feng

feng

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CommandHit levelDamageStartupBlockHitCounter hitNotes
ws4m18i11~12-7+7+29g
ws3m15i15~16-12+33a (+23)
ws2m17i15~16-7+24d+78a (+62)
* Balcony Break
* Tornado (CH Only)
ws1+2m20i23~24-9+3
Parry state 5~8
ws1,3m,h13,20i22~23-6+4c+20d
* Combo from 1st hit
* Move can be delayed
ws1,2,1m,m,m13,16,20i17~18-14+12d (+3)+32d (+24)
* Balcony Break
* Combo from 2nd CH
* Move can be delayed
ws1,2m,m13,16,i9-12-1
* Jail from 1st attack
ws1m13i13-3+3
uf+4m13i15~17-13+33a (+23)
* Alternate input with uf or u
Low crush 9
uf+4m13i15~17-13+33a (+23)
* Alternate input with uf or u
Low crush 9
uf+3+4,3m,h,h,h10,10,7,11,i17~18-6+70a (+54)
* Balcony Break
* Tornado
* Combo from 1st hit
* causes 1st hit not to crush
uf+3+4m,h,h10,10,7i24,4,3-14+25a (+18)
High crush 6~24Low crush 25
uf+3+4m,h,h10,10,7i24,4,3-14+25a (+18)
High crush 6~24Low crush 25
uf+3m16i22~23-1+22d
* Alternate input with uf or u
Low crush 9
uf+2m18i18-10+3
uf+1+2h400
* Spike
* Throw break 1+2
uf+1m12i18~19-5+4
* +12 on crouching opponent
* Alternate input with uf or u
Low crush 6
uf,n,4m20i23~25-13+32a (+22)
Low crush 9
ub+2m,h8,20i16,15-10+10
ub+1+2!70i79~82+50g (+19)
u+2m25i38~40+2+10
Low crush 9
STC.F+3+4m21i18+53a
* Only occurs during STC after absorbing 2 attacks
Parry state
STC.4l20i20-13+3+14
STC.3h25i22~23+3b+23d
* Homing
* Balcony Break
* Chip damage on block
STC.2h18i14~15-3+25g
* Enter BT with b
STC.1+2m20i18-9c+17d
STC.1m20i20~21-15+30a
* Absorb an attack to power up and deal more chip damage on block
Power crush
SS.4l19i21~22-31c+8 (-8)+72a (+56)
* Has a clean hit effect
High crush 10
SS.2h18i15+3+9b+31d
* Homing
* Recovers in BT
SS.1+2m24i22~23+1~+2+21d (+12)
* Balcony Break
* Chip damage on block
Right Throwh40-4
* Throw break 2
R.df+1+2t55i20-15+0d
* Rage Art
* Erases opponent's recoverable health on hit
* Damage increases with lower health
qcf+3+4
Transitions to STC
qcf+2m25i22~23-14+35a (+25)
* Tornado
qcf+1+2m25i16~170c+7c+13
Head
qcf+1l23i22~23-14+2+31a
Head
High crush 6
qcf+1l23i22~23-14+2+31a
Head
High crush 6
qcf
* D,df to enter crouching state
High crush
OTG.d+3+4l19i24~25-13-2 (-10)
Left Throwh40-6
* Throw break 1
KNP.4,1+2l,h10,24i28-6+30a (+20)
* Balcony Break
* Combo from 1st attack
KNP.4l10i18-31c-4
KNP.3+4,3+4m,m30,20i39~42-3~0+31a (+21)
* Balcony Break
* Same attack as Spring Up (FUFT.b+3+4)
Low crush 38
KNP.3+4m30i31~34-7-3d
Low crush 15
KNP.3m20i22~23-14+77a (+55)
* Tornado
Low crush 15
KNP.2h20i14-9+17
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
KNP.1l20i20~21-13c+4+16d
High crush 15
H.f,F+1+2*m30i39+11+22a (+12)
* Balcony Break
* Guard Break
* Partially uses remaining Heat Time
H.b+1h20i10~11-8+36d (+28)
* Balcony Break
* Partially uses remaining Heat Time
H.3+4ub(m)30i30~31+12c g+19d
* Partially consumes remaining Heat
* Creates an unblockable shockwave along the ground that is +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It can be absorbed by a Power Crush.
H.2+3m,m22,26i21,24+12, +24 on STC at Wall, +19 at Wall+30d (-6)
Heat Smash
* Chip damage on block
* Transitions to STC on block, can cancel with b, change to BKP with b, in STC stance.
H.2+3m,m22,26i21,24+12, +24 on STC at Wall, +19 at Wall+30d (-6)
Heat Smash
* Chip damage on block
* Transitions to STC on block, can cancel with b, change to BKP with b, in STC stance.
FUFT.b+3+4m20i30~33-3~0+28d (+18)
*
Balcony Break
FC.df+4,1l,h13,10i20~21-2+6
* Combo from 1st attack
FC.df+4l13i19~20-8c+3b
* Can be input with D,df+4
* Recovers in BT
FC.df+2m21i18-14+55a
FC.df+1l19i21~22-13c-2+13
f+4,4h,l19,11i33~33-31+27d
* Combo from 1st hit
High crush 10
f+4,3h,m19,21i22~24-10+26d (-9)
Spike
* Combo from 1st hit
f+4,2h,m19,16i24~25-14+70a (+54)
* Combo from 1st hit
* Tornado
f+4h19i18~19-9+52a
* Transition to -5 +56a BT with B
f+3+4
*Takes 20 Frames
*Parry State from 3~18 Frame
*Parries high and mid fist and feet moves (not elbows/knees/heads etc)
*Can be do it by QCF+3+4
*If 1 hit is parried, you can still do your STC move, if 2 hits are parried it launches
Parry state 3
f+3,4m,m,10,15i23~24-16+33a (+23)
* Combo from 1st hit
* Tornado
Low crush 21
f+3,4m,m,10,15i23~24-16+33a (+23)
* Combo from 1st hit
* Tornado
Low crush 21
f+3,2m,h,10,17i21~22-3+8+43d (+35)
* Combo from 1st hit
* Move can be delayed
f+3m,10i21-3+7
f+2,1,2m,m,m10,10,28i13~14-19+19d (+14)
* Balcony Break
* Combo from 2nd hit
* Move can be delayed
f+2,1m,m10,10i19-8+3
* Combo from 1st CH
* Move can be delayed
f+2m10i15-8+3+10
f+1+2h25i19~20-9+19d
* Heat Engager
* Heat Dash +5, +35d
* Balcony Break
Power crush 7
f,F+4,3m,m15,21i20~21-14+32a (+25)
* Move can be powered up by delaying input (25 damage)
Low crush 20
f,F+4m15i19~20-15+30a (+20)
f,F+3m33i32~33+8c+8c
* Chip damage on block
* Transition to +4c +4c STC with f
f,F+2m25i18~19-9+16a (+7)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
f,F+1+2*m30i39+6+22a (+12)
* Balcony Break
* Wall Crush +18g
* Becomes Essence of Nian Zhang Mie Ba in Heat
f,F+1+2m25i24~25-9+16a
* Balcony Break
* Hold 1+2 to power up and deal more chip damage on block
f,f,F+3m30i20~25+6~+11g+13d (+3)
* Balcony Break
* Chip damage on block
Low crush 5
df+4,3m,h13,23i23~24-4+15g+27d
Balcony Break
* Combo from 1st hit
* Move can be delayed
df+4,2,1+2m,m,m13,13,21i34~35-19+31a (+16)
* Tornado
* Move can be delayed
df+4,2m,m13,13i20~21-11+1
* Combo from 1st hit
* Move can be delayed
df+4m13i15-6+5
df+3+4m23i23~27-7+22d
Homing
df+3m21i18~19-7+78a (+62)
* Tornado
df+2,2m,m15,21i13~14-6+14a (+4)
Balcony Break
df+2m15i20~21-8
df+1m11i140+6+36g
db+4l23i31 (30~32)-26+76a (+60)
Tornado
Homing
High crush 6~31
db+3l14i17-15+4
* Transition to throw when CH from front
High crush 6~17
db+2,2,2l,l,m10,10,25i28~29-8+13d
* Spike
* Combo from 2nd hit
db+2,2l,l10,10i28~30-17+20a
* Combo from 1st CH
* Cancel move with B
High crush
db+2l10i20~21-110
High crush 6
db+1+2,2m,l13,10i29~30-12-1
* Combo from 1st CH
* Move can be delayed
High crush 8
db+1+2m13i21~22-4+4
db+1,4m,h15,23i24~25-2+24a (+15)
* Balcony Break
* Combo from 1st hit
* Move can be delayed
db+1,2,4,3+4m,m,mm15,18,3020i39~42-3~0+31a (+21)
* Balcony Break
* Same attack as Spring Up (FUFT.b+3+4)
Low crush
db+1,2,4m,m,m15,18,30i31-7-3d
* Floor Break
* Combo from 2nd CH
Low crush
db+1,2m,m15,18i23~24-11+3
* Combo from 1st hit
* Move can be delayed
db+1m15i16-12+4
* Transition to -9 +7 KNP with B
* Transition to -16 +0 STC with F
d+4,1+2l,m7,22i26-10+11d (+2)
Balcony Break
* Combo from 1st CH
d+4l7i14~15-110
d+2l16i20~21-12-1
High crush 6~20
d+1+2,1m,m15,20i22~23-12+18a (+11)
* Tornado
* Combo from 1st hit
* Move can be delayed
d+1+2m15i20~21-9+8c
BT.d+3l20i18~20-26c-3+70a (+54)
* Has clean hit effect
High crush
BT.d+1l20i20~21-13c+4+16d
High crush 15
BT.3m33i32~33+8c+8c
* Chip damage on block
* Transition to STC with f
BT.2m27i19~21-13+17
* Heat Engager
* Heat Dash +5, +43d (+35)
* Absorb an attack to power up and deal more damage on block
Power crush 8~
BT.1+4h45-5
* Throw break 1+2
BT.1+2m20i16~17-3+8+41d (+33)
* Balcony Break (CH only)
BT.1h12i12-3+14
Back Throwh50-4
* Cannot break throw
b1+325
* Timed with opponent punch
Parry state
b+4m10i12~13-9+4
b+3~4
* Transitions to BT
* Enter STC with F
b+3+4
* Enter STC with f
* Take 15 Frames
* Autoblock 20 Frames
b+3m21i22~23+6+10d+38a
b+2,3,4,2m,l,m,m13,6,13,22i24~25-6+4
* Combo from 3rd hit
* Spike
b+2,3,4m,l,m13,6,13i24~25-12+19a (+12)
* Combo from 2nd CH
b+2,3m,l13,6i22~24-110
* Combo from 1st hit
* Move can be delayed
b+2m13i17-11+0c
Floor Break
b+1+2m31i13~14-19+18a (+13)
* Heat Engager
* Heat Dash +5 +18 at wall, +43d (+35)
* Balcony Break
b+1h17i10~11-12+1+36d (+28)
b,f+1m25i25~26-15+10d (+1)+44a
B,B,U/Bm21i39~41+4c+22+22
* The move only can be do it near the wall with the back at the wall allowing to escape from the corner and on hit starts combo, similar to a launcher and without tornado.
4~3m25i28~i34-7+1c+16a~+22a
* Combo at tip range
Low crush 15
4h17i11-9+2+27g
3~4,3m,l27,11i18~20-26+19d (+12)
* Combo from 1st hit
3~4m27i34~36-5+19d
* Cancel to -7~-2 -+19~+24 BT with B
Low crush 20~
3,3,4m,h,l15,10,23i25~26-12+7c+17d
* Combo from 2nd CH
* Move can be delayed
* Cancel to -13 -2 BT with B
3,3m,h15,10i17-9+2
* Combo from 1st hit
* Jail from 1st attack
* Move can be delayed
3,1+2m,m15,30i28~29-12+22d (+17)
Balcony Break
* Combo from 1st hit
* Can be charged to power up:
* At full charge +7 on block, +19 at Wall 14 chip damage
3m15i16-110
2+4h350
* Throw break 1 or 2
2+3m12i16+1+2c
Heat Burst
* Cancel move with b,b
Power crush 8~
2,4,1h,m,m8,15,25i24-12+24d (+14)
Balcony Break
* Combo from 2nd CH
* Move can be delayed
* Cancel to -13 -2 BT with B
Low crush 12~19
2,4h,m8,15i17-12-1
* Jail from 1st attack
2h8i10-3+5
1+3+4
1+3h35-3
* Throw break 1 or 2
1+2+3+4
1+2m20i21~22-13 / +20wc+8
* Punch sabaki
* Wall Crush +20g on hit
Parry state 5~9
1,3h,h5,19i16~17-5+8~+9
* Combo from 1st hit
* Allow to float Combo in Counterhit
1,2,2h,h,h5,9,12i17-13+3
* Combo from 2nd hit
* Transition to -11 +5 BT with B
1,2h,h5,9i10-3+8
* Jail from 1st attack
* Move can be delayed
1,1h,m5,21i25~26-11+2+61a
* Move can be delayed
1h5i10+1+8