Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|
ws4 | m | 18 | i11~12 | -7 | +7 | +29g | |
ws3 | m | 15 | i15~16 | -12 | +33a (+23) | ||
ws2 | m | 17 | i15~16 | -7 | +24d | +78a (+62) | * Balcony Break * Tornado (CH Only) |
ws1+2 | m | 20 | i23~24 | -9 | +3 | Parry state 5~8 | |
ws1,3 | m, h | 13, 20 | i22~23 | -6 | +4c | +20d | * Combo from 1st hit * Move can be delayed |
ws1,2,1 | m, m, m | 13, 16, 20 | i17~18 | -14 | +12d (+3) | +32d (+24) | * Balcony Break * Combo from 2nd CH * Move can be delayed |
ws1,2 | m, m | 13, 16 | ,i9 | -12 | -1 | * Jail from 1st attack | |
ws1 | m | 13 | i13 | -3 | +3 | ||
uf+4 | m | 13 | i15~17 | -13 | +33a (+23) | * Alternate input with uf or u Low crush 9 | |
uf+4 | m | 13 | i15~17 | -13 | +33a (+23) | * Alternate input with uf or u Low crush 9 | |
uf+3+4,3 | m,h,h, h | 10,10,7, 11 | ,i17~18 | -6 | +70a (+54) | * Balcony Break * Tornado * Combo from 1st hit * causes 1st hit not to crush | |
uf+3+4 | m,h,h | 10,10,7 | i24,4,3 | -14 | +25a (+18) | High crush 6~24Low crush 25 | |
uf+3+4 | m,h,h | 10,10,7 | i24,4,3 | -14 | +25a (+18) | High crush 6~24Low crush 25 | |
uf+3 | m | 16 | i22~23 | -1 | +22d | * Alternate input with uf or u Low crush 9 | |
uf+2 | m | 18 | i18 | -10 | +3 | ||
uf+1+2 | t | 40 | 0 | * Spike * Throw break 1+2 | |||
uf+1 | m | 12 | i18~19 | -5 | +4 | * +12 on crouching opponent * Alternate input with uf or u Low crush 6 | |
uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | Low crush 9 | |
ub+2 | m,h | 8,20 | i16,15 | -10 | +10 | ||
ub+1+2 | ! | 70 | i79~82 | +50g (+19) | |||
u+2 | m | 25 | i38~40 | +2 | +10 | Low crush 9 | |
STC.F+3+4 | m | 21 | i18 | +53a | * Only occurs during STC after absorbing 2 attacks Parry state | ||
STC.4 | l | 20 | i20 | -13 | +3 | +14 | |
STC.3 | h | 25 | i22~23 | +3b | +23d | * Homing * Balcony Break * Chip damage on block | |
STC.2 | h | 18 | i14~15 | -3 | +25g | * Enter BT with b | |
STC.1+2 | m | 20 | i18 | -9c | +17d | ||
STC.1 | m | 20 | i20~21 | -15 | +30a | * Absorb an attack to power up and deal more chip damage on block Power crush | |
SS.4 | l | 19 | i21~22 | -31c | +8 (-8) | +72a (+56) | * Has a clean hit effect High crush 10 |
SS.2 | h | 18 | i15 | +3 | +9b | +31d | * Homing * Recovers in BT |
SS.1+2 | m | 24 | i22~23 | +1~+2 | +21d (+12) | * Balcony Break * Chip damage on block | |
Right Throw | t | 40 | -4 | * Throw break 2 | |||
R.df+1+2 | m | 55 | i20 | -15 | +0d | * Rage Art * Removes Recoverable Health * Damage increases with lower health | |
qcf+3+4 | Transitions to STC | ||||||
qcf+2 | m | 25 | i22~23 | -14 | +35a (+25) | * Tornado | |
qcf+1+2 | m | 25 | i16~17 | 0c | +7c | +13 | Head |
qcf+1 | l | 23 | i22~23 | -14 | +2 | +31a | Head High crush 6 |
qcf+1 | l | 23 | i22~23 | -14 | +2 | +31a | Head High crush 6 |
qcf | * D,df to enter crouching state High crush | ||||||
OTG.d+3+4 | l | 19 | i24~25 | -13 | -2 (-10) | ||
Left Throw | t | 40 | -6 | * Throw break 1 | |||
KNP.4,1+2 | l, h | 10, 24 | i28 | -6 | +30a (+20) | * Balcony Break * Combo from 1st attack | |
KNP.4 | l | 10 | i18 | -31c | -4 | ||
KNP.3+4,3+4 | m, m | 30, 20 | i39~42 | -3~0 | +31a (+21) | * Balcony Break * Same attack as Spring Up (FUFT.b+3+4) Low crush 38 | |
KNP.3+4 | m | 30 | i31~34 | -7 | -3d | Low crush 15 | |
KNP.3 | m | 20 | i22~23 | -14 | +77a (+55) | * Tornado Low crush 15 | |
KNP.2 | h | 20 | i14 | -9 | +17 | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break | |
KNP.1 | l | 20 | i20~21 | -13c | +4 | +16d | High crush 15 |
H.f,F+1+2* | m | 30 | i39 | +11 | +22a (+12) | * Balcony Break * Guard Break * Partially uses remaining Heat Time | |
H.b+1 | h | 20 | i10~11 | -8 | +36d (+28) | * Balcony Break * Partially uses remaining Heat Time | |
H.3+4 | ub(m) | 30 | i30~31 | +12c g | +19d | * Partially consumes remaining Heat * Creates an unblockable shockwave along the ground that is +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It can be absorbed by a Power Crush. | |
H.2+3 | m,m | 22,26 | i21,24 | +12, +24 on STC at Wall, +19 at Wall | +30d (-6) | Heat Smash * Chip damage on block * Transitions to STC on block, can cancel with b. | |
H.2+3 | m,m | 22,26 | i21,24 | +12, +24 on STC at Wall, +19 at Wall | +30d (-6) | Heat Smash * Chip damage on block * Transitions to STC on block, can cancel with b, change to BKP with b, in STC stance. | |
FUFT.b+3+4 | m | 20 | i30~33 | -3~0 | +28d (+18) | * Balcony Break | |
FC.df+4,1 | l, h | 13, 10 | i20~21 | -2 | +6 | * Combo from 1st attack | |
FC.df+4 | l | 13 | i19~20 | -8c | +3b | * Can be input with D,df+4 * Recovers in BT | |
FC.df+2 | m | 21 | i18 | -14 | +55a | ||
FC.df+1 | l | 19 | i21~22 | -13c | -2 | +13 | |
f+4,4 | h, l | 19, 11 | i33~33 | -31 | +27d | * Combo from 1st hit High crush 10 | |
f+4,3 | h, m | 19, 21 | i22~24 | -10 | +26d (-9) | Spike * Combo from 1st hit | |
f+4,2 | h, m | 19, 16 | i24~25 | -14 | +70a (+54) | * Combo from 1st hit * Tornado | |
f+4 | h | 19 | i18~19 | -9 | +52a | * Transition to -5 +56a BT with B | |
f+3+4 | *Takes 20 Frames *Parry State from 3~18 Frame *Parries high and mid fist and feet moves (not elbows/knees/heads etc) *Can be do it by QCF+3+4 *If 1 hit is parried, you can still do your STC move, if 2 hits are parried it launches Parry state 3 | ||||||
f+3,4 | m, m | 10, 15 | i23~24 | -16 | +33a (+23) | * Combo from 1st hit * Tornado Low crush 21 | |
f+3,4 | m, m | 10, 15 | i23~24 | -16 | +33a (+23) | * Combo from 1st hit * Tornado Low crush 21 | |
f+3,2 | m, h | 10, 17 | i21~22 | -3 | +8 | +43d (+35) | * Combo from 1st hit * Move can be delayed |
f+3 | m | 10 | i21 | -3 | +7 | ||
f+2,1,2 | m, m, m | 10, 10, 28 | i13~14 | -19 | +19d (+14) | * Balcony Break * Combo from 2nd hit * Move can be delayed | |
f+2,1 | m, m | 10, 10 | i19 | -8 | +3 | * Combo from 1st CH * Move can be delayed | |
f+2 | m | 10 | i15 | -8 | +3 | +10 | |
f+1+2 | h | 25 | i19~20 | -9 | +19d | * Heat Engager * Heat Dash +5, +35d * Balcony Break Power crush 7 | |
f,F+4,3 | m, m | 15, 21 | i20~21 | -14 | +32a (+25) | * Move can be powered up by delaying input (25 damage) Low crush 20 | |
f,F+4 | m | 15 | i19~20 | -15 | +30a (+20) | ||
f,F+3 | m | 33 | i32~33 | +8c | +8c | * Chip damage on block * Transition to +4c +4c STC with f | |
f,F+2 | m | 25 | i18~19 | -9 | +16a (+7) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break | |
f,F+1+2* | m | 30 | i39 | +6 | +22a (+12) | * Balcony Break * Wall Crush +18g * Becomes Essence of Nian Zhang Mie Ba in Heat | |
f,F+1+2 | m | 25 | i24~25 | -9 | +16a | * Balcony Break * Hold 1+2 to power up and deal more chip damage on block | |
f,f,F+3 | m | 30 | i20~25 | +6~+11g | +13d (+3) | * Balcony Break * Chip damage on block Low crush 5 | |
df+4,3 | m, h | 13, 23 | i23~24 | -4 | +15g | +27d | Balcony Break * Combo from 1st hit * Move can be delayed |
df+4,2,1+2 | m, m, m | 13, 13, 21 | i34~35 | -19 | +31a (+16) | * Tornado * Move can be delayed | |
df+4,2 | m, m | 13, 13 | i20~21 | -11 | +1 | * Combo from 1st hit * Move can be delayed | |
df+4 | m | 13 | i15 | -6 | +5 | ||
df+3+4 | m | 23 | i23~27 | -7 | +22d | Homing | |
df+3 | m | 21 | i18~19 | -7 | +78a (+62) | * Tornado | |
df+2,2 | m, m | 15, 21 | i13~14 | -6 | +14a (+4) | Balcony Break | |
df+2 | m | 15 | i20~21 | -8 | |||
df+1 | m | 11 | i14 | 0 | +6 | +36g | |
db+4 | l | 23 | i31 (30~32) | -26 | +76a (+60) | Tornado Homing High crush 6~31 | |
db+3 | l | 14 | i17 | -15 | +4 | * Transition to throw when CH from front High crush 6~17 | |
db+2,2,2 | l, l, m | 10, 10, 25 | i28~29 | -8 | +13d | * Spike * Combo from 2nd hit | |
db+2,2 | l, l | 10, 10 | i28~30 | -17 | +20a | * Combo from 1st CH * Cancel move with B High crush | |
db+2 | l | 10 | i20~21 | -11 | 0 | High crush 6 | |
db+1+2,2 | m, l | 13, 10 | i29~30 | -12 | -1 | * Combo from 1st CH * Move can be delayed High crush 8 | |
db+1+2 | m | 13 | i21~22 | -4 | +4 | ||
db+1,4 | m, h | 15, 23 | i24~25 | -2 | +24a (+15) | * Balcony Break * Combo from 1st hit * Move can be delayed | |
db+1,2,4,3+4 | m, m, m, m | 15, 18, 30, 20 | i39~42 | -3~0 | +31a (+21) | * Balcony Break * Same attack as Spring Up (FUFT.b+3+4) Low crush | |
db+1,2,4 | m, m, m | 15, 18, 30 | i31 | -7 | -3d | * Floor Break * Combo from 2nd CH Low crush | |
db+1,2 | m, m | 15, 18 | i23~24 | -11 | +3 | * Combo from 1st hit * Move can be delayed | |
db+1 | m | 15 | i16 | -12 | +4 | * Transition to -9 +7 KNP with B * Transition to -16 +0 STC with F | |
d+4,1+2 | l, m | 7, 22 | i26 | -10 | +11d (+2) | Balcony Break * Combo from 1st CH | |
d+4 | l | 7 | i14~15 | -11 | 0 | ||
d+2 | l | 16 | i20~21 | -12 | -1 | High crush 6~20 | |
d+1+2,1 | m, m | 15, 20 | i22~23 | -12 | +18a (+11) | * Tornado * Combo from 1st hit * Move can be delayed | |
d+1+2 | m | 15 | i20~21 | -9 | +8c | ||
BT.d+3 | l | 20 | i18~20 | -26c | -3 | +70a (+54) | * Has clean hit effect High crush 6~ |
BT.d+1 | l | 20 | i20~21 | -13c | +4 | +16d | High crush 15~ |
BT.3 | m | 33 | i32~33 | +8c | +8c | * Chip damage on block * Transition to STC with f | |
BT.2 | m | 27 | i19~21 | -13 | +17 | * Heat Engager * Heat Dash +5, +43d (+35) * Absorb an attack to power up and deal more damage on block Power crush 8~ | |
BT.1+4 | t | 45 | -5 | * Throw break 1+2 | |||
BT.1+2 | m | 20 | i16~17 | -3 | +8 | +41d (+33) | * Balcony Break (CH only) |
BT.1 | h | 12 | i12 | -3 | +14 | ||
Back Throw | t | 50 | -4 | * Cannot break throw | |||
b1+3 | 25 | * Timed with opponent punch Parry state | |||||
b+4 | m | 10 | i12~13 | -9 | +4 | ||
b+3~4 | * Transitions to BT * Enter STC with F | ||||||
b+3+4 | * Enter STC with f * Take 15 Frames * Autoblock 20 Frames | ||||||
b+3 | m | 21 | i22~23 | +6 | +10d | +38a | |
b+2,3,4,2 | m, l, m, m | 13, 6, 13, 22 | i24~25 | -6 | +4 | * Combo from 3rd hit * Spike | |
b+2,3,4 | m, l, m | 13, 6, 13 | i24~25 | -12 | +19a (+12) | * Combo from 2nd CH | |
b+2,3 | m, l | 13, 6 | i22~24 | -11 | 0 | * Combo from 1st hit * Move can be delayed | |
b+2 | m | 13 | i17 | -11 | +0c | Floor Break | |
b+1+2 | m | 31 | i13~14 | -19 | +18a (+13) | * Heat Engager * Heat Dash +5 +18 at wall, +43d (+35) * Balcony Break | |
b+1 | h | 17 | i10~11 | -12 | +1 | +36d (+28) | |
b,f+1 | m | 25 | i25~26 | -15 | +10d (+1) | +44a | |
B,B,U/B | m | 21 | i39~41 | +4c | +22 | +22 | * The move only can be do it near the wall with the back at the wall allowing to escape from the corner and on hit starts combo, similar to a launcher and without tornado. |
4~3 | m | 25 | i28~i34 | -7 | +1c | +16a~+22a | * Combo at tip range Low crush 15~ |
4 | h | 17 | i11 | -9 | +2 | +27g | |
3~4,3 | m, l | 27, 11 | i18~20 | -26 | +19d (+12) | * Combo from 1st hit High crush 6~ | |
3~4 | m | 27 | i34~36 | -5 | +19d | * Cancel to -7~-2 -+19~+24 BT with B Low crush 20~ | |
3,3,4 | m, h, l | 15, 10, 23 | i25~26 | -12 | +7c | +17d | * Combo from 2nd CH * Move can be delayed * Cancel to -13 -2 BT with B |
3,3 | m, h | 15, 10 | i17 | -9 | +2 | * Combo from 1st hit * Jail from 1st attack * Move can be delayed | |
3,1+2* | m, m | 15, 35 | i44~45 | +7 | +23d (+13d) | Balcony Break * Wall Crush +19g on block * 14 Chip Damage on block * 16 Chip Damage on block in heat | |
3,1+2 | m, m | 15, 30 | i28~29 | -12 | +22d (+17) | Balcony Break * Combo from 1st hit | |
3 | m | 15 | i16 | -11 | 0 | ||
2+4 | t | 35 | 0 | * Throw break 1 or 2 | |||
2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b * 3 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. Power crush 7~16 | |
2,4,1 | h, m, m | 8, 15, 25 | i24 | -12 | +24d (+14) | Balcony Break * Combo from 2nd CH * Move can be delayed * Cancel to -13 -2 BT with B Low crush 12~19 | |
2,4 | h, m | 8, 15 | i17 | -12 | -1 | * Jail from 1st attack | |
2 | h | 8 | i10 | -3 | +5 | ||
1+3+4 | |||||||
1+3 | t | 35 | -3 | * Throw break 1 or 2 | |||
1+2+3+4 | |||||||
1+2 | m | 20 | i21~22 | -13 / +20wc | +8 | * Punch sabaki ps5~9 * Wall Crush +20g on hit Parry state 5~9 | |
1,3 | h, h | 5, 19 | i16~17 | -5 | +8~+9 | * Combo from 1st hit | |
1,2,2 | h, h, h | 5, 9, 12 | i17 | -13 | +3 | * Combo from 2nd hit * Transition to -11 +5 BT with B | |
1,2 | h, h | 5, 9 | i10 | -3 | +8 | * Jail from 1st attack * Move can be delayed | |
1,1 | h, m | 5, 21 | i25~26 | -11 | +2 | +61a | * Move can be delayed |
1 | h | 5 | i10 | +1 | +8 |