lili

lili

Edit
CommandHit levelDamageStartupBlockHitCounter hitNotes
2+3m12 (12)i16+1+2c
* Heat Burst
Power crush
H.BT.2+3l,M,M,M15,5,5,20i16 i27~28 i6~8 i20~22-8+23a (+5)
* Heat Smash
* Homing
* Wall Bounce
H.RAB.3L20i20~21-13+24a+70a (+54)
* Homing
* Partially consumes remaining Heat time
High crush
H.b+3*
* Transitions to Feisty Rabbit Deuxime
* All RAB moves are available
* Partially restores remaining Heat Time
* Transition to DEW with F
Low crush
H.f,F+3+4 (etc.)m36i19+4 (+9w)+20a (-6)
* All moves named Piercing Thorn share these properties when in Heat
* Balcony Break
* Chip damage on block [16]
* Partially consumes remaining Heat time
Low crush
H.2+3h,t55i23+9-3d
* Heat Smash
* Homing
* Floor Break
Low crush
H.2+3h,h,m,M15,15,15,30i23~24 i14~15 i36~38 i9~11+9+20d(-15)
* Heat Smash
* Homing
* Floor Break
Low crush
R.df+1+2m,t55+i20-15+0
* Rage Art
* Damage increases with lower health
* Erases opponent's recoverable health on hit
Power crush 8~
1h5i10+1+8
1,1h,h5,16i20~21-4+4
* Elbow
* Combos from 1st hit
1,1,3h,h,m5,16,17i20-15+6d+25a
* Combos from 2nd hit CH
1,2h,h5,12i12-3+8
* Combos from 1st hit
1,2,3h,h,L5,12,13i26-13-2+6c
* Combos from 2nd hit CH
High crush
1,2,4h,h,m5,12,20i29-9+2a (-7)
Low crush
2h8i10+0+8
2,3h,L8,13i26-12-2+6c
* Combos from 1st hit
High crush
2,4h,h8,20i22-5+24a (+15)
* Balcony Break
* Combos from 1st hit
3m12i15-11-3
3,1m,m12,24i27-13+40d (-18)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Combos from 1st hit
3,2m,h12,8i27-5+2+10
* Combos from 1st hit
* Transition to -2, +5, +14 DEW with F
3,2,3m,h,h12,8,22i24-9+13a (+4)
* Balcony Break
* Combos from 2nd hit CH
Low crush
4h16i12-4+7
1+2m26i12-12+20d (+10)
* Balcony Break
3+4h,h30i23~24 i14~15-2+20a (+11)
* Heat Engager
* Heat Dash +5, +62a (+42)
* Homing
* Balcony Break
Low crush
f+2h10i12-9-1
f+2,3h,m10,20i22-15+24a (+7)
* Balcony Break
* Combos from 1st hit
f+3m26i20-3+17a (+8)
* Homing
* Balcony Break
* Knee
f+4m23i17-9+7+57a
* Tornado
f+1+2m17i14-7+4c+12c
f+3+4m,M6,20i18~20 i11~13-4+6d
* Floor Break
Low crush
f+3+4,3m,M6,20i18~20 i30~33-8+23a
* On airborne opponent:
Floor Break
* Combos from 1st hit
f+3+4,3,4m,M,M6,20,20i19-20+10 (+3)
* Combos from 1st hit
Low crush
df+1m10i13-1+8
df+2m15i16-11+31a (+21)
* Transition to -11, +31a (+21) BT with B
df+3m23i20+3c+8c+19a
df+4m12i13-8-2+5
* Knee
df+4,4m,L12,23i20-13-2+8
* Combos from 1st hit
df+3+4m14i24-4+27a
Low crush
df+3+4,3+4m,m14,19i26-7+2d
* Floor Break
* Combos from 1st hit
Low crush
d+1L10i18-11+0
* Transition to -11, +0 FC with D
High crush
d+1,2L,h10,8i18-5+3+5
* Combos from 1st hit
* Transition to -5, +3, +5 BT with B
d+1,2,4L,h,m10,8,24i30-12+17a (+8)
* Balcony Break
* Combos from 2nd hit CH
d+2m16i16-7+1
*
d+2,2m,h16,10i17-10-4-2
* Combos from 1st hit
d+2,2,3m,h,h16,10,24i25-3+23a (+14)
* Balcony Break
* Combos from 2nd hit CH
d+2,2,4m,h,m16,10,24i22-17+35d (-23)
* Tornado
* Balcony Break
* Combos from 2nd hit CH
d+3L17i19-12+1+5c
d+4l6i12-15-4
* Alternate input FC.4
High crush
d+1+2m25i20-13+13d
* Balcony Break
Power crush
d+3+4m23i17-21+45a (+35)
db+1sl5i10-5+6
* Alternate input FC.1
High crush
db+2sl8i11-4+7
* Alternate input FC.2
High crush
db+3h22i20-8+34a+46a
* Balcony Break
db+4L20i30-24+76a (+60)
* Homing
* Instant Tornado
High crush
db+3+4L20i24-18+3d+33a
High crush
b+1m16i17-6+2+8
* Transition to +0, +8, +14 DEW with F
b+1,4m,m16,22i25-11+32a (+17)
* Tornado
* Combos from 1st hit
b+2h15i13-11+0
b+2,1h,m15,13i20-4+7+9
* Elbow
* Combos from 1st hit
* Transition to -4, +7, +9 BT with F
* Transition to -4, +7, +9 DEW with F
b+2,1,1+2h,m,m15,13,27i23-12+20a (+10)
* Balcony Break
* Combos from 2nd hit CH
b+3
* Transitions to RAB
* Transition to DEW with F
* Alternate input b+4
Low crush
b+1+2m28i23-12+29a (-7)
* Balcony Break
b+1+4m!50i63!+9a (-17)
* Balcony Break
Low crush
b+3+4
* Transitions to BT
ub+1m21i16-9+9d
u+3m20i22-16+25a (+15)
* Transition to -13, +28a (+18) DEW with F
* Alternate input ub+3
Low crush
u+3,3m,m20,15i28-12+5c
* Transition to -, +14c DEW with F
* Combos from 1st hit
* Alternate input ub+3,3
Low crush
u+3,3,3+4m,m,m20,15,25i27-8+13d
* Can only be done on hit or block
* On airborne opponent:
Floor Break
* Combos from 1st hit
* Alternate input ub+3,3,3+4
Low crush
u+3+4m (t)18 (28 )i36-8+13d (+39a)
* Becomes a 28 damage +39a throw when hit at close range
Low crush
uf+2m21i20-10+15a (+6)
* Balcony Break
* Alternate input ub+2, u+2
uf+3m13i15-13+30a (+20)
* Alternate input ub+3, u+3
Low crush
uf+4m18i25-12+1c
* Transition to -7, +6c BT with B
Low crush
uf+4,3m,m18,30i24-9+41d (-17)+32d (+24)
* Tornado
* Balcony Break
* Combos from 1st hit
uf+3+4m15i15-9+2
* Knee
Low crush
uf+3+4,3m,h15,18i13-4+14g (+18g w)+20a (+10)
* On CH:
Balcony Break
* Combos from 1st hit
uf+3+4,3+4m,m15,23i19-21+45a (+35)
* Tornado
f,F+2m20i16-13+20a
f,F+3m15i22-12+5c
* Transition to -3, +14c DEW with F
Low crush
f,F+3,3+4m,m15,25i27-8+13d
* Only comes out on hit or block
* On airborne opponent:
Floor Break
* Combos from 1st hit
Low crush
f,F+4L23i22-12+4+4
f,F+4,BL23-6+10g+10
f,F+1+2m28i18-9+17a (+8)
* Homing
* Balcony Break
* Hold to power up:
** 2 spins: +12 on block, 11 chip damage
** 3 spins: Unblockable, 50 damage
f,F+3+4m30i19-2+4a (-5)
* Balcony Break
* Chip damage on block [9]
* Powered up in Heat
* Partially consumes remaining Heat time
Low crush
qcf
* Transitions to Dew Glide
* Transition to Crouch with d,DF
* Transition to RAB with b+3 or b+4
High crush
uf,n,4m20i23-13+32a (+22)
*
Low crush
f,f,F+3m30i23+3+20a (+10)
* Balcony Break
* Chip damage on block
* Alternate input wr3
Low crush
ws1m10i13-11+0
ws1,2m,h10,16i22-3+8
* Combos from 1st hit
* Transition to -1, +10g DEW with F
ws1,2,4m,h,L10,16,20i22-14+12a+43a
* Combos from 2nd hit CH
High crush
ws2m17i16-12+39a (+29)
* Transition to -12, +39a (+29) BT with B
ws3m25i15-21+62a (+46)
* Instant
Tornado
Low crush
ws3,4m,M25,25i44+4c+26d
* Floor Break
* Combos from 1st hit
Low crush
ws4m18i11-9+20a (+13)
alternate input: DEW.4
ss3M20i16-9+35d (+27)
* Balcony Break
ss4m18i20-2+4+11g
* Transition to -13, -7, +0 RAB with b+3 or b+4
ss1+2m21i19+0+25a (+16)+64a
* Balcony Break
FC.1sl5i10-5+6
* Alternate input db+1
High crush
FC.2sl8i11-4+7
* Alternate input db+2
High crush
FC.3L10i16-17-6
High crush
FC.4l6i12-15-4
* Alternate input d+4
High crush
FC.df+1m25i14-6+19a (+2)+34d (+26)
* Balcony Break
FC.df+3L19i23-18-2+26a
alternate input: d,DF+3
High crush
BT.1h8i8-8+3
BT.1,2h,m8,20i24-13+16a (-1)
* Tornado
* Balcony Break
* Combos from 1st hit
Low crush
BT.1,4h,h8,21i22-5+10g
* Heat Engager
* Heat Dash +5, +34d
* Balcony Break
* Combos from 1st hit
BT.2m22i14-13+8
* Balcony Break
oc
BT.3m12i14-10+0
* Homing
High crush
BT.3,4m,m12,20i30-12+39d (+31)
* Balcony Break
* Combos from 1st hit
Low crush
BT.4m,m10,20i26,i21-11+11d
* 2-hit move, 2nd hit only combos on CH
BT.4,3+4m,m,m10,20,12i28-10+4d
* Floor Break
* Combos from 2nd hit
Low crush
BT.1+2m25i13-11c+16a
BT.3+4m24i29+2+7c
* Chip on block [9]
Low crush
BT.b+3
* Transitions to RAB
* Transition to DEW with F
* Alternate input b+4
Low crush
BT.d+2l17i16-12+5c+14d
High crush
BT.d+3L8i17-17-1+2
High crush
BT.d+3,4L,m8,20i22-13+27a (+12)
* Combos from 1st hit CH
BT.d+4L9i14-11+1
High crush
BT.d+3+4L25i20-26+19d
BT on hit only
High crush
BT.d+3+4,FL25-26+18d
High crush
DEW.1m12i15-9-4+2
DEW.1,2m,m12,20i23-14+20a (+10)+54a
* Balcony Break
* Combos from 1st hit
* Cancel and transition to -14, -12, -3 BT with B
DEW.1,4m,m12,30i25-9+2a (-7)
* Balcony Break
* Combos from 1st hit CH
* Chip damage on block [9]
* Partially consumes remaining Heat time
Low crush
DEW.2m13i14-9+0
* Homing
DEW.2,1m,m13,20i22-13+17d
* Heat Engager
* Heat Dash +67a (+50)
* Balcony Break
* Combos from 1st hit
DEW.3M28i17-9+20a (+3)
* Tornado
* Balcony Break
DEW.1+2m28i16-11+17cg
* Tornado
* Balcony Break
Power crush
DEW.3+4h26i12+6+17g
* Balcony Break
* Transition to +0, +11 RAB with b+3 or b+4
RAB.2m20i20-9+39d (-19)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Powered up during Heat: 24 damage
* Partially consumes remaining Heat Time
RAB.3L20i20-13+3c+70a (+54)
* Homing
* Powered up during Heat
High crush
RAB.4m24i23-2+4a (-5)
* Balcony Break
* Powered up during Heat
Low crush
(During Enemy wall stun) 1+3t39i12!+0d
* Wall throw (Unbreakable)
* Alternate input 2+4, uf+1+2
1+3t35i12-3
* Throw break 1 or 2
* Floor Break
2+4t35i12-3
* Throw break 1 or 2
* Side swap
Back Throwt60i12!+1d
Unbreakable
Left Throwt42i12-3+0d
Throw break 1
Right Throwt43i12-3+1d
Throw break 2
b+1+3t25+1d
* Punch parry (high and mid)
* Side swap
* Alternate input b+2+4
Parry state
uf+1+2t40i12-3+1
* Throw break 1+2