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All Characters Tekken 8 Frame Data

CharCommandHit levelDamageStartupBlockHitCounter hitNotes
junb+2m10i14~15-9+2
junb+2,2m, m10, 10i14~15, i16~17-9+3
* Combo from 1st hit with 15F delay
* Interrupt with i5 from 1st block
junuf+4m10i16~18-20-9s
* Low crush 10~40
* Floating state 41~43
junIZU.4L10i19-37-1c+23a
Stagger low
* High crush 13~
junhFC.3+4m,m10,10i21~22 i23~24-6+5c
* Transition to r24 FC with D
* Can be done from Crouch Level 1
* Low crush 5~19
* Floating state 20~22
junhFC.3+4,3m,m, m,m10,10, 10,10i21~22 i23~24, i31~32 i40~41+0~+1+15a
* Transition to r24 FC with D
* Interrupt with i11 from 1st block
* Whiffs vs SS, SW from 1st block
* Low crush ~21~31
* Floating state 32~40
kazuya3,1h, h12, 10i14, i19-1+7
* Combo from 1st hit
* Move cannot be interrupted
* Transition to CD r16?~r25? with df (+2 +10)
** CD recovery depends on input
** r24 forward dash with df,n,f,n,f
** r17: cd3, cd1+2
** r19: cd1 (i22~24), ws3 (i23~25)
** r25: cd2 (i19~20), cd4 (i24), ws4 (i19~20)
** Cannot buffer attack inputs or sidewalks during forward dash transition
kazuyadf+4m10i13~14-9+2
kazuyad+3L10i16-17-6
* -6c on crouching hit
* High crush 4~
kazuyab+1h10i11-10+1
kazuyab+3,1h, h15, 10i18, i12+0+6
* Jails
* Combo from 1st hit
kazuyab+3,1,4h, h, l15, 10, 10i18, ,i16-10c+7
kazuyauf+4,4,4m, l, l16, 12, 10i25, -23+17a (+10)
kazuyaws1m10i13~14-5+5
kazuyahFC.3L10i16-17-6
* -6c on crouching hit
* High crush 1~
king1,2,1h, h, m5, 15, 10i10, ,i24~25-4+5+10
* Jail from 2nd hit with 4f delay
* Move can be delayed 9f
* Interrupt with i5 from 1st block
* Starter of 10 Strings, 3rd~5th hits are combo
king2h10i10+1+7
kingdf+4l10i14~15-14-3
kingd+3+4,4,4,2L, L, L, m14, 7, 7, 10i16, ,i28-15+5
* Combos if the low before the punch counterhits
kinghFC.3L10i18-17-6
* Get extra range by FC.df+3/CD.DF+3.
kingFUFT.db+1+3t(g)20,10 / 35i18~20+0+1d(-40)
* 1 or 2 throw break, depending on King's input
* Mash 1/2/3/4 to roll in midscreen to reduce 10 damage, on wall splat damage is 35
* Opponent recovers in FUFT if fails to roll
kingMMD4.3+4,1+2t10+0d
* Cannot throw break.
* Opponent recovers in FDFA.
kingUT,1+2,1+2t, t25, 10+1d
* Cannot throw break.
* Opponent recovers in FUFA.
kuma2h10i10-1+6
kumadf+2m10i15~16-9+2
kumad+4l10i16-15-4
* -4c on crouching hit
* High crush 4~
kumadb+2L10i18-15-1
* Transition to HBS with D or 3+4 (-17/-3)
* High crush 6~51
kumaFDFA.1+2l10i14~16-12+6+6
* Transition to HBS
* Move is airborne, requires strong parry
* Reverse direction when performed in FDFT
kumaHBS.1M10i12-13+5+12
* Elbow
kunimitsu1,2,2h, h, h5, 8, 10i10, ,i20~21-12+5
* Balcony Break (airborne)
* Weapon
* Combo from 1st hit
* Move cannot be interrupted
* Transition to BT with B
kunimitsudf+1m10i13~14-2+5
kunimitsudb+2M10i16~17-6+7
* Weapon
kunimitsub+1,1,1h, h, h8, 9, 10i17, ,i12+5+6+11
* Combo from 1st hit
* Combo from 2nd hit
kunimitsub+3M10i21~24-10~-7+1c~+4c
Floor Break
* Floating state 10~26
kunimitsuBT.1h10i11-8+8
* Elbow
kunimitsuCH.SET.2m,t20,10i12+55a (+48)
* Weapon
* Attack Throw
* Instant tornado
kunimitsuhFC.3L10i16-17-6
* High crush 1~
larsH.LEN.1L,t20,10i16~17-12c+5d
* Consumes 600F of remaining Heat time
* Side switch and recover standing on hit throw
* Opponent is left FUFA
* High crush 1~50
larsH.SS.2m,SM20,10i16~17, i8+6c+27d
* 6 chip damage on block
* Consumes 270F of remaining heat time
lars1,4h, L5, 10i10, i22-12+1
* Combo from 1st CH with 2f delay
* Interrupt with i3 from 1st block
* Move can be delayed 2f
* Transition to LEN -12 +3 r32 with D
lars2h10i10+0+8
larsf+1h10i13-5+6
larsf+2h10i12-6+3
larsd+3,1l, h,h8, 4,10i15, i19,i18-7+4
* Combo from 1st hit CH
larsdb+1,3l, h9, 10i17, i19-12-1
* Combo from 1st hit
* -31 on 1st block
* Transition to LEN with input D (-31/-12/+3)
larsf,n,b+2m10i14-120
larsf,n,b+2,1m, m10, 10i14, i16-18+47a (+39)
* Jail from 1st block with ?F delay
* Combo from 1st hit with ?F delay
law1,2,2h, h, m5, 8, 10i10, ,i20-8+4+4
Combos from 1st hit CH
law1,2,3h, h, m5, 8, 10i10, ,i15-5+13g
* Wall Crush +24g on hit
* Knee
* Combos from 1st hit CH
* Jails from 1st attack
law2,2h, m8, 10i10, i20-8+4
Delay-able
law2,2,2h, m, h8, 10, 10i10, ,i13-9+4+9d
* Combos from 2nd hit
* Transition to DSS with F
** (-4 oB, +9g oH, +14d)
law3+4m,m5,10i14~15, i11-13+3
Alternate input DSS.3+4
* Low crush 14~
lawf+2h10i12+0+6
* Can route into:
** Rave War Combo (f+2,2,2), or
** Blazing Fist Combo (f+2,2,1+2)
* Alternate input DSS.f+2
lawdf+1m10i13-1+5
First hit of Law's 10 String
lawb+2,3m, l12, 10i16, i23-12-1
Delay-able
lawuf+1h10i12-5+6
* Alternate input:
** Ki Charge~1
** b,B+2+3~1,3
lawuf+1,3h, l10, 10i12, i19-13-1
* Combos from 1st hit
* Alternate input:
** Ki Charge~1,3
** b,B+2+3~1,3
law1+2+3+4~1h10i12-5+6
* Alternate input:
** uf+1
** b,B+2+3~1,3
law1+2+3+4~1,3h, l10, 10i12, i19-13-1
* Combos from 1st hit
* Alternate input:
** uf+1,3
** b,B+2+3~1,3
lawws1m10i13-7-1
* Transition to DSS with F
** (-5 oB, +1 oH)
lawss3+4m,h9,10i15-12+63a (+43)
Balcony Break
* Low crush
lawhFC.3l10i16-17-6
* High crush 4~
lawf,F+3+4t10i14-3+55a (+28)
Throw break 1+2
lee1,2,4h, h, m5, 9, 10i10, ,i18-12-1+58a
* Jail from 1st block
* Combo from 2nd hit
* Transition to HMS r33 with 3 (-14/-3/+57a)
** Cancel to r11 standing or FC with b_db_d_df (Cannot block i25)
** Cancel to r1 standing or r7 FC with u_d~d_db_d_df (Cannot block i15)
* Consumes 60F of remaining Heat time without perfect input
lee2h10i10+1+7
leedf+1m10i13~14-1+5
Links to 10-hit combo
leews3,3,DF+3M, m, m16, 11, 10i10, ,i26-19-8
* Combos from 2nd hit CH
leews3,3,DF+3,3 ...M, m, m, h16, 11, 10, 10i10, ,i26-16-8
* DF+3,3 can be repeated infinately
* Can shift to Infinite Kick Chain: Low with D+3 after the 4th, 6th, and 8th high attacks
* Combos from 3rd hit
leews3,3,D+3,3 ...M, m, l, h16, 11, 8, 10i10, ,i24-16-5
* D+3,3 can be repeated infinitely
* Can shift to Infinite Kick Chain: Middle with n,3 after the 4th, 6th, and 8th high attacks
* Combos from 3rd hit
leeFC.3l10i13-17-6
*
* High crush
leeMS.3m10i15-12-1
*
* Low crush
leeMS.3,4m, m10, 10i15, i15-13+32a (+22)
*
leo1,2h, h5, 10i10, i12-3+8
* Jail from 1st block
* Combo from 1st hit
* Enter KNK r28 with b (-9/+2)
leo3,2h, h15, 10i14, i19-2+9
* Combo from 1st hit
* Move cannot be interrupted
* Enter BOK -6 +5 with d
leod+3l10i16-17-6
* High crush 4~
leohFC.3l10i16-17-6
leroy2h10i12+0+9
leroydf+1m10i13~14-6+5
leroydf+2,1+2m, h,m7, 5,10i15~16, i19~20, i11~12-18+33a (+23)
* Jail from 1st block
* Combo from 1st hit
leroyuf+3+4m,m8,10i14~15,i10~11-14+16a
Balcony Break
* Low crush
lidia1,2,2h, h, m5, 8, 10i10, ,i22-8+8
* Combo from 1st hit with 3f delay
* Interrupt with i3 from 1st block
* Transition to CAT on hit or block only
* CAT transition is -16
lidia2,1h, h8, 10i11, i20~21+1
lidia3,2h, h9, 10i15, i22-4+58a
* Tornado
* Combo from 1st hit with 3f delay
* Just frame input within a 3f window (14~16) adds 2 damage
* Interrupt with i5 from 1st block
* Whiffs vs SSR from 1st block
* Balcony break on airborne hit
* Hitstop 20f on hit
lidiaf+2h10i12-7+4
Elbow
lidiaf+4,3m, m8, 10i17, i13~14-10+0
Jail from 1st attack with 1f delay
* Low crush 5~17
* Floating state 18~20
lidiadf+1,2m, h13, 10i13, i16~17-4+4
Combo from 1st hit with 1f delay
lidiab+3,1m, m16, 10i17~18, i23~24-11~-10+5+14
Combo from 1st hit
lidiaHRS.2m,t18,10i16-10+8
* Heat Engager
* Heat Dash +5, +67a (+50)
* Transitions to attack throw on front hit
* Does not transition to throw when using Heat Dash
* Activates Heat when throw is completed
* Transition to r33 HAE on hit only when heat is not depleted
* Cancel HAE transition with B (+6)
* +6 on hit when heat is depleted
lidiaWLF.3m10i17-6+4
lidiahFC.3L10i16-17-6
* High crush 1~
lilif+2h10i12~13-9-1
lilidf+1m10i13-1+8
lilid+1L10i18~19-11+0
* Transition to FC with D
* High crush 9~29
lilid+2,2m, h16, 10i16~17, i17~18-10-4-2
* Jail from 1st attack with 6f delay
* Combo from 1st hit with ?f delay
* Input can be delayed 13f
* Move can be delayed 11f
* Transition to r25 RAB (-7/-1/+1) with b+3 or b+4
liliws1m10i13~14-11+0
liliFC.3L10i16-17-6
* High crush 1~
liliBT.4,3+4m,M, M,M10,20, 5,10i26~28 i21~22, i28~29 i8~10-10~-8-1d
* Floor Break
* Combo from 1st hit
* Interrupt with i7 from 2nd block
* +21a on hit when only the last kick connects
* Input can be delayed 1f
* Move cannot be delayed
* Floating state 15~32
miary-zo1,3h, m5, 10i10, i20-6+0
* Combo from 1st hit with 4f delay
* Interrupt with i1 from 1st block
* Move can be delayed 4f
* +0c on crouching hit
* Links to 10-hit strings
miary-zo2h10i11-2+9
miary-zo3,1m, m12, 10i13~14, i18~19-10+1
* Jail from 1st block
* Enter MOR -7 +4 r25 with F
miary-zof+3+4m10i18-9+3
* Low crush 9~18
* Floating state 19~21
miary-zodf+1m10i13-2+5
miary-zodb+2m10i15-11+2
miary-zodb+2,3m, m10, 10i15, i23~24-11+2
* Knee
* Combo from 1st hit with 9f delay
* Interrupt with i4 from 1st block
* Move can be delayed 8f
miary-zob+1h10i12~13-9+4+4s
* Elbow
miary-zob+2h10i13-12+0
* Homing
miary-zouf+4m10i15~16-15-7s
* Low crush 9~31
* Floating state 32~34
miary-zof,F+2,2m, m14, 14,4,10i15~16, i22~23 i5 i5-9+32a (+6)
* Balcony Break
* Weapon
* Combo from 1st hit
* Jail from 1st block
* Available only on hit or block
* Chip damage on block
* Power up in Heat
miary-zoMOR.4L10i17-12-1
* High crush 1~29
nina1,2h, h5, 10i10, i10-3+8
* Jail from 1st attack with 8f delay
* Enter SS +0 +11 t15 r9 with D_U
nina2h10i10+1+7
ninadf+1m10i13~14-1+5
ninadf+1,2m, h10, 10i13~14, i16-5+2
* Jail from 1st block
* Combo from 1st hit
* Transition to SS r19 with D_U (-1/+6)
* Transition CD r18 with F (+0/+7)
* Links to 1 jab extensions
ninadf+3,1m, h13, 10i14, i30-8+3
* Combo from 1st CH
* Interrupt with i11 from 1st block
* Whiffs vs SSR, SWR from 1st block
** Must delay SSR or perform SSR to delayed SWR
* Move can be delayed by 10f
* Cancel to SS -19 -8 -7 with D_U
ninad+1,4sl, m5, 10i10, i16~17-11+0
* Combo from 1st CH
* Jail from 1st block with ?F delay
ninad+3L10i16-17-6
* High crush 4~
ninad+4,1l, h6, 10i12, i24+0+6+11
* Combo from 1st CH with 6f delay
* Interrupt with i4 from 1st block
* Input can be delayed 9f
* Cancel to SS with D_U (-13/-2)
** Cannot block up to i21 on block?
ninab+1h10i12~13-7+4
ninab+3m10i18-6+6c
Spike
ninauf+2m10i18-10+1
ninauf+2,1m, m10, 10i18, i21-13+49a (+40)
* Spike
* Combo from 1st hit with 9f delay
* Interrupt with i3 from 1st block
* Move can be delayed 7f
ninauf+4,3h, L22, 10i18, i18-19-8
* Combo from 1st CH
* Move cannot be interrupted
* High crush 35~64
ninaf,f,F+3m10i20~21-8+1
* Low crush 4~18
* Floating state 19~21
ninahFC.1,4sl, m5, 10i10, i16~17-11+0
Combo from 1st CH
ninahFC.3L10i16-17-6
* -6c on crouching hit
* High crush 1~
ninaBHS.1+2t10 (15),10-3+3d
* Removes Recoverable Health
* Throw break 1+2
* Can side switch on hit
* Power up with 3,4,3,1+2 (+5 damage)
ninaBTR.2t10 (15)-3+3d
* Throw break 2
* Power up with 2,1,1+2 (+5 damage)
ninauf+1+2t30,10i12+0+29a (-32)
panda2h10i10-1+6
pandadf+2m10i15~16-9+2
pandad+4l10i16-15-4
* -4c on crouching hit
* High crush 4~
pandadb+2L10i18-15-1
* Transition to HBS with D or 3+4 (-17/-3)
* High crush 6~51
pandaFDFA.1+2l10i14~16-12+6+6
* Transition to HBS
* Move is airborne, requires strong parry
pandaHBS.1m10i12~13-13+2+12
pandaH.db+1+3t10i15+12
* Alternate input: H.db+2+4
* Unbreakable
* Uses 300F of remaining heat time
paulb+1h10i12~13-9+2
pauluf+3,4m, m15, 10i15~16, i13~14-13+32a (+22)
* Jail from 1st block
* Combo from 1st hit +28a (+21)
* Low crush 8~29
* Floating state 30~32
paulf,F+3,4m, m17, 10i15~16, i13~14-16+30a (+20)
* Airborne combo from 1st hit with 2F delay +27a (+10)
* Jail from 1st block with 2F delay
* Move cannot be delayed
* Input can be delayed by 2F
* Low crush 10~24
* Floating state 25~27
paulDPD.df+2m10i14-10+6
* Balcony Break
* Effective minimum startup 24f
paulDPD.df+3+4m,M32,10i18~23,i51~61-49d-9d (-24)
* Effective minimum startup 28f
* t112 on hit
* Deals recoverable damage to self
* Low crush 16~35
* Floating state 36~62
* FDFA
* 63~92
raven2,3h, l9, 10i10, i22-13-2
* Combo from 1st hit
* Interrupt with i4
* High crush 6~
raven3m10,i14~15-8~-7+3~+4
raven4~3m,m8,10i16 i29~30-16~-15+31a (+21)
Recovery listed is for the second hit
* Low crush 14~27
* Floating state 28~30
ravenf+2m10i15~16-12~-11-1~+0
ravend+3L10i15-11+0
ravenFC.3L10i16-17-6
* High crush 1~
ravenBT.2,1h, h9, 10i10, i14-1+3
* Elbow?
* Combo from 1st hit
* Jails
* Transition to r36 BT with B
* Transition to t31 r18 +3/+7 CD with F
ravenBT.3h10i10-11+0
ravenSZN.2m,sm20,10i18, i23~24-9+7a (-2)
* Heat Engager
* Heat Dash +36a (+26) on hit
* Balcony Break
* Transition to second hit on hit
reina1,2,3h, h, m5, 6, 10i10, ,i21~22-10+1
* Knee
* Combo from 2nd CH with 3f delay
* Input can be delayed 3f
* Move can be delayed 2f
reina3+4m,m5,10i18 i26-8+3c
Spike
* Low crush 9~26
reinadf+1,1m, h8, 10i13~14, i20-4+7
* Combo from 1st hit with 4F delay
* Move can be delayed by 5F
* Input can be delayed by 7F
reinadf+4,2m, m14, 10i15, i18-8+6
* Transition to WRA r28 with D (-6/+8)
* Combo from 1st hit
reinadf+3+4m,h5,10i16,i5~9-15+2
Transition to attack throw on CH
* High crush 9~14
reinauf+3h10i21~22-10+1
* Low crush 11~
reinauf+3+4mm10,10i20,i4-10-1
* Low crush 9~
reinaws4m10i11~12-6+5
reinaFC.d+3l10i16-17-6
* High crush 1~
shaheen2h10i10+0+6
shaheenf+2h10i12-8-2
shaheendf+4,1m, m13, 10i14, i22~23-9+2
* Transition to -2, +9 SNK with DF
* Combo from 1st hit
* Jail from 1st block with ?F delay
shaheend+4L10i19-12+1
shaheenSNK.1h10i12-1+5+14
steve1,2h, h5, 10i10, i10-3+8
* Combo from 1st hit
* Jail from 1st block
* Transition to LWV with 3 (-4/+7)
* Transition to RWV with 4 (-4/+7)
* Transition to SWY with b+3_4 (-4/+7)
* Transition to r20? DCK with f+3_4 (-2/+9)
** r22? DCK FC cancel?
stevedf+2m10i16~17-11+6+10c
* Transition to r22? LWV with 3 (-7/+10/+14c)
* Transition to r22? RWV with 4 (-7/+10/+14c)
* Transition to r22? SWY with b+3_4 (-7/+10/+14c)
* Transition to r18? DCK with f+3_4 (-3/+14g/+18c~+19c)
** r19? DCK FC cancel?
stevedb+3l10i16-13+0
stevedb+3,2l, h10, 10i16, i15~16-6+8
* Combo from 1st hit
* -27 on block after blocking first hit
* Transition to LNH
* Transition to r34 standing with b (-31/-10/+4)
steveb+1h10i13~14-14+2+61a
* Transition to r16? FLK with B (-1/+10/+69)
** r16? FLK FC cancel?
steveb+1,d+2h, l10, 10i13~14, i27~28-11+0
* Combo from 1st hit
* Interrupt with i10 from 1st block
* Transition to r25? PAB with f (-9/+2)
* r25? PAB FC cancel?
* High crush 13~
steveb+1,d+2,1h, l, m10, 10, 10i13~14, ,i25~27-9+35a (+20a)
* Tornado
* Combo from 2nd CH
* Interrupt with i6 from 2nd block
steveuf+3,2l, h20, 10i36~37, i15~16-6+8
* Combo from 1st hit
* -27 on block after blocking 1st hit
* Transition to r34? standing with b (-31/-10/+4)
stevePAB.1h10i12~13-2+9
stevePAB.b+1,1m, h15, 10i17~18, i18~19-7-1
* Combo from 1st hit with 11F delay
* Move cannot be interrupted
* Move can be delayed by 13F
victor2h10i12~13-12-2
* Weapon
victor3,1+2h, h,h11, 9,10i12~13, i19~20,i8~9-9+5
* Combo from 1st hit with 6F delay
victorf+2h10i13~14-11+5
victorf+2,2h, h10, 10i13~14, i11-15-4
* Weapon
* Combo from 1st hit
victordf+1m10i13~14-2+4
victordf+3m10i16-9+2
victord+4L10i16-13-2+0d
* Perform Guilty Mariko on counter hit
victorhFC.1+2l,h10,10i16,i10~11-23, -13+0
* Weapon
* Not parryable (weapon low and weapon high)
* Can be done from Crouch Level 1
* Transition to PRF (-17 / +6) with F
xiaoyu1,d+2h, m5, 10i10, i20~23-3+8+10
* Combo from 1st hit with 5F delay
* Interrupt with i1 from 1st block
* Move can be delayed by 10F
* Transition to standing with 1,D+2 or 1,d+2,F (-4, +7, +9)
* Transition to HYP with 1,d+2~B (-2, +9, +11)
xiaoyu2,1h, m8, 10i10, i19-4+7
* Combo from 1st CH
* Jail from 1st block
* Transition to standing by holding any direction (-4, +7)
xiaoyub+1m10i8~13-12+1~+6
* Transition to BT on hit
* Transition to standing on hit with B+1 (-1~+4)
xiaoyub+4m10i13~14-9+0
*
xiaoyuFC.df+2,1L, l8, 10i19, i18-8+5c
* Combo from 1st hit
* Jail from 1st block with ?F delay
* Transition to FC BT with DF_D_DB
* High crush 1~45
xiaoyuAOP.2m10i13~14-11+0
*
xiaoyuAOP.f+2,1L, l8, 10i19, i18-8+5c
* Combo from 1st hit
* Jail from 1st block with ?F delay
* Transition to FC BT with DF_D_DB
* High crush 1~45
yoshimitsu2h10i11-1+5+8
yoshimitsudf+3m10i17~18-4+4
yoshimitsub+1,1,1h, h, h8, 9, 10i17, ,i11~12+4+5+10
* Combo from 1st hit
* Can transition to Spinning Evade with b+3 or b+4
yoshimitsuuf+1m10i17-10+2c
* Weapon
* Good right sidestep tracking
* Transition to KIN -3 +9 r26 with 1+2
* H.uf+1: Consumes 90F of remaining Heat time
yoshimitsuuf+3+4,3M, M,M20, 10,10i31~35, i39~42 i3~6-4c~-1c+27a
* Floor Break
* Floor break occurs on 3rd hit
* Evades mid attacks from frames ?-?
* Low crush 16~47
* Floating state 48~50
yoshimitsuKIN.1m10i17-12-1
* Floor Break
* Weapon
* 2 chip damage on block in NSS
* H.KIN.1: Consumes 90F of remaining Heat time
yoshimitsuKIN.f+1M,M,M6,6,10i19~20 i6~7 i7~8-5-2
* Weapon
* Combos from any hit
* 8 chip damage on block
* Powers in NSS or Heat
yoshimitsuKIN.f+1*M,M,M,M,M,M6,6,6,6,6,10i19~20 i6~7 i7~8 i6~7 i7~8 i7~8-12+29a (+14)
* Weapon
* Combos from any hit
* 14 chip damage on block
* Powers in NSS or Heat
yoshimitsuMED.1+2m!10i30~34-1a
Recovers 12 base health
yoshimitsuhFC.d+3L10i16-17-6
* High crush 1~
zafina1+2,4m, m17, 10i16~17, i24~25-10+1+6
* Combo from 1st hit with 1f delay
* Interrupt with i6 from 1st block
zafinadf+1m10i13~14-5+7
zafinad+2,4m, m17, 10 (7)i19~20, i26-22-4-4c
* Spike
* Combo from 1st hit
* Airborne combo from 1st CH
* Move cannot be interrupted
* Transition to TRT r44 with D (-22/-4/-4c)
* High crush 56~84
* Floating state 6~55
zafinad+2,4,3m, m, m17, 10 (7), 10 (5)i19~20, ,i28~31-13~-10+18a
* Airborne combo from 1st CH
* Combo from 2nd CH
* Interrupt with i5 from 2nd block
zafinad+4,3L, h8, 10i17~18, i19-6+36a (+26)
* Combo from 1st hit CH with 11f delay
* Interrupt with i3 from 1st block
* Move can be delayed 9f
* Low crush 11~17
* Floating state 18~20
zafinadb+1+2L10i28~29-16+15a
* High crush 9~66
zafinaFC.d+3l10i16-17-6
* High crush 1~
zafinaMNT.2,1m, m19, 10i13~14, i18~19-14-3
* Jail from 1st block with ?F delay
* Input can be delayed 5f
zafinaMNT.df+2m10i19~20-9+32a (+22)
zafinaORB.SCR.df+3+4L,m,m,sm6,13,3,10i19-14-13a (-14)
* Transition to 3rd hit on 2nd hit
* Consumes ORB
* Consumes 450F of Heat time
* Deals 4 additional damage when Zafina's remaining health is below 48
* 4 chip damage on block
** Deals 6 chip damage on block when Zafina's remaining health is below 48
* Jail from 1st block
* High crush 6~
zafinaSCR.df+3L10i28~30-23-10c
* Homing
* Stagger low
* High crush 6~
zafinaSCR.df+3,3L, L10, 10i28~30, i29~31-23+54a (+38)
* Homing
* Combo from 1st hit
* High crush 1~
zafinaSCR.d+3l10i18-6-3+9c
* "Punish" with i12 if Zafina uses SCR.4
* Can hit grounded when off-axis
zafinaTRT.4m10i26-22-4-4c
* Transition to TRT with D
* Floating state 1~70?
zafinaTRT.4,3m, m10, 10i26, i28~31-13+18a
* Combo from 1st CH
* Interrupt with i5 from 1st block
alisaub+1m,M9,9i19 i1~2-7+8c+33d
* Floor Break
* Weapon
* 2 chip damage on block
alisaub+4,1,1m, m, m10, 12, 9i18, ,i21-20-9
* Elbow
* Combo from 2nd hit
* Combo from 1st CH
alisaDES.f+2m,m9i15 i1~1-9+0c
* Weapon
* Timestop on hit?
* 2 chip damage on block
* 3 chip damage on block in heat
alisaDES.f+2,1m,m, m,m9, 9i15 i1~1, i23 i1~1-12-3c
* Weapon
* Combo from 1st hit with 1?F delay
* Move cannot be delayed
* Timestop on hit?
* 2 chip damage on block
* 3 chip damage on block in heat
* During heat: Transition to r20 DBT at -6/+3 with 3_4
** DBT transition consumes 150F of remaining Heat time
annadf+3,2m, h13, 9i14, i19-2+4+10
* Combo from 1st hit with 10f delay
* Input can be delayed 10f
* Enter HAM -2 +4 +10 r21 with F
annadf+3,2,1m, h13, 9i14, ,
annadf+3,2,1,2m, h13, 9i14, ,
annadf+3,2,1,2,4m, h13, 9i14, ,
* Transition to -21 -10 +9a CJM with B
annadf+3,2,1,2,4,1m, h13, 9i14, ,
annadf+3,2,1,2,4,1,2m, h13, 9i14, ,
annadf+3,2,1,2,4,1,2,2m, h13, 9i14, ,
annadf+3,2,1,2,4,1,2,2,3+4m, h13, 9i14, ,
annadf+3,2,1,2,4,1,2,2,3+4,2m, h13, 9i14, ,
armor-kingf+3m9i15~16-9+7
asuka2h9i12-7+2
azucena2h9i10+0+9
azucenaBT.1h9i10~11+2+6+8
bryanSNE.uf+2,2,2,2m, m, m, m6, 4, 4, 9i13, ,i10-12-1s
* Combo from 1st hit
* Consumes SNE
* Chip damage on block (2)
bryanSNE.uf+2,2,2,2,2m, m, m, m, m6, 4, 4, 9, 9i13, ,i10-12-2s
* Combo from 1st hit
* Jail from 1st block with ?F delay
* Chip damage 2 (22%) on block
claudiof+2h9i12+0+6
* Homing to sidestep left and sidewalk left?
clive2,2h, m11, 9i12, i23-8-1
* Balcony Break (airborne)
* Weapon
* Combo from 1st hit
* Jail from 1st block
* Enter PHX -1 +6 r25 with F or 4 on hit or block
devil-jin2h9i10+0+9
feng1,2h, h5, 9i10, i10-3+8
* Jail from 1st block with 4F delay
* Combo from 1st hit with 4F delay
hwoarangH.RFS.f+4,4h,h, h8,10, 9i8, i10, i23-6+39a
* Tornado
* Combo from 1st or 2nd hit
* Transition to RFF
* Consumes 300F of remaining Heat time
* Interrupt with i3 from 1st block
* 2 chip damage on block
hwoarang2h9i10+0+8+9
* Transition to LFS with 3 (+3/+11g/+12)
* Transition to RFS with 4 (+3/+11g/+12)
* +19, +27, +28 in framedata display (bug?)
* 70% scaling on next hit
hwoarangRFF.2,4h, h6, 9i10, i12-8+3g+3
* Jail from 1st block with 2F delay
* Combo from 1st hit with 2F delay
* Input can be delayed by 2F
* Move cannot be delayed
* Remains in RFF
* Transition to RFS with F_B_D_U (+4/+16g/+16)
** i14 RFS? guaranteed on CH
hwoarangRFF.4h9i12-8+3
* Remains in RFF
* Transition to RFS with F_B_D_U (+4/+16g/+16)
** i13 RFS followups guaranteed on CH?
hwoarangRFS.f+4,4h,h, h8,8, 9i8, i10, i23-6+75a (+59)
* Tornado
* Combo from 1st or 2nd CH
* +39a on hit during heat
* Interrupt with i3 from 1st block
* Transition to RFF
* 2 chip damage on block during Heat
jin1,3h, L5, 9i10, i16~17-12-1
* Combo from 1st hit with 4f delay
* Grounded hit can be inconsistent
jin2h9i10+0+9
jin2,1h, m9, 9i10, i16~17-3+6
* Jail from 1st block with 2f delay
* Combo from 1st hit with 2f delay
* Same animation as df+1
jun2,1h, m7, 9i12, i21-6+7
* Elbow
* Combo from 1st hit with 9f delay
* Interrupt with i1 from 1st block
* Input can be delayed 10f
kazuyadf+3+4m,h7,9i18, i13~14-8+0
* Does not jail on block
* Duckable on 1st block
kingRSSB3.1t9/13+1d
* Cannot throw break.
* Input with 1,2,3+4,1+2 for more damage.
* Opponent recovers in FUFT.
kumadf+1,2m, m6, 9i15~16, i22~23-11-2
* Combo from 1st CH
kunimitsub+1,1h, h8, 9i17, i12+5+6+11
* Combo from 1st hit
lars1,2h, h5, 9i10, i10-3+8
* Jail from 1st attack with 4f delay
* Move can be delayed 4f
larsdb+1l9i17-12-1
* High crush 6~
lee1,2h, h5, 9i10, i12-3+7
* Transition to MS r21 with F (-2/+8)
* Jail from 1st block with 4F delay
* Combo from 1st hit with 4F delay
leeb+1h9i14-0+6
leeb+2h9i14-5+1
* Transition to -1, +5 MS with F
leeb+3l9i15-14-3
leo2h9i11-1+5
leows3M9i13~14-6~-5+5
* Knee
* Alternate input CD.3
leows3,1M, m9, 9i13~14, i21-10+3
* Elbow
* Combo from 1st hit
* Interrupt with i3 from 1st block
* Enter BOK -4 +9 with d
* Alternate input CD.3,1
leroy1,2h, h5, 9i10, i12-3+7
Jails
leroy1+2h,h,h9i14-24
* Power up during Heat (partially uses remaining Heat time)
leroy1+2,1+2h,h,h, h,h,h9, 9i14, i9-27
* Power up during Heat (partially uses remaining Heat time)
* Combo from 1st hit
* jails
leroyd+4L9i14~15-12~-11-1~0
lidia3h9i15-9+7
lidiad+3l9i15-16-5+5
Can hit grounded off-axis
liliBT.d+4L9i14-11+1
* High crush 4~
miary-zob+3m9i16~17-13-2
ninadf+3,2m, h13, 9i14, i19+1+5+12
* Combo from 1st hit with 10f delay
* Move cannot be interrupted
* Enter SS 0 +4 +11 with D or U
* Enter CD -1 +3 +10 t29 r10 with F
* Enter SWA +8 +12 +19 with B
pandadf+1,2m, m6, 9i15~16, i22~23-11-2
* Combo from 1st CH
pauldf+1,1m, h11, 9i14, i20~21-5+5+8
* Combo from 1st hit with 4f delay
* Interrupt with i1 from 1st block
* Move can be delayed 10f
* Input can be delayed 11f
pauld+4L9i15-31c+14a FUFA+14a
* Clean Hit range 1.59
* 8 damage, -17 on hit without Clean Hit
* Stagger state on block
raven2h9i10-1+8
ravenuf+3+4,4m, L17, 9i23~25, i21~22-11~-10+0~+1
* Interrupt with i2
* Can be performed during CD (Shadow Sprint)
* High crush 1~41
ravenBT.2h9i10+0+7
reinaWRA.d+4L9i16~17-15-4+2
* High crush 6~50
shaheen1,2h, h5, 9i10, i12-3+8
shaheenws3m9i13-110
* Transition to -7, +4 SNK with DF
steveLWV.1,f+1m, m14, 9i14, i17-3+3
* Combo from 1st hit with 10F delay
* Jail from 1st block with 1F delay
* Move can be delayed by 10F
victordb+1m9i14~15-9-2
* Weapon
victordb+1,1m, m9, 9i14~15, i21~22-7+2
* Weapon
* Transition to PRF with F (-5/+4)
* Combo from 1st hit
victoruf+1m9i13-9+4
* Weapon
victorIAI.1m9i13~14-9+4
* Weapon
victorPRF.2m9i12~13-8+1+1
* Weapon
xiaoyuBT.2h9i12+0+6
* Transition to BT
yoshimitsub+1,1h, h8, 9i17, i11~12+4+5+10
* Combo from 1st hit
* Can transition to Spinning Evade with b+3 or b+4
zafina1,2h, h5, 9i10, i12-3+8
* Jail from 1st block with 3F delay
* Combo from 1st hit with 3F delay
zafina2,1h, m8, 9i10, i23~25-6c+2c
* Spike
* Combo from 1st hit CH with 3f delay
* Interrupt with i5 from 1st block
* Move can be delayed 1f
alisa2,3h, m10, 8i12, i22~23-10+1
* Knee
* Combo from 1st CH with 2f delay
* Interrupt with i2 from 1st block
alisaf+2,3m, h12, 8i17~18, i22-8+4
* Balcony Break (airborne)
* Combo from 1st CH with 1f delay
* Interrupt with i4 from 1st block
* Move cannot be delayed
* Transition to r40 DES with 1+2
* Low crush 17~38
* Floating state 39~41
alisad+2M8i24~26-14+2c
Floor Break
alisauf+4m8i15~16-15-4
* Low crush 9~37
* Floating state 38~40
alisauf+4,4m, M8, 8i15~16, i24~26-13+45a (+37)
* Spike
* Jail from 1st block
* Move cannot be delayed
* Low crush 9~41
* Floating state 42~44
alisaFC.d+2sl8i11-4+7
* High crush 1~
anna1,2h, h5, 8i10, i10-3+8
* Jail from 1st attack with 4f delay
* Enter HAM +0 +11 r19 with F
annaCJM.d+3L8i15-11+0
*
armor-kingdf+2,1m, h21, 8i15~16, i15~16+0+8+11
* Combo from 1st hit
* Transition to BAD r25 with F (+0/+8/+11)
* Interrupt with i1 from 1st block
* Move is delayed 5f
* Move cannot be delayed
* Input cannot be delayed
* No KND on 1st CH
* Links to 10-hit strings
armor-kingb+2,1m, m10, 8i13, i18-12-1
* Combo from 1st hit
* Move cannot be interrupted
* Move is delayed 2f
* Move cannot be delayed
* Input cannot be delayed
armor-kingOTG.d+4,4L, L18, 8 (5)i19~21, i18~21-16c-8d
* Floor Break
* Scaled combo from 1st hit on grounded opponent
* -5 on hit when opponent is standing
* -5c on crouching hit
armor-kinghFC.2sl8i11-4+7
* +7c on crouching hit
* High crush 1~
asuka1,2h, m5, 8i10, i22~23-8+6
* Combo from 1st hit
* Combo from 1st CH with 3f delay
* Interrupt with i2 from 1st block
asuka1+4sl,h5,8i14 i17-3-3+4
* Jail from 1st attack
asukadb+4,1+4L, sl,h14, 5,8i22~24, i22 i17--3+9
* Jail from 2nd attack
* Links to 1+4 string extensions
* Interrupt with i12 from any block
* Can be low parried from block or normal hit only
* -19 if entire string is ducked
asukab+1+4h,L15,8i12 i17~18-8+5+7
* Combo from 1st hit
* Interrupt with i1 from 1st block
asukaws2,1,1m, h, m18, 10, 8i13~14, ,-23-12
asukaws2,1,1,1m, h, m, h18, 10, 8, 8i13~14, ,-25-14
asukahFC.2sl8i11-4+7
* High crush 1~
azucenadb+2sl8i11-4+7
* High crush 4~
azucenaFC.d+2sl8i11-4+7
* High crush 1~
bob2h8i10+0+6
*
bobhFC.2sl8i11-4+7
* +7c on crouching hit
* High crush 1~
bryan1,2h, h5, 8i10, i12-3+8+9
* Jail from 1st block
* Combo from 1st hit
bryanDF+1m8i15-5+1
* DF must be held for the extensions
bryanb+3,4,1,2,1,4m, m, m, m, h, h12, 18, 5, 7, 3, 8i19,
claudiof+1+2m8i16-18-7
claudiod+2,2L, L6, 8i20, i16~17-13-1
* Jail from 1st block
* Combo from 1st hit
* High crush 1~
claudiodb+2sl8i11-4+7
* +7c on crouching hit
* High crush 4~
claudiof,F+3m8i15~16-8-1
clive4m8i12-10+1
clived+2sl8i11-6+5
+5c on crouching hit
* High crush 4~
clivePHX.3L8i21-26-3c
* Stagger on block
clivePHX.1+48-63
* Increases ZAN gauge by 0.20 on ZAN1 hit
* Increases ZAN gauge by 0.10 on ZAN1 block
* Transitions to attack throw on hit with ZAN2-5
* Resets ZAN gauge on hit with ZAN2-5
* Damage increases with ZAN gauge level:
* ZAN1: 8
* ZAN2: 33
* ZAN3: 38
* ZAN4: 48
* ZAN5: 63
devil-jin1,2h, h5, 8i10, i10-3+8
* Jail from 1st attack with 4F delay
* Combo from 1st hit with 4F delay
devil-jind+2sl8i11-4+7
* +7c on crouching hit
* High crush 4~
dragunov1,1h, h5, 8i10, i20-4+7
* Combo from 1st hit
* Interrupt with i1 from 1st block
dragunov1,2h, m5, 8i10, i18-9+2
* Jail from 1st attack
* Combo from 1st hit
dragunov3,1m, h10, 8i15~16, i21~22-2+7
* Combo from 1st hit
* Interrupt with i3 from 1st block
* Enter SNK -3 +6 r23 with DF
dragunovd+4,1L, h12, 8i15~16, i14~15-11+5
* Combo from 1st CH with 1f delay
* -27 from 1st block
dragunovFC.df+1L8i16~17-13-4
eddyf+4,3m, m13, 8i23~25, i23~24-13-2c
* Floor Break
* Combo from 1st hit with 10f delay
* Move can be delayed 7f
eddyb+1,4,3m, m, m15, 10, 8i14~15, ,i23~24-13-1c
* Combo from 1st CH or 2nd hit with 10F delay
* Interrupt with i3 from 1st block
* Move can be delayed by 7F
* Input can be delayed by 10F
* Floating state 1~23
fahkumram1,2h, h5, 8i10, i10-3+5
* Jail from 1st block with 2f delay
* Combo from 1st hit with 2F delay
feng2h8i10-3+5
heihachi1,2h, h5, 8i10, i10-3+8
* Combo from 1st hit with 4f delay
* Move can be delayed 3f
* Input can be delayed by 4F
heihachidf+1,1m, h10, 8i13~14, i15-2+4
* Combo from 1st hit
* Interrupt with i1 from 1st block
heihachidf+2m8i13~14-7+4
heihachif,n,d,DF+4,4,4L, L, L15, 10, 8i16~17, ,i24-10+3c+26a
* +26a if previous hit connects
hwoarang1,1h, h5, 8i10, i12-3+8
* Jail from 1st block
* Combo from 1st hit
hwoarangd+2sl8i11-4+7
* +7c on crouching hit
* High crush 4~
hwoaranguf+3+4m,h10,8i14,i9-10+1
* Jail from 1st block
* Also possible during RFF
* Transition to LFS with F (-2/+9)
* Low crush 9~
hwoarangLFS.2,2,3,4,3,4m, h, h, L, m, m15, 7, 10, 7, 7, 8i16, ,i22~24-21-10
* Combo from 5th hit
hwoarangLFS.uf+3+4m,h10,8i14, i9-10+1
* Jails from 1st block
* Transition to LFS with F (-2/+9)
* Low crush 9~
hwoarangRFS.f+4h,h8,8i8, i10+0+2+5
* Jail from 1st block
* +6 on 2nd CH
* Remains in RFS
* Power up during Heat (Loses CH launch property)
* t40 r22 when canceling to movement in RFS
jack-8d+2sl8i11-4+7
* Alternate input FC.2
* High crush 4
jack-8FC.df+1,2m, m5, 8i23, i16-21-11c
* Combos from 1st hit
* Jail from 1st block with ?F delay
jack-8FC.df+2,d+1m, l12, 8i17, i22-11+0
* Balcony Break
* Combos from 1st hit
* Interrupt with i5 from 1st block
* High crush
jack-8hFC.2sl8i11-4+7
* Alternate input d+2
* High crush 1
jinws1,3m, h7, 8i13~14, i14-6+4
* Jail from 1st block
* Transition to r26 backdash with B
jun1,2h, h5, 8i10, i16-3+6
* Jail from 1st attack with 2f delay
* Combo from 1st hit with 2f delay
* Transition to r16 SS with u_d (+1/-13, +10g/-4?)
** r16 when attacking in SS stance
** r30? when exiting SS stance
jun1+4SL,h5,8i14 i17-3 / -19-3+4
* -19 from 1st block
* CH advantage listed is for the 2nd hit
jundb+1,1m, m7, 8i15~16, i21-11+0
* Jail from 1st block
* Combo from 1st hit
jundb+4,1+4L, sl,h14, 5 (3),8 (4)i22~24, i22 i17-3-3+4
* Combo from 1st CH with 8F delay
* Airborne combo from 2nd or 3rd CH with 8F delay (+29a (+22))
* Interrupt with i12 from any block
* Links to 1+4 extensions
* Alternate inputs:
** db+4,4,n,1+4 (t124)
** db+4,4,4,1+4 (t156)
* Move cannot be delayed
* Input can be delayed by 8F
* CH advantage listed is for the last hit
kazuyaDVK.1,1,2,Dh, h, m, t5, 6, 14, 8i10, ,+0d
* Consumes 150F of remaining Heat time
* Opponent recovers FUFT
* Available only on 3rd hit
kazuyaDVK.1,1,2,Fh, h, m, t5, 6, 14, 8i10, ,+5d BT
* Consumes 120F of remaining Heat time
* Opponent recovers FDFT
* Available only on 3rd hit
kazuya1,2h, h5, 8i10, i10-3+8
* Jail from 1st block with 4f delay
* Combo from 1st hit with 4f delay
* Move can be delayed 4f
kazuyad+2sl8i11-4+7
* +7c on crouching hit
* High crush 4~
kazuyahFC.2sl8i11-4+7
* +7c on crouching hit
* High crush 1~
kingd+2sl8i11-4+7
kingqcb+1+3t8i14-2+51a
* Tornado
* Tornado on hit
* 1 throw break
kuma1,1h, m5, 8i10, i22~23-15-4c
* Combo from 1st hit CH with 2F delay
* Move can be delayed by 3F
kumad+2sl8i11-4+7
* +7c on crouching hit
* High crush 4~
kunimitsu1,2h, h5, 8i10, i12-3+7
* Jail from 1st attack with 2f delay
* Move can be delayed 2f
kunimitsudb+3l8i18-15-14
* High crush 6~
kunimitsub+1h8i17+1+7+12
Can continue into db+3 up to 3 times (at 13,15,16f respectively) after up to 3 b+1 hits.
kunimitsuKAT.3M8i18~25-12~-5+2c~+9c
* Floor Break
* Evasive, can go over mids and some highs
* is1~4
* Floating state 1~4
* Low crush 5~26
kunimitsuKAT.3,2M, M8, 8i18~25, i20~22-16+34a (+24)
* Weapon
* Combo from 1st hit with 3f delay
* Interrupt with i9 from 1st block
* Whiffs vs SSR or SWR from 1st block (inconsistent)
* Input can be delayed 3f
* Move cannot be delayed
* Steel pedal
* Low crush 21~38
* Floating state 39~41
kunimitsuSET.1h8i10~11-1+8
* Elbow
kunimitsuhFC.2sl8i11-4+7
* High crush 1~
lars1,1h, m5, 8i10, i18~19-8+0
* Combo from 1st CH with 3f delay
* Jail from 1st block
larsf+4,1m, m12, 8i17, i21~22-9+2
* Jail from 1st block with ?F delay
* Combo from 1st CH
larsf+4,1,2m, m, m12, 8, 8i17, ,i12-10+2
* Jail from 1st block with ?F delay
* Combo from 2nd hit
larsd+3l8i15-14-3
larsdb+2,1m, m12, 8i15, i15~16-8+6
* Jail from 1st block with ?F delay
law1,2h, h5, 8i10, i12-3+6+6
* Jails from 1st attack
* Combos from 1st hit
law2h8i10+0+6
law2,b+2h, h8, 8i10, i17-4+7
* Elbow
* Combos from 1st hit
* Delay-able
law2,b+2,1h, h, h8, 8, 8i10, ,i23-3+3
* Combos from 2nd hit CH
* Delay-able
lawd+2sl8i11-4+7
Alternate input hFC.d+2
* High crush 4~
lawd+3l8i16-14-3
Transition to FC with D
lawdb+1+2m,h,m8,8,8i17-4+7
* Transition to DSS
** Reduced input window for blue spark moves (input f+1_3_4 on frame 2 of DSS only)
lawhFC.2sl8i11-4+7
Alternate input d+2
* High crush 4~
lee2,1h, h10, 8i10, i15~17-5+6
* Jail from 1st block with 4F delay
* Combo from 1st hit with 5F delay
* Combo from 1st CH with 7F delay
* Transition to HMS r22 with 3+4 (-5/+6)
** Cancel to r9 standing or FC with b_db_d_df (Cannot block i14)
** Cancel to r1 standing or r7 FC with u_d~d_db_d_df
* Move can be delayed by 5F
* Input can be delayed by 7F
leed+4,4l, l7, 8i12, i20-15-16-4
* Combo from 1st CH with 10F delay
* Move cannot be interrupted from 1st block
* Interrupt with i1 from 1st hit
* Must hold D to input (d+4,d+4)
* -16c/-4c on crouching hit or CH
* Low parryable on hit or block
* Move can be delayed by 13F
leedb+2sl8i11-4+7
Alternate input FC.2
* High crush
leews3,3,D+3M, m, l16, 11, 8i10, ,i26-19-8
* Combos from 2nd hit CH
leouf+1h8i13-1+6
leows4m8i11~12-9~-8+2
Alternate input CD.4
leohFC.2sl8i11-4+7
leroyd+1,2sl, m5, 8i10, i15~16-10~-9-1~0
Combos from 1st hit CH
leroyd+3L8i16-13-2
leroyf,F+2m8i14~15-11~-100~+1
leroyHRM.3L8i16-13-2
-2c on crouching opponents
lidia1,2h, h5, 8i10, i10-3+4
* Jail from 1st attack with 4f delay
* Combo from 1st hit with 4f delay
lidia2h8i11+0+8
lidia2,1,4,4,1,2h, h, h, l, m, h8, 10, 15, 5, 5, 8i11, ,i22
lidia2,1,4,4,1,2,1h, h, h, l, m, h, h8, 10, 15, 5, 5, 8, 8i11, ,i18~19
lidiaf+4m8i17-4+1
lidiad+3,1l, h9, 8i15, i18-3+4
* Combo from 1st CH with 1f delay
* Jail from 1st hit
lidia(airborne).f,F+4,3m,m,th8,8,8i18,i24~25-1
* Balcony Break
* Power up based on Heaven and Earth level
**HAE lvl.0 16 damage
**HAE lvl.1 20 damage
**HAE lvl.2 28 damage
**HAE lvl.3 38 damage
*** lvl.3 causes Wallsplat
* Regain recoverable health
lidiahFC.2sl8i11-4+7
* High crush 1~
lili2h8i10+0+8
lili3,2m, h12, 8i15~16, i27-5+2+10
* Combo from 1st hit with 2f delay
* Interrupt with i7 from 1st block
* Input can be delayed 2f
* Move cannot be delayed
* Enter DEW -2 +5 +14 r21 with F
<Showing 5201-5600 of 6584 moves>