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All Characters Tekken 8 Frame Data

CharCommandHit levelDamageStartupBlockHitCounter hitNotes
devil-jinb+3M24i29~32-18~-15+10a~+13a
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* 6 chip damage on heat dash
* Backswing blow
* Max distance from opponent when performed at tip range: ~3.82-3.83 (frames 16-19?)
* +5d~8d on BT hit
* Low crush 8~33
* Floating state 34~36
devil-jinuf+4m21i18-8+11
* Heat Engager
* Heat Dash +62a (+42)
* Balcony Break
* +18a (+9) on BT hit
* Low crush 8~18
dragunovR.df+1+2m,t55+i20-18+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
* Power crush 8~
dragunovPGR.3l21i18~19-26-1d
* Homing
* Shift to Clipping Heel Hook on front hit only for 20 more damage
* +3 on hit from the side or back
* High crush 8~50
dragunovSNK.3+4m20i17~18-13+27g
* Knee
* Absorb a hit to transition to Snap Knee Assault
** +1d 45dmg total
* -7 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
* Power crush 8~16
eddyR.df+1+2m,t55+i20-18+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
* Power crush 8~
eddyb+4,4,3h, M,M, M14, 6,6, 10i21~22, ,i28~30+4c+14a
* Combo from 1st CH or 3rd hit with
* 3 Chip damage on block
* Low crush 8~27
* Floating state 28~30
fahkumramR.df+1+2m,t55+i20-18+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
* Power crush 8~
fengR.df+1+2m,t55+i20-18+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
* Power crush 8~
fengdb+1+2,2m, l13, 10i21~22, i29~30-12+14g
* Combo from 1st CH with 4F delay
* Interrupt with i6 from 1st block
* Move can be delayed by 10F
* Input can be delayed by 12F
* -1c on crouching hit
* High crush 8~60
fengSTC.1m20i20~21-15+38a
* -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
* Power crush 8~19
heihachiR.df+1+2m,t55+i20-18+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
* Power crush 8~
heihachidb+2L25i23~25-18+6c
* Spike
* High crush 8~
heihachiFUJ.3m17i28~29-10-10a (-20)
* Balcony Break
* 2nd hit available only on hit or block
* Low crush 8~
hwoarangR.df+1+2m,t55+i20-18+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
* Possible during RFF, LFS and RFS
* Power crush 8~
hwoarangu+3+4m20i25~26-7+24a
* Also possible during RFF
* Low crush 8~
hwoarangLFS.4h24i14~16+4+27a (+18)
* Balcony Break
* Transition to RFS
* Low crush 8~27
* Floating state 28~30
hwoarangLFS.b+3m23i20~22-12+14
* Balcony Break
* Power up if an attack is absorbed
** Reversal Break
** 9 chip damage on block
** -8 on block
* Transition to RFF
* Power crush 8~19
hwoarangRFF.3~4h27i27~30+4~+7+46a~+49
* Strong Aerial Tailspin
* Homing
* Balcony Break
* Clean hit, 35dmg
* Input 4 on frames 1~4
* 10 chip damage on block
* Power crush 8~26
hwoarangRFS.3h24i14~16+4+27a (+18)
* Balcony Break
* Transition to LFS
* Sidesteps to the left
* 7 chip damage on block in heat
* Low crush 8~26
* Floating state 27~29
hwoarangRFS.b+4m23i20~22-12+14g
* Balcony Break
* -8 block advantage and 9 chip damage on block after attack absorption
* 6 chip damage on block in heat
* Recovers 5F slower on block (t54 r32)
* Power crush 8~19
jack-8R.df+1+2M,t55+i20-18+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
* Power crush 8~
jack-8uf+3+4M23i34 js8+13cg+20d
* Spike
* Automatically transitions to SIT on hit or block
* Low crush 8
jinR.df+1+2m,t55+i20-18+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
* Power crush 8~
jind+2L22i22~23-14+4c+25d
* Balcony break on airborne hit
* High crush 8~55
jinws1,3,2,1,4,2m, h, m, m, l, M7, 8, 4, 3, 5, 10i13~14, ,i31~32-16+15a
* Balcony Break
* Spike
* Airborne combo from 1st hit (-8d)
* 4 chip damage on block
* Low crush 8~28
* Floating state 29~31
jinf,n,d,DF+4,2l, M12, 28i20~21, i31~32-16+21a
* Balcony Break
* Spike
* Airborne combo from 1st hit (-2d)
* 8 chip damage on block
* Low crush 8~28
* Floating state 29~31
jinZEN.1+2L,t10,20i21, i61-14+4
* Wall Crush +8 on hit
* Transition to attack throw on standing hit from the front
* Transition to +5 CD with DF after throw
* High crush 8~21
jinZEN.u+1m20i14~16-16+31a (+21)
* Tornado
* 6 chip damage on block
* Low crush 8~43
* Floating state 44~46
junR.df+1+2m,t55+i20-18+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
* Power crush 8~
jund+1+2M28i26-9+72a (+56)
* Tornado
* Chip damage (11) on block
* Divine Aura: 12 chip damage on block
* Divine Aura: +4 damage on hit (32)
* Deals 12 damage to self (8 recoverable)
* Unparryable (projectile)
* Gain 8 Kazama Essence on normal hit and 6 on block or airborne hit
* High crush 8~24
junu+4m21i22~23-3~-2+22a
* Balcony Break (airborne)
* Low crush 8~28
* Floating state 29~31
junGEN.2m,t16,32i16~17-13~-12+0d
* Transition to attack throw on front standing or airborne hit
* Deals 12 damage to self (8 recoverable)
* Frame advantage is -9 if an attack is absorbed
* Chip damage on block if an attack is absorbed
* +10a (+1) and Balcony Break on BT hit
* Gain 8 Kazama Essence on normal hit or airborne hit
* Power crush 8~15
junIZU.1+2M24i21~22-12+19a
* Balcony Break
* Spike
* Frame advantage is -6c if an attack is absorbed
* Power crush 8~20
junMIA.1+2m17i20~21+4+11g
* Homing
* Strong Aerial Tailspin
* Balcony Break on airborne hit
* Transitions to IZU on hit or block
* Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit
* High crush 8~21
kazuyaR.df+1+2m,t55+i20-18+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
* Power crush 8~
kingR.df+1+2m,t55+i20-18+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
* Power crush 8~
kingBT.1+4M!30i41~47+6d
* Unblockable mid attack.
* Low crush 8~
kumaR.df+1+2M,t55+i20-18+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
* Power crush 8~
kumau+3+4m21i34~39+10+20
* Transition to SIT (cannot cancel)
* Low crush 8~36
* Floating state 37~39
* High crush 51~
kumaf,F+2M23i19~21-19+45a (+35)
* High crush 8~18
kunimitsuR.df+1+2m,t55+i20-18+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
* Power crush 8~
kunimitsuuf+3+4
* Actionable after 18f
* Transition to FC on frame 40~
* Low crush 8~30
* Floating state 31~33
larsR.df+1+2m,t55+i20-18+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
* Power crush 8~
larsDEN.3m23i22~23+5+5
* Heat Engager
* Heat Dash +5, +43d (+35)
* Homing
* Transition to SEN (cannot cancel, does not transition when using Heat Dash)
* 9 chip damage on block
* Low crush 8~
lawR.df+1+2m,t55+i20-18+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
* Power crush 8~
lawuf+3+4l27i29-24+5
Alternate input DSS.uf+3+4
* Low crush 8~30?
leeR.df+1+2m,t55+i20-18+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
* Power crush 8~
leeHMS.3h,t21,20i18~19-3+0d
* Strong Aerial Tailspin
* Homing
* Shifts to throw on hit from the front
* 6 chip damage on block
* +1 and 8 chip damage on block after attack absorption
* Power crush 8~17
leoR.df+1+2m,t55+i20-18+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
* Power crush 8~
leoBOK.1+2M21i20~21-12~-11+15a
* Heat Engager
* Heat Dash +43d (+35)
* Balcony Break
* Spike
* Power crush 8~19
leoKNK.3+4L24i24~25-26+19a
* High crush 8~55
leroyR.df+1+2m,t55+i20-18+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
* Power crush 8~
leroyHRM.b+4L17i20~21-13+4c+28a
Homing
* High crush 8~37
lidiaR.df+1+2m,t55+i20-18+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
* Power crush 8~
lidiaHRS.1+2L17i20~21-18-1c+67a (+51)
* Powered up based on Heaven and Earth Level
** HAE lvl.1 19 damage
** HAE lvl.2 21 damage
** HAE lvl.3 23 damage +21a on hit, and decreases HAE level by 1
* High crush 8~
liliR.df+1+2m,t55+i20-18+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
* Power crush 8~
liliBT.d+3+4L25i20~22-26+19a
* Transition to t63 r41 with F (cs8~46)
* Stagger on block
* High crush 8~41
miary-zoR.df+1+2m,t55+i20-18+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
* Power crush 8~
miary-zof+4,4,4m, h, h12, 15, 30i18, ,i30~31-9+14d
* Balcony Break
* Interrupt with i9 from 2nd block
* Whiffs vs SS, SW from 2nd block
* Input can be delayed 1f
* Move cannot be delayed
* Hit vs BT +11d
* Low crush 8~34
* Floating state 35~37
miary-zodb+3L21i22~23-26+5c+44a
* Stagger on block
* High crush 8~
ninaR.df+1+2m,t55+i20-18+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
* Power crush 8~
pandaR.df+1+2m,t55+i20-18+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
* Power crush 8~
paulR.df+1+2m,t55+i20-18+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
* 114f cinematic freeze on frame 8
* t193 r56 on block
* t134 on whiff
* Power crush 8~
pauluf+3m15i15~16-16+25a (+15)
* Low crush 8~29
* Floating state 30~32
pauluf+3,4m, m15, 10i15~16, i13~14-13+32a (+22)
* Jail from 1st block
* Combo from 1st hit +28a (+21)
* Low crush 8~29
* Floating state 30~32
pauluf+4m13i15~17-13+33a (+23)
* Low crush 8~29
* Floating state 30~32
pauluf,n,4m20i23~25-13+32a (+22)
* Can be delayed 12f after jump
* Additional range with delay
* Low crush 8~29
* Floating state 30~32
ravenR.df+1+2m,t55+i20-18+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
* Power crush 8~
ravendb+3L19i28~29-12~-11+5~+6+39d
Cannot be low parried (bug?)
* Low crush 8~24
* Floating state 25~27
* High crush 28~
ravenuf+4m14i20~21-9~-8+22a (+12)
* Balcony Break
* Can be performed during CD (Shadow Sprint)
* Low crush 8~27
* Floating state 28~30
ravenuf+3+4m17i23~25-13+17a
* Spike
* Can be performed during CD (Shadow Sprint)
* Low crush 8~26
reinaR.df+1+2m,t55+i20-18+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
* Power crush 8~
reina3h12i18~19-11+5
Homing
* High crush 8~17
reinaf,F+3+4h22i16~19-2+23c+49a
* Balcony Break
* Forces tech backroll on hit
* Low crush 8~27
* Floating state 28~30
reinaSEN.4M24i26~27+4+12d
* Deals chip damage on block
* Spike
* Low crush 8~16
* Floating state 17~19
shaheenR.df+1+2m,t55+i20-18+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
* Power crush 8~
steveR.df+1+2m,t55+i20-18+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
* Power crush 8~
steveFLK.b+2h21i14~15-9+35d (+27)
* Tornado
* Balcony Break
* +0 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
* Power crush 8~13
victorR.df+1+2m,t55+i20-18+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
* Power crush 8~
victorIAI.3m,th(m)13 (25)i17-13+25 (+10)
* Knee
* Power crush 8~16
xiaoyuR.df+1+2m,t55+i20-18+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
* Power crush 8~
xiaoyu1+3+4
* Low crush 8~15
xiaoyuBT.d+4L19i20~22-26-1+27d
* Instant Tornado
* Clean hit damage: 20
* +27d on clean hit
* High crush 8~
yoshimitsuR.df+1+2m,t55+i20-18+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
* Power crush 8~
yoshimitsud+1+2
* Unavailable in NSS
* Cancel to r38 standing with db (FLE.db)
* Low crush 8~17
* Floating state 18~20
yoshimitsudb+1L12i26~28-11~-9+4~+6+7~+9
Unavailable in NSS
* High crush 8~
yoshimitsub+1+2
* Cannot block during transition
* High crush 8~50
yoshimitsuu+1+2
* Cancel to r12 with db_d_df (js1~10)
* Unavailable in NSS
* Actionable after 15 frames, except when using DGF.2 which can be performed after 10 frames
* Low crush 8~
yoshimitsuKIN.f+1+2m20i24~25+14c+14c+49a
* Weapon
* Transition to FLE on hit or block only
* Power up in NSS or Heat
* Low crush 8~
yoshimitsuNSS.KIN.f+1+2m20i24~25+14c+14c+49a
* Weapon
* Transition to FLE on hit or block only
* Recovers 1 base health or 6 additional recoverable health on hit
* Recovers 1 base health when remaining recoverable health is 5 or less
* H.KIN.f+1+2: Consumes 90F of remaining Heat time
* Low crush 8~
yoshimitsuNSS.b+1+2
* Cannot block during transition
* High crush 8~50
zafinaR.df+1+2m,t55+i20-18+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
* Power crush 8~
zafinaub+3m19i22~23-17-6
* Balcony break on airborne hit
* Low crush 8~31
* Floating state 32~34
zafinauf+3m19i22~23-8+19a
* Strong Aerial Tailspin
* Balcony Break
* Transition to MNT -8 +19a with D
* No forward movement when using input ub+3
* Low crush 8~31
* Floating state 32~34
zafinaMNT.1+2m21i20-12+18a
* Spike
* -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
* Power crush 8~19
zafinaTRT.2M24i34~36-13+38a
* Tornado
* Recover 4f faster on hit (t64 r28)
* -9 frame advantage and 9 chip damage on block after absorbing an attack in power crush state
* Power crush 8~33
alisa2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
alisab+1+2m25i19~20-13+8
* Balcony Break
* Weapon
* 7 chip damage on block
* 12 chip damage on block in Heat
* 10 chip damage and -9 block advantage on attack absorption
** 12 chip damage in Heat
* Power crush 7~18
alisaub+2h23i16~20-9+12c
* Balcony Break
* 9 chip damage on block, +0 block advantage on attack absorption
* Forces tech backroll on hit
* Power crush 7~15
* Floating state 20~30
alisau+1+2m21i33~34-5+56a
* Spike
* Low crush 7~33
* Floating state 34~36
alisaDES.b+3
* Low crush 7~33
* Floating state 34~36
anna2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
annab+1+2m21i20~21-13+20a (+15)
* Balcony Break
* -8 frame advantage and 9 chip damage on block after absorbing an attack in power crush state
* Power crush 7~19
annaws1+2m25i20~21-14+14a
* Balcony Break
* Spike
* -9 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
* Power crush 7~19
annaCJM.4M23i20~21-13+10a
* Balcony Break
* Spike
* -9 frame advantage and 9 chip damage on block after absorbing an attack in power crush state
* Power crush 7~19
armor-king2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
armor-kingf+1+2m22i22~23-12+22g
* Strong Aerial Tailspin
* Transition to BAD r28 on hit only with F (+26g)
* -6 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
* Power crush 7~21
armor-king(2 steps or more) wr4L20i20~24-21+0d+30a
* Low crush 7~23
* Floating state 24~70
armor-kingBAD.3m20i20~21-13+11a (+2)
* Balcony Break
* Has good right sidestep tracking
* Power up if an attack is absorbed
** Reversal Break
** 8 chip damage on block
** -9 on block
* Power crush 7~19
asuka2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
asukaf+1+2h26i15~16-9+19a (+9)
* Balcony Break
* Elbow
* +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
* Power crush 7~14
azucena2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
azucenaf+1+2h25i16~17-9+23a (+18)
* Balcony Break
* +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
* Power crush 7~15
azucenaLIB.3+4h25i16~17-2+32a
* Strong Aerial Tailspin
* Homing
* Balcony Break
* 7 chip damage on block
* +3 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
* Power crush 7~15
bobf+1+2m23i16~17-14+12a (+3)
* Balcony Break
* Body slam
* 9 chip damage and -9 on block after attack absorption
* Recovers 1F faster on hit (t49 r32)
* Power crush 7~15
bryanuf+1m22i20~21-13+15a
* Balcony Break
* Floor Break
* Gain SNE on hit (+3a on hit)
* -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
* Power crush 7~19
claudio2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
claudiob+1+2m25i22-13+15a
* Balcony Break
* Spike
* -9 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
* Power crush 7~21
clive2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
cliveb+1+2m25i24~25-14+14a (+4a)
* Balcony Break
* Weapon
* Reversal Break (after attack absorb)
* 34 in total damage after absorbing an attack in power crush state
* Damage taken during power crush state is recoverable
* -7 frame advantage and 12 chip damage on block after absorbing an attack in power crush state
* Power crush 7~23
clivePHX.1M,m,t16,15,10i21-14+0d
* Weapon
* Transition to attack throw on front standing hit
* -9 frame advantage and 6 chip damage on block after absorbing an attack in power crush state
* On 1st hit regain 5 additional recoverable health
* +4d on side or BT hit
* Power crush 7~20
devil-jin2+3m[12;12]i16+1+2c
* Heat Burst
* 46f timestop at frame 14 of activation (t92)
* Cancel to r87 with b,b on frame 42 (frame 28 of timestop)
** t41 r27 effective recovery
* 20f timestop on block or hit
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
devil-jind+1m25i18~19-14+20a (+10)
* Balcony Break
* Damage taken during power crush state is recoverable.
* Reversal Break and -9 on block if an attack is absorbed
* 10 chip damage on block after absorbing an attack in power crush state
* Power crush 7~17
dragunov2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
dragunov1+2m25i21~22-14+19a
* Balcony Break
* Spike
* -9 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
* Power crush 7~20
eddy2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
eddy1,2,4h, h5, 12i10, ,+6+17
* Low crush 7~37
* Floating state 38~40
eddy1,2,4~4h, h, h5, 12, 27i10, ,i18~20+8~+10+42d (-16)
* Balcony Break
* Interrupt with i11
* Whiffs vs SSL, SSR, SWR from 1st block
* Tech roll to r45 FC on frames 30~31
* Low crush 7~32
eddyb+3+4h28i20~21-9+21a(+11)
* Balcony Break
* +0 and 10 chip damage on block after attack absorption
* Power crush 7~19
eddyu+4sp
* Transition to FC
* Low crush 7~
eddyu+4~3L20i32~33-14c+18
* Balcony Break
* Transition to RLX
* Low crush 7?~
eddyu+4~4h27i18~20+8+42d(-16)
Balcony Break
* Low crush 7?~
eddyHSP.1+2m20i22~23-12+14c
* Spike
* Head
* -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
* Floating state 1~?
* Power crush 7~21
fahkumramf+3+4m22i22-14+19a (+14)
* Knee
* -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
* Grants GRF on hit
* Power crush 7~21
fahkumramuf+2h20i18~19-7+22a (+13)
* Balcony Break
* Elbow
* +0 and 8 chip damage on block after attack absorption
* Power crush 7~17
feng2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
fengf+1+2h25i19~20-9+13a (+4)
* Balcony Break
* Has good left sidestep tracking
* +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
* Power crush 7~18
heihachi2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
heihachiH.db+1+2SM25i30+0+0a (-17)
* Tornado
* Reversal Break
* Balcony Break
* 11 chip damage on block
* 12 chip damage on block after absorbing an attack in power crush state
* Consumes 300F of remaining Heat time
* Power crush 7~29
heihachiuf+1m25i24~25-13+14a (+5)
* Balcony Break
* -8 on block after absorbing an attack
* Chip damage on block after absorbing an attack
* Power crush 7~23
heihachiFUJ.1+2m25i18~19-13+6a (-3)
* Homing
* Balcony Break
* -7 on block after absorbing an attack
* Chip damage on block after absorbing an attack
* Power crush 7~17
hwoarang2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
hwoarangdf+3m12i22~23-14~-13-4~-3
* Cancel and transition to r1 LFS with F_U_D at frame 20 of move startup
* Power up if an attack is absorbed
** Reversal Break
** 2 chip damage on block
** -9 on block
* Power crush 7~21
hwoarangLFS.df+3m12i22~23-14-4
* Cancel and transition to r1 LFS with F_U_D at frame 20 of move startup
* Power up if an attack is absorbed
** Reversal Break
** 2 chip damage on block
** -9 on block
* Power crush 7~21
hwoarangRFF.df+2+3m12i22~23-14-4
* Power up if an attack is absorbed
** Reversal Break
** 2 chip damage on block
** -9 on block
* Cancel and transition to r1 LFS with F_U_D at frame 20 of move startup
* Power crush 7~
jack-82+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
jack-83+4
* When timed with opponent attack, or absorbing an attack, gain GMC and recover in t35? r15 GMH
* Recover recoverable health when absorbing an attack
* GMC is always in effect during Heat
* Alternate input: ws3+4
* Power crush 7~22
jack-8f+1+2m,m12,20i27~28, i2~3-12+32d (+6)
* Balcony Break
* -6 and 12 chip damage on block after attack absorption
*
* Power crush 7~26
jack-8ub+1+2h30i20-9+23d
* Balcony Break
* Homing
* -2 and 12 chip damage on block after attack absorption
* Power crush 7
jin2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
jind+1m,t21,10i21-13+0d
* Balcony break on airborne hit
* Transition to attack throw on standing hit
* -9 on block after absorbing an attack and 8 chip damage on block
* Power crush 7~20
jinZEN.4M25i27~33+2~+8+17d~+23d
* Spike
* 7 chip damage on block
* Low crush 7~33
* Floating state 34~36
jun2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Gain 5 Kazama Essence on Heat Burst activation
* Power crush 7~16
junb+3+4m25i22~23-12+9a (+0)
* Balcony Break
* -8 and 10 chip damage on block after attack absorption
* Power crush 7~27
kazuya2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
kazuyaf+2m23i20-12+13a (+4)
* Tornado
* Balcony Break
* -8 block advantage and 9 chip damage on block after attack absorption
* Power crush 7~19
king2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
kingb+3h23i16~18-10+13d
* Tornado
* Balcony Break
* -5 on block and 9 chip damage (10 in Heat) after absorbing an attack in power crush state
* Forces tech backroll on hit
* Power crush 7~15
kinguf+3+4m23i22~23-12+25g
* Tornado
* Balcony Break (airborne)
* -7 on block and 9 chip damage (10 in Heat) after absorbing an attack in power crush state
* Shifts to r29 JGR on hit
* Cancel shift into JGR on hit at +22g with B
* Power crush 7~21
kingJGR.4L20i20~24-21+0c
* Power up into JGR.4* after 30F? or during Heat
** Partially uses remaining Heat time during Heat.
* Low crush 7~23
* Floating state 24~
kingJGR.4*L24i20~24-21+20a
* Effective startup i50~54?
* Partially uses remaining Heat time during Heat.
* Low crush 7~23
* Floating state 24~
kuma2+3m[12;12]i16+1+2c
* Heat Burst
* 46f timestop at frame 14 of activation (t92)
* Cancel to r87 with b,b on frame 42 (frame 28 of timestop)
** t41 r27 effective recovery
* 20f timestop on block or hit
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
kumab+1M24i22~23-13+13a
* Balcony Break
* Transition to -13 HBS with input D or 3+4
* 9 chip damage on block
* 12 chip damage on block after absorbing an attack in power crush state
* -3 on block after absorbing an attack in power crush state
* Power crush 7~21
kumaHBS.3+4M21i20~24-14+9a (-1)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Panda: Decreased attack range and height hitbox (does not hit as deep)
* Power crush 7~19
kunimitsu2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
kunimitsud+3+4M22i20~23-13+12a (-5)
* Balcony Break
* Weapon
* On successful attack absorption shift to Wrathful Bloom:
** Reversal Break
** -9 on block
** 8 chip damage on block
** Two additional mid hits (i9~12 i7~10)
** 28 damage in total
* Power crush 7~19
kunimitsuBT.2h,t10,20i19~20-7-4d
* Balcony Break (airborne)
* Weapon
* Transitions to attack throw on front standing hit
* Hit vs BT/Side +5
* Chip damage and +0 block advantage on successful attack absorption
* Power crush 7~18
kunimitsuKAT.2m21i23~24+5+20d+80a (+60)
* Spike
* Weapon
* Transition to FC with D
* is1~6
* Low crush 7~24
* Floating state 25~27
lars2+3m[12;12]i16+1+2c
* Heat Burst
* 46f timestop at frame 14 of activation (t92)
* Cancel to r87 with b,b on frame 42 (frame 28 of timestop)
** t41 r27 effective recovery
* 20f timestop on block or hit
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
lars1+2m25i25-12+7d
* Spike
* -7 on block and chip damage on successful attack absorption
* Power crush 7~24
larsSEN.3+4m,m6,16 (23)i13~14,i18~19+0c+22d (-13)
* Floor Break
* Jail from 1st block
* 6 chip damage on block
* +17d and balcony break on 2nd hit
* Low crush 7~35
* Floating state 36~38
law2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
lawb+1+2m21i20-14+31a (+23)
Balcony Break
* Power crush 7~
lee2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
leeb+3+4h23i20-9+15a (+6)
* Balcony Break
* Power crush 7
leo2+3m[12;12]i16+1+2c
* Heat Burst
* 46f timestop at frame 14 of activation (t92)
* Cancel to r87 with b,b on frame 42 (frame 28 of timestop)
** t41 r27 effective recovery
* 20f timestop on block or hit
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
leo1+2m25i22-12+11a (+2)
* Balcony Break
* -7 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
* Power crush 7~21
leroy2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
leroyf+1+2m20i17~18-13+20a (+15)
* Balcony Break
* Elbow
* -9 and 8 chip damage on block after absorption
* Power crush 7~16
lidia2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
lidiab+1+2m25i20-13+11a (+2)
* Balcony Break
* -8 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
* Power crush 7~19
lidiaHAE.1m21/23i18~19-11+80a (+60)
* Spike
* Power up based on Heaven and Earth level
* 7/6/4 chip damage on block
* -7 frame advantage after absorbing an attack in power crush state
* Guarantees grounded hit vs airborne opponent
* +51a on BT hit
* Power crush 7~17
lidiaHRS.1h22i17~18+1+16g
* Balcony Break
* Homing
* Transition to WLF on hit or block
* +8 WLF frame advantage and 8 chip damage on block after absorbing an attack in power crush state
* Power crush 7~16
lili2+3m[12;12]i16+1+2c
* Heat Burst
* RAB.2+3: i21 actual startup
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
lilid+1+2M25i20~21-13+13d
* Balcony Break
* Spike
* Recovers 2f slower on block
* Block advantage -9 on successful attack absorption, deals chip damage
* Power crush 7~19
lilidb+4L20i30~31-24+76a (+60)
* Homing
* Snake Edge
* Instant Tornado
* Stagger on block
* High crush 7~37
lilif,F+3m15i22-12+5c
* Enter DEW -3 +14c r21 with F
* Low crush 7~27
* Floating state 28~30
miary-zo2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
miary-zob+1+2m25i18-13+20a (+15)
* Balcony Break
* Spike
* Block advantage -9 on successful attack absorption, deals chip damage
* Power crush 7~17
miary-zoMOR.3m20i17-13+12a (+3)
* Balcony Break
* -9 and 8 chip damage on block after absorbing an attack
* Power crush 7~16
ninaf+1+2m24i17-14+11a (+2)
* Balcony Break
* -8 and 9 chip damage on block after attack absorption
* Power crush 7~16
ninau+4M21i23~28+0c~+5c+5g~+10g+22a
* Spike
* Opponent recovers crouching on hit
* Low crush 7~30
* Floating state 31~33
panda2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
pandab+1M24i22~23-13+13a
* Balcony Break
* Transition to -13 HBS with input D or 3+4
* 9 chip damage on block
* 12 chip damage on block after absorbing an attack in power crush state
* -3 on block after absorbing an attack in power crush state
* Power crush 7~21
pandaHBS.3+4M21i20~24-14+9a (-1)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Panda: Decreased attack range and height hitbox (does not hit as deep)
* Power crush 7~19
paul2+3m12i16+1+2c
* Heat Burst
* Consumes Heat
* t92 on whiff
* Cinematic freeze on frame 15
* Cancel to t42 r26 standing with b,b
* Power crush 7~
pauldb+1+2M21i20~21-14+30a (+22)
* Shoulder
* -9 block advantage and 8 chip damage on block after attack absorption
* Power crush 7~19
paulb+1+2h28i24-9+21d (+16)
* Balcony Break
* Chip damage (11) if attack is absorbed
* Power crush 7~23
paulqcf+3L18i18~19-14c+0+20a
* Clean hit range 2.0
* 17 damage on hit without Clean Hit
* +7 on CH without Clean Hit
* High crush 7~40
raven2+3m[12;12]i16+1+2c
* Heat Burst
* 46f timestop at frame 14 of activation (t92)
* Cancel to r87 with b,b on frame 42 (frame 28 of timestop)
** t41 r27 effective recovery
* 20f timestop on block or hit
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
ravenf+1+2h,m10,20i18~19, i7-13+30a (+4)
* Balcony Break
* -9 and 12 chip damage after attack absorption
* Power crush 7~17
ravenf,F+3m20i15~18-14~-11+43a (+29)
* Balcony Break
* Knee
* Low crush 7~23
* Floating state 24~26
reina2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
reinadf+4,2,3m, m, h14, 10, 20i15, ,i27-8+35a+71a (+55)
* Tornado
* Combo from 2nd CH with 8F delay
* Move can be delayed by 9F
* Input can be delayed by 10F
* High crush 7~15
reinab+1+2m20i18-13+14cg
* Balcony Break
* -8 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
* Power crush 7~17
shaheen2+3m[12;12]i16+1+2c
* Heat Burst
* 46f timestop at frame 14 of activation (t92)
* Cancel to r87 with b,b on frame 42 (frame 28 of timestop)
** t41 r27 effective recovery
* 20f timestop on block or hit
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
shaheenb+3+4h25i16-9+19a (+9)
* Balcony Break
* +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
* Power crush 7~15
steve2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
stevedb+1+2m21i28~29-13+29a (+21)
* -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
* Power crush 7~27
victor2+3m[12;12]i16+1+2c
* Heat Burst
* 46f timestop at frame 14 of activation (t92)
* Cancel to r87 with b,b on frame 42 (frame 28 of timestop)
** t41 r27 effective recovery
* 20f timestop on block or hit
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
victorb+1+2h25i19~20-9+16cg
* Balcony Break
* Weapon
* Forces tech back roll on hit
* 7 chip damage on block
* +0 and 10 chip damage on block after attack absorption
* Power crush 7~18
victoruf+3m17i18~19-9+3+36d
* Low crush 7-15
xiaoyu2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
xiaoyuub+4M20i22~24-13+13d (-4)
* Tornado
* Balcony Break
* Power crush 7~21
yoshimitsuf+4m20i18-13+21a (+11)
* Balcony Break
* -9 on block after absorbing an attack
* 8 chip damage on attack absorption
* Power crush 7~17
yoshimitsuNSS.d+1+2
* High crush 7~
* Floating state 7~
zafinab+3m23i24~26-14+12a
* Balcony Break
* Spike
* -9 frame advantage and 9 chip damage on block after absorbing an attack in power crush state
* Power crush 7~23
zafinab+3,ORB.1+2m13,8,(20)14i24~26-9-14a (-15)
* Balcony Break
* Consumes ORB
* Consumes 240F of remaining Heat time
* Deals 3 additional damage when Zafina's remaining health is below 48
* 8 chip damage on block
** 13 chip damage on block when Zafina's remaining health is below 48
* -9 frame advantage and 17 chip damage on block after absorbing an attack in power crush state
** 22 chip damage when Zafina's remaining health is below 48
* Available only on hit or block
* Jail from 1st block
* Power crush 7~23
zafinaMNT.uf+3M25i26~28-9c+11d
* Spike
* Enter MNT with D
* Low crush 7~23
* Floating state 24~26
* High crush 27~50
zafinaSCR.4M20i15~16-18+58a (+42)
* Tornado
* -8 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
* Power crush 7~14
zafinaSCR.b+1+2L20i16-18+23g
* Weapon
* Evasive (can go under some mids)
* Deal 10 recoverable damage to self without Heat
* Gain ORB on hit
* Azazel's Power
* High crush 7~35
zafinaTRT.1+2m,M7,20i19~20 i9~10-12c+14a
* Balcony Break on airborne hit
* Homing
* Low crush 7~24
* Floating state 25~27
alisaH.d+1+2
* Cancel to r30 with db
* Consumes 60F of remaining Heat time
* 75% damage reduction when absorbing attacks
* Damage absorbed is recoverable
* No hitstop during attack absorption
* Automatic standing guard from frames 1 to 5
* Can standing or crouching guard starting at frame 31
* Power crush 6~29
alisadb+4L17i20~21-14+2c+12g
* High crush 6~
alisaSS.4L16i24~25-12+2
* High crush 6~35
alisaFUFT.1+2
* Floating state 1~5
* Low crush 6~40
* Floating state 41~43
alisaFUFT.1+2,3m35i22~23-10+60a
* Balcony Break
* Floating state 1~5
* Low crush 6~54
* Floating state 55~57
annaH.2+3m23, 10 (50)i13~14, i22~23-5+0d
* Heat Smash
* Reversal Break
* Balcony Break
* Transition to attack throw on hit (50 damage)
* Fragile debuff on hit, opponent receives chip damage from any attack, removed when land a hit on you
* Jails
* +17a (+0) on 2nd hit
* 6 chip damage on block
* High crush 6~27
annadb+3+4L18i24-26-6
* Clean hit -4 on hit, +3 damage
* High crush 6~
annaSS.2L12i20~21-12+0+14g
* Sidestep adds minimum 9f, effective startup i29~30
* High crush 6~
armor-kingd+3+4L15i17-16-2+0
* Can be done from Crouch Level 1
* Recovers 3F faster on hit (r32 t49)
* High crush 6~52
armor-kingdb+3L26i22~24-26+6+74a (+58)
* Homing
* High crush 6~51
armor-kingdb+3+4h20i20~21-7+18cg
* Tornado
* Balcony Break
* 4 chip damage on block
* Opponent recovers crouching
* Hit vs BT +13a (+4)
* High crush 6~19
armor-kingSS.2L17i19~20-12+3+6c
* BT.d+2: cs4~50
* High crush 6~50
asukaf+1,4m, L17, 26i20, i25~27-26+24a
* Homing
* Combo from 1st CH
* Input can be delayed 15f
* Interrupt with i10 from 1st block
* Cancel to FC -24 -13 r43? with DB
* High crush 6~
asukadf+3+4L22i28~30-26+70a (+54)
* Homing
* Alternate input: 3~4
* Cancel to r47? FC with DB
* High crush 6~
asukadb+1m13i14-10+6
* High crush 6~13
asukadb+4L14i22~24-11+0+3
Transition to r22 FC with D
* High crush 6~41
asukab+1L17i29~30-10+6+0d
* Transition to attack throw on CH, +22 damage
* Cancel to r39 FC with D at frame 25
* High crush 6~58
asukaf,F+4h23i20~21-3+66a (+46)
* Strong Aerial Tailspin
* Balcony Break
* Low crush 6~21
* Floating state 22~24
azucenadb+4L13i19-14-3+12g
* High crush 6~20
azucenadb+1+2M23i20~21-21+33a (+23)
Steel pedal
* High crush 6~21
azucenab+3+4
* Low crush 6~19
* Floating state 20~22
azucenaSS.4L18i20-13+0+13g
Sidestep adds 9f, effective startup i29
* High crush 6~
azucenaBT.b+3+4
* High crush 6~20
azucenaBT.f+3+4
* Low crush 6~21
* Floating state 22~24
azucenaLIB.d+3m25i24~26+2+13a+38a
* Balcony Break
* Floor Break on airborne hit
* High crush 6~
bobd+3L12i19~20-18-7
* -7c on crouching hit
* High crush 6~56
bobdb+4L15i24~25-12-1
* -1c on crouching hit
* High crush 6~38
bryandf+3L20i29~30-26+70a (+54)
* Homing
* High crush 6~
bryandb+3L11i16~17-12-1+4
* High crush 6~
claudiod+2L6i20-11+0
* High crush 6~
claudiodb+3L17i21~22-15~-14+3c+13c
* High crush 6~
clivedf+3L20i29~30-26+3c
* Homing
* High crush 6~65
clived+1L14i18~19-13+2
* High crush 6~
clivePHX.4L15i15~16-13-1c+13c
* High crush 6~47
devil-jindb+2L15i21~22-13+3c+26a
* 4 chip damage on block
* High crush 6~
devil-jin1+2+3+4
* Can't block for 5 seconds
* CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)''
* 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)''
* Attacks taken will be CH for 5 seconds
* Low crush 6~47
* Floating state 48~50
dragunov3+4
* Transitions to FC on frame 28~
* High crush 6~38
dragunovd+2L14i18~19-13-1c+13g
* High crush 6~
dragunovdb+3l17i27~29-26-2c+67a (+51)
Clean hit +67a (+51)
* High crush 6~49
eddyd+3L17i21~22-14c+4c+27g
* High crush 6~54
eddyd+4L10i15~16-16c-5
* Transition to FC
* High crush 6~50
eddyd+3+4
* Can block at frame 20? with B or DB
* Stance moves can be delayed by 19F
* Transition to FC r55 with no input
* High crush 6~55
eddydb+2L10i18~19-18c-7-2
* High crush 6~55
eddySS.3m17i25~26+0+8+15c
* Transition to RLX
* Cancel to RLX with D
* High crush 6~54
eddySS.4L,L7,10i21~22-13c+3c
* High crush 6~31
eddyHSP.3m10i17~18-8+7
* Floating state 1~5
* High crush 6~18
eddyHSP.n,d
* Transition to RLX
* Floating state 1~10?
* High crush 6?~
fahkumramdb+4h23i20~21-6+35d
* Strong Aerial Tailspin
* Balcony Break
* Recovers 1f slower on block
* High crush 6~19
feng3~4,3m, l27, 16 (11)i34~36, i18~20-26+24a
* Aerial combo from 1st hit (+19d (+12)) with 7F delay
* Interrupt with i2 from 1st block
* Move cannot be delayed
* Input can be delayed by 7F
* High crush 6~52
fengd+2L16i20~21-12-1
-1c on crouching hit
* High crush 6~51
fengdb+2l10i20~21-15-4
-4c on crouching hit
* High crush 6~30
fengdb+3l14i17-15+4c+0d
* Transition to attack throw when CH from front
* Transition to BT on CH
* Can be accessed from a manual CD input with input qcf,db+3
* High crush 6~51
fengdb+4l23i31 (30~32)-26+76a (+60)
* Tornado on normal hit only
* Homing
* Transition to FC on hit
* Instant tornado launcher
* High crush 6~58
fenguf+1m12i18~19-5+4
* +12c on crouching opponent
* No forward momentum with input u+1
* Low crush 6~31
* Floating state 32~34
fengBT.d+3L20i18~20-26c-4~-2+70a (+54)
* Has clean hit effect (+70a (+54))
* -4~-2 on normal hit
* High crush 6~52
fengCD.1L18i18~19-14+0+12g
* Head
* Transition to FC with D
* High crush 6~19
heihachiFUJ.2m20i15~16-10+75a (+59)
* Tornado
* Chip damage on block
* High crush 6~14
heihachiWAR.FUJ.2m24i15~16-3+75a (+59)
* Tornado
* Reversal Break
* 10 chip damage on block
* High crush 6~14
hwoarangd+4l7i19-17-6+4s
* Also possible during RFF
* High crush 6~55
hwoarangd+3+4L18i21~22-14+6 LFS
* Homing
* Transition to LFS on hit
* High crush 6~54
hwoarangdb+3L12i19-13-1+17g
* Also possible during RFF
* High crush 6~51
hwoarangLFS.uf+4M20i19~20-14+32a (+22)
* Tornado
* Low crush 6~18
hwoarangRFF.b+4h21i18~19-9+12g+13c
* Balcony Break
* High crush 6~17
jack-8df+1+4L23i34-37+18d
* Homing
* Alternate input b,db,d,df+1 to power up
** 28dmg
** i29~30
* Alternate input is completely bufferable
* High crush 6~89
jack-8d+1+2m28i27-18+42a (+32)
*
* High crush 6
jack-8db+2l24i22-18+3c+33d
* Can be charged to power up
* High crush 6
jack-8db+4l14i16-13-2
*
* High crush 6
jack-8GMC.3+4sm24i20 pc6-9+14c
* Heat Engager
* Heat Dash +5, +36a(+26)
* Balcony Break
* Partially uses remaining Heat time
* Consumes GMC upon use
* 7 chip damage on block
* Gain GMC on Heat activation
* Forces backroll on hit
* Power crush 6
jack-8GMH.3+4SM20i20 pc6-13+14c
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* 6 chip damage on block when absorbing an attack
* Gain GMC on Heat activation
* Forces tech backroll on hit
* Power crush 6
jinH.db+1+2M0i19~34+4+23g~+38g
* Strong Aerial Tailspin
* Balcony Break
* Weapon?
* Transition to DVS r34 on hit or block
** Stance moves can be delayed by 9F
** Transition to r44 FC with no input
* Unparryable by traditional parries, Asuka, Nina, etc
* Consumes 300F of remaining Heat time
* Opponent recovers crouching
* Power crush 6~18
jind+4L11i16~17-12-1
Flips over on grounded hit
* High crush 6~31
jinb+3+4
* Can perform all attacks from ZEN Stance
* Enter Breaking Step with DF
* Cancel on any frame with f
* Transition to dash with f
* Steps backward
* Actionable after 5f
* High crush 6~39
jinZEN.2h20i18~19-5+17a (+8)
* Homing
* Balcony Break
* Strong Aerial Tailspin
* 6 chip damage on block
* +0 on block and 8 chip damage after absorbing an attack
* Power crush 6~20
jundb+4L14i22~24-11~-9+0~+2+3~+5
Transition to r28 FC with D
* High crush 6~41
junb+1L19i29~30-10~-9+6~+7+0d
* Cancel to r39 FC with D on frame 25
* Transition to attack throw on CH, +22 damage, total 44
* Opponent recovers FDFA on CH
* High crush 6~58
junuf+2M24i19-9+30a (+15)+69a (+53)
* Tornado
* 9 chip damage on block
* Deals 12 damage to self (8 recoverable)
* Unparryable
* Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit
* High crush 6~16
junIZU.2M24i23~25-13~-11+34a (+24)
* Tornado
* Chip damage (9) on block
* Deals 12 damage to self (8 recoverable)
* Unparryable
* Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit
* High crush 6~20
kazuyad+1+2L20i23-14c+3c+27a
* Cancel to r36 FC at frame 21 with B
* 4f timestop on CH
* High crush 6~56
kazuyadb+3L14i19~20-12-1+7c
* -1c on crouching hit
* High crush 6~50
kazuyaDVK.1+4SM27i21~31-9+3a
* Tornado
* Reversal Break
* Balcony Breakif an attack is absorbed
* Consumes 450F of remaining Heat time
* -7 and 10 chip damage on block or +8a (-1) on hit after attack absorption
* More evasive when performed from crouching state
* Power crush 6~20
king3+4
* Hold to continue spinning and power up strikes, but King doesn't change direction.
* King gets dizzy and falls after 6th spin: r102 FUFT fs?.
* 2nd spin onward: r32 JGS
* Low crush 6~21
* Floating state 22~24
kingd+1+2m21i23-24+45a (+35)
* Tornado
* High crush 6~22
kingd+3+4L14i16-25-9
* On CH, can access Stagger Kicks Flurry (d+3+4,4,4,4)
* Can be done from Crouch Level 1
* High crush 6~
kingdb+3L17i23-14+4c+25a
* Tracks left side
* High crush 6~
kingdb+1+2
* Damage taken during power crush state is recoverable
* Cancel into d+b1+2,2 (Emerald Elbow) on frames 17~60 with input 2
* Cancel to r30 JGR with 3+4 on frame 35
* Cancel into movement or crouch or any attack on frame 40
* Power crush 6~59
kingb+3+4
* Cannot be held to continue spinning.
* Low crush 6~21
* Floating state 22~24
kingf,f,n,2L,(t)17,(30)i18-13+5s/(0d)
* i19 startup with buffered input
* Shifts to throw on front grounded CH.
* Unexecutable at long range from opponent
* High crush 6~29
kingBT.3+4
* Jaguar Step away from the oppponent while keeping backturn stance on recovery.
* Can cancel into BT.1+2 / BT.1+4 unblockable.
* Can hold 3+4 to keep spinning.
* Cannot Reverse Jaguar Step in BT stance.
* Low crush 6~
kumaH.df+2+3sm20i15~160+39 (+29)
* Uses 180F of remaining heat time
* H.f,n,d,df+2 to power up (23dmg)
* High crush 6~12
kumaH.df+2+3*sm26i25~26+5+45 (+35)
* Reversal Break
* Uses 180F of remaining heat time
* 10 chip damage on block
* H.f,n,d,df+2* to power up (30dmg; 12 chip damage on block)
* High crush 6~22
kumaf+3+4L20i28~30-23+6a
* Unparryable (bug?)
* High crush 6~70
kumad+3+4sp
* Alternative input: db+3+4
* Transition to ROL with input SIT.F
* Transition to California Roll with input SIT.B
* Low crush 6~12
* Floating state 13~15
* High crush 16~67
kumadb+2L10i18-15-1
* Transition to HBS with D or 3+4 (-17/-3)
* High crush 6~51
kumadb+4l20i21~22-23+6+74a (+38)
* Tornado
* Panda: Very slight decrease in vertical hitbox height (does not hit as high)
* High crush 6~51
kumaub+1+2l25i31~32-17+12a
* Cancel to r22 HBS with D or 3+4 at frame 21
* Low crush 6~27
* Floating state 28~30
kunimitsud+1+2L17i20-14+0+15g
* Weapon
* Recovers 3f faster on hit (t50 r30)
* High crush 6~50
kunimitsudb+3l8i18-15-14
* High crush 6~
kunimitsuub+3
Evasive
* Low crush 6~17
* Floating state 18~20
kunimitsuSS.4l16i20~22-37+4c
* Clean Hit +13d
* Clean Hit damage 20
* Sidestep adds 9f, effective startup i29~31
* Stagger on block
* High crush 6~
kunimitsuBT.3m20i24~26-3+11d
* Floor Break
* Low crush 6~29
* Floating state 30~32
kunimitsuBT.4h20i16~17+6+35d
* Strong Aerial Tailspin
* Homing
* Balcony Break
* Transition to SET +6 +35d r31 with F
* 6 chip damage on block
* Low crush 6~16
* Floating state 17~19
kunimitsuBT.d+2L20i17~18-13+4+8d
* Floor Break
* Weapon
* Transition to FC with D
* High crush 6~18
kunimitsuSET.3L17i18~23-16~-11+0c~+5c+25a
* High crush 6~
larsdb+1l9i17-12-1
* High crush 6~
larsdb+4l19i20~21-26+5c+29a
* High crush 6~
larsSEN.1+2m21i14~16-14+20a (+13)
* Tornado
* Recovers 7F? faster on hit (t44 r28?)
* -7 and 8 chip damage on block after attack absorption
* Power crush 6~13
lawdf+3m23i21-13+52a (+21)
* High crush 6~55
lawdf+3+4l12i18-15+4c+6a
* High crush 6~52
lawd+1l15i19~20-12-1
Transition to Slide Step with DF
* High crush 6~
lawdb+4l20i26-37+15a
Homing
* High crush 6~
lawb+3+4m25i23-18+16a (+6)
* Balcony Break
* High crush 6~10?
leed+3L17i16-15-1+17a
* Transition to HMS r31 cs1~15 with 4 (-15/-1/+17a)
** Cancel to r1 standing or FC with b_db_d_df (Can block i16 moves)
* -1c on crouching opponents
* High crush 6~47
leeHMS.4L20i22~24-13+4c+72a (+56)
* Instant Tornado on CH
* High crush 6~54
leodf+2+3L20i21~22-12~-11+5+21d
* High crush 6~
leod+1+2
* Stance moves may be delayed by 8F
* Transtiion to FC r34 with no input
* Can buffer FC moves from frame 29
* Cannot block in stance
* i35 standing block (i37 from certain stance transitions)
* High crush 6~34
leoqcf+1L17i18~19-13~-12-1+11
* High crush 6~50
leroydb+3L12i20~21-8~-7+5~+6+14c
Transition to HRM
* High crush 6~39
leroydb+4L13i17-15-4c+36d
* High crush 6~51
lidiaf+3m12i17~18-11-4+6
* Low crush 6~15
lidiad+2L12i18-14-4+12
* High crush 6~
liliH.RAB.3L22i20~21-13+24a+70a (+54)
* Homing
* Tornado on CH
* Partially consumes remaining Heat time
* High crush 6~
lilidb+3h22i19~22-9~-6+34d+46a
* Balcony Break
* High crush 6~18
liliSS.4m18i20~21-4+4+64
* Enter RAB -15 -7 +53a r36 with b+3 or b+4
* Sidestep takes 9f, effective startup i29~30
* High crush 6~12
liliFC.df+4m18i20~21-4+4+64
* Enter RAB -15 -7 +53a r36 with b+3 or b+4
* High crush 6~12
liliBT.2m22i14~16-13+8g
* Balcony Break
* Hit vs BT +15a (+6)
* Block advantage -7 on successful attack absorption, deals 2 chip damage on block, becomes a Reversal Break
* Power crush 6~13
liliDEW.1+2m28i16~17-11+17g
* Tornado
* Balcony Break
* Opponent recovers crouching on hit
* Block advantage -7 on successful attack absorption, deals chip damage
* Hit vs BT +12a (+3)
* Power crush 6~15
liliRAB.3L20i20~21-13+3c+70a (+54)
* Homing
* Instant Tornado on CH
* Powered up during Heat: 22 damage and KND on normal hit
* High crush 6~
miary-zof+3
* Actionable after 15f
* Cancel to r1? FC with DB on frame 16~. 1F cost?
* Stance moves available on frames 15~31
* High crush 6~44
miary-zodf+3+4L17i21-15-4+6a
* High crush 6~45
miary-zoMOR.1+2m23i26+6+29d+84a (+64)
* Spike
* Transition to BAO automatically on hit or block only
* Cancel BAO transition +6 +23d +83a (+63) r31 with B
* Chip damage on block
* Low crush 6~24
miary-zoMOR.3+4
* Low crush 6~15
ninad+2L13i20-12+0+5
* Transition to CD r22/r23 with F (-8 r23/+2/+7)
* Recovers 6F faster on hit (t45 r25)
* High crush 6~51
ninadb+4L5i16~17-9a+2
* High crush 6~16
ninaub+3m15i14-15-4
* Low crush 6~26
* Floating state 27~29
ninau+3m20i14-15+16a (+6)
Balcony Break
* Low crush 6~26
* Floating state 27~29
ninauf+3m18i14-10+21a (+11)
Balcony Break
* Low crush 6~26
* Floating state 27~29
ninaSS.4L14i20-14+6c
Sidestep adds minimum 9f, effective startup i29
* High crush 6~39
pandaf+3+4L20i28~30-23+6a
* Unparryable (bug?)
* High crush 6~70
pandad+3+4sp
* Alternative input: db+3+4
* Transition to ROL with input SIT.F
* Transition to California Roll with input SIT.B
* Low crush 6~12
* Floating state 13~15
* High crush 16~67
pandadb+2L10i18-15-1
* Transition to HBS with D or 3+4 (-17/-3)
* High crush 6~51
pandadb+4l20i21~22-23+6+74a (+58)
* Tornado
* High crush 6~
pauluf+1h26i28~31-6+24a (+14)
* Balcony Break
* Elbow
* High Evasion
* .73 backward movement over first 14f
* High crush 6~27
raven2,3h, l9, 10i10, i22-13-2
* Combo from 1st hit
* Interrupt with i4
* High crush 6~
ravendf+3h17i16~17-9~-8+12a+46a (+36)
* High crush 6~17
ravend+4L18i21-13-2+13g
-2c on crouching opponents
* High crush 6~
ravendb+4L21i24~25-14~-13+4c~+5c+37a
* High crush 6~49
ravenBT.4m21i19~20-5~-4+18c
* Heat Engager
* Heat Dash +36a (+26) on hit, +5 on block
* Balcony Break
* Forces tech backroll on hit
* Low crush 6~19
ravenBT.1+2m23i15~16-13+30a (+22)
* Balcony Break
* -7 and 9 chip damage on block on attack absorption
* Power crush 6~14
ravenSZN.4L21i17~24-14~-7+4~+11g+13a~+20a
* High crush 6~
reinaf+1+2m22i32-11+7
* Wall Crush +19g on hit
* Transition to SSH r20 with 3_uf_uf+3_uf+4
* High crush 6~17
reinaf+3+4m25i43-14+50 (+19)+55a
* Cancel to r24 FC at earliest with input DB/D/DF
* High crush 6~33
reinaf+3+4*m30i67+10+52a
* Guard Break
* Cancel to r24 FC at earliest with input DB/D/DF
* 9 chip damage in heat
* High crush 6~57
reinab+4h20i18-8+35a+71a (+55)
* Tornado
* High crush 6~17
reinaSEN.1m12i16-14+1
-9 and 2 chip damage on block after absorbing an attack in power crush state
* Power crush 6~15
reinaUNS.4m23i18~19-8+43a (-15)
* Balcony Break
* Heat Engager
* Heat Dash +5, +62a (+42)
* 6 chip damage on block
* Can be cancelled into crouch with DB/D/DF
* High crush 6~16
reinaUNS.d+4L14i20-12+3 SEN+13 SEN
* Transition to SEN on hit only
* Transition to standing (+0/+10) on hit with B
* WDS.4: Unbufferable. i22 effective startup
* High crush 6~35
reinaWRA.1+2m30i15~16-13~-12+16g
* Balcony Break
* Opponent recovers crouching on hit
* -1 frame advantage and 12 chip damage on block after absorbing an attack in power crush state
* Power crush 6~14
reinaWRA.d+4L9i16~17-15-4+2
* High crush 6~50
shaheend+1L16i20~21-13+4+28g
* High crush 6~52
shaheend+3L12i16~17-14+0
* Transition to -10, +4 SNK with DF
* High crush 6~48
shaheendb+4h23i20-13+28 (+18)
* Tornado
* High crush 6
steved+1l12i16-13-2
* High crush 6~
steved+2l11i17-18-5
* High crush 6~
stevedb+2l21i26~27-12+1c+14d
* Transition to r30 FC with d_db
* High crush 6~
steve-afterafters+1l23i16-12+17d
* High crush 6~
steveALB.d,d+1sp, l30i13, i22~23-12+14d
* ALB.d_u takes 37 frames, effective startup time is i59~60
* High crush 6~
steveALB.d+2l17i34-12+1c+14d
* High crush 6~
stevePAB.d+1l11i15~16-12+2
* Alternate input: FC df1
* High crush 6~
stevePAB.d+2l25i28~29-12+7+32a
* Cancel into FC with DB
* High crush 6~
victord+1L7i16-17-6
* Weapon
* Cannot be parried (weapon low)
* High crush 6~52
victordb+3h20i19~20-11+67a (+51a)
* Tornado
* Balcony Break
* High crush 6
victordb+4l17i20~21-26+4c+49a
* High crush 6
victorPRF.1L15i19~20-12+4c+14g
* Weapon
* Unparryable (weapon low)
* High crush 6~50
xiaoyudf+1m13i14-2+9
* Transition to standing by holding any direction (-4, +7)
* High crush 6~14
xiaoyudf+3L23i29~30-23+71a (+55)
* Tornado
* Instant Tornado
* Homing
* Cancel to BT with B (r31)
* On hit of whiff, transition to AOP with D
* Snake Edge
* High crush 6~29
xiaoyud+3L12i14-12-3+1
*
* High crush 6~
xiaoyudb+2L13i18~19-8+5c+12
*
* High crush 6~
<Showing 801-1200 of 6584 moves>