hwoarang

hwoarang

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Quick overview

String and plus frame monster. You will get run over if you don't
know the gaps in his offense.
SWL against LFS, SWR against RFS. SWL neutral for d3,4?
Duck and launch last hit of heat smash if the first two whiff.

HEAT

Heat powers: RFS powered up.
RFS d4,3 is now a KND, making RFS d4,3,4 NH.
All kicks from RFS have more chip dmg, but same properties.
Heat engagers: df3+4 | ff4 | RFF df3 | LFS f3 | RFS b3
Heat smash: i17, mid, throw. Ends +11 in RFS.

Stances

4 stances, LFF (Left foot forward), RFF (Right foot forward),
LFS (Left flamingo stance), RFS (Right flamingo stance).
Too much to cover here, but see the sidestep tips in overview.
He can dance between stances pretty easy, with a lot of transitions
with huge plus frames. Some unconfirmed info from T7:
You are +4 if your jab trades with flamingo jab (important because
of all +3 transitions, and fastest flamingo move is jab at i13)Other notes
RFF decently weak to SS (ws4,4 on hit, f2, LFS db4, etc..)Full throw game. Has a punch parry.
Single jab or 1,2 good check after weak flamingo transitions

Standing block punishment

−15 pushbackf3~3(-16) | b3(-19) |
−15CD4(-18 no JF) |
−141,1,3,3 | 3,3,3 / LFS3,3 | df3 / RFF df2+3 / LFS df3 | df3+4 | b1 | uf3,4,3 | LFS uf4 |
−133,3 | d4,4 | uf,n,4 | BT3 | BT4 | RFF f4~4 | RFS 4 | RFS uf4 |
−12df3,4 / RFF df2+3,4 / LFS df3,4 | ws3 | LFS b3 / RFS b4 |
-11 / -103,3,2 / LFS3,2(-11) | b4 / RFF b3(-10) | uf3+4(-10 / -2 LFS) | uf3+4,4(-10) | LFS f4 / RFS f3(-10) |

While standing block punishment

−15d4(-17, if they try to confirm) | RFS d4(-23) |
−144,4,3 / RFF 4,3(-14~-8) |
−13db3 | ss4 | BT d3 |
−121,1,3 | db4(or -1 in RFS where there's an i8 high CH launcher) | LFS d4 |
−11 / -10RFF d3+4(-11) |

String handling

d3,4 is only -13 on duck now?

Other notes

Full throw game. Has a punch parry.

Duckable highs

1,1,3,3 | 1,2,f4(mix) | 3,3,4(mix, 3f fuzzy, mid first) | 4,4,4(mix) | 4,4,4,4 / RFS u4,4(no mix) | db4,4 |
ws2,3 | RFF 2,3 | RFS f4,4 | RFS d3,3 | RFS d4,3 (on first hit whiff) | RFS d4,3,4 |

Plus on block

RFF f3(+12g) | 3,3,4 / f4 / LFS3,4(+8) | RFF 3,4(+10) | d3,4 / RFF d3,4(+8) | RFF 2,4~f(+7) |
RFF df4~f(+5) | WR4(+5~6 BT) | WR3(+6) | ff3(+6) | uf2(+5c) | flamingo jab(+5) | u3(+5) |
RFF 3~4(+4~5) | CD3(+4) | RFF b2(+4) | LFS 4 / RFS 3(+4) | u4(+3) |
1,2,3/1,2,4/2,3/2,4(+3) | LFS f3(+4 / +3?) | ss3,3(+3) | ws2,3(+3) |
uf3,4(+2) | LFS3~f / 3,3~f(+2) | RFF df3(+1) |
RFS df4(+1) | uf4,4,4(+1 on block low) | RFS f4 (+0 RFS) | uf4,4(0) | 4,4,4,4/RFS u4,4(+0) |
LFS b4,3(+0)

Low minus

3,3,f4(-1) | 1,2,f4 / 2,f4(-2) | f2 / LFS2 / RFS1(-2) | df1,3(-2 LFS) | LFS4~3(-2) | RFS d3,3(-2) |
1,2(-3) | 3~4 / RFS 3~4(-3) | ws4,4(-3, -5) | 1,1(-3) |
4,3(-6) |

Low hit advantage

BT d3(-2) | db3(-1) | RFS d4,3(-1, but high followup) |