Strong keepout, Bad on whiff, not incredibly strong tracking. Well |
rounded character, can poke and 50/50. |
You almost always want to SSR or SWR. df1 can be stepped both |
ways, SSL easier. SSR'ing df1 is easier on longer ranges. |
bf2 tracks well, especially after db4 oH. |
b2,1 tracks well after electric oB. |
After d2: ws4 tracks. SSR > ws2, SSL > ws1. FC df4 "homing" |
Zenshin (ZEN). Transitions: 3,1(+12 oH, +4 oB) | |
bf2,3(+17 oH, +2 oB) | f4(+11 oH, -1 oB) | b3(+9 oH, -2 oB) | |
2,4(+14 oH, -6 oB) | f3,3(+9 oH, -7 oB) | ws1,2(+2c oH, -9 oB) |
ZEN manual transition frames: b3+4 takes 5f. f3+4 takes 10f. |
Breaking Step (BSP). Transitions: ZEN 3+4~df(KND oH, +8 oB) |
df3~3 / ws1,3~3(+9c oH,+2c oB) | df2(+13 oH, -2 oB) | ZEN~df |
ZEN 1,2~df (cancel) | |
Red eyed crouch dash, always gives electric CD1 and CD2. Can't |
be canceled easily. |
−15 | OMN df3(-23) | OMN4(-23) | 2,1,4~4(-31) | FC df4(-26) | CD4(-31) | ||||||
−14 | d2 | d3 | ZEN1+2 | | ||||||
−13 | 1,3,4 | 3,1,4 | db4 | | ||||||
−12 | d4 | 1,3 | ||||||
−11 / -10 |
3,1,4 / 1,3,4: Duck/LP second hit, or LP third hit. |
df2~df: You can i10 interrupt. |
Parry i3-i9. Vulnerable i1-2 & i10-i30 (can block i31). Autoblock only on successful parry (you will block second hit of strings with no gap) |
df3~3 is around ~i24-26 (depending on input?) |
HS2 (+9 / +21 wall crush) | ZEN 3+4(+9~15 / +15~21 wall crush) | df3~3 / ws1,3~3 (+6c / +2c CD) |
WR3(+6~+7) | CD2(+5) | OMN2 (+4) | HB (+3 standing / CD) | OMN3(+2c) | ZEN4(+2~+8) | |
HS1(+3 / +3 BSP) | 1,2,3(+0) | df4(+0) | |