mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
raven2h9i10-1+8
raven2,3h, l9, 10i10, i22-13-2
Combo from 1st hit
* High crush 6~
raven2,4h, h9, 16i10, i18~19-8~-7+8
* Wall Crush +16g on hit, +18g on hit when transitioning into CD
* Transition to +8 BT on hit with B
* Transition to +8 FC on hit with D
* Transition to +10 CD on hit with F
ravend+1sl5i10-5+6
* Can recover standing with f
* High crush 4~
ravenFC.1sl5i10-5+6
Can recover standing with f
* High crush 1~
ravenBT.2h9i10+0+7
ravenBT.2,1h, h9, 10i10, i14-1+3
* Combo from 1st hit
* Can transition to r36 BT with B
* Can transition to t31 r18 +3/+7 CD with F
* Jails
ravenBT.2,2h, m9, 12i10, i21~22-9~-8+2~+3
* Combo from 1st CH
* Can shift to t45 r25 SZN at -7~-6/+8~+9 with input 3+4 or D
ravenBT.2,2,1h, m, sm9, 12, 24i10, ,i18~19-13+2a (-7)
* Balcony Break
* Available only on hit or block
* Combo from 2nd hit
* Combo from 1st CH
ravenH.BT.2,2,1h, m, sm,sm9, 12, 24,30i10, ,i18~19, i39~47-3+2a (-7)
* Balcony Break
* Combo from 1st hit
* Available only on hit or block
* Recover Heat on hit
ravenBT.3h10i10-11+0
ravenBT.3,4h, m10, 17i10, i28~30+0~+2+1~+3+11g~+13g
* Combo from 1st hit with 2f delay
* Input can be delayed 6f
* Move can be delayed 5f
* Forces crouch on CH
ravenBT.3,4,3h, m, M10, 17, 22i10, ,i27~30-6~-3+18a
Same move as (df+4,4),3
* Low crush 1~27
* Floating state 28~30
ravenBT.3,4,4h, m, M10, 17, 21i10, ,i32~34-9~-8+5a
* Spike
* Combo from 2nd CH
* Low crush 12~31
* Floating state 32~34
ravenBT.3,4,4,Fh, m, M10, 17, 21i10, ,-36
* Will phase through opponent up-close
* While vanished, Raven has no hurtbox
* Low crush 18~49
* Floating state 50~52
ravenBT.d+1sl5i10-5+6
* High crush 1~
reina1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
reina1,1h, h5, 6i10, i15-1+8
Jail from 1st attack with 2f delay
reina1,1,2h, h, m5, 6, 12i10, ,i13-17+11
* Combo from 1st hit with 11f delay
* Hit-confirmable from 1st hit
* Cancel transition with input B, frame advantage +2
* Wall Crush +23g on hit, +14g without transition
* Transition to SEN on hit only
* knockdown if hit in backturn
reina1,2h, h5, 6i10, i10-3+8
* Jail from 1st block with 4F delay
* Combo from 1st hit with 4F delay
reina1,2,2h, h, h5, 6, 14i10, ,i17-14+0
* Jail from 2nd block with 2F delay
* Combo from 2nd hit with 2F delay
* Combo from 2nd CH with 3F delay
* Move can be delayed by 1F
* Input can be delayed by 3F
* Transition to UNS (-7/+7) with u_d
reina1,2,3h, h, m5, 6, 10i10, ,i21~22-10+1
* Knee
* Combo from 2nd CH with 3f delay
* Input can be delayed 3f
* Move can be delayed 2f
reina1,2,3,4h, h, m, h5, 6, 10, 21i10, ,i22~23-4+21a (+12)
* Strong Aerial Tailspin
* CH-confirmable from 2nd CH
* Combo from 3rd hit with 5f delay
* Input can be delayed 10f
* Move can be delayed 8f
* Interrupt with i5 from 3rd block
reinad+1sl5i10-5+6
* Returns to standing when input F
* High crush 4~
shaheen1h5i10+1+8
shaheen1,2h, h5, 9i10, i12-3+8
shaheen1,2,2h, h, m5, 9, 17i10, ,i20~21-11+3+58a
* Combo from 1st CH with 10F delay
* Combo from 2nd CH with 10F delay
* Move can be delayed by 10F
* Input can be delayed by 12F
* Cancel to SNK (-13/-2) with DF
shaheen1,2,3h, h, h5, 9, 18i10, ,i20-8+3
* Transition to -1, +10 SNK with DF
* Combo from 1st CH with 7F delay
* Move can be delayed by 5F
* Input can be delayed by 7F
shaheen1,2,4h, h, m5, 9, 20i10, ,i24~26-13+33a (+18)
* Tornado
* Combo from 1st or 2nd CH with 2F delay
* Move cannot be delayed
* Input can be delayed by 2F
shaheen2h10i10+0+6
shaheen2,1h, m10, 7i10, i17~18-4+2
* Combo from 1st hit
shaheen2,3h, h10, 13i10, i20-8+3
* Transition to -1, +10 SNK with DF
* Combo from 1st hit with 2F delay
* Move cannot be delayed
* Input can be delayed by 2F
steve1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
steve1,1h, h5, 7i10, i15-3+3
* Combo from 1st hit with 4F delay
* Jails from 1st block with 2F delay
* Move can be delayed by 4F
* Transition to LWV with 3 (-6/+0)
* Transition to RWV with 4 (-6/+0)
* Transition to SWY with b+3_4 (-6/+0)
* Transition to r20? DCK with f+3_4 (-2/+4)
** r22? DCK FC cancel?
steve1,1,2h, h, h5, 7, 13i10, ,i13-14-7+4
* Combo from 1st hit with 3F delay
* Jail from 1st block with 3F delay
* Move can be delayed by 3F
* Transition to LWV with 3 (-5/+6)
* Transition to RWV with 4 (-5/+6)
* Transition to SWY with b+3_4 (-5/+6)
* Transition to r20? DCK with f+3_4 (-3/+8)
** r22? DCK FC cancel?
steve1,1,d+1h, h, m5, 7, 15i10, ,i25-6+0+5
* Transition to r18? FLK with b (+0/+6/+11)
** r18? FLK FC cancel?
* Move can be delayed by 3F
steve1,2h, h5, 10i10, i10-3+8
* Combo from 1st hit
* Jail from 1st block
* Transition to LWV with 3 (-4/+7)
* Transition to RWV with 4 (-4/+7)
* Transition to SWY with b+3_4 (-4/+7)
* Transition to r20? DCK with f+3_4 (-2/+9)
** r22? DCK FC cancel?
steve1,2,1h, h, h5, 10, 15i10, ,i14-3+3
* Combo from 1st CH or 2nd CH
* Jail from 1st block
* Transition to r19? PAB with f (-2/+4)
* Transition to r18? FLK with b (-1/+5)
** r18? PAB/FLK FC cancel?
steve1,2,1,2h, h, h, m5, 10, 15, 15i10, ,i18-19-10+16a (+7)
* Balcony Break
* Combo from 3rd CH
* Transition to LWV with 3 (-6/+20a (+11))
* Transition to RWV with 4 (-6/+20a (+11))
* Transition to SWY with b+3_4 (-6/+20a (+11))
* Transition to r20? DCK with f+3_4 (-4/+22a (+13))
** r22? DCK FC cancel?
steve1,2,1,d+2h, h, h, l5, 10, 15, 19i10, ,i26-27-12+1c+14d
* Transition to r30 FC with d_db
* High crush 10~
steve1,d+1h, m5, 15i10, i25-6+0+5
* Transition to r18? FLK with b (+0/+6/+11)
** r18? FLK FC cancel?
* Move can be delayed by 3F
stevedb+1sl5i10-5+6
* Transition to standing with f
* High crush 4~
steveSWY.1+2thi10~15-2+1 / +10~17wc
* 3 damage on wall crush
* +10 when opponent hits the wall, if the throw is successful
* Frame advantage on wall crush increases up to +17 the further the opponent is from the wall
* Throw break 1+2
* 10F throw break window for NH and CH SWY.1+2
steveSWY.1+2~bthi10~15-2+1 / +13~23?wc
* 3 damage on wall crush
* +13 when opponent hits the wall after being rotated by < 90 degrees
* +17 when opponent hits the wall after being rotated by > 90 degrees
* +23? when opponent hits the wall after being rotated by 180 degrees?
* Frame advantage on wall crush increases up to +23? the further the opponent is from the wall
* Throw break 1+2
* 14F? throw break window for NH and CH SWY.1+2
victor1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
victor1,1h, h5, 5i10, i16-3+8
* Weapon
* Combo from 1st hit with 2F delay
* Jail from 1st block with 2F delay
victor1,1,2h, h, h,h5, 5, 5,7i10, ,i17~18,i9~10-12+3
* Weapon
* Combo from 1st hit
* Jail from 1st block
* Transition to r27 PRF with F (-8/+7)
victor1,2h, h5, 12i10, i10-3+8
* Weapon
* Combo from 1st hit with 2F delay
* Jail from 1st block with 2F delay
victor1,2,1h, h, m5, 12, 20i10, ,i26~27-12+18a (+1)+72a (+56a)
* Tornado
* Balcony Break
* Weapon
* Combo from 2nd CH with 4F delay
* Move can be delayed by 12F
victor1,3h, L5, 11i10, i21~22-12-1
* Combo from 1st hit with 2F delay
* -1c on crouching hit
victorb+2h5i10-6+5+14
* Deals recoverable damage only; cannot cause a K.O.
victorPRF.b+2h5i10-6+5+14
* Deals recoverable damage only; cannot cause a K.O.
xiaoyu1h5i10+1+8
xiaoyu1,2h, h5, 8i10, i11-3+7
* Combo from 1st hit with 4F delay
* Jail from 1st block with 4F delay
xiaoyu1,2,1h, h, m5, 8, 20i10, ,i16~17-9+14a (+5)
* Balcony Break
* Combo from 2nd CH with 10F delay
* Jail from 2nd block with 3F delay
xiaoyu1,d+2h, m5, 10i10, i20~23-3+8+10
* Combo from 1st hit with 5F delay
* Move can be delayed by 10F
* Transition to standing with 1,D+2 or 1,d+2,F (-4, +7, +9)
* Transition to HYP with 1,d+2~B (-2, +9, +11)
xiaoyu1,d+2,1+2h, m, m5, 10, 24i10, ,i29~31-12+17a
* Combo from 2nd hit CH
xiaoyu2h8i10-2+6
*
xiaoyu2,1h, m8, 10i10, i19-4+7
* Combo from 1st CH
* Jail from 1st block
* Transition to standing by holding any direction (-4, +7)
xiaoyuFC.1sl5i10-5+6
* High crush 1~34
yoshimitsu1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
yoshimitsu1,1h, m5, 19i10, i23-9+4c+6a
* Floor Break
* Weapon
* Combo from 1st hit with 1f delay
* Move can be delayed 3f
* Interrupt with i4 from 1st block
* 3 chip damage on block
* Power up in NSS or Heat
yoshimitsu1,NSS.1h, m5, 22i10, i23-9+16a+52a
* Floor Break
* Weapon
* Combo from 1st hit with 1f delay
* Input can be delayed 3f
* Interrupt with i4 from 1st block
* 8 chip damage on block
* Recovers 1 base health or 6 additional recoverable health on hit
* Recovers 1 base health when remaining recoverable health is 5 or less
yoshimitsuFC.d+1sl5i10-5+6
* Transition to r25? with f
* Transition input can be delayed 16f
* High crush 1~
yoshimitsuFLE.dM0i10+31a (+24)
* Evades jabs from frames 4-14
* Evades mids from frames 7-12
* Can be cancelled into other FLE moves (except FLE.n)
* Only accessible after hitting with FLE.n
* Low crush 1~
yoshimitsuKIN.1+4m20i10~13-20+14c
* Weapon
* 70% proration on standing hit
* Recovers 12f faster on hit
* Hit vs BT +11d (FDFT)
* Power up in NSS or Heat
yoshimitsuNSS.db+1sl5i10-5+6
* Transition to r24 with f
* High crush 4~
zafina1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
zafina1,2h, h5, 9i10, i12-3+8
Jail from 1st attack
zafina1,2,3h, h, h5, 9, 12i10, ,i200+9
* Combo from 2nd hit CH with 8f delay
* Move can be delayed 7f
* Cancel SCR transition -9 +0 t71 r28 with B
zafina1,3h, h5, 14i10, i17~18-2+7
* Combo from 1st hit with 3f delay
* Jail from 1st attack with 1f delay
* Move can be delayed 2f
* Cancel SCR transition -8 +1 t55 r26 with B
zafina1,4h, m5, 17i10, i19-5+8+42a
* Tornado
* Combo from 1st hit with 3f delay
* Move can be delayed 1f
zafina2h8i10-7-1
zafina2,1h, m8, 9i10, i23~25-6c+2
* Spike
* Combo from 1st hit CH with 3f delay
* Move can be delayed 1f
zafina2,1,3h, m, L8, 9, 11i10, ,i32-17+4d
* Combo from 2nd hit CH with 1f delay
* Input can be delayed 11f
* Move can be delayed 10f
* Cancel 3rd hit to MNT -17 -9 r25 with D
* Floating state 6~31
* High crush 32~69
zafina2,2h, m8, 12i10, i19-20-9+2+7
* Combo from 1st hit CH with 6f delay
* Input can be delayed 13f
* Move can be delayed 11f
zafina2,2,1+2h, m, m,m,m8, 12, 7,11,14i10, ,i25~26 i10~11 i4~5-9c+19d (-16)
* Spike
* Combo from 2nd hit CH with 9f delay
* Input can be delayed 14f
* Move can be delayed 9f
zafinaFC.d+1sl5i10-5+6
* Transition to r24 with f
* Transition input can be delayed 16f
* High crush 1~
zafinaSCR.1h12i10~11-2+9
zafinaSCR.1,4h, m12, 18i10~11, i22-6+7+32a
* Spike
* Combo from 1st hit
* Unparryable with traditional kick parries
alisaws4m15i11~12-5+6
alisaFC.d+2sl8i11-4+7
* High crush 1~
alisaBKP.1h21i11~13+4~+6+27a (+1)
* Strong Aerial Tailspin
* Balcony Break
* 9 chip damage on block
* Transition to SBT at +6/+29 (+3) with 3 or 4
* Transition to DBT at +6/+29 (+3) with f+3 or f+4
alisaBKP.2h34i11~33-9~+13+21 (+6)
* Tornado
* 6 chip damage on block
alisaDES.f+1h21i11~13 i1~3 i1~3 i1~3 i1~3 i1~3 i1~1+3+9
* Weapon
* 1 chip damage on block
* 7 chip damage on block in heat
alisaFC.db+1+2t45i11-4-4
* Throw break: 1+2
* Opponent recovery on hit: FUFA
* Side switch
anna4h15i11-9+7+7s
anna4,2h, h15, 2i11, i25~26-8-4
* Combo from 1st CH
anna4,2,1+2h, h, m15, 2, 21i11, ,i27-15+8a (-1)+28d (+20)
* Tornado
* Balcony Break
* Combo from 2nd hit
* Combo from 1st CH
annaws3m20i11~12-3+8+12
annaws4m16i11~12-6+5
annaCJM.1h17i11~12+0+7+14
annaHAM.1+3t15i11-2+0
* Throw break 1+2
annaHAM.1+3,1t, t15, 35i11, -3+0d
* Throw break 1
* 15 damage to Anna on break
annaHAM.1+3,2t, t15, 30i11, -3+3d
* Throw break 2
* 15 damage to Anna on break
armor-kingf,n,d,df+2h20i11~12 (i14+)-10+36a (+26)
* Can also be performed with f,n,df#2 (i13+)
* t39? r27? on hit
armor-kingws4m20i11~12-6+5
armor-kingFC.2sl8i11-4+7
* High crush
armor-kingBAD.1h13i11+1+8
armor-kingBAD.1,2h, m13, 24i11, i24~25-12+18a (+13)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Combo from 1st hit with 6F delay
* Interrupt from 1st block with i5
* Input can be delayed by 6F
* Move can be delayed by 1F
armor-kingBAD.1,4h, h13, 22i11, i22~23+4~+5+11g~+12g
* Combo from 1st hit with 6F delay
* Interrupt from 1st block with i3
* Input can be delayed by 6F
* Move can be delayed by 1F
* Recovers in BT
armor-kingdb,n,f+2+4th(h)53i11-2-3d
* Floor Break
* Throw break 2
* Opponent left FUFA
armor-kingqcb+1+2th(h)40(45)i11-3+0d
* Balcony Break
* Opponent takes 5 additional damage when they hit the ground
* Opponent takes 4 additional damage when they hit a wall
* Throw break 1+2
* Opponent left FUFA
* becomes Homing in heat
* Partially restores remaining Heat Time
asuka4h18i11-9+7+32a
Balcony break on CH
asukaws4m15i11~12-3+8
Can hit grounded while up-close and off-axis
asukahFC.2sl8i11-4+7
* High crush 1~
azucenadb+2sl8i11-4+7
* High crush 4~
azucenaws4m13i11~12-6+5
azucenaws4,1m, h13, 10i11~12, i21~22-2+6
* Combo from 1st hit with 6f delay
* Enter LIB +0 +8 r21 with F
azucenaws4,1,3m, h, m13, 10, 28i11~12, ,i22~23-13+10a (+1)+27a
* Balcony Break
* Combo from 2nd CH with 7f delay
* Move can be delayed 10f
* Cancel to BT -16 -8 r20 with B
azucenaFC.d+2sl8i11-4+7
* High crush 1~
azucenauf+1+2t40i11+0-3d
* Throw break 1+2
* side switch on hit
bryanws4m16i11~12-6+5
bryanFC.db+1+2t45i11-6+1d
* Throw break 1+2
claudiodb+2sl8i11-4+7
* +7c on crouching hit
* High crush 4~
claudiodb+2,1sl, m8, 12i11, i18-9+3
* Combo from 1st CH
* Jail from 1st block
* High crush 1~
claudiows4m18i11~12-6+5
clived+2sl8i11-6+5
+5c on crouching hit
* High crush 4~
clivews4m14i11~12-5+6
* Enter PHX -5 +6 r23 with F or 4 on hit or block
devil-jind+2sl8i11-4+7
* +7c on crouching hit
* High crush 4~
devil-jinf,n,d,df:2h23i11~12 (i14+)+5+39a (+29)
* 4 chip damage on block
* Can also be performed with f,n,df#2 (i13+)
devil-jinf,n,d,df+2h20i11~12 (i15+)-10+39a (+29)
* Turns into EWGF (f,n,d,df#2) while in heat
* Consumes 70F of remaining heat time while in heat
* 4 chip damage on block while in heat
devil-jinws4m10i11~12-3+8
devil-jinws4,4m, M10, 20i11~12, i27~28-16+7c
* Spike
* Combo from 1st hit with 1F delay
* Interrupt with i8 from 1st block
* Input can be delayed by 1F
* Move cannot be delayed
dragunovws4m15i11~12-5+6
dragunovf+1+4t40i11-2+0d
* Throw break 1
* Side switch on hit
dragunovf+2+3t40i11-2-1d
* Throw break 2
eddyws4m13i11~13-4+7
eddyws4,4m, h13, 10i11~13, i26~27-4+8
Combos from 1st hit
eddyws4,4,4m, h, M,M13, 10, 6,6i11~13, ,i29~31-9+8c
* Cancel to HSP with F (-28/-16)
eddyws4,4,4,3m, h, M,M, M13, 10, 6,6, 10i11~13, ,i28~30+4c+14a
* Combos from 3rd hit
* 3 Chip damage on block
fahkumramws4m20i11-6+5
feng4h17i11-9+2+27g
fengws4m18i11~12-7+7+29g
heihachi2h10i11+0+9
heihachi2,2h, m10, 13i11, i22-8+3c
* Spike
* Combo from 1st hit with 2f delay
heihachif,n,d,df:2h23i11~12+5+39a (+29)
* Chip damage on block
* Can be performed without the d input: f,n,df#2
heihachif,n,d,df+2h20i11~12-10+39a (+29)
* Becomes Electric Wind God Fist (f,n,d,df#2) during Heat, partially uses remaining Heat Time
heihachiws4m13i11~12-3+8
heihachiws4,4m, m13, 16i11~12, i15-15+0c
* Spike
* Combo from 1st hit with 9?F delay
* Enter FUJ -9 +6c r31 with D
heihachiH.d+1+2,Pt35i11
* Parries high or mid punches or kicks
* Regain health on a successful parry
* Consumes 240F? of remaining heat tiem
* Parry state 19~40
hwoarang4h14i11~12-6+5
hwoarang4,3h, m14, 16i11~12, i22-6+5+20a (+11)
* Balcony Break on CH
* Combo from 1st hit
* +5c on crouching hit
* Cancel the second hit and transition to r8 LFS with F (-6/+5)
hwoarang4,4h, h14, 13i11~12, i16-1+10g+10
* Jail from 1st block
* Combo from 1st hit
* Transition to RFS
hwoarang4,4,3h, h, M14, 13, 20i11~12, ,i25~31-14c+14d
* Transition to RFF
* Combo from 2nd CH
hwoarang4,4,4h, h, h14, 13, 17i11~12, ,i25~26-2+8
* Transition to RFF
* Combo from 2nd CH with 1F delay
* Cancel and transition to r15 RFS with F (-17/-6)
* Input can be delayed by 1F
* Move cannot be delayed
* Low crush 19~
hwoarang4,4,4,4h, h, h, h14, 13, 17, 20i11~12, ,i31~32+0+10c
* Balcony Break
* Tornado
* Combo from 3rd hit with 4F delay
* Input can be delayed by 4F
* Move cannot be delayed
* 6 chip damage on block
* Forces backroll on hit (opponent recovers crouching)
* Alternate input:(RFS.u+4),4
* Low crush 20~
hwoarangd+2sl8i11-4+7
* +7c on crouching hit
* High crush 4~
hwoarangws4m12i11~12-3+8
hwoarangws4,4m, M12, 13i11~12, i15~19-9+4c
* Jail from 1st block
* Combo from 1st hit
* Recovers 3 frames faster on hit (r21 t52)
* Transition to RFF
hwoarangqcb+3th(h)45i11-2-5d
* Floor Break
* Break: 1
* Opponent recovery on hit: FUFA, sideswap
jack-82h10i11+1+9
* Recovers 2f faster on hit or block (t29 r18)
jack-82,1h, m10, 12i11, i16-3+2
* Elbow
* Combo from 1st hit
* Jail from 1st block
jack-82,1,2h, m, m10, 12, 20i11, ,i33-12+29a (+19)
jack-82,1,1+2h, m, h,h,h,h,h10, 12, 10,6,6,6,20i11, ,i33~36, i8~14, i3~6, i7~13, i5~6-4+13d
* Jails from 3rd block
* Chip damage on block (10)
jack-82,1,ufh, m10, 12i11, ,+1+6
* Recover in crouch
* Move can be delayed by 4F
* Input can be delayed by 14F
* Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2)
* Low crush 12
jack-82,1,uf+1+2h, m, m10, 12, 20i11, ,i21~22+5 GMH+17c GMH
* Strong Aerial Tailspin?
* Transition to GMH on hit or block
* Interrupt with i13 from 2nd block
* Interrupt with i8 from 2nd hit
* Input can be delayed by 14F
* Move cannot be delayed
* 4 chip damage on block
* Low crush 12
jack-82,3h, m10, 18i11, i19-13+5+30d (+22)
* Knee
* Balcony Break on airborne hit or CH
* Combo from 1st hit
* 2nd hit Balcony Break on CH
jack-8d+2sl8i11-4+7
* Alternate input FC.2
* High crush 4
jack-8d+2,1sl, l8, 6i11, i24-14-3
* Alternate input FC.2,1
Combos from 1st hit
First two hits of 10 hit combo
jack-8ws4m20i11-6+5
*
jack-8FC.2sl8i11-4+7
* Alternate input d+2
* High crush 1
jack-8FC.2,1sl, l8, 6i11, i24-14-3
* Alternate input d+2,1
Combos from 1st hit
First two hits of 10 hit combo
jack-8db,n,f+1+2t50i11-6-1d
* Throw Break 1+2
* Floor Break
jack-8db+2+3t25i11-2+14c
* Throw Break 2
* Floor Break
jack-8df+2+4t10i11-2+26a
* Throw Break 2
*
jack-8qcb+2t45i11-2+5d
* Throw Break 2
jack-8qcf+1t40i11-2-2d
* Throw Break 1
* Floor Break
jack-8uf+1+2t35i11-6-10d
* Throw Break 1+2
* Floor Break
jack-8uf+1+2,d,df+2t40i11-6+19a (-7)
* Throw Break 1+2
* Balcony Break
* Wallsplats opponent
* If blocked, does 20 chip dmg and is -2 oB
jinws4m13i11~12-3+8
jinws4,4m, h13, 15i11~12, i19~20-7+4
* Combo from 1st hit with 1f delay
jinf,n,d,df:2h25i11~i12+5~+6+76a (+60)
* Balcony Break
* Recovers 3f faster on hit or block (t36 r24)
jinf,n,d,df+2h20i11~12-10+74a (+58)
* Balcony Break
* Turns into EWHF (CD.df#2) while in heat
jinDVS.2sm23i11~12+4+38a (+28)
* 8 chip damage on block
junws4m21i11~12-12+18a (+11)
kazuyad+2sl8i11-4+7
* High crush 4~
kazuyab+1h10i11-10+1
kazuyab+1,2h, m10, 20i11, i20-14+9 (+0)
* Balcony Break
* Combo from 1st hit
* Can be delayed 14F
* Combo can be delayed 10F from hit
kazuyaf,n,d,df:2h23i11+5+39a(+29)
* 5 chip damage on block
* Actual startup i14 (i13 if done from Mist Step)
kazuyaf,n,d,df+2h20i11-10+39a(+29)
Becomes Electric Wind God Fist during Heat (Consumes 60F? of remaining Heat Time)
kazuyaws4m13i11~12-3+8
kazuyaws4,4m, m13, 16i11~12, i15~16-15+0c
* Combo from 1st hit
kazuyahFC.2sl8i11-4+7
* +7c on crouching hit
* High crush 1~
kingd+2s.l8i11-4+7
kingws4m20i11~12-6+5
kingJGS.2m15/18/22i11~12-9/-2/0c+12c
* Forces Crouching on hit.
* Forces Crouching on block from 3rd spin on.
* Damage increase up to 3rd spin.
kingPD.1+2,3,4,1+2t45i11-7+0d
* 1+2 throw break. (when legs lifted to the top)
* Could use ki charge button for 1+2 input.
* Opponent recovers in FDFL.
kingPD.1+2,1+2t35i11-7-14d
Floor Break
* 2 throw break. (when legs lifted to the top)
* Opponent recovers in FDFA.
kingdb,n,f+2+4t53i11-2-1d
Floor Break
* 2 throw break
* Input n,f+2+4 in 30 frames
* Cannot be buffered from crouch
* Cannot be executed during while standing
* Opponent recovers in FUFA
kingqcb+1+2t50i11-6-6d
* Floor Break
* Homing during heat
* 1+2 throw break
* Side switch
* King recovers in BT
* Partially restores remaining Heat time
* Opponent recovers in FUFA.
kingqcf+1t30i11-2/-7+8d
* 1 throw break.
* Opponent recovers in FUFT.
kumad+2sl8i11-4+7
* +7c on crouching hit
* High crush 4~
kumaws4m20i11~12-6+5
kumahcb,f+1+2th(h)50i11+0+5
* Throw break: 1+2
* 60 dmg if opponent hits the wall
* Opponent status on hit: FUFA
* Side switch on throw break and hit
larsws4m16i11~12-6+5
larsDEN.1h14i11~12+1+8
* Elbow
* Transition to SEN with input F (-3/+4)
larsDEN.1,2h, h14, 20i11~12, i14~15-6+21c
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Jail from 1st block
* Combo from 1st hit with 6?F delay?
* Move cannot be delayed
* Input can be delayed by 6?F
* Forces tech backroll on hit
lars(airborne).f,f,F+2+4t31 (21)i110
* Throw break: none
* Opponent status on hit: FUFT
larsf,f,F+2+4t40i11-30
* Throw break: 1+2
* Opponent status on hit: FDFA
lawd+2sl8i11-4+7
Alternate input FC.d+2
* High crush 4~
lawd+2,3sl, m8, 21i11, i23-15+30a (+20)
* Combos from 1st hit CH
* Tornado
lawws4m14i11-4+4+5
* Transition to +4, +12, +13 DSS with F
lawws4,3m, m14, 23i11, i27-14+68a (+52)
* Tornado
** Combos from 1st hit CH
* Low crush
lawFC.2sl8i11-4+7
Alternate input d+2
* High crush 4~
lawBT.4h14i11-9+2
lawBT.4,3h, m14, 24i11, i24-12+12a (+3)
* Balcony Break
* Combos from 1st hit CH
lee4h14i11-9+2+2s
lee4,3h, h14, 14i11, i18-14-3+2
Combos from 1st hit
lee4,3,3h, h, m14, 14, i11, ,i19-13+8d
* Floor Break
* Combos from 2nd hit CH
lee4,3,4h, h, m14, 14, i11, ,i30-9+42d
* Tornado
* Low crush
lee4,4h, h14, 5i11, i10-13-2
* Jail from 1st attack
* Combo from 1st CH +20a (+13)
lee4,4,4h, h, h14, 5, 5i11, ,i10-13-2
* Jail from 1st attack
* Combo from 2nd hit with no delay
* Frame advantage on 1st CH: +25a (+18)
lee4,4:4h, h, h14, 5, 12i11, ,i20~21-9+15a (+6)
* Heat Engager
* Heat Dash +5g +34d
* Strong Aerial Tailspin
* Balcony Break
* Combo from 2nd hit with 1f-5f delay only
* Frame advantage on 1st CH: +29a (+22)
* 4 Chip Damage on block
* 5 Chip Damage on block in heat
lee4,u+3h, m14, 23i11, i33-1+48djs
* Transition to -9, +40 MS with F
leef+4h13i11-7+4
leef+4,1h, h13, 24i11, i24-5+20a (+3)
* Tornado
* Balcony Break
* Combos on 1st hit CH
leef+4,3h, m13, 18i11, i21-8+6c+63a
* Transition to -4, +7c, +64a HMS with 4
* Combos on 1st hit CH
* Delayable
leef+4:1h, h13, 27i11, i24+5+20a (+3)
* Tornado
* Balcony Break
* 10 chip damage
* Combos on 1st hit CH
leedb+2sl8i11-4+7
Alternate input FC.2
* High crush
leews4m16i11-6+5
* Transition to -9, +2 HMS with 3
leo2h9i11-1+5
leo2,1h, h9, 12i11, i16~17-7~-6+4
* Jail from 1st block
* Combo from 1st hit
leo2,2h, m9, 20i11, i22-12+6
Combo from 1st Hit
leows4m8i11~12-9~-8+2
Alternate input CD.4
leows4,1+2m, m8, 18i11~12, i25~27-12~-10+4d
* Heat Engager
* Heat Dash +5 +43a (+35)
* Combo from 1st hit
* Alternate input CD.4,1+2
leoBT.1+2m21i11-20+1a (-8)+22a (-14)
* Balcony Break
* Elbow
leohFC.2sl8i11-4+7
leroyws4m16i11~12-6+5
leroyHRM.4M13i11~12-7~-6+7~+8
Transition to HRM
leroyHRM.4,1+2M, M,m13, 5,20i11~12, i24~25 i8~9-14~-13+27a (+12)
Tornado
lidia2h8i11+0+8
lidia2,1h, h8, 10i11, i20~21+1
lidia2,1,4h, h, h8, 10, 15i11, ,i22+2
lidia2,1,4,4h, h, h, l8, 10, 15, 5i11, ,i24~25
* High crush
lidia2,1,4,4,1h, h, h, l, m8, 10, 15, 5, 5i11, ,i23~24
lidia2,1,4,4,1,2h, h, h, l, m, h8, 10, 15, 5, 5, 8i11, ,i22
lidia2,1,4,4,1,2,1h, h, h, l, m, h, h8, 10, 15, 5, 5, 8, 8i11, ,i18~19
lidia2,1,4,4,1,2,1,3h, h, h, l, m, h, h, m8, 10, 15, 5, 5, 8, 8, 5i11, ,i22
lidia2,1,4,4,1,2,1,3,2h, h, h, l, m, h, h, m, m8, 10, 15, 5, 5, 8, 8, 5, 4i11, ,i14
lidia2,1,4,4,1,2,1,3,2,1h, h, h, l, m, h, h, m, m, m8, 10, 15, 5, 5, 8, 8, 5, 4, 27i11, ,22+11a (+6)
lidia2,2h, h8, 20i11, i20-4+11g
* Strong Aerial Tailspin
* Balcony Break
* Combo from 1st hit with 4f delay
* Transition to CAT on hit or block only
* CAT transition is -12
lidia2,4h, m8, 13i11, i21-8+4
Combo from 1st hit with 4f delay
lidiaws4m13i11~12-4+7
lidiaws4,2m, h13, 12i11~12, i18+0+8
* Combo from 1st hit with 2f delay
* Transition to CAT on hit or block only
lidiaFC.d+2sl8i11-4+7
* High crush 1~
lilidb+2sl8i11-4+7
* High crush 4~
liliws4m18i11-9+20a (+13)
Does not wall-splat
liliFC.2sl8i11-4+7
* High crush 1~
miary-zo2h10i11-2+9
miary-zo2,2h, h10, 20i11, i28~30-7+14d+67a (+51)
* Tornado
* Balcony Break
* Weapon
* Combo from 1st hit with 2f delay
* Move can be delayed 2f
* Chip damage on block
* Instant Tornado on CH
* Hit vs BT +11d
miary-zows4m15i11~12-4+7
ninaH.ws4,3,1+2m,h,h,h,h,h15,23,6,6,6,10i11~12, i25, i28 i35 i42 i13-2+29a (+3)
* Balcony Break
* Combo from 2nd hit
* Combo from 1st CH
* Jails from 3rd hit
* Chip damage on block
* Partially uses remaining Heat time
nina4h15i11-9+7+7s
nina4,2h, m15, 22i11, i19-9+36a
* Balcony Break
* Side roll takes 35 frames, effective startup i54
* Chip damage on block
* Cancel to r38 FC with D
nina4,3h, m15, 20i11, i29~30-2c+5c+21a
Spike
nina4,4h, h15, 21i11, i28~39-8+3
* Balcony break on airborne hit
* Combo from 1st CH
* Low crush 21~34
* Floating state 35~37
nina4,4,4h, h, L15, 21, 20i11, ,i30~31-12+4c+46a
* Balcony break on airborne hit
* Combo from 2nd CH
* High crush 16~55
nina4,4,3+4h, h, M,M15, 21, 8,21i11, ,i35~39 i43~49-6~+0+20a
* Spike
* Combo from 2nd CH
* Low crush 29~36
* Floating state 37~42
ninadb+1+2h,m5,22i11 i18-14+10a (+1)
* Heat Engager
* Heat Dash +5, +43a (+35)
* Balcony Break
* Jail from 1st attack
ninaws4m15i11~12-4+7
ninaws4,2m, m15, 22i11~12, i19-9+36a
* Balcony Break
* Side roll takes 34 frames, effective startup i53
* Chip damage on block
* Cancel to r38 FC with D
ninaws4,3m, h15, 24i11~12, i25-10+14a (+5)
* Balcony Break
* Combo from 1st CH
ninaws4,3,1+2m, h, h,h,h15, 24, 6,6,6i11~12, ,i28 i5 i5-9+34a (-24)
* Balcony Break
* Jail from 3rd attack
* Combo from 2nd hit
* Combo from 1st CH
* Chip damage on block
* Powered up in heat
ninahFC.2sl8i11-4+7
* +7c on crouching hit
* High crush 1~
ninadf+1+3t37i11-2+1d
Throw break 1
ninadf+2+4t37i11-2+1d
* Removes Recoverable Health
* Throw break 2
* Side switch on hit
pandad+2sl8i11-4+7
* +7c on crouching hit
* High crush 4~
pandaws4m20i11~12-6+5
pandaf,df,d,db,b,f+1+2th(h)50i110+5
* Throw break: 1+2
* Opponent status on hit: FUFA
* Side switch on hit
pauld+2sl8i11-4+7
* cs1~ from 6f d/db/df input hold
* OTG.d+2 when opponent is downed
* High crush
paulws4m18i11~12-6+5
paulb+1+4t40i11-2+6d FUFA
* Throw break 1
* Side switch
ravend+2sl8i11-4+7
* High crush 4~
ravenws4m18i11~12-7~-6+7~+8
ravenFC.2sl8i11-4+7
* High crush 1~
ravendf+1+4t35i11-2+0d
* Floor Break
* Throw break 1
* Alternate input: qcf,df+1+4
reina2~1m,m4,18i11(~14)-14+31d (+23)
* Balcony Break
* Spike
* Just frame if 2 is held for exactly one frame and then 1 on the next frame. Hits for 26 damage.
* 5f input window
* tracks to the left
reinaf,n,d,df:2h23i11~12 (~i13)+5+35a (+25)
* Chip damage when guarded
reinaws4m10i11~12-6+5
reinaws4,4m, m10, 15i11~12, i17~18-17-1c
* Can transition to WRA (-10/+6/+6) with input D
* Combo from 1st hit
* Jails from 1st block
reinaWGS.2h15i11~12-10+35a (+25)
* Becomes Electric Wind God Fist during Heat (partially uses remaining Heat Time)
* 20dmg if manual CD
shaheenws4m16i11~12-6+5
steveWS.1m12i11~12-3+3+8
steveWS.1,1m, h12, 7i11~12, i15-3+3
* Combo from 1st hit
* Combo from 1st CH with 11F delay
* Move can be delayed by 11F
* Transition to r22? LWV with 3 (-6/+0)
* Transition to r22? RWV with 4 (-6/+0)
* Transition to r22? SWY with b+3_4 (-6/+0)
* Transition to r20? DCK with f+3_4 (-2/+4)
* r22? DCK FC cancel?
steveWS.1,2m, m12, 17i11~12, i13~14-13+3c+23d
* Spike
* Combo from 1st hit with 1F delay
* Combo from 1st CH with 11F delay
* Jail from 1st block with 3F delay
* Move can be delayed by 11F
stevePAB.1+2th45i110+0d
* 1+2 for throw break
victordb+2sl8i11-4+7
* High crush 4
victorws4m16i11~12-6+5
xiaoyu4h15i11-9+8+33a
* Balcony Break on CH
xiaoyud+2sl8i11-4+7
* Alternate input FC.2
* High crush 4~
xiaoyuws4m20i11~13-10+20a (+13)
*
xiaoyuFC.2sl8i11-4+7
* High crush 1~34
yoshimitsu2h10i11-1+5+8
yoshimitsu2,1h, m10, 23i11, i26~27-9+12a
* Balcony Break
* Weapon
* Combo from 1st CH with 1f delay
* Move cannot be delayed
* Cancel to r15 with b
* Cancel into block is -12
* Interrupt with i8 from 1st block
* Replaced by a different move in NSS
yoshimitsu2,2h, h10, 18i11, i24-1+15g
* Tornado
* Balcony Break (airborne)
* Combo from 1st hit with 1f delay
* Move cannot be delayed
* Enter KIN r25 with 1+2
* Transitions to NSS on hit or block only
* Recovers 2f faster on hit or block
* Interrupt with i5 from 1st block
* Actual startup is i25, in-game frame data display is bugged
* Hit vs BT +20a (+11)
yoshimitsu2,3h, h10, 24i11, i26~27-10+16a (+7)
* Balcony Break
* Combo from 1st CH with 2f delay
* Move can be delayed 5f
yoshimitsu2,NSS.1h, h10, 5,15i11, i23~24 i18-5+19a
* Balcony Break
* Combo from 1st hit
* Jail from 2nd attack
yoshimitsu2,d+3h, L10, 11i11, i22-12-1
* Combo from 1st hit with 2f delay
* Move cannot be delayed
* High crush 12~
yoshimitsuws4m14i11~12-6+5
* Enter KIN r24 with 1+2
* Enter NSS r24 with B
yoshimitsuFC.d+2sl8i11-4+5
* High crush 1~
yoshimitsuuf+1+2t40i11+0+1
* Floor Break
* Throw break 1+2
* Side switch on break
zafinaws4m14i11-7+4
zafinaFC.d+2sl8i11-4+5
* High crush 1~
alisa2h10i12-6+5
alisa2,2h, h10, 22i12, i20~35-13~+2+15a (+5)
* Balcony Break
* Combo from 1st hit
* 2nd hit available on hit or block only
alisa2,3h, m10, 8i12, i22~23-10+1
* Knee
* Combo from 1st CH with 2f delay
alisa2,3,3h, m, m10, 8, 25i12, ,i20~22-11+16a (-7)+61a (+41)
* Strong Aerial Tailspin
* Balcony Break
* Combo from 2nd hit with 9f delay
* Input can be delayed 12f
* Move can be delayed 11f
* Low crush 13~41
* Floating state 42~44
alisa2,3,4h, m, L10, 8, 20i12, ,i42~45-13+13a
* Low crush 24~39
* Floating state 40~42
alisadf+4m13i12-7+4
alisaFC.d+4l6i12-15-4
* High crush 1~
alisaDBT.1+2m,m,M,M5,5,5,20i12~15 i1~4 i1~5 i1~6+0+21a (+0)
* Balcony Break
* Spike
* Weapon
* Jail from 1st attack
* 6 chip damage on block
* 9 chip damage on block in heat
* Low crush 17~66
* Floating state 67~69
alisa1+3t35i12~14-7+0d
* Homing
* Throw break: 1 or 2
* Opponent recovery on hit: FDFT
* Side switch on break
alisa2+4t35i12~14-5+0d
* Homing
* Floor Break
* Throw break: 1 or 2
* Opponent recovery on hit: FDFT
* Side switch
* Transition to DES with 1+2
alisauf+1+2t40i12~13-4+3
* Throw break: 1+2
* Opponent recovery on hit: FUFT
annad+4l6i12-15-4
annad+4,1l, h6, 10i12, i25+0+6+11
* Combo from 1st CH with 5f delay
* Input can be delayed 9f
* Cancel to SS -21 +7 r32 with U_D on frame 23
* Cancel to CJM -10 +1 r29 with B on frame 14
* r38 when blocking after SS
annad+4,1~4l, M6, 20i12, i27~31-14c+0d
* Spike
* Move cancel takes 6f
* Low crush 13~28
annaCJM.3m12i12~14-12+3
annaCJM.3,2m, m12, 24i12~14, i28~77-14~+35+21a (+11)
* Weapon
* Combo from 1st hit
* Chip damage on block
annaH.CJM.3,2m, m,m,m12, 9,9,32i12~14, i28~77 i41~90 i59~108-2~+47g+26a (+0)
* Weapon
* Combo from 1st hit
* Jails from 2nd hit
* Chip damage on block
* Partially uses remaining Heat time
anna1+3t35i12~14-6+0d
* Homing
* Throw break 1 or 2
anna2+4t21i12~14-3+0d
* Homing
* Throw break 1 or 2
* Side switch on hit
annadb+1+2t40i12-6+0d
* Throw break 1+2
annauf+1+2t30,10i12+0+29d (-32)
* Throw break 1+2
* Opponent can tech roll to reduce damage to 30
* 45 damage on wall splat
* Side switch on break, Anna recovers side turned
armor-kingdf+4m15i12-4+7
armor-kingb+1h12i12~13-7+5
armor-kingb+1,2h, m12, 20i12~13, i20~21-12+8+11
* Combo from 1st hit with 12F delay
* Transition to r30 BAD with F (-12/+8/+11)
* Move can be delayed by 10F
* Input can be delayed by 12F
armor-kingws2m17i12-9+3+27a
* On CH transition to True Dark Smash
armor-kingCH.ws2,2m,m20,22 (15) / 25 (17)i12, i11~12+1+35a(+28)
* Power up with input f,d,df+2
armor-king(Back Throw)th(h)60i12~14!-4d
* Unbreakable throw
* Opponent left FUFA
armor-king(Left Side Throw)th(h)40i12~14-3+0d
* Balcony Break
* Throw break 1
* Opponent left FDFA
armor-king(Right Side Throw)th(h)i12~14-3+0d
* Throw break 2
* Opponent left FDFA
armor-king1+3th(h)35i12~14-6+0
* Homing
* Throw break 1 or 2
* Opponent left FUFA
armor-king2+4th(h)35i12~14-3+0d
* Homing
* Throw break 1 or 2
* Opponent left FUFA
armor-king2+4,d+1+2th(h)35, 38i12~14, -10d
* Floor Break
* Unbreakable throw extension
* Opponent left FUFA
armor-kingdb+1+2th(h)40i12-6+2d
* Throw break 1+2
* Opponent left FUFA
* Armor King recovers FUFA
armor-kingdf+2+3th(h)40i12-3+0d
* Floor Break
* Throw break 2
* Opponent left FUFT
armor-kingd+1+3th(m)35i12~13!+0d
* Floor Break
* Unbreakable
* Opponent recovers FUFA
armor-kingd+2+4th(m)35i12~13!+0d
* Heat Engager
* Unable to Heat Dash
* Partially restores remaining Heat Time
* Unbreakable
* Opponent recovers FUFA
armor-kingf,n,d,df+1+3t20i12-3+0
* 1 or 2 break depending on Armor King's input
** 1 for CD1+3/1+4, 2 for CD2+4/2+3
* Transition to DMD
* Opponent recovers FDFT
* Side switch on hit or break
armor-kinguf+1+2th(h)40i12-6+0d
* Floor Break
* Throw break 1+2
* Opponent left FUFA
asuka2h9i12-7+2
asuka2,1h, h9, 10i12, i18~19-6+6
* Elbow
* Jail from 1st attack with 1f delay
asuka2,1,2h, h, m9, 10, 16i12, ,i26~27-10+16a (-1)
* Tornado
* Balcony Break
* Combo from 2nd CH with 1f delay
* Interrupt with i8 from 2nd block
asuka2,1,d+1+2h, h, m9, 10, 23i12, ,i28~30-9+3c+38a
* Spike
* Combo from 2nd CH with 1f delay
* Cancel to r20 with B
* Cancel to FC with D
* Interrupt with i10 from 2nd block
asuka2,3h, m9, 20i12, i22~23-17+11a (-6)
* Balcony Break
* Combo from 1st hit with 1f delay
* Balcony
* Break
* Low crush 18~41
* Floating state 42~44
asukadf+4m16i12-9+2
asukab+1+4h,L15,8i12 i17~18-8+5+7
Combo from 1st hit
asukab+1+4,3h,L, L15,8, 18i12 i17~18, i32~33-13-2+16a
Combo from 2nd CH
asukab+1+4,4h,L, m15,8, 23i12 i17~18, i25~26-14+5b
* Combo from 2nd CH
* Balcony break on airborne hit
asukahFC.4l6i12-15-4
* High crush 1~
asuka1+3t35i12~14-2+0d
* Homing
* Floor Break
* Throw break 1 or 2
asuka2+4t35i12~14-2+0d
* Homing
* Throw break 1 or 2
* Side switch on hit
* Opponent recovers FDFA on hit
asukadf+2+3t40i12-6-6d
* Floor Break
* Throw break 2
* Opponent recovers off-axis FUFT on hit
* Can side switch on hit
asukauf+1+2t40i12-3+0d
* Throw break 1+2
* Opponent recovers FUFA on hit
azucena4h15i12~13-8+3+8
azucena4,1h, h15, 14i12~13, i21~22-2+4+6~+7
* Combo from 1st hit
* Unparryable by traditional punch parries (bug?)
azucena4,3h, M15, 20i12~13, i26~27-11+37a
* Balcony Break
* Combo from 1st CH with 8f delay
* Move can be delayed 12f
azucenaFC.d+4l6i12-15-4
* High crush 1~
azucena1+3t35i12~14-3+0d
* Throw break 1 or 2
azucena2+4t35i12~14-3+0d
* Throw break 1 or 2
* Side switch on hit and break
azucenad+1+3t(m)35i12~13+0d
* Heat Engager
* Regains heat during heat
* Crouch throw
* Unbreakable
* Can't Heat Dash cancel
bryan4h15i12-7+6
bryan4,1h, h15, 15i12, i23~24-1+7
* Combo from 1st hit
* Transition to +8 +0 r15 SWA with B
bryan4,3h, m15, 12i12, i24~25-10+2
Combo from 1st hit
bryan4,3,4h, m, m15, 12, 16i12, ,i24~25-12+14a (+5)+33d (+25)
* Balcony Break
* Hold to power up and deal more chip damage on block
bryan4,3,4*h, m, m15, 12, 25i12, ,i40~41-6+35a (+9)
* Balcony Break
* Chip damage on block
bryan4,3,f+4h, m, h15, 12, 18i12, ,i24~25-5+6+31a (+21)
Combo from 2nd CH
bryanws3m17i12-10+4+33a (+27)
* Knee
bryanws3,4m, m17, 21i12, i28-10+4+29g
* Knee
* Input can be delayed 10f
* Interrupt with i8 from 1st block
bryan1+3t35i12~14-3-2d
* Floor Break
* Throw break 1 or 2
bryan2+4t35i12~14-6+0d
* Floor Break
* Throw break 1 or 2
* Side switch on hit
bryanuf+1+2t40i12-6-5d
* Floor Break
* Throw break 1+2
claudio2h10i12-3+3
claudio2,1h, m10, 13i12, i20-6+5
Combo from 1st hit with 2f delay
claudio2,1,2h, m, m10, 13, 25i12, ,i16~18-13+12a (+3)
* Heat Engager
* Heat Dash +5, +62a (+42)
* Strong Aerial Tailspin
* Balcony Break
* Combo from 2nd CH with 14f delay
* Input can be delayed 15f
* Move can be delayed 10f
* Transition to r65 STB on hit without STB
* -10a (-1) upon STB gain on an airborne hit
* Interrupt with i1 from 1st block
claudio4h13i12-11+5+9s
* Pseudo homing to sidestep left and sidewalk left?
claudio4,3h, h13, 14i12, i25~26+1+15g
* Homing
* Balcony Break
* Combo from 1st hit with 1f delay
* +22a (+15) if the 1st hit counterhits
* Low crush 17~30
claudioSTB.4,2h, sm13, 32i12, i28-36-19~-11+27a (+1)
* Tornado
* Balcony Break
* Weapon
* Combo from 1st hit with 1f delay
* 6 chip damage on block
* 12 chip damage on block in heat
* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
claudiof+2h9i12+0+6
* Homing to sidestep left and sidewalk left?
claudiof+2,1h, m9, 12i12, i15~16-10+6c
* Spike
* Combo from 1st hit
claudiof+2,1,1+2h, m, m9, 12, 25i12, ,i21~22-18+7a (-2)
* Balcony Break
* Shoulder
* Combo from 1st CH with 16F delay
* Input can be delayed 16F
* Move can be delayed 12F
claudiof+2,2h, m9, 20i12, i14-26+18a (-13)
* Balcony break on airborne hit
* Combo from 1st hit
* Transition to r67 STB on hit without STB
* Tremendous backstep on block
claudiod+4l6i12-15-4
* -4c on crouching hit
* High crush 4~
claudiows1m12i12~13-4+7
claudiows1,1m, h12, 15i12~13, i20-7+19g c
* Balcony Break
* Transition to STB on hit without STB
Frame advantage +44g on STB gain
* Combo from 1st hit with 1f delay
claudiows1,2m, M12, 12i12~13, i28~29-9+4
* Tornado
* Combo from 1st hit with 1f delay
* Interrupt with i10 from 1st block
claudioSTB.ws1,2m, M12, 23i12~13, i28~29+6+28a (+13)
* Tornado
* Combo from 1st hit with 1f delay
* Interrupt with i10 from 1st block
* 4 chip damage on block
* 8 chip damage on block in heat
* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
claudio1+3t35i12~14-3+1d
* Homing
* Throw Break 1 or 2
claudio2+4t35i12~14-6+0d
* Throw break 1 or 2
* Side switch on hit
* Both players transition to FUFA on hit
claudiouf+1+2t40i12-6+1d
* Throw break 1+2
* Side switch on hit
* Can be buffered
* Opponent recovers in FUFA
clive2h11i12+0+7
Weapon
clive2,1h, h11, 20i12, i17~18-13+8a (-1)
* Balcony Break
* Weapon
* Jail from 1st block
* Combo from 1st hit
* Input 1 during the 1st hit animation on frames 10~12 to add +3 damage
clive2,2h, m11, 9i12, i23-8-1
* Balcony Break (airborne)
* Weapon
* Combo from 1st hit
* Jail from 1st block
* Enter PHX -1 +6 r25 with F or 4 on hit or block
clive2,2,1h, m, m11, 9, 18i12, ,i17~18-13+8a (-1)+28d(+20d)
* Balcony Break
* Weapon
* Combo from 1st CH
* Combo from 2nd CH with 10f? delay
* Jail from 1st block with up to ?F delay
* Input 1 during the 2nd hit animation on frames 21~23 to add +3 damage
clive2,2,2h, m, M,m11, 9, 15,20 (24)i12, ,i27~28 i31~32-9+21a (+4)
* Tornado
* Balcony Break
* Weapon
* Power up in Heat (24 damage)
* Input can be delayed 6f?
* Transition to PHX on hit only
* Cancel PHX transition with B
clive2,2,1+2h, m, m,M11, 9, 10,18i12, ,i27~28 i23~24-13c+1a
* Balcony Break
* Spike
* Weapon
* Increases ZAN gauge by 0.70 on hit (0.30 + 0.40)
* Increases ZAN gauge by 0.24 on block (0.10 + 0.14)
* Increases ZAN gauge by 0.40 on hit if only the final hit connects
* Increases ZAN gauge by 0.14 on block if only the final hit connects
* Only deals recoverable damage
* -4d on BT hit
* Low crush 41~54
* Floating state 55~57
clive4m8i12-10+1
clive4,2m, M8, 17i12, i20~21-11+3
* Weapon
* Combo from 1st hit
* Input can be delayed 3f
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