Oppressive poking character and semi-grappler |
SSR. You have to SW uf4 at -1 (you can SSR it at -6). |
Good tracking at +6(b1+2). Can't step much anymore, but |
SSR for 4 / df2, either side for another b1+2 / wr2 / QCF4. |
d2 is homing, db3+4 SWR at small minus. SWL at range for WR2. |
Heat powers: Tackle and ff2 cancel grab is unbreakable. |
New tackle extension to WR2 and FC df1. |
Heat engagers: 1,2,1 | f3,1+2 | b4,3 | QCF4 | d1+3 (crouch grab) | db3~1+2 |
Heat smash: i15 mid, +6 oB. Tackle is i15 interruptable. |
Sneak (SNK / QCF). Transitions: f3(+11oH, +0oB) |
2,1(+10oH, -1oB) | FCdf1,4(+7oH) | 3,1(+6oH, -3oB) | |
b4,2(+5oH, -6oB) | ws1(+2oH, -5oB) |
Fastest move i12 mid (-14 oB). The safe moves are QCF4 |
(i19 mid), and QCF1 (i15 high) |
From an on block transition, every move can be SSR'd. |
From a +7 (FC df1) transition you can still SSR QCF4 / QCF1, |
everything else tracks. |
−15 pushback | d4,1,3(-16) | QCB2(-15~14) | | ||||||
−15 | |||||||
−14 | 1,2,1 | 1+2 | d4,4(even if you don't duck, pushback) | db2,1,2 | ws1+2 | QCF2 | | ||||||
−13 | 1,3,2 | uf,n,4 | ws1,3 | QCF3+4 | | ||||||
−12 | 4,3 | df2 | b1,2 | ff2 | ws2 | | ||||||
-11 / -10 | f3,3(-10) | f4,4(-11) | d3,4(-11) | db2,1(-10) | b1(-10) | ss2(-10) | ss2,1+2,4(-10) | |
−15 |
−14 |
−13 |
−12 |
−11 / -10 |
Tackle followups are at least i15 interruptable. You can still break the mixup grab even if the tackle itself is unbreakable. |
f3,1+2: i10 interruptable, can't step. f3,3 hits every option. |
d3,2,1+2: Last hit is i14 interruptable. You can duck the second hit when d3 hits, but it hits you trying to punish d3. |
4,4_1: i16 interrupt window or SSR. 4,1 "jails" against mash and SS (but you can still duck it), so you can always OS these two options |
by inputting sidewalk to the foreground(dD). Another option is to use a df input move (faster than i17), and utilize the crouch bug. |
4,3 covers all options (SS, mash and PC). |
b1,2: SSR second hit |
His 1 option from tackle (1 break) removes grey health. | |||||||
String cancel grabs has 11f break window. |
1,1 | 2,1,3 | 3,1 | 3,1,4(mix) | 4,1(hard. 6f fuzzy with 4,3, high first) | f4,4,3(hhh) | f4,3 | df1,4 | d3,2 | |
d4,4 | b2,1 | b4,2,1 | b4,3(mix, 4f fuzzy, high first) | ws1,2(mix, 5f fuzzy, mid first) | ss2,1+2,4 | |
ss2,4(mix, 9f fuzzy undelayed, high first) | |
QCF4(+7, Drag crouching) | b1+2(+6) | 4,4(+5) | ff3(+5) | WR2(+4) | b4,2,1(+1) | d1(+1c) | |
ff4(-1, drag crouch) | df1(-2) | b3+4(-2) | b2(-3, drag crouch) | ws1(-3) | QCF1(-3) | f3,1+2(-3) | |
4,1(-4) | 1,1(4) | uf2(-5) | |
d2(-1, both players crouching) | |