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CommandHit levelDamageStartupBlockHitCounter hitNotes
2+3m15i16+1+2
* Heat Burst
H.2+3l (th), m12,40i18-14th
* Heat Smash
* Balcony Break
R.df+1+2m,th10,45
* Rage Art
1h5i10+1+8
1,2h,h5,12,i13~14-3+6
Jails
Combo from 1st hit
1,3h,l5,11,i22-12-1
Combo from 1st CH
2h10i12-3+3
2,1h,m10,13,i20-6+5
Combo from 1st hit
2,1,2h,m,m10,13,25,i16~18-13+10a (+1) / HE
* Heat Engager
* Balcony Break
* Combo from 2nd CH
* Grants STB on hit
3m14i14-10+1
3,2m,h14,22,i22~23-6+15
* Heat Engager
* Balcony Break
* Grants STB on hit
4h13i12-11+5LNC
4,3h,h13,14,i25~26+0+15SpKND
* Homing
* Balcony Break
* Combo from 1st hit
* Can be delayed 11F
* Combo can be delayed 5F from hit
Low crush
1+2m20i17-14+2
1+2,1+2m,th20,10,i17+0
Only comes out on hit
1+2,1+2,2m,thth,sp20,10,18,i17thth
* Grants STB on hit
* Only comes out on hit
* Deals 20 damage with the input b,f+2
* Foot-side & Face-up & -5F from Not Starburst
* Head-side & Face-up & +0F during Starburst
3+4m20i24~26-10KNDKND
Low crush 13~
f+2h9i12+0+6
f+2,1h,m9,12,i15~16-10+6c
* Combo from 1st hit
f+2,1,1+2h,m,m9,12,25,i21~22-18KNDKND
* Balcony Break
* Can be delayed 14F
* Combo from 1st or 2nd CH
f+2,2h,m9,20,i14-26KNDKND
* Grants STB on hit
* Combo from 1st hit
f+3h18i18+0+15SpKND
* Homing
* Balcony Break on air hit
Low crush 9~
f+4m23i22~23+4cKND
f+1+2m8i16-18-7
f+1+2,1+2m,m8,16,i18-14KNDKND
* Combo from 1st hit
* Can be delayed
f+3+4h18i17-8KNDKND
Homing
df+1m10i15-2+9
df+1,2m,m10,15,i23~24-15LNCLNC
* Combo from 1st hit
df+2m19i14-13+5KND
df+3m12i14-7+4
df+3,1m,m12,18,i17~19-12KNDKND
* Tornado
* Combo from 1st hit
* Can be delayed 14F
df+3,2m,h12,10,i15-2+4
* Combo from 1st hit
* Can be delayed 14F
df+4m14i13-8+3
d+1m14i17-8+2
d+2l6i20-120
High crush 6~
d+2,2l,l6,8,i16~17-13-1
Combo from first hit
d+3l12i16-17-6
High crush 4~
d+4l7i12-15-4
High crush 4~
d+1+2m28i13~14-18KNDKND
* Balcony Break
* Same move as BT.1+2
db+1sm5i10-5+6
* Returns to standing when input F
High crush 4~
db+2sm8i11-4+7
High crush 4~
db+2,1sm,m8,12,i18-9+3
* Combo from 1st CH
* Same move as FC.2,1
High crush
db+3l23i24~25-15+3cKND
High crush 6~
db+4l7i15-13-2
db+4,3l,h7,10,i18-11+0
Combo from 1st hit
db+1+2m20i17-12KND
* Tornado
* Balcony Break
b+1m25i18~19-5KNDKND
* Homing
* Balcony Break
b+2h25i14-9KNDKND
* Tornado
b+3m14i13-4+7
b+3,n,3m,m14,21,i24~25-12+7cKND
* Combo from 1st CH
* Can be delayed
b+4m10i17-14-3
b+4,1m,h10,18,i20~21+1+13SpKND
* Tornado
* Combo from 1st hit
* Can be delayed 12F
* Combo can be delayed 10F from CH
* Chip damage when guarded
b+4,2m,m10,20,i20-11KNDKND
* Heat Engager
* Balcony Break
* Grants STB on hit
* Combo from 1st hit
b+4,3m,h10,14,i22~23-12-4+1
* Homing
* Combo from 1st hit
* Can be delayed 12F
b+4,3,2m,h,m10,14,20,i31~32-13KNDKND
Combo from 2nd CH
Low crush
b+4,4m,m10,16,i28~29-13LNC
Tornado
b+1+2m25i22-13KNDKND
* Balcony Break
* absorb an attack to power up
* - Add chip damage when guarded
Power crush 8~
b+2+3ub(m)60i72KNDKNDKND
Balcony Break
b+3+4m24i29-15KNDKND
* Homing
* Balcony Break
u+2m21i21-80d / HE
* Heat Engager
* Balcony Break
* Grants STB on hit
* Alternate input: ub+2/uf+2
Low crush
u+3m20i23~25+2c+7cLNC
Alternate input: ub+3, uf+3
Low crush 9~
uf+4m13i15-13LNCLNC
Alternate input: ub+4, u+4
Low crush 9~
uf+3+4mm10,14i20-11KNDKND
* Balcony Break
* JS after Start-up frame
Low crush
1+2+3+4sp-
f,F+2m14i14~16-18-7
* Same move as FC.df+2
* Cannot be buffered
f,F+2,2m,h14,20,i14~15-2c+6cKND
* Combo from 1st hit
* Can be delayed
* Same move as FC.df+2,2
f,F+2,1+2m,m14,20,i18~19-13KNDKND
* Balcony Break
* Grants STB on hit
* Can be delayed
* Combo from 1st NH
* Alternate input: FC.df+2,1+2
f,F+4m20i15~17-1+5+13
Low crush 11~
f,f,F+2h40i13~16+6KNDKND
* Heat Engager
* Grants STB on hit
* Balcony Break
* Chip damage when guarded
Low crush 3~
ws1m12i12~13-4+7
ws1,1m,h12,15,i20-12+9
Combo from 1st hit
ws1,2m,m12,12,i28~29-9+4
Tornado
ws2m20i15~16-14LNCLNC
Grants STB on hit
ws3m20i16-8KNDKND
Balcony Break
ws4m18i11~12-6+5
SS.4l20i20-12+6cKND
FC.df+2m14i14~16-18-7
* Same move as f,F+2
FC.df+2,2m,h14,20,i14~15-2c+6cKND
* Combo from 1st hit
* Can be delayed
* Same move as f,F+2,2
(back to wall).b,b,ubm21i36+0cKNDKND
* Air Status 5F
is8~13
STB.4,2h,sm13,32i12,i28-36-17+27(+1)
* Tornado
* Chip damage when guarded
STB.b+4,3,2m,h,m10,14,38i17-1LNCLNC
* Combo from 2nd CH
* Chip damage when guarded
Low crush
STB.db+1+2m25i17-1Launch
* Tornado
* Chip damage when guarded
STB.d+1,2m,m16,23i17, i28+6+28(+13)
* Tornado
* Chip damage when guarded
STB.f,f,F+1+2h45i13+8KND
* Chip damage when guarded
* Wall Crush +8g on block
Low crush
STB.f+1+2,1+2m,m8,16i16-9+64+64
* Balcony Break
* Combo from 1st hit
* Can be delayed
* Chip damage when guarded
STB.ws1,2m,m12,23i12+6KND
* Tornado
* Chip damage when guarded
1+3th(h)35i12~14-2+0d
* Break: 1 or 2
* Opp. Position on break: Reverse Pos.
* Opp. Position on hit: Foot-sd. Face-up
2+4th(h)35i12~14-3+0d
* Break: 1 or 2
* Opp. Position on break: Reverse Pos.
* Opp. Position on hit: Reverse Pos. Head-sd. Face-up
Back throwth(h)50+0d
* Break: none
* Opp. Position on break: -
* Opp. Position on hit: Foot-sd. Face-down
Left throwth(h)40-3-3d
* Break: 1
* Opp. Position on break:
* Opp. Position on hit: Right-sd. Face-up
Right throwth(h)40-3+0d
* Break: 2
* Opp. Position on break:
* Opp. Position on hit: Foot-sd. Face-up
uf+1+2th(h)40-6
* Break: 1+2
* Opp. Position on break:
* Opp. Position on hit: Reverse Pos. Head-sd. Face-up