
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| nina | 2+4 | t | 35 | i12~14 | +0 | +0d | * Throw break 1 or 2 * Side switch * Nina recovers BT | |
| nina | 2+4,2 | t | 25 | +0 | -5d | * Unbreakable * Side switch | ||
| nina | ABK.1 | t | 15 | -3 | +0d | * Removes Recoverable Health * Throw break 1 * Powered up input: ABK.3,1,1+2 | ||
| nina | ABK.1 | t | 15 | -3 | +0d | * Removes Recoverable Health * Throw break 1 * Powered up input: ABK.3,1,1+2 | ||
| nina | ABK.2 | t | 15 | -3 | +3d | * Removes Recoverable Health * Throw break 2 * Powered up input: ABK.1,2,3,4,1+2 | ||
| nina | ABK.2 | t | 15 | -3 | +3d | * Removes Recoverable Health * Throw break 2 * Powered up input: ABK.2,1,3,4,1+2 | ||
| nina | BHS.1 | t | 8 | -3 | +3d | * Throw break 1 * Powered up input: BHS.1,3,1 * Alternate input: BTR.1 | ||
| nina | BHS.2 | t | 9,6 | -3 | +0d | * Throw break 2 * Powered up input: BHS.2,3,4,2 * Listed in previous games as Triple Slaps | ||
| nina | BHS.1+2 | t | 10,10 | -3 | +3d | * Removes Recoverable Health * Throw break 1+2 * Can side switch on hit * Powered up input: BHS.3,4,3,1+2 | ||
| nina | BTR.1 | t | 13 | -3 | +4d | * Throw break 1 * Powered up input: BTR.1,3,1 | ||
| nina | BTR.2 | t | 10 | -3 | +3d | * Throw break 2 * Powered up input: BTR.2,1,1+2 | ||
| nina | Back throw | t | 60 | +3d | * Removes Recoverable Health * Unbreakable * Can side switch on hit | |||
| nina | CHD.1 | t | 25 | +0d | +3d | * Removes Recoverable Health * Throw break 1 * Powered up input: CHD.3,4,1+2 | ||
| nina | CHD.2 | t | 8 | +0d | +7 | * Throw break 2 * Powered up input: CHD.4,2,1+2 | ||
| nina | HHD.1 | t | 20 | -9 | +3 | * Removes Recoverable Health * Throw break 1 * Powered up input: HHD.3,4,2+4 * Alternate name: Double Snap | ||
| nina | HHD.2 | t | 25 | -9 | +0d | * Removes Recoverable Health * Throw break 2 * Powered up input: HHD.1,3,2+4,1+2 | ||
| nina | Left throw | t | 40 | -3 | +1d | * Removes Recoverable Health * Throw break 1 * Can side switch on hit | ||
| nina | NTM.1 | t | 15 | -3 | +3d | * Removes Recoverable Health * Throw break 1 * Powered up input: NTM.1,1,2,1+2 | ||
| nina | NTM.2 | t | 25 | -3 | +3d | * Removes Recoverable Health * Throw break 2 * Powered up input: NTM.1,2,4,3,1+3 | ||
| nina | Right throw | t | 38 | -3 | +1d | Throw break 2 | ||
| nina | STB.2 | t | 30 | +0 | -6d | * Removes Recoverable Health * Unbreakable * Side switch * Powered up input: STB.2,1,3 | ||
| nina | TSS.1 | t | 15 | -3 | +0d | * Removes Recoverable Health * Throw break 1 * Powered up input: TSS.1,1,2,1+2 | ||
| nina | TSS.2 | t | 20 | +3d | * Removes Recoverable Health * Throw break 2 * Powered up input: TSS.1,2,4,3,1+3 | |||
| nina | df,df+1 | t | 43 | i12 | -6 | -2d | * Floor Break * Throw break 1+2 | |
| nina | df+1+3 | t | 37 | i11 | -2 | +1d | Throw break 1 | |
| nina | df+2+4 | t | 37 | i11 | -2 | +1d | * Removes Recoverable Health * Throw break 2 * Side switch on hit | |
| nina | f+1+3 | t | 15 | i13 | -2 | +1d | * Throw break 1 * Alternate input: qcf+1+3 | |
| nina | f+2+4 | t | 15 | i13 | -2 | +0 | * Throw break 2 * Alternate input: qcf+2+4 | |
| nina | qcb,B+1+3 | t | 15 | i12 | +6c | * Unbreakable * qcb,B+2+4 | ||
| nina | uf+1+2 | t | 30,10 | i12 | +0 | +29a (-32) | ||
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| panda | H.2+3 | m | 50 | i15~16 | +9 | -3d | * Heat Smash * Floor Break * Balcony Break * Alternate input: H.HBS.2+3 * Transition to +8 ROL with F on block only * Transition to +13g HBS with D or 3+4 on block only * 9 chip damage on block * Floor breaks if 1st hit connects, or if 2nd hit connects on airborne opponent * Balcony breaks if only 2nd hit connects on standing opponent * Low crush | |
| panda | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| panda | 1,1 | h, m | 5, 8 | i10, i22~23 | -15 | -4c | * Combo from 1st hit CH with 2F delay * Move can be delayed by 3F | |
| panda | 1,1,1 | h, m, m | 5, 8, 14 | i10, ,i22~23 | -16 | +69a (+23) | * Tornado * Combo from 2nd hit * Combo from 1st CH | |
| panda | 1,2 | h, h | 5, 25 | i10, i22~24 | -5 | +11 (+2) | * Balcony Break * Jail from 1st hit * Combo from 1st CH with 3F delay * 10 chip damage on block | |
| panda | 1+3+4 | sp | ||||||
| panda | 2 | h | 10 | i10 | -1 | +6 | ||
| panda | 2,1 | h, m | 10, 11 | i10, i16 | -3 | +2 | * Combo from 1st hit with 2F delay * +2c on crouching hit * Panda: Reduced vertical hitbox (does not hit as high) | |
| panda | 2,1,2 | h, m, m | 10, 11, 22 | i10, ,i33~34 | -14 | +31a (+21) | ||
| panda | 2,1,3 | h, m, l | 10, 11, 13 | i10, ,i18 | -13 | -2 | * Combo from 2nd CH | |
| panda | 3 | h | 25 | i18 | -5 | +21a (+11) | * Balcony Break | |
| panda | 4 | h | 20 | i14 | -6 | +5 | +30a | * Balcony Break on CH |
| panda | 1+2 | m | 25 | i13~14 | -13 | +18g | * Balcony Break * Heat Engager * Heat Dash +5, +43d (+35) * Forces crouch on hit | |
| panda | 3+4 | sp | * Alternate input: FDFA.3+4 * Can low parry in HBS with HBS.F * Transition to HBS * Transition to standing with input ub or u or uf | |||||
| panda | f+2 | h | 11 | i12 | -13 | +3 | ||
| panda | f+2,1 | h, h | 11, 20 | i12, i20 | -5 | +36a (+10) | * Balcony Break * Combo from 1st hit with 9F delay * Move can be delayed by 13F | |
| panda | f+3 | h | 30 | i20 | -5 | +21a (+11) | * Balcony Break | |
| panda | f+4 | h | 22 | i15 | -6 | +5 | +30a | * Balcony Break on CH |
| panda | f+1+2 | m | 16 | i18 | -15 | +18a | ||
| panda | f+1+2,1+2 | m, M | 16, 20 | i18, i30~31 | -14 | +65a (+49) | * Tornado * Combo from 1st hit * Grounded hit on off-axis hit against large body size characters? | |
| panda | df+1 | m | 6 | i15~16 | -6 | +2 | ||
| panda | df+1,2 | m, m | 6, 9 | i15~16, i22~23 | -11 | -2 | * Combo from 1st CH | |
| panda | df+1,2,1+2 | m, m, M | 6, 9, 20 | i15~16, ,i25~26 | -14c | +17d | * Combo from 2nd hit with 9F delay * Combo from 1st CH * Move can be delayed by 8F * Input can be delayed by 10F | |
| panda | df+2 | m | 10 | i15~16 | -9 | +2 | ||
| panda | df+2,1 | m, m | 10, 12 | i15~16, i20~21 | -16 | +35a (+25) | * Combo from 1st hit with 4F delay * Input can be delayed by 4F * Move cannot be delayed | |
| panda | df+3 | m | 13 | i16 | -9 | +2 | * +2c on crouching hit | |
| panda | df+3,2 | m, h | 13, 24 | i16, i27~28 | -5 | +22a | * Balcony Break on airborne hit * Combo from 1st hit * 9 chip damage on block | |
| panda | df+4 | m | 15 | i12 | -4 | +7 | ||
| panda | d+1+2 | M | 23 | i14~15 | -15 | +13d (+3) | * Balcony Break * Shoulder ** Body slam (unparryable) * 27 damage on clean hit | |
| panda | d+3+4 | sp | * Transition to SIT * Transition to ROL with input f | |||||
| panda | db+1 | h | 11 | i14~15 | -10 | +4 | +9 | |
| panda | db+1,2 | h, M | 11, 20 | i14~15, i22~23 | -13 | +4 | +13c | * Spike * Combo from 1st hit * Hold 2 to power up, up to 2 charge levels * Transition to HBS with input D or 3+4 |
| panda | db+1,2* | h, M | 11, 20 | i14~15, i33~34 | -12 | +13c | +42a | * Spike * 8 chip damage on block * Heat skips to db+1,2** charge with i34~35 startup * Transition to HBS with D or 3+4 |
| panda | db+1,2** | h, M | 11, 30 | i14~15, i47~48 | +3 | +42a | * Spike * Reversal Break * 12 chip damage on block * Startup shortened during Heat: i34~35 startup (partially consumes Heat time) * Transition to HBS with D or 3+4 | |
| panda | db+3 | l | 12 | i18 | -12 | +1 | ||
| panda | H.db+4,1 | l, m | 20, 14 | i21~22, i27~28 | +17a (-18) | * Floor Break * On hit only * Combos from 1st hit * Partially consumes remaining Heat time * Low crush | ||
| panda | db+1+2 | mm | 4,4 | i14~15 | -9 | +2~3 | ||
| panda | db+1+2,1+2 | mm, mm | 4,4, 4,4 | i14~15, i15~16 | -11 | 0 | * Combos from 1st hit +10 CH but only on the last hit | |
| panda | db+1+2,1+2,2 | mm, mm, m | 4,4, 4,4, 18 | i14~15, ,i20~21 | -15 | +22a (+12) | ||
| panda | db+2+3 | l | 30 | i32~34 | -12 | +39a | * Balcony Break * Hold 2+3 to power up, up to 2 charge levels and deal more chip damage on block | |
| panda | db+2+3* | l | 40 | i45~47 | -12 | +39a | * Balcony Break * chip damage on block | |
| panda | db+2+3** | l | 60 | i60~62 | -4 | +43a | * Balcony Break * chip damage on block | |
| panda | b+2 | m | 12 | i15 | -9 | +2 | ||
| panda | b+2,1 | m, h | 12, 14 | i15, i23 | -3 / - 4 HBS / -14 ROL | +8 / +7 HBS / -3 ROL | * Combos from 1st hit * Transition to HBS with input D or 3+4 * Transition to ROL with input F | |
| panda | b+2,1,1+2 | m, h, m | 12, 14, 20 | i15, ,i26 | -11 | +15a (+6) | * Balcony Break * Combos from 2nd hit CH | |
| panda | b+2,2 | m, m | 12, 15 | i15, i25 | -10 | +6 | Combos from 1st hit CH | |
| panda | b+2,2,1 | m, m, m | 12, 15, 25 | i15, ,i35~39 | -15 | +25a (+15) | * Tornado * Does not Tornado on wall hit * Combos from 2nd hit CH * Low crush | |
| panda | b+1+2 | h,m | 10,20 | i18~19 i12~13 | -8 | +13d / HE | * Balcony Break * Floor Break * Heat Engager * Homing * chip damage * Transition to HBS with input D or 3+4 (does not shift when using Heat Dash) | |
| panda | b+1+4 | ub(m) | 25 | i60~62 | +16a/+21a HBS | * Transition to HBS with input D or 3+4 | ||
| panda | b+1+4,f,f | sm | 40 | i55~i130 | -20~+55 | +42a~+117a | * Hold F to extend attack * Recovers in FUFT on hit or block * If attack is extended to where you roll past the opponent, recovers in FUFA | |
| panda | b+3+4 | m | 20 | i22~23 | -28 | +61a | * Alternate input: ws3+4 * Tornado | |
| panda | ub+1+2 | l | 25 | i31~32 | -17 | +12a | * Cancel into HBS with input D or 3+4 * Low crush | |
| panda | u+1+2 | m | 24 | i18~23 | -8 / -7 HBS | +6 / +7 HBS | +8a / +9a | * Transition to HBS with input D or 3+4 * Low crush |
| panda | u+3+4 | m | 21 | i34~39 | +14cg | +20d | * Transition to SIT (cannot cancel) * Low crush | |
| panda | uf+1 | m | 20 | i26~28 | -6 | +22a | * Alternate input: ub+1 or u+1 * chip damage on block * Low crush | |
| panda | uf+2 | m | 20 | i28~30 | -6 | +30a | +65a (+45) | * Balcony Break * Homing * Tailspin * Alternate input: ub+2 or u+2 |
| panda | uf+3 | m | 13 | i16~17 | -13 | +30a (+20) | * Low crush | |
| panda | uf+3,4 | m, m | 13, 13 | i16~17, i10~12 | -11 | +30a (+20) / +21a (+14) | Less frame advantage occurs after Combo from last hit * Low crush | |
| panda | uf+3,4,1+2 | m, m, m | 13, 13, 22 | i16~17, ,i18~19 | -15 | +16a / -2a | * Spike * Transition to HBS with input D or 3+4 * Less frame advantage occurs after Combo from last hit | |
| panda | uf+4 | m | 20 | i29~30 | -6 | -10a (-20) | * Balcony Break * Low crush | |
| panda | uf+4,3 | m, m | 20, 25 | i29~30, i20~21 | +7 | +21a (+14) | * Balcony Break * Only connects on hit or block * Recovers in FUFT * Low crush | |
| panda | 1+2+3+4 | |||||||
| panda | b,f+2 | h | 26 | i15~17 | -5 | +17a (+8) | +62a (+42) | * Balcony Break Tailspin * Chip damage on block |
| panda | d,df,f+2 | m | 15 | i17~18 | -8 | +3 | ||
| panda | d,df,f+2,1 | m, m | 15, 25 | i17~18, i27 | -10 | +33a (+7) / HE | * Balcony Break * Heat Engager | |
| panda | d,df,f+2,2 | m, l | 15, 22 | i17~18, i33~34 | -18 | +21d | * Chip damage on block | |
| panda | f,F+2 | m | 23 | i19~21 | -19 | +45a (+35) | ||
| panda | f,F+1+2 | m | 30 | i37~38 | +8 HBS / +5 ROL | 52a HBS / +49a ROL | * Chip damage * Transition to HBS (cannot cancel into standing) * Transition to ROL with input F | |
| panda | f,f,F+3 | m | 30 | i22~23 | +6 | +13a (+3) | * Balcony Break * Chip damage on block | |
| panda | f,f,F+1+2 | m | 30 | i20~24 | +3 | +35d (-23) | * Balcony Break * Heat Engager * Chip damage * Transition to HBS with input D or 3+4 (does not shift when using Heat Dash) * Low crush * 21F | |
| panda | ws1 | m | 13 | i13~15 | -11 | +2 | +7 | |
| panda | ws1,2 | m, m | 13, 20 | i13~15, i18~19 | -13 | +6 (+20g) | +18 | * Hold 2 to power up, up to 2 charge levels * Transition to HBS with input D or 3+4 * Tornado * Wall Crush +20g on hit * Wallsplat on CH |
| panda | ws1,2* | m, m | 13, 28 | i13~15, i35 | -12 | +18c | +33a (-2) | * Heat skips to Level 2 charge * Transition to HBS with input D or 3+4 * Balcony Break * Tornado |
| panda | ws1,2** | m, m | 13, 38 | i13~15, i44 | +3 | +27a (-9) | * Transition to HBS with input D or 3+4 * Balcony Break * Tornado * chip damage on block * Cannot absorb with power crush * Heat reduces charge length (consumes partial Heat time) | |
| panda | ws2 | m | 20 | i15~16 | -12 | +29a (+19) | ||
| panda | ws3 | m | 21 | i18~20 | -9 | +17 (+8) | * Balcony Break * Homing | |
| panda | ws4 | m | 20 | i11~12 | -6 | +5 | ||
| panda | SS.1+2 | m | 23 | i22~23 | -3 | +6c | * 9 chip damage * Transition to +12 +3 HBS with D | |
| panda | FDFA.1+2 | l | 10 | i14~16 | -12 | +6 | +6 | * Transition to HBS * Move is airborne, requires strong parry |
| panda | FUFA.1+2 | m | 15 | i17~19 | -2 (-2) | +6 (+6) | +6 (+6) | * Transition to HBS (Cannot cancel) |
| panda | FUFT.d+1+2 | m | 21 | i30 | +17 | +37a | +37a | * Transition to SIT (Cannot cancel) |
| panda | HBS.1 | m | 10 | i12~13 | -13 | +2 | +12 | |
| panda | HBS.1,2 | m, m | 10, 20 | i12~13, i24~25 | -13 | +4 | +13c | *Hold 2 to power up, up to 2 charge levels |
| panda | HBS.1,2* | m, m | 10, 20 | i12~13, i33~34 | -12 | +13c | +49a | * chip damage on block * Heat skips to Level 2 charge |
| panda | HBS.1,2** | m, m | 10, 30 | i12~13, i44~45 | +3 | +49a | * chip damage on block * Cannot absorb with power crush * Heat reduces charge length (consumes partial Heat time) | |
| panda | HBS.3 | sp | * Transition to FUFA * Alternative input: HBS.4 (HBS.3 is into background, HBS.4 is into foreground) | |||||
| panda | HBS.1+2 | m | 24 | i19~22 | -15 | +79a | * Tornado | |
| panda | HBS.b,b | sp | * Alternate input: SIT.B * Transition to HBS with input D or 3+4 | |||||
| panda | HBS.b+1+2 | l | 16 | i26~29 | -25c | +14a | * Transition to HBS with input D or 3+4 | |
| panda | HBS.b+1+2,1+2 | l, l | 16, 33 | i26~29, i22~24 | -29c | +8a / -3a (-10) | * Balcony Break * Less frame advantage occurs after Combo from last hit | |
| panda | HBS.df+1 | m | 23 | i25~27 | -7 | +20a (+11) | * Homing * Balcony Break * Strong Aerial Tailspin * 9 chip damage | |
| panda | HBS.df+2 | m | 20 | i15~16 | -17 | +35a (+25) | * Tornado | |
| panda | HBS.d+1+2 | m | 22 | i16~20 | -3 | +4 | +76a (+60) | * Tornado * Transition to HBS * Tornado on CH only * t44? r24? on hit * Panda: Increased vertical attack hitbox height. Decreased attack range and height hitbox on frames 18-20 (does not hit as deep or high) |
| panda | HBS.d+3+4 | sp | * Transition to FDFA | |||||
| panda | HBS.f,f | sp | N/A / i26~i31 Heat | +1~+6 / -6~-1 HBS | +7~+12 / 0~+5 HBS | * Transition to ROL * Becomes Special Mid attack during Heat (partially uses remaining Heat time) | ||
| panda | HBS.f+3+4 | * Alternate input: HBS.b+3+4 * Transition to SIT | ||||||
| panda | OTG.d+1+4 | l,ub(l) | 16 (11),48 (33) | i55~110,i25~38 | N/A | 8 (0) / +14 | * Cancel into BT with input OTG.d+1+4,3+4 * More frame advantage when hitting standing opponent | |
| panda | ROL.1 | h | 31 | i15~16 | +4 | +35d (+27) | * Balcony Break * Tornado * Guard Break during Heat * Power up during Heat: +13 on block guard break (Uses 240F of remaining Heat time) | |
| panda | ROL.2 | m | 21 | i17~19 | -17 | +28a (+18) | ||
| panda | ROL.3 | l | 20 | i18~26 | -18 | +33a | Recovers in FUFT | |
| panda | ROL.4 | m | 20 | i26~30 | +7 | +26a | Recovers in FUFT | |
| panda | ROL.1+2 | sm | 22 | i10~40 | -30 | +45a | * Recovers in FUFT on hit * Recovers in off axis FUFT on block | |
| panda | SIT.1 | l | 15 | i21~22 | -12 | +4 | +9 | |
| panda | SIT.1,1 | l, l | 15, 13 | i21~22, i25~26 | -12 | +6 | Combo from 1st CH | |
| panda | SIT.2 | m | 18 | i19~21 | -12 | +73a (+57) | * Tornado | |
| panda | SIT.3+4 | m | 20 | i25 | -12 / -10 ROL | -4a / -2a ROL | * Transition to ROL with input F | |
| panda | SIT.f | sp | N/A / i26~i31 Heat | +1~+6 / -6~-1 HBS | +7~+12 / 0~+5 HBS | * Alternative input: FC.3+4 or FDFA.f * Transition to ROL * Transition to HBS with input ROL.D or ROL.3+4 * Becomes special mid attack during Heat (partially uses remaining Heat time) | ||
| panda | hFC.1+2 | sp | i26~i31 | +1~+6 | +7~+12 | * Transition to ROL * Becomes SM projectile 5dmg attack during Heat (Consumes 120F of remaining Heat time) ** +14~+19 or -6~-1 HBS or +1~+6 FC on block ** +20~+25 or +0~+5 HBS or +7~+12 FC on hit * Can be done from Crouch Level 1 * Floating state 1~31 | ||
| panda | 1+3 | th(h) | 35 | i12~14 | -3 | +1 | * Throw break: 1 or 2 * Opponent status on hit: FUFT | |
| panda | 2+4 | th(h) | 35 | i12~14 | -6 | +1 | * Throw break: 1 or 2 * Opponent status on hit: FUFT * Side switch on hit | |
| panda | Back throw | th(h) | 70 | i12~14 | +1 | * Throw break: none * Opponent status on hit: FUFA | ||
| panda | H.db+1+3 | t | 10 | i15 | +12 | * Alternate input: H.db+2+4 * Unbreakable * Uses 300F of remaining heat time | ||
| panda | HBS.f+1+2 | th(h) | 30 | i26~27 | +1 | * Removes Recoverable Health * Spike * Throw break: none * Opponent status on hit: FUFA | ||
| panda | Left throw | th(h) | 50 | i12~14 | -3 | +1 | * Throw break: 1 * Spike * Opponent status on hit: FUFT | |
| panda | Right throw | th(h) | 40 | i12~14 | -3 | +1 | * Throw break: 2 * Opponent status on hit: FUFT off axis | |
| panda | f,df,d,db,b,f+1+2 | th(h) | 50 | i11 | 0 | +5 | * Throw break: 1+2 * Opponent status on hit: FUFA * Side switch on hit | |
| panda | uf+1+2 | th(h) | 35 | i12~14 | 0 | +26d (+7) | * Throw break: 1+2 * Balcony Break * Opponent status on hit: FUFT | |
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| paul | H.1+2 | m | 35 | i28 | -9 | +30d (-6) FDFA | * Balcony Break * Reversal Break * Consumes Heat unless canceled * Chip damage (10) * Move can be delayed 11f (i39) * Charge begins on frame 1 * Requires 1~27f charge * Delayed startup from 17~27f charge * Cancel to t27~35 r1 CS from 17~35f with f ** Sidestep u can be buffered 2f after cancel ** CS attacks can be buffered from 26f ** Decaying 13f delay on CS attacks *** Decays to 0 delay 24f after cancel * Cancel to t41~49 r12 SWA from 17~35f with b ** Sidestep u can be buffered from 27f ** SWA attacks can be buffered from 26f * H.1+2* from 28~55f charge * Burning Fist at 56f charge | |
| paul | H.1+2* | m | 40 | i46 | +13g | +30d (-6) FDFA | * Balcony Break * Reversal Break * Consumes Heat unless canceled * Chip damage (16) * Move can be delayed 21f (i67) * Charge begins on frame 1 * Requires 28~55f charge * Delayed startup from 35~55f charge * Cancel to t27~35 r1 CS from 17~35f with f ** Sidestep u can be buffered 2f after cancel ** CS attacks can be buffered from 26f ** Decaying 13f delay on CS attacks *** Decays to 0 delay 24f after cancel * Cancel to t41~49 r12 SWA from 17~35f with b ** Sidestep u can be buffered from 27f ** SWA attacks can be buffered from 26f * H.1+2 from 1~27f charge * Burning Fist at 56f charge | |
| paul | H.1+2** | m! | 50 | i71 | +30d (-6) FDFA | * Balcony Break * Reversal Break * Consumes Heat * Charge begins on frame 1 * Requires 56f charge * H.1+2 from 1~27f charge * H.1+2* from 28~55f charge | ||
| paul | H.qcf+2 | m | 51 | i13~14 | -13 | +26a (-10) FDFA | * Heat Dash +5, +36a (+26) * Balcony Break * Reversal Break * Consumes Heat * Chip damage (11) * Clean Hit range 2.3 * Heat Dash disables Clean Hit * 34 damage without Clean Hit | |
| paul | H.f+1+2* | m | 30 | i29~30 | +5c | +55a | * Balcony Break * Consumes Heat * Chip damage (13) * Requires 24f charge * f+1+2 from 0~23f charge | |
| paul | H.2+3 | L,m,t | 9,23,25 | i18,i21,i38 | -14 | +3d | * Heat Smash * Balcony Break * Fully consumes Heat * Chip damage (8) * Transition to throw on 1st hit only * 40 damage with throw transition * 53 damage on 2nd + 3rd hit * t134 r49 on block * t124 on whiff | |
| paul | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| paul | 1,2 | h, h | 5, 12 | i10, i10 | -3 | +8 | * Move can be delayed 3f * Input can be delayed 3f * Combo from 1st hit with 3f delay * Jail from 1st hit with 3f delay | |
| paul | 1,2,3 | h, h, m | 5, 12, 7 | i10, ,i16~17 | -25 | -14 | * Combo from 1st hit * Jail from 1st hit * Cancel to 10 strings | |
| paul | 2 | h | 8 | i10 | +0 | +6 | ||
| paul | 2,3 | h, h | 8, 14 | i10, i19 | -2 | +8 | * Knee * Combo from 1st hit | |
| paul | 3 | m | 14 | i15~16 | -7 | +4 | ||
| paul | 3,2 | m, h | 14, 17 | i15~16, i23 | -3 | +7 | +50a | * Move can be delayed 4f * Input can be delayed 6f * Combo from 1st hit with 6f delay * Transition to t60 r19 SWA +4 +14g +57a at 43f with b |
| paul | 3,2~b | m, h | 14, 17 | i15~16, , | +4 | +14g | +57a | * Sidestep u can be buffered from 45f * SWA attacks can be buffered from 54f * Transition to cs1~ r9 -13 +4 +47a DPD from 61f with df |
| paul | 4 | h | 17 | i12 | -7 | +7 | +32d | * Balcony Break (CH only) |
| paul | 1+2 | m | 30 | i28 | -10 | +20d (+10) | * Balcony Break * H.1+2 with Heat * Move can be delayed 11f (i39) * Charge begins on frame 1 * Requires 1~27f charge * Delayed startup from 17~27f charge * Cancel to t27 r1 CS from 17~35f with f ** Cancel can be delayed 8f ** Sidestep u can be buffered 2f after cancel ** CS attacks can be buffered from 26f ** Decaying 13f delay on CS attacks *** Decays to 0 delay 24f after cancel * Cancel to t41 r12 SWA from 17~35f with b * Cancel can be delayed 8f ** Sidestep u can be buffered from 27f ** SWA attacks can be buffered from 26f * 1+2* from 28~55f charge * Burning Fist at 56f charge | |
| paul | 1+2* | m | 35 | i46 | +3 | +20d (+10) | * Balcony Break * H.1+2* with Heat * Chip damage (10) * Move can be delayed 21f (i67) * Charge begins on frame 1 * Requires 28~55f charge * Delayed startup from 35~55f charge * Cancel to t27 r1 CS from 17~35f with f ** Cancel can be delayed 8f ** Sidestep u can be buffered 2f after cancel ** CS attacks can be buffered from 26f ** Decaying 13f delay on CS attacks *** Decays to 0 delay 24f after cancel * Cancel to t41 r12 SWA from 17~35f with b ** Cancel can be delayed 8f ** Sidestep u can be buffered from 27f ** SWA attacks can be buffered from 26f * 1+2 from 1~27f charge * Burning Fist at 56f charge | |
| paul | 1+2** | m! | 40 | i71 | +20d (+10) | * Balcony Break * H.1+2** with Heat * Charge begins on frame 1 * Requires 56f charge * 1+2 from 1~27f charge * 1+2* from 28~55f charge | ||
| paul | f+2 | h,t | 12,22 | i13 | -5 | +9 | * Heat Engager +9 * Heat Dash +5, +43d (+35) * Transition to throw on front hit * Transition to +7 DPD on hit with DF * +32a without throw transition | |
| paul | f+3 | h | 11 | i16~17 | -14 | 0 | * Homing | |
| paul | f+3,1 | h, m | 11, 21 | i16~17, i17 | -13 | +12d (+3) | * Balcony Break * Elbow * Combo from 1st hit | |
| paul | f+3,2 | h, h | 11, 24 | i16~17, i18~19 | -7 | +17a (+8) | * Balcony Break * Combo from 1st hit | |
| paul | f+1+2 | m | 22 | i20~21 | +3c | +8c | +35d (+27) | * Balcony Break (CH only) * Chip damage (4) * Move can be delayed 9f (i29~30) * Delayed startup from 5~23f charge * f+1+2* at 24f charge * H.f+1+2* at 24f charge * Transition to 0, +5c DPD with DF |
| paul | f+1+2* | m | 26 | i29~30 | +7c | +20d FDFA | +55a | * Balcony Break * H.f+1+2* with Heat * Chip damage (10) * Requires 24f charge * f+1+2 from 0~23f charge * Transition to +4c, +17d DPD with DF |
| paul | f+1+4 | m | 25 | i21~23 | -14 | +41d (-17) | * Balcony Break * Shoulder * Sharp leftward movement on startup | |
| paul | f+3+4 | sp | * Transitions to CS | |||||
| paul | df+1 | m | 11 | i14 | -2 | +4 | * Transition to r15 SWA +3 +9 from 2~14f, 16f with b | |
| paul | df+1,1 | m, h | 11, 9 | i14, i20~21 | -5 | +5 | +8 | * Combo from 1st hit with 4f delay * Move can be delayed 10f * Input can be delayed 10f |
| paul | df+1,1,2 | m, h, m | 11, 9, 22 | i14, ,i22~23 | -9 | +32a (+24) | * Balcony Break * Combo from 2nd CH | |
| paul | df+1~b | m | 11 | i14, | +3 | +9 | * Sidestep u can be buffered from 16f * SWA attacks can be buffered from 24f * Transition to cs1~ r9 -1 -12 DPD from 32f with df | |
| paul | df+2 | m | 13 | i15~16 | -8 | +33a (+23) | * High evasion * +4s on crouching normal hit | |
| paul | df+3 | m | 14 | i16 | -9 | +2 | ||
| paul | df+3,4 | m, m | 14, 17 | i16, i21~22 | -10 | +6 | +59a | * Move can be delayed 14f * Input can be delayed 14f * Combo from 1st hit with 10f delay |
| paul | df+4 | m | 17 | i17~18 | -2 | +8 | +14 | * Knee |
| paul | df+3+4 | sp | * Transitions to DPD | |||||
| paul | d+1 | m | 16 | i14~15 | -9 | +2 | +3c | * Spike * Transition to r27 FC with d |
| paul | d+1,2 | m, m | 16, 26 | i14~15, i29 | -17 | +20d (+10) | * Balcony Break * H.d+1,2 with Heat * Move can be delayed 14f (i43) * Charge begins on frame 16 * Requires 0~26f charge * Delayed startup from 1~26f charge * Combo from 1st CH with 0~6f charge * d+1,2* at 27f charge | |
| paul | d+1,2* | m, m | 16, 39 | i14~15, i43 | +9 | +20d (+10) | * Balcony Break * H.d+1,2* with Heat * Chip damage (11) * Charge begins on frame 16 * Requires 27f charge * d+1,2 from 0~26f charge | |
| paul | d+1,4 | m, L | 16, 15 | i14~15, i19 | -31c | -17 | +14a FUFA | * Move can be delayed 5f * Input can be delayed 5f * Combo from 1st CH with 5f delay |
| paul | d+1,4,2 | m, L, m | 16, 15, 21 | i14~15, ,i21 | -14 | +3d (-6) | +35a (-12) | * Balcony Break * Elbow * Combo from 2nd CH +11d (+4) |
| paul | H.d+1,2 | m, m | 16, 32 | i14~15, i29 | -13 | +29d (-7) FDFA | * Balcony Break * Reversal Break * Consumes Heat * Move can be delayed 14f (i43) * Charge begins on frame 16 * Requires 0~26f charge * Delayed startup from 1~26f charge * Combo from 1st CH with 0~6f charge * H.d+1,2* at 27f charge | |
| paul | H.d+1,2* | m, m | 16, 45 | i14~15, i43 | +12 | +30d (-6) FDFA | * Balcony Break * Guard Break * Reversal Break * Consumes Heat * Chip damage (13) * Charge begins on frame 16 * Requires 27f charge * H.d+1,2 from 0~26f charge | |
| paul | d+2 | sl | 8 | i11 | -4 | +7 | * cs1~ from 6f d/db/df input hold * OTG.d+2 when opponent is downed * High crush | |
| paul | d+4 | L | 9 | i15 | -31c | +14a FUFA | +14a | * Clean Hit range 1.59 * 8 damage, -17 on hit without Clean Hit * Stagger state on block |
| paul | d+4,2 | L, m | 9, 23 | i15, i21 | -18 | -9 | * Elbow * Move can be delayed 3f * Input can be delayed 4f * Combo from 1st CL with 3f delay +5d (-2) * Combo from 1st CH with 3f delay +5d (-2) | |
| paul | d+4,2,1+2 | L, m, m | 9, 23, 26 | i15, ,i26~27 | -17 | +3d (-6) | +35a (-12) | * Balcony Break * Move can be delayed 4f * Input can be delayed 4f * Combo from 1st CL with 4f delay +13d (+6) * Combo from 1st CH with 4f delay +13d (+6) * Combo from 2nd hit with 4f delay +13d (+6) * Perfect input window 21~22f after 2 input |
| paul | d+4,2:1+2 | L, m, m | 9, 23, 30 | i15, ,i26~27 | -17 | +3d (-6) | +35a (-12) | * Balcony Break * Move can be delayed 1f * Input can be delayed 1f * Combo from 1st CL with 1f delay +13d (+6) * Combo from 1st CH with 1f delay +13d (+6) * Combo from 2nd hit with 1f delay +13d (+6) * Perfect input window 21~22f after 2 input * Perfect input increases damage, wall carry |
| paul | d+1+2 | m | 28 | i12~13 | -18 | +16d (+11) | +24d (+16) | * Balcony Break * Shoulder |
| paul | db+1 | sl | 5 | i10 | -5 | +6 | * Transition to r24 standing with f * High crush | |
| paul | db+2 | M | 21 | i19~20 | -11 | +14d (-3) FDFA | +28a (+18) | * Tornado * Balcony Break |
| paul | db+3 | L | 12 | i15~i17 | -18c | -4 | * -4c on crouching hit * High crush | |
| paul | db+4 | L | 6 | i12 | -15c | -4 | * High crush | |
| paul | b+1 | h | 10 | i12~13 | -9 | +2 | ||
| paul | b+1,2 | h, m | 10, 21 | i12~13, i20~21 | -14 | +16d (-1) FDFA | * Tornado * Balcony Break * Move can be delayed 5f * Input can be delayed 5f * Combo from 1st hit with 5f delay | |
| paul | b+1+3 | 25 | +1d FUFA | * Parry * Parry state 5~12 | ||||
| paul | b+2 | m | 22 | i18 | -5c | +4c | * Spike | |
| paul | b+2,1 | m, m | 22, 22 | i18, i36 | -12 | 0c | +16d | * Move can be delayed 20f (i56) * Charge begins on frame 18 * Requires 0~41f charge * Delayed startup from 22~41f charge * Combo from 1st CH with 0~23f charge * b+2,1* / H.b+2,1* at 42f charge |
| paul | b+2,1* | m, M | 22, 27 | i18, i60~61 | +8 | +20d | +56a | * Balcony Break * H.b+2,1* with Heat * Chip damage (7) * Charge begins on frame 18 * Requires 42f charge * b+2,1 from 0~41f charge |
| paul | H.b+2,1* | m, m | 22, 35 | i18, i60~61 | +12 | +56a | * Balcony Break * Guard Break * Consumes Heat * Chip damage (13) * Charge begins on frame 18 * Requires 42f charge * b+2,1 from 0~41f charge | |
| paul | b+3 | h | 16 | i14~15 | -6 | +31a (+25) | * Knee | |
| paul | b+4 | L | 14 | i20~21 | -12c | +4 | +17g | |
| paul | b+3+4 | sp | * Transitions to SWA * SWA.1+2 can be performed immediately (i17~18 effective startup) | |||||
| paul | ub+2 | m | 22 | i18 | -5 | +14d | * Balcony Break * +21d (+14) on airborne opponent * Can be charged to power up | |
| paul | ub+2* | m | 30 | i27 | +1 | +17a | * Homing * Balcony Break * 9 chip damage | |
| paul | uf+1 | h | 26 | i28~31 | -6 | +24a (+14) | * Balcony Break * Elbow * High Evasion * .73 backward movement over first 14f | |
| paul | 1+2+3+4 | |||||||
| paul | d,df,f | * Cannot be buffered * t35 from 1+2~f * Exits crouching state on frame 1 * 1.63 movement over 25f (includes CD) * 1.98 movement over 35f from 1+2 cancel * Transition to r9 DPD from 2f with df * Cancel to r1 sidestep from 2f with u * Cancel to r1 block from 24f with b | ||||||
| paul | f,F+2 | m | 14 | i15~17 | -17 | -7 | * Elbow * Alternate input FC.df+2 | |
| paul | f,F+2,1 | m, m | 14, 20 | i15~17, i26 | -12 | +14d | * Balcony Break * Combo from 1st hit * Cancel to -21 -11 standing with B * Alternate input FC.df+2,1 | |
| paul | f,F+2:1 | m, h | 14, 24 | i15~17, i15 | -1 | +37d (+11) | * Balcony Break * Chip damage (7) * Combo from 1st hit * Alternate input FC.df+2:1 | |
| paul | f,f,F+2 | m,t | 19,29 | i18~19 | -9 | +0d FDFA | +35a | * Spike on 2nd hit * Elbow * Transition to throw on airborne hit * +17d FDFA without throw transition |
| paul | ws1 | m | 16 | i15~16 | -10 | -7 | +1 | |
| paul | ws1,2 | m, m | 16, 17 | i15~16, i20 | -11 | +2 | +3 | * Move can be delayed 10f * Input can be delayed 10f * Combo from 1st CH with 10f delay * Transition to t59 r19 SWA +1 +14g +15 from 39~44f with b |
| paul | ws1,2~b | m, m | 16, 17 | i15~16, , | +1 | +14g | +15 | * Sidestep u can be buffered from 44f * SWA attacks can be buffered from 51f * Transition to cs1~ r9 -10 +4 +5 DPD from 60f with df |
| paul | ws2 | m | 20 | i15~16 | -14 | +27a (+17) | ||
| paul | ws3 | M | 16 | i13~14 | -8 | +6 | * Knee | |
| paul | ws3,2 | M, h | 16, 21 | i13~14, i21~22 | -9 | +17d (+8) | +46a | * Balcony Break * Move can be delayed 12f * Input can be delayed 12f * Combo from 1st hit with 12f delay |
| paul | ws4 | m | 18 | i11~12 | -6 | +5 | ||
| paul | SS.1 | h | 21 | i20 | +8 | +35a (+27) | * Balcony Break * Elbow * Chip damage (6) * Effective minimum startup 30f | |
| paul | SS.3 | L | 17 | i19 | -12c | +4 | +12c | * Effective minimum startup 28f |
| paul | FC.D | |||||||
| paul | FC.D,U+4 | m | 40 | i13~18 | -49d | -9d (-24) | * Deals recoverable damage to self | |
| paul | qcf+1 | h | 21 | i16~17 | -4 | +33a (+26) | * Elbow * Chip damage (4) | |
| paul | qcf+2 | m | 45 | i13~14 | -17 | +26a (-10) FDFA | Heat Engager Balcony Break * H.CS.2 with Heat * Clean Hit range 2.3 * 30 damage without Clean Hit | |
| paul | DPD.df+1 | h | 19 | i17 | -1 | +59a | * Strong Aerial Tailspin * Homing * Effective minimum startup 29f | |
| paul | DPD.df+2 | m | 10 | i14 | -10 | +6 | * Balcony Break * Effective minimum startup 24f | |
| paul | DPD.df+2,1 | m, h | 10, 30 | i14, i18~19 | +4 | +23d | * Tornado * Balcony Break * Move can be delayed 10f * Input can be delayed 17f * Combo from 1st hit with 10f delay * 9 chip damage on block | |
| paul | DPD.df+2,3 | m, M | 10, 22 | i14, i25~26 | -13c | +10d FDFA | +46a | * Spike * Move can be delayed 10f * Input can be delayed 17f * Combo from 1st hit with 6f delay |
| paul | DPD.df+4 | L | 17 | i17 | -13 | +3 | +24d | * Effective minimum startup 27f * Clean Hit range 1 * Damage without clean hit 20 |
| paul | OTG.d+2 | L | 16 | i18 | -12c | -1d (-9) | * Spike * +4 on hit against standing opponent | |
| paul | qcb+1 | M | 24 | i21~22 | +0c | +27d FDFA | +53a | * Spike * Spikes even on a standing or crouching opponent * Chip damage (7) |
| paul | qcb+2 | m | 27 | i15 | -9 | +39d (-19) | * Heat Engager * Heat Dash +5, +36a (+26) * Clean Hit range 2.45 * Heat Dash disables Clean Hit * 21 damage without Clean Hit | |
| paul | qcb+3,2 | L, m | 14, 20 | i18~19, i27~28 | -10 | +6 | * Combo from 1st CH +20d (+13) | |
| paul | qcb+3,2,1 | L, m, h | 14, 20, 25 | i18~19, ,i18~19 | -5 | +21d (-5) | * Tornado * Combo from 1st CH +63a (+47) T! | |
| paul | qcb+3,2,3 | L, m, M | 14, 20, 22 | i18~19, ,i25~26 | -13c | +10d FDFA | +46a | * Spike * Combo from 1st CH +15d (-20) FDFA * Move can be delayed 10f * Input can be delayed 17f |
| paul | qcb+4 | h | 17 | i15~16 | +1 | +23d (+14) | +59a | * Homing * Chip damage (6) |
| paul | qcb+1+2 | m | 22 | i16~17 | -14 | +37a (+27) | * Tornado * High evasion | |
| paul | H.f,F+2,1+2 | m, m | 14, 31 | i15~17, i29~30 | +1 | +25a (-1) | * Balcony Break * Consumes 270F of Heat * Combos from 1st hit * Jails from 1st hit * 7 chip damage | |
| paul | 1+3 | t | 35 | i12~14 | -6 | +1d FUFA | * Homing * Throw break 1 or 2 * Side switch | |
| paul | 2+4 | t | 35 | i12~14 | -3 | +1d FUFA | * Homing * Throw break 1 or 2 * Side switch * Transition to FUFT on hit | |
| paul | 2+4~b | t | 40 | i12~14 | -2 | +0d | * Homing * Throw break 2 | |
| paul | Back Throw.1+3 | t | 50 | i12~14 | -14d FUFA | * Throw cannot be broken | ||
| paul | Back Throw.2+4 | t | 50 | i12~14 | +1d FDFA | * Spike * Throw cannot be broken | ||
| paul | Left Throw | t | 45 | i12~14 | -6 | +1d FUFA | * Throw break 1 | |
| paul | Right Throw | t | 40 | i12~14 | -3 | -2d FUFA | * Throw break 2 * Side switch | |
| paul | b+1+4 | t | 40 | i11 | -2 | +6d FUFA | * Throw break 1 * Side switch * Transition to BT on hit | |
| paul | df+1+3 | t | 22 | i12~13 | -2 | +9 | * Throw break 1 | |
| paul | H.df+1+3,qcf+2 | t, m | 22, 21 | i12~13, i13~14 | +16d (-20) FDFA | * Balcony Break * Consumes Heat * Strict qcf input required (d,F does not work) * Perfect input window 55-56f | ||
| paul | df+1+3,qcf+2 | t, m | 22, 15 | i12~13, i13~14 | +16d (-20) FDFA | * Balcony Break * H.df+1+3,qcf+2 with Heat * Strict qcf input required (d,F does not work) * Perfect input window 55-56f * Perfect input increases damage, wall carry | ||
| paul | df+1+3:H.qcf+2 | t, m | 22, 26 | i12~13, i13~14 | +16d (-20) FDFA | * Balcony Break * Consumes Heat * Strict qcf input required (d,F does not work) * Perfect input window 55-56f * Perfect input increases damage, wall carry | ||
| paul | df+1+3:qcf+2 | t, m | 22, 20 | i12~13, i13~14 | +16d (-20) FDFA | * Balcony Break * H.df+1+3:qcf+2 with Heat * Strict qcf input required (d,F does not work) * Perfect input window 55-56f * Perfect input increases damage, wall carry | ||
| paul | f,F+1+2 | t | 38 | i12 | +0 BT/+0 FUFA | +20d | * Balcony Break * Throw break 1+2 * Side switch if broken * +0 FUFA if broken at wall | |
| paul | hFC.1+2 | t | 0 | i26 | -5 BT | +3d | * Throw break 1+2 * Transition to Takedown on hit * Can be done from Crouch Level 1 | |
| paul | hFC.1+2,2,1,2,1 | t | 30 | ,i26 | +0d | * Throw break 1 or 2 * Alternate input 1,2,1,2 | ||
| paul | hFC.1+2,2,d+1,1,1+2 | t | 50 | ,i26 | +0d FDFA | * Throw break 1 * Transition to Arm Breaker with 1+2 after third hit | ||
| paul | hFC.1+2,1+2,1+2 | t | 25 | ,i26 | -9 | +1d | * Throw break 1+2 | |
| paul | uf+1+2 | t | 40 | i12 | -6 | +0d | * Spike * Throw break 1+2 | |
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| raven | H.2+3 | m,t | 20,35 | i18~20 | +14g | +3a | * Heat Smash * Balcony Break * Transition to r20 SZN on block * 9 chip damage on block | |
| raven | 1 | h | 5 | i10 | +1 | +8 | ||
| raven | 1,2 | h, h | 5, 12 | i10, i12 | -3 | +7 | * Jail from 1st attack with 2f delay * Can shift to r22 SZN -4/+6 with 3+4 or D | |
| raven | 2 | h | 9 | i10 | -1 | +8 | ||
| raven | 2,4 | h, h | 9, 16 | i10, i18~19 | -8~-7 | +8 | * Wall Crush +16g on hit, +18g on hit when transitioning into CD * Transition to +8 BT on hit with B * Transition to +8 FC on hit with D * Transition to +10 CD on hit with F | |
| raven | 3 | m | 10 | ,i14~15 | -8~-7 | +3~+4 | ||
| raven | 3,3 | m, h | 10, 16 | ,i14~15, i17~18 | -8~-7 | +5~+6 | * Combo from 1st hit * Jail from 1st block | |
| raven | 3,3,4 | m, h, h | 10, 16, 20 | ,i14~15, ,i26~27 | -9 | +13c | +66a (+50) | * Balcony Break * Combo from 2nd CH * Cancel to r18 BT at -16~-15/-3~-2 with B * Forces tech backroll on hit |
| raven | 3~4 | m,M | 10,16 | i25~26 i31~36 | -9~-4 | +19a | Spike | |
| raven | 4 | h | 16 | i12~13 | -7~-6 | +3~+4 | ||
| raven | 4,1 | h, h | 16, 13 | i12~13, i19~20 | -3~-2 | +7~+8 | * Combo from 1st hit * Jail from 1st block | |
| raven | 4~3,3 | m,m, h | 8,10, 18 | i16 i29~30, i24~27 | -3~+0 | +14a | * Balcony Break * Can be delayed | |
| raven | 4~3,4 | m,m, m | 8,10, 20 | i16 i29~30, i33~34 | -14~-13 | +15a | * Balcony Break * Can be delayed | |
| raven | 1+2 | m | 20 | i14 | -9 | +15a | * Heat Engager * Heat Dash +5, +43d (+35) | |
| raven | 3+4 | * Transition to CD (Shadow Sprint) with F * Alternate input: d+3+4 or hFC.3+4 | ||||||
| raven | f+2 | m | 10 | i15~16 | -12~-11 | -1~+0 | ||
| raven | f+2,3 | m, M | 10, 13 | i15~16, i21~22 | -9~-8 | +6c~+7c | * Spike * Combo from 1st hit * Can be delayed * Can transition to r27 SZN at -9~-8/+6c~+7c with 3+4 or D | |
| raven | f+3 | m | 18 | i17 | -9 | +3 | * Homing * Can transition to r30 BT at -6/+6 with B | |
| raven | f+3,2 | m, m | 18, 21 | i17, i30 | -14 | +10a (+1) | +30a (+22) | * Balcony Break * Combo from 1st hit |
| raven | f+4 | h | 17 | i15~16 | -12 | +67a (+51) | * Tornado * Balcony Break * Instant Tornado on hit | |
| raven | df+1 | m | 13 | i14~15 | -2~-1 | +8~+9 | Pseudo-homing. Can only be sidewalked left at range | |
| raven | df+1,4 | m, sm | 13, 25 | i14~15, i18~27 | -13 | +6c | * Balcony Break * Spike * Combo from 1st hit * Available only on hit or block * Forces tech backroll on hit | |
| raven | H.df+1,4 | m, sm,sm | 13, 25,30 | i14~15, i18~27, i44~45 | -3~-2 | +6c | * Balcony Break * Spike * Combo from 1st hit * Available only on hit or block * Forces tech backroll on hit | |
| raven | df+2 | m | 15 | i16~18 | -13~-11 | +30a (+20) | * Launches crouching opponent | |
| raven | df+2,3 | m, h | 15, 17 | i16~18, i12~13 | -8~-7 | +28a (+19) | Balcony Break | |
| raven | df+2,4 | m, m | 15, 24 | i16~18, i12~13 | -15~-14 | +11a (+2) | Balcony Break | |
| raven | df+4 | m | 15 | i15~16 | -9~-8 | +2~+3 | ||
| raven | df+4,4 | m, M | 15, 16 | i15~16, i22~25 | -14~-13 | +6a | * Balcony Break * Combo from 1st hit with 7f delay * Input can be delayed 9f * Move can be delayed 8f | |
| raven | d+3 | L | 10 | i15 | -11 | +0 | ||
| raven | db+2 | m | 13 | i13~14 | -4~-3 | +5~+6 | ||
| raven | db+2,1 | m, h | 13, 15 | i13~14, i22~23 | -1~+0 | +8~+9 | * Combo from 1st hit * Transition to r22 SZN (-4/+5) with 3+4 or D | |
| raven | db+2,1,1 | m, h, sm | 13, 15, 24 | i13~14, ,i18~19 | -13 | +2a (-7) | * Balcony Break * Combo from 2nd CH * Available only on hit or block | |
| raven | H.db+2,1,1 | m, h, sm,sm | 13, 15, 24,30 | i13~14, ,i18~19, i39~47 | -3~+5 | +2a (-7) | * Balcony Break * Combo from 2nd CH * Available only on hit or block | |
| raven | b+1 | h | 21 | i16~17 | +7c~+8c | +10c~+11c | +33d | * Spike * Elbow * Deals chip damage on block * Transitions to r26 SZN on hit or block only |
| raven | b+1+3 | * Parries all attacks except for Rage Arts * Parry state 1~10 | ||||||
| raven | b+2 | h | 12 | i15~17 | -14~-12 | -3~-1 | ||
| raven | b+2,2 | h, m | 12, 17 | i15~17, i22 | -3 | +6 | +8 | * Elbow * Combo from 1st hit with 7F delay * Input can be delayed 13f |
| raven | b+2,2,3 | h, m, M | 12, 17, 20 | i15~17, ,i21~22 | -19~-18 | +12a (-5) | +26a (+16) | * Balcony Break * Combo from 2nd CH * Grounded hit can be inconsistent |
| raven | b+2,4 | h, h | 12, 13 | i15~17, i24~25 | -7~-6 | +4~+5 | * Combo from 1st hit with 5F delay * Input can be delayed 13f | |
| raven | b+2,4,2 | h, h, sm | 12, 13, 21 | i15~17, ,i19~20 | -13 | +24a (+9) | * Tornado * Combo from 2nd CH * Available only on hit or block | |
| raven | H.b+2,4,2 | h, h, sm,sm | 12, 13, 21,30 | i15~17, ,i19~20, i39~-41 | -3~-1 | +24a (+9) | * Tornado * Combo from 2nd CH * Available only on hit or block | |
| raven | b+3 | M | 23 | i27~29 | +4~+6 | +15a | * Spike * Chip damage on block | |
| raven | b+4 | m | 13 | i14~15 | -9~-8 | -1~+0 | Knee | |
| raven | b+4,4 | m, m | 13, 20 | i14~15, i17~19 | -8~-6 | +6c~+8c | * Spike * Combo from 1st hit | |
| raven | b+4,B+4 | m, M | 13, 24 | i14~15, i37~42 | +1c~+6c | +2c~+7c | +12a | Spike |
| raven | b+4,B+4~3,3+4 | m, L, m | 13, 11, 15 | i14~15, ,i26~30 | -25~-21 | +6a | * Combo from 2nd hit with 4f delay * Input can be delayed 7f | |
| raven | b+1+2 | m | 30 | i28~30 | -15~-13 | +20a (+10) | * Balcony Break * Backswing blow * Evades on 6f | |
| raven | b+3+4 | |||||||
| raven | ub+1 | m | 11 | i16 | -6 | +5 | Can be performed during CD (Shadow Sprint) | |
| raven | ub+1,2 | m, m | 11, 13 | i16, i18~19 | -13~-12 | -2c~-1c | * Spike * Combo from 1st hit with 7f delay * Can be performed during CD (Shadow Sprint) | |
| raven | uf+4,4 | m, m | 14, 20 | i20~21, i16~19 | -15 | +9g~12g | +21a | * Balcony Break * Alternate input: ub+4,4 or u+4,4 * Can cancel to r19 BT at -16~-15/+15a (+5) with B * Can be performed during CD (Shadow Sprint) |
| raven | uf+3+4,4,2 | m, L, m | 17, 9, 21 | i23~25, ,i21 | -13 | +10a | Can be performed during CD (Shadow Sprint) | |
| raven | uf+3+4,3+4 | m, m | 17, 15 | i23~25, i20~24 | -25~-21 | +6a | Can be performed during CD (Shadow Sprint) | |
| raven | 1+2+3+4 | * CH state for 5 seconds * Can't block for 5 seconds | ||||||
| raven | b,B+2 | m,h | 15,21 | i17~18 i30~31 | -10~-9 | +5~+6 | * Balcony Break * Jail from 1st attack * Parries high or mid punches or kicks * Parry state 1?~ | |
| raven | b,B+2,P | m,h, t | 15,21, 35 | i17~18 i30~31, i15~25 | -8~+2 | +0d | ||
| raven | f,F+2 | m | 26 | i15~16 | -12~-11 | +15a (+5) | Heat Engager Heat Dash +36a (+26) Balcony Break | |
| raven | f,F+4 | m | 21 | i15~17 | -10~-8 | +21a (+4) | Balcony Break | |
| raven | qcf | Can cancel to t30 r1? FC with d,DF | ||||||
| raven | qcf+1 | m | 15 | i16 | -6 | +9 | +13 | * Elbow * Can transition to -2/+13g/+18 t44 r24 SZN with 3+4 or D |
| raven | qcf+1,2 | m, sm | 15, 21 | i16, i19~20 | -13 | +24a (+9) | * Tornado * Combo from 1st hit * Available only on hit or block | |
| raven | qcf+2~1 | m | 25 | i20~21 | -9~-8 | +24a (+14) | * Balcony Break * Chip damage on block * Actual startup is i40~41 | |
| raven | qcf+3 | h,t | 16,14 | i16~17 | -7~-6 | -4d | * Spike * Transitions to attack throw on front hit only, otherwise launch +33a (+23) * Recovers heat on hit | |
| raven | qcf+4 | M | 15 | i18~20 | -14~-12 | +32a (+22) | Tornado * Floating state 20~32 | |
| raven | qcf+1+2 | m,m | 10,20 | i24 i35 | 0 | +11a (+2) | * Balcony Break | |
| raven | H.f,f,F+3,4 | m, sm | 20, 20 | i22~24, i43~44 | +7~+8 | +72a (+56) | * Tornado * Partially uses remaining Heat time * Available only on hit or block * 6 chip damage on block | |
| raven | ws1 | m | 14 | i14~15 | -14~-13 | +35a (+25) | ||
| raven | ws2 | m | 17 | i13~14 | -8~-7 | +8~+9 | +37a (+27) | Elbow |
| raven | ws3 | m | 18 | i16~17 | -8~-7 | +0s | ||
| raven | ws3,2 | m, sm | 18, 21 (14) | i16~17, i19~20 | -13 | +65a (+49) | * Tornado * Combo from 1st hit * 14 damage with scaling from 1st * Available only on hit or block | |
| raven | H.ws3,2 | m, sm,sm | 18, 21 (14),30 | i16~17, i19~20, i39~41 | -3~-1 | +65a (+49) | * Tornado * Combo from 1st hit * Available only on hit or block | |
| raven | ws4 | m | 18 | i11~12 | -7~-6 | +7~+8 | ||
| raven | ws3+4 | m | 20 | i16~18 | -12 | +7~+9 | * Heat Engager * Homing * Balcony Break * Heat Dash +5, +43d (+35) * Can cancel to r19 BT with B | |
| raven | FC.df,d,DF,f | |||||||
| raven | (Back to wall).b,b,UB | m | 21 | i40~43 | +6~+9 | +28a (+19) | Balcony Break * is8~13 * Low crush ?~? * Floating state ?~? | |
| raven | BT.1 | h | 7 | i8 | -1~+0 | +5~+6 | ||
| raven | BT.1,4 | h, h | 7, 23 | i8, i16~17 | -8~-7 | +14c | +67a (+51) | * Balcony Break * Combo from 1st hit * Forces tech backroll on hit |
| raven | BT.2 | h | 9 | i10 | +0 | +7 | ||
| raven | BT.2,1 | h, h | 9, 10 | i10, i14 | -1 | +3 | * Combo from 1st hit * Can transition to r36 BT with B * Can transition to t31 r18 +3/+7 CD with F * Jails | |
| raven | BT.2,2 | h, m | 9, 12 | i10, i21~22 | -9~-8 | +2~+3 | * Combo from 1st CH * Can shift to t45 r25 SZN at -7~-6/+8~+9 with input 3+4 or D | |
| raven | BT.2,2,1 | h, m, sm | 9, 12, 24 | i10, ,i18~19 | -13 | +2a (-7) | * Balcony Break * Available only on hit or block * Combo from 2nd hit * Combo from 1st CH | |
| raven | H.BT.2,2,1 | h, m, sm,sm | 9, 12, 24,30 | i10, ,i18~19, i39~47 | -3 | +2a (-7) | * Balcony Break * Combo from 1st hit * Available only on hit or block | |
| raven | BT.3 | h | 10 | i10 | -11 | +0 | ||
| raven | BT.3,4 | h, m | 10, 17 | i10, i28~30 | +0~+2 | +1~+3 | +11g~+13g | * Combo from 1st hit with 2f delay * Input can be delayed 6f * Move can be delayed 5f * Forces crouch on CH |
| raven | BT.b+2 | m | 14 | i16~17 | -2~-1 | +6~+7 | ||
| raven | BT.b+2,4 | m, h | 14, 13 | i16~17, i17~18 | +0 | +5 | * Transition to BT (+0/+5) with B * Transition to FC (+0/+5) with D * Combos from 1st hit CH * Jail from 1st attack with 3f delay | |
| raven | BT.b+3 | h | 22 | i18~19 | +4~+5 | +41a | * Homing * Balcony Break * Strong Aerial Tailspin * Chip damage on block | |
| raven | BT.b+3+4 | Can block mid or high attacks after 6f | ||||||
| raven | BT.f+1 | m | 18 | I16 | -8 | +6 | * Balcony Break * Transitions to throw on hit only * Opponent recovers BT on hit | |
| raven | BT.f+2 | m | 13 | i17~18 | -5~-4 | +6~+7 | ||
| raven | BT.f+2,3 | m, M | 13, 15 | i17~18, i24~25 | -7~-6 | +14c~+15c | * Spike * Combo from 1st CH with 5f delay * Input can be delayed 12f | |
| raven | BT.f+2,4 | m, h | 13, 17 | i17~18, i20~21 | -7~-6 | +4~+5 | * Combo from 1st hit with 1f delay * Input can be delayed 12f | |
| raven | BT.f+2,4,2 | m, h, sm | 13, 17, 21 | i17~18, ,i19~20 | -13 | +24a (+9) | * Tornado * Combo from 2nd CH * Available only on hit or block | |
| raven | H.BT.f+2,4,2 | m, h, sm,sm | 13, 17, 21,30 | i17~18, ,i19~20 i39~41 | -3~-1 | +24a (+9) | * Tornado * Combo from 2nd CH * Available only on hit or block | |
| raven | BT.f+3 | m | 17 | i13~14 | -5~-4 | +6 | +14 | * Knee * Can transition to r45 BT at -8/+3/+11 with input B |
| raven | BT.f+4 | L | 13 | i16 | -9 | +4 | ||
| raven | BT.f+4,1 | L, h | 13, 15 | i16, i22~23 | -9~-8 | +5~+6 | * Tornado * Combo from 1st hit * Can transition to r26 t36 SZN at -6~-5/+8~+9 with 3+4 or D | |
| raven | BT.f+1+2 | Parries mid or high punches or kicks * Parry state 1~8 | ||||||
| raven | SZN.1 | h | 12 | i14~15 | +1 | +8~+9 | +13 | Can transition to t30 r2? CD at +5~+6/+12~+13g/+17 with input F |
| raven | SZN.1,4 | h, sm | 12, 25 | i14~15, i18~27 | -13 | +6c | * Spike * Balcony Break * Combo from 1st hit * Available only on hit or block * Forces tech backroll on hit | |
| raven | H.SZN.1,4 | h, sm,sm | 12, 25,30 | i14~15, i18~27, i44~45 | -3~-2 | +6c | * Balcony Break * Spike * Combo from 1st hit * Available only on hit or block * Forces tech backroll on hit | |
| raven | SZN.2 | m,sm | 20,10 | i18, i23~24 | -9 | +7a (-2) | * Heat Engager * Heat Dash +36a (+26) on hit, +5 on block * Balcony Break * Transition to second hit on hit * Recovers heat on normal hit | |
| raven | SZN.3,2 | m, sm | 16, 21 | i16~17, i19~20 | -13 | +24a (+9) | * Tornado * Combo from 1st hit * Available only on hit or block * Power up during Heat | |
| raven | H.SZN.3,2 | m, sm,sm | 16, 21,30 | i16~17, i19~20 i39~-41 | -3~-1 | +24a (+9) | * Tornado * Combo from 1st hit * Available only on hit or block | |
| raven | SZN.1+2 | h | 25 | i15~16 | +0~+1 | +23a | +69a (+53) | * Homing * Balcony Break * Strong Aerial Tailspin * Tornado on CH * Chip damage on block |
| raven | SZN.3+4 | m | 25 | i27~30 | -6 | +18a | Floor Break * Low crush | |
| raven | SZN.F | |||||||
| raven | H.qcf+1,2 | m, sm,sm | 15, 21,30 | i16, 19~20, 39~41 | -3~-1 | +24a (+9) | * Tornado * Combo from 1st hit * Available only on hit or block | |
| raven | 1+3 | t | 35 | i12~14 | -6 | +0d | Throw break 1 or 2 | |
| raven | 2+4 | t | 35 | i12~14 | -3 | +0d | * Throw break 1 or 2 * Side switch | |
| raven | BT.f+1+2,P | t | 25 | +5d | Opponent recovers FUFA | |||
| raven | Back throw | t | 50 | -4d | * Floor Break * Unbreakable | |||
| raven | Left throw | t | 40 | -3 | -3d | * Floor Break * Throw break 1 * Side switch on hit | ||
| raven | Right throw | t | 40 | -3 | -4d | * Floor Break * Throw break 2 | ||
| raven | df+1+4 | t | 35 | i11 | -2 | +0d | * Floor Break * Throw break 1 * Alternate input: qcf,df+1+4 | |
| raven | uf+1+2 | t | 40 | i12 | -2 | +0d | * Throw break 1+2 * Can side switch on hit | |
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| reina | H.WRA.d+3+4 | l,m,m,m | 12,8,3,12 | i18~19 | -17 | +0 | * Spike * Floor Break * Alternate input: H.WRA.R1 * Jails if any hit is blocked * Transitions to attack throw on 1st hit for a total of 35 dmg * +4a (-5) if any hit after the 1st connects * Consumes 300F of remaining Heat time | |
| reina | H.d+1+2 | * Automatically parries limb-based, non-airborne mids and highs * Deals 40 damage on successful parry * +1d on successful parry * Throws received are unbreakable * Parry state 20~60 | ||||||
| reina | H.2+3 | m,m | 20,25 | i21 | +8 | +0d | * Heat Smash * Balcony Break * Alternate inputs: H.R1, H.WRA.2+3, H.WRA.R1 * Jails from 1st block * Transitions to attack throw on 1st hit for a total of 50 dmg * Transitions to r53 WRA on 2nd block, whiff or hit * +19d WRA if only second hit connects (25 dmg) * 7 chip damage on block | |
| reina | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| reina | 1,1 | h, h | 5, 6 | i10, i15 | -1 | +8 | Jail from 1st attack with 2f delay | |
| reina | 1,1,2 | h, h, m | 5, 6, 12 | i10, ,i13 | -17 | +11 | * Combo from 1st hit with 11f delay * Hit-confirmable from 1st hit * Cancel transition with input B, frame advantage +2 * Wall Crush +23g on hit, +14g without transition * Transition to SEN on hit only * knockdown if hit in backturn | |
| reina | 1,2 | h, h | 5, 6 | i10, i10 | -3 | +8 | * Jail from 1st block with 4F delay * Combo from 1st hit with 4F delay | |
| reina | 1,2,2 | h, h, h | 5, 6, 14 | i10, ,i17 | -14 | +0 | * Jail from 2nd block with 2F delay * Combo from 2nd hit with 2F delay * Combo from 2nd CH with 3F delay * Move can be delayed by 1F * Input can be delayed by 3F * Transition to UNS (-7/+7) with u_d | |
| reina | 1,2,3 | h, h, m | 5, 6, 10 | i10, ,i21~22 | -10 | +1 | * Knee * Combo from 2nd CH with 3f delay * Input can be delayed 3f * Move can be delayed 2f | |
| reina | 1,2,3,4 | h, h, m, h | 5, 6, 10, 21 | i10, ,i22~23 | -4 | +21a (+12) | * Strong Aerial Tailspin * CH-confirmable from 2nd CH * Combo from 3rd hit with 5f delay * Input can be delayed 10f * Move can be delayed 8f * Interrupt with i5 from 3rd block | |
| reina | 2 | h | 5 | i12 | -4 | +7 | ||
| reina | 2,2 | h, h | 5, 5 | i12, i14~15 | -11 | +0 | * Jail from 1st attack with 1f delay | |
| reina | 2,2,1 | h, h, m | 5, 5, 20 | i12, ,i22~23 | -14 | +12a | * Balcony Break * Spike * Head * Hit-confirmable from 1st hit * Combo from 2nd hit with 5f delay * Input can be delayed 10f * Move can be delayed 9f | |
| reina | 2,2,2 | h, h, m | 5, 5, 21 | i12, ,i29 | -6 | +6 | * Transition to r29? WRA (-6/+6) with D * Transition to WRA is safe (can be cancelled early enough with crouch dash) * Combo from 2nd hit only if the 2nd hit connects on i15, otherwise no combo * Input can be delayed 10f * Move can be delayed 9f * Interrupt with i11 from 2nd block | |
| reina | 2,2,2,2 | h, h, m, m | 5, 5, 21, 25 | i12, ,i31 | -14 | +21a (+0) | * Balcony Break * Combo from 3rd hit with 4f delay * Move can be delayed 3f * Blue spark with input qcf+2 for 5 more damage | |
| reina | 2~1 | m,m | 4,18 | i11(~14) | -14 | +31d (+23) | * Balcony Break * Spike * Just frame if 2 is held for exactly one frame and then 1 on the next frame. Hits for 26 damage. * 5f input window * tracks to the left |