mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
dragunovSNK.3L,t17,20i17~18-16+0+1d/(+26a)
* Throw when CH from the front or on airborne hit in close range
** Called "Needle Hold" in-game
* +26a on CH from distance
* Floating state 10~42
* High crush 12~
shaheenSNK.3m23i20-12+63 (+48)
* Tornado
* Hit throw which side switches
* Low crush 13
dragunovSNK.3+4m20i17~18-13+27g
* Knee
* Absorb a hit to transition to Snap Knee Assault
** +1d 45dmg total
* -7 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
* Power crush 8~16
dragunovSNK.4m22i19~20+7+8c
* Heat Engager
* Heat Dash +5, +67a (+50)
* Balcony Break
* Spike
* 4 chip damage on block
shaheenSNK.4L20i20~22-14+3c+14c
shaheenSNK.df+1m12i15~16-5+6
* Good left sidestep tracking
shaheenSNK.df+1,2m, h12, 40i15~16, i20-40
* Tornado
* Removes Recoverable Health
* Combo from 1st hit with 7F delay
* Move can be delayed by 6F
* Input can be delayed by 7F
* Transition to attack throw on standing front hit
shaheenSNK.df+1,3m, m12, 28i15~16, i27~28-13+19a (+9)
* Heat Engager
* Heat Dash +43d (+35)
* Balcony Break
* Combo from 1st hit with 1F delay
* Move can be delayed by 6F
* Input can be delayed by 7F
* Low crush
bryanSS.1h23i17~18-5+8+15c
Balcony break on airborne hit
ninaSS.1m15i14~15-10+3
* Enter CD +10g +23g with F
* Enter SWA +10g +23g with B
paulSS.1h21i20+8+35a (+27)
* Balcony Break
* Elbow
* Chip damage (6)
* Effective minimum startup 30f
yoshimitsuSS.1m21i17~18-9+2+27a (+17)
Sidestep adds minimum 9f, effective startup i26~27
ninaSS.1,2m, m15, 15i14~15, i16~18-3+3
annaSS.1+2m,m5,7i19~20 i5~9-11+32a (+22)
* Sidestep adds minimum 9f, effective startup i28~29
cliveSS.1+2M21i25~26+2+49a
* Spike
* Weapon
* 6 Chip Damage on block
* Transition to FC with D
* Side step takes 9f, effective startup i34~35
fengSS.1+2m24i22~23+1~+2+21a (+12)
* Balcony Break
* 7 chip damage on block
junSS.1+2h,h,m7,9,18i16 i17 i15~16-4+7c
* Homing
* Spike
* Jail from 1st attack
* Combo from 1st or 2nd hit
kazuyaSS.1+2h25i19~20+5+26g
* Homing
* 7 chip damage on block
* Transition to r18 CD with DF
** Transition to r19? forward dash with f,n,f (+4?/+25g?)
kumaSS.1+2m23i22~23-3+6c
* 9 chip damage
* Transition to +12 +3 HBS with D
leoSS.1+2m30i19-9+14a (+5)+29d
* Balcony Break
leroySS.1+2h,h,h3, 3, 20i14, i6, i6+7+25g
* Balcony Break
* Opponent recovers crouching on hit
* 8 chip damage on block
* Power up during Heat (partially uses remaining Heat time)
liliSS.1+2m21i19~20+0+25a (+16)+64a
* Balcony Break
* Sidestep takes 9f, effective startup i28~29
ninaSS.1+2m22i19-8+3+37a
* Balcony Break
* Sidestep adds minimum 9f, effective startup i28
* Chip damage on block
pandaSS.1+2m23i22~23-3+6c
* 9 chip damage
* Transition to +12 +3 HBS with D
shaheenSS.1+2m23i19~20+3+22g+35a
* Partially restore remaining Heat time on hit
* Sidestep takes 9f; effective startup i28
* 6 chip damage on block
victorSS.1+2m25i18~19-9+15 (+5)
* Balcony Break
zafinaSS.1+2m22i17~18-2c+8c+28a
* Spike
ninaSS.1+2,1+2m, sm,sm22, 8,8i19, i30,i5-9+16a (+16)
* Balcony Break
* Weapon
* Only occurs on 1st hit hit or block
* Combos from 1st hit
* Jails from 1st hit
* 6 Chip damage on block
annaSS.2L12i20~21-12+0+14g
* Sidestep adds minimum 9f, effective startup i29~30
* High crush 6~
armor-kingSS.2l17i19~20-12+3+6c
* High crush
asukaSS.2m23i13~14-13+13a (+4)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Gain NWG on Heat activation
* Balcony break on airborne hit
bryanSS.2M15i17~18-9+1
cliveSS.2M12i17~18-9-2
* Weapon
* Side step takes 9f, effective startup i26
devil-jinSS.2m25i17~18-22+72a
* Transition to Hell's Gate on hit with U
* Sidestep adds 9f, effective move startup: i26
dragunovSS.2m16i20~21-10+1
Spike
fengSS.2h18i15+3+9+31g
* Homing
* Transition to BT
heihachiSS.2m20i23~24-9+9+36a (+28)
* Enter RAI -5 +13 r24 with F
junSS.2m27i16-9+14a (+5)+34d (+26)
* Balcony Break
* Tornado
* Restores 3 health and 3 recoverable on hit
* Gain 6 Kazama Essence on normal hit and 5 on airborne hit
larsSS.2m20i16~17-7+22d
* 4 chip damage on block
lidiaSS.2m18i18-1c+10c+17c
* Floor Break
* Elbow
* Transition to HRS
miary-zoSS.2m22i20+1+3+59a
* Balcony Break (airborne)
* Enter MOR +4 +6 r32 with F
* 4 chip damage on block
* Sidestep takes 9f, effective startup i29
ninaSS.2m15i13~14-14+33a (+23)
shaheenSS.2L14i20-12+1c
* Sidestep takes 9f; effective startup i29
* High crush 15~
yoshimitsuSS.2m22i16~17-13+28a (+18)
* Tornado
* Sidestep adds minimum 9f, effective startup i25~26
bryanSS.2,1M, h15, 20i17~18, i21~22-5+43d (-15)
* Heat Engager
* Heat Dash +5, +62a (+42)
* Balcony Break
* Elbow
* Combo from 1st hit with 8f delay
* Input can be delayed 11f
* Move can be delayed 10f
cliveSS.2,1M, m12, 23i17~18, i22~23-15+9c
* Heat Engager
* Heat Dash +5, +45a (+35a)
* Balcony Break
* Weapon
* Input 1 during the 1st hit animation on frames 16~18 to add +3 damage
* Combo from 1st hit with 11f delay
* Input can be delayed 11f
* Move can be delayed 10f
* Force tech backroll on hit
dragunovSS.2,1+2m, m,m16, 8,12i20~21, i27~29 i8~9-4+2c
* Combo from 1st hit
dragunovSS.2,1+2,4m, m,m, h16, 8,12, 28i20~21, ,i26~27-10+45a
* Combo from 1st hit
dragunovSS.2,3m, h,t16, 20,20i20~21, i18-9+1d
* Throw when hit from the front
* Removes Recoverable Health
* Side switch on front hit
* +5 on side or BT hit
* Combo from 1st hit
devil-jinSS.2,Um, m!,M!25, 35 (24), 40 (20)i17~18, i37~38 i22~60-5a
* Only available as combo from 1st hit
* 44 damage with scaling
annaSS.3M23i21~23+4c+8c+25d
* Spike
* Sidestep adds minimum 9f, effective startup i30~32
eddySS.3m17i25~26+0+8
* Transition to RLX
* Cancel to RLX with D
* High crush 6~54
hwoarangSS.3m13i18~19-12-1+5s
kazuyaSS.3m23i23-7+16a (+7)+50a
Balcony Break
liliSS.3M20i16~17-9+35d (+27)
* Balcony Break
* Sidestep takes 9f, effective startup i25~26
* Hit vs BT +15d
paulSS.3L17i19-12c+4+12c
* Effective minimum startup 28f
hwoarangSS.3,3m, h13, 16i18~19, i9~10+3+14
* Jail from 1st block
* Combo from 1st hit
* +34a (+27) on 1st CH
* Transition to LFS
eddySS.3+4h,h6,10i14~15-7+31a(+24)
* Transition to FC
* Low crush 11~30
* Floating state 31~?
* High crush ?~?
leroySS.3+4m,m20,6i20~21, i9~10+3+8
* Transitions to HRM
* Low crush 23~36
alisaSS.4L16i24~25-12+2
* High crush 6~35
armor-kingSS.4m22i19~20-8+13a+58a
asukaSS.4h18i17~21-6~-2+7~+11+30a
claudioSS.4L20i20~21-12+6c+27d
* Side step takes 9f, effective startup i29
* Tracking and range notes:
* Assuming i29 startup with 9f left sidestep
* SSL4 range: 2.45
* SSR4 range: 2.39
* Pseudo homing low?
eddySS.4L,L7,10i21~22-13c+3c
* High crush 6~31
fahkumramSS.4m23i15-11+38a
* Tornado
* Knee
* Low crush
fengSS.4l19i20~22-31c-3~-1+71a (+55)
* Has a clean hit effect (+71a (+55) on hit)
* -3~-1 on hit with no clean hit
* High crush 10~31
hwoarangSS.4l18i19~20-13+5c+31a
* Transition to RFF
junSS.4m20i18~20+6+8c
* Heat Engager
* Heat Dash +5, +67a (+50)
* Spike
* Gain 10 Kazama Essence on Heat activation
kazuyaSS.4m14i15-6+4
Balcony Break
leroySS.4L17i18~19-12+4+14
* Can be delayed
lidiaSS.4h21i16~17-6+16g+14
Balcony Break
liliSS.4m18i20~21-4+4+64
* Enter RAB -15 -7 +53a r36 with b+3 or b+4
* Sidestep takes 9f, effective startup i29~30
* High crush 6~12
ninaSS.4L14i20-14+6c
Sidestep adds minimum 9f, effective startup i29
* High crush 6~39
reinaSS.4l17i18~19-13+0+13g
xiaoyuSS.4l19i18-13-2+29a
*
* High crush 6~
kazuyaSS.4,1m, m14, 22i15, i21~22-13+21a (+12)
* Strong Aerial Tailspin
* Elbow
* Combo from 1st hit with 9f delay
* Move can be delayed 9F
* Recovers 5F faster on hit (t65 r28)
alisaSS.4,1+2L, h,h,h,m16, 5,5,5,5i24~25, i18~19 i3~5 i5~7 i4~5-10+8
* Spike
* Combo from 1st CH
* Low crush 15~34
* Floating state 35~37
ninaSS.4,2L, h14, 22i20, i22-7+37d (-21)
* Tornado
* Balcony Break
* Combo from 1st CH
* Chip damage on block
jack-8ss1M23i32+6c+59a
jack-8ss2h20i17+9+35d (+27)
* Balcony Break
* Transition to GMH with D
** (+9 oB, +35d (+27) oH)
* Chip damage on block (6)
kingss2h25i19~20-5+18a(+9)
Balcony Break
lawss2m23i18+0+16d (+6)
* Balcony Break
* 4 chip damage on block
kingss2+4t15 / 20i13-3+0d / +1d
* Homing
* 2 throw break (except from behind).
* RSSB2 from side/behind, RSSB1 from front, doesn't change to left/right/behind throw.
* Opponent recovers in FUFT.
* Throw can be canceled by input b/db.
kingss2+4,b/db
* Side Step that ducks high and covers long distance quickly, recovers in crouch.
* Input by u/d,n,n+2+4,b/db.
lawss3l17i18-13+7+16c
* Transition to DSS on hit
kingss3+4h50i27~310+0d
* Deals a lot of chip damage on block.
* Tracks side steps.
* In game frame data incorrectly shows that SSL 3+4 is i21
lawss3+4m,h9,10i15-12+63a (+43)
Balcony Break
* Low crush
reinaSSH.3L26i32-26-4c
* High crush
reinaSSH.CH.3l33,18i22+0
* Spike
reinaSSH.ufsp
reinaSSH.uf+3m22i30~33+6+32a (+24)
* Balcony Break
reinaSSH.uf+4h28i32~33+4+31a (+5)
* Homing
* Balcony Break
* Can transition to WRA (+8/+35a (+9)/-) with input D
ninaSTB.2t30+0-6d
* Removes Recoverable Health
* Unbreakable
* Side switch
* Powered up input: STB.2,1,3
claudioSTB.4,2h, sm13, 32i12, i28-36-19~-11+27a (+1)
* Tornado
* Balcony Break
* Weapon
* Combo from 1st hit with 1f delay
* 6 chip damage on block
* 12 chip damage on block in heat
* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
claudioSTB.b+4,3,2m, h, M10, 14, 38i17, ,i31~32-1c43a (+33)
* Balcony Break
* Spike
* Combo from 2nd CH
* Interrupt with i5 from 2nd block
* 7 chip damage on block
* 14 chip damage on block in heat
* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
* Low crush 1~31
claudioSTB.d+1,2m, M14, 23i17~18, i28+6+28a (+13)
* Tornado
* Combo from 1st hit
* 4 chip damage on block
* 8 chip damage on block in heat
* Interrupt with i8 from 1st block
* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
claudioSTB.db+1+2M25i17~18-9+62a (+46)
* Tornado
* 5 chip damage on block
* 9 chip damage on block in heat
* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
* High crush 6~16
* Low crush 20~32
* Floating state 33~35
claudioSTB.f,f,F+1+2h45i13~16+8g~+11g+28a (+18)
* Balcony Break
* 22 damage on block in heat
* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
* Assuming i19 startup from buffered manual input (temporary tracking score result)
* Low crush 3~26
* Floating state 27~29
claudioSTB.f,F+3,2m, m,m8, 4,20i15~16, i20,i16-9+22a (+17)
* Tornado
* Balcony Break on airborne hit only
* Can be charged
* Roughly 5 levels of charge
* 6 chip damage on block
* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
* Combo from 1st if uncharged
claudioSTB.f,F+3,2*m, m,m8, 4,25i15~16, i20,i39~40+12+67a (+51)
* Tornado
* Balcony Break
* Guard Break
* Instant Tornado on hit
* 7 chip damage on block
* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
* Combo from 1st if uncharged
claudioSTB.f+1+2,1+2m, m8, 16i16, i18-9+64a
* Balcony Break
* Jail from 1st attack with 1f delay
* Combo from 1st hit with 11f delay
* Input can be delayed 11f
* Move can be delayed 10f
* 3 chip damage on block
* 6 chip damage on block in heat
* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
claudioSTB.ws1,2m, M12, 23i12~13, i28~29+6+28a (+13)
* Tornado
* Combo from 1st hit with 1f delay
* Interrupt with i10 from 1st block
* 4 chip damage on block
* 8 chip damage on block in heat
* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
fengSTC.1m20i20~21-15+38a
* -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
* Power crush 8~19
fengSTC.1+2m20i18-9c+17d
fengSTC.2h18i14~15-3+25g
* Transition to BT with B (+0/+28g)
* Transition to CD on hit or block with DF (+1/+29g)
** Transition to r1 FC with DF~db (+0/+28g)
fengSTC.3h25i22~23+6+23d
* Homing
* Balcony Break
* 7 chip damage on block
fengSTC.4l20i20-13+3+14
fengSTC.Pm21i18~19-17+53a
* Only occurs during STC after absorbing 2 hits
steveSWY.1m26i16~17-1c~+0c+14c~+15c
* Can be +15c at farther ranges
* 10 chip damage on block
steveSWY.1+2thi10~15-2+1 / +10~17wc
* 3 damage on wall crush
* +10 when opponent hits the wall, if the throw is successful
* Frame advantage on wall crush increases up to +17 the further the opponent is from the wall
* Throw break 1+2
* 10F throw break window for NH and CH SWY.1+2
steveSWY.1+2~bthi10~15-2+1 / +13~23?wc
* 3 damage on wall crush
* +13 when opponent hits the wall after being rotated by < 90 degrees
* +17 when opponent hits the wall after being rotated by > 90 degrees
* +23? when opponent hits the wall after being rotated by 180 degrees?
* Frame advantage on wall crush increases up to +23? the further the opponent is from the wall
* Throw break 1+2
* 14F? throw break window for NH and CH SWY.1+2
steveSWY.2m30i17~18-18+36a
* High crush 1~
ravenSZN.1h12i14~15+1+8~+9
Can transition to t30 r2? CD at +5~+6/+12~+13 with input F
ravenSZN.1,4h, sm12, 25i14~15, i18~27-13+32a (-26)
* Spike
* Balcony Break
* Combo from 1st hit
* Available only on hit or block
ravenSZN.1+2h25i15~16+0~+1+23a+69a (+53)
* Homing
* Balcony Break
* Strong Aerial Tailspin
* Tornado on CH
* Chip damage on block
ravenSZN.2m,sm20,10i18, i23~24-9+7a (-2)
* Heat Engager
* Heat Dash +36a (+26) on hit, +5 on block
* Balcony Break
* Transition to second hit on hit
* Recovers heat on normal hit
ravenSZN.3m16i16~17-1+5~+6
* Transition to BT (-1/+5) with B
* Transition to FC (-1/+5) with D
* Low crush 9~17
ravenSZN.3,2m, sm16, 21i16~17, i19~20-13+24a (+9)
* Tornado
* Combo from 1st hit
* Available only on hit or block
* Power up during Heat
ravenSZN.4L21i17~24-14~-7+4~+11g+13a~+20a
* High crush 6~
ravenSZN.B
* Low crush 1~17
* Floating state 15~17
ravenSZN.D
* Low crush 1~17
* Floating state 15~17
ravenSZN.F
ravenSZN.U
* Low crush 1~17
* Floating state 15~17
dragunovTackle.1t35+0d
* Throw break 1
* Removes Recoverable Health
azucenaTackle.1+2t25-9+1d
* Throw break 1+2
dragunovTackle.1+2t45+3d
* Throw break 1+2
dragunovTackle.2t40+3d
* Throw break 2
asukaTackle.2,1,2,15,5,5,10+3c+0d
* Unbreakable unless reversed
* only 1st and 4th hits can be blocked
* 1 to defend left side (against right punch)
* 2 to defend right side (against left punch)
* 1, 2 or 1+2 to defend tackle from behind
* Does not consume CH state on hit
azucenaTackle.2,1,2,1t5,5,5,15+0d
* Throw break 1 for right punches
* Throw break 2 for left punches
* Only 1st and 4th hits can be blocked
* Inputs are reversed for tackle from behind
* Can cancel the last punch to Arm Breaker with 1+2
steveTFA.1th15+0+14
* Press 1 for throw break
* Partially uses remaining heat time
steveTFA.2th50+0+0d
* Press 2 for throw break
* Partially uses remaining heat time
annaTOM.1m20i8~57+4~+53+20a (-6)
* Balcony Break
* Weapon
* Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when Anna is damaged
* 4 chip damage on block
* 6 chip damage on block in Heat
* Power up in Heat: 30dmg
* Partially uses remaining Heat time
annaTOM.2m30i8~107-1~+98+20a (-6)
* Balcony Break
* Weapon
* Wall Crush +10g~ minimum
* 12 chip damage on block
* 16 chip damage on block in heat (40%)
* Power up in Heat: 40dmg
* Partially uses remaining Heat time
annaTOM.3
* Actionable after 16f
* i3? low parry: parries all lows (including Heat Smash lows)
* i3? throw parry: +0d and 25 damage
* Transition to r13 HAM with f+3
* Parry state 3~47
annaTOM.4L21i15-13+28g
miary-zoTromba
* Miary Zo clings to the wall for a short time
* Cancel with DB
* Can enter WAL without wall contact when in Heat with H.b+3+4
* Low crush
zafinaTRT.1L13i18-11+5+15a
zafinaTRT.1+2m,M7,20i19~20 i9~10-12c+14a
* Balcony Break on airborne hit
* Homing
* Low crush 7~24
* Floating state 25~27
zafinaTRT.2M24i34~36-13+38a
* Tornado
* Recover 4f faster on hit (t64 r28)
* -9 frame advantage and 9 chip damage on block after absorbing an attack in power crush state
* Power crush 8~33
zafinaTRT.3m16i14~i15-7+5c+19c
* Spike
* Floating state 1~49?
zafinaTRT.4m10i26-22-4-4c
* Transition to TRT with D
* Floating state 1~70?
zafinaTRT.4,3m, m10, 10i26, i28~31-13+18a
* Combo from 1st CH
zafinaTRT.d+1+2L20i25-21+10a
zafinaTRT.df+1M30i19~20+6+30a (+15)
* Heat Engager
* Heat Dash +5, +35a (+27)
* Balcony Break
* Weapon
* 12 chip damage on block
* Deal 8 recoverable damage to self without Heat
* Gain ORB on hit or heat activation
* Azazel's Power
ninaTSS.1t15-3+0d
* Removes Recoverable Health
* Throw break 1
* Powered up input: TSS.1,1,2,1+2
ninaTSS.2t20+3d
* Removes Recoverable Health
* Throw break 2
* Powered up input: TSS.1,2,4,3,1+3
leou+1m17i19~20-6~-5+2+22a (+5)
* Tornado
* Balcony Break
** CH only
** Doesn't Balcony Break on airborne
yoshimitsuu+1m20i24~25-4+5c+50a
* Floor Break
* Weapon
* Low crush 9~27
* Floating state 28~30
alisau+1+2m21i33~34-5+56a
* Spike
* Low crush 7~33
* Floating state 34~36
armor-kingu+1+2m25i35~36+2c+22a
* Low crush
asukau+1+2m20i31~32-13~-12+19a
* Spike
* Chip damage when guarded
* Power up when using NWG or in Heat
* Low crush 9~31
devil-jinu+1+2h27i18-35
Hits airborne opponents only
eddyu+1+2h20i16~17+0+18d
* Low crush 9~
jack-8u+1+2h23i19-13+49a (+39)
*
kingu+1+2m25i35~36+2c+22a
* Parryable by traditional punch parries
* Low crush 9~
kumau+1+2m24i18~23-4+3
* Transition to HBS with D or 3+4 (-3/+4)
* Low crush 17~33
* Floating state 34~36
liliu+1+2m28i18~19-9+17a (+8)
* Strong Aerial Tailspin
* Homing
* Balcony Break
* Move is delayed 10f, effective startup i28~29
miary-zou+1+2m20i22+4+13c
* Floor Break
* Chip damage on block
* Hit vs BT +25d
* Low crush 9~22
pandau+1+2m24i18~23-4 / -3 HBS+3 / +4 HBS
* Transition to HBS with input D or 3+4
* Low crush
reinau+1+2sp
* Can transition to Wind God Step with input DF
* Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
* Low crush 10~24
victoru+1+2m32i31~32-20+1a
* Deals 11 chip damage on block
* Victor teleports overhead on frame 10 and descends downward for the rest of the startup; evades some highs and mids but vulnerable on descent (lows, throws, etc. hit)
* is10~?
* Low crush ?~
xiaoyuu+1+2m,m5,5i16~18 i2~4-11+0c
*
yoshimitsuu+1+2
* Cancel to r12 with db_d_df (js1~10)
* Unavailable in NSS
* Actionable after 15 frames, except when using DGF.2 which can be performed after 10 frames
* Low crush 8~
xiaoyuu+1+2,2m,m, m5,5, 12i16~18 i2~4, i27-12-1
* Combo from 1st CH
xiaoyuu+1+2,2,1m,m, m, m5,5, 12, 20i16~18 i2~4, ,i27~28-12+16a (+7)
* Balcony Break
* Combo from 2nd hit
* Combo from 1st CH
* Cancel to BT with B (-19/-8)
armor-kingu+1+2*m!45i67!+11a
* Low crush
kingu+1+2*m!40i67+11d
* Unblockable mid.
* Auto switch side if fly over opponent.
* Low crush 9?~
liliu+1+2*m30i18~19+12g+17a (+8)
* Strong Aerial Tailspin
* Homing
* Balcony Break
* Move is delayed 33f, effective startup i51~52
* 9 chip damage on block
liliu+1+2**m!50i18~19+16a (+7)
* Strong Aerial Tailspin
* Homing
* Balcony Break
* Move is delayed 56f, effective startup i74~75
fengu+2M25i38~40+2c+10
7 chip damage on block
* Low crush 9~35
* Floating state 36~38
hwoarangu+2h18i13~15-9+15
* Balcony Break
* Homing
* Also possible during RFF
* Sidesteps to the left
* Wall splats
junu+2h17i23~24+4+11+20c
* Homing
* Restores 2 health and 2 recoverable on hit
* Gain 6 Kazama Essence on normal hit and 5 on airborne hit
steveu+2m14i17~19-15+34a (+24)
* Tornado
* Low crush 12~32
dragunovu+3m16i17~21-13+14a (+4)
Balcony Break
* Low crush 9~27
* Floating state 28~30
eddyu+3M30i38~42+0+5a(-5)
*
Balcony Break
* 9 chip damage on block
* Low crush 10~42?
hwoarangu+3h25i20+5+44a (+38)
* Also possible during RFF
* Transition to LFS
* Low crush 9~
leeu+3
* Transition to FC with D
* Transition to HMS with 3+4
* Low crush
liliu+3m20i22~23-16+25a (+15)
* Enter DEW -13 +28a (+18) r31 with F
* Low crush 16~33
* Floating state 34~36
miary-zou+3m17i17~18-9+27g+40a
* Weapon
* Opponent recovers crouching on hit
* Low crush 9~28
* Floating state 29~31
ninau+3m20i14-15+16a (+6)
Balcony Break
* Low crush 6~26
* Floating state 27~29
ravenu+3h23i27~28+2+6~+7
* Strong Aerial Tailspin
* Chip damage on block
* Alternate input: ub+3
* Can be performed during CD (Shadow Sprint)
* Low crush 9~30
* Floating state 31~33
reinau+3sp
* Transitions to UNS (Kou, u)
* Can transition to UNS (Kou, d) with input d+3
* Can transition to WGS with input DF
* Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
* Punch parry, transitions to WGS on successful parry with +10
* Parry state 5~12?
liliu+3,3m, m20, 15i22~23, i28-12+5c
* Combo from 1st hit
* Input can be delayed 13f
* Move cannot be delayed
* Enter DEW -3 +14c r21 with F
* Low crush 22~48
* Floating state 49~51
ravenu+3,3h, L23, 18i27~28, i31~32-16~-15+16a
* Transitions to r76 Ki Charge on hit only
* Alternate input: ub+3,3
* Can be performed during CD (Shadow Sprint)
* High crush 14~39
ravenu+3,3,3h, L, M23, 18, 22i27~28, ,i27~30-6~-4+18a
* Alternate input: ub+3,3,3
* Can be performed during CD (Shadow Sprint)
* Low crush 1~27
* Floating state 28~30
liliu+3,3,3+4m, m, m,m20, 15, 5,20i22~23, ,i27~29 i5~6-8+13d
* Floor Break
* Combo from 1st hit
* Available only on hit or block
* Low crush 1~27
* Floating state 28~32
hwoarangu+3+4m20i25~26-7+24a
* Also possible during RFF
* Low crush 8~
jack-8u+3+4m40i94~100!+17d
* Unblockable
* Can input additional 3+4 (up to 4 times) to fly farther and deal more damage
* Alternate input ub+3+4
* Low crush
kumau+3+4m21i34~39+10+20
* Transition to SIT (cannot cancel)
* Low crush 8~36
* Floating state 37~39
* High crush 51~
liliu+3+4M18i36~39-8~-5+6d
* Floor Break
* Transitions to attack throw on standing hit when at range 1.65 or closer (+10 damage, +39a)
* Low crush 5~37
* Floating state 38~40
pandau+3+4m21i34~39+14cg+20d
* Transition to SIT (cannot cancel)
* Low crush
yoshimitsuu+3+4M,M10,12i39~42 i3~6+1c~+4c+24a
* Floor Break
* Floor break occurs on 2nd hit
* Evades some mid attacks from frames ?-?
* Yoshimitsu becomes invisible on frames 15~30 but can still be floated
* Low crush 11~42
* Floating state 43~45
devil-jinu+4m22i20~21-25+15a (+5)
* Tornado
* May evade some highs during frames 5-9
* Might evade some mids during frames 7-9
* Increased evasion when performed from crouching state
* Enter FLY +35a (+25) with ub_u_uf on hit
* Low crush 9~44
* Floating state 45~47
dragunovu+4m21i22~23-12~13+15a
* Balcony Break
** on airborne hit
* Low crush 9~27
* Floating state 28~30
eddyu+4sp
* Transition to FC
* Low crush 7~
hwoarangu+4m18i16~18+3+11g+11
* Also possible during RFF
* Transition to RFS
* Low crush 9~
jack-8u+4m25i25-16+15a (+5)
* Balcony Break
* Alternate input ub+4, uf+4
* Low crush
junu+4m21i22~23-3~-2+22a
* Balcony Break (airborne)
* Low crush 8~28
* Floating state 29~31
lawu+4m12i15-13+19a (+9)+33a (+23)
* Low crush
liliu+4m15i15~17-13+19a (+9)+33a (+23)
* Balcony Break
* Low crush 9~27
* Floating state 28~30
miary-zou+4m17i16~17-13+6+35a (+25)
* Knee
* Transition to BAO +6 r24 automatically on hit only
* Cancel BAO transition -13 -6 +23a (+13) r36 with B
* Low crush 9~32
* Floating state 33~35
ninau+4M21i23~28+0c~+5c+5g~+10g+22a
* Spike
* Opponent recovers crouching on hit
* Low crush 7~30
* Floating state 31~33
xiaoyuu+4m20i23~26-7+4c+24a
* Spike
* Transition to FC with D (-7, +4c, +24a)
* Transition with AOP with d+1+2 (-9, +2, +22)
* Low crush 9~
xiaoyuu+4,1m, h20, 4i23~26, i18-10-4-1
*
xiaoyuu+4,1,2m, h, h20, 4, 7i23~26, ,i11-10+1
* Combo from 2nd hit
* Jail from 2nd block
eddyu+4~3L20i32~33-14c+18
* Balcony Break
* Transition to RLX
* Low crush 7?~
eddyu+4~4h27i18~20+8+42d(-16)
Balcony Break
* Low crush 7?~
azucenaUB,b
Transition to r24 LIB with F
* Low crush 18~37
* Floating state 38~40
junUB,b
Can perform wr3 with input 3
* Low crush 10~41
* Floating state 42~44
leeub,b
* Automatically transitions to HMS
* Low crush
ravenUB,b
* Low crush 10~41
* Floating state 42~44
victorub,bsp
ravenUB,b,3+4m!,m!,M!20,20,20,i38~40 i46~49 i51~54-19a
Spike
* Low crush 21~56
armor-kingub+1h21i24~25+5+39d (+31)
* Balcony Break
* Homing
* 5 chip damage on block
* Powered up in during Heat
fengub+1m20i25~26-15+10a (+1)+30a (+22)
Balcony Break
kazuyaub+1m12i18-12-1-1
* Spike
* Low crush ~9
leoub+1
* Parries high and mid kicks
* Parry state 5~12
ninaub+1m15i20~21-16+20a
* Sidesteps to the left
ravenub+1m11i16-6+5
Can be performed during CD (Shadow Sprint)
yoshimitsuub+1m17i24~25-5+4c
* Floor Break
* Weapon
* Performs u+1 with a vertical jump
* Low crush 9~27
* Floating state 28~30
lawub+1,1+2,2h,h,h,h3,3,3,25i12,i6,i6,i13-14+28a (+13)
* Combos from 1st CH
* Jails from 1st to 4st attack
* Last hit delay-able
* Frame data for 1st, 2nd and 3rd hits:
** (-9 oB, -3 oH)
ravenub+1,2m, m11, 13i16, i18~19-13~-12-2c~-1c
* Spike
* Combo from 1st hit with 7f delay
* Can be performed during CD (Shadow Sprint)
leoub+1,P.4h22i17~18-16~-15+14c
* Combo from parry
annaub+1+2m!50i60+46a (+15)
armor-kingub+1+2m20i30~31-14+33d (+25)
* Balcony Break
bryanub+1+2m,m5,2i15 i12-16-6
* Combo from 1st hit
dragunovub+1+2m!60i63~64+26d (-32)
Balcony Break
* Unblockable
fengub+1+2m!70i79~82+50a (+19)
jack-8ub+1+2h30i20 pc7-9+23d
* Balcony Break
* Homing
* Chip damage on block when absorbing an attack (12)
* Power crush 7
jinub+1+2m!50i75~i76+9a (+0)
* Balcony Break
* Cancel to r50 with b,b
junub+1+2m!50i57~58+6a
Balcony Break
kazuyaub+1+2h32i41~56-7c~+8c
* Balcony Break
* 9 chip damage on block
* Forces tech backroll on hit
** Opponent recovers crouching
kumaub+1+2l25i31~32-17+12a
* Cancel to r22 HBS with D or 3+4 at frame 21
* Low crush 6~27
* Floating state 28~30
larsub+1+2m!45i84~85+61a
leoub+1+2m!60i70~71+26a (-21)
pandaub+1+2l25i31~32-17+12a
* Cancel into HBS with input D or 3+4
* Low crush
reinaub+1+2sp
* Can transition to Wind God Step with input DF
* Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF
* Low crush 10~24
steveub+1+2ub(m)70i66~69+12a (+1)+12a (+1)
* Balcony Break
yoshimitsuub+1+2M25i24~25-8c+27a (+17)
* Balcony Break
* Weapon
* 5 chip damage on block
* Power up in NSS or Heat
zafinaub+1+2m!40i64+41a (+10)
* +45a on side/BT hit
bryanub+1+2,1m,m, m5,2, 2i15 i12, i12-13-3
* Combo from 1st hit 8f delay
* Input can be delayed 18f
bryanub+1+2,1,2m,m, m, m5,2, 2, 2i15 i12, ,i11-16-6
* Combo from 1st hit
* 11f input window-
bryanub+1+2,1,2,1m,m, m, m, m5,2, 2, 2, 2i15 i12, ,i10-13-3
* Combo from 1st hit
* 9f input window
bryanub+1+2,1,2,1,2m,m, m, m, m, m5,2, 2, 2, 2, 2i15 i12, ,i9-16-6
* Combo from 1st hit
* 8f input window
bryanub+1+2,1,2,1,2,1m,m, m, m, m, m, m5,2, 2, 2, 2, 2, 2i15 i12, ,i8-13-3
* Combo from 1st hit
* 7f input window
bryanub+1+2,1,2,1,2,1,2m,m, m, m, m, m, m, m5,2, 2, 2, 2, 2, 2, 2i15 i12, ,i7-16-6
* Combo from 1st hit
* 6f input window
bryanub+1+2,1,2,1,2,1,2,1m,m, m, m, m, m, m, m, m5,2, 2, 2, 2, 2, 2, 2, 2i15 i12, ,i6-13-3
* Combo from 1st hit
* 5f input window
bryanub+1+2,1,2,1,2,1,2,1,2m,m, m, m, m, m, m, m, m, m5,2, 2, 2, 2, 2, 2, 2, 2, 2i15 i12, ,i5-16-6
* Combo from 1st hit
* 4f input window
bryanub+1+2,1,2,1,2,1,2,1,2,1m,m, m, m, m, m, m, m, m, m, m5,2, 2, 2, 2, 2, 2, 2, 2, 2, 2i15 i12, ,i5-26-15
* Combo from 1st hit
* 4f input window
bryanub+1+2,1,2,1,2,1,2,1,2,1,4m,m, m, m, m, m, m, m, m, m, m, m5,2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 14i15 i12, ,i10-35-15a (-24)
* Knee
* Balcony Break
* Combo from 1st hit
armor-kingub+1+2*m24i50~52+0+29a
* Tornado
* 7 chip damage on block
* Opponent recovers FUFA
* Powered up during Heat
yoshimitsuub+1+3m!40i50~52-24
* Weapon
* Punishable on close hit with FUFT.3
yoshimitsuub+1+3,1+2m!, h!40, 18i50~52, i18~19+1~+2+45a
* Floor Break
* Weapon
yoshimitsuub+1+3,n,1m!, m!40, 22i50~52, i28~113 i2~4-57a
* Weapon
* Cancel early to r25 with B on frame 64
* Possible to double-hit during cancel
alisaub+2h23i16~20-9+12c
* Balcony Break
* 9 chip damage on block, +0 block advantage on attack absorption
* Forces tech backroll on hit
* Power crush 7~15
* Floating state 20~30
dragunovub+2h18i20-5+9+53a
Sidesteps left
fengub+2m,h8,20i16,15-10+10
Does not jail
heihachiub+2h25i18~19-6+14c
* Balcony Break
* Parries mid or high punches
* Forces backroll on normal hit
* 28dmg, +22a (+12) on successful parry
* Balcony Break
* Parry state 5~12
lawub+2h17i15-12+9
leroyub+2m17i20-10+3+33d (+25)
* Has punch parry effect
* +33d (+25) on successful parry
* Partially restores remaining Heat time on successful parry during Heat
* Parry state 4~12
paulub+2m22i18-5+14d
* Balcony Break
* +21d (+14) on airborne opponent
* Can be charged to power up
steveub+2h17i17+5+14c
* Strong Aerial Tailspin
* Homing
* 5 chip damage on block
* Transition into LNH
* Transition to r30 standing with b (+1/+10c)
paulub+2*m30i27+1+17a
* Homing
* Balcony Break
* 9 chip damage
steveub+2~1m17i30~31-8+4+63a
dragunovub+3m16i17~21-17-6
* Low crush 9~27
* Floating state 28~30
eddyub+3M25i31~33+4c+13a
7 Chip damage on block
fengub+3-11~-10+15a~+16a
* Strong Aerial Tailspin
* Backwards momentum
lawub+3
* Transition to Slide Step with DF
* Alternate input u+3
* Low crush 9~
leeub+3M20i18-13+20a (+13)+74a (+58)
* Tornado
* Low crush
leoub+3M26i24~27+0c~+3c+6c+53a
* Low crush 9~
ninaub+3m15i14-15-4
* Low crush 6~26
* Floating state 27~29
steveub+3sp
* Transition to LNH
* Actionable for 120F
* Transition to LWV with 3 (steps left)
* Transition to RWV with 4 (steps right)
* Transition to DCK with f+3_4
* Transition to SWY b+3_4
xiaoyuub+3m23i20~21-13+36a (+26)
* Tornado
* Transition to AOP
* Low crush 18~
zafinaub+3m19i22~23-17-6
* Balcony break on airborne hit
* Low crush 8~31
* Floating state 32~34
lawub+3,4M20i15-12+31a (+21)
alisaub+3+4M25i37~39+2c~+4c+25a
Spike
* Low crush 5~39
leeub+3+4h!60i60+9 (+0)+9a
* Balcony Break
* Unblockable
* Cancel and transition to HMS with 3+4
alisaub+3+4,1+2M, m25, 20i37~39, i26~27-14+32a (+22)
Head
* Low crush 48~67
* Floating state 68~70
alisaub+4m10i18-9+7
* Low crush 9~31
* Floating state 32~34
dragunovub+4m21i22~23-16~17+11a
* Balcony Break
** on airborne hit
* Low crush 9~27
* Floating state 28~30
eddyub+4m12i19~21-17-6
* Floating state 20~?
fengub+415+19a (+9)+33a (+23)
* Balcony Break
* No forward momentum
hwoarangub+4m18i17~20-8+10
* Opponent recovers non-guarding on hit (situational guaranteed follow-up)
* Also possible during RFF
* Low crush 5~17
jinub+4m15i15~17-13+19a (+9)+33a (+23a)
Balcony Break
* Low crush 9~20
* Floating state 21~23
kingub+4m15i15-13+19a(+9)+33a(+23)
* Knee
* Jump straight up knee, very short range.
* Low crush 9~
leoub+4m15i15~16-13~-12+19a (+9)+33a (+23)
* Balcony Break
* Same move as uf+4
* Low crush 9~
reinaub+4m13i17~18-13+16a (-1)
* Tornado
* Balcony Break
* Low crush 9~
xiaoyuub+4M20i22~24-13+13d (-4)
* Tornado
* Balcony Break
* Power crush 7~21
yoshimitsuub+4m17i20~22-19+12a (+2)
* Balcony Break
* Floor Break
* Low crush 9~32
* Floating state 33~35
zafinaub+4m18i17~18-13+19a (+9)+29a (+19)
* Balcony Break
* Recovers 2f faster on hit (t48 r30)
* Low crush 9~30
* Floating state 31~33
alisaub+4,1m, m10, 12i18, i25~27-21-8
Combo from 1st CH
* High crush 24~
alisaub+4,1,1m, m, m10, 12, 9i18, ,i21-20-9
* Elbow
* Combo from 2nd hit
* Combo from 1st CH
alisaub+4,1,1,2m, m, m, h10, 12, 9, 5i18, ,i24~25-10+1
* Combo from 3rd hit
* Combo from 1st CH
alisaub+4,1,1,2,1m, m, m, h, h10, 12, 9, 5, 5i18, ,i35~36-9+7
* Balcony Break (airborne)
alisaub+4,1,1,2,1,1m, m, m, h, h, m,M,M10, 12, 9, 5, 5, 3,3,3i18, ,i32~33 i1~2 i1~2-14-3
* Spike
* Weapon
* Combo from 5th hit
* 1 chip damage on block
* 3 chip damage on block in heat
alisaub+4,1,1,2,1,1,3+4m, m, m, h, h, m,M,M, L10, 12, 9, 5, 5, 3,3,3, 7i18, ,i27~28-29+15a
*
* Floating state 5~50
alisaub+4,1,1,2,1,1,3+4,3m, m, m, h, h, m,M,M, L, m10, 12, 9, 5, 5, 3,3,3, 7, 15i18, ,i20~21-65-40
* Combo from 7th hit
* Low crush 9~
alisaub+4,1,1,2,1,1,3+4,3,2m, m, m, h, h, m,M,M, L, m, M10, 12, 9, 5, 5, 3,3,3, 7, 15, 20i18, ,i17~22-30-38a (-45)
* Combo from 8th hit
* Available only as combo from previous hit
* Low crush 1~
alisaub+4,1,1,2,1,1,3+4,3,2,2m, m, m, h, h, m,M,M, L, m, M, M,M,h,h10, 12, 9, 5, 5, 3,3,3, 7, 15, 20, 2,2,2,20i18, ,i13~16 1~5 i1~6 i1~8-23+3a (-15)
* Weapon
* Combo from 9th hit
* Last chainsaw hit rarely connects because of its high hitbox, -17 if blocked
* 1 chip damage on block
* 3 chip damage on block in heat
* Low crush 16~
cliveuf
* Low crush 9~43
jack-8uf,n,2m28i32-1c+10c
*
* Low crush
armor-kinguf,n,4m20i23~25-13+32a (+22)
* Low crush
bryanuf,n,4m20i23~25-13+32a (+22)
Jump takes 9 frames
* Low crush 9~30
* Floating state 31~33
claudiouf,n,4m20i23~i25-13+32a (+22a)
* Low crush 9~30
* Floating state 31~33
dragunovuf,n,4m20i23~i25-13+32a (+22a)
* Low crush 9~30
* Floating state 31~33
eddyuf,n,4m20i23~25-13+32a(+22)
* Low crush 9~
fahkumramuf,n,4m20i23-13+32a (+22)
* Low crush
fenguf,n,4m20i23~25-13+32a (+22)
* Low crush 9
hwoaranguf,n,4m20i23~25-13+32a (+22)
* Also possible during RFF
* Low crush
jinuf,n,4m20i23~i25-13+32a (+22a)
* Low crush 9~30
* Floating state 31~33
kazuyauf,n,4m20i23-13+32a(+22)
* Low crush 9~
kinguf,n,4m20i23~25-13+32a(+22)
* Low crush 9~
larsuf,n,4m20i23~25-13+32a (+22)
* Low crush
lawuf,n,4m20i19-15+30a (+20)
* Low crush
leeuf,n,4m20i23-13+32a (+22)
* Low crush
leouf,n,4m20i23~25-13~-11+32a (+22)
* Low crush 9~
leroyuf,n,4m20i23~25-13+32a (+22)
* Low crush
lidiauf,n,4m20i23~25-13+32a (+22)
* Low crush 9~30
* Floating state 31~33
liliuf,n,4m20i23~25-13~-11+32a (+22)
* Low crush 9~30
* Floating state 31~33
pauluf,n,4m20i23~25-13+32a (+22)
* Can be delayed 12f after jump
* Additional range with delay
* Low crush 8~29
* Floating state 30~32
ravenuf,n,4m20i23~25-13~-11+32a (+22)
* Low crush 9~30
* Floating state 31~33
shaheenuf,n,4m20i23~25-13+32 (+22)
* Low crush
xiaoyuuf,n,4m20i23~24-18+27a (+17)
*
* Low crush 9~
ninauf,n,D+3L15i43-17-6
* Low crush 9~30
* Floating state 31~33
* High crush 34~53
ninauf,n,D+3,2L, m15, 18i43, i25~27-11~-9+12~+14
* Combo from 1st CH
ninauf,n,D+3,4L, h15, 14i43, i20-8+1
* Combo from 1st CH
ninauf,n,D+3,4,3L, h, m15, 14, 20i43, ,i29~30-7+22a
* Balcony Break
* Spike
* Combo from 2nd hit
* Combo from 1st CH
* Interrupt with i5 from 2nd block
alisauf+1m,m,m19,19,20i19~20 i25 i17-13+68a (+52)
* Tornado
* Transition to SBT on hit with 3_4
* Transition to DBT on hit with f+3_f+4
* 2nd and 3rd hit available only as combo from 1st hit
* Low crush 20~40
* Floating state 41~43
annauf+1h6i13-4+7
armor-kinguf+1m20i23~24+4+11g+58a
* Balcony Break
* 6 chip damage on block
asukauf+1h12i13-9+3
* Good sidestep left tracking
azucenauf+1h18i18~19-9+7 +15w
* Wall Crush +15g on hit
* Balcony break on airborne hit
* Punch Sabaki, parries high or mid punches
* Parry state 3~10
bryanuf+1m22i20~21-13+15a
* Balcony Break
* Floor Break
* Gain SNE on hit (+3a on hit)
* -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
* Power crush 7~19
devil-jinuf+1h10i21~23+11~+13 MCR+16~+18 MCR
* Strong Aerial Tailspin
* Weapon
* Balcony Break on airborne hit
* Projectile (unparryable)
* Transition to r20 MCR on hit or block only
** -14/-9 on an "empty" transition
* r47 opponent hitstun
* Only deals recoverable damage.
* 2 chip damage on block
dragunovuf+1h20i14-9+12c
* Tornado
* Balcony Break
eddyuf+1m12i14~15-5+5
fahkumramuf+1m20i28+6+24d
* Floor Break
* Elbow
* 4 chip damage on block
* Low crush
fenguf+1m12i18~19-5+4
* +12c on crouching opponent
* No forward momentum with input u+1
* Low crush 6~31
* Floating state 32~34
heihachiuf+1m25i24~25-13+14a (+5)
* Balcony Break
* -8 on block after absorbing an attack
* Chip damage on block after absorbing an attack
* Power crush 7~23
jack-8uf+1h10i17+71a (+55)
* Tornado
* Only hits airborne opponents
* Transition to GMH with D
** (+75a (+59))
* Can be charged to power up
* Alternate input ub+1, u+1
junuf+1h,h6,30i10 i26-14+12a (+3)
* Balcony Break
* Jail from 1st attack
* Deals 12 damage to self (8 recoverable)
* 2nd hit available only on hit or block
* Recovery listed is for the 1st hit
* Gain 10 Kazama Essence on normal hit and 7 on block or airborne hit
kazuyauf+1m16i20-7+3+3
kinguf+1h21i20~23-3+36a(+27)
Homing
Balcony Break
kumauf+1m20i26~28-6+22a
* Alternate input: ub+1 or u+1
* 8 chip damage on block
* Low crush 9~30
* Low crush 31~33
lawuf+1h10i12-5+6
* Alternate input:
** Ki Charge~1
** b,B+2+3~1,3
leouf+1h8i13-1+6
leroyuf+1h17i16~17-9+5
* Reversal (partially restores remaining Heat time when successful during Heat)
* Follow-up upon successful reversal with input 1 or 2
* Parry state 6~13
lidiauf+1m18i23-6+3
* Elbow
* Parries high punches or kicks
* Hitstop on successful parry
* Forced 2nd hit on successful parry
* Parry state 5~17
liliuf+1m21i16~18-9+9d
Floor Break
miary-zouf+1m,t13,8,29i17-15-5d
* Floor Break
* Transitions to attack throw on front hit only
* Hit vs BT +16a (+9)
ninauf+1m20i26-5+26a
Spike
* Low crush 10~26
pandauf+1m20i26~28-6+22a
* Alternate input: ub+1 or u+1
* chip damage on block
* Low crush
pauluf+1h26i28~31-6+24a (+14)
* Balcony Break
* Elbow
* High Evasion
* .73 backward movement over first 14f
reinauf+1h15i13-9+8+17
* Transitions to WRA (-/+8/+17) on hit
shaheenuf+1m25i24~25+1+20d
* Balcony Break
* Heat Engager
* Heat Dash +67a (+50)
* 10 chip damage on block
* during Heat, partially restore remaining Heat time
* Cancel to FC with input uf+1,D
* Low crush 9
steveuf+1m18i19~21-6+5
* Spike
* Low crush 9~
victoruf+1m9i13-9+4
xiaoyuuf+1L15i33-7+10g c
* Cancel to r42? FC with D
* Low crush 9~
yoshimitsuuf+1m10i17-10+2c
* Weapon
zafinauf+1h19i19+4+9
leouf+1,1h, m8, 17i13, i19~20-6~-5+2+22a (+5)
* Tornado
* Balcony Break
** CH only
** Doesn't Balcony Break on airborne
victoruf+1,1m, m9, 21i13, i25~26-14+15gc
* Tornado
* Balcony Break
* Combo from 1st hit with 8F delay
* Opponent recovers crouching on hit
* Transition to PRF (-10/+19gc) with F
* Cancel to IAI (-10/+3) with D or 3+4
yoshimitsuuf+1,1m, M10, 17i17, i29~30-9+9c
* Floor Break
* Weapon
* Combo from 1st hit with 4f delay
* Input can be delayed 4f
* Move can be delayed 3f
* Interrupt with i6 from 1st block
* Transition to FLE on hit only
* Good SSR tracking
* Power up in NSS or Heat
asukauf+1,2h, m12, 19i13, i26~27-11+13g
* Balcony Break
* Strong Aerial Tailspin
* Combo from 1st hit
* Cancel to -3 -15 FC with D
leouf+1,2h, m8, 25i13, i20~21-14~-13+37d (-21)
Balcony Break
* Combo from 1st hit
* Gain LTG +22g on hit with 1+2
annauf+1,3h, m6, 17i13, i15-16+7+51a
* Combo from 1st CH with 12f delay
* Input can be delayed 12f
* Move can be delayed 11f
eddyuf+1,3m, m12, 23i14~15, i29~30-13+10a (+1)
* Balcony Break
* Combo from 1st hit
* Mandinga level increases by 1 on hit
* becomes -2a (-11) on hit when Mandinga level increases
* Cancel and transition to -12, -22 HSP with F
lawuf+1,3h, l10, 10i12, i19-13-1
* Combos from 1st hit
* Alternate input:
** Ki Charge~1,3
** b,B+2+3~1,3
annauf+1,3,3+4h, m, m,m6, 17, 6,10i13, ,i32~34 i11~12-4+78a (+62)
* Tornado
* Balcony Break
* Knee
* Combo from 2nd hit with 5f delay
* Combo from 1st CH
* +27a (+18) if only the last hit connects
* Instant Tornado on hit
* Low crush 34~46
eddyuf+1,4m, h12, 25i14~15, i29~30-8+11g
* Heat Engager
* Heat Dash +43d (+35)
* Balcony Break
* Combo from 1st hit
* Low crush 18~?
yoshimitsuuf+1,NSS.1m, M10, 22i17, i29~30-9+9c
* Floor Break
* Weapon
* Combo from 1st hit with 4f delay
* Input can be delayed 4f
* Move can be delayed 3f
* Interrupt with i6 from 1st block
* Transition to FLE on hit only
* Good sidestep right tracking
* Restores 3 additional recoverable health on hit
* Partially uses remaining Heat time
azucenauf+1,Ph, t18, 25i18~19, -4d
Opponent recovers FUFA
lidiauf+1,Pm, h18, 20i23, i16+11g
* Balcony Break
* Input P:2 to deal 23 damage
jack-8uf+1*h32i35+69a (+53)
* Tornado
* Only hits airborne opponents
* Transition to GMH with D
** (+70a (+54))
* Gain GMC on hit
* Alternate input ub+1*, u+1*
alisauf+1+2t40i12~13-4+3
* Throw break: 1+2
* Opponent recovery on hit: FUFT
annauf+1+2t30,10i12+0+29d (-32)
* Throw break 1+2
* Opponent can tech roll to reduce damage to 30
* 45 damage on wall splat
* Side switch on break, Anna recovers side turned
armor-kinguf+1+2th(h)40i12-6+0d
* Floor Break
* Throw break 1+2
* Opponent left FUFA
asukauf+1+2t40i12-3+0d
* Throw break 1+2
* Opponent recovers FUFA on hit
azucenauf+1+2t40i11+0-3d
* Throw break 1+2
* side switch on hit
bryanuf+1+2t40i12-6-5d
* Floor Break
* Throw break 1+2
claudiouf+1+2t40i12-6+1d
* Throw break 1+2
* Side switch on hit
* Can be buffered
* Opponent recovers in FUFA
cliveuf+1+2t40i12~14-5+0d
* Throw break 1+2
* Can be done from FC
* Opponent recovers in FDFA
devil-jinuf+1+2t35i12+0+25d (+7)
* Balcony Break
* Throw break 1+2
* Side switch on throw break
* Can be done from FC
dragunovuf+1+2t40i12-6-5d
* Floor Break
* Throw break 1+2
* Side switch on hit
eddyuf+1+2th(h)40i12~14-6-4(-34)
Throw break: 1+2
fahkumramuf+1+2t40i12-3+0d
* Balcony Break
* Throw break 1+2
fenguf+1+2t40-6+0d
* Floor Break
* Throw break 1+2
heihachiuf+1+2t35i12+0+26a (+7)
* Balcony Break
* Throw break 1+2
* Side switch on break
hwoaranguf+1+2th(h)40i12-6-5d
* Break: 1+2
* Opponent recovery on hit: FUFA
* Also possible during RFF
jack-8uf+1+2t35i11-6-10d
* Throw Break 1+2
* Floor Break
jinuf+1+2h40i12+0+0d
* Floor Break
* Throw break 1+2
junuf+1+2t40i12-6+0d
Throw break 1+2
kazuyauf+1+2th(h)35i12~14+0+26d (+8)
* Throw break: 1+2
* Balcony Break
* Side switch on break
* 15 additional damage on wall hit
kumauf+1+2th(h)35i12~140+26d (+7)
* Throw break: 1+2
* Balcony Break
* Opponent status on hit: FUFT
larsuf+1+2t35i12~14-30
* Throw break: 1+2
* Opponent status on hit: FUFT
lawuf+1+2t35i12-6+3d
Throw break 1+2
leeuf+1+2t20i12~14-3+23d
* Throw break 1+2
* Alternate input HMS.uf+1+2
leouf+1+2t40i12~14-6+8d
* Balcony Break
* Throw break 1+2
* Side switch
* Usable from KNK
leroyuf+1+2t35i12~14
* Throw break: 1+2
* Opponent status on hit: FUFA off-axis to the left
lidiauf+1+2t40i12-6+0d
* Throw break: 1+2
* Opponent on hit: FUFA
* Regain recoverable health
* Only when Heaven and Earth lvl is 3:
* 50 damage
* Removes Recoverable Health
<Showing 5201-5600 of 6206 moves>