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mokujin

All Characters

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CharCommandHit levelDamageStartupBlockHitCounter hitNotes
steve1,1,2h, h, h5, 7, 13i10, ,i13-14-7+4
* Combo from 1st hit with 3F delay
* Jail from 1st block with 3F delay
* Move can be delayed by 3F
* Transition to LWV with 3 (-5/+6)
* Transition to RWV with 4 (-5/+6)
* Transition to SWY with b+3_4 (-5/+6)
* Transition to r20? DCK with f+3_4 (-3/+8)
** r22? DCK FC cancel?
steveWS.2m17i13~15-7+4
* Transition to r22? LWV with 3 (-7/+4)
* Transition to r22? RWV with 4 (-7/+4)
* Transition to r22? SWY with b+3_4 (-7/+4)
* Transition to r20? DCK with f+3_4 (-5/+6)
* r22? DCK FC cancel?
steveDCK.1m17i19-7+58a (+27)+34a (+24)
steveEXD.1m21i19-7+44d (+36)+41a (+31)
* 8 chip damage on block
stevePAB.b+1,1m, h15, 10i17~18, i18~19-7-1
* Combo from 1st hit with 11F delay
* Move can be delayed by 13F
victord+1,1l, h7, 15i16, i18-7+6
* Weapon
* Combo from 1st CH
* -26 on 1st block
victordb+1,1m, m9, 9i14~15, i21~22-7+2
* Weapon
* Transition to PRF with F (-5/+4)
* Combo from 1st hit
xiaoyu1+2m24i20~21-7+20a
*
xiaoyub+2,2m, L13, 15i15~16, i21~23-7+4+22a
* Transition to BT
* Combo from 1st hit with 9F delay
* Move can be delayed by 6F
* Input can be delayed by 11F
xiaoyuu+4m20i23~26-7+4c+24a
* Spike
* Transition to FC with D (-7, +4c, +24a)
* Transition with AOP with d+1+2 (-9, +2, +22)
* Low crush 9~
xiaoyuuf+1L15i33-7+10g c
* Cancel to r42? FC with D
* Low crush 9~
xiaoyuuf+4m20i23~26-7+4c+24a
* Spike
* Transition to FC with D (-7, +4c, +24a)
* Transition with AOP with d+1+2 (-9, +2, +22)
* Low crush 9~
xiaoyuws1m8i12~13-7+4
xiaoyuFC.df+4L13i18~20-7+4
* Transition to AOP
* Alternate input AOP.f+4
* High crush 1~
xiaoyuAOP.f+4L13i18~20-7+4
* Transition to AOP
* Alternate input FC.df+4
* High crush 1~
xiaoyuBT.2,2h, m9, 12i12, i21~23-7+5
* Combos from 1st CH
xiaoyuBT.uf+1L15i33-7+12g c
* Transition to AOP
* Cancel to FC with D
* Alternate input BT.u+1
* Low crush 9~
yoshimitsudf+2m13i15~16-7+34a (+24)
* +4s against crouching
* Launches crouching on CH
* Can evade jabs on frames ?~?
yoshimitsudf+4m15i12-7+4
Recovers 2f faster on hit or block
yoshimitsuBT.1,3h, h16, 25i15, i25~26-7+27a (+17)
* Balcony Break
* Combo from 1st CH
yoshimitsuNSS.f+1+2M29i20-7+29a (+3)
* Heat Engager
* Heat Dash +5, +62a (+42)
* Balcony Break
* Weapon
* 8 chip damage on block
* Recovers 1 base health or 6 additional recoverable health on hit
* Recovers 1 base health when remaining recoverable health is 5 or less
* Extended range
* H.f+1+2: Consumes 270F of heat timer during heat
* Steel pedal
zafina2h8i10-7-1
zafinaws4m14i11-7+4
zafinaSCR.2m17i14-7+7
zafinaTRT.3m16i14~i15-7+5c+19c
* Spike
* Floating state 1~49?
alisaf+2,3m, h12, 8i17~18, i22-8+4
* Balcony Break (airborne)
* Combo from 1st CH with 1f delay
* Move cannot be delayed
* Transition to r40 DES with 1+2
* Low crush 17~38
* Floating state 39~41
alisab+3m22i20~22-8+5a (-4)
* Homing
* Balcony Break
alisaws1+2m20i20~21-8+21
* Homing
* Hold input to power up
alisaDES.2M,M,m5,5,5i20~21 i1~2 i1~2-8+37a (+27)
* Weapon
* Jab evasion
* 2 chip damage on block
* 8 chip damage on block in heat
alisaSBT.2m25i16~27-8+6a (-4)
* Balcony Break
* Elbow
* Transition to DES with SBT.1+2
* Hitstop 20f on hit
* Low crush 26~63
* Floating state 64~66
anna1,2,2h, h, M5, 8, 20i10, ,i26~27-8+12+76a (+60)
* Transition to HAM on hit automatically
anna2,2h, M10, 20i10, i26~27-8+12+76a (+60)
* Combo from 1st CH
* High evasion
* Interrupt with i11 from 1st block
* Input can be delayed 5f
* Transition to HAM on hit automatically
anna4,2h, h15, 12i11, i25~26-8-4
* Combo from 1st CH
annadf+3,2,2m, h, M13, 9, 20i14, ,i26~27-8+12+76a (+60)
* Combo from 2nd CH
* Input can be delayed 10f
* Move can be delayed 5f
* Transition to HAM on hit automatically
annad+3,4L, h10, 1416, i20-8+1
* Combo from 1st CH
annadb+1,4m, h16, 24i16~18, i24-8+10a (+1)
* Balcony Break
* Combo from 1st CH with 9f delay
* Input can be delayed 15f
annauf+2M18i20~21-8+12s+72a (+56)
* Transition to r27 HAM on hit automatically
* Instant Tornado on CH
annaf,f,F+2m10i15~16-8+1
annaws1m10i13~14-8+5
annaBT.1h15i8-8+3
* Links to 1 jab extensions
* Combo into extensions on CH
armor-king3+4,1M, h14, 16i25~32, i14~15-8+8
* Combo from 1st hit
* Transition to BAD with F (-8/+8)
armor-kingd+2+3M25i30~35-8+0c
* Elbow
* Spike
armor-kinguf+3m17i19~21-8+5+35a (+25)
Knee
* Low crush
armor-kingf,F+4m25i14-8+13d
* Heat Engager
* Heat Dash +36a (+26)
* Balcony Break
* Forces tech backroll wakeup on hit
** Opponent recovers crouching
armor-kingSS.4m22i19~20-8+13a+58a
asuka1,2h, m5, 9i10, i22~23-8+6
* Combo from 1st hit
* Combo from 1st CH with 3f delay
asukaf+2,NWG.1+2M, m20, 15i17~18, i31~32-8+67a (+51a)
* Tornado
* Jail from 1st attack
* 4 chip damage on block
* Consumes NWG
* Consumes 600F of remaining Heat time
* Available only on hit or block
asukadf+3M23i20~21-8+12a
Balcony Break
asukad+3+4l,h5,15i14 i9~12-8+30a (+20)
* Combo from 1st CH
* -25 if 1st hit is blocked
* Low crush 5~42
* Floating state 43~45
asukab+1+4h,L15,8i12 i17~18-8+5+7
Combo from 1st hit
asukaws2m18i13~14-8+8
Elbow
azucenaH.LIB.P (High)m25i17~18-8+32a
* Restores 5 recoverable health on successful parry
* Opponent recovers FUFA
* is1~17
azucena4h15i12~13-8+3+8
* Has good left sidestep tracking
azucena1+2h17i15-8+13g+56a
Balcony Break
* High crush 8~15
azucenaf+4m16i17~18-8+1
Homing
azucenad+4,1~2L, m13, 20i15~16, i17~18-8+20a (+11)+59a
* Strong Aerial Tailspin
* Balcony Break
azucenab+1,1h, h10, 14i14~15, i23-8+3
* Combo from 1st CH hit with 6f delay
* Only jails on block with 1f delay
* 4 chip damage on block
* 5 chip damage on block during heat
azucenauf+4M22i24~26-8+21a
* Spike
*20 damage when u+4 or ub+4 input is used
* Low crush 9~26
azucenaws1m17i13~14-8+6+32a (+26)
Only hits grounded up-close and off-axis
azucenaBT.2m15i17~18-8+3
Transition to attack throw on front standing hit by inputting 2 on frames 10~16
azucenaLIB.2m22i14~15-8+22g
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
bryanFC.df+2,1m, h12, 25i13, i22~23-8+34a (+8)
* Balcony Break
* Combo from 1st hit with 7f delay
* Input can be delayed 11f
* Move can be delayed 10f
claudiodf+4m14i13-8+3
claudiod+1m14i17~18-8+2
claudiob+1m17i18~19-8+9a
* Homing
* Balcony Break
claudiof,F+3m8i15~16-8-1
clive2,2h, m11, 9i12, i23-8-1
* Balcony Break (airborne)
* Weapon
* Combo from 1st hit
* Jail from 1st block
* Enter PHX -1 +6 r25 with F or 4 on hit or block
clive4,4m, h8, 13i12, i25-8+0
* Combo from 1st hit
* Input can be delayed 3f
* Enter PHX +6 +14 r21 with F or 4 on hit or block
clivef+2,2m, m10, 7i15, i17~18-8+3
* Weapon
* Combo from 1st CH
* Jail from 1st block
* Enter PHX -5 +6 r30 with F or 4 on hit or block
clivews3m,m20,15(20)i20~21 i28~41-8+21a (+11a)
* Homing
* Balcony Break
* Power up in Heat: 20 damage and +20a(+10a) on hit
* Jail from 1st attack
devil-jinf+2m14i17~18-8+3
Floor Break
devil-jinb+1+3m30i15-8+16a (+6)
* Balcony Break
* 50% damage reduction when absorbing attacks
* Damage taken during power crush is recoverable
* Reversal Break, -8 on block and 12 chip damage on block after absorbing an attack in power crush state
* r34 on hit
* Power crush 4~14
devil-jinb+4M20i17~18-8+6+30a (+24)
Opponent recovers FDFA on grounded hit
devil-jinuf+4m21i18-8+11
* Heat Engager
* Heat Dash +5, +62a (+42)
* Balcony Break
* 6 chip damage on heat dash
* Low crush 8~18
devil-jinb,f+2,1,2m, m, m12, 12, 24i15~17, ,i22~23-8+15a (+6)+45a (+0)
* Balcony Break
* Combo on 2nd CH with 8f delay
* Input can be delayed 20f
* Move can be delayed 15f
* 7 chip damage on block
devil-jinb,f+2,1,4m, m, M12, 12, 21i15~17, ,i26~29-8c+14a
Floor Break
* Low crush 12~20
* Floating state 21~23
devil-jinf,F+2m24i15~16-8+15a (+6)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* i18 startup when unbuffered, and i16 startup when buffered
* 7 chip damage on block
* 9 chip damage on heat dash
* Active frame 1 range: 2.73
devil-jinf,n,d,df+3M25i26~28-8c+16a
* Floor Break
* 7 chip damage on block
* Active frame 1 range: 3.62
* Active frame 2 range: 3.63?
* Low crush 5~28
dragunovf+2h16i19~20-8+3+8
Elbow
dragunovd+3,2L, h13, 18i17~18, i24~25-8+6
Combo from 1st CH
dragunovSNK.1h20i15~16-8+51a
* Balcony Break (airborne)
eddy2,3h, m10, 20i12, i20~21-8+8s
Combo from 1st hit
eddyf+4m13i23~25-8+8c
Floor Break
* Floating state 16~
eddydb+4m14i17~18-8+2
eddydb+1+2m20i30-8+14c
Floor Break
eddydb+3+4,4m,M, m12,12, 10i20~22, i21~22-8+5
eddyb+1,4m, m15, 10i14~15, i25~27-8+8c
* Transition to HSP
* Combos from 1st CH
* Low crush 19~
eddyb+2m12i15~16-8+3
* Elbow
eddyuf+1,4m, h12, 25i14~15, i29~30-8+11g
* Heat Engager
* Heat Dash +43d (+35)
* Balcony Break
* Combo from 1st hit
* Low crush 18~?
eddyHSP.2m15i17~18-8+8
* Floating state 1~9
eddyHSP.3m10i17~18-8+7
* Floating state 1~5
* High crush 6~18
eddyRLX.4m14i15~16-8+8
* Transition to FC
eddyRLX.1+2m25i18~19-8+25a(+20)
* Balcony Break
* Head
* 7 chip damage on block
* High crush 1~17
fahkumram1,4h, h5, 17i10, i17-8+8
* Combos from 1st hit
fahkumram2h13i12-8+3
* Elbow
fahkumramf+3m16i17-8+3
* Knee
fengH.b+1h20i10~11-8+36a (+28)
* Balcony Break
* Consumes 210F of remaining Heat time
fengf+2m10i15-8+3+10g
fengf+2,1m, m10, 10i15, i19-8+3
* Combo from 1st CH with 1F delay
* Move can be delayed by 10F
* Input can be delayed by 11F
fengdf+2m15i20~21-8+4
fengFC.df+4l13i19~20-8c+3
* Can be input with D,df+4 (i27? effective startup)
* Transition to BT
* +3c on crouching opponent
heihachi2,2h, m10, 13i11, i22-8+3c
* Spike
* Combo from 1st hit with 2f delay
heihachib+4m23i18~19-8+30a (+4)+53a
* Balcony Break
* 6 chip damage on block
* Has good left sidestep tracking
* Recovers 11F faster on hit or block (t54 r35)
heihachiub+1+2m17i15-8+7c+28d
* Spike
* Can be charged to power up
heihachif,F+1+2m22i13-8+22a (+12)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* 4 chip damage on block
* Gain 1 Ultimate Count on Heat activation
heihachiws2m20i18-8+8+14c
* Balcony break on airborne hit
* 8F evasion?
* High crush 1~8
heihachiWAR.RAI.1M38i17~19-8+12a (+2)
* Reversal Break
* Chip damage on block
* Low crush 17~
hwoarang1,2,f+3h, h, m5, 10, 14i10, ,i21-8+9
* Wall Crush +21g on hit
* Combo from 2nd CH with 4F delay
hwoarang2,f+3h, m9, 14i10, i21-8+9
* Wall Crush +21g on hit
* Combo from 1st hit with 1F delay
* Combo from 1st CH with 4F delay
hwoarangdf+4m20i16~17-8~-7+8~+9+18a (+9)
* Homing
* Balcony Break on CH
* Transition to RFF
* Wall splats
hwoarangub+4m18i17~20-8+10
* Opponent recovers non-guarding on hit (situational guaranteed follow-up)
* Also possible during RFF
* Low crush 5~17
hwoarangf,n,df:4m18i16-8+59a (+49)
* Tornado
* 3 chip damage on block
* Also possible during RFF.
* The 4 input can be delayed up to 10 frames after df input during RFF.
hwoarangLFS.b+4m15i16~17-8+0
* Transition to RFF
hwoarangRFF.1,1h, m10, 12i10, i19-8+3
* Combo from 1st hit with 4F delay
* Input can be delayed by 4F
* Move can be delayed by 3F
hwoarangRFF.2,1,1h, h, m6, 10, 12i10, ,i19-8+3
* Combo from 1st hit with 4F delay
* Input can be delayed by 4F
* Move can be delayed by 3F
hwoarangRFF.2,4h, h6, 9i10, i12-8+3g+3
* Jail from 1st block with 2F delay
* Combo from 1st hit with 2F delay
* Input can be delayed by 2F
* Move cannot be delayed
* Remains in RFF
* Transition to RFS with F_B_D_U (+4/+16g/+16)
** i14 RFS? guaranteed on CH
hwoarangRFF.4h9i12-8+3
* Remains in RFF
* Transition to RFS with F_B_D_U (+4/+16g/+16)
** i13 RFS followups guaranteed on CH?
jack-8hFC.1l10i19-8+3
* Can be done from Crouch Level 1
* High crush 1
jinf+3,3m, h12, 14i14, i20-8+8
* Combo from 1st hit with 8F delay
* Move can be delayed by 7F
* Input can be delayed by 8F
* Enter ZEN -7 +9 r26 with F
* Transition to Special Move backdash with B
jinf+4m21i16-17-8+4+42a
* Enter ZEN -1 +11 +49a r26 with F
* Balcony break on airborne hit
jindf+3m16i12-8+3
jindb+2,3m, M12, 23i16, i27~i29-8+7a
* Spike
jinf,F+2m22i14~15-8+15a (+6)
* Heat Engager
* Heat Dash +36a (+26), +5
* Balcony Break
* Cannot be buffered
* 6 chip damage on block
jinws1,2m, m7, 19i13~i14, i19~20-8+3c
* Spike
* Combo from 1st hit with 1f delay
* Combo from 1st CH with 10f delay
* Input can be delayed 13f
* Enter ZEN -9 +2c r27 with F
jundf+3m22i17-8+19a (+10)
* Homing
* Balcony Break
jundb+1m7i15~16-8+1
junb+2,1,4m, h, h10, 7, 24i14~15, ,i23~25-8~-7+16c
* Balcony Break
* Combo from 2nd CH with 6f delay
* Input can be delayed 14f
* Forces tech backroll on hit
junuf+3+4m,M5,21i20~23 i2~6-8~-4+18a
* Spike
* Low crush 9~30
junf,F+2,3m, h16, 22i16~17, i20~21-8~-7+29a (+14)
Combo from 1st hit with 8f delay
junws1,1,4h, h, h14, 7, 24i12~13, ,i23~25-8+16c
* Balcony Break
* Combo from 2nd CH with 6f delay
* Input can be delayed 14f
* +13d on BT hit
* Forces tech backroll on hit
junws2m12i13~14-8+5+32a
Hits grounded up-close only
kazuya2,2h, m12, 24i12, i24~25-8+7+50a
* Balcony Break (airborne)
* Combo from 1st CH
kazuya3h12i14-8+4
kazuyadf+1,df+2m, m11, 22i15~16, i22-8+18c+32a(+22)
* Tornado
* Balcony Break
* Combo from 1st hit with 5F delay
* Move can be delayed by 2F
* Input can be delayed by 5F
kazuyadf+3+4m,h7,9i18-8+0
kazuyab+2m12i14-8+4
kazuyab+2,2,1+2m, m, h12, 14, 20i14, ,i28~32-8+38d (-20)
* Balcony Break
* Chip damage when guarded
kazuyab+3h15i18-8+3
kazuyab+1+2m21i22-8+5
* Heat Engager
* Heat Dash +5, +43d (+35)
* 6 chip damage on block
kazuyaBT.3h18i10-8+8
kingf+3m18i15~16-8+1+9s
* Only forces standing on CH.
* +1c on crouching hit
kingd+2+3M25i30~35-8+0c
*
Floor Break
* Elbow
* Low crush 21~32
* Floating state 33~54
kingb+1h13i12-8+3+3a
kingb+2,4h, m,t16, 18,20i14, i21-8+10s/+0
* Shifts to throw on front grounded hit.
* Move can be delayed by 10F
* Input can be delayed by 15F
kingJGR.1m21i16~17-8+26c
* Balcony Break
* Elbow
* Power up into JGR.1* after 30F? or during Heat
** Partially uses remaining Heat time during Heat.
kingWallBack.b,b,ubt / m45 / 21i43~48 / i44~63-8+2 / +15
* Airborne from 5F, invincibility from 8 to 13F.
* Unbreakable throw near wall, becomes air attack if throw not connected.
* Side switch. Opponent recovers in FUFA.
kumab+1+2h,m10,20i18~19 i12~13-8+13d
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Homing
* 12 chip damage
* Transition to HBS r36 with input D or 3+4 (does not shift when using Heat Dash)
kumau+1+2m24i18~23-8f+6+8a
* Transition to HBS with D or 3+4 (-7/+7/+9a)
* Low crush 17~33
* Floating state 34~36
kumaqcf+2m15i17~18-8+3
kumahFC.1L12i19~21-8+2c
* Can be done from Crouch Level 1
* High crush 0~46
kunimitsudb+2,4,2M, m, M10, 15, 23i16~17, ,i35-8c+15a
* Weapon
* Input can be delayed 1f
* Move cannot be delayed
* Interrupt with i17 from 2nd block
kunimitsudb+3,3,3,3,3,4l, l, l, l, l, m8, 7, 7, 5, 5, 15i18, ,i12~13-8+23a (+13)
* Balcony Break
* Same animation as ws4
* Can be performed following any number of db+3 lows except the first and last
kunimitsub+4M15i18~19-8+6
* Low crush 17~30
* Floating state 31~33
kunimitsuuf+4m22i24~25-8+20a
Balcony Break (airborne)
* Low crush 9~26
kunimitsuBT.1h10i11-8+8
* Elbow
kunimitsuBT.1,2h, m10, 14i11, i21~22-8+3
* Weapon
* Combo from 1st hit with 8f delay
* Input can be delayed 8f
* Move can be delayed 4f
* Transition to KAT -8 +3 r28 with 1+2
kunimitsuSET.4M13i18~19-8+6
Hits grounded but can miss when too close vs small bodies
lars1,1h, m5, 8i10, i18~19-8+0
* Combo from 1st hit CH with 3F delay
* Jail from 1st block with no delay
lars3+4m22i17~18-8+17d
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
larsdf+4m16i15~16-8+2
larsdb+2m12i15-8+3
* Transition to SEN with input F (-5/+6)
larsdb+2,1m, m12, 8i15, i15~16-8+6
larsb+2,3m, h12, 21i15, i18-8+38d (-20)
* Balcony Break
* Tornado
* Combo from 1st hit with 5F delay
* Move cannot be delayed
* Input can be delayed by 5F
larsb+3,4m, h14, 20i17, i23~24-8+19 (+10)
* Balcony Break
larsb+4m23i15-8+8
Knee
larsuf+4m20i25~27-8+42a
* Has high and mid evasive frames
* Increased evasion when performed from crouching state
* Low crush 9~
larsws2m13i13~14-8+3
* Transition to DEN with D (-12/-1)
** Retreats during stance transition
* Transition to SEN with F (-5/+6)
larsFC.df+2m19i15~16-8+5+63a
lawH.1+2-8~-7+30a+66a (+50)
* Tornado
* Weapon
* Consumes 240F remaining Heat Time on block or whiff
* Alternate input DSS.1+2
law1,1h, h5, 5i10, i18-8-6+6
* CH frames also apply to combo from 1st CH
law1,2,2h, h, m5, 8, 10i10, ,i20-8+4+4
Combos from 1st hit CH
law2,2h, m8, 10i10, i20-8+4
Delay-able
law4,3h, h15, 12i13, i18~19-8+1
* Combo from 1st hit
* Airborne combo from 1st CH (+24a (+17))
* Transition to DSS with F (+7/+16g/+39a (+32))
lawdf+1,2m, h10, 24i13, i20~21-8+9
* Weapon
* Balcony Break
* Strong Aerial Tailspin
* Combo from 1st hit with 2F delay
* Powered up in Heat
* Move cannot be delayed
lawdf+4m15i13-8+3
lawdb+4,4l, m20, 27i26, i37-8+30a (+12)
* Low crush
lawb+2m12i16-8+4
lawuf+3m20i18-8+16c
* Heat Engager
* Heat Dash +5, +36d (+26)
* Balcony Break
* Forces tech backroll on hit
* Low crush 9~
lawBT.3h18i10-8+8
lee3m16i14-8+7
* Transition to -8, +7 HMS with 4
leef+4,3h, m13, 18i11, i21-8+6c+63a
* Transition to -4, +7c, +64a HMS with 4
* Combos on 1st hit CH
* Delayable
leedf+3m13i14~15-8+3
leews2m12i14-8+3
*
leeHMS.1,4h, m7, 17i12, i15-8+4+57a
* Transition to -8, +4, +58a HMS with 3
leo3h15i14-8+4
leodb+3h23i31~32-8~-9+38a (+28)
No crouching state
leob+4m13i18-8+5
leob+2+3m21i30~31-8~-7+23g+28a
* Parries high and mid punches
* Hit after parry is the same as on CH
* Parry state 5~9
leouf+2,1m, m15, 17i18~21, i25~26-8~-7+4+32d
* Combo from 1st hit
** +23a (+16)
* Low crush 0~12
leows1m13i14~15-8~-7+4
leroy3m14i15-8+3
leroyf+3,1+2m, h14, 15i14~15, -8-6
* jail from 1st hit
* Power up during Heat
* Consumes 120F of remaining Heat Time
* Combo from 1st hit CH
leroydb+3L12i20~21-8~-7+5~+6+14c
Transition to HRM
* High crush 6~39
leroyb+3+4M,th21,25i18~19-8+7
* Balcony Break
* Shifts to throw on airborne hit (+0d)
leroyuf+3m25i20~24-8+14a (+5)
* Balcony Break
* Alternate input: ub+3 or u+3
* Low crush
leroyuf+4m22i23~25-8~-6+21a
Alternate input: ub+4 or u+4
* Low crush 9
lidia1,2,2h, h, m5, 8, 10i10, ,i22-8+8
* Combo from 1st hit
* Combo from 2nd hit with 3f delay
* Transition to CAT on hit or block only
* CAT transition is -16
lidia1,4h, h5, 17i10, i19-8+1
* Combo from 1st hit with 4f delay
* Balcony break on airborne hit
lidia2,4h, m8, 13i11, i21-8+4
Combo from 1st hit with 4f delay
lidia4h14i13-8+1
lidiadf+3m15i14~15-8+5
Knee
lidiadf+4,2m, h12, 20i15, i26-8+11d
* Tornado
* Elbow
* Combo from 1st hit with 1f delay
* Balcony break on airborne hit
lidiaqcf+2m12i16-8+0
Input qcf,qcf+2 to power up, adds 3 damage
liliH.BT.2+3l,M,M,M15,5,5,20i16 i27~28 i6~8 i20~22-8+23a (+5)
* Heat Smash
* Homing
* Balcony Break
* 5 chip damage
* High crush 4~?
* Low crush 25~?
lilif+3+4,3m,M, M6,20, 20i18~20 i11~13, i30~33-8+23a
* Floor Break
* Combo from 1st hit
* Input can be delayed 3f
* Move cannot be delayed
* Interrupt with i15 from 1st block
lilidf+4m12i13~14-8-2+5
* Knee
lilid+1,2L, h10, 8i18~19, i18-8+3+5
* Combo from 1st hit with 4f delay
* Move can be delayed 4f
* Enter BT with B
lilib+1m16i17-8+2+8
* Enter DEW -2 +8 +14 r22 with F
liliu+3,3,3+4m, m, m,m20, 15, 5,20i22~23, ,i27~29 i5~6-8+13d
* Floor Break
* Combo from 1st hit
* Available only on hit or block
* Low crush 1~27
* Floating state 28~32
liliu+3+4M18i36~39-8~-5+6d
* Floor Break
* Transitions to attack throw on standing hit when at range 1.65 or closer (+10 damage, +39a)
* Low crush 5~37
* Floating state 38~40
lilif,F+3,3+4m, m,m15, 5,20i22, i27~29 i5~6-8+13d
* Floor Break
* Combo from 1st hit
* Available only on hit or block
* Floating state 1~3
liliBT.1h8i8-8+3
miary-zows1m12i13~14-8+7
ninadf+3,1m, h13, 10i14, i30-8+3
* Combo from 1st CH
* Input can be delayed 10f
* Cancel to SS -19 -8 -7 with D_U
ninad+3,4L, h10, 14i16, i20-8+1
* Combo from 1st CH
ninab+3,4m, h10, 17i18, i20~21-8+14c+45a
* Combo from 1st hit with 16f delay
* Move can be delayed by 10F
* Input can be delayed by 17F
ninaBT+1h15i8-8+3
Links to 1 jab extensions
ninauf,n,D+3,4L, h15, 14i43, i20-8+1
* Combo from 1st CH
ninaf,f,F+3m10i20~21-8+1
* Low crush 4~18
* Floating state 19~21
ninaSS.1+2m22i19-8+3+37a
* Balcony Break
* Sidestep adds minimum 9f, effective startup i28
* Chip damage on block
ninaqcf+2M25i16~17-8+32a (+17)
* Heat Engager
* Heat Dash +5, +42a (+27)
* Balcony Break
ninaqcf+4m15i14-8+6s
Knee
pandab+1+2h,m10,20i18~19 i12~13-8+13d / HE
* Balcony Break
* Floor Break
* Heat Engager
* Homing
* chip damage
* Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
pandau+1+2m24i18~23-8 / -7 HBS+6 / +7 HBS+8a / +9a
* Transition to HBS with input D or 3+4
* Low crush
pandad,df,f+2m15i17~18-8+3
pandahFC.1L12i19~21-8+2c
* Can be done from Crouch Level 1
* High crush 0~46
pauldf+2m13i15~16-8+33a (+23)
* High evasion
* +4s on crouching normal hit
paulws3M16i13~14-8+6
* Knee
raven2,4h, h9, 16i10, i18~19-8~-7+8
* Wall Crush +16g on hit, +18g on hit when transitioning into CD
* Transition to +8 BT on hit with B
* Transition to +8 FC on hit with D
* Transition to +10 CD on hit with F
raven3m10,i14~15-8~-7+3~+4
raven3,3m, h10, 16,i14~15, i17~18-8~-7+5~+6
* Combo from 1st hit
* Jail from 1st block
ravendf+2,3m, h15, 17i16~18, i12~13-8~-7+28a (+19)
Balcony Break
ravenb+4,4m, m13, 20i14~15, i17~19-8~-6+6c~+8c
* Spike
* Combo from 1st hit
ravenb,B+2,Pm,h, t15,21, 35i17~18 i30~31, i15~25-8~+2+0d
ravenws2m17i13~14-8~-7+8~+9+37a (+27)
Elbow
ravenws3m18i16~17-8~-7+0s
ravenBT.1,4h, h7, 23i8, i16~17-8~-7+14c+67a (+51)
* Balcony Break
* Combo from 1st hit
* Forces tech backroll on hit
ravenBT.f+1m18I16-8+6
* Balcony Break
* Transitions to throw on hit only
* Opponent recovers BT on hit
reinaH.3,4,4h, m, m12, 20, 28i18~19, ,i27-8+23a (+3)
* Balcony Break
* Combo from 2nd hit
reina4h20i13~14-8+11g+35a
* Balcony Break
* Opponent is FUFA on CH
reina3+4m,m5,10i18 i26-8+3c
Spike
* Low crush 9~26
reinaH.3+4,4,4m,m, m, m5,10, 20, 28i18 i26, ,i27-8+23a (+3)
* Balcony Break
* Combo from 2nd hit
reinaH.f+3+4*,4m, m30, 28i67, i27-8+23a (+3)
* Balcony Break
* Combo from 1st block
* does 19 damage if 1st connect on block or hit
reinaH.f+3+4,4m, m25, 28i43, i27-8+23a (+3)
* Balcony Break
* Combo from 1st hit
reinadf+4,2m, m14, 10i15, i18-8+6
* Transition to WRA r28 with D (-6/+8)
* Combo from 1st hit
reinadf+4,2,3m, m, h14, 10, 20i15, ,i27-8+35a+71a (+55)
* Tornado
* Combo from 2nd CH with 8F delay
* Move can be delayed by 9F
* Input can be delayed by 10F
* High crush 7~15
reinab+4h20i18-8+35a+71a (+55)
* Tornado
* High crush 6~17
reinaws2m20i18-8+9+14c
Balcony Break
* High crush 1~6
reinaws3+4m14i14~15-8+14
* High crush 1~13
reinaUNS.4m23i18~19-8+43a (-15)
* Balcony Break
* Heat Engager
* Heat Dash +5, +62a (+42)
* 6 chip damage on block
* Can be cancelled into crouch with DB/D/DF
* High crush 6~16
shaheen1,2,3h, h, h5, 9, 18i10, ,i20-8+3
* Transition to -1, +10 SNK with DF
* Combo from 1st CH with 7F delay
* Move can be delayed by 5F
* Input can be delayed by 7F
shaheen2,3h, h10, 13i10, i20-8+3
* Transition to -1, +10 SNK with DF
* Combo from 1st hit with 2F delay
* Move cannot be delayed
* Input can be delayed by 2F
shaheen3h18i14-8+3
* Transition to -1, +10 SNK with DF
shaheenf+2h10i12-8-2
steveb+1,2~1h, m10, 17i13, i30~31-8+4+63a
steveb+1+2m,h8,20i16,i12-8+19d
* Balcony Break
steveub+2~1m17i30~31-8+4+63a
steveDCK.f+2~1m17i28~29-8+4+63a
steveEXD.f+2~1m17i28~29-8+4+63a
steveLWV.1,2~1m, m14, 17i14, i30~31-8+4+63a
* Input 1 at frame 17 of LWV.1,2
steveLWV.2,1m, m13, 21i14~16, i19-8+4c+7d
* Spike
* Combo from 1st CH with 5F delay
* Move can be delayed by 11F
stevePAB.2~1m17i27~28-8+4+63a
stevePAB.df+1,2~1m, m12, 17i15~16, i30~31-8+4+63a
steveRWV.1,2~1m, m13, 17i14~16, i30~31-8+4+63a
* Input 1 at frame 17 of RWV.1,2
victorb+1,2m, h,th11, 16(15)i14, i20-8+0
* Side switch after attack throw connects
* Hit Confirmable on counter hit
* Combo from 1st CH
victorws2m15i14~15-8+6+35a (+25)
* Weapon
victorws1+2m,m10,12i13~14,i9~10-8+8
* Weapon
* Transition to PRF (-8/+8) with F
victorPRF.2m9i12~13-8+1+1
* Weapon
victorPRF.3m21i15~17-8+15c
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Knee
* Forces tech backroll on hit
* Low crush 11~23
* Floating state 24~25
xiaoyudb+2L13i18~19-8+5c+12
*
* High crush 6~
xiaoyuWhile landing 4m25i8-8+23a (+13)
* Balcony Break
* Low crush
xiaoyuf,F+1+2,1+2m, m12, 20i14~16, i19~20-8+7c+43a
* Spike
* Combo from 1st hit with 8F delay
* Jail from 1st block with no delay
* Move can be delayed by 14F
* Input can be delayed by 16F
xiaoyuws1+2,1+2m, m12, 20i14~16, i19~20-8+7c+43a
* Spike
* Combo from 1st hit with 8F delay
* Jail from 1st block with no delay
* Move can be delayed by 14F
* Input can be delayed by 16F
xiaoyuFC.df+2L8i19-8+3
* Transition to FC BT with DF_D_DB
* High crush 1~27
xiaoyuFC.df+2,1L, l8, 10i19, i18-8+5c
* Combo from 1st hit
* Jail from 1st block
* Transition to FC BT with DF_D_DB
* High crush 1~45
xiaoyuAOP.d+1+2m21i26-8+42a (+32)
*
xiaoyuBT.f+1+2m21i23-8+3+5
* Punch parry
** 50 damage, +20d
** Transition to BT
* Parry state 1~5?
yoshimitsu1+2+3m0i22~40-8~+10g+0~+18+16~+34
* Weapon
* Can hit grounded when up-close and off-axis
yoshimitsudb+3,3,3,3,3,4l, l, l, l, l, m8, 7, 7, 5, 5, 15i18~19, ,i12~13-8+23a (+13)
* Balcony Break
* Enter KIN -6 +25a (+15) r21 with 1+2
* Enter NSS -6 +25a (+15) r24 with B
* Same animation as ws4
* Can be performed following any number of db+3 lows except the first and last
yoshimitsuub+1+2M25i24~25-8c+27a (+17)
* Balcony Break
* Weapon
* 5 chip damage on block
* Power up in NSS or Heat
yoshimitsuf,F+1+2m22i22~24-8+3c
* Floor Break
* Cannot be buffered
* Visually similar to f,F+3+4
* Low crush 10~21
* Floating state 22~24
* Low crush 25~29
* Floating state 30~32
yoshimitsuIND.2m7i39~43-8~-5+2~+6
* Leads to db+2 extensions
* Greater forward momentum than a standing db+2
yoshimitsuNSS.IND.1M15i48~51-8c+5a
* Floor Break
* Same animation as the ending of NSS.qcf+1
* Low crush 30~52
* Floating state 53~55
yoshimitsuNSS.qcf+1M30i53~56-8c+5a
* Floor Break
* Can be buffered
* Can be performed in FC
* Low crush 10~55
* Floating state 56~58
yoshimitsuNSS.ub+1+2M30i24~25-8c+16a (+6)
* Balcony Break
* Weapon
* 12 chip damage on block
* Clean hit 39 damage
* Recovers 1 base health or 6 additional recoverable health on hit
* Recovers 1 base health when remaining recoverable health is 5 or less
* -12c if blocked at tip range
* H.ub+1+2: Consumes 180F of remaining Heat time
zafinadb+3L13i18-8+3
* Cancel SCR transition -11 +0 t48 r30 with B
zafinauf+3m19i22~23-8+19a
* Strong Aerial Tailspin
* Balcony Break
* Transition to MNT -8 +19a with D
* No forward movement when using input ub+3
* Low crush 8~31
* Floating state 32~34
zafinaf,F+4m16i17~19-8+6
* Homing
*
alisa1,2,2h, h, h5, 10, 20i10, ,i20~35-9~+6+21a (+6)
* Tornado
* Balcony Break (airborne)
* Weapon
* Combo from 2nd CH with 1f delay
* 6 chip damage on block
alisaf+4m14i16-9+1
* Homing
* Enter DES with 1+2
alisaf+4,1m, h14, 14i16, i25~26-9+15d (+7)
* Balcony Break
* Head
* Combo from 1st hit
alisadf+2m16i16~17-9+32a (+22)
* +7 on hit against crouching opponent
* Does not launch crouching opponent except on CH
alisadf+3m14i16-9+1
alisad+2,4M, M8, 20i24~26, i18~21-9+28a (+13a)
* Combo from 1st hit
* Enter DES with 1+2
* Low crush 21~43
* Floating state 44~46
alisadb+2,2m, m10, 10i18~19, i19~20-9+5
* Combo from 1st hit with 12f delay
* Input can be delayed 15f
* Move can be delayed 14f
* Enter DES with 1+2
alisab+2m12i18-9+1
alisaub+2h23i16~20-9+12c
* Balcony Break
* 9 chip damage on block, +0 block advantage on attack absorption
* Forces tech backroll on hit
* Power crush 7~15
* Floating state 20~30
alisaub+4m10i18-9+7
* Low crush 9~31
* Floating state 32~34
alisaub+4,1,1,2,1m, m, m, h, h10, 12, 9, 5, 5i18, ,i35~36-9+7
* Balcony Break (airborne)
alisaf,F+4m,m14,22i22~29 i34~39-9~-2+9a (+0)
* Balcony Break
* Knee
* Transition to attack throw on front hit only
* +8a (-1) on BT hit
* Just frame input: Input 1 during frames 16-19? to add 5 more dmg
alisaf,F+1+2m,m5,10i17~18 i12~13-9+4+13
13 extra damage on CH, 28 in total
alisaBKP.2h34i11~33-9~+13+21a (+6)
* Tornado
* 6 chip damage on block
alisaBKP.3m30i24~27-9+72a
Balcony Break
* Low crush 15~40
* Floating state 41~43
alisaBKP.4m30i18~23-9~-4+31a (+21)
* Tornado
* Knee
* Low crush 17~52
* Floating state 53~55
alisaCLK.3m20i13~14-9+12g
* Strong Aerial Tailspin
* Balcony Break
* Combo from 1st hit
* Power up after 2 or more spins (i19?)
* Interrupt with i8 from 1st block
alisaDBT.f+1M,t49i19~21-9+0d
* Weapon
* Transition to attack throw on front standing or airborne hit
* 14 damage +3c vs BT opponent
* 4 chip damage on block
* 7 chip damage on block in heat
* Low crush 17~32
* Floating state 33~35
alisaDES.1m,m,h,h,h,m35i13~18 i1~5 i1~7 i1~5 i1~4 i16~17-9+17a
* Weapon
* 3 chip damage on block
* 7 chip damage on block in heat
* Final hit available only on hit
alisaDES.BT.1m,m,m,m,m,m4,4,4,4,4,4i19~22 i1~3 i1~3 i1~3 i1~3 i1~3-9+25a
* Weapon
* Combo from any hit
* 1 chip damage on block
* 11 chip damage on block in heat
alisaDES.f+2m,m9i15 i1~1-9+0c
* Weapon
* Timestop on hit?
* 2 chip damage on block
* 3 chip damage on block in heat
alisaDES.uf+1+2m,M,M27i29~31 i1~3 i1~2-9c+23a
* Spike
* Weapon
* 2 chip damage on block
* 6 chip damage on block in heat
* Cancel to standing with DES.1+2
* Low crush 5~25
* Floating state 26~28
alisaSBT.1,2m, m12, 13i13~14, i18~19-9+2+7c
* Spike
* Combo from 1st hit with 1f delay
* Rest of the string is natural on CH
* Low crush 26~64
* Floating state 65~67
anna4h15i11-9+7+7s
annadb+2m17i15~16-9+8g+36a
* Strong Aerial Tailspin
* Transition to TOM r31 on hit automatically
* +13a (+4) on BT hit
annadb+3+4,4L, h18, 23i24, i29~30-9+14a (+5)
* Balcony Break
* Combo from 1st hit on clean hit
* Combo from 1st CH with no clean hit
* Low crush 18~29
* Floating state 30~32
annab+2,2h, h10, 20i13~14, i18~19-9+5
* Balcony Break (airborne)
* Combo from 1st hit
* Female characters can slap back with 2 on hit
* Jails from 1st attack
annab+4m17i19~21-9+11g+17g
* Strong Aerial Tailspin
* Homing
* Balcony Break on CH
* Transition to r24 HAM on hit automatically
annaf,F+1+2m25i18~20-9+19a (+14)
* Balcony Break
* 5 chip damage on block
annaHAM.2m12i15~16-9+3
* Weapon
* 2 chip damage on block
annaROLL.3m27i10~11-9+32d (+24)
* Balcony Break
* High crush 1~
armor-king3,4h, m17, 15i15~16, i27~29-9+3
* Combo from 1st hit with 6F delay
* Move can be delayed by 7F
* Input can be delayed by 9F
armor-kingf+2,1m, h12, 25i15~16, i18~19-9+16a
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Combo from 1st hit with 6F delay
* Combo from 1st CH with 12F delay
* Move can be delayed by 10F
* Input can be delayed by 12F
* Opponent recovers in FDFA
armor-kingf+3m9i15~16-9+7
armor-kingd+3+4,1l, h15, 13i17, i20~21-9+15g+27d
* Balcony Break
* Combo from 1st CH
armor-kingb+1+3,2m17i17-9+3+27a
* On CH transition to True Dark Smash
armor-kingb+4m15i15~18-9+2
armor-kingb+3+4m22i20~21-9+12a (+3)
* Homing
* Balcony Break
armor-kingf,n,d,DF+4m22i16~18-9+28a (+20)
* Balcony Break
* Tornado
* Knee
* Low crush 11~27
armor-kingws2m17i12-9+3+27a
* On CH transition to True Dark Smash
armor-kingH.BAD.3,2m,M15,25i34~36-9+1a
* Balcony Break
* Jail from 1st block
* Opponent left FDFA
* Consumes 240F of remaining Heat time
* 11 chip damage on block after absorbing an attack in power crush state
armor-kingUT.1+2t25-9+1d
* 1+2 throw break.
* Can also input at 3rd hit of Ultimate Punch.
* Opponent recovers in FUFR.
asuka2,1,d+1+2h, h, m9, 10, 23i12, ,i28~30-9+3c+38a
* Spike
* Combo from 2nd CH with 1f delay
* Cancel to r20 with B
* Cancel to FC with D
* Interrupt with i10 from 2nd block
asuka4h18i11-9+7+32a
Balcony Break (CH)
asuka1+2m21i16-9+27a
asuka1+4,2,4sl,h, h, m5,8, 10, 26i14 i17, ,i24-9+4+17a (+8)
* Balcony Break (CH)
* Combo from 3rd CH
asukaf+1+2h26i15~16-9+19a (+9)
* Balcony Break
* +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
* Power crush 7~14
asukadf+4m16i12-9+2
asukadb+1,2m, h13, 20i14, i26~27-9+22a (+13)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Combo from 1st hit with 8f delay
* Gain NWG on Heat activation
asukab+2,1+2m, h12, 7i15, i21-9+2
* Elbow
* Jail from 1st attack with 5f delay
* Combo from 1st CH with 9f delay
* Input can be delayed 12F
* Cancel to r15 FC with D
asukab+2+3m23i24~25-9+6
* Balcony Break (airborne)
* Kick Sabaki, +59a on successful parry
* Parry state 4~15
asukauf+1h12i13-9+3
* Has good left sidestep tracking
asukaf,F+2m16i15~16-9+2
* Elbow
* Transition to -9 +2 FC with D
* Has good right sidestep tracking
asukaf,F+3m23i20~21-9+11g+35a
* Homing
* Balcony Break
asukaFC.df+3m20i17-9+34a (+26)
Balcony Break
azucenaH.LIB.P (Low)m20i16~18-9+58a (+42)
* Tornado
* Restores 5 recoverable health on successful parry
* is1
* Floating state 2~48
azucenaf+4,4~3m, m16, 24i17~18, i21~22-9~-8+15a (+6)+70a (+54)
* Balcony Break
* Tornado on CH
* Interrupt with i19 from 1st block
* Low crush 1~6
* Floating state 7~9
azucenaf+1+2h25i16~17-9+23a (+18)
* Balcony Break
* +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
* Power crush 7~15
azucenad+2m15i17~18-9+5
azucenab+4m10i15~16-9+2
Knee
azucenauf+1h18i18~19-9+7 +15w
* Wall Crush +15g on hit
* Balcony break on airborne hit
* Punch Sabaki, parries high or mid punches
* Parry state 3~10
azucenaLIB.3L15i16~17-9+2
azucenaTackle.1+2t25-9+1d
* Throw break 1+2
bryan1,4,2,1,2h, h, h, h, h5, 14, 18, 16, 22i10, ,i24-9+41d (-17)
* Balcony Break
* Input can be delayed 1f
bryan3,2,1m, m, m14, 11, 10i16, ,i20-9+2
* Combo from 2nd hit
* Combo from 1st CH
bryanSNE.3+4,2m, m20, 20i18, i14~15-9+25a (+20)
* Balcony Break
* Combo from 1st hit
* Consumes SNE
* Chip damage on block (8)
* Interrupt with i5 from 1st block
* Unparryable by traditional parries, Asuka, Nina, etc
bryanf+4m10i18-9+1
bryandb+1+2m,h8,16i15 i12-9+4
* Heat Engager
* Heat Dash +5, +43a (+35)
* Balcony Break (airborne)
* Jail from 1st attack
bryanb+2,1,2h, h, h18, 16, 22i17, ,i24-9+41d (-17)
* Balcony Break
bryanb+3,2,1m, h, m12, 12, 10,i16, i20-9+2
* Combo from 2nd hit
* Combo from 1st CH
bryanb+1+4m26i28-9+7c
Spike
bryanf,F+2h29i13-9+41d (-17)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Chip damage on block (8)
bryanf,F+4h32i16~19-9c~-6c+15a
* Homing
* Balcony Break (airborne)
* Chip damage on block (9)
* Initial side step can evade some attacks
bryanSS.2M15i17~18-9+5
bryanSS.2,1M, h15, 20i17~18, i21~22-9+43d (-15)
* Heat Engager
* Heat Dash +5, +62a (+42)
* Balcony Break
* Elbow
* Combo from 1st hit with 8f delay
* Input can be delayed 11f
* Move can be delayed 10f
* Cancel to r35 with B (-15/-1)
bryanFC.df+2m12i13-9+4
Elbow
bryanSLS.4,1,2m, h, h13, 13, 22i18, ,i24-9+41d (-17)
* Balcony Break
* Combo from 2nd hit
bryanSLS.1+2m23i15~16-9+23a (+13)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Elbow
bryanSNE.f,F+1+2h30i13-9+23a (+18)
* Balcony Break
* Consumes SNE
* Can not be buffered
* Chip damage 10 (30%) on block
* Strong parry, parries all mid or high attacks except charge moves, throws and unlockables
* On a successful parry, the attack is canceled and Bryan automatically retaliates
* Unparryable with traditional parries, Asuka, Nina, etc
* Consumes 300f of Heat
* Parry state 2~10
bryanqcb+2m16i15~16-9+6
bryanqcb+2,4m, h16, 25i15~16, i22~25-9+15a
* Balcony Break (airborne)
* Combo from 1st hit with 10f delay
* Move can be delayed 7f
* Chip damage on block
claudioSTB.f+1+2,1+2m, m8, 16i16, i18-9+64a
* Balcony Break
* Jail from 1st attack with 1f delay
* Combo from 1st hit with 11f delay
* Input can be delayed 11f
* Move can be delayed 10f
* 3 chip damage on block
* 6 chip damage on block in heat
* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
claudiodb+2,1sl, m8, 12i11, i18-9+3
* Combo from 1st CH
* Jail from 1st block
* High crush 1~
claudiob+2h25i14-9+9a
* Tornado
* Pseudo homing?
claudiows1,2m, M12, 12i12~13, i28~29-9+4
* Tornado
* Combo from 1st hit with 1f delay
* Interrupt with i10 from 1st block
claudioSTB.db+1+2M25i17~18-9+62a (+46)
* Tornado
* 5 chip damage on block
* 9 chip damage on block in heat
* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
* High crush 6~16
* Low crush 20~32
* Floating state 33~35
claudioSTB.f,F+3,2m, m,m8, 4,20i15~16, i20,i16-9+22a (+17)
* Tornado
* Balcony Break on airborne hit only
* Can be charged
* Roughly 5 levels of charge
* 6 chip damage on block
* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
* Combo from 1st if uncharged
cliveH.u+1+2,2M,m, h,h18,21, 10,12i19~20,i20~21, i23~24,i12~13-9+8
* Weapon 1st hit
* Jail from 2nd normal hit
* 4 chip damage on block
* Transition to r15 PHX with F or 4 on hit or block (-3/+14)
* Same move as (df+1,H.1),2
clive2,2,1+2h, m, m,M11, 9, 10,18i12, ,i27 i23~24-9c+1a
* Balcony Break
* Spike
* Weapon
* Increases ZAN gauge by 0.70 on hit (0.30 + 0.40)
* Increases ZAN gauge by 0.24 on block (0.10 + 0.14)
* Increases ZAN gauge by 0.40 on hit if only the final hit connects
* Increases ZAN gauge by 0.14 on block if only the final hit connects
* Only deals recoverable damage
* Hit vs BT -4d
* Input can be delayed 8f
* Move cannot be delayed
* Low crush 41~54
* Floating state 55~57
clive1+2m21i13-9+2
* Heat Engager
* Heat Dash +5, +43d (+35d)
* Balcony Break (airborne)
* Weapon
* On hit regain 5 additional recoverable health
cliveH.f+2,2,1m, m, m10, 7, 25i15, ,i26~27-9+14c
* Balcony Break
* Combo from 1st hit with 8F delay
* Move cannot be delayed
* Input can be delayed by 8F
* Consumes 150F of remaining Heat time
* Forces tech backroll on hit
* 5 chip damage on block
cliveH.df+1,1,2m, M,m, h,h10, 13,15, 10,12i14~15, ,i23~24,i12~13-9+8
* Weapon 1st hit
* Jail from 3rd normal hit
* Transition to r15 PHX with F or 4 on hit or block (-3/+14)
* 4 chip damage on block
clivedf+4m13i14-9+5
cliveb+4M20i18~19-9+16g+25a (+19a)
* Balcony Break
* Steel pedal, opponent recovers in FUFT
* Opponent recovers crouching on standing hit
cliveSS.2M12i17~18-9-2
* Weapon
* Side step takes 9f, effective startup i26
clivePHX.2m12i15-9+4+35d (+27)
* Balcony Break
* Weapon
* 3 chip damage on block
devil-jin3,1,4m, h, m16, 11, 20i17~19, ,i23~24-9+15a (+6)+59a
* Balcony Break on normal hit
* Input can be delayed 12F
* Move can be delayed 4F
* Interrupt with i7 from 2nd block
devil-jindf+1,2m, h11, 20i13, i17-9+26a (+16)
* Balcony Break
* Combo on 1st hit with 7F delay
* Combo on 1st CH with 10F delay
* Move can be delayed by 4F
* Input can be delayed by 10F
devil-jindf+2m17i15-9+6+9
* Transition to MCR with F on hit or CH (+14/+17)
** -11/-8 on an empty MCR transition
* Has good right sidestep tracking
devil-jindf+3m12i16~17-9+2
+2c on hit against crouching opponents
devil-jindf+4m10i13~14-9+2
devil-jindb+1+2m15i23~38-9+4
* Cancel to r27 MCR with F (js27~)
* Balcony Break on air hit
devil-jinb,f+2m12i15~17-9-1
* Input bufferable
* -1c on hit against crouching opponents
* Pseudo-homing
devil-jinMCR.2m12i15~16-9-1
Homing
* Low crush 1~37
* Floating state 38~40
dragunov1,1,3h, h, m5, 8, 22i10, ,i25~26-9+15a (+6)+36a (+0)
* Balcony Break
* Combo from 2nd CH with 5f delay
* Input can be 10f delayed
dragunov1,2h, m5, 8i10, i18-9+2
* Jail from 1st attack
* Combo from 1st hit
dragunov2,1,3h, h, h10, 10, 24i10, ,i18~19-9+40d (-18)
* Balcony Break
* Input can be delayed 14f
* Move can be delayed 10f
dragunov3m10i15~16-9+2
dragunov3,1,4m, h, h10, 8, 24i15~16, ,i22~23-9+42d (-16)
* Balcony Break
* Combo from 2nd CH with 7f delay
* Input can be delayed 11f
* Move can be delayed 10f
dragunov4h10i12-9-1+2
dragunovf+4,3h, h16, 22i14~15, i30~32-9+20a
* Tornado
* Balcony Break
* Combo from 1st hit with 3f delay
* Interruptable by i14 from 1st block
dragunovf+1+2h27i16~17-9+35d
* Balcony Break
* Elbow
<Showing 2401-2800 of 6424 moves>