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All Characters Tekken 8 Frame Data

CharCommandHit levelDamageStartupBlockHitCounter hitNotes
leo1,2,1h, h, h5, 10, 16i10, ,i20~21-5~-4+6+9
* Combo from 2nd CH with 9F delay
* Interrupt with i1 from 1st block
* Move can be delayed by 9F
* Input can be delayed by 10F
leroy1,2,1h, h, h5, 9, 17i10, ,i27~28-6~-5+8~+9
* Strong Attack Reversal
* Follow-up after successful parry with input 1 or 2
* Delayable
* Combo from 2nd hit CH
* Parry state 10~24
nina1,2,1h, h, h5, 10, 17i10, ,i26~27-3+2
* Combo from 2nd CH with 4f delay
* Interrupt with i6 from 1st block
* Input can be delayed 6f
steve1,2,1h, h, h5, 10, 15i10, ,i14-3+3
* Combo from 1st CH or 2nd CH
* Jail from 1st block
* Transition to r19? PAB with f (-2/+4)
* Transition to r18? FLK with b (-1/+5)
** r18? PAB/FLK FC cancel?
victor1,2,1h, h, m5, 12, 20i10, ,i26~27-12+18a (+1)+72a (+56a)
* Tornado
* Balcony Break
* Weapon
* Combo from 2nd CH with 4F delay
* Move can be delayed by 12F
xiaoyu1,2,1h, h, m5, 8, 20i10, ,i16~17-9+14a (+5)
* Balcony Break
* Combo from 2nd CH with 10F delay
* Jail from 2nd block with 3F delay
alisa1,2h, h5, 10i10, i12-3+8
Jail from 1st attack with 4f delay
anna1,2h, h5, 8i10, i10-3+8
* Jail from 1st attack with 4f delay
* Enter HAM +0 +11 r19 with F
armor-king1,2h, h5, 10i10, i10-3+6
* Combo from 1st hit with 2F delay
* Jail from 1st block with 2F delay
asuka1,2h, m5, 8i10, i22~23-8+6
* Combo from 1st hit
* Combo from 1st CH with 3f delay
* Interrupt with i2 from 1st block
azucena1,2h, h5, 23i10, i20~21-14+8
* Balcony Break
* Combo from 1st hit with 4f delay
* Interrupt with i1 from 1st block
* Transition to BT with B
bob1,2h, h5, 10i10, i13-3+7
* Jail from 1st block with 3F delay
* Combo from 1st hit with 3F delay
bryan1,2h, h5, 8i10, i12-3+8+9
* Jail from 1st block
* Combo from 1st hit
claudio1,2h, h5, 12i10, i13~14-3+8
* Jail from 1st attack with 5f delay
* Input can be delayed 5f
* Move can be delayed 4f
clive1,2h, M5, 20i10, i21~22-14+22a (+17)
* Floor Break
* Weapon
* Combo from 1st hit with 2f delay
* Increases ZAN gauge by 0.40 on hit
* Increases ZAN gauge by 0.14 on block
* Only deals recoverable damage
* +11d on BT hit
* +14c on side hit; forces tech backroll
devil-jin1,2h, h5, 8i10, i10-3+8
* Jail from 1st attack with 4F delay
* Combo from 1st hit with 4F delay
dragunov1,2h, m5, 8i10, i18-9+2
* Jail from 1st attack
* Combo from 1st hit
eddy1,2h, h5, 12i10, i10-3+8
* Jail from 1st block with 4f delay
* Combo from 1st hit with 4f delay
* Enter HSP -5 +6 r24 with F
fahkumram1,2h, h5, 8i10, i10-3+5
* Jail from 1st block with 2f delay
* Combo from 1st hit with 2F delay
feng1,2h, h5, 9i10, i10-3+8
* Jail from 1st block with 4F delay
* Combo from 1st hit with 4F delay
heihachi1,2h, h5, 8i10, i10-3+8
* Combo from 1st hit with 4f delay
* Move can be delayed 3f
* Input can be delayed by 4F
hwoarang1,2h, h5, 10i10, i10-3+6
* Jail from 1st block with 4F delay
* Combo from 1st hit with 4F delay
* Transition to LFS with 3 (+3/+12g?/+12)
* Transition to RFS with 4 (+3/+12g?/+12)
jack-81,2h, h10, 24i12, i19-2+30a
* Balcony Break
* Combo from 1st hit CH with 9F delay
* Interrupt with i9 from 1st block
* Whiffs vs SSR, SWR from 1st block
* Input can be delayed by 9F
* Move cannot be delayed
jin1,2h, h5, 12i10, i10-3+6
Jail from 1st attack with 4f delay
jun1,2h, h5, 8i10, i16-3+6
* Jail from 1st attack with 2f delay
* Combo from 1st hit with 2f delay
* Transition to r16 SS with u_d (+1/-13, +10g/-4?)
** r16 when attacking in SS stance
** r30? when exiting SS stance
kazuya1,2h, h5, 8i10, i10-3+8
* Jail from 1st block with 4f delay
* Combo from 1st hit with 4f delay
* Move can be delayed 4f
king1,2h, h5, 15i10, i10~12-3+8
* Jail from 1st attack with 6f delay
* Move can be delayed 6f
kuma1,2h, h5, 25i10, i22~24-5+11 (+2)
* Balcony Break
* Jails attack inputs from 1st block
* Duckable
* Combo from 1st CH with 3F delay
* 10 chip damage on block
kunimitsu1,2h, h5, 8i10, i12-3+7
* Jail from 1st attack with 2f delay
* Move can be delayed 2f
lars1,2h, h5, 9i10, i10-3+8
* Jail from 1st attack with 4f delay
* Move can be delayed 4f
law1,2h, h5, 8i10, i12-3+6+6
* Jails from 1st attack
* Combos from 1st hit
lee1,2h, h5, 9i10, i12-3+7
* Transition to MS r21 with F (-2/+8)
* Jail from 1st block with 4F delay
* Combo from 1st hit with 4F delay
leo1,2h, h5, 10i10, i12-3+8
* Jail from 1st block
* Combo from 1st hit
* Enter KNK r28 with b (-9/+2)
leroy1,2h, h5, 9i10, i12-3+7
Jails
lidia1,2h, h5, 8i10, i10-3+4
* Jail from 1st attack with 4f delay
* Combo from 1st hit with 4f delay
lili1,2h, h5, 12i10, i12-3+8
* Jail from 1st attack with 6f delay
miary-zo1,2h, h5, 6i10, i13-3+8
* Jail from 1st attack with 4f delay
* Move can be delayed 4f
nina1,2h, h5, 10i10, i10-3+8
* Jail from 1st attack with 8f delay
* Enter SS +0 +11 t15 r9 with D_U
panda1,2h, h5, 25i10, i22~24-5+11 (+2)
* Balcony Break
* Jail from 1st hit
* Combo from 1st CH with 3F delay
* 10 chip damage on block
paul1,2h, h5, 12i10, i10-3+8
* Move can be delayed 3f
* Input can be delayed 3f
* Combo from 1st hit with 3f delay
* Jail from 1st attack with 3f delay
raven1,2h, h5, 12i10, i12-3+7
* Jail from 1st attack with 2f delay
* Transition to r22 SZN with 3+4 or D (-4/+6)
reina1,2h, h5, 6i10, i10-3+8
* Jail from 1st block with 4F delay
* Combo from 1st hit with 4F delay
shaheen1,2h, h5, 9i10, i12-3+8
steve1,2h, h5, 10i10, i10-3+8
* Combo from 1st hit
* Jail from 1st block
* Transition to LWV with 3 (-4/+7)
* Transition to RWV with 4 (-4/+7)
* Transition to SWY with b+3_4 (-4/+7)
* Transition to r20? DCK with f+3_4 (-2/+9)
** r22? DCK FC cancel?
victor1,2h, h5, 12i10, i10-3+8
* Weapon
* Combo from 1st hit with 2F delay
* Jail from 1st block with 2F delay
xiaoyu1,2h, h5, 8i10, i11-3+7
* Combo from 1st hit with 4F delay
* Jail from 1st block with 4F delay
zafina1,2h, h5, 9i10, i12-3+8
* Jail from 1st block with 3F delay
* Combo from 1st hit with 3F delay
steve1,1,d+1h, h, m5, 7, 15i10, ,i25-6+0+5
* Transition to r18? FLK with b (+0/+6/+11)
** r18? FLK FC cancel?
* Interrupt with i6 from 1st block
* Move can be delayed by 3F
kunimitsu1,1,4h, m, m5, 12, 23i10, ,i26~27+3+5a
* Spike
* Interrupt with i15 from 2nd block
* Whiffs vs SS, SW from 2nd block
* Input can be delayed 9f
* Move cannot be delayed
* Available on hit or block only
* 4 chip damage on block
* Low crush 5~29
* Floating state 30~32
hwoarang1,1,3,3h, h, L, h5, 8, 10, 14i10, ,i20-14+4
* Combo from 3rd hit with 1F delay
* Move can be delayed by 10F
asuka1,1,3h, m, m5, 15, 17i10, ,i21~22-5+6+14c
* Combo from 2nd CH with 9f delay
* Interrupt with i1 from 2nd block
* Input can be delayed 10f
dragunov1,1,3h, h, m5, 8, 22i10, ,i25~26-9+15a (+6)+36a (+0)
* Balcony Break
* Combo from 2nd CH with 5f delay
* Interrupt with i5 from 1st block
* Input can be 10f delayed
hwoarang1,1,3h, h, L5, 8, 10i10, ,i21-12-1
* Combo from 2nd CH
lili1,1,3h, h, M5, 16, 17i10, ,i20~21-15+6d+25a
* Combo from 1st CH
* Combo from 2nd CH with 6f delay
* Interrupt with i2 from 1st block
* Input can be delayed 6f
* Move can be delayed 5f
* Recovers 4f faster on hit
* Steel pedal
bob1,1,2h, h, h5, 7, 12i10, ,i19-12+3
* Jails from 1st block
* Combo from 1st hit
devil-jin1,1,2h, h, m5, 6, 14i10, ,i13~14-17+18a (+13)
* Balcony Break on airborne hit
* Jail from 1st block with 5F delay
* Combo from 1st hit with 11F delay
* +41? (+3?) on wall hit
* +7a (-2) on BT hit
heihachi1,1,2h, h, m5, 6, 16i10, ,i18-17+19a (+9)
* Balcony Break
* Jail from 1st block with 1F delay
* Combo from 1st hit with 12f delay
* Clean wall splat when near the wall
* Applies 70% combo scaling on wall splat
kazuya1,1,2h, h, m5, 6, 14i10, ,i13-17+20a (+15)
* Balcony Break (airborne)
* Combo from 1st hit
* Combo from 2nd hit with 11f delay
* Move can be delayed 11f
kunimitsu1,1,2h, m, m5, 12, 24i10, ,i19~20-9+14a (+5)+46a (-1)
* Balcony Break
* Weapon
* Combo from 2nd CH with 9f delay
* Available on hit or block only
* Interrupt with i8 from 2nd block
* Whiffs vs SSR, SWR from 2nd block
* Input can be delayed 9f
* Move cannot be delayed
law1,1,2h, h, h5, 5, 12i10, ,i17-6+6
* Transition to DSS with F
** (-6 oB, +6 oH)
miary-zo1,1,2h, h, h,h5, 5, 4,8i10, ,i15~16 i11~12-11+2
* Balcony Break (airborne)
* Wall Crush +16g on hit
* Hit vs BT +13d
* Combo from 1st hit with 7f delay
* Jails attack inputs from 1st block (crouch assist bufferable)
* Duckable
* Input can be delayed 7f
* Move can be delayed 4f
* Enter MOR -8 +5 r28 with F on hit or block only
reina1,1,2h, h, m5, 6, 12i10, ,i13-17+11
* Wall Crush +23g on hit, +14g without transition
* Combo from 1st hit with 11f delay
* Transition to SEN r29 on hit only
* Cancel to r38 on hit with B (+2)
* +16a (+7) / +7a (-2) on BT hit
steve1,1,2h, h, h5, 7, 13i10, ,i13~14-7+4
* Combo from 1st hit with 3F delay
* Jail from 1st block with 3F delay
* Move can be delayed by 3F
* Transition to LWV with 3 (-5/+6)
* Transition to RWV with 4 (-5/+6)
* Transition to SWY with b+3_4 (-5/+6)
* Transition to r20? DCK with f+3_4 (-3/+8)
** r22? DCK FC cancel?
victor1,1,2h, h, h,h5, 5, 5,7i10, ,i17~18,i9~10-12+3
* Weapon
* Combo from 1st hit
* Jail from 1st block
* Transition to r27 PRF with F (-8/+7)
leroy1,1,1+2,1h, m, h, m5, 7, 12, 15i10, ,i23~24-16~-15+20a(+15)~+21a(+17)
Combo from 3rd hit
leroy1,1,1+2h, m, h5, 7, 12i10, ,i19~20-9~-8-2~-1
* Power up during Heat (partially uses remaining Heat time)
* Combo from 2nd hit
kuma1,1,1h, m, m5, 8, 14i10, ,i22~23-16+69a (+23)
* Tornado
* Combo from 2nd hit
* Combo from 1st CH
kunimitsu1,1,1h, m, M5, 12, 18i10, ,i21~22-11+15a (-2)
* Tornado
* Balcony Break
* Weapon
* Combo from 2nd CH with 9f delay
* Interrupt with i10 from 2nd block
* Input can be delayed 9f
* Move cannot be delayed
* Available on hit or block only
* Low crush 5~15
* Floating state 16~18
lars1,1,1h, m, m5, 8, 20i10, ,i25~26-12+17a
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Spike
* Combo from 1st CH or 2nd hit with 4f delay
* Interrupt with i2 from 1st block
* Move can be delayed 4f
law1,1,1h, h, m5, 5, 20i10, ,i20-12+15cg
* Heat Engager
* Heat Dash +5, +43d (+35)
* Combos from 1st or 2nd hit CH
* Balcony Break
* Forces tech backroll on hit
panda1,1,1h, m, m5, 8, 14i10, ,i22~23-16+69a (+23)
* Tornado
* Combo from 2nd hit
* Combo from 1st CH
alisa1,1h, h5, 18i10, i21-3+5+14d
* Combo from 1st hit with 4f delay
* Interrupt with i2 from 1st block
* Input can be delayed 8f
* Enter DES with 1+2
asuka1,1h, m5, 15i10, i24-7+4
* Combo from 1st CH with 3f delay
* Links to f+1 extensions
* Interrupt with i4 from 1st block
azucena1,1h, m5, 15i10, i24~25-10+8+18a
* Combo from 1st hit with 1f delay
* Transition to LIB on standing hit only
* Interrupt with i5 from 1st block
* Move can be delayed 8f
bob1,1h, h5, 7i10, i17-3+5
* Jails from 1st block with 1F delay
* Combo from 1st hit with 3F delay
clive1,1h, h5, 13i10, i18~19-3+6
* Jail from 1st block
* Combo from 1st hit
* Enter PHX -3 +6 r23 with F or 4 on hit or block at frame 25
devil-jin1,1h, h5, 6i10, i15-1+8
* Jail from 1st attack with 3F delay
* Combo from 1st hit with 3F delay
dragunov1,1h, h5, 8i10, i20-4+7
* Combo from 1st hit
* Interrupt with i1 from 1st block
fahkumram1,1h, m5, 20i10, i20~21-9+8c
* Floor Break
* Elbow
* Combo from 1st CH with 2F delay
* Input can be delayed by 2F
* Move cannot be delayed
* +10a on BT hit
* Interrupt with i3 from 1st block
feng1,1h, m5, 21i10, i25~26-11+2+61a
* Links to 10-hit string
* Interrupt with i7 from 1st block
* Whiffs vs SWR from 1st block
* Move can be delayed by 3F
* Input can be delayed by 4F
heihachi1,1h, h5, 6i10, i10-5+6
* Jail from 1st block with 3f delay
* Combo from 1st hit with 3F delay
hwoarang1,1h, h5, 8i10, i12-3+8
* Jail from 1st block
* Combo from 1st hit
jack-81,1h, m10, 22i12, i15~16-14c+4c+19d
* Elbow
* Combo from 1st hit with 9F delay
* Interrupt with i4 from 1st block
* Transition to GMH with D
* (+4 oB, +8c oH, +23d cH)
* Input can be delayed by 9F
* Move cannot be delayed
jun1,1h, m5, 15i10, i25-1+8+13
* Move can be delayed by 1f
* Input can be delayed by 2f
* Interrupt with i7 from 1st block
* Transition to standing with B (t64 r28)
* Restores 2 health and 2 recoverable on hit
* Gain 6 Kazama Essence on normal hit and 5 on airborne hit
kazuya1,1h, h5, 6i10, i15-1+6
* Jail from 1st block with 3f delay
* Combo from 1st hit with 3f delay
kuma1,1h, m5, 8i10, i22~23-15-4c
* Combo from 1st hit CH with 2F delay
* Move can be delayed by 3F
kunimitsu1,1h, m5, 12i10, i21-5+6
* Combo from 1st hit with 2f delay
* Interrupt with i2 from 1st block
* Move can be delayed 2f
* Enter KAT -7 +4 r26 with 1+2
lars1,1h, m5, 8i10, i18~19-8+0
* Combo from 1st CH with 3f delay
* Jail from 1st block
law1,1h, h5, 5i10, i18-8-6+6
* CH frames also apply to combo from 1st CH
leroy1,1h, m5, 7i10, i18~19-9~-8+2~+3
* Jail from 1st block with no delay
* Combo from 1st CH with 3F delay
lili1,1h, h5, 16i10, i20~21-6+4
* Elbow
* Jail from 1st attack with no delay
* Combo from 1st hit with 5f delay
* Move can be delayed 6f
miary-zo1,1h, h5, 5i10, i16-4+3
* Jail from 1st attack with 2f delay
* Combo from 1st hit with 4f delay
* Move can be delayed 4f
panda1,1h, m5, 8i10, i22~23-15-4c
* Combo from 1st hit CH with 2F delay
* Move can be delayed by 3F
reina1,1h, h5, 6i10, i15-1+8
Jail from 1st attack with 2f delay
steve1,1h, h5, 7i10, i15-3+3
* Combo from 1st hit with 4F delay
* Jails from 1st block with 2F delay
* Move can be delayed by 4F
* Transition to LWV with 3 (-6/+0)
* Transition to RWV with 4 (-6/+0)
* Transition to SWY with b+3_4 (-6/+0)
* Transition to r20? DCK with f+3_4 (-2/+4)
** r22? DCK FC cancel?
victor1,1h, h5, 5i10, i16-3+8
* Weapon
* Combo from 1st hit with 2F delay
* Jail from 1st block with 2F delay
yoshimitsu1,1h, m5, 19i10, i23-9+4c
* Floor Break
* Weapon
* Combo from 1st hit with 1f delay
* Move can be delayed 3f
* Interrupt with i4 from 1st block
* 3 chip damage on block
* Power up in NSS or Heat
alisa1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
anna1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
armor-king1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
asuka1h5i10-2+9
azucena1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
bob1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
bryan1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
claudio1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
clive1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
devil-jin1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
dragunov1h5i10+1+8
* Recovers 2f faster on hit or block (t27 r17)
* Increased tracking and different animation when 1,3 is input
eddy1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
fahkumram1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
feng1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
heihachi1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
hwoarang1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
jack-81h10i12-2+6+9
jin1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
jun1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
kazuya1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
king1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
kuma1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
kunimitsu1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
lars1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
law1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
lee1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
leo1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
leroy1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
lidia1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
lili1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
miary-zo1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
nina1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
panda1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
paul1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
raven1h5i10+1+8
reina1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
shaheen1h5i10+1+8
steve1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
victor1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
xiaoyu1h5i10+1+8
yoshimitsu1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
zafina1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
law(While down, facing up) 1+2+3+4
lili(Wall Splat).1+3t39+0d
* Unbreakable
* Wall throw
yoshimitsu(Tackle reverse)t25+0d
* Available only after reversing Ultimate Tackle with 1+2
* Unbreakable (even in NSS)
armor-king(Right Side Throw)th(h)i12~14-3+0d
* Throw break 2
* Opponent left FDFA
king(Right side throw)t42(depends)-3+21d
* 2 throw break.
* Any throw on standing opponent's right side.
* Opponent recovers in FUFT.
armor-king(Left Side Throw)th(h)40-3+0d
* Balcony Break
* Throw break 1
* Opponent left FDFA
king(Left side throw)t40(depends)-3+36d
* 1 throw break.
* Any throw on standing opponent's left side.
* Side switch. Opponent recovers in FUFR.
dragunov(During enemy wall stun).f,f,F+4m,t20,20,25,35i20~21
* Tornado
* Deals maximum 32 (20) damage due to scaling
jack-8(During Enemy wall stun) 1+3t33i12!+0d
* Wall throw (Unbreakable)
* Alternate input 2+4 or uf+1+2
king(Behind 2 throw)t60(depends)-1d
* Cannot throw break.
* Any 2 break throw behind opponent's back except chain throws.
* Side switch? Opponent recovers in FDFL.
king(Behind 1 throw)t60(depends)+0d
* Cannot throw break.
* Any 1/1+2 break throw behind opponent's back, as well as RKO and chain throws.
* Side switch. Opponent recovers in FDFL.
alisa(Back to wall).b,b,UB
Side switch
* is8~13
* Low crush 14~70
* Floating state 71~73
armor-king(Back to wall).b,b,UBh!,t40i40~45+0d
* Floor Break
* Shift to attack throw on hit
* Opponent recovers FUFR?
* is8~24
* Floating state 24~33
* Low crush 34~39
* Floating state 40~47
asuka(Back to wall).b,b,UBm21i39~41+4c~+6c+22a
* Floating state 5~13
* Low crush 14~33
* Floating state 34~36
azucena(Back to wall).b,b,UBm25i27~33+1~+7+7a (-3)
Balcony Break
* Floating state 5~13
* is8~13
* Low crush 14~36
* Floating state 37~62
bob(back to wall).b,b,UBm21i35~38+1+34d
* Floating state 5~7
* is8~24
* Floating state 25~33
* Low crush 34~37
* Floating state 38~40
bryan(Back to wall).b,b,UBm25i29~33-1+19cg
* Balcony Break
* Bryan
* Fahkumram
* Heihachi
* Kazuya
* Lars
* Law
* Forces tech back roll on hit
* Floating state 5~13
* is8~13
* Low crush 14~46
* Floating state 47~49
claudio(back to wall).b,b,ubm21i36~38+0c+8a
* Floating state 5~13
* Low crush 14~32
* Floating state 33~35
devil-jin(back to wall).b,b,UBm21i36~38+0c+8a
* Floating state 5~13
* is8~13
* Low crush 14~45
* Floating state 46~48
eddy(back to wall).b,b,UBm21i35~38+1+34d
* Floating state 5~7
* is8~24
* Floating state 25~33
* Low crush 34~37
* Floating state 38~40
feng(Back to wall).b,b,UBm21i39~41+4c~+6c+22a
* Floating state 5~13
* is8~13
* Low crush 14~46
* Floating state 47~49
hwoarang(Back to wall).b,b,UBm21i36~38+0c+8a
* Low crush 14?~32?
jun(Back to wall).b,b,UBm21i39~41+4c~+6c+22a
* Floating state 5~13
* is8~13
* Low crush 14~46
* Floating state 47~49
kazuya(back to wall).b,b,ubm25i29-1+45d (-13)
* Air Status 5F
* is8~13
king(back to wall).b,b,UBt / m45 / 21i43~48 / i44~63-8+2 / +15
* Unbreakable throw near wall, becomes air attack if throw not connected.
* Side switch on attack throw. King recovers in FUFL. Opponent recovers in FUFA.
* Floating state 5~62
* is8~13
kunimitsu(Back to wall).b,b,UBM21i37~38-3c+15a
* Floor Break
* Weapon
* Floating state 5~13
* is8~13
* Low crush 14~31
* Floating state 32~34
lars(Back to wall).b,b,UBm25i29~33-1+19cg
* Balcony Break
* Bryan
* Fahkumram
* Heihachi
* Kazuya
* Lars
* Law
* Forces tech back roll on hit
* Floating state 5~13
* is8~13
* Low crush 14~46
* Floating state 47~49
law(Back to wall).b,b,UBm25i29~33-1+19cg
* Balcony Break
* Forces tech backroll on hit
* Floating state 5~13
* is8~13
* Low crush 14~46
* Floating state 47~49
lee(back to wall).b,b,UBm21i35~38+1+34d
* Floating state 5~7
* is8~24
* Floating state 25~33
* Low crush 34~37
* Floating state 38~40
leroy(back to wall).b,b,UBm21i35~38+1+34d
* Floating state 5~7
* is8~24
* Floating state 25~33
* Low crush 34~37
* Floating state 38~40
lili(back to wall).b,b,UBm21i35~38+1+34d
* Floating state 5~7
* is8~24
* Floating state 25~33
* Low crush 34~37
* Floating state 38~40
nina(back to wall).b,b,UBm21i35~38+1+34d
* Floating state 5~7
* is8~24
* Floating state 25~33
* Low crush 34~37
* Floating state 38~40
raven(Back to wall).b,b,UBm21i40~43+6~+9+28a (+19)
Balcony Break
* is8~13
* Floating state 18~26
* Low crush 27~45
* Floating state 46~48
shaheen(back to wall).b,b,UBm21i35~38+1+34d
* Floating state 5~7
* is8~24
* Floating state 25~33
* Low crush 34~37
* Floating state 38~40
xiaoyu(back to wall).b,b,UBm21i35~38+1+34d
Transition to BT
* Floating state 5~7
* is8~24
* Floating state 25~33
* Low crush 34~37
* Floating state 38~40
yoshimitsu(back to wall).b,b,UBm21i35~38+1+34d
* Floating state 5~7
* is8~24
* Floating state 25~33
* Low crush 34~37
* Floating state 38~40
armor-king(Back Throw)th(h)60i12~14!-4d
* Unbreakable throw
* Opponent left FUFA
kunimitsu(Airborne).ub+3+4m,t15,15i19-17-5d
* Balcony Break
* Transitions to attack throw on front airborne hit
* Does not transition on BT hit
* Hit vs BT +36a (+26)
* 17 total scaled damage
* Low crush 9~40
* Floating state 41~43
lidia(airborne).f,F+4,3m,m,th8,8,8i18,i24~25-1
* Balcony Break
* Power up based on Heaven and Earth level
**HAE lvl.0 16 damage
**HAE lvl.1 20 damage
**HAE lvl.2 28 damage
**HAE lvl.3 38 damage
*** lvl.3 causes Wallsplat
* Regain recoverable health
lars(airborne).f,f,F+2+4t31 (21)i110
* Throw break: none
* Opponent status on hit: FUFT
lars(airborne).DEN.2+4
armor-king(2 steps or more) wr4L20i20~24-21+0d+30a
* Low crush 7~23
* Floating state 24~70
fahkumram...GRF.4*m25i36+13 RAM+42a (+32)
* Tornado
* Guard Break
* Reversal Break
* Consumes GRF
* Partially consumes remaining Heat time
* Transition to +13 RAM on block
* Cancel to FC with F
* Cancel to Surendrajit with D at frames 16-24? of Tornado Kick
* 10 chip damage on block
fahkumram...GRF.3*~dL,h15,17i27,i23-12+11a (+10)
* Balcony Break
* Consumes GRF
* Partially consumes remaining Heat time
* +31a (+5) if only the 2nd hit hits
fahkumram...GRF.3*m25i36+13 RAM+58cs
* Tornado
* Guard Break
* Reversal Break
* Consumes GRF
* Partially consumes remaining Heat time
* Transition to +13 RAM on block
* Cancel to FC with F
* Cancel to Surendrajit with D at frames 16-24? of Tornado Kick
* 10 chip damage on block
<Showing 6401-6584 of 6584 moves