dragunov

dragunov

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Quick overview

Oppressive poking character and semi-grappler
SSR. You have to SW uf4 at -1 (you can SSR it at -6).
Good tracking at +6(b1+2). Can't step much anymore, but
SSR for 4 / df2, either side for another b1+2 / wr2 / QCF4.
d2 is homing, db3+4 SWR at small minus. SWL at range for WR2.

HEAT

Heat powers: Tackle and ff2 cancel grab is unbreakable.
New tackle extension to WR2 and FC df1.
Heat engagers: 1,2,1 | f3,1+2 | b4,3 | QCF4 | d1+3 (crouch grab) | db3~1+2
Heat smash: i15 mid, +6 oB. Tackle is i15 interruptable.

Stances

Sneak (SNK / QCF). Transitions: f3(+11oH, +0oB)
2,1(+10oH, -1oB) | FCdf1,4(+7oH) | 3,1(+6oH, -3oB) |
b4,2(+5oH, -6oB) | ws1(+2oH, -5oB)
Fastest move i12 mid (-14 oB). The safe moves are QCF4
(i19 mid), and QCF1 (i15 high)
From an on block transition, every move can be SSR'd.
From a +7 (FC df1) transition you can still SSR QCF4 / QCF1,
everything else tracks.

Standing block punishment

−15 pushbackd4,1,3(-16) | QCB2(-15~14) |
−15
−141,2,1 | 1+2 | d4,4(even if you don't duck, pushback) | db2,1,2 | ws1+2 | QCF2 |
−131,3,2 | uf,n,4 | ws1,3 | QCF3+4 |
−124,3 | df2 | b1,2 | ff2 | ws2 |
-11 / -10f3,3(-10) | f4,4(-11) | d3,4(-11) | db2,1(-10) | b1(-10) | ss2(-10) | ss2,1+2,4(-10) |

While standing block punishment

−15
−14
−13
−12
−11 / -10

String handling

Tackle followups are at least i15 interruptable. You can still break the mixup grab even if the tackle itself is unbreakable.
f3,1+2: i10 interruptable, can't step. f3,3 hits every option.
d3,2,1+2: Last hit is i14 interruptable. You can duck the second hit when d3 hits, but it hits you trying to punish d3.
4,4_1: i16 interrupt window or SSR. 4,1 "jails" against mash and SS (but you can still duck it), so you can always OS these two options
by inputting sidewalk to the foreground(dD). Another option is to use a df input move (faster than i17), and utilize the crouch bug.
4,3 covers all options (SS, mash and PC).
b1,2: SSR second hit

Other notes

His 1 option from tackle (1 break) removes grey health.
String cancel grabs has 11f break window.

Duckable highs

1,1 | 2,1,3 | 3,1 | 3,1,4(mix) | 4,1(hard. 6f fuzzy with 4,3, high first) | f4,4,3(hhh) | f4,3 | df1,4 | d3,2 |
d4,4 | b2,1 | b4,2,1 | b4,3(mix, 4f fuzzy, high first) | ws1,2(mix, 5f fuzzy, mid first) | ss2,1+2,4 |
ss2,4(mix, 9f fuzzy undelayed, high first) |

Plus on block

QCF4(+7, Drag crouching) | b1+2(+6) | 4,4(+5) | ff3(+5) | WR2(+4) | b4,2,1(+1) | d1(+1c) |

Low minus

ff4(-1, drag crouch) | df1(-2) | b3+4(-2) | b2(-3, drag crouch) | ws1(-3) | QCF1(-3) | f3,1+2(-3) |
4,1(-4) | 1,1(4) | uf2(-5) |

Low hit advantage

d2(-1, both players crouching) |