Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|
ws2 | m | 17 | i15~16 | -7 | +24d | +78a (+62) | * Balcony Break * Tornado (CH Only) |
SS.4 | l | 19 | i21~22 | -31c | +8 (-8) | +72a (+56) | * Has a clean hit effect High crush 10 |
BT.d+3 | l | 20 | i18~20 | -26c | -3 | +70a (+54) | * Has clean hit effect High crush 6~ |
1,1 | h, m | 5, 21 | i25~26 | -11 | +2 | +61a | * Move can be delayed |
b,f+1 | m | 25 | i25~26 | -15 | +10d (+1) | +44a | |
f+3,2 | m, h | 10, 17 | i21~22 | -3 | +8 | +43d (+35) | * Combo from 1st hit * Move can be delayed |
BT.1+2 | m | 20 | i16~17 | -3 | +8 | +41d (+33) | * Balcony Break (CH only) |
b+3 | m | 21 | i22~23 | +6 | +10d | +38a | |
df+1 | m | 11 | i14 | 0 | +6 | +36g | |
b+1 | h | 17 | i10~11 | -12 | +1 | +36d (+28) | |
ws1,2,1 | m, m, m | 13, 16, 20 | i17~18 | -14 | +12d (+3) | +32d (+24) | * Balcony Break * Combo from 2nd CH * Move can be delayed |
qcf+1 | l | 23 | i22~23 | -14 | +2 | +31a | Head High crush 6 |
qcf+1 | l | 23 | i22~23 | -14 | +2 | +31a | Head High crush 6 |
SS.2 | h | 18 | i15 | +3 | +9b | +31d | * Homing * Recovers in BT |
ws4 | m | 18 | i11~12 | -7 | +7 | +29g | |
4 | h | 17 | i11 | -9 | +2 | +27g | |
df+4,3 | m, h | 13, 23 | i23~24 | -4 | +15g | +27d | Balcony Break * Combo from 1st hit * Move can be delayed |
B,B,U/B | m | 21 | i39~41 | +4c | +22 | +22 | * The move only can be do it near the wall with the back at the wall allowing to escape from the corner and on hit starts combo, similar to a launcher and without tornado. |
ws1,3 | m, h | 13, 20 | i22~23 | -6 | +4c | +20d | * Combo from 1st hit * Move can be delayed |
3,3,4 | m, h, l | 15, 10, 23 | i25~26 | -12 | +7c | +17d | * Combo from 2nd CH * Move can be delayed * Cancel to -13 -2 BT with B |
4~3 | m | 25 | i28~i34 | -7 | +1c | +16a~+22a | * Combo at tip range Low crush 15~ |
BT.d+1 | l | 20 | i20~21 | -13c | +4 | +16d | High crush 15~ |
KNP.1 | l | 20 | i20~21 | -13c | +4 | +16d | High crush 15 |
STC.4 | l | 20 | i20 | -13 | +3 | +14 | |
qcf+1+2 | m | 25 | i16~17 | 0c | +7c | +13 | Head |
FC.df+1 | l | 19 | i21~22 | -13c | -2 | +13 | |
f+2 | m | 10 | i15 | -8 | +3 | +10 | |
2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b * 3 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. Power crush 7~16 | |
H.3+4 | ub(m) | 30 | i30~31 | +12c g | +19d | * Partially consumes remaining Heat * Creates an unblockable shockwave along the ground that is +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It can be absorbed by a Power Crush. | |
H.b+1 | h | 20 | i10~11 | -8 | +36d (+28) | * Balcony Break * Partially uses remaining Heat Time | |
H.f,F+1+2* | m | 30 | i39 | +11 | +22a (+12) | * Balcony Break * Guard Break * Partially uses remaining Heat Time | |
H.2+3 | m,m | 22,26 | i21,24 | +12, +24 on STC at Wall, +19 at Wall | +30d (-6) | Heat Smash * Chip damage on block * Transitions to STC on block, can cancel with b. | |
H.2+3 | m,m | 22,26 | i21,24 | +12, +24 on STC at Wall, +19 at Wall | +30d (-6) | Heat Smash * Chip damage on block * Transitions to STC on block, can cancel with b, change to BKP with b, in STC stance. | |
R.df+1+2 | m | 55 | i20 | -15 | +0d | * Rage Art * Removes Recoverable Health * Damage increases with lower health | |
1 | h | 5 | i10 | +1 | +8 | ||
1,2 | h, h | 5, 9 | i10 | -3 | +8 | * Jail from 1st attack * Move can be delayed | |
1,2,2 | h, h, h | 5, 9, 12 | i17 | -13 | +3 | * Combo from 2nd hit * Transition to -11 +5 BT with B | |
1,3 | h, h | 5, 19 | i16~17 | -5 | +8~+9 | * Combo from 1st hit | |
1+3+4 | |||||||
2 | h | 8 | i10 | -3 | +5 | ||
2,4 | h, m | 8, 15 | i17 | -12 | -1 | * Jail from 1st attack | |
2,4,1 | h, m, m | 8, 15, 25 | i24 | -12 | +24d (+14) | Balcony Break * Combo from 2nd CH * Move can be delayed * Cancel to -13 -2 BT with B Low crush 12~19 | |
3 | m | 15 | i16 | -11 | 0 | ||
3,3 | m, h | 15, 10 | i17 | -9 | +2 | * Combo from 1st hit * Jail from 1st attack * Move can be delayed | |
3,1+2 | m, m | 15, 30 | i28~29 | -12 | +22d (+17) | Balcony Break * Combo from 1st hit | |
3,1+2* | m, m | 15, 35 | i44~45 | +7 | +23d (+13d) | Balcony Break * Wall Crush +19g on block * 14 Chip Damage on block * 16 Chip Damage on block in heat | |
3~4 | m | 27 | i34~36 | -5 | +19d | * Cancel to -7~-2 -+19~+24 BT with B Low crush 20~ | |
3~4,3 | m, l | 27, 11 | i18~20 | -26 | +19d (+12) | * Combo from 1st hit High crush 6~ | |
1+2 | m | 20 | i21~22 | -13 / +20wc | +8 | * Punch sabaki ps5~9 * Wall Crush +20g on hit Parry state 5~9 | |
f+2,1 | m, m | 10, 10 | i19 | -8 | +3 | * Combo from 1st CH * Move can be delayed | |
f+2,1,2 | m, m, m | 10, 10, 28 | i13~14 | -19 | +19d (+14) | * Balcony Break * Combo from 2nd hit * Move can be delayed | |
f+3 | m | 10 | i21 | -3 | +7 | ||
f+3,4 | m, m | 10, 15 | i23~24 | -16 | +33a (+23) | * Combo from 1st hit * Tornado Low crush 21 | |
f+3,4 | m, m | 10, 15 | i23~24 | -16 | +33a (+23) | * Combo from 1st hit * Tornado Low crush 21 | |
f+4 | h | 19 | i18~19 | -9 | +52a | * Transition to -5 +56a BT with B | |
f+4,2 | h, m | 19, 16 | i24~25 | -14 | +70a (+54) | * Combo from 1st hit * Tornado | |
f+4,3 | h, m | 19, 21 | i22~24 | -10 | +26d (-9) | Spike * Combo from 1st hit | |
f+4,4 | h, l | 19, 11 | i33~33 | -31 | +27d | * Combo from 1st hit High crush 10 | |
f+1+2 | h | 25 | i19~20 | -9 | +19d | * Heat Engager * Heat Dash +5, +35d * Balcony Break Power crush 7 | |
f+3+4 | *Takes 20 Frames *Parry State from 3~18 Frame *Parries high and mid fist and feet moves (not elbows/knees/heads etc) *Can be do it by QCF+3+4 *If 1 hit is parried, you can still do your STC move, if 2 hits are parried it launches Parry state 3 | ||||||
df+2 | m | 15 | i20~21 | -8 | |||
df+2,2 | m, m | 15, 21 | i13~14 | -6 | +14a (+4) | Balcony Break | |
df+3 | m | 21 | i18~19 | -7 | +78a (+62) | * Tornado | |
df+4 | m | 13 | i15 | -6 | +5 | ||
df+4,2 | m, m | 13, 13 | i20~21 | -11 | +1 | * Combo from 1st hit * Move can be delayed | |
df+4,2,1+2 | m, m, m | 13, 13, 21 | i34~35 | -19 | +31a (+16) | * Tornado * Move can be delayed | |
df+3+4 | m | 23 | i23~27 | -7 | +22d | Homing | |
d+2 | l | 16 | i20~21 | -12 | -1 | High crush 6~20 | |
d+4 | l | 7 | i14~15 | -11 | 0 | ||
d+4,1+2 | l, m | 7, 22 | i26 | -10 | +11d (+2) | Balcony Break * Combo from 1st CH | |
d+1+2 | m | 15 | i20~21 | -9 | +8c | ||
d+1+2,1 | m, m | 15, 20 | i22~23 | -12 | +18a (+11) | * Tornado * Combo from 1st hit * Move can be delayed | |
db+1 | m | 15 | i16 | -12 | +4 | * Transition to -9 +7 KNP with B * Transition to -16 +0 STC with F | |
db+1,2 | m, m | 15, 18 | i23~24 | -11 | +3 | * Combo from 1st hit * Move can be delayed | |
db+1,2,4 | m, m, m | 15, 18, 30 | i31 | -7 | -3d | * Floor Break * Combo from 2nd CH Low crush | |
db+1,2,4,3+4 | m, m, m, m | 15, 18, 30, 20 | i39~42 | -3~0 | +31a (+21) | * Balcony Break * Same attack as Spring Up (FUFT.b+3+4) Low crush | |
db+1,4 | m, h | 15, 23 | i24~25 | -2 | +24a (+15) | * Balcony Break * Combo from 1st hit * Move can be delayed | |
db+2 | l | 10 | i20~21 | -11 | 0 | High crush 6 | |
db+2,2 | l, l | 10, 10 | i28~30 | -17 | +20a | * Combo from 1st CH * Cancel move with B High crush | |
db+2,2,2 | l, l, m | 10, 10, 25 | i28~29 | -8 | +13d | * Spike * Combo from 2nd hit | |
db+3 | l | 14 | i17 | -15 | +4 | * Transition to throw when CH from front High crush 6~17 | |
db+4 | l | 23 | i31 (30~32) | -26 | +76a (+60) | Tornado Homing High crush 6~31 | |
db+1+2 | m | 13 | i21~22 | -4 | +4 | ||
db+1+2,2 | m, l | 13, 10 | i29~30 | -12 | -1 | * Combo from 1st CH * Move can be delayed High crush 8 | |
b+2 | m | 13 | i17 | -11 | +0c | Floor Break | |
b+2,3 | m, l | 13, 6 | i22~24 | -11 | 0 | * Combo from 1st hit * Move can be delayed | |
b+2,3,4 | m, l, m | 13, 6, 13 | i24~25 | -12 | +19a (+12) | * Combo from 2nd CH | |
b+2,3,4,2 | m, l, m, m | 13, 6, 13, 22 | i24~25 | -6 | +4 | * Combo from 3rd hit * Spike | |
b+3~4 | * Transitions to BT * Enter STC with F | ||||||
b+4 | m | 10 | i12~13 | -9 | +4 | ||
b+1+2 | m | 31 | i13~14 | -19 | +18a (+13) | * Heat Engager * Heat Dash +5 +18 at wall, +43d (+35) * Balcony Break | |
b+3+4 | * Enter STC with f * Take 15 Frames * Autoblock 20 Frames | ||||||
ub+2 | m,h | 8,20 | i16,15 | -10 | +10 | ||
ub+1+2 | ! | 70 | i79~82 | +50g (+19) | |||
u+2 | m | 25 | i38~40 | +2 | +10 | Low crush 9 | |
uf+1 | m | 12 | i18~19 | -5 | +4 | * +12 on crouching opponent * Alternate input with uf or u Low crush 6 | |
uf+2 | m | 18 | i18 | -10 | +3 | ||
uf+3 | m | 16 | i22~23 | -1 | +22d | * Alternate input with uf or u Low crush 9 | |
uf+4 | m | 13 | i15~17 | -13 | +33a (+23) | * Alternate input with uf or u Low crush 9 | |
uf+4 | m | 13 | i15~17 | -13 | +33a (+23) | * Alternate input with uf or u Low crush 9 | |
uf+3+4 | m,h,h | 10,10,7 | i24,4,3 | -14 | +25a (+18) | High crush 6~24Low crush 25 | |
uf+3+4 | m,h,h | 10,10,7 | i24,4,3 | -14 | +25a (+18) | High crush 6~24Low crush 25 | |
uf+3+4,3 | m,h,h, h | 10,10,7, 11 | ,i17~18 | -6 | +70a (+54) | * Balcony Break * Tornado * Combo from 1st hit * causes 1st hit not to crush | |
1+2+3+4 | |||||||
b1+3 | 25 | * Timed with opponent punch Parry state | |||||
f,F+2 | m | 25 | i18~19 | -9 | +16a (+7) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break | |
f,F+3 | m | 33 | i32~33 | +8c | +8c | * Chip damage on block * Transition to +4c +4c STC with f | |
f,F+4 | m | 15 | i19~20 | -15 | +30a (+20) | ||
f,F+4,3 | m, m | 15, 21 | i20~21 | -14 | +32a (+25) | * Move can be powered up by delaying input (25 damage) Low crush 20 | |
f,F+1+2 | m | 25 | i24~25 | -9 | +16a | * Balcony Break * Hold 1+2 to power up and deal more chip damage on block | |
f,F+1+2* | m | 30 | i39 | +6 | +22a (+12) | * Balcony Break * Wall Crush +18g * Becomes Essence of Nian Zhang Mie Ba in Heat | |
qcf | * D,df to enter crouching state High crush | ||||||
qcf+2 | m | 25 | i22~23 | -14 | +35a (+25) | * Tornado | |
qcf+3+4 | Transitions to STC | ||||||
uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | Low crush 9 | |
f,f,F+3 | m | 30 | i20~25 | +6~+11g | +13d (+3) | * Balcony Break * Chip damage on block Low crush 5 | |
ws1 | m | 13 | i13 | -3 | +3 | ||
ws1,2 | m, m | 13, 16 | ,i9 | -12 | -1 | * Jail from 1st attack | |
ws3 | m | 15 | i15~16 | -12 | +33a (+23) | ||
ws1+2 | m | 20 | i23~24 | -9 | +3 | Parry state 5~8 | |
SS.1+2 | m | 24 | i22~23 | +1~+2 | +21d (+12) | * Balcony Break * Chip damage on block | |
FC.df+2 | m | 21 | i18 | -14 | +55a | ||
FC.df+4 | l | 13 | i19~20 | -8c | +3b | * Can be input with D,df+4 * Recovers in BT | |
FC.df+4,1 | l, h | 13, 10 | i20~21 | -2 | +6 | * Combo from 1st attack | |
BT.1 | h | 12 | i12 | -3 | +14 | ||
BT.2 | m | 27 | i19~21 | -13 | +17 | * Heat Engager * Heat Dash +5, +43d (+35) * Absorb an attack to power up and deal more damage on block Power crush 8~ | |
BT.3 | m | 33 | i32~33 | +8c | +8c | * Chip damage on block * Transition to STC with f | |
FUFT.b+3+4 | m | 20 | i30~33 | -3~0 | +28d (+18) | * Balcony Break | |
KNP.2 | h | 20 | i14 | -9 | +17 | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break | |
KNP.3 | m | 20 | i22~23 | -14 | +77a (+55) | * Tornado Low crush 15 | |
KNP.4 | l | 10 | i18 | -31c | -4 | ||
KNP.4,1+2 | l, h | 10, 24 | i28 | -6 | +30a (+20) | * Balcony Break * Combo from 1st attack | |
KNP.3+4 | m | 30 | i31~34 | -7 | -3d | Low crush 15 | |
KNP.3+4,3+4 | m, m | 30, 20 | i39~42 | -3~0 | +31a (+21) | * Balcony Break * Same attack as Spring Up (FUFT.b+3+4) Low crush 38 | |
OTG.d+3+4 | l | 19 | i24~25 | -13 | -2 (-10) | ||
STC.1 | m | 20 | i20~21 | -15 | +30a | * Absorb an attack to power up and deal more chip damage on block Power crush | |
STC.2 | h | 18 | i14~15 | -3 | +25g | * Enter BT with b | |
STC.3 | h | 25 | i22~23 | +3b | +23d | * Homing * Balcony Break * Chip damage on block | |
STC.1+2 | m | 20 | i18 | -9c | +17d | ||
STC.F+3+4 | m | 21 | i18 | +53a | * Only occurs during STC after absorbing 2 attacks Parry state | ||
1+3 | t | 35 | -3 | * Throw break 1 or 2 | |||
2+4 | t | 35 | 0 | * Throw break 1 or 2 | |||
BT.1+4 | t | 45 | -5 | * Throw break 1+2 | |||
Back Throw | t | 50 | -4 | * Cannot break throw | |||
Left Throw | t | 40 | -6 | * Throw break 1 | |||
Right Throw | t | 40 | -4 | * Throw break 2 | |||
uf+1+2 | t | 40 | 0 | * Spike * Throw break 1+2 |