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CharCommandHit levelDamageStartupBlockHitCounter hitNotes
eddyHSP.3,3m, h10, 10i17~18, i27~28-3+8
Combos from 1st hit
eddyHSP.3,3,3m, h, h10, 10, 23i17~18, ,i30~31-5+13
* Tornado
* Transition to RLX
* Combo from 1st CH with 4F delay
* Move can be delayed by 7F
eddyRLX.2,4m, h16, 17i18~19, i29~30-5+2
* Combo from 1st hit
* Transition to RLX with D (+3/+10)
eddyRLX.3,3L, h12, 30i16~17, i25~26-13+12a (+3) / +7a (+6)
* Balcony Break
* Combo from 1st clean hit
* Jails from 1st hit
* +7a (+6) from 1st clean hit
* Mandinga level increases by 1 on hit
** Becomes -3a (-6) on 2nd hit when gaining Mandinga
fahkumram1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
fahkumram1,2h, h5, 8i10, i10-3+5
* Jail from 1st block with 2f delay
* Combo from 1st hit with 2F delay
fahkumram1,2,4h, h, h5, 8, 10i10, ,i17-9+6
* Input can be delayed 2f
* Move cannot be delayed
fahkumram1,2,4,3h, h, h, h5, 8, 10, 14i10, ,i19~20-7+6+29a
* Balcony Break (airborne)
* Combo from 3rd hit
fahkumram1,4h, h5, 17i10, i17-8+8
* Combos from 1st hit
fahkumram2h13i12-8+3
* Elbow
fahkumram2,1h, h13, 20i12, i20-12+15a (+6)
*
Balcony Break
* Elbow
* Combo from 1st hit
* r29 on hit
fahkumram3,1m, h11, 12i13, i18-3+7
* Combo from 1st hit with 2F delay
* Move cannot be delayed
* Input can be delayed by 2F
fahkumram3,1,2m, h, h11, 12, 20i13, ,i21-0+38d (+30)
* Balcony Break
* Tornado
* Combos from 2nd hit CH
fahkumram3,4~4m, h11, 20i13, i16+3+13g+30a
* Homing
* Balcony Break
* Strong Aerial Tailspin
* Effective startup i29
* Interrupt with i11 from 1st block
* 6 chip damage on block
* Combos from 1st hit CH
* Interrupt with i11 from 1st block
* Just frame input 3,4:4; effective startup i32
** 24 damage, 7 chip damage, slightly different juggle properties
** Input 4 during frames 14~16 of 3,4
** Interrupt with i14 from 1st block or i3? from 1st hit
fahkumram4h10i12-12+3
* r27 on hit
fahkumram4,3h, h10, 14i12, i19-7+6+29a
* Combos from 1st hit
fahkumramf+3,2,1m, m, h16, 13, 20i17, ,i19-5+24a (+15)
* Balcony Break
* Combos from 2nd hit CH
* Delayable
fahkumramf+3,2,4~4m, m, h16, 13, 20i17, ,i16+3+13g+30a
* Homing
* Balcony Break
* Strong Aerial Tailspin
* 6 chip damage on block
* Combos from 1st hit CH
* Just frame input 3,4:4
* 24 damage, 7 chip damage, slightly different juggle properties
fahkumramdf+1,4m, h12, 23i15, i25-5+20a (+11)
* Heat Engager
* Heat Dash +62a (+42)
* Knee
* Combo from 1st hit with
fahkumramdf+1,4~4m, h12, 20i15, i16+3+13g+30a
* Homing
* Balcony Break
* Strong Aerial Tailspin
* 6 chip damage on block
* Combos from 1st hit CH
* Just frame input 3,4:4
** 24 damage, 7 chip damage, slightly different juggle properties
** Interrupt with i16 from 1st block or i7 from 1st hit
* Interrupt with i13 from 1st block
* Interrupt with i4 from 1st hit
fahkumramdf+2,3m, h10, 11i15, i21-13+52cs
* Balcony Break
* Combos from 1st hit
fahkumramdf+4,1m, h15, 25i16, i22-6+14a (+5)
* Balcony Break
* Combos from 1st hit
fahkumramd+3,4L, h11, 10i16, i20-9+6
* Combos from 1st hit CH
fahkumramd+3,4,3L, h, h11, 10, 14i16, ,i19-7+6+29a
* Combos from 1st hit CH
fahkumramdb+4h23i20~21-6+35d
* Strong Aerial Tailspin
* Balcony Break
* Recovers 1f slower on block
* High crush 6~19
fahkumramb+2h17i14-15-6
fahkumramb+2,1h, h17, 25i14, i21-9+15a (+6)
* Balcony Break
* Combos from 1st hit
fahkumramb+3h27i16-7+15a (+6)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Homing
* 5 chip damage on block
fahkumramuf+2h20i18-7+22a (+13)
* Balcony Break
* Elbow
* Power crush
fahkumramb,f+4h25i18+6+47cs
* Reversal Break
* Good left sidestep tracking
* 10 chip damage on block
fahkumramws1,2m, h12, 25i13, i18-9+20a (11)
* Heat Engager
* Heat Dash +43d (+35)
* Elbow
* Combo from 1st hit with 9F delay
* Move can be delayed by 10F
* Input can be delayed by 13F
fahkumramRAM.3,4m, h20, 25i21, i24-9+13a
* Balcony Break
* Combos from 1st hit
* 10 chip damage on block
* Jails from 1st hit
fengH.b+1h20i10~11-8+36a (+28)
* Balcony Break
* Consumes 210F of remaining Heat time
feng1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
feng1,2h, h5, 9i10, i10-3+8
* Jail from 1st block with 4F delay
* Combo from 1st hit with 4F delay
* Move can be delayed with 4F delay
feng1,2,2h, h, h5, 9, 12i10, ,i17-13+3
* Combo from 1st hit with 3F delay
* Transition to BT with B (-11/+5)
feng1,3h, h5, 19i10, i16~17-5+8~+9
* Combo from 1st hit with 4F delay
* Move can be delayed by 1F
* Input can be delayed by 4F
feng2h8i10-3+5
feng3,3m, h15, 10i16, i17-9+2
* Jail from 1st block with 2F delay
* Combo from 1st hit with 10F delay
feng4h17i11-9+2+27g
fengf+3,2m, h10, 17i21, i21~22-3+8+43a (+35)
* Combo from 1st hit with 7F delay
fengf+4h19i18~19-9+52a
* Good left sidestep tracking
* Transition to r22 BT with B (-5/+56a)
fengf+1+2h25i19~20-9+13a (+4)
* Balcony Break
* Good left sidestep tracking
* +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
* Power crush 7~18
fengdf+4,3m, h13, 23i15, i23~24-4+15g+27a
* Balcony Break
* Combo from 1st hit with 7F delay
fengdb+1,4m, h15, 23i16, i24~25-2+24a (+15)
* Balcony Break
* Combo from 1st hit with 7F delay
* Move can be delayed by 8F
* Input can be delayed by 10F
fengb+1h17i10~11-12+1+36a (+28)
* Balcony Break on CH
fengb+4,2m, h10, 19i12~13, i22-6+3+20cg
* Balcony Break on CH
* Combo from 1st hit with 7F delay
* Move can be delayed by 6F
* Input can be delayed by 7F
* Transition to CD with df on hit or block (-1/+8/+25cg)
** Transition to r1 FC with DF~db (-2/+7/+24cg)
fenguf+3+4,3M,h,h, h10,10,7 (10), 23 (11)i24,i4~6,i3~4, i17~18-6+14c
* Balcony Break
* Tornado
* Aerial combo from 1st hit
* Previous hit crouching state is canceled when 3 is input
** Previous hit is cs6~23 when extension is delayed by at least 21F
* Input can be delayed by 37F
* Move cannot be delayed
* Forces tech backroll on normal hit
* Floating state 1~2
* Low crush 3~16
* Floating state 17~19
fengws1,3m, h13, 20i13, i22~23-6+4c
* Heat Engager
* Heat Dash +5, +43d (+35)
* Combo from 1st hit with 3F delay
* Move can be delayed by 10F
* Input can be delayed by 12F
* Unparryable by traditional kick parries (bug?)
fengSS.2h18i15+3+9+31g
* Homing
* Transition to BT
fengFC.df+4,1l, h13, 10i19~20, i20~21-2+6
* Combo from 1st hit
* -20 from 1st block
fengBT.1h12i12-3+14
fengKNP.2h20i14-9+22a (+12)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
fengKNP.4,1+2l, h10, 35 (24)i18, i28-6+15a (+6)
* Balcony Break
* Shoulder
* Aerial combo from 1st hit (+30a (+20))
fengSTC.2h18i14~15+0+25g
* Transition to BT with B (+3/+28g)
* Transition to CD on hit or block with DF (+1/+29g)
** Transition to r1 FC with DF~db (+0/+28g)
fengSTC.3h25i22~23+6+23d
* Homing
* Balcony Break
* 7 chip damage on block
heihachi1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
heihachi1,1h, h5, 6i10, i10-5+6
* Jail from 1st attack with 3f delay
heihachi1,2h, h5, 8i10, i10-3+8
* Combo from 1st hit with 4f delay
* Move can be delayed 3f
heihachi1,2,2h, h, h5, 8, 12i10, ,i17-12+4
* Combo from 1st hit
* Enter FUJ -9 +4 r30 with D on frame 22
heihachi1,2,4h, h, h5, 8, 21i10, ,i22~23-9+16g+52a
* Tornado
* Combo from 2nd CH with 2f delay
* Opponent recovers crouching
* Can be charged
heihachi1,2,4*h, h, h5, 8, 27i10, ,i31~32+6+67a (+51)
* Tornado
* Balcony Break
* Tornado on standing hit
* 8 chip damage on block
heihachi2h10i11+0+9
heihachi4h21i15~16-9+16g+52a
* Tornado
* Balcony Break
* Opponent recovers crouching on hit
heihachi4*h27i24~25+6+67a (+51)
* Tornado
* Balcony Break
* Tornado on standing hit
* 8 chip damage on block
heihachif+2h13i15~16-9+2
heihachif+1+2h15i12-14+14c
* Spike
* Head
heihachidf+1,1m, h10, 8i13~14, i15-2+4
* Combo from 1st hit
heihachib+3h14i14~15-9+2
* Homing
heihachib+3,2h, h14, 20i14~15, i20-1+15g
* Combo from 1st hit with 4f delay
heihachiub+2h25i18~19-6+14c
* Balcony Break
* Parries mid or high punches
* Forces backroll on normal hit
* 28dmg, +22a (+12) on successful parry
* Balcony Break
* Parry state 5~12
heihachif,n,d,DF+4,4,4,3L, L, L, h15, 10, 8, 30i16~17, ,i25~28+9+45a
* Balcony Break
* 10 chip damage on block
* Can be performed after any number of f,n,d,DF+4 lows
** Not duckable from the 2nd and 3rd lows
* Low crush 17~
heihachif,n,d,df:2h23i11~12+5+39a (+29)
* Chip damage on block
* Can be performed without the d input: f,n,df#2
heihachif,n,d,df+2h20i11~12-10+39a (+29)
* Becomes Electric Wind God Fist (f,n,d,df#2) during Heat, partially uses remaining Heat Time
heihachif,f,F+1+2h20i15+3+6d
* Spike
* Transition to r32 +6 +9d RAI with F
* 4 Chip damage on block
* Low crush 3~23
heihachiFUJ.1h13i12~13-4+7
heihachiFUJ.1,1h, h13, 20i12~13, i17~18-2+34a (+9)
* Heat Engager
* Heat Dash +5, +34a (+27)
* Balcony Break
* Combo from 1st hit with 9f delay
* Move can be delayed 7f
* Gain 1 Ultimate Count on Heat activation
heihachiRAI.2h25i17~18+10+51a
* Strong Aerial Tailspin
* Homing
* Guard Break
* Chip damage on block
heihachiWAR.f,f,F+1+2h20i15+6+6d
* Removes Recoverable Health
* Spike
* Transition to +9 +9d RAI with F
* 8 Chip damage on block
* Low crush
hwoarangH.RFS.d+4,3L, h15, 12 (8)i20~21, i25-9-1 / +20a (+13)
* Combo from 1st hit
* Airborne combo from 1st hit in heat
** 8 dmg, +20a (+13) on hit
** 23 total dmg from 1st hit
* Increased chip damage scaling on block during heat
** 3 chip damage on block in heat
hwoarangH.RFS.d+4,3,4L, h, h15, 12 (8), 30 (15)i20~21, ,i27~28-9+28a (+2) / +10a (+9)
* Balcony Break
* Combo from 2nd hit
* Airborne combo from 1st hit
** +10a (+9) on hit
** 15 dmg, 38 total dmg from 1st hit
* Increased chip damage scaling on block during heat
** 9 chip damage on block in heat
* Low crush 22~
hwoarangH.RFS.f+4,4h,h, h8,10, 9i8, i10, i23-6+75a (+59)
* Tornado
* Combo from 1st or 2nd hit
* Transition to RFF
* Partially uses remaining Heat time
* Increased chip damage scaling on block during heat
** 2 chip damage on block
hwoarang1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
hwoarang1,1h, h5, 8i10, i12-3+8
* Jail from 1st block
* Combo from 1st hit
hwoarang1,1,3,3h, h, L, h5, 8, 10, 14i10, ,i20-14+4
* Combo from 3rd hit with 1F delay
* Move can be delayed by 10F
hwoarang1,2h, h5, 10i10, i10-3+6
* Jail from 1st block with 4F delay
* Combo from 1st hit with 4F delay
* Transition to LFS with 3 (+3/+12g?/+12)
* Transition to RFS with 4 (+3/+12g?/+12)
hwoarang1,2,f+4h, h, h5, 10, 20i10, ,i24~25-2+35d (+27)
* Balcony Break
* Combo from 2nd CH with 3F delay
* Move can be delayed by 4F
* Low crush 14~
hwoarang2h9i10+0+8+9
* Transition to LFS with 3 (+3/+11g/+12)
* Transition to RFS with 4 (+3/+11g/+12)
* +19, +27, +28 in framedata display (bug?)
* 70% scaling on next hit
hwoarang2,f+4h, h9, 20i10, i24~25-2+35d (+27)
* Balcony Break
* Combo from 1st CH with 3F delay
* Low crush 14~
hwoarang3h15i14-7+4
hwoarang3,3,4h, m, h15, 12, 15i14, ,i21~23+8+19g+19
* Transition to RFS
* Combo from 2nd CH with 8F delay
* Move can be delayed by 10F
hwoarang3,3,f+4h, m, h15, 12, 20i14, ,i21~27-1+40a (+14)
* Balcony Break
* -1 on block on average. Frame advantage may range from -4~+2 on block
* Combo from 2nd CH with 5F delay
* Move can be delayed by 10F
hwoarang4h14i11~12-6+5
hwoarang4,4h, h14, 13i11~12, i16-1+10g+10
* Jail from 1st block
* Combo from 1st hit
* Transition to RFS
hwoarang4,4,4h, h, h14, 13, 17i11~12, ,i25~26-2+8
* Transition to RFF
* Combo from 2nd CH with 1F delay
* Cancel and transition to r15 RFS with F (-17/-6)
* Input can be delayed by 1F
* Move cannot be delayed
* Low crush 19~
hwoarang4,4,4,4h, h, h, h14, 13, 17, 20i11~12, ,i31~32+0+10c
* Balcony Break
* Tornado
* Combo from 3rd hit with 4F delay
* Input can be delayed by 4F
* Move cannot be delayed
* 6 chip damage on block
* Forces backroll on hit (opponent recovers crouching)
* Alternate input:(RFS.u+4),4
* Low crush 20~
hwoarangf+4h21i17~23+7~+13+18g~+24g+18~+24
* +10~+16 guaranteed on CH depending on frame advantage
* Transition to RFS
hwoarangd+3,4l, h7, 13i17, i21~23+8g~+10g+14g~+16g+19~+21
* Transition to RFS
* Combo from 1st hit
hwoarangd+4,4l, h7, 22i19, i20-13+69a (+53)
* Tornado
* Jail from 1st normal hit
* Combo from 1st CH
* Also possible during RFF
hwoarangdb+4,4L, h14, 21i16, i17~19-1~+1+24a~+26a
* Combo from 1st CH
hwoarangb+2h18i14-4+6+14c
* Elbow
* Good right sidestep tracking
hwoarangb+4h17i13~14-10+1+50a
* Transition to RFF
hwoarangu+2h18i13~15-9+15
* Balcony Break
* Homing
* Also possible during RFF
* Sidesteps to the left
* Wall splats
hwoarangu+3h25i20+5+44a (+38)
* Also possible during RFF
* Transition to LFS
* Low crush 9~
hwoaranguf+4h12i22~23-2+4
* Also possible during RFF
* Transition to RFS
* Low crush 10~
hwoarangf,f,F+4h28i18~19+5+8
* 11 chip damage on block
* Also possible during RFF
* Sideswaps and leaves opponent backturned on hit
* Transition to BT on block
* Low crush 15~
hwoarangws2,3m, h12, 10 (15)i15~16, i23~25+3+72a (+56) / +10
* Tornado
* Combo from 1st hit
** +72a (+56) from 1st hit
** Balcony Break from 1st hit
* Transition to LFS
* Low crush 17~
hwoarangSS.3,3m, h13, 16i18~19, i9~10+3+14
* Jail from 1st block
* Combo from 1st hit
* +34a (+27) on 1st CH
* Transition to LFS
hwoarangLFS.1h6i13+5+7
hwoarangLFS.2,2m, h15, 7i16, i20+0+4+9
Combo from 1st hit
hwoarangLFS.2,2,3m, h, h15, 7, 10i16, ,i14~17-6~-3-3~+0
* Combo from 2nd hit (1st active frame only)
* Combo from 2nd CH
* Interrupt from 2nd block with i3
hwoarangLFS.2,2,3,4,3,4,4,4m, h, h, L, m, m, l, h15, 7, 10, 7, 7, 8, 7, 10i16, ,i23-28+23a (+13)
* Interrupt from 7th block with i3
hwoarangLFS.2,2,3,4,3,4,4,4,4,3m, h, h, L, m, m, l, h, m, h15, 7, 10, 7, 7, 8, 7, 10, 21 (14), 42 (21)i16, ,i16~19+3+4a (-6)
* Balcony Break
* Airborne combo from 8th hit
* Combo from 9th hit
* Jail from 9th block
* Low crush 5~
hwoarangLFS.3,4m, h10, 15i14, i21~23+8+19g+19
* Transition to RFS
* Combo from 1st CH with 9?F delay
* Move can be delayed by 10F
hwoarangLFS.3,f+4m, h10, 20i14, i21~27-1+40a (+14)
* Balcony Break
* Combo from 1st CH with 6?F delay
* -1 on block on average. Frame advantage may range from -4~+2 on block
hwoarangLFS.4h24i14~16+4+27a (+18)
* Balcony Break
* Transition to RFS
* Low crush 8~27
* Floating state 28~30
hwoarangLFS.b+4,3m, h15, 20i16~17, i16~19+0+20a (+11)
* Balcony Break
* Combo from 1st CH
* Jail from 1st block
* 6 chip damage on block
* Transition to RFF
* Low crush 5~
hwoarangLFS.d+3,4L, h7, 13i16, i21~23+8g~+10g+14g~+16g+19~+21
* Combo from 1st hit with 1F delay
* Move cannot be delayed
* Input can be delayed by 1F
* Transition to RFS
hwoarangRFF.1h10i10+0+6
* Remains in RFF
hwoarangRFF.2h6i10+2+8
* Remains in RFF
hwoarangRFF.2,1h, h6, 10i10, i10+0+6
* Jail from 1st block with 2F delay
* Combo from 1st hit with 2F delay
* Remains in RFF
hwoarangRFF.2,3h, h6, 24i10, i19~20-9+20g
* Balcony Break
* Tornado
* Forces crouch on hit
* Combo from 1st hit with 2F delay
* Input can be delayed by 2F
* Move cannot be delayed
* Low crush 13~
hwoarangRFF.2,4h, h6, 9i10, i12-8+3g+3
* Jail from 1st block with 2F delay
* Combo from 1st hit with 2F delay
* Input can be delayed by 2F
* Move cannot be delayed
* Remains in RFF
* Transition to RFS with F_B_D_U (+4/+16g/+16)
** i14 RFS? guaranteed on CH
hwoarangRFF.2,4,4h, h, h6, 9, 23i10, ,i18~19-5+41a
* Balcony Break
* Jail from 2nd block with no delay
** Does not jail from 2nd hit
* Combo from 2nd CH with 9F delay
* Move can be delayed by 10F
hwoarangRFF.3,4m, h13, 16i16, i27~28+10g~+11g+21g~+22g+11~+12
* Combo from 1st hit
* Transition to RFS
* Cancel and transition to r8? RFS with F (-12/-1)
hwoarangRFF.3~4h27i27~30+4~+7+46a~+49
* Strong Aerial Tailspin
* Homing
* Balcony Break
* Clean hit, 35dmg
* 10 chip damage on block
* Power crush 8~26
hwoarangRFF.4h9i12-8+3
* Remains in RFF
* Transition to RFS with F_B_D_U (+4/+16g/+16)
** i13 RFS followups guaranteed on CH?
hwoarangRFF.4,4h, h9, 23i12, i18~19-5+41a
* Balcony Break
* Jail from 1st block with no delay
* Combo from 1st CH with 9F delay
* Move can be delayed by 10F
hwoarangRFF.b+1h18i14-4+6+14c
* Elbow
* Has good left sidestep tracking
hwoarangRFF.b+3h17i13~14-10+1+50a
* Sidesteps to the right
hwoarangRFF.b+4h21i18~19-9+12g+13c
* Balcony Break
* High crush 6~17
hwoarangRFF.d+3,4L, h10, 13i18, i21~23+8g~+10g+14g~+16g+19~+21
* Combo from 1st hit
* Transition to RFS
hwoarangRFF.f+1h5i10+1+8
hwoarangRFF.f+1,2h, h5, 10i10, i10-3+6
* Jail from 1st block with 4F delay
* Combo from 1st hit with 4F delay
hwoarangRFF.f+3h21i14~17+12~+15+23~+26
* Transition to LFS
* Transition to r44? BT with B (-11~-8/+0~+3)
hwoarangRFS.2h6i13+5+7
* Transition to RFF
* Links to RFF.2 extensions
hwoarangRFS.3h24i14~16+4+27a (+18)
* Balcony Break
* Transition to LFS
* Sidesteps to the left
* Increased chip damage scaling on block during heat
** 7 chip damage on block in heat
* Low crush 8~
hwoarangRFS.d+3,3L, h13, 28i15, i25~27-2+34a (+8)
* Balcony Break
* Combo from 1st CH with 4F delay
* Move cannot be delayed
* Input can be delayed by 4F
* 11 chip damage on block
* Increased chip damage scaling on block during heat
** 14 chip damage on block in heat
hwoarangRFS.d+4,3L, h15, 12 (8)i20~21, i25-9-1 / +20a (+13)
* Combo from 1st hit
* Airborne combo from 1st CH
** 8 dmg, +20a (+13) on hit
** 26 total dmg from 1st CH
hwoarangRFS.d+4,3,4L, h, h15, 12 (8), 20 (10)i20~21, ,i27~28-9+28a (+2) / +10a (+9)
* Balcony Break
* Power up in Heat: 30dmg and increased chip damage on block
* Combo from 2nd CH
* Airborne combo from 1st CH
** +10a (+9) on hit
** 10 dmg, 36 total dmg from 1st CH
* Low crush 22~
hwoarangRFS.f+4,4h,h, h8,8, 9i8, i10, i23-6+75a (+59)
* Tornado
* Combo from 1st or 2nd CH
* Transition to RFF
hwoarangRFS.u+4h17i25~26-2+8
* Homing
* Transition to RFF
* Link to LFF.(4,4,4),4 extension
** Combo from 1st hit with 4F input delay
** Extension cannot be delayed
* Increased chip damage scaling on block during heat
** 5 chip damage on block in heat
* Low crush 19~
jack-81h10i12-2+6+9
jack-81,2h, h10, 24i12, i19-2+30a
* Combo from 1st hit CH with 9F delay
* Input can be delayed by 9F
* Move cannot be delayed
jack-82h10i11+1+9
* Recovers 2f faster on hit or block (t29 r18)
jack-83,2m, h18, 20i15, i23-9+44d (-14)
* Balcony Break
* Combos from 1st hit
* Alternate input f+3,2 or ws3,2
jack-84h18i16-4+7+32a (+22)
Balcony Break on CH
jack-8f+1,1m, h13, 25i14, i25-7+8d (-1)+40d (-7)
Combos from 1st hit
jack-8f+1,2m, h13, 12i14, i22-6+5
Combos from 1st hit
jack-8f+2h22i10-12+5+32a (+24)
jack-8f+4h20i17-4+7+32a (+22)
* Balcony Break on CH
jack-8f+4~1h80i65!+5
Unblockable
jack-8df+1,2m, h12, 10i14, i29-12-1
*Jails
* Combos from 1st hit CH
* Delayable
jack-8df+1,2,1m, h, h12, 10, 2i14, ,i15-10-2
* Jails
* On air hit +22a (+15)
* Combos from 2nd hit
* Combos from 1st hit CH
jack-8df+1,2,1,2m, h, h, h12, 10, 2, 20i14, ,i9-18+35d (-23)
* Balcony Break
* On air hit +12 (+5)
* Combos from 2nd hit
* Combos from 1st hit CH
jack-8df+2,1m, h13, 16 (24)i15, i21-32+40a (+22)
* Transition to GMH with D
** (+45a (+27) oH)
* 16 damage with scaling from 1st hit
* Can be charged to power up
jack-8df+2,1*m, h13, 22 (32)i15, i35-46+69a (+53)
* Tornado
* Transition to GMH with D
* Gain GMC on hit
** (+70a (+54) oH))
* 28 damage with scaling from 1st hit
jack-8df+3,2m, h16, 20i16, i20-7+25d
* Balcony Break
* Elbow
jack-8db+3, ... 1+2l, h15, 21i21, i34+14g+17c
* Balcony Break
* Forces tech backroll on hit
jack-8b+3,2m, h14, 13i16, i22-4+1
* Combo from 1st hit
* Interrupt with i3 from 1st block
* Transition to GMH with D
** (+0 oB, +5 oH)
jack-8b+3,2,2m, h, h14, 13, 20i16, ,i25-9+44d (-14)
* Balcony Break
* Interrupt with i5 from 2nd block
* Can be charged to power up
jack-8ub+1+2h30i20 pc7-9+23d
* Balcony Break
* Homing
* Chip damage on block when absorbing an attack (12)
* Power crush 7
jack-8u+1+2h23i19-13+49a (+39)
*
jack-8uf+1h10i17+71a (+55)
* Tornado
* Only hits airborne opponents
* Transition to GMH with D
** (+75a (+59))
* Can be charged to power up
* Alternate input ub+1, u+1
jack-8uf+1*h32i35+69a (+53)
* Tornado
* Only hits airborne opponents
* Transition to GMH with D
** (+70a (+54))
* Gain GMC on hit
* Alternate input ub+1*, u+1*
jack-8ws2,4m, h10, 26i14, i16+4+21a (+11)
* Balcony Break
* Combos from 1st hit
* Chip damage on block (7)
jack-8ss2h20i17+9+35d (+27)
* Balcony Break
* Transition to GMH with D
** (+9 oB, +35d (+27) oH)
* Chip damage on block (6)
jack-8FC.df+1,2,1,1m, m, m, h5, 8, 11, 30i23, ,i21+15+13BT
* Guard Break
jack-8FC.df+2,f+1m, h12, 23i17, i19-4+32a
* Balcony Break
* Combos from 1st hit
* High crush
jack-8GMC.2h42i20 pc1+11+31a (+5)
* Tornado
* Guard Break
* Reversal Break
* Balcony Break
* Partially uses remaining Heat time
* 4 chip damage on block
* Power crush 1
jack-8GMH.2h40i20+11g+21d (+11)
* Balcony Break
* Tornado
jack-8GMH.4h30i14~18+4+21d (+11)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* 9 chip damage on block
* Gain GMC on Heat activation
jin1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
jin1,2h, h5, 12i10, i10-3+6
Jail from 1st attack with 4f delay
jin1,2,4h, h, h5, 12, 26i10, ,i20~22-4+23a (+14)
* Balcony Break
* Combo from 3rd hit with 7f delay
* Input can be delayed 9f
* Move can be delayed 4f
jin2h9i10+0+9
jin2,4h, h9, 20i10, i24~27-13+7
* Balcony Break
* Combo from 1st hit with 2f delay
* Enter ZEN -6, +14g r26 with F
jin3h17i14-7+4
jin3,1h, h17, 7i14, i20-1+7
* Combo from 1st hit
* Enter ZEN +4 +12 r15 with F
jin4h15i13~14-9+10g+13c
* Homing
* Balcony Break
jinf+3,3m, h12, 14i14, i20-8+8
* Combo from 1st hit with 8F delay
* Move can be delayed by 7F
* Input can be delayed by 8F
* Enter ZEN -7 +9 r26 with F
* Transition to Special Move backdash with B
jindf+1,4m, h10, 18i13~14, i18~21-9+10g+17a (+8)
* Balcony Break
* Combo from 1st hit with 6f delay
* Input can be delayed 10f
* Move can be delayed 9f
jind+3,4l, h7, 10i15~16, i20~21-11-3
Combo from 1st CH
jindb+2,2m, h12, 11i16, i8-12-7+43a
Jail from 1st attack
jindb+3h28i19~i21-10~-8+17a
Balcony break on airborne hit
* High crush 4~21
jinb+1h11i12-9+2
jinb+1,2h, h11, 20i12, i22~24-10+32a (+17)
* Tornado
* Combo from 1st hit with 8f delay
jinb,f+2,1m, h15, 14i15~i16, i21-5+6+9
* Combo from 1st hit with 8f delay
* Input can be delayed 12f
jinf,F+3,1m, h20, 5i23~i25, i15+1+7
* Links to 1 jab extensions (e.g. f,F+3,1,2,4)
jinws1,3m, h7, 8i13~i14, i14-6+4
* Jail from 1st attack
* Transition to r25 backdash with B
jinws4,4m, h13, 15i11~12, i19~20-7+4
* Combo from 1st hit with 1f delay
jinf,n,d,df:2h25i11~i12+5~+6+76a (+60)
* Balcony Break
* Recovers 3f faster on hit or block (t36 r24)
jinf,n,d,df+2h20i11~12-10+74a (+58)
* Balcony Break
* Turns into EWHF (CD.df#2) while in heat
jinZEN.2h20i21~i22-5+17a (+8)
* Homing
* Balcony Break
* Strong Aerial Tailspin
* Chip damage on block
* +0 on block after absorbing an attack
* Power crush 6~20
jinZEN.3+4h25i21~27+9g~+15g+19a (+9)
* Balcony Break
* Enter Breaking Step +8 +18a (+8) r32 with DF on frame 40
* Chip damage on block
* Low crush 10~32
* Floating state 33~35
junH.f+1+2,Ph0i12+40g
* Sabaki, parries mid or high punches or kicks
* Consumes 240F of remaining Heat time
* Parry state 5~
jun1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
jun1,2h, h5, 8i10, i16-3+6
* Jail from 1st attack with 2f delay
* Combo from 1st hit with 2f delay
* Transition to r16 SS with u_d (+1/-13, +10g/-4?)
** r16 when attacking in SS stance
** r30? when exiting SS stance
jun1,2,2h, h, h5, 8, 12i10, ,i16~17+4+11+20c
* Homing
* Combo from 2nd hit with 9F delay
* Jail from 2nd block with 1F delay
* Restores 2 health on hit
* Gain 6 Kazama Essence on normal hit and 5 on airborne hit
jun2h7i12-4+7
jun2,1,4,3h, m, m, h7, 9, 12, 21i12, ,i25-9+13a (+4)
* Balcony Break
* Combo from 3rd CH with 5f delay
* Input can be delayed 10f
jun2,1,1+2h, m, h7, 9, 21i12, ,i22+2+22c
* Balcony Break
* Elbow
* Combo from 2nd CH with 9f delay
* Forces tech backroll on hit
jun3,1m, h14, 20i14~15, i14~15-4+22d
* Tornado
* Balcony Break
* Combos from 1st hit
* Delayable
* Gain 6 Kazama essence on normal hit and 5 on airborne hit
jun4h17i12-9+7+32d
jun1+4,2SL,h, h5,8, 10i14 i17, i19-2+9
Combo from 2nd CH
junf+3,2m, h13, 17i16, i20~21+4+11+20c
* Homing
* Combo from 1st hit with 10F delay
* Move can be delayed by 5F
* Input can be delayed by 10F
* Restores 2 health on hit
* Gain 6 Kazama Essence on normal hit and 5 on airborne hit
junf+4h21i19~21+3~+5+13~+15
* Balcony Break (airborne)
* Homing
junf+1+2h(5)i12+2+26g+23
* Balcony Break (airborne)
* Transition to r20 MIA on hit only
* Deals 5 recoverable damage
* Cannot cause a K.O.
* Deals 6 damage to self (4 recoverable)
* Power up in Heat (ps5~12)
* Unparryable
* Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit
junf+2+3h21i28~29+0+25a
* Balcony Break (airborne)
* Punch sabaki
* Crumple stun launcher (+51a) on parry effect
* Parry state 4~15
jundf+1,2m, h10, 12i13~14, i22~23-4+6+11
* Combo from 1st hit
* Interrupt with i4 from 1st block
jund+4,4L, h10, 20i15, i25~26-9+13a (+4)
* Balcony Break
* Combo from 1st CH
junb+2,1m, h10, 7i14~15, i15~16-9+2
* Elbow
* Combo from 1st hit with 5f? delay
* Enter GEN +0 +11g r18 with F
* Enter MIA +0 +11g r18 with B
junb+2,1,4m, h, h10, 7, 24i14~15, ,i23~25-8~-7+16c
* Balcony Break
* Combo from 2nd CH with 6f delay
* Input can be delayed 14f
* Forces tech backroll on hit
junu+2h17i23~24+4+11+20c
* Homing
* Restores 2 health and 2 recoverable on hit
* Gain 6 Kazama Essence on normal hit and 5 on airborne hit
junf,F+2,3m, h16, 22i16~17, i20~21-8~-7+29a (+14)
Combo from 1st hit with 8f delay
junws1h14i12~13-6+5
junws1,1h, h14, 7i12~13, i15~16-9+2
* Elbow
* Combo from 1st hit
* Enter GEN +0 +11g r18 with F
* Enter MIA +0 +11g r18 with B
junws1,1,4h, h, h14, 7, 24i12~13, ,i23~25-8+16c
* Balcony Break
* Combo from 2nd CH with 6f delay
* Input can be delayed 14f
* +13d on BT hit
* Forces tech backroll on hit
junGEN.4h24i26~28+4~+6+26a (+17)
* Homing
* Balcony Break
* Low crush 16~33
* Floating state 34~36
junIZU.1h7i13~14-7+4
Enter GEN -6, +5 r18 with F
Enter MIA -6, +5 r18 with B
junIZU.1,1h, h7, 26i13~14, i23~24-4+22d
* Balcony Break
* Tornado
* Combo from 1st hit with 6f delay
* Restores 1 health on hit
* Restores 1 additional recoverable on hit
* Non-limb attack, unparryable by Asuka, Nina, etc
* Gain 6 Kazama Essence on normal hit and 5 on airborne hit
kazuya1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
kazuya1,1h, h5, 6i10, i15-1+6
* Jail from 1st attack with 3f delay
kazuya1,2h, h5, 8i10, i10-3+8
* Jail from 1st attack with 4f delay
* Move can be delayed 4f
kazuya1,2,2h, h, h5, 8, 12i10, ,i17-12+4
* Combo from 1st hit
* Combo from 2nd hit with 2f delay
* Input can be delayed 2f
* Move cannot be delayed
kazuya2h12i12-3+8
kazuya3h12i14-8+4
kazuya3,1h, h12, 10i14, i19-1+7
* Combo from 1st hit
* Transition to CD r25 with df (+2 +10)
** r24 forward dash with df,n,f,n,f
** Cannot buffer attack inputs or sidewalks during forward dash transition
kazuya4h18i12-9+2+27d
Balcony Break (CH)
kazuyadf+1,2m, h11, 20i15~16, i15+0c+9g
* Heat Engager
* Heat Dash +67a (+50a) on hit, +5 on block
* 6 chip damage on block
* Combo from 1st hit with 5F delay
* Move cannot be delayed
* Input can be delayed by 5F
kazuyadf+1,4m, h11, 20i15~16, i16-11+42a
* Balcony Break
* Combo from 1st hit with 5F delay
* Move cannot be delayed
* Input can be delayed by 5F
kazuyadf+3,1m, h13, 17i18, -7+15g+13c
* Elbow
* Combo from 1st hit with 8F delay
kazuyab+1h10i11-10+1
kazuyab+2,2,1+2m, m, h12, 14, 20i14, ,i28~32-8+38d (-20)
* Balcony Break
* Chip damage when guarded
kazuyab+2,4m, h12, 12i14, i22-3+8
* Combo from 1st hit
* Can be delayed 10F
* Combo can be delayed 5F from hit
kazuyab+3h15i18-8+3
kazuyab+3,1h, h15, 10i18, i12+0+6
* Jails
* Combo from 1st hit
kazuyab+4h20i17-5+16g
* Heat Engager
* Heat Dash +5, +43d (+35)
* Homing
* 6 chip damage on block
kazuyaub+1+2h32i41~56-7c~+8c
* Balcony Break
* 9 chip damage on block
* Forces tech backroll on hit
** Opponent recovers crouching
kazuyauf+2h17i15-12+9
* Balcony Break on air hit
kazuyaf,n,d,DF+4,4L, h15, 27 (18)i16, i30~31-9+17a (+8) / +10a (+9)
* Balcony Break
* Airborne combo from first hit (+10a (+9))
* Low crush 21~46
* Floating state 47~49
kazuyaf,n,d,df:2h23i11~12+5+39a (+29)
* 5 chip damage on block
* Actual startup i14 (i13 if done from Mist Step)
kazuyaf,n,d,df+2h20i11~12-10+39a (+29)
Becomes Electric Wind God Fist during Heat (Consumes 60F of remaining Heat Time)
kazuyaf,n,d,df+3h30i18~27-9+12a (+2)
* Balcony Break
* 12 chip damage on block
* Low crush 9~31
* Floating state 32~34
kazuyaSS.1+2h25i19~20+5+26g
* Homing
* 7 chip damage on block
* Transition to r18 CD with DF
** Transition to r19? forward dash with f,n,f (+4?/+25g?)
kazuyaBT.1h15i8-3+8
kazuyaBT.3h18i10-8+8
king1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
king1,2h, h5, 15i10, i10~12-3+8
* Combo from 1st hit with 6F delay
* Jail from 1st block with 5F delay
king2h10i10+1+7
king3h17i15~16-9+2
king4h20i13-5+6+31a
* Knocks down on CH for dash OTG throw.
king1+2,3m, h17, 25i18, i24~25-3+12a(+3)
* Balcony Break
* Tornado
* Combo from 1st hit with 3F delay
* Combo from 1st CH with 5F delay
* Move can be delayed by 4F
* Input can be delayed by 5F
kingf+2,1m, h12, 25i15~16, i15~16-9+16a
* Heat Engager
* Heat Dash +5 on block, +36a(+26a) on hit.
* Balcony Break
* Combo from 1st hit with 4F delay
* Move can be delayed by 10F
* Input can be delayed by 12F
kingf+1+2h23i16~17+0~+1+10d
kingdf+2,1m, h12, 15i13, i20~21-4+24a
* Combo from 1st CH with 13F delay
* Move can be delayed by 13F
kingdf+3,4m, h17, 23i14, i30+0+28d
* Combos on CH, otherwise opponent can duck.
* Available only on 1st hit or block
* Recovers in FDFT.
* Low crush 22~
kingdf+4,3l, h10, 11i14~15, i22-5+6
* Combo from 1st CH
kingb+1h13i12-8+3+3a
kingb+1,2h, h13, 20i12, i19~20-13+5+70a(+54)*
* Tornado
* Combo from 1st hit with 8F delay
* Combo from 1st CH with 10F delay
* Launches opponent if b+1 on CH.
* Move can be delayed by 6F
* Input can be delayed by 10F
kingb+2h16i14-5+1
kingb+2,1h, h16, 21i14, i20~21-9+19a(+10)
* Balcony Break
* Elbow
* Combo from 1st hit with 5F delay (buffered).
* Move can be delayed by 10F
* Input can be delayed by 15F
kingb+2,1+2h, h16, 22i14, i24~25+2c+22a
* Head
* Forces crouching on block.
* Move can be delayed by 10F
* Input can be delayed by 15F
kingb+3h23i16~18-10/-5+39d
* Tornado
* Balcony Break
* -5 on block after absorbing an attack in power crush state.
* 9 chip damage on block after absorbing an attack in power crush state.
* 10 chip damage on block after absorbing an attack in power crush state while in heat.
* Power crush 7~
kingb+4h25i17~21+2+14gc
* Balcony Break
* Shifts into BT stance.
* Forces crouching on hit
kinguf+1h21i20~23-3+36a(+27)
Homing
Balcony Break
kingf,F+3+4h25i28~300+24d(-34)
* Wall Crush +2gc on block
* Balcony Break
* Chip damage on block. (extra near wall)
* Forces crouch on wall crush
* Recovers FUFT on whiff.
* 7 chip damage on block.
* 10 chip damage on block as wall crush.
* 10 chip damage on block in heat.
* 13 chip damage on block as wall crush in heat.
* Low crush 9~
kingws3h20i160+22a(+12)
kingss2h25i19~20-5+35a
Balcony Break
kingss3+4h50i27~31+0+0d
* Deals a lot of chip damage on block.
* Tracks side steps.
* In game frame data incorrectly shows that SSL 3+4 is i21
kingJGR.2h24i18~19+3+5a
* Strong Aerial Tailspin
* 4 chip damage on block.
* Power up into JGR.2* after 30F? or during Heat
** Partially uses remaining Heat time during Heat.
kingJGR.2*h28i18~19+8+32a
* Balcony Break
* Effective startup i48~49?
* 8 chip damage on block
* Partially uses remaining Heat time during Heat
kingJGS.1h21/25/31i17~18/i19~20-7/-1+47d/+53d
* Crumple on hit.
* On block / hit / startup increases up to 2nd spin.
* Damage increase up to 3rd spin.
kingJGS.4h40/42/52i17~18+8/+15+5a(-4)/+10a(+1)
* Balcony Break
* Guard Break
* Chip damage on block.
* On block / hit increases up to 2nd spin.
* Damage increase up to 3rd spin.
kuma1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
kuma1,2h, h5, 25i10, i22~24-5+11 (+2)
* Balcony Break
* Jail from 1st hit
* Combo from 1st CH with 3F delay
* 10 chip damage on block
kuma2h10i10-1+6
kuma3h25i18-5+21a (+11)
* Balcony Break
kuma4h20i14-6+5+30a
* Balcony Break on CH
kumaf+2h11i12-13+3
kumaf+2,1h, h11, 20i12, i20-5+36a (+10)
* Balcony Break
* Combo from 1st hit with 9F delay
* Move can be delayed by 13F
kumaf+3h30i20-5+21a (+11)
* Balcony Break
kumaf+4h22i15-6+5+30a
* Balcony Break on CH
kumadf+3,2m, h13, 24i16, i27~28-5+22a
* Balcony Break on airborne hit
* Combo from 1st hit
* 9 chip damage on block
kumadb+1h11i14~15-10+4+9
kumab+2,1m, h12, 14i15, i23-3+8
* Transition to HBS with input D or 3+4 (-4/+7)
* Transition to ROL with input F (-14/-3)
** Adds i28~31 SM projectile 5dmg attack during Heat (Consumes 120F of remaining Heat time)
*** +14~+17 or -6~-3 HBS or +1~+4 FC on block
*** +20~+23 or +0~+3 HBS or +7~+10 FC on hit
kumab,f+2h26i15~17-5+17a (+8)+62a (+42)
* Balcony Break
* 10 chip damage on block
kumaFC.df+2,1m, h12, 12i18~19, i18~20-10~-8+1~+3
* Combo from 1st hit
* Jail from 1st block
kumaFC.df+2,1,1+2,3,1+2,3+4,1+2,2,3m, h, M, L, M, m, m, m, h12, 12, 6, 5, 6, 6, 7, 6, 21i18~19, ,i26-21+34a (+24)
* Combo from 8th hit
* Interrupt with i8 from 8th block
* Can SSL/SSR and SWL/SWR from 8th block
kumaFC.df+2,1,1+2,3,1+2,3+4,1+2,2,3,1m, h, M, L, M, m, m, m, h, h12, 12, 6, 5, 6, 6, 7, 6, 21, 35 (24)i18~19, ,i47+11+10c
* Balcony Break
* Aerial combo (+14a (+7)) from 8th or 9th hit
* Forces tech backroll on hit
* Interrupt with i33? from 9th block
* Can SSL/SSR and SWL/SWR from 9th block
kumaROL.1h31i15~16+4+35d (+27)
* Balcony Break
* Tornado
* Guard Break during Heat
* Power up during Heat: +13 on block guard break (Uses 240F of remaining Heat time)
kunimitsu1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
kunimitsu1,2h, h5, 8i10, i12-3+7
* Jail from 1st attack with 2f delay
* Move can be delayed 2f
kunimitsu1,2,2h, h, h5, 8, 10i10, ,i20~21-12+5
* Balcony Break (airborne)
* Weapon
* Combo from 1st hit
* Transition to BT with B
kunimitsu2h12i12-5+1
* Weapon
kunimitsu2,2,2h, m, h12, 14, 16i12, ,i18~19-9+2
* Weapon
* Combo from 2nd CH with 4f delay
* Input can be delayed 4f
* Move is delayed 7f
* Enter SET -4 +7 r27 with F
kunimitsu2,2,2,2h, m, h, h12, 14, 16, 16i12, ,i15~16-6+3
* Balcony Break (airborne)
* Weapon
* Combo from 3rd hit with 5f delay
* Combo from 2nd CH
* Input can be delayed 5f
* Move cannot be delayed
kunimitsu3h17i16~17-7+7
* Homing
* Balcony Break (airborne)
kunimitsu3,4h, h17, 21i16~17, i25~27-5+20a+46a
* Balcony Break (airborne)
* Combo from 1st hit with 10f delay
* Input can be delayed 10f
* Move cannot be delayed
kunimitsu4h15i12~13-9-3
kunimitsu4,2h, h15, 13i12~13, i19~20+3+6
* Balcony Break (airborne)
* Weapon
* Jail from 1st attack with 1f delay
* Input can be delayed 1f
* Move cannot be delayed
* Low crush 15~25
* Floating state 26~28
kunimitsu3+4h18i21~22-1+21a (+12)
* Strong Aerial Tailspin
* Balcony Break
* Low crush 11~30
* Floating state 31~33
kunimitsuf+2h12i13-9+2
kunimitsuf+2,3h, h12, 20i13, i16~18-6+20a (+11)
* Combo from 1st hit with 8f delay
* Input can be delayed 8f
* Move can be delayed 3f
kunimitsudf+1,3m, h10, 20i13~14, i21-9+5+44a (+34)
* Tornado
* Combo from 1st Ch with 4f delay
* Input can be delayed 9f
* Move can be delayed 8f
kunimitsud+3,4L, h11, 12i16~17, i21~22-9+0
* Combo from 1st CH with 7f delay
* Input can be delayed 7f
* Move can be delayed 6f
kunimitsub+1h8i17+1+7+12
kunimitsub+1,1h, h8, 9i17, i12+5+6+11
* Combo from 1st hit
kunimitsub+1,1,1h, h, h8, 9, 10i17, ,i12+5+6+11
* Combo from 1st hit
* Combo from 2nd hit
kunimitsub+1,1,1,1h, h, h, h8, 9, 10, 12i17, ,i12+5+6+11
* Combo from 3rd CH
kunimitsub+1,1,1,1,1h, h, h, h, h8, 9, 10, 12, 14i17, ,i12+5+6+11
* Combo from 4th hit
* Combo from 3rd CH
kunimitsub+1,1,1,1,1,1h, h, h, h, h, h8, 9, 10, 12, 14, 16i17, ,i12-72-71-66
* Combo from 4th hit
* Combo from 3rd CH
kunimitsuf,F+4,2m, h11, 23i9~11, i13~14-17~-16+10d
* Balcony Break
* Spike
* Weapon
* Jail from 1st attack with 1f delay
* Forces tech backroll on hit
* Low crush 1~15
* Floating state 16~18
kunimitsuBT.1h10i11-8+8
* Elbow
kunimitsuBT.1,4h, h10, 20i11, i21+3+15d
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Combo from 1st hit with 8f delay
* Input can be delayed 8f
* Move can be delayed 4f
* Forces tech backroll on hit
* 4 chip damage on block
kunimitsuBT.4h20i16~17+6+35d
* Strong Aerial Tailspin
* Homing
* Balcony Break
* Transition to SET +6 +35d r31 with F
* 6 chip damage on block
* Low crush 6~16
* Floating state 17~19
kunimitsuKAT.1h12i11-7+4
kunimitsuKAT.4,2L, h16, 23i22~28, i23~24-9+15a (+6)
* Strong Aerial Tailspin
* Balcony Break
* Weapon
* Combo from 1st CH with 2f delay
* Input can be delayed 2f
* Move cannot be delayed
kunimitsuSET.1h8i10~11-1+8
* Elbow
kunimitsuSET.1,2h, h8, 13i10~11, i17~18-6+8
* Weapon
* Combo from 1st hit with 12f delay
* Jail from 1st attack with 3f delay
* Input can be delayed 12f
* Move can be delayed 10f
* Transition to BT with B
lars1h5i10+1+8
lars1,2h, h5, 9i10, i10-3+8
* Combo from 1st hit with 4F delay
* Jail from 1st block with 4F delay
lars2h10i10+0+8
lars3h16i15-17+0
* Transition to LEN with input D (-11/+6)
lars4h27i17~18-7+18 (+9)
* Balcony Break
larsf+1h10i13-5+6
larsf+2h10i12-6+3
larsf+2,1h, h10, 15i12, i13-5+6
* Combo from 1st hit
* Jails
* Transition to SEN
* Cancel SEN and transition to standing with input B (-6/+5)
larsf+2,4h, h10, 22i12, i18~19-12+15 (+6)
* Balcony Break
larsdf+1,1m, h12, 12i13, i21-6+6
* Combo from 1st hit with 1F delay
* Input can be delayed by 1F
* Transition to r19? DEN with D (-2/+10)
larsdb+1,3l, h9, 10i17, i19-12-1
* Combo from 1st hit
* -31 on 1st block
* Transition to LEN with input D (-31/-12/+3)
larsb+2,3m, h12, 21i15, i18-8+38d (-20)
* Balcony Break
* Tornado
* Combo from 1st hit with 5F delay
* Move cannot be delayed
* Input can be delayed by 5F
larsb+3,4m, h14, 20i17, i23~24-8+19 (+10)
* Balcony Break
larsf,F+4,2l, h12, 15i21, i24-7+11
Cannot cancel DEN transition (cannot block i36 moves?)
larsf,f,F+1h23i18~20+4+36a
* Balcony Break
* 9 chip damage on block
* Transition to t51? r33? standing with B (+2/+34a)
* Effectively homing?
* Unparryable (bug?)
larsws2,3m, h13, 20i13~14, i20-15-3
* Combo from 1st hit
* Transition to LEN with D (-11/+6)
larsws3h30i200+21 (+15)
* Transition to LEN with input D (+4/+26a (+20))
larsDEN.1h14i11~12+1+8
* Elbow
* Transition to SEN with input F (-3/+4)
larsDEN.1,2h, h14, 20i11~12, i14~15-6+21c
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Jail from 1st block
* Combo from 1st hit with 6F delay?
* Move cannot be delayed
* Input can be delayed by 6F
* Forces tech backroll on hit
larsDEN.1+2h24i12~13-1+29a
* Tornado
* Balcony Break
* 4 chip damage on block
larsSEN.4h19i17~18+4+31a
* Strong Aerial Tailspin
* Homing
* Balcony Break
* 7 chip damage on block
lawH.uf+2h21i19~20+4+21d
* Weapon
* Strong Aerial Tailspin
* Balcony Break
* Consumes 120F of remaining Heat Time
* 4 chip damage
law1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
law1,1h, h5, 5i10, i18-8-6+6
* CH frames also apply to combo from 1st CH
law1,1,2h, h, h5, 5, 12i10, ,i17-6+6
* Transition to DSS with F
** (-6 oB, +6 oH)
law1,2h, h5, 8i10, i12-3+6+6
* Jails from 1st attack
* Combos from 1st hit
law1,2,2,2h, h, m, h5, 8, 10, 15i10, ,i13-9+4+9d
* Combos from 1st or 3rd hit CH
* Delay-able
* Transition to DSS with F
** (-4 oB, +9g oH, +14d CH)
law2h8i10+0+6
law2,2,2h, m, h8, 10, 10i10, ,i13-9+4+9d
* Combos from 2nd hit
* Transition to DSS with F
** (-4 oB, +9g oH, +14d)
law2,b+2h, h8, 8i10, i17-4+7
* Elbow
* Combos from 1st hit
* Delay-able
law2,b+2,1h, h, h8, 8, 8i10, ,i23-3+3
* Combos from 2nd hit CH
* Delay-able
law3h12i12-9+2
law3,4h, h12, 20i12, i22-10+19a (+10)
* Combos from 1st hit
* Balcony Break
law4h15i13-9+7+7s
law4,3h, h15, 12i13, i18~19-8+1
* Combo from 1st hit
* Airborne combo from 1st CH (+24a (+17))
* Transition to DSS with F (+7/+16g/+39a (+32))
law4,3,4h, h, h15, 12, 14i13, ,i20-6-1+31a (+24)
* Airborne combo from 1st CH (+31a (+24)/+44a (+37))
* Transition to DSS with F (+7/+12g/+43a (+33))
law3+4,4m,m, h5,10, 25i14~15, i11, i30+7+5c
* Balcony Break
* Combos from 1st hit
* 5 chip damage on block
* Forces tech backroll on hit
* Alternate input DSS.3+4,4
* Low crush 22~
lawf+2h10i12+0+6
* Can route into:
** Rave War Combo (f+2,2,2), or
** Blazing Fist Combo (f+2,2,1+2)
* Alternate input DSS.f+2
lawdf+1,2m, h10, 24i13, i20~21-8+9
* Weapon
* Balcony Break
* Strong Aerial Tailspin
* Combo from 1st hit with 2F delay
* Powered up in Heat
* Move cannot be delayed
lawH.df+1,2m, h10, 27i13, i20~21-5+16a (+7)
* Weapon
* Balcony Break
* Strong Aerial Tailspin
* Combos from 1st hit
* Consumes 120F of remaining Heat Time
lawd+1,3l, h15, 21i19~20, i24-9+20a (+11)
* Balcony Break
lawd+3,3l, h8, 17i16, i16-7+20a+46CS
* Combos from 1st hit CH
* -30 on block from 1st block
* Delay-able
lawd+4,3l, h7, 12i15, i12-12+0+5
* Combos from 1st hit
* -26 on 1st block
* Nosebleed stun
* Low crush 5~9?
* Floating state 10?~12?
lawb+2,2m, h12, 15i16, i13-9+4+9d
* Combos from 1st hit
* Delay-able
* Transition to DSS with F
** (-4 oB, +9 oH, +14d CH)
lawb+4,3m, h13, 21i14, i32-5+24a (+15)
* Balcony Break
* Combos from 1st hit
lawub+2h17i15-12+9
lawub+1+2h20i16~17+1+16g
* Balcony Break
* Homing
* Jab evasion
lawuf+1h10i12-5+6
* Alternate input:
** Ki Charge~1
** b,B+2+3~1,3
lawuf+2h21i19~20-1+9+21d
* Weapon
* Strong Aerial Tailspin
* Balcony Break
* 4 chip damage
law1+2+3+4,2h22i14+1+15a+50a
* Balcony Break
* 6 chip damage on block
law1+2+3+4~1h10i12-5+6
* Alternate input:
** uf+1
** b,B+2+3~1,3
lawf,F+2,1m, h12, 12i14~16, i22~23-4+2
* Combo from 1st hit with 8F delay
* Combo from 1st CH with 13F delay
* Move can be delayed by 17F
* Input can be delayed by 19F
lawf,F+2,3m, h12, 20i14~16, i16-14+11c
* Tornado
* Balcony Break
* Jail from 1st block with 6F delay
* Combo from 1st hit with 13F delay
* Move can be delayed by 11F
* Input can be delayed by 13F
* Forces tech backroll on hit
lawws1,2m, h10, 25i13, i16-9+14c
* Balcony Break
* Delayable
* Forces tech backroll on hit
lawws3h16i16+16g+18
* Transition to DSS
lawBT.1h7i10+1+8
Can route into the same strings as his normal 1
lawBT.3h18i10-8+8
lawBT.4h14i11-9+2
lawBT.1+2h20i15~16+1+16g
* Balcony Break
* Homing
* Jab evasion
lawDSS.1h14i12+3+7+17c
* 4 chip damage on block
* Transition to DSS
lawDSS.2h20i14+1+15a+50a
* Balcony Break
* 6 chip damage on block
lawDSS.3h25i19+3+40a
* Homing
* Balcony Break
* 5 Chip damage on block
lawDSS.f+4h36 (40)i19+7+5c
* Balcony Break
* 7 chip damage on block
* 12 chip damage on block (Just Frame)
* Forces tech backroll on hit
* While transitioning to DSS from other moves, it is possible to input DSS.f+4 on frame 1 or 2 of DSS (ex; 4,3~F:DSS.f+4) for 4 more damage.
lee1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
lee1,2h, h5, 9i10, i12-3+7
* Transition to r30 -2 +8 MS with F
* Jail from 1st attack with 4F delay
* Combo from 1st hit with 4F delay
lee1,2,2,3h, h, m, h5, 9, 14, 23i10, ,i21-3+17a (+8)
* Balcony Break
* Combo from 3rd hit with 9F delay
* Transition to r25 -9, +11a (+2a) HMS with 4
* Move can be delayed 13F
* Input can be delayed 18F
lee1,3h, h5, 5i10, i16-11+0
* Combo from 1st hit with 4F delay
* Move can be delayed by 4F
lee1,3:3:3h, h, m, h5, 5, 4, 14i10, ,i21-17+14
* Combo from 1st hit
* Input 3 during frames 8-9? of previous hit
* Timestop on hit
* Consumes 240F of remaining Heat time without perfect input
* 5 chip damage
lee2h10i10+1+7
lee2,1h, h10, 8i10, i15-5+6
* Transition to -5, +6 HMS with 3+4
* Combos from 1st hit
lee2,1,3h, h, h10, 8, 20i10, ,i24-4+20a (+11)+65a (+45)
* Balcony Break
lee2,2,3h, m, h10, 14, 23i10, ,i21-3+17a (+8)
* Balcony Break
* Transition to -9, +11a (+2) HMS with 4
* Combos from 1st hit CH
lee3,3m, h16, 18i14, i17-10+1
* Combos from 1st hit
lee3~3h18i30?-9+2
*
lee4h14i11-9+2+2s
lee4,3h, h14, 14i11, i18-14-3+2
Combos from 1st hit
lee4,4h, h14, 5i11, i10-13-2
* Jail from 1st attack
* Combo from 1st CH +20a (+13)
lee4,4,4h, h, h14, 5, 5i11, ,i10-13-2
* Jail from 1st attack
* Combo from 2nd hit with no delay
* Frame advantage on 1st CH: +25a (+18)
lee4,4:4h, h, h14, 5, 12i11, ,i20~21-9+15a (+6)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Strong Aerial Tailspin
* Balcony Break
* Combo from 2nd hit with 1f-5f delay only
* Frame advantage on 1st CH: +29a (+22)
* 4 Chip Damage on block
* 5 Chip Damage on block in heat
leef+2,1m, h12, 22i14, i19-10+42d (-16)
* Balcony Break
* Combos from 1st hit
* Delayable
<Showing 5201-5600 of 6424 moves>