home
mokujin

All Characters

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
alisa(Back to wall).b,b,UB
* is8~13
* Low crush 14~57
* Floating state 58~60
armor-king(Back to wall).b,b,UBh!,t40i40~45+0d
* Floor Break
* Transition to attack throw on hit
* Opponent recovers FUFR?
* is9?~24?
* Floating state 25?~34?
* Low crush 35?~39?
* Floating state 40?~47?
asuka(Back to wall).b,b,UBm21i39~41+4c~+6c+22a
* Floating state 5~13
* Low crush 14~33
* Floating state 34~36
azucena(Back to wall).b,b,UBm25i27~33+1~+7+7a (-3)
Balcony Break
* Floating state 5~13
* Low crush 14~26
* Floating state 27~54
bryan(Back to wall).b,b,UBm25i29~30-1+45d (-13)
Balcony Break
* Floating state 5~13
* Low crush 14~33
* Floating state 34~36
claudio(back to wall).b,b,ubm21i36~38+0c+8a
* Floating state 5~13
* Low crush 14~32
* Floating state 33~35
devil-jin(back to wall).b,b,ubm21i36~38+0c+8d
* Low crush 14~45
eddy(back to wall).b,b,UBm21i35~38+1+34d
* Floating state 5~7
* is8~24
* Floating state 25~33
* Low crush 34~37
* Floating state 38~40
feng(Back to wall).b,b,UBm21i39~41+4c~+6c+22a
* Floating state 5~13
* Low crush 14~33
* Floating state 34~36
hwoarang(Back to wall).b,b,UBm21i36~38+0c+8a
* Low crush 14?~32?
jun(Back to wall).b,b,UBm21i39~41+4c~+6c+22a
* Floating state 5~13
* Low crush 14~33
* Floating state 34~36
kazuya(back to wall).b,b,ubm25i29-1+45d (-13)
* Air Status 5F
* is8~13
kunimitsu(Back to wall).b,b,UBM21i37~38-3c+15a
* Floor Break
* Weapon
* Floating state 5~13
* Low crush 14~31
* Floating state 32~34
lars(Back to wall).b,b,UBm25i29~33-1+19c
* Balcony Break
* Bryan
* Kazuya
* Lars
* Law
* Forces tech backroll on hit
* Floating state 5~13
* Low crush 14~33
* Floating state 34~36
law(Back to wall).b,b,UBm25i29~33-1+19c
* Balcony Break
* Forces tech backroll on hit
* Floating state 5~13
* Low crush 14~33
* Floating state 34~36
lee(back to wall).b,b,UBm21i35~38+1+34d
* Floating state 5~7
* is8~24
* Floating state 25~33
* Low crush 34~37
* Floating state 38~40
leroy(back to wall).b,b,UBm21i35~38+1+34d
* Floating state 5~7
* is8~24
* Floating state 25~33
* Low crush 34~37
* Floating state 38~40
lili(back to wall).b,b,UBm21i35~38+1+34d
* Floating state 5~7
* is8~24
* Floating state 25~33
* Low crush 34~37
* Floating state 38~40
nina(back to wall).b,b,UBm21i35~38+1+34d
* Floating state 5~7
* is8~24
* Floating state 25~33
* Low crush 34~37
* Floating state 38~40
raven(Back to wall).b,b,UBm21i40~43+6~+9+28a (+19)
Balcony Break
* is8~13
* Low crush ?~?
* Floating state ?~?
shaheen(back to wall).b,b,UBm21i35~38+1+34d
* Floating state 5~7
* is8~24
* Floating state 25~33
* Low crush 34~37
* Floating state 38~40
xiaoyu(back to wall).b,b,UBm21i35~38+1+34d
* Floating state 5~7
* is8~24
* Floating state 25~33
* Low crush 34~37
* Floating state 38~40
yoshimitsu(back to wall).b,b,UBm21i35~38+1+34d
* Floating state 5~7
* is8~24
* Floating state 25~33
* Low crush 34~37
* Floating state 38~40
armor-king(Back Throw)th(h)60i12~14!-4d
* Unbreakable throw
* Opponent left FUFA
kunimitsu(Airborne).ub+3+4m,t15,15i19-17-5d
* Balcony Break
* Transitions to attack throw on front airborne hit
* Does not transition on BT hit
* Hit vs BT +36a (+26)
* 17 total scaled damage
* Low crush 9~40
* Floating state 41~43
lidia(airborne).f,F+4,3m,m,th8,8,8i18,i24~25-1
* Balcony Break
* Power up based on Heaven and Earth level
**HAE lvl.0 16 damage
**HAE lvl.1 20 damage
**HAE lvl.2 28 damage
**HAE lvl.3 38 damage
*** lvl.3 causes Wallsplat
* Regain recoverable health
lars(airborne).f,f,F+2+4t31 (21)i110
* Throw break: none
* Opponent status on hit: FUFT
lars(airborne).DEN.2+4
armor-king(2 steps or more) wr4l20i20~24-21+0d+30a
* Low crush
fahkumram...GRF.4*m25i36+13 RAM+42a (+32)
* Tornado
* Guard Break
* Reversal Break
* Consumes GRF
* Partially consumes remaining Heat time
* Transition to +13 RAM on block
* Cancel to FC with F
* Cancel to Surendrajit with D at frames 16-24? of Tornado Kick
* 10 chip damage on block
fahkumram...GRF.3*~dL,h15,17i27,i23-12+11a (+10)
* Balcony Break
* Consumes GRF
* Partially consumes remaining Heat time
* +31a (+5) if only the 2nd hit hits
fahkumram...GRF.3*m25i36+13 RAM+58cs
* Tornado
* Guard Break
* Reversal Break
* Consumes GRF
* Partially consumes remaining Heat time
* Transition to +13 RAM on block
* Cancel to FC with F
* Cancel to Surendrajit with D at frames 16-24? of Tornado Kick
* 10 chip damage on block
kunimitsu,4l5i33~34-16-5
* Interrupt with i13
* -5c on crouching hit
* High crush 20~59
<Showing 6401-6433 of 6433 moves