
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| fahkumram | df+1,4~4 | m, h | 12, 20 | i15, i16 | +3 | +13g | +30a | * Homing * Balcony Break * Strong Aerial Tailspin * 6 chip damage on block * Combos from 1st hit CH * Just frame input 3,4:4 * 24 damage, 7 chip damage, slightly different juggle properties |
| fahkumram | df+2,1 | m, m | 10, 22 | i15, i24 | -13 | +13d | * Balcony Break * Floor Break * Elbow * Combos from 1st hit | |
| fahkumram | GRF.df+3+4,3 | m,m, m | 8,16, 23 | i13, i26 | -9 | +13g | * Consumes GRF * Partially consumes remaining Heat Time * Transition to +13g RAM on hit * Combos from 1st hit * 9 chip damage on block | |
| fahkumram | f,F+4~3,2 | L, m | 15, 20 | i19, i25 | +0 | +13d (-4) | * Elbow * Powered up in GRF * Combos from 1st hit CH * 6 chip damage on block | |
| fahkumram | GRF.1+2,P | sp, m | 20 | i21 | -9 | +13g | * Transitions to +13g RAM * Only occurs when GRF.1+2 absorbs an attack * r21? freeze for the opponent after absorbing an attack * i36? effective startup * 8 chip damage on block | |
| fahkumram | RAM.3,4 | m, h | 20, 25 | i21, i24 | -9 | +13a | * Balcony Break * Combos from 1st hit * 10 chip damage on block * Jails from 1st hit | |
| feng | f+1+2 | h | 25 | i19~20 | -9 | +13a (+4) | * Balcony Break * Good left sidestep tracking * +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~18 | |
| feng | db+2,2,2 | l, l, M | 10, 10, 25 | i20~21, ,i28~29 | -8 | +13a | * Spike * Aerial combo from 2nd hit (+28a (-7)) | |
| feng | f,f,F+3 | m | 30 | i20~25 | +6~+11g | +13d (+3) | * Balcony Break * 9 chip damage on block * Low crush 5~33 * Floating state 34~36 | |
| feng | BT.2 | m | 20 | i19~21 | -9 | +13a | * Heat Engager * Heat Dash +5, +67a (+50) * Balcony Break * | |
| heihachi | f,f,F+3 | m | 30 | i22~25 | +6 | +13a (+3) | * Balcony Break * Chip damage on block * Low crush 3~25 * Floating state 26~28 | |
| heihachi | ws3,1+2 | m, m | 10, 20 | i18~19, i22 | -9 | +13a (+4) | * Balcony Break * Combo from 1st hit | |
| heihachi | FUJ.1,2 | h, m | 13, 24 | i12~13, i21~22 | -13 | +13a | * Balcony Break * Spike * Combo from 1st hit with 8f delay * Input can be delayed 9f * Move can be delayed 7f | |
| hwoarang | H.2+3 | m,(t),m,h | 13,(14,24), 12,25 | i17~18, i18~19, i29 | +11 | +13d / +35d (+14) | * Heat Smash * Balcony Break * Jails * Transition to +13d attack throw on hit * 5 chip damage on block * Also possible during RFF and LFS * Transition to RFS * Low crush 55 | |
| hwoarang | uf+3,4 | m, m | 11, 12 | i28~29, i20~21 | +2 | +13 | * Available on hit or block only * Jail from 1st block * Combo from 1st hit * Also possible during RFF * Transition to RFS * Floating state 1~ | |
| hwoarang | LFS.uf+3,4 | m, m | 11, 12 | i28~29, i20~21 | +2 | +13 | * Available on hit or block only * Jail from 1st block * Combo from 1st hit * Transition to RFS * Floating state 1~ | |
| jack-8 | 2,1,1+2 | h, m, h,h,h,h,h | 10, 12, 10,6,6,6,20 | i11, ,i33~36, i8~14, i3~6, i7~13, i5~6 | -4 | +13d | * Jails from 3rd block * Chip damage on block (10) | |
| jack-8 | f+1,2,2* | m, h, m | 13, 12, 40 | i14, ,i61 | -10 | +13d (-13) | * Balcony Break * Wall Crush +0g on block; 3 additional chip damage * Gain GMC on hit or block * 16 chip damage on block | |
| jack-8 | b+3,2,2* | m, h, m | 14, 13, 40 | i16, ,i67 | -7 | +13d (+5) | * Balcony Break * Wall Crush +3 on block * Gain GMC on hit or block * Interrupt with i47? from 2nd block * 16 chip damage on block | |
| jack-8 | uf+2 | m | 25 | i24~25 | +4c | +13c | +11d | * Elbow * Low crush 9 |
| jack-8 | f,F+1+2,1+2 | m, l | 20, 21 | i15, i28 | -19 | +13d | * High crush | |
| jack-8 | FC.1+2 | l | 21 | i24 | -15 | +13d | * Alternate input FC.db+1+2 * High crush 1 | |
| jack-8 | FC.df+1,2,1,1 | m, m, m, h | 5, 8, 11, 30 | i23, ,i21 | +15 | +13BT | * Guard Break | |
| jin | df+3~3 | m | 20 | i23~i24 | +6c | +13c | * Spike * Enter Breaking Step +2c +9c r27 with df | |
| jin | f,f,F+3 | m | 30 | i22~i23 | +6 | +13a~+14a (+3~+4) | * Balcony Break * Transition to +6 +13a ZEN with F * 9 Chip damage on block * Low crush 3~25 * Floating state 26~28 | |
| jin | ws1,3~3 | m, m | 7, 20 | i13~i14, i23~i24 | +6 | +13c | * Spike * Enter Breaking Step +2 +9c with DF * +16a on BT hit | |
| jun | 2,1,4,3 | h, m, m, h | 7, 9, 12, 21 | i12, ,i25 | -9 | +13a (+4) | * Balcony Break * Combo from 3rd CH with 5f delay * Input can be delayed 10f | |
| jun | f+4 | h | 21 | i19~21 | +3~+5 | +13~+15 | * Balcony Break (airborne) * Homing | |
| jun | d+4,4 | L, h | 10, 20 | i15, i25~26 | -9 | +13a (+4) | * Balcony Break * Combo from 1st CH | |
| jun | b+2,1,1 | m, h, m | 10, 7, 20 | i14~15, ,i25 | -13 | +13a (+4) | * Balcony Break * Combo from 2nd CH with 4f delay * Input can be delayed 14f | |
| jun | ws1,1,1 | h, h, m | 14, 7, 20 | i12~13, ,i25 | -13 | +13a (+4) | * Balcony Break * Combo from 2nd CH with 4f delay * Input can be delayed 14f | |
| kazuya | 1+2 | m,m | 5,20 | i12 i15 | -13 | +13a | Balcony Break | |
| kazuya | f+2 | m | 23 | i20 | -12 | +13a(+4) | * Tornado * Balcony Break * Reversal break and -8 on block if an attack is absorbed * 9 chip damage on block after absorbing an attack in power crush state * Power crush 7~19 | |
| kazuya | f,F+2 | m | 20 | i16 | -9 | +13c | * Heat Engager * Heat Dash +36a (+26a) on hit, +5 on block * Balcony Break * 6 chip damage on block * Forces backroll onhit | |
| kazuya | f,f,F+3 | m | 30 | i22~25 | +6 | +13a(+3) | * Balcony Break * 9 chip damage on block * Low crush 3~ | |
| kazuya | DVK.OTG.db+1+2 | L | 20 | i24~29 | -13~-8 | +13a (+1) | +16d | * Balcony Break on airborne hit * +6c on standing normal hit * Consumes 90F? of remaining Heat time |
| kuma | d+1+2 | M | 23 | i14~15 | -15 | +13d (+3) | * Balcony Break * Shoulder ** Body slam (unparryable) * 27 damage on clean hit | |
| kuma | db+1,2* | h, M | 11, 20 | i14~15, i33~34 | -12 | +13c | +42a | * Spike * 8 chip damage on block * Heat skips to db+1,2** charge with i34~35 startup * Transition to HBS with D or 3+4 |
| kuma | b+1 | M | 24 | i22~23 | -13 | +13a | * Balcony Break * Transition to -13 HBS with input D or 3+4 * 9 chip damage on block * 12 chip damage on block after absorbing an attack in power crush state * -3 on block after absorbing an attack in power crush state * Power crush 7~21 | |
| kuma | b+1+2 | h,m | 10,20 | i18~19 i12~13 | -8 | +13d / HE | * Balcony Break * Heat Engager * Homing * chip damage * Transition to HBS with input D or 3+4 (does not shift when using Heat Dash) | |
| kuma | f,f,F+3 | m | 30 | i22~23 | +6 | +13a (+3) | * Balcony Break * Chip damage on block * Low crush 3~25 * Floating state 26~28 | |
| kuma | HBS.1,2* | M, M | 10, 23 | i12, i33~34 | -12 | +13c | +49a | * Combo from 1st CH with 30?F (charge) delay * Move can be delayed by 9?F by holding 2 * Becomes HBS.1,2** during heat * Consumes 240F? of remaining Heat time * 9 chip damage on block |
| lars | df+1,3 | m, m | 12, 20 | i13, i24 | -12 | +13a (+4) | * Balcony Break * Combo from 1st CH with 1F delay * Input can be delayed by 1F | |
| law | 1,2,3 | h, h, m | 5, 8, 10 | i10, ,i15 | -5 | +13g | * Wall Crush +24g on hit * Knee * Combos from 1st hit CH * Jails from 1st attack | |
| law | FC.df,d,df+3 | l | 17 | i16~20 | -23 | +13 | * Alternate input df+3 in Slide Step | |
| lee | f+3,3,3,3,3 | m, m, h, h, h | 6, 3, 3, 3, 3 | i15, ,i8 | -18 | +13a (+3) | Combos from 1st hit | |
| lee | df+3,2,3 | m, h, m | 13, 13, 20 | i14~15, ,i22 | -14 | +13c g | * Heat Engager * Heat Dash +5, +42a (+27) * Balcony Break * Combo from 1st or 2nd CH with 7F delay * Move can be delayed by 10F * Input can be delayed by 11F | |
| lee | ws2,4 | m, h | 12, 23 | i14, i27 | -2 | +13g | +37a | * Strong Aerial Tailspin * Balcony Break * Combos from 1st hit |
| leo | 3,2,3 | h, h, m | 15, 10, 23 | i14, ,i23~24 | -7~-6 | +13a (+4) | * Tornado * Balcony Break * Combo from 2nd CH * Cancel to -15 -4 with B | |
| leo | uf+3 | m | 21 | i17~21 | -9~-5 | +13a (+4) | Balcony Break * Can input with u+3 ** Less forward movement and deals 20 damage * Low crush 9~ | |
| leo | qcf+3+4 | m,m | 6,20 | i18~20 i22~24 | -6~-4 | +13g | * Homing * Balcony Break * Low crush 17~ | |
| leroy | f+3,1+2,4 | m, h, m | 14, 15, 20 | i14~15, i20~21 | -16~-15 | +13a (+6) | * Tornado * Natural combo from 2nd hit | |
| lidia | f,F+1+2 | m | 26 | i15~16 | -13 | +13a (+4) | * Balcony Break * Clean hit adds 7 damage | |
| lili | 3,2,3 | m, h, h | 12, 8, 22 | i15~16, ,i24~27 | -9~-6 | +13a (+4) | * Balcony Break * Combo from 2nd CH with 4f delay * Input can be delayed 4f * Move cannot be delayed * Low crush 17~35 * Floating state 36~38 | |
| lili | d+1+2 | M | 25 | i20~21 | -13 | +13d | * Balcony Break * Spike * Recovers 2f slower on block * Block advantage -9 on successful attack absorption, deals chip damage * Power crush 7~19 | |
| lili | u+3,3,3+4 | m, m, m,m | 20, 15, 5,20 | i22~23, ,i27~29 i5~6 | -8 | +13d | * Floor Break * Combo from 1st hit * Available only on hit or block * Low crush 1~27 * Floating state 28~32 | |
| lili | f,F+3,3+4 | m, m,m | 15, 5,20 | i22, i27~29 i5~6 | -8 | +13d | * Floor Break * Combo from 1st hit * Available only on hit or block * Floating state 1~3 | |
| lili | RAB.2 | m | 20 | i20~21 | -9 | +13d | * Heat Engager * Heat Dash +5 +36a (+26) * Balcony Break * Powered up during Heat: 24 damage | |
| miary-zo | db+1+2 | h | 18 | i18 | +3 | +13c | * Balcony Break (airborne) | |
| miary-zo | u+1+2 | m | 20 | i22 | +4 | +13c | * Floor Break * Chip damage on block * Hit vs BT +25d * Low crush 9~22 | |
| nina | H.qcf+4,3,1+2 | m,h,h,h,h,h | 15,23,6,6,6,10 | i14, i25, i28 i35 i42 | -2 | +13a (+12) | * Balcony Break * Weapon * Combo from 1st hit * Jails from 3rd hit * Chip damage on block * Partially uses remaining Heat time | |
| panda | d+1+2 | M | 23 | i14~15 | -15 | +13d (+3) | * Balcony Break * Shoulder ** Body slam (unparryable) * 27 damage on clean hit | |
| panda | db+1,2* | h, M | 11, 20 | i14~15, i33~34 | -12 | +13c | +42a | * Spike * 8 chip damage on block * Heat skips to db+1,2** charge with i34~35 startup * Transition to HBS with D or 3+4 |
| panda | b+1 | M | 24 | i22~23 | -13 | +13a | * Balcony Break * Transition to -13 HBS with input D or 3+4 * 9 chip damage on block * 12 chip damage on block after absorbing an attack in power crush state * -3 on block after absorbing an attack in power crush state * Power crush 7~21 | |
| panda | b+1+2 | h,m | 10,20 | i18~19 i12~13 | -8 | +13d / HE | * Balcony Break * Floor Break * Heat Engager * Homing * chip damage * Transition to HBS with input D or 3+4 (does not shift when using Heat Dash) | |
| panda | f,f,F+3 | m | 30 | i22~23 | +6 | +13a (+3) | * Balcony Break * Chip damage on block | |
| panda | HBS.1,2* | m, m | 10, 20 | i12~13, i33~34 | -12 | +13c | +49a | * chip damage on block * Heat skips to Level 2 charge |
| reina | f,n,d,df:3 | M | 23 | i15~17 | -9 | +13a (-4) | +23a (+17) | * Balcony Break * 4 chip damage on block |
| reina | ws1 | m | 12 | i13 | -13 | +13 SEN | Transitions to SEN on hit | |
| reina | WGS.df+3 | M | 17 | i15~17 | -13 | +13a (-4) | +23a (+17) | * Becomes 22dmg Electric War God Kick during Heat (partially uses remaining Heat Time) ** 4 chip damage on block * 21dmg when performing f,n,d,DF+3/f,n,DF+3 without Heat |
| shaheen | f+4 | h | 24 | i15~16 | +0 | +13g | * Balcony Break * Homing * 7 chip damage on block | |
| shaheen | f,f,F+2 | m | 30 | i17~18 | +5 | +13c | * Balcony Break * chip damage on block * during Heat, partially restores remaining Heat time * Forces tech backroll on hit * Jab evasion | |
| steve | 2,1,2 | h, h, m | 12, 14, 22 | i12, ,i25 | -11 | +13a (+4) | * Balcony Break * Combo from 2nd CH with 3?F delay * Move can be delayed by 10?F | |
| victor | b+4 | h | 20 | i18~19 | -2 | +13 | * Homing * Balcony Break | |
| victor | PRF.4 | h | 20 | i18~19 | -2 | +13 | * Homing * Balcony Break | |
| xiaoyu | f+4 | h | 23 | i19 | +1 | +13 | * Homing * Chip on block [4] | |
| xiaoyu | ub+4 | M | 20 | i22~24 | -13 | +13d (-4) | * Tornado * Balcony Break * Power crush 7~21 | |
| xiaoyu | f,F+4 | h | 20 | i20~23 | +9 | +13g c | +58a (+38) | * Strong Aerial Tailspin * Balcony Break * Transition to HYP on hit or block * Chip on block [6] |
| xiaoyu | AOP.2,1 | m, m | 10, 20 | i13, i21 | -12 | +13a (+4) | * Heat Engager * Heat Dash +5, +43d (+35) * Combo from 1st hit with 7F delay * Move can be delayed by 12F * Cancel to BT with B ** (-14, -3) | |
| yoshimitsu | f,f,F+3 | M | 30 | i22~23 | +5g | +13a (+3) | * Balcony Break * 9 chip damage on block * Enter DGF +7 +15a (+5) r34 with 1SS.U * Low crush 3~33 * Floating state 34~36 | |
| yoshimitsu | DGF.2 | h | 15 | i16~18 | +4 | +13s | * Low crush 1~ | |
| yoshimitsu | KIN.3 | L | 17 | i25~32 | -16~-9 | +13a | +25a | * Low crush 10~20 * Floating state 21~23 * High crush 24~ |
| zafina | MNT.2,1,4 | m, m, m | 19, 10, 25 | i13~14, ,i27~28 | -13 | +13a (+4) | * Balcony Break * Combo from 2nd hit | |
| zafina | MNT.df+4 | m | 18 | i17~18 | -5 | +13g | * Homing * Balcony Break * High crush 1~40 * gs41~56 | |
| alisa | f+2,3,3 | m, h, m | 12, 8, 22 | i17~18, ,i35~36 | -10 | +12a (-3) | * Balcony Break * Combo from 2nd hit | |
| alisa | b+2,4 | m, h | 12, 20 | i18, i16~17 | -7 | +12g | +36a | * Balcony Break * Combo from 1st hit with 12f delay |
| alisa | ub+2 | h | 23 | i16~20 | -9 | +12c | * Balcony Break * 9 chip damage on block, +0 block advantage on attack absorption * Forces tech backroll on hit * Power crush 7~15 * Floating state 20~30 | |
| alisa | CLK.3 | m | 20 | i13~14 | -9 | +12g | * Strong Aerial Tailspin * Balcony Break * Combo from 1st hit * Power up after 2 or more spins (i19?) * Interrupt with i8 from 1st block | |
| anna | 1,2,2 | h, h, M | 5, 8, 20 | i10, ,i26~27 | -8 | +12 | +76a (+60) | * Transition to HAM on hit automatically |
| anna | 2,2 | h, M | 10, 20 | i10, i26~27 | -8 | +12 | +76a (+60) | * Combo from 1st CH * High evasion * Interrupt with i11 from 1st block * Input can be delayed 5f * Transition to HAM on hit automatically |
| anna | f+2,3 | h, h | 14, 20 | i14, i19~20 | -7 | +12g | * Balcony Break * Combo from 1st hit * Input can be delayed 12f * Move can be delayed 7f | |
| anna | df+3,2,2 | m, h, M | 13, 9, 20 | i14, ,i26~27 | -8 | +12 | +76a (+60) | * Combo from 2nd CH * Input can be delayed 10f * Move can be delayed 5f * Transition to HAM on hit automatically |
| anna | uf+2 | M | 18 | i20~21 | -8 | +12s | +72a (+56) | * Transition to r27 HAM on hit automatically * Instant Tornado on CH |
| armor-king | 1+3+4 | h! | 25? | i37~44 | +12g? | * Extremely high hitbox | ||
| armor-king | b+3+4 | m | 22 | i20~21 | -9 | +12a (+3) | * Homing * Balcony Break | |
| armor-king | BAD.1+2 | m | 22 | i26~27 | +5 | +12c | +40a | * Head * 6 chip damage on block |
| armor-king | OTG.db+2+4 | th(g) | 0 | i18~20 | +0 | +12 | * Throw break 2 * Opponent recovers standing (+12) * Opponent can be FUFT,FUFA,FDFT,FDFA * If opponent was FUFA or FDFA, opponent recovers BT (+9) | |
| asuka | df+3 | M | 23 | i20~21 | -8 | +12a | Balcony Break | |
| claudio | 2,1,2 | h, m, m | 10, 13, 25 | i12, ,i16~18 | -13 | +12a (+3) | * Heat Engager * Heat Dash +5, +62a (+42) * Strong Aerial Tailspin * Balcony Break * Combo from 2nd CH with 14f delay * Input can be delayed 15f * Move can be delayed 10f * Transition to r65 STB on hit without STB * -10a (-1) upon STB gain on an airborne hit * Interrupt with i1 from 1st block | |
| clive | 3,3 | m, M | 16, 20 | i16, i30~32 | -18~-16 | +12a (-5) | +36a (+26) | * Tornado * Balcony Break * Input can be delayed 1f * Floating state 31~ |
| clive | df+1,4,3 | m, m, M | 10, 12, 20 | i14~15, ,i27~28 | -18~-16 | +12a (-5) | +36a (+26) | * Tornado * Balcony Break * Move can be delayed by 9f * Floating state 28~ |
| dragunov | 3,1,2 | m, h, m | 10, 8, 24 | i15~16, ,i19~21 | -12 | +12a (+3) | * Balcony Break * Combo from 2nd CH with 10f delay * Input can be delayed 11f * Move can be delayed 10f | |
| dragunov | df+3+4 | m | 19 | i22~24 | -7 | +12g | +24d | * Strong Aerial Tailspin * Homing * Balcony Break |
| dragunov | uf+1 | h | 20 | i14 | -9 | +12c | * Tornado * Balcony Break | |
| eddy | 4,4 | m, m | 10, 20 | i13~14, i30~31 | -7 | +12g | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * Combo from 1st CH with 4f delay * Input can be delayed 7f * Low crush 22~33 * Floating state 34~36 | |
| eddy | f+4,3+4 | m, L,L | 13, 7,7 | i23~25, i22~24 i5~6 | -24c | +12a | * Transition to RLX on hit or whiff * Combo from 1st CH * Floating state 1~70 * High crush 10~86 | |
| eddy | d+4,3 | L, m | 10, 20 | i15~16, i21~22 | -13c | +12c | ||
| eddy | b+1,4,3+4 | m, m, L | 15, 10, 7,7 | i14~15, ,i22~24 | -24c | +12 | * Combos from 1st CH * Combos from 2nd hit * Low crush 1~? * High crush 10~? | |
| eddy | uf+4 | m | 20 | i22~24 | -9 | +12 | * Strong Aerial Tailspin * Homing * Balcony Break * Transition to RLX on hit * Low crush 9~ | |
| eddy | HSP.4,2 | m, m | 10, 21 | i12~13, i23~24 | -13 | +12a(+3) | * Tornado * Balcony Break * Combo from 1st hit * Floating state 1~9? | |
| eddy | RLX.3,3 | L, h | 12, 30 | i16~17, i25~26 | -13 | +12a (+3) / +7a (+6) | * Balcony Break * Combo from 1st clean hit * Jails from 1st hit * +7a (+6) from 1st clean hit * Mandinga level increases by 1 on hit ** Becomes -3a (-6) on 2nd hit when gaining Mandinga | |
| fahkumram | df+1,2 | m, M | 12, 20 | i15, i27 | -13 | +12d | * Floor Break * Elbow * Combos from 1st hit * Grants GRF on hit * Low crush | |
| fahkumram | df+3~3 | m | 20 | i17 | +2 | +12d | * 6 chip damage on block | |
| feng | H.b+4,3+4 | m, M | 10, 23 | i12~13, i31~32 | +7cg | +12d | * Balcony Break * Spike * Combo from 1st hit with ? * 4 chip damage on block * Consumes 300F of remaining Heat time * +38d on aerial hit * Move can be delayed by ? * Input can be delayed by ? | |
| feng | ws1,2,1 | m, m, m | 13, 16, 20 | i13, ,i17~18 | -14 | +12a (+3) | +32a (+24) | * Balcony Break * Jail from 1st block with 2F delay * Combo from 2nd CH with 12F delay * Move can be delayed by 15F * Input can be delayed by 16F |
| heihachi | df+2,1 | m, m | 8, 20 | i13~14, i20~21 | -17 | +12a (+5) | * Combo from 1st hit | |
| heihachi | RAI.1 | M | 38 | i17~18 | -11 | +12a (+2) | * Gains Reversal Break during Warrior Instinct * High crush 6~14 * Low crush 17~43 * Floating state 44~46 | |
| heihachi | WAR.RAI.1 | M | 38 | i17~19 | -8 | +12a (+2) | * Reversal Break * Chip damage on block * Low crush 17~ | |
| hwoarang | RFF.b+4 | h | 21 | i18~19 | -9 | +12g | +13c | * Balcony Break * High crush 6~17 |
| jin | 1+2 | m,m,m | 4,4,16 | i13 i8 i12 | -14 | +12a (+3) | * Balcony Break * Heat Engager * Heat Dash +43a (+35), +5 | |
| jun | uf+1 | h,h | 6,30 | i10 i26 | -14 | +12a (+3) | * Balcony Break * Jail from 1st attack * Deals 12 damage to self (8 recoverable) * 2nd hit available only on hit or block * Recovery listed is for the 1st hit * Gain 10 Kazama Essence on normal hit and 7 on block or airborne hit | |
| jun | IZU.3 | m,h | 10,16 | i16~15 i14~15 | -6 | +12a (+3) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Jail from 1st attack * Gain 10 Kazama Essence on Heat activation * Low crush 20~53 * Floating state 54~56 | |
| kazuya | f,n,d,df+3 | h | 30 | i18~27 | -9 | +12a (+2) | * Balcony Break * 12 chip damage on block * Low crush 9~ | |
| king | 1+2,1 | m, m | 17, 21 | i18, i22 | -13 | +12a(+3) | * Balcony Break * Combo from 1st hit with 3F delay * Interrupt with i5 from 1st block * Cancel move at frame 19 with B (-18/-9/-7) * Input can be delayed by 3F * Move cannot be delayed | |
| king | 1+2,3 | m, h | 17, 25 | i18, i24~25 | -3 | +12a(+3) | * Balcony Break * Tornado * Combo from 1st hit with 3F delay * Combo from 1st CH with 5F delay * Move can be delayed by 4F * Input can be delayed by 5F | |
| king | f+4 | m | 25 | i18~20 | -9 | +12a(+3) | Balcony Break Homing * Low crush 9~ | |
| king | f,F+2 | m | 21 | i31~32 | +7 | +12c | * Elbow * Forces crouching on hit. * Allow crouching throw on hit. * 6 chip damage on block. * 8 chip damage on block in heat. | |
| king | ws2,2 | m, m | 11, 25 | i14, i15~16 | -12 | +12g | * Balcony Break * Combo from 1st hit with 9F delay * Combo from 1st CH with 16F delay * Recover 3F faster on hit(r30? t66?) * Transition to JGR on hit * Cancel to standing with B * Move can be delayed by 10F * Input can be delayed by 16F | |
| king | JGR.3 | m | 30 | i22~23 | -9 | +12d (+2) | * Balcony Break * Homing * Power up into JGR.3* after 30F? or during Heat ** Partially uses remaining Heat time during Heat. * Low crush 11~30 * Floating state 31~33 | |
| king | JGS.2 | m | 15/18/22 | i11~12 | -9/-2/0c | +12c | * Forces Crouching on hit. * Forces Crouching on block from 3rd spin on. * Damage increase up to 3rd spin. | |
| kuma | ub+1+2 | l | 25 | i31~32 | -17 | +12a | * Cancel to r22 HBS with D or 3+4 at frame 21 * Low crush 6~27 * Floating state 28~30 | |
| law | 1+2 | M | 20 | i16~17 | -13~12 | +12a (+5) | +66a (+50) | * Tornado * Weapon * Partially uses remaining Heat Time in heat * Instant Tornado on CH |
| law | b+1,2,2 | m, m, m | 12, 12, 22 | i14, ,i18 | -14 | +12a (+5) | * Heat Engager * Heat Dash +5, +42a (+27) * Balcony Break * Combo from 1st or 2nd hit CH with 12F delay * Move can be delayed by 8F * Input can be delayed by 16F | |
| law | BT.4,3 | h, m | 14, 24 | i11, i24 | -12 | +12a (+3) | * Balcony Break * Combos from 1st hit CH | |
| law | DSS.f+1 | m | 20 (24) | i14 | -11 | +12c | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * 4 chip damage on block * 7 chip damage on block (Just Frame) * Forces tech backroll on hit * While transitioning to DSS from other moves, it is possible to input as a Just Frame (ex; 4,3~F:DSS.f+1) for 4 more damage on hit and 3 more chip damage on block. | |
| leo | 1,2,1,1 | h, h, h, m | 5, 10, 16, 21 | i10, ,i18 | -13 | +12a (+3) | * Balcony Break * Combo from 3rd Hit | |
| leo | db+2,4 | m, h | 16, 24 | i16~17, i24~26 | -9~-7 | +12a (+3) | * Heat Engager * Heat Dash +5g, +64a (+42) * Balcony Break * Combo from 1st hit * Low crush 12~ | |
| leo | ws1,4,1 | m, L, m | 13, 12, 24 | i14~15, ,i22 | -14 | +12a (+3) | +44a (-3) | * Balcony Break * Combo from 2nd CH |
| lidia | df+3+4 | m | 25 | i22~23 | -9 | +12g | * Homing * Balcony Break | |
| lidia | CAT.2,3,1 | h, m, m | 12, 13, 22 | i14~15, ,i18 | -10 | +12a (+3) | * Balcony Break * Elbow * Combo from 2nd hit with 10f delay * Combo from 1st CH * Move can be delayed 9f | |
| lili | ws1,2,4 | m, h, L | 10, 16, 20 | i13~14, ,i22~23 | -14 | +12a | +43a | * Combo from 2nd CH with 7f delay * Input can be delayed 11f * Move can be delayed 10f * High crush 13~51 |
| miary-zo | MOR.3 | m | 20 | i17 | -13 | +12a (+3) | * Balcony Break * Block advantage -9 on successful attack absorption, deals chip damage * Power crush 7~16 | |
| nina | d+3,2 | L, m | 10, 18 | i16, i25~27 | -11~-9 | +12~+14 | * Combo from 1st CH | |
| nina | f,F+1+2 | M | 26 | i23~24 | -5 | +12a (+3) | * Balcony Break * Chip damage on block * Cannot be buffered | |
| nina | uf,n,D+3,2 | L, m | 15, 18 | i43, i25~27 | -11~-9 | +12~+14 | * Combo from 1st CH | |
| nina | f,f,F+1+2 | m | 30 | i20~21 | +4 | +12a (+3) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * CDf+1+2: i22~23 * 9 chip damage on block * Low crush 5~14 * Floating state 15~17 | |
| panda | ub+1+2 | l | 25 | i31~32 | -17 | +12a | * Cancel into HBS with input D or 3+4 * Low crush | |
| panda | H.db+1+3 | t | 10 | i15 | +12 | * Alternate input: H.db+2+4 * Unbreakable * Uses 300F of remaining heat time | ||
| paul | f+3,1 | h, m | 11, 21 | i16~17, i17 | -10 | +12d (+3) | * Homing * Balcony Break * Elbow * Combo from 1st hit | |
| paul | f,F+3,4,f+4 | m, m, m | 17, 10, 18 | i15~16, ,i27~29 | -14 | +12d (+3) | * Balcony Break * Low crush 10~24 * Floating state 25~27 | |
| raven | df+3 | h | 17 | i16~17 | -9~-8 | +12a | +46a (+36) | * High crush 6~17 |
| raven | b+2,2,3 | h, m, M | 12, 17, 20 | i15~17, ,i21~22 | -19~-18 | +12a (-5) | +26a (+16) | * Balcony Break * Combo from 2nd CH * Grounded hit can be inconsistent |
| reina | 2,2,1 | h, h, m | 5, 5, 20 | i12, ,i22~23 | -14 | +12a | * Balcony Break * Spike * Head * Hit-confirmable from 1st hit * Combo from 2nd hit with 5f delay * Input can be delayed 10f * Move can be delayed 9f | |
| reina | df+1,2 | m, m | 8, 20 | i13~14, i22~23 | -14 | +12a | * Heat Engager * Heat Dash +18g, +43d (+35) * Head * Combo from 1st hit with 2F delay * Move can be delayed by 5F * Input can be delayed by 7F | |
| reina | SEN.4 | M | 24 | i26~27 | +4 | +12d | * Deals chip damage on block * Spike * Low crush 8~16 * Floating state 17~19 | |
| steve | ub+1+2 | ub(m) | 70 | i66~69 | +12a (+1) | +12a (+1) | * Balcony Break | |
| steve | f,F+2 | m | 24 | i14~17 | -13c | +12d | * Spike | |
| victor | PRF.2,2,1 | m, m, h | 9, 13, 20 | i12~13, ,i12~13 | -1 | +12 | +55a | * Strong Aerial Tailspin * Balcony Break * Combo from 2nd CH |
| xiaoyu | ws1,4 | m, m | 8, 16 | i12~13, i22~23 | -10 | +12g | * Balcony Break * Combo from 1st hit | |
| xiaoyu | BT.3 | M | 13 | i16 | -5 | +12 | * +21d on backturned hit * Low crush 5~ | |
| xiaoyu | BT.uf+1 | L | 15 | i33 | -7 | +12g c | * Transition to AOP * Cancel to FC with D * Alternate input BT.u+1 * Low crush 9~ | |
| yoshimitsu | 2,1 | h, m | 10, 23 | i11, i26~27 | -9 | +12a | * Balcony Break * Weapon * Combo from 1st CH with 1f delay * Move cannot be delayed * Cancel to r15 with b * Cancel into block is -12 * Interrupt with i8 from 1st block * Replaced by a different move in NSS | |
| yoshimitsu | ub+4 | m | 17 | i20~22 | -19 | +12a (+2) | * Balcony Break * Floor Break * Low crush 9~32 * Floating state 33~35 | |
| zafina | b+1+3 | +12d | * Zafina automatically retaliates on a successful parry * Deal 8 recoverable damage to self without Heat * Parry state 6~29 | |||||
| zafina | b+1+3,P | m,m | 5,23 | ,i30~34 i29~30 | +2 | +12d | * 17 chip damage on block * Gain ORB on hit | |
| zafina | b+3 | m | 23 | i24~26 | -14 | +12a | * Balcony Break * Spike * -9 frame advantage and 9 chip damage on block after absorbing an attack in power crush state * Power crush 7~23 | |
| zafina | b+1+2 | m | 27 | i19~20 | -6 | +12a (+3) | * Balcony Break * Weapon * Deals 12 recoverable damage to self without Heat * Gain ORB on hit * Azazel's Power * 5 chip damage on block | |
| alisa | d+4,1+2 | L, h | 12, 20 | i17~18, i20~21 | +0 | +11a (+2) | * Balcony Break * Head * Jail from 1st normal hit * Combo from 1st CH | |
| alisa | DBT.1 | h,h,h,h,h,h | 30 | i24~28 i1~6 i1~6 i1~6 i1~6 i1~2 | +9 | +11g | * Weapon * Jail from 1st attack * 3 chip damage on block * 12 chip damage on block in heat * Low crush 17~34 * Floating state 35~37 | |
| anna | b+4 | m | 17 | i19~21 | -9 | +11g | +17g | * Strong Aerial Tailspin * Homing * Balcony Break on CH * Transition to r24 HAM on hit automatically |
| armor-king | db+2,3 | m, m | 12, 24 | i14, i26~27 | -12 | +11a(+2) | * Balcony Break * Combo from 1st hit | |
| armor-king | u+1+2* | m! | 45 | i67 | ! | +11a | * Low crush | |
| armor-king | uf+1 | m | 20 | i23~24 | +4 | +11g | +58a | * Balcony Break * 6 chip damage on block |
| armor-king | BAD.1,4 | h, h | 13, 22 | i11, i22~23 | +4~+5 | +11g~+12g | * Combo from 1st hit with 6F delay * Interrupt from 1st block with i3 * Input can be delayed by 6F * Move can be delayed by 1F * Recovers in BT | |
| armor-king | BAD.3 | m | 20 | i20~21 | -13 | +11a(+2) | +26d | * Balcony Break * Has good right sidestep tracking * Power up if an attack is absorbed ** Reversal Break ** 8 chip damage on block ** -9 on block * Power crush 7~19 |
| armor-king | BT.4 | m | 20 | i18 | -10 | +11a (+2) | * Balcony Break | |
| asuka | 2,3 | h, m | 9, 20 | i12, i22~23 | -17 | +11a (-6) | * Balcony Break * Combo from 1st hit with 1f delay * Balcony * Break * Low crush 18~41 * Floating state 42~44 | |
| asuka | d+1+2 | L | 20 | i20 | -18 | +11a | Spike * High crush 10~39 | |
| asuka | f,F+3 | m | 23 | i20~21 | -9 | +11g | +35a | * Homing * Balcony Break |
| asuka | ws2,1,1,3 | m, h, m, m | 18, 10, 8, 10 | i13~14, ,i21 | +11a (+1) | * Balcony Break | ||
| asuka | DST.4 | l | 19 | i19 | -14 | +11a | ||
| claudio | H.2+3 | L,M | 40 | i18~19 | -14 | +11d | * Heat Smash * Reversal Break * Balcony Break * Transition to attack throw on hit * Chip damage on block * Pseudo homing low? | |
| claudio | ws3 | m | 20 | i16 | -12 | +11a (+2) | Balcony Break | |
| devil-jin | 1,2,3,4 | h, h, m, m | 5, 8, 25, 30 | i10, ,i36~38 | +0~+2 | +11c~+13c | * Spike * Interrupt with i7 from 3rd block | |
| devil-jin | uf+4 | m | 21 | i18 | -8 | +11 | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * 6 chip damage on heat dash * Low crush 8~18 | |
| dragunov | b+3 | h | 17 | i14~15 | -9 | +11g | * Homing * Balcony Break * +18a (+9) on BT hit * Transitions to throw on counterhit from the front * 20 damage, +1d * Removes Recoverable Health | |
| dragunov | ub+4 | m | 21 | i22~23 | -16~17 | +11a | * Balcony Break ** on airborne hit * Low crush 9~27 * Floating state 28~30 | |
| eddy | uf+1,4 | m, h | 12, 25 | i14~15, i29~30 | -8 | +11g | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Combo from 1st hit * Low crush 18~? | |
| fahkumram | ...GRF.3*~d | L,h | 15,17 | i27,i23 | -12 | +11a (+10) | * Balcony Break * Consumes GRF * Partially consumes remaining Heat time * +31a (+5) if only the 2nd hit hits | |
| fahkumram | RAM.4 | l | 31 | i21 | -13 | +11a | * Balcony Break | |
| feng | d+4,1+2 | L, m | 7, 22 | i14~15, i26 | -10 | +11a (+2) | * Balcony Break * Combo from 1st CH with 4F delay * Move can be delayed by 5F * Input can be delayed by 6F | |
| heihachi | 1,2,2~1,1+2 | h, h, m, m | 5, 8, 20, 24 | i10, ,i26 | -13 | +11a (+2) | * Balcony Break * Combo from 3rd hit * Combo from 2nd CH | |
| heihachi | f+2~1,1+2 | m, m | 20, 24 | i13, i26 | -13 | +11a (+2) | * Balcony Break * Combo from 1st hit | |
| hwoarang | u+4 | m | 18 | i16~18 | +3 | +11g | +11 | * Also possible during RFF * Transition to RFS * Low crush 9~ |
| jack-8 | f,F+1+2,2 | m, m | 20, 24 | i15, i32 | -11 | +11a (+2) | * Balcony Break * Combos from 1st hit | |
| jack-8 | FC.1,2 | l, m | 10, 24 | i19, i32 | -11 | +11a (+2) | +43a (-4) | * Balcony Break |
| jun | 1,2,2 | h, h, h | 5, 8, 12 | i10, ,i16~17 | +4 | +11 | +20c | * Homing * Combo from 2nd hit * Jail from 2nd block with 1f delay * Restores 2 health on hit * Gain 6 Kazama Essence on normal hit and 5 on airborne hit |
| jun | 1+4,2,4 | SL,h, h, m | 5,8, 10, 23 | i14 i17, ,i24 | -15 | +11a (+2) | Combo from 3rd CH | |
| jun | f+3,2 | m, h | 13, 17 | i16, i20~21 | +4 | +11 | +20c | * Homing * Combo from 1st hit with 10F delay * Move can be delayed by 5F * Input can be delayed by 10F * Restores 2 health on hit * Gain 6 Kazama Essence on normal hit and 5 on airborne hit |
| jun | u+2 | h | 17 | i23~24 | +4 | +11 | +20c | * Homing * Restores 2 health and 2 recoverable on hit * Gain 6 Kazama Essence on normal hit and 5 on airborne hit |
| jun | MIA.1+2 | m | 17 | i20~21 | +4 | +11g | * Homing * Strong Aerial Tailspin * Balcony Break on airborne hit * Transitions to IZU on hit or block * Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit * High crush | |
| kazuya | f+1+2 | m | 20 | i25 | -9 | +11a(+2) | * Balcony Break * Parries high and mid punches * 25 damage, +38d (+17) on successful parry * Parry state 3?~10? | |
| kazuya | b+2,4,1 | m, h, m | 12, 12, 22 | i14, ,i19 | -14 | +11a (+2) | * Balcony Break * Combo from 2nd CH | |
| kazuya | FC.df+3+4 | m | 24 | i23 | -11c | +11a | * High crush * Low crush 13~ | |
| king | u+1+2* | m! | 40 | i67 | +11d | * Unblockable mid. * Auto switch side if fly over opponent. * Low crush 9?~ | ||
| king | b+1+2,1+2(,f,F) | t | 0 | i12~17 | +11g / -6 | * 1+2 throw break. * Damage becomes 15 on wall splat. * Shifts to JGR, input f,F / b,B to cancel shift. | ||
| kuma | 1,2 | h, h | 5, 25 | i10, i22~24 | -5 | +11 (+2) | * Balcony Break * Jail from 1st hit * Combo from 1st CH with 3F delay * 10 chip damage on block | |
| lars | f,F+4,2 | l, h | 12, 15 | i21, i24 | -7 | +11 | Cannot cancel DEN transition (cannot block i36 moves?) | |
| law | b+2,1 | m, m | 12, 16 | i16, i26 | -15 | +11a | * Tornado * Balcony Break * Combos from 1st hit CH | |
| law | b+2,3,d+4 | m, l, l | 12, 10, 23 | i16, ,i34 | -37 | +11a | Delay-able * High crush | |
| law | f,F+2,1,3 | m, h, m | 12, 12, 23 | i14, ,i28 | -13 | +11a | * Balcony Break * Combos off 2nd hit CH * Delayable | |
| law | f,F+2,3 | m, h | 12, 20 | i14, i16 | -14 | +11c | * Tornado * Balcony Break * Combos from 1st hit * Jails from 1st block with ?F delay * Delayable * Forces tech backroll on hit | |
| lee | D+4,4,4,4 | l, l, l, m | 7, 8, 5, 21 | i12, ,i24 | -20 | +11a (+2) | * Balcony Break * Transition to -11, +20a (+11) HMS with 3 * Combos from 3rd hit CH | |
| leo | 1,4 | h, h | 5, 17 | i10, i16 | -2 | +11 | * Knee * Jail from 1st attack | |
| leo | 1+2 | m | 25 | i25 | -12 | +11a (+2) | * Balcony Break * Chip damage on block * Power crush 7~ | |
| leo | f+2+3 | h | 21 | i20~21 | -9~-8 | +11a (+2) | * Balcony Break * Sidesteps to the right | |
| lidia | 2,1,4,4,1,2,1,3,2,1 | h, h, h, l, m, h, h, m, m, m | 8, 10, 15, 5, 5, 8, 8, 5, 4, 27 | i11, ,22 | +11a (+6) | |||
| lidia | 2,2 | h, h | 8, 20 | i11, i20 | -4 | +11g | * Strong Aerial Tailspin * Balcony Break * Combo from 1st hit with 4f delay * Transition to CAT on hit or block only * CAT transition is -12 | |
| lidia | df+2 | m | 17 | i15 | +0 | +11 | +14 (+24g) | * Strong Aerial Tailspin * Elbow * Transition to CAT on hit or block only |
| lidia | df+4,2 | m, h | 12, 20 | i15, i26 | -8 | +11d | * Tornado * Elbow * Combo from 1st hit with 1f delay * Balcony break on airborne hit | |
| lidia | b+1+2 | m | 25 | i20 | -13 | +11a (+2) | * Balcony Break * -8 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~19 | |
| lidia | uf+1,P | m, h | 18, 20 | i23, i16 | +11g | * Balcony Break * Input P:2 to deal 23 damage | ||
| lidia | f,f,F+3 | m | 30 | i23~25 | +6 | +11c | * Balcony Break * 9 Chip damage on block * Forces tech backroll on hit * Low crush 12~33 * 34~36 | |
| lidia | ws1,2 | m, h | 12, 18 | i13~14, i21~22 | +0 | +11 | * Combo from 1st hit with 1f delay * Transition to CAT on hit or block only | |
| lidia | CAT.3 | h | 20 | i13~14 | -4 | +11g | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break | |
| lili | d+2,2,4 | m, h, m | 16, 10, 24 | i16~17, ,i22 | -13 | +11d | * Tornado * Balcony Break * Combo from 2nd CH with 4f delay * Move can be delayed 12f | |
| lili | BT.4 | m,M | 10,20 | i26~28 i21~22 | -7 | +11d | * Floor Break * Combo from 1st hit * 2nd kick is delayed 6f, effective startup of 2nd hit i28~29 * Floating state 13~48 | |
| nina | 3+4 | m | 20 | i18~19 | -10 | +11g | * Balcony Break * Homing * Enter CD -6 +15g t34 r15 with F | |
| nina | f+1+2 | m | 24 | i17 | -14 | +11a (+2) | * Balcony Break * Frame advantage is -8 if an attack is absorbed * Deals chip damage if an attack is absorbed * Power crush 7~16 | |
| panda | 1,2 | h, h | 5, 25 | i10, i22~24 | -5 | +11 (+2) | * Balcony Break * Jail from 1st hit * Combo from 1st CH with 3F delay * 10 chip damage on block | |
| raven | df+2,4 | m, m | 15, 24 | i16~18, i12~13 | -15~-14 | +11a (+2) | Balcony Break | |
| raven | qcf+1+2 | m,m | 10,20 | i24 i35 | +2 | +11a (+2) | * Balcony Break | |
| reina | 1,1,2 | h, h, m | 5, 6, 12 | i10, ,i13 | -17 | +11 | * Combo from 1st hit with 11f delay * Hit-confirmable from 1st hit * Cancel transition with input B, frame advantage +2 * Wall Crush +23g on hit, +14g without transition * Transition to SEN on hit only * knockdown if hit in backturn | |
| reina | 4 | h | 20 | i13~14 | -8 | +11g | +35a | * Balcony Break * Opponent is FUFA on CH |
| reina | WRA.2 | m | 30 | i15~16 | -9 | +11a (+2) | * Balcony Break * Heat Engager * Heat Dash +5, +36a (+26) * Deals chip damage on block | |
| shaheen | f+3+4 | M,M | 20 | i22~23 | +3c | +11c | * 6 chip damage on block * Transitions to SNK * Floor Break | |
| shaheen | ws3,3 | m, m | 9, 25 | i13, i17 | -13 | +11a (+2) | +43a (-4) | * Tornado * Balcony Break |
| steve | f+2,2 | m, m | 11, 15 | i21~22, i16~17 | -6 | +11g | * Combo from 1st hit with 6F delay * Move can be delayed by 16F * Transition to LNH * Transition to r29? standing with b (-10/+7) | |
| steve | WS.2,2 | m, m | 17, 15 | i13~15, i16~17 | -6 | +11 | * Combo from 1st hit with 5F delay * Jail from 1st block with no delay * Move can be delayed by 5F * Transition to LNH * Input b to cancel LNH at r29? (-10/+7) | |
| steve | PAB.b+2 | m | 25 | i28~29 | -13 | +11a (+2) | * Balcony Break * Backswing Blow | |
| yoshimitsu | BT.3 | m | 20 | i24~26 | -3~-1 | +11a | Floor Break * Low crush 6~29 * Floating state 30~32 | |
| yoshimitsu | KIN.1+2 | m,m,m,m | 4,4,4,24 | i12~13 i6~7 i7~8 i11~13 | -6 | +11a | * Floor Break * Weapon * Combos from any hit * Despite being i12, it always connects on i13 after f,F+3,1+2 on hit * Low crush 25~39 * Floating state 40~42 | |
| zafina | MNT.df+1 | M | 30 | i20~21 | +10 | +11a | * Heat Engager * Heat Dash +5, +67a (+50) * Balcony Break * Spike * Weapon * 12 chip damage on block * Transition to SCR on normal hit * Transition to standing with B (+6/+11a) * Deal 8 recoverable damage to self without heat * Gain ORB on hit or heat activation * Azazel's Power | |
| zafina | MNT.uf+3 | M | 25 | i26~28 | -9c | +11d | * Spike * Enter MNT with D * Low crush 7~23 * Floating state 24~26 * High crush 27~50 | |
| anna | db+1,4 | m, h | 16, 24 | i16~18, i24 | -8 | +10a (+1) | * Balcony Break * Combo from 1st CH with 9f delay * Input can be delayed 15f | |
| anna | CJM.4 | M | 23 | i20~21 | -13 | +10a | * Balcony Break * Spike * -9 frame advantage and 9 chip damage on block after absorbing an attack in power crush state * Power crush 7~19 | |
| armor-king | f,F+3+4 | h | 35 | i23~24 | -10 | +10c | * Balcony Break * Forces tech backroll wakeup on hit ** Opponent recovers crouching * 10 chip damage on block * Low crush 14~ | |
| armor-king | f,f,F+2+4 | th(h) | 40 (45) | i10 | -5 | +10d | * Balcony Break * Throw break 1+2 * Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage). * i13 startup for Bluespark throw with buffered input * Opponent left FUFT * Armor King recovers FUFT * becomes Homing in heat * Partially restores remaining Heat Time | |
| azucena | ws4,1,3 | m, h, m | 13, 10, 28 | i11~12, ,i22~23 | -13 | +10a (+1) | +27a | * Balcony Break * Combo from 2nd CH with 7f delay * Move can be delayed 10f * Cancel to BT -16 -8 r20 with B |
| azucena | LIB.4 | m | 14 | i15~16 | -3 | +10 | +10a | |
| claudio | f,F+2,1+2 | m, m | 14, 14,20 | i14~16, i14~16 | -13 | +10a (+1) | * Balcony Break * Combo from 1st hit with 10f delay * Input can be delayed 13f * Move can be delayed 10f * Transition to r57 STB on hit without STB * Frame advantage -14a (-23) on STB gain | |
| claudio | FC.df+2,1+2 | m,m | 14,20 | i14~16 | -13 | +10a (+1) | * Balcony Break * Combo from 1st hit with 10f delay * Input can be delayed 13f * Move can be delayed 10f * Transition to r57 STB on hit without STB | |
| clive | b+1 | m | 18 | i17~18 | -13 | +10g | +57a | * Homing * Balcony Break * Weapon |
| devil-jin | 4 | h | 24 | i17~18 | -5 | +10g | * Homing * Balcony Break * 7 chip damage on block | |
| devil-jin | b+3 | M | 24 | i29~32 | -15~-18 | +10a~+13a | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * 6 chip damage on heat dash * Backsway * Max distance from opponent when performed at tip range: ~3.82-3.83 (frames 16-19?) * Low crush 8~33 * Floating state 34~36 | |
| dragunov | ws1,2 | m, h | 11, 14 | i12~13, i22~23 | -7 | +10g | * Balcony Break * Combo from 1st hit | |
| dragunov | BT.d+3 | l | 20 | i16 | -11 | +10d | ||
| eddy | uf+1,3 | m, m | 12, 23 | i14~15, i29~30 | -13 | +10a (+1) | * Balcony Break * Combo from 1st hit * Mandinga level increases by 1 on hit * becomes -2a (-11) on hit when Mandinga level increases * Cancel and transition to -12, -22 HSP with F | |
| eddy | HSP.2,3 | m, m | 15, 23 | i17~18, i26~27 | -13 | +10a (+1) | * Balcony Break * Combo from 1st hit with 10F delay * Mandinga level increases by 1 on hit * Becomes -2(-11) on hit when gaining Mandinga * Cancel to r25 HSP with F at frame 18 (-24/-8) * Move can be delayed by 9F | |
| eddy | HSP.4 | m | 10 | i12~13 | -1 | +10 | +31a | * Transition to HSP * Floating state 1~36? |
| feng | ub+1 | m | 20 | i25~26 | -15 | +10a (+1) | +30a (+22) | Balcony Break |
| feng | ub+2 | m,h | 8,20 | i16,15 | -10 | +10 | Does not jail | |
| feng | u+2 | M | 25 | i38~40 | +2c | +10 | 7 chip damage on block * Low crush 9~35 * Floating state 36~38 | |
| hwoarang | 4,4 | h, h | 14, 13 | i11~12, i16 | -1 | +10g | +10 | * Jail from 1st block * Combo from 1st hit * Transition to RFS |
| hwoarang | 4,4,4,4 | h, h, h, h | 14, 13, 17, 20 | i11~12, ,i31~32 | +0 | +10c | * Balcony Break * Tornado * Combo from 3rd hit with 4F delay * Input can be delayed by 4F * Move cannot be delayed * 6 chip damage on block * Forces backroll on hit (opponent recovers crouching) * Alternate input:(RFS.u+4),4 * Low crush 20~ | |
| hwoarang | ub+4 | m | 18 | i17~20 | -8 | +10 | * Opponent recovers non-guarding on hit (situational guaranteed follow-up) * Also possible during RFF * Low crush 5~17 | |
| hwoarang | AIR.ub+3+4 | th(m) | 26 | i15~16 | +10d | * Break: none * Opponent recovery on hit: FUFA, sideswap * Also possible during RFF | ||
| jack-8 | df+3+4 | m | 28 | i13 | -23 | +10a (+1) | * Balcony Break * Shoulder | |
| jack-8 | uf,n,2 | m | 28 | i32 | -1c | +10c | * * Low crush | |
| jack-8 | f,f,F+2 | m | 25 | i22 | +6 | +10 | * Chip damage on block (7) * Guarantees i10 moves on hit * Unparryable (running attack) * Alternate input wr2 | |
| jin | 4 | h | 15 | i13~14 | -9 | +10g | +13c | * Homing * Balcony Break |
| jin | df+1,4 | m, h | 10, 18 | i13~14, i18~21 | -9 | +10g | +17a (+8) | * Balcony Break * Combo from 1st hit with 6f delay * Input can be delayed 10f * Move can be delayed 9f |
| jin | df+1,4~4 | m, m | 10, 24 | i13~14, i20 | -12 | +10a (+1) | * Balcony Break | |
| jin | d+3,4~4 | l, m | 7, 24 | i15~16, i20 | -12 | +10a (+1) | * Balcony Break | |
| jin | ws3 | m | 20 | i16~18 | -9 | +10g | +22a | * Homing * Balcony Break |
| jin | ZEN.3 | m | 20 | i17~i18 | -9 | +10g | +22a | * Homing * Balcony Break * +17a (+8) on BT hit |
| jun | 2,1,4,1 | h, m, m, m | 7, 9, 12, 30 | i12, ,i30 | -9 | +10a (+1) | +42a (-5) | * Balcony Break * Combo from 3rd CH * Input can be delayed 10f * Chip damage (9) on block * Deals 6 damage to self (4 recoverable) * Unparryable by traditional parries, Asuka, Nina, etc * Gain 10 Kazama Essence on normal hit and 7 on block or airborne hit |
| kazuya | df+3,2,1* | m, m, m | 13, 15, 25 | i18, i46 | +11g | +10(+1) | * Tornado * Balcony Break * Chip damage when guarded | |
| kazuya | f,n,d,DF+4,4 | L, h | 15, 25 | i16, i30 | -9 | +10a (+9) | * Balcony Break * Combo from first hit * Low crush | |
| king | f+1+2 | h | 23 | i16~17 | +0~+1 | +10d | ||
| king | b+2,4 | h, m,t | 16, 18,20 | i14, i21 | -8 | +10s/+0 | * Shifts to throw on front grounded hit. * Move can be delayed by 10F * Input can be delayed by 15F | |
| kuma | FC.df+2,1,1+2,3,1+2,3+4,1+2,2,3,1 | m, h, M, L, M, m, m, m, h, h | 12, 12, 6, 5, 6, 6, 7, 6, 21, 35 (24) | i18~19, ,i47 | +11 | +10c | * Balcony Break * Aerial combo (+14a (+7)) from 8th or 9th hit * Forces tech backroll on hit * Interrupt with i33? from 9th block * Can SSL/SSR and SWL/SWR from 9th block | |
| lars | H.f+3+4 | sm | 5 | i18~24 | +5 | +10 | * Transition to SEN * Uses 300F of remaining heat time * Only deals recoverable damage * Power crush 6~17 | |
| lee | df+4,4 | m, h | 14, 22 | i13-14, i22-23 | -9 | +10g | * Heat Engager * Heat Dash +5, +34d * Combo from 1st hit with 7F delay | |
| leo | f+1+2 | m | 24 | i17~18 | -14~-13 | +10a (+1) | +56a | * Balcony Break |
| leo | qcf+2,1 | m, m | 14, 17 | i17, i18~19 | -6~-5 | +10 | +30d | * Wall Crush on hit +22g * Elbow * Combo from 1st hit with 8F delay * Move can be delayed by 4F * Input can be delayed by 8F |
| leo | qcf+2,4 | m, h | 14, 26 | i17, i25~28 | -4~-1 | +10d (+0) | * Balcony Break * Combo from 1st hit with 8F delay * Move can be delayed by 4F * Input can be delayed by 8F * 7 chip damage on block * Low crush 13~ | |
| leroy | uf+2 | m | 25 | i24~25 | +1 | +10a (+1) | * Balcony Break * Alternate input: u+2 * chip damage on block * Low crush | |
| lidia | df+1,3 | m, m | 13, 17 | i13, i23 | -13 | +10a (+1) | +55a | * Balcony Break * Combo from 1st CH with 3f delay * Input can be delayed 6f * Move can be delayed 5f |
| lidia | SS.2 | m | 18 | i18 | -1c | +10c | +17c | * Floor Break * Elbow * Transition to HRS |
| lili | f+3+4,3,4 | m,M, M, M | 6,20, 20, 20 | i18~20 i11~13, ,i19~23 | -20 | +10 (+3) | * Combo from 1st hit * Input can be delayed 12f * Move can be delayed 11f * Interrupt with i3 from 2nd block * Huge pushback on block, difficult to punish * Steel pedal * Low crush 19~43 * Floating state 44~46 | |
| lili | BT.1,4 | h, h | 8, 21 | i8, i22~24 | -5 | +10g | * Heat Engager * Heat Dash +5 +43d (+34) * Balcony Break * Combo from 1st hit with 8f delay * Move can be delayed 10f | |
| miary-zo | WAL.4 | m | 40 | i12~20 | +2 | +10a (+34) | * Balcony Break * Reversal Break * Transition to MOR +5 +13d with F * Low crush | |
| nina | f+3+4,1 | m, m | 12, 22 | i14, i27 | -14 | +10(+1) | +6 | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st hit |
| nina | db+1+2 | h,m | 5,22 | i11 i18 | -14 | +10a (+1) | * Heat Engager * Heat Dash +5, +43a (+35) * Balcony Break * Jail from 1st attack | |
| paul | DPD.df+2,3 | m, M | 10, 22 | i14, i25~26 | -13c | +10d FDFA | +46a | * Spike * Move can be delayed 10f * Input can be delayed 17f * Combo from 1st hit with 6f delay |
| paul | qcb+3,2,3 | L, m, M | 14, 20, 22 | i18~19, ,i25~26 | -13c | +10d FDFA | +46a | * Spike * Combo from 1st CH +15d (-20) FDFA * Move can be delayed 10f * Input can be delayed 17f |
| raven | f+3,2 | m, m | 18, 21 | i17, i30 | -14 | +10a (+1) | +30a (+22) | * Balcony Break * Combo from 1st hit |
| raven | b+1 | h | 21 | i16~17 | +7c~+8c | +10c~+11c | * Spike * Elbow * Deals chip damage on block * Transitions to r26 SZN on hit or block only | |
| raven | uf+3+4,4,2 | m, L, m | 17, 9, 21 | i23~25, ,i21 | -13 | +10a | Can be performed during CD (Shadow Sprint) | |
| reina | WRA.1+3 | t (h) | 20 | i16 | +10d | * Unbreakable * Opponent recovery on hit: FUFT * Does 35 damage on wall hit | ||
| shaheen | f+2,4,4 | h, L, h | 10, 16, 21 | i12, ,i26~27 | -7 | +10g | +14c | * Strong Aerial Tailspin * Balcony Break * Aerial combo from 2nd CH |
| steve | f,f,F+2 | m | 30 | i20~24 | +6 | +10d | Heat Engager Heat Dash (+5/+67a (+50)/-) * Balcony Break * Spike * 9 chip damage on block * Low crush 9~ | |
| steve | RWV.2 | m | 22 | i14 | -13 | +10a (+1) | +31a (+5) | * Balcony Break |
| xiaoyu | uf+1 | L | 15 | i33 | -7 | +10g c | * Cancel to r42? FC with D * Low crush 9~ | |
| xiaoyu | BT.3+4 | m | 25 | i18~19 | -16 | +10a (+1) | * Balcony Break * Low crush 9 | |
| xiaoyu | HYP.2+3 | m! | 40 | i61 | +10d | * Unblockable * Cancel to BT with BB | ||
| yoshimitsu | d+2,NSS.1 | M, h | 12, 18 | i16~17, i27~28 | -9 | +10g | * Balcony Break * Combo from 1st hit with 8f delay * Input can be delayed 16f * Move can be delayed 10f | |
| yoshimitsu | DGF.1 | M | 22 | i30~31 | -2c | +10a | +46a | * Floor Break * Weapon * 11 chip damage on block * Power up in Heat * Partially uses remaining Heat time * Low crush 1~27 |
| zafina | b+1+2,ORB.1+2 | m | 17,5,15 | i19~20 | +2 | +10a (-16) | * Balcony Break * Deals 12 recoverable damage to self without Heat * Consumes ORB * Consumes 240F of remaining Heat time * Azazel's Power * Deals 5 additional damage when Zafina's remaining health is 42 or lower * 8 chip damage on block ** Deals 13 chip damage on block when Zafina's remaining health is 42 or lower * Available only on hit or block | |
| zafina | TRT.d+1+2 | L | 20 | i25 | -21 | +10a | ||
| alisa | b+2,3 | m, m | 12, 22 | i18, i23~24 | -15 | +9a (-8) | * Tornado * Balcony Break * Combo from 1st hit with 9f delay * Move can be delayed 12f * Low crush 21~60 * Floating state 61~63 | |
| alisa | b+4,4 | m, M | 17, 17 | i15~16, i25~27 | -37 | +9a (-1) | * Tornado * Combo from 1st hit * Transition to SBT -19 +27a (+17) with input 3_4 * Transition to DBT -19 +27a (+17) with input f+3_f+4 * Low crush 25~62 * Floating state 63~65 | |
| alisa | uf+3+4 | M | 20 | i38~40 | +0~+3 | +9 | Spike * Low crush 9~41 | |
| alisa | f,F+4 | m,m | 14,22 | i22~29 i34~39 | -9~-2 | +9a (+0) | * Balcony Break * Knee * Transition to attack throw on front hit only * +8a (-1) on BT hit * Just frame input: Input 1 during frames 16-19? to add 5 more dmg | |
| alisa | DES.f+1 | h | 21 | i11~13 i1~3 i1~3 i1~3 i1~3 i1~3 i1~1 | +3 | +9 | * Weapon * 1 chip damage on block * 7 chip damage on block in heat | |
| anna | 1+2 | m | [5;5] | i16~18 | +1 | +9 | +14 | * Homing * Enter TOM +3 +8 with F on hit only * 100% recoverable damage |
| anna | 3+4 | m | 26 | i14 | -16 | +9a (+0) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Hip attack, unparryable by traditional parries, Asuka, Nina, etc | |
| anna | df+3,1,1 | m, h, M | 13, 10, 25 | i14, ,i30~42 | -11~+1 | +9a (-1) | * Balcony Break * Weapon * Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you * Unpunishable on block due to pushback * Interrupt with i12 from 2nd block * 5 Chip damage on block * Low crush 21~50 * Floating state 51~53 | |
| anna | f,F+3+4 | m,m,m | 8,8,10 | i15~16 i8~11 i7~8 | +0 | +9 | +30a (+23) | * CH advantage is for the first hit * Low crush 13~ |
| anna | f,f,F+2,4 | m, m | 10, 28 | i15~16, i28~30 | -13 | +9a (+0) | * Balcony Break * Knee * Combo from 1st hit * Low crush 27~45 * Floating state 46~48 | |
| anna | ws1,2 | m, M | 10, 17 | i13~14, i18~19 | -13 | +9s | * Strong Aerial Tailspin * Transition to r30 TOM on hit automatically * Combo from 1st hit with 10F delay * Input can be delayed 10F * Move can be delayed 10F | |
| anna | CJM.uf+1 | M | 25 | i19~29 | -11~+1 | +9a (-1) | * Balcony Break * Chip damage on block * Unpunishable on block due to pushback * Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you * Low crush 9~37 * Floating state 38~40 | |
| armor-king | 4,3 | h, h | 17, 18 | i13, i25~26 | +0 | +9 | +27d | * Balcony Break on 2nd CH * Combo from 1st hit with 5F delay * Combo from 1st CH with 5F delay (+23a (+16)) * i18 r17 cancel with B (-16/-5) * Move can be delayed by 6F |
| asuka | 1 | h | 5 | i10 | -2 | +9 | ||
| asuka | 3 | m | 17 | i14 | -7 | +9 | ||
| asuka | 1+4,2 | sl,h, h | 5,8, 10 | i14 i17, i19 | -2 | +9 | * Combo from 2nd CH | |
| asuka | db+4,1+4 | L, sl,h | 14, 5,8 | i22~24, i22 i17 | --3 | +9 | * Jail from 2nd attack * Links to 1+4 string extensions * -19 if entire string is ducked | |
| asuka | ws2,1 | m, h | 18, 10 | i13~14, i22 | -2 | +9 | * Combo from 1st hit with 3f delay * Continues into 10 strings | |
| azucena | 2 | h | 9 | i10 | +0 | +9 | ||
| bryan | SNE.f+2,1,2 | m, m, m | 10, 12, 5 | i15, ,i14~15 | -2 | +9c | * Elbow * Spike * Combo from 1st hit * Consumes SNE * Chip damage on block (1) | |
| claudio | b+1 | m | 17 | i18~19 | -8 | +9a | * Homing * Balcony Break | |
| claudio | b+2 | h | 25 | i14 | -9 | +9a | * Tornado * Pseudo homing? | |
| claudio | b+3,n,3 | m, m | 14, 21 | i13, i24~25 | -10 | +9c | +14 | * Spike * Combo from 1st CH with 6f delay * Input can be delayed 9f * Move can be delayed 8f |
| claudio | b+3+4 | m | 24 | i29~30 | -15 | +9a (+0) | * Homing * Balcony Break * Backswing blow * Max distance from opponent when performed from tip range: 3.07-3.09 (frames 10-13?) | |
| claudio | uf+3+4 | m,m | 10,12 | i17,i13~14 | -11 | +9 | * First hit can be parried * Low crush 18~35 | |
| clive | 1+4 | m | 10-80 | i22 | -15 | +9a (ZAN1) | * Removes Recoverable Health (ZAN5 only) * Weapon * Increases ZAN gauge by 0.20 on ZAN1 hit * Increases ZAN gauge by 0.10 on ZAN1 block * Transitions to attack throw on hit with ZAN2-5 * Resets ZAN gauge on hit with ZAN2-5 * Damage increases with ZAN gauge level: * ZAN1: 10 * ZAN2: 45 * ZAN3: 55 * ZAN4: 65 * ZAN5: 80 | |
| clive | f+2,2,2 | m, m, M | 10, 7, 20 | i15, ,i27~28 | -13 | +9a | * Heat Engager * Heat Dash +5, +67a {+50) * Balcony Break * Spike * Weapon * Combo from 1st CH * Combo from 2nd hit * Interrupt with i8 from 2nd block * Input can be delayed by 8F * Move cannot be delayed | |
| clive | f+2,2,1+2 | m, m, M | 10, 7, 18 | i15, ,i27~28 | -13c | +9a | * Balcony Break * Spike * Weapon * Combo from 1st CH * Combo from 2nd hit * Interrupt with i8 from 2nd block * Increases ZAN gauge by 0.70 on hit * Increases ZAN gauge by 0.30 on block * Only deals recoverable damage * Input can be delayed by 8F * Move cannot be delayed | |
| clive | d+1+2 | M | 23 | i22~23 | -6 | +9a (-8) | +63a (+47) | * Tornado * Balcony Break * Weapon * 6 Chip Damage on block |
| clive | b+2 | h | 20 | i20~21 | -4 | +9 | * Strong Aerial Tailspin * Balcony Break * Weapon * Enter PHX +6 +23 r24 with F or 4 on block or hit * +15a (+6) on BT hit * Effectively homing? | |
| clive | f,F+1+2 | m | 22 | i20 | +3 | +9c | * Spike * Weapon * 2 chip damage on block | |
| clive | ws1,2 | m, m | 11, 19 | i13~14, i26~27 | -12 | +9 | +21a | * Balcony Break * Weapon * Combo from 1st hit with 3f delay * Combo from 1st CH with 8f delay * Input can be delayed 8f * Increases ZAN gauge by 0.40 on hit * Increases ZAN gauge by 0.14 on block |
| clive | SS.2,1 | M, m | 12, 23 | i17~18, i22~23 | -15 | +9c | * Heat Engager * Heat Dash +5, +45a (+35a) * Balcony Break * Weapon * Input 1 during the 1st hit animation on frames 16~18 to add +3 damage * Combo from 1st hit with 11f delay * Input can be delayed 11f * Move can be delayed 10f * Force tech backroll on hit | |
| clive | PHX.1+2 | m,m | 10,23 | i23~24 i19~20 | -7 | +9a (+0) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Weapon * 6 chip damage on block * 8 chip damage on block in heat * On hit regain 3 additional recoverable health | |
| devil-jin | 2 | h | 9 | i10 | +0 | +9 | ||
| devil-jin | ws3 | m | 16 | i14 | -11 | +9 | +14 | * Knee * Transition to MCR with F on hit or CH (+14/+23) ** -12/-3 on an empty MCR transition |
| dragunov | 2 | h | 10 | i10 | +0 | +9 | ||
| dragunov | d+4,1,3 | L, h, h | 12, 8, 21 | i15~16, ,i15~16 | -16 | +9a (+0) | * Balcony Break * Combo from 2nd hit * Combo from 1st CH | |
| dragunov | ub+2 | h | 18 | i20 | -5 | +9 | +53a | Sidesteps left |
| eddy | FC.df+3 | m | 20 | i22~23 | +6 | +9c | +41a | * Transition to RLX * 6 Chip damage on block |
| eddy | FC.df+4 | L | 25 | i24~25 | -21c | +9 | +30a | * Transition to HSP * Floating state 26~ |
| fahkumram | 1,2,4,3~4 | h, h, h, m | 5, 8, 10, 20 | i10, ,i21~22 | -5 | +9 | +44a | * Knee * Can be charged with held input * Effective startup i36~37 * Interrupt with i17 from 3rd block * Interrupt with i5 from 3rd hit * Move can be delayed by 2F * Recovers 2f slower on hit or block |
| fahkumram | 1,2,4,3~4*~B | h, h, h, m | 5, 8, 10, 25 | i10, ,i22 | -7 | +9 | * Homing * Balcony Break * Effective startup i53 * Interrupt with i34 from 3rd block * Interrupt with i22 from 3rd hit * Input B during frames 16-24 of Eruption Maw (charged) * Move can be delayed by 8F from Eruption Maw (charged) | |
| fahkumram | 3,4~3 | m, m | 11, 20 | i13, i18 | -7 | +9 | +37d (+29) | * Tornado * Balcony Break on CH * Effective startup i34 * Interrupt with i16 from 1st block * Interrupt with i5 from 1st hit * Combo from 1st hit CH * Can be charged |
| fahkumram | 3,4~3*~B | m, m | 11, 25 | i13, i22 | -7 | +9 | * Homing * Balcony Break * Effective startup i54 * Interrupt with i36 from 3rd block * Interrupt with i25 from 3rd hit * Input B during frames 16-24 of Tornado Maw (charged) * Move can be delayed by 8F from Tornado Maw (charged) | |
| fahkumram | 4,3~4 | h, m | 10, 20 | i12, i21 | -5 | +9 | +44a | * Knee * Can be charged * r25 on block |
| fahkumram | 4,3~4*~B | h, m | 10, 25 | i12, i22 | -7 | +9 | * Homing * Balcony Break | |
| fahkumram | f+3,2,4~3 | m, m, m | 16, 13, 20 | i17, ,i18 | -7 | +9 | +37d (+29) | * Tornado * Wallbreak on CH * Combos from 1st hit CH * Can be charged |
| fahkumram | f+3,2,4~3*~B | m, m, m | 16, 13, 25 | i17, ,i22 | -7 | +9 | * Homing * Balcony Break | |
| fahkumram | df+1,4~3 | m, m | 12, 20 | i15, i18 | -7 | +9 | +37d (+29) | * Tornado * Wallbreak on CH * Combos from 1st hit CH * Can be charged |
| fahkumram | df+1,4~3*~B | m, m | 12, 25 | i15, i22 | -7 | +9 | * Homing * Balcony Break | |
| fahkumram | df+4,3 | m, m | 15, 23 | i16, i25 | -12 | +9d | * Tornado * Knee * Combos from 1st hit * Low crush | |
| fahkumram | d+3,4,3~4 | L, h, m | 11, 10, 20 | i16, ,i21 | -5 | +9 | +44a | * Knee * Can be charged |
| fahkumram | d+3,4,3~4*~B | L, h, m | 11, 10, 25 | i16, ,i22 | -7 | +9 | * Homing * Balcony Break | |
| fahkumram | b+1+4 | m! | 50 | i60 | ! | +9d | * Unblockable | |
| fahkumram | uf+3 | m | 23 | i14 | -14 | +9a (+0) | * Heat Engager * Heat Dash +43d (+35) * Knee * Low crush | |
| feng | SS.2 | h | 18 | i15 | +3 | +9 | +31g | * Homing * Transition to BT |
| heihachi | 2 | h | 10 | i11 | +0 | +9 | ||
| heihachi | f+3 | m | 10 | i18~20 | -5 | +9 | * Knee * Enter FUJ -2 +12 r25 with D * Pseudo-homing to SSR/SWR | |
| heihachi | df+4,2 | m, m | 10, 23 | i13~14, i20 | -12 | +9a (+0) | +55a | * Balcony Break * Combo from 1st hit with 9f delay |
| heihachi | d+1,2 | m, m | 12, 14 | i16, i27~28 | -9 | +9 | +35a (+28) | * Combo from 1st hit with 2f delay * Input can be delayed 11f * Move can be delayed 10f * Enter RAI -5 +13 r24 with F |
| heihachi | SS.2 | m | 20 | i23~24 | -9 | +9 | +36a (+28) | * Enter RAI -5 +13 r24 with F |
| hwoarang | 1,2,f+3 | h, h, m | 5, 10, 14 | i10, ,i21 | -8 | +9 | * Wall Crush +21g on hit * Combo from 2nd CH with 4F delay | |
| hwoarang | 2,f+3 | h, m | 9, 14 | i10, i21 | -8 | +9 | * Wall Crush +21g on hit * Combo from 1st hit with 1F delay * Combo from 1st CH with 4F delay | |
| hwoarang | f+2 | m | 15 | i16 | -2 | +9 | * Transition to RFF | |
| hwoarang | b+1+3 | +9 | * Parries high and mid punches. Pressing 4 on successful parry gives Shotgun Shuffle * Parry state 5~12? | |||||
| hwoarang | LFS.2 | m | 15 | i16 | -2 | +9 | * Transition to RFF * Links to 10-hit string | |
| hwoarang | RFS.1 | m | 15 | i16 | -2 | +9 | * Links to 10-hit string | |
| jack-8 | H.f+3+4 | m | 30 | i22~23 | +0 | +9c | * Head * Transition to GMH with D ** (+8 oB, +17c oH) * Partially uses remaining heat time * 6 chip damage on block | |
| jack-8 | 2 | h | 10 | i11 | +1 | +9 | * Recovers 2f faster on hit or block (t29 r18) | |
| jack-8 | f+3+4 | m | 24 | i22 | -11 | +9c | * Head * Transition to GMH with D ** (-3 oB, +15c oH) | |
| jack-8 | f,F+3 | M | 22 | i26 | +4 | +9c | +22a | * Transition to FC with D |
| jack-8 | FC.db+1,1,1 | l, m, m | 14, 10, 20 | i14, ,i20 | -14 | +9a | * Balcony Break * Can be charged to power up | |
| jack-8 | GMH.3 | M | 28 | i24 | +4 | +9c | +22a | * Floor Break * Transition to FC with D ** (+7 oH, +2 oB) |
| jin | 2 | h | 9 | i10 | +0 | +9 | ||
| jin | df+2,4 | m, m | 12, 19 | i16~17, i26~27 | -12 | +9 | * Balcony Break * Strong Aerial Tailspin * Combo from 1st hit * Chip damage on block | |
| jin | b+3,2 | m, m | 17, 20 | i16, i19~20 | -9 | +9g +21w | * Wall Crush +21g on hit * Combo from 1st CH with 9F delay * Balcony break on airborne hit | |
| jin | ub+1+2 | m! | 50 | i75~i76 | +9a (+0) | * Balcony Break * Cancel to r50 with b,b | ||
| jun | 1+4,2 | SL,h, h | 5,8, 10 | i14 i17, i19 | -2 | +9 | Combo from 2nd CH | |
| jun | f+1 | m | 15 | i20 | +0 | +9 | +14 | * Restores 2 health and 2 recoverable on hit * Gain 6 Kazama Essence on normal hit and 5 on airborne hit |
| jun | d+2 | m | 18 | i20~21 | -4c | +9c | +18a | Spike |
| jun | b+3+4 | m | 25 | i28~29 | -12 | +9a (+0) | * Balcony Break * -8 on block after absorbing an attack * Power crush 7~27 | |
| kazuya | df+1 | m | 11 | i15~16 | -7 | +9 | ||
| kazuya | df+1,2 | m, h | 11, 20 | i15~16, i15 | +0c | +9g | * Heat Engager * Heat Dash +67a (+50a) on hit, +5 on block * 6 chip damage on block * Combo from 1st hit with 5F delay * Move cannot be delayed * Input can be delayed by 5F | |
| kazuya | df+3 | m | 13 | i18 | -7 | +9 | Knee | |
| kazuya | db+1,2 | m, M,M | 7, 8,15 | i13, i20 | -19 | +9a (-8) | * Heat Engager * Heat Dash +35a (+27a) on hit, +5 on block * Balcony Break * Recovers 60F of remaining Heat time on normal hit during Heat * 4 chip damage on block * Combo from 1st hit with 2F delay * Move cannot be delayed * Input can be delayed by 2F | |
| kazuya | b+1,2 | h, m | 10, 20 | i11, i20 | -14 | +9 (+0) | * Balcony Break * Combo from 1st hit * Can be delayed 14F * Combo can be delayed 10F from hit | |
| kazuya | uf+2 | h | 17 | i15 | -12 | +9 | * Balcony Break on air hit | |
| king | BT.3 | M | 18 | i13~14 | -13 | +9s | +50d | * Tornado * Hits OTG. Forces standing on normal hit. * Crumple on CH for full combo. |