feng

feng

Edit
CommandHit levelDamageStartupBlockHitCounter hitNotes
df+3m21i18~19-7+78a (+62)
* Tornado
KNP.3m20i22~23-14+77a (+55)
* Tornado
Low crush 15
db+4l23i31 (30~32)-26+76a (+60)
Tornado
Homing
High crush 6~31
f+4,2h, m19, 16i24~25-14+70a (+54)
* Combo from 1st hit
* Tornado
uf+3+4,3m,h,h, h10,10,7, 11,i17~18-6+70a (+54)
* Balcony Break
* Tornado
* Combo from 1st hit
* causes 1st hit not to crush
FC.df+2m21i18-14+55a
STC.F+3+4m21i18+53a
* Only occurs during STC after absorbing 2 attacks
Parry state
f+4h19i18~19-9+52a
* Transition to -5 +56a BT with B
ub+1+2!70i79~82+50g (+19)
H.b+1h20i10~11-8+36d (+28)
* Balcony Break
* Partially uses remaining Heat Time
qcf+2m25i22~23-14+35a (+25)
* Tornado
f+3,4m, m10, 15i23~24-16+33a (+23)
* Combo from 1st hit
* Tornado
Low crush 21
f+3,4m, m10, 15i23~24-16+33a (+23)
* Combo from 1st hit
* Tornado
Low crush 21
uf+4m13i15~17-13+33a (+23)
* Alternate input with uf or u
Low crush 9
uf+4m13i15~17-13+33a (+23)
* Alternate input with uf or u
Low crush 9
ws3m15i15~16-12+33a (+23)
f,F+4,3m, m15, 21i20~21-14+32a (+25)
* Move can be powered up by delaying input (25 damage)
Low crush 20
uf,n,4m20i23~25-13+32a (+22)
Low crush 9
df+4,2,1+2m, m, m13, 13, 21i34~35-19+31a (+16)
* Tornado
* Move can be delayed
db+1,2,4,3+4m, m, m, m15, 18, 30, 20i39~42-3~0+31a (+21)
* Balcony Break
* Same attack as Spring Up (FUFT.b+3+4)
Low crush
KNP.3+4,3+4m, m30, 20i39~42-3~0+31a (+21)
* Balcony Break
* Same attack as Spring Up (FUFT.b+3+4)
Low crush 38
H.2+3m,m22,26i21,24+12, +24 on STC at Wall, +19 at Wall+30d (-6)
Heat Smash
* Chip damage on block
* Transitions to STC on block, can cancel with b.
H.2+3m,m22,26i21,24+12, +24 on STC at Wall, +19 at Wall+30d (-6)
Heat Smash
* Chip damage on block
* Transitions to STC on block, can cancel with b, change to BKP with b, in STC stance.
f,F+4m15i19~20-15+30a (+20)
KNP.4,1+2l, h10, 24i28-6+30a (+20)
* Balcony Break
* Combo from 1st attack
STC.1m20i20~21-15+30a
* Absorb an attack to power up and deal more chip damage on block
Power crush
FUFT.b+3+4m20i30~33-3~0+28d (+18)
*
Balcony Break
f+4,4h, l19, 11i33~33-31+27d
* Combo from 1st hit
High crush 10
f+4,3h, m19, 21i22~24-10+26d (-9)
Spike
* Combo from 1st hit
uf+3+4m,h,h10,10,7i24,4,3-14+25a (+18)
High crush 6~24Low crush 25
uf+3+4m,h,h10,10,7i24,4,3-14+25a (+18)
High crush 6~24Low crush 25
STC.2h18i14~15-3+25g
* Enter BT with b
2,4,1h, m, m8, 15, 25i24-12+24d (+14)
Balcony Break
* Combo from 2nd CH
* Move can be delayed
* Cancel to -13 -2 BT with B
Low crush 12~19
db+1,4m, h15, 23i24~25-2+24a (+15)
* Balcony Break
* Combo from 1st hit
* Move can be delayed
ws2m17i15~16-7+24d+78a (+62)
* Balcony Break
* Tornado (CH Only)
3,1+2*m, m15, 35i44~45+7+23d (+13d)
Balcony Break
* Wall Crush +19g on block
* 14 Chip Damage on block
* 16 Chip Damage on block in heat
STC.3h25i22~23+3b+23d
* Homing
* Balcony Break
* Chip damage on block
H.f,F+1+2*m30i39+11+22a (+12)
* Balcony Break
* Guard Break
* Partially uses remaining Heat Time
3,1+2m, m15, 30i28~29-12+22d (+17)
Balcony Break
* Combo from 1st hit
df+3+4m23i23~27-7+22d
Homing
uf+3m16i22~23-1+22d
* Alternate input with uf or u
Low crush 9
B,B,U/Bm21i39~41+4c+22+22
* The move only can be do it near the wall with the back at the wall allowing to escape from the corner and on hit starts combo, similar to a launcher and without tornado.
f,F+1+2*m30i39+6+22a (+12)
* Balcony Break
* Wall Crush +18g
* Becomes Essence of Nian Zhang Mie Ba in Heat
SS.1+2m24i22~23+1~+2+21d (+12)
* Balcony Break
* Chip damage on block
db+2,2l, l10, 10i28~30-17+20a
* Combo from 1st CH
* Cancel move with B
High crush
H.3+4ub(m)30i30~31+12c g+19d
* Partially consumes remaining Heat
* Creates an unblockable shockwave along the ground that is +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It can be absorbed by a Power Crush.
3~4m27i34~36-5+19d
* Cancel to -7~-2 -+19~+24 BT with B
Low crush 20~
3~4,3m, l27, 11i18~20-26+19d (+12)
* Combo from 1st hit
High crush 6~
f+2,1,2m, m, m10, 10, 28i13~14-19+19d (+14)
* Balcony Break
* Combo from 2nd hit
* Move can be delayed
f+1+2h25i19~20-9+19d
* Heat Engager
* Heat Dash +5, +35d
* Balcony Break
Power crush 7
b+2,3,4m, l, m13, 6, 13i24~25-12+19a (+12)
* Combo from 2nd CH
d+1+2,1m, m15, 20i22~23-12+18a (+11)
* Tornado
* Combo from 1st hit
* Move can be delayed
b+1+2m31i13~14-19+18a (+13)
* Heat Engager
* Heat Dash +5 +18 at wall, +43d (+35)
* Balcony Break
BT.2m27i19~21-13+17
* Heat Engager
* Heat Dash +5, +43d (+35)
* Absorb an attack to power up and deal more damage on block
Power crush 8~
KNP.2h20i14-9+17
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
STC.1+2m20i18-9c+17d
f,F+2m25i18~19-9+16a (+7)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
f,F+1+2m25i24~25-9+16a
* Balcony Break
* Hold 1+2 to power up and deal more chip damage on block
df+4,3m, h13, 23i23~24-4+15g+27d
Balcony Break
* Combo from 1st hit
* Move can be delayed
df+2,2m, m15, 21i13~14-6+14a (+4)
Balcony Break
BT.1h12i12-3+14
db+2,2,2l, l, m10, 10, 25i28~29-8+13d
* Spike
* Combo from 2nd hit
f,f,F+3m30i20~25+6~+11g+13d (+3)
* Balcony Break
* Chip damage on block
Low crush 5
ws1,2,1m, m, m13, 16, 20i17~18-14+12d (+3)+32d (+24)
* Balcony Break
* Combo from 2nd CH
* Move can be delayed
d+4,1+2l, m7, 22i26-10+11d (+2)
Balcony Break
* Combo from 1st CH
b+3m21i22~23+6+10d+38a
ub+2m,h8,20i16,15-10+10
u+2m25i38~40+2+10
Low crush 9
b,f+1m25i25~26-15+10d (+1)+44a
SS.2h18i15+3+9b+31d
* Homing
* Recovers in BT
1h5i10+1+8
1,2h, h5, 9i10-3+8
* Jail from 1st attack
* Move can be delayed
1,3h, h5, 19i16~17-5+8~+9
* Combo from 1st hit
1+2m20i21~22-13 / +20wc+8
* Punch sabaki ps5~9
* Wall Crush +20g on hit
Parry state 5~9
f+3,2m, h10, 17i21~22-3+8+43d (+35)
* Combo from 1st hit
* Move can be delayed
d+1+2m15i20~21-9+8c
f,F+3m33i32~33+8c+8c
* Chip damage on block
* Transition to +4c +4c STC with f
SS.4l19i21~22-31c+8 (-8)+72a (+56)
* Has a clean hit effect
High crush 10
BT.3m33i32~33+8c+8c
* Chip damage on block
* Transition to STC with f
BT.1+2m20i16~17-3+8+41d (+33)
* Balcony Break (CH only)
3,3,4m, h, l15, 10, 23i25~26-12+7c+17d
* Combo from 2nd CH
* Move can be delayed
* Cancel to -13 -2 BT with B
f+3m10i21-3+7
qcf+1+2m25i16~170c+7c+13
Head
ws4m18i11~12-7+7+29g
df+1m11i140+6+36g
FC.df+4,1l, h13, 10i20~21-2+6
* Combo from 1st attack
2h8i10-3+5
df+4m13i15-6+5
db+1m15i16-12+4
* Transition to -9 +7 KNP with B
* Transition to -16 +0 STC with F
db+3l14i17-15+4
* Transition to throw when CH from front
High crush 6~17
db+1+2m13i21~22-4+4
b+2,3,4,2m, l, m, m13, 6, 13, 22i24~25-6+4
* Combo from 3rd hit
* Spike
b+4m10i12~13-9+4
uf+1m12i18~19-5+4
* +12 on crouching opponent
* Alternate input with uf or u
Low crush 6
ws1,3m, h13, 20i22~23-6+4c+20d
* Combo from 1st hit
* Move can be delayed
BT.d+1l20i20~21-13c+4+16d
High crush 15~
KNP.1l20i20~21-13c+4+16d
High crush 15
1,2,2h, h, h5, 9, 12i17-13+3
* Combo from 2nd hit
* Transition to -11 +5 BT with B
f+2m10i15-8+3+10
f+2,1m, m10, 10i19-8+3
* Combo from 1st CH
* Move can be delayed
db+1,2m, m15, 18i23~24-11+3
* Combo from 1st hit
* Move can be delayed
uf+2m18i18-10+3
ws1m13i13-3+3
ws1+2m20i23~24-9+3
Parry state 5~8
FC.df+4l13i19~20-8c+3b
* Can be input with D,df+4
* Recovers in BT
STC.4l20i20-13+3+14
2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b
* 3 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
Power crush 7~16
1,1h, m5, 21i25~26-11+2+61a
* Move can be delayed
3,3m, h15, 10i17-9+2
* Combo from 1st hit
* Jail from 1st attack
* Move can be delayed
4h17i11-9+2+27g
qcf+1l23i22~23-14+2+31a
Head
High crush 6
qcf+1l23i22~23-14+2+31a
Head
High crush 6
4~3m25i28~i34-7+1c+16a~+22a
* Combo at tip range
Low crush 15~
df+4,2m, m13, 13i20~21-11+1
* Combo from 1st hit
* Move can be delayed
b+1h17i10~11-12+1+36d (+28)
R.df+1+2m55i20-15+0d
* Rage Art
* Removes Recoverable Health
* Damage increases with lower health
3m15i16-110
d+4l7i14~15-110
db+2l10i20~21-110
High crush 6
b+2m13i17-11+0c
Floor Break
b+2,3m, l13, 6i22~24-110
* Combo from 1st hit
* Move can be delayed
2+4t350
* Throw break 1 or 2
uf+1+2t400
* Spike
* Throw break 1+2
2,4h, m8, 15i17-12-1
* Jail from 1st attack
d+2l16i20~21-12-1
High crush 6~20
db+1+2,2m, l13, 10i29~30-12-1
* Combo from 1st CH
* Move can be delayed
High crush 8
ws1,2m, m13, 16,i9-12-1
* Jail from 1st attack
FC.df+1l19i21~22-13c-2+13
OTG.d+3+4l19i24~25-13-2 (-10)
db+1,2,4m, m, m15, 18, 30i31-7-3d
* Floor Break
* Combo from 2nd CH
Low crush
BT.d+3l20i18~20-26c-3+70a (+54)
* Has clean hit effect
High crush 6~
KNP.3+4m30i31~34-7-3d
Low crush 15
1+3t35-3
* Throw break 1 or 2
KNP.4l10i18-31c-4
Back Throwt50-4
* Cannot break throw
Right Throwt40-4
* Throw break 2
BT.1+4t45-5
* Throw break 1+2
Left Throwt40-6
* Throw break 1
1+3+4
f+3+4
*Takes 20 Frames
*Parry State from 3~18 Frame
*Parries high and mid fist and feet moves (not elbows/knees/heads etc)
*Can be do it by QCF+3+4
*If 1 hit is parried, you can still do your STC move, if 2 hits are parried it launches
Parry state 3
df+2m15i20~21-8
b+3~4
* Transitions to BT
* Enter STC with F
b+3+4
* Enter STC with f
* Take 15 Frames
* Autoblock 20 Frames
1+2+3+4
b1+325
* Timed with opponent punch
Parry state
qcf
* D,df to enter crouching state
High crush
qcf+3+4
Transitions to STC