jin

jin

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CommandHit levelDamageStartupBlockHitCounter hitNotes
2+3m1216+1+2c+2c
* Heat Burst
* Press b,b to cancel attack
Power crush ?
H.db+1+2m0i19~34+4+23c+23c
* Balcony Break
* Partially uses remaining Heat time
* Transitions to Awakened Breaking Step on hit or block
* Causes Strong Aerial Tailspin
* Causes WallSplat on hit
Power crush
H.db+1+2,1m,m0,25i20~22-13+72a (56)+72a (56)
* Tornado
* Uses Tornado on launch
* 10 Recoverable Damage on block
H.db+1+2,2m,s0,23i11~12+4+38a (28)+38a (28)
*9 Recoverable Damage on block
H.db+1+2,3m,m0,25i26~28+2+22a+22a
*10 Recoverable Damage on block
H.db+1+2,4m,l0,10i16-23+22a+22a
*4 Recoverable Damage on block
H.db+1+2,4,4m,l,m0,10,19i25~26-23+20d (-15)+20d (-15)
* Floor Break
H.db+1+2,DF+3m,l0,24i33~34-23-2d-2d
*10 Recoverable Damage on block
H.2+3m,h,m,th15,12,15,15i15~16+3+0+0
* Heat Smash
* Transitions to Breaking Step on block
H.2+3,4m,h,m12,20,21i15~16+9+32a (-4)+32a (-4)
* Heat Smash
* +21 if blocked at the Wall
* Causes WallSplat on hit
H.2+3,Bm,h,m,th15,12,15,15+3N/AN/A
* Heat Smash
* Only possible on block
R.df+1+2m,th,th10,10,35
* Erases opponent's recoverable health on hit
1h5i10+1+8
1,2h,h5,12i10-3+6
Jails
Combo from 1st hit
1,2,1h,h,m5,12,20i20-22-16+31a (+21)
* Tornado
1,2,3h,h,m5,12,20i24~26+0+31d
* Floor Break
* Interruptible by i10 from 2nd on block
1,2,4h,h,h5,12,26i20-22-4+23a (+14)
* Balcony Break
1,3h,l5,9i16~17-12-1
Combo from 1st hit
1,3,4h,l,l5,9,17i23-13+3+28a
Combo from 2nd CH
1+311,24 (35)i12~i14+0+2
Throw break: 1 or 2; LT when broken
2h9i10+0+9
2,1h,m9,9i16~17-3+6
2,1,4h,m,m9,9,18i18~20-9+4+27a
* Combo from 2nd CH
* Can be delayed
* Combo can be delayed 9f from CH
2,1,4~4h,m,l9,9,20i20~21-31+16d
Interruptable by i16 after 2nd on block
2,4h,h9,20i24~27-9+11
* Balcony Break
* Combo from 1st hit
* Can cancel into ZEN
2,4,Fh,h9,20i24~27-6+14
2+4h5,9,21 (35)i12~i14-3+0
Throw break: 1 or 2
3h19i14-7+4
3,1h,h19,7i20-1+7
Combo from 1st hit
3,1,4h,h,l19,7,18i18-13+3+28d
* Combo from 2nd CH
* Can be delayed
* Combo can be delayed 9f from CH
3,1,Fh,h19,7+4+12
4h15i13~14-9+10+13c
* Homing
* Balcony Break
4~3m27i24~34-14~-4+2a~+12a+2a~+12a?
* Floor Break
* Alternate input:
** ws4~3
** CD.df+4,3+4
Low crush 12~
1+2m,m,h4,4,16i13 (,i8, i12)-14+12a (+3)/HE
* Balcony Break
* Heat Engager
f+3m12i14-16-5
f+3,1m,m12,17i22-12+4
Heat Engager
f+3,3m,h12,14i20-8+8
*B to shift to special back step (no stance / unique moves)
f+3,3,Fm,h12,14-7+9
f+4m21i16-17-8+4+42
f+4,Fm21-1+11+49
f+1+2h,h14,24i14-6+21a (+11)
* Balcony Break
* Jails
f+3+4
* Steps forward
* Can transition to Breaking Step with input DF
df+1m10i13-3+4+6
df+1,4m,h10,18i18-9+10+17a (+8)
Combo from 1st hit
* Balcony Break
df+1,4~4m,m10,24i20-12+10a (+1)
* Balcony Break
df+2m12i16-9+6
* Balcony Break
df+2~dfm12-2+13
df+3m16i12-8+3
df+3~3m20i23~i24+6c~+7c+13c~+14c
* Floor Break
df+3~3~dfm20+2c~+3c+9c~+10c
df+4m22i20~i21+0~+1+8c~+9c/HE
* Floor Break
* Heat Engager
df+2+3h4,5,5,26 (40)i12-2-4
* Throw break: 2
* Alternate input: ZEN 2+3
d+1m, th21,10i21-13+0
* Absorb an attack to power up, which adds 8 chip damage when guarded
* Balcony Break
Power crush 8~
d+2l22i22-14+4+71a (+55)
*
Tornado on CH
High crush
d+3l7i15-14-3
d+3,4l,h7,10i20-11-3
d+3,4,3l,h,m7,10,21i24-12+31(+23)
*
Tornado
* Balcony Break
* WallSplat
d+3,4~4l,m7,24i20-12+10a (+1)
* Balcony Break
* Wallsplat
d+4l11i16-12-1
High crush
d+3+4m,m5,15i15-19+32a (+22)
Low crush
db+2m12i16-10+4+4
db+2,2m,h12,11i8-12+7+43a
Jails
db+2,2,3m,h,m12,11,21i35~i36-9~-8+20a~+21a
db+2,3m,m12,23i27~i29-8~-6+7a~+9a
* Floor Break
db+3h28i19~i21-10~-8+17a~+19a
High crush
db+4l18i20-13+3+13
db+1+2m019-11+17
* Balcony Break
* Wallsplat
b+1h11i12-9+2
b+1,2h,h11,20i12-10+32a (+17)
* Tornado
b+1+3-b+2+4
Startup 1f-2f, parry 3f-9f, recovery 10f-31f.
b+2m12i15-11+0
b+2,1m,m12,10i15-9+2
b+3m17i16-6+5
b+3,2m,m17,20i15~i16-9~-8+9~+10
* Wall Crush +21g on hit
b+3,Fm17,17i15~i16-2+9
b+4m21i17-7+15a
b+1+2mi23-12+6
Sabaki Parry: absorbs punches, causing +34ad (+26) KND on hit
Parry state
b+3+4
*High Crush evasion, can perform all attacks from ZEN Stance; f to shift to WR, df to shift to CD
b+3+4
* Steps backward
* Can transition to dash with input F
* Can transition to Breaking Step with input DF
ub+1+2m!50i75~i76+9a (0)
Unblockable
ub+1+2,b,bm!50
uf+2m18i15~i16-7~-6+6~+7+19a (+10)
uf+3m17i22-9+6+59a
uf+4m13i15-13+33a (+23a)
uf+1+2h2,2,4,4,28 (40)i12+0+0
* Floor Break
* Throw break: 1+2
Back Throwh50+1
Throw break: None
Left Throwh7,8,28 (43)-3+0
Throw break: 1
Right Throwh40-3+0
Throw break: 2
b,f+2m15i15~i16-7+4~+5
b,f+2,1m,h15,14i15~i16-5+6+5/+9
b,f+2,1,2m,h,m15,14,20i15-5+18a (+9)+50a roll (+3)
b,f+2,1,df+2m,h,m15,14,22i15-14+37a (+27)
* Tornado
b,f+2,3m,m15,17i15-9+6+59a
b,f+2,3~Fm,m15,17,17+2+17+71a
f,F+2m22i14-8+15a (+6)/HE
* Heat Engager
* 6 Recoverable Damage on block
f,F+3m20i23~i25-4~-2+24a~+26a
* Floor Break
f,F+3,1m,h20,5i23~i25+1+7
* Can follow-up with any strings that start with 1 (e.g. f,F+3, 1, 2, 4)
f,F+4m28i17~i18-7~-6+22a (+12)
qcb+1+3h40i12-20
Throw break: 1
uf,n+4m20i23~i25-13~-11+32a~+34a (+22a~+24a)
f,f,F+3m30i22~i23+6~+7+13a~+14a (+3~+4)
* Alternate input: WR.3 or f,n,d,df,UF+3
ws1m10i13~i14-6~-5+5~+6
ws1,2m,m10,16i19~20-8~-7+3~+4
* Transition to -9 (ob) +2 (oh) ZEN with F
* Floor Break
ws1,3m,h10,8i14-6+4
Jails
ws1,3,2m,h,m10,8,4i18-11-6
ws1,3,2,1m,h,m,m10,8,4,3i10-11+3
ws1,3,2,1,4m,h,m,m,l10,8,4,3,5i20-31+8
ws1,3,2,1,4,2m,h,m,m,l,m10,8,4,3,5,15i31-16-8
* Floor Break
ws1,3~3m,m10,20i23~i24+6~+7+13c~+14c
ws1,3~3,~dfm,m10,20+2~+3+9c~+10
ws2m14i14~15-12~-11+39a~+40a (+29~+30a)
ws3m20i16~18-9~-11+10-~+12+22a
* Homing
ws4m13i11~12-3~-2+8~+9
ws4,4m,h13,15i19~20-7~-6+4~+5
FC.df+4l20i25~i26-26+22a~+23a
CD.DF+4l12i20~i21-31~-30+8~+9
CD.DF+4,2l,m1228i31~i32-16~-15+21a~+22a
* Floor Break
CD.df:1m22i16~i17-13~-12+36a~+37a (+26~+27)
* Tornado
CD.df:2h25i11~i12+5~+6+76a~+77a (+60~+61)
CD.df+1m20i16~i17-13~-12+32a~+33a (+22~+23)
* Tornado
CD.df+2h20i11~12-10~-9+74a~75a (+58~+59)
ZEN.1m14i16~i17-3~-2+8~+9
ZEN.1,2m,m14,21i16-14~-13+32a~+33a (+6~+7)
ZEN.1,3m,h,th14,14,14i16-9~-80
ZEN.2h27i21~i22-5~-4+17a~+18a (+8~+9)/HE
* Homing
* Heat Engager
Parry state ?~
ZEN.3m20i17~i18-9~-8+10~+11
* Homing
* Balcony Break
ZEN.4m24i27~i33+2~+8+17d~+23d
ZEN.1+2l th,m10, 20i24-14+4
ZEN.3+4hi21~i27+9~+15+19~ (+9~)
* Wall Crush +15g~+21g on block
*
Balcony Break
ZEN.3+4~DFhi21~i27
ZEN.u+1m20i14~i16-16~-14+31a~+29a (+21~+19)
*
Tornado