
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| armor-king | uf+2 | m | 7 | i15~16 | -12 | -1 | ||
| azucena | 2+3+4 | h! | 0 | i45 | -1 | |||
| bryan | H.2+3 | m,m,t | 20,20,35 | i16 | +9 | -1d | * Heat Smash * Reversal Break * Spike * Transition to attack throw on hit * Low crush 9~ | |
| bryan | d+3+4 | l | 16 | i19 | -12 | -1 | +4 | Can hit grounded on certain ranges |
| bryan | db+3 | L | 11 | i16~17 | -12 | -1 | +4 | * High crush 6~ |
| bryan | SNE.uf+2,2,2,2 | m, m, m, m | 6, 4, 4, 9 | i13, ,i10 | -12 | -1s | * Combo from 1st hit * Consumes SNE * Chip damage on block (2) | |
| bryan | Back throw | t | 60 | -1d | Unbreakable | |||
| claudio | 1,3 | h, l | 5, 11 | i10, i22 | -12 | -1 | * Combo from 1st CH with 3f delay * Input can be delayed 5f * Move can be delayed 4f | |
| claudio | d+2,2 | L, L | 6, 8 | i20, i16~17 | -13 | -1 | * Jail from 1st block * Combo from 1st hit * High crush 1~ | |
| claudio | f,F+3 | m | 8 | i15~16 | -8 | -1 | ||
| clive | 2,2 | h, m | 11, 9 | i12, i23 | -8 | -1 | * Balcony Break (airborne) * Weapon * Combo from 1st hit * Jail from 1st block * Enter PHX -1 +6 r25 with F or 4 on hit or block | |
| clive | db+2 | m | 10 | i17~18 | -12 | -1 | * Weapon | |
| clive | PHX.4 | L | 15 | i15~16 | -13 | -1c | +13c | * High crush 6~ |
| devil-jin | f+4 | m | 10 | i15~16 | -12 | -1 | ||
| devil-jin | d+3 | L | 12 | i18~19 | -12 | -1 | +7c | * Pseudo homing |
| devil-jin | b,f+2 | m | 12 | i15~17 | -9 | -1 | * Input bufferable * -1c on hit against crouching opponents * Pseudo-homing | |
| devil-jin | MCR.2 | m | 12 | i15~16 | -9 | -1 | Homing * Low crush 1~37 * Floating state 38~40 | |
| dragunov | 4 | h | 10 | i12 | -9 | -1 | +2 | |
| dragunov | d+2 | L | 14 | i18~19 | -13 | -1c | +13g | * High crush 6~ |
| dragunov | PGR.3 | l | 21 | i18~19 | -26 | -1d | * Homing * Shift to Clipping Heel Hook on front hit only for 20 more damage * +3 on hit from the side or back * High crush 8~50 | |
| dragunov | f+2+3 | t | 40 | i11 | -2 | -1d | * Throw break 2 | |
| eddy | b+1,4,3 | m, m, m | 15, 10, 8 | i14~15, ,i23~24 | -13 | -1c | * Combos from 1st CH * Combos from 2nd hit * Low crush 1~? | |
| fahkumram | f+3,2 | m, m | 16, 13 | i17, i20 | -12 | -1 | ||
| fahkumram | df+3 | l | 15 | i20 | -13 | -1c | +28g | |
| fahkumram | b+4,3 | m, m | 14, 14 | i14, i24 | -10 | -1 | * Knee * Combos from 1st hit | |
| fahkumram | f,F+4~3 | L | 15 | i19 | -23 | -1c | ||
| feng | 2,4 | h, m | 8, 15 | i10, i17 | -12 | -1 | * Jail from 1st attack with 2F delay * Combo from 1st hit with 8F delay | |
| feng | d+2 | L | 16 | i20~21 | -12 | -1 | -1c on crouching hit * High crush 6~51 | |
| feng | ws1,2 | m, m | 13, 16 | i13, i9 | -12 | -1 | * Jail from 1st block with 6F delay * Combo from 1st hit with 6F delay * Move can be delayed by 4F * Input can be delayed by 6F | |
| heihachi | 1+3 | t | 35 | i12~14 | -3 | -1d | * Homing * Throw break 1 or 2 | |
| hwoarang | H.RFS.d+4,3 | L, h | 15, 12 (8) | i20~21, i25 | -9 | -1 / +20a (+13) | * Combo from 1st hit * Airborne combo from 1st hit in heat ** 8 dmg, +20a (+13) on hit ** 23 total dmg from 1st hit * Increased chip damage scaling on block during heat ** 3 chip damage on block in heat | |
| hwoarang | 1,1,3 | h, h, L | 5, 8, 10 | i10, ,i21 | -12 | -1 | * Combo from 2nd CH | |
| hwoarang | db+3 | L | 12 | i19 | -13 | -1 | +17g | * Also possible during RFF * High crush 6~51 |
| hwoarang | b+1 | m | 15 | i15 | -15 | -1 | * Sidesteps to the right | |
| hwoarang | SS.3 | m | 13 | i18~19 | -12 | -1 | +5s | |
| hwoarang | LFS.b+1 | m | 15 | i15 | -14 | -1 | * Sidesteps to the right | |
| hwoarang | RFS.d+4,3 | L, h | 15, 12 (8) | i20~21, i25 | -9 | -1 / +20a (+13) | * Combo from 1st hit * Airborne combo from 1st CH ** 8 dmg, +20a (+13) on hit ** 26 total dmg from 1st CH | |
| hwoarang | Left throw | th(h) | 45 | i12~14 | -3 | -1d | * Break: 1 * Opponent recovery on hit: FUFT off-axis to the left * Also possible during RFF | |
| jack-8 | df+1,2 | m, h | 12, 10 | i14, i29 | -12 | -1 | *Jails * Combos from 1st hit CH * Delayable | |
| jack-8 | db+1,1 | l, l | 13, 5 | i12, i16 | -12 | -1 | * Combos from 1st hit | |
| jack-8 | db+1,1,1 | l, l, l | 13, 5, 5 | i12, ,i16 | -12 | -1 | * | |
| jack-8 | b+1+2 | m | 28 | i14 | -19 | -1d (-10) | * Heat Engager * Heat Dash +5, +43d(+35) * Balcony Break * Gain GMC on Heat activation | |
| jack-8 | db,n,f+1+2 | t | 50 | i11 | -6 | -1d | * Throw Break 1+2 * Floor Break | |
| jin | 1,3 | h, L | 5, 9 | i10, i16~17 | -12 | -1 | * Combo from 1st hit with 4f delay * Grounded hit can be inconsistent | |
| jin | d+4 | L | 11 | i16~17 | -12 | -1 | Flips over on grounded hit * High crush 6~31 | |
| jun | 2,1,4 | h, m, m | 7, 9, 12 | i12, ,i10 | -12 | -1 | * Knee * Combo from 1st hit | |
| jun | d+4 | L | 10 | i15 | -12 | -1 | ||
| jun | IZU.4 | L | 10 | i19 | -37 | -1c | +23a | * High crush 13~ |
| kazuya | 4~3 | m,M | 18,17 | i31~33 i2~4 | -11a | -1a | * Floor Break * +21a on hit if the 1st hit whiffs * Low crush 10~37 * Floating state 38~40 | |
| kazuya | db+3 | L | 14 | i19~20 | -12c | -1 | +7c | * High crush 6~ |
| kazuya | ub+1 | m | 12 | i18 | -12 | -1 | -1 | * Spike * Low crush ~9 |
| kazuya | uf+4 | m | 16 | i25 | -12 | -1 | * Balcony Break on air hit * Low crush 9~ | |
| kazuya | OTG.d+3+4 | L | 25 | i23 | -12 | -1 | ||
| king | uf+3 | M | 23 | i22~29 | -10 | -1d | * Low crush 13~ | |
| king | (Behind 2 throw) | t | 60 | (depends) | -1d | * Cannot throw break. * Any 2 break throw behind opponent's back except chain throws. * Side switch? Opponent recovers in FDFL. | ||
| king | db,n,f+2+4 | t | 53 | i11 | -2 | -1d | Floor Break * 2 throw break * Input n,f+2+4 in 30 frames * Cannot be buffered from crouch * Cannot be executed during while standing * Opponent recovers in FUFA | |
| kuma | db+2 | L | 10 | i18 | -15 | -1 | * Transition to HBS with D or 3+4 (-17/-3) * High crush 6~51 | |
| kuma | FC.df+2,1,1+2,3,1+2,3+4 | m, h, M, L, M, m | 12, 12, 6, 5, 6, 6 | i18~19, ,i25~26 | -12 | -1 | * Interrupt with i8 from 5th block * Can SSL/SSR and SWL/SWR from 5th block * Low crush 15~27 * Floating state ? * High crush 28~ | |
| kunimitsu | f+4 | m | 12 | i15 | -5 | -1 | +7 | * Knee * Enter SET +3 +7 +15 r19 with F |
| kunimitsu | d+2,1 | m, m | 11, 7 | i16, i16~17 | -12 | -1 | * Combo from 1st CH with 2f delay * Input can be delayed 2f * Move cannot be delayed | |
| kunimitsu | f,F+4 | m | 11 | i9~11 | -17~-15 | -1~+1 | Knee * Low crush 9~25 * Floating state 26~28 | |
| lars | db+1 | l | 9 | i17 | -12 | -1 | * High crush 6~ | |
| lars | db+1,3 | l, h | 9, 10 | i17, i19 | -12 | -1 | * Combo from 1st hit * -31 on 1st block * Transition to LEN with input D (-31/-12/+3) | |
| law | 4,3,4 | h, h, h | 15, 12, 14 | i13, ,i20 | -6 | -1 | +31a (+24) | * Airborne combo from 1st CH (+31a (+24)/+44a (+37)) * Transition to DSS with F (+7/+12g/+43a (+33)) |
| law | df+1,3,2 | m, l, m | 10, 6, 6 | i13, ,i28 | -12 | -1 | Combos from 1st hit | |
| law | d+1 | l | 15 | i19~20 | -12 | -1 | Transition to Slide Step with DF * High crush 6~ | |
| law | b+2,3 | m, l | 12, 10 | i16, i23 | -12 | -1 | Delay-able | |
| law | uf+1,3 | h, l | 10, 10 | i12, i19 | -13 | -1 | * Combos from 1st hit * Alternate input: ** Ki Charge~1,3 ** b,B+2+3~1,3 | |
| law | 1+2+3+4~1,3 | h, l | 10, 10 | i12, i19 | -13 | -1 | * Combos from 1st hit * Alternate input: ** uf+1,3 ** b,B+2+3~1,3 | |
| law | ws1 | m | 10 | i13 | -7 | -1 | * Transition to DSS with F ** (-5 oB, +1 oH) | |
| law | BT.2 | m | 17 | i15 | -14 | -1 | +52a | * Elbow |
| lee | 1,2,4 | h, h, m | 5, 9, 10 | i10, ,i18 | -12 | -1 | +58a | * Jail from 1st attack * Combo from 2nd hit * Transition to -14 -2 HMS with 3 * Consumes 60F of remaining Heat time without perfect input |
| lee | d+3 | l | 17 | i16 | -15 | -1 | +17a | Transition to -15, -1, +17a HMS with 4 * High crush 6~ |
| lee | db+3 | L | 12 | i20 | -12 | -1 | ||
| lee | b+3,3 | l, h | 9, 12 | i15, i19 | -12 | -1 | * Transition to -7, +4 MS with F * Combos from 1st hit | |
| lee | MS.3 | m | 10 | i15 | -12 | -1 | * * Low crush | |
| leo | f,F+4,3,4 | m, h, L | 12, 23, 17 | i19, ,i29~31 | -12~-10 | -1 | +30a | * Low crush 0~7 * Floating state 8~10 * High crush 20~ |
| leo | ws1,4 | m, L | 13, 12 | i14~15, i19~20 | -12~-11 | -1 | Combo from 1st CH | |
| leo | qcf+1 | L | 17 | i18~19 | -13~-12 | -1 | +11 | * High crush 6~ |
| leroy | d+1,2 | sl, m | 5, 8 | i10, i15~16 | -10~-9 | -1~0 | Combos from 1st hit CH | |
| leroy | d+4 | L | 9 | i14~15 | -12~-11 | -1~0 | ||
| leroy | d,df,f+3+4,F | m! | 80 | i56~57 | -1~0d | * Reversal * Follow-up upon successful reversal with input 1 or 2 to Chain Punch: Branch * Parry state 20~60 | ||
| lidia | qcf+2,2 | m, m | 12, 17 | i16, i20 | -14 | -1 | Combo from 1st CH | |
| lidia | (airborne).f,F+4,3 | m,m,th | 8,8,8 | i18,i24~25 | -1 | * Balcony Break * Power up based on Heaven and Earth level **HAE lvl.0 16 damage **HAE lvl.1 20 damage **HAE lvl.2 28 damage **HAE lvl.3 38 damage *** lvl.3 causes Wallsplat * Regain recoverable health | ||
| lidia | HRS.1+2 | L | 17 | i20~21 | -18 | -1c | +67a (+51) | * Powered up based on Heaven and Earth Level ** HAE lvl.1 19 damage ** HAE lvl.2 21 damage ** HAE lvl.3 23 damage +21a on hit, and decreases HAE level by 1 * High crush 8~ |
| lili | f+2 | h | 10 | i12~13 | -9 | -1 | ||
| lili | BT.4,3+4 | m,M, M,M | 10,20, 5,10 | i26~28 i21~22, i28~29 i8~10 | -10~-8 | -1d | * Floor Break * Combo from 1st hit * +21a on hit when only the last kick connects * Input can be delayed 1f * Move cannot be delayed * Floating state 15~32 | |
| lili | BT.d+3 | L | 8 | i17~19 | -17 | -1 | +2c | * High crush 4~40 |
| miary-zo | MOR.4 | L | 10 | i17 | -12 | -1 | * High crush 1~29 | |
| nina | uf+4 | h | 23 | i18 | -9 | -1 | * Low crush 9~30 * Floating state 31~33 | |
| panda | db+2 | L | 10 | i18 | -15 | -1 | * Transition to HBS with D or 3+4 (-17/-3) * High crush 6~51 | |
| paul | OTG.d+2 | L | 16 | i18 | -12c | -1d (-9) | * Spike * +4 on hit against standing opponent | |
| raven | f+2 | m | 10 | i15~16 | -12~-11 | -1~+0 | ||
| raven | b+4 | m | 13 | i14~15 | -9~-8 | -1~+0 | Knee | |
| reina | uf+3+4 | mm | 10,10 | i20,i4 | -10 | -1 | * Low crush 9~ | |
| reina | ws4,4 | m, m | 10, 15 | i11~12, i17~18 | -17 | -1c | * Combo from 1st hit with 7F delay * Jails from 1st block with 2F delay * Transition to WRA with D (-10/+6) * Move can be delayed by 6F * Input can be delayed by 7F | |
| reina | WGS.DF+4,2 | L, h | 6/8, 20 | i16, i24 | -22 | -1 | * Transition to WRA with D (-15/+6) * Combo from 1st hit | |
| reina | WRA.4,2,2 | M,M, m, h | 6,8, 8, 4 | i17~18,i13, ,i15 | -12 | -1 | * Jails from 1st block with 4F delay * Combo from 1st CH or 2nd hit with 10F delay | |
| steve | PAB.b+1,1 | m, h | 15, 10 | i17~18, i18~19 | -7 | -1 | * Combo from 1st hit with 11F delay * Move can be delayed by 13F | |
| victor | 1,3 | h, L | 5, 11 | i10, i21~22 | -12 | -1 | * Combo from 1st hit with 2F delay * -1c on crouching hit | |
| xiaoyu | u+1+2,2 | m,m, m | 5,5, 12 | i16~18 i2~4, i27 | -12 | -1 | * Combo from 1st CH | |
| xiaoyu | AOP.d+1 | L | 13 | i19 | -12 | -1 | +0 | * * High crush |
| xiaoyu | AOP.uf+4,4 | m, m | 12, 12 | i16, i23 | -12 | -1 | * Alternate input AOP.u+4,4 * Low crush | |
| xiaoyu | BT.d+4 | L | 19 | i20~22 | -26 | -1 | +27d | * Instant Tornado * Clean hit damage: 20 * +27d on clean hit * High crush 8~ |
| yoshimitsu | 2,d+3 | h, L | 10, 11 | i11, i22 | -12 | -1 | * Combo from 1st hit with 2f delay * Input can be delayed 2f * Move cannot be delayed * High crush 10~ | |
| yoshimitsu | db+4 | L | 14 | i17 | -12 | -1 | ||
| yoshimitsu | KIN.1 | m | 10 | i17 | -12 | -1 | * Floor Break * Weapon * 2 chip damage on block in NSS * H.KIN.1: Consumes 90F of remaining Heat time | |
| yoshimitsu | MED.1+2 | m! | 10 | i30~34 | -1a | Recovers 12 base health | ||
| zafina | 2 | h | 8 | i10 | -7 | -1 | ||
| zafina | 4 | h | 19 | i14~15 | -6 | -1 | +19a (+10) | Balcony break on airborne hit |
| zafina | MNT.3 | L | 12 | i15~16 | -12 | -1 | * High crush 1~46 | |
| alisa | db+3 | L | 11 | i16 | -13 | -2 | +3 | * High crush 4~ |
| anna | 1,4 | h, L | 5, 12 | i10, i22~23 | -13 | -2 | * Combo from 1st hit * High crush 10~ | |
| anna | f,f,F+3 | L | 12 | i16~20 | -20 | -2c | * * High crush 9~ | |
| armor-king | d+3+4 | l | 15 | i17 | -16c | -2 | +0 | * Can be done from Crouch Level 1 * High crush 6~ |
| armor-king | FC.3 | l | 12 | i18 | -16 | -2 | * High crush | |
| asuka | b+1+4,3 | h,L, L | 15,8, 18 | i12 i17~18, i32~33 | -13 | -2 | +16a | Combo from 2nd CH |
| azucena | d+4 | L | 13 | i15~16 | -13 | -2 | ||
| azucena | b+4,3,4 | m, m, m | 10, 10, 16 | i15~16, ,i23~24 | -10 | -2 | * Knee * Combo from 2nd CH with 10f delay | |
| azucena | LIB.d+4 | L | 14 | i19~20 | -31 | -2 | ||
| bryan | SNE.uf+2,2,2,2,2 | m, m, m, m, m | 6, 4, 4, 9, 9 | i13, ,i10 | -12 | -2s | * Combo from 1st hit * Chip damage 2 (22%) on block | |
| bryan | 1+3 | t | 35 | i12~14 | -3 | -2d | * Floor Break * Throw break 1 or 2 | |
| claudio | db+4 | L | 7 | i15 | -13 | -2 | * Pseudo homing to SSL/SWL side? | |
| clive | 3 | m | 16 | i16 | -13 | -2 | ||
| clive | db+1+2 | M,m | 12,10 | i17~18 i23 | -11 | -2c | * Weapon * 6 chip damage on block | |
| clive | SS.2 | M | 12 | i17~18 | -9 | -2 | * Weapon * Side step takes 9f, effective startup i26 | |
| devil-jin | 2,2 | h, h | 9, 20 | i10, i17 | -13 | -2 | * Jail from 1st attack with 2f delay * Move cannot be delayed | |
| devil-jin | b+2 | h | 11 | i14~16 | -13 | -2 | ||
| devil-jin | f,n,d,DF+3 | L | 24 | i33~34 | -23 | -2a | * Opponent recovers FDFA on hit * Active frame 1 range: 3.89 * Hold df for at least 13F after inputting f,n,d,df+3 * Low crush 5~28 | |
| dragunov | H.2+3,db+1+2 | m,m,m, t | 25,14,23, 0 | i15~16, i30~32,i31~32, i26 | -2d | * Unbreakable on hit * Shift to tackle on hit * Interrupt with i15 on 1st block | ||
| dragunov | 1,3,2~1+2 | h, h, t | 5, 14, 40 | i10, ,i29~32 | +5 | -2d | * Throw break: 1+2 ** Unbreakable during Heat ** Partially uses remaining Heat time * Cancel with B | |
| dragunov | db+3 | l | 17 | i27~29 | -26 | -2c | +67a (+51) | Clean hit +67a (+51) * High crush 6~49 |
| dragunov | b+2,1,3 | m, h, l | 14, 11, 17 | i15, ,i29~31 | -26 | -2c | +1d | * Clean hit +4 * Shift to Clipping Heel Hook on close range CH * High crush 15~050 |
| dragunov | H.f,f,F+2,1+2 | m, t | 22, 0 | i15~17, i40 | -2d | * Consumes 300F of remaining Heat time * Shift to tackle on hit * Interrupt with i24 from 1st block * High crush 24~40 | ||
| dragunov | H.FC.df+1,1+2 | L, t | 8, 0 | i16~17, i40 | -2d | * Consumes 300F of remaining Heat time * Shift to tackle on hit * Interrupt with i28 from 1st block * High crush 24~40 | ||
| eddy | f+4,3 | m, m | 13, 8 | i23~25, i23~24 | -13 | -2c | * Floor Break * Combo from 1st hit with 10f delay * Move can be delayed 7f | |
| feng | FC.df+1 | l | 19 | i21~22 | -13c | -2 | +13g | -2c on crouching opponent * High crush 1~53 |
| feng | OTG.d+3+4 | L | 24 (19) | i24~25 | -13 | -2 | -2d (-10) on grounded hit | |
| heihachi | H.2+3,F | m | 50 | i15 | +10 | -2d | * Heat Smash * Reversal Break * Balcony Break * 15 chip damage on block * Transition to attack throw on hit * Transition to RAI on block only * Cancel RAI transition with B, +6 on block instead | |
| heihachi | 3,2 | m, m | 10, 10 | i15, i22~23 | -13 | -2 | * Combo from 1st hit with 1f delay * Enter FUJ -2 +9 r25 with D | |
| heihachi | f+2,2 | h, m | 13, 10 | i15~16, i22~23 | -13 | -2 | * Combo from 1st hit with 4f delay * Enter FUJ -2 +9 r25 with D | |
| heihachi | db+3 | L | 10 | i16 | -13 | -2 | ||
| hwoarang | d+3 | l | 7 | i17 | -13 | -2 | -2c on crouching hit | |
| hwoarang | BT.d+3 | L | 20 | i18~19 | -13 | -2 | +31a | * High crush 4~50 |
| hwoarang | LFS.1+4 | m! | 80 | i66~69 | -2a~+1a | * Cancel with b,b * Low crush 55~ | ||
| hwoarang | 2+4 | th(h) | 25 | i12~14 | -6 | -2d | * Floor Break * Break: 1 or 2 * Opponent recovery on hit: FDFT off-axis to the left, sideswap | |
| jack-8 | H.2+3 | h,m,t | 50 | i10 | -9 | -2d (-12) | * Heat Smash * Balcony Break * 10 chip damage on block | |
| jack-8 | df+1,2,1 | m, h, h | 12, 10, 2 | i14, ,i15 | -10 | -2 | * Jails * On air hit +22a (+15) * Combos from 2nd hit * Combos from 1st hit CH | |
| jack-8 | db+4 | l | 14 | i16 | -13 | -2 | * * High crush 6 | |
| jack-8 | b+4 | m | 16 | i13 | -13 | -2 | -2s | * Knee |
| jack-8 | FC.df+2 | m | 12 | i17 | -13 | -2 | * * High crush | |
| jack-8 | qcf+1 | t | 40 | i11 | -2 | -2d | * Throw Break 1 * Floor Break | |
| jin | DVS.4 | L | 10 | i16 | -12 | -2c | * 3 chip damage on block | |
| jin | DVS.DF+3 | L | 24 | i33~34 | -23 | -2a | * 8 chip damage on block * Low crush 5~25 * Floating state 26~28 | |
| jin | OTG.d+1+2 | L | 24 | i19~20 | -13 | -2 (-10) | * Spike | |
| king | 1+2 | m | 17 | i18 | -11 | -2s | +0s | * Elbow * Forces standing on hit. * Transition to BT. |
| king | BT.d+4 | l | 20 | i22~24 | -14 | -2d | +28d | * Recovers in FDFT on block and whiff. * Also can be done in backturn crouching. * Low crush 11~ |
| kuma | 2,1,3 | h, m, l | 10, 11, 13 | i10, ,i18 | -13 | -2 | * Combo from 2nd CH | |
| kuma | df+1,2 | m, m | 6, 9 | i15~16, i22~23 | -11 | -2 | * Combo from 1st CH | |
| kuma | FC.df+2 | m | 12 | i18~19 | -13 | -2 | * | |
| kuma | HBS.f+1+2 | th(h) | 30 | i26~27 | -2d | * Removes Recoverable Health * Spike * Throw break: none * Opponent status on hit: FUFA * Panda: Reduced attack range and vertical hitbox (does not hit as high) | ||
| kunimitsu | KAT.4 | L | 16 | i22~28 | -16~-10 | -2~+4 | * Floating state 1~4 * Low crush 5~18 * Floating state 19~21 | |
| kunimitsu | Left Throw | t | 40 | -3 | -2d | * Throw break: 1 * Opponent recovers FUFA | ||
| law | d+3+4 | l | 7 | i12 | -15 | -2 | Alternate input hFC.4 * High crush 4~ | |
| law | hFC.4 | l | 7 | i12 | -15 | -2 | Alternate input d+3+4 * High crush 4~ | |
| lee | 1,2,2 | h, h, m | 5, 9, 14 | i10, ,i20~21 | -13 | -2 | * Move can be delayed 5F * Input can be delayed 7F * Combo from 2nd CH with 7F delay | |
| lee | 2,2 | h, m | 10, 14 | i10, i20 | -13 | -2 | * Combos from 1st hit CH | |
| lee | 4,4 | h, h | 14, 5 | i11, i10 | -13 | -2 | * Jail from 1st attack * Combo from 1st CH +20a (+13) | |
| lee | 4,4,4 | h, h, h | 14, 5, 5 | i11, ,i10 | -13 | -2 | * Jail from 1st attack * Combo from 2nd hit with no delay * Frame advantage on 1st CH: +25a (+18) | |
| lee | 1+3 | t | 35 | i12~14 | -3 | -2d | Throw break 1 or 2 | |
| lee | 2+4 | t | 35 | i12~14 | -6 | -2d | * Throw break 1 or 2 * Side swap | |
| leroy | 1,1,1+2 | h, m, h | 5, 7, 12 | i10, ,i19~20 | -9~-8 | -2~-1 | * Power up during Heat (partially uses remaining Heat time) * Combo from 2nd hit | |
| leroy | d+2 | L | 11 | i15~16 | -13~-12 | -2~-1 | +3~+4 | * High crush |
| leroy | d+2,4 | L, L | 11, 11 | i15~16, i24~25 | -13~-12 | -2c | +38d | * High crush |
| leroy | d+3 | L | 8 | i16 | -13 | -2 | ||
| leroy | FC.df+4 | L | 14 | i15~16 | -13~-12 | -2~-1 | +3~+4 | * High crush |
| leroy | HRM.3 | L | 8 | i16 | -13 | -2 | ||
| leroy | OTG.db+2,1+2 | l, l | i17~18, | -13 | -2 | |||
| lidia | f+1+2,3 | h,m, m | 5,4, 5 | i14, i9~10, i16 | -13 | -2 | * Knee * Jail from 1st attack | |
| lidia | f,F+4 | m | 12 | i18 | -13 | -2 | ||
| lidia | CH.db+3 | t | 20/24,17/19/21/27 | i16~17 | -2 | * Power up based on Heaven and Earth level: ** Level 0: 17 damage ** Level 1: 19 damage ** Level 2: 21 damage ** Level 3: 27 damag * Restores recoverable health | ||
| lili | 1,2,3 | h, h, L | 5, 12, 13 | i10, ,i26 | -13 | -2 | +6c | * Combo from 2nd CH * High crush 10~45 |
| lili | 2,3 | h, L | 8, 13 | i10, i26 | -13 | -2 | +6c | * Combo from 1st hit * High crush 10~45 |
| lili | df+4 | m | 12 | i13~14 | -8 | -2 | +5 | * Knee |
| lili | df+4,4 | m, L | 12, 23 | i13~14, i20~21 | -13 | -2 | +8 | * Floor Break * Combo from 1st hit with 9f delay * Input can be delayed 13f * Move can be delayed 8f * Transition to BT -9 +2 +10 with B |
| lili | FC.df+3 | L | 19 | i19-28 | -18~-9 | -2~+7 | +26a | * Can be done from Crouch Level 1 * High crush 10~47 |
| miary-zo | 4 | h | 12 | i12 | -12 | -2 | ||
| miary-zo | b+3 | m | 9 | i16~17 | -13 | -2 | ||
| miary-zo | BAO.4 | L,m | 18,20 | i18~19 i27~28 | -24 | -2d | +66a (+50) | * Tornado * Jab evasion? * 2nd available only on hit or block * Low crush 1~43 * Floating state 44~46 |
| nina | H.2+3 | m,h,h,h,h,m | 20,30 | i16 i28 i35 i42 i49 i90~91 | +5~+6 | -2d | * Heat Smash * Spike * Transition to attack throw on hit * Enter CD r30 with F on block (+7) * 10 chip damage on block * Jails | |
| nina | df+3,2,1,4 | m, h, h, L | 13, 12, 6, 12 | i14, ,i23 | -13 | -2 | Combo from 3rd CH with 2f delay * High crush 10~ | |
| nina | 1+3 | t | 35 | i12~14 | -6 | -2 | * Throw break 1 or 2 * Opponent recovers FUFA | |
| nina | df,df+1 | t | 43 | i12 | -6 | -2d | * Floor Break * Throw break 1+2 | |
| panda | 2,1,3 | h, m, l | 10, 11, 13 | i10, ,i18 | -13 | -2 | * Combo from 2nd CH | |
| panda | df+1,2 | m, m | 6, 9 | i15~16, i22~23 | -11 | -2 | * Combo from 1st CH | |
| paul | Right Throw | t | 40 | i12~14 | -3 | -2d FUFA | * Throw break 2 * Side switch | |
| raven | 2,3 | h, l | 9, 10 | i10, i22 | -13 | -2 | Combo from 1st hit * High crush 6~ | |
| raven | d+4 | L | 18 | i21 | -13 | -2 | +13g | * High crush 6~ |
| raven | ub+1,2 | m, m | 11, 13 | i16, i18~19 | -13~-12 | -2c~-1c | * Spike * Combo from 1st hit with 7f delay * Can be performed during CD (Shadow Sprint) | |
| reina | db+4 | L | 7 | i16 | -13 | -2 | +2 | |
| shaheen | f+2 | h | 10 | i12 | -8 | -2 | ||
| shaheen | b+2 | m(th) | 12,16 | i14~15 | -9 | -2d | * Removes Recoverable Health * Transition to attack throw on standing front hit | |
| steve | d+1 | l | 12 | i16 | -13 | -2 | * High crush 6~ | |
| victor | 2 | h | 10 | i12~13 | -12 | -2 | * Weapon | |
| victor | 2,2 | h, m,m | 10, 5,5 | i12~13, i17~18,i7 | -10 | -2 | * Weapon * Combo from 1st hit with 6F delay * Move cannot be delayed * Input can be delayed by 6F * -10 if last hit whiffs | |
| victor | d+3 | l | 11 | i18~19 | -13 | -2 | ||
| victor | d+4 | l | 10 | i16 | -13 | -2 | +0 (th) | |
| victor | db+1 | m | 9 | i14~15 | -9 | -2 | * Weapon | |
| victor | 1+3 | t | 35 | i12~14 | -3 | -2 | * Throw break: 1 or 2 * Opponent recovery on hit: FDFT | |
| victor | Left throw | t | 40 | i12~14 | -3 | -2 | * Throw break: 1 * Opponent recovery on hit: FDFT | |
| xiaoyu | SS.4 | l | 19 | i18 | -13 | -2 | +29a | * * High crush 6~ |
| yoshimitsu | f,F+3+4,1+2 | m, m | 15, 15 | i22~24, i12~18 | -31 | -2a (-12) | * Balcony Break * Combo from 1st CH * Tremendous forward travel * Automatically recovers to r55 IND on self-wallsplat * Low crush 24~46 * Floating state 47~90 | |
| yoshimitsu | IND.3 | m | 15 | i32~38 | -31 | -2a (-12) | * Balcony Break * Automatically recovers to r55 IND on self-wallsplat * Low crush 12~34 * Floating state 35~90 | |
| yoshimitsu | KIN.f+1 | M,M,M | 6,6,10 | i19~20 i6~7 i7~8 | -5 | -2 | * Weapon * Combos from any hit * 8 chip damage on block * Powers in NSS or Heat | |
| alisa | f+3 | h | 10 | i14~15 | -14 | -3 | ||
| alisa | ub+4,1,1,2,1,1 | m, m, m, h, h, m,M,M | 10, 12, 9, 5, 5, 3,3,3 | i18, ,i32~33 i1~2 i1~2 | -14 | -3 | * Spike * Weapon * Combo from 5th hit * 1 chip damage on block * 3 chip damage on block in heat | |
| alisa | DES.f+2,1 | m,m, m,m | 9, 9 | i15 i1~1, i23 i1~1 | -12 | -3c | * Weapon * Combo from 1st hit with 1?F delay * Move cannot be delayed * Timestop on hit? * 2 chip damage on block * 3 chip damage on block in heat * During heat: Transition to r20 DBT at -6/+3 with 3_4; partially uses remaining heat time | |
| anna | HAM.3 | L | 17 | i20~21 | -14 | -3 | +6c | * Homing * Transition to CJM r25 with B (-7/+4/+13c) * High crush 8~ |
| armor-king | d+2,4 | m, m | 17, 13 | i17~18, i22~23 | -14 | -3 | ||
| armor-king | db+4 | L | 20 | i29~31 | -17d | -3d | +27a | * Opponent recovers FDFA * Armor King recovers in crouch on hit and FDFT on block * High crush 6~14 * Low crush 16~ |
| armor-king | DMD.2 | t | 10 (15) | -3 | -3d | * 2 break * Power up with input 3+4,1+2 * 30/35 total damage * Opponent recovers FDFR? * Side switch on break | ||
| armor-king | DMD.2,1 | t, t | 10 (15), 15 (20) | +4 | -3d | * 1 break * Power up with input 1,1,1+2 * 45/55 total damage * Opponent recovers FDFR? * AK recovers FUFA on break * Side switch on break | ||
| armor-king | DMD.2,2 | t, t | 10 (15), 20 (25) | +4 | -3d | * 2 break * Power up with input 3,4,1+2 * 50/60 total damage * Opponent recovers FDFL? * AK recovers FUFA on break * Side switch on break | ||
| armor-king | DMD.1+2 | t | 10 (15) | +0 | -3d | * 1+2 break * Power up with input 2,1,1+2 * 30/35 total damage * Opponent recovers FDFA * Side switch on break | ||
| armor-king | DMD.1+2,1 | t, t | 10 (15), 20 (25) | +4 | -3d | * 1 break * Power up with input 4,3,4,1+2 * 50/60 total damage * Opponent recovers FDFL? * AK recovers FUFA on break * Side switch on break | ||
| armor-king | DMD.1+2,2 | t, t | 10 (15), 25 (30) | +4 | -3d | * 2 break * Power up with input 2,1,1,1+2 * 55/65 total damage * Opponent recovers FDFR? * AK recovers FUFA on break * Side switch on break | ||
| armor-king | db,n,f+2+4 | th(h) | 53 | i11 | -2 | -3d | * Floor Break * Throw break 2 * Opponent left FUFA | |
| asuka | 1+4 | sl,h | 5,8 | i14 i17 | -3 | -3 | +4 | * Jail from 1st attack |
| asuka | Left throw | t | 40 | -3 | -3d | * Throw break 1 * Opponent recovers FDFT on hit | ||
| azucena | d+3 | L | 10 | i15 | -14 | -3 | ||
| azucena | db+4 | L | 13 | i19 | -14 | -3 | +12g | * High crush 6~20 |
| azucena | Right throw | t | 40 | -3 | -3d | * Throw break 2 | ||
| azucena | uf+1+2 | t | 40 | i11 | +0 | -3d | * Throw break 1+2 * side switch on hit | |
| bryan | ub+1+2,1 | m,m, m | 5,2, 2 | i15 i12, i12 | -13 | -3 | * Combo from 1st hit 8f delay * Input can be delayed 18f | |
| bryan | ub+1+2,1,2,1 | m,m, m, m, m | 5,2, 2, 2, 2 | i15 i12, ,i10 | -13 | -3 | * Combo from 1st hit * 9f input window | |
| bryan | ub+1+2,1,2,1,2,1 | m,m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2 | i15 i12, ,i8 | -13 | -3 | * Combo from 1st hit * 7f input window | |
| bryan | ub+1+2,1,2,1,2,1,2,1 | m,m, m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2, 2 | i15 i12, ,i6 | -13 | -3 | * Combo from 1st hit * 5f input window | |
| claudio | b+4 | m | 10 | i17 | -14 | -3 | * Increased tracking when b4,1 is input? | |
| clive | PHX.3 | L | 8 | i21 | -26 | -3c | * Stagger on block | |
| dragunov | d+3 | L | 13 | i17~18 | -14 | -3 | +1c | |
| fahkumram | RAM.1+3 | t! | 40 | i23 | ! | -3d | * Homing * Floor Break * Unbreakable throw * Grants GRF on hit | |
| feng | db+1,2,4 | m, m, M | 15, 18, 30 | i16, ,i31 | -7 | -3a | * Floor Break * Combo from 2nd CH with 2F delay * Move cannot be delayed * Input can be delayed by 2F * Low crush 15~31 * Floating state 32~34 | |
| feng | b+1+3 | 25 | -3d | * Timed with opponent punch * Sideswitch on parry * Parry state 5~12 | ||||
| feng | SS.4 | l | 19 | i20~22 | -31c | -3~-1 | +71a (+55) | * Has a clean hit effect (+71a (+55) on hit) * -3~-1 on hit with no clean hit * High crush 10~31 |
| feng | KNP.3+4 | M | 30 | i31~34 | -7 | -3d | * Low crush 15 | |
| heihachi | OTG.d+4 | L | 30 | i19~20 | -14 | -3a (-11) | * Spike | |
| heihachi | Left throw | t | 40 | -3d | * Throw break 1 | |||
| hwoarang | LFS.2,2,3 | m, h, h | 15, 7, 10 | i16, ,i14~17 | -6~-3 | -3~+0 | * Combo from 2nd hit (1st active frame only) * Combo from 2nd CH * Interrupt from 2nd block with i3 | |
| hwoarang | LFS.2,2,3,4 | m, h, h, L | 15, 7, 10, 7 | i16, ,i22 | -14 | -3 | ||
| jack-8 | d+2,1 | sl, l | 8, 6 | i11, i24 | -14 | -3 | * Alternate input FC.2,1 Combos from 1st hit First two hits of 10 hit combo | |
| jack-8 | hFC.2,1 | sl, l | 8, 6 | i11, i24 | -14 | -3 | * Alternate input d+2,1 Combos from 1st hit First two hits of 10 hit combo | |
| jack-8 | 2+4 | t | 35 | i12 | -6 | -3d | * Throw Break 1 or 2 * Swaps positions on break * Side Switch | |
| jin | d+3 | l | 7 | i15~16 | -14 | -3 | ||
| jin | d+3,4 | l, h | 7, 10 | i15~16, i20~21 | -11 | -3 | Combo from 1st CH | |
| jun | 1+4 | SL,h | 5,8 | i14 i17 | -3 | -3 | +4 | * Jail from 1st attack * CH advantage listed is for the 2nd hit |
| jun | db+4,1+4 | L, sl,h | 14, 5,8 | i22~24, i22 i17 | -3 | -3 | +4 | * Combo from 1st hit * Links to 1+4 extensions * Alternate inputs: ** db+4,4,1+2 ** db+4,4,4,1+2 * CH advantage listed is for the last hit |
| kazuya | 1,2,4 | h, h, L | 5, 8, 18 | i10, ,i23~24 | -14c | -3 | +0c | * Combo from 2nd CH with 7f delay * Move can be delayed 7f |
| kazuya | f,n,d,DF+4 | L | 15 | i16 | -23 | -3c | +20a | |
| kazuya | FC.db+1+2 | th(h) | 40 | i12~14 | -6 | -3d | Throw break: 1+2 | |
| king | df+4 | l | 10 | i14~15 | -14 | -3 | ||
| king | db+4 | L | 20 | i29~31 | -17a | -3d | +27d | * r41 FC on hit * High crush 6~14 * Low crush 16~29 * Floating state 30~ |
| king | DHH.1+2,1+2 | t | 15 | -6 | -3d | * 1 throw break. * Opponent recovers in FDFT. | ||
| kunimitsu | 4 | h | 15 | i12~13 | -9 | -3 | ||
| kunimitsu | d+3 | L | 11 | i16~17 | -14 | -3 | ||
| kunimitsu | b+1+2 | m,t | 13,25 | i15~16 | -7 | -3a | * Balcony Break (airborne) * Transitions to attack throw on grounded hit automatically * Does not transition on BT hit * Hit vs BT +9 | |
| kunimitsu | 2+4 | t | 35 | i12~14 | +0 | -3d | * Floor Break * Throw break: 1 or 2 * Side switch * Opponent recovers in FDFA. | |
| lars | d+3 | l | 8 | i15 | -14 | -3 | ||
| lars | d+3,1(wall stun) | l, h,h, m | 8, 4,10, 27 | i15, ,i35~36 | -3a (-15) | * Spike? | ||
| lars | f,F+4,3 | l, m | 12, 20 | i21, i28 | -16 | -3 | ||
| lars | ws2,3 | m, h | 13, 20 | i13~14, i20 | -15 | -3 | * Combo from 1st hit * Transition to LEN with D (-11/+6) | |
| lars | DEN.3+4 | L | 21 | i22~23 | -14 | -3 | +5c | * Transition to SEN with input F (-7/+4/+12c) |
| law | 3,3 | h, m | 12, 17 | i12, i27 | -14 | -3 | +53a (+22) | * Combos from 1st hit CH * Delay-able |
| law | d+3 | l | 8 | i16 | -14 | -3 | Transition to FC with D | |
| lee | 4,3 | h, h | 14, 14 | i11, i18 | -14 | -3 | +2 | Combos from 1st hit |
| lee | b+3 | l | 9 | i15 | -14 | -3 | ||
| lee | Left Throw | t | 40 | i12~14 | -3 | -3d | Throw break 1 | |
| leo | b+1+2,1+2 | m, m | 15, 13 | i17~18, i21~22 | -14~-13 | -3 | +7 | * Shoulder * Combo from 1st hit |
| leo | Back throw | t | 50 | i12~14 | -3d | * Deals 10 more damage at the wall | ||
| lili | 3 | m | 12 | i15~16 | -11 | -3 | ||
| lili | H.3+4,3+4 | h,t | 45 | i23 | +7 | -3d | * Homing * Floor Break * Partially consumes remaining Heat time * Low crush 22~ | |
| miary-zo | f,f,F+2 | h | 12 | i14 | -9 | -3 | ||
| miary-zo | 2+4 | t | 35 | i12~14 | -6 | -3d | * Floor Break * Homing * Throw break 1 or 2 * Side switch on hit and throw break | |
| miary-zo | Right Throw | t | 40 | i12~14 | -3 | -3d | * Floor Break * Homing * Throw break 2 * Side switch on hit | |
| nina | 3,3 | h, h | 14, 4 | i14, i17 | -14 | -3 | Jail from 1st attack | |
| nina | 3,3,3 | h, h, h | 14, 4, 6 | i14, ,i17 | -14 | -3 | Jail from 1st attack | |
| nina | b+2 | h | 12 | i12 | -14 | -3 | * Homing * Female characters can slap back with 2 on hit | |
| panda | H.2+3 | m | 50 | i15~16 | +9 | -3d | * Heat Smash * Floor Break * Balcony Break * Alternate input: H.HBS.2+3 * Transition to +8 ROL with F on block only * Transition to +13g HBS with D or 3+4 on block only * 9 chip damage on block * Floor breaks if 1st hit connects, or if 2nd hit connects on airborne opponent * Balcony breaks if only 2nd hit connects on standing opponent * Low crush | |
| raven | b+2 | h | 12 | i15~17 | -14~-12 | -3~-1 | ||
| raven | Left throw | t | 40 | -3 | -3d | * Floor Break * Throw break 1 * Side switch on hit | ||
| reina | f+2 | h | 8 | i13 | -9 | -3 | * Transition to r16 UNS (+0/+6) with u_d | |
| reina | db+2 | l,l | 10,12 | i20~21,i9~10 | -16 | -3 | +3c | |
| reina | SEN.1+3 | th(h) | 12 | i16 | -3 | * Throw break: none * Opponent recovery on hit: FUFA | ||
| steve | f+1+2 | m,h | 10,12 | i15~16, i7~9 | -14 | -3 | * Jail from 1st block | |
| steve | PAB.df+1,1,2 | m, m, m | 12, 14, 12 | i15~16, ,i22 | -11 | -3 | * Combo from 2nd CH with 5F delay * Move can be delayed by 10F | |
| victor | b+1 | m | 11 | i14 | -13 | -3 | * Weapon * Transition to PRF with F (-5/+5) | |
| victor | IAI.d+1+2 | l,l | 10,20 | i20~21,i14~15 | -29 | -3 | * Weapon * Unparryable (weapon low,low) | |
| victor | Back throw | t | 50 | i12~14 | -3 | * Throw break: none * Opponent recovery on hit: FUFA | ||
| xiaoyu | d+3 | L | 12 | i14 | -12 | -3 | +1 | * * High crush 6~ |
| xiaoyu | AOP.uf+3,4 | m, M | 14, 17 | i15, i15 | -14 | -3 | +22g | * Alternate input AOP.ub+3,4 AOP.u+3,4 |
| yoshimitsu | H.2+3 | M,m,m,m | 51 | i18~19 | +4 | -3d | * Heat Smash * Reversal Break * Balcony Break * Recovers 4 base health or 14 additional recoverable health on hit * Enter DGF +10 r29 with U on block * Transition to attack throw after 1st hit * 9 chip damage on block * Jail from 1st attack * Low crush 68~89 * Floating state 90~92 | |
| yoshimitsu | NSS.b,B+1+4 | m! | 40 | i65~70 | -3a (-12) | +29a (-18) | Balcony Break | |
| yoshimitsu | Right throw | t | 40 | -3 | -3d | Throw break 2 | ||
| zafina | d+2 | m | 17 | i19~20 | -16c | -3c | +17a | * Spike |
| zafina | d+4 | L | 8 | i17~18 | -19 | -3 | +7 | |
| zafina | db+4 | L | 14 | i21~22 | -12 | -3 | +3 | * Transition to -13 -4 +2 MNT with D * High crush 6~40 |
| zafina | MNT.2 | m | 19 | i13~14 | -14 | -3 | +57a | |
| zafina | MNT.2,1 | m, m | 19, 10 | i13~14, i18~19 | -14 | -3 | * Input can be delayed 5f | |
| zafina | MNT.4 | L | 13 | i17~18 | -19 | -3 | +7 | * Enter TRT with D * High crush 1~62 |
| zafina | SCR.d+3 | l | 10 | i18 | -6 | -3 | +9c | * Interrupt with i13 if Zafina uses SCR.4 * Can hit grounded when off-axis |
| alisa | b+4 | m | 17 | i15~16 | -13 | -4 | +54a | Knee |
| alisa | uf+4 | m | 8 | i15~16 | -15 | -4 | * Low crush 9~37 * Floating state 38~40 | |
| alisa | FC.d+4 | l | 6 | i12 | -15 | -4 | * High crush 1~ | |
| alisa | FC.db+1+2 | t | 45 | i11 | -4 | -4 | * Throw break: 1+2 * Opponent recovery on hit: FUFA * Side switch | |
| anna | 4,2 | h, h | 15, 12 | i11, i25~26 | -8 | -4 | * Combo from 1st CH | |
| anna | d+4 | l | 6 | i12 | -15 | -4 | ||
| armor-king | d+4 | l | 6 | i14 | -15c | -4 | ||
| armor-king | FC.4 | sl | 6 | i14 | -15 | -4 | * High crush | |
| armor-king | (Back Throw) | th(h) | 60 | i12~14 | ! | -4d | * Unbreakable throw * Opponent left FUFA | |
| asuka | hFC.4 | l | 6 | i12 | -15 | -4 | * High crush 1~ | |
| azucena | uf+1,P | h, t | 18, 25 | i18~19, | -4d | Opponent recovers FUFA | ||
| azucena | FC.d+4 | l | 6 | i12 | -15 | -4 | * High crush 1~ | |
| bryan | DF+1,1 | m, m | 8, 2 | i15, i10 | -10 | -4 | * Jail from 1st block with 8F delay * Combo from 1st hit with 14F delay * Move can be delayed 16F | |
| bryan | DF+1,1,1 | m, m, m | 8, 2, 2 | i15, ,i10 | -10 | -4 | * Jail from 1st block with 8?F delay * Combo from 1st hit with 14F delay * Move can be delayed by 25F | |
| bryan | DF+1,1,1,1 | m, m, m, m | 8, 2, 2, 2 | i15, ,i10 | -10 | -4 | * Jail from 1st block with 8?F delay * Combo from 1st hit with 14F delay * Move can be delayed by 25F | |
| claudio | d+4 | l | 6 | i12 | -15 | -4 | * -4c on crouching hit * High crush 4~ | |
| claudio | b+4,3 | m, h | 10, 14 | i17, i22~23 | -12 | -4 | +1 | * Homing * Combo from 1st hit with no delay * Combo from 1st CH with 8f delay * Input can be delayed 12F |
| clive | f+2 | m | 10 | i15 | -12 | -4 | * Weapon | |
| clive | d+4 | l | 6 | i12 | -15 | -4 | * -4c on crouching hit * High crush 4~ | |
| devil-jin | df+4,4 | m, m | 10, 16 | i13~14, i13~14 | -15 | -4c | * Floor Break * Combo from 1st hit with 11F delay * Move can be delayed 10F | |
| devil-jin | d+4 | l | 6 | i12 | -15 | -4 | * -4c on crouching hit * High crush 4~ | |
| devil-jin | f,n,d,df+1,UF | m, t | 30, 10 | i22~24, | -4d | * Floor Break * Transition to attack throw on hit * Available only on hit * Opponent recovers FDFA on hit | ||
| devil-jin | FLY.4,2,1,UF | M, m, m, t | 10, 20 (14), 20 (14/10), 14 (10/7/6) | i20~21, , | -4d | * Floor Break * Airborne combo from 1st hit * Transition to attack throw on hit * Available only on hit * Opponent recovers FDFA on hit * Low crush 1~ | ||
| devil-jin | MCR.4,2,1,UF | M, m, m, t | 10, 20 (14), 20 (14/10), 14 (10/7/6) | i20~21, , | -4d | * Floor Break * Airborne combo from 1st hit * Transition to attack throw on hit * Available only on hit * Opponent recovers FDFA on hit * Low crush 1~ | ||
| dragunov | FC.df+1 | L | 8 | i16~17 | -13 | -4 | ||
| eddy | FC.4 | l | 6 | i13 | -15 | -4 | * Hits grounded up-close | |
| eddy | RLX.3 | L | 12 | i16~17 | -26c | -4 | +27a | * Transition to FC * High crush 1~50 |
| eddy | uf+1+2 | th(h) | 40 | i12~14 | -6 | -4(-34) | Throw break: 1+2 | |
| fahkumram | 1,2,4,4 | h, h, h, L | 5, 8, 10, 15 | i10, ,i25 | -15 | -4 | +0d | * Combos from 3rd hit * Shift to attack throw Murderous Sweep and gain GRF on CH |
| fahkumram | 3,1,d+4 | m, h, L | 11, 12, 15 | i13, ,i20 | -15 | -4 | +0d | * Shift to attack throw Murderous Sweep and gain GRF on CH * Combos from 2nd hit CH |
| fahkumram | 4,4 | h, L | 10, 15 | i12, i25 | -15 | -4 | +0d | * Combos from 3rd hit * Shift to attack throw Murderous Sweep and gain GRF on CH |
| fahkumram | d+3,4,4 | L, h, L | 11, 10, 15 | i16, ,i25 | -15 | -4 | +0d | * Combos from 3rd hit * Shift to attack throw Murderous Sweep and gain GRF on CH |
| fahkumram | d+4 | L | 18 | i14 | -15 | -4 | +0d | * Shift to attack throw Murderous Sweep and gain GRF on CH |
| fahkumram | FC.4 | l | 6 | i12 | -15 | -4 | * High crush | |
| feng | d+3+4 | l | 6 | i12 | -15 | -4 | * -4c on crouching hit * High crush 4~46 | |
| feng | db+2 | l | 10 | i20~21 | -15 | -4 | -4c on crouching hit * High crush 6~30 | |
| feng | BT.d+3 | L | 20 | i18~20 | -26c | -4~-2 | +70a (+54) | * Has clean hit effect (+70a (+54)) * -4~-2 on normal hit * High crush 6~52 |
| feng | KNP.4 | l | 10 | i18 | -31c | -4 | ||
| feng | 1+3 | t | 35 | i12~14 | -6 | -4d | * Throw break 1 or 2 | |
| feng | Back Throw | t | 50 | -4d | * Cannot break throw | |||
| feng | Right Throw | t | 40 | -3 | -4d | * Throw break 2 | ||
| heihachi | df+3,1+2 | m, h,m,m | 10, 3,3,3 | i15~16, i14 i9 i8 | -15 | -4 | * Jail from 1st attack | |
| heihachi | FUJ.4 | L | 20 | i18~19 | -14 | -4 | +12g | * Spike |
| heihachi | Right throw | t | 45 | -4d | * Floor Break * Throw break 2 | |||
| hwoarang | df+3 | m | 12 | i22~23 | -14~-13 | -4~-3 | * Cancel and transition to r1 LFS with F_U_D at frame 20 of move startup * Power up if an attack is absorbed ** Reversal Break ** 2 chip damage on block ** -9 on block * Power crush 7~21 | |
| hwoarang | LFS.df+3 | m | 12 | i22~23 | -14 | -4 | * Cancel and transition to r1 LFS with F_U_D at frame 20 of move startup * Power up if an attack is absorbed ** Reversal Break ** 2 chip damage on block ** -9 on block * Power crush 7~21 | |
| hwoarang | RFF.df+2+3 | m | 12 | i22~23 | -14 | -4 | * Power up if an attack is absorbed ** Reversal Break ** 2 chip damage on block ** -9 on block * Cancel and transition to r1 LFS with F_U_D at frame 20 of move startup * Power crush 7~ | |
| hwoarang | hFC.4 | l | 6 | i12 | -15 | -4 | * -4c on crouching hit * High crush 1~ | |
| jack-8 | d+4 | l | 10 | i16 | -15 | -4 | * Alternate input FC.d+4 * High crush 4 | |
| jack-8 | hFC.4 | l | 10 | i16 | -15 | -4 | * Alternate input d+4 * High crush 1 | |
| jin | db+2 | m | 12 | i16 | -10 | -4 | ||
| jin | df+2+4 | t | 40 | i12 | -2 | -4d | * Throw break 2 | |
| jun | b+1+3,P | t | 25 | -4d | * Opponent recovers FDFT | |||
| kazuya | d+4 | l | 6 | i12 | -15 | -4 | * High crush 4~ | |
| kazuya | BT.d+3 | l | 6 | i12 | -15 | -4 | * High crush 1~ | |
| kazuya | hFC.4 | l | 6 | i12 | -15 | -4 | * -4c on crouching hit * High crush 1~ | |
| kazuya | Right throw | th(h) | 40 | i12~14 | -3 | -4d | Throw break: 2 | |
| king | d+4 | l | 6 | i14 | -15 | -4 | ||
| kuma | 1,1 | h, m | 5, 8 | i10, i22~23 | -15 | -4c | * Combo from 1st hit CH with 2F delay * Move can be delayed by 3F | |
| kuma | d+4 | l | 10 | i16 | -15 | -4 | * -4c on crouching hit * High crush 4~ | |
| kuma | SIT.3+4 | M | 20 | i25 | -12 / -10 ROL | -4a / -2a ROL | * Transition to ROL with input SIT.F | |
| kunimitsu | d+3,4,1 | L, h, sm,t | 11, 12, 10,28 | i16~17, ,i26~37 | -13 | -4d | * Weapon * Combo from 2nd hit with 1f delay * Combo from 1st CH * Input can be delayed 1f * Move cannot be delayed * Recovers 12f faster on block * Transitions to attack throw automatically on hit * 15 scaled damage on attack throw | |
| kunimitsu | d+3,4,1,F | L, h, sm,t, sm,t | 11, 12, 10,28, 10,28 | i16~17, ,i26~37 | -13 | -4d | * Weapon * Combo from 2nd hit with 1f delay * Combo from 1st CH * Input can be delayed 1f * Move cannot be delayed * Recovers 12f faster on block * Transitions to attack throw automatically on hit * 15 scaled damage on attack throw * Side switch on hit | |
| kunimitsu | d,df,f+1 | sm,t | 10,28 | i15~26 | -13 | -4d | * Weapon * Bufferable * Block advantage is always -13 * Transitions to attack throw on hit * 25 total scaled damage | |
| kunimitsu | d,df,f+1,F | sm,t | 10,28 | i15~26 | -13 | -4d | * Weapon * Bufferable * Block advantage is always -13 * Transitions to attack throw on hit * 25 total scaled damage * Available on hit only * Side switch on hit | |
| kunimitsu | BT.2 | h,t | 10,20 | i19~20 | -7 | -4d | * Balcony Break (airborne) * Weapon * Transitions to attack throw on front standing hit * Hit vs BT/Side +5 * Chip damage and +0 block advantage on successful attack absorption * Power crush 7~18 | |
| law | BT.d+3 | l | 6 | i12 | -15 | -4 | ||
| lee | db+4 | l | 6 | i12 | -15 | -4 | Alternate input FC.4 * High crush | |
| lee | ws3,3 | M, m | 16, 11 | i10, i15 | -15 | -4c | * Transition to -15, -4 HMS with 4 * Combos from 1st hit | |
| lee | FC.4 | l | 6 | i12 | -15 | -4 | * Alternate input db+4 * High crush | |
| leo | d+3+4 | l | 7 | i12 | -15 | -4 | * High crush 4~ | |
| leo | hFC.4 | l | 6 | i12 | -15 | -4 | ||
| leroy | db+4 | L | 13 | i17 | -15 | -4c | +36d | * High crush 6~51 |
| lidia | f+3 | m | 12 | i17~18 | -11 | -4 | +6 | * Low crush 6~15 |
| lidia | d+2 | L | 12 | i18 | -14 | -4 | +12 | * High crush 6~ |
| lidia | d+4 | l | 6 | i12 | -15 | -4 | * High crush 4~ | |
| lidia | hFC.4 | l | 6 | i12 | -15 | -4 | * High crush 1~ | |
| lili | d+2,2 | m, h | 16, 10 | i16~17, i17~18 | -10 | -4 | -2 | * Jail from 1st attack with 6f delay * Input can be delayed 13f * Move can be delayed 11f * Transition to r25 RAB (-7/-1/+1) with b+3 or b+4 |
| lili | d+4 | l | 6 | i12 | -15 | -4 | * High crush 4~ | |
| lili | FC.4 | l | 6 | i12 | -15 | -4 | * High crush 1~ | |
| lili | DEW.1 | m | 12 | i15~16 | -9 | -4 | +2 | * Elbow |
| miary-zo | f+1+2 | m,m | 3,3 | ,i14~15 i8~9 | -10 | -4 | ||
| miary-zo | df+3+4 | L | 17 | i21 | -15 | -4 | +6a | * High crush 6~45 |
| nina | d+4 | l | 6 | i12 | -15 | -4 | * High crush 4~ | |
| nina | ub+3 | m | 15 | i14 | -15 | -4 | * Low crush 6~26 * Floating state 27~29 | |
| nina | FC.df+2 | m | 30 | i14 | -11 | -4d | Removes Recoverable Health | |
| nina | hFC.4 | l | 6 | i12 | -15 | -4 | * -4c on crouching hit * High crush 1~ | |
| panda | 1,1 | h, m | 5, 8 | i10, i22~23 | -15 | -4c | * Combo from 1st hit CH with 2F delay * Move can be delayed by 3F | |
| panda | d+4 | l | 10 | i16 | -15 | -4 | * -4c on crouching hit * High crush 4~ | |
| panda | SIT.3+4 | m | 20 | i25 | -12 / -10 ROL | -4a / -2a ROL | * Transition to ROL with input F | |
| paul | db+3 | L | 12 | i15~i17 | -18c | -4 | * -4c on crouching hit * High crush |