i28~30 | -7 | +14d | +67a (+51) | * Tornado * Balcony Break * Weapon * Combo from 1st CH * Interrupt with i8 from 1st block * Whiffs vs SSR, SWR from 1st block * Chip damage on block * Instant Tornado on CH * Hit vs BT +11d |
| reina | 1,2,2 | h, h, h | 5, 6, 14 | i10, ,i17 | -14 | +0 | * Jail from 2nd block with 2F delay * Combo from 2nd hit with 2F delay * Combo from 2nd CH with 3F delay * Move can be delayed by 1F * Input can be delayed by 3F * Transition to UNS r26 with u_d (-7/+7) | |
| shaheen | 1,2,2 | h, h, m | 5, 9, 17 | i10, ,i20~21 | -11 | +3 | +58a | * Combo from 1st CH or 2nd CH with 10F delay * Interrupt with i2 from 1st block * Move can be delayed by 10F * Input can be delayed by 12F * Cancel to SNK (-13/-2) with DF |
| nina | 1,2,1+2 | h, h, m | 5, 10, 22 | i10, ,i23 | -14 | +17a (+8) | +36d (+28) | * Balcony Break * Combo from 2nd CH with 7f delay * Move can be delayed 10f * Interrupt with i3 from 2nd block * Recovers 6F faster on hit (r28 t71) |
| king | 1,2,1,d+2+4 | h, h, m, t | 5, 15, 10, 35 | i10, ,i28~30 | +1d | * Floor Break * Crouch throw, unbreakable * Opponent recovers in FDFA | ||
| steve | 1,2,1,d+2 | h, h, h, l | 5, 10, 15, 19 | i10, ,i26~27 | -12 | +1c | +14d | * Transition to r30 FC with d_db * Interrupt with i9 from 1st block * High crush 10~ |
| anna | 1,2,1,4 | h, h, h, h | 5, 8, 4, 18 | i10, ,i20~21 | +4 | +32a (+22) | * Tornado * Chip damage on block * String jails vs hits (string duckable) * Floating state 20~39 | |
| fahkumram | 1,2,1,4 | h, h, m, m | 5, 8, 15, 23 | i10, ,i21~22 | -14 | +13a (+4) | * Balcony Break * Knee * Combo from 3rd hit with 10f delay * Interrupt with i4 from 1st block * Input can be delayed 12f * Move can be delayed 10f | |
| leo | 1,2,1,4 | h, h, h, h | 5, 10, 16, 30 | i10, ,i21~23 | -6~-4 | +32a (+6) | * Balcony Break * Combo from 2nd CH or 3rd hit * Interrupt with i2 from 3rd block | |
| king | 1,2,1,2+4 | h, h, m, t | 5, 15, 10, 40 | i10, ,i26~28 | -3 | +0d | * Throw break 2 * Can side switch on hit | |
| anna | 1,2,1,2 | h, h, h, m | 5, 8, 4, 24 | i10, ,i23~72 | -14~+35 | +21a (+11) | * Weapon * Combo from 3rd CH * Interrupt with i1 * 4 chip damage on block | |
| steve | 1,2,1,2 | h, h, h, m | 5, 10, 15, 15 | i10, ,i18~19 | -10 | +16a (+7) | * Balcony Break * Combo from 3rd CH * Move cannot be interrupted * Transition to LWV with 3 (-6/+20a (+11)) * Transition to RWV with 4 (-6/+20a (+11)) * Transition to SWY with b+3_4 (-6/+20a (+11)) * Transition to r20? DCK with f+3_4 (-4/+22a (+13)) ** r22? DCK FC cancel? | |
| nina | 1,2,1,1+2 | h, h, h, h,h,h | 5, 10, 17, 6,6,6 | i10, ,i25 i32 i39 | -9 | +8c | * Balcony Break * Weapon * Jail from 3rd block * Combo from 2nd CH with 4F? delay * 12 chip damage on block * Power up in Heat * Forces tech backroll on hit * Move cannot be delayed * Input can be delayed by 4F | |
| leo | 1,2,1,1 | h, h, h, m | 5, 10, 16, 21 | i10, ,i18 | -13 | +12a (+3) | * Balcony Break * Elbow * Combo from 2nd CH or 3rd hit * Move cannot be interrupted * Move is delayed 1F * Move cannot be delayed * Input cannot be delayed | |
| anna | 1,2,1 | h, h, h | 5, 8, 4 | i10, ,i16 | -4 | +0 | * Jail from 1st attack with 3f delay * Combo from 1st hit with 4f delay * Input can be delayed 10f | |
| armor-king | 1,2,1 | h, h, m | 5, 10, 14 | i10, ,i24~25 | -5 | +1 | +11 | * Combo from 2nd CH with 3F delay * Interrupt with i4 from 2nd block * Move can be delayed by 10F * Cancel to r38 BAD with F (-19/-11) at frame 13 |
| bryan | 1,2,1 | h, h, m | 5, 8, 18 | i10, ,i19 | -6 | +6 | +30d | * Combo from 1st CH with no delay * Combo from 2nd CH with 10F delay * Move cannot be interrupted * Move can be delayed by 10F |
| dragunov | 1,2,1 | h, m, m | 5, 8, 20 | i10, ,i19~20 | -14 | +15cg | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st or 2nd CH * Jail from 1st block * Opponent recovers Crouching | |
| fahkumram | 1,2,1 | h, h, m | 5, 8, 15 | i10, ,i17~18 | -10 | +3 | * Move cannot be interrupted * Move can be delayed by 10F * Input can be delayed by 12F | |
| jin | 1,2,1 | h, h, m | 5, 12, 20 | i10, ,i20~22 | -16 | +31a (+21) | * Tornado * Combo from 2nd CH with 7f delay * Interrupt with i6 from 1st block * Input can be delayed 9f * Move can be delayed 4f * 6 chip damage on block * Low crush 20~49 * Floating state 50~52 | |
| king | 1,2,1 | h, h, m | 5, 15, 10 | i10, ,i24~25 | -4 | +5 | +10 | * Jail from 2nd hit with 4f delay * Move can be delayed 9f * Interrupt with i5 from 1st block * Starter of 10 Strings, 3rd~5th hits are combo |