mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
leows1+2m25i13~15-14~-12+22g
* Gain LTG +3 on hit with 1+2
* Alternate input CD.1+2
victorws1+2m,m10,12i13~14,i9~10-8+8
* Transition to PRF (-8/+8) with F
xiaoyuws1+2m12i14~16-9+5
jack-8ws1+2,1+2m, m14, 12i20, i17-15+15d
* Floor Break
* Combos from 1st hit
xiaoyuws1+2,1+2m, m12, 20i14~16, i19~20-8+7c+43a
* Spike
* Combo from 1st hit with 8F delay
* Jail from 1st block with no delay
* Move can be delayed by 14F
* Input can be delayed by 16F
jack-8ws1+2,1+2,1+2m, m, l14, 12, 14i20, ,i27-23+6d
* Balcony Break
* Combos from 1st hit
alisaws1+2*m24i28~29-4+21
* Homing
* Hold input to power up
alisaws1+2**m28i39~40+0+33a
* Homing
* 11 chip damage on block
reinaws1+4
* Alternate input 1+4
* Can transition to WGS with DF after 14 frames
* Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF
* Can press df to cancel with sidestep
* High crush 1~29
alisaws2m24i17~18-13+33a (+23)
* Tornado
* Transition to SBT 3_4
* Transition to DBT f+3_f+4
annaws2m16i16~17-13+27a (+17)
* Tornado
armor-kingws2m17i12-9+3+27a
* On CH transition to True Dark Smash
asukaws2m18i13~14-8+8
Elbow
azucenaws2m14i15~16-13+32a (+22)
bryanws2m,t10,20i19-10+50a
* Transition to r90 attack throw on front/side standing hit
* +31a (+21) on BT hit
* Power up with f+2 or b+2 on frames 18~19, additional 5 damage
claudiows2m20i15~16-14+26a (+16)
* Transition to r39 STB on hit without STB
* Frame advantage +24a (+14) on STB gain
clivews2m15i15~16-14~-13+53a
* Weapon
devil-jinws2m20i14~15-12~-11+72a (+56)
* Tornado
* First active frame range: 2.50
* 6 chip damage on block
* Slight jab evasion properties
dragunovws2m15i15~16-12+28a (+18)
eddyws2m20i15~16-18+51
* Elbow
fahkumramws2m13i14-9+7
fengws2m17i15~16-7+29g+78a (+62)
* Tornado (CH Only)
heihachiws2m20i18-8+8+14c
* Balcony break on airborne hit
hwoarangws2m8i15~16-7+4s
jack-8ws2m10i14-7+4
* Elbow
jinws2m14i14~15-12+39a (+29)
junws2m12i13~14-8+5+32a
Hits grounded up-close only
kazuyaws2m25i16-18+57a
Homing
kingws2m11i14-9+1s
* Homing
* Forces Standing on hit.
kumaws2m20i15~16-12+29a (+19)
larsws2m13i13~14-8+3
* Transition to DEN with D (-12/-1)
** Retreats during stance transition
* Transition to SEN with F (-5/+6)
lawws2m20i15-18+31a (+21)
leews2m12i14-8+3
*
leows2m17i15~16-13~-12+28a (+18)
leroyws2m21i15~16-14+51a
lidiaws2m15i15~16-12+29a (+19)
Tornado
liliws2m17i16~18-12+39a (+29)
* Enter BT with B
* Recovers 1f faster on hit
miary-zows2m15i15~16-13+32a (+22)
* Jab evasion?
ninaws2m15i15~16-13+28a (+18)
pandaws2m20i15~16-12+29a (+19)
paulws2m20i15~16-14+27a (+17)
ravenws2m17i13~14-8~-7+8~+9+37a (+27)
Elbow
reinaws2m20i18-8+9+14c
Balcony Break
shaheenws2m21i16-17+57
victorws2m15i14~15-8+6+35a (+25)
xiaoyuws2m17i13~14-3+7+38a (+28)
* Transition to standing by holding down any direction (-5, +5, +36a (+26))
yoshimitsuws2m13i15~16-4+7
Balcony Break (airborne)
zafinaws2m20i18~19-14+28a (+18)
* Tornado
* Enter MNT -40 +2a (-8) r60 with D
asukaws2,1m, h18, 10i13~14, i22-2+9
* Combo from 1st hit with 3f delay
* Continues into 10 strings
jack-8ws2,1m, m10, 17i14, i15-14c+3d+49a
* Combos from 1st hit
junws2,1m, m12, 20i13~14, i22~23-12+19a (10)
* Balcony Break
* Combo from 1st hit
larsws2,1m, m13, 17i13~14, i23~24-12+2c+4d
* Combo from 1st hit
yoshimitsuws2,1m, m13, 14i15~16, i27~28-3a+36a (+26)
* Weapon
* Combo from 1st hit with 1f delay
asukaws2,1,1m, h, m18, 10, 8i13~14, ,-23-12
asukaws2,1,1m, h, m18, 10, 8i13~14, ,-23-12
asukaws2,1,1,1m, h, m, h18, 10, 8, 8i13~14, ,-25-14
asukaws2,1,1,1m, h, m, h18, 10, 8, 8i13~14, ,-25-14
asukaws2,1,1,1,2m, h, m, h, m18, 10, 8, 8, 6i13~14, ,-11+0
asukaws2,1,1,1,2m, h, m, h, m18, 10, 8, 8, 6i13~14, ,-11+0
asukaws2,1,1,1,2,1m, h, m, h, m, sm18, 10, 8, 8, 6, 5i13~14, ,-10+1
asukaws2,1,1,1,2,1,4m, h, m, h, m, sm, m18, 10, 8, 8, 6, 5, 7i13~14, ,-16-6
asukaws2,1,1,1,2,1,4,3m, h, m, h, m, sm, m, l18, 10, 8, 8, 6, 5, 7, 7i13~14, ,-25-9
asukaws2,1,1,1,2,1,4,3,3+4m, h, m, h, m, sm, m, l, m,m18, 10, 8, 8, 6, 5, 7, 7, 25,25i13~14, ,-11KND
asukaws2,1,1,1,2,1+4m, h, m, h, m, sll,h18, 10, 8, 8, 6, 7,5i13~14, ,-33-7
asukaws2,1,1,1,2,1+4,1m, h, m, h, m, sll,h, h18, 10, 8, 8, 6, 7,5, 6i13~14, ,-10-43
asukaws2,1,1,1,2,1+4,1,3+4m, h, m, h, m, sll,h, h, l,m18, 10, 8, 8, 6, 7,5, 6, 5,24i13~14, ,-43LNC
asukaws2,1,1,3m, h, m, m18, 10, 8, 10i13~14, ,i21+11a (+1)
* Balcony Break
asukaws2,1+2m, t18, 12i13~14, i24~25-5+17
* Combo from 1st hit with 3f delay
* Move can be delayed 2f
* Links to Destabilizer (f+1+3_f+2+4) extensions on hit
* +9 on BT hit
kingws2,2m, m11, 25i14, i15~16-12+12g
* Balcony Break
* Combo from 1st hit with 9F delay
* Combo from 1st CH with 16F delay
* Recover 3F faster on hit(r30? t66?)
* Transition to JGR on hit
* Cancel to standing with B
* Move can be delayed by 10F
* Input can be delayed by 16F
hwoarangws2,3m, h8, 10 (15)i15~16, i23~25+3+72a (+56) / +10
* Tornado
* Combo from 1st hit
** +72a (+56) from 1st hit
** Balcony Break from 1st hit
* Transition to LFS
* Low crush 17~
larsws2,3m, h13, 20i13~14, i20-15-3
* Combo from 1st hit
* Transition to LEN with D (-11/+6)
leews2,3m, m12, 24i14, i20-13+32a (+22)
* Tornado
* Combos from 1st hit
fahkumramws2,4m, m13, 20i14, i22-13+34d
* Balcony Break
* Homing
* Combo from 1st hit with 6F delay
* Move cannot be delayed
* Input can be delayed by 6F
* Can cancel into the same options as f,F+4 (f,F+4~1 and f,F+4~3,2)
jack-8ws2,4m, h10, 26i14, i16+4+21a (+11)
* Balcony Break
* Combos from 1st hit
* Chip damage on block (7)
leews2,4m, h12, 23i14, i27-2+13g+37a
* Strong Aerial Tailspin
* Balcony Break
* Combos from 1st hit
yoshimitsuws2,NSS.1m, h13, 16i15~16, i23-6+5
* Elbow
* Combo from 1st hit
yoshimitsuws2,NSS.1,2m, h13, 16i15~16, ,
* Balcony Break (airborne)
* Elbow
* Combo from 2nd CH
yoshimitsuws2,NSS.1,3m, h13, 16i15~16, ,
* Balcony Break
* Combo from 2nd CH
xiaoyuws2*m20i22~23-3+38a (+28)
* Transition to standing by holding down any direction (-5, +36a (+26))
alisaws3m18i19~20+4+15
* Cancel with B
* Actionable after 15 frames
annaws3m20i11~12-3+8+12
armor-kingws3m12i13~14-6+6
Knee
asukaws3m20i18~19-16+35a (+25)
Tornado
* Floating state 18~40
azucenaws3m23i20~21+4+16g
* Balcony Break
* 6 chip damage on block
* 9 chip damage on block during heat
* Opponent recovers crouching
bryanws3m17i12-10+4+33a (+27)
* Knee
claudiows3m20i16-12+11a (+2)
Balcony Break
clivews3m,m20,15(20)i20~21 i28~41-8+21a (+11a)
* Homing
* Balcony Break
* Power up in Heat: 20 damage and +20a(+10a) on hit
* Jail from 1st attack
devil-jinws3m16i14-11+9+14
* Knee
* Transition to MCR with F on hit or CH (+14/+23)
** -12/-3 on an empty MCR transition
dragunovws3m21i16~17-9+15a (+6)+36a (+0)
Balcony Break
eddyws3M20i19~21-13+72a(+56)
Tornado
fahkumramws3m20i15-14+55cs
* Knee
fengws3m15i15~16-12+33a (+23)
heihachiws3m10i18~19-11+0
hwoarangws3m22i14~16-12+14c
jinws3m20i16~18-9+10g+22a
* Homing
* Balcony Break
junws3M16i14~15-13+25a (+5)
* Low crush 17~33
* Floating state 34~36
kazuyaws3m24i21-5+20a(+11)
* Homing
* Balcony Break
kingws3h20i160+22a(+12)
kumaws3m21i18~20-9+17 (+8)
* Balcony Break
* Homing
larsws3h30i200+21 (+15)
* Transition to LEN with input D (+4/+26a (+20))
lawws3h16i16+16g+18
* Transition to DSS
leews3M16i10-21-10
*
leows3M9i13~14-6~-5+5
Alternate input CD.3
lidiaws3m20i14~15-12+32a (+24)+71a (+55)
* Balcony Break
* Tornado
* Knee
* Low crush 14~22
* Floating state 23~25
liliws3M26i15~16-21+62a (+46)
* Tornado
* Instant Tornado on hit
* Floating state 12~39
miary-zows3m20i20+4+7c+54a
* Spike
* Hit vs BT +14d
ninaws3m,t15i13-13+0d
* Knee
* Transition to Triple Slaps chain throw automatically on standing front hit
* Throw is unbreakable, rest of the chain throw is breakable
pandaws3m21i18~20-9+17 (+8)
* Balcony Break
* Homing
paulws3M16i13~14-8+6
* Knee
ravenws3m18i16~17-8~-7+0s
reinaws3m14i15~16-10+1
shaheenws3m9i13-110
* Transition to -7, +4 SNK with DF
victorws3h16i14~15-14+6
xiaoyuws3m22i22~23+3c+6c+51a
*
yoshimitsuws3m12i16-6+3
zafinaws3m16i12+0+9
* Cancel SCR transition -8 +1 t39 r27 with B
armor-kingws3,1m, m12, 24i13~14, i24~25-13+28a (+2)
* Heat Engager
* Heat Dash +43d (+35)
* Balcony Break
* Combo from 1st hit with 5F delay
leows3,1M, m9, 9i13~14, i21-10+3
* Combo from 1st hit
* Enter BOK -4 +9 with d
* Alternate input CD.3,1
leows3,1,2M, m, h9, 9, 20i13~14, ,i24~25-9~-8+6d+31d (+23)
* Combo from 1st CH or 2nd CH
* Alternate input CD.3,1,2
heihachiws3,1+2m, m10, 20i18~19, i22-9+13a (+4)
* Balcony Break
* Combo from 1st hit
paulws3,2M, h16, 21i13~14, i21~22-9+17d (+8)+46a
* Balcony Break
* Move can be delayed 12f
* Input can be delayed 12f
* Combo from 1st hit with 12f delay
ravenws3,2m, sm18, 21 (14)i16~17, i19~20-13+65a (+49)
* Tornado
* Combo from 1st hit
* 14 damage with scaling from 1st
* Available only on hit or block
victorws3,2h, sm16, 23i14~15, i30~32-9+17a (+10a)+35a
* Tornado
* Combo from 1st hit
* Deals 6 chip damage on block
yoshimitsuws3,2m, m12, 20i16, i32-12c+0a
* Floor Break
* Weapon
* Combo from 1st hit
leews3,3M, m16, 11i10, i15-15-4c
* Transition to -15, -4 HMS with 4
* Combos from 1st hit
shaheenws3,3m, m9, 25i13, i17-13+11a (+2)+43a (-4)
* Tornado
* Balcony Break
leews3,3,D+3M, m, l16, 11, 8i10, ,i26-19-8
* Combos from 2nd hit CH
leews3,3,D+3,3 ...M, m, l, h16, 11, 8, 10i10, ,i24-16-5
* D+3,3 can be repeated infinitely
* Can shift to Infinite Kick Chain: Middle with n,3 after the 4th, 6th, and 8th high attacks
* Combos from 3rd hit
leews3,3,DF+3M, m, m16, 11, 10i10, ,i26-19-8
* Combos from 2nd hit CH
leews3,3,DF+3,3 ...M, m, m, h16, 11, 10, 10i10, ,i26-16-8
* DF+3,3 can be repeated infinately
* Can shift to Infinite Kick Chain: Low with D+3 after the 4th, 6th, and 8th high attacks
* Combos from 3rd hit
bryanws3,4m, m17, 21i12, i28-10+4+29g
* Knee
* Input can be delayed 10f
* Interrupt with i8 from 1st block
liliws3,4M, M26, 25i15~16, i44~47+4c~+7c+26d
* Spike
* Combo from 1st hit with 7f delay
* Input can be delayed 7f
* Move cannot be delayed, effective startup i51~54
* Low crush 34~47
* Floating state 48~50
reinaws3,4m, h14, 19i15~16, i22~23-4+21a (+12)
* Strong Aerial Tailspin
* Balcony Break
* Combo from 1st hit without delay
* Can be delayed
* High crush
eddyws3+4M20i25~27+5c+14d
* Spike
* Transition to RLX
* 6 chip damage on block
* Floating state 12~30
hwoarangws3+4m16i20~21-9+2
* Alternate input: f,n,d,df+3+4 (CD.3+4)
* Transition to BT
junws3+4m23i18~19-21+38a (+28)
Tornado
* Floating state 15~36
lawws3+4m30i14-21+0a (-17)
Balcony Break
* Low crush
ninaws3+4m21i18~19-17+36a (+26)
* Tornado
ravenws3+4m20i16~18-12+7~+9
* Heat Engager
* Homing
* Balcony Break
* Heat Dash +62a (+42) on hit, +5 on block
* Can cancel to r19 BT with B
reinaws3+4m14i14~15-8+14
* High crush
hwoarangws3+4,3m, M16, 20i20~21, i21~26-6+5c~+10c+29d
* Combo from 1st hit with 7F delay
* Input can be delayed by 7F
* Move cannot be delayed
alisaws4m15i11~12-5+6
annaws4m16i11~12-6+5
armor-kingws4m20i11~12-6+5
asukaws4m15i11~12-3+8
Can hit grounded while up-close and off-axis
azucenaws4m13i11~12-6+5
bryanws4m16i11~12-6+5
claudiows4m18i11~12-6+5
clivews4m14i11~12-5+6
* Enter PHX -5 +6 r23 with F or 4 on hit or block
devil-jinws4m10i11~12-3+8
dragunovws4m15i11~12-5+6
eddyws4m13i11~13-4+7
fahkumramws4m20i11-6+5
fengws4m18i11~12-7+7+29g
heihachiws4m13i11~12-3+8
hwoarangws4m12i11~12-3+8
jack-8ws4m20i11-6+5
*
jinws4m13i11~12-3+8
junws4m21i11~12-12+18a (+11)
kazuyaws4m13i11~12-3+8
kingws4m20i11~12-6+5
kumaws4m20i11~12-6+5
larsws4m16i11~12-6+5
lawws4m14i11-4+4+5
* Transition to +4, +12, +13 DSS with F
leews4m16i11-6+5
* Transition to -9, +2 HMS with 3
leows4m8i11~12-9~-8+2
Alternate input CD.4
leroyws4m16i11~12-6+5
lidiaws4m13i11~12-4+7
liliws4m18i11-9+20a (+13)
Does not wall-splat
miary-zows4m15i11~12-4+7
ninaws4m15i11~12-4+7
pandaws4m20i11~12-6+5
paulws4m18i11~12-6+5
ravenws4m18i11~12-7~-6+7~+8
reinaws4m10i11~12-6+5
shaheenws4m16i11~12-6+5
victorws4m16i11~12-6+5
xiaoyuws4m20i11~13-10+20a (+13)
*
yoshimitsuws4m14i11~12-6+5
* Enter KIN r24 with 1+2
* Enter NSS r24 with B
zafinaws4m14i11-7+4
azucenaws4,1m, h13, 10i11~12, i21~22-2+6
* Combo from 1st hit with 6f delay
* Enter LIB +0 +8 r21 with F
azucenaws4,1,3m, h, m13, 10, 28i11~12, ,i22~23-13+10a (+1)+27a
* Balcony Break
* Combo from 2nd CH with 7f delay
* Move can be delayed 10f
* Cancel to BT -16 -8 r20 with B
leows4,1+2m, m8, 18i11~12, i25~27-12~-10+4d
* Heat Engager
* Heat Dash +5 +43a (+35)
* Combo from 1st hit
* Alternate input CD.4,1+2
lidiaws4,2m, h13, 12i11~12, i18+0+8
* Combo from 1st hit with 2f delay
* Transition to CAT on hit or block only
ninaws4,2m, m15, 22i11~12, i19-9+36a
* Balcony Break
* Side roll takes 34 frames, effective startup i53
* Chip damage on block
* Cancel to r38 FC with D
lawws4,3m, m14, 23i11, i27-14+68a (+52)
* Tornado
** Combos from 1st hit CH
* Low crush
ninaws4,3m, h15, 24i11~12, i25-10+14a (+5)
* Balcony Break
* Combo from 1st CH
ninaws4,3,1+2m, h, h,h,h15, 24, 6,6,6i11~12, ,i28 i5 i5-9+34a (-24)
* Balcony Break
* Jail from 3rd attack
* Combo from 2nd hit
* Combo from 1st CH
* Chip damage on block
* Powered up in heat
devil-jinws4,4m, M10, 20i11~12, i27~28-16+7c
* Spike
* Combo from 1st hit with 1F delay
* Interrupt with i8 from 1st block
* Input can be delayed by 1F
* Move cannot be delayed
eddyws4,4m, h13, 10i11~13, i26~27-4+8
Combos from 1st hit
heihachiws4,4m, m13, 16i11~12, i15-15+0c
* Spike
* Combo from 1st hit with 9?F delay
* Enter FUJ -9 +6c r31 with D
hwoarangws4,4m, M12, 13i11~12, i15~19-9+4c
* Jail from 1st block
* Combo from 1st hit
* Recovers 3 frames faster on hit (r21 t52)
* Transition to RFF
jinws4,4m, h13, 15i11~12, i19~20-7+4
* Combo from 1st hit with 1f delay
kazuyaws4,4m, m13, 16i11~12, i15~16-15+0c
* Combo from 1st hit
reinaws4,4m, m10, 15i11~12, i17~18-17-1c
* Can transition to WRA (-10/+6/+6) with input D
* Combo from 1st hit
* Jails from 1st block
eddyws4,4,4m, h, M,M13, 10, 6,6i11~13, ,i29~31-9+8c
* Cancel to HSP with F (-28/-16)
eddyws4,4,4,3m, h, M,M, M13, 10, 6,6, 10i11~13, ,i28~30+4c+14a
* Combos from 3rd hit
* 3 Chip damage on block
jinZEN.1m14i16~i17-3+8
jinZEN.1,2m, m14, 21i16~i17, i23~24-14+32a (+6)
* Heat Engager
* Heat Dash +?, +5
* Balcony Break
* Combo from 1st hit with 6f delay
* Input can be delayed 12f
* Move can be delayed 11f
* Cancel to Breaking Step -11 -12 r40 with DF on frame 20
jinZEN.1,3m, h,t14, 14,14i16~i17, i24~25-9+0d
* Combo from 1st hit
* Transition to attack throw on standing or airborne hit
* +33a (+18) on side hit
* +18a (+11) and balcony break on BT hit
jinZEN.1+2l,t10,20i21, i61-14+4 (+8w)
* Wall Crush +8 on hit
* Transition to attack throw on standing hit from the front
* Transition to +5 CD with DF after throw
* High crush 10~
jinZEN.2h20i21~i22-5+17a (+8)
* Homing
* Balcony Break
* Strong Aerial Tailspin
* Chip damage on block
* +0 on block after absorbing an attack
* Power crush 6~20
jinZEN.3m20i17~i18-9+10g+22a
* Homing
* Balcony Break
* +17a (+8) on BT hit
jinZEN.3+4h25i21~27+9g~+15g+19a (+9)
* Balcony Break
* Enter Breaking Step +8 +18a (+8) r32 with DF on frame 40
* Chip damage on block
* Low crush 10~32
* Floating state 33~35
jinZEN.4M25i27~i33+2~+8+17d~+23d
* Spike
* Chip damage on block
* Low crush 7~33
* Floating state 34~36
jinZEN.u+1m20i14~i16-16+31a (+21)
* Tornado
* Chip damage on block
* Low crush 8~43
* Floating state 44~46
<Showing 6001-6206 of 6206 moves