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All Characters Tekken 8 Frame Data

CharCommandHit levelDamageStartupBlockHitCounter hitNotes
leedb+3L12i20-12-1
leeb+3,3l, h9, 12i15, i19-12-1
* Transition to -7, +4 MS with F
* Combos from 1st hit
leeuf+3m12i25-9+2
* Low crush
leews1m12i13~14-2+7
* Transition to HMS
leews2m12i14-8+3
*
leo2,1h, h9, 12i11, i16~17-7~-6+4
* Jail from 1st block
* Combo from 1st hit
leob+3m12i14~15-7~-6+4
leob+1+4h,l6,12i19, i2-12~-10+3+14
leof,F+4m12i19-13+28a (+18)
* Low crush 17
leows1,4m, L13, 12i14~15, i19~20-12~-11-1
* Combo from 1st CH
* Interrupt with i1 from 1st block
leoKNK.1h12i18~19-9+2
* Transition to BOK r25 with D (-7/+4)
leroy1,1,1+2h, m, h5, 7, 12i10, ,i19~20-9~-8-2~-1
* Power up during Heat (partially uses remaining Heat time)
* Combo from 2nd hit
leroy2,1h, m10, 12i12, i12~13-7~-6+4~+5
* Elbow
* Jail from 1st block
leroydf+3,1m, h14, 12i16, i16~17+0+6
* Combo from 1st hit
* Leads to 10-hit string
leroydb+1m12i16~17-9~-8+1~+2
leroydb+3L12i20~21-8~-7+5~+6+14c
Transition to HRM
* High crush 6~39
leroyHRM.b+3L12i20~21-26-9
-9c on crouching hit
lidiaf+3m12i17~18-11-4+6
* Low crush 6~15
lidiadf+4m12i15-4+6
lidiad+2L12i18-14-4+12
* High crush 6~
lidiaf,F+4m12i18-13-2
lidiaqcf+2m12i16-8+0
Input qcf,qcf+2 to power up, adds 3 damage
lidiaws1m12i13~14-3+4
lidiaws4,2m, h13, 12i11~12, i18+0+8
* Combo from 1st hit with 2f delay
* Transition to CAT on hit or block only
lidiaCAT.2h12i14~15-10+1
lili1,2h, h5, 12i10, i12-3+8
* Jail from 1st attack with 6f delay
lili3m12i15~16-11-3
lilidf+4m12i13~14-8-2+5
* Knee
liliBT.3m12i14~15-10+0
* Homing
* High crush 4~37
liliDEW.1m12i15~16-9-4+2
* Elbow
miary-zo3m12i13~14-9+5
miary-zo4h12i12-12-2
miary-zof+4m12i18-6+2
* Low crush 9~14
* Floating state 15~17
miary-zof+1+2,1+2,3+4m,m, m,m,m, m,m3,3, 3,2,2, 5,12,i14~15 i8~9, ,i16~17 i6~7-22+6a (-11)
* Balcony Break
* Jail from 1st attack with 1f delay
* Input can be delayed 1f
* Move cannot be delayed
* Low crush 19~28
* Floating state 29~31
miary-zodf+2m12i15~16-7+34a (+24)
* +4s against crouching
* Launches crouching on CH
miary-zob+2,3,2h, h, h,h,h10, 16, 5,8,12i13, ,i27~29 i4~5 i5~6-6+21d
* Balcony Break
* Weapon
* Interrupt with i4 from 1st block
* 4 chip damage on block
miary-zouf+3h,h,m6,6,12i18~19 i9~10 i9~10-7+6
* Balcony Break (airborne)
* Weapon
* Low crush 9~38
* Floating state 39~41
miary-zof,f,F+2h12i14-9-3
miary-zows1m12i13~14-8+7
miary-zoBAO.1h12i13~14+4+9
* Low crush 1~80
miary-zoMOR.1,2m, h,h,h14, 5,8,12i13, i21~23 i4~5 i5~6-3+24cg
* Heat Engager
* Heat Dash +43d (+35)
* Balcony Break
* Weapon
* Combo from 1st hit with 10f delay
* Move cannot be interrupted
* Input can be delayed 10f
* Move can be delayed 7f
* 4 chip damage on block
ninaf+2h12i13-3+8
ninaf+2,1h, m12, 12i13, i19~20-13-6s
* Combo from 1st CH with 9f delay
* Jail from 1st block with ?F delay
ninaf+3+4m12i14-6+1+6
Knee
ninaf+3+4,2m, sm,sm12, 12,12i14, i30, i5-9+8cg
* Balcony Break
* Combo from 1st CH with 5F delay
* Available only on 1st block or hit
* 4 chip damage on block
* Forces tech backroll on hit
* Move can be delayed by 4F
* Input can be delayed by 5F
* Interrupt with i7 from 1st block
ninadf+2m12i15~16-7+34a (+24)
* +4s on hit against crouching opponent
* Does not launch crouching opponent
ninadf+3,2,1,4m, h, h, L13, 9, 6, 12i14, ,i23-13-2
* Combo from 3rd CH with 2f delay
* Interrupt with i4 from 3rd block
* -2c vs crouching opponents
* Move can be delayed by 11f
* High crush 10~55
ninab+2h12i12-14-3
* Homing
* Female characters can slap back with 2 on hit
ninab+2,2h, h12, 12i12, i14~15-6+5
* Combo from 1st hit with 1?f delay
* Jail from 1st block with 1?f delay
* Move can be delayed 1?f
pandadf+2,1m, m10, 12i15~16, i20~21-16+35a (+25)
* Combo from 1st hit with 4F delay
* Input can be delayed by 4F
* Move cannot be delayed
pandad+3L12i20-17-6
* -6c on crouching hit
* High crush 4~
pandadb+3l12i18-12+1
pandab+2m12i15-9+2
pandahFC.1L12i19~21-8+2c
* Can be done from Crouch Level 1
* High crush 0~46
paul2+3m12i16+1+2c
* Heat Burst
* Consumes Heat
* t92 on whiff
* Cinematic freeze on frame 15
* Cancel to t42 r26 standing with b,b
* Power crush 7~
paul1,2h, h5, 12i10, i10-3+8
* Move can be delayed 3f
* Input can be delayed 3f
* Combo from 1st hit with 3f delay
* Jail from 1st attack with 3f delay
pauldb+3L12i15~i17-18c-4
* -4c on crouching hit
* High crush
raven1,2h, h5, 12i10, i12-3+7
* Jail from 1st attack with 2f delay
* Transition to r22 SZN with 3+4 or D (-4/+6)
ravenb+2h12i15~17-14~-12-3~-1
ravenBT.2,2h, m9, 12i10, i21~22-9~-8+2~+3
* Combo from 1st CH
* Interrupt with i2
* Transition to t45 r25 SZN with 3+4 or D (-7~-6/+8~+9)
ravenSZN.1h12i14~15+1+8~+9+13
Transition to t30 r2? CD at +5~+6/+12~+13g/+17 with input F
reinaH.WRA.d+3+4l,m,m,m12,8,3,12i18~19-17+0
* Spike
* Floor Break
* Alternate input: H.WRA.R1
* Jails if any hit is blocked
* Transitions to attack throw on 1st hit for a total of 35 dmg
* +4a (-5) if any hit after the 1st connects
* Consumes 600F of remaining Heat time
reina1,1,2h, h, m5, 6, 12i10, ,i13-17+11
* Wall Crush +23g on hit, +14g without transition
* Combo from 1st hit with 11f delay
* Transition to SEN r29 on hit only
* Cancel to r38 on hit with B (+2)
* +16a (+7) / +7a (-2) on BT hit
reina3h12i18~19-11+5
Homing
* High crush 8~17
reinadb+2l,l10,12i20~21,i9~10-16-3+3c
reinaws1m12i13-13+13 SEN
Transition to SEN r39 on hit
reinaSEN.1m12i16-14+1
-9 and 2 chip damage on block after absorbing an attack in power crush state
* Power crush 6~15
reinaSEN.3+4L,h10,12i20~21, i35~36-29/-11+4
* Homing
* -29 stagger block on 1st block
* -11 on 2nd block
* High crush 10~34
reinaWRA.1h12i12-4+8+14c
* Homing
* Transition to SEN with F (+0/+12/+18c)
* Cannot block up to i13 on empty transition on block
* Transition to UNS with u_d (+0/+12/+18c)
reinaSEN.1+3th(h)12i16-3
* Throw break: none
* Opponent recovery on hit: FUFA
shaheendf+1m12i13~14-1+5
Tracks SSR/SWR completely
shaheend+3L12i16~17-14+0
* Transition to -10, +4 SNK with DF
* High crush 6~48
shaheendb+3L12i20~21-17-6
shaheenSNK.df+1m12i15~16-5+6
* Good left sidestep tracking
steve2h12i12-1+5
stevef+2,1m, h11, 12i21~22, i15-5+1
* Combo from 1st hit with 7F delay
* Move cannot be interrupted
* Move can be delayed by 16F
* Transition to r15? PAB with f (+0/+4)
* Transition to r14? FLK with b (+1/+5)
** r14? PAB/FLK FC cancel?
stevef+1+2m,h10,12i15~16, i7~9-14-3
* Jail from 1st block
stevedf+1m12i13~14-2+5
* Transition to LWV with 3 (-7/0)
* Transition to RWV with 4 (-7/0)
* Transition to SWY with b+3_4 (-7/0)
* Transition to r20? DCK with f+3_4 (-5/+2)
** r22? DCK FC cancel?
stevedf+1,2~2m, m12, 12i13~14, i37-10+36d (+28)
* Balcony Break
* Interrupt with i18 from 1st block
* Interrupt with i11 from 1st hit
* Whiffs vs SSR, SWR from 1st block or hit
stevedf+1,2~f+1+2m, h,h12, 8,12i13~14, i34, i9-3+0+3
* Interrupt with i15 from 1st block
* Interrupt with i8 from 1st hit
* Whiffs vs SW from 1st block
* Transition to r22? LWV with 3 (-4/-1/+2)
* Transition to r22? RWV with 4 (-4/-1/+2)
* Transition to r22? SWY with b+3_4 (-4/-1/+2)
* Transition to r20? DCK with f+3_4 (-2/+1/+4)
** r22? DCK FC cancel?
steved+1l12i16-13-2
* High crush 6~
steveWS.1m12i11~12-3+3+8
steveDCK.1+2,1+2,1+2,1+2m,m, m,m, m,m, m,m3,3, 3,3, 2,2, 2,12i16, i7, ,i7, i9-12+32a (+22)
* Combo from 1st hit
* Jail from 1st block?
stevePAB.b+1,1,2m, h, m15, 10, 12i17~18, ,i18~20-11-5
* Combo from 2nd CH with 4F delay
* Move cannot be interrupted
* Move can be delayed by 10F
stevePAB.df+1m12i15~16-9+2
stevePAB.df+1,1,2m, m, m12, 14, 12i15~16, ,i22-11-3
* Combo from 2nd CH with 5F delay
* Interrupt with i4 from 2nd block
* Whiffs vs SSR, SWR from 2nd block
* Move can be delayed by 10F
victor1,2h, h5, 12i10, i10-3+8
* Weapon
* Combo from 1st hit with 2F delay
* Jail from 1st block with 2F delay
victor2,1h, h10, 12i12~13, i16-6+5
* Weapon
* Combo from 1st hit with 6F delay
* Transition to PRF with F (-4/+7)
* Move cannot be delayed
* Input can be delayed by 6F
victor2,2,2h, m,m, h10, 5,5, 12i12~13, ,i22-3+4
* Strong Aerial Tailspin
* Wall Crush +12g on hit
* Weapon
* Projectile (unparryable)
* Combo from 2nd hit with 8F delay
* Transitions to IAI on hit or block
* Move cannot be delayed
* Input can be delayed by 8F
* 4 chip damage on block
victorf+2,2,1h, h, m10, 10, 12i13~14, ,i13~14-11+0
* Weapon
* Combo from 2nd CH
victorws1+2m,m10,12i13~14,i9~10-8+8
* Weapon
* Transition to PRF (-8/+8) with F
xiaoyuf+2m12i16~17-5+4
xiaoyudf+4m12i12-4+7
*
xiaoyud+3L12i14-12-3+1
*
* High crush 6~
xiaoyub+1+2M,M8,12i15~16 i5~6-13+29a (+19)
*
xiaoyuu+1+2,2m,m, m5,5, 12i16~18 i2~4, i27-12-1
* Combo from 1st CH
* Interrupt with i7 from 1st block
xiaoyuuf+3+4m,m,m8,10,12i16~17, i10~11, i8~9-1+4d
* Balcony Break
* Spike
* Transition to BT on block or whiff
* Transition to standing on hit
* Low crush 9~
xiaoyuf,F+2m12i15-5+6
*
xiaoyuf,F+3M12i14~15-5+6+12
*
xiaoyuf,F+1+2m12i14~16-9+5
xiaoyuws1+2m12i14~16-9+5
xiaoyuAOP.uf+4m12i16~26-10+1
* Transition to AOP with D (-12, +0)
* Transition to BT with B (-15, -3)
* Alternate input AOP.u+4
* Low crush
xiaoyuAOP.uf+4,4m, m12, 12i16~26, i23-12-1
* Combo from 1st hit only AOP.uf+4 connects on frame 21 or later
* Interrupt with i14 from 1st block
* Alternate input AOP.u+4,4
* Low crush
xiaoyuBT.2,2h, m9, 12i12, i21~23-7+5
* Combos from 1st CH
* Interrupt with i1 from 1st block
* Transition to BT
xiaoyuBT.d+3L12i16-12+7c
*
xiaoyuhFC.3,2,1,4L, h, h, M11, 6, 6, 12i15~17, ,i18~20-18+33a (+23)
* Combo from 3rd hit CH with 11F delay
* Jail from 3rd block with no delay
* Move can be delayed by 14F
yoshimitsu3m12i15~16-9+5
yoshimitsu3,2m, m12, 12i15~16, i22-12+1
Interrupt with i1 from 1st block
yoshimitsu1+2,PM,M10,12i15~18 i3~6+1c~+4c+14a
* is1~20
* Low crush 11~42
* Floating state 43~45
yoshimitsud+2M12i16~17-9~-8+0~+1
Weapon
yoshimitsud+3L12i15~17-18~-16-4~-2
Most commonly impacts on frame 16, except when tracking right
* High crush 4~
yoshimitsudb+1L12i26~28-11~-9+4~+6+7~+9
Unavailable in NSS
* High crush 8~
yoshimitsub+1,1,1,1h, h, h, h8, 9, 10, 12i17, ,i11~12+4+5+10
* Combo from 3rd CH
* Can transition to Spinning Evade with b+3 or b+4
yoshimitsub+2m12i14~15-9+2
Enter KIN r27 with 1+2
yoshimitsuu+3+4M,M10,12i39~42 i3~6+1c~+4c+24a
* Floor Break
* Floor break occurs on 2nd hit
* Evades some mid attacks from frames ?-?
* Yoshimitsu becomes invisible on frames 15~30 but can still be floated
* Low crush 11~42
* Floating state 43~45
yoshimitsuws1m12i13~14-10+1+6
yoshimitsuws1,1m, h12, 12i13~14, i18-11+0
* Floor Break
* Combo from 1st hit with 11f delay
* Combo from 1st CH with 13f delay
* Input can be delayed 13f
* Move can be delayed 8f
* Cancel to Spinning Evade -5 -16 r25 with b+3_b+4
yoshimitsuws1,1,1m, h, h12, 12, 12i13~14, ,i18-11+0
* Floor Break
* Combo from 1st CH with 12f delay
* Input can be delayed 12f
yoshimitsuws3m12i16-6+3
yoshimitsuNSS.FC.DF+1l12i25~26-16+27a
* High crush 1~34
yoshimitsuNSS.FC.df+3L12i20~21-26+67a (+51)
* High crush 1~
yoshimitsuNSS.KIN.f+1M,M,M6,6,12i19~20 i6~7 i7~8-5+18a (+11)
* Weapon
* Combos from any hit
* 8 chip damage on block
* Recovers 1 base health or 6 additional recoverable health on hit
* Recovers 1 base health when remaining recoverable health is 5 or less
* H.KIN.f+1: Consumes 90F of remaining Heat time
yoshimitsuNSS.KIN.f+1*M,M,M,M,M,M6,6,6,6,6,12i19~20 i6~7 i7~8 i6~7 i7~8 i7~8-9+29a (+14)
* Weapon
* Combos from any hit
* 14 chip damage on block
* Recovers 5 base health or 10 additional recoverable health on hit
* Recovers 1 base health on hit when remaining recoverable health is 10-15
* Recovers 2/3/4 base health on hit when remaining recoverable health is 9-8/7-6/5-4
* Recovers 5 base health on hit when remaining recoverable health is 3 or less
* H.KIN.f+1*: Consumes 90F of remaining Heat time
zafina1,2,3h, h, h5, 9, 12i10, ,i200+9
* Combo from 2nd hit CH with 8f delay
* Interrupt with i1
* Move can be delayed 7f
* Cancel SCR transition -9 +0 t71 r28 with B
zafina2,2h, m8, 12i10, i19-20-9+2+7
* Combo from 1st hit CH with 6f delay
* Interrupt with i1 from 1st block
* Input can be delayed 13f
* Move can be delayed 11f
zafinaf+2,3m, h17, 12i19, i19+0+9
* Cancel SCR transition -9 +0 t68 r28 with B
* Combo from 1st hit with 13f delay
* Move cannot be interrupted
* Input can be delayed 17f
* Move can be delayed 15f
zafinaMNT.1m12i13-6+5
zafinaMNT.1,3m, h12, 12i13, i190+9
* Jails from first attack
* Cancel SCR transition -8 +1 t46 r27 with B
zafinaMNT.3L12i15~16-12-1
* High crush 1~46
zafinaSCR.1h12i10~11-2+9
alisadb+3L11i16-13-2+3
* High crush 4~
azucena2,1h, m9, 11i10, i17~18-7+3
* Combo from 1st hit with 4f delay
* Jail from 1st attack with 2f delay
azucenadf+1m11i13~14-3+8
bob3,1m, h14, 11i15~16, i19-3+8
* Combo from 1st hit
* Move cannot be interrupted
bobd+2,1m, m12, 11i15, i14~15-11+0
* Jail from 1st block with 2F delay
* Combo from 1st hit with 2F delay
* Move can be delayed by 1F
* Input can be delayed by 2F
bobd+4l11i16-12-1
* -1c on crouching hit
bobws1m11i13~15-11+0
* Elbow
bryan3,2m, m14, 11i16, i22-10+1
* Combo from 1st CH
* Interrupt with i2 from 1st block
bryandf+2,1m, h12, 11i13, i16-4+5
* Combo from 1st hit
* Move cannot be interrupted
* Enter SWA -1 +8 r15 with b
bryandb+3L11i16~17-12-1+4
* High crush 6~
claudio1,3h, l5, 11i10, i22-12-1
* Combo from 1st CH with 3f delay
* Interrupt with i4 from 1st block
* Input can be delayed 5f
* Move can be delayed 4f
clive2h11i12+0+7
Weapon
clivews1m11i13~14-4+3+8
* Elbow
* Enter PHX -1 +6 +11 r23 with F or 4 on hit or block
devil-jin3,1m, h16, 11i17~19, i29~30+2+8
* Combo from 1st hit
* Interrupt with i3 from 1st block
* Move cancels 2nd and 3rd active frames of 3
devil-jin3,1,f,Fm, h16, 11i17~19, ,-2+4
devil-jindf+1m11i13-6+5+9
devil-jinb+2h11i14~16-13-2
dragunovf+3m11i20-6+5
Enter SNK +0 +11 r19 with DF
dragunovf+4,4h, h16, 11i14~15, i20~21-11+0+22a (+15)
* Balcony Break
** Only on CH
* Combo from 1st hit with 5f delay
* Interrupt with i4 from 1st block
dragunovb+2,1m, h14, 11i15, i17~19-5+6
* Combo from 1st hit with 3F delay
* Move cannot be interrupted
* Move cannot be delayed
* Input can be delayed by 3F
dragunovws1m11i12~13-3+4
Enter SNK -5 +2 r22 with DF
eddyRLX.1L11i14-11c+0
* Transition to FC with D
* High crush 1~16
fahkumram3m11i13-9+2+9
fahkumramdf+2,3m, h10, 11i15, i21-13+52cs
* Balcony Break
* Combos from 1st hit
fahkumramd+3L11i16-16-5
fengdf+1m11i14+0+6+36g
hwoaranguf+3m11i28~29-6-7
* Also possible during RFF
* Low crush 9~
hwoarangLFS.uf+3m11i28~29-6-7
* Low crush 9~
jack-8FC.df+1,2,1m, m, m5, 8, 11i23, ,i16-11+16cs
* Combos from 1st hit
* Jail from 1st block with ?F delay
jind+4L11i16~17-12-1
Flips over on grounded hit
* High crush 6~31
jindb+2,2m, h12, 11i16, i8-12-7
* Jail from 1st block
* Combo from 1st hit
* +43a from 1st CH
jinb+1h11i12-9+2
kazuyadf+1m11i15~16-7+9
kingdf+4,3l, h10, 11i14~15, i22-5+6
* Combo from 1st CH
kingws2m11i14-9+1s
* Homing
* Forces Standing on hit.
kuma2,1h, m10, 11i10, i16-3+2
* Combo from 1st hit with 2F delay
* +2c on crouching hit
* Panda: Reduced vertical hitbox (does not hit as high)
kumaf+2h11i12-13+3
kumadb+1h11i14~15-10+4+9
kunimitsud+2m11i16-9+2c
* Floor Break
* Weapon
* Does not floor break if string is continued
kunimitsud+3L11i16~17-14-3
-3c on crouching hit
kunimitsuf,F+4m11i9~11-17~-15-1~+1
Knee
* Low crush 9~25
* Floating state 26~28
kunimitsuws1m11i12-7+4
larsf+1,2h, m10, 11i13, i12-5+6
* Transition to SEN
* Combo from 1st hit with 1F delay
* Input can be delayed by 1F
* Jails from 1st block
* Transition to standing with B (-8/+3)
leews3,3M, m16, 11i10, i15-15-4c
* Transition to -15, -4 HMS with 4
* Combos from 1st hit
leodb+4L11i20~22-31~-29+2+33a
* Clean hit +2
* Staggers on block
* Causes float on hit if db+4,1 is input
* High crush 11~
leob+2m11i14-9+0
leob+2,1m, h11, 11i14, i22~23-4~-3+7
* Combo from 1st hit
* Move cannot be interrupted
leroy1,2,4h, h, m5, 9, 11i10, ,i16-9+3
* Transition to HRM
* Combo from 1st hit
* Jail from 1st block
leroyd+1,2,4sl, m, m5, 8, 11i10, ,i15-9+3
* Transition to HRM
* Combos from 2nd hit
leroyd+2L11i15~16-13~-12-2~-1+3~+4
* High crush
leroyd+2,4L, L11, 11i15~16, i24~25-13~-12-2c+38d
* High crush
leroyd+3,2L, h8, 11i16, i24~25-3~-2+8~+9
* Transition to HRM
* Combos from 1st hit
panda2,1h, m10, 11i10, i16-3+2
* Combo from 1st hit with 2F delay
* +2c on crouching hit
* Panda: Reduced vertical hitbox (does not hit as high)
pandaf+2h11i12-13+3
pandadb+1h11i14~15-10+4+9
paulf+3h11i16~17-14+0
* Homing
pauldf+1m11i14-2+4
* Transition to r15 SWA +3 +9 from 2~14f, 16f with b
pauldf+1~bm11i14, +3+9
* Sidestep u can be buffered from 16f
* SWA attacks can be buffered from 24f
* Transition to cs1~ r9 -1 -12 DPD from 32f with df
ravenb+4,B+4~3m, L13, 11i14~15, i20-11+0
* Interrupt with i29
* High crush 12~37
ravenub+1m11i16-6+5
Can be performed during CD (Shadow Sprint)
shaheendb+2m11i14-10+1
* Transition to SNK with input db+2,DF (-3/+8/+8)
stevef+2m11i21~22-6+5
steved+2l11i17-18-5
* High crush 6~
stevePAB.d+1l11i15~16-12+2
* Alternate input: FC df1
* High crush 6~
victor1,3h, L5, 11i10, i21~22-12-1
* Combo from 1st hit with 2F delay
* -1c on crouching hit
victor3h11i12~13-9+2
victord+3L11i18~19-13-2
victorb+1m11i14-13-3
* Weapon
* Transition to PRF r25 with F (-5/+5) with 9F delay
xiaoyuAOP.1m11i18-5+6
* Transition to HYP r21 with B (-2/+9)
* +6c on crouching hit
xiaoyuhFC.3L11i15~17-15-4
* High crush 1~49
yoshimitsu2,d+3h, L10, 11i11, i22-12-1
* Combo from 1st hit with 2f delay
* Interrupt with i4 from 1st block
* Input can be delayed 2f
* Move cannot be delayed
* High crush 10~
zafina2,1,3h, m, L8, 9, 11i10, ,i32-17+4d
* Combo from 2nd hit CH with 1f delay
* Interrupt with i7 from 2nd block
* Input can be delayed 11f
* Move can be delayed 10f
* Cancel 3rd hit to MNT -17 -9c r25 with D
* Floating state 6~31
* High crush 32~69
zafinad+1m11i12-16-8-3c
* Spike
alisa1,2h, h5, 10i10, i12-3+8
Jail from 1st attack with 4f delay
alisa2h10i12-6+5
alisa3m10i13~14-12~-11-1~+0
alisaf+3h10i14~15-14-3
alisadf+1m10i13-6+5+8
* +5c on hit against crouching opponent
alisadb+2m10i18~19-18-5
alisadb+2,2m, m10, 10i18~19, i19~20-9+5
* Combo from 1st hit with 12f delay
* Input can be delayed 15f
* Move can be delayed 14f
* Enter DES with 1+2
alisaub+4m10i18-9+7
* Low crush 9~31
* Floating state 32~34
alisaf,F+1+2m,m5,10i17~18 i12~13-9+4+13
13 extra damage on CH, 28 in total
alisaFC.d+3L10i16-17-6
* High crush 1~
annaH.2+3m23, 10 (50)i13~14, i22~23-5+0d
* Heat Smash
* Reversal Break
* Balcony Break
* Transition to attack throw on hit (50 damage)
* Fragile debuff on hit, opponent receives chip damage from any attack, removed when land a hit on you
* Jails
* +17a (+0) on 2nd hit
* 6 chip damage on block
* High crush 6~27
anna2h10i10-3+3
* Enter HAM +1 +7 with F
annadf+1m10i13~14-1+5
annadf+1,2m, h10, 10i13~14, i16-5+2
* Combo from 1st hit
* Jail from 1st block
* Transition to HAM +0 +7 with F
annadf+3,1m, h13, 10i14, i30-3+7
* Combo from 1st CH
* Move can be delayed by 10F
* Interrupt with i11 from 1st block
* Cancel to CJM -15 -4 -3 r33 with B on frame 14
* Cancel to SS -10 +1 +2 r37 with U_D on frame 28
** r43 when blocking after SS
annadf+3,3+4m, m,m13, 6,10i14, i32~34 i11~12-4+78a (+62)
* Tornado
* Balcony Break
* Knee
* Input can be delayed 10f
* Instant Tornado only if both knees connect
* +27a (+17) if only the last hit connects
* Low crush 34~46
annad+1,4sl, m5, 10i10, i16~17-11+0
* Combo from 1st CH
annad+3L1016-17-6
* High crush 4~
annad+4,1l, h6, 10i12, i25+0+6+11
* Combo from 1st CH with 5f delay
* Input can be delayed 9f
* Cancel to SS -13 -2 r32 with U_D on frame 23
** Cannot block i21 moves?
* Cancel to CJM -10 +1 r29 with B on frame 14
* r38 when blocking after SS
annab+2h10i13~14-5+1
* Homing
annauf+1,3,3+4h, m, m,m6, 17, 6,10i13, ,i32~34 i11~12-4+78a (+62)
* Tornado
* Balcony Break
* Knee
* Combo from 2nd hit with 5f delay
* Combo from 1st CH
* Interrupt with i12 from 1st block
* Whiffs vs SSR from 1st block
* +27a (+18) if only the last hit connects
* Instant Tornado on hit
* Low crush 34~46
annaf,F+3+4m,m,m8,8,10i15~16 i8~11 i7~8+0+9+30a (+23)
* CH advantage is for the first hit
* Low crush 13~
annaqcf+2m10i16-12+3
* Elbow
* Can be buffered
annaf,f,F+2m10i15~16-8+1
annaws1m10i13~14-8+5
annaCJM.2h10i10-11+0
annauf+1+2t30,10i12+0+29d (-32)
* Throw break 1+2
* Opponent can tech roll to reduce damage to 30
* 45 damage on wall splat
* Side switch on break, Anna recovers side turned
armor-king1,2h, h5, 10i10, i10-3+6
* Combo from 1st hit with 2F delay
* Jail from 1st block with 2F delay
armor-king2h10i10+1+7
armor-king1+2m10i17~19-10+0
* Elbow
* Transition to r15 BT with B (-10/+0)
armor-kingb+2m10i13-11+0c
armor-kinguf+2,1m, m7, 10i15~16, i25~26-13+45a (+37)
* Floor Break
* Elbow
* Combo from 1st hit with 1F delay
* Interrupt with i7
* May whiff vs SSR from 1st block (inconsistent)
* Move cannot be delayed
* Input can be delayed by 1F
* +50a (+38) on BT hit
armor-kingDMD.2t10 (15)-3-3d
* 2 break
* Power up with input 3+4,1+2
* 30/35 total damage
* Opponent recovers FDFR?
* Side switch on break
armor-kingDMD.1+2t10 (15)+0-3d
* 1+2 break
* Power up with input 2,1,1+2
* 30/35 total damage
* Opponent recovers FDFA
* Side switch on break
asuka1,3h, l5, 10i10, i21-11+0
* Combo from 1st hit with 2f delay
* Combo from 1st CH with 3f delay
* Interrupt with i1 from 1st block
asuka2,1h, h9, 10i12, i18~19-6+6
* Elbow
* Jail from 1st attack with 1f delay
asuka1+4,2sl,h, h5,8, 10i14 i17, i19-2+9
* Combo from 2nd CH
* Move cannot be interrupted
asukadf+1m10i13~14-3+8
asukaws2,1m, h18, 10i13~14, i22-2+9
* Combo from 1st hit with 3f delay
* Interrupt with i6 from 1st block
* Whiffs vs SSR, SWR from 1st block
* Continues into 10 strings
asukaws2,1,1,3m, h, m, m18, 10, 8, 10i13~14, ,i21+11a (+1)
* Balcony Break
asukaFC.df+2L10i16~17-11+0+17
* High crush 1~
asukaTackle.2,1,2,15,5,5,10+3c+0d
* Unbreakable unless reversed
* only 1st and 4th hits can be blocked
* 1 to defend left side (against right punch)
* 2 to defend right side (against left punch)
* 1, 2 or 1+2 to defend tackle from behind
* Does not consume CH state on hit
asukahFC.3L10i16-17-6
* High crush 1~
asukahFC.3+4m,m10,10i21~22 i9~10-6+5c
* Transition to r22 FC with D
* Can be done from Crouch Level 1
* Low crush 5~19
* Floating state 20~22
azucenad+3L10i15-14-3
azucenab+1h10i14~15-3+3
azucenab+4m10i15~16-9+2
Knee
azucenab+4,3m, m10, 10i15~16, i23~24-10+4
* Knee
* Combo from 1st hit with 6f delay
* Interrupt with i4 from 1st block
azucenaf,f,F+3m10i15~16-14-9
Knee
* Low crush 9~36
* Floating state 37~39
azucenaws4,1m, h13, 10i11~12, i21~22-2+6
* Combo from 1st hit with 6f delay
* Interrupt with i2 from 1st block
* Enter LIB +0 +8 r21 with F
azucenaFC.d+3L10i16-17-6
* High crush 1~
azucenaLIB.4,1m, h14, 10i15~16, i23~24-1+5+10
* Combo from 1st hit with 9f delay
* Launches from first counter hit
* Interrupt with i1 from 1st block
bob1,2h, h5, 10i10, i13-3+7
* Jail from 1st block with 3F delay
* Combo from 1st hit with 3F delay
bob2,1h, m8, 10i10, i23~25-7+0+3
* Combo from 1st hit with 2F delay
* Interrupt with i3 from 1st block
* Move can be delayed by 7F
bobf+2h10i12-7+3
*
bobH.f+2,1+2h, m,m10, 10,10i12, i19, i17-9+13a (+6)
* Combo from 1st hit with 5F delay
* Jail from 1st block with 1F delay
* Consumes 270F of remaining Heat Time
* Move can be delayed by 4F
* Input can be delayed by 5F
* Low crush 40~51
* Floating state 52~54
bobdb+3+4L10i19-31+6
* Stagger low
bobb+1+2,1m, m20, 10i17~18, i30-11+0
* Combo from 1st CH with 8F delay
* Interrupt with i5 from 1st block
* Move can be delayed by 9F
bobuf+1m10i16-9+3
* Has good right sidestep tracking
bobws2m10i14-7+4
*
bobws2,1m, m10, 10i14, i28~31-20+33a (+23)
* Tornado
* Combo from 1st hit with 2F delay
* Interrupt with i8 from 1st block
* Whiffs vs SSL, SWL from 1st block
bryan2h10i10+1+7
bryan3,2,1m, m, m14, 11, 10i16, ,i20-9+2
* Combo from 2nd hit
* Combo from 1st CH
* Move cannot be interrupted
bryanf+2m10i15-10+1
bryanf+4m10i18-9+1
bryanf+4,1m, m10, 10i18, i25~26-13c+40a (+32)
* Spike
* Combo from 1st hit with 5f delay
* Interrupt with i4 from 1st block
* Move can be delayed 4f
bryand+3l10i16-11+0
bryanb+3,2,1m, h, m12, 12, 10i19, ,i20-9+2
* Combo from 2nd hit
* Combo from 1st CH
* Move cannot be interrupted
bryanb+3,4,1,2,1,4,2,1,4m, m, m, m, h, h, h, h, m12, 18, 5, 7, 3, 8, 5, 5, 10i19,
claudioH.2+3L,M12,10 (40/45)i18~19, i32~33-14+11d
* Heat Smash
* Reversal Break
* Balcony Break
* Transition to attack throw on 1st or 2nd hit (40dmg or 36dmg)
* 5 damage on wall splat (45dmg total)
* 8 chip damage on block
* Pseudo homing low?
claudio2h10i12-3+3
claudio1+2,1+2m, t20, 10i17, i17+0
* Combo from 1st hit
* Only comes out on standing hit
* Doesn't work at tip range
* Doesn't work in the side or back
* Not a timed input
claudiodf+1m10i15~16-4+7
* Cannot be sidestepped or sidewalked right?
claudiodf+3,2m, h12, 10i14, i15-1+5
* Combo from 1st hit with 14f delay
* Move cannot be interrupted
* Input can be delayed 14f
* Move can be delayed 9f
claudiod+3L10i16-17-6
* -6c on crouching hit
* High crush 4~
claudiodb+4,3L, h7, 10i15, i18-11+0
* Combo from 1st hit with 1f delay
* -30 from 1st block
claudiob+4m10i17-14-3
* Increased tracking when b4,2 is input with delayed buffer?
clive1+4m10-75i22-15+9a (ZAN1)
* Removes Recoverable Health (ZAN5 only)
* Weapon
* Increases ZAN gauge by 0.20 on ZAN1 hit
* Increases ZAN gauge by 0.10 on ZAN1 block
* Transitions to attack throw on hit with ZAN2-5
* Resets ZAN gauge on hit with ZAN2-5
* Damage increases with ZAN gauge level:
* ZAN1: 10
* ZAN2: 45
* ZAN3: 48
* ZAN4: 58
* ZAN5: 75
clivef+2m10i15-12-4
* Weapon
clivedf+1m10i14~15-3+4
clivedf+2m,m5,10i15~16 i26~27-13+30a (+20)
* Weapon
* 2nd hit available only on hit or block
clived+3L10i16-17-6
* -6c on crouching hit
* High crush 4~
clivedb+1h10i17~18+0+4+12a
* Homing
* 5 chip damage on block
clivedb+2m10i17~18-12-1
* Weapon
clivedb+1+2M,m12,10i17~18 i23-11-2c
* Weapon
* 6 chip damage on block
cliveqcf+1*h10i30-41-5~-3+16a~+18a (+6~+8)
* Balcony Break
* Weapon
* 2 chip damage on block
* Cancel to r25 PHX with 4 or F from frames 10-16
* Transitions to unbreakable throw from i33-41 10,15 +3
* Throw deals recoverable damage only
cliveGAR.4h10i10-4+2
* Balcony Break
* 13 damage with delayed input
* 8 damage, 11 delayed input damage with ub+4
* Jump takes 17f, effective minimum startup i27
* js1~27 fs28~30 with ub+4 and u+4
* Low crush 1~31
* Floating state 32~34
clivePHX.1M,m,t16,15,10i21-14+0d
* Weapon
* Transition to attack throw on front standing hit
* -9 frame advantage and 6 chip damage on block after absorbing an attack in power crush state
* On 1st hit regain 5 additional recoverable health
* +4d on side or BT hit
* Power crush 7~20
devil-jinH.2+3m,h,t20,22,10i18~28+11 MCR+5d
* Heat Smash
* Balcony Break
* Jail from 1st attack
* Transition to attack throw on hit
* Transition to MCR r29 on block only
** -14 on an empty MCR transition
* Cancel to r37 on block with B (+2~+12)
* 5 chip damage on block
* +48? (+8?) on wall hit
* Low crush 15~52
* Floating state 53~55
devil-jin1,2,4h, h, m5, 8, 10i10, ,i11-10+4
* Knee
* Jail from 1st block
* Combo from 1st hit
* Move is delayed 6F
* Input cannot be delayed
devil-jinf+4m10i15~16-12-1
devil-jindf+3,2m, m12, 10i16~17, i19-13-7
* Combo from 1st hit
* Move cannot be interrupted
devil-jindf+4m10i13~14-9+2
devil-jindb+3L10i16-17-6
* -6c on crouching hit
* High crush 4~
devil-jinb+1h10i12-6+5
Tracks SSR/SWR completely
devil-jinuf+1h10i21~23+11~+13 MCR+16~+18 MCR
* Strong Aerial Tailspin
* Weapon
* Balcony Break on airborne hit
* Projectile (unparryable)
* Transition to MCR r29 on hit or block only
** -14/-9 on an "empty" transition
* r47 opponent hitstun
* 2 chip damage on block
devil-jinf,n,d,df+1,UFm, t30, 10i22~24, -4d
* Floor Break
* Transition to attack throw on hit
* Available only on hit
* Opponent recovers FDFA on hit
devil-jinws1,1m, h12, 10i13~14, i30~32+11 MCR+16 MCR
* Strong Aerial Tailspin
* Balcony Break On air hit
* Weapon
* Projectile (unparryable)
* Combo from 1st CH with 1F delay
* Interrupt with i12 from 1st block
* Whiffs vs SSR, SWR from 1st block
* Transition to MCR r29 on block or hit only
** -14/-9 on an empty MCR transition
* 2 chip damage on block
* Move cannot be delayed
* Input can be delayed by 1F
devil-jinws4m10i11~12-3+8
devil-jinFLY.4M10i20~21-29-20s
* Low crush 1~50
* Floating state 51~53
devil-jinMCR.4M10i20~21-29-20s
* Low crush 1~50
* Floating state 51~53
dragunov1,3,1h, h, h5, 14, 10i10, ,i27~28-3+8
* Combo from 2nd CH
* Interrupt with i8 from 1st block
* Whiffs vs SS, SW from 1st block
* Links to 10-hit strings
dragunov2h10i10+0+9
dragunov2,1h, h10, 10i10, i12-3+8
* Jail from 1st attack
* Combo from 1st hit
* Enter SNK -1 +10 r20 with DF
* Enter -3, -14 PGR with 3+4 (or d+3+4)
dragunov3m10i15~16-9+2
dragunov4h10i12-9-1+2
dragunovdb+2,1m, m12, 10i14~15, i20~21-10+1+3
* Combo from 1st hit with 9f delay
* Interrupt with i1 from 1st block
* Input can be delayed 11f
dragunovb+4,2m, m15, 10i14, i21-7+4
* Floor Break
* Combo from 1st CH with 5f delay
* Interrupt with i1
* Enter FC r26 with D or DB
* Enter SNK -6 +5 r25 with DF
dragunovb+4,2,1+2m, m, t15, 10i14, ,i40-5 BT+3d
* Throw break 1+2
** Recovery in BT
** Unbreakable during Heat
** Consumes 300F of remaining Heat time
* Interrupt with i21 from 2nd block
* Interrupt with i9 from 2nd hit
* Whiffs vs SSL, SW from 2nd block
* Whiffs vs SSL, SWL from 2nd hit
* High crush 24~40
dragunovFC.df+1,4L, m8, 10i16~17, i16~17+7
* Knee
* Combo from 1st hit
* Available only as combo from 1st hit
* Input 4 on frames 16~19 to power up - 14 damage
eddy2h10i12-9+2
eddy4m10i13~14-9+7
eddydf+1m10i13-3+6
eddyd+2m10i17~18-9+0
* Elbow
eddyd+4L10i15~16-16c-5
* Transition to FC
* High crush 6~50
eddydb+2L10i18~19-18c-7-2
* High crush 6~55
eddydb+3+4,4m,M, m12,12, 10i20~22, i21~22-8+5
* Combo from 2nd CH with 7F delay
* Interrupt with i3
* Move can be delayed by 10F
* Input can be delayed by 14F
eddyb+1,4m, m15, 10i14~15, i25~27-8+8c
* Transition to HSP
* Combo from 1st CH with 8F delay
* Interrupt with i10 from 1st block
* Floating state 19~57
eddyb+3m10i13~14-9+8
* Knee
eddyb+4,4,3h, M,M, M14, 6,6, 10i21~22, ,i28~30+4c+14a
* Combo from 1st CH or 3rd hit with
* 3 Chip damage on block
* Low crush 8~27
* Floating state 28~30
eddyuf+3,4m, L15, 10i26~28, i24~25-14c+7+73a(+57)
eddyws4,4m, h13, 10i11~13, i26~27-4+8
Combos from 1st hit
eddyws4,4,4,3m, h, M,M, M13, 10, 6,6, 10i11~13, ,i28~30+4c+14a
* Combos from 3rd hit
* 3 Chip damage on block
eddySS.4L,L7,10i21~22-13c+3c
* High crush 6~31
eddySS.3+4h,h6,10i14~15-7+31a(+24)
* Transition to FC
* Low crush 11~30
* Floating state 31~?
* High crush ?~?
eddyHSP.3m10i17~18-8+7
* Floating state 1~5
* High crush 6~18
eddyHSP.3,3m, h10, 10i17~18, i27~28-3+8
Combos from 1st hit
eddyHSP.4m10i12~13-1+10+31a
* Transition to HSP
* Floating state 1~36?
fahkumram1,2,4h, h, h5, 8, 10i10, ,i17-9+6
* Move cannot be interrupted
* Input can be delayed 2f
* Move cannot be delayed
fahkumram4h10i12-12+3
* r27 on hit
fahkumramdf+2m10i15-7+4
fahkumramd+3,4L, h11, 10i16, i20-9+6
* Combos from 1st hit CH
fahkumramhFC.3L10i16-17-6
* -6c on crouching hit
* High crush 1~
feng3,3m, h15, 10i16, i17-9+2
* Jail from 1st block with 2F delay
* Combo from 1st hit with 10F delay
fengf+2m10i15-8+3+10g
fengf+2,1m, m10, 10i15, i19-8+3
* Combo from 1st CH with 1F delay
* Move cannot be interrupted
* Move can be delayed by 10F
* Input can be delayed by 11F
fengf+3m10i21-3+7
fengd+3L10i16-17-6
* -6c on crouching hit
* High crush 4~52
fengdb+2l10i20~21-15-4
-4c on crouching hit
* High crush 6~30
fengdb+2,2l, l10, 10i20~21, i28~30-17+25a
* Combo from 1st CH
* Interrupt with i9 from 1st block
* Can be backdashed after blocking 1st hit
* Cancel to r13 standing with B (-15/-4)
* High crush 1~30
fengdb+1+2,2m, l13, 10i21~22, i29~30-12+14g
* Combo from 1st CH with 4F delay
* Interrupt with i6 from 1st block
* Move can be delayed by 10F
* Input can be delayed by 12F
* -1c on crouching hit
* High crush 8~60
fengb+4m10i12~13-10+2
fengFC.df+4,1l, h13, 10i19~20, i20~21-2+6
* Combo from 1st hit
* -20 from 1st block
fengKNP.4l10i18-31c-4
Stagger low
heihachi2h10i11+0+9
heihachi3m10i15-4+1
heihachi3,2m, m10, 10i15, i22~23-13-2
* Jail from 1st block
* Combo from 1st hit
* Enter FUJ -2 +9 r25 with D
heihachif+2,2h, m13, 10i15~16, i22~23-13-2
* Combo from 1st hit with 4f delay
* Enter FUJ -2 +9 r25 with D
heihachif+3m10i18~20-5+9
* Knee
* Enter FUJ -2 +12 r25 with D
* Pseudo-homing to SSR/SWR
heihachidf+1m10i13~14-5+7
* Decreased opponent blockstun when performing df+1,1 (r18 -> r14)
heihachidf+3m10i15~16-6+5
* Knee
heihachidf+4m10i13~14-6+5
heihachidb+3L10i16-13-2
heihachif,n,d,DF+4,4L, L15, 10i16~17, i24-10+3c+26a
* +26a if previous hit connects
heihachif,n,d,DF+4,4,4,n+4L, L, L, m15, 10, 8, 10i16~17, ,i24~25-3+8
* Can be performed after any number of f,n,d,DF+4 lows
heihachiws3m10i18~19-11+0
hwoarangH.RFS.f+4h,h8,10i8, i10+0+5
* Jail from 1st block
* Remains in RFS
* 2 chip damage on block
hwoarang1,1,3h, h, L5, 8, 10i10, ,i21-12-1
* Combo from 2nd CH
hwoarang1,2h, h5, 10i10, i10-3+6
* Jail from 1st block with 4F delay
* Combo from 1st hit with 4F delay
* Transition to LFS with 3 (+3/+12g?/+12)
* Transition to RFS with 4 (+3/+12g?/+12)
hwoarangdf+1m10i13~14-1+6
* Also possible during RFF
hwoarangb+1+3,P.4m,h,h10,8,10i15,i8,i9+17a (+8)
* Balcony Break
* Pressing 4 after successful parry
hwoarangws2,3m, h12, 10 (15)i15~16, i23~25+3+72a (+56) / +10
* Tornado
* Combo from 1st hit
** +72a (+56) from 1st hit
** Balcony Break from 1st hit
* Transition to LFS
* Low crush 17~
hwoarangLFS.2,2,3m, h, h15, 7, 10i16, ,i14~17-6~-3-3~+0
* Combo from 2nd hit (1st active frame only)
* Combo from 2nd CH
* Interrupt from 2nd block with i3
hwoarangLFS.2,2,3,4,3,4,4,4m, h, h, L, m, m, l, h15, 7, 10, 7, 7, 8, 7, 10i16, ,i23-28+23a (+13)
* Interrupt from 7th block with i3
hwoarangLFS.3m10i14-13-7-2
* Transition to r17 LFS with F (+2/+8/+13)
* -7c on crouching hit
hwoarangRFF.1h10i10+0+6
* Remains in RFF
hwoarangRFF.2,1h, h6, 10i10, i10+0+6
* Jail from 1st block with 2F delay
* Combo from 1st hit with 2F delay
* Remains in RFF
hwoarangRFF.d+3L10i18-11+0
* Transition to BT
* +0c on crouching hit
hwoarangRFF.f+1,2h, h5, 10i10, i10-3+6
* Jail from 1st block with 4F delay
* Combo from 1st hit with 4F delay
hwoaranghFC.3L10i16-17-6
* -6c on crouching hit
* High crush 1~
jack-81h10i12-2+6+9
jack-82h10i11+1+9
* Recovers 2f faster on hit or block (t29 r18)
jack-8df+1,2m, h12, 10i14, i29-12-1
* Combos from 1st hit CH
* Interrupt with i8 from 1st block
* Whiffs vs SSR, SWR from 1st block
* Delayable
jack-8d+4l10i16-15-4
* Alternate input FC.d+4
* High crush 4
jack-8uf+1h10i17+71a (+55)
* Tornado
* Only hits airborne opponents
* Transition to GMH with D
** (+75a (+59))
* Can be charged to power up
* Alternate input ub+1, u+1
jack-8ws2m10i14-7+4
* Elbow
jack-8FC.df+2,1m, m12, 10i17, i26-4+7
* Combos from 1st hit with ?F delay
* Interrupt with i9 from 1st block
* High crush
jack-8FC.df+2,1,2m, m, m12, 10, 10i17, ,i27-12+29a (+19)
* Combos from 1st hit CH
* Interrupt with i8 from 2nd block
* Whiffs vs SSR, SWR from 2nd block
* High crush
jack-8FC.df+4m10i12-12+4
* Knee
jack-8SIT.1l10i19-48-37
*
* Floating state
jack-8SIT.1,2l, l10, 10i19, i15-47-36
* Combos from 1st hit
* Interrupt with i1 from 1st block
* Floating state
jack-8SIT.1,2,1l, l, l10, 10, 10i19, ,i15-47-36
* Combos from 1st hit
* Interrupt with i1 from 2nd block
* Floating state
jack-8SIT.1,2,1,2l, l, l, l10, 10, 10, 10i19, ,i15-47-36
* Combos from 1st hit
* Interrupt with i1 from 3rd block
* Alternate input SIT.2,1,2,1
** String moves recover 4 frames faster with alternate input
* Floating state
jack-8hFC.1L10i19~21-8+3
* Can be done from Crouch Level 1
* +3c on crouching hit
* High crush 1~46
jack-8hFC.4l10i16-15-4
* Alternate input d+4
* High crush 1
jack-8hFC.db+1,1l, m14, 10i14, i24-6+5
* Spike
* Interrupt with i5 from 1st block
* High crush
jack-8df,DF+2+4t10i14-2+54a
* Throw Break 2
*
jack-8df+2+4t10i11-2+26a
* Throw Break 2
*
jindf+1m10i13~14-3+4+6
jind+1m,t21,10i21-13+0d
* Balcony break on airborne hit
* Transition to attack throw on standing hit
* -9 on block after absorbing an attack and 8 chip damage on block
* Power crush 7~20
jind+3,4l, h7, 10i15~16, i20~21-11-3
* Combo from 1st CH
* Interrupt with i1 from 1st block
jinb+2,1m, m12, 10i15~16, i14~15-9+2
* Jail from 1st block with 5F delay
* Combo from 1st hit with 1F delay
* Combo from 1st CH with 13f delay
jinws1,3,2,1,4,2m, h, m, m, l, M7, 8, 4, 3, 5, 10i13~14, ,i31~32-16+15a
* Balcony Break
* Spike
* Airborne combo from 1st hit (-8d)
* 4 chip damage on block
* Low crush 8~28
* Floating state 29~31
jinDVS.4L10i16-12-2c
* 3 chip damage on block
jun1+4,2SL,h, h5,8, 10i14 i17, i19-2+9
* Combo from 2nd CH
* Interrupt with i16 from 1st block
* Move cannot be interrupted from 2nd block
* Whiffs vs SS, SW from 1st block (SSR/SWR more consistent w/ big bodies)
jundf+1m10i13~14-3+8
jund+4L10i15-12-1
-1c on crouching hit
<Showing 4801-5200 of 6584 moves>