feng

feng

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CommandHit levelDamageStartupBlockHitCounter hitNotes
ub+1+2!70i79~82+50g (+19)
H.b+1h20i10~11-8+36d (+28)
* Balcony Break
* Partially uses remaining Heat Time
1h5i10+1+8
1,2h,h5,9i10-3+8
* Jail from 1st attack
* Move can be delayed
1,2,2h,h,h5,9,12i17-13+3
* Combo from 2nd hit
* Transition to -11 +5 BT with B
1,3h,h5,19i16~17-5+8~+9
* Combo from 1st hit
* Allow to float Combo in Counterhit
1+3h35-3
* Throw break 1 or 2
2h8i10-3+5
2+4h350
* Throw break 1 or 2
3,3m,h15,10i17-9+2
* Combo from 1st hit
* Jail from 1st attack
* Move can be delayed
4h17i11-9+2+27g
f+3,2m,h,10,17i21~22-3+8+43d (+35)
* Combo from 1st hit
* Move can be delayed
f+4h19i18~19-9+52a
* Transition to -5 +56a BT with B
f+1+2h25i19~20-9+19d
* Heat Engager
* Heat Dash +5, +35d
* Balcony Break
Power crush 7
df+4,3m,h13,23i23~24-4+15g+27d
Balcony Break
* Combo from 1st hit
* Move can be delayed
db+1,4m,h15,23i24~25-2+24a (+15)
* Balcony Break
* Combo from 1st hit
* Move can be delayed
b+1h17i10~11-12+1+36d (+28)
ub+2m,h8,20i16,15-10+10
uf+1+2h400
* Spike
* Throw break 1+2
uf+3+4m,h,h10,10,7i24,4,3-14+25a (+18)
High crush 6~24Low crush 25
uf+3+4m,h,h10,10,7i24,4,3-14+25a (+18)
High crush 6~24Low crush 25
uf+3+4,3m,h,h,h10,10,7,11,i17~18-6+70a (+54)
* Balcony Break
* Tornado
* Combo from 1st hit
* causes 1st hit not to crush
Back Throwh50-4
* Cannot break throw
Left Throwh40-6
* Throw break 1
Right Throwh40-4
* Throw break 2
ws1,3m,h13,20i22~23-6+4c+20d
* Combo from 1st hit
* Move can be delayed
SS.2h18i15+3+9b+31d
* Homing
* Recovers in BT
FC.df+4,1l,h13,10i20~21-2+6
* Combo from 1st attack
BT.1h12i12-3+14
BT.1+4h45-5
* Throw break 1+2
KNP.2h20i14-9+17
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
KNP.4,1+2l,h10,24i28-6+30a (+20)
* Balcony Break
* Combo from 1st attack
STC.2h18i14~15-3+25g
* Enter BT with b
STC.3h25i22~23+3b+23d
* Homing
* Balcony Break
* Chip damage on block
3,3,4m,h,l15,10,23i25~26-12+7c+17d
* Combo from 2nd CH
* Move can be delayed
* Cancel to -13 -2 BT with B
3~4,3m,l27,11i18~20-26+19d (+12)
* Combo from 1st hit
f+4,4h,l19,11i33~33-31+27d
* Combo from 1st hit
High crush 10
d+2l16i20~21-12-1
High crush 6~20
d+4l7i14~15-110
db+2l10i20~21-110
High crush 6
db+2,2l,l10,10i28~30-17+20a
* Combo from 1st CH
* Cancel move with B
High crush
db+3l14i17-15+4
* Transition to throw when CH from front
High crush 6~17
db+4l23i31 (30~32)-26+76a (+60)
Tornado
Homing
High crush 6~31
db+1+2,2m,l13,10i29~30-12-1
* Combo from 1st CH
* Move can be delayed
High crush 8
b+2,3m,l13,6i22~24-110
* Combo from 1st hit
* Move can be delayed
qcf+1l23i22~23-14+2+31a
Head
High crush 6
qcf+1l23i22~23-14+2+31a
Head
High crush 6
SS.4l19i21~22-31c+8 (-8)+72a (+56)
* Has a clean hit effect
High crush 10
FC.df+1l19i21~22-13c-2+13
FC.df+4l13i19~20-8c+3b
* Can be input with D,df+4
* Recovers in BT
BT.d+1l20i20~21-13c+4+16d
High crush 15
BT.d+3l20i18~20-26c-3+70a (+54)
* Has clean hit effect
High crush
KNP.1l20i20~21-13c+4+16d
High crush 15
KNP.4l10i18-31c-4
OTG.d+3+4l19i24~25-13-2 (-10)
STC.4l20i20-13+3+14
2+3m12i16+1+2c
Heat Burst
* Cancel move with b,b
Power crush 8~
H.f,F+1+2*m30i39+11+22a (+12)
* Balcony Break
* Guard Break
* Partially uses remaining Heat Time
H.2+3m,m22,26i21,24+12, +24 on STC at Wall, +19 at Wall+30d (-6)
Heat Smash
* Chip damage on block
* Transitions to STC on block, can cancel with b, change to BKP with b, in STC stance.
H.2+3m,m22,26i21,24+12, +24 on STC at Wall, +19 at Wall+30d (-6)
Heat Smash
* Chip damage on block
* Transitions to STC on block, can cancel with b, change to BKP with b, in STC stance.
1,1h,m5,21i25~26-11+2+61a
* Move can be delayed
2,4h,m8,15i17-12-1
* Jail from 1st attack
2,4,1h,m,m8,15,25i24-12+24d (+14)
Balcony Break
* Combo from 2nd CH
* Move can be delayed
* Cancel to -13 -2 BT with B
Low crush 12~19
3m15i16-110
3,1+2m,m15,30i28~29-12+22d (+17)
Balcony Break
* Combo from 1st hit
* Can be charged to power up:
* At full charge +7 on block, +19 at Wall 14 chip damage
3~4m27i34~36-5+19d
* Cancel to -7~-2 -+19~+24 BT with B
Low crush 20~
4~3m25i28~i34-7+1c+16a~+22a
* Combo at tip range
Low crush 15
1+2m20i21~22-13 / +20wc+8
* Punch sabaki
* Wall Crush +20g on hit
Parry state 5~9
f+2m10i15-8+3+10
f+2,1m,m10,10i19-8+3
* Combo from 1st CH
* Move can be delayed
f+2,1,2m,m,m10,10,28i13~14-19+19d (+14)
* Balcony Break
* Combo from 2nd hit
* Move can be delayed
f+3m,10i21-3+7
f+3,4m,m,10,15i23~24-16+33a (+23)
* Combo from 1st hit
* Tornado
Low crush 21
f+3,4m,m,10,15i23~24-16+33a (+23)
* Combo from 1st hit
* Tornado
Low crush 21
f+4,2h,m19,16i24~25-14+70a (+54)
* Combo from 1st hit
* Tornado
f+4,3h,m19,21i22~24-10+26d (-9)
Spike
* Combo from 1st hit
df+1m11i140+6+36g
df+2m15i20~21-8
df+2,2m,m15,21i13~14-6+14a (+4)
Balcony Break
df+3m21i18~19-7+78a (+62)
* Tornado
df+4m13i15-6+5
df+4,2m,m13,13i20~21-11+1
* Combo from 1st hit
* Move can be delayed
df+4,2,1+2m,m,m13,13,21i34~35-19+31a (+16)
* Tornado
* Move can be delayed
df+3+4m23i23~27-7+22d
Homing
d+4,1+2l,m7,22i26-10+11d (+2)
Balcony Break
* Combo from 1st CH
d+1+2m15i20~21-9+8c
d+1+2,1m,m15,20i22~23-12+18a (+11)
* Tornado
* Combo from 1st hit
* Move can be delayed
db+1m15i16-12+4
* Transition to -9 +7 KNP with B
* Transition to -16 +0 STC with F
db+1,2m,m15,18i23~24-11+3
* Combo from 1st hit
* Move can be delayed
db+1,2,4m,m,m15,18,30i31-7-3d
* Floor Break
* Combo from 2nd CH
Low crush
db+2,2,2l,l,m10,10,25i28~29-8+13d
* Spike
* Combo from 2nd hit
db+1+2m13i21~22-4+4
b+2m13i17-11+0c
Floor Break
b+2,3,4m,l,m13,6,13i24~25-12+19a (+12)
* Combo from 2nd CH
b+2,3,4,2m,l,m,m13,6,13,22i24~25-6+4
* Combo from 3rd hit
* Spike
b+3m21i22~23+6+10d+38a
b+4m10i12~13-9+4
b+1+2m31i13~14-19+18a (+13)
* Heat Engager
* Heat Dash +5 +18 at wall, +43d (+35)
* Balcony Break
u+2m25i38~40+2+10
Low crush 9
uf+1m12i18~19-5+4
* +12 on crouching opponent
* Alternate input with uf or u
Low crush 6
uf+2m18i18-10+3
uf+3m16i22~23-1+22d
* Alternate input with uf or u
Low crush 9
uf+4m13i15~17-13+33a (+23)
* Alternate input with uf or u
Low crush 9
uf+4m13i15~17-13+33a (+23)
* Alternate input with uf or u
Low crush 9
B,B,U/Bm21i39~41+4c+22+22
* The move only can be do it near the wall with the back at the wall allowing to escape from the corner and on hit starts combo, similar to a launcher and without tornado.
b,f+1m25i25~26-15+10d (+1)+44a
f,F+2m25i18~19-9+16a (+7)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
f,F+3m33i32~33+8c+8c
* Chip damage on block
* Transition to +4c +4c STC with f
f,F+4m15i19~20-15+30a (+20)
f,F+4,3m,m15,21i20~21-14+32a (+25)
* Move can be powered up by delaying input (25 damage)
Low crush 20
f,F+1+2m25i24~25-9+16a
* Balcony Break
* Hold 1+2 to power up and deal more chip damage on block
f,F+1+2*m30i39+6+22a (+12)
* Balcony Break
* Wall Crush +18g
* Becomes Essence of Nian Zhang Mie Ba in Heat
qcf+2m25i22~23-14+35a (+25)
* Tornado
qcf+1+2m25i16~170c+7c+13
Head
uf,n,4m20i23~25-13+32a (+22)
Low crush 9
f,f,F+3m30i20~25+6~+11g+13d (+3)
* Balcony Break
* Chip damage on block
Low crush 5
ws1m13i13-3+3
ws1,2m,m13,16,i9-12-1
* Jail from 1st attack
ws1,2,1m,m,m13,16,20i17~18-14+12d (+3)+32d (+24)
* Balcony Break
* Combo from 2nd CH
* Move can be delayed
ws2m17i15~16-7+24d+78a (+62)
* Balcony Break
* Tornado (CH Only)
ws3m15i15~16-12+33a (+23)
ws4m18i11~12-7+7+29g
ws1+2m20i23~24-9+3
Parry state 5~8
SS.1+2m24i22~23+1~+2+21d (+12)
* Balcony Break
* Chip damage on block
FC.df+2m21i18-14+55a
BT.2m27i19~21-13+17
* Heat Engager
* Heat Dash +5, +43d (+35)
* Absorb an attack to power up and deal more damage on block
Power crush 8~
BT.3m33i32~33+8c+8c
* Chip damage on block
* Transition to STC with f
BT.1+2m20i16~17-3+8+41d (+33)
* Balcony Break (CH only)
FUFT.b+3+4m20i30~33-3~0+28d (+18)
*
Balcony Break
KNP.3m20i22~23-14+77a (+55)
* Tornado
Low crush 15
KNP.3+4m30i31~34-7-3d
Low crush 15
KNP.3+4,3+4m,m30,20i39~42-3~0+31a (+21)
* Balcony Break
* Same attack as Spring Up (FUFT.b+3+4)
Low crush 38
STC.1m20i20~21-15+30a
* Absorb an attack to power up and deal more chip damage on block
Power crush
STC.1+2m20i18-9c+17d
STC.F+3+4m21i18+53a
* Only occurs during STC after absorbing 2 attacks
Parry state
db+1,2,4,3+4m,m,mm15,18,3020i39~42-3~0+31a (+21)
* Balcony Break
* Same attack as Spring Up (FUFT.b+3+4)
Low crush
R.df+1+2t55i20-15+0d
* Rage Art
* Erases opponent's recoverable health on hit
* Damage increases with lower health
H.3+4ub(m)30i30~31+12c g+19d
* Partially consumes remaining Heat
* Creates an unblockable shockwave along the ground that is +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It can be absorbed by a Power Crush.
1+3+4
f+3+4
*Takes 20 Frames
*Parry State from 3~18 Frame
*Parries high and mid fist and feet moves (not elbows/knees/heads etc)
*Can be do it by QCF+3+4
*If 1 hit is parried, you can still do your STC move, if 2 hits are parried it launches
Parry state 3
b+3~4
* Transitions to BT
* Enter STC with F
b+3+4
* Enter STC with f
* Take 15 Frames
* Autoblock 20 Frames
1+2+3+4
b1+325
* Timed with opponent punch
Parry state
qcf
* D,df to enter crouching state
High crush
qcf+3+4
Transitions to STC