Strong wall game, decent poking and strong wr pressure. |
Generally SSL for b3, uf4, ... SWL for df1. |
Has decent tracking, may have to walk to evade (lows track well) |
Starburst (STB). Moves get improved frames and properties | |||
f1+2,1+2: -14 -> -9 | |||
d1,2: -9 -> +6 | |||
db1+2: Launcher, and -12 -> -2 oB. | |||
b4,3,2: -13 -> -1 | |||
New move wr1+2 (+8 oB) | |||
New move 4,2 (-18 oB (huge pushback)) | |||
ws1,2: -9 -> +6 and KND |
−15 pushback | f2,2(-26, massive pushback) | d1+2(-18) | STB4,2(-18~17 close, ~-11 fullscreen block) | | ||||||
−15 | f2,1,1+2(-18) | f1+2(-18) | df1,2(-15) | b3+4(-15 backswing) | ff2(-18) | | ||||||
−14 | b4 | HB (string continues if blocked low) | 1+2 | f1+2,1+2 | ws2 | | ||||||
−13 | 2,1,2 | df2 | b4,3,2 | b4,4 | b1+2 | uf4 | uf,n,4 | ff2,1+2 | | ||||||
−12 | df3,1 | db1+2 | b3,n,3 | ws1,1 | | ||||||
-11 / -10 | b4,2(-11) | 4(-11) | f2,1(-10) | uf3+4(-11~-10) | 3(-10) | |
−15 | d3(-17) | d4(-15) | db3(-15) | db4,3(l,h jail) | |
−14 | |
−13 | d2,2 | db4 | |
−12 | 1,3 | ss4 | |
−11 / -10 | 3+4(-11~-9) | d2(-11) | |
d1,2: SSL |
d2,2: Jails, so you can always i11 ws punish. |
b4 strings: Guess (lol). No practical fuzzies or steps (You can step b4,4 both ways, but why would you). |
ws1,1 / ws1,2: 8f fuzzy, high first. ws1,2 can SSL if not fuzzy ducking ws1,1 |
3,2: You can OS this with a dickjab if they're excessively fishing. |
4,3_2: You can SSL the arrow, but the 3 will hit you. Blocking the arrow crouching slightly reduces pushback, so I would always duck |
and look for a long range block punisher from crouch if he does the 2. At range the arrow is easily steppable, easiest SSL. |
ff4(-1~+1) | df3,2(-2) | ff2,2(-2c) | 1,2(-3) | df1(-4) | b3(-4) | ws1(-4) | |
db2(-4 crouching) | b1(-5) | 2,1(-6) | 3,2(-6) | ws4(-6) | |