
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| dragunov | SNK.3 | L,t | 17,20 | i17~18 | -16 | +0 | +1d/(+26a) | * Throw when CH from the front or on airborne hit in close range ** Called "Needle Hold" in-game * +26a on CH from distance * Floating state 10~42 * High crush 12~ |
| shaheen | SNK.3 | m | 23 | i20 | -12 | +63 (+48) | * Tornado * Hit throw which side switches * Low crush 13 | |
| dragunov | SNK.3+4 | m | 20 | i17~18 | -13 | +27g | * Knee * Absorb a hit to transition to Snap Knee Assault ** +1d 45dmg total * -7 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 8~16 | |
| dragunov | SNK.4 | m | 22 | i19~20 | +7 | +8c | * Heat Engager * Heat Dash +5, +67a (+50) * Balcony Break * Spike * 4 chip damage on block | |
| shaheen | SNK.4 | L | 20 | i20~22 | -14 | +3c | +14c | |
| shaheen | SNK.df+1 | m | 12 | i15~16 | -5 | +6 | * Good left sidestep tracking | |
| shaheen | SNK.df+1,2 | m, h | 12, 40 | i15~16, i20 | -4 | 0 | * Tornado * Removes Recoverable Health * Combo from 1st hit with 7F delay * Move can be delayed by 6F * Input can be delayed by 7F * Transition to attack throw on standing front hit | |
| shaheen | SNK.df+1,3 | m, m | 12, 28 | i15~16, i27~28 | -13 | +19a (+9) | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Combo from 1st hit with 1F delay * Move can be delayed by 6F * Input can be delayed by 7F * Low crush | |
| bryan | SS.1 | h | 23 | i17~18 | -5 | +8 | +15c | Balcony break on airborne hit |
| nina | SS.1 | m | 15 | i14~15 | -10 | +3 | * Enter CD +10g +23g with F * Enter SWA +10g +23g with B | |
| paul | SS.1 | h | 21 | i20 | +8 | +35a (+27) | * Balcony Break * Elbow * Chip damage (6) * Effective minimum startup 30f | |
| yoshimitsu | SS.1 | m | 21 | i17~18 | -9 | +2 | +27a (+17) | Sidestep adds minimum 9f, effective startup i26~27 |
| nina | SS.1,2 | m, m | 15, 15 | i14~15, i16~18 | -3 | +3 | ||
| anna | SS.1+2 | m,m | 5,7 | i19~20 i5~9 | -11 | +32a (+22) | * Sidestep adds minimum 9f, effective startup i28~29 | |
| clive | SS.1+2 | M | 21 | i25~26 | +2 | +49a | * Spike * Weapon * 6 Chip Damage on block * Transition to FC with D * Side step takes 9f, effective startup i34~35 | |
| feng | SS.1+2 | m | 24 | i22~23 | +1~+2 | +21a (+12) | * Balcony Break * 7 chip damage on block | |
| jun | SS.1+2 | h,h,m | 7,9,18 | i16 i17 i15~16 | -4 | +7c | * Homing * Spike * Jail from 1st attack * Combo from 1st or 2nd hit | |
| kazuya | SS.1+2 | h | 25 | i19~20 | +5 | +26g | * Homing * 7 chip damage on block * Transition to r18 CD with DF ** Transition to r19? forward dash with f,n,f (+4?/+25g?) | |
| kuma | SS.1+2 | m | 23 | i22~23 | -3 | +6c | * 9 chip damage * Transition to +12 +3 HBS with D | |
| leo | SS.1+2 | m | 30 | i19 | -9 | +14a (+5) | +29d | * Balcony Break |
| leroy | SS.1+2 | h,h,h | 3, 3, 20 | i14, i6, i6 | +7 | +25g | * Balcony Break * Opponent recovers crouching on hit * 8 chip damage on block * Power up during Heat (partially uses remaining Heat time) | |
| lili | SS.1+2 | m | 21 | i19~20 | +0 | +25a (+16) | +64a | * Balcony Break * Sidestep takes 9f, effective startup i28~29 |
| nina | SS.1+2 | m | 22 | i19 | -8 | +3 | +37a | * Balcony Break * Sidestep adds minimum 9f, effective startup i28 * Chip damage on block |
| panda | SS.1+2 | m | 23 | i22~23 | -3 | +6c | * 9 chip damage * Transition to +12 +3 HBS with D | |
| shaheen | SS.1+2 | m | 23 | i19~20 | +3 | +22g | +35a | * Partially restore remaining Heat time on hit * Sidestep takes 9f; effective startup i28 * 6 chip damage on block |
| victor | SS.1+2 | m | 25 | i18~19 | -9 | +15 (+5) | * Balcony Break | |
| zafina | SS.1+2 | m | 22 | i17~18 | -2c | +8c | +28a | * Spike |
| nina | SS.1+2,1+2 | m, sm,sm | 22, 8,8 | i19, i30,i5 | -9 | +16a (+16) | * Balcony Break * Weapon * Only occurs on 1st hit hit or block * Combos from 1st hit * Jails from 1st hit * 6 Chip damage on block | |
| anna | SS.2 | L | 12 | i20~21 | -12 | +0 | +14g | * Sidestep adds minimum 9f, effective startup i29~30 * High crush 6~ |
| armor-king | SS.2 | l | 17 | i19~20 | -12 | +3 | +6c | * High crush |
| asuka | SS.2 | m | 23 | i13~14 | -13 | +13a (+4) | * Heat Engager * Heat Dash +5, +36a (+26) * Gain NWG on Heat activation * Balcony break on airborne hit | |
| bryan | SS.2 | M | 15 | i17~18 | -9 | +1 | ||
| clive | SS.2 | M | 12 | i17~18 | -9 | -2 | * Weapon * Side step takes 9f, effective startup i26 | |
| devil-jin | SS.2 | m | 25 | i17~18 | -22 | +72a | * Transition to Hell's Gate on hit with U * Sidestep adds 9f, effective move startup: i26 | |
| dragunov | SS.2 | m | 16 | i20~21 | -10 | +1 | Spike | |
| feng | SS.2 | h | 18 | i15 | +3 | +9 | +31g | * Homing * Transition to BT |
| heihachi | SS.2 | m | 20 | i23~24 | -9 | +9 | +36a (+28) | * Enter RAI -5 +13 r24 with F |
| jun | SS.2 | m | 27 | i16 | -9 | +14a (+5) | +34d (+26) | * Balcony Break * Tornado * Restores 3 health and 3 recoverable on hit * Gain 6 Kazama Essence on normal hit and 5 on airborne hit |
| lars | SS.2 | m | 20 | i16~17 | -7 | +22d | * 4 chip damage on block | |
| lidia | SS.2 | m | 18 | i18 | -1c | +10c | +17c | * Floor Break * Elbow * Transition to HRS |
| miary-zo | SS.2 | m | 22 | i20 | +1 | +3 | +59a | * Balcony Break (airborne) * Enter MOR +4 +6 r32 with F * 4 chip damage on block * Sidestep takes 9f, effective startup i29 |
| nina | SS.2 | m | 15 | i13~14 | -14 | +33a (+23) | ||
| shaheen | SS.2 | L | 14 | i20 | -12 | +1c | * Sidestep takes 9f; effective startup i29 * High crush 15~ | |
| yoshimitsu | SS.2 | m | 22 | i16~17 | -13 | +28a (+18) | * Tornado * Sidestep adds minimum 9f, effective startup i25~26 | |
| bryan | SS.2,1 | M, h | 15, 20 | i17~18, i21~22 | -5 | +43d (-15) | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * Elbow * Combo from 1st hit with 8f delay * Input can be delayed 11f * Move can be delayed 10f | |
| clive | SS.2,1 | M, m | 12, 23 | i17~18, i22~23 | -15 | +9c | * Heat Engager * Heat Dash +5, +45a (+35a) * Balcony Break * Weapon * Input 1 during the 1st hit animation on frames 16~18 to add +3 damage * Combo from 1st hit with 11f delay * Input can be delayed 11f * Move can be delayed 10f * Force tech backroll on hit | |
| dragunov | SS.2,1+2 | m, m,m | 16, 8,12 | i20~21, i27~29 i8~9 | -4 | +2c | * Combo from 1st hit | |
| dragunov | SS.2,1+2,4 | m, m,m, h | 16, 8,12, 28 | i20~21, ,i26~27 | -10 | +45a | * Combo from 1st hit | |
| dragunov | SS.2,3 | m, h,t | 16, 20,20 | i20~21, i18 | -9 | +1d | * Throw when hit from the front * Removes Recoverable Health * Side switch on front hit * +5 on side or BT hit * Combo from 1st hit | |
| devil-jin | SS.2,U | m, m!,M! | 25, 35 (24), 40 (20) | i17~18, i37~38 i22~60 | -5a | * Only available as combo from 1st hit * 44 damage with scaling | ||
| anna | SS.3 | M | 23 | i21~23 | +4c | +8c | +25d | * Spike * Sidestep adds minimum 9f, effective startup i30~32 |
| eddy | SS.3 | m | 17 | i25~26 | +0 | +8 | * Transition to RLX * Cancel to RLX with D * High crush 6~54 | |
| hwoarang | SS.3 | m | 13 | i18~19 | -12 | -1 | +5s | |
| kazuya | SS.3 | m | 23 | i23 | -7 | +16a (+7) | +50a | Balcony Break |
| lili | SS.3 | M | 20 | i16~17 | -9 | +35d (+27) | * Balcony Break * Sidestep takes 9f, effective startup i25~26 * Hit vs BT +15d | |
| paul | SS.3 | L | 17 | i19 | -12c | +4 | +12c | * Effective minimum startup 28f |
| hwoarang | SS.3,3 | m, h | 13, 16 | i18~19, i9~10 | +3 | +14 | * Jail from 1st block * Combo from 1st hit * +34a (+27) on 1st CH * Transition to LFS | |
| eddy | SS.3+4 | h,h | 6,10 | i14~15 | -7 | +31a(+24) | * Transition to FC * Low crush 11~30 * Floating state 31~? * High crush ?~? | |
| leroy | SS.3+4 | m,m | 20,6 | i20~21, i9~10 | +3 | +8 | * Transitions to HRM * Low crush 23~36 | |
| alisa | SS.4 | L | 16 | i24~25 | -12 | +2 | * High crush 6~35 | |
| armor-king | SS.4 | m | 22 | i19~20 | -8 | +13a | +58a | |
| asuka | SS.4 | h | 18 | i17~21 | -6~-2 | +7~+11 | +30a | |
| claudio | SS.4 | L | 20 | i20~21 | -12 | +6c | +27d | * Side step takes 9f, effective startup i29 * Tracking and range notes: * Assuming i29 startup with 9f left sidestep * SSL4 range: 2.45 * SSR4 range: 2.39 * Pseudo homing low? |
| eddy | SS.4 | L,L | 7,10 | i21~22 | -13c | +3c | * High crush 6~31 | |
| fahkumram | SS.4 | m | 23 | i15 | -11 | +38a | * Tornado * Knee * Low crush | |
| feng | SS.4 | l | 19 | i20~22 | -31c | -3~-1 | +71a (+55) | * Has a clean hit effect (+71a (+55) on hit) * -3~-1 on hit with no clean hit * High crush 10~31 |
| hwoarang | SS.4 | l | 18 | i19~20 | -13 | +5c | +31a | * Transition to RFF |
| jun | SS.4 | m | 20 | i18~20 | +6 | +8c | * Heat Engager * Heat Dash +5, +67a (+50) * Spike * Gain 10 Kazama Essence on Heat activation | |
| kazuya | SS.4 | m | 14 | i15 | -6 | +4 | Balcony Break | |
| leroy | SS.4 | L | 17 | i18~19 | -12 | +4 | +14 | * Can be delayed |
| lidia | SS.4 | h | 21 | i16~17 | -6 | +16g | +14 | Balcony Break |
| lili | SS.4 | m | 18 | i20~21 | -4 | +4 | +64 | * Enter RAB -15 -7 +53a r36 with b+3 or b+4 * Sidestep takes 9f, effective startup i29~30 * High crush 6~12 |
| nina | SS.4 | L | 14 | i20 | -14 | +6c | Sidestep adds minimum 9f, effective startup i29 * High crush 6~39 | |
| reina | SS.4 | l | 17 | i18~19 | -13 | +0 | +13g | |
| xiaoyu | SS.4 | l | 19 | i18 | -13 | -2 | +29a | * * High crush 6~ |
| kazuya | SS.4,1 | m, m | 14, 22 | i15, i21~22 | -13 | +21a (+12) | * Strong Aerial Tailspin * Elbow * Combo from 1st hit with 9f delay * Move can be delayed 9F * Recovers 5F faster on hit (t65 r28) | |
| alisa | SS.4,1+2 | L, h,h,h,m | 16, 5,5,5,5 | i24~25, i18~19 i3~5 i5~7 i4~5 | -10 | +8 | * Spike * Combo from 1st CH * Low crush 15~34 * Floating state 35~37 | |
| nina | SS.4,2 | L, h | 14, 22 | i20, i22 | -7 | +37d (-21) | * Tornado * Balcony Break * Combo from 1st CH * Chip damage on block | |
| jack-8 | ss1 | M | 23 | i32 | +6c | +59a | ||
| jack-8 | ss2 | h | 20 | i17 | +9 | +35d (+27) | * Balcony Break * Transition to GMH with D ** (+9 oB, +35d (+27) oH) * Chip damage on block (6) | |
| king | ss2 | h | 25 | i19~20 | -5 | +18a(+9) | Balcony Break | |
| law | ss2 | m | 23 | i18 | +0 | +16d (+6) | * Balcony Break * 4 chip damage on block | |
| king | ss2+4 | t | 15 / 20 | i13 | -3 | +0d / +1d | * Homing * 2 throw break (except from behind). * RSSB2 from side/behind, RSSB1 from front, doesn't change to left/right/behind throw. * Opponent recovers in FUFT. * Throw can be canceled by input b/db. | |
| king | ss2+4,b/db | * Side Step that ducks high and covers long distance quickly, recovers in crouch. * Input by u/d,n,n+2+4,b/db. | ||||||
| law | ss3 | l | 17 | i18 | -13 | +7 | +16c | * Transition to DSS on hit |
| king | ss3+4 | h | 50 | i27~31 | 0 | +0d | * Deals a lot of chip damage on block. * Tracks side steps. * In game frame data incorrectly shows that SSL 3+4 is i21 | |
| law | ss3+4 | m,h | 9,10 | i15 | -12 | +63a (+43) | Balcony Break * Low crush | |
| reina | SSH.3 | L | 26 | i32 | -26 | -4c | * High crush | |
| reina | SSH.CH.3 | l | 33,18 | i22 | +0 | * Spike | ||
| reina | SSH.uf | sp | ||||||
| reina | SSH.uf+3 | m | 22 | i30~33 | +6 | +32a (+24) | * Balcony Break | |
| reina | SSH.uf+4 | h | 28 | i32~33 | +4 | +31a (+5) | * Homing * Balcony Break * Can transition to WRA (+8/+35a (+9)/-) with input D | |
| nina | STB.2 | t | 30 | +0 | -6d | * Removes Recoverable Health * Unbreakable * Side switch * Powered up input: STB.2,1,3 | ||
| claudio | STB.4,2 | h, sm | 13, 32 | i12, i28-36 | -19~-11 | +27a (+1) | * Tornado * Balcony Break * Weapon * Combo from 1st hit with 1f delay * 6 chip damage on block * 12 chip damage on block in heat * Consumes STB, but if in Heat, partially depletes the remaining Heat time instead | |
| claudio | STB.b+4,3,2 | m, h, M | 10, 14, 38 | i17, ,i31~32 | -1c | 43a (+33) | * Balcony Break * Spike * Combo from 2nd CH * Interrupt with i5 from 2nd block * 7 chip damage on block * 14 chip damage on block in heat * Consumes STB, but if in Heat, partially depletes the remaining Heat time instead * Low crush 1~31 | |
| claudio | STB.d+1,2 | m, M | 14, 23 | i17~18, i28 | +6 | +28a (+13) | * Tornado * Combo from 1st hit * 4 chip damage on block * 8 chip damage on block in heat * Interrupt with i8 from 1st block * Consumes STB, but if in Heat, partially depletes the remaining Heat time instead | |
| claudio | STB.db+1+2 | M | 25 | i17~18 | -9 | +62a (+46) | * Tornado * 5 chip damage on block * 9 chip damage on block in heat * Consumes STB, but if in Heat, partially depletes the remaining Heat time instead * High crush 6~16 * Low crush 20~32 * Floating state 33~35 | |
| claudio | STB.f,f,F+1+2 | h | 45 | i13~16 | +8g~+11g | +28a (+18) | * Balcony Break * 22 damage on block in heat * Consumes STB, but if in Heat, partially depletes the remaining Heat time instead * Assuming i19 startup from buffered manual input (temporary tracking score result) * Low crush 3~26 * Floating state 27~29 | |
| claudio | STB.f,F+3,2 | m, m,m | 8, 4,20 | i15~16, i20,i16 | -9 | +22a (+17) | * Tornado * Balcony Break on airborne hit only * Can be charged * Roughly 5 levels of charge * 6 chip damage on block * Consumes STB, but if in Heat, partially depletes the remaining Heat time instead * Combo from 1st if uncharged | |
| claudio | STB.f,F+3,2* | m, m,m | 8, 4,25 | i15~16, i20,i39~40 | +12 | +67a (+51) | * Tornado * Balcony Break * Guard Break * Instant Tornado on hit * 7 chip damage on block * Consumes STB, but if in Heat, partially depletes the remaining Heat time instead * Combo from 1st if uncharged | |
| claudio | STB.f+1+2,1+2 | m, m | 8, 16 | i16, i18 | -9 | +64a | * Balcony Break * Jail from 1st attack with 1f delay * Combo from 1st hit with 11f delay * Input can be delayed 11f * Move can be delayed 10f * 3 chip damage on block * 6 chip damage on block in heat * Consumes STB, but if in Heat, partially depletes the remaining Heat time instead | |
| claudio | STB.ws1,2 | m, M | 12, 23 | i12~13, i28~29 | +6 | +28a (+13) | * Tornado * Combo from 1st hit with 1f delay * Interrupt with i10 from 1st block * 4 chip damage on block * 8 chip damage on block in heat * Consumes STB, but if in Heat, partially depletes the remaining Heat time instead | |
| feng | STC.1 | m | 20 | i20~21 | -15 | +38a | * -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 8~19 | |
| feng | STC.1+2 | m | 20 | i18 | -9c | +17d | ||
| feng | STC.2 | h | 18 | i14~15 | -3 | +25g | * Transition to BT with B (+0/+28g) * Transition to CD on hit or block with DF (+1/+29g) ** Transition to r1 FC with DF~db (+0/+28g) | |
| feng | STC.3 | h | 25 | i22~23 | +6 | +23d | * Homing * Balcony Break * 7 chip damage on block | |
| feng | STC.4 | l | 20 | i20 | -13 | +3 | +14 | |
| feng | STC.P | m | 21 | i18~19 | -17 | +53a | * Only occurs during STC after absorbing 2 hits | |
| steve | SWY.1 | m | 26 | i16~17 | -1c~+0c | +14c~+15c | * Can be +15c at farther ranges * 10 chip damage on block | |
| steve | SWY.1+2 | th | i10~15 | -2 | +1 / +10~17wc | * 3 damage on wall crush * +10 when opponent hits the wall, if the throw is successful * Frame advantage on wall crush increases up to +17 the further the opponent is from the wall * Throw break 1+2 * 10F throw break window for NH and CH SWY.1+2 | ||
| steve | SWY.1+2~b | th | i10~15 | -2 | +1 / +13~23?wc | * 3 damage on wall crush * +13 when opponent hits the wall after being rotated by < 90 degrees * +17 when opponent hits the wall after being rotated by > 90 degrees * +23? when opponent hits the wall after being rotated by 180 degrees? * Frame advantage on wall crush increases up to +23? the further the opponent is from the wall * Throw break 1+2 * 14F? throw break window for NH and CH SWY.1+2 | ||
| steve | SWY.2 | m | 30 | i17~18 | -18 | +36a | * High crush 1~ | |
| raven | SZN.1 | h | 12 | i14~15 | +1 | +8~+9 | Can transition to t30 r2? CD at +5~+6/+12~+13 with input F | |
| raven | SZN.1,4 | h, sm | 12, 25 | i14~15, i18~27 | -13 | +32a (-26) | * Spike * Balcony Break * Combo from 1st hit * Available only on hit or block | |
| raven | SZN.1+2 | h | 25 | i15~16 | +0~+1 | +23a | +69a (+53) | * Homing * Balcony Break * Strong Aerial Tailspin * Tornado on CH * Chip damage on block |
| raven | SZN.2 | m,sm | 20,10 | i18, i23~24 | -9 | +7a (-2) | * Heat Engager * Heat Dash +36a (+26) on hit, +5 on block * Balcony Break * Transition to second hit on hit * Recovers heat on normal hit | |
| raven | SZN.3 | m | 16 | i16~17 | -1 | +5~+6 | * Transition to BT (-1/+5) with B * Transition to FC (-1/+5) with D * Low crush 9~17 | |
| raven | SZN.3,2 | m, sm | 16, 21 | i16~17, i19~20 | -13 | +24a (+9) | * Tornado * Combo from 1st hit * Available only on hit or block * Power up during Heat | |
| raven | SZN.4 | L | 21 | i17~24 | -14~-7 | +4~+11g | +13a~+20a | * High crush 6~ |
| raven | SZN.B | * Low crush 1~17 * Floating state 15~17 | ||||||
| raven | SZN.D | * Low crush 1~17 * Floating state 15~17 | ||||||
| raven | SZN.F | |||||||
| raven | SZN.U | * Low crush 1~17 * Floating state 15~17 | ||||||
| dragunov | Tackle.1 | t | 35 | +0d | * Throw break 1 * Removes Recoverable Health | |||
| azucena | Tackle.1+2 | t | 25 | -9 | +1d | * Throw break 1+2 | ||
| dragunov | Tackle.1+2 | t | 45 | +3d | * Throw break 1+2 | |||
| dragunov | Tackle.2 | t | 40 | +3d | * Throw break 2 | |||
| asuka | Tackle.2,1,2,1 | 5,5,5,10 | +3c | +0d | * Unbreakable unless reversed * only 1st and 4th hits can be blocked * 1 to defend left side (against right punch) * 2 to defend right side (against left punch) * 1, 2 or 1+2 to defend tackle from behind * Does not consume CH state on hit | |||
| azucena | Tackle.2,1,2,1 | t | 5,5,5,15 | +0d | * Throw break 1 for right punches * Throw break 2 for left punches * Only 1st and 4th hits can be blocked * Inputs are reversed for tackle from behind * Can cancel the last punch to Arm Breaker with 1+2 | |||
| steve | TFA.1 | th | 15 | +0 | +14 | * Press 1 for throw break * Partially uses remaining heat time | ||
| steve | TFA.2 | th | 50 | +0 | +0d | * Press 2 for throw break * Partially uses remaining heat time | ||
| anna | TOM.1 | m | 20 | i8~57 | +4~+53 | +20a (-6) | * Balcony Break * Weapon * Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when Anna is damaged * 4 chip damage on block * 6 chip damage on block in Heat * Power up in Heat: 30dmg * Partially uses remaining Heat time | |
| anna | TOM.2 | m | 30 | i8~107 | -1~+98 | +20a (-6) | * Balcony Break * Weapon * Wall Crush +10g~ minimum * 12 chip damage on block * 16 chip damage on block in heat (40%) * Power up in Heat: 40dmg * Partially uses remaining Heat time | |
| anna | TOM.3 | * Actionable after 16f * i3? low parry: parries all lows (including Heat Smash lows) * i3? throw parry: +0d and 25 damage * Transition to r13 HAM with f+3 * Parry state 3~47 | ||||||
| anna | TOM.4 | L | 21 | i15 | -13 | +28g | ||
| miary-zo | Tromba | * Miary Zo clings to the wall for a short time * Cancel with DB * Can enter WAL without wall contact when in Heat with H.b+3+4 * Low crush | ||||||
| zafina | TRT.1 | L | 13 | i18 | -11 | +5 | +15a | |
| zafina | TRT.1+2 | m,M | 7,20 | i19~20 i9~10 | -12c | +14a | * Balcony Break on airborne hit * Homing * Low crush 7~24 * Floating state 25~27 | |
| zafina | TRT.2 | M | 24 | i34~36 | -13 | +38a | * Tornado * Recover 4f faster on hit (t64 r28) * -9 frame advantage and 9 chip damage on block after absorbing an attack in power crush state * Power crush 8~33 | |
| zafina | TRT.3 | m | 16 | i14~i15 | -7 | +5c | +19c | * Spike * Floating state 1~49? |
| zafina | TRT.4 | m | 10 | i26 | -22 | -4 | -4c | * Transition to TRT with D * Floating state 1~70? |
| zafina | TRT.4,3 | m, m | 10, 10 | i26, i28~31 | -13 | +18a | * Combo from 1st CH | |
| zafina | TRT.d+1+2 | L | 20 | i25 | -21 | +10a | ||
| zafina | TRT.df+1 | M | 30 | i19~20 | +6 | +30a (+15) | * Heat Engager * Heat Dash +5, +35a (+27) * Balcony Break * Weapon * 12 chip damage on block * Deal 8 recoverable damage to self without Heat * Gain ORB on hit or heat activation * Azazel's Power | |
| nina | TSS.1 | t | 15 | -3 | +0d | * Removes Recoverable Health * Throw break 1 * Powered up input: TSS.1,1,2,1+2 | ||
| nina | TSS.2 | t | 20 | +3d | * Removes Recoverable Health * Throw break 2 * Powered up input: TSS.1,2,4,3,1+3 | |||
| leo | u+1 | m | 17 | i19~20 | -6~-5 | +2 | +22a (+5) | * Tornado * Balcony Break ** CH only ** Doesn't Balcony Break on airborne |
| yoshimitsu | u+1 | m | 20 | i24~25 | -4 | +5c | +50a | * Floor Break * Weapon * Low crush 9~27 * Floating state 28~30 |
| alisa | u+1+2 | m | 21 | i33~34 | -5 | +56a | * Spike * Low crush 7~33 * Floating state 34~36 | |
| armor-king | u+1+2 | m | 25 | i35~36 | +2c | +22a | * Low crush | |
| asuka | u+1+2 | m | 20 | i31~32 | -13~-12 | +19a | * Spike * Chip damage when guarded * Power up when using NWG or in Heat * Low crush 9~31 | |
| devil-jin | u+1+2 | h | 27 | i18-35 | Hits airborne opponents only | |||
| eddy | u+1+2 | h | 20 | i16~17 | +0 | +18d | * Low crush 9~ | |
| jack-8 | u+1+2 | h | 23 | i19 | -13 | +49a (+39) | * | |
| king | u+1+2 | m | 25 | i35~36 | +2c | +22a | * Parryable by traditional punch parries * Low crush 9~ | |
| kuma | u+1+2 | m | 24 | i18~23 | -4 | +3 | * Transition to HBS with D or 3+4 (-3/+4) * Low crush 17~33 * Floating state 34~36 | |
| lili | u+1+2 | m | 28 | i18~19 | -9 | +17a (+8) | * Strong Aerial Tailspin * Homing * Balcony Break * Move is delayed 10f, effective startup i28~29 | |
| miary-zo | u+1+2 | m | 20 | i22 | +4 | +13c | * Floor Break * Chip damage on block * Hit vs BT +25d * Low crush 9~22 | |
| panda | u+1+2 | m | 24 | i18~23 | -4 / -3 HBS | +3 / +4 HBS | * Transition to HBS with input D or 3+4 * Low crush | |
| reina | u+1+2 | sp | * Can transition to Wind God Step with input DF * Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF * Low crush 10~24 | |||||
| victor | u+1+2 | m | 32 | i31~32 | -20 | +1a | * Deals 11 chip damage on block * Victor teleports overhead on frame 10 and descends downward for the rest of the startup; evades some highs and mids but vulnerable on descent (lows, throws, etc. hit) * is10~? * Low crush ?~ | |
| xiaoyu | u+1+2 | m,m | 5,5 | i16~18 i2~4 | -11 | +0c | * | |
| yoshimitsu | u+1+2 | * Cancel to r12 with db_d_df (js1~10) * Unavailable in NSS * Actionable after 15 frames, except when using DGF.2 which can be performed after 10 frames * Low crush 8~ | ||||||
| xiaoyu | u+1+2,2 | m,m, m | 5,5, 12 | i16~18 i2~4, i27 | -12 | -1 | * Combo from 1st CH | |
| xiaoyu | u+1+2,2,1 | m,m, m, m | 5,5, 12, 20 | i16~18 i2~4, ,i27~28 | -12 | +16a (+7) | * Balcony Break * Combo from 2nd hit * Combo from 1st CH * Cancel to BT with B (-19/-8) | |
| armor-king | u+1+2* | m! | 45 | i67 | ! | +11a | * Low crush | |
| king | u+1+2* | m! | 40 | i67 | +11d | * Unblockable mid. * Auto switch side if fly over opponent. * Low crush 9?~ | ||
| lili | u+1+2* | m | 30 | i18~19 | +12g | +17a (+8) | * Strong Aerial Tailspin * Homing * Balcony Break * Move is delayed 33f, effective startup i51~52 * 9 chip damage on block | |
| lili | u+1+2** | m! | 50 | i18~19 | +16a (+7) | * Strong Aerial Tailspin * Homing * Balcony Break * Move is delayed 56f, effective startup i74~75 | ||
| feng | u+2 | M | 25 | i38~40 | +2c | +10 | 7 chip damage on block * Low crush 9~35 * Floating state 36~38 | |
| hwoarang | u+2 | h | 18 | i13~15 | -9 | +15 | * Balcony Break * Homing * Also possible during RFF * Sidesteps to the left * Wall splats | |
| jun | u+2 | h | 17 | i23~24 | +4 | +11 | +20c | * Homing * Restores 2 health and 2 recoverable on hit * Gain 6 Kazama Essence on normal hit and 5 on airborne hit |
| steve | u+2 | m | 14 | i17~19 | -15 | +34a (+24) | * Tornado * Low crush 12~32 | |
| dragunov | u+3 | m | 16 | i17~21 | -13 | +14a (+4) | Balcony Break * Low crush 9~27 * Floating state 28~30 | |
| eddy | u+3 | M | 30 | i38~42 | +0 | +5a(-5) | * Balcony Break * 9 chip damage on block * Low crush 10~42? | |
| hwoarang | u+3 | h | 25 | i20 | +5 | +44a (+38) | * Also possible during RFF * Transition to LFS * Low crush 9~ | |
| lee | u+3 | * Transition to FC with D * Transition to HMS with 3+4 * Low crush | ||||||
| lili | u+3 | m | 20 | i22~23 | -16 | +25a (+15) | * Enter DEW -13 +28a (+18) r31 with F * Low crush 16~33 * Floating state 34~36 | |
| miary-zo | u+3 | m | 17 | i17~18 | -9 | +27g | +40a | * Weapon * Opponent recovers crouching on hit * Low crush 9~28 * Floating state 29~31 |
| nina | u+3 | m | 20 | i14 | -15 | +16a (+6) | Balcony Break * Low crush 6~26 * Floating state 27~29 | |
| raven | u+3 | h | 23 | i27~28 | +2 | +6~+7 | * Strong Aerial Tailspin * Chip damage on block * Alternate input: ub+3 * Can be performed during CD (Shadow Sprint) * Low crush 9~30 * Floating state 31~33 | |
| reina | u+3 | sp | * Transitions to UNS (Kou, u) * Can transition to UNS (Kou, d) with input d+3 * Can transition to WGS with input DF * Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF * Punch parry, transitions to WGS on successful parry with +10 * Parry state 5~12? | |||||
| lili | u+3,3 | m, m | 20, 15 | i22~23, i28 | -12 | +5c | * Combo from 1st hit * Input can be delayed 13f * Move cannot be delayed * Enter DEW -3 +14c r21 with F * Low crush 22~48 * Floating state 49~51 | |
| raven | u+3,3 | h, L | 23, 18 | i27~28, i31~32 | -16~-15 | +16a | * Transitions to r76 Ki Charge on hit only * Alternate input: ub+3,3 * Can be performed during CD (Shadow Sprint) * High crush 14~39 | |
| raven | u+3,3,3 | h, L, M | 23, 18, 22 | i27~28, ,i27~30 | -6~-4 | +18a | * Alternate input: ub+3,3,3 * Can be performed during CD (Shadow Sprint) * Low crush 1~27 * Floating state 28~30 | |
| lili | u+3,3,3+4 | m, m, m,m | 20, 15, 5,20 | i22~23, ,i27~29 i5~6 | -8 | +13d | * Floor Break * Combo from 1st hit * Available only on hit or block * Low crush 1~27 * Floating state 28~32 | |
| hwoarang | u+3+4 | m | 20 | i25~26 | -7 | +24a | * Also possible during RFF * Low crush 8~ | |
| jack-8 | u+3+4 | m | 40 | i94~100 | ! | +17d | * Unblockable * Can input additional 3+4 (up to 4 times) to fly farther and deal more damage * Alternate input ub+3+4 * Low crush | |
| kuma | u+3+4 | m | 21 | i34~39 | +10 | +20 | * Transition to SIT (cannot cancel) * Low crush 8~36 * Floating state 37~39 * High crush 51~ | |
| lili | u+3+4 | M | 18 | i36~39 | -8~-5 | +6d | * Floor Break * Transitions to attack throw on standing hit when at range 1.65 or closer (+10 damage, +39a) * Low crush 5~37 * Floating state 38~40 | |
| panda | u+3+4 | m | 21 | i34~39 | +14cg | +20d | * Transition to SIT (cannot cancel) * Low crush | |
| yoshimitsu | u+3+4 | M,M | 10,12 | i39~42 i3~6 | +1c~+4c | +24a | * Floor Break * Floor break occurs on 2nd hit * Evades some mid attacks from frames ?-? * Yoshimitsu becomes invisible on frames 15~30 but can still be floated * Low crush 11~42 * Floating state 43~45 | |
| devil-jin | u+4 | m | 22 | i20~21 | -25 | +15a (+5) | * Tornado * May evade some highs during frames 5-9 * Might evade some mids during frames 7-9 * Increased evasion when performed from crouching state * Enter FLY +35a (+25) with ub_u_uf on hit * Low crush 9~44 * Floating state 45~47 | |
| dragunov | u+4 | m | 21 | i22~23 | -12~13 | +15a | * Balcony Break ** on airborne hit * Low crush 9~27 * Floating state 28~30 | |
| eddy | u+4 | sp | * Transition to FC * Low crush 7~ | |||||
| hwoarang | u+4 | m | 18 | i16~18 | +3 | +11g | +11 | * Also possible during RFF * Transition to RFS * Low crush 9~ |
| jack-8 | u+4 | m | 25 | i25 | -16 | +15a (+5) | * Balcony Break * Alternate input ub+4, uf+4 * Low crush | |
| jun | u+4 | m | 21 | i22~23 | -3~-2 | +22a | * Balcony Break (airborne) * Low crush 8~28 * Floating state 29~31 | |
| law | u+4 | m | 12 | i15 | -13 | +19a (+9) | +33a (+23) | * Low crush |
| lili | u+4 | m | 15 | i15~17 | -13 | +19a (+9) | +33a (+23) | * Balcony Break * Low crush 9~27 * Floating state 28~30 |
| miary-zo | u+4 | m | 17 | i16~17 | -13 | +6 | +35a (+25) | * Knee * Transition to BAO +6 r24 automatically on hit only * Cancel BAO transition -13 -6 +23a (+13) r36 with B * Low crush 9~32 * Floating state 33~35 |
| nina | u+4 | M | 21 | i23~28 | +0c~+5c | +5g~+10g | +22a | * Spike * Opponent recovers crouching on hit * Low crush 7~30 * Floating state 31~33 |
| xiaoyu | u+4 | m | 20 | i23~26 | -7 | +4c | +24a | * Spike * Transition to FC with D (-7, +4c, +24a) * Transition with AOP with d+1+2 (-9, +2, +22) * Low crush 9~ |
| xiaoyu | u+4,1 | m, h | 20, 4 | i23~26, i18 | -10 | -4 | -1 | * |
| xiaoyu | u+4,1,2 | m, h, h | 20, 4, 7 | i23~26, ,i11 | -10 | +1 | * Combo from 2nd hit * Jail from 2nd block | |
| eddy | u+4~3 | L | 20 | i32~33 | -14c | +18 | * Balcony Break * Transition to RLX * Low crush 7?~ | |
| eddy | u+4~4 | h | 27 | i18~20 | +8 | +42d(-16) | Balcony Break * Low crush 7?~ | |
| azucena | UB,b | Transition to r24 LIB with F * Low crush 18~37 * Floating state 38~40 | ||||||
| jun | UB,b | Can perform wr3 with input 3 * Low crush 10~41 * Floating state 42~44 | ||||||
| lee | ub,b | * Automatically transitions to HMS * Low crush | ||||||
| raven | UB,b | * Low crush 10~41 * Floating state 42~44 | ||||||
| victor | ub,b | sp | ||||||
| raven | UB,b,3+4 | m!,m!,M! | 20,20,20 | ,i38~40 i46~49 i51~54 | -19a | Spike * Low crush 21~56 | ||
| armor-king | ub+1 | h | 21 | i24~25 | +5 | +39d (+31) | * Balcony Break * Homing * 5 chip damage on block * Powered up in during Heat | |
| feng | ub+1 | m | 20 | i25~26 | -15 | +10a (+1) | +30a (+22) | Balcony Break |
| kazuya | ub+1 | m | 12 | i18 | -12 | -1 | -1 | * Spike * Low crush ~9 |
| leo | ub+1 | * Parries high and mid kicks * Parry state 5~12 | ||||||
| nina | ub+1 | m | 15 | i20~21 | -16 | +20a | * Sidesteps to the left | |
| raven | ub+1 | m | 11 | i16 | -6 | +5 | Can be performed during CD (Shadow Sprint) | |
| yoshimitsu | ub+1 | m | 17 | i24~25 | -5 | +4c | * Floor Break * Weapon * Performs u+1 with a vertical jump * Low crush 9~27 * Floating state 28~30 | |
| law | ub+1,1+2,2 | h,h,h,h | 3,3,3,25 | i12,i6,i6,i13 | -14 | +28a (+13) | * Combos from 1st CH * Jails from 1st to 4st attack * Last hit delay-able * Frame data for 1st, 2nd and 3rd hits: ** (-9 oB, -3 oH) | |
| raven | ub+1,2 | m, m | 11, 13 | i16, i18~19 | -13~-12 | -2c~-1c | * Spike * Combo from 1st hit with 7f delay * Can be performed during CD (Shadow Sprint) | |
| leo | ub+1,P.4 | h | 22 | i17~18 | -16~-15 | +14c | * Combo from parry | |
| anna | ub+1+2 | m! | 50 | i60 | +46a (+15) | |||
| armor-king | ub+1+2 | m | 20 | i30~31 | -14 | +33d (+25) | * Balcony Break | |
| bryan | ub+1+2 | m,m | 5,2 | i15 i12 | -16 | -6 | * Combo from 1st hit | |
| dragunov | ub+1+2 | m! | 60 | i63~64 | +26d (-32) | Balcony Break * Unblockable | ||
| feng | ub+1+2 | m! | 70 | i79~82 | +50a (+19) | |||
| jack-8 | ub+1+2 | h | 30 | i20 pc7 | -9 | +23d | * Balcony Break * Homing * Chip damage on block when absorbing an attack (12) * Power crush 7 | |
| jin | ub+1+2 | m! | 50 | i75~i76 | +9a (+0) | * Balcony Break * Cancel to r50 with b,b | ||
| jun | ub+1+2 | m! | 50 | i57~58 | +6a | Balcony Break | ||
| kazuya | ub+1+2 | h | 32 | i41~56 | -7c~+8c | * Balcony Break * 9 chip damage on block * Forces tech backroll on hit ** Opponent recovers crouching | ||
| kuma | ub+1+2 | l | 25 | i31~32 | -17 | +12a | * Cancel to r22 HBS with D or 3+4 at frame 21 * Low crush 6~27 * Floating state 28~30 | |
| lars | ub+1+2 | m! | 45 | i84~85 | +61a | |||
| leo | ub+1+2 | m! | 60 | i70~71 | +26a (-21) | |||
| panda | ub+1+2 | l | 25 | i31~32 | -17 | +12a | * Cancel into HBS with input D or 3+4 * Low crush | |
| reina | ub+1+2 | sp | * Can transition to Wind God Step with input DF * Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF * Low crush 10~24 | |||||
| steve | ub+1+2 | ub(m) | 70 | i66~69 | +12a (+1) | +12a (+1) | * Balcony Break | |
| yoshimitsu | ub+1+2 | M | 25 | i24~25 | -8c | +27a (+17) | * Balcony Break * Weapon * 5 chip damage on block * Power up in NSS or Heat | |
| zafina | ub+1+2 | m! | 40 | i64 | +41a (+10) | * +45a on side/BT hit | ||
| bryan | ub+1+2,1 | m,m, m | 5,2, 2 | i15 i12, i12 | -13 | -3 | * Combo from 1st hit 8f delay * Input can be delayed 18f | |
| bryan | ub+1+2,1,2 | m,m, m, m | 5,2, 2, 2 | i15 i12, ,i11 | -16 | -6 | * Combo from 1st hit * 11f input window- | |
| bryan | ub+1+2,1,2,1 | m,m, m, m, m | 5,2, 2, 2, 2 | i15 i12, ,i10 | -13 | -3 | * Combo from 1st hit * 9f input window | |
| bryan | ub+1+2,1,2,1,2 | m,m, m, m, m, m | 5,2, 2, 2, 2, 2 | i15 i12, ,i9 | -16 | -6 | * Combo from 1st hit * 8f input window | |
| bryan | ub+1+2,1,2,1,2,1 | m,m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2 | i15 i12, ,i8 | -13 | -3 | * Combo from 1st hit * 7f input window | |
| bryan | ub+1+2,1,2,1,2,1,2 | m,m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2 | i15 i12, ,i7 | -16 | -6 | * Combo from 1st hit * 6f input window | |
| bryan | ub+1+2,1,2,1,2,1,2,1 | m,m, m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2, 2 | i15 i12, ,i6 | -13 | -3 | * Combo from 1st hit * 5f input window | |
| bryan | ub+1+2,1,2,1,2,1,2,1,2 | m,m, m, m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2, 2, 2 | i15 i12, ,i5 | -16 | -6 | * Combo from 1st hit * 4f input window | |
| bryan | ub+1+2,1,2,1,2,1,2,1,2,1 | m,m, m, m, m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2, 2, 2, 2 | i15 i12, ,i5 | -26 | -15 | * Combo from 1st hit * 4f input window | |
| bryan | ub+1+2,1,2,1,2,1,2,1,2,1,4 | m,m, m, m, m, m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 14 | i15 i12, ,i10 | -35 | -15a (-24) | * Knee * Balcony Break * Combo from 1st hit | |
| armor-king | ub+1+2* | m | 24 | i50~52 | +0 | +29a | * Tornado * 7 chip damage on block * Opponent recovers FUFA * Powered up during Heat | |
| yoshimitsu | ub+1+3 | m! | 40 | i50~52 | -24 | * Weapon * Punishable on close hit with FUFT.3 | ||
| yoshimitsu | ub+1+3,1+2 | m!, h! | 40, 18 | i50~52, i18~19 | +1~+2 | +45a | * Floor Break * Weapon | |
| yoshimitsu | ub+1+3,n,1 | m!, m! | 40, 22 | i50~52, i28~113 i2~4 | -57a | * Weapon * Cancel early to r25 with B on frame 64 * Possible to double-hit during cancel | ||
| alisa | ub+2 | h | 23 | i16~20 | -9 | +12c | * Balcony Break * 9 chip damage on block, +0 block advantage on attack absorption * Forces tech backroll on hit * Power crush 7~15 * Floating state 20~30 | |
| dragunov | ub+2 | h | 18 | i20 | -5 | +9 | +53a | Sidesteps left |
| feng | ub+2 | m,h | 8,20 | i16,15 | -10 | +10 | Does not jail | |
| heihachi | ub+2 | h | 25 | i18~19 | -6 | +14c | * Balcony Break * Parries mid or high punches * Forces backroll on normal hit * 28dmg, +22a (+12) on successful parry * Balcony Break * Parry state 5~12 | |
| law | ub+2 | h | 17 | i15 | -12 | +9 | ||
| leroy | ub+2 | m | 17 | i20 | -10 | +3 | +33d (+25) | * Has punch parry effect * +33d (+25) on successful parry * Partially restores remaining Heat time on successful parry during Heat * Parry state 4~12 |
| paul | ub+2 | m | 22 | i18 | -5 | +14d | * Balcony Break * +21d (+14) on airborne opponent * Can be charged to power up | |
| steve | ub+2 | h | 17 | i17 | +5 | +14c | * Strong Aerial Tailspin * Homing * 5 chip damage on block * Transition into LNH * Transition to r30 standing with b (+1/+10c) | |
| paul | ub+2* | m | 30 | i27 | +1 | +17a | * Homing * Balcony Break * 9 chip damage | |
| steve | ub+2~1 | m | 17 | i30~31 | -8 | +4 | +63a | |
| dragunov | ub+3 | m | 16 | i17~21 | -17 | -6 | * Low crush 9~27 * Floating state 28~30 | |
| eddy | ub+3 | M | 25 | i31~33 | +4c | +13a | 7 Chip damage on block | |
| feng | ub+3 | -11~-10 | +15a~+16a | * Strong Aerial Tailspin * Backwards momentum | ||||
| law | ub+3 | * Transition to Slide Step with DF * Alternate input u+3 * Low crush 9~ | ||||||
| lee | ub+3 | M | 20 | i18 | -13 | +20a (+13) | +74a (+58) | * Tornado * Low crush |
| leo | ub+3 | M | 26 | i24~27 | +0c~+3c | +6c | +53a | * Low crush 9~ |
| nina | ub+3 | m | 15 | i14 | -15 | -4 | * Low crush 6~26 * Floating state 27~29 | |
| steve | ub+3 | sp | * Transition to LNH * Actionable for 120F * Transition to LWV with 3 (steps left) * Transition to RWV with 4 (steps right) * Transition to DCK with f+3_4 * Transition to SWY b+3_4 | |||||
| xiaoyu | ub+3 | m | 23 | i20~21 | -13 | +36a (+26) | * Tornado * Transition to AOP * Low crush 18~ | |
| zafina | ub+3 | m | 19 | i22~23 | -17 | -6 | * Balcony break on airborne hit * Low crush 8~31 * Floating state 32~34 | |
| law | ub+3,4 | M | 20 | i15 | -12 | +31a (+21) | ||
| alisa | ub+3+4 | M | 25 | i37~39 | +2c~+4c | +25a | Spike * Low crush 5~39 | |
| lee | ub+3+4 | h! | 60 | i60 | +9 (+0) | +9a | * Balcony Break * Unblockable * Cancel and transition to HMS with 3+4 | |
| alisa | ub+3+4,1+2 | M, m | 25, 20 | i37~39, i26~27 | -14 | +32a (+22) | Head * Low crush 48~67 * Floating state 68~70 | |
| alisa | ub+4 | m | 10 | i18 | -9 | +7 | * Low crush 9~31 * Floating state 32~34 | |
| dragunov | ub+4 | m | 21 | i22~23 | -16~17 | +11a | * Balcony Break ** on airborne hit * Low crush 9~27 * Floating state 28~30 | |
| eddy | ub+4 | m | 12 | i19~21 | -17 | -6 | * Floating state 20~? | |
| feng | ub+4 | 15 | +19a (+9) | +33a (+23) | * Balcony Break * No forward momentum | |||
| hwoarang | ub+4 | m | 18 | i17~20 | -8 | +10 | * Opponent recovers non-guarding on hit (situational guaranteed follow-up) * Also possible during RFF * Low crush 5~17 | |
| jin | ub+4 | m | 15 | i15~17 | -13 | +19a (+9) | +33a (+23a) | Balcony Break * Low crush 9~20 * Floating state 21~23 |
| king | ub+4 | m | 15 | i15 | -13 | +19a(+9) | +33a(+23) | * Knee * Jump straight up knee, very short range. * Low crush 9~ |
| leo | ub+4 | m | 15 | i15~16 | -13~-12 | +19a (+9) | +33a (+23) | * Balcony Break * Same move as uf+4 * Low crush 9~ |
| reina | ub+4 | m | 13 | i17~18 | -13 | +16a (-1) | * Tornado * Balcony Break * Low crush 9~ | |
| xiaoyu | ub+4 | M | 20 | i22~24 | -13 | +13d (-4) | * Tornado * Balcony Break * Power crush 7~21 | |
| yoshimitsu | ub+4 | m | 17 | i20~22 | -19 | +12a (+2) | * Balcony Break * Floor Break * Low crush 9~32 * Floating state 33~35 | |
| zafina | ub+4 | m | 18 | i17~18 | -13 | +19a (+9) | +29a (+19) | * Balcony Break * Recovers 2f faster on hit (t48 r30) * Low crush 9~30 * Floating state 31~33 |
| alisa | ub+4,1 | m, m | 10, 12 | i18, i25~27 | -21 | -8 | Combo from 1st CH * High crush 24~ | |
| alisa | ub+4,1,1 | m, m, m | 10, 12, 9 | i18, ,i21 | -20 | -9 | * Elbow * Combo from 2nd hit * Combo from 1st CH | |
| alisa | ub+4,1,1,2 | m, m, m, h | 10, 12, 9, 5 | i18, ,i24~25 | -10 | +1 | * Combo from 3rd hit * Combo from 1st CH | |
| alisa | ub+4,1,1,2,1 | m, m, m, h, h | 10, 12, 9, 5, 5 | i18, ,i35~36 | -9 | +7 | * Balcony Break (airborne) | |
| alisa | ub+4,1,1,2,1,1 | m, m, m, h, h, m,M,M | 10, 12, 9, 5, 5, 3,3,3 | i18, ,i32~33 i1~2 i1~2 | -14 | -3 | * Spike * Weapon * Combo from 5th hit * 1 chip damage on block * 3 chip damage on block in heat | |
| alisa | ub+4,1,1,2,1,1,3+4 | m, m, m, h, h, m,M,M, L | 10, 12, 9, 5, 5, 3,3,3, 7 | i18, ,i27~28 | -29 | +15a | * * Floating state 5~50 | |
| alisa | ub+4,1,1,2,1,1,3+4,3 | m, m, m, h, h, m,M,M, L, m | 10, 12, 9, 5, 5, 3,3,3, 7, 15 | i18, ,i20~21 | -65 | -40 | * Combo from 7th hit * Low crush 9~ | |
| alisa | ub+4,1,1,2,1,1,3+4,3,2 | m, m, m, h, h, m,M,M, L, m, M | 10, 12, 9, 5, 5, 3,3,3, 7, 15, 20 | i18, ,i17~22 | -30 | -38a (-45) | * Combo from 8th hit * Available only as combo from previous hit * Low crush 1~ | |
| alisa | ub+4,1,1,2,1,1,3+4,3,2,2 | m, m, m, h, h, m,M,M, L, m, M, M,M,h,h | 10, 12, 9, 5, 5, 3,3,3, 7, 15, 20, 2,2,2,20 | i18, ,i13~16 1~5 i1~6 i1~8 | -23 | +3a (-15) | * Weapon * Combo from 9th hit * Last chainsaw hit rarely connects because of its high hitbox, -17 if blocked * 1 chip damage on block * 3 chip damage on block in heat * Low crush 16~ | |
| clive | uf | * Low crush 9~43 | ||||||
| jack-8 | uf,n,2 | m | 28 | i32 | -1c | +10c | * * Low crush | |
| armor-king | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | * Low crush | |
| bryan | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | Jump takes 9 frames * Low crush 9~30 * Floating state 31~33 | |
| claudio | uf,n,4 | m | 20 | i23~i25 | -13 | +32a (+22a) | * Low crush 9~30 * Floating state 31~33 | |
| dragunov | uf,n,4 | m | 20 | i23~i25 | -13 | +32a (+22a) | * Low crush 9~30 * Floating state 31~33 | |
| eddy | uf,n,4 | m | 20 | i23~25 | -13 | +32a(+22) | * Low crush 9~ | |
| fahkumram | uf,n,4 | m | 20 | i23 | -13 | +32a (+22) | * Low crush | |
| feng | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | * Low crush 9 | |
| hwoarang | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | * Also possible during RFF * Low crush | |
| jin | uf,n,4 | m | 20 | i23~i25 | -13 | +32a (+22a) | * Low crush 9~30 * Floating state 31~33 | |
| kazuya | uf,n,4 | m | 20 | i23 | -13 | +32a(+22) | * Low crush 9~ | |
| king | uf,n,4 | m | 20 | i23~25 | -13 | +32a(+22) | * Low crush 9~ | |
| lars | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | * Low crush | |
| law | uf,n,4 | m | 20 | i19 | -15 | +30a (+20) | * Low crush | |
| lee | uf,n,4 | m | 20 | i23 | -13 | +32a (+22) | * Low crush | |
| leo | uf,n,4 | m | 20 | i23~25 | -13~-11 | +32a (+22) | * Low crush 9~ | |
| leroy | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | * Low crush | |
| lidia | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | * Low crush 9~30 * Floating state 31~33 | |
| lili | uf,n,4 | m | 20 | i23~25 | -13~-11 | +32a (+22) | * Low crush 9~30 * Floating state 31~33 | |
| paul | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | * Can be delayed 12f after jump * Additional range with delay * Low crush 8~29 * Floating state 30~32 | |
| raven | uf,n,4 | m | 20 | i23~25 | -13~-11 | +32a (+22) | * Low crush 9~30 * Floating state 31~33 | |
| shaheen | uf,n,4 | m | 20 | i23~25 | -13 | +32 (+22) | * Low crush | |
| xiaoyu | uf,n,4 | m | 20 | i23~24 | -18 | +27a (+17) | * * Low crush 9~ | |
| nina | uf,n,D+3 | L | 15 | i43 | -17 | -6 | * Low crush 9~30 * Floating state 31~33 * High crush 34~53 | |
| nina | uf,n,D+3,2 | L, m | 15, 18 | i43, i25~27 | -11~-9 | +12~+14 | * Combo from 1st CH | |
| nina | uf,n,D+3,4 | L, h | 15, 14 | i43, i20 | -8 | +1 | * Combo from 1st CH | |
| nina | uf,n,D+3,4,3 | L, h, m | 15, 14, 20 | i43, ,i29~30 | -7 | +22a | * Balcony Break * Spike * Combo from 2nd hit * Combo from 1st CH * Interrupt with i5 from 2nd block | |
| alisa | uf+1 | m,m,m | 19,19,20 | i19~20 i25 i17 | -13 | +68a (+52) | * Tornado * Transition to SBT on hit with 3_4 * Transition to DBT on hit with f+3_f+4 * 2nd and 3rd hit available only as combo from 1st hit * Low crush 20~40 * Floating state 41~43 | |
| anna | uf+1 | h | 6 | i13 | -4 | +7 | ||
| armor-king | uf+1 | m | 20 | i23~24 | +4 | +11g | +58a | * Balcony Break * 6 chip damage on block |
| asuka | uf+1 | h | 12 | i13 | -9 | +3 | * Good sidestep left tracking | |
| azucena | uf+1 | h | 18 | i18~19 | -9 | +7 +15w | * Wall Crush +15g on hit * Balcony break on airborne hit * Punch Sabaki, parries high or mid punches * Parry state 3~10 | |
| bryan | uf+1 | m | 22 | i20~21 | -13 | +15a | * Balcony Break * Floor Break * Gain SNE on hit (+3a on hit) * -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 7~19 | |
| devil-jin | uf+1 | h | 10 | i21~23 | +11~+13 MCR | +16~+18 MCR | * Strong Aerial Tailspin * Weapon * Balcony Break on airborne hit * Projectile (unparryable) * Transition to r20 MCR on hit or block only ** -14/-9 on an "empty" transition * r47 opponent hitstun * Only deals recoverable damage. * 2 chip damage on block | |
| dragunov | uf+1 | h | 20 | i14 | -9 | +12c | * Tornado * Balcony Break | |
| eddy | uf+1 | m | 12 | i14~15 | -5 | +5 | ||
| fahkumram | uf+1 | m | 20 | i28 | +6 | +24d | * Floor Break * Elbow * 4 chip damage on block * Low crush | |
| feng | uf+1 | m | 12 | i18~19 | -5 | +4 | * +12c on crouching opponent * No forward momentum with input u+1 * Low crush 6~31 * Floating state 32~34 | |
| heihachi | uf+1 | m | 25 | i24~25 | -13 | +14a (+5) | * Balcony Break * -8 on block after absorbing an attack * Chip damage on block after absorbing an attack * Power crush 7~23 | |
| jack-8 | uf+1 | h | 10 | i17 | +71a (+55) | * Tornado * Only hits airborne opponents * Transition to GMH with D ** (+75a (+59)) * Can be charged to power up * Alternate input ub+1, u+1 | ||
| jun | uf+1 | h,h | 6,30 | i10 i26 | -14 | +12a (+3) | * Balcony Break * Jail from 1st attack * Deals 12 damage to self (8 recoverable) * 2nd hit available only on hit or block * Recovery listed is for the 1st hit * Gain 10 Kazama Essence on normal hit and 7 on block or airborne hit | |
| kazuya | uf+1 | m | 16 | i20 | -7 | +3 | +3 | |
| king | uf+1 | h | 21 | i20~23 | -3 | +36a(+27) | Homing Balcony Break | |
| kuma | uf+1 | m | 20 | i26~28 | -6 | +22a | * Alternate input: ub+1 or u+1 * 8 chip damage on block * Low crush 9~30 * Low crush 31~33 | |
| law | uf+1 | h | 10 | i12 | -5 | +6 | * Alternate input: ** Ki Charge~1 ** b,B+2+3~1,3 | |
| leo | uf+1 | h | 8 | i13 | -1 | +6 | ||
| leroy | uf+1 | h | 17 | i16~17 | -9 | +5 | * Reversal (partially restores remaining Heat time when successful during Heat) * Follow-up upon successful reversal with input 1 or 2 * Parry state 6~13 | |
| lidia | uf+1 | m | 18 | i23 | -6 | +3 | * Elbow * Parries high punches or kicks * Hitstop on successful parry * Forced 2nd hit on successful parry * Parry state 5~17 | |
| lili | uf+1 | m | 21 | i16~18 | -9 | +9d | Floor Break | |
| miary-zo | uf+1 | m,t | 13,8,29 | i17 | -15 | -5d | * Floor Break * Transitions to attack throw on front hit only * Hit vs BT +16a (+9) | |
| nina | uf+1 | m | 20 | i26 | -5 | +26a | Spike * Low crush 10~26 | |
| panda | uf+1 | m | 20 | i26~28 | -6 | +22a | * Alternate input: ub+1 or u+1 * chip damage on block * Low crush | |
| paul | uf+1 | h | 26 | i28~31 | -6 | +24a (+14) | * Balcony Break * Elbow * High Evasion * .73 backward movement over first 14f | |
| reina | uf+1 | h | 15 | i13 | -9 | +8 | +17 | * Transitions to WRA (-/+8/+17) on hit |
| shaheen | uf+1 | m | 25 | i24~25 | +1 | +20d | * Balcony Break * Heat Engager * Heat Dash +67a (+50) * 10 chip damage on block * during Heat, partially restore remaining Heat time * Cancel to FC with input uf+1,D * Low crush 9 | |
| steve | uf+1 | m | 18 | i19~21 | -6 | +5 | * Spike * Low crush 9~ | |
| victor | uf+1 | m | 9 | i13 | -9 | +4 | ||
| xiaoyu | uf+1 | L | 15 | i33 | -7 | +10g c | * Cancel to r42? FC with D * Low crush 9~ | |
| yoshimitsu | uf+1 | m | 10 | i17 | -10 | +2c | * Weapon | |
| zafina | uf+1 | h | 19 | i19 | +4 | +9 | ||
| leo | uf+1,1 | h, m | 8, 17 | i13, i19~20 | -6~-5 | +2 | +22a (+5) | * Tornado * Balcony Break ** CH only ** Doesn't Balcony Break on airborne |
| victor | uf+1,1 | m, m | 9, 21 | i13, i25~26 | -14 | +15gc | * Tornado * Balcony Break * Combo from 1st hit with 8F delay * Opponent recovers crouching on hit * Transition to PRF (-10/+19gc) with F * Cancel to IAI (-10/+3) with D or 3+4 | |
| yoshimitsu | uf+1,1 | m, M | 10, 17 | i17, i29~30 | -9 | +9c | * Floor Break * Weapon * Combo from 1st hit with 4f delay * Input can be delayed 4f * Move can be delayed 3f * Interrupt with i6 from 1st block * Transition to FLE on hit only * Good SSR tracking * Power up in NSS or Heat | |
| asuka | uf+1,2 | h, m | 12, 19 | i13, i26~27 | -11 | +13g | * Balcony Break * Strong Aerial Tailspin * Combo from 1st hit * Cancel to -3 -15 FC with D | |
| leo | uf+1,2 | h, m | 8, 25 | i13, i20~21 | -14~-13 | +37d (-21) | Balcony Break * Combo from 1st hit * Gain LTG +22g on hit with 1+2 | |
| anna | uf+1,3 | h, m | 6, 17 | i13, i15 | -16 | +7 | +51a | * Combo from 1st CH with 12f delay * Input can be delayed 12f * Move can be delayed 11f |
| eddy | uf+1,3 | m, m | 12, 23 | i14~15, i29~30 | -13 | +10a (+1) | * Balcony Break * Combo from 1st hit * Mandinga level increases by 1 on hit * becomes -2a (-11) on hit when Mandinga level increases * Cancel and transition to -12, -22 HSP with F | |
| law | uf+1,3 | h, l | 10, 10 | i12, i19 | -13 | -1 | * Combos from 1st hit * Alternate input: ** Ki Charge~1,3 ** b,B+2+3~1,3 | |
| anna | uf+1,3,3+4 | h, m, m,m | 6, 17, 6,10 | i13, ,i32~34 i11~12 | -4 | +78a (+62) | * Tornado * Balcony Break * Knee * Combo from 2nd hit with 5f delay * Combo from 1st CH * +27a (+18) if only the last hit connects * Instant Tornado on hit * Low crush 34~46 | |
| eddy | uf+1,4 | m, h | 12, 25 | i14~15, i29~30 | -8 | +11g | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Combo from 1st hit * Low crush 18~? | |
| yoshimitsu | uf+1,NSS.1 | m, M | 10, 22 | i17, i29~30 | -9 | +9c | * Floor Break * Weapon * Combo from 1st hit with 4f delay * Input can be delayed 4f * Move can be delayed 3f * Interrupt with i6 from 1st block * Transition to FLE on hit only * Good sidestep right tracking * Restores 3 additional recoverable health on hit * Partially uses remaining Heat time | |
| azucena | uf+1,P | h, t | 18, 25 | i18~19, | -4d | Opponent recovers FUFA | ||
| lidia | uf+1,P | m, h | 18, 20 | i23, i16 | +11g | * Balcony Break * Input P:2 to deal 23 damage | ||
| jack-8 | uf+1* | h | 32 | i35 | +69a (+53) | * Tornado * Only hits airborne opponents * Transition to GMH with D ** (+70a (+54)) * Gain GMC on hit * Alternate input ub+1*, u+1* | ||
| alisa | uf+1+2 | t | 40 | i12~13 | -4 | +3 | * Throw break: 1+2 * Opponent recovery on hit: FUFT | |
| anna | uf+1+2 | t | 30,10 | i12 | +0 | +29d (-32) | * Throw break 1+2 * Opponent can tech roll to reduce damage to 30 * 45 damage on wall splat * Side switch on break, Anna recovers side turned | |
| armor-king | uf+1+2 | th(h) | 40 | i12 | -6 | +0d | * Floor Break * Throw break 1+2 * Opponent left FUFA | |
| asuka | uf+1+2 | t | 40 | i12 | -3 | +0d | * Throw break 1+2 * Opponent recovers FUFA on hit | |
| azucena | uf+1+2 | t | 40 | i11 | +0 | -3d | * Throw break 1+2 * side switch on hit | |
| bryan | uf+1+2 | t | 40 | i12 | -6 | -5d | * Floor Break * Throw break 1+2 | |
| claudio | uf+1+2 | t | 40 | i12 | -6 | +1d | * Throw break 1+2 * Side switch on hit * Can be buffered * Opponent recovers in FUFA | |
| clive | uf+1+2 | t | 40 | i12~14 | -5 | +0d | * Throw break 1+2 * Can be done from FC * Opponent recovers in FDFA | |
| devil-jin | uf+1+2 | t | 35 | i12 | +0 | +25d (+7) | * Balcony Break * Throw break 1+2 * Side switch on throw break * Can be done from FC | |
| dragunov | uf+1+2 | t | 40 | i12 | -6 | -5d | * Floor Break * Throw break 1+2 * Side switch on hit | |
| eddy | uf+1+2 | th(h) | 40 | i12~14 | -6 | -4(-34) | Throw break: 1+2 | |
| fahkumram | uf+1+2 | t | 40 | i12 | -3 | +0d | * Balcony Break * Throw break 1+2 | |
| feng | uf+1+2 | t | 40 | -6 | +0d | * Floor Break * Throw break 1+2 | ||
| heihachi | uf+1+2 | t | 35 | i12 | +0 | +26a (+7) | * Balcony Break * Throw break 1+2 * Side switch on break | |
| hwoarang | uf+1+2 | th(h) | 40 | i12 | -6 | -5d | * Break: 1+2 * Opponent recovery on hit: FUFA * Also possible during RFF | |
| jack-8 | uf+1+2 | t | 35 | i11 | -6 | -10d | * Throw Break 1+2 * Floor Break | |
| jin | uf+1+2 | h | 40 | i12 | +0 | +0d | * Floor Break * Throw break 1+2 | |
| jun | uf+1+2 | t | 40 | i12 | -6 | +0d | Throw break 1+2 | |
| kazuya | uf+1+2 | th(h) | 35 | i12~14 | +0 | +26d (+8) | * Throw break: 1+2 * Balcony Break * Side switch on break * 15 additional damage on wall hit | |
| kuma | uf+1+2 | th(h) | 35 | i12~14 | 0 | +26d (+7) | * Throw break: 1+2 * Balcony Break * Opponent status on hit: FUFT | |
| lars | uf+1+2 | t | 35 | i12~14 | -3 | 0 | * Throw break: 1+2 * Opponent status on hit: FUFT | |
| law | uf+1+2 | t | 35 | i12 | -6 | +3d | Throw break 1+2 | |
| lee | uf+1+2 | t | 20 | i12~14 | -3 | +23d | * Throw break 1+2 * Alternate input HMS.uf+1+2 | |
| leo | uf+1+2 | t | 40 | i12~14 | -6 | +8d | * Balcony Break * Throw break 1+2 * Side switch * Usable from KNK | |
| leroy | uf+1+2 | t | 35 | i12~14 | * Throw break: 1+2 * Opponent status on hit: FUFA off-axis to the left | |||
| lidia | uf+1+2 | t | 40 | i12 | -6 | +0d | * Throw break: 1+2 * Opponent on hit: FUFA * Regain recoverable health * Only when Heaven and Earth lvl is 3: * 50 damage * Removes Recoverable Health |