
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| panda | FC.1 | l | 12 | i19~21 | -8 | +2 | ||
| raven | FC.1 | sl | 5 | i10 | -5 | +6 | Can recover standing with f * High crush 1~ | |
| xiaoyu | FC.1 | sl | 5 | i10 | -5 | +6 | * High crush 1~34 | |
| jack-8 | f+4~1,2 | M | 30 | i15 (66~) | +8 | +0d | * Elbow * Floor Break | |
| jack-8 | f+4~1 | h | 80 | i65 | ! | +5 | Unblockable | |
| lee | f+4:1 | h, h | 13, 27 | i11, i24 | +5 | +20a (+3) | * Tornado * Balcony Break * 10 chip damage * Combos on 1st hit CH | |
| dragunov | f+4,d+4 | h, L | 16, 12 | i14~15, i25 | -12 | +3c | * Spike * Combo from 1st hit with 5f delay | |
| azucena | f+4,4~3 | m, m | 16, 24 | i17~18, i21~22 | -9~-8 | +15a (+6) | +70a (+54) | * Balcony Break * Tornado on CH * Interrupt with i19 from 1st block * Low crush 1~6 * Floating state 7~9 |
| azucena | f+4,4~2 | m, h | 16, 23 | i17~18, i23~24 | +1 | +52a | * 6 chip damage on block * 9 chip damage on block during heat * Interrupt with i21 from 1st block | |
| miary-zo | f+4,4,4 | m, h, h | 12, 15, 30 | i18, ,i30~31 | -9 | +14d | * Balcony Break * Input can be delayed 1f * Move cannot be delayed * Hit vs BT +11d * Low crush 8~34 * Floating state 35~37 | |
| dragunov | f+4,4,3 | h, h, h | 16, 11, 17 | i14~15, ,i22~23 | -5 | +21a (+12) | * Balcony Break * Interrupt with i6 from 2nd block | |
| azucena | f+4,4 | m, h | 16, 21 | i17~18, i24~25 | -7 | +19a (+10) | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * Combo from 1st hit * Cancel 2nd hit into BT -19 -10 r20 with B * Low crush 15~23 * Floating state 24~26 | |
| dragunov | f+4,4 | h, h | 16, 11 | i14~15, i20~21 | -11 | +0 | +22a (+15) | * Balcony Break ** Only on CH * Combo from 1st hit with 5f delay |
| feng | f+4,4 | h, l | 19, 16 (11) | i18~19, i33~33 | -31 | +27a | * Aerial combo from 1st hit (+19a (+12)) with 5F delay * Move cannot be delayed * Input can be delayed by 5F * High crush 10~42 | |
| leroy | f+4,4 | m, h | 14, 24 | i16~17, i28~30 | -6 | +20a (+11) / HE | * Heat Engager * Balcony Break * Combo from 1st hit * Slighly delayable * Low crush | |
| miary-zo | f+4,4 | m, h | 12, 15 | i18, i26 | -5 | +9 | * Combo from 1st hit with 1f delay * Input can be delayed 1f * Move cannot be delayed * Low crush 21~22 * Floating state 23~25 | |
| eddy | f+4,3+4 | m, L,L | 13, 7,7 | i23~25, i22~24 i5~6 | -24c | +12a | * Transition to RLX on hit or whiff * Combo from 1st CH * Floating state 1~70 * High crush 10~86 | |
| lidia | f+4,3,4 | m, m, m | 8, 10, 23 | i17, ,i27~28 | -10 | +19a (+12) | +28a (+22) | * Tornado * Combo from 2nd CH |
| eddy | f+4,3,3+4 | m, m, M,M | 13, 8, 7,20 | i23~25, ,i24~26 | -12 | +8a | * Spike * Combo from 2nd CH * Floating state 21~39 | |
| lidia | f+4,3,1 | m, m, m | 8, 10, 24 | i17, ,i21~22 | -12 | +17a | * Balcony Break * Spike * Combo from 2nd CH | |
| devil-jin | f+4,3 | m, m | 10, 15 | i15~16, i26~27 | -22 | +18a (+8) | * Tornado * Combo on 1st CH with 4F delay * Move can be delayed by 15F * Input can be delayed 16F * Enter FLY +36a (+26) with ub_u_uf on hit * Low crush 27~51 * Floating state 52~54 | |
| dragunov | f+4,3 | h, h | 16, 22 | i14~15, i30~32 | -9 | +20a | * Tornado * Balcony Break * Combo from 1st hit with 3f delay * Interruptable by i14 from 1st block | |
| eddy | f+4,3 | m, m | 13, 8 | i23~25, i23~24 | -13 | -2c | * Spike * Combo from 1st hit with 10f delay * Move can be delayed 7f | |
| feng | f+4,3 | h, M | 19, 30 (21) | i18~19, i22~24 | -10 | +25d | * Spike * Aerial combo from 1st hit (+26a (-9)) with 5F delay * Move cannot be delayed * Input can be delayed by 5F | |
| lee | f+4,3 | h, m | 13, 18 | i11, i21 | -8 | +6c | +63a | * Transition to -4, +7c, +64a HMS with 4 * Combos on 1st hit CH * Delayable |
| lidia | f+4,3 | m, m | 8, 10 | i17, i13~14 | -10 | +0 | Jail from 1st attack with 1f delay * Low crush 5~17 * Floating state 18~20 | |
| feng | f+4,2 | h, m | 19, 24 (16) | i18~19, i24~25 | -14 | +31a (+16) | * Tornado * Aerial combo from 1st hit (+70a (+54)) with 5F delay * Move cannot be delayed * Input can be delayed by 5F | |
| miary-zo | f+4,2 | m, m | 12, 20 | i18, i31 | -9 | +16a (+7) | * Balcony Break * Weapon * Combo from 1st hit with 1f delay * Input can be delayed 1f * Move cannot be delayed * Chip damage on block * Interrupt with i7 from 1st block * f+4,d+2 to push opponenet to foreground * f+4,u+2 to push opponenet to background * Power up in Heat | |
| nina | f+4,2 | m, h | 15, 22 | i21~22, i18 | -9 | +39d (-19) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Combo from 1st hit with 14f delay * Input can be delayed 15f * Move can be delayed 9f | |
| victor | f+4,2 | m, m | 15, 20 | i14, i26~27 | -12 | +5c | +7a / +5 | * Combo from 1st hit * CH on last hit or wallhit causes FDFA knockdown * Transition to IAI (-12/+5c/+7a) with D or 3+4 |
| alisa | f+4,1,4 | m, h, m | 14, 14, 24 (19) | i16, ,i27~65 | -12~+26g | +1a | * Aerial combo from 2nd hit * i25-26 bounce, i25-26 travel, (---)/i35(27-65) travel then explosion , -3(-11) and -1(-9) for explosion then hit, respectively | |
| lars | f+4,1,2,1 | m, m, m, m | 12, 8, 8, 20 | i17, ,i24~25 | -14 | +19 (+9) | * Balcony Break * Combo from 3rd CH | |
| lars | f+4,1,2 | m, m, m | 12, 8, 8 | i17, ,i12 | -10 | +2 | Combo from 2nd hit | |
| alisa | f+4,1 | m, h | 14, 14 | i16, i25~26 | -9 | +15d (+7) | * Balcony Break * Head * Combo from 1st hit | |
| bryan | f+4,1 | m, m | 10, 10 | i18, i25~26 | -13c | +40a (+32) | * Spike * Combo from 1st hit with 5f delay * Move can be delayed 4f | |
| lars | f+4,1 | m, m | 12, 8 | i17, i21~22 | -9 | +2 | Combo from 1st CH | |
| lee | f+4,1 | h, h | 13, 24 | i11, i24 | -5 | +20a (+3) | * Tornado * Balcony Break * Combos on 1st hit CH | |
| victor | f+4,1 | m, h | 15, 21 | i14, i23~24 | -4 | +18a (+9) / HE | * Balcony Break * Heat Engager * Heat Dash +5, +34a (+27) * Weapon * Combo from 1st hit | |
| alisa | f+4 | m | 14 | i16 | -9 | +1 | * Homing * Enter DES with 1+2 | |
| armor-king | f+4 | M | 21 | i23~25 | +3c | +7c | +12c | |
| asuka | f+4 | h | 21 | i19~21 | +3 | +28a | * Homing * Balcony break on CH | |
| azucena | f+4 | m | 16 | i17~18 | -8 | +1 | Homing | |
| bryan | f+4 | m | 10 | i18 | -9 | +1 | ||
| claudio | f+4 | m | 23 | i22~23 | +4c | +4c | +28d | |
| clive | f+4 | Actionable after 15f | ||||||
| devil-jin | f+4 | m | 10 | i15~16 | -12 | -1 | ||
| dragunov | f+4 | h | 16 | i14~15 | -7 | +8 | Knee | |
| eddy | f+4 | m | 13 | i23~25 | -8 | +8c | Spike * Floating state 16~ | |
| fahkumram | f+4 | m | 26 | i25 | +3c | +8c | +14c | * Floor Break |
| feng | f+4 | h | 19 | i18~19 | -9 | +52a | * Good left sidestep tracking * Transition to r22 BT with B (-5/+56a) | |
| heihachi | f+4 | m | 20 | i19~20 | +4 | +7c | +26d | * Spike * Enter FUJ r27 with D * +15c against a crouching opponent |
| hwoarang | f+4 | h | 21 | i17~23 | +7~+13 | +18g~+24g | +18~+24 | * +10~+16 guaranteed on CH depending on frame advantage * Transition to RFS |
| jack-8 | f+4 | h | 20 | i17 | -4 | +7 | +32a (+22) | * Balcony Break on CH |
| jin | f+4 | m | 21 | i16-17 | -8 | +4 | +42a | * Enter ZEN -1 +11 +49a r26 with F * Balcony break on airborne hit |
| jun | f+4 | h | 21 | i19~21 | +3~+5 | +13~+15 | * Balcony Break (airborne) * Homing | |
| kazuya | f+4 | m | 20 | i19~20 | +4c | +7c | +31d | Spike |
| king | f+4 | m | 25 | i18~20 | -9 | +12a(+3) | Balcony Break Homing * Low crush 9~ | |
| kuma | f+4 | h | 22 | i15 | -6 | +5 | +30a | * Balcony Break on CH |
| lars | f+4 | m | 12 | i17 | -9 | +7 | * Knee | |
| lee | f+4 | h | 13 | i11 | -7 | +4 | ||
| leo | f+4 | m | 14 | i17~18 | +9~+10 | +15g | +19 | * Knee * Stance moves may be delayed by 11F * Enter CD -5 +1 +5 with df |
| leroy | f+4 | m | 14 | i16~17 | -9~-8 | +4 | ||
| lidia | f+4 | m | 8 | i17 | -4 | +1 | ||
| lili | f+4 | m | 23 | i17 | -9 | +7 | +57a | * Tornado * Balcony Break (airborne) * Wall Crush +19g on hit * Hit vs BT +12a (+3) |
| miary-zo | f+4 | m | 12 | i18 | -6 | +2 | * Low crush 9~14 * Floating state 15~17 | |
| nina | f+4 | m | 15 | i21~22 | -5 | +5 | * Enter SS +2 +12 with D_U * Low crush 12~21 * Floating state 22~24 | |
| panda | f+4 | h | 22 | i15 | -6 | +5 | +30a | * Balcony Break on CH |
| paul | f+4 | m | 24 | i22 | -5 | +6 | * Heat Engager * Heat Dash +5, +62a (+42) * Homing * Low crush 9~22 | |
| raven | f+4 | h | 17 | i15~16 | -12 | +67a (+51) | * Tornado * Balcony Break * Instant Tornado on hit | |
| reina | f+4 | m | 20 | i19~20 | +2c | +5c | +29d | * +13c on crouching hit * Opponent is FDFA on CH * Spike |
| shaheen | f+4 | h | 24 | i15~16 | +0 | +13g | * Balcony Break * Homing * 7 chip damage on block | |
| victor | f+4 | m | 15 | i14 | -10 | +0 | ||
| xiaoyu | f+4 | h | 23 | i19 | +1 | +13 | * Homing * Chip on block [4] | |
| yoshimitsu | f+4 | m | 20 | i18 | -13 | +21a (+11) | * Balcony Break * -9 on block after absorbing an attack * 8 chip damage on attack absorbtion * Power crush 7~17 | |
| zafina | f+4 | h | 13 | i14~15 | -6 | +22a | ||
| hwoarang | f+3~3 | m | 25 | i20 | -16 | +7a (-2) | * Balcony Break * Sidesteps to the right | |
| azucena | f+3+4* | * Regenerates heat * Heat meter won't disappear, even if it fully depletes * Parry state 1~ | ||||||
| reina | f+3+4* | m | 30 | i67 | +10 | +52a | * Cancel to r24 FC at earliest with input DB/D/DF * 9 chip damage in heat * High crush 6~57 | |
| armor-king | f+3+4,P | h! | [5] | i25~34 | +23g | * On successful parry, gives a special stun that makes throws unbreakable for the stun duration * Cannot K.O | ||
| xiaoyu | f+3+4,3+4 | m,m,m | 8,8,14 | i20~21 i4~5 i5~8 | +8 | +2d | * * Low crush 23~ | |
| lili | f+3+4,3,4 | m,M, M, M | 6,20, 20, 20 | i18~20 i11~13, ,i19~23 | -20 | +10 (+3) | * Combo from 1st hit * Input can be delayed 12f * Move can be delayed 11f * Interrupt with i3 from 2nd block * Huge pushback on block, difficult to punish * Steel pedal * Low crush 19~43 * Floating state 44~46 | |
| lili | f+3+4,3 | m,M, M | 6,20, 20 | i18~20 i11~13, i30~33 | -8 | +23a | * Floor Break * Combo from 1st hit * Input can be delayed 3f * Move cannot be delayed * Interrupt with i15 from 1st block | |
| miary-zo | f+3+4,2 | m, m | 10, 20 | i18, i29~30 | -20 | +64a (+48) | * Tornado * Combo from 1st hit with 2f delay * Input can be delayed 2f * Move cannot be delayed * Chip damage on block * Instant Tornado on hit * Can hit grounded when off-axis, steel pedal effect * Low crush 31~55 * Floating state 56~58 | |
| nina | f+3+4,2 | m, sm,sm | 12, 12,12 | i14, i30, i5 | -9 | +8 | * Balcony Break *Combo from 1st CH *Available only as combo from 1st hit *4 chip damage on block | |
| kuma | f+3+4,1+2 | L, M | 20, 30 (24) | i28~30, i50~i60 | -16 | -13a | * Shoulder ** Body slam (unparryable) * 24 damage from 1st hit with grounded scaling * High crush 0~ | |
| panda | f+3+4,1+2 | L, M | 20, 30 (24) | i28~30, i50~i60 | -16 | -13a | * Shoulder ** Body slam (unparryable) * 24 damage from 1st hit with grounded scaling * High crush 0~ | |
| nina | f+3+4,1 | m, m | 12, 22 | i14, i27 | -14 | +10(+1) | +6 | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st hit |
| alisa | f+3+4 | * Low crush 26~54 * Floating state 55~57 | ||||||
| armor-king | f+3+4 | sp | * Parries mid and high punches * Cannot block in stance * Transition to BAD * Parry state 5-Parry state 12? | |||||
| asuka | f+3+4 | M | 27 | i29~30 | -1 | +18a (+9) | * Balcony Break * Chip damage on block * Gain NWG on hit * -2a (-11) on hit after NWG gain | |
| azucena | f+3+4 | * Completely evades all high/low attacks * Cancel to r20 with DB * Parry state 18~ | ||||||
| claudio | f+3+4 | h | 18 | i17~18 | -8 | +19a | ||
| dragunov | f+3+4 | h | 25 | i25~26 | -13 | +41a | * Tech-rollable on frames 34~38 * Low crush 13~37 * Floating state 38~40 * gs41~ | |
| eddy | f+3+4 | m | 25 | i19~21 | -9 | +18a (+8) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * 5 chip damage on block * Floating state 9~18 * Low crush 19~32 * Floating state 33~35 | |
| fahkumram | f+3+4 | m | 22 | i22 | -14 | +19a (+14) | * Knee * -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Grants GRF on hit * Power crush 7~21 | |
| feng | f+3+4 | * Parries high and mid fist and feet moves (not elbows/knees/heads etc) * Transition to STC absorbing one hit * Transitions to STC.P after absorbing two hits * Transition to r20 KNP with B (r25 autoblock) * Parry state 3~18 | ||||||
| heihachi | f+3+4 | * Cancel to r20 with b or db * Heihachi remains in stance indefinitely unless a move is used * Actionable after 40f | ||||||
| jack-8 | f+3+4 | m | 24 | i22 | -11 | +9c | * Head * Transition to GMH with D ** (-3 oB, +15c oH) | |
| jin | f+3+4 | * Enter Breaking Step r20 with DF * Steps forward * Actionable after 10f * High crush 10~39 | ||||||
| jun | f+3+4 | * Cancel to r34 FC with D on frame 16 * Parries low punches or kicks * Parries throws * Parry state 1~40 | ||||||
| king | f+3+4 | * Cancel to r25 standing block with b on frame 35~ at the earliest * Access powered-up JGR moves starting at frame 60? * Immediately access powered-up JGR moves during Heat * Becomes pc7~89 during Heat. * Partially uses remaining Heat time | ||||||
| kuma | f+3+4 | L | 20 | i28~30 | -23 | +6a | * Unparryable (bug?) * High crush 6~ | |
| law | f+3+4 | M | 20 | i25~26 | -2 | +7c | +49a | Alternate input DSS.f+3+4 * Low crush 11~ |
| lee | f+3+4 | M,M | 10,20 | i30 | +4c | +8c | Floor Break 9 chip damage * Low crush | |
| leo | f+3+4 | h | 24 | i17~18 | 0~-1 | +8 | +71a (+55) | * Tornado * Balcony Break * 7 chip damage on block |
| lidia | f+3+4 | Actionable after 20f | ||||||
| lili | f+3+4 | m,M | 6,20 | i18~20 i11~13 | -9 | +1d | * Floor Break * Jail from 1st attack * +12d on hit if the first kick whiffs * Low crush 11~27 * Floating state 28~30 | |
| miary-zo | f+3+4 | m | 10 | i18 | -9 | +3 | * Low crush 9~18 * Floating state 19~21 | |
| nina | f+3+4 | m | 12 | i14 | -6 | +1 | +6 | Knee |
| panda | f+3+4 | L | 20 | i28~30 | -23 | +6a | * Unparryable (bug?) * High crush 6~ | |
| paul | f+3+4 | sp | * Transitions to CS | |||||
| reina | f+3+4 | m | 25 | i43 | -14 | +50 (+19) | +55a | * Cancel to r24 FC at earliest with input DB/D/DF * High crush 6~33 |
| shaheen | f+3+4 | M,M | 20 | i22~23 | +3c | +11c | * 6 chip damage on block * Transitions to SNK * Floor Break | |
| steve | f+3+4 | sp | * Transition to PAB * i21? auto high/mid block * Can move forward with f after 20F * Can transition to r1 FC with db after 20F * Can transition to r1 standing with f+3+4 after 20F * Stance moves and the following transitions can be performed instantly after inputting f+3+4: * Transition to r7? LWV with 3 (laterally evasive) * Transition to r7? RWV with 4 (laterally evasive) * Transition to r1? ALB with 3+4 * Transition to r6 DCK with f+3_4 * Transition to r10 SWY with b+3_4 | |||||
| xiaoyu | f+3+4 | * Transition to AOP with D * Low crush 9~ | ||||||
| yoshimitsu | f+3+4 | m,M,M,M | 18,3,3,3 | i21~25 | -13~-9 | -8a (-15) | * Balcony Break * Floor Break * Head * Floor break occurs on 4th hit * Transition to FLE on hit only * Attacks after 1st only come out on hit * Combo from 1st hit does 2,1,1 damage * Combo does 2 extra damage from FLE.n * Cancel to r65 BT earliest on frame 10 with b * Automatically transitions to r55 IND on self-wallsplat * Total and recovery frames on hit t88 r19 | |
| asuka | f+3** | m! | 28 | i70~71 | +28a (+19) | +28a (+19) | * Balcony Break * Cancel to r58? with B | |
| asuka | f+3* | m | 26 | i52~i53 | +6~+7 | +28a (+19) | * Balcony Break * Chip damage on block * Cancel to r55? with B | |
| azucena | f+3,4 | m, m | 15, 21 | i18, i24~25 | -11 | +8 | +52a | * Combo from 1st hit with 6f delay * Input can be delayed for 8f * Move can be delayed for 7f |
| eddy | f+3,4 | h, m | 16, 25 | i16~18, i29~31 | -11~-9 | +15a (+6) | +32a | * Balcony Break * Combo from 1st hit * Cancel to HSP -14 -2 r40 with F on frame 20 * Floating state 25~46 |
| feng | f+3,4 | m, m | 10, 15 | i21, i23~24 | -16 | +33a (+23) | * Tornado * Combo from 1st hit * Low crush 21~43 * Floating state 44~46 | |
| jun | f+3,4 | m, M | 13, 22 | i16, i20~22 | -13~-11 | +28a (+13) | * Tornado * Combo from 1st hit with 10F delay * Move can be delayed by 5F * Input can be delayed by 10F | |
| lidia | f+3,4 | m, h | 12, 21 | i17~18, i21~23 | +5 | +17 | * Combo from 1st CH with 10f delay * Move can be delayed 7f * Can be ducked on hit * Interrupt with i5 from 1st block * Power up with input qcf+4, adds 2 damage * Balcony break on airborne hit * Transitions to HRS * 6 chip damage on block * Low crush 15~27 * Floating state 28~30 | |
| yoshimitsu | f+3,4 | h, m | 24, 20 | i16~17, i23~24 | -6 | +37a (+23) | * Knee * 2nd hit delayed 18f * Interrupt with i17 from 1st block * Low crush 22~29 * Floating state 30~32 | |
| lee | f+3,3,3,3,3:4 | m, m, h, h, h, h | 6, 3, 3, 3, 3, 26 | i15, ,i23 | -9 | +69a (+53) | * Tornado * 10 chip damage * Perfect Input not required during Heat * 4 must be input during frames 7?-9? of previous hit * Partially consumes remaining Heat Time, while Perfect input restores Heat Time * Combos from 1st hit * 4 can be input after the 2nd hit on-wards * Low crush | |
| lee | f+3,3,3,3,3,4 | m, m, h, h, h, h | 6, 3, 3, 3, 3, 25 | i15, ,i23 | -9 | +69a (+53) | * Tornado * If only last hit connects +28a (+13) * Combos from 1st hit * 4 can be input after the 2nd hit on-wards * Low crush | |
| lee | f+3,3,3,3,3 | m, m, h, h, h | 6, 3, 3, 3, 3 | i15, ,i8 | -18 | +13a (+3) | Combos from 1st hit | |
| lee | f+3,3,3,3 | m, m, h, h | 6, 3, 3, 3 | i15, ,i8 | -18 | -7 | Combos from 1st hit | |
| lee | f+3,3,3 | m, m, h | 6, 3, 3 | i15, ,i8 | -18 | -7 | Combos from 1st hit | |
| dragunov | f+3,3 | m, m | 11, 14 | i20, i17~20 | -10 | +1d / +1c | * Spike * Combo from 1st CH * Side switch on hit * +20 damage throw when hit from the front in close range ** Removes Recoverable Health * +1c on normal hit at long range | |
| jin | f+3,3 | m, h | 12, 14 | i14, i20 | -8 | +8 | * Combo from 1st hit with 8F delay * Move can be delayed by 7F * Input can be delayed by 8F * Enter ZEN -7 +9 r26 with F * Transition to Special Move backdash with B | |
| lee | f+3,3 | m, m | 6, 3 | i15, i8 | -18 | -7 | Combos from 1st hit | |
| fahkumram | f+3,2,4~4 | m, m, h | 16, 13, 20 | i17, ,i16 | +3 | +13g | +30a | * Homing * Balcony Break * Strong Aerial Tailspin * 6 chip damage on block * Combos from 1st hit CH * Just frame input 3,4:4 * 24 damage, 7 chip damage, slightly different juggle properties |
| fahkumram | f+3,2,4~3*~B | m, m, m | 16, 13, 25 | i17, ,i22 | -7 | +9 | * Homing * Balcony Break | |
| fahkumram | f+3,2,4~3* | m, m, m | 16, 13, 23 | i17, ,i36 | +9 | +70a (+54) | * Tornado * Balcony Break * 9 chip damage on block * Powered up with GRF * Cancel to FC with F | |
| fahkumram | f+3,2,4~3 | m, m, m | 16, 13, 20 | i17, ,i18 | -7 | +9 | +37d (+29) | * Tornado * Wallbreak on CH * Combos from 1st hit CH * Can be charged |
| fahkumram | f+3,2,4 | m, m, m | 16, 13, 20 | i17, ,i20 | -12 | +6 | +36d (+28) | * Knee * Combos from 2nd hit CH * Delayable |
| armor-king | f+3,2,1 | m, m, m | 12, 13, 22 | i15~16, ,i24~26 | -13 | +34d | +70a (+54) | * Tornado * Combo from 2nd CH |
| fahkumram | f+3,2,1 | m, m, h | 16, 13, 20 | i17, ,i19 | -5 | +24a (+15) | * Balcony Break * Combos from 2nd hit CH * Delayable | |
| alisa | f+3,2 | h, h | 10, 20 | i14~15, i25 | -4 | +38d (+30) | * Balcony Break * Weapon * Combo from 1st hit * 6 chip damage on block * 10 chip damage on block in heat | |
| armor-king | f+3,2 | m, m | 12, 13 | i15~16, i20~21 | -11 | +5 | * Combo from 1st hit * Transition to CD with DF (+15, -1) | |
| azucena | f+3,2 | m, h | 15, 20 | i18, i22~23 | -4 | +22a | * Balcony Break * Combo from 1st hit with 8f delay | |
| fahkumram | f+3,2 | m, m | 16, 13 | i17, i20 | -12 | -1 | ||
| feng | f+3,2 | m, h | 10, 17 | i21, i21~22 | -3 | +8 | +43a (+35) | * Combo from 1st hit with 7F delay |
| jun | f+3,2 | m, h | 13, 17 | i16, i20~21 | +4 | +11 | +20c | * Homing * Combo from 1st hit with 10F delay * Move can be delayed by 5F * Input can be delayed by 10F * Restores 2 health on hit * Gain 6 Kazama Essence on normal hit and 5 on airborne hit |
| lidia | f+3,2 | m, m | 12, 22 | i17~18, i24~25 | -4 | +24g | +59cs | * Tornado * Transitions to WLF |
| raven | f+3,2 | m, m | 18, 21 | i17, i30 | -14 | +10a (+1) | +30a (+22) | * Balcony Break * Combo from 1st hit |
| leroy | f+3,1+2,4 | m, h, m | 14, 15, 20 | i14~15, i20~21 | -16~-15 | +13a (+6) | * Tornado * Natural combo from 2nd hit | |
| alisa | f+3,1+2 | h, m | 10, 25 | i14~15, i24~25 | -13 | +8 | * Balcony Break * Weapon * Combo from 1st hit * 7 chip damage on block * 12 chip damage on block in heat | |
| dragunov | f+3,1+2 | m, m | 11, 27 | i20, i30~31 | -3 | +22a | * Heat Engager * Heat Dash +5, +67a (+50) * Balcony Break * Spike * Combo from 1st hit * Chip damage on block * Interruptable by i10 from 1st block | |
| king | f+3,1+2 | m, t | 18, 20 | i15~16, | -5d | * Input 1+2 during frames 2-20 of f+3 * Shifts to throw on front grounded hit. | ||
| leroy | f+3,1+2 | m, h | 14, 15 | i14~15, | -8 | -6 | * jail from 1st hit * power up during Heat (partially uses remaining Heat time) * Combo from 1st hit CH | |
| xiaoyu | f+3,1,4 | M, m, M | 14, 8, 20 | i16~18, ,i26 | -22 | +62a (+46) | * Tornado * Instant Tornado * Combo from 2nd hit CH | |
| xiaoyu | f+3,1,1+2 | M, m, m,M | 14, 8, 6,20 | i16~18, ,i16~18 i5~6 | -12 | +7c | * Spike * Combo from 2nd CH | |
| jin | f+3,1 | m, m | 12, 17 | i14, i22 | -12 | +4 | * Heat Engager * Heat Dash +36a (+26), +5 * Combo from 1st hit with 8F delay * Move can be delayed by 7F * Input can be delayed by 8F * Balcony break on airborne hit | |
| law | f+3,1 | m, m | 12, 15 | i18, i20 | -2 | +8 | * Transition to DSS with F ** (+3 oB, +13g) | |
| paul | f+3,1 | h, m | 11, 21 | i16~17, i17 | -10 | +12d (+3) | * Homing * Balcony Break * Elbow * Combo from 1st hit | |
| xiaoyu | f+3,1 | M, m | 14, 8 | i16~18, i22~23 | -3 | +8 | * Combo from 1st hit | |
| alisa | f+3 | h | 10 | i14~15 | -14 | -3 | ||
| anna | f+3 | * Transition to r10 FC with db * Transition to r16 CJM with b+3 | ||||||
| armor-king | f+3 | m | 12 | i15~16 | -9 | +7 | ||
| asuka | f+3 | m | 24 | i31~i33 | -2~+0 | +29a (+20) | * Balcony Break * Chip damage on block * Cancel to r33 with B | |
| azucena | f+3 | m | 15 | i18 | -4 | +5 | ||
| bryan | f+3 | m | 18 | i16~18 | +0~+2 | +4~+6 | +50a | Knee |
| claudio | f+3 | h | 18 | i18 | +1 | +15g | +14 | * Homing * Balcony Break * +22a (+13) on BT hit * Low crush 9~24 |
| clive | f+3 | M | 15 | i20~21 | -14 | +37a | * Spike * 3 Chip Damage on block * Low crush 9~24 * Floating state 25~27 | |
| devil-jin | f+3 | * Stance moves can be delayed by 10f * Low crush 18~32 * Floating state 33~35 | ||||||
| dragunov | f+3 | m | 11 | i20 | -6 | +5 | Enter SNK +0 +11 r19 with DF | |
| eddy | f+3 | h | 16 | i16~18 | -5 | +7 | Homing | |
| fahkumram | f+3 | m | 16 | i17 | -8 | +3 | * Knee | |
| feng | f+3 | m | 10 | i21 | -3 | +7 | ||
| heihachi | f+3 | m | 10 | i18~20 | -5 | +9 | * Knee * Enter FUJ -2 +12 r25 with D * Pseudo-homing to SSR/SWR | |
| hwoarang | f+3 | * Transition to LFS * Sidesteps to the right * Can move forwards and backwards with F and B * Can sidestep with U and D * Cannot block or crouch in stance | ||||||
| jin | f+3 | m | 12 | i14 | -16 | -5 | ||
| jun | f+3 | m | 13 | i16 | -9 | +7 | * Enter SS -16 +14g r21 with u_d * r21 when attacking after SS * r35 when blocking after SS | |
| kazuya | f+3 | m | 22 | i17 | -13 | +5 | +54a(+23) | Balcony Break on air hit |
| king | f+3 | m | 18 | i15~16 | -8 | +1 | +9s | * Only forces standing on CH. * +1c on crouching hit |
| kuma | f+3 | h | 30 | i20 | -5 | +21a (+11) | * Balcony Break | |
| lars | f+3 | sp | * Transition to DEN * Recover 30F heat on transition * Stance moves can be delayed by 19F | |||||
| law | f+3 | m | 12 | i18 | -10 | +1 | ||
| lee | f+3 | m | 6 | i15 | -18 | -7 | ||
| leo | f+3 | h | 23 | i20~21 | 0~+1 | +4 | +27a | * Enter BOK +2 +6 +29a with d |
| leroy | f+3 | m | 14 | i14~15 | -7~-6 | +7~+8 | * Knee Alternative input: ws3 | |
| lidia | f+3 | m | 12 | i17~18 | -11 | -4 | +6 | * Low crush 6~15 |
| lili | f+3 | m | 26 | i20~22 | -3 | +17a (+8) | +34d | * Homing * Balcony Break * Knee |
| miary-zo | f+3 | * Actionable after 15f * Cancel to r1? FC with DB on frame 16~. 1F cost? * Stance moves available on frames 15~31 * High crush 6~44 | ||||||
| nina | f+3 | h,h | 10,20 | i14~15 i10~11 | +3~+4 | +24a (+15) | +54a | * Balcony Break * Does not jail * 2nd hit is homing |
| panda | f+3 | h | 30 | i20 | -5 | +21a (+11) | * Balcony Break | |
| paul | f+3 | h | 11 | i16~17 | -9 | +2 | * Homing | |
| raven | f+3 | m | 18 | i17 | -9 | +3 | * Homing * Can transition to r30 BT at -6/+6 with B | |
| reina | f+3 | |||||||
| shaheen | f+3 | m | 17 | i20 | -5 | +6 | +13c | * Good right sidestep tracking * Transition to SNK (-3/+8/+15c) with DF * Low crush 13~ |
| steve | f+3 | sp | * Transition to DCK * Actionable for 19F * Input u+3_4 to r25 cs1~25 LWV after 9F with 10F delay * Input d+3_4 to r25 cs1~25 RWV after 9F with 10F delay * Input b+3_4 to r10 SWY after 14F with 5F delay * Input f+3_4 to r6 EXD after 19F * Transition to r15 FC with db after 9F with 10F delay * WV transition notes: * Transition is t45 r25 cs1~25 and actionable for 14F. * Can immediately transition into r15 SWY with 14F delay? * Can immediately transition into r1 DCK with 14F delay? * High crush 1~25 | |||||
| victor | f+3 | sp | i20 | * Cancel to r20 cs5~ FC with df * Punch parry only * +15~+20 PRF on successful parry * Can perform Heat Burst and Heat Smash from stance * Parry state 5-10 | ||||
| xiaoyu | f+3 | M | 14 | i16~18 | -9 | +2 | * Knee * Doesn't hit grounded if opponent is on-axis in FUFT | |
| yoshimitsu | f+3 | h | 24 | i16~17 | -9 | +17a (+8) | * Homing * Balcony Break | |
| zafina | f+3 | h | 28 | i17 | +3 | +14c | * Balcony Break * Good left sidestep tracking * Cancel SCR transition -1 +10c t? r? with B | |
| heihachi | f+2~1,1+2 | m, m | 20, 24 | i13, i26 | -13 | +11a (+2) | * Balcony Break * Combo from 1st hit | |
| heihachi | f+2~1 | m | 20 | i13 | -11 | +6 | * Cancel to SS with D_U | |
| law | f+2~1 | m | 24 | i19~20 | +4 | +30a (+4) | +54a | * Balcony Break * 4 chip damage on block * Transition to DSS with F (+6/+32a (+6)/+56a) * Alternate input DSS.f+2~1 |
| nina | f+2+4 | t | 15 | i13 | -2 | +0 | * Throw break 2 * Alternate input: qcf+2+4 | |
| asuka | f+2+3 | h | 21 | i23~24 | +0 | +25a | * Balcony Break * Sabaki, parries high or mid punches * +51a on a successful parry * Parry state 4~15 | |
| dragunov | f+2+3 | t | 40 | i11 | -2 | -1d | * Throw break 2 | |
| hwoarang | f+2+3 | th(h) | 35 | i12 | +0 | +1d | * Break: 1+2 * Opponent recovery on hit: FUFA, sideswap * Sideswap on break * Possible in RFF, LFS and RFS | |
| jun | f+2+3 | h | 21 | i28~29 | +0 | +25a | * Balcony Break (airborne) * Punch sabaki * Crumple stun launcher (+51a) on parry effect * Parry state 4~15 | |
| king | f+2+3 | m | 27 | i20~24 | -9 | +8a(-1a) | * Heat Engager * Heat Dash +5 on block, +36a(+26a) on hit. * Balcony Break * Shoulder | |
| law | f+2+3 | t | 35 | i12 | -2 | +6d | Throw break 1 | |
| leo | f+2+3 | h | 21 | i20~21 | -9~-8 | +11a (+2) | * Balcony Break * Sidesteps to the right | |
| leroy | f+2+3 | m,m,m | 10,10,15 | i16~17 i24 i26~27 | -7 | +73a | * Weapon * Only once per match * chip damage on block | |
| xiaoyu | f+2+3 | t | 20 | i14 | -2 | +20cs | * Balcony Break * Throw Break 1+2 * 16 additional damage on wall splat * Side Swap | |
| yoshimitsu | f+2,NSS.1 | h, m | 18, 21 | i17~18, i26~27 | -12 | +17a (+10) | * Tornado * Combo from 1st CH | |
| yoshimitsu | f+2,db+2 | h, m | 18, 8 | i17~18, i15 | -5 | +6 | * Input can be delayed 2f * Move cannot be delayed * Leads to db+2 extensions | |
| king | f+2,d+1,2 | m, m, m | 12, 15, 16 | i15~16, ,i22~23 | -15 | +27a(+17) | * Combo from 2nd hit with 13F delay * Move can be delayed by 10F * Input can be delayed by 13F * Jail from 2nd block with no delay | |
| king | f+2,d+1 | m, m | 12, 15 | i15~16, i22 | -13c | +2c | * Floor Break * Move can be delayed by 10F * Input can be delayed by 12F | |
| shaheen | f+2,4,4 | h, L, h | 10, 16, 21 | i12, ,i26~27 | -7 | +10g | +14c | * Strong Aerial Tailspin * Balcony Break * Aerial combo from 2nd CH |
| devil-jin | f+2,4 | m, m | 14, 17 | i17~18, i15 | -11 | +0 | +29a (+23) | * Knee * Combo from 1st hit with 15F delay * Move can be delayed 13F * Input can be delayed by 15F |
| dragunov | f+2,4 | h, m | 16, 24 | i19~20, i19~20 | -7 | +28a (+23) | +31a (+25) | * Balcony Break * Knee * Combo from 1st CH with 10f delay * Input can be delayed 10f |
| eddy | f+2,4 | m, l | 15, 17 | i18, i23~24 | -14c | +2 | +71a(+55) | * Combo from 1st CH with with 12f delay * Input can be delayed 17f * Move can be delayed 15f |
| lars | f+2,4 | h, h | 10, 22 | i12, i18~19 | -12 | +15 (+6) | * Balcony Break | |
| leo | f+2,4 | h, h | 14, 16 | i14~16, i22~23 | -1~0 | +7 | * Combo from 1st hit with 7F delay * Jail from 1st block with no delay * Enter r20 CD -1 +7 with df * Move can be delayed by 10F * Input can be delayed by 12F | |
| lidia | f+2,4 | h, h | 10, 23 | i12, i18 | -13 | +16a (+7) | * Balcony Break * Jail from 1st attack | |
| shaheen | f+2,4 | h, L | 10, 16 | i12, i22~23 | -13 | +2 | +29a | * Combo from 1st hit with 3F delay * Transition to -11, +4, +31a SNK with DF * Move can be delayed by 10F * Input can be delayed by 11F |
| leroy | f+2,3,4 | h, m, m | 15, 15, 20 | i14~16, ,i21~22 | -9 | +8 | +38d (+30) | * Knee * Transition to HRM * Combo from 2nd hit CH |
| zafina | f+2,3,4 | m, h, m | 17, 12, 25 | i19, ,i28~29 | -18 | +18a (+8) | * Balcony Break * Combo from 2nd CH | |
| alisa | f+2,3,3 | m, h, m | 12, 8, 22 | i17~18, ,i35~36 | -10 | +12a (-3) | * Balcony Break * Combo from 2nd hit | |
| alisa | f+2,3 | m, h | 12, 8 | i17~18, i22 | -8 | +4 | * Balcony Break ** on airborne hit * Combo from 1st CH with 1f delay * Transition to r40 DES with 1+2 * Low crush 17~38 * Floating state 39~41 | |
| anna | f+2,3 | h, h | 14, 20 | i14, i19~20 | -7 | +12g | * Balcony Break * Combo from 1st hit * Input can be delayed 12f * Move can be delayed 7f | |
| leroy | f+2,3 | h, m | 15, 15 | i14~16, i18 | -10 | +2 | Combo from 1st hit | |
| lili | f+2,3 | h, m | 10, 20 | i12~13, i22~23 | -15 | +24a (+7) | * Balcony Break * Combo from 1st hit with 4f delay * Move can be delayed 8f | |
| raven | f+2,3 | m, M | 10, 13 | i15~16, i21~22 | -9~-8 | +6c~+7c | * Spike * Combo from 1st hit * Can be delayed * Can transition to r27 SZN at -9~-8/+6c~+7c with 3+4 or D | |
| reina | f+2,3 | h, m | 8, 16 | i13, i18~19 | -9 | +2 | +6 | * Jails from 1st hit without delay * Combo from 1st hit with 6F delay * Transition to SEN (-2/+9/+13) with input F * Cannot block up to i12 on empty transition on block * Can be delayed |
| shaheen | f+2,3 | h, h | 10, 23 | i12, i18 | -12 | +21a (+16) | * Tornado * Combo from 1st hit with 7F delay * Move can be delayed by 9F * Input can be delayed by 10F | |
| zafina | f+2,3 | m, h | 17, 12 | i19, i19 | +0 | +9 | * Cancel SCR transition -9 +0 t68 r28 with B * Combo from 1st hit with 13f delay * Input can be delayed 17f * Move can be delayed 15f | |
| clive | f+2,2,2 | m, m, M | 10, 7, 20 | i15, ,i27~28 | -13 | +9a | * Heat Engager * Heat Dash +5, +67a {+50) * Balcony Break * Spike * Weapon * Combo from 1st CH * Combo from 2nd hit * Interrupt with i8 from 2nd block * Input can be delayed by 8F * Move cannot be delayed | |
| victor | f+2,2,2 | h, h, h,m,m | 10, 10, 7,5,20 | i13~14, ,i14,i12~13,i7~8 | -13 | +20a | * Balcony Break * Combo from 2nd CH | |
| clive | f+2,2,1+2 | m, m, M | 10, 7, 18 | i15, ,i27~28 | -13c | +9a | * Balcony Break * Spike * Weapon * Combo from 1st CH * Combo from 2nd hit * Interrupt with i8 from 2nd block * Increases ZAN gauge by 0.70 on hit * Increases ZAN gauge by 0.30 on block * Only deals recoverable damage * Input can be delayed by 8F * Move cannot be delayed | |
| steve | f+2,2,1+2 | m, m, m,m,m | 11, 15, 5,8,20 | i21~22, ,i18~19, i7~8, i16 | -12 | +5c | * Combo from 2nd CH * Spike * Floor Break | |
| victor | f+2,2,1,1 | h, h, m, m | 10, 10, 12, 25 | i13~14, ,i20~21 | -15 | +20 (+15) | * Balcony Break * Combo from 3rd hit * Combo from 2nd CH * Hit confirmable if (f22)1 is ch | |
| victor | f+2,2,1 | h, h, m | 10, 10, 12 | i13~14, ,i13~14 | -11 | 0 | * Combo from 2nd CH | |
| claudio | f+2,2 | h, m | 9, 20 | i12, i14 | -26 | +18a (-13) | * Balcony break on airborne hit * Combo from 1st hit * Transition to r67 STB on hit without STB * Tremendous backstep on block | |
| clive | f+2,2 | m, m | 10, 7 | i15, i17~18 | -8 | +3 | * Weapon * Combo from 1st CH * Jail from 1st block * Enter PHX -5 +6 r30 with F or 4 on hit or block | |
| heihachi | f+2,2 | h, m | 13, 10 | i15~16, i22~23 | -13 | -2 | * Combo from 1st hit with 4f delay * Enter FUJ -2 +9 r25 with D | |
| leo | f+2,2 | h, m | 14, 21 | i14~16, i23~24 | -12~-11 | +8 | +25d | * Combo from 1st hit with 6F delay * Move can be delayed by 10F * Input can be delayed by 12F |
| steve | f+2,2 | m, m | 11, 15 | i21~22, i16~17 | -6 | +11g | * Combo from 1st hit with 6F delay * Move can be delayed by 16F * Transition to LNH * Transition to r29? standing with b (-10/+7) | |
| victor | f+2,2 | h, h | 10, 10 | i13~14, i11 | -15 | -4 | * Combo from 1st hit | |
| steve | f+2,1~2 | m, m | 11, 20 | i21~22, i31 | -10 | +36d (+28) | * Balcony Break | |
| jun | f+2,1+2 | M, M | 20, 20 | i17~18, i29~32 | -9 | +32a (+17) | * Heat Engager * Heat Dash +5, +42a (+27) * Balcony Break * Jail from 1st attack * Chip damage (8) on block * Deals 18 damage to self (12 recoverable) * Available only on hit or block * Gain 16 Kazama Essence on Heat activation * Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit | |
| azucena | f+2,1,4 | h, m, m | 14, 17, 23 | i17~18, ,i24~25 | -14 | +19a (+9) | * Balcony Break * Combo from 2nd CH with 10f delay * Low crush 18~38 * Floating state 39~41 | |
| bryan | f+2,1,4 | m, m, m | 10, 12, 20 | i15, ,i18~19 | -13 | +3a | * Combo from 1st or 2nd hit * Gain SNE on hit with 1+2 * SNE gain is r25 * Balcony break on airborne hit | |
| nina | f+2,1,4 | h, m, h | 12, 12, 22 | i13, ,i25~27 | -3~-1 | +23a (+14) | +40a | * Balcony Break * Combo from 2nd hit with 4f delay * Combo from 1st CH * Input can be delayed 19f * Move can be delayed 18f |
| xiaoyu | f+2,1,4 | m, h, m | 12, 14, 20 | i16~17, ,i26~27 | -13 | +17a (+8) | +62a (+42) | * Balcony Break * Combo from 2nd CH with 6F delay * Move can be delayed by 10F |
| nina | f+2,1,3 | h, m, M | 12, 12, 20 | i13, ,i27~29 | -15~-13 | +27a | * Tornado * Combo from 2nd hit with 2f delay * Combo from 1st CH * Input can be delayed 19f * Move can be delayed 18f * Low crush 26~40 * Floating state 41~43 | |
| feng | f+2,1,2 | m, m, m | 10, 10, 28 | i15, ,i13~14 | -19 | +19a (+14) | * Balcony Break * Shoulder * Combo from 2nd hit with 12F delay * Move can be delayed by 10F * Input can be delayed by 16F | |
| claudio | f+2,1,1+2 | h, m, m | 9, 12, 25 | i12, ,i21~22 | -18 | +7a (-2) | * Balcony Break * Shoulder * Combo from 1st CH with 16F delay * Input can be delayed 16F * Move can be delayed 12F | |
| alisa | f+2,1 | m, m | 12, 20 | i17~18, i24~25 | -12 | +14c | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * Weapon * Combo from 1st hit * 6 chip damage on block * 10 chip damage on block in heat * Does not transition to DES when using Heat Dash | |
| armor-king | f+2,1 | m, h | 12, 25 | i15~16, i18~19 | -9 | +16a | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Combo from 1st hit with 6F delay * Combo from 1st CH with 12F delay * Move can be delayed by 10F * Input can be delayed by 12F * Opponent recovers in FDFA | |
| azucena | f+2,1 | h, m | 14, 17 | i17~18, i22~23 | -10 | +5 | * Combo from 1st hit with 7f delay * Move can be delayed 8f | |
| bryan | f+2,1 | m, m | 10, 12 | i15, i10 | -10 | +1 | Jail from 1st attack | |
| claudio | f+2,1 | h, m | 9, 12 | i12, i15~16 | -10 | +6c | * Spike * Combo from 1st hit | |
| clive | f+2,1 | m, h | 10, 13 | i15, i21~22 | +1 | +20g | * Balcony Break * Combo from 1st hit | |
| fahkumram | f+2,1 | m, m | 14, 22 | i15, i20 | -14 | +33a (+18) | * Combos from 1st hit | |
| feng | f+2,1 | m, m | 10, 10 | i15, i19 | -8 | +3 | * Combo from 1st CH with 1F delay * Move can be delayed by 10F * Input can be delayed by 11F | |
| king | f+2,1 | m, h | 12, 25 | i15~16, i15~16 | -9 | +16a | * Heat Engager * Heat Dash +5 on block, +36a(+26a) on hit. * Balcony Break * Combo from 1st hit with 4F delay * Move can be delayed by 10F * Input can be delayed by 12F | |
| kuma | f+2,1 | h, h | 11, 20 | i12, i20 | -5 | +36a (+10) | * Balcony Break * Combo from 1st hit with 9F delay * Move can be delayed by 13F | |
| lars | f+2,1 | h, h | 10, 15 | i12, i13 | -5 | +6 | * Combo from 1st hit * Jails * Transition to SEN * Cancel SEN and transition to standing with input B (-6/+5) | |
| lee | f+2,1 | m, h | 12, 22 | i14, i19 | -10 | +42d (-16) | * Balcony Break * Combos from 1st hit * Delayable | |
| nina | f+2,1 | h, m | 12, 12 | i13, i19~20 | -13 | -6s | * Combo from 1st CH with 9f delay | |
| panda | f+2,1 | h, h | 11, 20 | i12, i20 | -5 | +36a (+10) | * Balcony Break * Combo from 1st hit with 9F delay * Move can be delayed by 13F | |
| steve | f+2,1 | m, h | 11, 12 | i21~22, i15 | -5 | +1 | * Combo from 1st hit with 7F delay * Move can be delayed by 16F * Transition to r15? PAB with f (+0/+4) * Transition to r14? FLK with b (+1/+5) ** r14? PAB/FLK FC cancel? | |
| xiaoyu | f+2,1 | m, h | 12, 14 | i16~17, i20 | -6 | +5 | +7 | * Combo from 1st hit * Jails from 1st block * Transition to HYP with B (+0, +11) |
| yoshimitsu | f+2,1 | h, M | 18, 21 | i17~18, i26~27 | -12 | +17a (+10) | * Tornado * Weapon * Combo from 1st CH +66a (+50) | |
| alisa | f+2 | m | 12 | i17~18 | -4 | +7 | * Enter DES with 1+2 | |
| anna | f+2 | h | 14 | i14 | -2 | +4 | * Elbow | |
| armor-king | f+2 | m | 12 | i15~16 | -11 | +2 | Elbow | |
| asuka | f+2 | M | 20 | i17~18 | -18 | +33a (+23) | * Cancel to r11 FC with D * Gain NWG on hit with 1 * hit advantage becomes +26a (+16) on NWG gain | |
| azucena | f+2 | h | 14 | i17~18 | -10 | +1 | ||
| bryan | f+2 | m | 10 | i15 | -10 | +1 | ||
| claudio | f+2 | h | 9 | i12 | +0 | +6 | * Homing to sidestep left and sidewalk left? | |
| clive | f+2 | m | 10 | i15 | -12 | -4 | * Weapon | |
| devil-jin | f+2 | m | 14 | i17~18 | -8 | +3 | Spike | |
| dragunov | f+2 | h | 16 | i19~20 | -8 | +3 | +8 | Elbow |
| eddy | f+2 | m | 15 | i18 | -9 | +6 | ||
| fahkumram | f+2 | m | 14 | i15 | -9 | +0 | ||
| feng | f+2 | m | 10 | i15 | -8 | +3 | +10g | |
| heihachi | f+2 | h | 13 | i15~16 | -9 | +2 | ||
| hwoarang | f+2 | m | 15 | i16 | -2 | +9 | * Transition to RFF | |
| jack-8 | f+2 | h | 22 | i10 | -12 | +5 | +32a (+24) | |
| jun | f+2 | M | 20 | i17~18 | -18 | +33a (+23) | Cancel to r26 FC with D | |
| kazuya | f+2 | m | 23 | i20 | -12 | +13a(+4) | * Tornado * Balcony Break * Reversal break and -8 on block if an attack is absorbed * 9 chip damage on block after absorbing an attack in power crush state * Power crush 7~19 | |
| king | f+2 | m | 12 | i15~16 | -11 | +2s | * Elbow * Forces standing on hit? | |
| kuma | f+2 | h | 11 | i12 | -13 | +3 | ||
| lars | f+2 | h | 10 | i12 | -6 | +3 | ||
| law | f+2 | h | 10 | i12 | +0 | +6 | * Can route into: ** Rave War Combo (f+2,2,2), or ** Blazing Fist Combo (f+2,2,1+2) * Alternate input DSS.f+2 | |
| lee | f+2 | m | 12 | i14 | -9 | +2 | ||
| leo | f+2 | h | 14 | i14~16 | 0~+2 | +6 | ||
| leroy | f+2 | h | 15 | i14~16 | -9~-7 | +2~+4 | Elbow | |
| lidia | f+2 | h | 10 | i12 | -7 | +4 | Elbow | |
| lili | f+2 | h | 10 | i12~13 | -9 | -1 | ||
| miary-zo | f+2 | m | 23 | i20 | -13 | +5 | * Balcony Break (airborne) * Punch Sabaki, +30d (+22) and Balcony Break on successful parry * Parry state 5~10 | |
| nina | f+2 | h | 12 | i13 | -3 | +8 | ||
| panda | f+2 | h | 11 | i12 | -13 | +3 | ||
| paul | f+2 | h,t | 12,22 | i13 | -5 | +9 | * Heat Engager +9 * Heat Dash +5, +62a (+42) * Transition to throw on front hit * Transition to +7 DPD on hit with DF * +32a without throw transition | |
| raven | f+2 | m | 10 | i15~16 | -12~-11 | -1~+0 | ||
| reina | f+2 | h | 8 | i13 | -9 | -3 | * Transition to r16 UNS (+0/+6) with u_d | |
| shaheen | f+2 | h | 10 | i12 | -8 | -2 | ||
| steve | f+2 | m | 11 | i21~22 | -6 | +5 | ||
| victor | f+2 | h | 10 | i13~14 | -11 | +5 | ||
| xiaoyu | f+2 | m | 12 | i16~17 | -5 | +4 | ||
| yoshimitsu | f+2 | h | 18 | i17~18 | -4 | +14g | +39a | Balcony Break |
| zafina | f+2 | m | 17 | i19 | -18 | -6 | +52a | |
| armor-king | f+1+4 | m | 28 | i13~15 | -19 | +17d(+12) | * Balcony Break * Shoulder * Opponent recovers FUFT | |
| dragunov | f+1+4 | t | 40 | i11 | -2 | +0d | * Throw break 1 * Side switch on hit | |
| king | f+1+4 | m | 21 | i17~19 | +3 | +7s | * Body charge attack * Forces standing on hit. | |
| lars | f+1+4 | m | 28 | i13~14 | -18 | +18 (+8) | * Balcony Break * Shoulder | |
| paul | f+1+4 | m | 25 | i21~23 | -14 | +41d (-17) | * Balcony Break * Shoulder * Sharp leftward movement on startup | |
| asuka | f+1+3 | t | 0 | i19~20 | +17 | |||
| nina | f+1+3 | t | 15 | i13 | -2 | +1d | * Throw break 1 * Alternate input: qcf+1+3 | |
| paul | f+1+2* | m | 26 | i29~30 | +7c | +20d FDFA | +55a | * Balcony Break * H.f+1+2* with Heat * Chip damage (10) * Requires 24f charge * f+1+2 from 0~23f charge * Transition to +4c, +17d DPD with DF |
| lidia | f+1+2,3,1+2 | h,m, m, m,m | 5,4, 5, 4,20 | i14, i9~10, ,i14,i22 | -15 | +20d (+15) | * Heat Engager * Heat Dash +5, +43d (+35) * Power up with input qcf+1+2 (adds 5 dmg to last hit) * Jail from any attack | |
| lidia | f+1+2,3 | h,m, m | 5,4, 5 | i14, i9~10, i16 | -13 | -2 | * Knee * Jail from 1st attack | |
| steve | f+1+2,2 | m,h, m | 10,12, 20 | i15~16, i7~9, i18~19 | -13 | +3d | * Combo from 2nd hit | |
| miary-zo | f+1+2,1+2,3+4 | m,m, m,m,m, m,m | 3,3, 3,2,2, 5,12 | ,i14~15 i8~9, ,i16~17 i6~7 | -22 | +6a (-11) | * Balcony Break * Jail from 1st attack with 1f delay * Input can be delayed 1f * Move cannot be delayed * Low crush 19~28 * Floating state 29~31 | |
| claudio | f+1+2,1+2 | m, m | 8, 16 | i16, i18 | -14 | +4a | * Combo from 1st hit with 11f delay * Jail from 1st block with no delay * Input can be delayed 11f * Move can be delayed 10f | |
| kuma | f+1+2,1+2 | m, M | 16, 20 | i18, i30~31 | -14 | +65a (+49) | * Tornado * Combo from 1st hit * Grounded hit on off-axis hit against large body size characters? | |
| miary-zo | f+1+2,1+2 | m,m, m,m,m | 3,3, 3,2,2 | ,i14~15 i8~9, i14~15 i7~8 i7~8 | -13 | +3 | * Jail from 1st attack | |
| panda | f+1+2,1+2 | m, M | 16, 20 | i18, i30~31 | -14 | +65a (+49) | * Tornado * Combo from 1st hit * Grounded hit on off-axis hit against large body size characters? | |
| alisa | f+1+2 | m | 25 | i14~15 | -12 | +14g | * Balcony Break * Enter SBT -16 +10g r25 with 3_4 * Enter DBT -16 +10g r25 with f+3_f+4 * Opponent recovers crouching | |
| anna | f+1+2 | m | 21 | i17 | -13 | +19a (+14) | +28d (+20) | * Tornado * Balcony Break |
| armor-king | f+1+2 | m | 21 | i22~23 | -12 | +22g | * Strong Aerial Tailspin * Transition to BAD on hit only with F (+26g) * -6 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 7~21 | |
| asuka | f+1+2 | h | 26 | i15~16 | -9 | +19a (+9) | * Balcony Break * +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~14 | |
| azucena | f+1+2 | h | 25 | i16~17 | -9 | +15d | * Balcony Break * +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~15 | |
| bryan | f+1+2 | h | 22 | i20~21 | +1 | +19d | * Balcony Break * Elbow * 6 chip damage on block | |
| claudio | f+1+2 | m | 8 | i16 | -18 | -7 | ||
| clive | f+1+2 | m,m | 10,18 | i16~17 i19 | -12 | +20a (+10) | * Heat Engager * Heat Dash +5, +45a (+35) * Balcony Break * Weapon * 5 chip damage on block * 7 chip damage on block in heat | |
| dragunov | f+1+2 | h | 27 | i17~18 | -9 | +35a | * Elbow * Balcony Break | |
| eddy | f+1+2 | * Auto low parry ps8?~ at Mandinga Level 1 ** Transition to Ogum Mandinga on successful parry * Transition to HSP * Floating state 14~53 | ||||||
| fahkumram | f+1+2 | m | 25 | i21 | -4 | +24a (+14) | * Heat Engager * Heat Dash +36a (+26) * Balcony Break * 7 chip damage on block | |
| feng | f+1+2 | h | 25 | i19~20 | -9 | +13a (+4) | * Balcony Break * Good left sidestep tracking * +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~18 | |
| heihachi | f+1+2 | h | 15 | i12 | -14 | +14c | * Spike * Head | |
| hwoarang | f+1+2 | m | 17 | i15 | -9 | +2 | +14 | * Also possible during RFF |
| jack-8 | f+1+2 | m,m | 12,20 | i27 pc7 | -12 | +32d (+6) | * Balcony Break * Chip damage on block when absorbing an attack (12) * * Power crush 7 | |
| jin | f+1+2 | h,h | 14,24 | i14 i9~10 | -6 | +21a (+11) | * Balcony Break * Jail from 1st attack * Chip damage on block | |
| jun | f+1+2 | h | 0 | i12 | +2 | +26g | +23 | * Balcony Break (airborne) * Transition to r20 MIA on hit only * Deals 6 damage to self (4 recoverable) * Power up in Heat (ps5~12) * Unparryable * Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit |
| kazuya | f+1+2 | m | 20 | i25 | -9 | +11a(+2) | * Balcony Break * Parries high and mid punches * 25 damage, +38d (+17) on successful parry * Parry state 3?~10? | |
| king | f+1+2 | h | 23 | i16~17 | +0~+1 | +10d | ||
| kuma | f+1+2 | m | 16 | i18 | -15 | +18a | ||
| lars | f+1+2 | m | 20 | i15~16 | -13 | +28 | ||
| law | f+1+2 | m | 20 | i20 | +3c | +8c | +55a | Transition to FC with D |
| lee | f+1+2 | h,h | 12,20 | i13 | -13 | +18a (+9) | Balcony Break | |
| leo | f+1+2 | m | 24 | i17~18 | -14~-13 | +10a (+1) | +56a | * Balcony Break |
| leroy | f+1+2 | m | 20 | i17~18 | -13 | +20a (+15) | * Balcony Break * Elbow * Power crush | |
| lidia | f+1+2 | h,m | 5,4 | i14, i9~10 | -10 | +1 | Jail from 1st attack | |
| lili | f+1+2 | m | 17 | i14~15 | -7 | +4c | +12c | * Floor Break |
| miary-zo | f+1+2 | m,m | 3,3 | ,i14~15 i8~9 | -10 | -4 | ||
| nina | f+1+2 | m | 24 | i17 | -14 | +11a (+2) | * Balcony Break * Frame advantage is -8 if an attack is absorbed * Deals chip damage if an attack is absorbed * Power crush 7~16 | |
| panda | f+1+2 | m | 16 | i18 | -15 | +18a | ||
| paul | f+1+2 | m | 22 | i20~21 | +3c | +8c | +35d (+27) | * Balcony Break (CH only) * Chip damage (4) * Move can be delayed 9f (i29~30) * Delayed startup from 5~23f charge * f+1+2* at 24f charge * H.f+1+2* at 24f charge * Transition to 0, +5c DPD with DF |
| raven | f+1+2 | h,m | 10,20 | i18~19, i26 | -13 | +30a (+4) | * Balcony Break * Frame advantage is -9 if an attack is absorbed ** 8 chip damage on block after absorbing an attack * Power crush 7~ | |
| reina | f+1+2 | m | 22 | i32 | -11 | +7 | * Wall Crush +19g on hit * High crush 6~24 | |
| steve | f+1+2 | m,h | 10,12 | i15~16, i7~9 | -14 | -3 | * Jail from 1st block | |
| victor | f+1+2 | m | 30 | i24~25 | +3 | +1a / HE | * Balcony Break * Heat Engager * Heat Dash +5, +67a (+50a) * Weapon * Deals 10 chip damage on block * Partially restores Heat on hit | |
| xiaoyu | f+1+2 | m | 30 | i12 | -16 | +15d (+10) | * Balcony Break * Shoulder | |
| yoshimitsu | f+1+2 | M | 23 | i20 | -12 | +8a (-1) | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * Weapon * 4 chip damage on block * Power up in NSS or Heat (29 damage and extended range) | |
| zafina | f+1+2 | m,m | 16,22 | i19~20 i13~14 | -9 | +5a (-5) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Jab evasion? * Second hit available only on hit or block * 8 chip damage on block * Deal 10 recoverable damage to self without Heat * Azazel's Power * Gain ORB on hit or heat activation | |
| asuka | f+1,4 | m, L | 17, 26 | i20, i25~27 | -26 | +24a | * Homing * Combo from 1st CH * Input can be delayed 15f * Interrupt with i11 from 1st block * Cancel to FC -24 -13 r43? with DB * High crush 6~ | |
| asuka | f+1,3 | m, m | 17, 17 | i20, i21~22 | -5 | +6 | +14c | * Combo from 1st CH with 9f delay * Input can be delayed 10f |
| lars | f+1,2,3 | h, m, m | 10, 11, 20 | i13, ,i24 | -5 | +22c | +49a | * Balcony Break * Combo from 2nd hit CH * Transition to DEN * Cancel DEN and transition to standing with input B (-12/+41d (-17)/+42a) * Forces tech backroll on hit ** Opponent recovers crouching |
| jack-8 | f+1,2,2* | m, h, m | 13, 12, 40 | i14, ,i61 | -10 | +13d (-13) | * Balcony Break * Wall Crush +0g on block; 3 additional chip damage * Gain GMC on hit or block * 16 chip damage on block | |
| jack-8 | f+1,2,2 | m, h, m | 13, 12, 22 | i14, ,i33 | +6 | +3a | * Can be charged to power up | |
| jack-8 | f+1,2,1 | m, h, m | 13, 12, 20 | i14, ,i26 | -12 | +65a (+49) | * Tornado * Instant Tornado | |
| jack-8 | f+1,2 | m, h | 13, 12 | i14, i22 | -6 | +5 | Combos from 1st hit | |
| lars | f+1,2 | h, m | 10, 11 | i13, i12 | -5 | +6 | * Transition to SEN * Combo from 1st hit with 1F delay * Input can be delayed by 1F * Jails from 1st block * Transition to standing with B (-8/+3) | |
| jack-8 | f+1,1 | m, h | 13, 25 | i14, i25 | -7 | +8d (-1) | +40d (-7) | Combos from 1st hit |
| asuka | f+1 | m | 17 | i20 | -7 | +4 | ||
| jack-8 | f+1 | m | 13 | i14 | -6 | +5 | * Effectively homing? | |
| jun | f+1 | m | 15 | i20 | +0 | +9 | +14 | * Restores 2 health and 2 recoverable on hit * Gain 6 Kazama Essence on normal hit and 5 on airborne hit |
| lars | f+1 | h | 10 | i13 | -5 | +6 | ||
| lee | f:F+2 | h | 26 | i15 | +2 | +18gc | +69a (+53) | * Tornado * Balcony Break * Transition to +5, +21gc, +72a (+56) MS with F * 11 chip damage Perfect Input not required during Heat Partially consumes remaining Heat Time, while Perfect input restores Heat Time |
| shaheen | f:b+2 | h | 42 | i13 | -4 | +0d | * Tornado * Removes Recoverable Health * Transition to attack throw on standing front hit * Quick input properties during Heat * Partially restores remaining Heat time on hit * input must be less or equal to 6 frames * (example : 2 frames of f, 3 frames of neutral, 1 frame of b, then b+2) | |
| hwoarang | f,n,df:4 | m | 18 | i16 | -8 | +59a (+49) | * Tornado * 3 chip damage on block * Also possible during RFF. * The 4 input can be delayed up to 10 frames after df input during RFF. | |
| heihachi | f,n,df:1 | M | 38 | i19~21 | -11 | +25a (+15) | * 11 chip damage on block * Low crush 19~40 * Floating state 41~43 | |
| kazuya | f,n,DF | sp | * Cannot be buffered * Connect to Wind God Step * Cost: 2F | |||||
| heihachi | f,n,d,DF+4,4,4,n+4,4 | L, L, L, m, m | 15, 10, 8, 10, 20 | i16~17, ,i15 | -15 | +0c | * Spike * Combo from 4th hit with 11?F delay * Enter FUJ -9 +6c r31 with D * Can be performed after any number of f,n,d,DF+4 lows | |
| heihachi | f,n,d,DF+4,4,4,n+4 | L, L, L, m | 15, 10, 8, 10 | i16~17, ,i24~25 | -3 | +8 | * Can be performed after any number of f,n,d,DF+4 lows | |
| heihachi | f,n,d,DF+4,4,4,3 | L, L, L, h | 15, 10, 8, 30 | i16~17, ,i25~28 | +9 | +45a | * Balcony Break * Chip damage on block * Can be performed after any number of f,n,d,DF+4 lows * Low crush 17~ | |
| heihachi | f,n,d,DF+4,4,4,1 | L, L, L, m | 15, 10, 8, 20 | i16~17, ,i23~24 | -15 | +25a (+18) | * Can be performed after any number of f,n,d,DF+4 lows * Low crush ?~ | |
| heihachi | f,n,d,DF+4,4,4 | L, L, L | 15, 10, 8 | i16~17, ,i24 | -10 | +3c | +26a | * +26a if previous hit connects |
| devil-jin | f,n,d,DF+4,4 | L, m | 7, 28 | i16, i25~26 | -16 | +7c | +14a | * Spike * Combo from 1st hit |
| heihachi | f,n,d,DF+4,4 | L, L | 15, 10 | i16~17, i24 | -10 | +3c | +26a | * +26a if previous hit connects |
| kazuya | f,n,d,DF+4,4 | L, h | 15, 25 | i16, i30 | -9 | +10a (+9) | * Balcony Break * Combo from first hit * Low crush | |
| jin | f,n,d,DF+4,2 | l, M | 12, 28 | i20~i21, i31~i32 | -16 | +21a | * Balcony Break * Spike * Combo from 1st hit * Chip damage on block * Low crush 8~28 * Floating state 29~31 | |
| devil-jin | f,n,d,DF+4,1+2 | L, SM | 7, 14 (9) | i16, i29~40 | +58a (+42) | * Tornado * Available only on hit * Opponent recovers FUFA on hit * 9 damage with scaling from previous hit | ||
| kazuya | f,n,d,DF+4,1 | L, m | 15, 23 | i16, i26 | -16 | +17a(+10 | * Balcony Break * Combo from first hit | |
| armor-king | f,n,d,DF+4 | m | 22 | i16~18 | -9 | +28a (+20) | * Balcony Break * Tornado * Knee * Low crush 11~27 | |
| devil-jin | f,n,d,DF+4 | L | 7 | i16 | -23c | -5c | ||
| heihachi | f,n,d,DF+4 | L | 15 | i16~17 | -23 | +8c | +28a | |
| jin | f,n,d,DF+4 | l | 12 | i20~i21 | -31 | +8c | ||
| kazuya | f,n,d,DF+4 | L | 15 | i16 | -23 | -3c | +20a | |
| armor-king | f,n,d,DF+3 | h! | 30 | i35~37 | +19a (+10) | * Balcony Break *Hold B to cancel at frame 19 into r23 standing | ||
| devil-jin | f,n,d,DF+3 | L | 24 | i33~34 | -23 | -2a | * Opponent recovers FDFA on hit * Active frame 1 range: 3.89 * Low crush 5~28 |