mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
dragunov2,1,4h, h, L10, 10, 14i10, ,i23-12+3c
* Spike
* Trades with i8 from 2nd block
dragunovf+3,3m, m11, 14i20, i17~20-10+1d / +1c
* Spike
* Combo from 1st CH
* Side switch on hit
* +20 damage throw when hit from the front in close range
** Removes Recoverable Health
* +1c on normal hit at long range
dragunovdf+2m14i15~16-12+28a (+18)
Launches crouching opponent
dragunovdf+4m14i12-9+2
dragunovd+2L14i18~19-13-1c+13g
* High crush 6~
dragunovb+1m14i17-10+1
dragunovb+2m14i15-3+8
dragunovws1,2m, h11, 14i12~13, i22~23-7+10g
* Balcony Break
* Combo from 1st hit
eddydf+4L14i18-12+0+14g
eddydb+4m14i17~18-8+2
eddyb+4h14i21~22+0+8
eddyuf+3+4m,h10,14i17~18-13+32a (+25)
* Balcony Break
* Strong Aerial Tailspin
* +20a if only the 2nd hit connects
* Low crush 15~
eddyws1,3h, M6, 14i13~14, i19~21-15+38a(+20)
* Transition to RLX
* Combo from 1st hit
eddyRLX.4m14i15~16-8+8
* Transition to FC
fahkumram1,2,4,3h, h, h, h5, 8, 10, 14i10, ,i19~20-7+6+29a
* Balcony Break (airborne)
* Combo from 3rd hit
fahkumram4,3h, h10, 14i12, i19-7+6+29a
* Combos from 1st hit
fahkumramf+2m14i15-9+0
fahkumramd+3,4,3L, h, h11, 10, 14i16, ,i19-7+6+29a
* Combos from 1st hit CH
fahkumramb+4m14i14-5+6
* Knee
fahkumramb+4,3m, m14, 14i14, i24-10-1
* Knee
* Combos from 1st hit
fengdb+3l14i17-15+4c+0d
* Transition to attack throw when CH from front
* Transition to BT on CH
* Can be accessed from a manual CD input with input qcf,db+3
* High crush 6~51
heihachid+1,2m, m12, 14i16, i27~28-9+9+35a (+28)
* Combo from 1st hit with 2f delay
* Input can be delayed 11f
* Move can be delayed 10f
* Enter RAI -5 +13 r24 with F
heihachib+3h14i14~15-9+2
* Homing
hwoarang1,1,3,3h, h, L, h5, 8, 10, 14i10, ,i20-14+4
* Combo from 3rd hit with 1F delay
* Move can be delayed by 10F
hwoarang1,2,f+3h, h, m5, 10, 14i10, ,i21-8+9
* Wall Crush +21g on hit
* Combo from 2nd CH with 4F delay
hwoarang2,f+3h, m9, 14i10, i21-8+9
* Wall Crush +21g on hit
* Combo from 1st hit with 1F delay
* Combo from 1st CH with 4F delay
hwoarang4h14i11~12-6+5
hwoarangdb+4L14i16-12-8-1
* Transition to r20 RFS with F (-1/+3/+10)
* Also possible during RFF
jack-81+2m,m8,14i15-13+67a (+51)
* Tornado
* Homing
* Instant Tornado
* High evasion from frames 4? to 12?
jack-8db+4l14i16-13-2
*
* High crush 6
jack-8b+3m14i16-9+2
*
jack-8ws1m14i15-13+34a (+24)
*
jack-8ws1+2m14i20-15+26a (+16)
*
jack-8ws1+2,1+2,1+2m, m, l14, 12, 14i20, ,i27-23+6d
* Balcony Break
* Combos from 1st hit
jack-8FC.1,1l, l10, 14i19, i31-12+5
*
* High crush
jack-8FC.db+1l14i14-11+3
*
* High crush 1
jinf+3,3m, h12, 14i14, i20-8+8
* Combo from 1st hit with 8F delay
* Move can be delayed by 7F
* Input can be delayed by 8F
* Enter ZEN -7 +9 r26 with F
* Transition to Special Move backdash with B
jinb,f+2,1m, h15, 14i15~i16, i21-5+6+9
* Combo from 1st hit with 8f delay
* Input can be delayed 12f
jinws2m14i14~15-12+39a (+29)
jinZEN.1m14i16~i17-3+8
jinZEN.1,3m, h,t14, 14,14i16~i17, i24~25-9+0d
* Combo from 1st hit
* Transition to attack throw on standing or airborne hit
* +33a (+18) on side hit
* +18a (+11) and balcony break on BT hit
jundf+2m14i16~17-12+29a (+19)
Launches crouching opponent
jundb+3L14i18-12+2+6c
jundb+4L14i22~24-11~-9+0~+2+3~+5
Transition to r28 FC with D
* High crush 6~41
junb+3,4m, L20, 14i16~17, i20~22-11+0~+2+3
* Combo from 1st hit
* Links to db+4 extensions
* Transition in r28 FC with D
* High crush 1~42
junb+4m14i13~14-7+5
Knee
junws1h14i12~13-6+5
junGEN.3M14i17~20-4c~-1c+4c~+7c
Spike
kazuya1,1,2h, h, m5, 6, 14i10, ,i13-17+20a (+15)
* Balcony Break (airborne)
* Combo from 1st hit
* Combo form 2nd hit with 11f delay
* Move can be delayed 11f
kazuyadb+3L14i19~20-12c-1+7c
* High crush 6~
kazuyab+2,2m, m12, 14i14, i25-10+1
kazuyaSS.4m14i15-6+4
Balcony Break
kingd+3+4L14i16-25-9
* On CH, can access Stagger Kicks Flurry (d+3+4,4,4,4)
* High crush 6~
kuma1,1,1h, m, m5, 8, 14i10, ,i22~23-16+69a (+23)
* Tornado
* Combo from 2nd hit
* Combo from 1st CH
kumab+2,1m, h12, 14i15, i23-3+8
* Transition to HBS with input D or 3+4 (-4/+7)
* Transition to ROL with input F (-14/-3)
** Adds i28~31 SM projectile 5dmg attack during Heat (Consumes 120F of remaining Heat time)
*** +14~+17 or -6~-3 HBS or +1~+4 FC on block
*** +20~+23 or +0~+3 HBS or +7~+10 FC on hit
larsb+3m14i17-12+4
* Transition to SEN with input F (-5/+11)
larsDEN.1h14i11~12+1+8
* Elbow
* Transition to SEN with input F (-3/+4)
larsDEN.4l14i23~25-12+1
* Transition to LEN with input D (-12/+3)
law4,3,4h, h, h15, 12, 14i13, ,i20-6-1+31a (+24)
* Combos off of 1st hit CH
* Transition to DSS with F
** (+7 oB, +12g, +44a (+37))
** DSS allows full combo off of Magic 4
lawuf+4m14i15-13+33a (+23)
* Low crush 9~
lawws4m14i11-4+4+5
* Transition to +4, +12, +13 DSS with F
lawBT.4h14i11-9+2
lawDSS.1h14i12-1+7+17c
* 4 chip damage on block
* Transition to DSS
lee1,2,2h, h, m5, 9, 14i10, ,i20~21-13-2
* Move can be delayed 5F
* Input can be delayed 7F
* Combo from 2nd CH with 7F delay
lee1,3:3:3h, h, m, h5, 5, 4, 14i10, ,i21-17+14
* Combo from 1st hit
* Input 3 during frames 8-9? of previous hit
* Timestop on hit
* 5 chip damage
lee2,2h, m10, 14i10, i20-13-2
* Combos from 1st hit CH
lee4h14i11-9+2+2s
lee4,3h, h14, 14i11, i18-14-3+2
Combos from 1st hit
leedf+4m14i13-14-9+5
Transition to -9, +5 HMS with 3
leeuf+4m14i15-13+31a (+21)
* Knee
* Alternate input ub+4, u+4
* Low crush
leef,f,F+3m14i14-9+16a (+9)
* Knee
* Alternate input wr3
* Low crush
leo3,2,4h, h, m15, 10, 14i14, ,i22~23+9~+10+15g+19
* Knee
* Combo from 2nd CH
leof+2h14i14~160~+2+6
leof+4m14i17~18+9~+10+15g+19
* Knee
* Stance moves may be delayed by 11F
* Enter CD -5 +1 +5 with df
leodf+4m14i13-6+5
leob+1,4m, m17, 14i18~19, i23+9+15g+19
* Knee
* Combo from 1st CH
leob+4,1~4m, m13, 14i18, i17~18+9~+10+15g+19
* Knee
* Combo from 1st hit
* Enter CD -5 +1 +5 with df
leoBOK.1m14i13-4+9
* High crush 0~12
leoBOK.4m14i20+9+15g+19
* Knee
* Same move as f+4
leoqcf+2m14i17-9+9
* Enter KNK -9 +9 with b
leoLTG.KNK.4,1+2L, m,m18, 13,14 (20)i20, i20~21,i31~32-14~-13+31a (+13)
* Balcony Break
* 35 damage with scaling from 1st hit
* Combo from 1st hit
* +15a (-2) on 2nd whiff and 3rd hit
* Consumes 450F of heat timer during heat
leroy3m14i15-8+3
leroyf+3m14i14~15-7~-6+7~+8
* Knee
Alternative input: ws3
leroyf+4m14i16~17-9~-8+4
leroydf+3m14i16-11+0
leroydf+4m14i13-6+6
Transition to HRM
leroydf+4,3m, m14, 14i13, i20~21-9+7+37d (+29)
* Knee
* Combo from 1st hit CH with 7F delay
* Move can be delayed by 3F
* Input can be delayed by 7F
* Interrupt with i3 from 1st block
leroydb+2+3L,M10,14 (9)i20~21 i15~16-14+67a (+51)
* Weapon
* Tornado
* Only once per match
* chip damage on block
* Tracks to both sides effectively homing
leroyws1m14i13~14-7+3
Elbow
leroyFC.df+4L14i15~16-13~-12-2~-1+3~+4
* High crush
leroyHRM.2h14i12~13-6~-5+5~+6
lidia4h14i13-8+1
lidiadb+2m14i16~17-7+7
lidiab+2h14i13-9+1
lidiab+2,3h, m14, 14i13, i22-10+6+63a
* Knee
* Combo from 1st hit with 7f delay
* Input 3 on frames 12~14 to add 3 damage
lidiaqcf+2m14i16-8+0
Input qcf,qcf+2 to power up, adds 4 damage
lidiaCAT.4L14i19~20-6+8c+33a
* Transition to WLF on hit or block only
* Crouching state ends early on frame 20 when transitioning to WLF
* WLF transition is -14
* High crush 11~31
lilidf+3+4M14i24~29-4~+1+27a
* Low crush 12~30
lilid+3L14i19~20-12+1+5c
miary-zod+3L14i20-14+1+12g
Weapon
* High crush 12~
miary-zouf+2h14i17-2+2+3
miary-zouf+2,3h, L14, 14i17, i27~28-14+2c
* Combo from 1st hit
miary-zof,F+2m14i15~16-9+7
miary-zof,f,F+2,1h, h12, 14i14, i17~18+1+33d (+25)
* Balcony Break
* Elbow
* Jail from 1st attack
* Chip damage on block
* Enter MOR +4 +36d (+28) r27 with F on hit or block only
miary-zoMOR.1m14i13-4+8
* Good SSR tracking
miary-zoMOR.4,3L, h10, 14i17, i22~23-13+6
* Balcony Break (airborne)
* Combo from 1st hit
nina3h14i14-16-5
ninadf+3,3m, m13, 14i14, i28-10+2c
* Spike
* Combo from 1st hit with 1f delay
* Input can be delayed 10f
ninad+3,4L, h10, 14i16, i20-8+1
* Combo from 1st CH
ninab+1+4m,m4,14i15 i13~14-15+34a (+24)
Tornado
ninauf+4,3,4h, L, h23, 10, 14i18, ,i20-6+5
* Combo from 2nd hit
* Enter SS -5 +6 with D_U
ninauf,n,D+3,4L, h15, 14i43, i20-8+1
* Combo from 1st CH
ninaSS.4L14i20-14+6c
Sidestep adds minimum 9f, effective startup i29
* High crush 6~39
panda1,1,1h, m, m5, 8, 14i10, ,i22~23-16+69a (+23)
* Tornado
* Combo from 2nd hit
* Combo from 1st CH
pandab+2,1m, h12, 14i15, i23-3 / - 4 HBS / -14 ROL+8 / +7 HBS / -3 ROL
* Combos from 1st hit
* Transition to HBS with input D or 3+4
* Transition to ROL with input F
paul2,3h, h8, 14i10, i19-2+8
* Knee
* Combo from 1st hit
paul3m14i15~16-7+4
pauldf+3m14i16-9+2
paulb+4L14i20~21-12c+4+17g
paulf,F+2m14i15~17-17-7
* Elbow
* Alternate input FC.df+2
paulqcb+3L14i18~19-21c-10g+21a
* High crush 1~
ravenuf+4m14i20~21-9~-8+22a (+12)
* Balcony Break
* Can be performed during CD (Shadow Sprint)
* Low crush 8~27
* Floating state 28~30
ravenqcf+3h,t16,14i16~17-7~-6-4d
* Spike
* Transitions to attack throw on front hit only, otherwise launch +33a (+23)
* Recovers heat on hit
ravenws1m14i14~15-14~-13+35a (+25)
ravenBT.b+2m14i16~17-2~-1+6~+7
reina1,2,2h, h, h5, 6, 14i10, ,i17-14+0
* Jail from 2nd block with 2F delay
* Combo from 2nd hit with 2F delay
* Combo from 2nd CH with 3F delay
* Move can be delayed by 1F
* Input can be delayed by 3F
* Transition to UNS (-7/+7) with u_d
reinadf+4m14i15-4+7
reinab+1h14i18-4+6
reinab+2m14i16~17-9+3
Homing
reinaf,F+2m14i12-9+2
* Can transition to SEN (+2/+13) with input F
* Cannot block up to i12 on empty transition on block
reinaws3m14i15~16-10+1
reinaws3+4m14i14~15-8+14
* High crush
reinaOTG.d+4L14 (11)i19-19-8 / -8a (-16)
22 (17) dmg if done with input OTG.d+4 alone
reinaUNS.d+4L14i20-12+3 SEN+13 SEN
* Transition to SEN on hit only
* Transition to standing (+0/+10) on hit with B
* High crush 6~35
shaheen4,1h, h16, 14i13, i18-5+5
* +31a (+24) from 1st CH
* Combo from 1st hit
shaheenSS.2L14i20-12+1c
* Sidestep takes 9f; effective startup i29
* High crush 15~
steve2,1h, h12, 14i12, i19-5+6
* Combo from 1st hit
* Jail from 1st block
* Transition to r15? PAB with f (+2/+13g/+13)
* Transition to r14? FLK with b (+3/+14g/+14)
** r14? PAB/FLK FC cancel?
steveu+2m14i17~19-15+34a (+24)
* Tornado
* Low crush 12~32
steveFLK.1h14i12-4+7
* Transition to r18? FLK with b (-1/+10/+10)
* Transition to r1? ALB with 3+4 with 2?F delay (+17g/+28g/+28)
* r18? FLK FC cancel?
steveFLK.u+2m14i17~19-15+34a (+24)
* Tornado
* Low crush 12~32
steveLWV.1m14i14-10+1
* Input b to r18? FLK (-3/+8/+8)
steveLWV.1,2m, h14, 14i14, i22~23+3+8
* Strong Aerial Tailspin
* Homing
* Combo from 1st hit with 7F delay
* Move can be delayed by 10F
* Transition to LNH
* Input b to cancel LNH at r34? (-1/+4/+4)
stevePAB.1,2h, h10, 14i12~13, i15~16+0+8
* Combo from 1st hit
* Jail from 1st block
stevePAB.df+1,1m, m12, 14i15~16, i19~20-10+1
* Combo from 1st hit with 7F delay
* Move can be delayed by 12f
victordf+2m14i15~16-14+31a (+21)
victordf+3,4m, m10, 14i16, i21-9+2
* Knee
* Combo from 1st CH
victorf,f,F+1+2L,L10,14i18, i14~15-14+4 IAI+15g
* Transition to r18 IAI at +4 on hit
* High crush 15~
xiaoyuf+2,1m, h12, 14i16~17, i20-6+5+7
* Combo from 1st hit
* Jails from 1st block
* Transition to HYP with B (+0, +11)
xiaoyuf+3M14i16~18-9+2
* Knee
* Doesn't hit grounded if opponent is on-axis in FUFT
xiaoyuf+3+4,3+4m,m,m8,8,14i20~21 i4~5 i5~8+8+2d
*
* Low crush 23~
xiaoyudb+4L14i18-12+4c+14
* This move is +20 on a traded hit
xiaoyuAOP.4m14i12-3+8
*
xiaoyuAOP.uf+3m14i15-17+27a (+17)
* Alternate input AOP.ub+3, AOP.u+3
* Low crush
yoshimitsudf+1m14i13-4+5
yoshimitsudb+4L14i17-12-1
yoshimitsub+1,1,1,1,1h, h, h, h, h8, 9, 10, 12, 14i17, ,i11~12+4+5+10
* Combo from 4th hit
* Combo from 3rd CH
* Can transition to Spinning Evade with b+3 or b+4
yoshimitsuws2,1m, m13, 14i15~16, i27~28-3a+36a (+26)
* Weapon
* Combo from 1st hit with 1f delay
yoshimitsuws4m14i11~12-6+5
* Enter KIN r24 with 1+2
* Enter NSS r24 with B
zafina1,3h, h5, 14i10, i17~18-2+7
* Combo from 1st hit with 3f delay
* Jail from 1st attack with 1f delay
* Move can be delayed 2f
* Cancel SCR transition -8 +1 t55 r26 with B
zafina2,2,1+2h, m, m,m,m8, 12, 7,11,14i10, ,i25~26 i10~11 i4~5-9c+19d (-16)
* Spike
* Combo from 2nd hit CH with 9f delay
* Input can be delayed 14f
* Move can be delayed 9f
zafinadf+4m14i13-13+3
zafinad+3L14i22-15+5c+24d
* Transition to MNT -13 +7c +26d r32 with D
* Evasive (can go under some mids)
* High crush 6~
zafinadb+4L14i21~22-12-3+3
* Transition to -13 -4 +2 MNT with D
* High crush 6~40
zafinab+1m14i18-14+2
* Transition to attack throw on standing or airborne front hit with 1+2
* 8f input window for attack throw (frames 10~17)
zafinab+4m14i22~23-9+4
zafinaws4m14i11-7+4
zafinaMNT.d+1L14i15~16-110
* High crush 1~58
alisadf+4m13i12-7+4
+4c on hit against crouching opponent
alisaDBT.f+2L13i19~20-12+6c
* Weapon
* 3 chip damage on block
* 5 chip damage on block in heat
alisaSBT.1,2m, m12, 13i13~14, i18~19-9+2+7c
* Spike
* Combo from 1st hit with 1f delay
* Rest of the string is natural on CH
* Low crush 26~64
* Floating state 65~67
annadf+3m13i14-11+0+1
*
armor-kingf+3,2m, m12, 13i15~16, i20~21-11+5
* Combo from 1st hit
* Transition to CD with DF (+15, -1)
armor-kingd+1,4sl, m5, 13i10, i15-10+6
* Knee
* Combo from 1st CH
* Jail from 1st block
armor-kingd+2,4m, m17, 13i17~18, i22~23-14-3
armor-kinguf+4m13i15~17-13+33a (+23)
* Low crush
armor-kingBAD.1h13i11+1+8
asukadb+1m13i14-10+6
* High crush 6~13
azucena3m13i14-7+4
azucena3,2~Fm13i14, -18-7
Listed parry state is at earliest cancel
* Parry state 36~
* on
* whiff
* Parry state 17~
* on
* block
* Parry state 6~
* on
* hit
azucenadf+1,4m, h11, 13i13~14, i17~18-7+4
* Jail from 1st attack with 1f delay
* Enter BT -5 +6 r23 with B
azucenad+4L13i15~16-13-2
azucenadb+4L13i19-14-3+12g
* High crush 6~20
azucenaws4m13i11~12-6+5
bryan3,3m, h14, 13i16, i23-6+6
Combo from 1st CH
bryand+4L13i15-11+0
bryandb+2m13i15~17-6+8
bryanSLS.4m13i18-5+1+3
bryanSLS.4,1m, h13, 13i18, i27+0+55a
* Combo from 1st CH
* Cancel to SS -12 -5 -3 r9 with u_d
claudio2,1h, m10, 13i12, i20-6+5
Combo from 1st hit with 2f delay
claudio4h13i12-11+5+9s
* Pseudo homing to sidestep left and sidewalk left?
claudiouf+4m13i15~17-13+33a (+23)
* Low crush 9~30
* Floating state 31~33
claudiof,F+3,2m, m8, 4,13i15~16, i20~21,i16~17-13+22a (+17)
* Tornado
* 2 chip damage on block
* Can be charged
* Has roughly 5 levels of charge
* Combos from 1st hit if uncharged
clive1,1h, h5, 13i10, i18~19-3+6
* Jail from 1st block
* Combo from 1st hit
* Enter PHX -3 +6 r23 with F or 4 on hit or block
clive4,4m, h8, 13i12, i25-8+0
* Combo from 1st hit
* Input can be delayed 3f
* Enter PHX +6 +14 r21 with F or 4 on hit or block
clivef+2,1m, h10, 13i15, i21~22+1+20g
* Balcony Break
* Combo from 1st hit
clivedf+1,2m, h10, 13i14~15, i23-16-8
* Strong Aerial Tailspin
* Weapon
* Combo from 1st hit
* Enter PHX +6 +14 r21 with F or 4 on hit or block
clivedf+4m13i14-9+5
dragunovdf+1m13i13-2+7
Enter -2, -11 PGR with 3+4 (or d+3+4)
dragunovd+3L13i17~18-14-3+1c
eddy2,1h, h10, 13i12, i17~18-9+2
Jail from 1st attack
eddyf+4m13i23~25-8+8c
Spike
* Floating state 16~
eddyb+2,3m, m12, 13i15~16, i22~23-11+4
Combos from 1st hit
eddyws4m13i11~13-4+7
fahkumram2h13i12-8+3
* Elbow
fahkumramf+3,2m, m16, 13i17, i20-12-1
fahkumramd+2sl13i12-9+2
* Elbow
* High crush
fahkumramws2m13i14-9+7
fahkumramFC.2sl13i12-9+2
* Elbow
* High crush
fengdf+4m13i15-6+5
fengdf+4,2m, m13, 13i15, i20~21-11+1+8
* Combo from 1st hit with 8F delay
fengdb+1+2m13i21~22-4+4
Floor Break
fengb+2m13i17-11+0c
Floor Break
fengb+2,3,4m, l, m13, 6, 13i17, ,i24~25-12+19a (+12)
* Combo from 2nd CH
fenguf+4m13i15~17-13+33a (+23)
* Recovers 2F faster on hit (t46 r29)
* Low crush 9~28
* Floating state 29~31
fengws1m13i13-3+3
fengFC.df+4l13i19~20-8c+3
* Can be input with D,df+4 (i27? effective startup)
* Transition to BT
* +3c on crouching opponent
heihachi2,2h, m10, 13i11, i22-8+3c
* Spike
* Combo from 1st hit with 2f delay
heihachif+2h13i15~16-9+2
heihachiws4m13i11~12-3+8
heihachiFUJ.1h13i12~13-4+7
hwoarang4,4h, h14, 13i11~12, i16-1+10g+10
* Jail from 1st block
* Combo from 1st hit
* Transition to RFS
hwoarangdf+2m13i15~16-7+34a (+24)
* +4s on crouching normal hit
* Also possible during RFF
hwoarangd+3,4l, h7, 13i17, i21~23+8g~+10g+14g~+16g+19~+21
* Transition to RFS
* Combo from 1st hit
hwoaranguf+3+4,4m,h, m10,8, 13i14,i9, i14~15-10+7
* Combo from 1st hit
* Also possible during RFF
* Transition to RFF
* Low crush 1~
hwoarangws4,4m, M12, 13i11~12, i15~19-9+4c
* Jail from 1st block
* Combo from 1st hit
* Recovers 3 frames faster on hit (r21 t52)
* Transition to RFF
hwoarangSS.3m13i18~19-12-1+5s
hwoarangLFS.d+3,4L, h7, 13i16, i21~23+8g~+10g+14g~+16g+19~+21
* Combo from 1st hit with 1F delay
* Move cannot be delayed
* Input can be delayed by 1F
* Transition to RFS
hwoarangLFS.uf+3+4,4m,h, m10,8, 13i14, i9, i14~15-10+7
* Combo from 1st hit
* Transition to RFF
* Low crush 1~
hwoarangRFF.3m13i16-4+7
hwoarangRFF.d+3,4L, h10, 13i18, i21~23+8g~+10g+14g~+16g+19~+21
* Combo from 1st hit
* Transition to RFS
hwoarangRFS.d+3L13i15-13-5+2
* Transition to RFF
* Increased chip damage scaling on block during heat
** 3 chip damage on block in heat
* cs10~19 crush state when canceled into followup
* High crush 10~25
jack-8f+1m13i14-6+5
* Effectively homing?
jack-8df+2m13i15-14+31a (+21)
jack-8db+1l13i12-12+1
*
jack-8b+3,2m, h14, 13i16, i22-4+1
* Combo from 1st hit
* Interrupt with i3 from 1st block
* Transition to GMH with D
** (+0 oB, +5 oH)
jinuf+4m13i15~17-13+33a (+23a)
* Low crush 9~20
* Floating state 21~23
jinws4m13i11~12-3+8
junf+3m13i16-9+7
* Enter SS -16 +14g r21 with u_d
* r21 when attacking after SS
* r35 when blocking after SS
kazuyadf+3m13i18-7+9
Knee
kazuyaws4m13i11~12-3+8
kingd+1,2s.l,m5,13i10,i15~17-11+5s
* Jail from 1st block
* Combo from 1st CH
* Forces standing on hit.
kingb+1h13i12-8+3+3a
kinguf+4m13i15-13+33a(+23)
* Knee
* Recovers 2F faster on hit or block (r30? t46?)
* Low crush 9~
kingDHH.2,1,3,4t12,13 / 32-6-7d(-40)
* 2 throw break.
* Mash 1/2/3/4 to roll in midscreen to reduce damage, on wall splat damage is 32.
* Opponent recovers in FUFT if fails to roll.
kingMMD2.1,1+3/ MMD2.2,2+4t13-6+0d
* 1 or 2 throw break, depending on King's input.
* Opponent recovers in FDFA.
kuma2,1,3h, m, l10, 11, 13i10, ,i18-13-2
* Combo from 2nd CH
kumadf+3m13i16-9+2
* +2c on crouching hit
kumauf+3m13i16~17-13+30a (+20)
* Panda: Very slightly increased vertical hitbox height (hits higher)
* Low crush 9~32
* Floating state 33~35
kumauf+3,4m, m13, 13i16~17, i10~12-11+30a (+20) / +21a (+14)
* Less frame advantage occurs after Combo from last hit
* Panda: Very slightly increased vertical hitbox height on frames 11~12 (hits lower)
* Low crush 1~17
* Floating state 18~20
kumaws1m13i13~15-11+2+7
kumaSIT.1,1l, l15, 13i21~22, i25~26-12+6
Combo from 1st CH
larsws2m13i13~14-8+3
* Transition to DEN with D (-12/-1)
** Retreats during stance transition
* Transition to SEN with F (-5/+6)
lawb+4m13i14-7+3
* Homing
* Transition to BT with B
** (-4 oB, +6 oH)
leef+4h13i11-7+4
leedf+3m13i14~15-8+3
leedf+3,2m, h13, 13i14~15, i19-10+5
* Combo from 1st hit with 5F delay
* Move can be delayed by 4F
* Input can be delayed by 5F
leodf+1m13i13~14-1~0+7
leod+4L13i16~17-11~-10+0
leob+3,1m, m12, 13i14~15, i20-10+4
* Spike
* Combo from 1st hit
* Enter BOK -8 +3 with d
* Enter KNK -10 +1 with b
leob+4m13i18-8+5
leob+1+2,1+2m, m15, 13i17~18, i21~22-14~-13-3+7
Combo from 1st hit
leows1m13i14~15-8~-7+4
leoBOK.3+4L,L7,13i16~17,i12~14-13+2
* High crush 1~
leoKNK.3m13i20-13+28a (+18)
* Low crush 13~
leroy3,3m, L14, 13i15, i18-14+2+15d
* Delayable
* Combo from 1st hit
leroy4,4h, m15, 13i12, i15~16-13~-12+3~+4
Combo from 1st hit
leroydb+4L13i17-15-4c+36d
* High crush
leroyf,F+2,2m, m8, 13i14~15, i17~18-15~-14+55~+56
Combos from 1st hit
leroyHRM.4M13i11~12-7~-6+7~+8
Transition to HRM
lidia2,4h, m8, 13i11, i21-8+4
Combo from 1st hit with 4f delay
lidiadf+1m13i13-5+2
lidiaws4m13i11~12-4+7
lidiaCAT.2,3h, m12, 13i14~15, i18~19-10+1
Combo from 1st CH
lili1,2,3h, h, L5, 12, 13i10, ,i26-13-2+6c
* Combo from 2nd CH
* High crush 10~45
lili2,3h, L8, 13i10, i26-13-2+6c
* Combo from 1st hit
* High crush 10~45
lilib+2,1h, m15, 13i13, i20~21-4+7+9
* Elbow
* Combo from 1st hit with 10f delay
* Move can be delayed 12f
* Enter BT -4 +7 +9 r22 with B
* Enter DEW -4 +7 +9 r22 with F
liliuf+3m13i15~17-13~-11+30a (+20)
* Recovers 3f faster on hit
* Low crush 9~30
* Floating state 31~33
liliDEW.2m13i14-9+0
* Homing
miary-zodb+4L13i18-12+1
miary-zob+3,4m, h9, 13i16~17, i24-13-5
* Combo from 1st hit
* Low crush 14~42
* Floating state 43~45
ninadf+3m13i14-11+0+1
ninad+2L13i20-12+0+5
* Transition to -8, +2, +7 CD with F
* High crush 6~
ninauf+3+4m,t20,13i23~30-23a~-16a+2d
* Balcony break on meaty hit
* +9a (-1) on meaty hit
* Transition to Heel Hold (HHD) chain throw on hit if the move connects on i23, otherwise knockdown
* Throw is unbreakable, rest of the chain throw is breakable
* Low crush 3~34
* Floating state 35~
ninaBTR.1t13-3+4d
* Throw break 1
* Powered up input: BTR.1,3,1
panda2,1,3h, m, l10, 11, 13i10, ,i18-13-2
* Combo from 2nd CH
pandadf+3m13i16-9+2
* +2c on crouching hit
pandauf+3m13i16~17-13+30a (+20)
* Low crush
pandauf+3,4m, m13, 13i16~17, i10~12-11+30a (+20) / +21a (+14)
Less frame advantage occurs after Combo from last hit
* Low crush
pandaws1m13i13~15-11+2+7
pandaSIT.1,1l, l15, 13i21~22, i25~26-12+6
Combo from 1st CH
pauldf+2m13i15~16-8+33a (+23)
* High evasion
* +4s on crouching normal hit
pauluf+4m13i15~17-13+33a (+23)
* Low crush 8~29
* Floating state 30~32
raven4,1h, h16, 13i12~13, i19~20-3~-2+7~+8
* Combo from 1st hit
* Jail from 1st block
ravenf+2,3m, M10, 13i15~16, i21~22-9~-8+6c~+7c
* Spike
* Combo from 1st hit
* Can be delayed
* Can transition to r27 SZN at -9~-8/+6c~+7c with 3+4 or D
ravendf+1m13i14~15-2~-1+8~+9
Pseudo-homing. Can only be sidewalked left at range
ravendb+2m13i13~14-4~-3+5~+6
ravenb+2,4h, h12, 13i15~17, i24~25-7~-6+4~+5
* Combo from 1st hit with 5F delay
* Input can be delayed 13f
ravenb+4m13i14~15-9~-8-1~+0
Knee
ravenub+1,2m, m11, 13i16, i18~19-13~-12-2c~-1c
* Spike
* Combo from 1st hit with 7f delay
* Can be performed during CD (Shadow Sprint)
ravenBT.b+2,4m, h14, 13i16~17, i17~18+0+5
* Transition to BT (+0/+5) with B
* Transition to FC (+0/+5) with D
* Combos from 1st hit CH
* Jail from 1st attack with 3f delay
ravenBT.f+2m13i17~18-5~-4+6~+7
ravenBT.f+4L13i16-9+4
reinadf+2m13i15~16-12+30a (+20)
* +2 on hit on crouching opp.
* +30a (+20) on CH on crouching opp.
reinab+1,1,3h, m, m14, 15, 13i18, ,i15~17-10+3
* Can transition to SEN (+0/+13/+13) with input F
* Cannot block up to i14 on empty transition on block
* Combo from 2nd CH
* Jails from 2nd block
reinaub+4m13i17~18-13+16a (-1)
* Tornado
* Balcony Break
* Low crush 9~
shaheen2,3h, h10, 13i10, i20-8+3
* Transition to -1, +10 SNK with DF
* Combo from 1st hit with 2F delay
* Move cannot be delayed
* Input can be delayed by 2F
shaheendf+2m13i15~16-7+34a (+24)
* Only launches standing opponents
* +4s on hit against crouching opponents
* Launches crouching on CH
shaheendf+4m13i14-7+0
shaheenuf+4m13i15~17-13+33 (+23)
* Alternate input: ub+4 or u+4
* Low crush 9
steve1,1,2h, h, h5, 7, 13i10, ,i13-14-7+4
* Combo from 1st hit with 3F delay
* Jail from 1st block with 3F delay
* Move can be delayed by 3F
* Transition to LWV with 3 (-5/+6)
* Transition to RWV with 4 (-5/+6)
* Transition to SWY with b+3_4 (-5/+6)
* Transition to r20? DCK with f+3_4 (-3/+8)
** r22? DCK FC cancel?
stevedf+1,2m, h12, 13i13, i19-6+3+5
* Combo from 1st hit
* Cancel to r16? LWV with 3 (-16/-9) at frame 17
* Cancel to r16? RWV with 4 (-16/-9) at frame 17
* Cancel to r16? SWY with b+3_4 (-16/-9) at frame 17
* Cancel to r14? DCK with f+3_4 (-14/-7) at frame 17
** r15? DCK FC cancel?
steveLWV.2m13i14~16-5+4
* Transition to r10? PAB with f (-1/+8)
* r10? PAB FC cancel?
steveRWV.1m13i14~16-5~-3+4~+6
* Transition to r10? PAB with f (-1~+1/+8~+10)
* r10? PAB FC cancel?
victorIAI.3m,th(m)13 (25)i17-13+25 (+10)
* Knee
* Power crush 8~16
victorPRF.2,2m, m9, 13i12~13, i13~14-4 IAI+5 IAI
* Combo from 1st hit
* Transition to IAI (Cannot cancel)
xiaoyudf+1m13i14-2+9
* Transition to standing by holding any direction (-4, +7)
* High crush 6~14
xiaoyudb+2L13i18~19-8+5c+12
*
* High crush 6~
xiaoyub+2m13i15~16-6+5
* Homing
* Transition to BT
xiaoyuuf+3m13i16~17-13+29a (+19)
* Low crush 9~
xiaoyuf,F+1m13i15-11+7c
* Spike
* Transition to AOP with D (-5, +13)
xiaoyuFC.df+4L13i18~20-7+4
* Transition to AOP
* Alternate input AOP.f+4
* High crush 1~
xiaoyuFC.df+4,4L, L13, 13i18~20, i27~29-6+5
* Combo from 1st hit CH
* Alternate input AOP.f+4,4
* High crush 1~
xiaoyuAOP.d+1L13i19-12-1+0
*
* High crush
xiaoyuAOP.f+4L13i18~20-7+4
* Transition to AOP
* Alternate input FC.df+4
* High crush 1~
xiaoyuAOP.f+4,4L, L13, 13i18~20, i27~29-6+5
* Combos from 1st hit CH
* Alternate input FC.df+4,4
* High crush 1~
xiaoyuBT.3M13i16-5+12
* +21d on backturned hit
* Low crush 5~
xiaoyuBT.4M13i13~15-18+33a (+23)
*
yoshimitsudf+2m13i15~16-7+34a (+24)
* +4s against crouching
* Launches crouching on CH
* Can evade jabs on frames ?~?
yoshimitsuws2m13i15~16-4+7
Balcony Break (airborne)
zafinaf+4h13i14~15-6+22a
zafinadf+2m13i16~17-12+32a (+22)
* Launches crouching opponent
* Can evade some highs
zafinadb+3L13i18-8+3
* Cancel SCR transition -11 +0 t48 r30 with B
zafinaMNT.4L13i17~18-19-3+7
* Enter TRT with D
* High crush 1~62
zafinaTRT.1L13i18-11+5+15a
alisaf+2m12i17~18-4+7
* Enter DES with 1+2
alisad+4L12i17~18-12-1+8g
alisab+2m12i18-9+1
alisaub+4,1m, m10, 12i18, i25~27-21-8
Combo from 1st CH
* High crush 24~
alisaf,F+3m12i18~19-14-6
* Low crush 15~41
* Floating state 42~44
alisaws1M12i13~14-12-1
* Elbow
alisaws1,2M, h12, 12i13~14, i24~25-5+6
* Combo from 1st hit
* Enter DES with 1+2
alisaSBT.1m12i13~14-15+0
* Low crush 26~46
* Floating state 47~49
anna1,4h, L5, 12i10, i22~23-13-2
* Combo from 1st hit
* High crush 10~
annadf+2m12,i15~16-12+32a (+22)
* Launches crouching opponent
annab+1,2m, h14, 12i16~17, i24-11+5
* Combo from 1st hit
* Jails from 1st attack
annaf,f,F+3L12i16~20-20-2c
*
* High crush 9~
annaSS.2L12i20~21-12+0+14g
* Sidestep adds minimum 9f, effective startup i29~30
* High crush 6~
annaFC.df+2L12i20-21+70a (+54)
* Instant Tornado on hit
* Recovers 6f faster on hit
* Deals only 6 damage when using its follow up attack in Heat
* High crush 1~52
annaCJM.3m12i12~14-12+3
annaHAM.2m12i15~16-9+3
* Weapon
* 2 chip damage on block
annaHAM.4m,m12,12i16~19 i4~6-12+6
* Balcony Break
* High crush 5~
armor-kingf+2m12i15~16-11+2
Elbow
armor-kingf+3m12i15~16-9+7
armor-kingdf+1m12i13~14-3+7
armor-kingd+3+4,1l, h15, 12i17, i20~21-9+15g+27d
* Balcony Break
* Combo from 1st CH
armor-kingdb+2m12i14-11+0
armor-kingb+1h12i12~13-7+5
armor-kingws3m12i13~14-6+6
Knee
armor-kingFC.3l12i18-16-2
* High crush
armor-kingBAD.2m12i15~16-7+4
asukab+2m12i15-4c+1c
asukab+4,2m, m17, 12i15~16, i18~19-12+4c
* Spike
* Knee
* Input can be delayed 14f
asukauf+1h12i13-9+3
* Good sidestep left tracking
asukaws1m12i14~15-7+4
asukaws2,1+2m, t18, 12i13~14, i24~25-5+17
* Combo from 1st hit with 3f delay
* Move can be delayed 2f
* Links to Destabilizer (f+1+3_f+2+4) extensions on hit
* +9 on BT hit
azucenadf+2m12i15~16-13+28a (+18)
Launches crouching opponent
bryan3,2,1,4m, m, m, L14, 11, 10, 12i16, ,i22-11+0
Combo from 3rd CH with 3f delay
bryan4,3h, m15, 12i12, i24~25-10+2
Combo from 1st hit
bryanf+2,1m, m10, 12i15, i10-10+1
Jail from 1st attack
bryandf+2m12i13-6+5
Elbow
bryanb+3m12
bryanb+3m12i19-7+4
Enter SLS +1 +12g +12 r18 with f
bryanb+3,2m, h12, 12,i16-4+7
Combo from 1st CH
bryanb+3,2,1,4m, h, m, L12, 12, 10, 12,i16, ,i22-11+0
* Combo from 2nd CH
bryanFC.df+2m12i13-9+4
Elbow
claudio1,2h, h5, 12i10, i13~14-3+8
* Jail from 1st attack with 5f delay
* Input can be delayed 5f
* Move can be delayed 4f
claudiof+2,1h, m9, 12i12, i15~16-10+6c
* Spike
* Combo from 1st hit
claudiodf+3m12i14-7+6
* Completely homing to SSR/SWR?
claudiodb+2,1sl, m8, 12i11, i18-9+3
* Combo from 1st CH
* Jail from 1st block
* High crush 1~
claudiouf+3+4m,m10,12i17,i13~14-11+9
* First hit can be parried
* Low crush 18~35
claudiows1m12i12~13-4+7
claudiows1,2m, M12, 12i12~13, i28~29-9+4
* Tornado
* Combo from 1st hit with 1f delay
* Interrupt with i10 from 1st block
cliveH.u+1+2,2M,m, h,h18,21, 10,12i19~20,i20~21, i23~24,i12~13-9+8
* Weapon 1st hit
* Jail from 2nd normal hit
* 7 chip damage on block
* Transition to r15 PHX with F or 4 on hit or block (-3/+14)
* Same move as (df+1,H.1),2
clivedf+1,4m, m10, 12i14~15, i20~21-10+1
* Knee
* Combo from 1st hit
cliveH.df+1,1,2m, M,m, h,h10, 13,15, 10,12i14~15, ,i23~24,i12~13-9+8
* Weapon 1st hit
* Jail from 3rd normal hit
* Transition to r15 PHX with F or 4 on hit or block (-3/+14)
* 7 chip damage on block
cliveSS.2M12i17~18-9-2
* Weapon
* Side step takes 9f, effective startup i26
cliveGAR.3h12i12-3+21a (-4a)
* Balcony Break
* 15 damage with delayed input
* +6 on hit with ub+3
* Jump takes 17f, effective minimum startup i29
* Low crush 1~29
* Floating state 30~32
clivePHX.2m12i15-7+4+35d (+27)
* Balcony Break
* Weapon
* 3 chip damage on block
devil-jin1,2,2h, h, h5, 8, 12i10, ,i17-12+4
* Combo from 1st hit with 11F delay
* Jail from 2nd hit with 2F delay
* Move can be delayed 9F
devil-jindf+3m12i16~17-9+2
+2c on hit against crouching opponents
devil-jind+3L12i18~19-12-1+7c
* Pseudo homing
devil-jinb,f+2m12i15~17-9-1
* Input bufferable
* -1c on hit against crouching opponents
* Homing at +3 and above
* Can be sidestepped to the right at -2 to +2
devil-jinb,f+2,1m, m12, 12i15~17, i14~15-10+1
* Elbow
* Combo from 1st hit with 15f delay
* Jail from 1st attack with no delay
* Move can be delayed 7f
devil-jinws1m12i13~14-6+5+9
devil-jinMCR.2m12i15~16-9-1
Homing
* Low crush 1~37
* Floating state 38~40
devil-jinMCR.1+2h!12i20+0
* Balcony Break (airborne)
* Low crush 1~12
* Floating state 13~15
dragunovf+4,d+4h, L16, 12i14~15, i25-12+3c
* Spike
* Combo from 1st hit with 5f delay
dragunovd+4L12i15~16-15-9-4
dragunovdb+2m12i14~15-7+4
dragunovSS.2,1+2m, m,m16, 8,12i20~21, i27~29 i8~9-4+2c
* Combo from 1st hit
<Showing 4001-4400 of 6206 moves>