
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| steve | 1+3 | t | 35 | i12~14 | -6 | +0d | * Homing * Throw break 1 or 2 * Opponent left FUFA | |
| steve | 2+4 | t | 35 | i12~14 | -3 | +0d | * Homing * Floor Break * Throw break 1 or 2 * Sideswitch * Opponent left FDFT | |
| steve | FLK.1+2 | th | 40 | i12~14 | -6 | +0d | * 1+2 for throw break | |
| steve | qcb+2+4 | t | 40 | i12~14 | -2 | +0d | * 2 Throw break * Opponent left FUFA | |
| steve | uf+1+2 | t | 40 | i12~13 | +0 | +0d | * 1+2 Throw break * Sideswitch * Opponent left FUFA | |
| victor | 2 | h | 10 | i12~13 | -12 | -2 | * Weapon | |
| victor | 2,1 | h, h | 10, 12 | i12~13, i16 | -6 / -4 PRF | +5 / +7 PRF | * Weapon * Transition to PRF with F * Combo from 1st hit | |
| victor | 2,2 | h, m,m | 10, 5,5 | i12~13, i17~18,i7 | -10 | -2 | * Weapon * -10 if last hit whiffs * Combo from 1st hit | |
| victor | 2,2,2 | h, m,m, h | 10, 5,5, 12 | i12~13, ,i22 | -3 | +4 | * Strong Aerial Tailspin * Wall Crush +12g on hit * Projectile (unparryable) * Combo from 1st hit * 4 chip damage on blocked gunshot * Transitions to IAI on hit or block | |
| victor | 3 | h | 11 | i12~13 | -9 | +2 | ||
| victor | 3,1+2 | h, h,h | 11, 9,10 | i12~13, i19~20,i8~9 | -9 | +5 | * Combo from 1st hit *delayable | |
| victor | PRF.2 | m | 9 | i12~13 | -8 | +1 | +1 | |
| victor | PRF.2,2 | m, m | 9, 13 | i12~13, i13~14 | -4 IAI | +5 IAI | * Combo from 1st hit * Transition to IAI (Cannot cancel) | |
| victor | PRF.2,2,1 | m, m, h | 9, 13, 20 | i12~13, ,i12~13 | -1 | +12 | +55a | * Strong Aerial Tailspin * Balcony Break * Combo from 2nd CH |
| victor | PRF.2,2,1+2 | m, m, m | 9, 13, 31 | i12~13, ,i12 | -13 | +7d | * Combo from 2nd CH | |
| victor | 1+3 | t | 35 | i12~14 | -3 | -2 | * Throw break: 1 or 2 * Opponent recovery on hit: FDFT | |
| victor | 2+4 | t | 35 | i12~14 | -3 | -4 | * Throw break: 1 or 2 * Opponent recovery on hit: opp. side FDFT off-axis to the right | |
| victor | Back throw | t | 50 | i12~14 | -3 | * Throw break: none * Opponent recovery on hit: FUFA | ||
| victor | Left throw | t | 40 | i12~14 | -3 | -2 | * Throw break: 1 * Opponent recovery on hit: FDFT | |
| victor | Right throw | t | 40 | i12~14 | -3 | -4 | * Throw break: 2 * Opponent recovery on hit: opp. side FDFT off-axis to the right | |
| victor | uf+1+2 | t | 40 | i12~14 | -3 | -4 | * Floor Break * Throw break: 1+2 * Opponent recovery on hit: FUFA | |
| xiaoyu | f+1+2 | m | 30 | i12 | -16 | +15d (+10) | * Balcony Break * Shoulder | |
| xiaoyu | df+4 | m | 12 | i12 | -4 | +7 | * | |
| xiaoyu | d+4 | l | 6 | i12 | -15 | -4 | * Alternate input FC.4 | |
| xiaoyu | ws1 | m | 8 | i12~13 | -7 | +4 | ||
| xiaoyu | ws1,4 | m, m | 8, 16 | i12~13, i22~23 | -10 | +12g | * Balcony Break * Combo from 1st hit | |
| xiaoyu | FC.4 | l | 6 | i12 | -15 | -4 | * * High crush 1~46 | |
| xiaoyu | AOP.4 | m | 14 | i12 | -3 | +8 | * | |
| xiaoyu | BT.2 | h | 9 | i12 | +0 | +6 | * | |
| xiaoyu | BT.2,1 | h, h | 9, 8 | i12, i14 | -1 | +6 | +10 | * Transition to HYP with B (-2, +5) * Combos from 1st hit * Jail from 1st block |
| xiaoyu | BT.2,1,4 | h, h, M | 9, 8, 15 | i12, ,i18~20 | -18 | +33a (+23) | * Combo from 2nd CH with 11F delay * Jail from 2nd block with no delay * Move can be delayed by 14F | |
| xiaoyu | BT.2,2 | h, m | 9, 12 | i12, i21~23 | -7 | +5 | * Combos from 1st CH | |
| xiaoyu | BT.2,2,1 | h, m, m,M,M | 9, 12, 7,7,7 | i12, ,i12~14,i17~19,i21~27 | -11 | +5c | * Transition to AOP with D (-10, +5) * Combos from 2nd hit | |
| xiaoyu | BT.f+3+4,3+4 | M | 23 | i12 | -11 | +40a (+30) | * "Cali Roll" * High crush 1?~13? * Floating state 1?~13? | |
| xiaoyu | 1+3 | t | 35 | i12 | -6 | +1d | * Homing * Throw break 1 or 2 | |
| xiaoyu | 2+4 | t | 35 | i12 | -3 | +0d | * Homing * Throw break 1 or 2 * Side swap | |
| xiaoyu | AOP.1+3 | t | 35 | i12 | -6 | +1d | * Actual startup: i32 * AOP.1+3: Xiaoyu rolls to her left and throws (Throw break 1) * AOP.2+4: Xiaoyu rolls to her right and throws (Throw break 2) * Cancel to r40 FC with D * High crush 1~30 | |
| xiaoyu | Back Throw | t | 50 | i12 | +0d | * Unbreakable | ||
| xiaoyu | Left Throw | t | 45 | i12 | -3 | +0d | * Throw break 1 | |
| xiaoyu | Right Throw | t | 45 | i12 | -3 | +0d | * Throw break 2 | |
| xiaoyu | df+2+4 | t | 38 | i12 | -2 | +0d | * Throw Break 2 * Floor Break * Side Swap | |
| xiaoyu | uf+1+2 | t | 40 | i12 | +0 | +0d | * Throw Break 1+2 * Side swap | |
| yoshimitsu | 4 | h | 16 | i12~13 | -11 | +0 | +20a (+10) | Balcony Break (airborne) |
| yoshimitsu | 4,4 | h, h | 16, 16 | i12~13, i24~25 | -4 | +4 | * Combo from 1st hit with 4f delay * Move cannot be delayed | |
| yoshimitsu | 4,4,2 | h, h, m | 16, 16, 5 | i12~13, ,i30~31 | -22 | -12 | Yoshimitsu recovers sideturned on block | |
| yoshimitsu | 4,4,2,2 | h, h, m, h | 16, 16, 5, 6 | i12~13, ,i22~23 | -24 | -13b | * Combo from 3rd hit | |
| yoshimitsu | 4,4,2,2,1 | h, h, m, h, m! | 16, 16, 5, 6, 30 | i12~13, ,i67 | -18 | * Weapon | ||
| yoshimitsu | 4,4,2,2,1~1 | h, h, m, h, m!, m! | 16, 16, 5, 6, 30, 22 | i12~13, ,i28~113 | -58 | * Weapon * Cancel early to r26 with B (earliest cancel -12a) * Possible to double-hit | ||
| yoshimitsu | 4,4,2,2,NSS.1 | h, h, m, h, m | 16, 16, 5, 6, 30 | i12~13, ,i67 | -54 | -17a | ||
| yoshimitsu | 4,4,2,2,NSS.1~1 | h, h, m, h, m, h! | 16, 16, 5, 6, 30, 40 | i12~13, ,i20~105 | -49a (-75) | * Balcony Break * Cancel early to r30 with B | ||
| yoshimitsu | 4,4,4 | h, h, h | 16, 16, 20 | i12~13, ,i24~25 | -4 | +18a (+9) | * Balcony Break * Combo from 2nd CH with 4f delay * Move cannot be delayed | |
| yoshimitsu | df+4 | m | 15 | i12 | -7 | +4 | ||
| yoshimitsu | d+4 | l | 6 | i12 | -15 | -4 | * High crush 4~ | |
| yoshimitsu | FC.d+4 | l | 6 | i12 | -15 | -4 | * High crush 1~ | |
| yoshimitsu | KIN.1+2 | m,m,m,m | 4,4,4,24 | i12~13 i6~7 i7~8 i11~13 | -6 | +11a | * Floor Break * Weapon * Combos from any hit * Despite being i12, it always connects on i13 after f,F+3,1+2 on hit * Low crush 25~39 * Floating state 40~42 | |
| yoshimitsu | KIN.f+2 | h | 25 | i12~13 | -1 | +9a (+0) | * Heat Engager * Heat Dash +5g, +34a (+27) * Homing * Balcony Break * Weapon | |
| yoshimitsu | NSS.KIN.1+4 | m | 20 | i12~15 | -20 | +14 +64a | * Strong Aerial Tailspin * Weapon * Knockdown against BT opponent, +19a (+9) * 4 chip damage on block * Recovers 1 base health or 6 additional recoverable health on hit | |
| yoshimitsu | 1+3 | t | 35 | i12~14 | -3 | +1d | * Homing * Throw break 1 or 2 | |
| yoshimitsu | 2+4 | t | 35 | i12~14 | +0 | +1 | * Homing * Floor Break * Throw break 1 or 2 * Side switch on hit | |
| zafina | H.2+3 | h,sm | 51 | i12~13 i47~53 i1~7 i1~7 i1~6 i1~2 | +3 | +0d | * Heat Smash * Reversal Break * Balcony Break * Jail from 1st attack * 10 chip damage on block * Transition to attack throw on hit | |
| zafina | d+1 | m | 11 | i12 | -16 | -8 | -3c | * Spike |
| zafina | d+1,1 | m, m | 11, 17 | i12, i17~18 | -12 | +19a (+12) | +29a (+23) | * Combo from 1st hit CH with 18f delay * Input can be delayed 18f * Move can be delayed 10f |
| zafina | ws3 | m | 16 | i12 | +0 | +9 | * Cancel SCR transition -8 +1 t39 r27 with B | |
| zafina | FC.d+4 | l | 6 | i12 | -15 | -4 | * High crush 1~ | |
| zafina | 1+3 | t | 35 | i12~14 | -4 | +0d | * Homing * Throw break 1 or 2 | |
| zafina | 2+4 | t | 35 | i12~14 | -4 | +0d | * Homing * Throw break 1 or 2 * Transition to MNT on hit * Side switch on hit | |
| zafina | uf+1+2 | t | 40 | i12 | -6 | +0d | * Throw break 1+2 * Can side switch on hit | |
| alisa | 3 | m | 10 | i13~14 | -12~-11 | -1~+0 | ||
| alisa | 3,2 | m, h | 10, 20 | i13~14, i26~27 | -2 | +20a (+11) | * Heat Engager * Heat Dash +5, +34a (+27) * Homing * Balcony Break * Weapon * Combo from 1st hit * 6 chip damage on block * 10 chip damage on block in heat * Does not transition to DES when using Heat Dash | |
| alisa | 3,f+2 | m, m | 10, 20 | i13~14, i24~28 i1~4 i1~4 i1~4 i1 | -12 | +5 | * Weapon * Combo from 1st hit * 2 chip damage on block * 6 chip damage on block in heat | |
| alisa | 4 | h | 24 | i13~14 | -5 | +14g | +38a | * Homing * Balcony Break |
| alisa | df+1 | m | 10 | i13 | -6 | +5 | +8 | * +5c on hit against crouching opponents |
| alisa | df+1,1 | m, h | 10, 20 | i13, i30~31 | +1 | +8 | * Balcony Break ** on airborne hit * Combo from 1st CH with 2f delay | |
| alisa | df+1,1,2 | m, h, h | 10, 20, 28 | i13, ,i22~25 | +6 | +8 | * Weapon * Combo from 2nd hit * 2 chip damage on block * 8 chip damage on block in heat | |
| alisa | df+1,4 | m, m | 10, 17 | i13, i26~27 | -11 | +3c | +13c | * Spike * Combo from 1st CH * Transition to DES with 1+2 |
| alisa | f,f,F+2 | h | 30 | i13~15 | +5~+7 | +28a (+20) | * Balcony Break * 9 chip damage on block * Enter DES with 1+2 * Low crush 3~27 * Floating state 28~30 | |
| alisa | ws1 | M | 12 | i13~14 | -12 | -1 | * Elbow | |
| alisa | ws1,2 | M, h | 12, 12 | i13~14, i24~25 | -5 | +6 | * Combo from 1st hit * Enter DES with 1+2 | |
| alisa | ws1,2,3 | M, h, m | 12, 12, 23 | i13~14, ,i25~26 | -10 | +33a (+23) | * Combo from 2nd CH with 5f delay * Input can be delayed 10f * Enter DES with 1+2 | |
| alisa | CLK(Two spins).3 | m | 22 | i13~14 | +0 | +63a (+43) | * Balcony Break * Effective startup time is i32~33? * 8 chip damage on block | |
| alisa | CLK.3 | m | 20 | i13~14 | -9 | +12g | * Strong Aerial Tailspin * Balcony Break * Combo from 1st hit * Power up after 2 or more spins (i19?) * Interrupt with i8 from 1st block | |
| alisa | DES.1 | m,m,h,h,h,m | 35 | i13~18 i1~5 i1~7 i1~5 i1~4 i16~17 | -9 | +17a | * Weapon * 3 chip damage on block * 7 chip damage on block in heat * Final hit available only on hit | |
| alisa | SBT.1 | m | 12 | i13~14 | -15 | +0 | * Low crush 26~46 * Floating state 47~49 | |
| alisa | SBT.1,2 | m, m | 12, 13 | i13~14, i18~19 | -9 | +2 | +7c | * Spike * Combo from 1st hit with 1f delay * Rest of the string is natural on CH * Low crush 26~64 * Floating state 65~67 |
| alisa | SBT.1,2,1 | m, m, m | 12, 13, 7 | i13~14, ,i20~21 | -12 | -20 | -12 | * Combo from 2nd CH * Less safe on hit than on block without CH * Low crush 26~102 * Floating state 103~105 |
| alisa | SBT.1,2,1,3+4 | m, m, m, m,m | 12, 13, 7, 33 | i13~14, ,i18 | -18 | +4 (-13) | * Balcony Break * Combo from 3rd hit * Combo from 2nd CH * Transition to DES with input SBT.1,2,1,3+4,1+2 * Low crush 26~150 * Floating state 151~153 | |
| anna | H.2+3 | m | 50 | i13~14 | -5 | +0d | * Heat Smash * Reversal Break * Balcony Break * Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you * Transition to attack throw on hit * Jails * High crush 6~27 | |
| anna | df+1 | m | 10 | i13~14 | -1 | +5 | ||
| anna | df+1,2 | m, h | 10, 10 | i13~14, i16 | -5 | +2 | +9 | * Combo from 1st hit * Jail from 1st block * Transition to HAM with F (+0/+7/+14) |
| anna | df+1,2,3 | m, h, m | 10, 10, 20 | i13~14, ,i24~25 | -12 | +19a (+2) | * Tornado * Balcony Break * Combo from 2nd CH with 8F edlay * Move can be delayed by 10F * Cancel to CJM -17 -10 -3 r35 with B on frame 20 * Low crush 17~26 * Floating state 27~29 | |
| anna | df+1,2,4 | m, h, h | 10, 10, 22 | i13~14, ,i17~20 | -5 | +20a (+11) | +14c | * Balcony Break * Combo from 2nd CH with 10f delay * Input can be delayed 10f * Move can be delayed 8f |
| anna | b+2 | h | 10 | i13~14 | -5 | +1 | * Homing | |
| anna | b+2,2 | h, h | 10, 20 | i13~14, i18~19 | -9 | +5 | * Balcony Break (airborne) * Combo from 1st hit * Female characters can slap back with 2 on hit * Jails from 1st attack | |
| anna | uf+1 | h | 6 | i13 | -4 | +7 | ||
| anna | uf+1,3 | h, m | 6, 17 | i13, i15 | -16 | +7 | +51a | * Combo from 1st CH with 12f delay * Input can be delayed 12f * Move can be delayed 11f |
| anna | uf+1,3,3+4 | h, m, m,m | 6, 17, 6,10 | i13, ,i32~34 i11~12 | -4 | +78a (+62) | * Tornado * Balcony Break * Knee * Combo from 2nd hit with 5f delay * Combo from 1st CH * +27a (+18) if only the last hit connects * Instant Tornado on hit * Low crush 34~46 | |
| anna | qcf+1 | h | 20 | i13~17 | +1~+5 | +3~+7 | +47a (+37) | * Elbow * Can be buffered * Chip damage on block * Perfect input d,df,f#1, f and 1 must be pressed on the same frame, grants +3 damage and increased chip damage on block |
| anna | ws1 | m | 10 | i13~14 | -8 | +5 | ||
| anna | ws1,2 | m, M | 10, 17 | i13~14, i18~19 | -13 | +9s | * Strong Aerial Tailspin * Transition to r30 TOM on hit automatically * Combo from 1st hit with 10F delay * Input can be delayed 10F * Move can be delayed 10F | |
| anna | HAM.1 | h | 20 | i13~14 | +6 | +30a (+20) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Elbow * 6 chip damage on block | |
| armor-king | 4 | h | 17 | i13 | -5 | +6 | +6s | |
| armor-king | 4,3 | h, h | 17, 18 | i13, i25~26 | +0 | +9 | +27d | * Balcony Break on 2nd CH * Combo from 1st hit with 5F delay * Combo from 1st CH with 5F delay (+23a (+16)) * i18 r17 cancel with B (-16/-5) * Move can be delayed by 6F |
| armor-king | f+1+4 | m | 28 | i13~15 | -19 | +17d(+12) | * Balcony Break * Shoulder * Opponent recovers FUFT | |
| armor-king | df+1 | m | 12 | i13~14 | -3 | +7 | ||
| armor-king | df+1,2 | m, h | 12, 19 | i13~14, i18~19 | -6 | +8 | +12c | * Tornado * Combo on 1st CH |
| armor-king | b+2 | m | 10 | i13 | -11 | +0c | ||
| armor-king | b+2,1 | m, m | 10, 8 | i13, i18 | -12 | -1 | * Combo from 1st hit | |
| armor-king | b+2,1,2 | m, m, h | 10, 8, 20 | i13, ,i25~26 | -7 | +19a (+10) | * Balcony Break * Combo from 1st or 2nd CH with 5F delay * Move can be delayed by 20F | |
| armor-king | ws3 | m | 12 | i13~14 | -6 | +6 | Knee | |
| armor-king | ws3,1 | m, m | 12, 24 | i13~14, i24~25 | -13 | +28a (+2) | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Combo from 1st hit with 5F delay | |
| armor-king | BT.3 | m | 20 | i13~14 | -14 | +49a | * Tornado * Unparryable by traditional kick parries (bug?) | |
| asuka | df+1 | m | 10 | i13~14 | -3 | +8 | ||
| asuka | df+1,2 | m, h,t | 10, 13,25 | i13~14, i22 | -3 | +0d | * Floor Break * Combo from 1st CH with 2f delay * Combo from 1st hit when off-axis to the left or right * Input can be delayed 7f * +18a on off-axis hit, +16a on BT hit * Transition to attack throw on standing front hit * Won't transition to throw if opponent is too far (Jack-8 range 3.3~), gives +13 on hit instead | |
| asuka | df+1,4 | m, m | 10, 22 | i13~14, i23~24 | -12 | +22a (+17) | +59a | * Balcony Break * Combo from 1st CH with 1f delay * Input can be delayed 7f |
| asuka | uf+1 | h | 12 | i13 | -9 | +3 | * Good sidestep left tracking | |
| asuka | uf+1,2 | h, m | 12, 19 | i13, i26~27 | -11 | +13g | * Balcony Break * Strong Aerial Tailspin * Combo from 1st hit * Cancel to -3 -15 FC with D | |
| asuka | ws2 | m | 18 | i13~14 | -8 | +8 | Elbow | |
| asuka | ws2,1 | m, h | 18, 10 | i13~14, i22 | -2 | +9 | * Combo from 1st hit with 3f delay * Continues into 10 strings | |
| asuka | ws2,1,1 | m, h, m | 18, 10, 8 | i13~14, , | -23 | -12 | ||
| asuka | ws2,1,1 | m, h, m | 18, 10, 8 | i13~14, , | -23 | -12 | ||
| asuka | ws2,1,1,1 | m, h, m, h | 18, 10, 8, 8 | i13~14, , | -25 | -14 | ||
| asuka | ws2,1,1,1 | m, h, m, h | 18, 10, 8, 8 | i13~14, , | -25 | -14 | ||
| asuka | ws2,1,1,1,2 | m, h, m, h, m | 18, 10, 8, 8, 6 | i13~14, , | -11 | +0 | ||
| asuka | ws2,1,1,1,2 | m, h, m, h, m | 18, 10, 8, 8, 6 | i13~14, , | -11 | +0 | ||
| asuka | ws2,1,1,1,2,1 | m, h, m, h, m, sm | 18, 10, 8, 8, 6, 5 | i13~14, , | -10 | +1 | ||
| asuka | ws2,1,1,1,2,1,4 | m, h, m, h, m, sm, m | 18, 10, 8, 8, 6, 5, 7 | i13~14, , | -16 | -6 | ||
| asuka | ws2,1,1,1,2,1,4,3 | m, h, m, h, m, sm, m, l | 18, 10, 8, 8, 6, 5, 7, 7 | i13~14, , | -25 | -9 | ||
| asuka | ws2,1,1,1,2,1,4,3,3+4 | m, h, m, h, m, sm, m, l, m,m | 18, 10, 8, 8, 6, 5, 7, 7, 25,25 | i13~14, , | -11 | KND | ||
| asuka | ws2,1,1,1,2,1+4 | m, h, m, h, m, sll,h | 18, 10, 8, 8, 6, 7,5 | i13~14, , | -33 | -7 | ||
| asuka | ws2,1,1,1,2,1+4,1 | m, h, m, h, m, sll,h, h | 18, 10, 8, 8, 6, 7,5, 6 | i13~14, , | -10 | -43 | ||
| asuka | ws2,1,1,1,2,1+4,1,3+4 | m, h, m, h, m, sll,h, h, l,m | 18, 10, 8, 8, 6, 7,5, 6, 5,24 | i13~14, , | -43 | LNC | ||
| asuka | ws2,1,1,3 | m, h, m, m | 18, 10, 8, 10 | i13~14, ,i21 | +11a (+1) | * Balcony Break | ||
| asuka | ws2,1+2 | m, t | 18, 12 | i13~14, i24~25 | -5 | +17 | * Combo from 1st hit with 3f delay * Move can be delayed 2f * Links to Destabilizer (f+1+3_f+2+4) extensions on hit * +9 on BT hit | |
| asuka | SS.2 | m | 23 | i13~14 | -13 | +13a (+4) | * Heat Engager * Heat Dash +5, +36a (+26) * Gain NWG on Heat activation * Balcony break on airborne hit | |
| azucena | df+1 | m | 11 | i13~14 | -3 | +8 | ||
| azucena | df+1,4 | m, h | 11, 13 | i13~14, i17~18 | -7 | +4 | * Jail from 1st attack with 1f delay * Enter BT -5 +6 r23 with B | |
| azucena | df+1,4,1 | m, h, h | 11, 13, 20 | i13~14, ,i22~23 | -5 | +44d (-14) | +56a | * Balcony Break * Combo from 2nd CH with 7f delay * Move can be delayed 8f delay * Enter LIB -17 -6 r20 with F |
| azucena | df+1,4,1~2 | m, h, M | 11, 13, 23 | i13~14, ,i18~19 | -10 | +23d | Spike | |
| azucena | ws1 | m | 17 | i13~14 | -8 | +6 | +32a (+26) | Only hits grounded up-close and off-axis |
| azucena | LIB.1 | h | 14 | i13 | +3 | +8 | * 4 chip damage on block * 5 chip damage on block during heat | |
| azucena | LIB.1,2 | h, h | 14, 20 | i13, i24~25 | -5 | +17a (+8) | * Balcony Break * Combo from 1st hit with 6f delay * Input can be delayed 9f * Move can be delayed 7f * 6 chip damage on block * Cancel to BT -15 -10 r18 with B | |
| bryan | df+2 | m | 12 | i13 | -6 | +5 | Elbow | |
| bryan | df+2,1 | m, h | 12, 11 | i13, i16 | -4 | +5 | * Combo from 1st hit * Enter SWA -1 +8 r15 with b | |
| bryan | df+2,3 | m, m | 12, 20 | i13, i23 | -13 | +8 | +59a | Combo from 1st CH |
| bryan | uf+2 | m | 6 | i13 | -10 | +1 | ||
| bryan | uf+2,2 | m, m | 6, 4 | i13, i10 | -10 | +1 | * Combo from 1st hit with 7f delay * Move can be delayed 5f | |
| bryan | uf+2,2,2 | m, m, m | 6, 4, 4 | i13, ,i10 | -10 | +1s | Combo from 1st hit with 5f delay | |
| bryan | uf+2,2,2,3 | m, m, m, m | 6, 4, 4, 20 | i13, ,i22~23 | -15 | +30a (+12) | * Knee * Combo from 3rd hit with 5f delay | |
| bryan | SNE.uf+2,2,2,2 | m, m, m, m | 6, 4, 4, 9 | i13, ,i10 | -12 | -1s | * Combo from 1st hit * Consumes SNE * Chip damage on block (2) | |
| bryan | SNE.uf+2,2,2,2,2 | m, m, m, m, m | 6, 4, 4, 9, 9 | i13, ,i10 | -12 | -2s | * Combo from 1st hit * Chip damage 2 (22%) on block | |
| bryan | SNE.uf+2,2,2,2,2,3 | m, m, m, m, m, m | 6, 4, 4, 9, 9, 23 | i13, ,i22~23 | -15 | +3a | * Knee * Combo from 3rd or 4th or 5th hit ** +35a (+17) from 3rd hit ** +31a (+13) from 4th hit ** +30a (+12) from 5th hit * 9 chip damage (39%) on block | |
| bryan | f,F+2 | h | 29 | i13 | -9 | +41d (-17) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Chip damage on block (8) | |
| bryan | FC.df+2 | m | 12 | i13 | -9 | +4 | Elbow | |
| bryan | FC.df+2,1 | m, h | 12, 25 | i13, i22~23 | -8 | +34a (+8) | * Balcony Break * Combo from 1st hit with 7f delay * Input can be delayed 11f * Move can be delayed 10f | |
| bryan | SNE.f,F+1+2 | h | 36 | i13 | +5 | +33a (+7) | * Balcony Break * Consumes SNE * Can not be buffered * Chip damage 14 (40%) on block * Strong parry, parries all mid or high attacks except charge moves, throws and unlockables * On a successful parry, the attack is canceled and Bryan automatically retaliates * Unparryable with traditional parries, Asuka, Nina, etc * Parry state 2~10 | |
| bryan | SNE.f,F+1+2,P | h, m | 36, 20 | i13, i13~14 | +15g | +43d (-15) | * Balcony Break * Chip damage on block (8) * Consumes SNE * Initial attack absorbing animating takes 9 frames (pc1~9), effective startup is i22~23 * Power crush 1~14 | |
| bryan | qcb+1 | h | 22 | i13~14 | +5 | +36a (+28) | +72a (+56) | * Tornado * Balcony Break * Chip damage 6 (30%) on block |
| claudio | df+4 | m | 14 | i13 | -8 | +3 | ||
| claudio | d+1+2 | m | 28 | i13~14 | -18 | +7a (-2) | * Balcony Break * Shoulder | |
| claudio | b+3 | m | 14 | i13 | -4 | +7 | * Knee * Completely homing to SSL/SSR/SWR? | |
| claudio | b+3,n,3 | m, m | 14, 21 | i13, i24~25 | -10 | +9c | +14 | * Spike * Combo from 1st CH with 6f delay * Input can be delayed 9f * Move can be delayed 8f |
| claudio | f,f,F+2 | h | 40 | i13~16 | +6 | +24a (+19) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Transition to r51 STB without STB and Heat * Frame advantage +1a (-4) on STB gain * 8 chip damage on block * 15 chip damage on block in heat * Cannot be buffered * Low crush 3~26 * Floating state 27~29 | |
| claudio | STB.f,f,F+1+2 | h | 45 | i13~16 | +8g~+11g | +28a (+18) | * Balcony Break * 22 damage on block in heat * Consumes STB, but if in Heat, partially depletes the remaining Heat time instead * Assuming i19 startup from buffered manual input (temporary tracking score result) * Low crush 3~26 * Floating state 27~29 | |
| clive | 1+2 | m | 21 | i13 | -9 | +2 | * Heat Engager * Heat Dash +5, +43d (+35d) * Balcony Break (airborne) * Weapon * On hit regain 5 additional recoverable health | |
| clive | ws1 | m | 11 | i13~14 | -4 | +3 | +8 | * Elbow * Enter PHX -1 +6 +11 r23 with F or 4 on hit or block |
| clive | ws1,2 | m, m | 11, 19 | i13~14, i26~27 | -12 | +9 | +21a | * Balcony Break * Weapon * Combo from 1st hit with 3f delay * Combo from 1st CH with 8f delay * Input can be delayed 8f * Increases ZAN gauge by 0.40 on hit * Increases ZAN gauge by 0.14 on block |
| devil-jin | df+1 | m | 11 | i13 | -6 | +5 | +9 | |
| devil-jin | df+1,2 | m, h | 11, 20 | i13, i17 | -9 | +26a (+16) | * Balcony Break * Combo on 1st hit with 7F delay * Combo on 1st CH with 10F delay * Move can be delayed 4F | |
| devil-jin | df+1,4 | m, m | 11, 23 | i13, i20~21 | -13 | +16g | +31d (+23d) | * Balcony Break * Opponent recovers crouching on normal hit * Transition to MCR with F on hit or CH (+16g/+31d (+23d)) ** -9 on an empty MCR transition on hit * Combo on 1st CH with 10f delay * Move can be delayed 5f |
| devil-jin | df+4 | m | 10 | i13~14 | -9 | +2 | ||
| devil-jin | df+4,4 | m, m | 10, 16 | i13~14, i13~14 | -15 | -4c | * Spike * Combo from 1st hit with 11F delay * Move can be delayed 10F | |
| devil-jin | ws1 | m | 12 | i13~14 | -6 | +5 | +9 | |
| devil-jin | ws1,1 | m, h | 12, 10 | i13~14, i30~32 | +11 MCR | +16 MCR | * Strong Aerial Tailspin * Balcony Break On air hit * Weapon * Projectile (unparryable) * Combo from 1st CH with 2F delay * Interrupt with i12 from 1st block * Transition to MCR on block or hit only ** -14/-9 on an empty MCR transition * Only deals recoverable damage * 2 chip damage on block * Input delayable by 2F * Move undelayable | |
| devil-jin | ws1,2 | m, m | 12, 15 | i13~14, i22 | -11 | +6 | +10 | * Transition to MCR with F on hit or CH (+14/+17) ** -11/-8 on an empty MCR transition * Combos from 1st hit with 8F delay * Combos from 1st CH with 11F delay * Interrupt with i4 from 1st block (trade with i5) * Input can be delayed 11F * Move can be delayed 9F |
| dragunov | df+1 | m | 13 | i13 | -2 | +7 | Enter -2, -11 PGR with 3+4 (or d+3+4) | |
| dragunov | df+1,4 | m, h | 13, 23 | i13, i22~23 | -7 | +22a (+13) | +58a | * Balcony Break * Combo from 1st CH with 8f delay * Input can be delayed 12f |
| eddy | 4 | m | 10 | i13~14 | -9 | +7 | ||
| eddy | 4,4 | m, m | 10, 20 | i13~14, i30~31 | -7 | +12g | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * Combo from 1st CH with 4f delay * Input can be delayed 7f * Low crush 22~33 * Floating state 34~36 | |
| eddy | df+1 | m | 10 | i13 | -3 | +6 | ||
| eddy | df+1,3 | m, h | 10, 21 | i13, i26~27 | -7 | +22a (+5) | * Tornado * Balcony Break * Combo from 1st hit with 2f delay * Input can be delayed 10f * Move can be delayed 9f * Low crush 16~43 * Floating state 44~46 | |
| eddy | b+3 | m | 10 | i13~14 | -9 | +8 | * Knee | |
| eddy | b+3,3 | m, M | 10, 21 | i13~14, i26~28 | -15 | +33a(+23) | * Transition to RLX * Combos on 1st CH | |
| eddy | ws1 | h | 6 | i13~14 | -6 | +5 | * Elbow | |
| eddy | ws1,3 | h, M | 6, 14 | i13~14, i19~21 | -15 | +38a(+20) | * Transition to RLX * Combo from 1st hit | |
| eddy | ws1,4 | h, h | 6, 23 | i13~14, i23~25 | -7 | +8 | * Balcony Break * Strong Aerial Tailspin * Combos from 1st hit | |
| eddy | FC.4 | l | 6 | i13 | -15 | -4 | * Hits grounded up-close | |
| fahkumram | 3 | m | 11 | i13 | -9 | +2 | +9 | |
| fahkumram | 3,1 | m, h | 11, 12 | i13, i18 | -3 | +7 | * Combos from 1st hit | |
| fahkumram | 3,1,2 | m, h, h | 11, 12, 20 | i13, ,i21 | -0 | +38d (+30) | * Balcony Break * Tornado * Combos from 2nd hit CH | |
| fahkumram | 3,1,4 | m, h, m | 11, 12, 23 | i13, ,i21 | -14 | +8d (-1) | * Balcony Break * Combos from 2nd hit CH | |
| fahkumram | 3,1,d+4 | m, h, L | 11, 12, 15 | i13, ,i20 | -15 | -4 | +0d | * Shift to attack throw Murderous Sweep on counterhit * Combos from 2nd hit CH |
| fahkumram | 3,4 | m, m | 11, 18 | i13, i19 | -12 | +24g | +34d (+26) | * Knee * Wallbreak on CH * Combos from 1st hit CH * Input can be delayed by 2F |
| fahkumram | 3,4~3 | m, m | 11, 20 | i13, i18 | -7 | +9 | +37d (+29) | * Tornado * Balcony Break on CH * Effective startup i34 * Interrupt with i16 from 1st block * Interrupt with i5 from 1st hit * Combo from 1st hit CH * Can be charged |
| fahkumram | 3,4~3* | m, m | 11, 23 | i13, i36 | +9 | +70a (+54) | * Tornado * Balcony Break * Effective startup i52 * Interrupt with i34 from 1st block * Interrupt with i23 from 1st hit * Cancel to r20 FC with F at frames 20-24 (frames 36-40 from 1st attack) ** Interrupt with i39? from 1st block ** Interrupt with i28? from 1st attack * 9 chip damage on block * Powered up with GRF | |
| fahkumram | 3,4~3*~B | m, m | 11, 25 | i13, i22 | -7 | +9 | * Homing * Balcony Break * Effective startup i54 * Interrupt with i36 from 3rd block * Interrupt with i25 from 3rd hit * Input B during frames 16-24 of Tornado Maw (charged) * Move can be delayed by 8F from Tornado Maw (charged) | |
| fahkumram | 3,4~4 | m, h | 11, 20 | i13, i16 | +3 | +13g | +30a | * Homing * Balcony Break * Strong Aerial Tailspin * Effective startup i29 * Interrupt with i11 from 1st block * 6 chip damage on block * Combos from 1st hit CH * Just frame input 3,4:4; effective startup i32 ** Input 4 during frames 14~16 of 3,4 ** Interrupt with i14 from 1st block ** Interrupt with i3? from 1st hit ** 24 damage, 7 chip damage, slightly different juggle properties |
| fahkumram | df+3+4 | m,m | 8,16 | i13 | -10 | +8 | * Good right sidestep tracking | |
| fahkumram | GRF.df+3+4,3 | m,m, m | 8,16, 23 | i13, i26 | -9 | +13g | * Consumes GRF * Partially consumes remaining Heat Time * Transition to +13g RAM on hit * Combos from 1st hit * 9 chip damage on block | |
| fahkumram | ws1 | m | 12 | i13 | -4 | +4 | * Elbow | |
| fahkumram | ws1,2 | m, h | 12, 25 | i13, i18 | -9 | +20a (11) | * Heat Engager * Heat Dash +43d (+35) * Elbow * Combo from 1st hit with 9F delay * Move can be delayed by 10F * Input can be delayed by 13F | |
| feng | b+1+2 | m | 31 | i13~14 | -19 | +18a (+13) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Shoulder | |
| feng | ws1 | m | 13 | i13 | -3 | +3 | ||
| feng | ws1,2 | m, m | 13, 16 | i13, i9 | -12 | -1 | * Jail from 1st block with 6F delay * Combo from 1st hit with 6F delay * Move can be delayed by 4F * Input can be delayed by 6F | |
| feng | ws1,2,1 | m, m, m | 13, 16, 20 | i13, ,i17~18 | -14 | +12a (+3) | +32a (+24) | * Balcony Break * Jail from 1st block with 2F delay * Combo from 2nd CH with 12F delay * Move can be delayed by 15F * Input can be delayed by 16F |
| feng | ws1,3 | m, h | 13, 20 | i13, i22~23 | -6 | +4c | * Heat Engager * Heat Dash +5, +43d (+35) * Combo from 1st hit with 3F delay * Move can be delayed by 10F * Input can be delayed by 12F * Unparryable by traditional kick parries (bug?) | |
| heihachi | f+2~1 | m | 20 | i13 | -11 | +6 | * Cancel to SS with D_U | |
| heihachi | f+2~1,1+2 | m, m | 20, 24 | i13, i26 | -13 | +11a (+2) | * Balcony Break * Combo from 1st hit | |
| heihachi | df+1 | m | 10 | i13~14 | -5 | +7 | ||
| heihachi | df+1,1 | m, h | 10, 8 | i13~14, i15 | -2 | +4 | * Combo from 1st hit | |
| heihachi | df+1,2 | m, m | 10, 20 | i13~14, i21 | -13 | +3 | * Combo from 1st hit | |
| heihachi | df+1,2* | m, m | 10, 28 | i13~14, i38~39 | +1 | +32a (+11) | * Reversal Break * Balcony Break * 9 chip damage on block * recover an additional 3 health on hit or block | |
| heihachi | df+1:2* | m, m | 10, 23 | i13~14, i28~29 | -9 | +19a (+14) | * Tornado * Reversal Break * Combo from 1st hit * 9 chip damage on block * 10 chip damage on block in heat * 11 chip damage on block with perfect frame input * 12 chip damage on block with perfect frame input in heat * Restores 3 additional recoverable health on hit or block * Restores 9 additional recoverable health on hit or block with perfect frame input * 23 damage upon releasing input within the 5f window (frames 1822) * 28 damage on a perfect input release exactly on frame 17 (gold spark) | |
| heihachi | df+2 | m | 8 | i13~14 | -7 | +4 | ||
| heihachi | df+2,1 | m, m | 8, 20 | i13~14, i20~21 | -17 | +12a (+5) | * Combo from 1st hit | |
| heihachi | WAR.df+2,1 | m, m | 8, 20 | i13~14, i20~21 | -17 | +66a (+50) | * Tornado * Combo from 1st hit * Chip Damage on block | |
| heihachi | df+4 | m | 10 | i13~14 | -6 | +5 | ||
| heihachi | df+4,2 | m, m | 10, 23 | i13~14, i20 | -12 | +9a (+0) | +55a | * Balcony Break * Combo from 1st hit with 9f delay |
| heihachi | f,F+1+2 | m | 22 | i13 | -8 | +22a (+12) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Chip damage on block * Gain 1 Ultimate Count on Heat activation | |
| heihachi | ws1 | m | 17 | i13~14 | -14 | +35d (+27) | * Balcony Break | |
| hwoarang | df+1 | m | 10 | i13~14 | -1 | +6 | * Also possible during RFF | |
| hwoarang | df+1,3 | m, m | 10, 15 | i13~14, i22~23 | -2 | +6 | * Combo from 1st hit * Transition to LFS | |
| hwoarang | df+3+4 | m,h,m | 7,4,17 | i13,i14,i24~25 | -14 | +4c | * Heat Engager * Heat Dash +5, +43d (+35) * Jails * 5 chip damage on block * Also possible during RFF | |
| hwoarang | b+4 | h | 17 | i13~14 | -10 | +1 | +50a | * Transition to RFF |
| hwoarang | u+2 | h | 18 | i13~15 | -9 | +15 | * Balcony Break * Homing * Also possible during RFF * Sidesteps to the left * Wall splats | |
| hwoarang | LFS.1 | h | 6 | i13 | +5 | +7 | ||
| hwoarang | RFF.b+3 | h | 17 | i13~14 | -10 | +1 | +50a | * Sidesteps to the right |
| hwoarang | RFF.df+4 | m | 12 | i13 | -7 | +1g | +1 | * Remains in RFF * Transition to RFS with F_B_D_U (+4/+13g/+13) |
| hwoarang | RFS.2 | h | 6 | i13 | +5 | +7 | * Transition to RFF * Links to RFF.2 extensions | |
| jack-8 | df+3+4 | m | 28 | i13 | -23 | +10a (+1) | * Balcony Break * Shoulder | |
| jack-8 | b+4 | m | 16 | i13 | -13 | -2 | -2s | * Knee |
| jack-8 | b+4,4 | m, M | 16, 21 | i13, i30 | -4c | +3d | * Combo from 1st CH * When comboing from 1st CH: ** Floor Break ** -8d on hit * Interrupt with i10 from 1st block | |
| jin | 4 | h | 15 | i13~14 | -9 | +10g | +13c | * Homing * Balcony Break |
| jin | 1+2 | m,m,m | 4,4,16 | i13 i8 i12 | -14 | +12a (+3) | * Balcony Break * Heat Engager * Heat Dash +43a (+35), +5 | |
| jin | df+1 | m | 10 | i13~14 | -3 | +4 | +6 | |
| jin | df+1,4 | m, h | 10, 18 | i13~14, i18~21 | -9 | +10g | +17a (+8) | * Balcony Break * Combo from 1st hit with 6f delay * Input can be delayed 10f * Move can be delayed 9f |
| jin | df+1,4~4 | m, m | 10, 24 | i13~14, i20 | -12 | +10a (+1) | * Balcony Break | |
| jin | ws1 | m | 7 | i13~i14 | -6 | +5 | ||
| jin | ws1,2 | m, m | 7, 19 | i13~i14, i19~20 | -8 | +3c | * Spike * Combo from 1st hit with 1f delay * Combo from 1st CH with 10f delay * Input can be delayed 13f * Enter ZEN -9 +2c r27 with F | |
| jin | ws1,3 | m, h | 7, 8 | i13~i14, i14 | -6 | +4 | * Jail from 1st attack * Transition to r25 backdash with B | |
| jin | ws1,3,2 | m, h, m | 7, 8, 4 | i13~i14, ,i18 | -11 | -6 | * Combo from 1st hit * Jail from 1st block | |
| jin | ws1,3,2,1 | m, h, m, m | 7, 8, 4, 3 | i13~i14, ,i10 | -11 | +3 | * Combo from 1st hit * Jail from 1st block | |
| jin | ws1,3,2,1,4 | m, h, m, m, l | 7, 8, 4, 3, 5 | i13~i14, ,i20~21 | -31 | +8 | Combo from 1st hit | |
| jin | ws1,3,2,1,4,2 | m, h, m, m, l, M | 7, 8, 4, 3, 5, 10 | i13~i14, ,i31~32 | -16 | -8 | * Combo from 1st hit * Spike * Low crush 8~28 * Floating state 29~31 | |
| jin | ws1,3~3 | m, m | 7, 20 | i13~i14, i23~i24 | +6 | +13c | * Spike * Enter Breaking Step +2 +9c with DF * +16a on BT hit | |
| jun | H.2+3 | m,m | 20,30 | i13 i32~75 | -6~+37g | +21a~+64a (-5~+38) | * Heat Smash * Balcony Break * Restores 32 recoverable on hit (16 on block) * 10 chip damage on block * Gain 8 Kazama Essence on normal hit and 6 on block or airborne hit | |
| jun | 1+2 | m | 26 | i13 | -12 | +28a | * Balcony Break * Heat Engager * Heat Dash +5, +43d (+35) * Gain 10 Kazama Essence on Heat activation | |
| jun | df+1 | m | 10 | i13~14 | -3 | +8 | ||
| jun | df+1,1 | m, m | 10, 17 | i13~14, i24~25 | -11 | +2 | +13g | * Combo from 1st hit * Interrupt with i5 from 1st block |
| jun | df+1,2 | m, h | 10, 12 | i13~14, i22~23 | -4 | +6 | +11 | * Combo from 1st hit * Interrupt with i4 from 1st block |
| jun | b+4 | m | 14 | i13~14 | -7 | +5 | Knee | |
| jun | b+4,2 | m, M | 14, 17 | i13~14, i22~23 | -13 | +5 | +28a (+18) | Combo from 1st hit with 8f delay |
| jun | ws2 | m | 12 | i13~14 | -8 | +5 | +32a | Hits grounded up-close only |
| jun | ws2,1 | m, m | 12, 20 | i13~14, i22~23 | -12 | +19a (10) | * Balcony Break * Combo from 1st hit | |
| jun | IZU.1 | h | 7 | i13~14 | -7 | +4 | Enter GEN -6, +5 r18 with F Enter MIA -6, +5 r18 with B | |
| jun | IZU.1,1 | h, h | 7, 26 | i13~14, i23~24 | -4 | +30a (+20) | * Balcony Break * Tornado * Combo from 1st hit with 6f delay * Restores 1 health on hit * Restores 1 additional recoverable on hit * Non-limb attack, unparryable by Asuka, Nina, etc * Gain 6 Kazama Essence on normal hit and 5 on airborne hit | |
| jun | IZU.1,2 | h, m | 7, 20 | i13~14, i24 | -13 | +6a | +15a | * Spike * Combo from 1st hit with 5f delay * Input can be delayed 6f |
| kazuya | df+4 | m | 10 | i13~14 | -9 | +2 | ||
| kazuya | df+4,4 | m, m | 10, 16 | i13~14, i15~16 | -15 | +0c | * Spike * Combo from 1st hit with 11?f delay * Move can be delayed 10?f | |
| kazuya | db+1 | m | 7 | i13 | -10 | +0 | ||
| kazuya | db+1,2 | m, M,M | 7, 8,15 | i13, i20 | -19 | +9a (-8) | * Heat Engager * Heat Dash +35a (+27a) on hit, +5 on block * Balcony Break * Recovers 60F of remaining Heat time on normal hit during Heat * 4 chip damage on block * Combo from 1st hit with 2F delay * Move cannot be delayed * Input can be delayed by 2F | |
| kazuya | ws1 | m | 10 | i13 | -5 | +5 | ||
| kazuya | ws1,2 | m, m | 10, 12 | i13, i22 | -12 | +73a(+57) | * Tornado * Combo from 1st hit | |
| kazuya | ws1+2 | m | 25 | i13 | -9 | +8 | +24a | |
| king | 4 | h | 20 | i13 | -5 | +6 | +31a | * Knocks down on CH for dash OTG throw. |
| king | df+2 | m | 12 | i13 | -6 | +4s | * Forces standing on hit. | |
| king | df+2,1 | m, h | 12, 15 | i13, i20~21 | -4 | +24a | * Combo from 1st CH with 13F delay * Move can be delayed by 13F | |
| king | BT.3 | M | 18 | i13~14 | -13 | +9s | +50d | * Tornado * Hits OTG. Forces standing on normal hit. * Crumple on CH for full combo. |
| king | BT.3:1+2 | M, t | 18, 20 | i13~14, | +0d | * Floor Break * Throw when hit standing in front close range. * Just frame input. | ||
| king | ss2+4 | t | 15 / 20 | i13 | -3 | +0d / +1d | * Homing * 2 throw break (except from behind). * RSSB2 from side/behind, RSSB1 from front, doesn't change to left/right/behind throw. * Opponent recovers in FUFT. * Throw can be canceled by input b/db. | |
| kuma | H.2+3 | M,M | 51 | i13~15, i45 | 0 | +33a (+23) | * Heat Smash * Balcony Break * 10 chip damage * Transition to attack throw on 1st hit * +20a (+10) 45dmg on 2nd hit if 1st hit misses | |
| kuma | 1+2 | m | 25 | i13~14 | -13 | +18g | * Balcony Break * Heat Engager * Forces crouch on hit | |
| kuma | ws1 | m | 13 | i13~15 | -11 | +2 | +7 | |
| kuma | ws1,2 | m, m | 13, 20 | i13~15, i18~19 | -13 | +6 (+20g) | +18cg | * Combo from 1st hit * Hold 2 to power up, up to 2 charge levels * Transition to HBS with input D or 3+4 * Tornado * Wall Crush +20g on hit * Balcony Break on CH |
| kuma | ws1,2* | m, m | 13, 28 | i13~15, i33 | -12 | +18cg | +31a (-2) | * Combo from 1st CH * Heat skips to Level 2 charge * Transition to HBS with input D or 3+4 (-12/+18cg/+34a (-2)) * Balcony Break * Tornado |
| kuma | ws1,2** | m, m | 13, 38 | i13~15, i44 | +3 | +27a (-9) | * Transition to HBS with input D or 3+4 * Balcony Break * Tornado * Reversal Break * chip damage on block * Heat reduces charge length (consumes partial Heat time) | |
| lars | f+1 | h | 10 | i13 | -5 | +6 | ||
| lars | f+1,2 | h, m | 10, 11 | i13, i12 | -5 | +6 | * Transition to SEN * Combo from 1st hit with 1F delay * Input can be delayed by 1F * Jails from 1st block * Transition to standing with B (-8/+3) | |
| lars | f+1,2,3 | h, m, m | 10, 11, 20 | i13, ,i24 | -5 | +22c | +49a | * Balcony Break * Combo from 2nd hit CH * Transition to DEN * Cancel DEN and transition to standing with input B (-12/+41d (-17)/+42a) * Forces tech backroll on hit ** Opponent recovers crouching |
| lars | f+1+4 | m | 28 | i13~14 | -18 | +18 (+8) | * Balcony Break * Shoulder | |
| lars | df+1 | m | 12 | i13 | -3 | +5 | ||
| lars | df+1,1 | m, h | 12, 12 | i13, i21 | -6 | +6 | * Combo from 1st hit with 1F delay * Input can be delayed by 1F * Transition to r19? DEN with D (-2/+10) | |
| lars | df+1,1,3 | m, h, m | 12, 12, 25 | i13, ,i25~26 | -12 | +16d | * Balcony Break * Combo from 2nd CH with 9F delay * Move can be delayed by 10F * Input can be delayed by 14F | |
| lars | df+1,3 | m, m | 12, 20 | i13, i24 | -12 | +13a (+4) | * Balcony Break * Combo from 1st CH with 1F delay * Input can be delayed by 1F | |
| lars | ws2 | m | 13 | i13~14 | -8 | +3 | * Transition to DEN with D (-12/-1) ** Retreats during stance transition * Transition to SEN with F (-5/+6) | |
| lars | ws2,1 | m, m | 13, 17 | i13~14, i23~24 | -12 | +2c | +4d | * Combo from 1st hit |
| lars | ws2,3 | m, h | 13, 20 | i13~14, i20 | -15 | -3 | * Combo from 1st hit * Transition to LEN with D (-11/+6) | |
| lars | SEN.3+4 | m,m | 22 (11) | i13~14,i18~19 | +0c | +22d (-13) | * Spike * 6 chip damage on block * Low crush 7~ | |
| law | 4 | h | 15 | i13 | -9 | +7 | ||
| law | 4,3 | h, h | 15, 12 | i13, i18 | -8 | +1 | +23a | * Combos from 1st hit * Transition to DSS with F ** (+7 oB, +16g, +38a (+31)) ** DSS allows full combo off of Magic 4 |
| law | 4,3,4 | h, h, h | 15, 12, 14 | i13, ,i20 | -6 | -1 | +31a (+24) | * Combos off of 1st hit CH * Transition to DSS with F ** (+7 oB, +12g, +44a (+37)) ** DSS allows full combo off of Magic 4 |
| law | 4,u+3 | h, m | 15, 23 | i13, i33 | -1 | +30a (+13) | Combos off of 1st hit CH * Low crush 23~ | |
| law | df+1 | m | 10 | i13 | -1 | +5 | First hit of Law's 10 String | |
| law | df+1,2 | m, h | 10, 24 | i13, i20~21 | -8 | +9 | * Weapon * Balcony Break * Strong Aerial Tailspin * Combos from 1st hit * Powered up in Heat | |
| law | df+1,3 | m, l | 10, 6 | i13, i20 | -16 | -5 | Combos from 1st hit | |
| law | df+1,3,2 | m, l, m | 10, 6, 6 | i13, ,i28 | -12 | -1 | Combos from 1st hit | |
| law | H.df+1,2 | m, h | 10, 27 | i13, i20~21 | -5 | +16a (+7) | * Weapon * Balcony Break * Strong Aerial Tailspin * Combos from 1st hit * Consumes 180F of remaining Heat Time * Restores 60F of remaining Heat Time on hit | |
| law | df+4 | m | 15 | i13 | -8 | +3 | ||
| law | df+4,3 | m, m | 15, 23 | i13, i29~31 | -14 | +68a (+52) | * Tornado * Combos from 1st hit CH * Low crush 14~ | |
| law | ws1 | m | 10 | i13 | -7 | -1 | * Transition to DSS with F ** (-5 oB, +1 oH) | |
| law | ws1,2 | m, h | 10, 25 | i13, i16 | -9 | +14c | * Balcony Break * Delayable * Forces tech backroll on hit | |
| lee | f+1+2 | h,h | 12,20 | i13 | -13 | +18a (+9) | Balcony Break | |
| lee | df+1 | m | 10 | i13 | -1 | +5 | ||
| lee | df+1,2 | m, h | 10, 5 | i13, i20 | -10 | +1 | * Combo from 1st hit with 2F delay * Move cannot be delayed | |
| lee | df+1,2,2 | m, h, h | 10, 5, 6 | i13, ,i22 | -18 | -7 | * Combo from 1st hit | |
| lee | df+1,2,2,1 | m, h, h, h | 10, 5, 6, 5 | i13, ,i13 | -10 | +1 | * Combo from 3rd CH | |
| lee | df+1,2,2,1,3 | m, h, h, h, h | 10, 5, 6, 5, 7 | i13, ,i22~23 | -26~-25 | -15~-14 | * Combo from 4th hit | |
| lee | df+1,2,2,1,3,3 | m, h, h, h, h, L | 10, 5, 6, 5, 7, 6 | i13, ,i24 | -25 | -14 | * Combo from 5th CH | |
| lee | df+4 | m | 14 | i13-14 | -9 | +5 | Transition to -9, +5 HMS with 3 | |
| lee | df+4,4 | m, h | 14, 22 | i13-14, i22-23 | -9 | +10g | * Heat Engager * Heat Dash +5, +34d * Combo from 1st hit with 7F delay | |
| lee | ws1 | m | 12 | i13 | -2 | +8 | * Automatically transitions to HMS on hit or block | |
| lee | ws1,2 | m, h | 12, 17 | i13, i20 | -7 | +2 | +7 | *Transition to -3, +6, +12 MS with F |
| lee | ws1,4 | m, h | 12, 20 | i13, i20 | -5 | +4 | *Transition to -8, +1 HMS with 3 | |
| lee | FC.3 | l | 10 | i13 | -17 | -6 | * * High crush | |
| leo | df+1 | m | 13 | i13~14 | -1~0 | +7 | ||
| leo | df+1,2 | m, h | 13, 20 | i13~14, i18 | -6 | +9d | +34d (+26) | * Tornado * Balcony Break * Combo from 1st CH with 7?F delay * Move can be delayed 8?F |
| leo | df+4 | m | 14 | i13 | -6 | +5 | ||
| leo | uf+1 | h | 8 | i13 | -1 | +6 | ||
| leo | uf+1,1 | h, m | 8, 17 | i13, i19~20 | -6~-5 | +2 | +22a (+5) | * Tornado * Balcony Break ** CH only ** Doesn't Balcony Break on airborne |
| leo | uf+1,2 | h, m | 8, 25 | i13, i20~21 | -14~-13 | +37d (-21) | Balcony Break * Combo from 1st hit * Gain LTG +22g on hit with 1+2 | |
| leo | ws3 | M | 9 | i13~14 | -6~-5 | +5 | Alternate input CD.3 | |
| leo | ws3,1 | M, m | 9, 9 | i13~14, i21 | -10 | +3 | * Combo from 1st hit * Enter BOK -4 +9 with d * Alternate input CD.3,1 | |
| leo | ws3,1,2 | M, m, h | 9, 9, 20 | i13~14, ,i24~25 | -9~-8 | +6d | +31d (+23) | * Combo from 1st CH or 2nd CH * Alternate input CD.3,1,2 |
| leo | ws1+2 | m | 25 | i13~15 | -14~-12 | +22g | * Gain LTG +3 on hit with 1+2 * Alternate input CD.1+2 | |
| leo | BOK.1 | m | 14 | i13 | -4 | +9 | * High crush 0~12 | |
| leo | BOK.1,2 | m, m | 14, 20 | i13, i17~18 | -14~-13 | +72 (+56) | * Tornado * Combo from 1st hit | |
| leo | KNK.2 | h | 20 | i13~14 | -4 | +22a (+13) | +58a | * Balcony Break |
| leroy | df+1 | m | 10 | i13~14 | -6 | +5 | ||
| leroy | df+1,4 | m, m | 10, 16 | i13~14, i18 | -9 | +3 | * Transition to HRM * Combo from 1st hit | |
| leroy | df+1,1+2 | m, h | 10, 9 | i13~14, i14 | -2 | +4 | * Power up during Heat (partially uses remaining Heat time) * Combo from 1st hit | |
| leroy | df+1,1+2,2 | m, h, m | 10, 9, 17 | i13~14, ,i24 | -10 | +3 | +33d (-25) | * Partially restores remaining Heat time when successful during Heat * Combos from 1st hit CH * Parry state 4~12 |
| leroy | df+4 | m | 14 | i13 | -6 | +6 | Transition to HRM | |
| leroy | df+4,3 | m, m | 14, 14 | i13, i20~21 | -9 | +7 | +37d (+29) | * Knee * Combo from 1st hit CH with 7?F delay * Move can be delayed by 3?F * Input can be delayed by 7?F * Interrupt with i3 from 1st block |
| leroy | b+1 | h | 17 | i13 | -6 | +5 | Shifts to throw "Knee Snap" on front grounded CH | |
| leroy | CH b+1 | h,th | 20,25 | i13 | +0d | |||
| leroy | P:b+2,1 | m | 40 | i13 | +29a | * Alternate input: P:b+2,2 * power up during Heat (partially uses remaining Heat time) | ||
| leroy | ws1 | m | 14 | i13~14 | -7 | +3 | Elbow | |
| leroy | ws1,4 | m, m | 14, 16 | i13~14, i21 | -9 | +3 | * Transition to HRM * Combos from 1st hit | |
| leroy | P.b+2,1 | m | 35 | i13 | +21g | * Balcony Break * Alternate input: P.b+2,2 * power up during Heat (partially uses remaining Heat time) | ||
| lidia | H.f,F+2 | m | 22 | i13 | +5 | +17 | * Reversal Break * Transition to HRS on hit or block only * Partially uses remaining Heat time * Input H.f,f,F+2 to power up | |
| lidia | H.f,f,F+1 | h | 37 | i13~15 | +5 | +31a (+23) | * Tornado * Balcony Break * Transition to HAE on hit or block only * Cancel HAE transition with B * Partially uses remaining Heat time | |
| lidia | 4 | h | 14 | i13 | -8 | +1 | ||
| lidia | 4,3 | h, m | 14, 20 | i13, i29~30 | -14 | +27a | * Balcony Break * Combo from 1st CH * Low crush 20~36 * Floating state 37~45 | |
| lidia | df+1 | m | 13 | i13 | -5 | +2 | ||
| lidia | df+1,2 | m, h | 13, 10 | i13, i16~17 | -4 | +4 | Combo from 1st hit with 1f delay | |
| lidia | df+1,3 | m, m | 13, 17 | i13, i23 | -13 | +10a (+1) | +55a | * Balcony Break * Combo from 1st CH with 3f delay * Input can be delayed 6f * Move can be delayed 5f |
| lidia | b+2 | h | 14 | i13 | -9 | +1 | ||
| lidia | b+2,3 | h, m | 14, 14 | i13, i22 | -10 | +6 | +63a | * Knee * Combo from 1st hit with 7f delay * Input 3 on frames 12~14 to add 3 damage |
| lidia | f,F+2 | m | 20 | i13 | +5 | +15g | +17 | * Transition to HRS on hit or block only * Input f,f,F+2 to power up |
| lidia | f,f,F+1 | h | 24 | i13~15 | +6 | +24a (+19) | * Tornado * Balcony Break * 7 Chip damage on block | |
| lidia | ws1 | m | 12 | i13~14 | -3 | +4 | ||
| lidia | ws1,2 | m, h | 12, 18 | i13~14, i21~22 | +0 | +11 | * Combo from 1st hit with 1f delay * Transition to CAT on hit or block only | |
| lidia | ws1,4 | m, m | 12, 20 | i13~14, i21~22 | -13 | +21a (+16) | * Balcony Break * Knee * Combo from 1st hit with 1f delay | |
| lidia | CAT.3 | h | 20 | i13~14 | -4 | +11g | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break | |
| lidia | HAE.2 | m,m | 10,26/30/34 | i13, i20~21 | +6 | +14a | * Balcony Break * 7/11/12 chip damage on block * Power up based on Heaven and Earth level * +35a (-1) on hit with HAE level 3 * 2nd hit available on hit or block only | |
| lili | df+1 | m | 10 | i13 | -1 | +8 | ||
| lili | df+4 | m | 12 | i13~14 | -8 | -2 | +5 | * Knee |
| lili | df+4,4 | m, L | 12, 23 | i13~14, i20~21 | -13 | -2 | +8 | * Floor Break * Combo from 1st hit with 9f delay * Input can be delayed 13f * Move can be delayed 8f |
| lili | b+2 | h | 15 | i13 | -11 | +0 | ||
| lili | b+2,1 | h, m | 15, 13 | i13, i20~21 | -4 | +7 | +9 | * Elbow * Combo from 1st hit with 10f delay * Move can be delayed 12f * Enter BT -4 +7 +9 r22 with B * Enter DEW -4 +7 +9 r22 with F |
| lili | b+2,1,1+2 | h, m, m | 15, 13, 27 | i13, ,i23~24 | -12 | +20a (+10) | * Balcony Break * Combo from 2nd CH with 7f delay * Input can be delayed 7f * Move can be delayed 6f | |
| lili | f,f,F+1+2 | h,h | 9,16 | i13~14 i7~8 | +4 | +33d | * Strong Aerial Tailspin * Balcony Break * Chip damage on block [4] | |
| lili | ws1 | m | 10 | i13~14 | -11 | +0 | ||
| lili | ws1,2 | m, h | 10, 16 | i13~14, i22~23 | -3 | +8 | * Combo from 1st hit with 1f delay * Move cannot be delayed * Enter DEW -1 +10g~+11g +10~11 r19 with F | |
| lili | ws1,2,4 | m, h, L | 10, 16, 20 | i13~14, ,i22~23 | -14 | +12a | +43a | * Combo from 2nd CH with 7f delay * Input can be delayed 11f * Move can be delayed 10f * High crush 13~51 |
| lili | BT.1+2 | m,m | 5,20 | i13~14 i3~4 | -11c | +16a | * Floor Break | |
| miary-zo | 3 | m | 12 | i13~14 | -9 | +5 | ||
| miary-zo | 3,1 | m, m | 12, 10 | i13~14, i18~19 | -10 | +1 | * Jail from 1st attack * Enter MOR -7 +4 r25 with F | |
| miary-zo | 3,1,2 | m, m, m | 12, 10, 22 | i13~14, ,i16~18 | -14 | +28a (+13) | * Combo from 2nd CH with 11f delay * Jail from 1st block * Input can be delayed 11f * Move can be delayed 9f | |
| miary-zo | 3,2 | m, h | 12, 20 | i13~14, i26~28 | -6 | +24a (+14) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st hit with 5f delay * Move can be delayed 5f * Chip damage on block * Low crush 14~31 * Floating state 32~34 | |
| miary-zo | df+1 | m | 10 | i13 | -2 | +5 | ||
| miary-zo | df+1,1 | m, h | 10, 17 | i13, i19 | -3 | +5 | * Combo from 1st hit with 2f delay * Input can be delayed 2f * Move cannot be delayed * Enter MOR +0 +8 r22 with F | |
| miary-zo | df+1,1,2 | m, h, M | 10, 17, 20 | i13, ,i30 | -12 | +5a | +50a | * Spike * Weapon * Input can be delayed 1f * Move cannot be delayed * Chip damage on block |
| miary-zo | df+1,1,1+2 | m, h, M | 10, 17, 23 | i13, ,i27~28 | -17 | +35a (+25) | * Tornado * Weapon * Input can be delayed 1f * Move cannot be delayed * Chip damage on block * Recovers 3f faster on hit * High crush 17~26 | |
| miary-zo | df+1,4 | m, m | 10, 17 | i13, i18~19 | -13 | +6 | +35a (+25) | * Knee * Combo from 1st hit with 7f delay * Input can be delayed 9f * Move can be delayed 5f * Transition to BAO +6 r24 automatically on hit only * Cancel BAO transition -13 -6 +23a (+13) r36 with B * Low crush 11~34 * Floating state 35~37 |
| miary-zo | b+2 | h | 10 | i13 | -12 | +0 | * Homing | |
| miary-zo | b+2,3 | h, h | 10, 16 | i13, i18~19 | -9 | +2 | * Combos from 1st hit * Jails from 1st hit * Enter MOR -6 +5 r28 with F | |
| miary-zo | b+2,3,2 | h, h, h,h,h | 10, 16, 5,8,12 | i13, ,i27~29 i4~5 i5~6 | -6 | +21d | * Balcony Break * Weapon * Jail from 3rd attack * Chip damage on block | |
| miary-zo | ws1 | m | 12 | i13~14 | -8 | +7 | ||
| miary-zo | ws1,4 | m, m | 12, 20 | i13~14, i20 | -13 | +18a (+9) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st hit with 9f delay * Move can be delayed 9f | |
| miary-zo | BAO.1 | h | 12 | i13~14 | +4 | +9 | * Low crush 1~80 | |
| miary-zo | BAO.1,4 | h, m,m | 12, 5,20 | i13~14, i25~26 i7~8 | -5 | +24d | * Balcony Break * Floor Break * Combo from 1st hit with 1f delay * Input can be delayed 1f * Move cannot be delayed * 6 chip damage on block * Low crush 1~31 * Floating state 32~34 | |
| miary-zo | MOR.1 | m | 14 | i13 | -4 | +8 | * Good SSR tracking | |
| miary-zo | MOR.1,2 | m, h,h,h | 14, 5,8,12 | i13, i21~23 i4~5 i5~6 | -3 | +24d | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Weapon * Combo from 1st hit with 10f delay * Input can be delayed 10f * Move can be delayed 7f * Jail from 2nd attack * Chip damage on block | |
| miary-zo | MOR.1,4 | m, m | 14, 20 | i13, i22~23 | -13 | +6 | +35a (+25) | * Knee * Combo from 1st hit with 10f delay * Input can be delayed 10f * Move can be delayed 7f * Transition to BAO +6 r24 automatically on hit only * Cancel BAO transition -13 -6 r36 with B * Low crush 15~38 * Floating state 39~41 |
| nina | H.ws1,1+2 | m,h,h,h,h | 17,6,6,6,10 | i13~14,i25 i35 i39 i42 | -2 | +29a (+3) | * Balcony Break * Weapon * Combo from 1st hit * Jails from 2nd hit * Chip damage on block * Partially uses remaining Heat time | |
| nina | f+2 | h | 12 | i13 | -3 | +8 | ||
| nina | f+2,1 | h, m | 12, 12 | i13, i19~20 | -13 | -6s | * Combo from 1st CH with 9f delay | |
| nina | f+2,1,3 | h, m, M | 12, 12, 20 | i13, ,i27~29 | -15~-13 | +27a | * Tornado * Combo from 2nd hit with 2f delay * Combo from 1st CH * Input can be delayed 19f * Move can be delayed 18f * Low crush 26~40 * Floating state 41~43 | |
| nina | f+2,1,4 | h, m, h | 12, 12, 22 | i13, ,i25~27 | -3~-1 | +23a (+14) | +40a | * Balcony Break * Combo from 2nd hit with 4f delay * Combo from 1st CH * Input can be delayed 19f * Move can be delayed 18f |
| nina | df+1 | m | 10 | i13~14 | -1 | +5 | ||
| nina | df+1,2 | m, h | 10, 10 | i13~14, i16 | -5 | +2 | +9 | * Jail from 1st attack with 1f delay * Enter SS -1 +6 +13 with D_U * Enter CD +0 +7 +14 with F * Links to 1 jab extensions |
| nina | ws1 | m | 17 | i13~14 | -6 | +5 | ||
| nina | ws1,4 | m, m | 17, 20 | i13~14, i34~35 | -3c | +21d | * Spike * Move can be delayed 3f | |
| nina | ws1,1+2 | m, h,h,h | 17, 6,6,6 | i13~14, i25 i5 i5 | -9 | +34a (-24) | * Balcony Break * Weapon * Jail from 2nd attack * Chip damage on block * Powered up in heat | |
| nina | ws3 | m,t | 15 | i13 | -13 | +0d | * Knee * Transition to Triple Slaps chain throw automatically on standing front hit * Throw is unbreakable, rest of the chain throw is breakable | |
| nina | SS.2 | m | 15 | i13~14 | -14 | +33a (+23) | ||
| nina | f+1+3 | t | 15 | i13 | -2 | +1d | * Throw break 1 * Alternate input: qcf+1+3 | |
| nina | f+2+4 | t | 15 | i13 | -2 | +0 | * Throw break 2 * Alternate input: qcf+2+4 | |
| panda | 1+2 | m | 25 | i13~14 | -13 | +18g | * Balcony Break * Heat Engager * Forces crouch on hit | |
| panda | ws1 | m | 13 | i13~15 | -11 | +2 | +7 |