Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|
H.2+3,db+1+2 | m,m,m, t | 25,14,23, 0 | i15~16,i30~32,i31~35, i26 | -2d | Heat Smash | ||
1,3,2~1+2 | h, h, t | 5, 14, 40 | i10, ,i29~32 | +5 | -2d | * Throw break 1+2
** Unbreakable during Heat
** Partially uses remaining Heat time
* Cancel with B
* Alternate input f,F+2~1+2 | |
b+4,2,1+2 | m, m, t | 15, 10, 17 | i14, ,i40 | -5 | +3d | * Throw break 1+2
** Recovery in BT
** Unbreakable during Heat
** Partially uses remaining Heat time
* Alternate input:
** ss2,1+2,1+2
** ss3+4,1+2
** (Face down).1+2,1+2
** FC.df+1,H.1+2 | |
H.f,f,F+2,1+2 | m, t | 22, 0 | i15~17, i40 | -2d | Partially uses remaining Heat time | ||
H.FC.df+1,1+2 | L, t | 8, 0 | i16~17, i40 | -2d | Partially uses remaining Heat time | ||
1+3 | t | 35 | i12~14 | -2 | +1d | * Throw break 1 or 2 | |
2+4 | t | 35 | i12~14 | -2 | +1d | * Throw break 1 or 2
* Side switch on hit and break | |
Back throw | t | 50 | +1d | ||||
Left throw | t | 40 | -3 | +1d | * Throw break 1 | ||
Right throw | t | 40 | -3 | +1d | * Throw break 1 | ||
Tackle.1 | t | 35 | +0d | * Throw break 1
* Removes Recoverable Health | |||
Tackle.2 | t | 40 | +3d | * Throw break 2 | |||
Tackle.1+2 | t | 45 | +3d | * Throw break 1+2 | |||
db+3~1+2 | t | 30 | i19~20 | +1d | * Heat Engager
* Side switch
* Crouch throw
* Cancel into FC with D_DB
* Can't Heat Dash cancel
High crush | ||
d+1+3 | t | 30 | i12~14 | +1d | * Heat Engager
* Crouch throw
* Can't Heat Dash cancel | ||
f+1+4 | t | 40 | i11 | -2 | +0d | * Throw break 1
* Side switch | |
f+2+3 | t | 40 | i11 | -2 | -1d | * Throw break 2 | |
uf+1+2 | t | 45 | i12 | -6 | -5d | * Floor Break
* Throw break 1+2
* Side switch | |
uf+3+4 | t | 35 | i38~42 | -12d | |||
ub+1+2 | m! | 60 | i63~64 | +26d (-32) | Balcony Break | ||
R.df+1+2 | m,t | 55+ | i20 | -15 | +0d | * Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
Power crush 8~ | |
f,f,F+4 | m,t | 20,25 | i20~21 | -7 | +1d | * Tornado
** on wall hit only
* Knee
* Transition to attack throw on front standing or wall hit
* Throw is unbreakable | |
(During enemy wall stun).f,f,F+4 | m,t | 20,20,25,35 | i20~21 | * Tornado
* Deals maximum 32 (20) damage due to scaling | |||
H.2+3 | m,m,m | 25,14,23 | i15~16,i30~32,i31~35 | +6 | +2c | * Heat Smash
* Balcony Break
** Only 1st and 3rd hit
* Chip damage on block
* Throw on 1st hit - 50 damage
Power crush | |
SS.2,1+2 | m, m,m | 16, 8,12 | i20~21, i27~29 i8~9 | -4 | +2c | * Combo from 1st hit | |
2+3 | m | 12 | i16 | +1 | +2c | * Heat Burst
* 100% recoverable damage
* Chip damage on block
Power crush | |
1,1,3 | h, h, m | 5, 8, 22 | i10, ,i25~26 | -9 | +15a (+6) | +36a (+0) | * Balcony Break
* Combo from 2nd CH with 5f delay
* Input can be 10f delayed |
1,2 | h, m | 5, 8 | i10, i18 | -9 | +2 | Combo from 1st hit | |
1,2,1 | h, m, m | 5, 8, 20 | i10, ,i19~20 | -14 | +15g | * Heat Engager
* Heat Dash +5, [[Dragunov combos#Mini-combos|+43a (+35)]]
* Balcony Break
* Combo from 1st or 2nd CH
* Opponent recovers Crouching | |
1,3,2 | h, h, m | 5, 14, 20 | i10, ,i22~23 | -13 | +41a | * Spike
* Combo from 2nd CH | |
3 | m | 10 | i15~16 | -9 | +2 | ||
3,1,2 | m, h, m | 10, 8, 24 | i15~16, ,i19~21 | -12 | +12a (+3) | * Balcony Break
* Combo from 2nd CH with 10f delay
* Input can be delayed 11f
* Move can be delayed 10f | |
4,3 | h, m | 10, 18 | i12, i23~24 | -12 | +13c | * Spike
* Combo from 1st CH
* Interrupt with i4 from 1st block | |
4,4 | h, m | 10, 23 | i12, i25~36 | +5 | +29a (+20) | +46a | * Balcony Break
* Chip damage on block
* Interrupt with i16 from 1st block
<div class="plainlist">
* Low crush 22~42
* fs43~45</div> |
1+2 | m | 25 | i21~22 | -14 | +19a | * Balcony Break
* Spike
* -9 on block after absorbing and attack and chip damage on block
Power crush 7~20 | |
f+2,4 | h, m | 16, 24 | i19~20, i19~20 | -7 | +28a (+23) | +31a (+25) | * Balcony Break
* Knee
* Combo from 1st CH with 10f delay
* Input can be delayed 10f |
f+3 | m | 11 | i20 | -6 | +5 | Enter SNK +0 +11 r19 with df | |
f+3,3 | m, m | 11, 14 | i20, i17~20 | -10 | +1 | * Spike
* Combo from 1st CH
* +20 damage throw when hit from the front in close range | |
f+3,1+2 | m, m | 11, 27 | i20, i30~31 | -3 | +22a | * Heat Engager
* Heat Dash +5, [[Dragunov combos#Staples|+67a (+50)]]
* Balcony Break
* Spike
* Combo from 1st hit
* Chip damage on block | |
df+1 | m | 13 | i13 | -2 | +7 | ||
df+2 | m | 14 | i15~16 | -12 | +28a (+18) | Launches crouching opponent | |
df+3 | m | 16 | i17~20 | -6~-3 | +5c~+8c | * Spike
* +20 damage throw when hit from the front in close range | |
df+4 | m | 14 | i12 | -9 | +2 | ||
df+3+4 | m | 19 | i22~24 | -7 | +12g | +24d | * Strong Aerial Tailspin
* Homing
* Balcony Break |
d+1 | m | 18 | i18~19 | +1c | +8c | +13d | Elbow |
d+3,2,1+2 | L, h, m | 13, 18, 24 | i17~18, ,i35~36 | -2c | +20a | * Balcony Break
* Spike
* Chip damage on block | |
d+3,4 | L, m | 13, 18 | i17~18, i28 | -11 | +5 | +23g | * Spike
* Combo from 1st CH |
db+2 | m | 12 | i14~15 | -7 | +4 | ||
db+2,1 | m, m | 12, 10 | i14~15, i20~21 | -10 | +1 | +3 | * Combo from 1st hit with 9f delay
* Input can be delayed 11f |
db+2,1,2 | m, m, m | 12, 10, 20 | i14~15, ,i25 | -14 | +29a (+23) | * Combo from 2nd CH with 6f delay
* Input can be delayed 14f | |
b+1 | m | 14 | i17 | -10 | +1 | ||
b+1,2 | m, m | 14, 18 | i17, i25~26 | -12 | +18g | * Tornado
* Balcony Break
* Combo from 1st hit with 1f delay
* Opponent recovers crouching | |
b+2 | m | 14 | i15 | -3 | +8 | ||
b+4 | m | 15 | i14 | -7 | +4 | ||
b+4,2 | m, m | 15, 10 | i14, i21 | -7 | +4c | * Spike
* Combo from 1st CH with 5f delay
* Enter FC r26 with D
* Enter SNK -6 +5 r25 with df | |
b+1+2 | m | 26 | i22~23 | +6 | +26d | Spike | |
ub+3 | m | 16 | i17~21 | -17 | -6 | <div class="plainlist">
* Low crush 9~27
* fs28~30</div> | |
ub+4 | m | 21 | i22~23 | -17 | +11a | * Balcony Break
** on airborne hit
<div class="plainlist">
* Low crush 9~27
* fs28~30</div> | |
u+3 | m | 16 | i17~21 | -13 | +14a (+4) | Balcony Break
<div class="plainlist">
* Low crush 9~27
* fs28~30</div> | |
u+4 | m | 21 | i22~23 | -9 | +15a | * Balcony Break
** on airborne hit
<div class="plainlist">
* Low crush 9~27
* fs28~30</div> | |
uf+2 | M | 20 | i30-31 | -5 | +42a | Spike
Low crush 9~30 | |
uf+3 | m | 16 | i17~21 | -7 | +20a (+10) | Balcony Break
<div class="plainlist">
* Low crush 9~27
* fs28~30</div> | |
uf+4 | m | 21 | i22~23 | -9 | +19a | * Balcony Break
** on airborne hit
<div class="plainlist">
* Low crush 9~27
* fs28~30</div> | |
f,F+2 | m | 20 | i15~16 | -12 | +15a | +30d (+22) | * Balcony Break
* Spike |
f,F+4 | M | 21 | i26~28 | -1 | +13 | Spike
fs10~30 | |
qcb+2 | m | 23 | i26~27 | -15 | +68a (+52) | * Tornado
* Elbow | |
uf,n,4 | m | 20 | i23~i25 | -13 | +32a (+22a) | <div class="plainlist">
* Low crush 9~30
* fs31~33</div> | |
f,f,F+2 | m | 22 | i15~17 | +4 | +32d (-26) | +44a | * Balcony Break
* Spike
* 20% (4) Chip damage on block - 30% (9) when powered up
* Do n,f,n,f+2 within 8 total frames (first forward doesn't matter) for powered up (bluespark) version - 26 damage |
ws1 | m | 11 | i12~13 | -3 | +4 | Enter SNK -5 +2 r22 with df | |
ws1,3 | m, m | 11, 17 | i12~13, i17~18 | -13 | +15a (+6) | +36a (+0) | * Balcony Break
* Combo from 1st hit |
ws2 | m | 15 | i15~16 | -12 | +28a (+18) | ||
ws3 | m | 21 | i16~17 | -9 | +15a (+6) | +36a (+0) | Balcony Break |
ws4 | m | 15 | i11~12 | -5 | +6 | ||
ws1+2 | m | 28 | i12~13 | -14 | +19a (+9) | * Balcony Break
* Shoulder | |
SS.2 | m | 16 | i20~21 | -10 | +1 | Spike | |
FC.df+1,4 | L, m | 8, 10 | i16~17, i16~17 | +7 | * Knee
* Combo from 1st hit
* Available only as combo from 1st
* Input 4 on frames 16~19 to power up - 14 damage | ||
SNK.2 | m | 25 | i18~19 | -14 | +36a (+26) | * Tornado
* Elbow | |
SNK.4 | M | 22 | i19~21 | +7 | +8c | * Heat Engager
* Heat Dash +5, [[Dragunov combos#Staples|+67a (+50)]]
* Balcony Break
* Spike
* Chip damage on block | |
SNK.1+2 | m | 28 | i12~13 | -14 | +19 (+9) | * Balcony Break
* Shoulder | |
SNK.3+4 | m | 20 | i17~18 | -13 | +27g | * Knee
* Absorb a hit to transition to [[Dragunov movelist#Dragunov-f,f,F+4|Snap Knee Assault]]
Power crush 8~16 | |
FDFT.3 | l,t | 8,30 | i19 | -9 | +0d | On close hit
High crush 1~47 | |
SNK.3 | L,t | 17,20 | i17~18 | -16 | +0 | +1d | * Throw when CH from the front
** Called "Needle Hold" in-game
<div class="plainlist">
* fs10~42
* High crush 12~</div> |
WR.F+3 | L,t | 20,20 | i17~18 | -15 | +1d | * Transition to attack throw on front standing hit
* Must run for 32f to access this move
* +27a on BT hit
<div class="plainlist">
* High crush 12~44
* fs10~42</div> | |
2,1,4 | h, h, L | 10, 10, 14 | i10, ,i23 | -12 | +3 | Spike | |
f+4,d+4 | h, L | 16, 12 | i14~15, i25 | -12 | +3c | * Spike
* Combo from 1st hit with 5f delay | |
d+2 | L | 14 | i18~19 | -13 | -1c | +13g | High crush 6~ |
d+3 | L | 13 | i17~18 | -14 | -3 | +1c | |
d+4 | L | 12 | i15~16 | -15 | -9 | -4 | |
db+3 | l | 17 | i27~29 | -26 | -2c | +67a (+51) | Clean hit [[Dragunov combos#Staples|+67a (+51)]]
High crush 6~49 |
db+3+4 | L | 23 | i20~21 | -31 | +3 | +20a | Balcony break on airborne hit |
b+2,1,3 | m, h, l | 14, 11, 17 | i15, ,i29~31 | -26 | -2c | +1d | * Clean hit +4
* Shift to [[Dragunov movelist#Dragunov.FDFT.3 (Close)|Clipping Heel Hook]] on close range CH
,High crush 15~050 |
FC.df+1 | L | 8 | i16~17 | -13 | -4 | ||
BT.d+3 | l | 20 | i16 | -11 | +10d | ||
OTG.d+3+4 | L | 24 | i24 | -11 | +0 | * Floor Break
* +0a (-8) on grounded | |
SS.2,3 | m, h,t | 16, 20,20 | i20~21, i18 | -9 | +1d | * Throw when hit from the front
* Side switch on front hit
* +5 on side or BT hit
* Combo from 1st hit | |
1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
1,1 | h, h | 5, 8 | i10, i20 | -4 | +7 | Combo from 1st hit | |
1,3 | h, h | 5, 14 | i10, i16~17 | -7 | +1 | +9 | * Jail from 1st attack |
2 | h | 10 | i10 | +0 | +9 | ||
2,1 | h, h | 10, 10 | i10, i12 | -3 | +8 | * Jail from 1st attack
* Enter SNK -1 +10 r20 with df | |
2,1,3 | h, h, h | 10, 10, 24 | i10, ,i18~19 | -9 | +40d (-18) | * Balcony Break
* Input can be delayed 14f
* Move can be delayed 10f | |
3,1 | m, h | 10, 8 | i15~16, i21~22 | -2 | +7 | * Combo from 1st hit
* Enter SNK -3 +6 r23 with df | |
3,1,4 | m, h, h | 10, 8, 24 | i15~16, ,i22~23 | -9 | +42d (-16) | * Balcony Break
* Combo from 2nd CH with 7f delay
* Input can be delayed 11f
* Move can be delayed 10f | |
4 | h | 10 | i12 | -9 | -1 | +2 | |
4,1 | h, h | 10, 17 | i12, i17~18 | -4 | +8 | * Balcony Break on airborne hit
* Combo from 1st hit | |
3+4 | h | 25 | i25~26 | -13d | +41a | * Tech-rollable on frames 34~38
<div class="plainlist">
* Low crush 13~37
* fs38~40
* gs41~</div> | |
f+2 | h | 16 | i19~20 | -8 | +3 | +8 | Elbow |
f+4 | h | 16 | i14~15 | -7 | +8 | Knee | |
f+4,3 | h, h | 16, 22 | i14~15, i30~32 | -9 | +20a | * Tornado
* Balcony Break
* Combo from 1st hit with 3f delay | |
f+4,4 | h, h | 16, 11 | i14~15, i20~21 | -11 | +0 | +22a (+15) | * Balcony Break
** Only on CH
* Combo from 1st hit with 5f delay |
f+4,4,3 | h, h, h | 16, 11, 17 | i14~15, ,i22~23 | -5 | +21a (+12) | Balcony Break | |
f+1+2 | h | 27 | i17~18 | -9 | +35a | * Elbow
* Balcony Break | |
df+1,4 | m, h | 13, 23 | i13, i22~23 | -6 | +22a (+13) | +58a | * Balcony Break
* Combo from 1st CH with 8f delay
* Input can be delayed 12f
* Input can be delayed 10f |
d+3,2 | L, h | 13, 18 | i17~18, i24~25 | -6 | +6 | Combo from 1st CH | |
d+4,1 | L, h | 12, 8 | i15~16, i14~15 | -11 | +5 | Combo from 1st CH with 1f delay | |
d+4,1,3 | L, h, h | 12, 8, 21 | i15~16, ,i15~16 | -16 | +9a (+0) | * Balcony Break
* Combo from 2nd hit
* Combo from 1st CH | |
d+4,4 | L, h | 12, 23 | i15~16, i22~23 | -14 | +16a (+6) | * Balcony Break
* Combo from 1st CH | |
b+2,1 | m, h | 14, 11 | i15, i17~19 | -5 | +6 | Combo from 1st hit | |
b+3 | h | 17 | i14~15 | -9 | +11g | * Homing
* Balcony Break
* +18a (+9) on BT hit | |
b+4,2,1 | m, m, h | 15, 10, 17 | i14, ,i23~24 | +1 | +5 | +14c | * Combo from 2nd hit with 3f delay
* Combo from 1st CH with 7f delay
* Input can be delayed 10f delay |
b+4,3 | m, h | 15, 16 | i14, i17~18 | -9 | +21a (+12) | * Heat Engager
* Heat Dash +5, [[Dragunov combos#Staples|+62a (+42)]]
* Balcony Break
* Combo from 1st hit with 1f delay | |
b+3+4 | h | 22 | i28~29 | -2 | +26a | * Balcony break on airborne hit
* Punch parry
Parry state 7~15 | |
ub+2 | h | 18 | i20 | -5 | +9 | +53a | Sidesteps left |
uf+1 | h | 20 | i15 | -9 | +37d (+29) | * Tornado
* Balcony Break | |
f,F+3 | h | 35 | i21~23 | +5 | +30a (+4) | * Homing
* Balcony Break
* Chip damage on block | |
ws1,2 | m, h | 11, 14 | i12~13, i22~23 | -7 | +10g | * Balcony Break
* Combo from 1st hit | |
SS.2,1+2,4 | m, m,m, h | 16, 8,12, 28 | i20~21, ,i26~27 | -10 | +45a | * Combo from 1st hit | |
SNK.1 | h | 20 | i15~16 | -3 | +51a | * Balcony Break
** on airborne hit | |
d+1+2 | 40 | +5d | * Parries lows except weapons
* Can side switch on a successful parry
* 100% recoverable damage
<div class="plainlist">
* Parry state 5~15
* High crush 1~25</div> | ||||
b+1+3 | 25 | -5d | * Parries mid and high punches and kicks
* +1d on a successful kick parry
* 100% recoverable damage
* Side switch on hit
Parry state 5~12 | ||||
1+2+3+4 | * Can't block for 5 seconds
* CH state for 5 seconds | ||||||
qcf | * Lapses to standing
* Cancel to SS with u
* Input d,DF to transition to FC instead of SNK | ||||||
SS.3+4 | High crush 6~38 | ||||||
(Face down).1+2 | High crush 30~40 |