
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| steve | FLK.1,1 | h, h | 14, 8 | i12, i15 | -9 | +0 | * Combo from 1st CH with 3F delay * Move can be delayed by 3F * Transition to r18? FLK with b (-4/+5/+5) * Transition to r1? ALB with 3+4 (+14g/+23g/+23) * r18? FLK FC cancel? | |
| steve | FLK.1,1,1 | h, h, h | 14, 8, 8 | i12, ,i15 | -9 | +0 | * Combo from 2nd CH with 1F delay * Jail from 2nd block with 1F delay * Move can be delayed by 1F * Transition to r18? FLK with b (-4/+5/+5) * Transition to r1? ALB with 3+4 (+14g/+23g/+23) | |
| steve | FLK.1,1,1,2 | h, h, h, m | 14, 8, 8, 22 | i12, ,i20~22 | -12 | +17a (+0) | * Tornado * Combo from 3rd hit | |
| steve | FLK.1,1,2 | h, h, m | 14, 8, 22 | i12, ,i20~22 | -12 | +17a (+0) | * Tornado * Combo from 2nd CH * Same hit as (FLK.1,1,1),2 | |
| steve | FLK.1,1,d+1 | h, h, h | 14, 8, 23 | i12, ,i15~17 | +0 | +18g | +42a | * Balcony Break * Combo from 2nd CH with 9F delay * Jail from 2nd block with no delay * Move can be delayed by 11F * Same hit as (FLK.1),d+1 |
| steve | FLK.1,1,f+1 | h, h, m | 14, 8, 17 | i12, ,i15 | -5 | +0c | +10d | * Spike * Combo from 2nd CH with 9F delay * Jail from 2nd block with no delay * Move can be delayed by 11F * Same hit as (FLK.1),f+1 |
| steve | FLK.1,2 | h, m | 14, 22 | i12, i20~22 | -12 | +17a (+0) | * Tornado * Combo from 1st CH * Same hit as (FLK.1,1,1),2 | |
| steve | FLK.1,d+1 | h, h | 14, 23 | i12, i15~17 | +0 | +18g | +42a | * Balcony Break * Combo from 1st CH with 14F delay * Move can be delayed by 14F |
| steve | FLK.1,f+1 | h, m | 14, 17 | i12, i15 | -5 | +0c | +10d | * Spike * Combo from 1st CH with 14F delay * Jail from 1st block with 3F delay * Move can be delayed by 14F |
| steve | FLK.2 | m | 21 | i18~19 | -5c | +7d | +42a | * Spike * 6 chip damage on block |
| steve | FLK.b+2 | h | 21 | i14~15 | -9 | +35d (+27) | * Tornado * Balcony Break * +0 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 8~ | |
| steve | FLK.u+2 | m | 14 | i17~19 | -15 | +34a (+24) | * Tornado * Low crush 12~32 | |
| steve | LNH.1 | m | 21 | i14-15 | -9 | +15g | * Balcony Break * Heat Engager * Heat Dash +5, +43d (+35) * Homing * Transition to r18 FLK (-3/+21g) with B | |
| steve | LNH.2 | m | 22 | i16-17 | -13 | +61a (+51) | * Tornado | |
| steve | LNH.1+2 | h | 24 | i18-19 | +12 | +51a (+31) | * Guard Break * Reversal Break * Balcony Break * 9 chip damage on block | |
| steve | LWV.1 | m | 14 | i14 | -10 | +1 | * Input b to r18? FLK (-3/+8/+8) | |
| steve | LWV.1,1 | m, m | 14, 22 | i14, i24~26 | -13 | +28a (+19) | * Strong Aerial Tailspin * Balcony Break * Combo from 1st hit with 5F delay * Move can be delayed by 10F | |
| steve | LWV.1,2 | m, h | 14, 14 | i14, i22~23 | +3 | +8 | * Strong Aerial Tailspin * Homing * Combo from 1st hit with 7F delay * Move can be delayed by 10F * Transition to LNH * Input b to cancel LNH at r34? (-1/+4/+4) | |
| steve | LWV.1,2~1 | m, m | 14, 17 | i14, i30~31 | -8 | +4 | +63a | * Input 1 at frame 17 of LWV.1,2 |
| steve | LWV.1,f+1 | m, m | 14, 9 | i14, i17 | -3 | +3 | * Combo from 1st hit with 10F delay * Jail from 1st block with 1F delay * Move can be delayed by 10F | |
| steve | LWV.1,f+1,1 | m, m, h | 14, 9, 8 | i14, ,i16 | +3 | +7 | +68a | * Combo from 1st or 2nd hit * Transition to r14? FLK with b (+4/+8/+69a) * r14? FLK FC cancel? |
| steve | LWV.2 | m | 13 | i14~16 | -5 | +4 | * Transition to r10? PAB with f (-1/+8) * r10? PAB FC cancel? | |
| steve | LWV.2,1 | m, m | 13, 21 | i14~16, i19 | -8 | +4c | +7d | * Spike * Combo from 1st CH with 5F delay * Move can be delayed by 11F |
| steve | LWV.1+2 | h | 20 | i14 | -9 | +8 | +35d (+27) | * Balcony Break |
| steve | OTG.d+1+2 | L | 16 | i17 | -11c | +2 | * Recovers in crouch * +0d (-8) on grounded hit | |
| steve | PAB.1 | h | 10 | i12~13 | -2 | +9 | ||
| steve | PAB.1,2 | h, h | 10, 14 | i12~13, i15~16 | +0 | +8 | * Combo from 1st hit * Jail from 1st block | |
| steve | PAB.1,2,1 | h, h, m | 10, 14, 21 | i12~13, ,i18~20 | -13 | +8c | +44a | * Spike * Combo from 2nd CH with 8F delay * Jail from 1st block with no delay * Move can be delayed by 10F |
| steve | PAB.2 | h | 19 | i14 | +5 | +14c | * Homing * Transition to standing with B (+1/+10c) * Punch parry ** +0d and 25 damage on a successful parry * 5 chip damage on block * Parry state 7?-13 | |
| steve | PAB.2~1 | m | 17 | i27~28 | -8 | +4 | +63a | |
| steve | PAB.b+1 | m | 15 | i17~18 | -19 | -6 | ||
| steve | PAB.b+1,1 | m, h | 15, 10 | i17~18, i18~19 | -7 | -1 | * Combo from 1st hit with 11F delay * Move can be delayed by 13F | |
| steve | PAB.b+1,1,2 | m, h, m | 15, 10, 12 | i17~18, ,i18~20 | -11 | -5 | * Combo from 2nd CH with 4F delay * Move can be delayed by 10F | |
| steve | PAB.b+1,1,2,1 | m, h, m, m | 15, 10, 12, 21 | i17~18, ,i21 | -10 | +16a (+7) | * Balcony Break * Combo from 3rd hit * Jail from 3rd block * Transition to r18? FLK with b (-3/+23a (+14)) ** r18? FLK FC cancel? | |
| steve | PAB.b+2 | m | 25 | i28~29 | -13 | +11a (+2) | * Balcony Break * Backswing Blow | |
| steve | PAB.df+1 | m | 12 | i15~16 | -9 | +2 | ||
| steve | PAB.df+1,1 | m, m | 12, 14 | i15~16, i19~20 | -10 | +1 | * Combo from 1st hit with 7F delay * Move can be delayed by 12f | |
| steve | PAB.df+1,1,2 | m, m, m | 12, 14, 12 | i15~16, ,i22 | -11 | -3 | * Combo from 2nd CH with 5F delay * Move can be delayed by 10F | |
| steve | PAB.df+1,1,2,1 | m, m, m, m | 12, 14, 12, 20 | i15~16, ,i16 | -13 | +17d | * Spike * Combo from 3rd hit with 2F delay * Jail from 3rd block with no delay * Move can be delayed by 2F | |
| steve | PAB.df+1,2 | m, h | 12, 20 | i15~16, i17-18 | +3 | +8 | * Strong Aerial Tailspin * Homing * Combo from 1st hit with 8F delay * Transition to LNH * Transition to standing with B (-1/+4) | |
| steve | PAB.df+1,2~1 | m, m | 12, 17 | i15~16, i30~31 | -8 | +4 | +63a | |
| steve | PAB.df+2 | m | 16 | i16~17 | -10 | +31a (+21) | * Elbow | |
| steve | PAB.d+1 | l | 11 | i15~16 | -12 | +2 | * Alternate input: FC df1 * High crush 6~ | |
| steve | PAB.d+2 | l | 25 | i28~29 | -12 | +7 | +32a | * Cancel into FC with DB * High crush 6~ |
| steve | PAB.f+2 | m | 18 | i18~19 | -13 | +31a (+16) | ||
| steve | PAB.f+2,1 | m, m | 18, 24 | i18~19, i34~35 | +1 | +24a (+14) | * Balcony Break * Combo from 1st hit * Interruptible by i16 or faster moves | |
| steve | PAB.f+1+2 | h,h | 12,23 | i12, i15~16 | -5 | +24a (+15) | * Balcony Break | |
| steve | PAB.uf+2 | m | 23 | i17~19 | -15 | +34a (+24) | * Tornado * Low crush 9~ | |
| steve | RWV.1 | m | 13 | i14~16 | -5~-3 | +4~+6 | * Transition to r10? PAB with f (-1~+1/+8~+10) * r10? PAB FC cancel? | |
| steve | RWV.1,2 | m, h | 13, 17 | i14~16, i22~23 | +3 | +8 | * Strong Aerial Tailspin * Homing * Combo from 1st hit with 2F delay * Move can be delayed by 11F * Transition into LNH * Input b to cancel LNH at r34? (-1/+4/+4) | |
| steve | RWV.1,2~1 | m, m | 13, 17 | i14~16, i30~31 | -8 | +4 | +63a | * Input 1 at frame 17 of RWV.1,2 |
| steve | RWV.2 | m | 22 | i14 | -13 | +10a (+1) | +31a (+5) | * Balcony Break |
| steve | SWY.1 | m | 26 | i16~17 | -1c~+0c | +14c~+15c | * Can be +15c at farther ranges * 10 chip damage on block | |
| steve | SWY.2 | m | 30 | i17~18 | -18 | +36a | * High crush 1~ | |
| steve | 1+3 | t | 35 | i12~14 | -6 | +0d | * Homing * Throw break 1 or 2 * Opponent left FUFA | |
| steve | 2+4 | t | 35 | i12~14 | -3 | +0d | * Homing * Floor Break * Throw break 1 or 2 * Sideswitch * Opponent left FDFT | |
| steve | Back throw | t | 55 | +5d | * Unbreakable * Sideswitch * Opponent left FUFT | |||
| steve | FLK.1+2 | th | 40 | i12~14 | -6 | +0d | * 1+2 for throw break | |
| steve | Left throw | t | 40 | -3 | +0d | * Throw break 1 * Opponent left FUFR? | ||
| steve | PAB.1+2 | th | 45 | i11 | 0 | +0d | * 1+2 for throw break | |
| steve | Right throw | t | 40 | -3 | +0d | * Throw break 2 * Opponent left FUFL? | ||
| steve | SWY.1+2 | th | i10~15 | -2 | +1 / +10~17wc | * 3 damage on wall crush * +10 when opponent hits the wall, if the throw is successful * Frame advantage on wall crush increases up to +17 the further the opponent is from the wall * Throw break 1+2 * 10F throw break window for NH and CH SWY.1+2 | ||
| steve | SWY.1+2~b | th | i10~15 | -2 | +1 / +13~23?wc | * 3 damage on wall crush * +13 when opponent hits the wall after being rotated by < 90 degrees * +17 when opponent hits the wall after being rotated by > 90 degrees * +23? when opponent hits the wall after being rotated by 180 degrees? * Frame advantage on wall crush increases up to +23? the further the opponent is from the wall * Throw break 1+2 * 14F? throw break window for NH and CH SWY.1+2 | ||
| steve | TFA.1 | th | 15 | +0 | +14 | * Press 1 for throw break * Partially uses remaining heat time | ||
| steve | TFA.2 | th | 50 | +0 | +0d | * Press 2 for throw break * Partially uses remaining heat time | ||
| steve | qcb+2+4 | t | 40 | i12~14 | -2 | +0d | * 2 Throw break * Opponent left FUFA | |
| steve | uf+1+2 | t | 40 | i12~13 | +0 | +0d | * 1+2 Throw break * Sideswitch * Opponent left FUFA | |
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| victor | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| victor | H.IAI.d+2 | M,SM | 45 | i23~24 | +5 | +20 (+2) | * Weapon * Projectile * Transition to IAI * 10 chip damage on block * Consumes 210F of remaining Heat time | |
| victor | H.db+1+2 | m | 30 | i28~29 | +6 | +6a (-4) | * Weapon * Transitions to IAI * Consumes 270F of remaining Heat time | |
| victor | H.u+1+2 | m | 46 | i31~32 | -4 | +0a (-1) | * Balcony Break * Weapon * Victor teleports overhead on frame 10 and descends downward for the rest of the startup; evades some highs and mids but vulnerable on descent (lows, throws, etc. hit) * 15 chip damage on block * Consumes 450F of remaining Heat time * is10~? * Low crush ?~ | |
| victor | H.2+3 | l,m | 39 | i20 | -14 | th | * Heat Smash * Balcony Break * Alternate input: H.R1 * 8 chip damage on block | |
| victor | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| victor | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| victor | 1,1 | h, h | 5, 5 | i10, i16 | -3 | +8 | * Weapon * Combo from 1st hit with 2F delay * Jail from 1st block with 2F delay | |
| victor | 1,1,2 | h, h, h,h | 5, 5, 5,7 | i10, ,i17~18,i9~10 | -12 | +3 | * Weapon * Combo from 1st hit * Jail from 1st block * Transition to r27 PRF with F (-8/+7) | |
| victor | 1,2 | h, h | 5, 12 | i10, i10 | -3 | +8 | * Weapon * Combo from 1st hit with 2F delay * Jail from 1st block with 2F delay | |
| victor | 1,2,1 | h, h, m | 5, 12, 20 | i10, ,i26~27 | -12 | +18a (+1) | +72a (+56a) | * Tornado * Balcony Break * Weapon * Combo from 2nd CH with 4F delay * Move can be delayed by 12F |
| victor | 1,3 | h, L | 5, 11 | i10, i21~22 | -12 | -1 | * Combo from 1st hit with 2F delay * -1c on crouching hit | |
| victor | 2 | h | 10 | i12~13 | -12 | -2 | * Weapon | |
| victor | 2,1 | h, h | 10, 12 | i12~13, i16 | -6 | +5 | * Weapon * Combo from 1st hit with 6F delay * Transition to PRF with F (-4/+7) * Move cannot be delayed * Input can be delayed by 6F | |
| victor | 2,2 | h, m,m | 10, 5,5 | i12~13, i17~18,i7 | -10 | -2 | * Weapon * Combo from 1st hit with 6F delay * Move cannot be delayed * Input can be delayed by 6F * -10 if last hit whiffs | |
| victor | 2,2,2 | h, m,m, h | 10, 5,5, 12 | i12~13, ,i22 | -3 | +4 | * Strong Aerial Tailspin * Wall Crush +12g on hit * Weapon * Projectile (unparryable) * Combo from 2nd hit with 8F delay * Transitions to IAI on hit or block * Move cannot be delayed * Input can be delayed by 8F * 4 chip damage on block | |
| victor | 3 | h | 11 | i12~13 | -9 | +2 | ||
| victor | 3,1+2 | h, h,h | 11, 9,10 | i12~13, i19~20,i8~9 | -9 | +5 | * Combo from 1st hit with 6F delay | |
| victor | 4 | h | 15 | i13~14 | -9 | +1 | ||
| victor | 4,3 | h, m | 15, 17 | i13~14, i23~24 | -10 | +5 | * Combo from 1st hit with 7F delay * Move can be delayed by 7F * Input can be delayed by 8F | |
| victor | 4,3,2 | h, m, m | 15, 17, 25 | i13~14, ,i25~26 | -13 | +34d (+13) | * Balcony Break * Weapon * Combo from 2nd CH with 10F delay * 7 chip damage on block * Move can be delayed by 9F * Input can be delayed by 10F | |
| victor | 1+2 | m | 17 | i15 | -9 | +4 | +46a | * Weapon |
| victor | 2+3+4 | sp | ||||||
| victor | 3+4 | sp | i30 | * Cancel stance with db | ||||
| victor | 3+4 | sp | i30 | * Cancel to FC with db | ||||
| victor | f+2 | h | 10 | i13~14 | -11 | +5 | ||
| victor | f+2,2 | h, h | 10, 10 | i13~14, i11 | -15 | -4 | * Weapon * Combo from 1st hit | |
| victor | f+2,2,1 | h, h, m | 10, 10, 12 | i13~14, ,i13~14 | -11 | +0 | * Weapon * Combo from 2nd CH | |
| victor | f+2,2,1,1 | h, h, m, m | 10, 10, 12, 25 | i13~14, ,i20~21 | -15 | +20 (+15) | * Balcony Break * Weapon * Combo from 3rd hit * Combo from 2nd CH * Hit confirmable if (f22)1 is ch | |
| victor | f+2,2,2 | h, h, h,m,m | 10, 10, 7,5,20 | i13~14, ,i14,i12~13,i7~8 | -13 | +20a | * Balcony Break * Weapon * Combo from 2nd CH | |
| victor | f+3 | sp | i20 | * Cancel to r20 cs5~ FC with df * Punch parry only * +15~+20 PRF on successful parry * Can perform Heat Burst and Heat Smash from stance * Parry state 5-10 | ||||
| victor | f+4 | m | 15 | i14 | -10 | +0 | ||
| victor | f+4,1 | m, h | 15, 21 | i14, i23~24 | -4 | +18a (+9) | * Balcony Break * Heat Engager * Heat Dash +5, +43d (+35) * Weapon * Combo from 1st hit | |
| victor | f+4,2 | m, m | 15, 20 | i14, i26~27 | -12 | +5c | +7d | * Weapon * Combo from 1st hit * CH on last hit or wallhit causes FDFA knockdown * Transition to IAI (-12/+5c/+7a) with D or 3+4 |
| victor | f+1+2 | m | 30 | i24~25 | +3 | +1a | * Balcony Break * Heat Engager * Heat Dash +5, +67a (+50) * Weapon * 9 chip damage on block | |
| victor | df+1 | m | 10 | i13~14 | -2 | +4 | ||
| victor | df+1,1 | m, h,h | 10, 7,7 | i13~14, i20 | -4 | +7 | * Weapon * Combo from 1st hit | |
| victor | df+2 | m | 14 | i15~16 | -14 | +31a (+21) | * Weapon | |
| victor | df+3 | m | 10 | i16 | -9 | +2 | ||
| victor | df+3,4 | m, m | 10, 14 | i16, i21 | -9 | +2 | * Knee * Combo from 1st CH | |
| victor | df+3,4,2 | m, m, sm | 10, 14, 23 | i16, ,i32~34 | -9 | +17a (+10) | +35a | * Tornado * Weapon * Projectile * Deals 6 chip damage on block |
| victor | df+4 | m | 15 | i13~14 | -9 | +5 | * Knee | |
| victor | df+4,2 | m, h | 15, 16 | i13~14, i22 | -3 | +4 | * Strong Aerial Tailspin * Wall Crush +12g on hit * Weapon * Projectile * Combo from 1st hit * Deals 6 chip damage on blocked gunshot * Transitions to IAI (cannot cancel) | |
| victor | df+3+4 | m | 28 | i14~15 | -17 | +16 (+11) | * Balcony Break * Shoulder | |
| victor | d+1 | l | 7 | i16 | -17 | -6 | * Weapon * Cannot be parried (weapon low) | |
| victor | d+1,1 | l, h | 7, 15 | i16, i18 | -7 | +6 | * Weapon * Combo from 1st CH * -26 on 1st block | |
| victor | d+2 | m | 21 | i18 | +0 | +4 | * Heat Engager * Heat Dash +5, +67a (+50) * Weapon * 6 chip damage on block | |
| victor | d+3 | l | 11 | i18~19 | -13 | -2 | ||
| victor | d+4 | l | 10 | i16 | -13 | -2 | +0 (th) | |
| victor | d+1+2 | sm | 21 | i19~21 | -9 | +17 (+10) | +35a | * Tornado * Weapon * Projectile * Deals 6 chip damage on block |
| victor | db+1 | m | 9 | i14~15 | -9 | -2 | * Weapon | |
| victor | db+1,1 | m, m | 9, 9 | i14~15, i21~22 | -7 | +2 | * Weapon * Transition to PRF with F (-5/+4) * Combo from 1st hit | |
| victor | db+2 | sl | 8 | i11 | -4 | +7 | * High crush 4 | |
| victor | db+3 | h | 20 | i19~20 | -11 | +67a (+51a) | * Tornado * Balcony Break * High crush 6 | |
| victor | db+4 | l | 17 | i20~21 | -26 | +4c | +49a | * High crush 6 |
| victor | b+1 | m | 11 | i14 | -13 | -3 | * Weapon * Transition to PRF with F (-5/+5) | |
| victor | b+1,2 | m, h,th | 11, 16(15) | i14, i20 | -8 | +0 | * Side switch after attack throw connects * Hit Confirmable on counter hit * Combo from 1st CH | |
| victor | b+2 | h | 5 | i10 | -6 | +5 | +14 | * Weapon * Deals recoverable damage only; cannot cause a K.O. |
| victor | b+3 | m | 15 | i17 | -9 | +4 | ||
| victor | b+3,1 | m, m | 15, 25 | i17, i25~26 | -13 | +21a (+16) | * Balcony Break * Weapon * Combo from 1st hit with 7F delay | |
| victor | b+4 | h | 20 | i18~19 | -2 | +14 | * Homing * Balcony Break | |
| victor | b+1+2 | h | 25 | i19~20 | -9 | +16d | +16d | * Balcony Break * Weapon * 7 chip damage on block * Power crush 7~18 |
| victor | b+1+4 | m | 24 | i26~27 | -21 | +37 (+6) | * Weapon | |
| victor | ub+2 | m | 17 | i17~18 | -5 | +8 | +32a | * Weapon * Balcony Break * Can be charged * Transition to PRF -4 +9 with F |
| victor | ub+2* | m | 22 | i28~29 | +3 | +32a | +66a (+50) | * Weapon * Balcony Break * Tornado on CH * Transition to PRF +4 +33a with F |
| victor | u+1+2 | m | 32 | i31~32 | -20 | +1a | * Weapon * Deals 11 chip damage on block * Victor teleports overhead on frame 10 and descends downward for the rest of the startup; evades some highs and mids but vulnerable on descent (lows, throws, etc. hit) * is10~? * Low crush ?~ | |
| victor | uf+1 | m | 9 | i13 | -9 | +4 | * Weapon | |
| victor | uf+1,1 | m, m | 9, 21 | i13, i25~26 | -14 | +15gc | * Tornado * Balcony Break * Weapon * Combo from 1st hit with 8F delay * Opponent recovers crouching on hit * Transition to PRF (-10/+19gc) with F * Cancel to IAI (-9/+4) with D or 3+4 | |
| victor | uf+2 | m | 15 | i19~20 | -9 | +7 | * Homing * Weapon | |
| victor | uf+3 | m | 17 | i18~19 | -9 | +3 | +36d | * Low crush 7-15 |
| victor | uf+4 | m,sm | 12,16 | i15~17, i28~30 | -19 | +73a (+57a) | * Tornado * Followup available only on 1st hit * Low crush 9 | |
| victor | 1+2+3+4 | sp | ||||||
| victor | b,B+2+3 | ub(m) | 50 | i65~66 | +2a (-8) | * Balcony Break | ||
| victor | f,F+2 | m | 24 | i18~20 | -16 | +33a (+23a) | * Tornado * Weapon * 7 chip damage on block | |
| victor | qcf+2 | h | 16 | i22 | -3 | +4 | * Strong Aerial Tailspin * Wall Crush +12g on hit * Weapon * Projectile * Transition to IAI * Deals 6 chip damage on block | |
| victor | ub,b | sp | ||||||
| victor | f,f,F+2 | m | 21 | i18~19 | +2 | +34d (-24d) | +61a (+45a) | * Balcony Break * Weapon * Deals 6 chip damage on block * Transition to IAI with d or 3+4 at +5 / +37d (-21d) / +64a (+48a) |
| victor | f,f,F+1+2 | L,L | 10,14 | i18, i14~15 | -14 | +4 IAI | +15g | * Weapon * Transition to r18 IAI at +4 on hit * Unparryable (weapon low) * High crush 15~ |
| victor | ws1 | m | 20 | i15~16 | -16 | +53a | * Weapon | |
| victor | ws2 | m | 15 | i14~15 | -8 | +6 | +35a (+25) | * Weapon |
| victor | ws3 | h | 16 | i14~15 | -14 | +6 | ||
| victor | ws3,2 | h, sm | 16, 23 | i14~15, i30~32 | -9 | +17a (+10a) | +35a | * Tornado * Weapon * Projectile * Combo from 1st hit * 6 chip damage on block |
| victor | ws4 | m | 16 | i11~12 | -6 | +5 | ||
| victor | ws1+2 | m,m | 10,12 | i13~14,i9~10 | -8 | +8 | * Weapon * Transition to PRF (-8/+8) with F | |
| victor | SS.1+2 | m | 25 | i18~19 | -9 | +15 (+5) | * Balcony Break | |
| victor | CH.db+4 | l,th | 20,4 | i20~21 | +49a | |||
| victor | CH.d+4 | l,t | 12,18 | i16 | +0 | |||
| victor | IAI.1 | m | 9 | i13~14 | -9 | +4 | * Weapon | |
| victor | IAI.1,1 | m, m | 9, 21 | i13~14, i25~26 | -14 | +15g | * Tornado * Balcony Break * Weapon * Combo from 1st hit with 9F delay * Move can be delayed by 10F * Input can be delayed by 11F * Opponent recovers crouching on hit * Transition to PRF with F (-10/+19gc) * Cancel to IAI with D or 3+4 (-9/+4) | |
| victor | IAI.1,2 | m, m | 9, 15 | i13~14, i22~24 | -19 | +25a (+10) | +25a (+10) | * Weapon * Combo from 1st hit * Hit Confirmable 11F * 6 chip damage on block * Low crush |
| victor | IAI.1,2,2 | m, m, m | 9, 15, 16 | i13~14, ,i23~24 | -18c | +8a (-27) | +8a (-27) | * Spike * Weapon * Combo from 1st hit * 9 chip damage on block * is? * Low crush ? |
| victor | IAI.1,1+2 | m, h | 9, 23 | i13~14, i20~21 | +3 | +20a (-6) | +21a | * Homing * Weapon * Combo from 1st hit * Deals 9 chip damage on block * Hit confirmable 11F * Opponent is FUFA on CH * Low crush |
| victor | IAI.2 | m | 23 | i16~17 | -9 | +15 (+5) | +26a | * Balcony Break * Tornado * Weapon * 9 chip damage on block * FUFA knockdown on CH |
| victor | IAI.3 | m,th(m) | 13 (25) | i17 | -13 | +25 (+10) | * Knee * Power crush 8~16 | |
| victor | IAI.4 | L | 17 | i18~19 | -12 | +4 | +9 | |
| victor | IAI.4,2 | L, h | 17, 20 | i18~19, i26~27 | -5 | +26 (+0) | +55a (+35a) | * Strong Aerial Tailspin * Balcony Break * Weapon * Combo from 1st CH * 8 chip damage on block |
| victor | IAI.1+2 | h | 30 | i20~21 | +3 | +20 (-6) | +21a | * Homing * Weapon * 12 chip damage on block * Opponent is FUFA on CH * Low crush 10 |
| victor | IAI.P.f | m | 21 | i16~17 | +60a (+44) | * Balcony Break * Tornado | ||
| victor | IAI.b | sp | ||||||
| victor | IAI.d | sp | * High crush 1~30 | |||||
| victor | IAI.d+1 | M | 25 | i18 | 0 | +24a (+9) | * Heat Engager * Heat Dash +5, +42a (+27) * Balcony Break * Weapon * 7 chip damage on block | |
| victor | IAI.d+2 | M,SM | 31 | i23~24 | +4 | +0 (-7) | * Weapon * Projectile * Transition to IAI * Deals 6 chip damage on block | |
| victor | IAI.d+1+2 | l,l | 10,20 | i20~21,i14~15 | -29 | -3 | * Weapon * Unparryable (weapon low,low) | |
| victor | IAI.f | sp | * Parries low attacks * Parry state 3?~11? * High crush 4~17 | |||||
| victor | IAI.u | sp | * is1-4 | |||||
| victor | PRF.1 | L | 15 | i19~20 | -12 | +4c | +14g | * Weapon * Unparryable (weapon low) * High crush 6~50 |
| victor | PRF.2 | m | 9 | i12~13 | -8 | +1 | +1 | * Weapon |
| victor | PRF.2,2 | m, m | 9, 13 | i12~13, i13~14 | -4 IAI | +5 IAI | * Weapon * Combo from 1st hit * Transition to IAI (Cannot cancel) | |
| victor | PRF.2,2,1 | m, m, h | 9, 13, 20 | i12~13, ,i12~13 | -1 | +12 | +55a | * Strong Aerial Tailspin * Balcony Break * Weapon * Combo from 2nd CH |
| victor | PRF.2,2,1+2 | m, m, m | 9, 13, 31 | i12~13, ,i12 | -13 | +7d | * Weapon * Combo from 2nd CH | |
| victor | PRF.3 | m | 21 | i15~17 | -8 | +15c | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Knee * Forces tech backroll on hit * Low crush 11~23 * Floating state 24~25 | |
| victor | PRF.4 | h | 20 | i18~19 | -2 | +14 | * Homing * Balcony Break | |
| victor | PRF.1+2 | m | 25 | i25~27 | +6 | +14a | * Balcony Break * Weapon * 7 chip damage on block * Transition to IAI (+6/+14a) on hit or block with D | |
| victor | PRF.3+4 | sp | * 10?f of intangibility on transition | |||||
| victor | PRF.b+2 | h | 5 | i10 | -6 | +5 | +14 | * Weapon * Deals recoverable damage only; cannot cause a K.O. |
| victor | PRF.df | sp | i21 | * Recovers crouched * High crush 5~20 | ||||
| victor | hFC.1+2 | l,h | 10,10 | i16,i10~11 | -23, -13 | +0 | * Weapon * Not parryable (weapon low and weapon high) * Can be done from Crouch Level 1 * Transition to PRF (-17 / +6) with F | |
| victor | 1+3 | t | 35 | i12~14 | -3 | -2 | * Throw break: 1 or 2 * Opponent recovery on hit: FDFT | |
| victor | 2+4 | t | 35 | i12~14 | -3 | -4 | * Throw break: 1 or 2 * Opponent recovery on hit: opp. side FDFT off-axis to the right | |
| victor | Back throw | t | 50 | i12~14 | -3 | * Throw break: none * Opponent recovery on hit: FUFA | ||
| victor | Left throw | t | 40 | i12~14 | -3 | -2 | * Throw break: 1 * Opponent recovery on hit: FDFT | |
| victor | Right throw | t | 40 | i12~14 | -3 | -4 | * Throw break: 2 * Opponent recovery on hit: opp. side FDFT off-axis to the right | |
| victor | uf+1+2 | t | 40 | i12~14 | -3 | -4 | * Floor Break * Throw break: 1+2 * Opponent recovery on hit: FUFA | |
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| xiaoyu | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| xiaoyu | H.BT.2+3 | m,m,m,m | 51 | i15~16 | +9 | +20g | * Heat Smash * Spike * Transition to HYP 2nd step * Transition to standing with F (+3, +5) * Chip on block [7] | |
| xiaoyu | H.2+3 | m,m,m,M | 50 | i15~16 | +9 | +0d | * Heat Smash * Balcony Break * Transition to standing with F (+5 oB) * Transition to attack throw on hit * Chip on block [7] * Low crush 9~ | |
| xiaoyu | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| xiaoyu | 1 | h | 5 | i10 | +1 | +8 | ||
| xiaoyu | 1,2 | h, h | 5, 8 | i10, i11 | -3 | +7 | * Combo from 1st hit with 4F delay * Jail from 1st block with 4F delay | |
| xiaoyu | 1,2,1 | h, h, m | 5, 8, 20 | i10, ,i16~17 | -9 | +14a (+5) | * Balcony Break * Combo from 2nd CH with 10F delay * Jail from 2nd block with 3F delay | |
| xiaoyu | 1,d+2 | h, m | 5, 10 | i10, i20~23 | -3 | +8 | +10 | * Combo from 1st hit with 5F delay * Move can be delayed by 10F * Transition to standing with 1,D+2 or 1,d+2,F (-4, +7, +9) * Transition to HYP with 1,d+2~B (-2, +9, +11) |
| xiaoyu | 1,d+2,1+2 | h, m, m | 5, 10, 24 | i10, ,i29~31 | -12 | +17a | * Combo from 2nd hit CH | |
| xiaoyu | 1+3+4 | * Low crush 8~15 | ||||||
| xiaoyu | 2 | h | 8 | i10 | -2 | +6 | * | |
| xiaoyu | 2,1 | h, m | 8, 10 | i10, i19 | -4 | +7 | * Combo from 1st CH * Jail from 1st block * Transition to standing by holding any direction (-4, +7) | |
| xiaoyu | 3 | h | 17 | i14~15 | -11 | +22a | * | |
| xiaoyu | 4 | h | 15 | i11 | -9 | +8 | +33a | * Balcony Break on CH |
| xiaoyu | 1+2 | m | 24 | i20~21 | -7 | +20a | * | |
| xiaoyu | 2+3+4 | |||||||
| xiaoyu | 3+4 | m | 23 | i23 | -1c | +3c | +19a | * Spike * Transition to AOP with D (0, +4c, +20a) * Low crush 10~ |
| xiaoyu | f+2 | m | 12 | i16~17 | -5 | +4 | ||
| xiaoyu | f+2,1 | m, h | 12, 14 | i16~17, i20 | -6 | +5 | +7 | * Combo from 1st hit * Jails from 1st block * Transition to HYP with B (+0, +11) |
| xiaoyu | f+2,1,4 | m, h, m | 12, 14, 20 | i16~17, ,i26~27 | -13 | +17a (+8) | +62a (+42) | * Balcony Break * Combo from 2nd CH with 6F delay * Move can be delayed by 10F |
| xiaoyu | H.f+2,1,2 | m, h, m | 12, 14, 20 | i16~17, ,i26~28 | +6 | +23d | +50a | * Balcony Break * Spike * Partially uses remaining Heat time * Combo from 1st hit with no delay * Combo from 2nd CH with 6F delay * Move can be delayed by 5-10F * Transition to standing with F (+4, +21d, +47a) * Low crush |
| xiaoyu | f+3 | M | 14 | i16~18 | -9 | +2 | * Knee * Doesn't hit grounded if opponent is on-axis in FUFT | |
| xiaoyu | f+3,1 | M, m | 14, 8 | i16~18, i22~23 | -3 | +8 | * Combo from 1st hit | |
| xiaoyu | f+3,1,4 | M, m, M | 14, 8, 20 | i16~18, ,i26 | -22 | +62a (+46) | * Tornado * Instant Tornado * Combo from 2nd hit CH | |
| xiaoyu | f+3,1,1+2 | M, m, m,M | 14, 8, 6,20 | i16~18, ,i16~18 i5~6 | -12 | +7c | * Spike * Combo from 2nd CH | |
| xiaoyu | f+4 | h | 23 | i19 | +1 | +13 | * Homing * Chip on block [4] | |
| xiaoyu | f+1+2 | m | 30 | i12 | -16 | +15d (+10) | * Balcony Break * Shoulder | |
| xiaoyu | f+3+4 | * Transition to AOP with D * Low crush 9~ | ||||||
| xiaoyu | f+3+4,3+4 | m,m,m | 8,8,14 | i20~21 i4~5 i5~8 | +8 | +2d | * * Low crush 23~ | |
| xiaoyu | df+1 | m | 13 | i14 | -2 | +9 | * Transition to standing by holding any direction (-4, +7) * High crush 6~14 | |
| xiaoyu | df+2 | m | 15 | i14 | -6 | +7 | * | |
| xiaoyu | df+2,3 | m, h | 15, 23 | i14, i23~24 | -1 | +35a (+9) | * Balcony Break * Cancel to r15 FC with DB, D, or DF (-3, -16) * Combo from 1st hit with 8F delay * Move can be delayed by 6F * Input can be delayed by 9F | |
| xiaoyu | df+2,1+2 | m, m | 15, 25 | i14, i24~25 | -14 | +21a (+16) | * Balcony Break * Shoulder * Combo from 1st hit with 7F delay * Move can be delayed by 6F * Input can be delayed by 9F | |
| xiaoyu | df+3 | L | 23 | i29~30 | -23 | +71a (+55) | * Tornado * Instant Tornado * Homing * Cancel to BT with B (r31) * On hit of whiff, transition to AOP with D * Snake Edge * High crush 6~29 | |
| xiaoyu | df+4 | m | 12 | i12 | -4 | +7 | * | |
| xiaoyu | d+1 | m,m,M | 7,7,7 | i17~19 i4~6 i3~9 | -5 | +8c | +9c | * Transition to AOP with D+1 (-10, +4c, +5c) * This move can become more minus if the final hit whiffs ** Standing (-13, -2c) ** AOP (-17, -5c) |
| xiaoyu | d+2 | sl | 8 | i11 | -4 | +7 | * Alternate input FC.2 * High crush 4~ | |
| xiaoyu | d+3 | L | 12 | i14 | -12 | -3 | +1 | * * High crush 6~ |
| xiaoyu | d+3,4 | L, h | 12, 21 | i14, i25~26 | +0 | +26a (+17) | * Balcony Break * Combo from 1st CH | |
| xiaoyu | d+4 | l | 6 | i12 | -15 | -4 | * Alternate input FC.4 | |
| xiaoyu | d+1+2 | * Transition to AOP * Transition to r10 FC with AOP.u * Alternate input BT.d+1+2 * High crush 1~ | ||||||
| xiaoyu | d+3+4 | special | * Alternate input u+3+4 | |||||
| xiaoyu | db+1 | m | 22 | i18 | -9 | +14a (+5) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Clean hit damage: 30 | |
| xiaoyu | db+2 | L | 13 | i18~19 | -8 | +5c | +12 | * * High crush 6~ |
| xiaoyu | db+3 | L | 0 | i15 | +2c | +2c | +14 | * |
| xiaoyu | db+4 | L | 14 | i18 | -12 | +4c | +14 | * This move is +20 on a traded hit |
| xiaoyu | db+1+2 | * Transition to HYP * db+1+2: perform Hypnotist right * ub+1+2: perform Hypnotist left * Actionable for 70F * Stance move properties change with amount of time spent in stance: * 1 step: 20~24F * 2 steps: 45~50F * 3 steps: 70~90F * Can cancel stance after 40F with b, db, u, uf, f, df or 1 jab * Punch parry (+9 HYP, opponent BT) * Alternate input ub+1+2 * Parry state 2~10? | ||||||
| xiaoyu | db+3+4 | * Transition to BT * High crush | ||||||
| xiaoyu | b+1 | m | 10 | i8~13 | -12 | +1~+6 | * Transition to BT on hit * Transition to standing on hit with B+1 (-1~+4) | |
| xiaoyu | b+1+3 | +6 | * Transition to BT on successful parry * Alternate input b+2+4 * Also possible during HYP and BT * Parry state 5~12? | |||||
| xiaoyu | b+2 | m | 13 | i15~16 | -6 | +5 | * Homing * Transition to BT | |
| xiaoyu | b+2,2 | m, L | 13, 15 | i15~16, i21~23 | -7 | +4 | +22a | * Transition to BT * Combo from 1st hit with 9F delay * Move can be delayed by 6F * Input can be delayed by 11F |
| xiaoyu | b+3 | h | 22 | i18~19 | +3 | +8c | +32d | * Chip on block [6] * Unparryable by traditional kick parries (bug?) * Transition to BT |
| xiaoyu | b+4 | m | 10 | i13~14 | -9 | +0 | * | |
| xiaoyu | b+4,1 | m, m | 10, 20 | i13~14, i27 | -14 | +40d (-18) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st hit with 8F delay * Move can be delayed by 5F * Input can be delayed by 8F | |
| xiaoyu | b+1+2 | M,M | 8,12 | i15~16 i5~6 | -13 | +29a (+19) | * | |
| xiaoyu | b+3+4 | * Transition to BT * r25 BT when performed from BT * r15 BT when performed from AOP * Alternate input BT.b+3+4 (r25), AOP.b+3+4 (r15) | ||||||
| xiaoyu | ub+3 | m | 23 | i20~21 | -13 | +36a (+26) | * Tornado * Transition to AOP * Low crush 18~ | |
| xiaoyu | ub+4 | M | 20 | i22~24 | -13 | +13d (-4) | * Tornado * Balcony Break * Power crush 7~21 | |
| xiaoyu | u+4 | m | 20 | i23~26 | -7 | +4c | +24a | * Spike * Transition to FC with D (-7, +4c, +24a) * Transition with AOP with d+1+2 (-9, +2, +22) * Low crush 9~ |
| xiaoyu | u+4,1 | m, h | 20, 4 | i23~26, i18 | -10 | -4 | -1 | * |
| xiaoyu | u+4,1,2 | m, h, h | 20, 4, 7 | i23~26, ,i11 | -10 | +1 | * Combo from 2nd hit * Jail from 2nd block | |
| xiaoyu | u+1+2 | m,m | 5,5 | i16~18 i2~4 | -11 | +0c | * | |
| xiaoyu | u+1+2,2 | m,m, m | 5,5, 12 | i16~18 i2~4, i27 | -12 | -1 | * Combo from 1st CH | |
| xiaoyu | u+1+2,2,1 | m,m, m, m | 5,5, 12, 20 | i16~18 i2~4, ,i27~28 | -12 | +16a (+7) | * Balcony Break * Combo from 2nd hit * Combo from 1st CH * Cancel to BT with B (-19/-8) | |
| xiaoyu | uf+1 | L | 15 | i33 | -7 | +10g c | * Cancel to r42? FC with D * Low crush 9~ | |
| xiaoyu | uf+2 | m | 23 | i26~27 | +6c | +7c | +49a | * Spike * Transition to standing with F (+4c, +5c, +47a) * Alternate input u+2 * Chip on block [6] * Low crush 9~ |
| xiaoyu | uf+3 | m | 13 | i16~17 | -13 | +29a (+19) | * Low crush 9~ | |
| xiaoyu | uf+4 | m | 20 | i23~26 | -7 | +4c | +24a | * Spike * Transition to FC with D (-7, +4c, +24a) * Transition with AOP with d+1+2 (-9, +2, +22) * Low crush 9~ |
| xiaoyu | uf+3+4 | m,m,m | 8,10,12 | i16~17, i10~11, i8~9 | -1 | +4d | * Balcony Break * Spike * Transition to BT on block or whiff * Transition to standing on hit * Low crush 9~ | |
| xiaoyu | 1+2+3+4 | |||||||
| xiaoyu | While in the air 3 | m | 30 | i14 | -2 | +29d | * Strong Aerial Tailspin * Balcony Break * Transition to AOP with D (-3, +28) * Low crush | |
| xiaoyu | While landing 3 | L | 19 | i15 | -18 | +27a | * | |
| xiaoyu | While landing 4 | m | 25 | i8 | -8 | +23a (+13) | * Balcony Break * Low crush | |
| xiaoyu | f,F+1 | m | 13 | i15 | -11 | +7c | * Spike * Transition to AOP with D (-5, +13) | |
| xiaoyu | f,F+1,3 | m, h | 13, 20 | i15, i18~19 | -1 | +20a (+11) | * Balcony Break * Combos from 1st hit | |
| xiaoyu | f,F+1,4 | m, m | 13, 20 | i15, i21~22 | -12 | +22d | * Combos from 1st CH | |
| xiaoyu | f,F+2 | m | 12 | i15 | -5 | +6 | * | |
| xiaoyu | f,F+2,1 | m, m | 12, 20 | i15, i27~28 | -12 | +16a (+7) | * Balcony Break * Combo from 1st hit with 2F delay * Move can be delayed by 12F * Cancel to BT with B (-19,-8) | |
| xiaoyu | f,F+3 | m | 12 | i14~15 | -5 | +6 | +12 | * |
| xiaoyu | f,F+4 | h | 20 | i20~23 | +9 | +13g c | +58a (+38) | * Strong Aerial Tailspin * Balcony Break * Transition to HYP on hit or block * Chip on block [6] |
| xiaoyu | f,F+1+2 | m | 12 | i14~16 | -9 | +5 | ||
| xiaoyu | f,F+1+2,1+2 | m, m | 12, 20 | i14~16, i19~20 | -8 | +7c | +43a | * Spike * Combo from 1st hit with 8F delay * Jail from 1st block with no delay * Move can be delayed by 14F * Input can be delayed by 16F |
| xiaoyu | f,F+3+4 | M | 23 | i37~45 | -3 | +39a | * Spike * Chip on block [9] * Low crush 9~ | |
| xiaoyu | uf,n,4 | m | 20 | i23~24 | -18 | +27a (+17) | * * Low crush 9~ | |
| xiaoyu | f,f,F+3 | m | 20 | i23~30 | +7 | +29a (+19) | * Balcony Break * Transition to AOP * Chip on block [9] * Alternate input wr3 * Low crush 3~ | |
| xiaoyu | ws1 | m | 8 | i12~13 | -7 | +4 | ||
| xiaoyu | ws1,4 | m, m | 8, 16 | i12~13, i22~23 | -10 | +12g | * Balcony Break * Combo from 1st hit with 8F delay * Move can be delayed by 7F * Input can be delayed by 9F | |
| xiaoyu | ws2 | m | 17 | i13~14 | -3 | +7 | +38a (+28) | * Transition to r22 standing by holding down any direction (-4, +6, +37a (+27)) |
| xiaoyu | ws2* | m | 20 | i22~23 | -3 | +38a (+28) | * Transition to r22 standing by holding down any direction (-4, +37a (+27)) | |
| xiaoyu | ws3 | m | 22 | i22~23 | +3 | +6c | +51a | * Transition to FC +3 +6c with D |
| xiaoyu | ws4 | m | 20 | i11~13 | -10 | +20a (+13) | * | |
| xiaoyu | ws1+2 | m | 12 | i14~16 | -9 | +5 | ||
| xiaoyu | ws1+2,1+2 | m, m | 12, 20 | i14~16, i19~20 | -8 | +7c | +43a | * Spike * Combo from 1st hit with 8F delay * Jail from 1st block with no delay * Move can be delayed by 14F * Input can be delayed by 16F |
| xiaoyu | SS.4 | l | 19 | i18 | -13 | -2 | +29a | * * High crush 6~ |
| xiaoyu | FC.df+2 | L | 8 | i19 | -8 | +3 | * Transition to FC BT with DF_D_DB * High crush 1~27 | |
| xiaoyu | FC.df+2,1 | L, l | 8, 10 | i19, i18 | -8 | +5c | * Combo from 1st hit * Jail from 1st block * Transition to FC BT with DF_D_DB * High crush 1~45 | |
| xiaoyu | FC.df+4 | L | 13 | i18~20 | -7 | +4 | * Transition to AOP * Alternate input AOP.f+4 * High crush 1~ | |
| xiaoyu | FC.df+4,4 | L, L | 13, 13 | i18~20, i27~29 | -6 | +5 | * Combo from 1st hit CH * Alternate input AOP.f+4,4 * High crush 1~ | |
| xiaoyu | (back to wall).b,b,UB | m | 21 | i35~38 | +1 | +34d | * Floating state 5~7 * is8~24 * Floating state 25~33 * Low crush 34~37 * Floating state 38~40 | |
| xiaoyu | AOP.1 | m | 11 | i18 | -5 | +6 | * Transition to HYP with B (-2, +9) | |
| xiaoyu | AOP.1,2 | m, h | 11, 15 | i18, i21 | -3 | +30g | * Combo from 1st hit with 8F delay * Move can be delayed by 11F * Input can be delayed by 12F | |
| xiaoyu | AOP.1,4 | m, M | 11, 20 | i18, i25 | -9 | +15d (-2) | * Tornado * Balcony Break * Combo from 1st hit with 4F delay * Move can be delayed by 11F * Input can be delayed by 12F | |
| xiaoyu | AOP.2 | m | 10 | i13 | -11 | +0 | * | |
| xiaoyu | AOP.2,1 | m, m | 10, 20 | i13, i21 | -12 | +13a (+4) | * Heat Engager * Heat Dash +5, +43d (+35) * Combo from 1st hit with 7F delay * Move can be delayed by 12F * Cancel to BT with B ** (-14, -3) | |
| xiaoyu | AOP.3 | L | 19 | i25 | -16 | +0 | +27a | * * High crush |
| xiaoyu | AOP.4 | m | 14 | i12 | -3 | +8 | * | |
| xiaoyu | AOP.1+2 | m | 25 | i19 | -1 | +19a (+10) | +64a | * Tornado * Balcony Break |
| xiaoyu | AOP.3+4 | L | 22 | i23 | -33 | +1d | * Transition to FUFT on block | |
| xiaoyu | AOP.d | * Xiaoyu ducks lower * will crush most mids * High crush | ||||||
| xiaoyu | AOP.d+1 | L | 13 | i19 | -12 | -1 | +0 | * * High crush |
| xiaoyu | AOP.d+1+2 | m | 21 | i26 | -8 | +42a (+32) | * | |
| xiaoyu | AOP.f+4 | L | 13 | i18~20 | -7 | +4 | * Transition to AOP * Alternate input FC.df+4 * High crush 1~ | |
| xiaoyu | AOP.f+4,4 | L, L | 13, 13 | i18~20, i27~29 | -6 | +5 | * Combos from 1st hit CH * Alternate input FC.df+4,4 * High crush 1~ | |
| xiaoyu | AOP.f+3+4 | * Transition to AOP with D * High crush | ||||||
| xiaoyu | AOP.uf | * Alternate input AOP.ub AOP.u * Low crush | ||||||
| xiaoyu | AOP.uf+3 | m | 14 | i15 | -17 | +27a (+17) | * Alternate input AOP.ub+3, AOP.u+3 * Low crush | |
| xiaoyu | AOP.uf+3,1 | m, m | 14, 22 | i15, i24 | -4 | +8c | * Alternate input AOP.ub+3,1 AOP.u+3,1 * Floor Break on airborne opponent | |
| xiaoyu | AOP.uf+3,4 | m, M | 14, 17 | i15, i15 | -14 | -3 | +22g | * Alternate input AOP.ub+3,4 AOP.u+3,4 |
| xiaoyu | AOP.uf+4 | m | 12 | i16 | -10 | +1 | * Transition to AOP with D (-12, +0) * Transition to BT with B (-15, -3) * Alternate input AOP.u+4 * Low crush | |
| xiaoyu | AOP.uf+4,4 | m, m | 12, 12 | i16, i23 | -12 | -1 | * Alternate input AOP.u+4,4 * Low crush | |
| xiaoyu | BT.1 | m | 17 | i16~18 | -5 | +4 | +64a | * Elbow |
| xiaoyu | BT.1,2 | m, m | 17, 20 | i16~18, i24~25 | -13 | +17a | * Tornado * Balcony Break * Combo from 1st hit * Cancel to r15 FC (-16/-7/+53a) with D * Low crush 9~21 | |
| xiaoyu | BT.2 | h | 9 | i12 | +0 | +6 | * | |
| xiaoyu | BT.2,1 | h, h | 9, 8 | i12, i14 | -1 | +6 | +10 | * Transition to HYP with B (-2, +5) * Combos from 1st hit * Jail from 1st block |
| xiaoyu | BT.2,1,4 | h, h, M | 9, 8, 15 | i12, ,i18~20 | -18 | +33a (+23) | * Combo from 2nd CH with 11F delay * Jail from 2nd block with no delay * Move can be delayed by 14F | |
| xiaoyu | BT.2,2 | h, m | 9, 12 | i12, i21~23 | -7 | +5 | * Combos from 1st CH | |
| xiaoyu | BT.2,2,1 | h, m, m,M,M | 9, 12, 7,7,7 | i12, ,i12~14,i17~19,i21~27 | -11 | +5c | * Transition to AOP with D (-10, +5) * Combos from 2nd hit | |
| xiaoyu | BT.3 | M | 13 | i16 | -5 | +12 | * +21d on backturned hit * Low crush 5~ | |
| xiaoyu | BT.4 | M | 13 | i13~15 | -18 | +33a (+23) | * | |
| xiaoyu | BT.1+2 | m,m | 6,6 | i16~18,i3~5 | -6 | +8 | * | |
| xiaoyu | BT.1+2,4 | m,m, h | 6,6, 20 | i16~18,i3~5, i23~24 | +3 | +19a (+10) | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * Combo from 1st hit with 15F delay * Move can be delayed by 8F * Input can be delayed by 17F * 6 chip damage on block | |
| xiaoyu | BT.1+2,1+2 | m,m, m | 6,6, 6,6 | i16~18,i3~5, i17~18, i4~5 | -13 | +8d | * Combo from 1st hit with 17F delay * Move can be delayed by 8F * Input can be delayed by 17F | |
| xiaoyu | BT.3+4 | m | 25 | i18~19 | -16 | +10a (+1) | +33a | * Balcony Break * Low crush 9 |
| xiaoyu | BT.b+1+2 | m | 25 | i17~18 | -14 | +21a (+16) | * Balcony Break * Shoulder * -9 on block if an attack is absorbed * 10 chip damage on block after absorbing an attack in power crush state * Power crush 6~16 | |
| xiaoyu | BT.db+4 | L | 0 | i15 | +2c | +2c | +14 | * Alternate input BT.df+4 |
| xiaoyu | BT.d+1+3 | +51a (+35) | * Low Parry from BT * Alternate input BT.d+2+4 * Parry state 1?~14? | |||||
| xiaoyu | BT.d+3 | L | 12 | i16 | -12 | +7c | * | |
| xiaoyu | BT.d+3,4 | L, h | 12, 20 | i16, i19 | -5 | +20a (+11) | +37a | * Strong Aerial Tailspin * Balcony Break * Combo from 1st CH with 12F delay * Move can be delayed by 10F * Input can be delayed by 12F |
| xiaoyu | BT.d+4 | L | 19 | i20~22 | -26 | -1 | +27d | * Instant Tornado * Clean hit damage: 20 * +27d on clean hit * High crush 8~ |
| xiaoyu | BT.d+3+4 | * Xiaoyu spins and steps to the right * Alternate input BT.u+3+4 (steps to the left) | ||||||
| xiaoyu | BT.f,F+3+4 | M (t) | 15 (43) | i39 | +4 | +39d | * Unbreakable throw when connecting at close range on front standing hit * Chip on block [9] * Low crush 10~ | |
| xiaoyu | BT.f+1+2 | m | 21 | i23 | -8 | +3 | +5 | * Punch parry ** 50 damage, +20d ** Transition to BT * Parry state 1~5? |
| xiaoyu | BT.f+3+4 | * "Cali Roll" * High crush 1~8 * Low crush 9~ * High crush 28~30 | ||||||
| xiaoyu | BT.f+3+4,3+4 | M | 23 | i12 | -11 | +40a (+30) | * "Cali Roll" * High crush 1?~13? * Floating state 1?~13? | |
| xiaoyu | BT.uf+1 | L | 15 | i33 | -7 | +12g c | * Transition to AOP * Cancel to FC with D * Alternate input BT.u+1 * Low crush 9~ | |
| xiaoyu | CH AOP.d+1 | l,t | 40 | i19 | -12 | +0 | * Floor Break * Attack throw on CH * High crush | |
| xiaoyu | HYP.2 | m | 25 | i18 | -4 | +22 (-13) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Powered UpBased on the number of steps taken in HYP:HYP.2 damage increases and becomes plus on block. See the charts in th HYP section for more details. up when in Heat or based on the number of steps taken. * Consumes 240?F of heat timer during heat * 9 chip damage on block (2 steps) * 14 chip damage on block (3 steps) | |
| xiaoyu | HYP.3 | L | 17 | i20 | -13 | +7c | * Homing * Powered UpBased on the number of steps taken in HYP:HYP.3 damage increases and becomes more plus on hit. See the charts in th HYP section for more details. up when in Heat or based on the number of steps taken. * Consumes 600F of heat timer during heat * High crush 6~30 | |
| xiaoyu | HYP.4 | h | 20 | i14 | -2 | +57a | * Balcony Break | |
| xiaoyu | HYP.1+2 | * Starts taking steps in the opposite direction * Can be performed any time in HYP after 25F from manual stance transition, or 20?F after other stance transitions? * Parry state 2?~11? | ||||||
| xiaoyu | HYP.2+3 | m! | 40 | i61 | +10d | * Unblockable * Cancel to BT with BB | ||
| xiaoyu | HYP.3+4 | h | 20 | i25 | +8 | +30a | * Strong Aerial Tailspin * Cancel to BT with B * Chip on block [8] * Low crush 12~ | |
| xiaoyu | H.f,F+1,2 | m, m | 13, 20 | i15, i26~28 | +6 | +24d | +50a | * Balcony Break * Partially uses remaining Heat time * Combos from 1st hit * Transition to with F (+4, +22d, +48a) * Low crush |
| xiaoyu | hFC.1 | sl | 5 | i10 | -5 | +6 | * High crush 1~34 | |
| xiaoyu | hFC.2 | sl | 8 | i11 | -4 | +7 | * High crush 1~34 | |
| xiaoyu | hFC.3 | L | 11 | i15~17 | -15 | -4 | * High crush 1~49 | |
| xiaoyu | hFC.3,2 | L, h | 11, 6 | i15~17, i18 | +0 | +7 | * Combo from 1st hit CH | |
| xiaoyu | hFC.3,2,1 | L, h, h | 11, 6, 6 | i15~17, ,i14 | -1 | +6 | +10g | * Transition to HYP with B (-2, +5) * Combo from 2nd hit * Jail from 2nd block |
| xiaoyu | hFC.3,2,1,4 | L, h, h, m | 11, 6, 6, 12 | i15~17, ,i18~20 | -18 | +33a (+23) | * Combo from 3rd hit CH with 11F delay * Jail from 3rd block with no delay * Move can be delayed by 14F | |
| xiaoyu | hFC.4 | l | 6 | i12 | -15 | -4 | * * High crush 1~46 | |
| xiaoyu | 1+3 | t | 35 | i12 | -6 | +1d | * Homing * Throw break 1 or 2 | |
| xiaoyu | 2+4 | t | 35 | i12 | -3 | +0d | * Homing * Throw break 1 or 2 * Side swap | |
| xiaoyu | AOP.1+3 | t | 35 | i12 | -6 | +1d | * Actual startup: i32 * AOP.1+3: Xiaoyu rolls to her left and throws (Throw break 1) * AOP.2+4: Xiaoyu rolls to her right and throws (Throw break 2) * Cancel to r40 FC with D * High crush 1~30 | |
| xiaoyu | BT.f+1+3 | t | 35 | i31 | -6 | +1d | * Homing * Throw Break 1 * Alternate input BT.f+2+4 (Throw Break 2) * Cancel to FC with D * Low crush | |
| xiaoyu | BT.f+2+3 | t | 20 | i31~33 | -2 | +20cs | * Homing * Balcony Break * Throw Break 1+2 * 16 additional damage on wall splat * Cancel to FC with D * Low crush 1~ | |
| xiaoyu | Back Throw | t | 50 | i12 | +0d | * Unbreakable | ||
| xiaoyu | Left Throw | t | 45 | i12 | -3 | +0d | * Throw break 1 | |
| xiaoyu | Right Throw | t | 45 | i12 | -3 | +0d | * Throw break 2 | |
| xiaoyu | df+2+4 | t | 38 | i12 | -2 | +0d | * Throw Break 2 * Floor Break * Side Swap | |
| xiaoyu | f+2+3 | t | 20 | i14 | -2 | +20cs | * Balcony Break * Throw Break 1+2 * 16 additional damage on wall splat * Side Swap | |
| xiaoyu | uf+1+2 | t | 40 | i12 | +0 | +0d | * Throw Break 1+2 * Side swap | |
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| yoshimitsu | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~62 * On * cancel: * Floating state 12~20 * Low crush 21~29 * Floating state 30~32 | |
| yoshimitsu | H.DGF.1 | M | 26 | i30~31 | +2 | +30d | +46a | * Floor Break * Weapon * 13 chip damage on block * Recovers 1 base health or 6 additional recoverable health on hit * Consumes 240F of remaining Heat time * Low crush 1~27 |
| yoshimitsu | H.DGF.f+1+2 | h,h,h | 10,10,20 | i16~17 i11~12 i11~12 | +4 | +18a (+9) | * Homing * Balcony Break * Weapon * Jail from 1st block * Combo from 1st hit * 16 chip damage on block * Recovers 1 base health or 5 additional recoverable health on hit * Consumes 90F of remaining Heat time * Low crush 1~65 | |
| yoshimitsu | H.2+3 | M,m,m,m | 51 | i18~19 | +4 | -3d | * Heat Smash * Reversal Break * Balcony Break * Recovers 4 base health or 14 additional recoverable health on hit * Enter DGF +10 r29 with U on block * Transition to attack throw after 1st hit * 9 chip damage on block * Jail from 1st attack * Low crush 68~89 * Floating state 90~92 | |
| yoshimitsu | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| yoshimitsu | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| yoshimitsu | 1,1 | h, m | 5, 19 | i10, i23 | -9 | +4c | * Floor Break * Weapon * Combo from 1st hit with 1f delay * Move can be delayed 3f * Interrupt with i4 from 1st block * 3 chip damage on block * Power up in NSS or Heat | |
| yoshimitsu | 1,NSS.1 | h, m | 5, 22 | i10, i23 | -9 | +22a (+17) | * Floor Break * Weapon * Combo from 1st hit with 1f delay * Input can be delayed 3f * Interrupt with i4 from 1st block * 8 chip damage on block * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less * 1,H.1: Consumes 90F of remaining Heat time | |
| yoshimitsu | 2 | h | 10 | i11 | -1 | +5 | +8 | |
| yoshimitsu | 2,1 | h, m | 10, 23 | i11, i26~27 | -9 | +12a | * Balcony Break * Weapon * Combo from 1st CH with 1f delay * Move cannot be delayed * Cancel to -12 -6 r30 with B * Interrupt with i8 from 1st block * Replaced by a different move in NSS | |
| yoshimitsu | 2,2 | h, h | 10, 18 | i11, i24 | -1 | +15g | * Tornado * Balcony Break (airborne) * Combo from 1st hit with 1f delay * Move cannot be delayed * Enter KIN r25 with 1+2 * Transitions to NSS on hit or block only * Recovers 2f faster on hit or block * Interrupt with i5 from 1st block * Hit vs BT +20a (+11) | |
| yoshimitsu | 2,3 | h, h | 10, 24 | i11, i26~27 | -10 | +16a (+7) | * Balcony Break * Combo from 1st CH with 2f delay * Move can be delayed 5f | |
| yoshimitsu | 2,NSS.1 | h, h | 10, 5,15 | i11, i23~24 i18 | -5 | +19a | * Balcony Break * Combo from 1st hit * Jail from 2nd attack | |
| yoshimitsu | 2,d+3 | h, L | 10, 11 | i11, i22 | -12 | -1 | * Combo from 1st hit with 2f delay * Input can be delayed 2f * Move cannot be delayed * High crush 10~ | |
| yoshimitsu | 3 | m | 12 | i15~16 | -9 | +5 | ||
| yoshimitsu | 3,1 | m, h | 12, 20 | i15~16, i22~24 | +7 | +18g | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * Weapon * Combo from 1st hit * 4 chip damage on block * Does not transition to DGF during Heat activation or Heat Dash * Power up in NSS or Heat * Recovers in 1SS * Low crush 26~ | |
| yoshimitsu | 3,2 | m, m | 12, 12 | i15~16, i22 | -12 | +1 | Interrupt with i1 from 1st block | |
| yoshimitsu | 3,2,1+2 | m, m, M | 12, 12, 26 | i15~16, ,i26~27 | -14c | +20a (+10) | * Balcony Break * Weapon * Combo from 2nd hit with 4f delay * Input can be delayed 10f * Move can be delayed 9f * Interrupt with i7 from 2nd block * 5 chip damage on block * Power up in NSS or Heat | |
| yoshimitsu | 3,2,NSS.1+2 | m, m, M | 12, 12, 27 | i15~16, ,i26~27 | -14c | +20a (+10) | * Balcony Break * Weapon * Combo from 2nd hit with 4f delay * Input can be delayed 10f * Move can be delayed 9f * 10 chip damage on block * Clean hit 35 damage * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less * 3,2,H.1+2: Consumes 180F of remaining Heat time | |
| yoshimitsu | 3,NSS.1 | m, h | 12, 22 | i15~16, i22~24 | +7 | +18g | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * Weapon * Combo from 1st hit * 6 chip damage on block * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less * Does not transition to DGF during Heat Dash * Recovers in 1SS * 3,H.1: Consumes 90F of remaining Heat time * Low crush 26~ | |
| yoshimitsu | 3~4 | m,m | 6,22 | i17~18 i28~29 | -6 | +3 | * Jail from 1st attack * Enter DGF +5 +14 r18 with 1SS.U * Cannot transition after frame 29 * Low crush 12-37 * Floating state 38-40 | |
| yoshimitsu | 4 | h | 16 | i12~13 | -11 | +0 | +20a (+10) | Balcony Break (airborne) |
| yoshimitsu | 4,4 | h, h | 16, 16 | i12~13, i24~25 | -4 | +4 | * Combo from 1st hit with 4f delay * Move cannot be delayed | |
| yoshimitsu | 4,4,2 | h, h, m | 16, 16, 5 | i12~13, ,i30~31 | -22 | -12 | Yoshimitsu recovers sideturned on block | |
| yoshimitsu | 4,4,2,2 | h, h, m, h | 16, 16, 5, 6 | i12~13, ,i22~23 | -24 | -13b | * Combo from 3rd hit | |
| yoshimitsu | 4,4,2,2,1 | h, h, m, h, m! | 16, 16, 5, 6, 30 | i12~13, ,i67 | -18 | * Weapon | ||
| yoshimitsu | 4,4,2,2,1~1 | h, h, m, h, m!, m! | 16, 16, 5, 6, 30, 22 | i12~13, ,i28~113 | -58 | * Weapon * Cancel early to r26 with B (earliest cancel -12a) * Possible to double-hit | ||
| yoshimitsu | 4,4,2,2,NSS.1 | h, h, m, h, m | 16, 16, 5, 6, 30 | i12~13, ,i67 | -54 | -17a | ||
| yoshimitsu | 4,4,2,2,NSS.1~1 | h, h, m, h, m, h! | 16, 16, 5, 6, 30, 40 | i12~13, ,i20~105 | -49a (-75) | * Balcony Break * Cancel early to r30 with B | ||
| yoshimitsu | 4,4,4 | h, h, h | 16, 16, 20 | i12~13, ,i24~25 | -4 | +18a (+9) | * Balcony Break * Combo from 2nd CH with 4f delay * Move cannot be delayed | |
| yoshimitsu | 4~3 | m | 25 | i25~26 | -13 | +52a (+42) | * Tornado * Evasive, can go under some mids * High crush 4~22 * Floating state 10~50 | |
| yoshimitsu | 1+2 | * Transition to r17 FC with D * Strong Attack Reversal: parries all highs or mids, except throws, unblockables and charge moves * Parry state 3~9 | ||||||
| yoshimitsu | 1+2,P | M,M | 10,12 | i15~18 i3~6 | +1c~+4c | +14a | * is1~20 * Low crush 11~42 * Floating state 43~45 | |
| yoshimitsu | 1+2+3 | m | 0 | i22~40 | -8~+10g | +0~+18 | +16~+34 | * Weapon * Can hit grounded when up-close and off-axis |
| yoshimitsu | 1+4 | m | 20 | i6~9 | -20 | +14c | * Weapon * 70% proration on standing hit * Recovers 12f faster on hit * Hit vs BT +11d (FDFT) * Power up in NSS or Heat * Can be done from Crouch Level 1 |