Introduction
Hwoarang has always been one of the most offensive and aggressive characters in the Tekken series. The gameplay style of Tekken 8 fits Hwoarang extremely well. His greatest strength is applying constant pressure on the opponent and using his deadly 50/50 mixups to finish rounds.
Hwoarang deals high damage and also has strong wall carry potential. One of his main strategies is to keep the pressure going by constantly staying in plus frames and suffocating the opponent.
He has excellent moves like d+3,4 and JFSR (f,n,df:4), which are key tools in his offense. Hwoarang is a stance-based character with transitions such as Left flamingo (LFS), Right flamingo (RFS), and Right foot forward (RFF), giving him access to a wide range of options.
He also has one of the best whiff punishers in the game with B3. On top of that, he has several safe punishment options, which make him even more solid as a character.
Keep in mind, at first glance, Hwoarang may seem like an easy character to play, but mastering his stances and learning the character deeply requires serious practice.
Top 10 Moves
Very strong low, high move, and you can follow up with mix-ups like RFS df4, or RFS d+4,3l, h, i17, +8 oB, +14g oH, +19 oCH
JFSR is one of his best moves, high crush, safe, good tracking, mid launcher, and crazy good damagem, i16, -8 oB, +59 (+49) oH
New homing move, high crush, and after that move you will stay in LFS, so you can do LFS d+3,4 or LFS f+3 for exampleL, i21~22, -14 oB, +6 oH
Safe good mid launcher,m, i15~16, -7 oB, +34a (+24) oH
11f punish and good safe moveh, m, i11~12, -6 oB, +5 oH, +20a (+11) oCH
Plus frame, homing and good range heat engager movem, i22~24, +1 oB, +6 oH
One of the best wiff punishers in the gameM, i16~17, -19 oB, +35a (+25) oH
Good low for mix-ups and perfect counter hit damage with heat db+4~f to H.RFS f+4,4l, i16, -12 oB, -8 oH, -1 oCH
Safe mid mid wall splat move on counter hit, and plus 4 on block, and you stay in LFS stancem, m, i14, +4 oB, +25a (+16) oH
Good for mix-ups, heat engager. On block you can do many mix-ups, launcher like LFS uf+4 or good low LFS db+3m, i19~20, +4 oB, +26 oH
Notable Moves
High, homing, wall splat. h, i13~15, -9 oB, +15 oH
Counter hit plus 14f, good for rangeh, i14, -4 oB, +6 oH, +14c oCH
Homing and safe midm, i16~17, -8 oB, +8 oH, +18a (+9) oCH
Power crush you can delay the move alsom, m, i22~23, -14 oB, +4a oH
Very strong power crush high moveh, i27~30, +4-+5 oB, +47 oH
Good for wall carry of if you press f you stay on lfs stancem,h, i14, -10 oB, +1 oH
Mid wall splat and good movem,m, i22, -3 oB, +26 (+16) oH
Defensive Move Handling
Last hit is a high, you can duck and launchl, h, h, i20~21, -9 oB, +28 (+2) oH
15f low launcher, 2 hit is high, you can launchm, h, i15~16, +3 oB, +72a (+56) oH
backlash 3~4
This move is high, not many player is ducking, you can launch at the right timing,This move is -19, mostly they are using it for the wiff punish after block launch M, i16~17, -19 oB, +35a (+25) oH
This move is -12, most players don't know you can punishm, i14~16, -12 oB, +14c oH
At the wall, they are using this move, 2 hit is high, you can launch h, h, i10, -9 oB, +20 oH