Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|
2+3 | m | 12 | i16 | +1 | +2 | * Heat Burst * Cancel to r45 with b,b Power crush 7~ | |
H.RFS.d+4 | l | 20 | i20~21 | -23 | +7 | * Shifts to Right Stance * Partially uses remaining Heat time | |
H.RFS.d+4,3 | l, h | 20, 12 | i25 | -9 | -1 | ||
H.RFS.d+4,3,4 | l, h, h | 20, 12, 30 | i27~28 | -9 | +28a (+2) | * Balcony Break * Combo from 1st or 2nd hit Low crush | |
H.RFS.f+4 | h,h | 8,10 | i8,i10 | +0 | +5 | * Remains in Right Flamingo | |
H.RFS.f+4,4 | h,h, h | 8,10, 9 | i23 | -6 | +75 (+59) | * Tornado * Instant Tornado on standing hit * Shifts to Right Stance * Combo from 1st hit * Partially uses remaining Heat time | |
H.2+3 | m,m,h | 13,14,24(51) | i17~18, i18~19, i29 | +11 | +13 | * Heat Smash * Jails * Also possible during Right Stance and Left Flamingo * Shifts to Right Flamingo | |
R.df+1+2 | m | 55 | i20 | -15 | * Rage Art * Removes Recoverable Health * Possible during all stances except Backturn Stance Power crush | ||
1 | h | 5 | i10 | +1 | +8 | ||
1,1 | h, h | 5, 8 | i12 | -3 | +8 | Jails | |
1,1,3 | h, h, l | 5, 8, 10 | i21 | -12 | -1 | ||
1,1,3,3 | h, h, l, h | 5, 8, 10, 14 | i20 | -14 | +4 | ||
1,2 | h, h | 5, 10 | i10 | -3 | +6 | * Jails * 1,2,3 to shift to Left Flamingo * 1,2,4 to shift to Right Flamingo | |
1,2,f+3 | h, h, m | 5, 10, 14 | i21 | -8 | +9 | Wall Crush +21g on hit | |
1,2,f+4 | h, h, h | 5, 10, 20 | i24 | -2 | +35 (KND) | * Balcony Break Low crush | |
2 | h | 9 | i10 | +0 | +8 | * 2,3 to shift to Left Flamingo * 2,4 to shift to Right Flamingo | |
2,f+3 | h, m | 9, 14 | i21 | -8 | +9 | Wall Crush +21g on hit | |
2,f+4 | h, h | 9, 20 | i24~25 | -2 | +35 | * Balcony Break Low crush | |
3 | h | 15 | i14 | -7 | +8 | ||
3,3 | h, m | 15, 12 | i18 | -13 | -7 | ||
3,3,2 | h, m, m | 15, 12, 12 | i21~22 | -11 | +1c | ||
3,3,3 | h, m, m | 15, 12, 15 | i21 | -14 | +32 | * Balcony Break * 3,3,F to shift to Left Flamingo | |
3,3,4 | h, m, h | 15, 12, 15 | i21~23 | +8 | +19 | * Shifts to Right Flamingo | |
3,3,f+4 | h, m, h | 15, 12, 20 | i21~27 | -1 | +40 (+14) | * Balcony Break | |
3~4 | m,m | 11,21 | i22,i7 | -3 | +26 (+16) | * Power up with quick input | |
4 | h | 14 | i11~12 | -6 | +5 | ||
4 (after parry) | m,h,h | 10,8,10 | i15,i8,i9 | +17a | * Pressing 4 after successful parry | ||
4,3 | h, m | 14, 16 | i22 | -6 | +5 | * 4,3F to cancel the second hit and shift to Left Flamingo | |
4,4 | h, h | 14, 13 | i16 | -1 | +10 | * Jails * Shifts to Right Flamingo | |
4,4,3 | h, h, m | 14, 13, 20 | i25~31 | -14c | +14 | * Shifts to Right Stance | |
4,4,4 | h, h, h | 14, 13, 17 | i25~26 | -2 | +8 | * Shifts to Right Stance * 4,4,4,F to cancel and shift to Right Flamingo Low crush | |
4,4,4,4 | h, h, h, h | 14, 13, 17, 20 | i31~32 | +0 | +36 (-22) | * Tornado * Deals chip damage on hit *Alternate input:(RFS.u+4),4 Low crush | |
1+2 | * Shifts to Backturn Stance | ||||||
3+4 | * Shifts to Right Stance | ||||||
f+2 | 15 | i16 | -2 | +9 | * Shifts to Right Stance | ||
f+3 | * Shifts to Left Flamingo * Sidesteps to the right | ||||||
f+3~3 | m | 25 | i20 | -16 | +7 (-2) | * Sidesteps to the right | |
f+4 | h | 21 | i17~23 | +7~8 | +18 | * Shifts to Right Flamingo | |
f+1+2 | m | 17 | i15 | -9 | +2 | * Also possible during Right Stance | |
df+1 | m | 10 | i13~14 | -1 | +6 | * Also possible during Right Stance | |
df+1,3 | m, m | 10, 15 | i22~23 | -2 | +6 | * Shifts to Left Flamingo | |
df+2 | m | 13 | i15~16 | -7 | +34 (+24) | * Also possible during Right Stance | |
df+3 | m | 12 | i22~23 | -14 | -4 | * df+3,F/U/D to cancel and shift to Left Flamingo Power crush | |
df+3,4 | m, m | 12, 20 | i24~25 | -14 | +7 | ||
df+4 | m | 20 | i16~17 | -8 | +8 | * Homing * Shift to Right Stance | |
df+3+4 | m,h,m | 7,4,17 | i13,i14,i24~25 | -14 | +4 | * Heat Engager * Jails * Deals chip damage on block * Also possible during Right Stance | |
d+3 | l | 7 | i17 | -13 | -2 | ||
d+3,4 | l, h | 7, 10 | i21~23 | +8 | +14 | * Shift to Right Flamingo | |
d+4 | l | 7 | i19 | -17 | -6 | * Also possible during Right Stance | |
d+4,4 | l, h | 7, 22 | i20 | -13 | +69 (+53) | * Tornado * Also possible during Right Stance | |
db+3 | l | 12 | i19 | -13 | -1 | +17g | * Also possible during Right Stance |
db+4 | l | 14 | i16 | -12 | -8 | * db+4,F to shift to -1? +3 RFS * Also possible during Right Stance | |
db+4,4 | l, h | 14, 21 | i17~19 | 0 | +24 | * Natural on CH | |
db+3+4 | ub(m) | 40 | i61~63 | +17 | * Also possible during Right Stance * db+3+4,b,b to cancel and shift to Left Flamingo | ||
b+1 | m | 15 | i15 | -14 | -1 | * Sidesteps to the right | |
b+1+3/b+2+4 | i6 | +9 | * Parries high and mid punches. Pressing 4 on successful parry gives Shotgun Shuffle | ||||
b+2 | h | 18 | i13~15 | -9 | +15 | * Homing * Also possible during Right Stance * Sidesteps to the left | |
b+3 | m | 17 | i16~17 | -19 | +35 (+25) | * Tornado | |
b+4 | h | 17 | i13~14 | -10 | +1 | * Shifts to Right Stance | |
ub+2 | h | 18 | i13~15 | -9 | +15 | * Homing * Also possible during Right Stance * Sidesteps to the left | |
ub+4 | m | 18 | i17~20 | -8 | +10 | * Also possible during Right Stance | |
u+3 | h | 25 | i20 | +5 | +44 (+38) | * Also possible during Right Stance * Shifts to Left Flamingo Low crush | |
u+4 | m | 18 | i16~18 | +3 | +11 | * Also possible during Right Stance * Shifts to Right Flamingo Low crush | |
u+3+4 | m | 20 | i25~26 | -7 | +24 | * Also possible during Right Stance Low crush | |
uf+2 | m | 22 | i26 | +5c | +6c | * Also possible during Right Stance Low crush | |
uf+3 | m | 11 | i28~29 | -6 | -7 | * Also possible during Right Stance Low crush | |
uf+3,4 | m, m | 11, 12 | i20~21 | +2 | +13 | * Also possible during Right Stance * Shifts to Right Flamingo Low crush | |
uf+3,4,3 | m, m, m | 11, 12, 20 | i27~28 | -14c | 0c | * Also possible during Right Stance Low crush | |
uf+4 | h | 12 | i22~23 | -2 | +4 | * Also possible during Right Stance * Shifts to Right Flamingo Low crush | |
uf+4,4 | h, m | 12, 12 | i11~12 | 0 | +6 | * Also possible during Right Stance * Shifts to Right Flamingo Low crush | |
uf+4,4,4 | h, m, l | 12, 12, 12 | i9~10 | +1 | +7 | * Also possible during Right Stance * Shifts to Right Flamingo * Third hit is not low parryable (airborne) | |
uf+3+4 | m,h | 10,8 | i14,i9 | -10 | +1 | * Jails * Also possible during Right Stance * Shifts to Right Stance * uf+3+4,F to shift to Left Flamingo Low crush | |
uf+3+4,4 | m,h, m | 10,8, 13 | i14~15 | -10 | +7 | * Also possible during Right Stance * Shifts to Right Stance | |
1+2+3+4 | |||||||
f,F+3 | m | 24 | i20~24 | +6c | +6c | * Shifts to Right Stance | |
f,F+4 | m | 22 | i17~18 | -7 | +19 (+10) | * Balcony Break * Heat Engager * Also possible during Right Stance * Shifts to Right Stance (does not shift when using heat dash) | |
f,n,4 | * Shifts to Right Flamingo * Sidesteps to the left | ||||||
f,n,d,df | |||||||
f,n,df:4 | m | 18 | i16 | -8 | +59 (+49) | * Tornado * Chip damage on block * Also possible during Right Stance. The 4 input can be delayed up to 10 frames after the df input in RFF. | |
uf,n,4 | m | 20 | i23~25 | -13 | +32 (+22) | * Also possible during Right Stance Low crush | |
f,f,F+3 | m | 30 | i22~24 | +6 | +23 | * Balcony Break * Chip damage on block * Also possible during Right Stance Low crush | |
f,f,F+4 | h | 28 | i18~19 | +5 | +8 | * Chip damage on block * Also possible during Right Stance * Sideswaps and leaves opponent backturned on hit * Shifts to Backturn Stance on block Low crush | |
ws1 | m | 12 | i10~11 | -3 | +8 | ||
ws2 | m | 8 | i15~16 | -7 | +4 | ||
ws2,3 | m, h | 8, 10 | i23~25 | +3 | +72 (+56) | * Tornado * Shifts to Left Flamingo Low crush | |
ws3 | m | 20 | i14~18 | -12 | +22 | ||
ws4 | m | 12 | i11~12 | -3 | +8 | ||
ws4,4 | m, m | 12, 16 | i15~19 | -5 | +4c | * Shifts to Right Stance * Combo from 1st hit | |
ws3+4 | m | 16 | i20~21 | -9 | +2 | * Alternate input: f,n,d,df+3+4 (CD.3+4) * Shifts to Backturn Stance | |
ws3+4,3 | m, m | 16, 20 | i21~26 | -6 | +5c | ||
SS.3 | m | 13 | i18~19 | -12 | -1 | ||
SS.3,3 | m, h | 13, 16 | i9~10 | +3 | +14 | Launch | * Shifts to Left Flamingo |
SS.4 | l | 18 | i19~20 | -13 | +5c | +31a | * Shifts to Right Stance |
BT.3 | m | 20 | i14~16 | -13 | +38 (+28) | ||
BT.4 | i14~16 | -13 | +40 (+30) | * Shifts to Right Stance | |||
BT.d+3 | l | 20 | i18~19 | -13 | -2 | High crush | |
CD.3 | m | 27 | i18~19 | +4 | +25 (+16) | * Balcony Break * Chip damage on block * Also possible during Right Stance * Shifts to Left Flamingo | |
CD.4 | m | 18 | i16 | -18 | +53 (+43) | * Tornado * Also possible during Right Stance | |
LFS.1 | h | 6 | i13 | +5 | +7 | ||
LFS.2 | m | 15 | i16 | -2 | +9 | * Shifts to Right Stance | |
LFS.3 | m | 10 | i14 | -13 | -7 | * LFS.3,F to transition to +2 +8 LFS | |
LFS.3,2 | m, m | 10, 20 | i21~22 | -11 | +1c | * Combo from 1st CH with ?F delay | |
LFS.3,3 | m, m | 10, 15 | i21 | -14 | +32 (+24) | * Balcony Break * Combo from 1st CH with ?F delay | |
LFS.3,4 | m, h | 10, 15 | i21~23 | +8 | +19 | * Shifts to Right Flamingo * Combo from 1st CH with ?F delay | |
LFS.3,f+4 | m, h | 10, 20 | i21~27 | -1 | +40 (+14) | * Balcony Break * Combo from 1st CH with ?F delay | |
LFS.4 | h | 24 | i14~16 | +4 | +27 (+18) | * Balcony Break * Shifts to Right Flamingo | |
LFS.4~3 | h,h | 17,26 | i15~16 | -2 | +24 (+14) | * Balcony Break Low crush | |
LFS.1+4 | ub(m) | 80 | i66~69 | -1 | -1 | * LFS.1+4,b,b to cancel | |
LFS.3+4 | * Shifts to Right Flamingo | ||||||
LFS.b+1 | m | 15 | i15 | -14 | -1 | * Sidesteps to the right | |
LFS.b+3 | m | 23 | i20~22 | -12 | +14 | * Balcony Break * Deals chip damage on block if an attack is absorbed * Shifts to Right Stance Power crush 8~ | |
LFS.b+4 | m | 15 | i16~17 | -8 | 0 | * Shifts to Right Stance | |
LFS.b+4,3 | m, h | 15, 20 | i16~19 | 0 | +20 (+11) | * Balcony Break * Deals chip damage on block * Shifts to Right Stance Low crush | |
LFS.df+3 | m | 12 | i22~23 | -14 | -4 | * Deals chip damage on block if an attack is absorbed * LFS.df+3,F/U/D to cancel and remain in Left Flamingo Power crush 7~ | |
LFS.df+3,4 | m, m | 12, 20 | i24~25 | -14 | +7 | * Deals chip damage on block if an attack is absorbed | |
LFS.d+3 | l | 7 | i16 | -17 | -6 | ||
LFS.d+3,4 | l, h | 7, 10 | i21~23 | +8 | +14 | * Shifts to Right Flamingo | |
LFS.d+4 | l | 17 | i20~21 | -12 | +4 | * Shifts to Right Stance | |
LFS.f+3 | m | 23 | i19~20 | +4 | +26 | * Balcony Break * Heat Engager * Remains in Left Flamingo | |
LFS.f+4 | m | 18 | i17~18 | -10 | +6 | +16a (+7a) | * Homing |
LFS.uf+3 | m | 11 | i28~29 | -6 | -7 | Low crush | |
LFS.uf+3,4 | m, m | 11, 12 | i20~21 | +2 | +13 | * Shifts to Right Flamingo Low crush | |
LFS.uf+3,4,3 | m, m, m | 11, 12, 20 | i27~28 | -14 | +0c | Low crush | |
LFS.uf+4 | m | 20 | i19~20 | -14 | +32 (+22) | * Tornado | |
LFS.uf+3+4 | m,h | 10,8 | i14 | -10 | +1 | * LFS.uf+3+4,F to remain in Left Flamingo Low crush | |
LFS.uf+3+4,4 | m,h, m | 10,8, 13 | i14~15 | -10 | +7 | * Shifts to Right Stance | |
RFF.1 | h | 10 | i10 | +0 | +6 | * Remains in Right Stance | |
RFF.1,1 | h, m | 10, 12 | i19 | -8 | +3 | ||
RFF.2 | h | 6 | i10 | +2 | +8 | * Remains in Right Stance | |
RFF.2,1 | h, h | 6, 10 | i10 | +0 | +6 | * Jails * Remains in Right Stance | |
RFF.2,1,1 | h, h, m | 6, 10, 12 | i19 | -8 | +3 | ||
RFF.2,3 | h, h | 6, 24 | i19~20 | -9 | +20 | * Tornado Low crush | |
RFF.2,4 | h, h | 6, 9 | i12 | -8 | +3 | * Jails * Remains in Right Stance * Hold any direction to shift to Right Flamingo | |
RFF.2,4,3 | h, h, m | 6, 9, 20 | i25~31 | -14c | +14 | * Remains in Right Stance | |
RFF.2,4,4 | h, h, h | 6, 9, 23 | i18~19 | -5 | +41 | * Balcony Break * Jails | |
RFF.3 | m | 13 | i16 | -4 | +7 | ||
RFF.3,4 | m, h | 13, 16 | i27~28 | +10 | +21 | * Shifts to Right Flamingo * RFF.3,4,F to cancel and shift to Right Flamingo | |
RFF.3~4 | h | 27 | i27~30 | +4-+5 | +47 | * Strong Aerial Tailspin * Homing * Balcony Break * Clean hit * Chip damage on block Power crush 8~ | |
RFF.4 | h | 9 | i12 | -8 | +3 | * Remains in Right Stance * Hold any direction to shift to Right Flamingo | |
RFF.4,3 | h, m | 9, 20 | i25~31 | -14c | +14 | * Remains in Right Stance | |
RFF.4,4 | h, h | 9, 23 | i18~19 | -5 | +41 | * Jails * Balcony Break | |
RFF.3+4 | * Shifts to Left Stance | ||||||
RFF.b+2 | m | 17 | i16~17 | +4 | +6c | * Remains in Right Stance | |
RFF.b+3 | h | 17 | i13~14 | -10 | +1 | * Sidesteps to the right | |
RFF.b+4 | h | 21 | i18~19 | -9 | +12 | * Balcony Break | |
RFF.df+3 | m | 21 | i22~24 | +1 | +6 | * Homing * Heat Engager * Deals chip damage on block * Remains in Right Stance Low crush 9~ | |
RFF.df+4 | m | 12 | i13 | -7 | +1 | * Remains in Right Stance * Hold any direction to shift to +5 +13 RFS | |
RFF.df+2+3 | m | 12 | i22~23 | -14 | -4 | * Deals chip damage on block if an attack is absorbed * RFF.df+2+3,F/U/D to cancel and shift to Left Flamingo Power crush 7~ | |
RFF.df+2+3,4 | m, m | 12, 20 | i24~25 | -14 | +7 | * Deals chip damage on block if an attack is absorbed | |
RFF.d+3 | l | 10 | i18 | -11 | 0 | * Shifts to Backturn Stance | |
RFF.d+3,4 | l, h | 10, 10 | i21~23 | +8 | +14 | * Shifts to Right Flamingo | |
RFF.d+3+4 | l | 19 | i19 | -11 | +5 | * Remains in Right Stance | |
RFF.f,F+3 | m | 22 | i22~25 | -7 | +19 | Low crush | |
RFF.f+1 | h | 5 | i10 | +1 | +8 | ||
RFF.f+1,2 | h, h | 5, 10 | i10 | -3 | +6 | Jails | |
RFF.f+3 | h | 21 | i14~17 | +12 | +17 | * Shifts to Left Flamingo * RFF.f+3,B to shift to Backturn Stance | |
RFF.f+4 | * Shifts to Right Flamingo | ||||||
RFF.f+4~4 | m | 20 | i18~20 | -13 | +41 (+31) | * Tornado * Remains in Right Stance | |
RFS.1 | m | 15 | i16 | -2 | +9 | ||
RFS.2 | h | 6 | i13 | +5 | +7 | * Shifts to Right Stance * Links to RFF.2 extensions | |
RFS.3 | h | 24 | i14~16 | +4 | +27 (+18) | * Balcony Break * Shifts to Left Flamingo * Sidesteps to the left Low crush | |
RFS.3~4 | m,m | 11,21 | i16,i7 | -3 | +26 (+16) | * Balcony Break Low crush | |
RFS.4 | m | 20 | i14 | -13 | +21 (+11) | * Balcony Break * Shifts to Right Stance | |
RFS.3+4 | * Shifts to Left Flamingo | ||||||
RFS.b+3 | m | 21 | i16~17 | -9 | +7 | * Heat Engager | |
RFS.b+4 | m | 23 | i20~22 | -12 | +14 | * Balcony Break * Deals chip damage on block if an attack is absorbed Power crush 8~ | |
RFS.df+4 | m | 17 | i17~19 | +1 | +8c | ||
RFS.d+3 | l | 13 | i15 | -13 | -5 | ||
RFS.d+3,3 | l, h | 13, 28 | i25~27 | -2 | +34 (+8) | * Balcony Break * Deals chip damage on block | |
RFS.d+4 | l | 15 | i20~21 | -23 | +7 | * Shifts to Right Stance | |
RFS.d+4,3 | l, h | 15, 12 | i25 | -9 | -1 | ||
RFS.d+4,3,4 | l, h, h | 15, 12, 20 | i27~28 | -9 | +28 (+2) | * Balcony Break Low crush | |
RFS.f+3 | m | 18 | i20~21 | -10 | +5 | +15a(+6a) | * Homing |
RFS.f+4 | h,h | 8,8 | i8 | +0 | +2 | * Remains in Right Flamingo | |
RFS.f+4,4 | h,h, h | 8,8, 9 | i23 | -6 | +75 (+59) | * Tornado * Shifts to Right Stance | |
RFS.uf+3 | m | 22 | i24~27 | -7 | +19 | Low crush | |
RFS.uf+4 | m | 20 | i17~18 | -13 | +30 (+20) | * Tornado * Shifts to Right Stance Low crush | |
RFS.u+4 | h | 17 | i25~26 | -2 | +8 | * Homing * Shifts to Right Stance * Can link attack to last hit of Right Kicks > Raptor Combo, 4,4,4,4 | |
1+3 | th(h) | 35 | i12~14 | * Break: 1 or 2 * Opponent recovery on hit: FDFT * Sideswap on break | |||
2+4 | th(h) | 25 | i12~14 | * Spike * Break: 1 or 2 * Opponent recovery on hit: FDFT off-axis to the left, sideswap | |||
2+4,B | th(h) | 40 | i12~14 | -2 | * Break: 2 * Opponent recovery on hit: FUFA, sideswap * Shifts to Backturn Stance | ||
AIR.ub+3 | th(m) | 26 | i15~16 | * Break: none * Opponent recovery on hit: FUFA, sideswap * Also possible during Right Stance | |||
Back throw | th(h) | 60 | i12~14 | * Break: none * Opponent recovery on hit: FUFA * Also possible during Right Stance | |||
Left throw | th(h) | 45 | i12~14 | * Break: 1 * Opponent recovery on hit: FUFT off-axis to the left * Also possible during Right Stance | |||
RFF.1+3 | th(h) | 45 | i12 | * Break: 1+2 * Opponent recovery on hit: FUFA, sideswap * Also possible during Right Stance | |||
Right throw | th(h) | 44 | i12~14 | * Break: 2 * Opponent recovery on hit: FDFT off-axis to the right * Also possible during Right Stance | |||
d,db,b+3 | th(h) | 45 | i11 | * Spike * Break: 1 * Opponent recovery on hit: FUFA, sideswap | |||
f+2+3 | th(h) | 35 | i12 | * Break: 1+2 * Opponent recovery on hit: FUFA, sideswap * Possible in all stances except Backturn Stance | |||
uf+1+2 | th(h) | 40 | i12 | * Break: 1+2 * Opponent recovery on hit: FUFA * Also possible during Right Stance |