
All Characters
All Characters Tekken 8 Frame Data
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| jun | b+2 | m | 10 | i14~15 | -9 | +2 | ||
| jun | b+2,2 | m, m | 10, 10 | i14~15, i16~17 | -9 | +3 | * Combo from 1st hit with 15F delay * Interrupt with i5 from 1st block | |
| jun | uf+4 | m | 10 | i16~18 | -20 | -9s | * Low crush 10~40 * Floating state 41~43 | |
| jun | IZU.4 | L | 10 | i19 | -37 | -1c | +23a | Stagger low * High crush 13~ |
| jun | hFC.3+4 | m,m | 10,10 | i21~22 i23~24 | -6 | +5c | * Transition to r24 FC with D * Can be done from Crouch Level 1 * Low crush 5~19 * Floating state 20~22 | |
| jun | hFC.3+4,3 | m,m, m,m | 10,10, 10,10 | i21~22 i23~24, i31~32 i40~41 | +0~+1 | +15a | * Transition to r24 FC with D * Interrupt with i11 from 1st block * Whiffs vs SS, SW from 1st block * Low crush ~21~31 * Floating state 32~40 | |
| kazuya | 3,1 | h, h | 12, 10 | i14, i19 | -1 | +7 | * Combo from 1st hit * Move cannot be interrupted * Transition to CD r16?~r25? with df (+2 +10) ** CD recovery depends on input ** r24 forward dash with df,n,f,n,f ** r17: cd3, cd1+2 ** r19: cd1 (i22~24), ws3 (i23~25) ** r25: cd2 (i19~20), cd4 (i24), ws4 (i19~20) ** Cannot buffer attack inputs or sidewalks during forward dash transition | |
| kazuya | df+4 | m | 10 | i13~14 | -9 | +2 | ||
| kazuya | d+3 | L | 10 | i16 | -17 | -6 | * -6c on crouching hit * High crush 4~ | |
| kazuya | b+1 | h | 10 | i11 | -10 | +1 | ||
| kazuya | b+3,1 | h, h | 15, 10 | i18, i12 | +0 | +6 | * Jails * Combo from 1st hit | |
| kazuya | b+3,1,4 | h, h, l | 15, 10, 10 | i18, ,i16 | -10c | +7 | ||
| kazuya | uf+4,4,4 | m, l, l | 16, 12, 10 | i25, | -23 | +17a (+10) | ||
| kazuya | ws1 | m | 10 | i13~14 | -5 | +5 | ||
| kazuya | hFC.3 | L | 10 | i16 | -17 | -6 | * -6c on crouching hit * High crush 1~ | |
| king | 1,2,1 | h, h, m | 5, 15, 10 | i10, ,i24~25 | -4 | +5 | +10 | * Jail from 2nd hit with 4f delay * Move can be delayed 9f * Interrupt with i5 from 1st block * Starter of 10 Strings, 3rd~5th hits are combo |
| king | 2 | h | 10 | i10 | +1 | +7 | ||
| king | df+4 | l | 10 | i14~15 | -14 | -3 | ||
| king | d+3+4,4,4,2 | L, L, L, m | 14, 7, 7, 10 | i16, ,i28 | -15 | +5 | * Combos if the low before the punch counterhits | |
| king | hFC.3 | L | 10 | i18 | -17 | -6 | * Get extra range by FC.df+3/CD.DF+3. | |
| king | FUFT.db+1+3 | t(g) | 20,10 / 35 | i18~20 | +0 | +1d(-40) | * 1 or 2 throw break, depending on King's input * Mash 1/2/3/4 to roll in midscreen to reduce 10 damage, on wall splat damage is 35 * Opponent recovers in FUFT if fails to roll | |
| king | MMD4.3+4,1+2 | t | 10 | +0d | * Cannot throw break. * Opponent recovers in FDFA. | |||
| king | UT,1+2,1+2 | t, t | 25, 10 | +1d | * Cannot throw break. * Opponent recovers in FUFA. | |||
| kuma | 2 | h | 10 | i10 | -1 | +6 | ||
| kuma | df+2 | m | 10 | i15~16 | -9 | +2 | ||
| kuma | d+4 | l | 10 | i16 | -15 | -4 | * -4c on crouching hit * High crush 4~ | |
| kuma | db+2 | L | 10 | i18 | -15 | -1 | * Transition to HBS with D or 3+4 (-17/-3) * High crush 6~51 | |
| kuma | FDFA.1+2 | l | 10 | i14~16 | -12 | +6 | +6 | * Transition to HBS * Move is airborne, requires strong parry * Reverse direction when performed in FDFT |
| kuma | HBS.1 | M | 10 | i12 | -13 | +5 | +12 | * Elbow |
| kunimitsu | 1,2,2 | h, h, h | 5, 8, 10 | i10, ,i20~21 | -12 | +5 | * Balcony Break (airborne) * Weapon * Combo from 1st hit * Move cannot be interrupted * Transition to BT with B | |
| kunimitsu | df+1 | m | 10 | i13~14 | -2 | +5 | ||
| kunimitsu | db+2 | M | 10 | i16~17 | -6 | +7 | * Weapon | |
| kunimitsu | b+1,1,1 | h, h, h | 8, 9, 10 | i17, ,i12 | +5 | +6 | +11 | * Combo from 1st hit * Combo from 2nd hit |
| kunimitsu | b+3 | M | 10 | i21~24 | -10~-7 | +1c~+4c | Floor Break * Floating state 10~26 | |
| kunimitsu | BT.1 | h | 10 | i11 | -8 | +8 | * Elbow | |
| kunimitsu | CH.SET.2 | m,t | 20,10 | i12 | +55a (+48) | * Weapon * Attack Throw * Instant tornado | ||
| kunimitsu | hFC.3 | L | 10 | i16 | -17 | -6 | * High crush 1~ | |
| lars | H.LEN.1 | L,t | 20,10 | i16~17 | -12c | +5d | * Consumes 600F of remaining Heat time * Side switch and recover standing on hit throw * Opponent is left FUFA * High crush 1~50 | |
| lars | H.SS.2 | m,SM | 20,10 | i16~17, i8 | +6c | +27d | * 6 chip damage on block * Consumes 270F of remaining heat time | |
| lars | 1,4 | h, L | 5, 10 | i10, i22 | -12 | +1 | * Combo from 1st CH with 2f delay * Interrupt with i3 from 1st block * Move can be delayed 2f * Transition to LEN -12 +3 r32 with D | |
| lars | 2 | h | 10 | i10 | +0 | +8 | ||
| lars | f+1 | h | 10 | i13 | -5 | +6 | ||
| lars | f+2 | h | 10 | i12 | -6 | +3 | ||
| lars | d+3,1 | l, h,h | 8, 4,10 | i15, i19,i18 | -7 | +4 | * Combo from 1st hit CH | |
| lars | db+1,3 | l, h | 9, 10 | i17, i19 | -12 | -1 | * Combo from 1st hit * -31 on 1st block * Transition to LEN with input D (-31/-12/+3) | |
| lars | f,n,b+2 | m | 10 | i14 | -12 | 0 | ||
| lars | f,n,b+2,1 | m, m | 10, 10 | i14, i16 | -18 | +47a (+39) | * Jail from 1st block with ?F delay * Combo from 1st hit with ?F delay | |
| law | 1,2,2 | h, h, m | 5, 8, 10 | i10, ,i20 | -8 | +4 | +4 | Combos from 1st hit CH |
| law | 1,2,3 | h, h, m | 5, 8, 10 | i10, ,i15 | -5 | +13g | * Wall Crush +24g on hit * Knee * Combos from 1st hit CH * Jails from 1st attack | |
| law | 2,2 | h, m | 8, 10 | i10, i20 | -8 | +4 | Delay-able | |
| law | 2,2,2 | h, m, h | 8, 10, 10 | i10, ,i13 | -9 | +4 | +9d | * Combos from 2nd hit * Transition to DSS with F ** (-4 oB, +9g oH, +14d) |
| law | 3+4 | m,m | 5,10 | i14~15, i11 | -13 | +3 | Alternate input DSS.3+4 * Low crush 14~ | |
| law | f+2 | h | 10 | i12 | +0 | +6 | * Can route into: ** Rave War Combo (f+2,2,2), or ** Blazing Fist Combo (f+2,2,1+2) * Alternate input DSS.f+2 | |
| law | df+1 | m | 10 | i13 | -1 | +5 | First hit of Law's 10 String | |
| law | b+2,3 | m, l | 12, 10 | i16, i23 | -12 | -1 | Delay-able | |
| law | uf+1 | h | 10 | i12 | -5 | +6 | * Alternate input: ** Ki Charge~1 ** b,B+2+3~1,3 | |
| law | uf+1,3 | h, l | 10, 10 | i12, i19 | -13 | -1 | * Combos from 1st hit * Alternate input: ** Ki Charge~1,3 ** b,B+2+3~1,3 | |
| law | 1+2+3+4~1 | h | 10 | i12 | -5 | +6 | * Alternate input: ** uf+1 ** b,B+2+3~1,3 | |
| law | 1+2+3+4~1,3 | h, l | 10, 10 | i12, i19 | -13 | -1 | * Combos from 1st hit * Alternate input: ** uf+1,3 ** b,B+2+3~1,3 | |
| law | ws1 | m | 10 | i13 | -7 | -1 | * Transition to DSS with F ** (-5 oB, +1 oH) | |
| law | ss3+4 | m,h | 9,10 | i15 | -12 | +63a (+43) | Balcony Break * Low crush | |
| law | hFC.3 | l | 10 | i16 | -17 | -6 | * High crush 4~ | |
| law | f,F+3+4 | t | 10 | i14 | -3 | +55a (+28) | Throw break 1+2 | |
| lee | 1,2,4 | h, h, m | 5, 9, 10 | i10, ,i18 | -12 | -1 | +58a | * Jail from 1st block * Combo from 2nd hit * Transition to HMS r33 with 3 (-14/-3/+57a) ** Cancel to r11 standing or FC with b_db_d_df (Cannot block i25) ** Cancel to r1 standing or r7 FC with u_d~d_db_d_df (Cannot block i15) * Consumes 60F of remaining Heat time without perfect input |
| lee | 2 | h | 10 | i10 | +1 | +7 | ||
| lee | df+1 | m | 10 | i13~14 | -1 | +5 | Links to 10-hit combo | |
| lee | ws3,3,DF+3 | M, m, m | 16, 11, 10 | i10, ,i26 | -19 | -8 | * Combos from 2nd hit CH | |
| lee | ws3,3,DF+3,3 ... | M, m, m, h | 16, 11, 10, 10 | i10, ,i26 | -16 | -8 | * DF+3,3 can be repeated infinately * Can shift to Infinite Kick Chain: Low with D+3 after the 4th, 6th, and 8th high attacks * Combos from 3rd hit | |
| lee | ws3,3,D+3,3 ... | M, m, l, h | 16, 11, 8, 10 | i10, ,i24 | -16 | -5 | * D+3,3 can be repeated infinitely * Can shift to Infinite Kick Chain: Middle with n,3 after the 4th, 6th, and 8th high attacks * Combos from 3rd hit | |
| lee | FC.3 | l | 10 | i13 | -17 | -6 | * * High crush | |
| lee | MS.3 | m | 10 | i15 | -12 | -1 | * * Low crush | |
| lee | MS.3,4 | m, m | 10, 10 | i15, i15 | -13 | +32a (+22) | * | |
| leo | 1,2 | h, h | 5, 10 | i10, i12 | -3 | +8 | * Jail from 1st block * Combo from 1st hit * Enter KNK r28 with b (-9/+2) | |
| leo | 3,2 | h, h | 15, 10 | i14, i19 | -2 | +9 | * Combo from 1st hit * Move cannot be interrupted * Enter BOK -6 +5 with d | |
| leo | d+3 | l | 10 | i16 | -17 | -6 | * High crush 4~ | |
| leo | hFC.3 | l | 10 | i16 | -17 | -6 | ||
| leroy | 2 | h | 10 | i12 | +0 | +9 | ||
| leroy | df+1 | m | 10 | i13~14 | -6 | +5 | ||
| leroy | df+2,1+2 | m, h,m | 7, 5,10 | i15~16, i19~20, i11~12 | -18 | +33a (+23) | * Jail from 1st block * Combo from 1st hit | |
| leroy | uf+3+4 | m,m | 8,10 | i14~15,i10~11 | -14 | +16a | Balcony Break * Low crush | |
| lidia | 1,2,2 | h, h, m | 5, 8, 10 | i10, ,i22 | -8 | +8 | * Combo from 1st hit with 3f delay * Interrupt with i3 from 1st block * Transition to CAT on hit or block only * CAT transition is -16 | |
| lidia | 2,1 | h, h | 8, 10 | i11, i20~21 | +1 | |||
| lidia | 3,2 | h, h | 9, 10 | i15, i22 | -4 | +58a | * Tornado * Combo from 1st hit with 3f delay * Just frame input within a 3f window (14~16) adds 2 damage * Interrupt with i5 from 1st block * Whiffs vs SSR from 1st block * Balcony break on airborne hit * Hitstop 20f on hit | |
| lidia | f+2 | h | 10 | i12 | -7 | +4 | Elbow | |
| lidia | f+4,3 | m, m | 8, 10 | i17, i13~14 | -10 | +0 | Jail from 1st attack with 1f delay * Low crush 5~17 * Floating state 18~20 | |
| lidia | df+1,2 | m, h | 13, 10 | i13, i16~17 | -4 | +4 | Combo from 1st hit with 1f delay | |
| lidia | b+3,1 | m, m | 16, 10 | i17~18, i23~24 | -11~-10 | +5 | +14 | Combo from 1st hit |
| lidia | HRS.2 | m,t | 18,10 | i16 | -10 | +8 | * Heat Engager * Heat Dash +5, +67a (+50) * Transitions to attack throw on front hit * Does not transition to throw when using Heat Dash * Activates Heat when throw is completed * Transition to r33 HAE on hit only when heat is not depleted * Cancel HAE transition with B (+6) * +6 on hit when heat is depleted | |
| lidia | WLF.3 | m | 10 | i17 | -6 | +4 | ||
| lidia | hFC.3 | L | 10 | i16 | -17 | -6 | * High crush 1~ | |
| lili | f+2 | h | 10 | i12~13 | -9 | -1 | ||
| lili | df+1 | m | 10 | i13 | -1 | +8 | ||
| lili | d+1 | L | 10 | i18~19 | -11 | +0 | * Transition to FC with D * High crush 9~29 | |
| lili | d+2,2 | m, h | 16, 10 | i16~17, i17~18 | -10 | -4 | -2 | * Jail from 1st attack with 6f delay * Combo from 1st hit with ?f delay * Input can be delayed 13f * Move can be delayed 11f * Transition to r25 RAB (-7/-1/+1) with b+3 or b+4 |
| lili | ws1 | m | 10 | i13~14 | -11 | +0 | ||
| lili | FC.3 | L | 10 | i16 | -17 | -6 | * High crush 1~ | |
| lili | BT.4,3+4 | m,M, M,M | 10,20, 5,10 | i26~28 i21~22, i28~29 i8~10 | -10~-8 | -1d | * Floor Break * Combo from 1st hit * Interrupt with i7 from 2nd block * +21a on hit when only the last kick connects * Input can be delayed 1f * Move cannot be delayed * Floating state 15~32 | |
| miary-zo | 1,3 | h, m | 5, 10 | i10, i20 | -6 | +0 | * Combo from 1st hit with 4f delay * Interrupt with i1 from 1st block * Move can be delayed 4f * +0c on crouching hit * Links to 10-hit strings | |
| miary-zo | 2 | h | 10 | i11 | -2 | +9 | ||
| miary-zo | 3,1 | m, m | 12, 10 | i13~14, i18~19 | -10 | +1 | * Jail from 1st block * Enter MOR -7 +4 r25 with F | |
| miary-zo | f+3+4 | m | 10 | i18 | -9 | +3 | * Low crush 9~18 * Floating state 19~21 | |
| miary-zo | df+1 | m | 10 | i13 | -2 | +5 | ||
| miary-zo | db+2 | m | 10 | i15 | -11 | +2 | ||
| miary-zo | db+2,3 | m, m | 10, 10 | i15, i23~24 | -11 | +2 | * Knee * Combo from 1st hit with 9f delay * Interrupt with i4 from 1st block * Move can be delayed 8f | |
| miary-zo | b+1 | h | 10 | i12~13 | -9 | +4 | +4s | * Elbow |
| miary-zo | b+2 | h | 10 | i13 | -12 | +0 | * Homing | |
| miary-zo | uf+4 | m | 10 | i15~16 | -15 | -7s | * Low crush 9~31 * Floating state 32~34 | |
| miary-zo | f,F+2,2 | m, m | 14, 14,4,10 | i15~16, i22~23 i5 i5 | -9 | +32a (+6) | * Balcony Break * Weapon * Combo from 1st hit * Jail from 1st block * Available only on hit or block * Chip damage on block * Power up in Heat | |
| miary-zo | MOR.4 | L | 10 | i17 | -12 | -1 | * High crush 1~29 | |
| nina | 1,2 | h, h | 5, 10 | i10, i10 | -3 | +8 | * Jail from 1st attack with 8f delay * Enter SS +0 +11 t15 r9 with D_U | |
| nina | 2 | h | 10 | i10 | +1 | +7 | ||
| nina | df+1 | m | 10 | i13~14 | -1 | +5 | ||
| nina | df+1,2 | m, h | 10, 10 | i13~14, i16 | -5 | +2 | * Jail from 1st block * Combo from 1st hit * Transition to SS r19 with D_U (-1/+6) * Transition CD r18 with F (+0/+7) * Links to 1 jab extensions | |
| nina | df+3,1 | m, h | 13, 10 | i14, i30 | -8 | +3 | * Combo from 1st CH * Interrupt with i11 from 1st block * Whiffs vs SSR, SWR from 1st block ** Must delay SSR or perform SSR to delayed SWR * Move can be delayed by 10f * Cancel to SS -19 -8 -7 with D_U | |
| nina | d+1,4 | sl, m | 5, 10 | i10, i16~17 | -11 | +0 | * Combo from 1st CH * Jail from 1st block with ?F delay | |
| nina | d+3 | L | 10 | i16 | -17 | -6 | * High crush 4~ | |
| nina | d+4,1 | l, h | 6, 10 | i12, i24 | +0 | +6 | +11 | * Combo from 1st CH with 6f delay * Interrupt with i4 from 1st block * Input can be delayed 9f * Cancel to SS with D_U (-13/-2) ** Cannot block up to i21 on block? |
| nina | b+1 | h | 10 | i12~13 | -7 | +4 | ||
| nina | b+3 | m | 10 | i18 | -6 | +6c | Spike | |
| nina | uf+2 | m | 10 | i18 | -10 | +1 | ||
| nina | uf+2,1 | m, m | 10, 10 | i18, i21 | -13 | +49a (+40) | * Spike * Combo from 1st hit with 9f delay * Interrupt with i3 from 1st block * Move can be delayed 7f | |
| nina | uf+4,3 | h, L | 22, 10 | i18, i18 | -19 | -8 | * Combo from 1st CH * Move cannot be interrupted * High crush 35~64 | |
| nina | f,f,F+3 | m | 10 | i20~21 | -8 | +1 | * Low crush 4~18 * Floating state 19~21 | |
| nina | hFC.1,4 | sl, m | 5, 10 | i10, i16~17 | -11 | +0 | Combo from 1st CH | |
| nina | hFC.3 | L | 10 | i16 | -17 | -6 | * -6c on crouching hit * High crush 1~ | |
| nina | BHS.1+2 | t | 10 (15),10 | -3 | +3d | * Removes Recoverable Health * Throw break 1+2 * Can side switch on hit * Power up with 3,4,3,1+2 (+5 damage) | ||
| nina | BTR.2 | t | 10 (15) | -3 | +3d | * Throw break 2 * Power up with 2,1,1+2 (+5 damage) | ||
| nina | uf+1+2 | t | 30,10 | i12 | +0 | +29a (-32) | ||
| panda | 2 | h | 10 | i10 | -1 | +6 | ||
| panda | df+2 | m | 10 | i15~16 | -9 | +2 | ||
| panda | d+4 | l | 10 | i16 | -15 | -4 | * -4c on crouching hit * High crush 4~ | |
| panda | db+2 | L | 10 | i18 | -15 | -1 | * Transition to HBS with D or 3+4 (-17/-3) * High crush 6~51 | |
| panda | FDFA.1+2 | l | 10 | i14~16 | -12 | +6 | +6 | * Transition to HBS * Move is airborne, requires strong parry |
| panda | HBS.1 | m | 10 | i12~13 | -13 | +2 | +12 | |
| panda | H.db+1+3 | t | 10 | i15 | +12 | * Alternate input: H.db+2+4 * Unbreakable * Uses 300F of remaining heat time | ||
| paul | b+1 | h | 10 | i12~13 | -9 | +2 | ||
| paul | uf+3,4 | m, m | 15, 10 | i15~16, i13~14 | -13 | +32a (+22) | * Jail from 1st block * Combo from 1st hit +28a (+21) * Low crush 8~29 * Floating state 30~32 | |
| paul | f,F+3,4 | m, m | 17, 10 | i15~16, i13~14 | -16 | +30a (+20) | * Airborne combo from 1st hit with 2F delay +27a (+10) * Jail from 1st block with 2F delay * Move cannot be delayed * Input can be delayed by 2F * Low crush 10~24 * Floating state 25~27 | |
| paul | DPD.df+2 | m | 10 | i14 | -10 | +6 | * Balcony Break * Effective minimum startup 24f | |
| paul | DPD.df+3+4 | m,M | 32,10 | i18~23,i51~61 | -49d | -9d (-24) | * Effective minimum startup 28f * t112 on hit * Deals recoverable damage to self * Low crush 16~35 * Floating state 36~62 * FDFA * 63~92 | |
| raven | 2,3 | h, l | 9, 10 | i10, i22 | -13 | -2 | * Combo from 1st hit * Interrupt with i4 * High crush 6~ | |
| raven | 3 | m | 10 | ,i14~15 | -8~-7 | +3~+4 | ||
| raven | 4~3 | m,m | 8,10 | i16 i29~30 | -16~-15 | +31a (+21) | Recovery listed is for the second hit * Low crush 14~27 * Floating state 28~30 | |
| raven | f+2 | m | 10 | i15~16 | -12~-11 | -1~+0 | ||
| raven | d+3 | L | 10 | i15 | -11 | +0 | ||
| raven | FC.3 | L | 10 | i16 | -17 | -6 | * High crush 1~ | |
| raven | BT.2,1 | h, h | 9, 10 | i10, i14 | -1 | +3 | * Elbow? * Combo from 1st hit * Jails * Transition to r36 BT with B * Transition to t31 r18 +3/+7 CD with F | |
| raven | BT.3 | h | 10 | i10 | -11 | +0 | ||
| raven | SZN.2 | m,sm | 20,10 | i18, i23~24 | -9 | +7a (-2) | * Heat Engager * Heat Dash +36a (+26) on hit * Balcony Break * Transition to second hit on hit | |
| reina | 1,2,3 | h, h, m | 5, 6, 10 | i10, ,i21~22 | -10 | +1 | * Knee * Combo from 2nd CH with 3f delay * Input can be delayed 3f * Move can be delayed 2f | |
| reina | 3+4 | m,m | 5,10 | i18 i26 | -8 | +3c | Spike * Low crush 9~26 | |
| reina | df+1,1 | m, h | 8, 10 | i13~14, i20 | -4 | +7 | * Combo from 1st hit with 4F delay * Move can be delayed by 5F * Input can be delayed by 7F | |
| reina | df+4,2 | m, m | 14, 10 | i15, i18 | -8 | +6 | * Transition to WRA r28 with D (-6/+8) * Combo from 1st hit | |
| reina | df+3+4 | m,h | 5,10 | i16,i5~9 | -15 | +2 | Transition to attack throw on CH * High crush 9~14 | |
| reina | uf+3 | h | 10 | i21~22 | -10 | +1 | * Low crush 11~ | |
| reina | uf+3+4 | mm | 10,10 | i20,i4 | -10 | -1 | * Low crush 9~ | |
| reina | ws4 | m | 10 | i11~12 | -6 | +5 | ||
| reina | FC.d+3 | l | 10 | i16 | -17 | -6 | * High crush 1~ | |
| shaheen | 2 | h | 10 | i10 | +0 | +6 | ||
| shaheen | f+2 | h | 10 | i12 | -8 | -2 | ||
| shaheen | df+4,1 | m, m | 13, 10 | i14, i22~23 | -9 | +2 | * Transition to -2, +9 SNK with DF * Combo from 1st hit * Jail from 1st block with ?F delay | |
| shaheen | d+4 | L | 10 | i19 | -12 | +1 | ||
| shaheen | SNK.1 | h | 10 | i12 | -1 | +5 | +14 | |
| steve | 1,2 | h, h | 5, 10 | i10, i10 | -3 | +8 | * Combo from 1st hit * Jail from 1st block * Transition to LWV with 3 (-4/+7) * Transition to RWV with 4 (-4/+7) * Transition to SWY with b+3_4 (-4/+7) * Transition to r20? DCK with f+3_4 (-2/+9) ** r22? DCK FC cancel? | |
| steve | df+2 | m | 10 | i16~17 | -11 | +6 | +10c | * Transition to r22? LWV with 3 (-7/+10/+14c) * Transition to r22? RWV with 4 (-7/+10/+14c) * Transition to r22? SWY with b+3_4 (-7/+10/+14c) * Transition to r18? DCK with f+3_4 (-3/+14g/+18c~+19c) ** r19? DCK FC cancel? |
| steve | db+3 | l | 10 | i16 | -13 | +0 | ||
| steve | db+3,2 | l, h | 10, 10 | i16, i15~16 | -6 | +8 | * Combo from 1st hit * -27 on block after blocking first hit * Transition to LNH * Transition to r34 standing with b (-31/-10/+4) | |
| steve | b+1 | h | 10 | i13~14 | -14 | +2 | +61a | * Transition to r16? FLK with B (-1/+10/+69) ** r16? FLK FC cancel? |
| steve | b+1,d+2 | h, l | 10, 10 | i13~14, i27~28 | -11 | +0 | * Combo from 1st hit * Interrupt with i10 from 1st block * Transition to r25? PAB with f (-9/+2) * r25? PAB FC cancel? * High crush 13~ | |
| steve | b+1,d+2,1 | h, l, m | 10, 10, 10 | i13~14, ,i25~27 | -9 | +35a (+20a) | * Tornado * Combo from 2nd CH * Interrupt with i6 from 2nd block | |
| steve | uf+3,2 | l, h | 20, 10 | i36~37, i15~16 | -6 | +8 | * Combo from 1st hit * -27 on block after blocking 1st hit * Transition to r34? standing with b (-31/-10/+4) | |
| steve | PAB.1 | h | 10 | i12~13 | -2 | +9 | ||
| steve | PAB.b+1,1 | m, h | 15, 10 | i17~18, i18~19 | -7 | -1 | * Combo from 1st hit with 11F delay * Move cannot be interrupted * Move can be delayed by 13F | |
| victor | 2 | h | 10 | i12~13 | -12 | -2 | * Weapon | |
| victor | 3,1+2 | h, h,h | 11, 9,10 | i12~13, i19~20,i8~9 | -9 | +5 | * Combo from 1st hit with 6F delay | |
| victor | f+2 | h | 10 | i13~14 | -11 | +5 | ||
| victor | f+2,2 | h, h | 10, 10 | i13~14, i11 | -15 | -4 | * Weapon * Combo from 1st hit | |
| victor | df+1 | m | 10 | i13~14 | -2 | +4 | ||
| victor | df+3 | m | 10 | i16 | -9 | +2 | ||
| victor | d+4 | L | 10 | i16 | -13 | -2 | +0d | * Perform Guilty Mariko on counter hit |
| victor | hFC.1+2 | l,h | 10,10 | i16,i10~11 | -23, -13 | +0 | * Weapon * Not parryable (weapon low and weapon high) * Can be done from Crouch Level 1 * Transition to PRF (-17 / +6) with F | |
| xiaoyu | 1,d+2 | h, m | 5, 10 | i10, i20~23 | -3 | +8 | +10 | * Combo from 1st hit with 5F delay * Interrupt with i1 from 1st block * Move can be delayed by 10F * Transition to standing with 1,D+2 or 1,d+2,F (-4, +7, +9) * Transition to HYP with 1,d+2~B (-2, +9, +11) |
| xiaoyu | 2,1 | h, m | 8, 10 | i10, i19 | -4 | +7 | * Combo from 1st CH * Jail from 1st block * Transition to standing by holding any direction (-4, +7) | |
| xiaoyu | b+1 | m | 10 | i8~13 | -12 | +1~+6 | * Transition to BT on hit * Transition to standing on hit with B+1 (-1~+4) | |
| xiaoyu | b+4 | m | 10 | i13~14 | -9 | +0 | * | |
| xiaoyu | FC.df+2,1 | L, l | 8, 10 | i19, i18 | -8 | +5c | * Combo from 1st hit * Jail from 1st block with ?F delay * Transition to FC BT with DF_D_DB * High crush 1~45 | |
| xiaoyu | AOP.2 | m | 10 | i13~14 | -11 | +0 | * | |
| xiaoyu | AOP.f+2,1 | L, l | 8, 10 | i19, i18 | -8 | +5c | * Combo from 1st hit * Jail from 1st block with ?F delay * Transition to FC BT with DF_D_DB * High crush 1~45 | |
| yoshimitsu | 2 | h | 10 | i11 | -1 | +5 | +8 | |
| yoshimitsu | df+3 | m | 10 | i17~18 | -4 | +4 | ||
| yoshimitsu | b+1,1,1 | h, h, h | 8, 9, 10 | i17, ,i11~12 | +4 | +5 | +10 | * Combo from 1st hit * Can transition to Spinning Evade with b+3 or b+4 |
| yoshimitsu | uf+1 | m | 10 | i17 | -10 | +2c | * Weapon * Good right sidestep tracking * Transition to KIN -3 +9 r26 with 1+2 * H.uf+1: Consumes 90F of remaining Heat time | |
| yoshimitsu | uf+3+4,3 | M, M,M | 20, 10,10 | i31~35, i39~42 i3~6 | -4c~-1c | +27a | * Floor Break * Floor break occurs on 3rd hit * Evades mid attacks from frames ?-? * Low crush 16~47 * Floating state 48~50 | |
| yoshimitsu | KIN.1 | m | 10 | i17 | -12 | -1 | * Floor Break * Weapon * 2 chip damage on block in NSS * H.KIN.1: Consumes 90F of remaining Heat time | |
| yoshimitsu | KIN.f+1 | M,M,M | 6,6,10 | i19~20 i6~7 i7~8 | -5 | -2 | * Weapon * Combos from any hit * 8 chip damage on block * Powers in NSS or Heat | |
| yoshimitsu | KIN.f+1* | M,M,M,M,M,M | 6,6,6,6,6,10 | i19~20 i6~7 i7~8 i6~7 i7~8 i7~8 | -12 | +29a (+14) | * Weapon * Combos from any hit * 14 chip damage on block * Powers in NSS or Heat | |
| yoshimitsu | MED.1+2 | m! | 10 | i30~34 | -1a | Recovers 12 base health | ||
| yoshimitsu | hFC.d+3 | L | 10 | i16 | -17 | -6 | * High crush 1~ | |
| zafina | 1+2,4 | m, m | 17, 10 | i16~17, i24~25 | -10 | +1 | +6 | * Combo from 1st hit with 1f delay * Interrupt with i6 from 1st block |
| zafina | df+1 | m | 10 | i13~14 | -5 | +7 | ||
| zafina | d+2,4 | m, m | 17, 10 (7) | i19~20, i26 | -22 | -4 | -4c | * Spike * Combo from 1st hit * Airborne combo from 1st CH * Move cannot be interrupted * Transition to TRT r44 with D (-22/-4/-4c) * High crush 56~84 * Floating state 6~55 |
| zafina | d+2,4,3 | m, m, m | 17, 10 (7), 10 (5) | i19~20, ,i28~31 | -13~-10 | +18a | * Airborne combo from 1st CH * Combo from 2nd CH * Interrupt with i5 from 2nd block | |
| zafina | d+4,3 | L, h | 8, 10 | i17~18, i19 | -6 | +36a (+26) | * Combo from 1st hit CH with 11f delay * Interrupt with i3 from 1st block * Move can be delayed 9f * Low crush 11~17 * Floating state 18~20 | |
| zafina | db+1+2 | L | 10 | i28~29 | -16 | +15a | * High crush 9~66 | |
| zafina | FC.d+3 | l | 10 | i16 | -17 | -6 | * High crush 1~ | |
| zafina | MNT.2,1 | m, m | 19, 10 | i13~14, i18~19 | -14 | -3 | * Jail from 1st block with ?F delay * Input can be delayed 5f | |
| zafina | MNT.df+2 | m | 10 | i19~20 | -9 | +32a (+22) | ||
| zafina | ORB.SCR.df+3+4 | L,m,m,sm | 6,13,3,10 | i19 | -14 | -13a (-14) | * Transition to 3rd hit on 2nd hit * Consumes ORB * Consumes 450F of Heat time * Deals 4 additional damage when Zafina's remaining health is below 48 * 4 chip damage on block ** Deals 6 chip damage on block when Zafina's remaining health is below 48 * Jail from 1st block * High crush 6~ | |
| zafina | SCR.df+3 | L | 10 | i28~30 | -23 | -10c | * Homing * Stagger low * High crush 6~ | |
| zafina | SCR.df+3,3 | L, L | 10, 10 | i28~30, i29~31 | -23 | +54a (+38) | * Homing * Combo from 1st hit * High crush 1~ | |
| zafina | SCR.d+3 | l | 10 | i18 | -6 | -3 | +9c | * "Punish" with i12 if Zafina uses SCR.4 * Can hit grounded when off-axis |
| zafina | TRT.4 | m | 10 | i26 | -22 | -4 | -4c | * Transition to TRT with D * Floating state 1~70? |
| zafina | TRT.4,3 | m, m | 10, 10 | i26, i28~31 | -13 | +18a | * Combo from 1st CH * Interrupt with i5 from 1st block | |
| alisa | ub+1 | m,M | 9,9 | i19 i1~2 | -7 | +8c | +33d | * Floor Break * Weapon * 2 chip damage on block |
| alisa | ub+4,1,1 | m, m, m | 10, 12, 9 | i18, ,i21 | -20 | -9 | * Elbow * Combo from 2nd hit * Combo from 1st CH | |
| alisa | DES.f+2 | m,m | 9 | i15 i1~1 | -9 | +0c | * Weapon * Timestop on hit? * 2 chip damage on block * 3 chip damage on block in heat | |
| alisa | DES.f+2,1 | m,m, m,m | 9, 9 | i15 i1~1, i23 i1~1 | -12 | -3c | * Weapon * Combo from 1st hit with 1?F delay * Move cannot be delayed * Timestop on hit? * 2 chip damage on block * 3 chip damage on block in heat * During heat: Transition to r20 DBT at -6/+3 with 3_4 ** DBT transition consumes 150F of remaining Heat time | |
| anna | df+3,2 | m, h | 13, 9 | i14, i19 | -2 | +4 | +10 | * Combo from 1st hit with 10f delay * Input can be delayed 10f * Enter HAM -2 +4 +10 r21 with F |
| anna | df+3,2,1 | m, h | 13, 9 | i14, , | ||||
| anna | df+3,2,1,2 | m, h | 13, 9 | i14, , | ||||
| anna | df+3,2,1,2,4 | m, h | 13, 9 | i14, , | * Transition to -21 -10 +9a CJM with B | |||
| anna | df+3,2,1,2,4,1 | m, h | 13, 9 | i14, , | ||||
| anna | df+3,2,1,2,4,1,2 | m, h | 13, 9 | i14, , | ||||
| anna | df+3,2,1,2,4,1,2,2 | m, h | 13, 9 | i14, , | ||||
| anna | df+3,2,1,2,4,1,2,2,3+4 | m, h | 13, 9 | i14, , | ||||
| anna | df+3,2,1,2,4,1,2,2,3+4,2 | m, h | 13, 9 | i14, , | ||||
| armor-king | f+3 | m | 9 | i15~16 | -9 | +7 | ||
| asuka | 2 | h | 9 | i12 | -7 | +2 | ||
| azucena | 2 | h | 9 | i10 | +0 | +9 | ||
| azucena | BT.1 | h | 9 | i10~11 | +2 | +6 | +8 | |
| bryan | SNE.uf+2,2,2,2 | m, m, m, m | 6, 4, 4, 9 | i13, ,i10 | -12 | -1s | * Combo from 1st hit * Consumes SNE * Chip damage on block (2) | |
| bryan | SNE.uf+2,2,2,2,2 | m, m, m, m, m | 6, 4, 4, 9, 9 | i13, ,i10 | -12 | -2s | * Combo from 1st hit * Jail from 1st block with ?F delay * Chip damage 2 (22%) on block | |
| claudio | f+2 | h | 9 | i12 | +0 | +6 | * Homing to sidestep left and sidewalk left? | |
| clive | 2,2 | h, m | 11, 9 | i12, i23 | -8 | -1 | * Balcony Break (airborne) * Weapon * Combo from 1st hit * Jail from 1st block * Enter PHX -1 +6 r25 with F or 4 on hit or block | |
| devil-jin | 2 | h | 9 | i10 | +0 | +9 | ||
| feng | 1,2 | h, h | 5, 9 | i10, i10 | -3 | +8 | * Jail from 1st block with 4F delay * Combo from 1st hit with 4F delay | |
| hwoarang | H.RFS.f+4,4 | h,h, h | 8,10, 9 | i8, i10, i23 | -6 | +39a | * Tornado * Combo from 1st or 2nd hit * Transition to RFF * Consumes 300F of remaining Heat time * Interrupt with i3 from 1st block * 2 chip damage on block | |
| hwoarang | 2 | h | 9 | i10 | +0 | +8 | +9 | * Transition to LFS with 3 (+3/+11g/+12) * Transition to RFS with 4 (+3/+11g/+12) * +19, +27, +28 in framedata display (bug?) * 70% scaling on next hit |
| hwoarang | RFF.2,4 | h, h | 6, 9 | i10, i12 | -8 | +3g | +3 | * Jail from 1st block with 2F delay * Combo from 1st hit with 2F delay * Input can be delayed by 2F * Move cannot be delayed * Remains in RFF * Transition to RFS with F_B_D_U (+4/+16g/+16) ** i14 RFS? guaranteed on CH |
| hwoarang | RFF.4 | h | 9 | i12 | -8 | +3 | * Remains in RFF * Transition to RFS with F_B_D_U (+4/+16g/+16) ** i13 RFS followups guaranteed on CH? | |
| hwoarang | RFS.f+4,4 | h,h, h | 8,8, 9 | i8, i10, i23 | -6 | +75a (+59) | * Tornado * Combo from 1st or 2nd CH * +39a on hit during heat * Interrupt with i3 from 1st block * Transition to RFF * 2 chip damage on block during Heat | |
| jin | 1,3 | h, L | 5, 9 | i10, i16~17 | -12 | -1 | * Combo from 1st hit with 4f delay * Grounded hit can be inconsistent | |
| jin | 2 | h | 9 | i10 | +0 | +9 | ||
| jin | 2,1 | h, m | 9, 9 | i10, i16~17 | -3 | +6 | * Jail from 1st block with 2f delay * Combo from 1st hit with 2f delay * Same animation as df+1 | |
| jun | 2,1 | h, m | 7, 9 | i12, i21 | -6 | +7 | * Elbow * Combo from 1st hit with 9f delay * Interrupt with i1 from 1st block * Input can be delayed 10f | |
| kazuya | df+3+4 | m,h | 7,9 | i18, i13~14 | -8 | +0 | * Does not jail on block * Duckable on 1st block | |
| king | RSSB3.1 | t | 9/13 | +1d | * Cannot throw break. * Input with 1,2,3+4,1+2 for more damage. * Opponent recovers in FUFT. | |||
| kuma | df+1,2 | m, m | 6, 9 | i15~16, i22~23 | -11 | -2 | * Combo from 1st CH | |
| kunimitsu | b+1,1 | h, h | 8, 9 | i17, i12 | +5 | +6 | +11 | * Combo from 1st hit |
| lars | 1,2 | h, h | 5, 9 | i10, i10 | -3 | +8 | * Jail from 1st attack with 4f delay * Move can be delayed 4f | |
| lars | db+1 | l | 9 | i17 | -12 | -1 | * High crush 6~ | |
| lee | 1,2 | h, h | 5, 9 | i10, i12 | -3 | +7 | * Transition to MS r21 with F (-2/+8) * Jail from 1st block with 4F delay * Combo from 1st hit with 4F delay | |
| lee | b+1 | h | 9 | i14 | -0 | +6 | ||
| lee | b+2 | h | 9 | i14 | -5 | +1 | * Transition to -1, +5 MS with F | |
| lee | b+3 | l | 9 | i15 | -14 | -3 | ||
| leo | 2 | h | 9 | i11 | -1 | +5 | ||
| leo | ws3 | M | 9 | i13~14 | -6~-5 | +5 | * Knee * Alternate input CD.3 | |
| leo | ws3,1 | M, m | 9, 9 | i13~14, i21 | -10 | +3 | * Elbow * Combo from 1st hit * Interrupt with i3 from 1st block * Enter BOK -4 +9 with d * Alternate input CD.3,1 | |
| leroy | 1,2 | h, h | 5, 9 | i10, i12 | -3 | +7 | Jails | |
| leroy | 1+2 | h,h,h | 9 | i14 | -2 | 4 | * Power up during Heat (partially uses remaining Heat time) | |
| leroy | 1+2,1+2 | h,h,h, h,h,h | 9, 9 | i14, i9 | -2 | 7 | * Power up during Heat (partially uses remaining Heat time) * Combo from 1st hit * jails | |
| leroy | d+4 | L | 9 | i14~15 | -12~-11 | -1~0 | ||
| lidia | 3 | h | 9 | i15 | -9 | +7 | ||
| lidia | d+3 | l | 9 | i15 | -16 | -5 | +5 | Can hit grounded off-axis |
| lili | BT.d+4 | L | 9 | i14 | -11 | +1 | * High crush 4~ | |
| miary-zo | b+3 | m | 9 | i16~17 | -13 | -2 | ||
| nina | df+3,2 | m, h | 13, 9 | i14, i19 | +1 | +5 | +12 | * Combo from 1st hit with 10f delay * Move cannot be interrupted * Enter SS 0 +4 +11 with D or U * Enter CD -1 +3 +10 t29 r10 with F * Enter SWA +8 +12 +19 with B |
| panda | df+1,2 | m, m | 6, 9 | i15~16, i22~23 | -11 | -2 | * Combo from 1st CH | |
| paul | df+1,1 | m, h | 11, 9 | i14, i20~21 | -5 | +5 | +8 | * Combo from 1st hit with 4f delay * Interrupt with i1 from 1st block * Move can be delayed 10f * Input can be delayed 11f |
| paul | d+4 | L | 9 | i15 | -31c | +14a FUFA | +14a | * Clean Hit range 1.59 * 8 damage, -17 on hit without Clean Hit * Stagger state on block |
| raven | 2 | h | 9 | i10 | -1 | +8 | ||
| raven | uf+3+4,4 | m, L | 17, 9 | i23~25, i21~22 | -11~-10 | +0~+1 | * Interrupt with i2 * Can be performed during CD (Shadow Sprint) * High crush 1~41 | |
| raven | BT.2 | h | 9 | i10 | +0 | +7 | ||
| reina | WRA.d+4 | L | 9 | i16~17 | -15 | -4 | +2 | * High crush 6~50 |
| shaheen | 1,2 | h, h | 5, 9 | i10, i12 | -3 | +8 | ||
| shaheen | ws3 | m | 9 | i13 | -11 | 0 | * Transition to -7, +4 SNK with DF | |
| steve | LWV.1,f+1 | m, m | 14, 9 | i14, i17 | -3 | +3 | * Combo from 1st hit with 10F delay * Jail from 1st block with 1F delay * Move can be delayed by 10F | |
| victor | db+1 | m | 9 | i14~15 | -9 | -2 | * Weapon | |
| victor | db+1,1 | m, m | 9, 9 | i14~15, i21~22 | -7 | +2 | * Weapon * Transition to PRF with F (-5/+4) * Combo from 1st hit | |
| victor | uf+1 | m | 9 | i13 | -9 | +4 | * Weapon | |
| victor | IAI.1 | m | 9 | i13~14 | -9 | +4 | * Weapon | |
| victor | PRF.2 | m | 9 | i12~13 | -8 | +1 | +1 | * Weapon |
| xiaoyu | BT.2 | h | 9 | i12 | +0 | +6 | * Transition to BT | |
| yoshimitsu | b+1,1 | h, h | 8, 9 | i17, i11~12 | +4 | +5 | +10 | * Combo from 1st hit * Can transition to Spinning Evade with b+3 or b+4 |
| zafina | 1,2 | h, h | 5, 9 | i10, i12 | -3 | +8 | * Jail from 1st block with 3F delay * Combo from 1st hit with 3F delay | |
| zafina | 2,1 | h, m | 8, 9 | i10, i23~25 | -6c | +2c | * Spike * Combo from 1st hit CH with 3f delay * Interrupt with i5 from 1st block * Move can be delayed 1f | |
| alisa | 2,3 | h, m | 10, 8 | i12, i22~23 | -10 | +1 | * Knee * Combo from 1st CH with 2f delay * Interrupt with i2 from 1st block | |
| alisa | f+2,3 | m, h | 12, 8 | i17~18, i22 | -8 | +4 | * Balcony Break (airborne) * Combo from 1st CH with 1f delay * Interrupt with i4 from 1st block * Move cannot be delayed * Transition to r40 DES with 1+2 * Low crush 17~38 * Floating state 39~41 | |
| alisa | d+2 | M | 8 | i24~26 | -14 | +2c | Floor Break | |
| alisa | uf+4 | m | 8 | i15~16 | -15 | -4 | * Low crush 9~37 * Floating state 38~40 | |
| alisa | uf+4,4 | m, M | 8, 8 | i15~16, i24~26 | -13 | +45a (+37) | * Spike * Jail from 1st block * Move cannot be delayed * Low crush 9~41 * Floating state 42~44 | |
| alisa | FC.d+2 | sl | 8 | i11 | -4 | +7 | * High crush 1~ | |
| anna | 1,2 | h, h | 5, 8 | i10, i10 | -3 | +8 | * Jail from 1st attack with 4f delay * Enter HAM +0 +11 r19 with F | |
| anna | CJM.d+3 | L | 8 | i15 | -11 | +0 | * | |
| armor-king | df+2,1 | m, h | 21, 8 | i15~16, i15~16 | +0 | +8 | +11 | * Combo from 1st hit * Transition to BAD r25 with F (+0/+8/+11) * Interrupt with i1 from 1st block * Move is delayed 5f * Move cannot be delayed * Input cannot be delayed * No KND on 1st CH * Links to 10-hit strings |
| armor-king | b+2,1 | m, m | 10, 8 | i13, i18 | -12 | -1 | * Combo from 1st hit * Move cannot be interrupted * Move is delayed 2f * Move cannot be delayed * Input cannot be delayed | |
| armor-king | OTG.d+4,4 | L, L | 18, 8 (5) | i19~21, i18~21 | -16c | -8d | * Floor Break * Scaled combo from 1st hit on grounded opponent * -5 on hit when opponent is standing * -5c on crouching hit | |
| armor-king | hFC.2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 1~ | |
| asuka | 1,2 | h, m | 5, 8 | i10, i22~23 | -8 | +6 | * Combo from 1st hit * Combo from 1st CH with 3f delay * Interrupt with i2 from 1st block | |
| asuka | 1+4 | sl,h | 5,8 | i14 i17 | -3 | -3 | +4 | * Jail from 1st attack |
| asuka | db+4,1+4 | L, sl,h | 14, 5,8 | i22~24, i22 i17 | --3 | +9 | * Jail from 2nd attack * Links to 1+4 string extensions * Interrupt with i12 from any block * Can be low parried from block or normal hit only * -19 if entire string is ducked | |
| asuka | b+1+4 | h,L | 15,8 | i12 i17~18 | -8 | +5 | +7 | * Combo from 1st hit * Interrupt with i1 from 1st block |
| asuka | ws2,1,1 | m, h, m | 18, 10, 8 | i13~14, , | -23 | -12 | ||
| asuka | ws2,1,1,1 | m, h, m, h | 18, 10, 8, 8 | i13~14, , | -25 | -14 | ||
| asuka | hFC.2 | sl | 8 | i11 | -4 | +7 | * High crush 1~ | |
| azucena | db+2 | sl | 8 | i11 | -4 | +7 | * High crush 4~ | |
| azucena | FC.d+2 | sl | 8 | i11 | -4 | +7 | * High crush 1~ | |
| bob | 2 | h | 8 | i10 | +0 | +6 | * | |
| bob | hFC.2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 1~ | |
| bryan | 1,2 | h, h | 5, 8 | i10, i12 | -3 | +8 | +9 | * Jail from 1st block * Combo from 1st hit |
| bryan | DF+1 | m | 8 | i15 | -5 | +1 | * DF must be held for the extensions | |
| bryan | b+3,4,1,2,1,4 | m, m, m, m, h, h | 12, 18, 5, 7, 3, 8 | i19, | ||||
| claudio | f+1+2 | m | 8 | i16 | -18 | -7 | ||
| claudio | d+2,2 | L, L | 6, 8 | i20, i16~17 | -13 | -1 | * Jail from 1st block * Combo from 1st hit * High crush 1~ | |
| claudio | db+2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 4~ | |
| claudio | f,F+3 | m | 8 | i15~16 | -8 | -1 | ||
| clive | 4 | m | 8 | i12 | -10 | +1 | ||
| clive | d+2 | sl | 8 | i11 | -6 | +5 | +5c on crouching hit * High crush 4~ | |
| clive | PHX.3 | L | 8 | i21 | -26 | -3c | * Stagger on block | |
| clive | PHX.1+4 | 8-63 | * Increases ZAN gauge by 0.20 on ZAN1 hit * Increases ZAN gauge by 0.10 on ZAN1 block * Transitions to attack throw on hit with ZAN2-5 * Resets ZAN gauge on hit with ZAN2-5 * Damage increases with ZAN gauge level: * ZAN1: 8 * ZAN2: 33 * ZAN3: 38 * ZAN4: 48 * ZAN5: 63 | |||||
| devil-jin | 1,2 | h, h | 5, 8 | i10, i10 | -3 | +8 | * Jail from 1st attack with 4F delay * Combo from 1st hit with 4F delay | |
| devil-jin | d+2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 4~ | |
| dragunov | 1,1 | h, h | 5, 8 | i10, i20 | -4 | +7 | * Combo from 1st hit * Interrupt with i1 from 1st block | |
| dragunov | 1,2 | h, m | 5, 8 | i10, i18 | -9 | +2 | * Jail from 1st attack * Combo from 1st hit | |
| dragunov | 3,1 | m, h | 10, 8 | i15~16, i21~22 | -2 | +7 | * Combo from 1st hit * Interrupt with i3 from 1st block * Enter SNK -3 +6 r23 with DF | |
| dragunov | d+4,1 | L, h | 12, 8 | i15~16, i14~15 | -11 | +5 | * Combo from 1st CH with 1f delay * -27 from 1st block | |
| dragunov | FC.df+1 | L | 8 | i16~17 | -13 | -4 | ||
| eddy | f+4,3 | m, m | 13, 8 | i23~25, i23~24 | -13 | -2c | * Floor Break * Combo from 1st hit with 10f delay * Move can be delayed 7f | |
| eddy | b+1,4,3 | m, m, m | 15, 10, 8 | i14~15, ,i23~24 | -13 | -1c | * Combo from 1st CH or 2nd hit with 10F delay * Interrupt with i3 from 1st block * Move can be delayed by 7F * Input can be delayed by 10F * Floating state 1~23 | |
| fahkumram | 1,2 | h, h | 5, 8 | i10, i10 | -3 | +5 | * Jail from 1st block with 2f delay * Combo from 1st hit with 2F delay | |
| feng | 2 | h | 8 | i10 | -3 | +5 | ||
| heihachi | 1,2 | h, h | 5, 8 | i10, i10 | -3 | +8 | * Combo from 1st hit with 4f delay * Move can be delayed 3f * Input can be delayed by 4F | |
| heihachi | df+1,1 | m, h | 10, 8 | i13~14, i15 | -2 | +4 | * Combo from 1st hit * Interrupt with i1 from 1st block | |
| heihachi | df+2 | m | 8 | i13~14 | -7 | +4 | ||
| heihachi | f,n,d,DF+4,4,4 | L, L, L | 15, 10, 8 | i16~17, ,i24 | -10 | +3c | +26a | * +26a if previous hit connects |
| hwoarang | 1,1 | h, h | 5, 8 | i10, i12 | -3 | +8 | * Jail from 1st block * Combo from 1st hit | |
| hwoarang | d+2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 4~ | |
| hwoarang | uf+3+4 | m,h | 10,8 | i14,i9 | -10 | +1 | * Jail from 1st block * Also possible during RFF * Transition to LFS with F (-2/+9) * Low crush 9~ | |
| hwoarang | LFS.2,2,3,4,3,4 | m, h, h, L, m, m | 15, 7, 10, 7, 7, 8 | i16, ,i22~24 | -21 | -10 | * Combo from 5th hit | |
| hwoarang | LFS.uf+3+4 | m,h | 10,8 | i14, i9 | -10 | +1 | * Jails from 1st block * Transition to LFS with F (-2/+9) * Low crush 9~ | |
| hwoarang | RFS.f+4 | h,h | 8,8 | i8, i10 | +0 | +2 | +5 | * Jail from 1st block * +6 on 2nd CH * Remains in RFS * Power up during Heat (Loses CH launch property) * t40 r22 when canceling to movement in RFS |
| jack-8 | d+2 | sl | 8 | i11 | -4 | +7 | * Alternate input FC.2 * High crush 4 | |
| jack-8 | FC.df+1,2 | m, m | 5, 8 | i23, i16 | -21 | -11c | * Combos from 1st hit * Jail from 1st block with ?F delay | |
| jack-8 | FC.df+2,d+1 | m, l | 12, 8 | i17, i22 | -11 | +0 | * Balcony Break * Combos from 1st hit * Interrupt with i5 from 1st block * High crush | |
| jack-8 | hFC.2 | sl | 8 | i11 | -4 | +7 | * Alternate input d+2 * High crush 1 | |
| jin | ws1,3 | m, h | 7, 8 | i13~14, i14 | -6 | +4 | * Jail from 1st block * Transition to r26 backdash with B | |
| jun | 1,2 | h, h | 5, 8 | i10, i16 | -3 | +6 | * Jail from 1st attack with 2f delay * Combo from 1st hit with 2f delay * Transition to r16 SS with u_d (+1/-13, +10g/-4?) ** r16 when attacking in SS stance ** r30? when exiting SS stance | |
| jun | 1+4 | SL,h | 5,8 | i14 i17 | -3 / -19 | -3 | +4 | * -19 from 1st block * CH advantage listed is for the 2nd hit |
| jun | db+1,1 | m, m | 7, 8 | i15~16, i21 | -11 | +0 | * Jail from 1st block * Combo from 1st hit | |
| jun | db+4,1+4 | L, sl,h | 14, 5 (3),8 (4) | i22~24, i22 i17 | -3 | -3 | +4 | * Combo from 1st CH with 8F delay * Airborne combo from 2nd or 3rd CH with 8F delay (+29a (+22)) * Interrupt with i12 from any block * Links to 1+4 extensions * Alternate inputs: ** db+4,4,n,1+4 (t124) ** db+4,4,4,1+4 (t156) * Move cannot be delayed * Input can be delayed by 8F * CH advantage listed is for the last hit |
| kazuya | DVK.1,1,2,D | h, h, m, t | 5, 6, 14, 8 | i10, , | +0d | * Consumes 150F of remaining Heat time * Opponent recovers FUFT * Available only on 3rd hit | ||
| kazuya | DVK.1,1,2,F | h, h, m, t | 5, 6, 14, 8 | i10, , | +5d BT | * Consumes 120F of remaining Heat time * Opponent recovers FDFT * Available only on 3rd hit | ||
| kazuya | 1,2 | h, h | 5, 8 | i10, i10 | -3 | +8 | * Jail from 1st block with 4f delay * Combo from 1st hit with 4f delay * Move can be delayed 4f | |
| kazuya | d+2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 4~ | |
| kazuya | hFC.2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 1~ | |
| king | d+2 | sl | 8 | i11 | -4 | +7 | ||
| king | qcb+1+3 | t | 8 | i14 | -2 | +51a | * Tornado * Tornado on hit * 1 throw break | |
| kuma | 1,1 | h, m | 5, 8 | i10, i22~23 | -15 | -4c | * Combo from 1st hit CH with 2F delay * Move can be delayed by 3F | |
| kuma | d+2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 4~ | |
| kunimitsu | 1,2 | h, h | 5, 8 | i10, i12 | -3 | +7 | * Jail from 1st attack with 2f delay * Move can be delayed 2f | |
| kunimitsu | db+3 | l | 8 | i18 | -15 | -14 | * High crush 6~ | |
| kunimitsu | b+1 | h | 8 | i17 | +1 | +7 | +12 | Can continue into db+3 up to 3 times (at 13,15,16f respectively) after up to 3 b+1 hits. |
| kunimitsu | KAT.3 | M | 8 | i18~25 | -12~-5 | +2c~+9c | * Floor Break * Evasive, can go over mids and some highs * is1~4 * Floating state 1~4 * Low crush 5~26 | |
| kunimitsu | KAT.3,2 | M, M | 8, 8 | i18~25, i20~22 | -16 | +34a (+24) | * Weapon * Combo from 1st hit with 3f delay * Interrupt with i9 from 1st block * Whiffs vs SSR or SWR from 1st block (inconsistent) * Input can be delayed 3f * Move cannot be delayed * Steel pedal * Low crush 21~38 * Floating state 39~41 | |
| kunimitsu | SET.1 | h | 8 | i10~11 | -1 | +8 | * Elbow | |
| kunimitsu | hFC.2 | sl | 8 | i11 | -4 | +7 | * High crush 1~ | |
| lars | 1,1 | h, m | 5, 8 | i10, i18~19 | -8 | +0 | * Combo from 1st CH with 3f delay * Jail from 1st block | |
| lars | f+4,1 | m, m | 12, 8 | i17, i21~22 | -9 | +2 | * Jail from 1st block with ?F delay * Combo from 1st CH | |
| lars | f+4,1,2 | m, m, m | 12, 8, 8 | i17, ,i12 | -10 | +2 | * Jail from 1st block with ?F delay * Combo from 2nd hit | |
| lars | d+3 | l | 8 | i15 | -14 | -3 | ||
| lars | db+2,1 | m, m | 12, 8 | i15, i15~16 | -8 | +6 | * Jail from 1st block with ?F delay | |
| law | 1,2 | h, h | 5, 8 | i10, i12 | -3 | +6 | +6 | * Jails from 1st attack * Combos from 1st hit |
| law | 2 | h | 8 | i10 | +0 | +6 | ||
| law | 2,b+2 | h, h | 8, 8 | i10, i17 | -4 | +7 | * Elbow * Combos from 1st hit * Delay-able | |
| law | 2,b+2,1 | h, h, h | 8, 8, 8 | i10, ,i23 | -3 | +3 | * Combos from 2nd hit CH * Delay-able | |
| law | d+2 | sl | 8 | i11 | -4 | +7 | Alternate input hFC.d+2 * High crush 4~ | |
| law | d+3 | l | 8 | i16 | -14 | -3 | Transition to FC with D | |
| law | db+1+2 | m,h,m | 8,8,8 | i17 | -4 | +7 | * Transition to DSS ** Reduced input window for blue spark moves (input f+1_3_4 on frame 2 of DSS only) | |
| law | hFC.2 | sl | 8 | i11 | -4 | +7 | Alternate input d+2 * High crush 4~ | |
| lee | 2,1 | h, h | 10, 8 | i10, i15~17 | -5 | +6 | * Jail from 1st block with 4F delay * Combo from 1st hit with 5F delay * Combo from 1st CH with 7F delay * Transition to HMS r22 with 3+4 (-5/+6) ** Cancel to r9 standing or FC with b_db_d_df (Cannot block i14) ** Cancel to r1 standing or r7 FC with u_d~d_db_d_df * Move can be delayed by 5F * Input can be delayed by 7F | |
| lee | d+4,4 | l, l | 7, 8 | i12, i20 | -15 | -16 | -4 | * Combo from 1st CH with 10F delay * Move cannot be interrupted from 1st block * Interrupt with i1 from 1st hit * Must hold D to input (d+4,d+4) * -16c/-4c on crouching hit or CH * Low parryable on hit or block * Move can be delayed by 13F |
| lee | db+2 | sl | 8 | i11 | -4 | +7 | Alternate input FC.2 * High crush | |
| lee | ws3,3,D+3 | M, m, l | 16, 11, 8 | i10, ,i26 | -19 | -8 | * Combos from 2nd hit CH | |
| leo | uf+1 | h | 8 | i13 | -1 | +6 | ||
| leo | ws4 | m | 8 | i11~12 | -9~-8 | +2 | Alternate input CD.4 | |
| leo | hFC.2 | sl | 8 | i11 | -4 | +7 | ||
| leroy | d+1,2 | sl, m | 5, 8 | i10, i15~16 | -10~-9 | -1~0 | Combos from 1st hit CH | |
| leroy | d+3 | L | 8 | i16 | -13 | -2 | ||
| leroy | f,F+2 | m | 8 | i14~15 | -11~-10 | 0~+1 | ||
| leroy | HRM.3 | L | 8 | i16 | -13 | -2 | -2c on crouching opponents | |
| lidia | 1,2 | h, h | 5, 8 | i10, i10 | -3 | +4 | * Jail from 1st attack with 4f delay * Combo from 1st hit with 4f delay | |
| lidia | 2 | h | 8 | i11 | +0 | +8 | ||
| lidia | 2,1,4,4,1,2 | h, h, h, l, m, h | 8, 10, 15, 5, 5, 8 | i11, ,i22 | ||||
| lidia | 2,1,4,4,1,2,1 | h, h, h, l, m, h, h | 8, 10, 15, 5, 5, 8, 8 | i11, ,i18~19 | ||||
| lidia | f+4 | m | 8 | i17 | -4 | +1 | ||
| lidia | d+3,1 | l, h | 9, 8 | i15, i18 | -3 | +4 | * Combo from 1st CH with 1f delay * Jail from 1st hit | |
| lidia | (airborne).f,F+4,3 | m,m,th | 8,8,8 | i18,i24~25 | -1 | * Balcony Break * Power up based on Heaven and Earth level **HAE lvl.0 16 damage **HAE lvl.1 20 damage **HAE lvl.2 28 damage **HAE lvl.3 38 damage *** lvl.3 causes Wallsplat * Regain recoverable health | ||
| lidia | hFC.2 | sl | 8 | i11 | -4 | +7 | * High crush 1~ | |
| lili | 2 | h | 8 | i10 | +0 | +8 | ||
| lili | 3,2 | m, h | 12, 8 | i15~16, i27 | -5 | +2 | +10 | * Combo from 1st hit with 2f delay * Interrupt with i7 from 1st block * Input can be delayed 2f * Move cannot be delayed * Enter DEW -2 +5 +14 r21 with F |