Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|
2+3 | m | 15 | i16 | +1 | +2 | * Heat Burst | |
H.2+3 | l (th), m | 12,40 | i18 | -14 | th | * Heat Smash * Balcony Break | |
R.df+1+2 | m,th | 10,45 | * Rage Art | ||||
1 | h | 5 | i10 | +1 | +8 | ||
1,2 | h,h | 5,12 | ,i13~14 | -3 | +6 | Jails Combo from 1st hit | |
1,3 | h,l | 5,11 | ,i22 | -12 | -1 | Combo from 1st CH | |
2 | h | 10 | i12 | -3 | +3 | ||
2,1 | h,m | 10,13 | ,i20 | -6 | +5 | Combo from 1st hit | |
2,1,2 | h,m,m | 10,13,25 | ,i16~18 | -13 | +10a (+1) / HE | * Heat Engager * Balcony Break * Combo from 2nd CH * Grants STB on hit | |
3 | m | 14 | i14 | -10 | +1 | ||
3,2 | m,h | 14,22 | ,i22~23 | -6 | +15 | * Heat Engager * Balcony Break * Grants STB on hit | |
4 | h | 13 | i12 | -11 | +5 | +9a | |
4,3 | h,h | 13,14 | ,i25~26 | +0 | +15Sp | +22a (+15) | * Homing * Balcony Break * Combo from 1st hit * Can be delayed 11F * Combo can be delayed 5F from hit Low crush |
1+2 | m | 20 | i17 | -14 | +2 | ||
1+2,1+2 | m,th | 20,10 | ,i17 | +0 | Only comes out on hit | ||
1+2,1+2,2 | m,thth,sp | 20,10,18 | ,i17 | th | th | * Grants STB on hit * Only comes out on hit * Deals 20 damage with the input b,f+2 * Foot-side & Face-up & -5F from Not Starburst * Head-side & Face-up & +0F during Starburst | |
3+4 | m | 20 | i24~26 | -11 | +9a | Low crush 13~ | |
f+2 | h | 9 | i12 | +0 | +6 | ||
f+2,1 | h,m | 9,12 | ,i15~16 | -10 | +6c | * Combo from 1st hit | |
f+2,1,1+2 | h,m,m | 9,12,25 | ,i21~22 | -18 | +7a (-2) | * Balcony Break * Can be delayed 14F * Combo from 1st or 2nd CH | |
f+2,2 | h,m | 9,20 | ,i14 | -26 | +18a (-13) | * Grants STB on hit * Combo from 1st hit | |
f+3 | h | 18 | i18 | +0 | +15Sp | +14 | * Homing * Balcony Break on air hit Low crush 9~ |
f+4 | m | 23 | i22~23 | +4c | +4c | +28d | |
f+1+2 | m | 8 | i16 | -18 | -7 | ||
f+1+2,1+2 | m,m | 8,16 | ,i18 | -14 | +64a | * Combo from 1st hit * Can be delayed | |
f+3+4 | h | 18 | i17 | -8 | +19a | Homing | |
df+1 | m | 10 | i15 | -2 | +9 | ||
df+1,2 | m,m | 10,15 | ,i23~24 | -15 | +31a (+21) | * Combo from 1st hit | |
df+2 | m | 19 | i14 | -13 | +5 | +58a | |
df+3 | m | 12 | i14 | -7 | +4 | ||
df+3,1 | m,m | 12,18 | ,i17~19 | -12 | +29a (+14) | * Tornado * Combo from 1st hit * Can be delayed 14F | |
df+3,2 | m,h | 12,10 | ,i15 | -2 | +4 | * Combo from 1st hit * Can be delayed 14F | |
df+4 | m | 14 | i13 | -8 | +3 | ||
d+1 | m | 14 | i17 | -8 | +2 | ||
d+2 | l | 6 | i20 | -12 | 0 | High crush 6~ | |
d+2,2 | l,l | 6,8 | ,i16~17 | -13 | -1 | Combo from first hit | |
d+3 | l | 12 | i16 | -17 | -6 | High crush 4~ | |
d+4 | l | 7 | i12 | -15 | -4 | High crush 4~ | |
d+1+2 | m | 28 | i13~14 | -18 | +7a (-2) | * Balcony Break * Same move as BT.1+2 | |
db+1 | sm | 5 | i10 | -5 | +6 | * Returns to standing when input F High crush 4~ | |
db+2 | sm | 8 | i11 | -4 | +7 | High crush 4~ | |
db+2,1 | sm,m | 8,12 | ,i18 | -9 | +3 | * Combo from 1st CH * Same move as FC.2,1 High crush | |
db+3 | l | 23 | i24~25 | -15 | +3c | +27a | High crush 6~ |
db+4 | l | 7 | i15 | -13 | -2 | ||
db+4,3 | l,h | 7,10 | ,i18 | -11 | +0 | Combo from 1st hit | |
db+1+2 | m | 20 | i17 | -12 | +8a (-9) | * Tornado * Balcony Break | |
b+1 | m | 25 | i18~19 | -5 | +12a | * Homing * Balcony Break | |
b+2 | h | 25 | i14 | -9 | +9a | * Tornado | |
b+3 | m | 14 | i13 | -4 | +7 | ||
b+3,3 | m,m | 14,21 | ,i24~25 | -12 | +7c | +22d | * Combo from 1st CH * Can be delayed |
b+4 | m | 10 | i17 | -14 | -3 | ||
b+4,1 | m,h | 10,18 | ,i20~21 | +1 | +4 | * Tornado * Combo from 1st hit * Can be delayed 12F * Combo can be delayed 10F from CH * Chip damage when guarded | |
b+4,2 | m,m | 10,20 | ,i20 | -11 | +29a (+3) | * Heat Engager * Balcony Break * Grants STB on hit * Combo from 1st hit | |
b+4,3 | m,h | 10,14 | ,i22~23 | -12 | -4 | +1 | * Homing * Combo from 1st hit * Can be delayed 12F |
b+4,3,2 | m,h,m | 10,14,20 | ,i31~32 | -13 | +16a | Combo from 2nd CH Low crush | |
b+4,4 | m,m | 10,16 | ,i28~29 | -13 | +30a (+20) | Tornado | |
b+1+2 | m | 25 | i22 | -13 | +15a | * Balcony Break * absorb an attack to power up * - Add chip damage when guarded Power crush 8~ | |
b+2+3 | ub(m) | 60 | i72 | +15a (-11) | +15a (-11) | Balcony Break | |
b+3+4 | m | 24 | i29 | -15 | +9a (+0) | * Homing * Balcony Break | |
u+2 | m | 21 | i21 | -8 | 0d / HE | * Heat Engager * Balcony Break * Grants STB on hit * Alternate input: ub+2/uf+2 Low crush | |
u+3 | m | 20 | i23~25 | +2c | +7c | Alternate input: ub+3, uf+3 Low crush 9~ | |
uf+4 | m | 13 | i15 | -13 | +33a (+23) | Alternate input: ub+4, u+4 Low crush 9~ | |
uf+3+4 | mm | 10,14 | i20 | -11 | +14a (+5) | * Balcony Break * JS after Start-up frame Low crush | |
1+2+3+4 | sp | - | |||||
f,F+2 | m | 14 | i14~16 | -18 | -7 | * Same move as FC.df+2 * Cannot be buffered | |
f,F+2,2 | m,h | 14,20 | ,i14~15 | -2c | +6c | * Combo from 1st hit * Can be delayed * Same move as FC.df+2,2 | |
f,F+2,1+2 | m,m | 14,20 | ,i18~19 | -13 | -14a (-23) | * Balcony Break * Grants STB on hit * Can be delayed * Combo from 1st NH * Alternate input: FC.df+2,1+2 | |
f,F+4 | m | 20 | i15~17 | -1 | +5 | +13 | Low crush 11~ |
f,f,F+2 | h | 40 | i13~16 | +6 | +24a (+19) | * Heat Engager * Grants STB on hit, adv. changes to +1a (-4) * Balcony Break * Chip damage when guarded Low crush 3~ | |
ws1 | m | 12 | i12~13 | -4 | +7 | ||
ws1,1 | m,h | 12,15 | ,i20 | -12 | +9 | Combo from 1st hit | |
ws1,2 | m,m | 12,12 | ,i28~29 | -9 | +4 | Tornado | |
ws2 | m | 20 | i15~16 | -14 | +26a (+16) | Grants STB on hit, adv. changes to [[Claudio_combos#Staples|+24a (+14)]] | |
ws3 | m | 20 | i16 | -8 | +15a (+6) | Balcony Break | |
ws4 | m | 18 | i11~12 | -6 | +5 | ||
SS.4 | l | 20 | i20 | -12 | +6c | +27d | |
FC.df+2 | m | 14 | i14~16 | -18 | -7 | * Same move as f,F+2 | |
FC.df+2,2 | m,h | 14,20 | ,i14~15 | -2c | +6c | * Combo from 1st hit * Can be delayed * Same move as f,F+2,2 | |
FC.df+2,1+2 | m,m | 14,20 | i14~16 | -13 | +10a (+1) | * Same move as f,F+2,1+2 | |
(back to wall).b,b,ub | m | 21 | i36 | +0c | +8d | * Air Status 5F is8~13 | |
STB.4,2 | h,sm | 13,32 | i12,i28-36 | -17 | +27(+1) | * Tornado * Chip damage when guarded | |
STB.b+4,3,2 | m,h,m | 10,14,38 | i17 | -1 | 43a (+33) | * Combo from 2nd CH * Chip damage when guarded Low crush | |
STB.db+1+2 | m | 25 | i17 | -1 | Launch | * Tornado * Chip damage when guarded | |
STB.d+1,2 | m,m | 16,23 | i17, i28 | +6 | +28(+13) | * Tornado * Chip damage when guarded | |
STB.f,f,F+1+2 | h | 45 | i13 | +8 | +29a (+19) | * Chip damage when guarded * Wall Crush +8g on block Low crush | |
STB.f+1+2,1+2 | m,m | 8,16 | i16 | -9 | +64 | +64 | * Balcony Break * Combo from 1st hit * Can be delayed * Chip damage when guarded |
STB.ws1,2 | m,m | 12,23 | i12 | +6 | +28a (+13) | * Tornado * Chip damage when guarded | |
1+3 | th(h) | 35 | i12~14 | -2 | +0d | * Break: 1 or 2 * Opp. Position on break: Reverse Pos. * Opp. Position on hit: Foot-sd. Face-up | |
2+4 | th(h) | 35 | i12~14 | -3 | +0d | * Break: 1 or 2 * Opp. Position on break: Reverse Pos. * Opp. Position on hit: Reverse Pos. Head-sd. Face-up | |
Back throw | th(h) | 50 | +0d | * Break: none * Opp. Position on break: - * Opp. Position on hit: Foot-sd. Face-down | |||
Left throw | th(h) | 40 | -3 | -3d | * Break: 1 * Opp. Position on break: * Opp. Position on hit: Right-sd. Face-up | ||
Right throw | th(h) | 40 | -3 | +0d | * Break: 2 * Opp. Position on break: * Opp. Position on hit: Foot-sd. Face-up | ||
uf+1+2 | th(h) | 40 | -6 | * Break: 1+2 * Opp. Position on break: * Opp. Position on hit: Reverse Pos. Head-sd. Face-up |