
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| clive | H.df+1,1,2,1 | m, M,m, h,h, M,M | 10, 13,15, 10,12, 10,16 | i14~15, ,i20~21,i11~12 | -8 | +15a(-2a) | * Tornado * Balcony Break * Weapon 2nd hit * Combo from 5th hit with 17F delay * Move cannot be delayed * Input can be delayed by 17F * 9 chip damage on block * Tornado launching steel pedal | |
| clive | df+2 | m,m | 5,10 | i15~16 i26~27 | -13 | +30a (+20) | * Weapon * 2nd hit available only on hit or block | |
| clive | df+2,2,2 | m,m, m, m,M | 5,10, 20, 6,25 | i15~16 i26~27, ,i26~27 i3~4 | +60a (+44) | * Tornado * Weapon * Available only as combo from 3rd hit * Available on standing hit only | ||
| clive | df+3,1 | L, M,M | 20, 18,20 | i29~30, i27~29 i3~10 | +3c | * Available only as combo from 1st hit * 38 damage in total for the full string with scaling * Input 1 during the 1st hit animation on frames 25~28 to add +4 damage | ||
| clive | db+1,1 | h, m,m | 10, 7,20 | i17~18, i21~22 i18~19 | +31d (+10d) | * Tornado * Homing * Balcony Break * Available only as combo from 1st hit * Input 1 during the 2nd hit animation on frames 18~21 to add +5 damage | ||
| clive | db+1+2 | M,m | 12,10 | i17~18 i23 | -11 | -2c | * Weapon * 6 chip damage on block | |
| clive | ws3 | m,m | 20,15(20) | i20~21 i28~41 | -8 | +21a (+11a) | * Homing * Balcony Break * Power up in Heat: 20 damage and +20a(+10a) on hit * Jail from 1st attack | |
| clive | GAR.2,2 | m, m,M | 20, 6,25 | i18~19, i26~27 i3~4 | -17 | +13d (-4d) | * Tornado * Weapon * Combo from 1st hit * Low crush 1~26 * Floating state 27~29 | |
| clive | PHX.3,2 | L, m,m | 8, 18,20(36) | i21, i30 i29~34 | +39a (+29) | * Balcony Break * Power up in Heat * Available only as combo from 1st hit * 30 (38 in heat) damage in total for the full string with scaling | ||
| clive | PHX.3,1+2 | L, m,M | 8, 10,18 | i21, i27~28 i23~24 | +6d (-29) | * Spike * Available only as combo from 1st hit * Increases ZAN gauge by 0.70 on hit (0.30 + 0.40) * Increases ZAN gauge by 0.24?? on block (? + ?) * 30 damage in total for the full string with scaling * Only deals recoverable damage * Low crush 41~54 * Floating state 55~57 | ||
| clive | PHX.1+2 | m,m | 10,23 | i23~24 i19~20 | -7 | +9a (+0) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Weapon * 6 chip damage on block * 8 chip damage on block in heat * On hit regain 3 additional recoverable health | |
| devil-jin | 1+2 | m,m | 12,25 | i17 i25~26 | -12 | +7 | * Homing * Balcony Break * Interrupt with i1 from 1st block * 1st forces crouching against crouching opponents (opponents recover standing after 2nd hit) | |
| devil-jin | d+3+4 | m,m | 5,20 | i15-16 i15-16 | -15 | +30a (+20) | * Low crush 16~30 | |
| devil-jin | uf+3+4 | m,m | 8,20 | i16~17 i13~14 | -16 | +7c | * Balcony Break * Forces backroll on hit ** Opponent recovers in FC * Pseudo homing to SSL/SWL side * Low crush 10~47 * Floating state 48~50 | |
| dragunov | SS.2,1+2 | m, m,m | 16, 8,12 | i20~21, i27~29 i8~9 | -4 | +2c | * Combo from 1st hit | |
| eddy | f+4,3,3+4 | m, m, M,M | 13, 8, 7,20 | i23~25, ,i24~26 | -12 | +8a | * Spike * Combo from 2nd CH * Floating state 21~39 | |
| eddy | df+3+4 | m,M | 10,16 | i18~19 i8~11 | -3~+0 | +1a | * Spike * +23a if only the 2nd hit connects * Floating state 9~26 | |
| eddy | db+3+4 | m,M | 12,12 | i20~22 | -6 | +1 | * Transition to FC * Floating state 18~30 | |
| eddy | b+1,4,3,3+4 | m, m, m, M,M | 15, 10, 8, 7,20 | i14~15, ,i24~26 | -12 | +8a | Combos from 3rd CH * Low crush 21~ | |
| eddy | b+4,4 | h, M,M | 14, 6,6 | i21~22, i29~31 | -9 | +8c | * Balcony Break * Combo from 1st CH * Cancel to HSP with F (-26/-18) * Floating state 15~40 | |
| eddy | f,F+3+4 | m,M | 10,20 | i23~24 | +5 | +17a | * Balcony Break * Cancel to r18 HSP with n,f at frame 17 * 6 Chip damage on block * Floating state 8~ | |
| eddy | ws4,4,4 | m, h, M,M | 13, 10, 6,6 | i11~13, ,i29~31 | -9 | +8c | * Cancel to HSP with F (-28/-16) | |
| fahkumram | df+3+4 | m,m | 8,16 | i13 | -10 | +8 | * Good right sidestep tracking | |
| heihachi | H.2+3 | m,m | 50 | i15 | +10 | +0d | * Heat Smash * Reversal Break * Floor Break * 15 chip damage on block * Transition to attack throw on hit * Transition to RAI on block only * Cancel RAI transition with B, +6 on block instead | |
| hwoarang | 3~4 | m,m | 11,21 | i22,i7 | -3 | +26a (+16) | * Balcony Break * Input 4 the following frame after 3 to power up ** 37dmg, +1 oB, +42a (+16) oH * Low crush 16~ | |
| hwoarang | RFS.3~4 | m,m | 11,21 | i16,i7 | -3 | +26 (+16) | * Balcony Break * Jail from 1st block * Increased chip damage scaling on block during heat ** 9 chip damage on block in heat * Input 4 the following frame after 3 to power up ** 37dmg on hit, +1 on block ** 14 chip damage on block in heat * Low crush 16~ | |
| jack-8 | 1+2 | m,m | 8,14 | i15 | -13 | +67a (+51) | * Tornado * Homing * Instant Tornado * High evasion from frames 4? to 12? | |
| jack-8 | f+1+2 | m,m | 12,20 | i27 pc7 | -12 | +32d (+6) | * Balcony Break * Chip damage on block when absorbing an attack (12) * * Power crush 7 | |
| jin | d+3+4 | m,m | 5,15 | i15 i10~12 | -19 | +32a (+22) | * Low crush 16~31 * Floating state 32~34 | |
| jun | H.2+3 | m,m | 20,30 | i13 i32~75 | -6~+37g | +21a~+64a (-5~+38) | * Heat Smash * Balcony Break * Restores 32 recoverable on hit (16 on block) * 10 chip damage on block * Gain 8 Kazama Essence on normal hit and 6 on block or airborne hit | |
| jun | uf+4,3 | m, m,M | 10, 8,20 | i16~18, i29 i18 | -12 | +84a (+68) | * Tornado * Combo from 1st hit * Transition to MIA on hit only * 3rd hit available only as combo from 2nd hit * 3rd hit deals 12 damage to self (8 recoverable) * Gain 5 Kazama Essence on normal hit or airborne hit * Low crush 1~20 * Floating state 21~23 | |
| jun | uf+3+4 | m,M | 5,21 | i20~23 i2~6 | -8~-4 | +18a | * Spike * Low crush 9~30 | |
| jun | f,F+3,3+4 | m, m,m | 23, 12,15 | i18~19, i35~36 i41~42 | +3 | +14a | * Spike * 7 chip damage on block * Interrupt with i11 from 1st block * +14d on BT hit * Floating state 25~39 | |
| jun | FC.3+4 | m,m | 10,10 | i21~22 i23~24 | -6 | +5c | * Transition to r24 FC with D * Low crush 5~19 * Floating state 20~22 | |
| jun | FC.3+4,3 | m,m, m,m | 10,10, 10,10 | i21~22 i23~24, i31~32 i40~41 | +0~+1 | +15a | * Transition to r24 FC with D * Low crush ~21~31 * Floating state 32~40 | |
| kazuya | 4~3 | m,M | 18,17 | i31~33 i2~4 | -11a | -1a | * Floor Break * +21a on hit if the 1st hit whiffs * Low crush 10~37 * Floating state 38~40 | |
| kazuya | 1+2 | m,m | 5,20 | i12 i15 | -13 | +13a | Balcony Break | |
| kazuya | df+3+4,1,2 | m,h, m, M,M | 7,9, 15, 14,25 | i18, ,i20 | -19 | +7 (-10) | * Balcony Break * Recovers 60F of remaining Heat time on normal hit during Heat * 7 chip damage on block | |
| kazuya | db+1,2 | m, M,M | 7, 8,15 | i13, i20 | -19 | +9a (-8) | * Heat Engager * Heat Dash +35a (+27a) on hit, +5 on block * Balcony Break * Recovers 60F of remaining Heat time on normal hit during Heat * 4 chip damage on block * Combo from 1st hit with 2F delay * Move cannot be delayed * Input can be delayed by 2F | |
| kuma | H.2+3 | M,M | 51 | i13~15, i45 | 0 | +33a (+23) | * Heat Smash * Balcony Break * 10 chip damage * Transition to attack throw on 1st hit * +20a (+10) 45dmg on 2nd hit if 1st hit misses | |
| kuma | db+1+2 | m,m | 4,4 | i14~15 | -9 | +2~3 | ||
| kuma | db+1+2,1+2 | m,m, m,m | 4,4, 4,4 | i14~15, i15~16 | -11 | 0 | ||
| lars | H.2+3 | m,M | 55 | i18~19, i38~41 | +12c | +0 / +81a | * Heat Smash * Spike * Transition to 30dmg attack throw on 1st hit (+0) * +81a 25dmg 2nd hit on 1st block or whiff * Transition to r30 DEN on block or whiff (+12c/+81a) * Transition to r37 standing on block (+10c/+79a) or whiff with input B * 7 chip damage on block | |
| lars | b+1+2 | m,m | 4,20 | i21~22,i8~9 | -9 | +9 | * Balcony Break * Homing * Can evade jabs from range | |
| lars | uf+3 | m,m | 26 (9) | i16~17 | -26 | +33a (+15) | * Transition to FC on hit * Low crush 12~ | |
| lars | SEN.3+4 | m,m | 22 (11) | i13~14,i18~19 | +0c | +22d (-13) | * Spike * 6 chip damage on block * Low crush 7~ | |
| law | 3+4 | m,m | 5,10 | i14~15, i11 | -13 | +3 | Alternate input DSS.3+4 * Low crush 14~ | |
| lee | f+3+4 | M,M | 10,20 | i30 | +4c | +8c | Floor Break 9 chip damage * Low crush | |
| lee | FC.UF+3+4 | m,M | 30 | i46~49 | -4 | +18a (+8) | * Balcony Break * Can hit cross-up * Alternate input FC.UB+3+4, FC.U+3+4 * Low crush | |
| lee | HMS.1+2 | m,m | 10,15 | i15 | -5 | +6 | +19a (+10) | * On CH: Balcony Break |
| leo | qcf+3+4 | m,m | 6,20 | i18~20 i22~24 | -6~-4 | +13g | * Homing * Balcony Break * Low crush 17~ | |
| leo | LTG.KNK.4,1+2 | L, m,m | 18, 13,14 (20) | i20, i20~21,i31~32 | -14~-13 | +31a (+13) | * Balcony Break * 35 damage with scaling from 1st hit * Combo from 1st hit * +15a (-2) on 2nd whiff and 3rd hit * Consumes 450F of heat timer during heat | |
| leroy | uf+3+4 | m,m | 8,10 | i14~15,i10~11 | -14 | +16a | Balcony Break | |
| leroy | SS.3+4 | m,m | 20,6 | i20~21, i9~10 | +3 | +8 | * Transitions to HRM * Low crush 23~36 | |
| leroy | HRM.4,1+2 | M, M,m | 13, 5,20 | i11~12, i24~25 i8~9 | -14~-13 | +27a (+12) | Tornado | |
| lidia | 3+4 | m,m | 6,20 | i20~21, i18 | +0 | +23g | * Jail from 1st attack * Balcony break on airborne hit * Transition to CAT on hit or block only * Low crush 16~40 | |
| lidia | f+1+2,3,1+2 | h,m, m, m,m | 5,4, 5, 4,20 | i14, i9~10, ,i14,i22 | -15 | +20d (+15) | * Heat Engager * Heat Dash +5, +43d (+35) * Power up with input qcf+1+2 (adds 5 dmg to last hit) * Jail from any attack | |
| lidia | HAE.2 | m,m | 10,26/30/34 | i13, i20~21 | +6 | +14a | * Balcony Break * 7/11/12 chip damage on block * Power up based on Heaven and Earth level * +35a (-1) on hit with HAE level 3 * 2nd hit available on hit or block only | |
| lili | f+3+4 | m,M | 6,20 | i18~20 i11~13 | -9 | +1d | * Floor Break * Jail from 1st attack * +12d on hit if the first kick whiffs * Low crush 11~27 * Floating state 28~30 | |
| lili | df+3+4,3+4 | M, m,m | 14, 5,20 | i24~29, i26~28 i5~6 | -7 | +2d | * Floor Break * Combo from 1st hit * +25a on hit when only the last kick connects * Low crush 15~36 * Floating state 37~39 | |
| lili | u+3,3,3+4 | m, m, m,m | 20, 15, 5,20 | i22~23, ,i27~29 i5~6 | -8 | +13d | * Floor Break * Combo from 1st hit * Available only on hit or block * Low crush 1~27 * Floating state 28~32 | |
| lili | f,F+3,3+4 | m, m,m | 15, 5,20 | i22, i27~29 i5~6 | -8 | +13d | * Floor Break * Combo from 1st hit * Available only on hit or block * Floating state 1~3 | |
| lili | BT.4 | m,M | 10,20 | i26~28 i21~22 | -7 | +11d | * Floor Break * Combo from 1st hit * 2nd kick is delayed 6f, effective startup of 2nd hit i28~29 * Floating state 13~48 | |
| lili | BT.4,3+4 | m,M, M,M | 10,20, 5,10 | i26~28 i21~22, i28~29 i8~10 | -10~-8 | -1d | * Floor Break * Combo from 1st hit * +21a on hit when only the last kick connects * Input can be delayed 1f * Move cannot be delayed * Floating state 15~32 | |
| lili | BT.1+2 | m,m | 5,20 | i13~14 i3~4 | -11c | +16a | * Floor Break | |
| miary-zo | f+1+2 | m,m | 3,3 | ,i14~15 i8~9 | -10 | -4 | ||
| miary-zo | f+1+2,1+2,3+4 | m,m, m,m,m, m,m | 3,3, 3,2,2, 5,12 | ,i14~15 i8~9, ,i16~17 i6~7 | -22 | +6a (-11) | * Balcony Break * Jail from 1st attack with 1f delay * Input can be delayed 1f * Move cannot be delayed * Low crush 19~28 * Floating state 29~31 | |
| miary-zo | BAO.1,4 | h, m,m | 12, 5,20 | i13~14, i25~26 i7~8 | -5 | +24d | * Balcony Break * Floor Break * Combo from 1st hit with 1f delay * Input can be delayed 1f * Move cannot be delayed * 6 chip damage on block * Low crush 1~31 * Floating state 32~34 | |
| miary-zo | BAO.3 | m,m | 15,25 | i19~20 i10~11 | -9 | +15d (+5) | * Heat Engager * Heat Dash +5, +36a (+26) * Homing * Balcony Break * Low crush 1~66 * Floating state 67~69 | |
| nina | 4,4,3+4 | h, h, M,M | 15, 21, 8,21 | i11, ,i35~39 i43~49 | -6~+0 | +20a | * Spike * Combo from 2nd CH * Low crush 29~36 * Floating state 37~42 | |
| nina | 1+4 | m,m | 4,20 | i15~16 i13~14 | -5 | +4c | +6c | * Spike * Transition to CD with F * Second hit is +7c on CH if the first hit whiffs |
| nina | b+1+2 | m,m | 5,20 | i16 i8~10 | -4 | +5a | * Removes Recoverable Health * Balcony break on airborne hit * Combo from 1st hit only if the second hit connects on i8 * 2nd hit available only as combo from 1st * If the second hit connects on i9~10, frame advantage on hit will be -16 * Powered up in heat | |
| nina | b+1+4 | m,m | 4,14 | i15 i13~14 | -15 | +34a (+24) | Tornado | |
| paul | DPD.df+3+4 | m,M | 32,10 | i18~23,i51~61 | -49d | -9d (-24) | * Effective minimum startup 28f * t112 on hit * Deals recoverable damage to self * Low crush 16~35 * Floating state 36~62 * FDFA * 63~92 | |
| raven | 3~4 | m,M | 10,16 | i25~26 i31~36 | -9~-4 | +19a | Spike | |
| raven | 3~4,F | m,M | 10,16 | i25~26 i31~36, | -39~-36 | -8 | Will phase through opponent up-close * Low crush 13~41 * Floating state 42~44 | |
| raven | 4~3 | m,m | 8,10 | i16 i29~30 | -16~-15 | +31a (+21) | Recovery listed is for the second hit * Low crush 14~27 * Floating state 28~30 | |
| raven | qcf+1+2 | m,m | 10,20 | i24 i35 | +2 | +11a (+2) | * Balcony Break | |
| raven | BT.3+4 | m,m | 5,16 | i15 i34~35 | -14 | +34a (+24) | * Low crush 13~31 * Floating state 32~34 | |
| raven | BT.b+2,3 | m, m,m | 14, 5,16 | i16~17, i20 i39~40 | -14 | +34a (+24) | * Combo from 1st CH * Low crush 18~36 * Floating state 37~39 | |
| reina | H.2+3 | m,m | 20,25 | i21 | +8 | +0d | * Heat Smash * Balcony Break * Alternate inputs: H.R1, H.WRA.2+3, H.WRA.R1 * Jails from 1st block * Transitions to attack throw on 1st hit for a total of 50 dmg * Transitions to r53 WRA on 2nd block, whiff or hit * +19d WRA if only second hit connects (25 dmg) * 7 chip damage on block | |
| reina | 2~1 | m,m | 4,18 | i11(~14) | -14 | +31d (+23) | * Balcony Break * Spike * Just frame if 2 is held for exactly one frame and then 1 on the next frame. Hits for 26 damage. * 5f input window * tracks to the left | |
| reina | 3+4 | m,m | 5,10 | i18 i26 | -8 | +3c | Spike * Low crush 9~26 | |
| reina | SEN.1+2 | m,m | 13,17 | i14~15,i12~13 | -6 WRA | +31a (+23) | * Tornado * Balcony Break * Transitions to r32? WRA after recovery | |
| reina | WRA.4 | M,M | 6,8 | i17~18,i13 | -10 | -10 | +7 | * Spike ** on 2nd hit * Combo from 1st CH * Both hits jail on block |
| shaheen | f+3+4 | M,M | 20 | i22~23 | +3c | +11c | * 6 chip damage on block * Transitions to SNK * Floor Break | |
| steve | 1+2 | m,m | 7,21 | i14, i9-10 | -12 | +18a (+11) | Heat Engager Heat Dash (+5/+35d) | |
| steve | DCK.1+2 | m,m | 3,3 | i16, i7 | -9 | +2 | ||
| steve | DCK.1+2,1+2 | m,m, m,m | 3,3, 3,3 | i16, i7, i5, i2 | -9 | +2 | * Combo from 1st hit * Jail from 1st block? | |
| steve | DCK.1+2,1+2,1+2 | m,m, m,m, m,m | 3,3, 3,3, 2,2 | i16, i7, ,i5, i2 | -9 | +2 | * Combo from 1st hit * Jail from 1st block? | |
| steve | DCK.1+2,1+2,1+2,1+2 | m,m, m,m, m,m, m,m | 3,3, 3,3, 2,2, 2,12 | i16, i7, ,i7, i9 | -12 | +32a (+22) | * Combo from 1st hit * Jail from 1st block? | |
| victor | 2,2 | h, m,m | 10, 5,5 | i12~13, i17~18,i7 | -10 | -2 | * Weapon * -10 if last hit whiffs * Combo from 1st hit | |
| victor | ws1+2 | m,m | 10,12 | i13~14,i9~10 | -8 | +8 | * Transition to PRF (-8/+8) with F | |
| xiaoyu | f+3,1,1+2 | M, m, m,M | 14, 8, 6,20 | i16~18, ,i16~18 i5~6 | -12 | +7c | * Spike * Combo from 2nd CH | |
| xiaoyu | b+1+2 | M,M | 8,12 | i15~16 i5~6 | -13 | +29a (+19) | * | |
| xiaoyu | u+1+2 | m,m | 5,5 | i16~18 i2~4 | -11 | +0c | * | |
| xiaoyu | BT.1+2 | m,m | 6,6 | i16~18,i3~5 | -6 | +8 | * | |
| yoshimitsu | 3~4 | m,m | 6,22 | i17~18 i28~29 | -6 | +3 | * Jail from 1st attack * Enter DGF +5 +14 r18 with 1SS.U * Cannot transition after frame 29 * Low crush 12-37 * Floating state 38-40 | |
| yoshimitsu | 1+2,P | M,M | 10,12 | i15~18 i3~6 | +1c~+4c | +14a | * is1~20 * Low crush 11~42 * Floating state 43~45 | |
| yoshimitsu | u+3+4 | M,M | 10,12 | i39~42 i3~6 | +1c~+4c | +24a | * Floor Break * Floor break occurs on 2nd hit * Evades some mid attacks from frames ?-? * Yoshimitsu becomes invisible on frames 15~30 but can still be floated * Low crush 11~42 * Floating state 43~45 | |
| yoshimitsu | uf+3+4,3 | M, M,M | 20, 10,10 | i31~35, i39~42 i3~6 | -4c~-1c | +27a | * Floor Break * Floor break occurs on 3rd hit * Evades mid attacks from frames ?-? * Low crush 16~47 * Floating state 48~50 | |
| yoshimitsu | IND.3+4 | m,m | 6,22 | i17~18 i10~11 | -6 | +3 | * Homing * Enter DGF r18 with 1SS.U * Low crush 12-37 * Floating state 38-40 | |
| yoshimitsu | KIN.1,1 | m, m,m | 10, 5,15 | i17, i23~24 i14~15 | -9 | +7c | * Floor Break * Weapon * Combo from 1st hit with 2f delay * Power up in NSS or Heat | |
| yoshimitsu | KIN.1,NSS.1 | m, m,m | 10, 5,20 | i17, i23~24 i14~15 | -1 | +37a (+29) | * Balcony Break * Floor Break * Weapon * Combo from 1st hit with 2f delay * 4 chip damage on block * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less | |
| yoshimitsu | MED.3 | m,M | 15,15 | i17~28 i28~39 | +2~+13 | +43a | * Floor Break * BT.d+3 is guaranteed on meaty block * 1st hit only connects if the opponent is close enough * Low crush 14~41 * Floating state 42~44 | |
| zafina | f+1+2 | m,m | 16,22 | i19~20 i13~14 | -9 | +5a (-5) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Jab evasion? * Second hit available only on hit or block * 8 chip damage on block * Deal 10 recoverable damage to self without Heat * Azazel's Power * Gain ORB on hit or heat activation | |
| zafina | b+1+3,P | m,m | 5,23 | ,i30~34 i29~30 | +2 | +12d | * 17 chip damage on block * Gain ORB on hit | |
| zafina | f,F+3+4 | m,m | 10,21 | i21 i8~12 | -11 | +15a (+6) | * Balcony Break * Enter MNT -12 +14a (+5) with D * Low crush 6~23 * Floating state 24~26 | |
| zafina | SCR.3+4 | m,m | 10,20 | i18~19 i6~8 | -12 | +8g | * Strong Aerial Tailspin * Balcony Break * Jail from 1st attack * Low crush 6~22 * Floating state 23~25 | |
| zafina | SCR.df+1 | m,M | 10,30 | i18 i17~19 | -9 | +68a (+52) | * Tornado * Weapon * Instant tornado on 1st hit * Jail from 1st attack * 15 chip damage on block * Deal 18 recoverable damage to self without Heat * Gain ORB on hit * Azazel's Power | |
| zafina | TRT.1+2 | m,M | 7,20 | i19~20 i9~10 | -12c | +14a | * Balcony Break on airborne hit * Homing * Low crush 7~24 * Floating state 25~27 | |
| fahkumram | H.2+3 | m,m (t) | 50 | i16 | +7 | 0d | * Heat Smash * Balcony Break * Transition to Attack Throw on hit * 2nd hit damage 25 * +27a (+1) If only last hit connects on standing opponent * 5 chip damage on block * Low crush | |
| fahkumram | b+1+3,P | m,m,h | 40 | i19 | +19a (+10) | * Balcony Break * Only occurs upon successful b+1+3 Parry | ||
| leo | H.2+3 | m,m,h | 14,13,23 (50) | i16~17 | +8~+9 | +0d | * Heat Smash * Balcony Break * Transition to attack throw on 1st hit * +8a(-1) on hit on first whiff * Enter CD +16g with df on block * 7 chip damage on block | |
| alisa | ub+4,1,1,2,1,1,3+4,3,2,2 | m, m, m, h, h, m,M,M, L, m, M, M,M,h,h | 10, 12, 9, 5, 5, 3,3,3, 7, 15, 20, 2,2,2,20 | i18, ,i13~16 1~5 i1~6 i1~8 | -23 | +3a (-15) | * Weapon * Combo from 9th hit * Last chainsaw hit rarely connects because of its high hitbox, -17 if blocked * 1 chip damage on block * 3 chip damage on block in heat * Low crush 16~ | |
| alisa | DBT.2 | M,M,h,h,h | 25 | i16~18 i1~5 i1~5 i1~5 i1~1 | -14 | +32a (+14) | * Weapon * Jail from 1st attack * 2 chip damage on block * 4 chip damage on block in heat * Low crush 17~66 * Floating state 67~69 | |
| nina | H.b+1+2 | m,m,h,h,h,h | 5,20,5,5,5,5 | i16 i8~10, i28 i35 i42 i49 | +2 | +33a (+7) | * Balcony Break * Weapon * Removes Recoverable Health * Combo from 1st hit only if the second hit connects on i8 * 2nd hit available only as combo from 1st * If the second hit connects on i9~10, frame advantage on hit will be -16~-15 * Jails * Partially uses remaining Heat time | |
| alisa | DES.1 | m,m,h,h,h,m | 35 | i13~18 i1~5 i1~7 i1~5 i1~4 i16~17 | -9 | +17a | * Weapon * 3 chip damage on block * 7 chip damage on block in heat * Final hit available only on hit | |
| alisa | ub+4,1,1,2,1,1 | m, m, m, h, h, m,M,M | 10, 12, 9, 5, 5, 3,3,3 | i18, ,i32~33 i1~2 i1~2 | -14 | -3 | * Spike * Weapon * Combo from 5th hit * 1 chip damage on block * 3 chip damage on block in heat | |
| alisa | uf+1 | m,m,m | 19,19,20 | i19~20 i25 i17 | -13 | +68a (+52) | * Tornado * Transition to SBT on hit with 3_4 * Transition to DBT on hit with f+3_f+4 * 2nd and 3rd hit available only as combo from 1st hit * Low crush 20~40 * Floating state 41~43 | |
| alisa | DES.2 | M,M,m | 5,5,5 | i20~21 i1~2 i1~2 | -8 | +37a (+27) | * Weapon * Jab evasion * 2 chip damage on block * 8 chip damage on block in heat | |
| alisa | DES.uf+1+2 | m,M,M | 27 | i29~31 i1~3 i1~2 | -9c | +23a | * Spike * Weapon * 2 chip damage on block * 6 chip damage on block in heat * Cancel to standing with DES.1+2 * Low crush 5~25 * Floating state 26~28 | |
| anna | H.1,2,1,2 | h, h, h, m,m,m | 5, 8, 4 | i10, ,i23~72 i36~85 i54~103 | -2~+47g | +23a (-3) | * Weapon * Combo from 3rd CH * Jails from 4th hit * Partially uses remaining Heat time | |
| anna | f,F+3+4 | m,m,m | 8,8,10 | i15~16 i8~11 i7~8 | +0 | +9 | +30a (+23) | * CH advantage is for the first hit * Low crush 13~ |
| anna | H.CJM.3,2 | m, m,m,m | 12, 9,9,32 | i12~14, i28~77 i41~90 i59~108 | -2~+47g | +26a (+0) | * Weapon * Combo from 1st hit * Jails from 2nd hit * Chip damage on block * Partially uses remaining Heat time | |
| dragunov | H.2+3 | m,m,m | 25,14,23 | i15~16, i30~32,i31~32 | +6 | +3d | * Heat Smash * Balcony Break * Only 1st and 3rd hit * 7 Chip damage on block * Throw on 1st hit - 50 damage | |
| jin | 1+2 | m,m,m | 4,4,16 | i13 i8 i12 | -14 | +12a (+3) | * Balcony Break * Heat Engager * Heat Dash +43a (+35), +5 | |
| jun | 3+4 | m,M,M | 6,18,20 | i23~24 i30~31 i16 | -6 | +26a (+8) | * Spike * 3rd hit available only as combo from 2nd hit * Transition to r22 FC with D on whiff or block * Deals 12 damage to self (8 recoverable) * Gain 12 Kazama Essence on normal hit and 6 on airborne hit * Low crush 5~33 * Floating state 34~36 | |
| jun | db+1,1,1+2 | m, m, m,m,m | 7, 8, 5,5,20 | i15~16, ,i17 i26 i49 | -15 | +21a (+11) | * Balcony Break * Combo from any hit * Restores 4 health and 4 recoverable * Unparryable * Gain 10 Kazama Essence on normal hit and 7 on airborne hit | |
| leroy | f+2+3 | m,m,m | 10,10,15 | i16~17 i24 i26~27 | -7 | +73a | * Weapon * Only once per match * chip damage on block | |
| miary-zo | f+1+2,1+2 | m,m, m,m,m | 3,3, 3,2,2 | ,i14~15 i8~9, i14~15 i7~8 i7~8 | -13 | +3 | * Jail from 1st attack | |
| steve | f+2,2,1+2 | m, m, m,m,m | 11, 15, 5,8,20 | i21~22, ,i18~19, i7~8, i16 | -12 | +5c | * Combo from 2nd CH * Spike * Floor Break | |
| xiaoyu | f+3+4,3+4 | m,m,m | 8,8,14 | i20~21 i4~5 i5~8 | +8 | +2d | * * Low crush 23~ | |
| xiaoyu | d+1 | m,m,M | 7,7,7 | i17~19 i4~6 i3~9 | -5 | +8c | +9c | * Transition to AOP with D+1 (-10, +4c, +5c) * This move can become more minus if the final hit whiffs ** Standing (-13, -2c) ** AOP (-17, -5c) |
| xiaoyu | uf+3+4 | m,m,m | 8,10,12 | i16~17, i10~11, i8~9 | -1 | +4d | * Balcony Break * Spike * Transition to BT on block or whiff * Transition to standing on hit * Low crush 9~ | |
| xiaoyu | BT.2,2,1 | h, m, m,M,M | 9, 12, 7,7,7 | i12, ,i12~14,i17~19,i21~27 | -11 | +5c | * Transition to AOP with D (-10, +5) * Combos from 2nd hit | |
| yoshimitsu | KIN.f+1 | M,M,M | 6,6,10 | i19~20 i6~7 i7~8 | -5 | -2 | * Weapon * Combos from any hit * 8 chip damage on block * Powers in NSS or Heat | |
| yoshimitsu | NSS.KIN.f+1 | M,M,M | 6,6,12 | i19~20 i6~7 i7~8 | -5 | +18a (+11) | * Weapon * Combos from any hit * 8 chip damage on block * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less | |
| zafina | 2,2,1+2 | h, m, m,m,m | 8, 12, 7,11,14 | i10, ,i25~26 i10~11 i4~5 | -9c | +19d (-16) | * Spike * Combo from 2nd hit CH with 9f delay * Input can be delayed 14f * Move can be delayed 9f | |
| lidia | H.2+3 | m,m,m,h | 55 | i18 | +10g | +0d | * Heat Smash * Balcony Break * Transition to r31 HAE on block ** Cancel HAE transition with B on block * Transition to attack throw on hit * Increases HAE level by 1 on hit * 8 chip on block * Low crush 77~105 | |
| alisa | DBT.1+2 | m,m,M,M | 5,5,5,20 | i12~15 i1~4 i1~5 i1~6 | +0 | +21a (+0) | * Balcony Break * Spike * Weapon * Jail from 1st attack * 6 chip damage on block * 9 chip damage on block in heat * Low crush 17~66 * Floating state 67~69 | |
| xiaoyu | H.BT.2+3 | m,m,m,m | 51 | i15~16 | +9 | +20g | * Heat Smash * Spike * Transition to HYP 2nd step * Transition to standing with F (+3, +5) * Chip on block [7] | |
| xiaoyu | H.2+3 | m,m,m,M | 50 | i15~16 | +9 | +0d | * Heat Smash * Balcony Break * Transition to standing with F (+5 oB) * Transition to attack throw on hit * Chip on block [7] * Low crush 9~ | |
| yoshimitsu | H.2+3 | M,m,m,m | 51 | i18~19 | +4 | -3d | * Heat Smash * Reversal Break * Balcony Break * Recovers 4 base health or 14 additional recoverable health on hit * Enter DGF +10 r29 with U on block * Transition to attack throw after 1st hit * 9 chip damage on block * Jail from 1st attack * Ends Heat * Low crush 68~89 * Floating state 90~92 | |
| yoshimitsu | f+3+4 | m,M,M,M | 18,3,3,3 | i21~25 | -13~-9 | -8a (-15) | * Balcony Break * Floor Break * Head * Floor break occurs on 4th hit * Transition to FLE on hit only * Attacks after 1st only come out on hit * Combo from 1st hit does 2,1,1 damage * Combo does 2 extra damage from FLE.n * Cancel to r65 BT earliest on frame 10 with b * Automatically transitions to r55 IND on self-wallsplat * Total and recovery frames on hit t88 r19 | |
| yoshimitsu | KIN.1+2 | m,m,m,m | 4,4,4,24 | i12~13 i6~7 i7~8 i11~13 | -6 | +11a | * Floor Break * Weapon * Combos from any hit * Despite being i12, it always connects on i13 after f,F+3,1+2 on hit * Low crush 25~39 * Floating state 40~42 | |
| alisa | DBT.f+1+2 | m,m,m,m,m | 28 | i17-18, i8~9, i8~9, i8~9, i8~9 | +4 | +25a (-1) | * Balcony Break * Weapon * 8 chip damage on block * Low crush 1 | |
| alisa | H.f,F+2,1+2 | m, m,m,m,m,m | 18, 28 | i16~17, i22-23 | +3 | +25a (-1) | * Balcony Break * Weapon * Combo from 1st hit * 7 chip damage on block * Partially uses remaining heat time * Low crush 15~ | |
| yoshimitsu | FLE.f,f | M,M,M,M,M | 3,3,3,3,3 | i17~19 i6~8 i5~7 i6~8 i6~8 | -10 | +1 | * Combos from any hit * Floor break on all hits * Sometimes combos into FLE.n * Low crush 1~ | |
| alisa | DES.BT.1 | m,m,m,m,m,m | 4,4,4,4,4,4 | i19~22 i1~3 i1~3 i1~3 i1~3 i1~3 | -9 | +25a | * Weapon * Combo from any hit * 1 chip damage on block * 11 chip damage on block in heat | |
| yoshimitsu | KIN.f+1* | M,M,M,M,M,M | 6,6,6,6,6,10 | i19~20 i6~7 i7~8 i6~7 i7~8 i7~8 | -12 | +29a (+14) | * Weapon * Combos from any hit * 14 chip damage on block * Powers in NSS or Heat | |
| yoshimitsu | NSS.KIN.f+1* | M,M,M,M,M,M | 6,6,6,6,6,12 | i19~20 i6~7 i7~8 i6~7 i7~8 i7~8 | -9 | +29a (+14) | * Weapon * Combos from any hit * 14 chip damage on block * Recovers 5 base health or 10 additional recoverable health on hit * Recovers 1 base health on hit when remaining recoverable health is 10-15 * Recovers 2/3/4 base health on hit when remaining recoverable health is 9-8/7-6/5-4 * Recovers 5 base health on hit when remaining recoverable health is 3 or less | |
| alisa | DES.f+1+2 | m,m,m,m,m,m,m,m | 29 | i23~27 i1~5 i1~4 i1~4 i1~5 i1~5 i1~4 i1~1 | +1 | +33a | * Weapon * Combo from any hit * Transition to DBT (+4/+36a) with 3_4 * 5 chip damage on block * 8 chip damage on block in heat | |
| azucena | H.2+3 | m,m,t | 15,9,29 | i15~16 | +6 | +0a | * Heat Smash * Reversal Break * Balcony Break * 7 chip damage on block * Transition to attack throw on hit * Enter LIB +6 automatically on block/whiff * +15a if only the last hit connects * +30a (+20) if only the last two hits connect * 2nd hit damage 9 > 15 if 1st hit whiffs * 3rd hit damage 29 > 30 if 1st hit whiffs * Hit level becomes m,h,m on block/whiff * Spike on the last hit if the first two whiff * Low crush 18~57 * Floating state 58~60 | |
| bryan | H.2+3 | m,m,t | 20,20,35 | i16 | +9 | -1d | * Heat Smash * Reversal Break * Spike * Transition to attack throw on hit * Low crush 9~ | |
| clive | PHX.1 | M,m,t | 16,15,10 | i21 | -14 | +0d | * Weapon * Transition to attack throw on front standing hit * -9 frame advantage and 6 chip damage on block after absorbing an attack in power crush state * On 1st hit regain 5 additional recoverable health * +4d on side or BT hit * Power crush 7~20 | |
| lidia | (airborne).f,F+4,3 | m,m,th | 8,8,8 | i18,i24~25 | -1 | * Balcony Break * Power up based on Heaven and Earth level **HAE lvl.0 16 damage **HAE lvl.1 20 damage **HAE lvl.2 28 damage **HAE lvl.3 38 damage *** lvl.3 causes Wallsplat * Regain recoverable health | ||
| alisa | DES.b+2,1 | m, m,SL,SL,SL,SL | 17, 8,5,5,5,5 | i18~20, i20~21 i1~6 i1~5 i1~5 i1~3 | -3c | +5 | * Spike * Weapon * Combo from 1st hit with 17F delay * Move can be delayed by 10F * Input can be delayed by 23F * 3 chip damage on block * 7 chip damage on block in heat | |
| lars | H.SS.2 | m,SM | 20,10 | i16~17, i8 | +6c | +27d | * 6 chip damage on block * Consumes 270F of remaining heat time | |
| raven | SZN.2 | m,sm | 20,10 | i18, i23~24 | -9 | +7a (-2) | * Heat Engager * Heat Dash +36a (+26) on hit, +5 on block * Balcony Break * Transition to second hit on hit * Recovers heat on normal hit | |
| victor | H.IAI.d+2 | M,SM | 45 | i23~24 | +8 | +20 (+2) | * Weapon * Projectile * Transition to IAI * Deals 10 chip damage on block | |
| victor | uf+4 | m,sm | 12,16 | i15~17, i28~30 | -19 | +73a (+57a) | * Tornado * Followup available only on 1st hit * Low crush 9 | |
| victor | IAI.d+2 | M,SM | 31 | i23~24 | +4 | +0 (-7) | * Weapon * Projectile * Transition to IAI * Deals 6 chip damage on block | |
| nina | H.f+3+4,2 | m,sm,sm,sm,sm | 12,12,12,8,12 | i14, i30, i5, i6, i6 | -6 | +19 (+9) | * Balcony Break *Combo from 1st CH *Available only from 1st hit or block *17 chip damage on block | |
| alisa | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| alisa | DBT.f+1 | M,t | 49 | i19~21 | -9 | +0d | * Weapon * Transition to attack throw on front standing or airborne hit * 14 damage +3c vs BT opponent * 4 chip damage on block * 7 chip damage on block in heat * Low crush 17~32 * Floating state 33~35 | |
| anna | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| armor-king | H.2+3 | m,t | 54 | i17, i42~43 | +9 | +1d | * Heat Smash * Balcony Break * Can also be done during BAD * Transition to attack throw on hit * 2nd hit 16dmg and +13a (-4) on hit after 1st whiff * Opponent left FUFT after attack throw * 5 chip damage on block | |
| armor-king | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| armor-king | 3+4,1+2 | M, M,t | 14, 25,5 | i25~32, i24~34 | +0c | -5d | * Transition to attack throw on close range front hit * +2c~+12c on mid hit * Opponent left FUFA * Armor King recovers FUFL on hit, and FDFL on block * Low crush 9~34 | |
| armor-king | BAD.2,4 | m, m,t | 12, 15,20 | i15~16, i18~19 | -12 | +0d | * Combo from 1st hit with 9F delay * Interrupt with i2 from 1st block * Input can be delayed by 9F * Move can be delayed by 5F * Transitions to attack throw on front hit only * Opponent left FUFT | |
| armor-king | BAD.db+1+2 | m,t | 18,15 | i14~17 | -18c | +0d | * Transition into hit grab on grounded, airborne, and backturn hit * AK is left FDFA on whiff/block * Opponent is left FUFT on hit * Low crush 14~34 | |
| asuka | H.2+3 | m,t | 12,11,27 | i16 | +10g | -6 | * Heat Smash * Floor Break * 7 chip damage on block * Transition to attack throw on hit * +15a if only the last hit connects * +11d (-24) if only the last two hits connect * 2nd hit damage 11 > 18 if 1st hit whiffs * 3rd hit damage 27 > 30 if 1st hit whiffs * Hit level becomes m,m,m on block/whiff * Low crush 5~ | |
| asuka | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| asuka | 1+2+3+4,1+2 | m,t | 0,0 | i16 | -6 | +3 | * Throw break 1+2 * Works on standing or crouching opponent * Tackle is reversed on the player on break * Opponent recovers FUFT on hit | |
| azucena | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| bryan | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| bryan | ws2 | m,t | 10,20 | i19 | -10 | +50a | * Transition to r90 attack throw on front/side standing hit * +31a (+21) on BT hit * Power up with f+2 or b+2 on frames 18~19, additional 5 damage | |
| claudio | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| clive | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| clive | b+3,P,1+2 | m,t | 35 | i20~21 | -13 | +5d | * Reversal Break * Weapon * Increases ZAN gauge by 0.72 on hit * Increases ZAN gauge by 0.10 on block * Transition to attack throw on hit * Side switch on hit * is1~20 | |
| clive | PHX.2,2 | m, m,t | 12, 8,18 | i15, i20 | -13 | +5d / +5a (-4) | * Balcony Break * Weapon * Combo from 1st hit * Transition to attack throw on hit * Cancel throw transition with B * Increases ZAN gauge by 0.72 on hit * Increases ZAN gauge by 0.40 on hit without throw * Increases ZAN gauge by 0.10 on block without throw * Side switch on hit | |
| devil-jin | R.df+1+2 | m,t | 10-15,3-5,42-60 | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Opponent recovers FDFA on hit * Power crush 8~20 * Low crush 8~17 | |
| dragunov | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| dragunov | f,f,F+4 | m,t | 20,25 | i20~21 | -7 | +1d | * Tornado ** on wall hit only (Death's Fragrance) * Knee * Transition to attack throw on front standing or wall hit * Throw is unbreakable * Sometimes Side switches on hit | |
| dragunov | (During enemy wall stun).f,f,F+4 | m,t | 20,20,25,35 | i20~21 | * Tornado * Deals maximum 32 (20) damage due to scaling | |||
| eddy | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| fahkumram | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| feng | H.2+3 | m,t | 20,35 | i20~21, i24~25 | +12 | +0 | * Heat Smash * Balcony Break * 7 chip damage on block * 2nd hit 26dmg +30a (-6) on 1st whiff * Transition to STC on block * Transition to standing with B (+7) | |
| feng | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| heihachi | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| hwoarang | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Possible during RFF, LFS and RFS * Power crush 8~ | |
| jack-8 | R.df+1+2 | M,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| jin | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| jin | d+1 | m,t | 21,10 | i21 | -13 | +0d | * Balcony break on airborne hit * Transition to attack throw on standing hit * -9 on block after absorbing an attack and 8 chip damage on block * Power crush 7~20 | |
| jun | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| jun | GEN.2 | m,t | 16,32 | i16~17 | -13~-12 | +0d | * Transition to attack throw on front standing or airborne hit * Deals 12 damage to self (8 recoverable) * Frame advantage is -9 if an attack is absorbed * Chip damage on block if an attack is absorbed * +10a (+1) and Balcony Break on BT hit * Gain 8 Kazama Essence on normal hit or airborne hit * Power crush 8~15 | |
| kazuya | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| king | H.2+3 | M,t | 20,40 | i17~18,i21~22 | +12 JGR | +0d | * Heat Smash * Floor Break * Transition to attack throw on standing hit * Transition to JGR on block * Cancel transition to JGR on block with B (+7) * Transition to 2nd i21~22 23dmg mid hit on 1st block or whiff ** Tornado ** Balcony Break ** Hard balcony break ** i21~22 23dmg ** Jail from 1st block ** Forces crouch on 2nd hit ** +24 JGR on hit ** Cancel transition to JGR on hit with B (+19) * Hits OTG * 5 chip damage on block | |
| king | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| king | db+1+2,2 | m,t | 15,20 | i15 | -9 | +35g | * Heat Engager * Heat Dash +5 on block, +67a(+50a) on hit. * Reversal Break after absorbing attack with muscle armor * Elbow * Effective startup is i32 * +35g on heat engager hit * Shifts to throw on front grounded hit. * +8g on normal hit without throw * -5 on block after absorbing an attack with muscle armor. * 6 chip damage on block after absorbing an attack with muscle armor. * Transition into +12? JGR with input 3+4 on throw hit | |
| king | b+2,4 | h, m,t | 16, 18,20 | i14, i21 | -8 | +10s/+0 | * Shifts to throw on front grounded hit. * Move can be delayed by 10F * Input can be delayed by 15F | |
| king | f,F+2+3 | M,t | 20,15 | i21~43 | -16c~+2c | -19c~+3c/-5d | * Forces crouching on block and hit. * Throw when hit standing in front close range. * Low crush 12~ | |
| king | JGR.1+2 | M,t | 20,15 | i21~43 | -16c~+2c | -19c~+3c/-5d | * Throw when hit standing in front close range. * King recovers off axis * Power up into JGR.1+2* after 30F? or during Heat ** 24,15dmg and i51~73? effective startup (without Heat) ** Partially uses remaining Heat time during Heat | |
| king | JGS.3,2+3 | m, M,t | 23/27/34, 20,15 | i22~23, i21~43 | -16c~+2c | -19c~+3c/-5d | * Throw when hit standing in front close range. * Doesn't combo from JGS.3, but trades with 10 frame jab. * Properties not changed with extra spins. | |
| kuma | R.df+1+2 | M,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| lars | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| lars | uf+3+4,4 | sp, m,t | 20,20 | ,i17~18 | -4 | 0 | * Low crush 1~ | |
| law | H.2+3 | m,t | 24,4,5,5,5,7 (50) | i14 | +11g | +5 | * Heat Smash * Balcony Break * Transitions to DSS on block * 8 chip damage on block | |
| law | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| lee | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| leo | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| leroy | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| lidia | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| lidia | HRS.2 | m,t | 18,10 | i16 | -10 | +8 | * Heat Engager * Heat Dash +5, +67a (+50) * Transitions to attack throw on front hit * Does not transition to throw when using Heat Dash * Activates Heat when throw is completed * Transition to r33 HAE on hit only when heat is not depleted * Cancel HAE transition with B (+6) * +6 on hit when heat is depleted | |
| lili | H.2+3 | m,t | 55 | i16 | +7 | +0d | * Heat Smash * Balcony Break * H.RAB.2+3: i21 actual startup * Transition to +14g DEW with F on block * 6 chip damage on block | |
| lili | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| miary-zo | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| miary-zo | uf+1 | m,t | 13,8,29 | i17 | -15 | -5d | * Floor Break * Transitions to attack throw on front hit only * Hit vs BT +16a (+9) | |
| nina | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| nina | uf+3+4 | m,t | 20,13 | i23~30 | -23a~-16a | +2d | * Balcony break on meaty hit * +9a (-1) on meaty hit * Transition to Heel Hold (HHD) chain throw on hit if the move connects on i23, otherwise knockdown * Throw is unbreakable, rest of the chain throw is breakable * Low crush 3~34 * Floating state 35~ | |
| nina | ws3 | m,t | 15 | i13 | -13 | +0d | * Knee * Transition to Triple Slaps chain throw automatically on standing front hit * Throw is unbreakable, rest of the chain throw is breakable | |
| panda | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| paul | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * 114f cinematic freeze on frame 8 * t193 r56 on block * t134 on whiff * Power crush 8~ | |
| paul | f,f,F+2 | m,t | 19,29 | i18~19 | -9 | +0d FDFA | +35a | * Spike on 2nd hit * Elbow * Transition to throw on airborne hit * +17d FDFA without throw transition |
| raven | H.2+3 | m,t | 20,35 | i18~20 | +14g | +3a | * Heat Smash * Balcony Break * Transition to r20 SZN on block * 9 chip damage on block | |
| raven | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| reina | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| reina | CH.df+3+4 | m,t | 6,35 | i16 | +0 | Spike | ||
| shaheen | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| steve | H.LNH.P | m,t | 15 | * Parries high and mid punches and kicks? * Active after LNH is actionable * Transition to TFA after successful parry * Parry state 25~95? | ||||
| steve | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| victor | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| xiaoyu | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| yoshimitsu | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| zafina | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| clive | H.2+3 | m,t,m,m,m,m,m,m | 55 | i18 | +8 | -10 | * Heat Smash * Balcony Break * Transition to attack throw on 1st hit * 45 damage Balcony Break on 1st whiff * Recover 27-45 recoverable health on hit: * Regain 18?-19? additional recoverable health on hit * Recover 19 recoverable health on 1st whiff and 2nd hit: * Regain 12? additional recoverable health on 1st whiff and 2nd hit * 10 chip damage on block * Low crush 23~117 * Floating state 118~120 | |
| kazuya | DVK.f,F+2 | m,th | 20,20 | i16 | -9 | +0d | * Transition to throw on hit * Consumes 150F? of remaining Heat time on throw hit * Increased tracking to left sidesteps during Heat * Throw can be canceled with B * 6 chip damage on block | |
| kazuya | DVK.f,n,d,df+1 | m,th | 23,15 | i20 | -16 | +0d | * Floor Break * Consumes 120F of remaining Heat time on throw hit * Recover 30F of remaining Heat time on throw hit * Throw can be canceled with B * Opponent recovers FDFA | |
| kazuya | DVK.f,n,d,DF+4,1,1 | L, m, m,th | 15, 23, 17,15 | i16, ,i24~26 | -19 | +0d | * Floor Break * Consumes 300F? of remaining Heat time on throw hit * Restores 30F? of remaining Heat time on throw hit * Combo from 1st hit with 9F delay * Move can be delayed by 7F * Input can be delayed by 9F * Low crush 24~ | |
| leroy | b+3+4 | M,th | 21,25 | i18~19 | -8 | +0d | * Balcony Break * Shifts to throw on hit from the front | |
| miary-zo | H.2+3 | m,th | 52 | i17~18 | +6 | -5d | * Heat Smash * Floor Break * Transition to BAO +6 r24 automatically on block only Cancel BAO transition -13 -6 +23a (+13) r36 with B * 6 chip damage on block * Low crush | |
| steve | H.2+3 | m,th | 10,4,2,3,3,3,25 | i16 | +8 LNH | +0 | * Heat Smash * Floor Break * Spike * Can cancel transition to LNH on block with B at -9 * 7 chip damage on block * Alternate input: H.FLK.2+3 or H.PAB.2+3 | |
| victor | IAI.3 | m,th(m) | 13 (25) | i17 | -13 | +25 (+10) | * Knee * Power crush 8~16 | |
| alisa | b+1+3,P | m! | 25 | i20~21 | -5a (-14) | * Balcony Break * Interrupt with i11 after parry * High crush 1~39 | ||
| alisa | b,B+2+3 | m! | 50 | i75~76 | +44 | * Balcony Break * Head | ||
| anna | ub+1+2 | m! | 50 | i60 | +46a (+15) | |||
| armor-king | u+1+2* | m! | 45 | i67 | ! | +11a | * Low crush | |
| armor-king | BT.1+4 | m! | 20 | i41~47 | ! | +0d | * Armor King recovers FDFR on close hit, and FUFT on far hit or whiff * Low crush | |
| asuka | f+3** | m! | 28 | i70~71 | +28a (+19) | +28a (+19) | * Balcony Break * Cancel to r58? with B | |
| azucena | 1+2+3+4,3+4 | m! | 54 | i75 | -8a | Base damage is 45 | ||
| bryan | 1+3+4 | m! | 0 | i28~31 | +16 | * Cancellable with any input on frames 1~31 * Gain SNE * -34 if not cancelled | ||
| bryan | b+1+4* | m! | 45 | i53 | +7a | Spike | ||
| claudio | b,B+2+3 | m! | 60 | i72 | +15a (-11) | Balcony Break | ||
| clive | b,B+1+4 | m! | 40 | i80~81 | +56a | * Hitstop on frame 80 for 20f? | ||
| devil-jin | b+1+4 | m! | 60 | i63~64 | +20a (+10) | * Floating state 64~85 | ||
| devil-jin | FLY.1+2 | M! | 30 | i50~100 | -72c~-22c | * Balcony Break * -72c~-56c on average * Forces backroll on hit * Low crush 1~111 * Floating state 112~114 | ||
| devil-jin | FLY.f+1+2 | M! | 30 | i32~75 | -65c~-22c | * Balcony Break * -52c~-50c on average? * Forces backroll on hit * Recovers front-facing when done from BT FLY * Low crush 1~ | ||
| dragunov | ub+1+2 | m! | 60 | i63~64 | +26d (-32) | Balcony Break * Unblockable | ||
| eddy | b,B+2+3 | m! | 25,30 | i77~79 | -37a(-46) | * Balcony Break * Can cancel with input b,B+2+3,b,b | ||
| fahkumram | b+1+4 | m! | 50 | i60 | ! | +9d | * Unblockable | |
| fahkumram | RAM.2 | m! | 43 | i40 | ! | +18a (+8) | * Balcony Break * Unblockable | |
| feng | ub+1+2 | m! | 70 | i79~82 | +50a (+19) | |||
| heihachi | d+1+4 | m! | 50 | i60 | +18a | |||
| hwoarang | db+3+4 | m! | 40 | i61~62 | +17a | * Also possible during RFF * Cancel and transition to r24? LFS at frame 25? with b,b | ||
| hwoarang | LFS.1+4 | m! | 80 | i66~69 | -2a~+1a | * Cancel with b,b * Low crush 55~ | ||
| jin | ub+1+2 | m! | 50 | i75~i76 | +9a (+0) | * Balcony Break * Cancel to r50 with b,b | ||
| jun | ub+1+2 | m! | 50 | i57~58 | +6a | Balcony Break | ||
| kazuya | b+1+4 | m! | 60 | i63 | +20a(+10) | +20a(+10) | ||
| kazuya | DVK.3+4 | M! | 30 | i60~90 | -49c~-19c | * Balcony Break * -45c~-41c on average * Consumes 150F? of remaining Heat time * Forces backroll on hit * Low crush 20~134 * Floating state 135~137 | ||
| king | u+1+2* | m! | 40 | i67 | +11d | * Unblockable mid. * Auto switch side if fly over opponent. * Low crush 9?~ | ||
| king | BT.1+4 | M! | 30 | i41~47 | +6d | * Unblockable mid attack. * Low crush 8~ | ||
| kuma | b+1+4 | m! | 25 | i60~62 | +16a/+21a HBS | * Transition to HBS with input D or 3+4 | ||
| lars | ub+1+2 | m! | 45 | i84~85 | +61a | |||
| law | b,B+2+3 | m! | 60 | i78 | +0d | Can cancel and transition to DSS with b,b | ||
| leo | ub+1+2 | m! | 60 | i70~71 | +26a (-21) | |||
| leroy | d,df,f+3+4,F | m! | 80 | i56~57 | -1~0d | * Reversal (partially restores remaining Heat time when successful during Heat) * Follow-up upon successful reversal with input 1 or 2 to Chain Punch: Branch * Parry state 20~60 | ||
| lidia | b+1+4 | m! | 35 | i60~61 | +9a | Balcony Break | ||
| lili | b+1+4 | m! | 50 | i63~65 | +9a (-17) | * Balcony Break * Low crush 56~76 * Floating state 77~79 | ||
| lili | u+1+2** | m! | 50 | i18~19 | +16a (+7) | * Strong Aerial Tailspin * Homing * Balcony Break * Move is delayed 56f, effective startup i74~75 | ||
| miary-zo | b,B+2+3 | m! | 30 | i62~63 | -6d | * Balcony Break | ||
| nina | b,B+2+3 | m! | 50 | i65 | +25a | Cancel to r25 with b,b | ||
| paul | H.1+2** | m! | 50 | i71 | +30d (-6) FDFA | * Balcony Break * Reversal Break * Consumes Heat * Charge begins on frame 1 * Requires 56f charge * H.1+2 from 1~27f charge * H.1+2* from 28~55f charge | ||
| paul | 1+2** | m! | 40 | i71 | +20d (+10) | * Balcony Break * H.1+2** with Heat * Charge begins on frame 1 * Requires 56f charge * 1+2 from 1~27f charge * 1+2* from 28~55f charge | ||
| raven | 1+2+3+4,b,f,1+2 | m! | 60 | ,i59~61 | +21a (+11) | Balcony Break Cannot be blocked * High crush 12~42 | ||
| xiaoyu | HYP.2+3 | m! | 40 | i61 | +10d | * Unblockable * Cancel to BT with BB | ||
| yoshimitsu | 4,4,2,2,1 | h, h, m, h, m! | 16, 16, 5, 6, 30 | i12~13, ,i67 | -18 | * Weapon | ||
| yoshimitsu | 4,4,2,2,1~1 | h, h, m, h, m!, m! | 16, 16, 5, 6, 30, 22 | i12~13, ,i28~113 | -58 | * Weapon * Cancel early to r26 with B (earliest cancel -12a) * Possible to double-hit | ||
| yoshimitsu | d+1*(1),n | M! | 20 | i55~56 | +4c | +6a | * Floor Break * Weapon * Slowly realigns while charging * Can be canceled with b* | |
| yoshimitsu | d+1*(2),n | M! | 25 | i99~100 | +4c | +6a | * Floor Break * Weapon * Slowly realigns while charging * Can be canceled with b* | |
| yoshimitsu | d+1*(3),n | M! | 30 | i130~131 | +4c | +6a | * Floor Break * Weapon * Slowly realigns while charging * Can be canceled with b* | |
| yoshimitsu | d+1*(4),n | M! | 40 | i179~180 | +16a | +52a | * Floor Break * Weapon * Slowly realigns while charging * Can be canceled with b* | |
| yoshimitsu | d+1*(5),n | M! | 60 | i214~215 | +16a | +52a | * Floor Break * Weapon * Slowly realigns while charging * Can be canceled with b* | |
| yoshimitsu | d+1*(6),n | M! | 200 | i249~250 | +16a | +52a | * Floor Break * Weapon * Slowly realigns while charging * Can be canceled with b* | |
| yoshimitsu | d+1+4 | m! | 60 | i29~30 | -32a | * Weapon * 60 self damage during 1st recovery frame * Can connect from the front if the opponent attacks into it | ||
| yoshimitsu | d+1+4,B+1 | m!, m! | 60, 18 | i29~30, i1~39 | -29a | * Weapon * 6 self damage | ||
| yoshimitsu | d+1+4,B+1,1 | m!, m!, m! | 60, 18, 20 | i29~30, ,i1~18 | -29a | * Weapon * 6 self damage | ||
| yoshimitsu | d+1+4,B+1,1,1 | m!, m!, m!, m! | 60, 18, 20, 21 | i29~30, ,i1~18 | -29a | * Weapon * 10 self damage | ||
| yoshimitsu | d+1+4,B+1,1,1,1 | m!, m!, m!, m!, m! | 60, 18, 20, 21, 28 | i29~30, ,i1~18 | -29a | * Weapon * 12 self damage | ||
| yoshimitsu | d+1+4,B+1,1,1,1,1 | m!, m!, m!, m!, m!, m! | 60, 18, 20, 21, 28, 30 | i29~30, ,i1~35 | -30a | * Weapon * 17 self-damage * The entire string deals 111 self damage | ||
| yoshimitsu | ub+1+3 | m! | 40 | i50~52 | -24 | * Weapon * Punishable on close hit with FUFT.3 | ||
| yoshimitsu | ub+1+3,n,1 | m!, m! | 40, 22 | i50~52, i28~113 i2~4 | -57a | * Weapon * Cancel early to r25 with B on frame 64 * Possible to double-hit during cancel | ||
| yoshimitsu | uf+1+3 | M! | 40 | i113~114 | +30a | * Floor Break * Weapon * Cancel to r64 DGF with 1+2 on frame 34 * Cancel to r60 DGF with 1+2 on frame 35, delayable up to frame 92 * Becomes a different move in NSS * Low crush 9~110 * Floating state 111~113 | ||
| yoshimitsu | uf+1+3,b | M! | 35 | i93~94 | +24a | * Floor Break * Weapon * Cancel to r106 DGF with 1+2 on frame 79 * Input during frames 1-31 of uf+1+2 * Yoshimitsu will transition to BT if the opponent is far * Low crush 9~90 * Floating state 91~93 | ||
| yoshimitsu | b,B+1+4 | m! | 50 | i59~61 | +2a | * Weapon * Cannot be buffered * Poor hitbox, will go over crouching opponents sometimes | ||
| yoshimitsu | f,F+1+4 | m! | 60 | i45 | -65a | * Weapon * Cannot be buffered * 60 self-damage during 1st recovery frame * NSS.f,F+1+4 will always cancel into f,F+1+4,n * Dealing lethal damage will award the victory to Yoshimitsu * Holding any direction will trigger the attack, not just forward | ||
| yoshimitsu | f,F+1+4,F | m!, m! | 60, 185 | i45, i35~37 | -60a | * Weapon * 200 self-damage during 1st recovery frame * Dealing lethal damage will award the victory to Yoshimitsu | ||
| yoshimitsu | f,F+1+4,n | m! | 60 | i45, | ||||
| yoshimitsu | IND.1 | M! | 15 | i53~55 | +0c~+2c | * Floor Break * Weapon * Same animation as the ending of qcf+1 * Low crush 30~52 * Floating state 53~55 | ||
| yoshimitsu | KIN.b+1+2 | m! | 25 | i46 | +6a | * Weapon * Backswing blow * Unavailable in NSS * Move is delayed by 5f | ||
| yoshimitsu | MED.1+2 | m! | 10 | i30~34 | -1a | Recovers 12 base health | ||
| yoshimitsu | NSS.b,B+1+4 | m! | 40 | i65~70 | -3a (-12) | +29a (-18) | Balcony Break | |
| yoshimitsu | NSS.ub+1+3 | m! | 50 | i51~65 | -23 | * Punishable on close hit with FUFT.3 | ||
| zafina | ub+1+2 | m! | 40 | i64 | +41a (+10) | * +45a on side/BT hit | ||
| devil-jin | SS.2,U | m, m!,M! | 25, 35 (24), 40 (20) | i17~18, i37~38 i22~60 | -5a | * Only available as combo from 1st hit * 44 damage with scaling | ||
| devil-jin | FLY.4,2,1+2 | M, m, m!,M! | 10, 20, 14, 20 | i20~21, ,i27~28 i22~60 | -6a | * Available only as combo from 2nd hit * 15 (7+8) damage with combo scaling from 1st hit * 39 damage total from 1st hit * 20 damage (10+10) with combo scaling from 2nd hit * 40 damage total from 2nd hit * Low crush 1~ | ||
| devil-jin | MCR.4,2,1+2 | M, m, m!,M! | 10, 20, 14, 20 | i20~21, ,i27~28 i22~60 | -6a | * Available only as combo from 2nd hit * 15 (7+8) damage with combo scaling from 1st hit * 39 damage total from 1st hit * 20 damage (10+10) with combo scaling from 2nd hit * 40 damage total from 2nd hit * Low crush 1~ | ||
| raven | UB,b,3+4 | m!,m!,M! | 20,20,20 | ,i38~40 i46~49 i51~54 | -19a | Spike * Low crush 21~56 | ||
| dragunov | PGR.1+2 | m(t) | i26 | -5 | +3d | * Throw break: 1+2 * Unbreakable in Heat * Partially consumes remaining Heat * Shift to Takedown (Tackle) on hit * High crush 1~26 | ||
| shaheen | b+2 | m(th) | 12,16 | i14~15 | -9 | -2d | * Removes Recoverable Health * Transition to attack throw on standing front hit | |
| panda | db+1+2 | mm | 4,4 | i14~15 | -9 | +2~3 | ||
| panda | db+1+2,1+2 | mm, mm | 4,4, 4,4 | i14~15, i15~16 | -11 | 0 | * Combos from 1st hit +10 CH but only on the last hit | |
| reina | uf+3+4 | mm | 10,10 | i20,i4 | -10 | -1 | * Low crush 9~ | |
| king | DF | r(l) | 0 | +51a(+35) | * Generic low parry. * Tornado affect on success. | |||
| king | b+1+3 | r(m) | 25 | i10 | +2d | Floor Break * Parry opponent's right punch. * Side Switch. Opponent recovers in FUFR. * Parry state 5~15? | ||
| king | b+2+4 | r(m) | 25 | i10 | +24d | * Parry opponent's left kick. * Side switches randomly. Opponent recovers in FUFL. * Parry state 5~12 | ||
| king | b+2+4:3+4 | r(m) | 25(,28) | i10 | +27d(+1d) | * 2 Throw Break * Parry opponent's right kick. * Just frame input right before camera returns to normal position to deal extra damage. * Opponent recovers in FUFT. * Parry state 5~12 | ||
| king | d+1 | s.l | 5 | i10 | -5 | +6 | * High crush 4~ | |
| king | d+2 | s.l | 8 | i11 | -4 | +7 | ||
| king | d+1,2 | s.l,m | 5,13 | i10,i15~17 | -11 | +5s | * Jail from 1st block * Combo from 1st CH * Forces standing on hit. | |
| alisa | FC.d+1 | sl | 5 | i10 | -5 | +6 | Transition to standing with f * High crush 1~ | |
| alisa | FC.d+2 | sl | 8 | i11 | -4 | +7 | * High crush 1~ | |
| anna | d+1 | sl | 5 | i10 | -5 | +6 | * Can recover standing with F | |
| anna | f,f,F+3,2 | L, SL | 12, 24 | i16~20, i28~77 | -16~+33g | +19a (+9) | * Weapon * Combo from 1st CH * Chip damage on block * Power up in Heat | |
| armor-king | d+1 | sl | 5 | i10 | -5 | +6 | * High crush 4~ | |
| armor-king | FC.1 | sl | 5 | i10 | -5 | +6 | * High crush 4~ | |
| armor-king | FC.2 | sl | 8 | i11 | -4 | +7 | * High crush | |
| armor-king | FC.4 | sl | 6 | i14 | -15 | -4 | * High crush | |
| asuka | hFC.1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f * +6c on crouching hit * High crush 1~ | |
| asuka | hFC.2 | sl | 8 | i11 | -4 | +7 | * High crush 1~ | |
| azucena | db+1 | sl | 5 | i10 | -5 | +6 | Can recover standing with F * High crush 4~ | |
| azucena | db+2 | sl | 8 | i11 | -4 | +7 | * High crush 4~ | |
| azucena | FC.d+1 | sl | 5 | i10 | -5 | +6 | Can recover standing with F * High crush 1~ | |
| azucena | FC.d+2 | sl | 8 | i11 | -4 | +7 | * High crush 1~ | |
| claudio | db+1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f * +6c on crouching hit * High crush 4~ | |
| claudio | db+2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 4~ | |
| clive | d+2 | sl | 8 | i11 | -6 | +5 | +5c on crouching hit * High crush 4~ | |
| clive | FC.1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f * +6c on crouching hit * High crush 4~ | |
| devil-jin | d+2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 4~ | |
| devil-jin | db+1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f * +6c on crouching hit * High crush 4~ | |
| fahkumram | d+2 | sl | 13 | i12 | -9 | +2 | * Elbow * High crush | |
| fahkumram | db+1 | sl | 5 | i10 | -5 | +6 | ||
| fahkumram | FC.1 | sl | 5 | i10 | -5 | +6 | * High crush | |
| fahkumram | FC.2 | sl | 13 | i12 | -9 | +2 | * Elbow * High crush | |
| feng | d+1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f * +6c on crouching hit * High crush 4~34 | |
| heihachi | 1+4 | SL | [10;10] | i17 | +2 | +21g | * Reversal Break * Balcony Break * Can only be used once per match * Ultimate Count 3 required to use * Can be used while in FUJ * Opponent recovers crouching on hit * Cannot cause a K.O | |
| hwoarang | d+1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f * +6c on crouching hit * High crush 4~ | |
| hwoarang | d+2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 4~ | |
| jack-8 | d+1 | sl | 5 | i10 | -5 | +6 | * * High crush 4 | |
| jack-8 | d+2 | sl | 8 | i11 | -4 | +7 | * Alternate input FC.2 * High crush 4 | |
| jack-8 | FC.2 | sl | 8 | i11 | -4 | +7 | * Alternate input d+2 * High crush 1 | |
| jin | db+1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f * +6c on crouching hit * High crush 4~ | |
| kazuya | d+1 | sl | 5 | i10 | -5 | +6 | * Returns to standing when input F * High crush 4~ | |
| kazuya | d+2 | sl | 8 | i11 | -4 | +7 | * High crush 4~ | |
| kazuya | BT.d+1 | sl | 15 | i10 | -5 | +6 | * High crush 1~ | |
| kazuya | hFC.1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f * +6c on crouching hit * High crush 1~ | |
| kazuya | hFC.2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 1~ | |
| kuma | d+1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f * +6c on crouching hit * High crush 4~ | |
| kuma | d+2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 4~ | |
| law | d+2 | sl | 8 | i11 | -4 | +7 | Alternate input FC.d+2 * High crush 4~ | |
| law | db+1 | sl | 5 | i10 | -5 | +6 | * High crush 4~ | |
| law | FC.1 | sl | 5 | i10 | -5 | +6 | * High crush 4~ | |
| law | FC.2 | sl | 8 | i11 | -4 | +7 | Alternate input d+2 * High crush 4~ | |
| lee | db+1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f * +6c on crouching hit * High crush 4~ | |
| lee | db+2 | sl | 8 | i11 | -4 | +7 | Alternate input FC.2 * High crush | |
| lee | FC.1 | sl | 5 | i10 | -5 | +6 | * Alternate input d+1, db+1 * High crush | |
| lee | FC.2 | sl | 5 | i16 | -4 | +7 | * Alternate input db+2 * High crush | |
| leo | db+1 | sl | 6 | i10 | -5 | +6 | * High crush 4~ | |
| leo | hFC.1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f * +6c on crouching hit * High crush 1~ | |
| leo | hFC.2 | sl | 8 | i11 | -4 | +7 | ||
| leroy | d+1 | sl | 5 | i10 | -5 | +6 | * High crush | |
| lidia | db+1 | sl | 5 | i10 | -5 | +6 | Transition to r24? with f | |
| lidia | FC.d+1 | sl | 5 | i10 | -5 | +6 | * Transition to r25? with f * Transition input can be delayed 16f * High crush 1~ | |
| lidia | FC.d+2 | sl | 8 | i11 | -4 | +7 | * High crush 1~ | |
| lili | db+1 | sl | 5 | i10 | -5 | +6 | Transition to r24 with f * High crush 4~ | |
| lili | db+2 | sl | 8 | i11 | -4 | +7 | * High crush 4~ | |
| lili | FC.1 | sl | 5 | i10 | -5 | +6 | * Transition to r24 with f * High crush 1~ | |
| lili | FC.2 | sl | 8 | i11 | -4 | +7 | * High crush 1~ | |
| nina | d+1 | sl | 5 | i10 | -5 | +5 | * Transition to r24? with f * High crush 4~ | |
| nina | hFC.1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f * +6c on crouching hit * High crush 1~ | |
| nina | hFC.2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 1~ | |
| panda | d+1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f * +6c on crouching hit * High crush 4~ | |
| panda | d+2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 4~ | |
| paul | d+2 | sl | 8 | i11 | -4 | +7 | * cs1~ from 6f d/db/df input hold * OTG.d+2 when opponent is downed * High crush | |
| paul | db+1 | sl | 5 | i10 | -5 | +6 | * Transition to r24 standing with f * High crush | |
| raven | d+1 | sl | 5 | i10 | -5 | +6 | * Can recover standing with f * High crush 4~ | |
| raven | d+2 | sl | 8 | i11 | -4 | +7 | * High crush 4~ | |
| raven | FC.1 | sl | 5 | i10 | -5 | +6 | Can recover standing with f * High crush 1~ | |
| raven | FC.2 | sl | 8 | i11 | -4 | +7 | * High crush 1~ | |
| raven | BT.d+1 | sl | 5 | i10 | -5 | +6 | * High crush 1~ |