Introduction
Dragunov is a relentless pressure and rushdown character who excels at immobilizing his opponents with powerful, plus-on-block mids (f,f,F+2, b+1+2, SNK 4). He then dismantles them with hard-hitting mixups (d+2, db+3+4), and a complete throw game (f+1+4, f+2+3).His strong poking, above-average movement, and effective whiff punishment make his small Tekken game challenging to counter. In Heat mode, Dragunov's pressure becomes even more formidable due to constant chip damage, which, combined with his pokes, punishes opponents even for blocking.
Dragunov is straightforward to use, and success with him is directly tied to player skill. He is ideal for players who want to embrace Tekken 8's aggressive playstyle and force their opponents to constantly defend against his powerful attacks.
However, Dragunov's pressure moves can be quite linear and require skill to land against opponents with good movement. Their slower startup also makes Dragunov vulnerable to interruptions, and he lacks the best tools to counterhit opponents who try to mash against him.
Top 10 Moves
Standard quick jab. The entire string 1,2,1 is guaranteed if the first hit counter hits. Another usefull extension is 1,1,3 which ends with a safe midh, i10, +1 oB, +8 oH
Quick mid check. If you think the opponent will attack after blocking this move, you can do df+1,4 and get a wall splatm, i13, -2 oB, +7 oH
A low that high crushes and has good trackingL, i18~19, -13 oB, -1c oH, +13g oCH
Advantage on block. Knocks down on hit and gives combo on counter hitm, i15~17, +4 oB, +32d (-26) oH, +44a oCH
Presusre toolM, i19~21, +7 oB, +8c oH
Good low from crouchingL, m, i16~17, +7 oH
High damage lowL, i20~21, -31 oB, +3 oH, +20a oCH
+6 on block. On hit you get a guaranteed d+3+4m, i22~23, +6 oB, +26d oH
Fast mid heat engager. The second hit can be ducked, but you can mix it up with b+4,2,1m, h, i14, -9 oB, +21a (+12) oH
long range fast midm, i12, -9 oB, +2 oH
Knowledge Checks
A low that gives a full combo on hit. Good players will block this move on reactionl, i27~29, -26 oB, -2c oH, +67a (+51) oCH
Pluss 1 on block. The last hit can be duckedm, m, h, i14, +1 oB, +5 oH, +14c oCH
This string i +5 on block. You can interupt the last hit with a jabh, m, i12, +5 oB, +29a (+20) oH, +46a oCH
His tackle becomes unbreakable in heat. Good players will react to it and interupt with a hopkickm,m,m, t, i15~16, -2d oH
Defensive Move Handling
Duck the second hit. The second hit is guaranteed if the first hits on counter hit. So look out for this move when your back is against the wallm, h, i13, -6 oB, +22a (+13) oH, +58a oCH
Duck the last hit. But be aware, ha can cancel the last hit into SNK stancem, m, h, i14, +1 oB, +5 oH, +14c oCH
Duck the second hit sometime. He can mix it up with b+4,2 which is a midm, h, i14, -9 oB, +21a (+12) oH
Launches crouchers. -12, block punishm, i15~16, -12 oB, +28a (+18) oH
Unbreakable throw. Duck on reactiont, i38~42, -12d oH
-15, block punish. Common setups are 1,1,3 and uf+3 on blockm, i26~27, -15 oB, +68a (+52) oH
-1 on hit, so take your turn sometimes. -13 on blockL, i18~19, -13 oB, -1c oH, +13g oCH