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mokujin

All Characters

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CharCommandHit levelDamageStartupBlockHitCounter hitNotes
alisaDES.uf+1+2m,M,M27i29~31 i1~3 i1~2-9c+23a
* Spike
* Weapon
* 2 chip damage on block
* 6 chip damage on block in heat
* Cancel to standing with DES.1+2
* Low crush 5~25
* Floating state 26~28
annaH.1,2,1,2h, h, h, m,m,m5, 8, 4, 5,5,24i10, ,i23~72 i36~85 i54~103-2~+47g+23a (-3)
* Weapon
* Combo from 3rd CH
* Jails from 4th hit
* Consumes 300F of remaining Heat time
armor-kingH.f,n,d,df+1+2h![10]i25~28+23g
* On hit, gives a special stun that makes throws unbreakable for the stun duration
* Consumes 600F of remaining Heat time
* Only deals recoverable damage
* Cannot K.O
armor-kingf+3+4,Ph![5]i25~34+23g
* On successful parry, gives a special stun that makes throws unbreakable for the stun duration
* Cannot K.O
armor-kingf,n,d,df+1+2h![5]i35~38+23g
*On hit, gives a special stun that makes throws unbreakable for the stun duration
*Comes out faster in heat
*Cannot K.O
asukaf,F+2,1+2m, m16, 25i15~16, i25~26-13+23a (+13)
* Balcony Break
* Combo from 1st hit
* Combo from 1st CH with 6f delay
* Input can be delayed 12f
* Move can be delayed 10f
* Gain Naniwa Gusto on hit, advantage becomes +0a (-10)
azucena3,2m, m13, 20i14, i23~24-12+23g+13c
* Combo from 1st hit with 7f delay
* Move can be delayed 10f
* Opponent recovers crouching on hit
azucenaf+1+2h25i16~17-9+23a (+18)
* Balcony Break
* +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
* Power crush 7~15
bryanSLS.1+2m23i15~16-9+23a (+13)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Elbow
bryanSNE.f,F+1+2h30i13-9+23a (+18)
* Balcony Break
* Consumes SNE
* Can not be buffered
* Chip damage 10 (30%) on block
* Strong parry, parries all mid or high attacks except charge moves, throws and unlockables
* On a successful parry, the attack is canceled and Bryan automatically retaliates
* Unparryable with traditional parries, Asuka, Nina, etc
* Consumes 300f of Heat
* Parry state 2~10
claudiouf+3m22i23~25-6+23d
* Floor Break
* 20 damage with input ub+3
* 21 damage with input u+3
* Linear move?
* No tracking to SSL/SWL side?
* Low crush 9~26
* Floating state 27~29
devil-jinb+1,2h, m10, 20i12, i23-14+23a (+13)
* Balcony Break
* Combo from 1st hit with 7f delay
* Input can be delayed by 15f
* Move can be delayed by 10f
* Cancel to r15 -18 -7 with B
feng3,1+2*m, m15, 35i16, i44~45+7+23a (+13)
* Balcony Break
* 14 chip damage on block
fengSTC.3h25i22~23+6+23d
* Homing
* Balcony Break
* 7 chip damage on block
heihachiWAR.1,b+2,2h, m, m5, 17, 22i10, ,i25~26-13+23a (+13)
* Reversal Break
* Balcony Break
* Head
* Combo from 2nd hit
* Chip damage on block
* Erases opponent's recoverable health on hit
* +42d on airborne hit, opponent can tech roll after
heihachib+1+2m20i42-11+23a (+13)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Gain 1 Ultimate Count on Heat activation
* Parries all mid or high punches or kicks
* Attack is guaranteed after a successful parry
* Parry state 5~25
hwoarangf,f,F+3m30i22~24+6+23a
* Balcony Break
* 9 chip damage on block
* Also possible during RFF
* Low crush 3~
hwoarangLFS.2,2,3,4,3,4,4,4m, h, h, L, m, m, l, h15, 7, 10, 7, 7, 8, 7, 10i16, ,i23-28+23a (+13)
* Interrupt from 7th block with i3
hwoarangRFF.f+3h21i14~17+12~+15+23~+26
* Transition to LFS
* Transition to r44? BT with B (-11~-8/+0~+3)
jack-8ub+1+2h30i20 pc7-9+23d
* Balcony Break
* Homing
* Chip damage on block when absorbing an attack (12)
* Power crush 7
jinH.db+1+2M0i19~34+4+23g~+38g
* Strong Aerial Tailspin
* Balcony Break
* Transition to DVS r10 on hit or block
* Unparryable by traditional parries, Asuka, Nina, etc
* Partially uses remaining Heat time
* Causes wall splat on hit
* Opponent recovers crouching
* Power crush 6~18
jin1,2,4h, h, h5, 12, 26i10, ,i20~22-4+23a (+14)
* Balcony Break
* Combo from 3rd hit with 7f delay
* Input can be delayed 9f
* Move can be delayed 4f
junf,F+1+2m32i22+6+23a (+13)
* Balcony Break
* 6 chip damage on block
* Transition to +9, +26a (+16) GEN with F
* Transition to +9, +26a (+16) MIA with B
* Deals 6 damage to self (4 recoverable)
* Non-limb attack, unparryable by Asuka, Nina, etc
* Gain 8 Kazama Essence on normal hit and 6 on block or airborne hit
kunimitsuH.KAT.d+1+2L,m,m8,8,14i20~21,i19~20,i7~8-14+23a (+5)
* Weapon
* Consumes 600F? of remaining Heat Time
* 6 chip damage on block
* High crush
kunimitsuf+3+4m,h10,13i15 i13-5+23a (+6)
* Balcony Break
* BT transition is -11
* Low crush 19~24
* Floating state 25~27
kunimitsudb+3,3,3,3,3,4l, l, l, l, l, m8, 7, 7, 5, 5, 15i18, ,i12~13-8+23a (+13)
* Balcony Break
* Same animation as ws4
* Can be performed following any number of db+3 lows except the first and last
larsSEN.1m26i12~13-9+23a (+13)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
leeHMS.u+3m32i20~22-9+23d (+13)
* Balcony Break
* Transition to -9, +23d (+13) FC with D
* 7 chip damage
* Low crush 9~
leeuf+1+2t20i12~14-3+23d
* Throw break 1+2
* Alternate input HMS.uf+1+2
leob+2+3m21i30~31-8~-7+23g+28a
* Parries high and mid punches
* Hit after parry is the same as on CH
* Parry state 5~9
leroydb+1,1+2m, m12, 25i16~17, i21~22-10~-9+23a (+18)+41a
* Balcony Break
* Combo from 1st hit CH
leroyuf+3+4,1+2m,m, m8,10, 17 (11)i14~15,i10~11, i30~31-13+23a (+13)
* Balcony Break
* Combos from 1st hit
lidia3+4m,m6,20i20~21, i18+0+23g
* Jail from 1st attack
* Balcony break on airborne hit
* Transition to CAT on hit or block only
* Low crush 16~40
lidiaP.b+1+3h,h,h5,5,20i16, i16, i16+23a (+18)
Input 2 within a 2f window (15~16) on the second punch, adds 2 damage
* 15
* 16
liliH.BT.2+3l,M,M,M15,5,5,20i16 i27~28 i6~8 i20~22-8+23a (+5)
* Heat Smash
* Homing
* Balcony Break
* 5 chip damage
* High crush 4~?
* Low crush 25~?
lilif+3+4,3m,M, M6,20, 20i18~20 i11~13, i30~33-8+23a
* Floor Break
* Combo from 1st hit
* Input can be delayed 3f
* Move cannot be delayed
* Interrupt with i15 from 1st block
lilid+2,2,3m, h, h16, 10, 24i16~17, ,i25~27-3+23a (+14)
* Balcony Break
* Combo from 2nd CH with 1f delay
* Move can be delayed 12f
ninaf+2,1,4h, m, h12, 12, 22i13, ,i25~27-3~-1+23a (+14)+40a
* Balcony Break
* Aerial combo from 1st CH with 4f delay (+24a (+17))
* Input can be delayed 19f
* Move can be delayed 18f
paulDPD.df+2,1m, h10, 30i14, i18~19+4+23d
* Tornado
* Balcony Break
* Move can be delayed 10f
* Input can be delayed 17f
* Combo from 1st hit with 10f delay
* 9 chip damage on block
paulqcb+4h17i15~16+1+23d (+14)+59a
* Homing
* Chip damage (6)
ravenSZN.1+2h25i15~16+0~+1+23a+69a (+53)
* Homing
* Balcony Break
* Strong Aerial Tailspin
* Tornado on CH
* Chip damage on block
reinaH.3,4,4h, m, m12, 20, 28i18~19, ,i27-8+23a (+3)
* Balcony Break
* Combo from 2nd hit
reinaH.3+4,4,4m,m, m, m5,10, 20, 28i18 i26, ,i27-8+23a (+3)
* Balcony Break
* Combo from 2nd hit
reinaH.f+3+4*,4m, m30, 28i67, i27-8+23a (+3)
* Balcony Break
* Combo from 1st block
* does 19 damage if 1st connect on block or hit
reinaH.f+3+4,4m, m25, 28i43, i27-8+23a (+3)
* Balcony Break
* Combo from 1st hit
reinaf,F+3+4h22i16~19-2+23c+49a
* Balcony Break
* Forces tech backroll on hit
* Low crush 8~27
* Floating state 28~30
shaheendf+4,3m, h13, 23i14, i23~24-4+23a (+14)
* Balcony Break
* Combo from 1st hit
xiaoyuH.f+2,1,2m, h, m12, 14, 20i16~17, ,i26~28+6+23d+50a
* Balcony Break
* Spike
* Partially uses remaining Heat time
* Combo from 1st hit with no delay
* Combo from 2nd CH with 6F delay
* Move can be delayed by 5-10F
* Transition to standing with F (+4, +21d, +47a)
* Low crush
xiaoyuWhile landing 4m25i8-8+23a (+13)
* Balcony Break
* Low crush
yoshimitsudb+3,3,3,3,3,4l, l, l, l, l, m8, 7, 7, 5, 5, 15i18~19, ,i12~13-8+23a (+13)
* Balcony Break
* Enter KIN -6 +25a (+15) r21 with 1+2
* Enter NSS -6 +25a (+15) r24 with B
* Same animation as ws4
* Can be performed following any number of db+3 lows except the first and last
zafinaSCR.b+1+2L20i16-18+23g
* Weapon
* Evasive (can go under some mids)
* Deal 10 recoverable damage to self without Heat
* Gain ORB on hit
* Azazel's Power
* High crush 7~35
annaCJM.2,1h, m10, 16i10, i20~21-11+24a (+19)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Combo from 1st hit with 6f delay
asukaf+1,4m, L17, 26i20, i25~27-26+24a
* Homing
* Combo from 1st CH
* Input can be delayed 15f
* Interrupt with i11 from 1st block
* Cancel to FC -24 -13 r43? with DB
* High crush 6~
claudiof,f,F+2h40i13~16+6+24a (+19)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Transition to r51 STB without STB and Heat
* Frame advantage +1a (-4) on STB gain
* 8 chip damage on block
* 15 chip damage on block in heat
* Cannot be buffered
* Low crush 3~26
* Floating state 27~29
clivedb+1+2,1M,m, M12,10, 20i17~18 i23, i22~i23-13+24a (+9a)
* Balcony Break (BT)
* Weapon
* Combo from 2nd CH
* Transition to +41a (+23) GAR on airborne hit
* Cancel GAR transition with B
* 6 Chip damage on block
cliveuf+2,2m,m,m, h10,12,12, 30i20 i4 i3, i16+0+24a (-14)
* Balcony Break
* Chip damage on block
* 36 damage in total with scaling
* Last hit available on hit or block only
* Low crush 1~43
* Floating state 44~46
clivePHX.2,1m, M12, 23i15, i25~26-12+24a (+9)
* Tornado
* Weapon
* On hit regain 5 additional recoverable health
* Combo from 1st hit with 4f delay
* Airborne combo from 1st CH with 12F delay
* Input can be delayed 16f
* Move can be delayed 10f
devil-jin1,2,3h, h, m5, 8, 25i10, ,i29~31+4+24a
* Floor Break
* Input can be delayed 1f
* Move cannot be delayed
* Interrupt with i10 from 2nd block
fahkumram3,4m, m11, 18i13, i19-12+24g+34d (+26)
* Knee
* Wallbreak on CH
* Combo from 1st hit CH with 7F delay
* Move can be delayed by 5F
* Input can be delayed by 7F
fahkumramf+3,2,1m, m, h16, 13, 20i17, ,i19-5+24a (+15)
* Balcony Break
* Combos from 2nd hit CH
* Delayable
fahkumramf+1+2m25i21-4+24a (+14)
* Heat Engager
* Heat Dash +36a (+26)
* Balcony Break
* 7 chip damage on block
fahkumramuf+1m20i28+6+24d
* Floor Break
* Elbow
* 4 chip damage on block
* Low crush
feng2,4,1h, m, m8, 15, 25i10, ,i24-12+24a (+14)
Balcony Break
* Combo from 2nd CH with 6F delay
* Move can be delayed by 10F
* Input can be delayed by 12F
* Cancel to BT with B (-13/-2)
* Low crush 12~19
feng3~4,3m, l27, 16 (11)i34~36, i18~20-26+24a
* Aerial combo from 1st hit (+19d (+12)) with 9F delay
* Move cannot be delayed
* Input can be delayed by 9F
* High crush 6~52
fengdb+1,4m, h15, 23i16, i24~25-2+24a (+15)
* Balcony Break
* Combo from 1st hit with 7F delay
* Move can be delayed by 8F
* Input can be delayed by 10F
heihachi1+2m25i12-10+24a (+14)
* Balcony Break
heihachib:2*m23i29~30+6+24a (+14)
* Strong Aerial Tailspin
* Reversal Break
* Balcony Break
* Chip damage on block
* recover an additional 3 health on hit or block
* 23 damage upon releasing input within the 5f window (frames 1822)
* 28 damage on a perfect input release exactly on frame 17
hwoarangdb+4,4L, h14, 21i16, i17~19-1~+1+24a~+26a
* Combo from 1st CH
hwoarangu+3+4m20i25~26-7+24a
* Also possible during RFF
* Low crush 8~
hwoarangLFS.4~3h,h17,26i15~16, i8~9+6+24a (+14)
* Balcony Break
* 7 chip damage on block
* Jail from 1st block
* Input 4 the following frame after 3 to power up
** 45dmg on hit, 8 chip damage on block
* Low crush 12~
jinH.f,F+1+2m20i21~23+5+24g
* Balcony Break
* Strong Aerial Tailspin
* Transitions to DVS on hit or block
* Consumes 240f of Heat time
* Cancel transition and recover Standing +18g, -1 with B
* 6 chip damage on block
* Low crush
jinf,F+3m20i23~i25-4+24a
* Spike
* Cannot be buffered
kazuya1,2,4,3h, h, L, m5, 8, 18, 25i10, ,i32-2+24a (+15)+69a
* Balcony Break
* Combo from 3rd CH
* Move can be delayed 11f
kingdf+2,1m, h12, 15i13, i20~21-4+24a
* Combo from 1st CH with 13F delay
* Move can be delayed by 13F
kingb+2+4r(m)25i10+24d
* Parry opponent's left kick.
* Side switches randomly. Opponent recovers in FUFL.
* Parry state 5~12
kingf,F+3+4h25i28~300+24d(-34)
* Wall Crush +2gc on block
* Balcony Break
* Chip damage on block. (extra near wall)
* Forces crouch on wall crush
* Recovers FUFT on whiff.
* 7 chip damage on block.
* 10 chip damage on block as wall crush.
* 10 chip damage on block in heat.
* 13 chip damage on block as wall crush in heat.
* Low crush 9~
kunimitsuu+3+4M,M10,12i39~42 i4~6+1c+24a
* Spike
* Kunimitsu is invisible on frames 12~29, but can still be hit
* Low crush 12~42
* Floating state 43~45
larsdb+2,3*m, m12, 25i15, i51+13+24d (+14)
* Tornado
* Balcony Break
* Input can be partially held from i? to i?
* 10 chip damage on block
lawb+4,3m, h13, 21i14, i32-5+24a (+15)
* Balcony Break
* Combos from 1st hit
leroy1+4L16i100~279-26+24
Power up during Heat (partially uses remaining Heat time)
lidiaf+3,2m, m12, 20i17~18, i24~25-4+24g+59cs
* Tornado
* Transitions to WLF
lidiaqcf+1+2,2m, m18, 20i16~17, i24~25-4+24g+58a
* Tornado
* Combo from 1st hit
* Combo from 1st CH with 12f delay
* Transition to WLF on hit or block only
* Balcony break on airborne hit
* Can be charged to enhance
lidiaf,f,F+1h24i13~15+6+24a (+19)
* Tornado
* Balcony Break
* 7 Chip damage on block
liliH.RAB.3L22i20~21-13+24a+70a (+54)
* Homing
* Tornado on CH
* Partially consumes remaining Heat time
* High crush 6~
lili2,4h, h8, 20i10, i22~26-2~+2+24a (+15)
* Balcony Break
* Combo from 1st hit with 5f delay
* Move can be delayed 10f
lilif+2,3h, m10, 20i12~13, i22~23-15+24a (+7)
* Balcony Break
* Combo from 1st hit with 4f delay
* Move can be delayed 8f
liliuf+1m17i16~18-9+24d
Floor Break
miary-zo3,2m, h12, 20i13~14, i26~28-6+24a (+14)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Combo from 1st hit with 5f delay
* Move can be delayed 5f
* Chip damage on block
* Low crush 14~31
* Floating state 32~34
miary-zoBAO.1,4h, m,m12, 5,20i13~14, i25~26 i7~8-5+24d
* Balcony Break
* Floor Break
* Combo from 1st hit with 1f delay
* Input can be delayed 1f
* Move cannot be delayed
* 6 chip damage on block
* Low crush 1~31
* Floating state 32~34
miary-zoMOR.1,2m, h,h,h14, 5,8,12i13, i21~23 i4~5 i5~6-3+24d
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Weapon
* Combo from 1st hit with 10f delay
* Input can be delayed 10f
* Move can be delayed 7f
* Jail from 2nd attack
* Chip damage on block
ninaf+3h,h10,20i14~15 i10~11+3~+4+24a (+15)+54a
* Balcony Break
* Does not jail
* 2nd hit is homing
pauluf+1h26i28~31-6+24a (+14)
* Balcony Break
* Elbow
* High Evasion
* .73 backward movement over first 14f
paulf,F+3m17i15~16-17+24a (+14)
* Low crush 10~31
* Floating state 32~34
ravenb+2,4,2h, h, sm12, 13, 21i15~17, ,i19~20-13+24a (+9)
* Tornado
* Combo from 2nd CH
* Available only on hit or block
ravenH.b+2,4,2h, h, sm,sm12, 13, 21,30i15~17, ,i19~20, i39~-41-3~-1+24a (+9)
* Tornado
* Combo from 2nd CH
* Available only on hit or block
ravenqcf+1,2m, sm15, 21i16, i19~20-13+24a (+9)
* Tornado
* Combo from 1st hit
* Available only on hit or block
ravenqcf+2~1m25i20~21-9~-8+24a (+14)
* Balcony Break
* Chip damage on block
* Actual startup is i40~41
ravenBT.f,F+3+4L17i23~30-18~-11+24a
* Floating state 13~21
* High crush 18~49
ravenBT.f+2,4,2m, h, sm13, 17, 21i17~18, ,i19~20-13+24a (+9)
* Tornado
* Combo from 2nd CH
* Available only on hit or block
ravenH.BT.f+2,4,2m, h, sm,sm13, 17, 21,30i17~18, ,i19~20 i39~41-3~-1+24a (+9)
* Tornado
* Combo from 2nd CH
* Available only on hit or block
ravenSZN.3,2m, sm16, 21i16~17, i19~20-13+24a (+9)
* Tornado
* Combo from 1st hit
* Available only on hit or block
* Power up during Heat
ravenH.SZN.3,2m, sm,sm16, 21,30i16~17, i19~20 i39~-41-3~-1+24a (+9)
* Tornado
* Combo from 1st hit
* Available only on hit or block
ravenH.qcf+1,2m, sm,sm15, 21,30i16, 19~20, 39~41-3~-1+24a (+9)
* Tornado
* Combo from 1st hit
* Available only on hit or block
reina1+2m25i12~13-10~-9+24a (+14)
reinaWGS.1m24/26i19~21-22+24a (+14)
* 26 dmg if manual CD
* Low crush 19~40
* Floating state 41~43
reinaWRA.4,2,2,1+2M,M, m, h, m6,8, 8, 4, 22i17~18,i13, ,i24~25-20+24a (+3)
* Balcony Break
* Blue spark with input qcf+1+2 for 6 extra damage
* Jail from 1st block with 1F delay
* Combo from 1st CH or 2nd hit with 1F delay
* Move can be delayed by 15F
shaheenH.2+3L,t40i20~21-14+24a (+14)
* Balcony Break
* Heat Smash
* Transition to attack throw on 1st hit
* 8 chip damage on block
shaheenuf+3m22i25~26-7+24
* Alternate input: ub+3 or u+3
* Low crush 9
shaheenFC.df+4,1L, h16, 20i16~17, i26-2+24a (+15)
* Balcony Break
* Combo from 1st CH
stevePAB.f+2,1m, m18, 24i18~19, i34~35+1+24a (+14)
* Balcony Break
* Combo from 1st hit
* Interruptible by i16 or faster moves
stevePAB.f+1+2h,h12,23i12, i15~16-5+24a (+15)
* Balcony Break
victorIAI.d+1M25i180+24a (+9)
* Heat Engager
* Heat Dash +5, +42a (+27)
* Balcony Break
* Weapon
* 7 chip damage on block
xiaoyuH.f,F+1,2m, m13, 20i15, i26~28+6+24d+50a
* Balcony Break
* Partially uses remaining Heat time
* Combos from 1st hit
* Transition to with F (+4, +22d, +48a)
* Low crush
yoshimitsuu+3+4M,M10,12i39~42 i3~6+1c~+4c+24a
* Floor Break
* Floor break occurs on 2nd hit
* Evades some mid attacks from frames ?-?
* Yoshimitsu becomes invisible on frames 15~30 but can still be floated
* Low crush 11~42
* Floating state 43~45
yoshimitsuuf+1+3,bM!35i93~94+24a
* Floor Break
* Weapon
* Cancel to r106 DGF with 1+2 on frame 79
* Input during frames 1-31 of uf+1+2
* Yoshimitsu will transition to BT if the opponent is far
* Low crush 9~90
* Floating state 91~93
zafinadf+4,2m, m14, 20i13, i27~29-13+24a (+9)
* Tornado
* Balcony Break
* Combo from 1st hit
* Interrupt with i7 from 1st block
alisaub+3+4M25i37~39+2c~+4c+25a
Spike
* Low crush 5~39
alisaDBT.f+1+2m,m,m,m,m28i17-18, i8~9, i8~9, i8~9, i8~9+4+25a (-1)
* Balcony Break
* Weapon
* 8 chip damage on block
* Low crush 1
alisaDES.BT.1m,m,m,m,m,m4,4,4,4,4,4i19~22 i1~3 i1~3 i1~3 i1~3 i1~3-9+25a
* Weapon
* Combo from any hit
* 1 chip damage on block
* 11 chip damage on block in heat
alisaH.f,F+2,1+2m, m,m,m,m,m18, 28i16~17, i22-23+3+25a (-1)
* Balcony Break
* Weapon
* Combo from 1st hit
* 7 chip damage on block
* Consumes 210F of remaining Heat time
* Low crush 15~
armor-kingFUFL.db+1+3th(g)0i18~20+0+25d
* 1 or 2 throw break, depending on Armor King's input.
* Opponent recovers in FDFL/FDFR.
asuka3+4m,M10,21i23~24 i6~8-6+25a
* Floor Break
* Cancel to FC with D
* r44 on grounded hit
* Low crush 5~33
* Floating state 34~36
asukaf+2+3h21i23~24+0+25a
* Balcony Break
* Sabaki, parries high or mid punches
* +51a on a successful parry
* Parry state 4~15
azucenaf,f,F+3,2m, h10, 20i15~16, i10~12+2+25a (-1)
* Balcony Break
* Elbow
* Jail from 1st attack
* 8 chip damage on block
* Available only as combo from 1st hit
* Enter LIB +3 +28a (+2) r35 with F on frame 22
* Low crush 1~24
* Floating state 25~27
bryanSNE.3+4,2m, m20, 20i18, i14~15-9+25a (+20)
* Balcony Break
* Combo from 1st hit
* Consumes SNE
* Chip damage on block (8)
* Interrupt with i5 from 1st block
* Unparryable by traditional parries, Asuka, Nina, etc
bryanSNE.f+2,1,2,3,2m, m, m, m, m10, 12, 5, 7, 20i15, ,i35~36-13+25a (-1)
* Balcony Break
* Combo from 1st hit
* Chip damage on block (8)
* Unparryable by traditional parries, Asuka, Nina, etc
* Consumes 210f of Heat
bryanSNE.f,F+1+2,Ph, m30, 20i13, i13~140+25a (+20)
* Balcony Break
* Chip damage on block (8)
* Consumes SNE
* Initial attack absorbing animating takes 9 frames (pc1~9), effective startup is i22~23
* Power crush 1~14
claudio3,2m, h14, 22i14, i22~23-6+25a (+16)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Transition to r55 STB on hit without STB
* -6a (-13) upon STB gain on an airborne hit
cliveH.PHX.2,1+2m, m12, 32i15, i23~24+4+25a(-1a)
* Balcony Break
* Weapon
* Combo from 1st hit
* Interrupt with i5 from 1st block
* 6 chip damage on block
* Consumes 150F of remaining Heat time
devil-jinuf+2h25i20~23-4+25a
* Homing
* Balcony break on airborne hit
devil-jinb,f+2,1,df+2m, m, m12, 12, 20i15~17, ,i18~19-13+25a (+8)
* Tornado
* Balcony Break on grounded hit only
* Combo on 2nd CH with 11f delay
* Input can be delayed 20f
* Input can be delayed 14f
* Opponent recovers FDFA on hit
devil-jinuf+1+2t35i12+0+25d (+7)
* Balcony Break
* Throw break 1+2
* Side switch on throw break
* Can be done from FC
eddyRLX.1+2m25i18~19-8+25a(+20)
* Balcony Break
* Head
* 7 chip damage on block
* High crush 1~17
fengf+4,3h, M19, 30 (21)i18~19, i22~24-10+25d
* Spike
* Aerial combo from 1st hit (+26a (-9)) with 5F delay
* Move cannot be delayed
* Input can be delayed by 5F
fengdb+2,2l, l10, 10i20~21, i28~30-17+25a
* Combo from 1st CH
* Cancel to r13 standing with B (-15/-4)
* High crush 1~30
fenguf+3+4M,h,h10,10,7 (10)i24,i4~6,i3~4-14+25a (+18)
* High crush 6~23
* Floating state 33~34
* Low crush 35~37
* Floating state 38~39
* Low crush 40~49
* Floating state 50~52
fengSTC.2h18i14~15+0+25g
* Transition to BT with B (+3/+28g)
* Transition to CD on hit or block with DF (+1/+29g)
** Transition to r1 FC with DF~db (+0/+28g)
heihachif,n,d,DF+4,4,4,1L, L, L, m15, 10, 8, 20i16~17, ,i23~24-15+25a (+18)
* Can be performed after any number of f,n,d,DF+4 lows
* Low crush ?~
heihachif,n,df:1M38i19~21-11+25a (+15)
* 11 chip damage on block
* Low crush 19~40
* Floating state 41~43
hwoarangCD.3m27i18~19+4+25a (+16)+57a (+10)
* Tornado
* Balcony Break
* 8 chip damage on block
* Also possible during RFF
* Transition to LFS
hwoarangRFS.4,3m, m17, 21i14, i23~24+4+25a (+16)
* Tornado
* Balcony Break
* Transition to LFS
* Combo from 1st CH
* Combo from 1st hit during heat
* Increased chip damage scaling on block during heat
** 4 chip damage on block in heat
jack-8df+3,2m, h16, 20i16, i20-7+25d
* Balcony Break
* Elbow
jack-8GMH.1m20i22-9+25d
* Homing
* Balcony Break
junH.GEN.1,1+2L,M14,35i20~21 i26~41-14+25a (+7)
* Reversal Break
* Balcony Break
* Jail from 1st attack
* Has good left sidestep tracking
* Restores 6 recoverable (3 on block)
* Chip damage (2,7) on block
* Consumes 450f of heat timer
* Gain 5 Kazama Essence on normal hit, airborne hit or block
* High crush 11~21
junf+2+3h21i28~29+0+25a
* Balcony Break (airborne)
* Punch sabaki
* Crumple stun launcher (+51a) on parry effect
* Parry state 4~15
junws3M16i14~15-13+25a (+5)
* Low crush 17~33
* Floating state 34~36
kazuyaf,n,d,df+1+2m33i24+5+25a (+15)
* Tornado
* Balcony Break
* 9 chip damage on block
king3,2,2*h, m, m17, 18, 30i15~16, ,i34~35+9c JGR+25a (+15) JGR
* Balcony Break
* Elbow
* Transition to JGR on hit or block (+9/+25a (+15))
* Transition to standing on hit or block with B (+4c/+20a (+10))
* Move can be delayed by 11F
* Input can be delayed by 12F
* 12 chip damage on block
kinguf+3+4m23i22~23-12/-7+25g / +22g
* Tornado
* -7 on block after absorbing an attack in power crush state.
* 9 chip damage on block after absorbing an attack in power crush state.
* 10 chip damage on block after absorbing an attack in power crush state while in heat.
* Shifts to r27 JGR on hit.
* Cancel shift into JGR on hit at +22 r55? with input B
* Power crush 7~
kingFUFL.db+1+3b+1+3t(g)0i18~20+0+25d
* 1 or 2 throw break, depending on King's input.
* Opponent recovers in FDFL/FDFR.
kumab+2,2,1m, m, m12, 15, 25i15, ,i35~39-15+25a (+15)
* Tornado
* Combo from 2nd CH with 1F delay
* Move can be delayed by 15F
* Low crush 38~58
* Floating state 59~61
kunimitsuH.u+1+2m,m,m8,10,20i16,i9,i20+5+25a (+1)
* Weapon
* Balcony Break
* Recovers in BT
* Consumes 300F? of remaining Heat Time
* 7 chip damage on block
* Low crush
kunimitsub+4,3M, M15, 20i18~19, i17~18-16+25a (+10)+34a (+24)
* Tornado
* Combo from 1st hit with 8f delay
* Input can be delayed 8f
* Move cannot be delayed
* Steel pedal
* Floating state 20~34
kunimitsuuf+3m,m13,20i15~16 i13~14-13~-12+25a (+18)
* Knee
* 2nd hit available on hit or block only
* 27 total scaled damage
* Low crush 9~32
* Floating state 33~35
kunimitsuSET.1,2,3h, h, M8, 13, 23i10~11, ,i33~34-4+25d
* Floor Break
* Combo from 2nd CH
* Interrupt with i12 from 2nd block
* Available on hit or block only
* Low crush 14~33
* Floating state 34~36
larsLEN.2m25i16~17-9+25 (+15)
* Tornado
* Elbow
* 8 chip damage on block
* Powers up during Heat (Uses Heat Time, Tornado launches on hit)
* High crush 1~15
* Low crush 16~
leeuf+3,4m, h12, 23i25, i25-3+25a
Combos from 1st hit
leeb,B+4h23i19+2+25a
* Strong Aerial Tailspin
* Homing
* Transition to +5, +28a HMS with 3
* 6 chip damage
leoLTG.b+3,1,2m, m, m12, 13, 17 (25)i14~15, ,i17-12+25a (+15)
* Balcony Break
* Combo from 1st hit
* +10a on 2nd whiff and 3rd hit
* 42 damage from 1st hit with scaling
* 10 chip damage on block
* Consumes 210F of heat timer during heat
leroySS.1+2h,h,h3, 3, 20i14, i6, i6+7+25g
* Balcony Break
* Opponent recovers crouching on hit
* 8 chip damage on block
* Power up during Heat (partially uses remaining Heat time)
liliu+3m20i22~23-16+25a (+15)
* Enter DEW -13 +28a (+18) r31 with F
* Low crush 16~33
* Floating state 34~36
liliSS.1+2m21i19~20+0+25a (+16)+64a
* Balcony Break
* Sidestep takes 9f, effective startup i28~29
miary-zoqcf+1m25i17-9+25a (+15)
* Balcony Break
* Elbow
* Bufferable
ninab,B+2+3m!50i65+25a
Cancel to r25 with b,b
pandab+2,2,1m, m, m12, 15, 25i15, ,i35~39-15+25a (+15)
* Tornado
* Does not Tornado on wall hit
* Combos from 2nd hit CH
* Low crush
pauluf+3m15i15~16-16+25a (+15)
* Low crush 8~29
* Floating state 30~32
paulH.f,F+2,1+2m, m14, 31i15~17, i29~30+1+25a (-1)
* Balcony Break
* Consumes 270F of Heat
* Combos from 1st hit
* Jails from 1st hit
* 7 chip damage
reinauf+1+2th(h)35i12-6+25 (+8)
* Balcony Break
* Throw break: 1+2
* Side switch on Throw break
victorIAI.1,2m, m9, 15i13~14, i22~24-19+25a (+10)+25a (+10)
* Weapon
* Combo from 1st hit
* Hit Confirmable 11F
* 6 chip damage on block
* Low crush
victorIAI.3m,th(m)13 (25)i17-13+25 (+10)
* Knee
* Power crush 8~16
zafinaSCR.3,3m, h15, 20i13, i16+0+25a (+15)
* Balcony Break
* Combo from 1st hit with 14f delay
* Move can be delayed 9f
annaH.CJM.3,2m, m,m,m12, 5,5,24i12~14, i28~77 i41~90 i59~108-2~+47g+26a (+0)
* Weapon
* Combo from 1st hit
* Jails from 2nd hit
* Chip damage on block
* Consumes 300F of remaining Heat time
azucenaH.LIB.1,2,F+4+26a
* Strong Aerial Tailspin
* Consumes 210F of remaining Heat time
* 70% scaling on combo
* Chip damage on block
* Floating state 15~33
azucenaH.b+1,1,2,F+4+26a
* Strong Aerial Tailspin
* Consumes 210F of remaining Heat time
* 70% scaling on combo
* Chip damage on block
* Floating state 15~33
azucenaH.b+2,F+4+26a
* Strong Aerial Tailspin
* Homing
* 70% scaling on combo
* Consumes 210f of remaining Heat time
* 7 Chip damage on block
* Low crush 15~30
* Floating state 31~33
bryanuf+4m20i24~26-5+26a
Spike
* Low crush 9~32
* Floating state 33~35
claudiows2m20i15~16-14+26a (+16)
* Transition to r39 STB on hit without STB
* Frame advantage +24a (+14) on STB gain
devil-jindf+1,2m, h11, 20i13, i17-9+26a (+16)
* Balcony Break
* Combo on 1st hit with 7F delay
* Combo on 1st CH with 10F delay
* Move can be delayed by 4F
* Input can be delayed by 10F
dragunovub+1+2m!60i63~64+26d (-32)
Balcony Break
* Unblockable
heihachif,n,d,df:1M33i19~21-11+26a (+16)
* 9 chip damage on block
* Low crush 19~40
* Floating state 41~43
heihachiuf+1+2t35i12+0+26a (+7)
* Balcony Break
* Throw break 1+2
* Side switch on break
hwoarang3~4m,m11,21i22,i7-3+26a (+16)
* Balcony Break
* Input 4 the following frame after 3 to power up
** 37dmg, +1 oB, +42a (+16) oH
* Low crush 16~
hwoarangLFS.f+3m23i19~20+4+26a
* Balcony Break
* Heat Engager
* Heat Dash +5, +36a (+26)
* Remains in LFS (does not transition on Heat activation or when using Heat Dash)
hwoarangRFS.3~4m,m11,21i16,i7-3+26 (+16)
* Balcony Break
* Jail from 1st block
* Increased chip damage scaling on block during heat
** 9 chip damage on block in heat
* Input 4 the following frame after 3 to power up
** 37dmg on hit, +1 on block
** 14 chip damage on block in heat
* Low crush 16~
jack-8ws1+2m14i20-15+26a (+16)
*
jack-8df+2+4t10i11-2+26a
* Throw Break 2
*
jun3+4m,M,M6,18,20i23~24 i30~31 i16-6+26a (+8)
* Spike
* 3rd hit available only as combo from 2nd hit
* Transition to r22 FC with D on whiff or block
* Deals 12 damage to self (8 recoverable)
* Gain 12 Kazama Essence on normal hit and 6 on airborne hit
* Low crush 5~33
* Floating state 34~36
junf+1+2h(5)i12+2+26g+23
* Balcony Break (airborne)
* Transition to r20 MIA on hit only
* Deals 5 recoverable damage
* Cannot cause a K.O.
* Deals 6 damage to self (4 recoverable)
* Power up in Heat (ps5~12)
* Unparryable
* Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit
junFC.df+1sl,m6,30i10 i25~26-19+26a (+11)
* Deals 18 damage to self (12 recoverable)
* 2nd hit available only on hit or block
* Recovery listed is for the 1st hit, t74 both hits
* Gain 10 Kazama Essence on normal hit and 7 on block or airborne hit
* High crush 1~
junGEN.4h24i26~28+4~+6+26a (+17)
* Homing
* Balcony Break
* Low crush 16~33
* Floating state 34~36
junMIA.2sm28i16-20+26a (+0)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* DA: Range increases to 4.0
* Deals 8 (DA:11) chip damage on block
* Deals 6 damage to self (4 recoverable)
* Unparryable
* Gain 16 Kazama Essence on Heat activation
* Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit
kazuyaSS.1+2h25i19~20+5+26g
* Homing
* 7 chip damage on block
* Transition to r18 CD with DF
** Transition to r19? forward dash with f,n,f (+4?/+25g?)
kazuyaDVK.f,n,d,DF+4,1,1,BL, m, m15, 24 (16), 17i16, ,i24~26-19+26a (+16)
* Low crush 24~
kazuyauf+1+2th(h)35i12~14+0+26d (+8)
* Throw break: 1+2
* Balcony Break
* Side switch on break
* 15 additional damage on wall hit
kingJGR.1m21i16~17-8+26c
* Balcony Break
* Elbow
* Power up into JGR.1* after 30F? or during Heat
** Partially uses remaining Heat time during Heat.
kumaROL.4M20i26~30+7+26a
Recovers in FUFT
kumauf+1+2th(h)35i12~140+26d (+7)
* Throw break: 1+2
* Balcony Break
* Opponent status on hit: FUFT
leeH.df+3+4m35i16~17+2+26a+26a
* Balcony Break
* 7 chip damage on block
* Consumes 300F of remaining Heat Time
* Has good left sidestep tracking
* Transition to +2, +26a MS with F
leoub+1+2m!60i70~71+26a (-21)
liliws3,4M, M26, 25i15~16, i44~47+4c~+7c+26d
* Spike
* Combo from 1st hit with 7f delay
* Input can be delayed 7f
* Move cannot be delayed, effective startup i51~54
* Low crush 34~47
* Floating state 48~50
ninauf+1m20i26-5+26a
Spike
* Low crush 10~26
pandaROL.4m20i26~30+7+26a
Recovers in FUFT
pandauf+1+2th(h)35i12~140+26d (+7)
* Throw break: 1+2
* Balcony Break
* Opponent status on hit: FUFT
paulH.qcf+2m51i13~14-13+26a (-10) FDFA
* Heat Dash +5, +36a (+26)
* Balcony Break
* Reversal Break
* Consumes Heat
* Chip damage (11)
* Clean Hit range 2.3
* Heat Dash disables Clean Hit
* 34 damage without Clean Hit
paulqcf+2m45i13~14-17+26a (-10) FDFA
Heat Engager
Balcony Break
* H.CS.2 with Heat
* Clean Hit range 2.3
* 30 damage without Clean Hit
shaheen4,3h, h16, 21i13, i31-1+26a (+17)+71a (51)
* Balcony Break
victorIAI.4,2L, h17, 20i18~19, i26~27-5+26 (+0)+55a (+35a)
* Strong Aerial Tailspin
* Balcony Break
* Weapon
* Combo from 1st CH
* 8 chip damage on block
xiaoyud+3,4L, h12, 21i14, i25~26+0+26a (+17)
* Balcony Break
* Combo from 1st CH
yoshimitsuKIN.2m15i21~22-14+26a (+16)
Weapon
yoshimitsuNSS.1+2+3h25i22~40-18~+0+26d (-32)+16~+34
Balcony Break
alisaBKP.1h21i11~13+4~+6+27a (+1)
* Strong Aerial Tailspin
* Balcony Break
* 9 chip damage on block
* Transition to SBT at +6/+29 (+3) with 3 or 4
* Transition to DBT at +6/+29 (+3) with f+3 or f+4
annauf+3m22i23~24+0+27d
* Balcony Break
* Low crush 9~30
* Floating state 31~33
annauf+4m24i18~20-18+27a (+17)
* Tornado
* 18 damage when using ub+4
* Low crush 13~31
* Floating state 32~34
annaws2m16i16~17-13+27a (+17)
* Tornado
annaCJM.uf+3m22i23~24+0+27d
* Balcony Break
* Low crush 9~30
* Floating state 31~33
asuka1+2m21i16-9+27a
asuka1+4,2,d+4sl,h, h, L5,8, 10, 15i14 i17, ,i24~25-23+27d
* Combo from 3rd CH
* Cancel to FC -7 -18 r37 with DB
* High crush 10~38
asukaub+4-15+27a (+17)
* Backwards momentum
claudioSTB.4,2h, sm13, 32i12, i28-36-19~-11+27a (+1)
* Tornado
* Balcony Break
* Weapon
* Combo from 1st hit with 1f delay
* 6 chip damage on block
* 12 chip damage on block in heat
* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
clivedb+2,1m, M10, 23i17~18, i25~26-13+27a (+12a)
* Tornado
* Weapon
* Combo from 1st hit
clivedb+2,1*m, M10, 27i17~18, i40~41-3+27a (+12a)
* Tornado
* Weapon
* 10 Chip damage on block
dragunovSNK.3+4m20i17~18-13+27g
* Knee
* Absorb a hit to transition to Snap Knee Assault
** +1d 45dmg total
* -7 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
* Power crush 8~16
fahkumram2,3h, m13, 22i12, i31-4+27a (+17)
*
Balcony Break
* Combos from 1st hit CH
fengf+4,4h, l19, 16 (11)i18~19, i33~33-31+27a
* Aerial combo from 1st hit (+19a (+12)) with 5F delay
* Move cannot be delayed
* Input can be delayed by 5F
* High crush 10~42
hwoarangLFS.4h24i14~16+4+27a (+18)
* Balcony Break
* Transition to RFS
* Low crush 8~27
* Floating state 28~30
hwoarangRFS.3h24i14~16+4+27a (+18)
* Balcony Break
* Transition to LFS
* Sidesteps to the left
* Increased chip damage scaling on block during heat
** 7 chip damage on block in heat
* Low crush 8~
jun1+4,2,d+4SL,h, h, L5,8, 10, 15i14 i17, ,i24~25-23~-22+27a
Combo from 3rd CH
* High crush 10~38
kingf+2,d+1,2m, m, m12, 15, 16i15~16, ,i22~23-15+27a(+17)
* Combo from 2nd hit with 13F delay
* Move can be delayed by 10F
* Input can be delayed by 13F
* Jail from 2nd block with no delay
kingb+2+4:3+4r(m)25(,28)i10+27d(+1d)
* 2 Throw Break
* Parry opponent's right kick.
* Just frame input right before camera returns to normal position to deal extra damage.
* Opponent recovers in FUFT.
* Parry state 5~12
kumaws1,2**m, m13, 38i13~15, i44+3+27a (-9)
* Transition to HBS with input D or 3+4
* Balcony Break
* Tornado
* Reversal Break
* chip damage on block
* Heat reduces charge length (consumes partial Heat time)
larsH.SS.2m,SM20,10i16~17, i8+6c+27d
* 6 chip damage on block
* Consumes 270F of remaining heat time
leroyHRM.4,1+2M, M,m13, 5,20i11~12, i24~25 i8~9-14~-13+27a (+12)
Tornado
lidia4,3h, m14, 20i13, i29~30-14+27a
* Balcony Break
* Combo from 1st CH
* Low crush 20~36
* Floating state 37~45
lidiaCAT.1+2m25i16-1+27g+37 (+29)
* Tornado
* Transition to WLF on hit or block only
lilidf+3+4M14i24~29-4~+1+27a
* Low crush 12~30
liliBT.d+3,4L, m8, 20i17~19, i22~24-13+27a (+12)
* Combo from 1st CH
miary-zou+3m17i17~18-9+27g+40a
* Weapon
* Opponent recovers crouching on hit
* Low crush 9~28
* Floating state 29~31
ninaf+2,1,3h, m, M12, 12, 20i13, ,i27~29-15~-13+27a
* Tornado
* Aerial combo from 1st CH with 2f delay (+63a (+47))
* Input can be delayed 19f
* Move can be delayed 18f
* Low crush 26~40
* Floating state 41~43
ninab+3+4,3h, M16, 20i14~15, i28~29-15~-14+27a
Tornado
* Low crush 31~43
* Floating state 44~46
pandaws1,2**m, m13, 38i13~15, i44+3+27a (-9)
* Transition to HBS with input D or 3+4
* Balcony Break
* Tornado
* chip damage on block
* Cannot absorb with power crush
* Heat reduces charge length (consumes partial Heat time)
paulf,F+2,2m, L14, 21i15~17, i36~38-19c+27a
* Cancel to -28 -18 FC with B
* Alternate input FC.df+2,2
* High crush 33~83
paulws2m20i15~16-14+27a (+17)
paulqcb+1M24i21~22+0c+27d FDFA+53a
* Spike
* Spikes even on a standing or crouching opponent
* Chip damage (7)
shaheenH.f+1+2m15,25 (17)i16~17+4c SNK+27d (-8)
* Floor Break
* Spike
* 32 damage with scaling from 1st hit
* Transition to SNK on hit or block
* Consumes 450F of remaining Heat time
* Low crush 28~
steved+2,1,2l, m, h11, 8, 17i17, ,i24~25-2+27a (+18)+56a
* Balcony Break
* Combo from 2nd CH
xiaoyuWhile landing 3L19i15-18+27a
*
xiaoyuuf,n,4m20i23~24-18+27a (+17)
*
* Low crush 9~
xiaoyuAOP.uf+3m14i15-17+27a (+17)
* Alternate input AOP.ub+3, AOP.u+3
* Low crush
yoshimitsuub+1+2M25i24~25-8c+27a (+17)
* Balcony Break
* Weapon
* 5 chip damage on block
* Power up in NSS or Heat
yoshimitsuuf+3+4,1,4M, h, m20, 8, 15i31~35, ,i17~28 i28~39-14~+13g+27a (+17a)
Combos from 1st (requires wall)
* Low crush 29~56
* Floating state 57~59
yoshimitsuuf+3+4,3M, M,M20, 10,10i31~35, i39~42 i3~6-4c~-1c+27a
* Floor Break
* Floor break occurs on 3rd hit
* Evades mid attacks from frames ?-?
* Low crush 16~47
* Floating state 48~50
yoshimitsuBT.1,3h, h16, 25i15, i25~26-7+27a (+17)
* Balcony Break
* Combo from 1st CH
yoshimitsuNSS.FC.DF+1l12i25~26-16+27a
* High crush 1~34
alisad+2,4M, M8, 20i24~26, i18~21-9+28a (+13a)
* Combo from 1st hit
* Enter DES with 1+2
* Low crush 21~43
* Floating state 44~46
alisaf,F+2,3m, m18, 25i16~17, i22~24-13+28a (+2)
* Balcony Break
* Combo from 1st hit with ~7~8?F delay (character-dependent)
* Input can be delayed 14F
* Move can be delayed 8F
alisaf,f,F+2h30i13~15+5~+7+28a (+20)
* Balcony Break
* 9 chip damage on block
* Enter DES with 1+2
* Low crush 3~27
* Floating state 28~30
annaTOM.4L21i15-13+28g
armor-kingf,n,d,DF+4m22i16~18-9+28a (+20)
* Balcony Break
* Tornado
* Knee
* Low crush 11~27
armor-kingws3,1m, m12, 24i13~14, i24~25-13+28a (+2)
* Heat Engager
* Heat Dash +43d (+35)
* Balcony Break
* Combo from 1st hit with 5F delay
asuka1,2,3*h, m, m5, 9, 26i10, ,i52~53+6+28a (+19)
* Balcony Break
* Strong Aerial Tailspin
* Chip damage on block
* Cancel to r15 with B
* Interrupt with i36 from 2nd block
asukaf+3*m26i52~i53+6~+7+28a (+19)
* Balcony Break
* Chip damage on block
* Cancel to r55? with B
asukaf+3**m!28i70~71+28a (+19)
* Balcony Break
* Cancel to r58? with B
asukaf+4h21i19~21+3+28a
* Homing
* Balcony Break (CH)
azucenadf+2m12i15~16-13+28a (+18)
Launches crouching opponent
bryanf,F+3m25i24~25-13+28a (-8)+39a (-8)
* Balcony Break
* Gain SNE on hit with 1+2
* SNE gain is r25
* Chip damage on block (7)
* Hitstop 20f on hit
claudioSTB.d+1,2m, M14, 23i17~18, i28+6+28a (+13)
* Tornado
* Combo from 1st hit
* 4 chip damage on block
* 8 chip damage on block in heat
* Interrupt with i8 from 1st block
* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
claudioSTB.ws1,2m, M12, 23i12~13, i28~29+6+28a (+13)
* Tornado
* Combo from 1st hit with 1f delay
* Interrupt with i10 from 1st block
* 4 chip damage on block
* 8 chip damage on block in heat
* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
claudioSTB.f,f,F+1+2h45i13~16+8g~+11g+28a (+18)
* Balcony Break
* 22 damage on block in heat
* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
* Assuming i19 startup from buffered manual input (temporary tracking score result)
* Low crush 3~26
* Floating state 27~29
dragunovf+2,4h, m16, 24i19~20, i19~20-7+28a (+23)+31a (+25)
* Balcony Break
* Knee
* Combo from 1st CH with 10f delay
* Input can be delayed 10f
dragunovdf+2m14i15~16-12+28a (+18)
Launches crouching opponent
dragunovws2m15i15~16-12+28a (+18)
fengFUFT.b+3+4m20i30~33-3~0+28d (+18)
*
Balcony Break
* Floating state 1~27
* Low crush 28~
heihachiWAR.1,1,2h, h, m5, 6, 20i10, ,i18-17+28a (+2)
* Balcony Break
* Combo from 1st hit with 12f delay
* Chip damage on block
heihachiub+1+2*m27i29+4+28d
* Floor Break
heihachif,n,d,DF+3L24i33~34-23+28a
* Low crush 5~28
heihachiuf+1+4t30i12 i48-6+28d (-30)
* Balcony Break
* Throw break 1+2
* Headbutt can be reversed with input 1 or 2 or 3 or 4
* Only works on Male characters and Reina
hwoarangH.RFS.d+4,3,4L, h, h15, 12 (8), 30 (15)i20~21, ,i27~28-9+28a (+2) / +10a (+9)
* Balcony Break
* Combo from 2nd hit
* Airborne combo from 1st hit
** +10a (+9) on hit
** 15 dmg, 38 total dmg from 1st hit
* Increased chip damage scaling on block during heat
** 9 chip damage on block in heat
* Low crush 22~
hwoarangRFS.d+4,3,4L, h, h15, 12 (8), 20 (10)i20~21, ,i27~28-9+28a (+2) / +10a (+9)
* Balcony Break
* Power up in Heat: 30dmg and increased chip damage on block
* Combo from 2nd CH
* Airborne combo from 1st CH
** +10a (+9) on hit
** 10 dmg, 36 total dmg from 1st CH
* Low crush 22~
jun1+2m26i13-12+28a
* Balcony Break
* Heat Engager
* Heat Dash +5, +43d (+35)
* Gain 10 Kazama Essence on Heat activation
junf+3,4m, M13, 22i16, i20~22-13~-11+28a (+13)
* Tornado
* Combo from 1st hit with 10F delay
* Move can be delayed by 5F
* Input can be delayed by 10F
kingdf+3,4m, h17, 23i14, i30+0+28d
* Combos on CH, otherwise opponent can duck.
* Available only on 1st hit or block
* Recovers in FDFT.
* Low crush 22~
kumaROL.2m21i17~19-17+28a (+18)
larsf+1+2m20i15~16-13+28
lawub+1,1+2,2h,h,h,h3,3,3,25i12,i6,i6,i13-14+28a (+13)
* Combos from 1st CH
* Jails from 1st to 4st attack
* Last hit delay-able
* Frame data for 1st, 2nd and 3rd hits:
** (-9 oB, -3 oH)
lawUF+4m23i18-17+28a (+18)
* Alternate input
** UB+4, U+4, FC.ub+4, FC.u+4, FC.uf+4
* 18 dmg when performed with UB+4 or FC.ub+4
* Low crush 9~
leeuf+3+4h30i22+5+28d (+20)
* Balcony Break
* Transition to +8, +31d (+23) HMS with 3+4
* 9 chip damage
* Low crush
leeFC.UF+4m25i18~28-17+28a (+18)
* Transition to -17, +28a (+18) HMS with 3
* Alternate input FC.UB+4, FC.U+4
* Low crush
leodf+2m15i15~16-13~-12+28a (+18)
leof,F+4m12i19-13+28a (+18)
* Low crush 17
leows2m17i15~16-13~-12+28a (+18)
leoKNK.3m13i20-13+28a (+18)
* Low crush 13~
leroyHRM.1,2m, h17, 17i24~25, i20~21-3+28g+59a
* Elbow
* Jail from 1st block with no delay
* Duckable
* Combo from 1st hit with 12F delay
* Combo from 1st hit on successful parry
* Move can be delayed by 10F
* Input can be delayed by 12F
miary-zo3,1,2m, m, m12, 10, 22i13~14, ,i16~18-14+28a (+13)
* Combo from 2nd CH with 11f delay
* Jail from 1st block
* Input can be delayed 11f
* Move can be delayed 9f
ninaws2m15i15~16-13+28a (+18)
pandaROL.2m21i17~19-17+28a (+18)
ravendf+2,3m, h15, 17i16~18, i12~13-8~-7+28a (+19)
Balcony Break
raven(Back to wall).b,b,UBm21i40~43+6~+9+28a (+19)
Balcony Break
* is8~13
* Low crush ?~?
* Floating state ?~?
shaheendb+4h23i20-13+28 (+18)
* Tornado
* High crush 6
steveLWV.1,1m, m14, 22i14, i24~26-13+28a (+19)
* Strong Aerial Tailspin
* Balcony Break
* Combo from 1st hit with 5F delay
* Move can be delayed by 10F
yoshimitsub+2,1m, M12, 20i14~15, i27~28-17+28a (+18)
* Weapon
* Combo from 1st CH with 2f delay
* Enter KIN r30 with 1+2
* Input can be delayed 14f
* Low crush 28~49
* Floating state 50~52
yoshimitsub+2,NSS.1m, m12, 17i14~15, i27~28-17+28a (+18)
* Enter KIN r30 with 1+2
* Combo from 1st CH with 2f delay
* Input can be delayed 14f
* Low crush 28~49
* Floating state 50~52
yoshimitsuSS.2m22i16~17-13+28a (+18)
* Tornado
* Sidestep adds minimum 9f, effective startup i25~26
zafinaws2m20i18~19-14+28a (+18)
* Tornado
* Enter MNT -40 +2a (-8) r60 with D
annaCJM.Pm20i15~16-14+29a (+19)
* Tornado
* Tornado launch on hit
* is1~
annauf+1+2t30,10i12+0+29d (-32)
* Throw break 1+2
* Opponent can tech roll to reduce damage to 30
* 45 damage on wall splat
* Side switch on break, Anna recovers side turned
armor-kingub+1+2*m24i50~52+0+29a
* Tornado
* 7 chip damage on block
* Opponent recovers FUFA
* Powered up during Heat
asuka1,2,3h, m, m5, 9, 24i10, ,i31~33-2+29a (+20)
* Balcony Break
* Strong Aerial Tailspin
* Chip damage on block
* Cancel to r18 with B
* Interrupt with i15 from 2nd block
* Last input can be held to power up
asuka1+4,3sl,h, m5,8, 25i14 i17, i31~33-2+29a (+20)
* Balcony Break
* Strong Aerial Tailspin
* Chip on block
* Cancel to r18 with B
* Interrupt with i18 from 2nd block
* Last input can be held to power up
* Link to attack from Spinning Heel Drop (f+3)
asukaf+3m24i31~i33-2~+0+29a (+20)
* Balcony Break
* Chip damage on block
* Cancel to r33 with B
asukaf,F+1+2M20i19~20-6+29a (+14)+68a (+52)
* Tornado
* 4 chip damage on block
* Grounded hit can be inconsistent sometimes
claudiodf+3,1m, m12, 18i14, i17~19-14+29a (+14)
* Tornado
* Combo from 1st hit with 14f delay
* Input can be delayed 14f
* Move can be delayed 8f
claudiob+4,2m, m10, 20i17, i20-11+29a (+3)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Combo from 1st hit with no delay
* Combo from 1st CH with 10f delay
* Input can be delayed 12F
* Transition to r45 STB on hit without STB and Heat
devil-jinb+2,1h, m11, 21i14~16, i30-31-16+29a (+19)
* Tornado
* Interrupt with i13 from 1st block
* Can evade some jabs
* Low crush 30~51
* Floating state 52~54
devil-jinf,n,d,df+1m30i22~24-16~-14+29a (+19)
* Active frame 1 range: 2.36
* Active frame 2 range: 2.52
* Low crush 22~43
* Floating state 44~46
devil-jinFLY.4,2,1M, m, m10, 20 (14), 20 (14/10)i20~21, ,i22~24-16+29a (+19a) / +16a (+9)
* Airborne combo from 1st hit with 24F delay (+16a (+9))
* Interrupt with i24 from 2nd block
* Move cannot be delayed
* Input is delayed by 24F
* Effective startup i45~47
* Low crush 22~43
* Floating state 44~46
devil-jinMCR.4,2,1M, m, m10, 20 (14), 20 (14/10)i20~21, ,i22~24-16+29a (+19a) / +16a (+9)
* Airborne combo from 1st hit with 24F delay (+16a (+9))
* Interrupt with i24 from 2nd block
* Move cannot be delayed
* Input is delayed by 24F
* Effective startup i45~47
* Low crush 22~43
* Floating state 44~46
dragunov4,4h, m10, 23i12, i35~36+5+29a (+20)+46a
* Balcony Break
* Chip damage on block
* Interrupt with i16 from 1st block
* Low crush 22~42
* Floating state 43~45
dragunovdb+2,1,2m, m, m12, 10, 20i14~15, ,i25-14+29a (+23)
* Combo from 2nd CH with 6f delay
* Input can be delayed 14f
eddyRLX.3+4M24i17~18-18+29a(+19)
Tornado
* Floating state 1~56
fengws2m17i15~16-7+29g+78a (+62)
* Tornado (CH Only)
heihachib+2*m30i39~40+5+29a (+21)
* Strong Aerial Tailspin
* Reversal Break
* Balcony Break
* Chip damage on block
* Enter RAI +8 +32a (+24) r27 with F
jack-82,1,2h, m, m10, 12, 20i11, ,i33-12+29a (+19)
jack-8FC.df+2,1,2m, m, m12, 10, 10i17, ,i27-12+29a (+19)
* Combos from 1st hit CH
* High crush
jack-8FC.df+3+4*,ufm32i30~35, +4+29d (+21d)
* Recover in crouch
* Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2)
* Low crush 15
jundf+2m14i16~17-12+29a (+19)
Launches crouching opponent
junf,F+2,3m, h16, 22i16~17, i20~21-8~-7+29a (+14)
Combo from 1st hit with 8f delay
kazuyauf+4,4m, l16, 12i25, -23+29a
Combo from 1st CH
kazuyaf,n,d,df+1m23i20~22-16+29a (+19)
* Tornado
* Low crush 20~41
* Floating state 42~44
kumaws2m20i15~16-12+29a (+19)
larsdf+3,3m, m15, 24 (16)i16, i25~26-15+29a (+14a)
* Combo from 1st hit with 2F delay
* 16 damage with scaling from 1st hit
* Input can be delayed by 2F
* Move cannot be delayed
* Low crush 23~
larsDEN.1+2h24i12~13-1+29a
* Tornado
* Balcony Break
* 4 chip damage on block
larsSEN.3M20i14~16-13+29a (+19)
* Low crush 14~
leef,F+4h22i16-5+29a
*
* High crush 5~
leroyP:b+2,1m40i13,i-10+29a
* Elbow (last two hits)
* Alternate input: P:b+2,2
* Power up during Heat (recovers heat)
leroyqcf+2h20i16~17-6~-5+29a (+22)
* Elbow
* 4 chip damage on block
lidiaws2m15i15~16-12+29a (+19)
Tornado
lilib+1+2m28i23~24-12+29a (-7)
* Balcony Break
* Backswing blow
* Hit vs BT +8 (-1)
miary-zoMOR.1+2m23i26+6+29d+84a (+64)
* Spike
* Transition to BAO automatically on hit or block only
* Cancel BAO transition +6 +23d +83a (+63) r31 with B
* Chip damage on block
* Low crush 6~24
ninaH.1,2,1,1+2h, h, h, h,h,h,h,h5, 10, 17, 6,6,6,[5],[5]i10, ,i25,i6,i6,i5,i5-2+29a (+3)
* Balcony Break
* Weapon
* Jail from 3rd attack
* Combo from 2nd CH with 4F? delay
* 13 chip damage on block
* Consumes 180F of remaining Heat time
* Move cannot be delayed
* Input can be delayed by 4F
ninaH.df+1,2,1,1+2m, h, h, h,h,h,h,h10, 10, 17, 6,6,6,[5],[5]i13~14, ,i25,i6,i6,i5,i5-2+29a (+3)
* Balcony Break
* Weapon
* Jail from 3rd attack
* Combo from 2nd CH with 4F? delay
* 13 chip damage on block
* Consumes 180F of remaining Heat time
* Move cannot be delayed
* Input can be delayed by 4F
ninaH.b+3+4,1+2h, h,h,h,h,h16, 6,6,6,[5],[5]i14~15, i28, i5, i5, i6, i6-2+29a (+3)
* Balcony Break
* Weapon
* Combo from 1st hit with 8F delay
* Jails from 2nd hit
* 13 chip damage on block
* Consumes 180F of remaining Heat time
* Move can be delayed by 7F
* Input can be delayed by 8F
ninaH.ws1,1+2m, h,h,h,h,h17, 6,6,6,[5],[5]i13~14, i25, i5, i6, i6, i6-2+29a (+3)
* Balcony Break
* Weapon
* Combo from 1st hit
* Jails from 2nd hit
* 13 chip damage on block
* Consumes 180F of remaining Heat time
ninaH.ws4,3,1+2m, h, h,h,h,h,h15, 24, 6 (4),6 (3),6 (2),[5] ([1]),[5] ([1])i11~12, ,i28, i5, i5, i6, i6-2+29a (+3)
* Balcony Break
* Weapon
* Aerial combo from 2nd hit (+13a (+12))
* Jails from 3rd hit
* 13 chip damage on block
* Consumes 180F of remaining Heat time
ninaH.SS.1+2,1+2m, sm,sm,sm,sm22, 8,8,[5],[5]i19, i30,i5,i6,i6-2+29a (+3)
* Balcony Break
* Weapon
* Combo from 1st hit
* Jails from 1st block
* 10 chip damage on block
* Consumes 180F of remaining Heat time
ninaH.qcf+4,3,1+2m, h, h,h,h,h,h15, 23, 6 (4),6 (3),6 (2),[5] ([1]),[5] ([1])i14, ,i28, i5, i5, i6, i6-2+29a (+3)
* Balcony Break
* Weapon
* Aerial combo from 2nd hit (+13a (+12))
* Jails from 3rd hit
* 13 chip damage on block
* Consumes 180F of remaining Heat time
ninauf+1+2t30,10i12+0+29a (-32)
pandaws2m20i15~16-12+29a (+19)
paulH.d+1,2m, m16, 32i14~15, i29-13+29d (-7) FDFA
* Balcony Break
* Reversal Break
* Consumes Heat
* Move can be delayed 14f (i43)
* Charge begins on frame 16
* Requires 0~26f charge
* Delayed startup from 1~26f charge
* Combo from 1st CH with 0~6f charge
* H.d+1,2* at 27f charge
stevedb+1+2m21i28-13+29a (+21)
* -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
* Power crush 7~
xiaoyub+1+2M,M8,12i15~16 i5~6-13+29a (+19)
*
xiaoyuuf+3m13i16~17-13+29a (+19)
* Low crush 9~
xiaoyuWhile in the air 3m30i14-2+29d
* Strong Aerial Tailspin
* Balcony Break
* Transition to AOP with D (-3, +28)
* Low crush
xiaoyuf,f,F+3m20i23~30+7+29a (+19)
* Balcony Break
* Transition to AOP
* Chip on block [9]
* Alternate input wr3
* Low crush 3~
yoshimitsuKIN.f+1*M,M,M,M,M,M6,6,6,6,6,10i19~20 i6~7 i7~8 i6~7 i7~8 i7~8-12+29a (+14)
* Weapon
* Combos from any hit
* 14 chip damage on block
* Powers in NSS or Heat
yoshimitsuNSS.KIN.f+1*M,M,M,M,M,M6,6,6,6,6,12i19~20 i6~7 i7~8 i6~7 i7~8 i7~8-9+29a (+14)
* Weapon
* Combos from any hit
* 14 chip damage on block
* Recovers 5 base health or 10 additional recoverable health on hit
* Recovers 1 base health on hit when remaining recoverable health is 10-15
* Recovers 2/3/4 base health on hit when remaining recoverable health is 9-8/7-6/5-4
* Recovers 5 base health on hit when remaining recoverable health is 3 or less
* H.KIN.f+1*: Consumes 90F of remaining Heat time
yoshimitsuNSS.f+1+2M29i20-7+29a (+3)
* Heat Engager
* Heat Dash +5, +62a (+42)
* Balcony Break
* Weapon
* 8 chip damage on block
* Recovers 1 base health or 6 additional recoverable health on hit
* Recovers 1 base health when remaining recoverable health is 5 or less
* Extended range
* H.f+1+2: Consumes 270F of heat timer during heat
* Steel pedal
zafinauf+4m18i17~18-13+29a (+19)
* Recovers 2 frames faster on hit (t48 r30)
* Low crush 9~30
* Floating state 31~33
alisaDES.f+2,1,2m,m, m,m, m,m9, 9, 23i15 i1~1, ,i23~24 i4~5-13+30a
* Heat Engager
* Heat Dash +5, +62a (+42)
* Weapon
* Combo from 1st or 2nd CH with 3?F delay
* Move cannot be delayed
* 6 chip damage on block
* 7 chip damage on block in heat
annaCJM.uf+4m22i15~16-13+30a (+20)
* Tornado
* Low crush 8~29
* Floating state 30~32
annaHAM.1h20i13~14+6+30a (+20)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Elbow
* 6 chip damage on block
* Recovers 5f faster on hit or block
asukad+3+4l,h5,15i14 i9~12-8+30a (+20)
* Combo from 1st CH
* -25 if 1st hit is blocked
* Low crush 5~42
* Floating state 43~45
bryanuf+2,2,2,3m, m, m, m6, 4, 4, 20i13, ,i22~23-15+30a (+12)
* Knee
* Combo from 3rd hit with 5f delay
claudiob+4,4m, m10, 16i17, i28~29-13+30a (+20)
* Tornado
* Combo from 1st CH with 2f delay
* Input can be delayed 12F
* Interrupt with i8 from 1st block
* Low crush 22~37
* Floating state 38~40
claudiouf+3+4,2m,m, m10,12, 14i17,i13~14, i20-12+30a (+4)
* Balcony Break
* Gain STB on hit
* Combos from 1st hit
clivedf+2m,m5,10i15~16 i26~27-13+30a (+20)
* Weapon
* 2nd hit available only on hit or block
devil-jind+3+4m,m5,20i15-16 i15-16-15+30a (+20)
* Low crush 16~30
dragunovf,F+3h35i21~23+5+30a (+4)
* Homing
* Balcony Break
* Chip damage on block
fengf,F+4m15i19~20-15+30a (+20)
heihachi1,b+2,1h, m, m5, 17, 20i10, ,i35~39-15+30a (+20)
* Combo from 2nd CH
* Low crush 38~61
heihachi1,b+2,4h, m, m5, 17, 30i10, ,i39+5+30a (+9)
* Balcony Break
* 12 chip damage on block
* 13 chip damage on block in heat
* Low crush 17~39
heihachib+4m23i18~19-8+30a (+4)+53a
* Balcony Break
* 6 chip damage on block
* Has good left sidestep tracking
* Recovers 11F faster on hit or block (t54 r35)
heihachiuf+3,4m, m17, 20i28~29, i20~21+4+30a (+23)
* Strong Aerial Tailspin
* Balcony Break
* Chip damage on block
* Unavailable on whiff
* Low crush 1~
heihachif,n,d,df+1m30i19~21-15+30a (+20)
* Becomes Electric/Omen Thunder God Fist (f,n,df#1) during Heat, partially uses remaining Heat Time
* Low crush 19~40
* Floating state 41~43
heihachiFUJ.3,4m, m17, 20i28~29, i20~21+4+30a (+23)
* Strong Aerial Tailspin
* Balcony Break
* Combo from 1st hit
* Chip damage on block
* Unavailable on whiff
* Low crush 1~
hwoarangRFS.uf+4m20i17~18-13+30a (+20)
* Tornado
* Transition to RFF
* Increased chip damage scaling on block during heat
** 6 chip damage on block in heat
* Low crush 11~33
jack-81,2h, h10, 24i12, i19-2+30a
* Combo from 1st hit CH with 9F delay
* Input can be delayed by 9F
* Move cannot be delayed
jack-8GMH.f+2m34i17-13+30a (+4)
* Balcony Break
jinH.df+2,1+2m, m12, 25i16~17, i24~25+2+30a (+4)
* Balcony Break
* Combos from 1st hit
* Partially consumes remaining Heat time
* 5 Chip damage on block
jund+3+4l,h5,15i14 i24~27-25+30a (+20)
* Combo from 1st CH
* Jail from 1st attack
* -6 only if 2nd hit is blocked
* Low crush 5~27
* Floating state 28~30
junb+2,1,2m, h, M10, 7, 20i14~15, ,i23-9+30a (+15)+69a (+53)
* Tornado
* Combo from 2nd CH with 6f delay
* Input can be delayed 14f
* Chip damage (9) on block
* Deals 12 damage to self (8 recoverable)
* Unparryable
* Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit
junb+3,2m, M20, 22i16~17, i20-9+30a (+15)+69a (+53)
* Tornado
* Combo from 1st hit
* Chip damage (8) on block
* Deals 12 damage to self (8 recoverable)
* Unparryable
* Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit
junuf+2M24i19-9+30a (+15)+69a (+53)
* Tornado
* 9 chip damage on block
* Deals 12 damage to self (8 recoverable)
* Unparryable
* Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit
* High crush 6~16
junws1,1,2h, h, M14, 7, 22i12~13, ,i23-9+30a (+15)+69a (+53)
* Tornado
* Combo from 2nd CH with 6f delay
* Input can be delayed 14f
* Chip damage on block
* Deals recoverable self-damage when not in Heat
* Unparryable
* Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit
kingf,f,F+3m25i20~25+3+30(+22)
* Balcony Break
* Knee
* 7 chip damage on block.
* 10 chip damage on block in heat.
kumauf+2m20i28~30-6+30a+65a (+45)
* Balcony Break
* Homing
* Strong Aerial Tailspin
* Alternate input: ub+2 or u+2
kumauf+3m13i16~17-13+30a (+20)
* Panda: Very slightly increased vertical hitbox height (hits higher)
* Low crush 9~32
* Floating state 33~35
kumauf+3,4m, m13, 13i16~17, i10~12-11+30a (+20) / +21a (+14)
* Less frame advantage occurs after Combo from last hit
* Panda: Very slightly increased vertical hitbox height on frames 11~12 (hits lower)
* Low crush 1~17
* Floating state 18~20
kunimitsudf+2M13i15~16-14+30a (+20)
* Weapon
* Can launch crouching opponent
* Recovers 5f faster on hit
lawH.1+2-8~-7+30a+66a (+50)
* Tornado
* Weapon
* Consumes 240F remaining Heat Time on block or whiff
* Alternate input DSS.1+2
law4,u+3h, m15, 23i13, i33-1+30a (+13)
Move can be delayed by 4F
* Low crush 23~
lawf+2~1m24i19~20+4+30a (+4)+54a
* Balcony Break
* 4 chip damage on block
* Transition to DSS with F (+6/+32a (+6)/+56a)
* Alternate input DSS.f+2~1
lawd+2,3sl, m8, 21i11, i23-15+30a (+20)
* Combos from 1st hit CH
* Tornado
lawdb+4,4l, m20, 27i26, i37-8+30a (+12)
* Low crush
lawf,F+2,f+1+2m, m12, 24i14~16, i31~32+4+30a (+4)+54a
* Combo from 1st CH with 4F delay
* Transition to DSS with F (+6/+32a (+6)/+56a)
* 4 chip damage on block
* Move can be delayed by 17F
* Input can be delayed by 19F
lawuf,n,4m20i19-15+30a (+20)
* Low crush
lidiaf,F+3M21i19~20-14+30a (+20)
Tornado
* Low crush 11~19
lidiaWLF.1m24i22~36+2+30a (+22)
* Tornado
* Balcony Break
* Cancel with b,b or f,f on frames 10~18
* 7 Chip damage on block
* Jab evasion
liliuf+3m13i15~17-13~-11+30a (+20)
* Recovers 3f faster on hit
* Low crush 9~30
* Floating state 31~33
pandauf+2m20i28~30-6+30a+65a (+45)
* Balcony Break
* Homing
* Tailspin
* Alternate input: ub+2 or u+2
pandauf+3m13i16~17-13+30a (+20)
* Low crush
<Showing 4801-5200 of 6424 moves>