Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|
df+3 | m | 21 | i18~19 | -7 | +78a (+62) | * Tornado | |
KNP.3 | m | 20 | i22~23 | -14 | +77a (+55) | * Tornado Low crush 15 | |
db+4 | l | 23 | i31 (30~32) | -26 | +76a (+60) | Tornado Homing High crush 6~31 | |
f+4,2 | h, m | 19, 16 | i24~25 | -14 | +70a (+54) | * Combo from 1st hit * Tornado | |
uf+3+4,3 | m,h,h, h | 10,10,7, 11 | ,i17~18 | -6 | +70a (+54) | * Balcony Break * Tornado * Combo from 1st hit * causes 1st hit not to crush | |
FC.df+2 | m | 21 | i18 | -14 | +55a | ||
STC.F+3+4 | m | 21 | i18 | +53a | * Only occurs during STC after absorbing 2 attacks Parry state | ||
f+4 | h | 19 | i18~19 | -9 | +52a | * Transition to -5 +56a BT with B | |
ub+1+2 | ! | 70 | i79~82 | +50g (+19) | |||
H.b+1 | h | 20 | i10~11 | -8 | +36d (+28) | * Balcony Break * Partially uses remaining Heat Time | |
qcf+2 | m | 25 | i22~23 | -14 | +35a (+25) | * Tornado | |
f+3,4 | m, m | 10, 15 | i23~24 | -16 | +33a (+23) | * Combo from 1st hit * Tornado Low crush 21 | |
f+3,4 | m, m | 10, 15 | i23~24 | -16 | +33a (+23) | * Combo from 1st hit * Tornado Low crush 21 | |
uf+4 | m | 13 | i15~17 | -13 | +33a (+23) | * Alternate input with uf or u Low crush 9 | |
uf+4 | m | 13 | i15~17 | -13 | +33a (+23) | * Alternate input with uf or u Low crush 9 | |
ws3 | m | 15 | i15~16 | -12 | +33a (+23) | ||
f,F+4,3 | m, m | 15, 21 | i20~21 | -14 | +32a (+25) | * Move can be powered up by delaying input (25 damage) Low crush 20 | |
uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | Low crush 9 | |
df+4,2,1+2 | m, m, m | 13, 13, 21 | i34~35 | -19 | +31a (+16) | * Tornado * Move can be delayed | |
db+1,2,4,3+4 | m, m, m, m | 15, 18, 30, 20 | i39~42 | -3~0 | +31a (+21) | * Balcony Break * Same attack as Spring Up (FUFT.b+3+4) Low crush | |
KNP.3+4,3+4 | m, m | 30, 20 | i39~42 | -3~0 | +31a (+21) | * Balcony Break * Same attack as Spring Up (FUFT.b+3+4) Low crush 38 | |
H.2+3 | m,m | 22,26 | i21,24 | +12, +24 on STC at Wall, +19 at Wall | +30d (-6) | Heat Smash * Chip damage on block * Transitions to STC on block, can cancel with b. | |
H.2+3 | m,m | 22,26 | i21,24 | +12, +24 on STC at Wall, +19 at Wall | +30d (-6) | Heat Smash * Chip damage on block * Transitions to STC on block, can cancel with b, change to BKP with b, in STC stance. | |
f,F+4 | m | 15 | i19~20 | -15 | +30a (+20) | ||
KNP.4,1+2 | l, h | 10, 24 | i28 | -6 | +30a (+20) | * Balcony Break * Combo from 1st attack | |
STC.1 | m | 20 | i20~21 | -15 | +30a | * Absorb an attack to power up and deal more chip damage on block Power crush | |
FUFT.b+3+4 | m | 20 | i30~33 | -3~0 | +28d (+18) | * Balcony Break | |
f+4,4 | h, l | 19, 11 | i33~33 | -31 | +27d | * Combo from 1st hit High crush 10 | |
f+4,3 | h, m | 19, 21 | i22~24 | -10 | +26d (-9) | Spike * Combo from 1st hit | |
uf+3+4 | m,h,h | 10,10,7 | i24,4,3 | -14 | +25a (+18) | High crush 6~24Low crush 25 | |
uf+3+4 | m,h,h | 10,10,7 | i24,4,3 | -14 | +25a (+18) | High crush 6~24Low crush 25 | |
STC.2 | h | 18 | i14~15 | -3 | +25g | * Enter BT with b | |
2,4,1 | h, m, m | 8, 15, 25 | i24 | -12 | +24d (+14) | Balcony Break * Combo from 2nd CH * Move can be delayed * Cancel to -13 -2 BT with B Low crush 12~19 | |
db+1,4 | m, h | 15, 23 | i24~25 | -2 | +24a (+15) | * Balcony Break * Combo from 1st hit * Move can be delayed | |
ws2 | m | 17 | i15~16 | -7 | +24d | +78a (+62) | * Balcony Break * Tornado (CH Only) |
3,1+2* | m, m | 15, 35 | i44~45 | +7 | +23d (+13d) | Balcony Break * Wall Crush +19g on block * 14 Chip Damage on block * 16 Chip Damage on block in heat | |
STC.3 | h | 25 | i22~23 | +3b | +23d | * Homing * Balcony Break * Chip damage on block | |
H.f,F+1+2* | m | 30 | i39 | +11 | +22a (+12) | * Balcony Break * Guard Break * Partially uses remaining Heat Time | |
3,1+2 | m, m | 15, 30 | i28~29 | -12 | +22d (+17) | Balcony Break * Combo from 1st hit | |
df+3+4 | m | 23 | i23~27 | -7 | +22d | Homing | |
uf+3 | m | 16 | i22~23 | -1 | +22d | * Alternate input with uf or u Low crush 9 | |
B,B,U/B | m | 21 | i39~41 | +4c | +22 | +22 | * The move only can be do it near the wall with the back at the wall allowing to escape from the corner and on hit starts combo, similar to a launcher and without tornado. |
f,F+1+2* | m | 30 | i39 | +6 | +22a (+12) | * Balcony Break * Wall Crush +18g * Becomes Essence of Nian Zhang Mie Ba in Heat | |
SS.1+2 | m | 24 | i22~23 | +1~+2 | +21d (+12) | * Balcony Break * Chip damage on block | |
db+2,2 | l, l | 10, 10 | i28~30 | -17 | +20a | * Combo from 1st CH * Cancel move with B High crush | |
H.3+4 | ub(m) | 30 | i30~31 | +12c g | +19d | * Partially consumes remaining Heat * Creates an unblockable shockwave along the ground that is +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It can be absorbed by a Power Crush. | |
3~4 | m | 27 | i34~36 | -5 | +19d | * Cancel to -7~-2 -+19~+24 BT with B Low crush 20~ | |
3~4,3 | m, l | 27, 11 | i18~20 | -26 | +19d (+12) | * Combo from 1st hit High crush 6~ | |
f+2,1,2 | m, m, m | 10, 10, 28 | i13~14 | -19 | +19d (+14) | * Balcony Break * Combo from 2nd hit * Move can be delayed | |
f+1+2 | h | 25 | i19~20 | -9 | +19d | * Heat Engager * Heat Dash +5, +35d * Balcony Break Power crush 7 | |
b+2,3,4 | m, l, m | 13, 6, 13 | i24~25 | -12 | +19a (+12) | * Combo from 2nd CH | |
d+1+2,1 | m, m | 15, 20 | i22~23 | -12 | +18a (+11) | * Tornado * Combo from 1st hit * Move can be delayed | |
b+1+2 | m | 31 | i13~14 | -19 | +18a (+13) | * Heat Engager * Heat Dash +5 +18 at wall, +43d (+35) * Balcony Break | |
BT.2 | m | 27 | i19~21 | -13 | +17 | * Heat Engager * Heat Dash +5, +43d (+35) * Absorb an attack to power up and deal more damage on block Power crush 8~ | |
KNP.2 | h | 20 | i14 | -9 | +17 | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break | |
STC.1+2 | m | 20 | i18 | -9c | +17d | ||
f,F+2 | m | 25 | i18~19 | -9 | +16a (+7) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break | |
f,F+1+2 | m | 25 | i24~25 | -9 | +16a | * Balcony Break * Hold 1+2 to power up and deal more chip damage on block | |
df+4,3 | m, h | 13, 23 | i23~24 | -4 | +15g | +27d | Balcony Break * Combo from 1st hit * Move can be delayed |
df+2,2 | m, m | 15, 21 | i13~14 | -6 | +14a (+4) | Balcony Break | |
BT.1 | h | 12 | i12 | -3 | +14 | ||
db+2,2,2 | l, l, m | 10, 10, 25 | i28~29 | -8 | +13d | * Spike * Combo from 2nd hit | |
f,f,F+3 | m | 30 | i20~25 | +6~+11g | +13d (+3) | * Balcony Break * Chip damage on block Low crush 5 | |
ws1,2,1 | m, m, m | 13, 16, 20 | i17~18 | -14 | +12d (+3) | +32d (+24) | * Balcony Break * Combo from 2nd CH * Move can be delayed |
d+4,1+2 | l, m | 7, 22 | i26 | -10 | +11d (+2) | Balcony Break * Combo from 1st CH | |
b+3 | m | 21 | i22~23 | +6 | +10d | +38a | |
ub+2 | m,h | 8,20 | i16,15 | -10 | +10 | ||
u+2 | m | 25 | i38~40 | +2 | +10 | Low crush 9 | |
b,f+1 | m | 25 | i25~26 | -15 | +10d (+1) | +44a | |
SS.2 | h | 18 | i15 | +3 | +9b | +31d | * Homing * Recovers in BT |
1 | h | 5 | i10 | +1 | +8 | ||
1,2 | h, h | 5, 9 | i10 | -3 | +8 | * Jail from 1st attack * Move can be delayed | |
1,3 | h, h | 5, 19 | i16~17 | -5 | +8~+9 | * Combo from 1st hit | |
1+2 | m | 20 | i21~22 | -13 / +20wc | +8 | * Punch sabaki ps5~9 * Wall Crush +20g on hit Parry state 5~9 | |
f+3,2 | m, h | 10, 17 | i21~22 | -3 | +8 | +43d (+35) | * Combo from 1st hit * Move can be delayed |
d+1+2 | m | 15 | i20~21 | -9 | +8c | ||
f,F+3 | m | 33 | i32~33 | +8c | +8c | * Chip damage on block * Transition to +4c +4c STC with f | |
SS.4 | l | 19 | i21~22 | -31c | +8 (-8) | +72a (+56) | * Has a clean hit effect High crush 10 |
BT.3 | m | 33 | i32~33 | +8c | +8c | * Chip damage on block * Transition to STC with f | |
BT.1+2 | m | 20 | i16~17 | -3 | +8 | +41d (+33) | * Balcony Break (CH only) |
3,3,4 | m, h, l | 15, 10, 23 | i25~26 | -12 | +7c | +17d | * Combo from 2nd CH * Move can be delayed * Cancel to -13 -2 BT with B |
f+3 | m | 10 | i21 | -3 | +7 | ||
qcf+1+2 | m | 25 | i16~17 | 0c | +7c | +13 | Head |
ws4 | m | 18 | i11~12 | -7 | +7 | +29g | |
df+1 | m | 11 | i14 | 0 | +6 | +36g | |
FC.df+4,1 | l, h | 13, 10 | i20~21 | -2 | +6 | * Combo from 1st attack | |
2 | h | 8 | i10 | -3 | +5 | ||
df+4 | m | 13 | i15 | -6 | +5 | ||
db+1 | m | 15 | i16 | -12 | +4 | * Transition to -9 +7 KNP with B * Transition to -16 +0 STC with F | |
db+3 | l | 14 | i17 | -15 | +4 | * Transition to throw when CH from front High crush 6~17 | |
db+1+2 | m | 13 | i21~22 | -4 | +4 | ||
b+2,3,4,2 | m, l, m, m | 13, 6, 13, 22 | i24~25 | -6 | +4 | * Combo from 3rd hit * Spike | |
b+4 | m | 10 | i12~13 | -9 | +4 | ||
uf+1 | m | 12 | i18~19 | -5 | +4 | * +12 on crouching opponent * Alternate input with uf or u Low crush 6 | |
ws1,3 | m, h | 13, 20 | i22~23 | -6 | +4c | +20d | * Combo from 1st hit * Move can be delayed |
BT.d+1 | l | 20 | i20~21 | -13c | +4 | +16d | High crush 15~ |
KNP.1 | l | 20 | i20~21 | -13c | +4 | +16d | High crush 15 |
1,2,2 | h, h, h | 5, 9, 12 | i17 | -13 | +3 | * Combo from 2nd hit * Transition to -11 +5 BT with B | |
f+2 | m | 10 | i15 | -8 | +3 | +10 | |
f+2,1 | m, m | 10, 10 | i19 | -8 | +3 | * Combo from 1st CH * Move can be delayed | |
db+1,2 | m, m | 15, 18 | i23~24 | -11 | +3 | * Combo from 1st hit * Move can be delayed | |
uf+2 | m | 18 | i18 | -10 | +3 | ||
ws1 | m | 13 | i13 | -3 | +3 | ||
ws1+2 | m | 20 | i23~24 | -9 | +3 | Parry state 5~8 | |
FC.df+4 | l | 13 | i19~20 | -8c | +3b | * Can be input with D,df+4 * Recovers in BT | |
STC.4 | l | 20 | i20 | -13 | +3 | +14 | |
2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b * 3 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. Power crush 7~16 | |
1,1 | h, m | 5, 21 | i25~26 | -11 | +2 | +61a | * Move can be delayed |
3,3 | m, h | 15, 10 | i17 | -9 | +2 | * Combo from 1st hit * Jail from 1st attack * Move can be delayed | |
4 | h | 17 | i11 | -9 | +2 | +27g | |
qcf+1 | l | 23 | i22~23 | -14 | +2 | +31a | Head High crush 6 |
qcf+1 | l | 23 | i22~23 | -14 | +2 | +31a | Head High crush 6 |
4~3 | m | 25 | i28~i34 | -7 | +1c | +16a~+22a | * Combo at tip range Low crush 15~ |
df+4,2 | m, m | 13, 13 | i20~21 | -11 | +1 | * Combo from 1st hit * Move can be delayed | |
b+1 | h | 17 | i10~11 | -12 | +1 | +36d (+28) | |
R.df+1+2 | m | 55 | i20 | -15 | +0d | * Rage Art * Removes Recoverable Health * Damage increases with lower health | |
3 | m | 15 | i16 | -11 | 0 | ||
d+4 | l | 7 | i14~15 | -11 | 0 | ||
db+2 | l | 10 | i20~21 | -11 | 0 | High crush 6 | |
b+2 | m | 13 | i17 | -11 | +0c | Floor Break | |
b+2,3 | m, l | 13, 6 | i22~24 | -11 | 0 | * Combo from 1st hit * Move can be delayed | |
2+4 | t | 35 | 0 | * Throw break 1 or 2 | |||
uf+1+2 | t | 40 | 0 | * Spike * Throw break 1+2 | |||
2,4 | h, m | 8, 15 | i17 | -12 | -1 | * Jail from 1st attack | |
d+2 | l | 16 | i20~21 | -12 | -1 | High crush 6~20 | |
db+1+2,2 | m, l | 13, 10 | i29~30 | -12 | -1 | * Combo from 1st CH * Move can be delayed High crush 8 | |
ws1,2 | m, m | 13, 16 | ,i9 | -12 | -1 | * Jail from 1st attack | |
FC.df+1 | l | 19 | i21~22 | -13c | -2 | +13 | |
OTG.d+3+4 | l | 19 | i24~25 | -13 | -2 (-10) | ||
db+1,2,4 | m, m, m | 15, 18, 30 | i31 | -7 | -3d | * Floor Break * Combo from 2nd CH Low crush | |
BT.d+3 | l | 20 | i18~20 | -26c | -3 | +70a (+54) | * Has clean hit effect High crush 6~ |
KNP.3+4 | m | 30 | i31~34 | -7 | -3d | Low crush 15 | |
1+3 | t | 35 | -3 | * Throw break 1 or 2 | |||
KNP.4 | l | 10 | i18 | -31c | -4 | ||
Back Throw | t | 50 | -4 | * Cannot break throw | |||
Right Throw | t | 40 | -4 | * Throw break 2 | |||
BT.1+4 | t | 45 | -5 | * Throw break 1+2 | |||
Left Throw | t | 40 | -6 | * Throw break 1 | |||
1+3+4 | |||||||
f+3+4 | *Takes 20 Frames *Parry State from 3~18 Frame *Parries high and mid fist and feet moves (not elbows/knees/heads etc) *Can be do it by QCF+3+4 *If 1 hit is parried, you can still do your STC move, if 2 hits are parried it launches Parry state 3 | ||||||
df+2 | m | 15 | i20~21 | -8 | |||
b+3~4 | * Transitions to BT * Enter STC with F | ||||||
b+3+4 | * Enter STC with f * Take 15 Frames * Autoblock 20 Frames | ||||||
1+2+3+4 | |||||||
b1+3 | 25 | * Timed with opponent punch Parry state | |||||
qcf | * D,df to enter crouching state High crush | ||||||
qcf+3+4 | Transitions to STC |