Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|
2+3 | m | 12 | 16 | +1 | +2c | +2c | * Heat Burst * Press b,b to cancel attack Power crush 7 |
H.db+1+2 | m | 0 | i19~34 | +4 | +23c | +23c | * Balcony Break * Partially uses remaining Heat time * Transitions to Awakened Breaking Step on hit or block * Causes Strong Aerial Tailspin * Causes WallSplat on hit Power crush 6 |
H.db+1+2,1 | m,m | 0,25 | i20~22 | -13 | +72a (56) | +72a (56) | * Tornado * Uses Tornado on launch * 10 Recoverable Damage on block |
H.db+1+2,2 | m,s | 0,23 | i11~12 | +4 | +38a (28) | +38a (28) | *9 Recoverable Damage on block |
H.db+1+2,3 | m,m | 0,25 | i26~28 | +2c | +22a | +22a | *10 Recoverable Damage on block |
H.db+1+2,4 | m,l | 0,10 | i16 | -23 | +22a | +22a | *4 Recoverable Damage on block |
H.db+1+2,4,4 | m,l,m | 0,10,19 | i25~26 | -23 | +20d (-15) | +20d (-15) | * Floor Break |
H.db+1+2,DF+3 | m,l | 0,24 | i33~34 | -23 | -2d | -2d | *10 Recoverable Damage on block |
H.2+3 | m,h,m,th | 15,12,15,15 | i15~16 | +3 | +0 | +0 | * Heat Smash * Transitions to Breaking Step on block |
H.2+3,4 | m,h,m | 12,20,21 | i15~16 | +9 | +32a (-4) | +32a (-4) | * Heat Smash * Wall Crush +21g on block * Balcony Break |
H.2+3,B | m,h,m,th | 15,12,15,15 | +3 | N/A | N/A | * Heat Smash * Only possible on block | |
R.df+1+2 | m,th,th | 10,10,35 | * Erases opponent's recoverable health on hit | ||||
1 | h | 5 | i10 | +1 | +8 | ||
1,2 | h,h | 5,12 | i10 | -3 | +6 | Jails Combo from 1st hit | |
1,2,1 | h,h,m | 5,12,20 | i20-22 | -16 | +31a (+21) | * Tornado | |
1,2,3 | h,h,m | 5,12,20 | i24~26 | +0 | +31d | * Floor Break * Interruptible by i10 from 2nd on block | |
1,2,4 | h,h,h | 5,12,26 | i20-22 | -4 | +23a (+14) | * Balcony Break | |
1,3 | h,l | 5,9 | i16~17 | -12 | -1 | Combo from 1st hit | |
1,3,4 | h,l,l | 5,9,17 | i23 | -13 | +3 | +28a | Combo from 2nd CH |
1+3 | 11,24 (35) | i12~i14 | +0 | +2 | Throw break: 1 or 2; LT when broken | ||
2 | h | 9 | i10 | +0 | +9 | ||
2,1 | h,m | 9,9 | i16~17 | -3 | +6 | ||
2,1,4 | h,m,m | 9,9,18 | i18~20 | -9 | +4 | +27a | * Combo from 2nd CH * Can be delayed * Combo can be delayed 9f from CH |
2,1,4~4 | h,m,l | 9,9,20 | i20~21 | -31 | +16d | Interruptable by i16 after 2nd on block | |
2,4 | h,h | 9,20 | i24~27 | -9 | +11 | * Balcony Break * Combo from 1st hit * Can cancel into ZEN | |
2,4,F | h,h | 9,20 | i24~27 | -6 | +14 | ||
2+4 | h | 5,9,21 (35) | i12~i14 | -3 | +0 | Throw break: 1 or 2 | |
3 | h | 19 | i14 | -7 | +4 | ||
3,1 | h,h | 19,7 | i20 | -1 | +7 | Combo from 1st hit | |
3,1,4 | h,h,l | 19,7,18 | i18 | -13 | +3 | +28d | * Combo from 2nd CH * Can be delayed * Combo can be delayed 9f from CH |
3,1,F | h,h | 19,7 | +4 | +12 | |||
4 | h | 15 | i13~14 | -9 | +10 | +13c | * Homing * Balcony Break |
4~3 | m | 27 | i24~34 | -14~-4 | +2a~+12a | +2a~+12a? | * Floor Break * Alternate input: ** ws4~3 ** CD.df+4,3+4 Low crush 12~ |
1+2 | m,m,h | 4,4,16 | i13 (,i8, i12) | -14 | +12a (+3)/HE | * Balcony Break * Heat Engager | |
f+3 | m | 12 | i14 | -16 | -5 | ||
f+3,1 | m,m | 12,17 | i22 | -12 | +4 | Heat Engager | |
f+3,3 | m,h | 12,14 | i20 | -8 | +8 | *B to shift to special back step (no stance / unique moves) | |
f+3,3,F | m,h | 12,14 | -7 | +9 | |||
f+4 | m | 21 | i16-17 | -8 | +4 | +42 | |
f+4,F | m | 21 | -1 | +11 | +49 | ||
f+1+2 | h,h | 14,24 | i14 | -6 | +21a (+11) | * Balcony Break * Jails | |
f+3+4 | * Steps forward * Can transition to Breaking Step with input DF | ||||||
df+1 | m | 10 | i13 | -3 | +4 | +6 | |
df+1,4 | m,h | 10,18 | i18 | -9 | +10 | +17a (+8) | Combo from 1st hit * Balcony Break |
df+1,4~4 | m,m | 10,24 | i20 | -12 | +10a (+1) | * Balcony Break | |
df+2 | m | 12 | i16 | -9 | +6 | * Balcony Break | |
df+2~df | m | 12 | -2 | +13 | |||
df+3 | m | 16 | i12 | -8 | +3 | ||
df+3~3 | m | 20 | i23~i24 | +6c~+7c | +13c~+14c | * Floor Break | |
df+3~3~df | m | 20 | +2c~+3c | +9c~+10c | |||
df+4 | m | 22 | i20~i21 | +0~+1 | +8c~+9c/HE | * Floor Break * Heat Engager | |
df+2+3 | h | 4,5,5,26 (40) | i12 | -2 | -4 | * Throw break: 2 * Alternate input: ZEN 2+3 | |
d+1 | m, th | 21,10 | i21 | -13 | +0 | * Absorb an attack to power up, which adds 8 chip damage when guarded * Balcony Break Power crush 8~ | |
d+2 | l | 22 | i22 | -14 | +4 | +71a (+55) | * Tornado on CH High crush 8 |
d+3 | l | 7 | i15 | -14 | -3 | ||
d+3,4 | l,h | 7,10 | i20 | -11 | -3 | ||
d+3,4,3 | l,h,m | 7,10,21 | i24 | -12 | +31(+23) | * Tornado * Balcony Break * WallSplat | |
d+3,4~4 | l,m | 7,24 | i20 | -12 | +10a (+1) | * Balcony Break * Wallsplat | |
d+4 | l | 11 | i16 | -12 | -1 | High crush 6 | |
d+3+4 | m,m | 5,15 | i15 | -19 | +32a (+22) | Low crush | |
db+2 | m | 12 | i16 | -10 | +4 | +4 | |
db+2,2 | m,h | 12,11 | i8 | -12 | +7 | +43a | Jails |
db+2,2,3 | m,h,m | 12,11,21 | i35~i36 | -9~-8 | +20a~+21a | ||
db+2,3 | m,m | 12,23 | i27~i29 | -8~-6 | +7a~+9a | * Floor Break | |
db+3 | h | 28 | i19~i21 | -10~-8 | +17a~+19a | High crush | |
db+4 | l | 18 | i20 | -13 | +3 | +13g | Opponent can block follow up attacks on CH. |
db+1+2 | m | 0 | 19 | -11 | +17 | * Balcony Break * Wallsplat | |
b+1 | h | 11 | i12 | -9 | +2 | ||
b+1,2 | h,h | 11,20 | i12 | -10 | +32a (+17) | * Tornado | |
b+1+3-b+2+4 | Startup 1f-2f, parry 3f-9f, recovery 10f-31f. | ||||||
b+2 | m | 12 | i15 | -11 | +0 | ||
b+2,1 | m,m | 12,10 | i15 | -9 | +2 | ||
b+3 | m | 17 | i16 | -6 | +5 | ||
b+3,2 | m,m | 17,20 | i15~i16 | -9~-8 | +9~+10 | * Wall Crush +21g on hit | |
b+3,F | m | 17,17 | i15~i16 | -2 | +9 | ||
b+4 | m | 21 | i17 | -7 | +15a | ||
b+1+2 | m | i23 | -12 | +6 | Sabaki Parry: absorbs punches, causing +34ad (+26) KND on hit Parry state | ||
b+3+4 | * Steps backward * Can transition to dash with input F * Can transition to Breaking Step with input DF | ||||||
b+3+4 | *High Crush evasion, can perform all attacks from ZEN Stance; f to shift to WR, df to shift to CD | ||||||
ub+1+2 | m! | 50 | i75~i76 | +9a (0) | Unblockable | ||
ub+1+2,b,b | m! | 50 | |||||
uf+2 | m | 18 | i15~i16 | -7~-6 | +6~+7 | +19a (+10) | |
uf+3 | m | 17 | i22 | -9 | +6 | +59a | |
uf+4 | m | 13 | i15 | -13 | +33a (+23a) | ||
uf+1+2 | h | 2,2,4,4,28 (40) | i12 | +0 | +0 | * Floor Break * Throw break: 1+2 | |
Back Throw | h | 50 | +1 | Throw break: None | |||
Left Throw | h | 7,8,28 (43) | -3 | +0 | Throw break: 1 | ||
Right Throw | h | 40 | -3 | +0 | Throw break: 2 | ||
b,f+2 | m | 15 | i15~i16 | -7 | +4~+5 | ||
b,f+2,1 | m,h | 15,14 | i15~i16 | -5 | +6 | +5/+9 | |
b,f+2,1,2 | m,h,m | 15,14,20 | i15 | -5 | +18a (+9) | +50a roll (+3) | |
b,f+2,1,df+2 | m,h,m | 15,14,22 | i15 | -14 | +37a (+27) | * Tornado | |
b,f+2,3 | m,m | 15,17 | i15 | -9 | +6 | +59a | |
b,f+2,3~F | m,m | 15,17,17 | +2 | +17 | +71a | ||
f,F+2 | m | 22 | i14 | -8 | +15a (+6)/HE | * Heat Engager * 6 Recoverable Damage on block | |
f,F+3 | m | 20 | i23~i25 | -4~-2 | +24a~+26a | * Floor Break | |
f,F+3,1 | m,h | 20,5 | i23~i25 | +1 | +7 | * Can follow-up with any strings that start with 1 (e.g. f,F+3, 1, 2, 4) | |
f,F+4 | m | 28 | i17~i18 | -7~-6 | +22a (+12) | ||
qcb+1+3 | h | 40 | i12 | -2 | 0 | Throw break: 1 | |
uf,n+4 | m | 20 | i23~i25 | -13~-11 | +32a~+34a (+22a~+24a) | ||
f,f,F+3 | m | 30 | i22~i23 | +6~+7 | +13a~+14a (+3~+4) | * Alternate input: WR.3 or f,n,d,df,UF+3 | |
ws1 | m | 7 | i13~i14 | -6~-5 | +5~+6 | ||
ws1,2 | m,m | 7,16 | i19~20 | -8~-7 | +3~+4 | * Transition to -9 (ob) +2 (oh) ZEN with F * Floor Break | |
ws1,3 | m,h | 7,8 | i14 | -6 | +4 | Jails | |
ws1,3,2 | m,h,m | 7,8,4 | i18 | -11 | -6 | ||
ws1,3,2,1 | m,h,m,m | 7,8,4,3 | i10 | -11 | +3 | ||
ws1,3,2,1,4 | m,h,m,m,l | 7,8,4,3,5 | i20 | -31 | +8 | ||
ws1,3,2,1,4,2 | m,h,m,m,l,m | 7,8,4,3,5,15 | i31 | -16 | -8 | * Floor Break | |
ws1,3,~b | m,hm,h | 7,810,8 | i14 | -6 | +4 | Jails, *B to shift to special back step (no stance / unique moves) | |
ws1,3~3 | m,m | 7,20 | i23~i24 | +6~+7 | +13c~+14c | ||
ws1,3~3,~df | m,m | 7,20 | +2~+3 | +9c~+10 | |||
ws2 | m | 14 | i14~15 | -12~-11 | +39a~+40a (+29~+30a) | ||
ws3 | m | 20 | i16~18 | -9~-11 | +10-~+12 | +22a | * Homing |
ws4 | m | 13 | i11~12 | -3~-2 | +8~+9 | ||
ws4,4 | m,h | 13,15 | i19~20 | -7~-6 | +4~+5 | ||
FC.df+4 | l | 20 | i25~i26 | -26 | +22a~+23a | ||
CD.DF+4 | l | 12 | i20~i21 | -31~-30 | +8~+9 | ||
CD.DF+4,2 | l,m | 1228 | i31~i32 | -16~-15 | +21a~+22a | * Floor Break | |
CD.df:1 | m | 22 | i16~i17 | -13~-12 | +36a~+37a (+26~+27) | * Tornado | |
CD.df:2 | h | 25 | i11~i12 | +5~+6 | +76a~+77a (+60~+61) | ||
CD.df+1 | m | 20 | i16~i17 | -13~-12 | +32a~+33a (+22~+23) | * Tornado | |
CD.df+2 | h | 20 | i11~12 | -10~-9 | +74a~75a (+58~+59) | ||
OTG.d+1+2 | l | 19 | i19~20 | -13 | -2(-12) | Hits grounded, only available when opponent is on the ground | |
ZEN.1 | m | 14 | i16~i17 | -3~-2 | +8~+9 | ||
ZEN.1,2 | m,m | 14,21 | i16 | -14~-13 | +32a~+33a (+6~+7) | * Can cancel into Breaking Step with input DF | |
ZEN.1,3 | m,h,th | 14,14,14 | i16 | -9~-8 | 0 | ||
ZEN.2 | h | 27 | i21~i22 | -5~-4 | +17a~+18a (+8~+9)/HE | * Homing * Heat Engager Parry state ?~ | |
ZEN.3 | m | 20 | i17~i18 | -9~-8 | +10~+11 | * Homing * Balcony Break | |
ZEN.4 | m | 24 | i27~i33 | +2~+8 | +17d~+23d | ||
ZEN.1+2 | l th,m | 10, 20 | i24 | -14 | +4 | ||
ZEN.3+4 | h | i21~i27 | +9~+15 | +19~ (+9~) | * Wall Crush +15g~+21g on block * Balcony Break | ||
ZEN.3+4~DF | h | i21~i27 | |||||
ZEN.u+1 | m | 20 | i14~i16 | -16~-14 | +31a~+29a (+21~+19) | * Tornado |