
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| yoshimitsu | b+1,1,1,1 | h, h, h, h | 8, 9, 10, 12 | i17, ,i11~12 | +4 | +5 | +10 | * Combo from 3rd CH * Can transition to Spinning Evade with b+3 or b+4 |
| yoshimitsu | b+1,1,1,1,1 | h, h, h, h, h | 8, 9, 10, 12, 14 | i17, ,i11~12 | +4 | +5 | +10 | * Combo from 4th hit * Combo from 3rd CH * Can transition to Spinning Evade with b+3 or b+4 |
| yoshimitsu | DGF.2 | h | 15 | i16~18 | +4 | +13s | * Low crush 1~ | |
| yoshimitsu | FLE.u+3+4 | m | 30 | i38~40 | +4~+6 | +21a (+12) | * Balcony Break * Tech roll to r33 FC on frames 41-42 * Low crush 1~37 * Floating state 38~40 | |
| zafina | uf+1 | h | 19 | i19 | +4 | +9 | ||
| zafina | f,F+3 | m | 20 | i20~22 | +4 | +9c | +14c | * Spike * Cancel SCR transition +4 +9c +14c t51 r29 with B |
| alisa | DES.f+1 | h | 21 | i11~13 i1~3 i1~3 i1~3 i1~3 i1~3 i1~1 | +3 | +9 | * Weapon * 1 chip damage on block * 7 chip damage on block in heat | |
| alisa | H.f,F+2,1+2 | m, m,m,m,m,m | 18, 28 | i16~17, i22-23 | +3 | +25a (-1) | * Balcony Break * Weapon * Combo from 1st hit * 7 chip damage on block * Partially uses remaining heat time * Low crush 15~ | |
| anna | f,f,F+4 | m | 28 | i19~20 | +3 | +19a (+9) | * Balcony Break * Chip damage on block * Hitstop 20f on hit * Low crush 14~29 * Floating state 30~32 | |
| armor-king | f+4 | M | 21 | i23~25 | +3c | +7c | +12c | |
| armor-king | H.db+2,1 | m, m | 12, 25 | i14, i26~27 | +3 | +17a (+8) | * Balcony Break * Combo from 1st hit * Interrupt with i5 from 1st block * Partially uses remaining Heat time | |
| asuka | f+4 | h | 21 | i19~21 | +3 | +28a | * Homing * Balcony break on CH | |
| asuka | f,f,F+3 | m | 32 | i24~28 | +3~+7 | +16a (+7) | +48a (+1) | * Balcony Break * Chip damage on block * Low crush 3~30 * Floating state 31~33 |
| asuka | Tackle.2,1,2,1 | 5,5,5,10 | +3c | +0d | * Unbreakable unless reversed * only 1st and 4th hits can be blocked * 1 to defend left side (against right punch) * 2 to defend right side (against left punch) * 1, 2 or 1+2 to defend tackle from behind * Does not consume CH state on hit | |||
| azucena | LIB.1 | h | 14 | i13 | +3 | +8 | * 4 chip damage on block * 5 chip damage on block during heat | |
| clive | b+3,P,2 | m | 35 | i20~21 | +3 | +16a (+6a) | * Reversal Break * Balcony Break * Weapon * is1~9 * Floating state 10~20 | |
| clive | f,F+1+2 | m | 22 | i20 | +3 | +9c | * Spike * Weapon * 2 chip damage on block | |
| devil-jin | b+1+2 | m | 21 | i20~21 | +3c | +7c | +24d | * Spike * Opponent recovers FDFA on CH * 4 chip damage on block |
| devil-jin | uf+3 | m | 21 | i28~29 | +3c | +7c | +19a | * Spike * Low crush 9~29 * Floating state 30~32 |
| eddy | 1+2 | m | 17 | i20 | +3c | +5c | +14c | * Spike * Elbow |
| eddy | qcb+4 | h | 25 | i21~22 | +3 | +34a (+8) | * Homing * Balcony Break * Mandinga level increases on hit * Becomes +19a (-7) on hit when Mandinga level increases * 7 chip damage on block * Low crush 10~21 | |
| fahkumram | 3,4~4 | m, h | 11, 20 | i13, i16 | +3 | +13g | +30a | * Homing * Balcony Break * Strong Aerial Tailspin * Effective startup i29 * Interrupt with i11 from 1st block * 6 chip damage on block * Combos from 1st hit CH * Just frame input 3,4:4; effective startup i32 ** Input 4 during frames 14~16 of 3,4 ** Interrupt with i14 from 1st block ** Interrupt with i3? from 1st hit ** 24 damage, 7 chip damage, slightly different juggle properties |
| fahkumram | f+3,2,4~4 | m, m, h | 16, 13, 20 | i17, ,i16 | +3 | +13g | +30a | * Homing * Balcony Break * Strong Aerial Tailspin * 6 chip damage on block * Combos from 1st hit CH * Just frame input 3,4:4 * 24 damage, 7 chip damage, slightly different juggle properties |
| fahkumram | f+4 | m | 26 | i25 | +3c | +8c | +14c | * Floor Break |
| fahkumram | df+1,4~4 | m, h | 12, 20 | i15, i16 | +3 | +13g | +30a | * Homing * Balcony Break * Strong Aerial Tailspin * 6 chip damage on block * Combos from 1st hit CH * Just frame input 3,4:4 * 24 damage, 7 chip damage, slightly different juggle properties |
| feng | SS.2 | h | 18 | i15 | +3 | +9 | +31g | * Homing * Transition to BT |
| heihachi | f,f,F+1+2 | h | 20 | i15 | +3 | +6d | * Spike * Transition to r32 +6 +9d RAI with F * 4 Chip damage on block * Low crush 3~23 | |
| hwoarang | u+4 | m | 18 | i16~18 | +3 | +11g | +11 | * Also possible during RFF * Transition to RFS * Low crush 9~ |
| hwoarang | ws2,3 | m, h | 8, 10 (15) | i15~16, i23~25 | +3 | +72a (+56) / +10 | * Tornado * Combo from 1st hit ** +72a (+56) from 1st hit ** Balcony Break from 1st hit * Transition to LFS * Low crush 17~ | |
| hwoarang | SS.3,3 | m, h | 13, 16 | i18~19, i9~10 | +3 | +14 | * Jail from 1st block * Combo from 1st hit * +34a (+27) on 1st CH * Transition to LFS | |
| hwoarang | LFS.2,2,3,4,3,4,4,4,4,3 | m, h, h, L, m, m, l, h, m, h | 15, 7, 10, 7, 7, 8, 7, 10, 21 (14), 42 (21) | i16, ,i16~19 | +3 | +4a (-6) | * Balcony Break * Airborne combo from 8th hit * Combo from 9th hit * Jail from 9th block * Low crush 5~ | |
| jin | H.2+3 | m,h,m | 57 | i15~16 | +3 | +0d | * Heat Smash * Reversal Break * Balcony Break * Transition to attack throw after 1st hit * Transition to CD automatically on block * Transition to standing on block with B * 6 Chip damage on block * Jail from 1st attack | |
| jun | f+4 | h | 21 | i19~21 | +3~+5 | +13~+15 | * Balcony Break (airborne) * Homing | |
| jun | f,F+3,3+4 | m, m,m | 23, 12,15 | i18~19, i35~36 i41~42 | +3 | +14a | * Spike * 7 chip damage on block * Interrupt with i11 from 1st block * +14d on BT hit * Floating state 25~39 | |
| jun | f,f,F+3 | m | 28 | i24~28 | +3~+7 | +14a (+5) | +46d (-1) | * Balcony Break * 8 chip damage on block * Low crush 3~30 * Low crush 31~33 |
| king | f+1+4 | m | 21 | i17~19 | +3 | +7s | * Body charge attack * Forces standing on hit. | |
| king | f,f,F+3 | m | 25 | i20~25 | +3 | +30(+22) | * Balcony Break * Knee * 7 chip damage on block. * 10 chip damage on block in heat. | |
| king | JGR.2 | h | 24 | i18~19 | +3 | +5a | * Strong Aerial Tailspin * 4 chip damage on block. * Power up into JGR.2* after 30F? or during Heat ** Partially uses remaining Heat time during Heat. | |
| kuma | db+1,2** | h, M | 11, 30 | i14~15, i47~48 | +3 | +42a | * Spike * Reversal Break * 12 chip damage on block * Startup shortened during Heat: i34~35 startup (partially consumes Heat time) * Transition to HBS with D or 3+4 | |
| kuma | f,f,F+1+2 | m | 30 | i20~24 | +3 | +9c | * Balcony Break * Heat Engager * 9 chip damage on block * Transition to HBS with D or 3+4 (+3/+9c; does not shift when using Heat Dash) * Forces tech backroll on hit * Panda: shorter attack hitbox range, reduced vertical height (does not hit as deep or high) * Low crush 21~35 * Floating state 36~38 | |
| kuma | ws1,2** | m, m | 13, 38 | i13~15, i44 | +3 | +27a (-9) | * Transition to HBS with input D or 3+4 * Balcony Break * Tornado * Reversal Break * chip damage on block * Heat reduces charge length (consumes partial Heat time) | |
| kuma | HBS.1,2** | M, M | 10, 30 | i12, i44~45 | +3 | +49a | * Reversal Break * Replaces HBS.1,2*: i33~34 startup during Heat (t83? r36?) * 12 chip damage on block | |
| law | f+1+2 | m | 20 | i20 | +3c | +8c | +55a | Transition to FC with D |
| law | DSS.3 | h | 25 | i19 | +3 | +40a | * Homing * Balcony Break * 5 Chip damage on block | |
| lee | f,f,F+3,4 | m, m | 14, 26 | i14, i20 | +3 | +19d | * Floor Break * Transition to +6, +29d (-6) HMS with 3 * Combos from 1st hit * 7 chip damage * Balcony break on 2nd hit only * Low crush | |
| leo | LTG.f+2,4,3 | h, h, M | 14, 16, 20 | i14~16, ,i32~35 | +3c~+7c | +16d | * Balcony Break * Spike * Combo from 1st hit * Transition to BOK with D (+6c~+10c/+19d~+22d * 8 chip damage on block * Consumes 240F of heat timer during heat * Low crush 16~ | |
| leroy | SS.3+4 | m,m | 20,6 | i20~21, i9~10 | +3 | +8 | * Transitions to HRM * Low crush 23~36 | |
| lili | df+3 | m | 20 | i20~22 | +3c | +8c | +19a | * Floor Break |
| lili | f,f,F+3 | m | 30 | i23~30 | +3~+10 | +20a (+10) | * Balcony Break * Chip damage on block [9] * Low crush 3~27 * Floating state 28~30 | |
| miary-zo | db+1+2 | h | 18 | i18 | +3 | +13c | * Balcony Break (airborne) | |
| nina | f+3 | h,h | 10,20 | i14~15 i10~11 | +3~+4 | +24a (+15) | +54a | * Balcony Break * Does not jail * 2nd hit is homing |
| panda | db+1,2** | h, M | 11, 30 | i14~15, i47~48 | +3 | +42a | * Spike * Reversal Break * 12 chip damage on block * Startup shortened during Heat: i34~35 startup (partially consumes Heat time) * Transition to HBS with D or 3+4 | |
| panda | f,f,F+1+2 | m | 30 | i20~24 | +3 | +35d (-23) | * Balcony Break * Heat Engager * Chip damage * Transition to HBS with input D or 3+4 (does not shift when using Heat Dash) * Low crush * 21F | |
| panda | ws1,2** | m, m | 13, 38 | i13~15, i44 | +3 | +27a (-9) | * Transition to HBS with input D or 3+4 * Balcony Break * Tornado * chip damage on block * Cannot absorb with power crush * Heat reduces charge length (consumes partial Heat time) | |
| panda | HBS.1,2** | m, m | 10, 30 | i12~13, i44~45 | +3 | +49a | * chip damage on block * Cannot absorb with power crush * Heat reduces charge length (consumes partial Heat time) | |
| paul | 1+2* | m | 35 | i46 | +3 | +20d (+10) | * Balcony Break * H.1+2* with Heat * Chip damage (10) * Move can be delayed 21f (i67) * Charge begins on frame 1 * Requires 28~55f charge * Delayed startup from 35~55f charge * Cancel to t27 r1 CS from 17~35f with f ** Cancel can be delayed 8f ** Sidestep u can be buffered 2f after cancel ** CS attacks can be buffered from 26f ** Decaying 13f delay on CS attacks *** Decays to 0 delay 24f after cancel * Cancel to t41 r12 SWA from 17~35f with b ** Cancel can be delayed 8f ** Sidestep u can be buffered from 27f ** SWA attacks can be buffered from 26f * 1+2 from 1~27f charge * Burning Fist at 56f charge | |
| paul | f+1+2 | m | 22 | i20~21 | +3c | +8c | +35d (+27) | * Balcony Break (CH only) * Chip damage (4) * Move can be delayed 9f (i29~30) * Delayed startup from 5~23f charge * f+1+2* at 24f charge * H.f+1+2* at 24f charge * Transition to 0, +5c DPD with DF |
| paul | df+1~b | m | 11 | i14, | +3 | +9 | * Sidestep u can be buffered from 16f * SWA attacks can be buffered from 24f * Transition to cs1~ r9 -1 -12 DPD from 32f with df | |
| shaheen | f+3+4 | M,M | 20 | i22~23 | +3c | +11c | * 6 chip damage on block * Transitions to SNK * Floor Break | |
| shaheen | SS.1+2 | m | 23 | i19~20 | +3 | +22g | +35a | * Partially restore remaining Heat time on hit * Sidestep takes 9f; effective startup i28 * 6 chip damage on block |
| steve | b+1,2 | h, h | 10, 17 | i13, i17~18 | +3 | +8 | * Homing * Strong Aerial Tailspin * Combo from 1st hit * Transition to LNH * Transition to r34? standing with b (-1/+4) | |
| steve | LWV.1,2 | m, h | 14, 14 | i14, i22~23 | +3 | +8 | * Strong Aerial Tailspin * Homing * Combo from 1st hit with 7F delay * Move can be delayed by 10F * Transition to LNH * Input b to cancel LNH at r34? (-1/+4/+4) | |
| steve | LWV.1,f+1,1 | m, m, h | 14, 9, 8 | i14, ,i16 | +3 | +7 | +68a | * Combo from 1st or 2nd hit * Transition to r14? FLK with b (+4/+8/+69a) * r14? FLK FC cancel? |
| steve | PAB.df+1,2 | m, h | 12, 20 | i15~16, i17-18 | +3 | +8 | * Strong Aerial Tailspin * Homing * Combo from 1st hit with 8F delay * Transition to LNH * Transition to standing with B (-1/+4) | |
| steve | RWV.1,2 | m, h | 13, 17 | i14~16, i22~23 | +3 | +8 | * Strong Aerial Tailspin * Homing * Combo from 1st hit with 2F delay * Move can be delayed by 11F * Transition into LNH * Input b to cancel LNH at r34? (-1/+4/+4) | |
| victor | f+1+2 | m | 30 | i24~25 | +3 | +1a / HE | * Balcony Break * Heat Engager * Heat Dash +5, +67a (+50a) * Weapon * Deals 10 chip damage on block * Partially restores Heat on hit | |
| victor | IAI.1,1+2 | m, h | 9, 23 | i13~14, i20~21 | +3 | +20a (-6) | +21a | * Homing * Combo from 1st hit * Deals 9 chip damage on block * Hit confirmable 11F * Opponent is FUFA on CH * Low crush |
| victor | IAI.1+2 | h | 30 | i20~21 | +3 | +20 (-6) | +21a | * Homing * Deals 12 chip damage on block * Opponent is FUFA on CH * Low crush 10 |
| xiaoyu | b+3 | h | 22 | i18~19 | +3 | +8c | +32d | * Chip on block [6] * Unparryable by traditional kick parries (bug?) * Transition to BT |
| xiaoyu | ws3 | m | 22 | i22~23 | +3c | +6c | +51a | * |
| xiaoyu | BT.1+2,4 | m,m, h | 6,6, 20 | i16~18,i3~5, i23~24 | +3 | +19a (+10) | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * Combo from 1st hit with 15F delay * Move can be delayed by 8F * Input can be delayed by 17F * 6 chip damage on block | |
| zafina | H.2+3 | h,sm | 51 | i12~13 i47~53 i1~7 i1~7 i1~6 i1~2 | +3 | +0d | * Heat Smash * Reversal Break * Balcony Break * Jail from 1st attack * 10 chip damage on block * Transition to attack throw on hit | |
| zafina | f+3 | h | 28 | i17 | +3 | +14c | * Balcony Break * Good left sidestep tracking * Cancel SCR transition -1 +10c t? r? with B | |
| zafina | SCR.d+3,3 | l, h | 10, 28 | i18, i24 | +3 | +77a (+61) | * Combo from 1st CH * Cancel SCR transition -1 +73a (+57) t55 r31 with B * Tornado launches on standing hit only | |
| alisa | ub+3+4 | M | 25 | i37~39 | +2c~+4c | +25a | Spike * Low crush 5~39 | |
| anna | CJM.1+2 | M | 23 | i17~18 | +2c | +8c | +23d | * Spike * 4 chip damage on block |
| anna | HAM.2,1,2 | m, h, M | 12, 23, 32 | i15~16, ,i33~34 | +2c | +17a (+7) | * Spike * Weapon * Combo from 1st hit * 6 chip damage on block * 9 chip damage on block in heat (30%) | |
| anna | HAM.1+2 | M | 30 | i24~25 | +2c | +17a (+7) | * Balcony Break * Spike * Weapon * 6 chip damage on block * 9 chip damage on block in heat (30%) | |
| armor-king | u+1+2 | m | 25 | i35~36 | +2c | +22a | * Low crush | |
| armor-king | f,F+3 | h | 23 | i17~19 | +2 | +15a (+6) | * Balcony Break * Homing * 6 chip damage on block | |
| asuka | NWG.f,F+1+2 | M | 24 | i19~20 | +2 | +67a (+51) | * Tornado * Chip damage on block * Consumes NWG * During Heat, remaining Heat is consumed * Grounded hit can be inconsistent sometimes * Unparryable with traditional punch parries (bug?) | |
| azucena | b+2 | h | 21 | i18~19 | +2 | +22a (+13) | * Balcony Break * Homing * 6 chip damage on block * 7 chip damage on block during heat | |
| azucena | b+3 | m | 21 | i19 | +2c | +8c | * Heat Engager * Heat Dash +5, +67a (+50) * Spike * 6 chip damage on block * 7 chip damage on block during heat | |
| azucena | f,f,F+3,2 | m, h | 10, 20 | i15~16, i10~12 | +2 | +25a (-1) | * Balcony Break * Elbow * Jail from 1st attack * 8 chip damage on block * Available only as combo from 1st hit * Enter LIB +3 +28a (+2) r35 with F on frame 22 * Low crush 1~24 * Floating state 25~27 | |
| azucena | BT.1 | h | 9 | i10~11 | +2 | +6 | +8 | |
| azucena | LIB.d+3 | m | 25 | i24~26 | +2 | +13a | +38a | * Balcony Break * Floor Break on airborne hit * High crush 6~ |
| clive | f,f,F+2 | m | 20 | i24~26 | +2 | +31d (+10) | * Balcony Break * Weapon * Enter PHX +14 +43d (+22) r26 with F or 4 on hit or block * 4 Chip Damage on block | |
| clive | SS.1+2 | M | 21 | i25~26 | +2 | +49a | * Spike * Weapon * 6 Chip Damage on block * Transition to FC with D * Side step takes 9f, effective startup i34~35 | |
| devil-jin | 3,1 | m, h | 16, 11 | i17~19, i29~30 | +2 | +8 | Combo from 1st hit | |
| devil-jin | H.4~3,1+2 | M, SM | 21, 15 | i29-32, i24~35 | +2 | +4c~+15c | * Tornado * Weapon * Projectile (unparryable) * Forces backroll on hit * +58a (+42) from previous hit * Jail from 1st block * 3 chip damage on block * Consumes 220F of remaining heat time | |
| devil-jin | H.b,f+2,1,4,1+2 | m, m, M, SM | 12, 12, 21, 15 | i15~17, ,i24~35 | +2 | +4c~+15c | * Balcony Break * Tornado * Weapon * Projectile (unparryable) * Forces backroll on hit * +59a(+43) from previous hit * Jail from 3rd block * 3 chip damage on block * Consumes 220F of remaining heat time | |
| devil-jin | H.f,n,d,df+1+2,1+2 | m, SM | 25, 20 | i26~27, i25~36 | +2 | +4c~+15c | * Tornado * Weapon * Projectile (unparryable) * Forces backroll on hit * +60a(+44) from previous hit * 4 chip damage on block * Consumes 220F of remaining heat time * No pushback on 1st CH | |
| fahkumram | GRF.f+2,1,2 | m, m, m | 14, 22, 20 | i15, ,i29 | +2 | +15d | * Floor Break * Elbow * Consumes GRF * Partially consumes remaining Heat Time * Combos from 1st hit * 6 chip damage on block * Low crush | |
| fahkumram | df+3~3 | m | 20 | i17 | +2 | +12d | * 6 chip damage on block | |
| feng | u+2 | M | 25 | i38~40 | +2c | +10 | 7 chip damage on block * Low crush 9~35 * Floating state 36~38 | |
| heihachi | 1+4 | SL | [10;10] | i17 | +2 | +21g | * Reversal Break * Balcony Break * Can only be used once per match * Ultimate Count 3 required to use * Can be used while in FUJ * Opponent recovers crouching on hit * Cannot cause a K.O | |
| heihachi | b+2 | m | 20 | i22~23 | +2 | +7 | * Balcony break on airborne hit * Chip damage on block | |
| heihachi | H.uf+4,1 | m, M | 17, 30 | i24~26, i25~30 | +2 | +5a | * Balcony Break * Chip damage on block * Consumes 180F of remaining Heat time * Combo from 1st hit * Jail from 1st block | |
| hwoarang | uf+3,4 | m, m | 11, 12 | i28~29, i20~21 | +2 | +13 | * Available on hit or block only * Jail from 1st block * Combo from 1st hit * Also possible during RFF * Transition to RFS * Floating state 1~ | |
| hwoarang | LFS.uf+3,4 | m, m | 11, 12 | i28~29, i20~21 | +2 | +13 | * Available on hit or block only * Jail from 1st block * Combo from 1st hit * Transition to RFS * Floating state 1~ | |
| hwoarang | RFF.2 | h | 6 | i10 | +2 | +8 | * Remains in RFF | |
| jack-8 | b+2 | m | 27 | i19 | +2 | +2a | * Heat Engager * Heat Dash +5, +36a(+26) * Balcony Break * Gain GMC on Heat activation * Can be charged to power up | |
| jin | DVS.3 | M | 25 | i26~28 | +2c | +22a | * Spike * 9 chip damage on block * Low crush 5~25 * Floating state 26~28 | |
| jin | ZEN.4 | M | 25 | i27~i33 | +2~+8 | +17d~+23d | * Spike * Chip damage on block * Low crush 7~33 * Floating state 34~36 | |
| jun | 2,1,1+2 | h, m, h | 7, 9, 21 | i12, ,i22 | +2 | +22c | * Balcony Break * Elbow * Combo from 2nd CH with 9f delay * Forces tech backroll on hit | |
| jun | f+1+2 | h | 0 | i12 | +2 | +26g | +23 | * Balcony Break (airborne) * Transition to r20 MIA on hit only * Deals 6 damage to self (4 recoverable) * Power up in Heat (ps5~12) * Unparryable * Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit |
| king | b+2,1+2 | h, h | 16, 22 | i14, i24~25 | +2c | +22a | * Head * Forces crouching on block. * Move can be delayed by 10F * Input can be delayed by 15F | |
| king | b+4 | h | 25 | i17~21 | +2 | +14gc | * Balcony Break * Shifts into BT stance. * Forces crouching on hit | |
| king | u+1+2 | m | 25 | i35~36 | +2c | +22a | * Parryable by traditional punch parries * Low crush 9~ | |
| king | JGR.3* | m | 34 | i22~23 | +2 | +21a (-5) | * Balcony Break * Homing * Effective startup i52~53? * 10 chip damage on block * Partially uses remaining Heat time during Heat * Low crush 11~30 * Floating state 31~33 | |
| lee | b,B+4 | h | 23 | i19 | +2 | +25a | * Strong Aerial Tailspin * Homing * Transition to +5, +28a HMS with 3 * 6 chip damage | |
| lee | f,F+2 | h | 23 | i15 | +2 | +18gc | +69a (+53) | * Tornado * Balcony Break * Transition to +5, +21gc, +72a (+56) MS with F * 6 chip damage |
| lee | f:F+2 | h | 26 | i15 | +2 | +18gc | +69a (+53) | * Tornado * Balcony Break * Transition to +5, +21gc, +72a (+56) MS with F * 11 chip damage Perfect Input not required during Heat Partially consumes remaining Heat Time, while Perfect input restores Heat Time |
| lee | HMS.1 | h | 7 | i12 | +2 | +9 | * Cancel and transition MS with F * Cancel into Scatter Kick (HMS.3) with input HMS.1~3 | |
| lidia | b+1 | m | 24 | i18 | +2 | +22c | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * 4 chip damage on block * Forces tech backroll on hit | |
| lidia | WLF.1 | m | 24 | i22~36 | +2 | +30a (+22) | * Tornado * Balcony Break * Cancel with b,b or f,f on frames 10~18 * 9 Chip damage on block * Jab evasion | |
| lili | BT.3+4 | M | 24 | i29~32 | +2~+5 | +7c~+10c | * Spike * Chip on block [9] * Evasive, can jump over some mids * Low crush 5~31 * Floating state 32~34 | |
| miary-zo | H.f+4,2 | m, m | 12, 25 | i18, i31 | +2 | +16a (+7) | * Balcony Break * Weapon * Combos from 1st hit * 7 chip damage on block * Partially consumes remaining Heat Time * f+4,H.d+2 to push opponenet to foreground * f+4,H.u+2 to push opponenet to background | |
| miary-zo | WAL.4 | m | 40 | i12~20 | +2 | +10a (+34) | * Balcony Break * Reversal Break * Transition to MOR +5 +13d with F * Low crush | |
| nina | H.b+1+2 | m,m,h,h,h,h | 5,20,5,5,5,5 | i16 i8~10, i28 i35 i42 i49 | +2 | +33a (+7) | * Balcony Break * Weapon * Removes Recoverable Health * Combo from 1st hit only if the second hit connects on i8 * 2nd hit available only as combo from 1st * If the second hit connects on i9~10, frame advantage on hit will be -16~-15 * Jails * Partially uses remaining Heat time | |
| paul | f,F+4 | M | 20 | i27~34 | +2 | +18a | * Chip damage (8) * Low crush 14~31 * Floating state 32~34 | |
| raven | u+3 | h | 23 | i27~28 | +2 | +6~+7 | * Strong Aerial Tailspin * Chip damage on block * Alternate input: ub+3 * Can be performed during CD (Shadow Sprint) * Low crush 9~30 * Floating state 31~33 | |
| raven | qcf+1+2 | m,m | 10,20 | i24 i35 | +2 | +11a (+2) | * Balcony Break | |
| reina | f+4 | m | 20 | i19~20 | +2c | +5c | +29d | * +13c on crouching hit * Opponent is FDFA on CH * Spike |
| victor | f,f,F+2 | m | 21 | i18~19 | +2 | +34d (-24d) | +61a (+45a) | * Balcony Break * Deals 6 chip damage on block * Transition to IAI with d or 3+4 at +5 / +37d (-21d) / +64a (+48a) |
| xiaoyu | db+3 | L | 0 | i15 | +2c | +2c | +14 | * |
| xiaoyu | BT.db+4 | L | 0 | i15 | +2 | +2 | +14 | * Alternate input BT.df+4 |
| yoshimitsu | H.DGF.1 | M | 26 | i30~31 | +2 | +46a | * Floor Break * Weapon * 13 chip damage on block * Recovers 1 base health or 6 additional recoverable health on hit * Consumes 90F of remaining Heat time * Low crush 1~27 | |
| yoshimitsu | KIN.2,1+2* | m, M | 15, 30 | i21~22, i47~49 | +2~+4 | +2a | * Balcony Break * Floor Break * Weapon * 9 chip damage on block * Power in NSS or Heat * -3d on backturned hit | |
| yoshimitsu | MED.3 | m,M | 15,15 | i17~28 i28~39 | +2~+13 | +43a | * Floor Break * BT.d+3 is guaranteed on meaty block * 1st hit only connects if the opponent is close enough * Low crush 14~41 * Floating state 42~44 | |
| zafina | b+1+3,P | m,m | 5,23 | ,i30~34 i29~30 | +2 | +12d | * 17 chip damage on block * Gain ORB on hit | |
| zafina | b+1+2,ORB.1+2 | m | 17,5,15 | i19~20 | +2 | +10a (-16) | * Balcony Break * Deals 12 recoverable damage to self without Heat * Consumes ORB * Consumes 240F of remaining Heat time * Azazel's Power * Deals 5 additional damage when Zafina's remaining health is 42 or lower * 8 chip damage on block ** Deals 13 chip damage on block when Zafina's remaining health is 42 or lower * Available only on hit or block | |
| alisa | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| alisa | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| alisa | df+1,1 | m, h | 10, 20 | i13, i30~31 | +1 | +8 | * Balcony Break ** on airborne hit * Combo from 1st CH with 2f delay | |
| alisa | DES.f+1+2 | m,m,m,m,m,m,m,m | 29 | i23~27 i1~5 i1~4 i1~4 i1~5 i1~5 i1~4 i1~1 | +1 | +33a | * Weapon * Combo from any hit * Transition to DBT (+4/+36a) with 3_4 * 5 chip damage on block * 8 chip damage on block in heat | |
| anna | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| anna | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| anna | 1+2 | m | [5;5] | i16~18 | +1 | +9 | +14 | * Homing * Enter TOM +3 +8 with F on hit only * 100% recoverable damage |
| anna | d+2 | m | 17 | i16~17 | +1 | +7c | +24d | * Spike |
| anna | qcf+1 | h | 20 | i13~17 | +1~+5 | +3~+7 | +47a (+37) | * Elbow * Can be buffered * Chip damage on block * Perfect input d,df,f#1, f and 1 must be pressed on the same frame, grants +3 damage and increased chip damage on block |
| armor-king | 2+3 | m | [12;12] | i16 | +1 | +2c | * Can also be done during BAD * Power crush 7~16 | |
| armor-king | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| armor-king | 2 | h | 10 | i10 | +1 | +7 | ||
| armor-king | FC.df+2 | m | 23 | i24~25 | +1 | +52a | * 6 chip damage on block | |
| armor-king | BAD.1 | h | 13 | i11 | +1 | +8 | ||
| armor-king | CH.ws2,2 | m,m | 20,22 (15) / 25 (17) | i12, i11~12 | +1 | +35a(+28) | * Power up with input f,d,df+2 | |
| asuka | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| azucena | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| azucena | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| azucena | f+4,4~2 | m, h | 16, 23 | i17~18, i23~24 | +1 | +52a | * 6 chip damage on block * 9 chip damage on block during heat * Interrupt with i21 from 1st block | |
| azucena | d+2,3 | m, h | 15, 20 | i17~18, i24~25 | +1 | +16g | * Strong Aerial Tailspin * Balcony Break * Combo from 1st hit with 7f delay | |
| azucena | (Back to wall).b,b,UB | m | 25 | i27~33 | +1~+7 | +7a (-3) | Balcony Break * Floating state 5~13 * Low crush 14~26 * Floating state 27~54 | |
| bryan | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| bryan | 2 | h | 10 | i10 | +1 | +7 | ||
| bryan | f+1+2 | h | 22 | i20~21 | +1 | +19d | * Balcony Break * Elbow * 6 chip damage on block | |
| claudio | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| claudio | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| claudio | 4,3 | h, h | 13, 14 | i12, i25~26 | +1 | +15g | * Homing * Balcony Break * Combo from 1st hit with 1f delay * +22a (+15) if the 1st hit counterhits * Low crush 17~30 | |
| claudio | f+3 | h | 18 | i18 | +1 | +15g | +14 | * Homing * Balcony Break * +22a (+13) on BT hit * Low crush 9~24 |
| claudio | b+4,1 | m, h | 10, 18 | i17, i20~21 | +1 | +4 | * Tornado * Balcony break on airborne hit * Combo from 1st hit with no delay * Combo from 1st CH with 10f delay * Input can be delayed 12F * 5 chip damage on block * 7 chip damage on block in heat | |
| clive | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| clive | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| clive | 1,f+2 | h, h | 5, 22 | i10, i25~26 | +1 | +13g | * Balcony Break * Weapon * Combo from 1st CH * Input can be delayed 2f * 6 chip damage on block * +20a (+11) on BT hit | |
| clive | f+2,1 | m, h | 10, 13 | i15, i21~22 | +1 | +20g | * Balcony Break * Combo from 1st hit | |
| devil-jin | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| devil-jin | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| devil-jin | FLY.4,1 | M, h | 10, 20 | i20~21, i40~41 | +1 | +71a (+51) | * Strong Aerial Tailspin * 14 damage with combo scaling from 1st hit * 24 damage total from 1st hit * Interrupt with i19 from 1st block * Low crush 1~ | |
| devil-jin | MCR.4,1 | M, h | 10, 20 | i20~21, i40~41 | +1 | +71a (+51) | * Strong Aerial Tailspin * 14 damage with combo scaling from 1st hit * 24 damage total from 1st hit * Interrupt with i19 from 1st block * Low crush 1~ | |
| dragunov | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| dragunov | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| dragunov | d+1 | m | 18 | i18~19 | +1c | +8c | +13d | Elbow |
| dragunov | b+4,2,1 | m, m, h | 15, 10, 17 | i14, ,i23~24 | +1 | +5 | +14c | * Combo from 2nd hit with 7F delay * Move can be delayed by 10F |
| eddy | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| eddy | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| eddy | db+4,4 | m, h | 14, 27 | i17~18, i33~34 | +1 | +35a (+9) | * Balcony Break * 8 Chip damage on block * Mandinga level increases by 1 on hit * Becomes +19a(-7) on hit when gaining Mandinga * Combos from 1st hit * Low crush 22~30 * Floating state 31~33 | |
| fahkumram | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| fahkumram | RAM.1 | m | 20 | i19 | +1 | +20a (+3) | * Balcony Break * Elbow * 6 chip damage on block | |
| feng | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| feng | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| feng | SS.1+2 | m | 24 | i22~23 | +1~+2 | +21a (+12) | * Balcony Break * 7 chip damage on block | |
| heihachi | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| heihachi | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| heihachi | df+1,2* | m, m | 10, 28 | i13~14, i38~39 | +1 | +32a (+11) | * Reversal Break * Balcony Break * 9 chip damage on block * recover an additional 3 health on hit or block | |
| heihachi | WAR.f,F+3 | m | 25 | i20~22 | +1c | +56a | * Spike * Chip Damage on block | |
| hwoarang | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| hwoarang | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| hwoarang | uf+4,4,4 | h, m, L | 12, 12, 12 | i22~23, ,i9~10 | +1 | +7 | * Combo from 2nd CH * Also possible during RFF * Transition to RFS * Third hit is not low parryable if the first two hits connect. Parryable if the first two hits whiff. | |
| hwoarang | RFF.df+3 | m | 21 | i22~24 | +1 | +6 | * Homing * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Remains in RFF (transitions to LFF on Heat activation or when using Heat Dash) * Low crush 9~ | |
| hwoarang | RFF.f+1 | h | 5 | i10 | +1 | +8 | ||
| hwoarang | RFS.df+4 | m | 17 | i17~19 | +1 | +8c | +26a | * Increased chip damage scaling on block during heat ** 4 chip damage on block in heat |
| jack-8 | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| jack-8 | 2 | h | 10 | i11 | +1 | +9 | * Recovers 2f faster on hit or block (t29 r18) | |
| jack-8 | 2,1,uf | h, m | 10, 12 | i11, , | +1 | +6 | * Recover in crouch * Move can be delayed by 4F * Input can be delayed by 14F * Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2) * Low crush 12 | |
| jin | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| jin | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| jin | f,F+3,1 | m, h | 20, 5 | i23~i25, i15 | +1 | +7 | * Links to 1 jab extensions (e.g. f,F+3,1,2,4) | |
| jun | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Gain 5 Kazama Essence on Heat Burst activation * Power crush 7~16 | |
| jun | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| kazuya | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| kazuya | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| king | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| king | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| king | 2 | h | 10 | i10 | +1 | +7 | ||
| kuma | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| kuma | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| kuma | FC.1+2 | sp | i26~i31 | +1~+6 | +7~+12 | * Transition to ROL * Becomes SM projectile 5dmg attack during Heat (Consumes 120F of remaining Heat time) ** +14~+19 or -6~-1 HBS or +1~+6 FC on block ** +20~+25 or +0~+5 HBS or +7~+12 FC on hit * Floating state 1~31 | ||
| kuma | SIT.f | sp | N/A / i26~i31 Heat | +1~+6 / -6~-1 HBS | +7~+12 / 0~+5 HBS | * Alternative input: FC.3+4 or FDFA.f * Transition to ROL * Transition to HBS with input ROL.D or ROL.3+4 * Transition to FC with no input * Becomes special mid attack during Heat (Uses 120F of remaining Heat time) | ||
| lars | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| lars | 1 | h | 5 | i10 | +1 | +8 | ||
| lars | DEN.1 | h | 14 | i11~12 | +1 | +8 | * Elbow * Transition to SEN with input F (-3/+4) | |
| law | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| law | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| law | 1+2+3+4,2 | h | 22 | i14 | +1 | +15a | +50a | * Balcony Break * 6 chip damage on block |
| law | BT.1 | h | 7 | i10 | +1 | +8 | Can route into the same strings as his normal 1 | |
| law | BT.1+2 | h | 20 | i15 | +1 | +16g | * Balcony Break * Homing * Jab evasion | |
| law | DSS.2 | h | 20 | i14 | +1 | +15a | +50a | * Balcony Break * 6 chip damage on block |
| lee | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| lee | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| lee | 2 | h | 10 | i10 | +1 | +7 | ||
| leo | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| leo | 1 | h | 5 | i10 | +1 | +8 | ||
| leroy | 2+3 | m | 12 (12) | i16 | +1 | +2c | * Heat Burst * Power crush | |
| leroy | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| leroy | uf+2 | m | 25 | i24~25 | +1 | +10a (+1) | * Balcony Break * Alternate input: u+2 * chip damage on block * Low crush | |
| lidia | 2+3 | m | 12 | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b * 3 chip damage on block * Partially uses Heat * Power crush 7~62 | |
| lidia | H.1+2 | m | 25 | i31 | +1 | +37a (+29) | * Reversal Break * Balcony Break * Cancel with b,b or f,f * Transition to HAE on hit or block only * Cancel HAE transition with B * Partially uses remaining Heat time * Hold for 20~30 frames | |
| lidia | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| lidia | HRS.1 | h | 22 | i17 | +1 | +16g | * Balcony Break * Homing * Transition to WLF on hit or block * +8 WLF frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 7~16 | |
| lili | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * RAB.2+3: i21 actual startup * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| lili | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| miary-zo | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| miary-zo | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| miary-zo | f,f,F+2,1 | h, h | 12, 14 | i14, i17~18 | +1 | +33d (+25) | * Balcony Break * Elbow * Jail from 1st attack * Chip damage on block * Enter MOR +4 +36d (+28) r27 with F on hit or block only | |
| miary-zo | SS.2 | m | 22 | i20 | +1 | +3 | +59a | * Balcony Break (airborne) * Enter MOR +4 +6 r32 with F * 4 chip damage on block * Sidestep takes 9f, effective startup i29 |
| nina | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| nina | 2 | h | 10 | i10 | +1 | +7 | ||
| nina | df+3,2 | m, h | 13, 12 | i14, i19 | +1 | +5 | +12 | * Combo from 1st hit with 10f delay * Enter SS 0 +4 +11 with D or U * Enter CD -1 +3 +10 t29 r10 with F * Enter SWA +8 +12 +19 with B |
| nina | qcf+1 | h | 21 | i14~16 | +1~+3 | +3~+5 | +47a (+37) | * 5 chip damage on block, * bufferable |
| panda | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| panda | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| panda | FC.1+2 | sp | N/A / i26~i31 Heat | +1~+6 / -6~-1 HBS | +7~+12 / 0~+5 HBS | * Transition to ROL * Becomes Special Mid attack during Heat (partially uses remaining Heat time) | ||
| panda | HBS.f,f | sp | N/A / i26~i31 Heat | +1~+6 / -6~-1 HBS | +7~+12 / 0~+5 HBS | * Transition to ROL * Becomes Special Mid attack during Heat (partially uses remaining Heat time) | ||
| panda | SIT.f | sp | N/A / i26~i31 Heat | +1~+6 / -6~-1 HBS | +7~+12 / 0~+5 HBS | * Alternative input: FC.3+4 or FDFA.f * Transition to ROL * Transition to HBS with input ROL.D or ROL.3+4 * Becomes special mid attack during Heat (partially uses remaining Heat time) | ||
| paul | 2+3 | m | 12 | i16 | +1 | +2c | * Heat Burst * Consumes Heat * t92 on whiff * Cinematic freeze on frame 15 * Cancel to t42 r26 standing with b,b * Power crush 7~ | |
| paul | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| paul | ub+2* | m | 30 | i27 | +1 | +17a | * Homing * Balcony Break * 9 chip damage | |
| paul | ws1,2~b | m, m | 16, 17 | i15~16, , | +1 | +14g | +15 | * Sidestep u can be buffered from 44f * SWA attacks can be buffered from 51f * Transition to cs1~ r9 -10 +4 +5 DPD from 60f with df |
| paul | qcb+4 | h | 17 | i15~16 | +1 | +23d (+14) | +59a | * Homing * Chip damage (6) |
| paul | H.f,F+2,1+2 | m, m | 14, 31 | i15~17, i29~30 | +1 | +25a (-1) | * Balcony Break * Consumes 300F of Heat * Combos from 1st hit * Jails from 1st hit * 7 chip damage | |
| raven | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| raven | 1 | h | 5 | i10 | +1 | +8 | ||
| raven | b+4,B+4 | m, M | 13, 24 | i14~15, i37~42 | +1c~+6c | +2c~+7c | +12a | Spike |
| raven | SZN.1 | h | 12 | i14~15 | +1 | +8~+9 | Can transition to t30 r2? CD at +5~+6/+12~+13 with input F | |
| reina | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| reina | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| reina | SEN.3 | h | 22 | i12~13 | +1 | +7 | * Homing * Heat Engager * Heat Dash +5, +34a (+27) * Deals chip damage on block | |
| shaheen | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| shaheen | 1 | h | 5 | i10 | +1 | +8 | ||
| shaheen | b+3 | m | 17 | i19 | +1c | +3c | +14c | * 5 chip damage on block |
| shaheen | uf+1 | m | 25 | i24~25 | +1 | +20d | * Balcony Break * Heat Engager * Heat Dash +67a (+50) * 10 chip damage on block * during Heat, partially restore remaining Heat time * Cancel to FC with input uf+1,D * Low crush 9 | |
| steve | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| steve | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| steve | PAB.f+2,1 | m, m | 18, 24 | i18~19, i34~35 | +1 | +24a (+14) | * Balcony Break * Combo from 1st hit * Interruptible by i16 or faster moves | |
| victor | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| victor | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| xiaoyu | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| xiaoyu | 1 | h | 5 | i10 | +1 | +8 | ||
| xiaoyu | f+4 | h | 23 | i19 | +1 | +13 | * Homing * Chip on block [4] | |
| yoshimitsu | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~62 * On * cancel: * Floating state 12~20 * Low crush 21~29 * Floating state 30~32 | |
| yoshimitsu | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| yoshimitsu | 1+2,P | M,M | 10,12 | i15~18 i3~6 | +1c~+4c | +14a | * is1~20 * Low crush 11~42 * Floating state 43~45 | |
| yoshimitsu | b+1 | h | 8 | i17 | +1 | +7 | +12 | Can transition to Spinning Evade with b+3 or b+4 |
| yoshimitsu | u+3+4 | M,M | 10,12 | i39~42 i3~6 | +1c~+4c | +24a | * Floor Break * Floor break occurs on 2nd hit * Evades some mid attacks from frames ?-? * Yoshimitsu becomes invisible on frames 15~30 but can still be floated * Low crush 11~42 * Floating state 43~45 | |
| zafina | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| zafina | f,F+2 | h | 20 | i15~16 | +1 | +21a (+12) | +38a | * Homing * Balcony Break * 6 chip damage on block |
| alisa | d+4,1+2 | L, h | 12, 20 | i17~18, i20~21 | +0 | +11a (+2) | * Balcony Break * Head * Jail from 1st normal hit * Combo from 1st CH | |
| alisa | uf+3+4 | M | 20 | i38~40 | +0~+3 | +9 | Spike * Low crush 9~41 | |
| alisa | ws1+2** | m | 28 | i39~40 | +0 | +33a | * Homing * 11 chip damage on block | |
| alisa | CLK(Two spins).3 | m | 22 | i13~14 | +0 | +63a (+43) | * Balcony Break * Effective startup time is i32~33? * 8 chip damage on block | |
| alisa | DBT.1+2 | m,m,M,M | 5,5,5,20 | i12~15 i1~4 i1~5 i1~6 | +0 | +21a (+0) | * Balcony Break * Spike * Weapon * Jail from 1st attack * 6 chip damage on block * 9 chip damage on block in heat * Low crush 17~66 * Floating state 67~69 | |
| anna | d+4,1 | l, h | 6, 10 | i12, i25 | +0 | +6 | +11 | * Combo from 1st CH with 5f delay * Input can be delayed 9f * Cancel to SS -21 +7 r32 with U_D on frame 23 * Cancel to CJM -10 +1 r29 with B on frame 14 * r38 when blocking after SS |
| anna | uf+3 | m | 22 | i23~24 | +0 | +27d | * Balcony Break * Low crush 9~30 * Floating state 31~33 | |
| anna | f,F+3+4 | m,m,m | 8,8,10 | i15~16 i8~11 i7~8 | +0 | +9 | +30a (+23) | * CH advantage is for the first hit * Low crush 13~ |
| anna | CJM.1 | h | 17 | i11~12 | +0 | +7 | +14 | |
| anna | CJM.uf+3 | m | 22 | i23~24 | +0 | +27d | * Balcony Break * Low crush 9~30 * Floating state 31~33 | |
| anna | uf+1+2 | t | 30,10 | i12 | +0 | +29d (-32) | * Throw break 1+2 * Opponent can tech roll to reduce damage to 30 * 45 damage on wall splat * Side switch on break, Anna recovers side turned | |
| armor-king | 4,3 | h, h | 17, 18 | i13, i25~26 | +0 | +9 | +27d | * Balcony Break on 2nd CH * Combo from 1st hit with 5F delay * Combo from 1st CH with 5F delay (+23a (+16)) * i18 r17 cancel with B (-16/-5) * Move can be delayed by 6F |
| armor-king | 3+4,1+2 | M, M,t | 14, 25,5 | i25~32, i24~34 | +0c | -5d | * Transition to attack throw on close range front hit * +2c~+12c on mid hit * Opponent left FUFA * Armor King recovers FUFL on hit, and FDFL on block * Low crush 9~34 | |
| armor-king | df+2,1 | m, h | 21, 8 | i15~16, i15~16 | +0 | +8 | +11 | * Combo from 1st hit * Transition to BAD with F (+8, +0) |
| armor-king | b+1+2 | m | 0 | i16~17 | +0 | +4 | +15 | |
| armor-king | ub+1+2* | m | 24 | i50~52 | +0 | +29a | * Tornado * 7 chip damage on block * Opponent recovers FUFA * Powered up during Heat | |
| armor-king | BM,2,1,2,1 | t | 5,5,5,15 | +0 | -6d | * Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1) * Throw break the 1st/4th hit by input the opposite to King's 1st/4th button. * Opponent recovers FDFT | ||
| armor-king | DMD.1+2 | t | 10 (15) | +0 | -3d | * 1+2 break * Power up with input 2,1,1+2 * 30/35 total damage * Opponent recovers FDFA * Side switch on break | ||
| armor-king | FDFA.db+1+3 | th(g) | 40 | i18~20 | +0 | +8d | * Throw break 1 * Opponent recovers FUFT | |
| armor-king | FDFT.db+1+3 | th(g) | 35 | i18~20 | +0 | +0d | * Throw break 1 * Opponent recovers FUFT | |
| armor-king | FUFA.db+1+3 | th(g) | 35 | i18~20 | +0 | 35 | * Balcony Break * Throw break 1 * Opponent recovers FDFT | |
| armor-king | FUFL.db+1+3b+1+3 | th(g) | 0 | i18~20 | +0 | +25d | * 1 or 2 throw break, depending on Armor King's input. * Opponent recovers in FDFL/FDFR. | |
| armor-king | FUFT.db+1+3 | th(g) | 30 | i18~20 | +0 | +20d | * Balcony Break * Throw break 1 * Side swap * Opponent recovers FDFT | |
| armor-king | OTG.db+2+4 | th(g) | 0 | i18~20 | +0 | +12 | * Throw break 2 * Opponent recovers standing (+12) * Opponent can be FUFT,FUFA,FDFT,FDFA * If opponent was FUFA or FDFA, opponent recovers BT (+9) | |
| armor-king | UT,2,1,2,1 | t | 5,5,5,15 | +0 | +0d | * Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1) * Throw break the 1st/4th hit by input the opposite to King's 1st/4th button. | ||
| asuka | f+2+3 | h | 21 | i23~24 | +0 | +25a | * Balcony Break * Sabaki, parries high or mid punches * +51a on a successful parry * Parry state 4~15 | |
| asuka | NWG.uf+1,2 | h,m | i26~27 | +0 | +19a (+10) | * Balcony Break * Strong Aerial Tailspin * Combo from 1st hit * Unparryable by traditional punch parries (bug?) * Cancel to -3 -15 FC with D | ||
| azucena | 2 | h | 9 | i10 | +0 | +9 | ||
| azucena | f,F+4 | M | 21 | i25~27 | +0~+2 | +13c~+15c | * Spike * Guaranteed 13f or faster mid on hit * 70% scaling on combo * Chip damage on block | |
| azucena | uf+1+2 | t | 40 | i11 | +0 | -3d | * Throw break 1+2 * side switch on hit | |
| bryan | 1,4,2,1 | h, h, h, h | 5, 14, 18, 16 | i10, ,i19 | +0 | +55a | * Enter SLS +7 +62a r13 with f * Cancel to r9 SS with u_d * Input can be delayed 8f * Move can be delayed 6f | |
| bryan | f+3 | m | 18 | i16~18 | +0~+2 | +4~+6 | +50a | Knee |
| bryan | b+2,1 | h, h | 18, 16 | i17, i19 | +0 | +55 | * Enter SLS +7 +62a r13 with f * Cancel to r9 SS with u_d * Inpput can be delayed 17f * Move can be delayed 16f | |
| bryan | SLS.4,1 | m, h | 13, 13 | i18, i27 | +0 | +55a | * Combo from 1st CH * Cancel to SS -12 -5 -3 r9 with u_d | |
| claudio | f+2 | h | 9 | i12 | +0 | +6 | * Homing to sidestep left and sidewalk left? | |
| claudio | f,F+3,2* | m, m | 8, 4,20 | i15~16, i20~21,i39~40 | 0 | +14d | * Tornado * Balcony Break * 6 chip damage on block * Gain STB on hit or block | |
| claudio | (back to wall).b,b,ub | m | 21 | i36~38 | +0c | +8a | * Floating state 5~13 * Low crush 14~32 * Floating state 33~35 | |
| clive | 2 | h | 11 | i12 | +0 | +7 | Weapon | |
| clive | db+1 | h | 10 | i17~18 | +0 | +4 | +12a | * Homing * 5 chip damage on block |
| devil-jin | 1,2,3,4 | h, h, m, m | 5, 8, 25, 30 | i10, ,i36~38 | +0~+2 | +11c~+13c | * Spike * Interrupt with i7 from 3rd block | |
| devil-jin | 2 | h | 9 | i10 | +0 | +9 | ||
| devil-jin | (back to wall).b,b,ub | m | 21 | i36~38 | +0c | +8d | * Low crush 14~45 | |
| devil-jin | 1+3 | t | 35 | i12~14 | +0 BT | +2d | * Homing * Throw break: 1 or 2 * Can be done from FC | |
| devil-jin | uf+1+2 | t | 35 | i12 | +0 | +25d (+7) | * Balcony Break * Throw break 1+2 * Side switch on throw break * Can be done from FC | |
| dragunov | 2 | h | 10 | i10 | +0 | +9 | ||
| eddy | b+4 | h | 14 | i21~22 | +0 | +8 | ||
| eddy | u+3 | M | 30 | i38~42 | +0 | +5a(-5) | * Balcony Break * 9 chip damage on block * Low crush 10~42? | |
| eddy | u+1+2 | h | 20 | i16~17 | +0 | +18d | * Low crush 9~ | |
| eddy | SS.3 | m | 17 | i25~26 | +0 | +8 | * Transition to RLX * Cancel to RLX with D * High crush 6~54 | |
| fahkumram | 3,1,2 | m, h, h | 11, 12, 20 | i13, ,i21 | -0 | +38d (+30) | * Balcony Break * Tornado * Combos from 2nd hit CH | |
| fahkumram | f,F+4~3,2 | L, m | 15, 20 | i19, i25 | +0 | +13d (-4) | * Elbow * Powered up in GRF * Combos from 1st hit CH * 6 chip damage on block | |
| fahkumram | GRF.f,F+4~3,2 | L, m (t) | 15, 30 | i19, i25 | +0 | +0d | * Balcony Break * Consumes GRF * Partially consumes remaining Heat Time * Shift to attack throw on hit * Combos from 1st hit * 6 chip damage on block | |
| feng | df+1 | m | 11 | i14 | +0 | +6 | +36g | |
| feng | CD.1+2 | m | 25 | i16~17 | +0c | +7c | +13 | Head |
| heihachi | H.db+1+2 | SM | 25 | i30 | +0 | +0a (-17) | * Tornado * Reversal Break * Balcony Break * 11 chip damage on block * 12 chip damage on block after absorbing an attack in power crush state * Consumes 300F of remaining Heat time * Power crush 7~29 | |
| heihachi | 2 | h | 10 | i11 | +0 | +9 | ||
| heihachi | H.d+3,2 | M, SM | 25, 25 | i22~23, i30 | +0 | -10a (-20) | * Tornado * Reversal Break * Combo from 1st hit * Chip damage on block * Consumes 240F? of remaining Heat time | |
| heihachi | H.b+3,3,2 | h, M, SM | 14, 25, 25 | i14~15, ,i30 | +0 | +0a (-17) | * Tornado * Reversal Break * Combo from 1st hit * Jails from 2nd hit * 10 Chip damage on block * Consumes 240F? of remaining heat tiem | |
| heihachi | uf+1+2 | t | 35 | i12 | +0 | +26a (+7) | * Balcony Break * Throw break 1+2 * Side switch on break | |
| hwoarang | H.RFS.f+4 | h,h | 8,10 | i8, i10 | +0 | +5 | * Jail from 1st block * Remains in RFS * 2 chip damage on block | |
| hwoarang | 2 | h | 9 | i10 | +0 | +8 | +9 | * Transition to LFS with 3 (+3/+11g/+12) * Transition to RFS with 4 (+3/+11g/+12) * +19, +27, +28 in framedata display (bug?) * 70% scaling on next hit |
| hwoarang | 4,4,4,4 | h, h, h, h | 14, 13, 17, 20 | i11~12, ,i31~32 | +0 | +10c | * Balcony Break * Tornado * Combo from 3rd hit with 4F delay * Input can be delayed by 4F * Move cannot be delayed * 6 chip damage on block * Forces backroll on hit (opponent recovers crouching) * Alternate input:(RFS.u+4),4 * Low crush 20~ | |
| hwoarang | uf+4,4 | h, m | 12, 12 | i22~23, i11~12 | +0 | +6 | * Combo from 1st hit * Also possible during RFF * Transition to RFS * Low crush 2?~ | |
| hwoarang | ws1,4 | m, m | 12, 18 | i12~13, i22~23 | +0 | +8 | * Combo from 1st hit * Transition to RFS | |
| hwoarang | (Back to wall).b,b,UB | m | 21 | i36~38 | +0c | +8a | * Low crush 14?~32? | |
| hwoarang | LFS.2,2 | m, h | 15, 7 | i16, i20 | +0 | +4 | +9 | Combo from 1st hit |
| hwoarang | LFS.b+4,3 | m, h | 15, 20 | i16~17, i16~19 | +0 | +20a (+11) | * Balcony Break * Combo from 1st CH * Jail from 1st block * 6 chip damage on block * Transition to RFF * Low crush 5~ | |
| hwoarang | RFF.1 | h | 10 | i10 | +0 | +6 | * Remains in RFF | |
| hwoarang | RFF.2,1 | h, h | 6, 10 | i10, i10 | +0 | +6 | * Jail from 1st block with 2F delay * Combo from 1st hit with 2F delay * Remains in RFF | |
| hwoarang | RFS.f+4 | h,h | 8,8 | i8, i10 | +0 | +2 | +5 | * Jail from 1st block * +6 on 2nd CH * Remains in RFS * Power up during Heat |
| hwoarang | f+2+3 | th(h) | 35 | i12 | +0 | +1d | * Break: 1+2 * Opponent recovery on hit: FUFA, sideswap * Sideswap on break * Possible in RFF, LFS and RFS | |
| jack-8 | H.f+3+4 | m | 30 | i22~23 | +0 | +9c | * Head * Transition to GMH with D ** (+8 oB, +17c oH) * Partially uses remaining heat time * 6 chip damage on block | |
| jack-8 | 1+3 | t | 35 | i12 | +0 | +1d | * Throw Break 1 or 2 * Swaps positions on break | |
| jin | 1,2,3 | h, h, m | 5, 12, 20 | i10, ,i24~26 | +0 | +31d | * Spike * Interrupt with i10 from 2nd block * Input can be delayed 9f * Move can be delayed 4f | |
| jin | 2 | h | 9 | i10 | +0 | +9 | ||
| jin | df+4 | m | 22 | i20~i21 | +0 | +8c | * Spike * Heat Engager * Heat Dash +67a (+50), +5 | |
| jin | uf+1+2 | h | 40 | i12 | +0 | +0d | * Floor Break * Throw break 1+2 | |
| jin | 1+3 | t | 35 | i12~i14 | +0 | +2d | * Homing * Throw break 1 or 2 * Jin recovers BT on break | |
| jun | f+1 | m | 15 | i20 | +0 | +9 | +14 | * Restores 2 health and 2 recoverable on hit * Gain 6 Kazama Essence on normal hit and 5 on airborne hit |
| jun | f+2+3 | h | 21 | i28~29 | +0 | +25a | * Balcony Break (airborne) * Punch sabaki * Crumple stun launcher (+51a) on parry effect * Parry state 4~15 | |
| jun | FC.3+4,3 | m,m, m,m | 10,10, 10,10 | i21~22 i23~24, i31~32 i40~41 | +0~+1 | +15a | * Transition to r24 FC with D * Low crush ~21~31 * Floating state 32~40 | |
| jun | 1+3 | t | 35 | i12~14 | +0 | +0d | * Homing * Throw break 1 or 2 | |
| kazuya | df+1,2 | m, h | 11, 20 | i15~16, i15 | +0c | +9g | * Heat Engager * Heat Dash +67a (+50a) on hit, +5 on block * 6 chip damage on block * Combo from 1st hit with 5F delay * Move cannot be delayed * Input can be delayed by 5F | |
| kazuya | b+3,1 | h, h | 15, 10 | i18, i12 | +0 | +6 | * Jails * Combo from 1st hit | |
| kazuya | 1+3 | th(h) | 35 | i12~14 | +0 | +2d | * Homing * Throw break: 1 or 2 * Recovers BT on break | |
| kazuya | 2+4 | th(h) | 35 | i12~14 | +0 | +0d | * Homing * Throw break: 1 or 2 | |
| kazuya | uf+1+2 | th(h) | 35 | i12~14 | +0 | +26d (+8) | * Throw break: 1+2 * Balcony Break * Side switch on break * 15 additional damage on wall hit | |
| king | f+1+2 | h | 23 | i16~17 | +0~+1 | +10d | ||
| king | df+3,4 | m, h | 17, 23 | i14, i30 | +0 | +28d | * Combos on CH, otherwise opponent can duck. * Available only on 1st hit or block * Recovers in FDFT. * Low crush 22~ | |
| king | f,F+3+4 | h | 25 | i28~30 | 0 | +24d(-34) | * Wall Crush +2gc on block * Balcony Break * Chip damage on block. (extra near wall) * Forces crouch on wall crush * Recovers FUFT on whiff. * 7 chip damage on block. * 10 chip damage on block as wall crush. * 10 chip damage on block in heat. * 13 chip damage on block as wall crush in heat. * Low crush 9~ | |
| king | f,f,n,1+2 | m | 0 | i9 | +0 | +7s | +18s | * i10 startup with buffered input * Forces Standing on hit. * Allows follow up on CH. |
| king | ws3 | h | 20 | i16 | 0 | +22a(+12) | ||
| king | ss3+4 | h | 50 | i27~31 | 0 | +0d | * Deals a lot of chip damage on block. * Tracks side steps. * In game frame data incorrectly shows that SSL 3+4 is i21 | |
| king | FDFA.db+1+3 | t(g) | 32 | i18~20 | +0 | +0d | * 1 or 2 throw break, depending on King's input. * Opponent recovers in FDFA. | |
| king | FDFL.db+1+3 | t(g) | 37 | i18~20 | +0 | +0d | * 1 or 2 throw break, depending on King's input. * Opponent recovers in FDFL. | |
| king | FDFR.db+1+3 | t(g) | 35 | i18~20 | +0 | +0d | * 1 or 2 throw break, depending on King's input. * Side Switch. * Opponent recovers in FDFL. | |
| king | FDFT.db+1+3 | t(g) | 30 | i18~20 | +0 | +22d | * 1 or 2 throw break, depending on King's input. * Side Switch. * Opponent recovers in FDFL. | |
| king | FUFA.db+1+3 | t(g) | 28 | i18~20 | +0 | +0d | * 1 or 2 throw break, depending on King's input. * Opponent recovers in FUFR. | |
| king | FUFL.db+1+3b+1+3 | t(g) | 0 | i18~20 | +0 | +25d | * 1 or 2 throw break, depending on King's input. * Opponent recovers in FDFL/FDFR. | |
| king | FUFT.DB+1+3 | t(g) | 25 | i18~20 | +0 | +0d | Floor Break * 1 throw break. * Opponent recovers in FUFT. | |
| king | FUFT.DB+2+4 | t(g) | 28 | i18~20 | +0 | +1d | * 2 throw break. * Opponent recovers in FUFT. | |
| king | FUFT.db+1+3 | t(g) | 20,10 / 35 | i18~20 | +0 | +1d(-40) | * 1 or 2 throw break, depending on King's input. * Mash 1/2/3/4 to roll in midscreen to reduce 10 damage, on wall splat damage is 35. * Opponent recovers in FUFT if fails to roll. | |
| king | UT,2,1,2,1 | t | 5,5,5,15 | +0 | +0d | * Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1) * Throw break the 1st/4th hit by input the opposite to King's 1st/4th button. | ||
| king | UT,3+4 | t | 20 | i69? | +0 | +1d | * 3+4 throw break. * Throw break window: input or hold 3+4 during frames 20-60 * Can also input at 3rd hit of Ultimate Punch. * Opponent recovers in FUFR. | |
| kuma | H.2+3 | M,M | 51 | i13~15, i45 | 0 | +33a (+23) | * Heat Smash * Balcony Break * 10 chip damage * Transition to attack throw on 1st hit * +20a (+10) 45dmg on 2nd hit if 1st hit misses | |
| kuma | hcb,f+1+2 | th(h) | 50 | i11 | +0 | +5 | * Throw break: 1+2 * 60 dmg if opponent hits the wall * Opponent status on hit: FUFA * Side switch on throw break and hit | |
| kuma | uf+1+2 | th(h) | 35 | i12~14 | 0 | +26d (+7) | * Throw break: 1+2 * Balcony Break * Opponent status on hit: FUFT | |
| lars | 2 | h | 10 | i10 | +0 | +8 | ||
| lars | d+2 | m | 17 | i18~19 | +0c | +8c | +10d | * Elbow * Transition to FC with input D |
| lars | ws3 | h | 30 | i20 | 0 | +21 (+15) | * Transition to LEN with input D (+4/+26a (+20)) | |
| lars | SEN.3+4 | m,m | 22 (11) | i13~14,i18~19 | +0c | +22d (-13) | * Spike * 6 chip damage on block * Low crush 7~ | |
| law | 2 | h | 8 | i10 | +0 | +6 | ||
| law | f+2 | h | 10 | i12 | +0 | +6 | * Can route into: ** Rave War Combo (f+2,2,2), or ** Blazing Fist Combo (f+2,2,1+2) * Alternate input DSS.f+2 | |
| law | f,F+3 | M | 30 | i23~26 | 0c | +7d | * Floor Break * 6 chip damage * Low crush | |
| law | ss2 | m | 23 | i18 | +0 | +16d (+6) | * Balcony Break * 4 chip damage on block | |
| lee | H.df+3+4 | m | 35 | i16~17 | +0 | +26a | +26a | * Homing * Balcony Break * 7 chip damage on block * Partially consumes remaining Heat Time * Transition to +0, +26a MS with F |
| lee | b+1 | h | 9 | i14 | -0 | +6 | ||
| lee | b+2,4,3 | h, h, h | 9, 16, 21 | i14, ,i27 | -0 | +22a (+13) | +51a | * Strong Aerial Tailspin * Balcony Break * Transition to -5, +17a MS with F * Low crush |
| leo | f+2 | h | 14 | i14~16 | 0~+2 | +6 | ||
| leo | f+3 | h | 23 | i20~21 | 0~+1 | +4 | +27a | * Enter BOK +2 +6 +29a with d |
| leo | f+3+4 | h | 24 | i17~18 | 0~-1 | +8 | +71a (+55) | * Tornado * Balcony Break * 7 chip damage on block |
| leo | ub+3 | M | 26 | i24~27 | +0c~+3c | +6c | +53a | * Low crush 9~ |
| leroy | 2 | h | 10 | i12 | +0 | +9 | ||
| leroy | df+3,1 | m, h | 14, 12 | i16, i16~17 | 0 | +6 | Combo from 1st hit |