jin

Jin is an all-round character in TEKKEN 8 with many tools to work with. He excels in extreme pressuring and also in defensive playstyles, making him an ideal pick for both aggressive and defensive players. One of his greatest abilities is his comeback potential. Moves like FF+2 , a mid heat engager with decent range, CD.DF+4,2, his Hellsweep which can break floors and his ZEN Stance can help you get back into the match instantly. His heat game has also gotten better, because in Season 2, 1 of the new moves he received is FF1+2. It can only be used in heat but it grants access to all of his OMEN Moves on hit or block. What's also unique for Jin is his B2+4 or B1+3 Parry. It's an insanely strong defensive tool but the timing on it is very strict and it is also very difficult to learn. It also has way more limitations when it comes to what you can Parry compared to Tekken 7. Mastering the Parry will unlock a lot more options during matches and make you a better Jin player overall.
Jin also now relies on his ZEN Stance since the arrival of Season 2, because he received more ZEN transition possibilites in his moves that didn't have stance transitioning before and he can now use heat burst & heat smash during his stance, expanding his combo and wall game.
Jin has been hit with major nerfs, making him significantly weaker during his neutral game. However, Jin also received several changes and major buffs that make up for those nerfs. A good mention is that his low D+2, which used to launch on counter hit, does not launch anymore. Instead, his FC.df+4 now has more meaning. It has gotten faster by a few frames and can transition into ZEN now, but it also launches on counter hit. So Jin still has a low counter hit launcher, even if it isn't as fast as D+2 is. While Jin is way easier to play compared to previous TEKKEN titles, it is important that you understand how his moveset exactly works and how you can best utilize this character.