
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| law | d+1,3 | l, h | 15, 21 | i21, i24 | -9 | +20a (+11) | +65a (+45) | * Balcony Break * Tornado on CH |
| law | d+3,3 | l, h | 8, 17 | i16, i16 | -7 | +20a | +46CS | * Combos from 1st hit CH * -30 on block from 1st block * Delay-able |
| lee | 2,1,3 | h, h, h | 10, 8, 20 | i10, ,i24 | -4 | +20a (+11) | +65a (+45) | * Balcony Break |
| lee | f+4,1 | h, h | 13, 24 | i11, i24 | -5 | +20a (+3) | * Tornado * Balcony Break * Combos on 1st hit CH | |
| lee | f+4:1 | h, h | 13, 27 | i11, i24 | +5 | +20a (+3) | * Tornado * Balcony Break * 10 chip damage * Combos on 1st hit CH | |
| lee | ub+3 | M | 20 | i18 | -13 | +20a (+13) | +74a (+58) | * Tornado * Low crush |
| leo | f,F+4,3 | m, h | 12, 23 | i19, i12 | -14 | +20 (+11) | * Balcony Break * Jail from 1st block * Combo from 1st hit +28a (+21) * Low crush 0~12 | |
| leroy | 1,1,1+2,1 | h, m, h, m | 5, 7, 12, 15 | i10, ,i23~24 | -16~-15 | +20a(+15)~+21a(+17) | Combo from 3rd hit | |
| leroy | 1,2,3 | h, h, h | 5, 9, 21 | i10, ,i23~24 | -6~-5 | +20a(+11)~+21a(+13) | * Balcony Break * Combo from 2nd hit CH * Low crush | |
| leroy | f+4,4 | m, h | 14, 24 | i16~17, i28~30 | -6 | +20a (+11) / HE | * Heat Engager * Balcony Break * Combo from 1st hit * Slighly delayable * Low crush | |
| leroy | f+1+2 | m | 20 | i17~18 | -13 | +20a (+15) | * Balcony Break * Elbow * Power crush | |
| lidia | 1,2,3 | h, h, h | 5, 8, 27 | i10, ,i26~27 | -6 | +20a (+11) | * Balcony Break * Input can be delayed 3f * Low crush 16~31 | |
| lidia | f+1+2,3,1+2 | h,m, m, m,m | 5,4, 5, 4,20 | i14, i9~10, ,i14,i22 | -15 | +20d (+15) | * Heat Engager * Heat Dash +5, +43d (+35) * Power up with input qcf+1+2 (adds 5 dmg to last hit) * Jail from any attack | |
| lili | H.RAB.4 | m | 36 | i23~29 | +7~+13 | +20~26a (-6~+0) | * Balcony Break * Partially consumes remaining Heat Time * Low crush 15~ | |
| lili | H.f,F+3+4 | m | 36 | i19~25 | +7~+13 | +20~26a (-6~+0) | * Balcony Break * 16 chip damage on block * Partially consumes remaining Heat time * Low crush | |
| lili | 1+2 | m | 26 | i12~13 | -12 | +20a (+10) | * Balcony Break | |
| lili | 3+4 | h,h | 10,20 | i23~24 i14~15 | -2 | +20a (+11) | * Heat Engager * Heat Dash +5 +62a (+42) * Homing * Balcony Break * Jail from 1st attack * Chip damage on block [8] * Low crush 22~36 * Floating state 37~39 | |
| lili | H.3+4,3+4 | h,h,m,M | 10,10,15,20 | i23~24 i14~15 i36~38 i9~11 | +7 | +20d(-15) | * Homing * Floor Break * Partially consumes remaining Heat time * Low crush 22? | |
| lili | b+2,1,1+2 | h, m, m | 15, 13, 27 | i13, ,i23~24 | -12 | +20a (+10) | * Balcony Break * Combo from 2nd CH with 7f delay * Input can be delayed 7f * Move can be delayed 6f | |
| lili | f,f,F+3 | m | 30 | i23~30 | +3~+10 | +20a (+10) | * Balcony Break * Chip damage on block [9] * Low crush 3~27 * Floating state 28~30 | |
| lili | ws4 | m | 18 | i11 | -9 | +20a (+13) | Does not wall-splat | |
| lili | DEW.1,2 | m, m | 12, 20 | i15~16, i23~24 | -14 | +20a (+10) | +54a | * Balcony Break * Combo from 1st hit with 3f delay * Move can be delayed 18f * Cancel to BT -14 -9 -3 r35 with B |
| lili | H.DEW.1,4 | m, m | 12, 30 | i15~16, i25~31 | +7~+13 | +20~26a (-6~+0) | * Balcony Break * Combos from 1st hit CH * 16 chip damage on block * Partially consumes remaining Heat time * Low crush 17~ | |
| lili | DEW.3 | M | 28 | i17~18 | -11 | +20a (+3) | * Tornado * Balcony Break | |
| miary-zo | b+1+2 | m | 25 | i18 | -13 | +20a (+15) | * Balcony Break * Spike * Block advantage -9 on successful attack absorption, deals chip damage * Power crush 7~17 | |
| miary-zo | uf+3+4 | m | 18 | i25~16 | -5 | +20a | * Spike * Cancel to r50 with UB * Low crush 9~30 * Floating state 31~33 | |
| nina | 1,2,4 | h, h, h | 5, 10, 22 | i10, ,i22 | -6 | +20a (+11) | +49a | * Balcony Break * Combo from 2nd CH with 8f delay * Input can be delayed 10f |
| nina | 3,3,3,4 | h, h, h, h | 14, 4, 6, 20 | i14, ,i24 | -6 | +20a (+11) | * Balcony Break * Combo from 3rd CH with 6f delay * Input can be delayed 10f | |
| nina | 3,4 | h, h | 14, 20 | i14, i22 | -6 | +20a (+11) | * Balcony Break * Combo from 1st hit with 8f delay * Input can be delayed 10f | |
| nina | 4,4,3+4 | h, h, M,M | 15, 21, 8,21 | i11, ,i35~39 i43~49 | -6~+0 | +20a | * Spike * Combo from 2nd CH * Low crush 29~36 * Floating state 37~42 | |
| nina | df+3,2,4 | m, h, h | 13, 12, 22 | i14, ,i22 | -6 | +20a | +49a | * Balcony Break * Combo from 2nd CH with 8f delay |
| nina | ub+1 | m | 15 | i20~21 | -16 | +20a | * Sidesteps to the left | |
| panda | u+3+4 | m | 21 | i34~39 | +14cg | +20d | * Transition to SIT (cannot cancel) * Low crush | |
| panda | HBS.df+1 | m | 23 | i25~27 | -7 | +20a (+11) | * Homing * Balcony Break * Strong Aerial Tailspin * 9 chip damage | |
| paul | 1+2 | m | 30 | i28 | -10 | +20d (+10) | * Balcony Break * H.1+2 with Heat * Move can be delayed 11f (i39) * Charge begins on frame 1 * Requires 1~27f charge * Delayed startup from 17~27f charge * Cancel to t27 r1 CS from 17~35f with f ** Cancel can be delayed 8f ** Sidestep u can be buffered 2f after cancel ** CS attacks can be buffered from 26f ** Decaying 13f delay on CS attacks *** Decays to 0 delay 24f after cancel * Cancel to t41 r12 SWA from 17~35f with b * Cancel can be delayed 8f ** Sidestep u can be buffered from 27f ** SWA attacks can be buffered from 26f * 1+2* from 28~55f charge * Burning Fist at 56f charge | |
| paul | 1+2* | m | 35 | i46 | +3 | +20d (+10) | * Balcony Break * H.1+2* with Heat * Chip damage (10) * Move can be delayed 21f (i67) * Charge begins on frame 1 * Requires 28~55f charge * Delayed startup from 35~55f charge * Cancel to t27 r1 CS from 17~35f with f ** Cancel can be delayed 8f ** Sidestep u can be buffered 2f after cancel ** CS attacks can be buffered from 26f ** Decaying 13f delay on CS attacks *** Decays to 0 delay 24f after cancel * Cancel to t41 r12 SWA from 17~35f with b ** Cancel can be delayed 8f ** Sidestep u can be buffered from 27f ** SWA attacks can be buffered from 26f * 1+2 from 1~27f charge * Burning Fist at 56f charge | |
| paul | 1+2** | m! | 40 | i71 | +20d (+10) | * Balcony Break * H.1+2** with Heat * Charge begins on frame 1 * Requires 56f charge * 1+2 from 1~27f charge * 1+2* from 28~55f charge | ||
| paul | f+1+2* | m | 26 | i29~30 | +7c | +20d FDFA | +55a | * Balcony Break * H.f+1+2* with Heat * Chip damage (10) * Requires 24f charge * f+1+2 from 0~23f charge * Transition to +4c, +17d DPD with DF |
| paul | d+1,2 | m, m | 16, 26 | i14~15, i29 | -17 | +20d (+10) | * Balcony Break * H.d+1,2 with Heat * Move can be delayed 14f (i43) * Charge begins on frame 16 * Requires 0~26f charge * Delayed startup from 1~26f charge * Combo from 1st CH with 0~6f charge * d+1,2* at 27f charge | |
| paul | d+1,2* | m, m | 16, 39 | i14~15, i43 | +9 | +20d (+10) | * Balcony Break * H.d+1,2* with Heat * Chip damage (11) * Charge begins on frame 16 * Requires 27f charge * d+1,2 from 0~26f charge | |
| paul | b+2,1* | m, M | 22, 27 | i18, i60~61 | +8 | +20d | +56a | * Balcony Break * H.b+2,1* with Heat * Chip damage (7) * Charge begins on frame 18 * Requires 42f charge * b+2,1 from 0~41f charge |
| paul | f,F+1+2 | t | 38 | i12 | +0 BT/+0 FUFA | +20d | * Balcony Break * Throw break 1+2 * Side switch if broken * +0 FUFA if broken at wall | |
| raven | b+1+2 | m | 30 | i28~30 | -15~-13 | +20a (+10) | * Balcony Break * Backswing blow * Evades on 6f | |
| raven | uf+3 | M | 20 | i29~30 | -9 | +20a | * Spike * Can be performed during CD (Shadow Sprint) * Low crush 9~30 | |
| reina | b+1+4 | ub(m) | 50 | i64 | +20d (-1) | +20d (-1) | * Balcony Break * Can cancel with input b,b | |
| reina | f,F+3 | m | 20 | i20~22 | -3 | +20a | * Balcony Break * Heat Engager * Heat Dash +5, +67a (+50) * Spike | |
| shaheen | 4,4 | h, m | 16, 25 | i13, i24~25 | -13 | +20d | * Aerial combo from 1st CH * When combo from 1st CH: Floor Break | |
| shaheen | uf+1 | m | 25 | i24~25 | +1 | +20d | * Balcony Break * Heat Engager * Heat Dash +67a (+50) * 10 chip damage on block * during Heat, partially restore remaining Heat time * Cancel to FC with input uf+1,D * Low crush 9 | |
| victor | H.IAI.d+2 | M,SM | 45 | i23~24 | +8 | +20 (+2) | * Weapon * Projectile * Transition to IAI * Deals 10 chip damage on block | |
| victor | f+2,2,1,1 | h, h, m, m | 10, 10, 12, 25 | i13~14, ,i20~21 | -15 | +20 (+15) | * Balcony Break * Combo from 3rd hit * Combo from 2nd CH * Hit confirmable if (f22)1 is ch | |
| victor | f+2,2,2 | h, h, h,m,m | 10, 10, 7,5,20 | i13~14, ,i14,i12~13,i7~8 | -13 | +20a | * Balcony Break * Combo from 2nd CH | |
| victor | IAI.1,1+2 | m, h | 9, 23 | i13~14, i20~21 | +3 | +20a (-6) | +21a | * Homing * Combo from 1st hit * Deals 9 chip damage on block * Hit confirmable 11F * Opponent is FUFA on CH * Low crush |
| victor | IAI.1+2 | h | 30 | i20~21 | +3 | +20 (-6) | +21a | * Homing * Deals 12 chip damage on block * Opponent is FUFA on CH * Low crush 10 |
| xiaoyu | H.BT.2+3 | m,m,m,m | 51 | i15~16 | +9 | +20g | * Heat Smash * Spike * Transition to HYP 2nd step * Transition to standing with F (+3, +5) * Chip on block [7] | |
| xiaoyu | 1+2 | m | 24 | i20~21 | -7 | +20a | * | |
| xiaoyu | f,F+1,3 | m, h | 13, 20 | i15, i18~19 | -1 | +20a (+11) | * Balcony Break * Combos from 1st hit | |
| xiaoyu | ws4 | m | 20 | i11~13 | -10 | +20a (+13) | * | |
| xiaoyu | BT.d+3,4 | L, h | 12, 20 | i16, i19 | -5 | +20a (+11) | +37a | * Strong Aerial Tailspin * Balcony Break * Combo from 1st CH with 12F delay * Move can be delayed by 10F * Input can be delayed by 12F |
| xiaoyu | BT.f+2+3 | t | 20 | i31~33 | -2 | +20cs | * Homing * Balcony Break * Throw Break 1+2 * 16 additional damage on wall splat * Cancel to FC with D * Low crush 1~ | |
| xiaoyu | f+2+3 | t | 20 | i14 | -2 | +20cs | * Balcony Break * Throw Break 1+2 * 16 additional damage on wall splat * Side Swap | |
| yoshimitsu | 3,2,1+2 | m, m, M | 12, 12, 26 | i15~16, ,i26~27 | -14c | +20a (+10) | * Balcony Break * Weapon * Combo from 2nd hit with 4f delay * Input can be delayed 10f * Move can be delayed 9f * Interrupt with i7 from 2nd block * 5 chip damage on block * Power up in NSS or Heat | |
| yoshimitsu | 3,2,NSS.1+2 | m, m, M | 12, 12, 27 | i15~16, ,i26~27 | -14c | +20a (+10) | * Balcony Break * Weapon * Combo from 2nd hit with 4f delay * Input can be delayed 10f * Move can be delayed 9f * 10 chip damage on block * Clean hit 35 damage * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less | |
| yoshimitsu | KIN.4 | h | 23 | i16~17 | +0 | +20a (+11) | +49a | * Homing * Balcony Break * Enter KIN +3 +23a (+14) r26 with 1+2 * Enter MED -1 +19a (+10) r28 with 3+4 |
| yoshimitsu | NSS.f+3+4 | m | 20 | i21~25 | -13~-9 | +20a (+11) | * Balcony Break * Head * Cancel to r55 BT with b * Enter IND +12a (+3) r29 with d+3+4 on hit * Automatically recovers to r55 IND on self-wallsplat * Recovers 12f faster on hit * +20a on side hit | |
| alisa | 1,2,2 | h, h, h | 5, 10, 20 | i10, ,i20~35 | -9~+6 | +21a (+6) | * Tornado * Balcony Break (airborne) * Weapon * Combo from 2nd CH with 1f delay * 6 chip damage on block | |
| alisa | ws1+2 | m | 20 | i20~21 | -8 | +21 | * Homing * Hold input to power up | |
| alisa | ws1+2* | m | 24 | i28~29 | -4 | +21 | * Homing * Hold input to power up | |
| alisa | BKP.2 | h | 34 | i11~33 | -9~+13 | +21 (+6) | * Tornado * 6 chip damage on block | |
| alisa | DBT.1+2 | m,m,M,M | 5,5,5,20 | i12~15 i1~4 i1~5 i1~6 | +0 | +21a (+0) | * Balcony Break * Spike * Weapon * Jail from 1st attack * 6 chip damage on block * 9 chip damage on block in heat * Low crush 17~66 * Floating state 67~69 | |
| anna | 1,2,1,2 | h, h, h, m | 5, 8, 4, 24 | i10, ,i23~72 | -14~+35 | +21a (+11) | * Weapon * Combo from 3rd CH * Chip damage on block | |
| anna | H.f,f,F+3,2 | L, SL,SL,SL | 12, 9,9,32 | i16~20, i28~77 i41~90 i60~109 | -5~+44g | +21a (-5) | * Weapon * Combo from 1st CH * Jails from 2nd hit * Chip damage on block * Partially uses remaining Heat time | |
| anna | FC.df+1 | m | 22 | i20 | -10 | +21d (+11) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Weapon * Jab evasion? * Chip damage on block | |
| anna | CJM.3,2 | m, m | 12, 24 | i12~14, i28~77 | -14~+35 | +21a (+11) | * Weapon * Combo from 1st hit * Chip damage on block | |
| azucena | uf+4 | M | 22 | i24~26 | -8 | +21a | * Spike *20 damage when u+4 or ub+4 input is used * Low crush 9~26 | |
| azucena | LIB.3,1 | L, m | 15, 20 | i16~17, i22~23 | -10 | +21d | * Spike * Combo from 1st CH with 7f delay * Move can be delayed 8f * On block only regular i10 punishers are guaranteed, even though she is backturned | |
| clive | 2,2,2 | h, m, M,m | 11, 9, 15,20 (24) | i12, ,i27~28 i31~32 | -9 | +21a (+4) | * Tornado * Balcony Break * Weapon * Power up in Heat (24 damage) * Input can be delayed 6f? * Transition to PHX on hit only * Cancel PHX transition with B | |
| clive | ws3 | m,m | 20,15(20) | i20~21 i28~41 | -8 | +21a (+11a) | * Homing * Balcony Break * Power up in Heat: 20 damage and +20a(+10a) on hit * Jail from 1st attack | |
| clive | GAR.3 | h | 12 | i12 | -3 | +21a (-4a) | * Balcony Break * 15 damage with delayed input * +6 on hit with ub+3 * Jump takes 17f, effective minimum startup i29 * Low crush 1~29 * Floating state 30~32 | |
| dragunov | f+4,4,3 | h, h, h | 16, 11, 17 | i14~15, ,i22~23 | -5 | +21a (+12) | * Balcony Break * Interrupt with i6 from 2nd block | |
| dragunov | b+4,3 | m, h | 15, 16 | i14, i17~18 | -9 | +21a (+12) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st hit with 1f delay | |
| eddy | 1,2,3 | h, h, h | 5, 12, 21 | i10, ,i24~25 | -9 | +21a (+11) | * Balcony Break * Combo from 1st or 2nd CH with 4F delay * Interrupt from 2nd block with i5 | |
| eddy | b+3+4 | h | 28 | i20~21 | -9 | +21a(+11) | * Balcony Break * +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~19 | |
| fahkumram | df+3~4 | M | 20 | i25 | -10 | +21a (+4) | * Balcony Break * Knee * Just frame input 4 on frames 1-2 for 6 more damage | |
| feng | df+3+4 | m | 23 | i23~27 | -7 | +21a | * Homing | |
| feng | SS.1+2 | m | 24 | i22~23 | +1~+2 | +21a (+12) | * Balcony Break * 7 chip damage on block | |
| heihachi | 4~3 | M | 25 | i35~37 | -11a | +21a | * Spike * Low crush 10~37 * Floating state 38~ | |
| heihachi | 1+4 | SL | [10;10] | i17 | +2 | +21g | * Reversal Break * Balcony Break * Can only be used once per match * Ultimate Count 3 required to use * Can be used while in FUJ * Opponent recovers crouching on hit * Cannot cause a K.O | |
| heihachi | uf+2,1 | m, m | 16, 20 | i19, i27~28 | -11 | +21a (+11) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Chip damage on block * Combo from 1st hit with 10f delay * Gain 1 Ultimate Count on Heat activation | |
| hwoarang | RFF.3,4 | m, h | 13, 16 | i16, i27~28 | +10g~+11g | +21g~+22g | +11~+12 | * Combo from 1st hit * Transition to RFS * Cancel and transition to r8? RFS with F (-12/-1) |
| jack-8 | df+1,1 | m, m | 12, 20 | i14, i29 | -11 | +21cg | +72a (+56) | * Tornado * Balcony Break * Combos from 1st hit CH * Delayable |
| jack-8 | ws2,4 | m, h | 10, 26 | i14, i16 | +4 | +21a (+11) | * Balcony Break * Combos from 1st hit * Chip damage on block (7) | |
| jack-8 | FC.df+3+4* | m | 32 | i30~35 | -4 | +21d (+13d) | * Balcony Break * Reversal Break * Shoulder * Gain GMC on hit or block * 9 chip damage on block | |
| jack-8 | GMH.2 | h | 40 | i20 | +11g | +21d (+11) | * Balcony Break * Tornado | |
| jack-8 | GMH.4 | h | 30 | i14~18 | +4 | +21d (+11) | * Heat Engager * Heat Dash +5, +36a(+26) * Balcony Break * 9 chip damage on block * Gain GMC on Heat activation | |
| jin | f+1+2 | h,h | 14,24 | i14 i9~10 | -6 | +21a (+11) | * Balcony Break * Jail from 1st attack * Chip damage on block | |
| jin | f,n,d,DF+4,2 | l, M | 12, 28 | i20~i21, i31~i32 | -16 | +21a | * Balcony Break * Spike * Combo from 1st hit * Chip damage on block * Low crush 8~28 * Floating state 29~31 | |
| jun | H.2+3 | m,m | 20,30 | i13 i32~75 | -6~+37g | +21a~+64a (-5~+38) | * Heat Smash * Balcony Break * Restores 32 recoverable on hit (16 on block) * 10 chip damage on block * Gain 8 Kazama Essence on normal hit and 6 on block or airborne hit | |
| jun | db+1,1,1+2 | m, m, m,m,m | 7, 8, 5,5,20 | i15~16, ,i17 i26 i49 | -15 | +21a (+11) | * Balcony Break * Combo from any hit * Restores 4 health and 4 recoverable * Unparryable * Gain 10 Kazama Essence on normal hit and 7 on airborne hit | |
| kazuya | SS.4,1 | m, m | 14, 22 | i15, i21~22 | -13 | +21a (+12) | * Strong Aerial Tailspin * Elbow * Combo from 1st hit with 9f delay * Move can be delayed 9F * Recovers 5F faster on hit (t65 r28) | |
| king | JGR.3* | m | 34 | i22~23 | +2 | +21a (-5) | * Balcony Break * Homing * Effective startup i52~53? * 10 chip damage on block * Partially uses remaining Heat time during Heat * Low crush 11~30 * Floating state 31~33 | |
| king | JGS.3 | m | 23/27/34 | i22~23 | -5/-1 | +21a(+12)/+25a(+16) | * Balcony Break * Strong Aerial Tailspin * On block / hit increases up to 2nd spin. * Damage increase up to 3rd spin. | |
| king | (Right side throw) | t | 42 | (depends) | -3 | +21d | * 2 throw break. * Any throw on standing opponent's right side. * Opponent recovers in FUFT. | |
| kuma | 3 | h | 25 | i18 | -5 | +21a (+11) | * Balcony Break | |
| kuma | f+3 | h | 30 | i20 | -5 | +21a (+11) | * Balcony Break | |
| kuma | uf+4,3 | m, m | 20, 25 | i29~30, i20~21 | +7 | +21a (+14) | * Balcony Break * Only connects on hit or block * Recovers in FUFT * Low crush | |
| kuma | HBS.2 | L | 16 | i21~24 | -15 | +21g | * Transition to HBS * High crush 1~ | |
| lars | H.DEN.3+4 | L,SM | 11,10 | i22~23, i9 | -14 | +21d | * 2 chip damage on block * 2nd hit only occurs on 1st hit * Recovers ?F faster on hit * Transition to r19 SEN with input F (-7/+34d) * Consumes 300F of remaining heat time | |
| lars | ws3 | h | 30 | i20 | 0 | +21 (+15) | * Transition to LEN with input D (+4/+26a (+20)) | |
| lars | DEN.1,2 | h, h | 14, 20 | i11~12, i14~15 | -6 | +21c | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Jail from 1st block * Combo from 1st hit with 6F delay? * Move cannot be delayed * Input can be delayed by 6F * Forces tech backroll on hit | |
| law | H.uf+2 | h | 21 | i19~20 | +4 | +21d | * Weapon * Strong Aerial Tailspin * Balcony Break * Consumes 300F of remaining Heat Time * Restores 60F of remaining Heat Time on hit * 4 chip damage | |
| lee | H.d+1+2 | m | 30 | i18~19 | +6 | +21a (+11) | +21a (+11) | * Balcony Break * 6 chip damage on block * Partially consumes remaining Heat Time * Transition to +8, +21a (+11) HMS with 3+4 |
| lee | f,F+3 | m | 23 | i14~15 | -9 | +21d (+11) | * Heat Engager * Heat Dash +5, +36d * Balcony Break * Slight low profile | |
| leo | KNK.1+2 | M | 20 | i22~24 | -6 | +21 | +41a (+31) | * Tornado * Balcony Break ** On non-CH grounded connect * 6 chip damage on block |
| leroy | uf+4 | m | 22 | i23~25 | -8~-6 | +21a | Alternate input: ub+4 or u+4 * Low crush 9 | |
| leroy | P.b+2,1 | m | 35 | i13 | +21g | * Balcony Break * Alternate input: P.b+2,2 * power up during Heat (partially uses remaining Heat time) | ||
| lidia | b+3,4,1+2 | m, h, m | 16, 16, 19 | i17~18, ,i20 | -15 | +21a (+11) | * Balcony Break * Combo from 1st or 2nd hit * Input qcf+1+2 to add 2 damage * Power up based on Heaven and Earth level **HAE lvl.0 19 damage **HAE lvl.1 21 damage **HAE lvl.2 23 damage **HAE lvl.3 29 damage | |
| lidia | ws1,4 | m, m | 12, 20 | i13~14, i21~22 | -13 | +21a (+16) | * Balcony Break * Knee * Combo from 1st hit with 1f delay | |
| lili | f,F+2 | m | 20 | i16 | -13 | +21a | * Balcony Break (airborne) | |
| miary-zo | b+2,3,2 | h, h, h,h,h | 10, 16, 5,8,12 | i13, ,i27~29 i4~5 i5~6 | -6 | +21d | * Balcony Break * Weapon * Jail from 3rd attack * Chip damage on block | |
| nina | uf+3 | m | 20 | i14 | -10 | +21a (+11) | Balcony Break * Low crush 6~26 * Floating state 27~29 | |
| nina | ws1,4 | m, m | 17, 20 | i13~14, i34~35 | -3c | +21d | * Spike * Move can be delayed 3f | |
| panda | 3 | h | 25 | i18 | -5 | +21a (+11) | * Balcony Break | |
| panda | f+3 | h | 30 | i20 | -5 | +21a (+11) | * Balcony Break | |
| panda | uf+4,3 | m, m | 20, 25 | i29~30, i20~21 | +7 | +21a (+14) | * Balcony Break * Only connects on hit or block * Recovers in FUFT * Low crush | |
| panda | HBS.2 | L | 16 | i21~24 | -15 | +21g | * Transition to HBS * High crush 1~ | |
| paul | b+1+2 | h | 28 | i24 | -9 | +21d (+16) | * Balcony Break * Chip damage (11) if attack is absorbed * Power crush 7~23 | |
| paul | qcb+1 | M | 24 | i21~22 | +0c | +21d FDFA | +53a | * Chip damage (7) |
| paul | qcb+3,2,1 | L, m, h | 14, 20, 25 | i18~19, ,i18~19 | -5 | +21d (-5) | * Tornado * Combo from 1st CH +63a (+47) T! | |
| raven | 1+2+3+4,b,f,1+2 | m! | 60 | ,i59~61 | +21a (+11) | Balcony Break Cannot be blocked * High crush 12~42 | ||
| raven | f,F+4 | m | 21 | i15~17 | -10~-8 | +21a (+4) | Balcony Break | |
| reina | 1,2,3,4 | h, h, m, h | 5, 6, 10, 21 | i10, ,i22~23 | -4 | +21a (+12) | * Strong Aerial Tailspin * CH-confirmable from 2nd CH * Combo from 3rd hit with 5f delay * Input can be delayed 10f * Move can be delayed 8f * Interrupt with i5 from 3rd block | |
| reina | 2,2,2,2 | h, h, m, m | 5, 5, 21, 25 | i12, ,i31 | -14 | +21a (+0) | * Balcony Break * Combo from 3rd hit with 4f delay * Move can be delayed 3f * Blue spark with input qcf+2 for 5 more damage | |
| reina | ws3,4 | m, h | 14, 19 | i15~16, i22~23 | -4 | +21a (+12) | * Strong Aerial Tailspin * Balcony Break * Combo from 1st hit without delay * Can be delayed * High crush | |
| reina | SEN.1,2 | m, m | 12, 25 | i16, i26 | -16 | +21a (+0) | * Balcony Break * Blue spark with input qcf+2 for 5 extra damage * Hit-confirmable from 1st hit or if attack was absorbed * Combo from 1st hit even with 9?F delay * Can be delayed by 10?F * Becomes -9 on block if 1st hit absorbed an attack | |
| shaheen | f+2,3 | h, h | 10, 23 | i12, i18 | -12 | +21a (+16) | * Tornado * Combo from 1st hit with 7F delay * Move can be delayed by 9F * Input can be delayed by 10F | |
| shaheen | df+3 | m | 20 | i17 | -13 | +21d | * Homing | |
| victor | b+3,1 | m, m | 15, 25 | i17, i25~26 | -13 | +21a (+16) | * Combo from 1st hit with 7F delay * Balcony Break | |
| xiaoyu | df+2,1+2 | m, m | 15, 25 | i14, i24~25 | -14 | +21a (+16) | * Balcony Break * Shoulder * Combo from 1st hit with 7F delay * Move can be delayed by 6F * Input can be delayed by 9F | |
| xiaoyu | BT.b+1+2 | m | 25 | i17~18 | -14 | +21a (+16) | * Balcony Break * Shoulder * -9 on block if an attack is absorbed * 10 chip damage on block after absorbing an attack in power crush state * Power crush 6~16 | |
| yoshimitsu | f+4 | m | 20 | i18 | -13 | +21a (+11) | * Balcony Break * -9 on block after absorbing an attack * 8 chip damage on attack absorbtion * Power crush 7~17 | |
| yoshimitsu | FLE.u+3+4 | m | 30 | i38~40 | +4~+6 | +21a (+12) | * Balcony Break * Tech roll to r33 FC on frames 41-42 * Low crush 1~37 * Floating state 38~40 | |
| yoshimitsu | NSS.u+1+2 | L | 18 | i27~29 | +5 | +21g | * Floor Break * Can't be low parried * Opponent recovers crouching * Low crush 9~24 * Floating state 25~ | |
| zafina | f,F+2 | h | 20 | i15~16 | +1 | +21a (+12) | +38a | * Homing * Balcony Break * 6 chip damage on block |
| armor-king | f+1+2 | m | 21 | i22~23 | -12 | +22g | * Strong Aerial Tailspin * Transition to BAD on hit only with F (+26g) * -6 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 7~21 | |
| armor-king | u+1+2 | m | 25 | i35~36 | +2c | +22a | * Low crush | |
| armor-king | uf+3+4 | m | 23 | i32~38 | -7d | +22a (+9) | * Low crush | |
| armor-king | f,f,F+3 | m | 30 | i23~25 | +6 | +22c | * Balcony Break * 9 chip damage on block * Forces tech backroll on hit * Low crush | |
| asuka | df+1,4 | m, m | 10, 22 | i13~14, i23~24 | -12 | +22a (+17) | +59a | * Balcony Break * Combo from 1st CH with 1f delay * Input can be delayed 7f |
| asuka | db+1,2 | m, h | 13, 20 | i14, i26~27 | -9 | +22a (+13) | * Heat Engager * Heat Dash +5, +34a (+27) * Balcony Break * Combo from 1st hit with 8f delay * Gain NWG on Heat activation | |
| asuka | b+3 | m | 15 | i16~17 | -19 | +22a (+12) | * Low crush 10~37 * Floating state 38~40 | |
| asuka | (Back to wall).b,b,UB | m | 21 | i39~41 | +4c~+6c | +22a | * Floating state 5~13 * Low crush 14~33 * Floating state 34~36 | |
| azucena | f+3,2 | m, h | 15, 20 | i18, i22~23 | -4 | +22a | * Balcony Break * Combo from 1st hit with 8f delay | |
| azucena | b+2 | h | 21 | i18~19 | +2 | +22a (+13) | * Balcony Break * Homing * 6 chip damage on block * 7 chip damage on block during heat | |
| azucena | LIB.2 | m | 22 | i14~15 | -8 | +22g | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break | |
| claudio | f,F+3,2 | m, m | 8, 4,13 | i15~16, i20~21,i16~17 | -13 | +22a (+17) | * Tornado * 2 chip damage on block * Can be charged * Has roughly 5 levels of charge * Combos from 1st hit if uncharged | |
| claudio | STB.f,F+3,2 | m, m,m | 8, 4,20 | i15~16, i20,i16 | -9 | +22a (+17) | * Tornado * Balcony Break on airborne hit only * Can be charged * Roughly 5 levels of charge * 6 chip damage on block * Consumes STB, but if in Heat, partially depletes the remaining Heat time instead * Combo from 1st if uncharged | |
| clive | 1,2 | h, M | 5, 20 | i10, i21~22 | -14 | +22a (+17) | * Spike * Weapon * Combo from 1st hit with 2f delay * Increases ZAN gauge by 0.30 on hit * Increases ZAN gauge by 0.14 on block * Only deals recoverable damage * +11d on BT hit * +14c on side hit; forces tech backroll | |
| clive | 3,2 | m, m,m | 16, 15,15 (20) | i16, i23~24 i29~41 | -12~+0 | +22a (+12) | * Balcony Break * Weapon * Combo from 1st CH * Jail from 2nd block * 3rd hit never combos on standing hit * 3rd hit available only on hit or block * Interrupt with i4 from 1st block * +23a (+13) on BT hit * Power up in Heat (15,20dmg) | |
| dragunov | f+3,1+2 | m, m | 11, 27 | i20, i30~31 | -3 | +22a | * Heat Engager * Heat Dash +5, +67a (+50) * Balcony Break * Spike * Combo from 1st hit * Chip damage on block * Interruptable by i10 from 1st block | |
| dragunov | df+1,4 | m, h | 13, 23 | i13, i22~23 | -7 | +22a (+13) | +58a | * Balcony Break * Combo from 1st CH with 8f delay * Input can be delayed 12f |
| eddy | df+1,3 | m, h | 10, 21 | i13, i26~27 | -7 | +22a (+5) | * Tornado * Balcony Break * Combo from 1st hit with 2f delay * Input can be delayed 10f * Move can be delayed 9f * Low crush 16~43 * Floating state 44~46 | |
| fahkumram | uf+2 | h | 20 | i18 | -7 | +22a (+13) | * Balcony Break * Elbow * Power crush | |
| feng | H.3+4 | M | 23 | i30~31 | +12cg | +22d | * Spike * Consumes 300F of remaining Heat time * 4 chip damage on block * +38d on aerial hit * Creates an unblockable low shockwave along the ground that deals 5 recoverable damage and +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It does not come out when the first hit is blocked or absorbed by a Power Crush. * Recovers 3F faster on hit (t67 r35 BT) | |
| feng | H.f,F+1+2* | m | 30 | i39~40 | +11 | +22a (+12) | * Balcony Break * Guard Break * Consumes 270F of remaining Heat time * 12 chip damage on block | |
| feng | 3,1+2 | m, m | 15, 30 | i16, i28~29 | -12 | +22a (+17) | Balcony Break * Combo from 1st hit with 2F delay ** Combo from 1st hit with up to 2F of charge (i30~31 startup) * Move can be delayed by 10F | |
| feng | uf+3 | m | 16 | i22~23 | -7 | +22a | * Strong Aerial Tailspin * No forward momentum with input u+3 * Low crush 9~32 * Floating state 33~35 | |
| feng | f,F+1+2* | m | 30 | i39~40 | +6 | +22a (+12) | * Balcony Break * 12 chip damage on block * Becomes Essence of Nian Zhang Mie Ba in Heat | |
| feng | (Back to wall).b,b,UB | m | 21 | i39~41 | +4c~+6c | +22a | * Floating state 5~13 * Low crush 14~33 * Floating state 34~36 | |
| feng | KNP.2 | h | 20 | i14 | -9 | +22a (+12) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break | |
| heihachi | f,F+1+2 | m | 22 | i13 | -8 | +22a (+12) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Chip damage on block * Gain 1 Ultimate Count on Heat activation | |
| jack-8 | f,F+1+2 | m | 20 | i15 | -15 | +22cs | * Homing | |
| jin | f,F+4 | m | 32 | i17~i18 | -7 | +22a (+12) | Balcony Break | |
| jin | DVS.3 | M | 25 | i26~28 | +2c | +22a | * Spike * 9 chip damage on block * Low crush 5~25 * Floating state 26~28 | |
| jun | 2,1,1+2 | h, m, h | 7, 9, 21 | i12, ,i22 | +2 | +22c | * Balcony Break * Elbow * Combo from 2nd CH with 9f delay * Forces tech backroll on hit | |
| jun | b+3 | m | 20 | i16~17 | -19~-18 | +22a (+12) | * Low crush 10~37 * Floating state 38~40 | |
| jun | u+4 | m | 21 | i22~23 | -3~-2 | +22a | * Balcony Break (airborne) * Low crush 8~28 * Floating state 29~31 | |
| jun | (Back to wall).b,b,UB | m | 21 | i39~41 | +4c~+6c | +22a | * Floating state 5~13 * Low crush 14~33 * Floating state 34~36 | |
| king | b+2,1+2 | h, h | 16, 22 | i14, i24~25 | +2c | +22a | * Head * Forces crouching on block. * Move can be delayed by 10F * Input can be delayed by 15F | |
| king | u+1+2 | m | 25 | i35~36 | +2c | +22a | * Parryable by traditional punch parries * Low crush 9~ | |
| king | ws3 | h | 20 | i16 | 0 | +22a(+12) | ||
| king | FDFT.db+1+3 | t(g) | 30 | i18~20 | +0 | +22d | * 1 or 2 throw break, depending on King's input. * Side Switch. * Opponent recovers in FDFL. | |
| kuma | df+3,2 | m, h | 13, 24 | i16, i27~28 | -5 | +22a | * Balcony Break on airborne hit * Combo from 1st hit * 9 chip damage on block | |
| kuma | db+1+2,1+2,2 | m,m, m,m, m | 4,4, 4,4, 18 | i14~15, ,i20~21 | -15 | +22a (+12) | ||
| kuma | uf+1 | m | 20 | i26~28 | -6 | +22a | * Alternate input: ub+1 or u+1 * 8 chip damage on block * Low crush 9~30 * Low crush 31~33 | |
| lars | f+1,2,3 | h, m, m | 10, 11, 20 | i13, ,i24 | -5 | +22c | +49a | * Balcony Break * Combo from 2nd hit CH * Transition to DEN * Cancel DEN and transition to standing with input B (-12/+41d (-17)/+42a) * Forces tech backroll on hit ** Opponent recovers crouching |
| lars | SS.2 | m | 20 | i16~17 | -7 | +22d | * 4 chip damage on block | |
| lars | SEN.3+4 | m,m | 22 (11) | i13~14,i18~19 | +0c | +22d (-13) | * Spike * 6 chip damage on block * Low crush 7~ | |
| law | DSS.f+3 | m | 27 (32) | i20 | -9 | +22d (+12) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * 8 chip damage on block * 9 chip damage on block (Just Frame) * While transitioning to DSS from other moves, it is possible to input DSS.f+3 as a Just Frame (ex; 4,3~F:DSS.f+3) for 5 more damage. | |
| lee | b+1+3,4 | m | 35 | i20 | +22a (+13) | * Balcony Break * Only available upon successful parry * Guaranteed hit | ||
| lee | b+2,4,3 | h, h, h | 9, 16, 21 | i14, ,i27 | -0 | +22a (+13) | +51a | * Strong Aerial Tailspin * Balcony Break * Transition to -5, +17a MS with F * Low crush |
| leo | db+1+2,1 | m, m | 17, 20 | i21~23, i17~18 | -12~-11 | +22a (+17) | * Balcony Break * Combo from 1st hit with delay | |
| leo | ws1+2 | m | 25 | i13~15 | -14~-12 | +22g | * Gain LTG +3 on hit with 1+2 * Alternate input CD.1+2 | |
| leo | KNK.2 | h | 20 | i13~14 | -4 | +22a (+13) | +58a | * Balcony Break |
| lidia | b+1 | m | 24 | i18 | +2 | +22c | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * 4 chip damage on block * Forces tech backroll on hit | |
| lidia | HRS.4 | m | 20 | i28 | +8 | +22d | +44a | * Spike * 6 chip damage on block * Transition to WLF on hit or block only |
| lidia | WLF.2 | M | 21 | i15~16 | -7 | +22a (+5) | +22a (+5) | * Balcony Break * Steel pedal |
| miary-zo | b+4 | m | 19 | i19 | -2 | +22a (+13) | +39a | * Balcony Break * Good SSR tracking * Low crush 9~35 * Floating state 36~38 |
| nina | d+3,4,3 | L, h, m | 10, 14, 20 | i16, ,i29~30 | -7 | +22a | * Balcony Break * Spike * Combo from 2nd hit * Combo from 1st CH * Interrupt with i5 from 2nd block | |
| nina | uf,n,D+3,4,3 | L, h, m | 15, 14, 20 | i43, ,i29~30 | -7 | +22a | * Balcony Break * Spike * Combo from 2nd hit * Combo from 1st CH * Interrupt with i5 from 2nd block | |
| panda | df+3,2 | m, h | 13, 24 | i16, i27~28 | -5 | +22a | * Balcony Break on airborne hit * Combo from 1st hit * 9 chip damage on block | |
| panda | db+1+2,1+2,2 | mm, mm, m | 4,4, 4,4, 18 | i14~15, ,i20~21 | -15 | +22a (+12) | ||
| panda | uf+1 | m | 20 | i26~28 | -6 | +22a | * Alternate input: ub+1 or u+1 * chip damage on block * Low crush | |
| raven | uf+4 | m | 14 | i20~21 | -9~-8 | +22a (+12) | * Balcony Break * Can be performed during CD (Shadow Sprint) * Low crush 8~27 * Floating state 28~30 | |
| reina | b,b,UB | m | 21 | i39-41 | +4c | +22a | Requires back close to wall to execute * Low crush | |
| reina | WRA.3 | m | 17 | i28 | -6 | +22a (+12) | * Balcony Break * Deals 3 chip damage on block * Low crush 9~36 * Floating state 37~39 | |
| shaheen | SS.1+2 | m | 23 | i19~20 | +3 | +22g | +35a | * Partially restore remaining Heat time on hit * Sidestep takes 9f; effective startup i28 * 6 chip damage on block |
| steve | uf+4 | m | 20 | i23 | -9 | +22a (+5) | +36a (+26) | * Balcony Break * Low crush 9~ |
| xiaoyu | 3 | h | 17 | i14~15 | -11 | +22a | * | |
| xiaoyu | f,F+1,4 | m, m | 13, 20 | i15, i21~22 | -12 | +22d | * Combos from 1st CH | |
| xiaoyu | HYP.2 | m | 25 | i18 | -4 | +22 (-13) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Powered UpBased on the number of steps taken in HYP:HYP.2 damage increases and becomes plus on block. See the charts in th HYP section for more details. up when in Heat or based on the number of steps taken. * Consumes 240?F of heat timer during heat * 9 chip damage on block (2 steps) * 14 chip damage on block (3 steps) | |
| yoshimitsu | uf+4 | m | 21 | i20~22 | -9 | +22a | * Homing * Balcony Break * Floor Break * Low crush 9~32 * Floating state 33~35 | |
| zafina | f+4 | h | 13 | i14~15 | -6 | +22a | ||
| zafina | df+3,4 | m, h | 15, 17 | i15~16, i23~24 | -6 | +22a | +55a | * Balcony break on airborne hit * Combo from 1st hit |
| zafina | MNT.3,1 | L, m | 12, 16 | i15~16, i24 | -9 | +22a (+15) | * Combo from 1st CH | |
| alisa | DES.uf+1+2 | m,M,M | 27 | i29~31 i1~3 i1~2 | -9c | +23a | * Spike * Weapon * 2 chip damage on block * 6 chip damage on block in heat * Cancel to standing with DES.1+2 * Low crush 5~25 * Floating state 26~28 | |
| anna | H.1,2,1,2 | h, h, h, m,m,m | 5, 8, 4 | i10, ,i23~72 i36~85 i54~103 | -2~+47g | +23a (-3) | * Weapon * Combo from 3rd CH * Jails from 4th hit * Partially uses remaining Heat time | |
| armor-king | H.f,n,d,df+1+2 | h! | [10] | i25~28 | +23g | * On hit, gives a special stun that makes throws unbreakable for the stun duration * Partially uses remaining Heat time * Only deals recoverable damage * Cannot K.O | ||
| armor-king | f+3+4,P | h! | [5] | i25~34 | +23g | * On successful parry, gives a special stun that makes throws unbreakable for the stun duration * Cannot K.O | ||
| armor-king | f,n,d,df+1+2 | h! | [5] | i35~38 | +23g | *On hit, gives a special stun that makes throws unbreakable for the stun duration *Comes out faster in heat *Cannot K.O | ||
| asuka | f,F+2,1+2 | m, m | 16, 25 | i15~16, i25~26 | -13 | +23a (+13) | * Balcony Break * Combo from 1st hit * Combo from 1st CH with 6f delay * Input can be delayed 12f * Move can be delayed 10f * Gain Naniwa Gusto on hit, advantage becomes +0a (-10) | |
| azucena | 3,2 | m, m | 13, 20 | i14, i23~24 | -12 | +23g | +33d (+25) | * Combo from 1st hit with 7f delay * Move can be delayed 10f |
| azucena | df+1,4,1~2 | m, h, M | 11, 13, 23 | i13~14, ,i18~19 | -10 | +23d | Spike | |
| bryan | SLS.1+2 | m | 28 | i15~16 | -9 | +23a (+13) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Elbow * Chip damage 8 (30%) on block | |
| claudio | uf+3 | m | 22 | i23~25 | -6 | +23d | * Floor Break * 20 damage with input ub+3 * 21 damage with input u+3 * Linear move? * No tracking to SSL/SWL side? * Low crush 9~26 * Floating state 27~29 | |
| devil-jin | b+1,2 | h, m | 10, 20 | i12, i23 | -14 | +23a (+13) | * Balcony Break * Combo from 1st hit with 7f delay * Input can be delayed by 15f * Move can be delayed by 10f * Cancel to r15 -18 -7 with B | |
| feng | 3,1+2* | m, m | 15, 35 | i16, i44~45 | +7 | +23a (+13) | * Balcony Break * 14 chip damage on block | |
| feng | STC.3 | h | 25 | i22~23 | +6 | +23d | * Homing * Balcony Break * 7 chip damage on block | |
| heihachi | WAR.1,b+2,2 | h, m, m | 5, 17, 22 | i10, ,i25~26 | -13 | +23a (+13) | * Reversal Break * Balcony Break * Head * Combo from 2nd hit * Chip damage on block * Erases opponent's recoverable health on hit * +42d on airborne hit, opponent can tech roll after | |
| heihachi | b+1+2 | m | 20 | i42 | -11 | +23a (+13) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Gain 1 Ultimate Count on Heat activation * Parries all mid or high punches or kicks * Attack is guaranteed after a successful parry * Parry state 5~25 | |
| hwoarang | f,f,F+3 | m | 30 | i22~24 | +6 | +23a | * Balcony Break * 9 chip damage on block * Also possible during RFF * Low crush 3~ | |
| hwoarang | LFS.2,2,3,4,3,4,4,4 | m, h, h, L, m, m, l, h | 15, 7, 10, 7, 7, 8, 7, 10 | i16, ,i23 | -28 | +23a (+13) | * Interrupt from 7th block with i3 | |
| hwoarang | RFF.f+3 | h | 21 | i14~17 | +12~+15 | +23~+26 | * Transition to LFS * Transition to r44? BT with B (-11~-8/+0~+3) | |
| jack-8 | ub+1+2 | h | 30 | i20 pc7 | -9 | +23d | * Balcony Break * Homing * Chip damage on block when absorbing an attack (12) * Power crush 7 | |
| jin | H.db+1+2 | M | 0 | i19~34 | +4 | +23g~+38g | * Strong Aerial Tailspin * Balcony Break * Transition to DVS r10 on hit or block * Unparryable by traditional parries, Asuka, Nina, etc * Partially uses remaining Heat time * Causes wall splat on hit * Opponent recovers crouching * Power crush 6~18 | |
| jin | 1,2,4 | h, h, h | 5, 12, 26 | i10, ,i20~22 | -4 | +23a (+14) | * Balcony Break * Combo from 3rd hit with 7f delay * Input can be delayed 9f * Move can be delayed 4f | |
| jun | f,F+1+2 | m | 32 | i22 | +6 | +23a (+13) | * Balcony Break * 6 chip damage on block * Transition to +9, +26a (+16) GEN with F * Transition to +9, +26a (+16) MIA with B * Deals 6 damage to self (4 recoverable) * Non-limb attack, unparryable by Asuka, Nina, etc * Gain 8 Kazama Essence on normal hit and 6 on block or airborne hit | |
| lars | SEN.1 | m | 26 | i12~13 | -6 | +23a (+13) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break | |
| lee | HMS.u+3 | m | 32 | i20~22 | -9 | +23d (+13) | * Balcony Break * Transition to -9, +23d (+13) FC with D * 7 chip damage * Low crush 9~ | |
| lee | uf+1+2 | t | 20 | i12~14 | -3 | +23d | * Throw break 1+2 * Alternate input HMS.uf+1+2 | |
| leo | b+2+3 | m | 21 | i30~31 | -8~-7 | +23g | +28a | * Parries high and mid punches * Hit after parry is the same as on CH * Parry state 5~9 |
| leroy | db+1,1+2 | m, m | 12, 25 | i16~17, i21~22 | -10~-9 | +23a (+18) | +41a | * Balcony Break * Combo from 1st hit CH |
| leroy | uf+3+4,1+2 | m,m, m | 8,10, 17 (11) | i14~15,i10~11, i30~31 | -13 | +23a (+13) | * Balcony Break * Combos from 1st hit | |
| lidia | 3+4 | m,m | 6,20 | i20~21, i18 | +0 | +23g | * Jail from 1st attack * Balcony break on airborne hit * Transition to CAT on hit or block only * Low crush 16~40 | |
| lidia | P.b+1+3 | h,h,h | 5,5,20 | i16, i16, i16 | +23a (+18) | Input 2 within a 2f window (15~16) on the second punch, adds 2 damage * 15 * 16 | ||
| lili | H.BT.2+3 | l,M,M,M | 15,5,5,20 | i16 i27~28 i6~8 i20~22 | -8 | +23a (+5) | * Heat Smash * Homing * Balcony Break * 5 chip damage * High crush 4~? * Low crush 25~? | |
| lili | f+3+4,3 | m,M, M | 6,20, 20 | i18~20 i11~13, i30~33 | -8 | +23a | * Floor Break * Combo from 1st hit * Input can be delayed 3f * Move cannot be delayed * Interrupt with i15 from 1st block | |
| lili | d+2,2,3 | m, h, h | 16, 10, 24 | i16~17, ,i25~27 | -3 | +23a (+14) | * Balcony Break * Combo from 2nd CH with 1f delay * Move can be delayed 12f | |
| miary-zo | MOR.1+2 | m | 23 | i26 | +6 | +23d | +84a (+64) | * Spike * Transition to BAO automatically on hit or block only * Cancel BAO transition +6 +23d +83a (+63) r31 with B * Chip damage on block * Low crush 6~24 |
| nina | f+2,1,4 | h, m, h | 12, 12, 22 | i13, ,i25~27 | -3~-1 | +23a (+14) | +40a | * Balcony Break * Combo from 2nd hit with 4f delay * Combo from 1st CH * Input can be delayed 19f * Move can be delayed 18f |
| paul | DPD.df+2,1 | m, h | 10, 30 | i14, i18~19 | +4 | +23d | * Tornado * Balcony Break * Move can be delayed 10f * Input can be delayed 17f * Combo from 1st hit with 10f delay | |
| paul | qcb+4 | h | 17 | i15~16 | +1 | +23d (+14) | +59a | * Homing * Chip damage (6) |
| raven | SZN.1+2 | h | 25 | i15~16 | +0~+1 | +23a | +69a (+53) | * Homing * Balcony Break * Strong Aerial Tailspin * Tornado on CH * Chip damage on block |
| reina | H.3,4,4 | h, m, m | 12, 20, 28 | i18~19, ,i27 | -8 | +23a (+3) | * Balcony Break * Combo from 2nd hit | |
| reina | H.3+4,4,4 | m,m, m, m | 5,10, 20, 28 | i18 i26, ,i27 | -8 | +23a (+3) | * Balcony Break * Combo from 2nd hit | |
| reina | H.f+3+4*,4 | m, m | 30, 28 | i67, i27 | -8 | +23a (+3) | * Balcony Break * Combo from 1st block * does 19 damage if 1st connect on block or hit | |
| reina | H.f+3+4,4 | m, m | 25, 28 | i43, i27 | -8 | +23a (+3) | * Balcony Break * Combo from 1st hit | |
| shaheen | df+4,3 | m, h | 13, 23 | i14, i23~24 | -4 | +23a (+14) | * Balcony Break * Combo from 1st hit | |
| xiaoyu | H.f+2,1,2 | m, h, m | 12, 14, 20 | i16~17, ,i26~28 | +6 | +23d | +50a | * Balcony Break * Spike * Partially uses remaining Heat time * Combo from 1st hit with no delay * Combo from 2nd CH with 6F delay * Move can be delayed by 5-10F * Transition to standing with F (+4, +21d, +47a) * Low crush |
| xiaoyu | While landing 4 | m | 25 | i8 | -8 | +23a (+13) | * Balcony Break * Low crush | |
| zafina | SCR.b+1+2 | L | 20 | i16 | -18 | +23g | * Weapon * Evasive (can go under some mids) * Deal 10 recoverable damage to self without Heat * Gain ORB on hit * Azazel's Power * High crush 7~35 | |
| anna | CJM.2,1 | h, m | 10, 16 | i10, i20~21 | -11 | +24a (+19) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Combo from 1st hit with 6f delay | |
| asuka | f+1,4 | m, L | 17, 26 | i20, i25~27 | -26 | +24a | * Homing * Combo from 1st CH * Input can be delayed 15f * Interrupt with i11 from 1st block * Cancel to FC -24 -13 r43? with DB * High crush 6~ | |
| claudio | f,f,F+2 | h | 40 | i13~16 | +6 | +24a (+19) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Transition to r51 STB without STB and Heat * Frame advantage +1a (-4) on STB gain * 8 chip damage on block * 15 chip damage on block in heat * Cannot be buffered * Low crush 3~26 * Floating state 27~29 | |
| clive | db+1+2,1 | M,m, M | 12,10, 20 | i17~18 i23, i22~i23 | -13 | +24a (+9a) | * Balcony Break (BT) * Weapon * Combo from 2nd CH * Transition to +41a (+23) GAR on airborne hit * Cancel GAR transition with B * 6 Chip damage on block | |
| clive | PHX.2,1 | m, M | 12, 23 | i15, i25~26 | -12 | +24a (+9) | * Tornado * Weapon * On hit regain 5 additional recoverable health * Combo from 1st hit with 4f delay * Airborne combo from 1st CH with 12F delay * Input can be delayed 16f * Move can be delayed 10f | |
| devil-jin | 1,2,3 | h, h, m | 5, 8, 25 | i10, ,i29~31 | +4 | +24a | * Spike * Input can be delayed 1f * Interrupt with i10 from 2nd block | |
| fahkumram | 3,4 | m, m | 11, 18 | i13, i19 | -12 | +24g | +34d (+26) | * Knee * Wallbreak on CH * Combos from 1st hit CH * Input can be delayed by 2F |
| fahkumram | f+3,2,1 | m, m, h | 16, 13, 20 | i17, ,i19 | -5 | +24a (+15) | * Balcony Break * Combos from 2nd hit CH * Delayable | |
| fahkumram | f+1+2 | m | 25 | i21 | -4 | +24a (+14) | * Heat Engager * Heat Dash +36a (+26) * Balcony Break * 7 chip damage on block | |
| fahkumram | uf+1 | m | 20 | i28 | +6 | +24d | * Floor Break * Elbow * 4 chip damage on block * Low crush | |
| feng | 2,4,1 | h, m, m | 8, 15, 25 | i10, ,i24 | -12 | +24a (+14) | Balcony Break * Combo from 2nd CH with 6F delay * Move can be delayed by 10F * Input can be delayed by 12F * Cancel to BT with B (-13/-2) * Low crush 12~19 | |
| feng | 3~4,3 | m, l | 27, 16 (11) | i34~36, i18~20 | -26 | +24a | * Aerial combo from 1st hit (+19d (+12)) with 9F delay * Move cannot be delayed * Input can be delayed by 9F * High crush 6~52 | |
| feng | db+1,4 | m, h | 15, 23 | i16, i24~25 | -2 | +24a (+15) | * Balcony Break * Combo from 1st hit with 7F delay * Move can be delayed by 8F * Input can be delayed by 10F | |
| heihachi | 1+2 | m | 25 | i12 | -10 | +24a (+14) | * Balcony Break | |
| heihachi | b:2* | m | 23 | i29~30 | +6 | +24a (+14) | * Strong Aerial Tailspin * Reversal Break * Balcony Break * Chip damage on block * recover an additional 3 health on hit or block * 23 damage upon releasing input within the 5f window (frames 1822) * 28 damage on a perfect input release exactly on frame 17 | |
| hwoarang | db+4,4 | L, h | 14, 21 | i16, i17~19 | -1~+1 | +24a~+26a | * Combo from 1st CH | |
| hwoarang | u+3+4 | m | 20 | i25~26 | -7 | +24a | * Also possible during RFF * Low crush 8~ | |
| hwoarang | LFS.4~3 | h,h | 17,26 | i15~16, i8~9 | +6 | +24a (+14) | * Balcony Break * 7 chip damage on block * Jail from 1st block * Input 4 the following frame after 3 to power up ** 45dmg on hit, 8 chip damage on block * Low crush 12~ | |
| jin | H.f,F+1+2 | m | 20 | i25~27 | +5 | +24g | * Balcony Break * Strong Aerial Tailspin * Transitions to DVS on hit or block * Cancel transition and recover Standing +18g, -1 with B * 6 chip damage on block * Low crush | |
| jin | f,F+3 | m | 20 | i23~i25 | -4 | +24a | * Spike * Cannot be buffered | |
| kazuya | 1,2,4,3 | h, h, L, m | 5, 8, 18, 25 | i10, ,i32 | -2 | +24a (+15) | +69a | * Balcony Break * Combo from 3rd CH * Move can be delayed 11f |
| king | df+2,1 | m, h | 12, 15 | i13, i20~21 | -4 | +24a | * Combo from 1st CH with 13F delay * Move can be delayed by 13F | |
| king | b+2+4 | r(m) | 25 | i10 | +24d | * Parry opponent's left kick. * Side switches randomly. Opponent recovers in FUFL. * Parry state 5~12 | ||
| king | f,F+3+4 | h | 25 | i28~30 | 0 | +24d(-34) | * Wall Crush +2gc on block * Balcony Break * Chip damage on block. (extra near wall) * Forces crouch on wall crush * Recovers FUFT on whiff. * 7 chip damage on block. * 10 chip damage on block as wall crush. * 10 chip damage on block in heat. * 13 chip damage on block as wall crush in heat. * Low crush 9~ | |
| lars | db+2,3* | m, m | 12, 25 | i15, i51 | +13 | +24d (+14) | * Tornado * Balcony Break * Input can be partially held from i? to i? * 10 chip damage on block | |
| law | b+4,3 | m, h | 13, 21 | i14, i32 | -5 | +24a (+15) | * Balcony Break * Combos from 1st hit | |
| leroy | 1+4 | L | 16 | i100~279 | -26 | +24 | Power up during Heat (partially uses remaining Heat time) | |
| lidia | f+3,2 | m, m | 12, 22 | i17~18, i24~25 | -4 | +24g | +59cs | * Tornado * Transitions to WLF |
| lidia | qcf+1+2,2 | m, m | 18, 22 | i16~17, i24~25 | -4 | +24g | +58a | * Tornado * Combo from 1st hit * Combo from 1st CH with 12f delay * Transition to WLF on hit or block only * Balcony break on airborne hit * Can be charged to enhance |
| lidia | f,f,F+1 | h | 24 | i13~15 | +6 | +24a (+19) | * Tornado * Balcony Break * 7 Chip damage on block | |
| lili | H.RAB.3 | L | 22 | i20~21 | -13 | +24a | +70a (+54) | * Homing * Tornado on CH * Partially consumes remaining Heat time * High crush 6~ |
| lili | 2,4 | h, h | 8, 20 | i10, i22~26 | -2~+2 | +24a (+15) | * Balcony Break * Combo from 1st hit with 5f delay * Move can be delayed 10f | |
| lili | f+2,3 | h, m | 10, 20 | i12~13, i22~23 | -15 | +24a (+7) | * Balcony Break * Combo from 1st hit with 4f delay * Move can be delayed 8f | |
| miary-zo | 3,2 | m, h | 12, 20 | i13~14, i26~28 | -6 | +24a (+14) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st hit with 5f delay * Move can be delayed 5f * Chip damage on block * Low crush 14~31 * Floating state 32~34 | |
| miary-zo | BAO.1,4 | h, m,m | 12, 5,20 | i13~14, i25~26 i7~8 | -5 | +24d | * Balcony Break * Floor Break * Combo from 1st hit with 1f delay * Input can be delayed 1f * Move cannot be delayed * 6 chip damage on block * Low crush 1~31 * Floating state 32~34 | |
| miary-zo | MOR.1,2 | m, h,h,h | 14, 5,8,12 | i13, i21~23 i4~5 i5~6 | -3 | +24d | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Weapon * Combo from 1st hit with 10f delay * Input can be delayed 10f * Move can be delayed 7f * Jail from 2nd attack * Chip damage on block | |
| nina | f+3 | h,h | 10,20 | i14~15 i10~11 | +3~+4 | +24a (+15) | +54a | * Balcony Break * Does not jail * 2nd hit is homing |
| nina | qcf+4,3,1+2 | m, h, h,h,h | 15, 23, 6,6,6 | i14, ,i28 i5 i5 | -9 | +24a (-9) | * Balcony Break * Weapon * Combo from 1st hit * Jail from 3rd attack * Chip damage on block * Powered up in heat | |
| paul | uf+1 | h | 26 | i28~31 | -6 | +24a (+14) | * Balcony Break * Elbow * High Evasion * .73 backward movement over first 14f | |
| paul | f,F+3 | m | 17 | i15~16 | -17 | +24a (+14) | * Low crush 10~31 * Floating state 32~34 | |
| raven | b+2,4,2 | h, h, sm | 12, 13, 21 | i15~17, ,i19~20 | -13 | +24a (+9) | * Tornado * Combo from 2nd CH * Available only on hit or block | |
| raven | H.b+2,4,2 | h, h, sm,sm | 12, 13, 21,30 | i15~17, ,i19~20, i39~-41 | -3~-1 | +24a (+9) | * Tornado * Combo from 2nd CH * Available only on hit or block * Recover Heat on hit | |
| raven | qcf+1,2 | m, sm | 15, 21 | i16, i19~20 | -13 | +24a (+9) | * Tornado * Combo from 1st hit * Available only on hit or block | |
| raven | qcf+2~1 | m | 25 | i20~21 | -9~-8 | +24a (+14) | * Balcony Break * Chip damage on block * Actual startup is i40~41 | |
| raven | BT.f,F+3+4 | L | 17 | i23~30 | -18~-11 | +24a | * Floating state 13~21 * High crush 18~49 | |
| raven | BT.f+2,4,2 | m, h, sm | 13, 17, 21 | i17~18, ,i19~20 | -13 | +24a (+9) | * Tornado * Combo from 2nd CH * Available only on hit or block | |
| raven | H.BT.f+2,4,2 | m, h, sm,sm | 13, 17, 21,30 | i17~18, ,i19~20 i39~41 | -3~-1 | +24a (+9) | * Tornado * Combo from 2nd CH * Available only on hit or block * Recover Heat on hit | |
| raven | SZN.3,2 | m, sm | 16, 21 | i16~17, i19~20 | -13 | +24a (+9) | * Tornado * Combo from 1st hit * Available only on hit or block * Power up during Heat | |
| raven | H.SZN.3,2 | m, sm,sm | 16, 21,30 | i16~17, i19~20 i39~-41 | -3~-1 | +24a (+9) | * Tornado * Combo from 1st hit * Available only on hit or block * Recover Heat on hit | |
| raven | H.qcf+1,2 | m, sm,sm | 15, 21,30 | i16, 19~20, 39~41 | -3~-1 | +24a (+9) | * Tornado * Combo from 1st hit * Available only on hit or block * Recover Heat on hit | |
| reina | 1+2 | m | 25 | i12~13 | -10~-9 | +24a (+14) | ||
| reina | WGS.1 | m | 24 | i19~21 | -22 | +24a (+14) | * 26 dmg if manual CD * High crush | |
| reina | WRA.4,2,2,1+2 | M,M, m, h, m | 6,8, 8, 4, 22 | i17~18,i13, ,i24~25 | -20 | +24 (+3) | * Balcony Break * Blue spark with input qcf+1+2 for 6 extra damage * Combo from 4th hit without delay * Can be delayed | |
| shaheen | H.2+3 | L,t | 40 | i20~21 | -14 | +24a (+14) | * Balcony Break * Heat Smash * Transition to attack throw on 1st hit * 8 chip damage on block | |
| shaheen | uf+3 | m | 22 | i25~26 | -7 | +24 | * Alternate input: ub+3 or u+3 * Low crush 9 | |
| shaheen | FC.df+4,1 | L, h | 16, 20 | i16~17, i26 | -2 | +24a (+15) | * Balcony Break * Combo from 1st CH | |
| steve | PAB.f+2,1 | m, m | 18, 24 | i18~19, i34~35 | +1 | +24a (+14) | * Balcony Break * Combo from 1st hit * Interruptible by i16 or faster moves | |
| steve | PAB.f+1+2 | h,h | 12,23 | i12, i15~16 | -5 | +24a (+15) | * Balcony Break | |
| victor | IAI.d+1 | M | 25 | i18 | -2 | +24a (+9) | * Heat Engager * Heat Dash +5, +42a (+27a) * Balcony Break * Weapon * 7 chip damage on block | |
| xiaoyu | H.f,F+1,2 | m, m | 13, 20 | i15, i26~28 | +6 | +24d | +50a | * Balcony Break * Partially uses remaining Heat time * Combos from 1st hit * Transition to with F (+4, +22d, +48a) * Low crush |
| yoshimitsu | u+3+4 | M,M | 10,12 | i39~42 i3~6 | +1c~+4c | +24a | * Floor Break * Floor break occurs on 2nd hit * Evades some mid attacks from frames ?-? * Yoshimitsu becomes invisible on frames 15~30 but can still be floated * Low crush 11~42 * Floating state 43~45 | |
| yoshimitsu | uf+1+3,b | M! | 35 | i93~94 | +24a | * Floor Break * Weapon * Cancel to r106 DGF with 1+2 on frame 79 * Input during frames 1-31 of uf+1+2 * Yoshimitsu will transition to BT if the opponent is far * Low crush 9~90 * Floating state 91~93 | ||
| zafina | df+4,2 | m, m | 14, 20 | i13, i27~29 | -13 | +24a (+9) | * Tornado * Balcony Break * Combo from 1st hit * Interrupt with i7 from 1st block | |
| alisa | ub+3+4 | M | 25 | i37~39 | +2c~+4c | +25a | Spike * Low crush 5~39 | |
| alisa | DBT.f+1+2 | m,m,m,m,m | 28 | i17-18, i8~9, i8~9, i8~9, i8~9 | +4 | +25a (-1) | * Balcony Break * Weapon * 8 chip damage on block * Low crush 1 | |
| alisa | DES.BT.1 | m,m,m,m,m,m | 4,4,4,4,4,4 | i19~22 i1~3 i1~3 i1~3 i1~3 i1~3 | -9 | +25a | * Weapon * Combo from any hit * 1 chip damage on block * 11 chip damage on block in heat | |
| alisa | H.f,F+2,1+2 | m, m,m,m,m,m | 18, 28 | i16~17, i22-23 | +3 | +25a (-1) | * Balcony Break * Weapon * Combo from 1st hit * 7 chip damage on block * Partially uses remaining heat time * Low crush 15~ | |
| armor-king | FUFL.db+1+3b+1+3 | th(g) | 0 | i18~20 | +0 | +25d | * 1 or 2 throw break, depending on Armor King's input. * Opponent recovers in FDFL/FDFR. | |
| asuka | 3+4 | m,M | 10,21 | i23~24 i6~8 | -6 | +25a | * Spike * Cancel to FC with D * r44 on grounded hit * Low crush 5~33 * Floating state 34~36 | |
| asuka | f+2+3 | h | 21 | i23~24 | +0 | +25a | * Balcony Break * Sabaki, parries high or mid punches * +51a on a successful parry * Parry state 4~15 | |
| azucena | f,f,F+3,2 | m, h | 10, 20 | i15~16, i10~12 | +2 | +25a (-1) | * Balcony Break * Elbow * Jail from 1st attack * 8 chip damage on block * Available only as combo from 1st hit * Enter LIB +3 +28a (+2) r35 with F on frame 22 * Low crush 1~24 * Floating state 25~27 | |
| bryan | SNE.3+4,2 | m, m | 20, 20 | i18, i14~15 | -1 | +25a (+20) | * Balcony Break * Combo from 1st hit * Consumes SNE * Chip damage on block (8) * Interrupt with i5 from 1st block * Unparryable by traditional parries, Asuka, Nina, etc | |
| bryan | SNE.f+2,1,2,3,2 | m, m, m, m, m | 10, 12, 5, 7, 20 | i15, ,i35~36 | -10 | +25a (-1) | * Balcony Break * Combo from 1st hit * Chip damage on block (8) * Unparryable by traditional parries, Asuka, Nina, etc | |
| claudio | 3,2 | m, h | 14, 22 | i14, i22~23 | -6 | +25a (+16) | * Heat Engager * Heat Dash +5, +34a (+27) * Balcony Break * Transition to r55 STB on hit without STB * -6a (-13) upon STB gain on an airborne hit | |
| clive | H.PHX.2,1+2 | m, m | 12, 32 | i15, i23~24 | +4 | +25a(-1a) | * Balcony Break * Weapon * Combo from 1st hit * Interrupt with i5 from 1st block * 9 chip damage on block * Consumes 150F of remaining Heat time | |
| devil-jin | uf+2 | h | 25 | i20~23 | -4 | +25a | * Homing * Balcony break on airborne hit | |
| devil-jin | b,f+2,1,df+2 | m, m, m | 12, 12, 20 | i15~17, ,i18~19 | -13 | +25a (+8) | * Tornado * Balcony Break on grounded hit only * Combo on 2nd CH with 11f delay * Input can be delayed 20f * Input can be delayed 14f * Opponent recovers FDFA on hit | |
| devil-jin | uf+1+2 | t | 35 | i12 | +0 | +25d (+7) | * Balcony Break * Throw break 1+2 * Side switch on throw break * Can be done from FC | |
| eddy | RLX.1+2 | m | 25 | i18~19 | -8 | +25a(+20) | * Balcony Break * Head * 7 chip damage on block * High crush 1~17 | |
| feng | f+4,3 | h, M | 19, 30 (21) | i18~19, i22~24 | -10 | +25d | * Spike * Aerial combo from 1st hit (+26a (-9)) with 5F delay * Move cannot be delayed * Input can be delayed by 5F | |
| feng | db+2,2 | l, l | 10, 10 | i20~21, i28~30 | -17 | +25a | * Combo from 1st CH * Cancel to r13 standing with B (-15/-4) * High crush 1~30 | |
| feng | uf+3+4 | M,h,h | 10,10,7 (10) | i24,i4~6,i3~4 | -14 | +25a (+18) | * High crush 6~23 * Floating state 33~34 * Low crush 35~37 * Floating state 38~39 * Low crush 40~49 * Floating state 50~52 | |
| feng | STC.2 | h | 18 | i14~15 | -3 | +25g | * Transition to BT with B (+0/+28g) * Transition to CD on hit or block with DF (+1/+29g) ** Transition to r1 FC with DF~db (+0/+28g) | |
| heihachi | f,n,d,DF+4,4,4,1 | L, L, L, m | 15, 10, 8, 20 | i16~17, ,i23~24 | -15 | +25a (+18) | * Can be performed after any number of f,n,d,DF+4 lows * Low crush ?~ | |
| heihachi | f,n,df:1 | M | 38 | i19~21 | -11 | +25a (+15) | * 11 chip damage on block * Low crush 19~40 * Floating state 41~43 | |
| hwoarang | CD.3 | m | 27 | i18~19 | +4 | +25a (+16) | +57a (+10) | * Tornado * Balcony Break * 8 chip damage on block * Also possible during RFF * Transition to LFS |
| hwoarang | RFS.4,3 | m, m | 17, 21 | i14, i23~24 | +4 | +25a (+16) | * Tornado * Balcony Break * Transition to LFS * Combo from 1st CH * Combo from 1st hit during heat * Increased chip damage scaling on block during heat ** 4 chip damage on block in heat | |
| jack-8 | df+3,2 | m, h | 16, 20 | i16, i20 | -7 | +25d | * Balcony Break * Elbow | |
| jack-8 | GMH.1 | m | 20 | i22 | -9 | +25d | * Homing * Balcony Break | |
| jun | H.GEN.1,1+2 | L,M | 14,35 | i20~21 i26~41 | -14 | +25a (+7) | * Reversal Break * Balcony Break * Jail from 1st attack * Has good left sidestep tracking * Restores 6 recoverable (3 on block) * Chip damage (2,7) on block * Consumes 450f of heat timer * Gain 5 Kazama Essence on normal hit, airborne hit or block * High crush 11~21 | |
| jun | f+2+3 | h | 21 | i28~29 | +0 | +25a | * Balcony Break (airborne) * Punch sabaki * Crumple stun launcher (+51a) on parry effect * Parry state 4~15 | |
| jun | ws3 | M | 16 | i14~15 | -13 | +25a (+5) | * Low crush 17~33 * Floating state 34~36 | |
| kazuya | f,n,d,df+1+2 | m | 33 | i24 | +5 | +25a(+15) | * Tornado * Balcony Break * 9 chip damage on block | |
| king | 3,2,2* | h, m, m | 17, 18, 30 | i15~16, ,i34~35 | +9c JGR | +25a (+15) JGR | * Balcony Break * Elbow * Transition to JGR on hit or block (+9/+25a (+15)) * Transition to standing on hit or block with B (+4c/+20a (+10)) * Move can be delayed by 11F * Input can be delayed by 12F * 12 chip damage on block | |
| king | uf+3+4 | m | 23 | i22~23 | -12/-7 | +25g / +22g | * Tornado * -7 on block after absorbing an attack in power crush state. * 9 chip damage on block after absorbing an attack in power crush state. * 10 chip damage on block after absorbing an attack in power crush state while in heat. * Shifts to r27 JGR on hit. * Cancel shift into JGR on hit at +22 r55? with input B * Power crush 7~ | |
| king | FUFL.db+1+3b+1+3 | t(g) | 0 | i18~20 | +0 | +25d | * 1 or 2 throw break, depending on King's input. * Opponent recovers in FDFL/FDFR. | |
| kuma | b+2,2,1 | m, m, m | 12, 15, 25 | i15, ,i35~39 | -15 | +25a (+15) | * Tornado * Combo from 2nd CH with 1F delay * Move can be delayed by 15F * Low crush 38~58 * Floating state 59~61 | |
| lars | LEN.2 | m | 25 | i16~17 | -9 | +25 (+15) | * Tornado * Elbow * 8 chip damage on block * Powers up during Heat (Uses Heat Time, Tornado launches on hit) * High crush 1~15 * Low crush 16~ | |
| lee | uf+3,4 | m, h | 12, 23 | i25, i25 | -3 | +25a | Combos from 1st hit | |
| lee | b,B+4 | h | 23 | i19 | +2 | +25a | * Strong Aerial Tailspin * Homing * Transition to +5, +28a HMS with 3 * 6 chip damage | |
| leo | LTG.b+3,1,2 | m, m, m | 12, 13, 17 (25) | i14~15, ,i17 | -12 | +25a (+15) | * Balcony Break * Combo from 1st hit * +10a on 2nd whiff and 3rd hit * 42 damage from 1st hit with scaling * 10 chip damage on block * Consumes 210F of heat timer during heat | |
| leroy | SS.1+2 | h,h,h | 3, 3, 20 | i14, i6, i6 | +7 | +25g | * Balcony Break * Opponent recovers crouching on hit * 8 chip damage on block * Power up during Heat (partially uses remaining Heat time) | |
| lili | u+3 | m | 20 | i22~23 | -16 | +25a (+15) | * Enter DEW -13 +28a (+18) r31 with F * Low crush 16~33 * Floating state 34~36 | |
| lili | SS.1+2 | m | 21 | i19~20 | +0 | +25a (+16) | +64a | * Balcony Break * Sidestep takes 9f, effective startup i28~29 |
| miary-zo | qcf+1 | m | 25 | i17 | -9 | +25a (+15) | * Balcony Break * Elbow * Bufferable | |
| nina | b,B+2+3 | m! | 50 | i65 | +25a | Cancel to r25 with b,b | ||
| panda | b+2,2,1 | m, m, m | 12, 15, 25 | i15, ,i35~39 | -15 | +25a (+15) | * Tornado * Does not Tornado on wall hit * Combos from 2nd hit CH * Low crush | |
| paul | uf+3 | m | 15 | i15~16 | -16 | +25a (+15) | * Low crush 8~29 * Floating state 30~32 | |
| paul | H.f,F+2,1+2 | m, m | 14, 31 | i15~17, i29~30 | +1 | +25a (-1) | * Balcony Break * Consumes 300F of Heat * Combos from 1st hit * Jails from 1st hit * 7 chip damage | |
| reina | uf+1+2 | th(h) | 35 | i12 | -6 | +25 (+8) | * Balcony Break * Throw break: 1+2 * Side switch on Throw break | |
| victor | IAI.1,2 | m, m | 9, 15 | i13~14, i22~24 | -19 | +25a (+10) | +25a (+10) | * Combo from 1st hit * Hit Confirmable 11F * Deals 6 chip damage on block * Low crush |
| victor | IAI.3 | m,th(m) | 13 (25) | i17 | -13 | +25 (+10) | * Knee * Power crush 8~16 | |
| zafina | SCR.3,3 | m, h | 15, 20 | i13, i16 | +0 | +25a (+15) | * Balcony Break * Combo from 1st hit with 14f delay * Move can be delayed 9f | |
| anna | H.CJM.3,2 | m, m,m,m | 12, 9,9,32 | i12~14, i28~77 i41~90 i59~108 | -2~+47g | +26a (+0) | * Weapon * Combo from 1st hit * Jails from 2nd hit * Chip damage on block * Partially uses remaining Heat time | |
| bryan | uf+4 | m | 20 | i24~26 | -5 | +26a | Spike * Low crush 9~32 * Floating state 33~35 | |
| claudio | ws2 | m | 20 | i15~16 | -14 | +26a (+16) | * Transition to r39 STB on hit without STB * Frame advantage +24a (+14) on STB gain | |
| devil-jin | df+1,2 | m, h | 11, 20 | i13, i17 | -9 | +26a (+16) | * Balcony Break * Combo on 1st hit with 7F delay * Combo on 1st CH with 10F delay * Move can be delayed 4F | |
| dragunov | ub+1+2 | m! | 60 | i63~64 | +26d (-32) | Balcony Break * Unblockable | ||
| heihachi | f,n,d,df:1 | M | 33 | i19~21 | -11 | +26a (+16) | * 9 chip damage on block * Low crush 19~40 * Floating state 41~43 | |
| heihachi | uf+1+2 | t | 35 | i12 | +0 | +26a (+7) | * Balcony Break * Throw break 1+2 * Side switch on break | |
| hwoarang | 3~4 | m,m | 11,21 | i22,i7 | -3 | +26a (+16) | * Balcony Break * Input 4 the following frame after 3 to power up ** 37dmg, +1 oB, +42a (+16) oH * Low crush 16~ | |
| hwoarang | LFS.f+3 | m | 23 | i19~20 | +4 | +26a | * Balcony Break * Heat Engager * Heat Dash +5, +36a (+26) * Remains in LFS (does not transition on Heat activation or when using Heat Dash) | |
| hwoarang | RFS.3~4 | m,m | 11,21 | i16,i7 | -3 | +26 (+16) | * Balcony Break * Jail from 1st block * Increased chip damage scaling on block during heat ** 9 chip damage on block in heat * Input 4 the following frame after 3 to power up ** 37dmg on hit, +1 on block ** 14 chip damage on block in heat * Low crush 16~ | |
| jack-8 | ws1+2 | m | 14 | i20 | -15 | +26a (+16) | * | |
| jack-8 | df+2+4 | t | 10 | i11 | -2 | +26a | * Throw Break 2 * | |
| jun | 3+4 | m,M,M | 6,18,20 | i23~24 i30~31 i16 | -6 | +26a (+8) | * Spike * 3rd hit available only as combo from 2nd hit * Transition to r22 FC with D on whiff or block * Deals 12 damage to self (8 recoverable) * Gain 12 Kazama Essence on normal hit and 6 on airborne hit * Low crush 5~33 * Floating state 34~36 | |
| jun | f+1+2 | h | 0 | i12 | +2 | +26g | +23 | * Balcony Break (airborne) * Transition to r20 MIA on hit only * Deals 6 damage to self (4 recoverable) * Power up in Heat (ps5~12) * Unparryable * Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit |
| jun | FC.df+1 | sl,m | 6,30 | i10 i25~26 | -19 | +26a (+11) | * Deals 18 damage to self (12 recoverable) * 2nd hit available only on hit or block * Recovery listed is for the 1st hit, t74 both hits * Gain 10 Kazama Essence on normal hit and 7 on block or airborne hit * High crush 1~ | |
| jun | GEN.4 | h | 24 | i26~28 | +4~+6 | +26a (+17) | * Homing * Balcony Break * Low crush 16~33 * Floating state 34~36 | |
| jun | MIA.2 | sm | 28 | i16 | -20 | +26a (+0) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * DA: Range increases to 4.0 * Deals 8 (DA:11) chip damage on block * Deals 6 damage to self (4 recoverable) * Unparryable * Gain 16 Kazama Essence on Heat activation * Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit | |
| kazuya | SS.1+2 | h | 25 | i19~20 | +5 | +26g | * Homing * 7 chip damage on block * Transition to r18 CD with DF ** Transition to r19? forward dash with f,n,f (+4?/+25g?) | |
| kazuya | DVK.f,n,d,DF+4,1,1,B | L, m, m | 15, 23, 17 | i16, ,i24~26 | -19 | +26a (+16) | * Low crush 24~ | |
| kazuya | uf+1+2 | th(h) | 35 | i12~14 | +0 | +26d (+8) | * Throw break: 1+2 * Balcony Break * Side switch on break * 15 additional damage on wall hit | |
| king | JGR.1 | m | 21 | i16~17 | -8 | +26c | * Balcony Break * Elbow * Power up into JGR.1* after 30F? or during Heat ** Partially uses remaining Heat time during Heat. | |
| kuma | ROL.4 | M | 20 | i26~30 | +7 | +26a | Recovers in FUFT | |
| kuma | uf+1+2 | th(h) | 35 | i12~14 | 0 | +26d (+7) | * Throw break: 1+2 * Balcony Break * Opponent status on hit: FUFT | |
| lee | H.df+3+4 | m | 35 | i16~17 | +0 | +26a | +26a | * Homing * Balcony Break * 7 chip damage on block * Partially consumes remaining Heat Time * Transition to +0, +26a MS with F |
| leo | ub+1+2 | m! | 60 | i70~71 | +26a (-21) | |||
| lili | ws3,4 | M, M | 26, 25 | i15~16, i44~47 | +4c~+7c | +26d | * Spike * Combo from 1st hit with 7f delay * Input can be delayed 7f * Move cannot be delayed, effective startup i51~54 * Low crush 34~47 * Floating state 48~50 | |
| nina | uf+1 | m | 20 | i26 | -5 | +26a | Spike * Low crush 10~26 |