dragunov

dragunov

Edit
CommandHit levelDamageStartupBlockHitCounter hitNotes
2+3m12i16+1+2c
* Heat Burst
* 100% recoverable damage
* Chip damage on block
Power crush
H.2+3m,m,m25,14,23i15~16,i30~32,i31~35+6+2c
* Heat Smash
* Balcony Break
** Only 1st and 3rd hit
* Chip damage on block
* Throw on 1st hit - 50 damage
Power crush
H.2+3,db+1+2m,m,m,t25,14,23,0,i26-2d
Heat Smash
1h5i10+1+8
1,1h,h5,8,i20-4+7
Combo from 1st hit
1,1,3h,h,m5,8,22,i25~26-9+15a (+6)+36a (+0)
* Balcony Break
* Combo from 2nd CH
* Move can be delayed
1,2h,m5,8,i18-9+2
Combo from 1st hit
1,2,1h,m,m5,8,20,i19~20-14+15gc
* Heat Engager
* Heat Dash +5, [[Dragunov combos#Mini-combos|+43a (+35)]]
* Balcony Break
* Combo from 1st or 2nd CH
1,3h,h5,14,i16~17-7+1+9
* Jails
* Combo from 1st hit
1,3,2h,h,m5,14,20,i22~23-13+41a
* Floor Break
* Combo from 2nd CH
1,3,2~1+2h,h,t5,14,40,i29~32+5-2d
* Throw break 1+2
** Unbreakable during Heat
** Partially uses remaining Heat time
* Cancel with B
* Alternate input f,F+2~1+2
2h10i10+0+9
2,1h,h10,10,i12-3+8
* Jails
* Combo from 1st hit
* Enter SNK -1 +10 with df
2,1,3h,h,h10,10,24,i18~19-9+40d (-18)
* Balcony Break
2,1,4h,h,L10,10,14,i23-12+3
3m10i15~16-9+2
3,1m,h10,8,i21~22-2+7
* Combo from 1st hit
* Enter SNK -3 +6 with df
3,1,2m,h,m10,8,24,i19~21-12+12a (+3)
* Balcony Break
* Combo from 2nd CH with delay
3,1,4m,h,h10,8,24,i22~23-9+42d (-16)
* Balcony Break
* Combo from 2nd CH with delay
4h10i12-9-1+2
4,1h,h10,17,i17~18-4+8
Combo from 1st hit
4,3h,m10,18,i23~24-12+13c
* Floor Break
* Combo from 1st CH
4,4h,m10,23,i25~36+5+29a (+20)+46a
* Balcony Break
* Chip damage on block
Low crush
1+2m25i21~22-14+19a
* Balcony Break
* Floor Break
* Absorb an attack to power up and deal more chip damage on block[[[Template:Untested|untested]]]
Power crush
3+4h25i25~26-13+41a
* Tech-rollable
Low crush
f+2h16i19~20-8+3
f+2,4h,m16,24i19~20-7+28a (+23)+31a (+25)
* Balcony Break
* Combo from 1st CH
f+3m11i20-6+5
Enter SNK +0 +11 with df
f+3,3m,m11,14,i17~20-10+1
* Floor Break
* Combo from 1st CH
* +20 damage throw when hit from the front in close range
f+3,1+2m,m11,27,i30~31-6+22a
* Heat Engager
* Heat Dash +18g, [[Dragunov combos#Staples|+67a (+50)]]
* Balcony Break
* Combo from 1st hit
* Chip damage on block
f+4h16i14~15-7+8
f+4,3h,h16,22i30~32-9+20a
* Tornado
* Balcony Break
* Combo from 1st hit
f+4,4h,h16,11i20~21-11+0+22a (+15)
* Balcony Break
** Only on CH
* Combo from 1st hit with delay
f+4,4,3h,h,h16,11,17i22~23-5+21a (+12)
Balcony Break
f+4,d+4h,L16,12i25-12+3c
Combo from 1st hit with delay
f+1+2h27i17~18-9+35a
Balcony Break
df+1m13i13-2+7
df+1,4m,h13,23,i22~23-6+22a (+13)+58a
* Balcony Break
* Combo from 1st CH
df+2m14i15~16-12+28a (+18)
df+3m16i17~20-6+5c
* Floor Break
* +20 damage throw when hit from the front in close range
df+4m14i12-9+2
df+1+2m55i20-15+0d
* Rage Art
* Diminishes opponent's recoverable gauge
df+3+4m23i22~24-7+12g+24a
* Homing
* Balcony Break
* Causes Strong Aerial Tailspin
d+1m18i18~19+1c+8c+13d
d+2L17i18~19-13-1c+13g
High crush
d+3L13i17~18-14-3+1
d+3,2L,h13,18,i24~25-6+8
Combo from 1st CH
d+3,2,1+2L,h,m13,18,24,i35~36-2c+20a
d+3,4L,m13,18,i28-11+5+23g
Combo from 1st CH
d+4L12i15~16-15-9-4
d+4,1L,h12,8,i14~15-11+5
Combo from 1st CH
d+4,1,3L,h,h12,8,21,i15~16-16+9a (+0)
* Balcony Break
* Combo from 1st CH
* Combo from 2nd hit
d+4,4L,h12,23,i22~23-14+16a (+6)
* Balcony Break
* Combo from 1st CH
d+1+240+5d
* Parries lows
* 100% recoverable damage
db+2m12i14~15-7+4
db+2,1m,m12,10,i20~21-10+1+3
Combo from 1st hit with delay
db+2,1,2m,m,m12,10,20,i25-14+29a (+23)
Combo from 2nd CH with delay
db+3l17i27~29-26-2c+67a (+51)
Clean hit [[Dragunov combos#Staples|+67a (+51)]]
High crush
db+3+4L23i20~21-15+7+24a
b+1m14i17-10+1
b+1,2m,m14,18,i25~26-12+18gc
* Tornado
* Balcony Break
* Combo from 1st hit
b+1+325-5d
* Parries mid and high punches and kicks
* 100% recoverable damage
* Alternate input b+2+4
Parry state 5~12
b+2m14i15-3+8
b+2,1m,h14,11,i17~19-5+6
Combo from 1st hit
b+2,1,3m,h,l14,11,17,i29~31-26-2c+1d
* Clean hit +4
* Shift to [[Dragunov movelist#Dragunov.FDFT.3 (Close)|Clipping Heel Hook]] on close range CH
b+3h17i14~15-9+11g
* Homing
* Balcony Break
b+4m15i14-4+7
b+4,2m,m15,15,i21-7+4c
* Enter FC with D
* Enter SNK with df
b+4,2,1m,m,h15,15,17,i23~24+1+5+14
* Combo from 1st CH
* Combo from 2nd hit with delay
b+4,2,1+2m,m,t15,15,17,i40-5+3d
* Throw break 1+2
** Recovery in BT
** Unbreakable during Heat
** Partially uses remaining Heat time
* Alternate input:
** ss2,1+2,1+2
** ss3+4,1+2
** (Face down).1+2,1+2
** FC.df+1,H.1+2
b+4,3m,h15,20,i17~18-9+21a (+12)
* Heat Engager
* Heat Dash +5, [[Dragunov combos#Staples|+62a (+42)]]
* Balcony Break
b+1+2m26i22~23+6+26d
Floor Break
b+3+4h22i28~29-2+26a
Punch parry
Parry state
ub+2h18i20-5+9+53a
Sidesteps left
ub+3m16i17~21-13+14a (+4)
Balcony Break
Low crush
ub+4m21i22~23-9+17a
Low crush
ub+1+2m!60i63~64+26d (-32)
Balcony Break
u+3m16i17~21-17-6
Balcony Break
Low crush
u+4m21i22~23-9+21a
Low crush
uf+1h20i15-9+37d (+29)
* Tornado
* Balcony Break
* Alternate input:
** ub+1
** u+1
uf+2M20i30-31-5+42a
Alternate input u+2
Low crush
uf+3m16i17~21-7+20a (+10)
Balcony Break
Low crush
uf+4m21i22~23-9+25a
Low crush
f,F+2m20i15~16-12+15a+30d (+22)
* Balcony Break
* Floor Break
f,F+3h35i21~23+5+30a (+4)
* Homing
* Balcony Break
* Chip damage on block
f,F+4M21i26~28-1+13
Low crush
qcb+2m23i26~27-15+68a (+52)
* Tornado
* Also known as Backswing Blow
qcf
* Lapses to standing
* Input d,DF to transition to FC instead of SNK
uf,n,4m20i23~25-13+32a (+22)
Low crush
f,f,F+2m25i15~17+6+32d (-26)+44a
* Balcony Break
* Floor Break
* 20% (4) Chip damage on block - 30% (9) when powered up
* Do n,f,n,f+2 within 8 total frames (first forward doesn't matter) for powered up (bluespark) version - 30 damage
f,f,F+2,H.1+2m,t25,0,i40-2d
Partially uses remaining Heat time
f,f,F+4m,t20,25i20~21-7+1d
* Throw when hit from the front
* Alternate input wr4
ws1m11i12~13-3+4
Enter SNK -5 +2 with df
ws1,2m,h11,14,i22~23-7+10g
* Balcony Break
* Combo from 1st hit
ws1,3m,m11,17,i17~18-13+15a (+6)+36a (+0)
* Balcony Break
* Combo from 1st hit
ws2m15i15~16-12+28a (+18)
ws3m21i16~17-9+15a (+6)+36a (+0)
Balcony Break
ws4m15i11~12-5+6
ws1+2m28i12~13-14+19a (+9)
* Balcony Break
* Alternate input SNK.1+2
SS.2m16i20~21-10+1
SS.2,3m,h,t16,20,20i18-9+1d
* Throw when hit from the front
* Side switch
* Combo from 1st hit
SS.2,1+2m,m,m16,8,12,i27~29,i8~9-4+2
* Combo from 1st hit
SS.2,1+2,4m,m,m,h16,8,12,28,i26~27-10+45a
* Combo from 1st hit
SS.3+4
High crush
FC.df+1L8i16~17-13-2
FC.df+1,4L,m8,10,i16~17+7
* Available only as combo from 1st
* Just input to power up - 14 damage
FC.df+1,H.1+2L,t8,0,i40-2d
Partially uses remaining Heat time
(During enemy wall stun).f,f,F+4m,t20,20,25,35i20~21
* Tornado
* Deals maximum 32 (20) damage due to scaling
(Face down).1+2
BT.d+3l20i16-11+10d
FDFT.3l,t8,30i19-9+0d
On close hit
High crush
OTG.d+3+4L24i24-11+0
* Floor Break
* +0a (-8) on grounded
SNK.1h20i15~16-3+51a
SNK.2m25i18~19-14+36a (+26)
Tornado
SNK.3L,t17,20i17~18-16+0+1d
* Throw when CH from the front
** Called "Needle Hold" in-game
SNK.4M27i19~21+7+18a
* Heat Engager
* Heat Dash +5, [[Dragunov combos#Staples|+67a (+50)]]
* Balcony Break
* Floor Break
* Chip damage on block
SNK.1+2m28i12~13-14+19
* Balcony Break
SNK.3+4m20i17~18-13+27g
* Absorb a hit to transition to [[Dragunov movelist#Dragunov-f,f,F+4|Snap Knee Assault]]
Power crush
WR.F+3L,t20,20i17~18-15+1d
* Throw when hit from the front
Low crush
1+3t35i12~14-2+1d
* Throw break 1 or 2
2+4t35i12~14-2+1d
* Throw break 1 or 2
* Side switch on hit and break
Back throwt50+1d
Left throwt40-3+1d
* Throw break 1
Right throwt40-3+1d
* Throw break 1
Tackle.1t35+0d
* Throw break 1
* Diminishes opponent's recoverable gauge
Tackle.2t40+3d
* Throw break 2
Tackle.1+2t45+3d
* Throw break 1+2
db+3~1+2t30i19~20+1d
* Heat Engager
* Side switch
* Crouch throw
* Cancel into FC with D_DB
* Alternate input b+2,1,3~1+2
High crush
d+1+3t30i12~14+1d
* Heat Engager
* Crouch throw
* Alternate input 2+4
f+1+4t40i11-2+0d
* Throw break 1
* Side switch
f+2+3t40i11-2-1d
* Throw break 2
* Side switch
uf+1+2t45i12-6-5d
* Floor Break
* Throw break 1+2
* Side switch
uf+3+4t35i38~42-12d