mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
clivePHX.3L8i21-26-3c
* Stagger on block
devil-jin1,2h, h5, 8i10, i10-3+8
* Jail from 1st hit with 4F delay
* Combo from 1st hit with 4F delay
devil-jind+2sl8i11-4+7
* +7c on crouching hit
* High crush 4~
dragunov1,1h, h5, 8i10, i20-4+7
Combo from 1st hit
dragunov1,2h, m5, 8i10, i18-9+2
* Jail from 1st attack
* Combo from 1st hit
dragunov3,1m, h10, 8i15~16, i21~22-2+7
* Combo from 1st hit
* Enter SNK -3 +6 r23 with DF
dragunovd+4,1L, h12, 8i15~16, i14~15-11+5
Combo from 1st CH with 1f delay
dragunovFC.df+1L8i16~17-13-4
eddyf+4,3m, m13, 8i23~25, i23~24-13-2c
* Spike
* Combo from 1st hit with 10f delay
* Move can be delayed 7f
eddyb+1,4,3m, m, m15, 10, 8i14~15, ,i23~24-13-1c
* Combos from 1st CH
* Combos from 2nd hit
* Low crush 1~?
fahkumram1,2h, h5, 8i10, i10-3+5
* Jail from 1st attack with 2f delay
feng2h8i10-3+5
heihachi1,2h, h5, 8i10, i10-3+8
* Combo from 1st hit with 4f delay
* Move can be delayed 3f
heihachidf+1,1m, h10, 8i13~14, i15-2+4
* Combo from 1st hit
heihachidf+2m8i13~14-7+4
heihachif,n,d,DF+4,4,4L, L, L15, 10, 8i16~17, ,i24-10+3c+26a
* +26a if previous hit connects
hwoarang1,1h, h5, 8i10, i12-3+8
* Jail from 1st block
* Combo from 1st hit
hwoarangd+2sl8i11-4+7
* +7c on crouching hit
* High crush 4~
hwoaranguf+3+4m,h10,8i14,i9-10+1
* Jail from 1st block
* Also possible during RFF
* Transition to LFS with F (-2/+9)
* Low crush 9~
hwoarangws2m8i15~16-7+4s
hwoarangLFS.2,2,3,4,3,4m, h, h, L, m, m15, 7, 10, 7, 7, 8i16, ,i22~24-21-10
* Combo from 5th hit
hwoarangLFS.uf+3+4m,h10,8i14, i9-10+1
* Jails from 1st block
* Transition to LFS with F (-2/+9)
* Low crush 9~
hwoarangRFS.f+4h,h8,8i8, i10+0+2+5
* Jail from 1st block
* +6 on 2nd CH
* Remains in RFS
* Power up during Heat
jack-8d+2sl8i11-4+7
* Alternate input FC.2
* High crush 4
jack-8FC.2sl8i11-4+7
* Alternate input d+2
* High crush 1
jack-8FC.df+1,2m, m5, 8i23, i16-21-11c
* Combos from 1st hit
jack-8FC.df+2,d+1m, l12, 8i17, i22-11+0
* Balcony Break
* Combos from 1st hit
* High crush
jinws1,3m, h7, 8i13~i14, i14-6+4
* Jail from 1st attack
* Transition to r25 backdash with B
jun1,2h, h5, 8i10, i16-3+6
* Jail from 1st attack with 2f delay
* Combo from 1st hit with 2f delay
* Transition to r16 SS with u_d (+1/-13, +10g/-4?)
** r16 when attacking in SS stance
** r30? when exiting SS stance
jun1+4SL,h5,8i14 i17-3-3+4
* Jail from 1st attack
* CH advantage listed is for the 2nd hit
jundb+1,1m, m7, 8i15~16, i21-11+0
Combo from 1st hit
jundb+4,1+4L, sl,h14, 5,8i22~24, i22 i17-3-3+4
* Combo from 1st hit
* Links to 1+4 extensions
* Alternate inputs:
** db+4,4,1+2
** db+4,4,4,1+2
* CH advantage listed is for the last hit
kazuyaDVK.1,1,2,Fh, h, m, t5, 6, 14, 8i10, ,i30?,i5?,i5?,i5?+5d BT
* Consumes 120F? of remaining Heat time
* Opponent recovers FDFT
* Available only on 3rd standing/crouching hit
kazuya1,2h, h5, 8i10, i10-3+8
* Jail from 1st attack with 4f delay
* Move can be delayed 4f
kazuyad+2sl8i11-4+7
* High crush 4~
kazuyahFC.2sl8i11-4+7
* +7c on crouching hit
* High crush 1~
kingd+2s.l8i11-4+7
kuma1,1h, m5, 8i10, i22~23-15-4c
* Combo from 1st hit CH with 2F delay
* Move can be delayed by 3F
kumad+2sl8i11-4+7
* +7c on crouching hit
* High crush 4~
lars1,1h, m5, 8i10, i18~19-8+0
* Combo from 1st hit CH with 3F delay
* Jail from 1st block with no delay
larsf+4,1m, m12, 8i17, i21~22-9+2
Combo from 1st CH
larsf+4,1,2m, m, m12, 8, 8i17, ,i12-10+2
Combo from 2nd hit
larsd+3l8i15-14-3
larsdb+2,1m, m12, 8i15, i15~16-8+6
law1,2h, h5, 8i10, i12-3+6+6
* Jails from 1st attack
* Combos from 1st hit
law2h8i10+0+6
law2,b+2h, h8, 8i10, i17-4+7
* Elbow
* Combos from 1st hit
* Delay-able
law2,b+2,1h, h, h8, 8, 8i10, ,i23-3+3
* Combos from 2nd hit CH
* Delay-able
lawd+2sl8i11-4+7
Alternate input FC.d+2
* High crush 4~
lawd+3l8i16-14-3
Transition to FC with D
lawdb+1+2m,h,m8,8,8i17-4+7
* Transition to DSS
lawFC.2sl8i11-4+7
Alternate input d+2
* High crush 4~
lee2,1h, h10, 8i10, i15-5+6
* Transition to -5, +6 HMS with 3+4
* Combos from 1st hit
leeD+4,4l, l7, 8i12, i20-15-16-4
Combos from 1st hit CH
leedb+2sl8i11-4+7
Alternate input FC.2
* High crush
leews3,3,D+3M, m, l16, 11, 8i10, ,i26-19-8
* Combos from 2nd hit CH
leouf+1h8i13-1+6
leows4m8i11~12-9~-8+2
Alternate input CD.4
leohFC.2sl8i11-4+7
leroyd+1,2sl, m5, 8i10, i15~16-10~-9-1~0
Combos from 1st hit CH
leroyd+3L8i16-13-2
leroyd+3,2L, h8, 8i16, i24~25-3~-2+8~+9
* Transition to HRM
* Combos from 1st hit
leroyf,F+2m8i14~15-11~-100~+1
leroyHRM.3L8i16-13-2
lidia1,2h, h5, 8i10, i10-3+4
Jail from 1st attack with 4f delay
lidia2h8i11+0+8
lidia2,1,4,4,1,2h, h, h, l, m, h8, 10, 15, 5, 5, 8i11, ,i22
lidia2,1,4,4,1,2,1h, h, h, l, m, h, h8, 10, 15, 5, 5, 8, 8i11, ,i18~19
lidiaf+4m8i17-4+1
lidiad+3,1l, h9, 8i15, i18-3+4
* Combo from 1st CH with 1f delay
* Jail from 1st hit
lidiaFC.d+2sl8i11-4+7
* High crush 1~
lidia(airborne).f,F+4,3m,m,th8,8,8i18,i24~25-1
* Balcony Break
* Power up based on Heaven and Earth level
**HAE lvl.0 16 damage
**HAE lvl.1 20 damage
**HAE lvl.2 28 damage
**HAE lvl.3 38 damage
*** lvl.3 causes Wallsplat
* Regain recoverable health
lili2h8i10+0+8
lili3,2m, h12, 8i15~16, i27-5+2+10
* Combo from 1st hit with 2f delay
* Input can be delayed 2f
* Move cannot be delayed
* Enter DEW -2 +5 +14 r21 with F
lilid+1,2L, h10, 8i18~19, i18-8+3+5
* Combo from 1st hit with 4f delay
* Move can be delayed 4f
* Enter BT with B
lilidb+2sl8i11-4+7
* High crush 4~
liliFC.2sl8i11-4+7
* High crush 1~
liliBT.1h8i8-8+3
liliBT.d+3L8i17~19-17-1+2c
* High crush 4~40
miary-zo1,1,2h, h, h,h5, 5, 4,8i10, ,i15~16 i11~12-11+2
* Balcony Break (airborne)
* Wall Crush +16g on hit
* Hit vs BT +13d
* Combo from 1st hit
* Combo from 2nd hit with 7f delay
* Input can be delayed 7f
* Move can be delayed 4f
* Enter MOR -8 +5 r28 with F on hit or block only
ninaSS.1+2,1+2m, sm,sm22, 8,8i19, i30,i5-9+16a (+16)
* Balcony Break
* Weapon
* Only occurs on 1st hit hit or block
* Combos from 1st hit
* Jails from 1st hit
* 6 Chip damage on block
ninahFC.2sl8i11-4+7
* +7c on crouching hit
* High crush 1~
ninaBHS.1t8-3+3d
* Throw break 1
* Powered up input: BHS.1,3,1
* Alternate input: BTR.1
ninaCHD.2t8+0d+7
* Throw break 2
* Powered up input: CHD.4,2,1+2
panda1,1h, m5, 8i10, i22~23-15-4c
* Combo from 1st hit CH with 2F delay
* Move can be delayed by 3F
pandad+2sl8i11-4+7
* +7c on crouching hit
* High crush 4~
paul1,4h, L5, 8i10, i23-11c+1
* Combo from 1st CH
* High crush 14~
paul2h8i10+0+6
pauld+2sl8i11-4+7
* cs1~ from 6f d/db/df input hold
* OTG.d+2 when opponent is downed
* High crush
ravend+2sl8i11-4+7
* High crush 4~
ravenFC.2sl8i11-4+7
* High crush 1~
reinaf+2h8i13-9-3
* Transition to r16 UNS (+0/+6) with u_d
reinadf+1m8i13~14-3+4
* Can transition to r18 SEN (-3/+4/+4) with input F
* Cannot block up to i15 on empty transition on block
reinaWRA.4M,M6,8i17~18,i13-10-10+7
* Spike
** on 2nd hit
* Combo from 1st CH
* Both hits jail on block
reinaWRA.4,2M,M, m6,8, 8i17~18,i13, i15-18-7
* Jails from 2nd block
* Hit-confirmable from 2nd hit
* Combo from 1st CH
* Combo from 2nd hit
* Can be delayed
stevedf+1,2~f+1+2,1,1m, h,h, m, m12, 8,12, 7, 8i13, ,i23~26-25-17
* Combo from 3rd hit
stevedf+1,2~f+1+2,1,1,2m, h,h, m, m, m12, 8,12, 7, 8, 8i13, ,i22~23-8
* Combo from 4th hit
stevedf+1,2~f+1+2,1,1,2,1m, h,h, m, m, m, h12, 8,12, 7, 8, 8, 8i13, ,i15~15-9+5
steved+2,1l, m11, 8i17, i14~15-11-5+0
* Combo from 1st CH with 13F delay
* Move can be delayed by 13F
* Transition to r22 LWV with 3 (-6/+0/+5)
* Transition to r22 RWV with 4 (-6/+0/+5)
* Transition to r22 SWY with b+3_4 (-6/+0/+5)
* Transition to r20 DCK with f+3_4 (-4/+2/+7)
* r22? DCK FC cancel?
steveFLK.1,1h, h14, 8i12, i15-9+0
* Combo from 1st CH with 3F delay
* Jail from 1st block with 3F delay
* Move can be delayed by 3F
* Transition to r18? FLK with b (-4/+5/+5)
* Transition to r1? ALB with 3+4 (+14g/+23g/+23)
* r18? FLK FC cancel?
steveFLK.1,1,1h, h, h14, 8, 8i12, ,i15-9+0
* Combo from 2nd CH with 1F delay
* Jail from 2nd block with 1F delay
* Move can be delayed by 1F
* Transition to r18? FLK with b (-4/+5/+5)
* Transition to r1? ALB with 3+4 (+14g/+23g/+23)
steveLWV.1,f+1,1m, m, h14, 9, 8i14, ,i16+3+7+68a
* Combo from 1st or 2nd hit
* Transition to r14? FLK with b (+4/+8/+69a)
* r14? FLK FC cancel?
victordb+2sl8i11-4+7
* High crush 4
xiaoyu1,2h, h5, 8i10, i11-3+7
* Combo from 1st hit with 4F delay
* Jail from 1st block with 4F delay
xiaoyu2h8i10-2+6
*
xiaoyuf+3,1M, m14, 8i16~18, i22~23-3+8
* Combo from 1st hit
xiaoyud+2sl8i11-4+7
* Alternate input FC.2
* High crush 4~
xiaoyuws1m8i12~13-7+4
xiaoyuFC.2sl8i11-4+7
* High crush 1~34
xiaoyuFC.df+2L8i19-8+3
* Transition to FC BT with DF_D_DB
* High crush 1~27
xiaoyuBT.2,1h, h9, 8i12, i14-1+6+10
* Transition to HYP with B (-2, +5)
* Combos from 1st hit
* Jail from 1st block
yoshimitsuf+2,db+2h, m18, 8i17~18, i15-5+6
* Input can be delayed 2f
* Move cannot be delayed
* Leads to db+2 extensions
yoshimitsudf+1,2,db+2m, h, m14, 16, 8i13, ,i15-5+6
* Leads to db+2 extensions
yoshimitsudb+2m8i15-5+6
yoshimitsudb+3l8i18~19-25-14
* High crush 6~
yoshimitsub+1h8i17+1+7+12
Can transition to Spinning Evade with b+3 or b+4
yoshimitsuuf+3+4,1M, h20, 8i31~35, i16~18-1-43
* On hit, transitions to r49 backward jump automatically
* Combo from 1st hit vs grounded
* Combo from 1st hit
yoshimitsuws1,2,db+2m, h, m12, 18, 8i13~14, ,i15-5+6
Leads to db+2 extensions
yoshimitsuFC.d+2sl8i11-4+5
* High crush 1~
yoshimitsuhFC.db+3l8i18~19-25-14
* Leads to db+3 extensions
* Can be done from Crouch Level 1
* High crush 1~
zafina2h8i10-7-1
zafinad+4L8i17~18-19-3+7
zafinaws1m8i15~16-10+1
High evasion during move startup
zafinaws1,2m, m8, 8i15~16, i20~21-13+36a (+26)
* Combo from 1st hit with 9f delay
* Can always interupt with i10 from 1st block
* Delay does not change the timing of the attack
zafinaFC.d+2sl8i11-4+5
* High crush 1~
alisaub+4,1,1,2,1,1,3+4m, m, m, h, h, m,M,M, L10, 12, 9, 5, 5, 3,3,3, 7i18, ,i27~28-29+15a
*
* Floating state 5~50
alisaSBT.1,2,1m, m, m12, 13, 7i13~14, ,i20~21-12-20-12
* Combo from 2nd CH
* Less safe on hit than on block without CH
* Low crush 26~102
* Floating state 103~105
annaSS.1+2m,m5,7i19~20 i5~9-11+32a (+22)
* Sidestep adds minimum 9f, effective startup i28~29
armor-kinguf+2m7i15~16-12-1
asukab+2,1+2m, h12, 7i15, i21-9+2
* Elbow
* Jail from 1st attack with 5f delay
* Combo from 1st CH with 9f delay
* Input can be delayed 12F
* Cancel to r15 FC with D
asukaws2,1,1,1,2,1,4m, h, m, h, m, sm, m18, 10, 8, 8, 6, 5, 7i13~14, ,-16-6
asukaws2,1,1,1,2,1,4,3m, h, m, h, m, sm, m, l18, 10, 8, 8, 6, 5, 7, 7i13~14, ,-25-9
bryanSNE.f+2,1,2,3m, m, m, m10, 12, 5, 7i15, ,i22-3+18a (+11)
* Knee
* Combo from 1st hit
* Chip damage on block (2)
bryanb+3,4,1,2m, m, m, m12, 18, 5, 7
claudiodb+4L7i15-13-2
* Pseudo homing to SSL/SWL side?
clivef+2,2m, m10, 7i15, i17~18-8+3
* Weapon
* Combo from 1st CH
* Jail from 1st block
* Enter PHX -5 +6 r30 with F or 4 on hit or block
devil-jinf,n,d,DF+4L7i16-23c-5c
eddyf+4,3+4m, L,L13, 7,7i23~25, i22~24 i5~6-24c+12a
* Transition to RLX on hit or whiff
* Combo from 1st CH
* Floating state 1~70
* High crush 10~86
eddyb+1,4,3+4m, m, L15, 10, 7,7i14~15, ,i22~24-24c+12
* Combos from 1st CH
* Combos from 2nd hit
* Low crush 1~?
* High crush 10~?
fengd+4L7i14~15-11+0
+0c on crouching hit
fenguf+3+4M,h,h10,10,7 (10)i24,i4~6,i3~4-14+25a (+18)
* High crush 6~23
* Floating state 33~34
* Low crush 35~37
* Floating state 38~39
* Low crush 40~49
* Floating state 50~52
hwoarangd+3l7i17-13-2
-2c on crouching hit
hwoarangd+4l7i19-17-6+4s
* Also possible during RFF
* High crush 6~55
hwoarangLFS.2,2m, h15, 7i16, i20+0+4+9
Combo from 1st hit
hwoarangLFS.2,2,3,4m, h, h, L15, 7, 10, 7i16, ,i22-14-3
hwoarangLFS.2,2,3,4,3m, h, h, L, m15, 7, 10, 7, 7i16, ,i31-9-9
* Interrupt from 4th block with i13
hwoarangLFS.2,2,3,4,3,4,4m, h, h, L, m, m, l15, 7, 10, 7, 7, 8, 7i16, ,i19-27-16
* Interrupt from 6th block with i18
* Can be sidestepped
hwoarangLFS.d+3L7i16-17-6
* -6c on crouching hit
jin3,1h, h17, 7i14, i20-1+7
* Combo from 1st hit
* Enter ZEN +4 +12 r15 with F
jind+3l7i15~16-14-3
jinws1m7i13~i14-6+5
jun2h7i12-4+7
jundb+1m7i15~16-8+1
junb+2,1m, h10, 7i14~15, i15~16-9+2
* Elbow
* Combo from 1st hit with 5f? delay
* Enter GEN +0 +11g r18 with F
* Enter MIA +0 +11g r18 with B
junws1,1h, h14, 7i12~13, i15~16-9+2
* Elbow
* Combo from 1st hit
* Enter GEN +0 +11g r18 with F
* Enter MIA +0 +11g r18 with B
junIZU.1h7i13~14-7+4
Enter GEN -6, +5 r18 with F
Enter MIA -6, +5 r18 with B
kazuyadb+1m7i13-10+0
kingd+3+4,4L, L14, 7i16, i29-25-9
* Combo from 1st hit on CH.
* High crush 1~
kingd+3+4,4,4L, L, L14, 7, 7i16, ,i29-25-9
* Combo from 2nd hit on CH.
* High crush 1~
kingRAS1.1t7/15+0d
* Cannot throw break.
* Input with 2,1,1+2 for more damage.
* Opponent recovers in FUFR.
kingRAS2.1t7/15-9+0d
* 1 or 2 throw break, depending on King's input.
* Input with 3+4,1 or 3+4,2 for more damage.
* Opponent recovers in FUFR.
kingRSSB1.1t7/15+1d
* Cannot throw break.
* Input with 2,2,1+2 for more damage.
* Opponent recovers in FUFT.
kingRSSB2.1t7/15-3+0d
* 1 or 2 throw break, depending on King's input.
* Input with 3+4,1 or 3+4,2 for more damage.
* Opponent recovers in FDFA.
kumaFC.df+2,1,1+2,3,1+2,3+4,1+2m, h, M, L, M, m, m12, 12, 6, 5, 6, 6, 7i18~19, ,i55-49-38
* Interrupt float with i40? from 6th block
* Can SSL/SSR and SWL/SWR from 6th block
* Floating state 1~122
lawH.2+3m,t24,4,5,5,5,7 (50)i14+11g+5
* Heat Smash
* Balcony Break
* Transitions to DSS on block
* 8 chip damage on block
lawd+4l7i15-11+0
lawd+3+4l7i12-15-2
Alternate input FC.d+4
* High crush 4~
lawFC.4l7i12-15-2
Alternate input d+3+4
* High crush 4~
lawBT.1h7i10+1+8
Can route into the same strings as his normal 1
leedf+1,2,2,1,3m, h, h, h, h10, 5, 6, 5, 7i13, ,i22~23-26~-25-15~-14
* Combo from 4th hit
leeD+4l7i12-13-14-2
leed+4l7i12-13-14-2
leeHMS.1h7i12+2+9
* Cancel and transition MS with F
* Cancel into Scatter Kick (HMS.3) with input HMS.1~3
leeHMS.1,1h, h7, 7i12, i14-2+8
* Cancel and transition to +1, +8 MS with F
* Combos from 1st hit
leod+3+4l7i12-15-4
* High crush 4~
leroy1,1h, m5, 7i10, i18~19-9~-8+2~+3
* Combo from 1st hit CH
* Slightly delayable
* Jails unless delayed
leroydf+2m7i15~16-6+6
paul1,2,3h, h, m5, 12, 7i10, ,i16~17-25-14
* Combo from 1st hit
* Jail from 1st hit
* Cancel to 10 strings
ravenBT.1h7i8-1~+0+5~+6
reinadb+4L7i16-13-2+2
shaheen2,1h, m10, 7i10, i17~18-4+2
* Combo from 1st hit
steve1,1h, h5, 7i10, i15-3+3
* Combo from 1st hit with 4F delay
* Jails from 1st block with 2F delay
* Move can be delayed by 4F
* Transition to LWV with 3 (-6/+0)
* Transition to RWV with 4 (-6/+0)
* Transition to SWY with b+3_4 (-6/+0)
* Transition to r20? DCK with f+3_4 (-2/+4)
** r22? DCK FC cancel?
stevedf+1,2~f+1+2,1m, h,h, m12, 8,12, 7i13, ,i17~18-19-8
* Combo from 2nd CH
steveWS.1,1m, h12, 7i11~12, i15-3+3
* Combo from 1st hit
* Combo from 1st CH with 11F delay
* Move can be delayed by 11F
* Transition to r22? LWV with 3 (-6/+0)
* Transition to r22? RWV with 4 (-6/+0)
* Transition to r22? SWY with b+3_4 (-6/+0)
* Transition to r20? DCK with f+3_4 (-2/+4)
* r22? DCK FC cancel?
victor1,1,2h, h, h,h5, 5, 5,7i10, ,i17~18,i9~10-12+3
* Weapon
* Combo from 1st hit
* Jail from 1st block
* Transition to r27 PRF with F (-8/+7)
victordf+1,1m, h,h10, 7,7i13~14, i20-4+7
* Combo from 1st hit
victord+1l7i16-17-6
* Cannot be parried (weapon low)
xiaoyud+1m,m,M7,7,7i17~19 i4~6 i3~9-5+8c+9c
* Transition to AOP with D+1 (-10, +4c, +5c)
* This move can become more minus if the final hit whiffs
** Standing (-13, -2c)
** AOP (-17, -5c)
xiaoyuu+4,1,2m, h, h20, 4, 7i23~26, ,i11-10+1
* Combo from 2nd hit
* Jail from 2nd block
xiaoyuBT.2,2,1h, m, m,M,M9, 12, 7,7,7i12, ,i12~14,i17~19,i21~27-11+5c
* Transition to AOP with D (-10, +5)
* Combos from 2nd hit
yoshimitsudb+2,2m, m8, 7i15, i10~14-9~-5+2~+6
Combo from 1st hit
yoshimitsudb+3,3l, l8, 7i18~19, i15~17-19-7
* Combo from 1st hit
* Enter IND r20 with d+3+4
* High crush 1~
yoshimitsudb+3,3,3l, l, l8, 7, 7i18~19, ,i15~17-19~-17-7~-5
* Combo from 2nd CH
* Enter IND r20 with d+3+4
* High crush 1~
yoshimitsub+1,1,db+3h, h, l8, 9, 7i17, ,i13~14-20-9
* Combo from 1st hit
* Can combo to DB+3 extensions
* Can be performed after one or three b+1
* High crush 10~
yoshimitsuFLE.nM7i2~60-18~+48a (+38a)
* Balcony Break
* Weapon
* Hitlines exist on the sword and directly behind Yoshimitsu
* Can be canceled at any time into another FLE move
* After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken
* Low crush 1~
yoshimitsuIND.2m7i39~43-8~-5+2~+6
* Leads to db+2 extensions
* Greater forward momentum than a standing db+2
alisaFC.d+4l6i12-15-4
* High crush 1~
annad+4l6i12-15-4
annauf+1h6i13-4+7
armor-kingd+4l6i14-15c-4
armor-kingFC.4sl6i14-15-4
* High crush
armor-kingOTG.d+4,4,4L, L, L18, 8, 6i19~21, ,i18~21-16-8d
* Floor Break
* Combos from 1st hit on grounded opponent
* -5 on hit when opponent is standing
asukaws2,1,1,1,2m, h, m, h, m18, 10, 8, 8, 6i13~14, ,-11+0
asukaws2,1,1,1,2m, h, m, h, m18, 10, 8, 8, 6i13~14, ,-11+0
asukaws2,1,1,1,2,1+4,1m, h, m, h, m, sll,h, h18, 10, 8, 8, 6, 7,5, 6i13~14, ,-10-43
asukahFC.4l6i12-15-4
* High crush 1~
azucenaFC.d+4l6i12-15-4
* High crush 1~
bryanuf+2m6i13-10+1
claudiod+2L6i20-11+0
* High crush 6~
claudiod+4l6i12-15-4
* -4c on crouching hit
* High crush 4~
clived+4l6i12-15-4
* -4c on crouching hit
* High crush 4~
devil-jin1,1h, h5, 6i10, i15-1+8
* Jail from 1st attack with 3F delay
* Combo from 1st hit with 3F delay
devil-jind+4l6i12-15-4
* -4c on crouching hit
* High crush 4~
devil-jinb,f+1+2m6,6,6,6,6,6i25 i6 i6 i6 i6 i6-17+31a (-2)
* Weapon
* Projectile (unparryable)
* 17 damage on hit with scaling
* 6 chip damage on block
* Low crush 24~80
* Floating state 81~83
eddyb+4,4h, M,M14, 6,6i21~22, i29~31-9+8c
* Balcony Break
* Combo from 1st CH
* Cancel to HSP with F (-26/-18)
* Floating state 15~40
eddyws1h6i13~14-6+5
* Elbow
eddyws4,4,4m, h, M,M13, 10, 6,6i11~13, ,i29~31-9+8c
* Cancel to HSP with F (-28/-16)
eddyFC.4l6i13-15-4
* Hits grounded up-close
fahkumramFC.4l6i12-15-4
* High crush
fengd+3+4l6i12-15-4
* -4c on crouching hit
* High crush 4~46
fengb+2,3m, l13, 6i17, i22~24-11+0+8c
* Combo from 1st hit with 3F delay
* Move can be delayed by 15F
* Input can be delayed by 18F
* +0c on crouching hit
heihachi1,1h, h5, 6i10, i10-5+6
* Jail from 1st attack with 3f delay
hwoarangLFS.1h6i13+5+7
hwoarangRFF.2h6i10+2+8
* Remains in RFF
hwoarangRFS.2h6i13+5+7
* Transition to RFF
* Links to RFF.2 extensions
hwoaranghFC.4l6i12-15-4
* -4c on crouching hit
* High crush 1~
jack-8d+2,1sl, l8, 6i11, i24-14-3
* Alternate input FC.2,1
Combos from 1st hit
First two hits of 10 hit combo
jack-8FC.2,1sl, l8, 6i11, i24-14-3
* Alternate input d+2,1
Combos from 1st hit
First two hits of 10 hit combo
kazuya1,1h, h5, 6i10, i15-1+6
* Jail from 1st attack with 3f delay
kazuyad+4l6i12-15-4
* High crush 4~
kazuyaBT.d+3l6i12-15-4
* High crush 1~
kazuyahFC.4l6i12-15-4
* -4c on crouching hit
* High crush 1~
kingd+4l6i14-15-4
kumadf+1m6i15~16-6+2
kumaFC.df+2,1,1+2m, h, M12, 12, 6i18~19, ,i22~23-17-6
* Interrupt with i6 from 2nd block
kumaFC.df+2,1,1+2,3,1+2m, h, M, L, M12, 12, 6, 5, 6i18~19, ,i26~27-19-8
* Interrupt with i10 from 4th block
* Can SSR hit from 4th block
kumaFC.df+2,1,1+2,3,1+2,3+4m, h, M, L, M, m12, 12, 6, 5, 6, 6i18~19, ,i25~26-12-1
* Interrupt with i8 from 5th block
* Can SSL/SSR and SWL/SWR from 5th block
* Low crush 15~27
* Floating state ?
* High crush 28~
kumaFC.df+2,1,1+2,3,1+2,3+4,1+2,2m, h, M, L, M, m, m, m12, 12, 6, 5, 6, 6, 7, 6i18~19, ,i20~22-17-6
* Interrupt with i21? from 7th block
* Can SSL/SSR and SWL/SWR from 7th block
lawdf+1,3m, l10, 6i13, i20-16-5
Combos from 1st hit
lawdf+1,3,2m, l, m10, 6, 6i13, ,i28-12-1
Combos from 1st hit
lawBT.d+3l6i12-15-4
leef+3m6i15-18-7
leedf+1,2,2m, h, h10, 5, 6i13, ,i22-18-7
* Combo from 1st hit
leedf+1,2,2,1,3,3m, h, h, h, h, L10, 5, 6, 5, 7, 6i13, ,i24-25-14
* Combo from 5th CH
leedb+4l6i12-15-4
Alternate input FC.4
* High crush
leeb+1,1h, m9, 6i14, i20-5+6
* Transition to -1, +10g HMS with 3+4
* Cancel and transition to -5, +1 MS with F
* +6c on crouching hit
leeb+1:1h,m12,6i14,i20-5+6
* Transition to -1, +10g HMS with 3+4
* Cancel and transition to -5, +1 MS with F
* +6c on crouching hit
* Perfect Input not required during Heat
* Does not partially consume remaining Heat Time, Perfect input does not restore Heat Time
* Heat Time is only restored or consumed after the 2 followup
leeFC.4l6i12-15-4
* Alternate input db+4
* High crush
leodb+1sl6i10-5+6
* High crush 4~
leohFC.4l6i12-15-4
leroySS.3+4m,m20,6i20~21, i9~10+3+8
* Transitions to HRM
* Low crush 23~36
lidiad+4l6i12-15-4
* High crush 4~
lidiaFC.d+4l6i12-15-4
* High crush 1~
lilid+4l6i12-15-4
* High crush 4~
liliFC.4l6i12-15-4
* High crush 1~
miary-zo1,2h, h5, 6i10, i13-3+8
* Jail from 1st attack with 4f delay
* Move can be delayed 4f
nina1,2,1,1+2h, h, h, h,h,h5, 10, 17, 6,6,6i10, ,i25 i32 i39-9+34a (-24)
* Balcony Break
* Weapon
* Jail from 3rd attack
* Combo from 2nd CH
* Chip damage on block
* Power up in Heat
nina3,3,3h, h, h14, 4, 6i14, ,i17-14-3
Jail from 1st attack
ninadf+3,2,1m, h, h13, 12, 6i14, ,i16-3+4
* Combo from 2nd CH with 9f delay
* Jail from 2nd block with 3f delay
ninadf+3,2,1,2m, h, h, h13, 12, 6, 6i14, ,i16+1
* Combo from 3th CH with ?f delay
* Input can be delayed ?f
* Interrupt with i? from 3th block
ninad+4l6i12-15-4
* High crush 4~
ninab+3+4,1+2h, h,h,h16, 6,6,6i14~15, i28 i5 i5-5+34a (-24)
* Balcony Break
* Weapon
* Combo from 1st hit
* Chip damage on block
* Powered up in heat
ninaws1,1+2m, h,h,h17, 6,6,6i13~14, i25 i5 i5-9+34a (-24)
* Balcony Break
* Weapon
* Jail from 2nd attack
* Chip damage on block
* Powered up in heat
ninaws4,3,1+2m, h, h,h,h15, 24, 6,6,6i11~12, ,i28 i5 i5-9+34a (-24)
* Balcony Break
* Jail from 3rd attack
* Combo from 2nd hit
* Combo from 1st CH
* Chip damage on block
* Powered up in heat
ninaqcf+4,3,1+2m, h, h,h,h15, 23, 6,6,6i14, ,i28 i5 i5-9+24a (-9)
* Balcony Break
* Weapon
* Combo from 1st hit
* Jail from 3rd attack
* Chip damage on block
* Powered up in heat
ninahFC.4l6i12-15-4
* -4c on crouching hit
* High crush 1~
ninaBHS.2t9,6-3+0d
* Throw break 2
* Powered up input: BHS.2,3,4,2
* Listed in previous games as Triple Slaps
pandadf+1m6i15~16-6+2
pauldb+4L6i12-15c-4
* High crush
ravenFC.4l6i12-15-4
* High crush 1~
ravenBT.d+4l6i12-15-4
* High crush 1~
reina1,1h, h5, 6i10, i15-1+8
Jail from 1st attack with 2f delay
reina1,2h, h5, 6i10, i10-3+8
* Jail from 1st block with 4F delay
* Combo from 1st hit with 4F delay
reinad+4l6i12-15-4
* High crush 4~
reinaWGS.DF+4L6i16-23+2c
* 8 dmg if manual CD
xiaoyud+4l6i12-15-4
* Alternate input FC.4
xiaoyuFC.3,2L, h11, 6i15~17, i18+0+7
* Combo from 1st hit CH
xiaoyuFC.3,2,1L, h, h11, 6, 6i15~17, ,i14-1+6+10g
* Transition to HYP with B (-2, +5)
* Combo from 2nd hit
* Jail from 2nd block
xiaoyuFC.4l6i12-15-4
*
* High crush 1~46
xiaoyuBT.1+2m,m6,6i16~18,i3~5-6+8
*
xiaoyuBT.1+2,1+2m,m, m6,6, 6,6i16~18,i3~5, i17~18, i4~5-13+8d
* Combo from 1st hit with 17F delay
* Move can be delayed by 8F
* Input can be delayed by 17F
yoshimitsu4,4,2,2h, h, m, h16, 16, 5, 6i12~13, ,i22~23-24-13b
* Combo from 3rd hit
yoshimitsud+4l6i12-15-4
* High crush 4~
yoshimitsudb+2,2,2m, m, m8, 7, 6i15, ,i10~14-9~-5+2~+6
Combo from 1st hit
yoshimitsuFC.d+4l6i12-15-4
* High crush 1~
zafinaFC.d+4l6i12-15-4
* High crush 1~
alisa1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
alisaub+4,1,1,2m, m, m, h10, 12, 9, 5i18, ,i24~25-10+1
* Combo from 3rd hit
* Combo from 1st CH
alisaub+4,1,1,2,1m, m, m, h, h10, 12, 9, 5, 5i18, ,i35~36-9+7
* Balcony Break (airborne)
alisaSS.4,1+2L, h,h,h,m16, 5,5,5,5i24~25, i18~19 i3~5 i5~7 i4~5-10+8
* Spike
* Combo from 1st CH
* Low crush 15~34
* Floating state 35~37
alisaFC.d+1sl5i10-5+6
Transition to standing with f
* High crush 1~
alisaDBT.4M22,5i17~19-27+68a
Steel pedal
* Low crush 17~62
* Floating state 63~65
alisaDES.2M,M,m5,5,5i20~21 i1~2 i1~2-8+37a (+27)
* Weapon
* Jab evasion
* 2 chip damage on block
* 8 chip damage on block in heat
alisaDES.b+2,1m, m,SL,SL,SL,SL17, 8,5,5,5,5i18~20, i20~21 i1~6 i1~5 i1~5 i1~3-3c+5
* Spike
* Weapon
* Combo from 1st hit with 17F delay
* Move can be delayed by 10F
* Input can be delayed by 23F
* 3 chip damage on block
* 7 chip damage on block in heat
alisaDES.uf+2h,h,h,h,h5,5,5,5,5i10~14 i1~5 i1~5 i1~5 i1~1+35a (+28)
* Weapon
* Only hits airborne opponents
alisaSBT.4M22,5i17~19-27+68a
Steel pedal
* Low crush 26~71
* Floating state 72~74
anna1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
annad+1sl5i10-5+6
* Can recover standing with F
armor-king1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
armor-king3+4,1+2M, M,t14, 25,5i25~32, i24~34+0c-5d
* Transition to attack throw on close range front hit
* +2c~+12c on mid hit
* Opponent left FUFA
* Armor King recovers FUFL on hit, and FDFL on block
* Low crush 9~34
armor-kingd+1sl5i10-5+6
* High crush 4~
armor-kingFC.1sl5i10-5+6
* High crush 4~
armor-kingf,hcf+1th(h)40(45)/70,5i10-7-20d (-50)
* Throw break 1
* Perform tech ukemi to reduce 5 damage.
* Side switch
* 70 damage on wall splat regardless of input.
* Input all directions, df for 1-3F, f for 0-1F, and f+1 to execute bluespark.
* f,b,d,f are required inputs for normal throw
* i11 startup for Bluespark throw with buffered input
* 18F throw break window on Bluespark
* 7F throw break window on CH Bluespark
* BAD.1+3: i14 startup. Cannot execute blue spark variant
* Partially restores remaining Heat time.
* Opponent recovers in FDFT.
asuka1h5i10-2+9
asukaws2,1,1,1,2,1m, h, m, h, m, sm18, 10, 8, 8, 6, 5i13~14, ,-10+1
asukaws2,1,1,1,2,1+4m, h, m, h, m, sll,h18, 10, 8, 8, 6, 7,5i13~14, ,-33-7
asukahFC.1sl5i10-5+6
* Transition to Standing with f
* +6c on crouching hit
* High crush 1~
azucena1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
azucenad+4,1L, h13, 5i15~16, i27~28-1+3
* Combo from 1st CH with 2f delay
* Move can be delayed 10f
* Cancel to LIB -20 -9 r18 with F
azucenadb+1sl5i10-5+6
Can recover standing with F
* High crush 4~
azucenaFC.d+1sl5i10-5+6
Can recover standing with F
* High crush 1~
bryan1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
bryanSNE.f+2,1,2m, m, m10, 12, 5i15, ,i14~15-2+9c
* Elbow
* Spike
* Combo from 1st hit
* Consumes SNE
* Chip damage on block (1)
bryanb+3,4,1m, m, m12, 18, 5
bryanb+3,4,1,2,1,4,2m, m, m, m, h, h, h12, 18, 5, 7, 3, 8, 5
bryanb+3,4,1,2,1,4,2,1m, m, m, m, h, h, h, h12, 18, 5, 7, 3, 8, 5, 5
claudio1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
claudiodb+1sl5i10-5+6
* Transition to Standing with f
* +6c on crouching hit
* High crush 4~
clive1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
cliveqcf+1h5i20-31-12~-10+8c~+10c
* Balcony Break
* Weapon
* Hold to power up
* 1 chip damage on block
* Cancel to r15 PHX with 4 or F from frames 10-16
* Transitions to unbreakable throw from i23-31 5,10 +3
* Throw deals recoverable damage only
* Forces tech backroll on hit
cliveFC.1sl5i10-5+6
* Transition to Standing with f
* +6c on crouching hit
* High crush 4~
devil-jin1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
devil-jin1+4SL,h5,5i16~17,i14-3+4
Jails
devil-jindb+1sl5i10-5+6
* Transition to Standing with f
* +6c on crouching hit
* High crush 4~
dragunov1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
eddy1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
fahkumram1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
fahkumramdb+1sl5i10-5+6
fahkumramFC.1sl5i10-5+6
* High crush
feng1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
fengd+1sl5i10-5+6
* Transition to Standing with f
* +6c on crouching hit
* High crush 4~34
heihachi1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
hwoarang1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
hwoarangd+1sl5i10-5+6
* Transition to Standing with f
* +6c on crouching hit
* High crush 4~
hwoarangRFF.f+1h5i10+1+8
jack-8d+1sl5i10-5+6
*
* High crush 4
jack-8db+1,1l, l13, 5i12, i16-12-1
* Combos from 1st hit
jack-8db+1,1,1l, l, l13, 5, 5i12, ,i16-12-1
*
jack-8FC.df+1m5i23-21-11c
*
jin1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
jindb+1sl5i10-5+6
* Transition to Standing with f
* +6c on crouching hit
* High crush 4~
jinf,F+3,1m, h20, 5i23~i25, i15+1+7
* Links to 1 jab extensions (e.g. f,F+3,1,2,4)
jinws1,3,2,1,4m, h, m, m, l7, 8, 4, 3, 5i13~i14, ,i20~21-31+8
Combo from 1st hit
jun1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
kazuya1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
kazuyad+1sl5i10-5+6
* Returns to standing when input F
* High crush 4~
kazuyahFC.1sl5i10-5+6
* Transition to Standing with f
* +6c on crouching hit
* High crush 1~
king1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
kingd+1s.l5i10-5+6
* High crush 4~
kingf,hcf+1t45(50)/70,5i10-13-22d(-50)
* Homing during heat
* 1 throw break
* Side switch
* Input all directions, df for 1-3F, f for 0-1F, and f+1 to execute bluespark.
* i11 startup for Bluespark throw with buffered input
* 50 damage on bluespark
* 18F throw break window on bluespark
* 7F throw break window on CH bluespark
* Partially restores remaining Heat time.
* Perform tech ukemi to reduce 5 damage.
* 70 damage on wall splat regardless of input.
* f,b,d,f are required inputs for normal throw
* Opponent recovers in FUFT.
kuma1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
kumad+1sl5i10-5+6
* Transition to Standing with f
* +6c on crouching hit
* High crush 4~
kumaFC.df+2,1,1+2,3m, h, M, L12, 12, 6, 5i18~19, ,i32~33-18-7
* Interrupt with i15 from 3rd block
larsH.f+3+4sm5i18~24+5+10
* Transition to SEN
* Uses 300F of remaining heat time
* Only deals recoverable damage
* Power crush 6~17
lars1h5i10+1+8
law1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
law1,1h, h5, 5i10, i18-8-6+6
* CH frames also apply to combo from 1st CH
lawdb+1sl5i10-5+6
* High crush 4~
lawFC.1sl5i10-5+6
* High crush 4~
lee1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
lee1,3h, h5, 5i10, i16-11+0
* Combo from 1st hit with 4F delay
* Move can be delayed by 4F
lee4,4h, h14, 5i11, i10-13-2
* Jail from 1st attack
* Combo from 1st CH +20a (+13)
lee4,4,4h, h, h14, 5, 5i11, ,i10-13-2
* Jail from 1st attack
* Combo from 2nd hit with no delay
* Frame advantage on 1st CH: +25a (+18)
leedf+1,2m, h10, 5i13, i20-10+1
* Combo from 1st hit with 2F delay
* Move cannot be delayed
leedf+1,2,2,1m, h, h, h10, 5, 6, 5i13, ,i13-10+1
* Combo from 3rd CH
leeD+4,4,4l, l, l7, 8, 5i12, ,i20-15-16-4
Combos from 2nd hit CH
leedb+1sl5i10-5+6
* Transition to Standing with f
* +6c on crouching hit
* High crush 4~
leeFC.1sl5i10-5+6
* Alternate input d+1, db+1
* High crush
leeFC.2sl5i16-4+7
* Alternate input db+2
* High crush
leo1h5i10+1+8
leohFC.1sl5i10-5+6
* Transition to Standing with f
* +6c on crouching hit
* High crush 1~
leroy1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
leroyd+1sl5i10-5+6
* High crush
lidia1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
lidia2,1,4,4h, h, h, l8, 10, 15, 5i11, ,i24~25
* High crush
lidia2,1,4,4,1h, h, h, l, m8, 10, 15, 5, 5i11, ,i23~24
lidia2,1,4,4,1,2,1,3h, h, h, l, m, h, h, m8, 10, 15, 5, 5, 8, 8, 5i11, ,i22
lidiaf+1+2,3h,m, m5,4, 5i14, i9~10, i16-13-2
* Knee
* Jail from 1st attack
lidiadb+1sl5i10-5+6
Transition to r24? with f
lidiaFC.d+1sl5i10-5+6
* Transition to r25? with f
* Transition input can be delayed 16f
* High crush 1~
lili1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
lilidb+1sl5i10-5+6
Transition to r24 with f
* High crush 4~
liliFC.1sl5i10-5+6
* Transition to r24 with f
* High crush 1~
miary-zo1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
miary-zo1,1h, h5, 5i10, i16-4+3
* Jail from 1st attack with 2f delay
* Combo from 1st hit with 4f delay
* Move can be delayed 4f
ninaH.b+1+2m,m,h,h,h,h5,20,5,5,5,5i16 i8~10, i28 i35 i42 i49+2+33a (+7)
* Balcony Break
* Weapon
* Removes Recoverable Health
* Combo from 1st hit only if the second hit connects on i8
* 2nd hit available only as combo from 1st
* If the second hit connects on i9~10, frame advantage on hit will be -16~-15
* Jails
* Partially uses remaining Heat time
nina1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
ninad+1sl5i10-5+5
* Transition to r24? with f
* High crush 4~
ninadb+4L5i16~17-9a+2
* High crush 6~16
ninahFC.1sl5i10-5+6
* Transition to Standing with f
* +6c on crouching hit
* High crush 1~
panda1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
pandad+1sl5i10-5+6
* Transition to Standing with f
* +6c on crouching hit
* High crush 4~
paul1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
pauldb+1sl5i10-5+6
* Transition to r24 standing with f
* High crush
raven1h5i10+1+8
ravend+1sl5i10-5+6
* Can recover standing with f
* High crush 4~
ravenFC.1sl5i10-5+6
Can recover standing with f
* High crush 1~
ravenBT.d+1sl5i10-5+6
* High crush 1~
reina1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
reina2h5i12-4+7
<Showing 5201-5600 of 6206 moves>